War Thunder News & Announcements
Ground Vehicles
  • A bug that occurred when the power system on a player’s vehicle was destroyed and caused desync, which lead to the vehicle twitching when moving, has been fixed. (Report).
  • Chi-To Late — a bug that caused the hatches on the turret to not rotate with the turret has been fixed. (Report).
  • ISU-122S — has been added to the SU-85/ISU-122 group as the 3rd vehicle with the release of the Spearhead major update.
Locations and Missions
  • Japan — a bug on part of the map that caused missiles to explode right after launch, and the sounds of cannon and machine gun fire to sound muffled has been fixed. A bug that caused ground vehicles to float in the air has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Meet the main reward in the Fast and Dangerous event, the R400 wheeled combat vehicle with a 105 mm gun!R400: An Event Vehicle Light Tank for Germany at Rank VIAt a glance:
  • High top speed
  • 105 mm gun with APFSDS, HESH and HEAT rounds
  • Wheeled chassis
  • Light armor
  • Thermal sight
 Vehicle History:In the early 1980s, Germany company Thyssen-Henschel began developing a family of wheeled armored vehicles: the TH200 (4×4), TH400 (6×6), and TH800 (8×8). Of the three vehicles, only the R400 reached the stage of a functioning prototype, which was built in 1986. This vehicle was equipped with a diesel engine, independent suspension and a centralized tire pressure adjustment system, ensuring high cross-country capability.The TH400 prototype was built as a fire support vehicle with a three-crew turret armed with a 105 mm rifled gun, capable of firing all standard NATO ammunition for that caliber. Among the prospective variants considered were anti-tank missile systems, anti-aircraft systems, and even a 120 mm tank gun.After Thyssen-Henschel was acquired by Rheinmetall, the vehicle was renamed to R400, but the prototype never entered serial production. The only surviving prototype became an exhibit of the Dutch History Survives Foundation. The original turret with the 105 mm gun was lost, and a turret from a Leopard 1A5 was installed on the vehicle to make it a complete display.Introducing the R400!The main reward for the Fast and Dangerous ground vehicle event is the R400 armored fighting vehicle, built on a 6x6 wheeled chassis. This new reconnaissance vehicle is equipped with an accurate and rapid-firing 105 mm L7 gun and a wide selection of available ammunition for all combat situations. Let’s take a closer look!The R400 prototype was equipped with the same main gun as the famous German Leopard 1 MBT, the 105 mm L7, along with a laser rangefinder, stabilizer and thermal vision device. In terms of ammunition, this gun can fire HESH, HEAT and two types of APFSDS rounds, the earlier DM23 and more advanced DM33 with a maximum penetration of around 420 mm. The fast rate of fire and high muzzle velocity of the 105 mm gun allows it to be successfully used in both close-quarters urban combat and long distance engagements.As for mobility, the R400 features a wheeled three-axle chassis with an independent suspension and a diesel engine that accelerates this light tank to an excellent speed on paved roads. As you may expect, this effective mobility does mean the armor protection is severely limited, as the R400 can only withstand machine gun bullets and not much more.That’s it for this dev blog! The R400 can be obtained during the Fast and Dangerous ground vehicle event that started today. You’ll find it in the German ground forces tree where it will be a neat addition to rank V-VI lineups, supporting the overall concept of focusing on high mobility and high damage rather than armor and defensive gameplay.Please note that this vehicle’s characteristics may be changed before it is added to the game.Click here to find out more details about the Fast and Dangerous event:
Pilots with a bunch of fancy missiles. Without them, what are you? You’ll have the chance to find out in the new Bullet Hell event, a team deathmatch style mode where you fight in toptier jets with just cannons. No missiles allowed!Take part in this two-day event and show what you’re worth when just using aircraft guns.
When: November 19th (11:00 GMT) until November 21st (11:00 GMT).Where: Events and Tournaments -> Bullet Hell.
How does Bullet Hell work?Bullet Hell pits two teams of eight against each other in modern jet aircraft with just cannons as weaponry. The first team to destroy 20 enemy aircraft wins!Event Features
  • All secondary weapons that you bring into a battle (except for cannons) will be automatically discarded when you spawn in. External fuel tanks can be used in battle in a loadout consisting of them alone or with them and cannons.
  • Each pilot has 3 respawns available.
  • Any aircraft with a Battle Rating from 12.7 to 14.3 can participate.
  • Battles take place in Realistic mode with markers.
  • You can replenish fuel and ammunition at the spawn point.
  • Spawning with a vehicle requires Silver Lions, which are returned at the end of the battle if your aircraft wasn’t destroyed. The number of Silver Lions returned depends on the vehicle’s condition.
  • You can earn research points and Silver Lions in battles in this event.
Welcome to the 13th edition of the War Thunder Steam Community Spotlight!The War Thunder Steam Community Management Team have seen some of your fantastic screenshots and artwork uploaded to the Steam Community Hub! Once again, we’ve collected our favorites and wanted to share them with all of you. Want more? Also check out the previous 12 editions for more cool content.If you have a scale model to showcase, make sure to show the same vehicle in the background in War Thunder!
We have also picked our favorites from the list below to receive the special “Steam Snail” decal. Check Customization > Special > Snails > “Steam Snail” to see if you have it.



Let’s take a look!
A cool looking Maus model and WT in the backdrop!

By~StahlScheiße~

The Glorious Snail.

By NiKyStIck
The F-14 IRIAF model in 1:72 scale, looking sharp! By Richtheminer

Iowa and Missouri model, really big! By DF110071

An awesome looking Sturmtiger model, great work here! By spring jordy

A cool Pz.III L 1:48 model! By Full Frontal 1:30 Schützenpanzer Puma model, pretty neat! By busch
An awesome Tiger sketch! By KdrTnZg_000


A small UH-1 Bell model, looking great! By Spartan


A Tiger H1 with War Thunder’s Tiger camouflage paint scheme, excellent work! By Sinister Monkee


A 1:48 Sturmtiger model, matching with War Thunder’s paint scheme for it! By SwingingStickyNutSack69


A neat Spitfire model! By Spartan


A Panther 1:48 model, with a similar paint scheme to War Thunder! By Full Frontal

The Swedish “White Tiger” Tiger II model, great work! By Sinister Monkee

An Object 292 in 1:35 scale, nice!By ImBree♥
The Rafale jet in 1:48 scale, really accurate! By Bad-Bed A cool JAS39A Gripen model in a neat paint scheme! By NateRafale C 1:72 Scale Model, great work! By Kamyar1024Another Sturmtiger model, looking great!By Bas {NL}A pretty cool screenshot with the Moon in the backdrop! By Elysia=华夏beluga·爱莉希Another Moon shot in the distance! By gemici Cool Tiger burning screenshot! By REX
An awesome Spitfire N3200 drawing!By Kedomr That's all for now!
The wonderful work created by our community that we have shared has been posted to the War Thunder Community Hub — make sure you check it out and even share your own creations that we may feature here in the Community Spotlight! We look forward to seeing you next time!

Click here to view the Community Hub
We’d like to thank all of our players who file reports, you help us keep the game fair and free from cheaters! As usual, we’ll share some info on bans that we’ve distributed over the past month. If you’d like to help keep War Thunder free from cheating, you can find out how to file a report and how our anti-cheat system works on our Wiki.Banned accountsSince our last fair play, we’ve banned 4603 accounts that were found to have violated the rules. Specifically 3.2.3 of the EULA namely in the automation of gameplay (using bots) and cheat software. For complete transparency, we’re publishing the full list of these banned players. This list will be available for two weeks after the publication of this article.Additionally, 326 accounts have been banned for a week or longer for intentional teamkilling, ramming and griefing.RecommendationsWe recommend that you set a strong password for your account and enable two-step authentication in your profile security settings. We have the following 2FA options available: email, SMS, TOTP (Gaijin Pass/Google Authenticator), and Telegram bot, which we suggest trying if SMS 2FA messages are not reaching you.We’d also suggest that you turn on 2FA for the email that is linked to your Gaijin account for additional security, as this will protect your account from fraudsters. And remember, don’t use prohibited client modifications and never share your account information with anyone.The War Thunder Team
Aircraft
  • A bug that caused ESA radars to lose tracked targets if they moved outside of the current scan area has been fixed. (Report).
  • AJ37, AJS37 — a bug where part of the aircraft obstructed the view from the targeting pod when using the RB75 and RB75T missiles has been fixed. (Report).
  • F-15C Golden Eagle — a bug where an extra hardpoint was displayed on the conformal fuel tanks when using certain missiles has been fixed. (Report).
  • ☢Tornado IDS ASSTA1 — a bug that caused the plane to spawn in the air has been fixed. (Report).
  • JH-7, JH-7A — a bug that caused the drop tanks to float in the air when tips of the wings were ripped off has been fixed.
  • Su-30MK2 AMV — a bug that caused the names on R-27ET1 and R-27ER1 missiles to display as text keys on the MFD in the cockpit has been fixed. (Report).
  • Alpha Jet (all variants) — the erroneously present ability to extinguish engine fires has been removed. (Report).
  • Mi-8TV, Mi-8TB (Germany) — a bug that made it possible to use the fire extinguisher without having the EFS modification has been fixed. (Report).
 Locations and Missions
  • Naval missions on the South Kvarken location have been disabled for a rework.
 Interface
  • The purchase windows for Silver Lions and Golden Eagles now display correctly on ultrawide monitors (Report, Report).
  • A bug where XeSS could be displayed in the list of anti-aliasing options for video cards that did not support it has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Welcome to the 198th War Thunder Steam Screenshot Competition!

We enjoyed seeing all of your great group screenshots last week! This week we released the fourth major update of the year, Spearhead. As we have before with past major updates - take a screenshot with your favorite new vehicles, or in the reworked locations! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 198th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen198. You have time until the 21st of November to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include content from the latest major update, Spearhead. This can include new vehicles, or from the reworked locations.
  • You must add the #WTscreen198 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 197th edition – Together on the Front!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3602697152
https://steamcommunity.com/sharedfiles/filedetails/?id=3601684075
https://steamcommunity.com/sharedfiles/filedetails/?id=3601964211

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3604513715
https://steamcommunity.com/sharedfiles/filedetails/?id=3602296044
https://steamcommunity.com/sharedfiles/filedetails/?id=3602339827

Each winner will get 300GE! Congratulations and see you next week!
This week we released the Spearhead major update, meaning it’s time for a new camouflage trophy featuring camouflages from WT Live! Of the 40 new camouflage we’ve included, 12 are for new vehicles from the update or from recent events, and following our usual tradition, five are popular camouflages from older trophies. Overall, this trophy features more camouflages for mid and high ranking vehicles, with ground vehicles being the most prevalent, and France and China being more widely represented than usual among nations. In addition to camouflages, you can also earn a unique decal and rare vehicles, all in the form of coupons!Contents of the Spearhead trophy:
  • Coupons for rare vehicles
  • 18 camouflage coupons for ground vehicles
  • 18 camouflage coupons for aircraft
  • 2 camouflage coupon for naval vessels
  • 2 camouflage coupons for helicopters
  • A coupon for the Spearhead decal
To unlock the trophy, you’ll need the new “Spearhead” key that can be purchased on the Market for GJN. Read more about the Market and Gaijin Coins on the Wiki.

How to get the trophyCamouflage trophies can be earned with a specific probability after any battle with vehicles rank II or higher, with activity of no less than 50% (except for \ PvE mode). PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our Wiki.PC players must purchase a key from the Market to open the trophy, with part of the cost going to the camouflage creators. You can activate a key from the trophy on your account or sell it on the Market for Gaijin Coins —  just like the trophy itself.

You can become a creator of user camouflages — check out the updated guide on our Wiki! It will bring you both glory and real money as a part of the War Thunder partnership program! Additionally, all authors who are included in these trophies will receive a unique title, player icon and decal. Join the creative team over on WT Live!
Aircraft
  • A bug that made it impossible to lock on to a radar target from the TWS HDN mode has been fixed. (Report).
  • XF5U-1 — the flight model has been updated, L/D ratio at high AoA has been increased. Engine performance has been adjusted. (Report). Gross weight has been reduced relative to early specification (the prototypes had less fuel and no ADI).
  • F-15C Golden Eagle — the sizes of the radar search zones in TWS mode have been adjusted: 15°x15° → 30°x15°, 30°x10° → 70°x15°, 60°x5° → 70°x30°.
  • Su-30MK2 AMV, F-15C Golden Eagle, F-16AM (Norway), Tornado IDS SLE, JH-7, JH-7A Prototype — these aircraft are now correctly recognized by radars with target recognition by radar signature ability (Non-Cooperative Target Recognition (NCTR)).
  • ☢F-111F — a bug where the name of the countermeasures in the stat card was displayed as a text key has been fixed. (Report).
  • ☢Su-24M — a bug where the name of the countermeasures in the stat card was displayed as a text key has been fixed. (Report).
 Naval Vessels
  • IJN Myoko — a bug that prevented torpedo resupply from starting has been fixed.
 Locations and Missions
  • A bug that caused excessive fog in naval and air missions has been fixed. This fix improves long-range visibility.
 Graphics
  • A bug where cockpit glazing would take on a green tint when ray tracing was enabled for transparent surfaces has been fixed.
 Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Speed ​​and firepower are key characteristics of many vehicles in War Thunder. The experimental R400 light tank, created in Germany in 1986, is a great example of such a vehicle. Get it, along with themed German decals and a decoration in the new Fast and Dangerous ground event!
From November 19th (11:00 GMT) until December 3rd (11:00 GMT), earn mission points in Ground Battles, unlock stages and receive rewards!
R400 — An Event Vehicle Light Tank for Germany at Rank VIThe R400 is an experimental armored fighting vehicle built on a 6x6 wheeled chassis. Its outstanding speed is comparable to some of the best light tanks in War Thunder, along with excellent firepower as well. Its armed with the classic 105 mm L7 cannon, which has proved itself on many platforms and in hundreds of thousands of War Thunder battles, known for its accuracy and high rate of fire. The R400’s ammunition consists of HEATFS, HESH, and two types of APFSDS shells, including the excellent DM33 with over 400 mm of penetration against RHA. The R400 has all the makings of a fantastic light vehicle, both in urban combat where fast reaction time and good armor penetration are crucial, and in the role of a scout-sniper thanks to its high speed and muzzle velocity.   “R400 Chevron” decal “Emblem of the Bundeswehr anti-tank units” decal“Experimental assault rifle (Germany)” decoration Among the rewards in the event is also this chest. When opened, there is a chance to receive one of the following items:
  • 50,000 - 100,000 Silver Lions
  • Silver Lion and Research Point boosters
  • Random Wagers and Orders
  • Universal Backups (1 - 3)
  • A random camouflage for a vehicle you own
  • 1 day of Premium Account
How to get all rewardsEach stage can be achieved for 35,000 mission points, every new stage achieved will give you a new reward. 
Please note: After finishing a stage, you need to collect the reward manually. To do this, click on your name in-game, go to “Fast and Dangerous” and click the “Get Reward” button.
You’re able to earn mission points in Ground Battles at Rank III or above in Arcade, Realistic and Simulator Battles. The number of mission points to complete a stage depends on the game mode and the maximum Rank of the vehicle that you use in battle. There’s a multiplier for earning mission points, which is shown in the task description in-game. You can also earn mission points by using event vehicles that are Rank I and II. Event vehicles that can be used have the name of the event that they were obtainable in on their stat card. 
Stages change every two days at 11:00 GMT on November 21st, 23rd, 25th, 27th, 29th and December 1st.
Rewards are given when you complete a specific number of stages
  • For 1 Stage: trophy with a random reward
  • For 2 Stages: one of the decal rewards
  • For 3 Stages: trophy with a random reward
  • For 4 Stages: one of the decal rewards
  • For 5 Stages: trophy with a random reward
  • For 6 Stages: “Experimental assault rifle (Germany)” decoration
  • For 7 Stages: non-tradable coupon for the R400
Discounts for purchasing stages using Golden EaglesUnfinished stages can be purchased for Golden Eagles, but if you’re very close to completing a stage, its price will be significantly reduced.Let’s say you have earned 85% of the required mission points to complete a stage, then the price of purchasing this stage will be halved. If you’re near the finish line for a stage and are at 95% progress, then the price will be reduced by five times. For example, if you’ve scored 30,000 mission points, then the price to unlock this stage will be 499 Golden Eagles. If you’ve scored 33,500 mission points, then you’ll only need 199 Golden Eagles. Remember to keep this in mind if you cannot complete a stage on time!The Upgrade for a couponWhen you complete 7 stages, you’ll receive a non-tradable coupon for the R400, using it will immediately activate the vehicle onto your account. If you don’t want the vehicle and would like to sell the coupon on the Market, you’ll need the “Upgrade for coupon” item. 
The “Upgrade for coupon” item can be earned in parallel with the stages throughout the event from November 19th (11:00 GMT) until December 3rd (11:00 GMT) for 600,000 mission points.
After receiving the “Upgrade for coupon” item, you can convert a non-tradable coupon for the vehicle into a tradable one and sell it on the Market. The tradable coupon can be sold after 6 days from the moment it’s created.The “Upgrade for coupon” item is valid until 11:00 GMT on December 8th. Until this time, you can use it or exchange it for War Bonds. Afterwards, it’ll disappear from your inventory. 
To make a tradable coupon, select the “Coupon R400 (Germany)” in your inventory and click the “Modify” button.
You can track the progress of completing stages and the “Upgrade for coupon” item by clicking on your Nickname > Achievements > Fast and Dangerous. If you don’t manage to complete a stage on time or would like to purchase a stage, you can do so with Golden Eagles until December 8th from the Achievements window, which will give you the corresponding rewards.
Aircraft
  • JH-7A, JH-7 — a bug that caused the bomb hardpoints to not be displayed on the left wing has been fixed.
  • Fokker D.XXIII  a bug that caused the aircraft to have excessive speeds when spawning in the air has been fixed (Report, Report).
  • JF-17 — a bug that occurred when using the semi-circular radar indicator (B-scope), where the scan sweep could extend beyond the indicator's limits has been fixed.
 Ground Vehicles
  • BTR-82AT  a bug that caused the BTR to disappear when the camera was zoomed in has been fixed. (Report). The erroneously absent reconnaissance UAV has been added. (Report).
 Naval Vessels
  • The minimum time between switching modes in the new Damage Control system has been changed from 30 seconds to 4 seconds.
 Interface
  • A bug that could cause a player in a tank or ship to spawn at a random spawn point rather than the one they selected has been fixed. (Report).
  • A bug that caused players who were destroyed while spotted on the minimap to remain spotted after respawning has been fixed.
  • A bug that caused tanks destroyed in the test drive in realistic mode to not reappear on the minimap has been fixed.
 Graphics
  • A bug that caused graphical artifacts to appear on some video cards when on high “SSAO” settings has been fixed. (Report).
 Locations and Missions
  • \ Ardennes — a bug that caused trenches to float in the air has been fixed. (Report).
  • \ North Holland — a bug that caused the houses to appear on the runways has been fixed. (Report).
 Sound
  • A bug that caused a sound to play when getting assists has been fixed.
 Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Bundeswehr Day is celebrated on November 12th! It was on this day 70 years ago that the first soldiers officially entered service in the new armed forces of the Federal Republic of Germany. In 1990, the Bundeswehr merged with the army of the GDR, and in 2011, it abolished conscription, switching to contract service. Currently, the Bundeswehr is undergoing a large-scale modernization, with 100 billion euros allocated to its development. The Pz.Sfl.Ic and Panzer IV/70(A) are temporarily available for purchase for 1,000 and 2,980 Golden Eagles respectively! 
When: From November 12th (11:00 GMT) until November 15th (11:00 GMT).Where: Germany > Army > Premium vehicles.
 About these tanks
  • The Pz.Sfl.Ic is impressive with its mobility and maneuverability, as well as its firepower! It can quickly change position on the battlefield and deliver devastating blows from ambush positions. It can penetrate the side armor of almost any tank at its rank, and has scouting abilities too.
  • The Panzer IV/70(A) is extremely dangerous to enemy tanks. Mobile and accurate, the gun of this tank has a high rate of fire and excellent armor penetration, making it a superb weapon. Position yourself well, hide the vulnerable flat plate and you’ll be able to rack up the frags!
 Get the “Chevron of the Bundeswehr Command” decal! When: From November 12th (11:00 GMT) until November 15th (11:00 GMT).Task: Earn 3,000 mission points in battles where you used German vehicles at rank III or higher to receive the “Chevron of the Bundeswehr Command” decal “Chevron of the Bundeswehr Command” decalPlease note: After finishing the task, you need to collect the reward manually.Additional details:
  • You can complete the task in random battles, except for \ mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Bundeswehr Day.
  • You can find the decal in the “Germany -> Tanks” tab in the Customization menu.
Aircraft
  • F-104G — a bug that caused the hardpoint for the air-to-air missile under the fuselage to be missing in some custom secondary weapon presets has been fixed. (Report).
  • Su-30MK2 AMV — incorrect maximum launch speed of the Kh-59ME missile has been corrected to 1.01M. (Report).
  • Z-10ME — the name of the BA-11 modification has been corrected. (Report).
  • Mosquito B.Mk.XVI — the categories of the 500 LB S.A.P. Mk.II and G.P. 500 lb Mk.IV bombs in the secondary weapons menu have been corrected. (Report). A bug that caused some rockets on the right wing to not display has been fixed. (Report).
  • F-15C Golden Eagle — a bug that caused the installation of missiles on BOL countermeasure pylons to cause the pylon on the left wing to not display has been fixed. (Report).
 Ground Vehicles
  • ADATS (all variants) — the MIM-146 missile has been made smokeless. (Report).
  • A bug that caused the name of a M44/55 group to display as a text key has been fixed. (Report).
 Interface
  • With the release of the Spearhead major update, separate settings called “Effects resolution”, “Heat haze” and “Particle density” have been replaced with a single setting called “Effects quality” with different quality values.
 Sound
  • A bug that caused tank engine sounds of other players to sound idle regardless of their actual RPM has been fixed.
  • The speech of the instructor in tutorial missions is no longer drowned out by the aircraft engine sounds.
  • XF5U-1 — unique engine sounds have been added.
  • The engine sounds of LVT series tanks have been changed to historically accurate ones, the same as on the Stuart M3 tank.
 Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Poland’s National Independence Day is celebrated on November 11th, which is the anniversary of the end of the First World War. As a result, Poland was able to regain its independence. This date was officially established as a national holiday in 1937, but in those years Poland only managed to celebrate Independence Day twice. In 1989, the celebration of November 11th was restored. Lanovski’s P-47M-1-RE Thunderbolt is temporarily available for purchase and has a 30% discount for 4,263 Golden Eagles! 
When: From November 11th (11:00 GMT) until November 14th (11:00 GMT).Where: USA > Aviation > Premium Vehicles.
 
  • Lanovski’s P-47M-1-RE will be removed from sale after the end of this promotion.
 About this aircraft
  • Witold Lanovski was a Polish pilot who fled to Great Britain after the fall of his homeland. He served in the Royal Air Force during the Battle of Britain and later in the US Air Force, where he flew the P-47 Thunderbolt. In War Thunder, Lanovski’s P-47M-1-RE is a fast fighter with eight 12.7 mm Browning machine guns, capable of carrying up to two tons of bombs!
Open the “Poland’s National Independence Day” trophy!
When: From November 11th (11:00 GMT) until November 14th (11:00 GMT).Task: Earn 3,000 mission points in battles where you used US or British vehicles at rank III or higher to receive the “Poland’s National Independence Day” trophy!
 Inside this trophy, you’ll receive one of five decals that were previously available on this day: “Polish Hussar Helmet” decal“Attacking Eagle” decal“Polish Phoenix” decal “Polish cockade” decal“Kotwica” decal If you already have all five decals, you’ll receive a trophy and get one of the following when opening it:
  • 20-50% Research Point booster for 3-10 battles
  • 20-50% Silver Lion booster for 3-10 battles
  • 3-5 universal backups
  • 1 day of Premium account
 Please note: After finishing the task, you need to collect the reward manually.Additional details:
  • You can complete the task in random battles, except for \ mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Poland’s National Independence Day.
Although Chinese squadrons had been fighting against Japan since the 1930s, the People’s Liberation Army Air Force was officially formed on November 11th 1949. Initially, it was equipped with Soviet aircraft, but from the 1960s onwards, China began developing their own vehicles. Today, the Chinese Air Force is one of the largest and best-equipped in the world. Get the “PLA Air Force chevron” decal!Available for this day!
“PLA Air Force chevron” decal
When: From November 11th (10:00 GMT) until November 14th (10:00 GMT).Task: Earn 3,000 mission points in battles where you used Chinese aircraft at rank III or higher to receive the “PLA Air Force chevron” decal
Please note: After finishing the task, you need to collect the reward manually.Additional details:
  • You can complete the task in random battles, except for \ mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → PLA Air Force Day.
  • You can find the decal in the “China → Aircraft” tab in the customization menu.
Meet Spearhead, War Thunder’s fourth major update of 2025!  Spearhead has arrived with a variety of interesting vehicles for all kinds of playstyles. The Hawk 200 provides nimble firepower for Great Britain, while the Dutch Fokker D.XXIII (23) brings some classic Second World War fun. France gets the modern and potent EBRC Jaguar as an end of the line light tank, while Great Britain welcomes the Chieftain 900, featuring a more powerful engine. The AH-56 Cheyenne with a unique chopper design comes as a squadron vehicle for the USA, while several nations receive some mighty ships with large guns. And last but not least, Stalingrad and Carpathians have received a beautiful makeover, all while retaining their familiar layout! Check out the changelog to see all the fixes, vehicles and other features that we’ve included in this major update.Leave your feedback hereGround Vehicles: A French Animal, WWII Classics and Italy’s First Squadron Vehicle!Spearhead introduces France’s current light tank in service, the EBRC Jaguar. This potent animal can pounce on its enemies, taking them out with 40 mm cannon fire and destructive tandem-charge ATGMs!EBRC Jaguar The C13/TUA joins the game as Italy’s first squadron vehicle, providing I-TOW ATGM firepower for several lineups. For China, the CM34 light tank comes in with a 30 mm Bushmaster cannon with APFSDS rounds and great mobility for flanking!C13/TUA (Squadron Vehicle)CM34 Great Britain’s Chieftain lineups have received a new friend. Meet Chieftain 900! This tank is essentially a Chieftain Mk 5 with a 900 HP engine, laser rangefinder and metal-cladding over the front, making it a great addition to supplement the previous Chieftain tanks.Chieftain 900 The classic Tiger II has been given a model update, making it look stunning and bringing it up to par with the previous Tiger II. The Soviet T-34-85 (STP) is new too and isn’t just a regular T-34-85, this one features a stabilizer, greatly complementing rank IV lineups! Tiger II (Model Update)T-34-85 (STP) New vehicles: New model:
  • Germany: 
    • Tiger II — the model has been reworked. 
    • Tiger II (Sla. 16) — a reworked model from the serial Tiger II is now used. In the future, the roof of the engine compartment will be corrected to accommodate the use of a different engine.
 AircraftPlanes: A Bird of Prey, Dutch Fokker, Premium Packs and the Mosquito Bomber Variant!Spearhead introduces Great Britain’s Hawk 200 and 200 RDA in a group! Both are fast and nimble and feature a variety of weaponry, including 1000 lb bombs, rockets, air-to-ground missiles, and AIM-9L air-to-air missiles. New to the game, they also feature the Sea Eagle missile, capable of causing tremendous damage to enemy ships! The Hawk 200 RDA variant can fire the Skyflash missile too. Hawk 200 The Soviet air tree is now home to the Venezuelan Su-30MK2 AMV as a premium pack, featuring excellent flight characteristics, a HMD and a huge arsenal of advanced weaponry, making it a great choice for playing top-tier air battles and researching through the air tree! Su-30MK2 AMV (Pack) China now has the JH-7 as a researchable aircraft and JH-7A Prototype as a premium pack. Both posses an excellent range of weaponry and countermeasures, with the JH-7 featuring anti-ship missiles and the JH-7A Prototype fielding guided air-to-ground weaponry and up to four advanced air-to-air missiles. Spearhead introduces another Dutch aircraft, the Fokker D.XXIII. This Second World War plane actually has two engines and two propellers in a push and pull configuration, plus 13.2 mm machine guns. A great unique plane to have some fun in! JH-7Fokker D.XXIII (23) (Netherlands) The British air tree has received the classic Mosquito in its bomber variant as a squadron vehicle! With no offensive or defensive guns, you’ll need fly in fast, drop your load and get out of there. This variant has the formidable blockbuster (aka cookie) bomb, so you’ll be able to destroy lots of enemies at once with a well-placed drop.Mosquito B.Mk.XVI (Squadron Vehicle) New vehicles: Updated cockpits:
  • Germany: Ju 188 A-2 — detailed cockpit has been added.
 Helicopters: AH-56 Cheyenne, The First Compound Helicopter in War Thunder!Spearhead introduces War Thunder’s first compound helicopter, the AH-56 Cheyenne as a squadron vehicle! This one’s special, since it has fixed wings like a plane, and an extra propeller at the back in the push configuration, giving it better performance. The AH-56 Cheyenne can fire Mighty Mouse rockets and TOW missiles and also comes with a with a 30 mm cannon, in addition to a M129 grenade launcher and 7.62 minigun machine gun (the latter two are interchangeable). AH-56A (Squadron Vehicle) New vehicles:
  • USA: AH-56A (Squadron Vehicle)
  • Great Britain: AH Mk.2 Apache
  • Japan: AH-64E (Indonesia)
  • China: AH-64E
  • France: AH-64E (Netherlands)
 Naval Fleet: The IJN Nagato Super-dreadnought!Spearhead introduces a variety of ships, including the USS Oregon City, SMS König, HMS Centurion, RN Italia, Clemenceau and the premium IJN Nagato as a pack! All feature big guns and pack big punches.IJN Nagato (Pack) New vehicles:
  • USA: USS Oregon City, PT-262 (Premium), PGM-9
  • Germany: SMS König
  • USSR: Erevan
  • Great Britain: HMS Centurion
  • Japan: IJN Nagato (Pack), IJN Musashi, Kari
  • Italy: RN Italia
  • France: Le Brestois, Clemenceau, Commandant Dominé
 Locations & Missions: Visual Improvements to Stalingrad and Carpathians!We’re continuing the trend of updating old ground forces maps! In Spearhead, Stalingrad has received new textures for all models, more environmental additions such as ice, tank tracks and snow, while Carpathians has received a complete redesign to all map assets. You’ll feel right at home on these updated maps, as they both retain their original layout. StalingradCarpathians  Naval Damage ControlWe’ve added a new mechanic called Damage Control to naval battles! There are three different action presets that replace the basic manual repairs: firefighting, module repair, and water pumping. After receiving damage, all three damage control processes begin automatically, and you can adjust the priority of which area you want to focus on. This new mechanic is on by default, but you can still use the old mechanic by toggling it through Menu > Options > Naval Battle Settings.Read more about this new mechanic in our dedicated dev blog here:Free Daily Universal BackupsIntroducing daily universal backups! You’ll now have 5 daily universal backups, allowing you to respawn in any vehicle in any mode. These backups are not items in your inventory, instead they are usable directly in battles. Once you’ve used all 5 up, you’ll need to wait until 00:00 GMT, where they’ll replenish back to 5 for the new day. They don’t stack if you didn’t use them, so make sure to take advantage of them when you’re playing!There’s plenty more to see!Check out the full changelog for all improvements and additions!Full Changelog: New locations and missions
  • New training missions have been added using pre-configured vehicles with pre-installed weapons. These can be launched through Battles > Tutorial > Testing Weaponry and Equipment:
    • Guided bomb with satellite guidance
    • Guided bomb with satellite guidance and a targeting sight
    • Flares — for missiles without countermeasure protection
    • Flares — for missiles with countermeasure protection
Location and mission updates
  • Stalingrad — this location has been visually updated without significant changes to gameplay. The majority of used assets have been reworked or improved, including: all factory buildings and houses, piles of debris and coal, textures of the ground. Many objects that were previously untouched by the snow have been covered in snow. The appearance of the river has been improved. Areas with dry grass have been added. The minimap for ground vehicles  has been updated.
  • Carpathians — the location has been visually reworked. All used assets have been replaced with new ones, including: rocks with slight changes in geometry, textures of the ground, models of the fortress, vegetation. The landscape has been improved and made more detailed. The minimap for ground vehicles  has been updated.
  • Eastern Europe — river exits have been improved, the stairs to the embankment are now destructible, the forest in the aircraft section of the map has been improved for a more realistic look, and visual bugs at road and terrain junctions have been fixed.
  • Korsun — a bug that caused the trees at the edge of the location to be underwater has been fixed.
  • Changes to newbie battles for Air Realistic Battles:
    • The ability to destroy airfields has been removed, as it is not used at later ranks.
    • There are now more bases to bomb (4 at the start instead of 3) and bases now respawn a while after being destroyed, like in higher rank battles.
    • Some tank units in missions have been replaced with armored personnel carriers so that fighters can also destroy them.
  • The conditions at which aircraft contrails appear is now more realistic. The altitude has been increased to ~9.5 km at +15°C sea-level temperature, and to ~5 km at -25°C sea-level temperature.
  • Ardennes and Winter Ardennes — the positioning of floating and sunken environmental objects has been corrected, and the ground under some houses has been leveled (fixing errors with parts of houses floating over the landscape). All trenches that served no purpose other than hindering movement have been removed, clearing the path from the spawn points towards the city for the southwestern spawn (for the Domination mission). The steepness of the hill at this spawn point has been reduced, making it easier for vehicles to traverse it, however the defensive function of the hill (covering the spawn point) has been preserved. In some places, the city layout has been corrected to give it a more realistic look (this still refers to the Dom mission). For the Domination #2 mission, a direct sightline for the southern team towards the northern team has been removed — a lowland area has been added in the direction of the C point, however, the travel time to the C point remains the same. The height map has been slightly changed, unrealistically steep terrain slopes have been smoothed out, making them much easier to traverse.
Enduring Confrontation
  • A new tier of anti-aircraft systems (that protect airfields) for battles at Battle Rating 10.7+ have been added. ItO 90M SAMs are used as AA.
  • The Battle Rating ranges that determine the models of AI aircraft (bombers, assaults, reconnaissance aircraft etc.) have been changed:
    • #1: 1.0-2.0 -> 1.0-2.3
    • #2: 2.3-3.3 -> 2.7-3.7
    • #3: 3.7-4.7 -> 4.0-5.3
    • #4: 5.0-6.3 -> 5.7-7.3
    • #5: 6.7-7.7 -> 7.7-9.0
    • #6: 8.0-9.3 -> 9.3-10.3
    • #7: 9.7+ -> 10.7+
  • At Battle Rating 10.7+, a separate set of vehicles is now used in the template: attack aircraft, reconnaissance aircraft, and bombers. Previously, for all ranks above 8.3, the same set of vehicles was used in these templates.
  • A new rank for reconnaissance aircraft has been added, and the previous ranks have been changed so that aircraft from all nations are roughly equal at each battle rank:
    • China:
      • #6: IL-28 -> Q-5 early
      • #7: F-104A -> JH-7A
    • France:
      • #4: PB4Y-2 -> AD-4
      • #6: Etendard IVM -> Super Etendard
      • #7: Mirage IIIC
    • USSR:
      • #6: IL-28 -> Yak-38M
      • #7: Su-7B -> Su-24M
    • Great Britain:
      • #7: Lightning F.6 -> Tornado GR.4
    • Germany:
      • #7: F-104G -> F-5E
    • Italy:
      • #5: P.108B serie 2 -> F-84G
      • #7: F-104S -> Tornado IDS
    • Japan:
      • #6: T-2 -> AV-8S
      • #7: F-1 -> F-5T
  • The selection of attack aircraft for the Battle Rating of 10.7+ has been changed to better match the aircraft for different nations:
    • USA: F-104C -> F-5E
    • USSR: Su-7B -> Su-24M
    • Germany: F-104G -> Su-22M4
    • Italy: F-104S -> Tornado IDS
    • Japan: F-104S -> F-5T
  • Counterattack logic has been returned to ground combat logic. Now, after a battle ends, if the attacking side was successful, there is a 50% chance that the losing side will counterattack in an attempt to retake the lost grid square.
  • A bug where Team A ground convoys were not generated has been fixed.
  • A bug where missions to protect and destroy ground convoys would freeze and not respond to the destruction of convoys has been fixed.
  • A convoy is now considered destroyed if fewer than 3 vehicles remain. The remaining vehicles are destroyed automatically.
Ground Vehicle model, damage model, characteristic and weaponry changes:
  • Rapier, CS/SA5, Roland 1, FlaRakPz 1, XM975  the researchable missiles no longer cost Silver Lions to fire.
  • M1A2 SEP v2 — the Mine protection modification has been moved from tier IV to tier I in the modification research window. “TUSK” reactive armor is now a separate modification that is unlocked automatically when the Mine protection modification is unlocked. The Mine protection and TUSK modifications can be installed or uninstalled independently. 
  • Challenger Mk.2, Challenger Mk.3, Challenger DS, Challenger 2/2F/TES, Challenger 2 OES, Challenger 3 TD, Black Night, Khalid, FV4030/3 — the engine power has been increased from 1217 to 1314 HP. (Report).
  • Striker, Scimitar — neutral steering has been improved (made faster). (Report).
  • T-72B3, T-72B3A, T-90M, T-80BVM, 2S25M, T-72M2 Moderna, Challenger 2BN, Challenger 3 , VT4, VT4A1, MBT2000, Al-Khalid, ZTZ99A, WZ1001(E) LCT, Type-16, Type-16 (P), Type 16 (FPS), Type 90, Type 90B, TKX(P), TKX, Type 10, Merkava Mk.3B, Merkava Mk.3C, Merkava Mk.3D (USA), Ra'am Sagol, Merkava Mk.4B, Merkava Mk.4 LIC, Merkava Mk.4MTD — automatic target tracking for air targets has been added.
  • ZTZ96, ZTZ96A, ZTZ99-II, ZTZ99-III, ZTZ99A, VT4, VT4A1, MBT2000, Al-Khalid — the gun trunnion is now shown in x-ray view.
  • VT5 — the models of the turret’s modules have been improved. Models of the autoloader, turret drives and turret’s floor have been improved.
  • VT4, VT4A1 — previously, elements of the ERA were grouped together in damage models, but now they are broken down individually and destroyed one by one, rather than in groups as before.
  • Chi-Ri
    • The 37 mm Type 94 APHE shell has been replaced with the 37 mm Type 1 APHE shell. The 37 mm Type 94 HE shell has been added. (Report).
    • The reloading scheme has been changed: previously there were 2 shells in the first-stage ammo stowage with a reload speed of 3.3 seconds and a long first-stage ammo replenishment time. Now the reload is 4.5 seconds for 16 shells in the first-stage ammo stowage. (Report).
    • The Battle Rating has been increased from 5.0 to 5.7.
    • The vehicle has been moved from rank III to rank IV.
    • A 6th crew member has been added.
    Sources: Magazine “MILITARY CLASSICS Vol. 35.” Published by Ikaros Publishing Co., Ltd. October 2011. p. 37. “機甲入門 Armored Warfare Basics.” Jiro Sayama. 2002. ISBN-13: 978-4769823629. pp. 570-571. 四研会, 1978『四研史: 陸軍第四技術研究所の歩み』 Japanese Army Artillery, Infantry Support Gun, Anti-tank Gun etc., Jiro Sayama. July 2011. ISBN 13: 9784769826972. pp. 368-369. ORDNANCE TECHNICAL INTELLIGENCE REPORT NUMBER 21 Subject: "Japanese Automotive Research, Development, and Production of Combat and General Purpose Vehicles." 23 March 1946.
  • Chi-To, Chi-To Late, Chi-Ri, Na-To, Chi-Nu II — dispersion of the guns has been decreased. (Report).
  • LAV-AD — a bug that caused the rear pair of wheels to not appear in X-ray view has been fixed. A bug that caused the last missile to always remain in the hull even when all the missiles were spent has been fixed.
  • Stormer AD — the “Adjustment of fire” modification has been added.
  • M901 — “Horizontal drive” modification has been added.
  • Animations have been added for some external elements on ground vehicles. These animations are tests, in the future we would like to make the appearance of tanks even more lively by utilizing more of these types of elements. The following animated elements have been added:
    • T-90M — the nets hanging from the sides and the rear of the turret
    • Bkan 1C — the net on the gun barrel
    • M1128 Wolfpack — the camo net on the side of the hull
    • Namer 30, Namer Tsrikhon — the chains with weights on the rear part of the hull
    • Leopard 2 (OTCo) — the camo net and fabric.
    • Ariete Certezza — the camouflage net.
  • Leopard 2 PSO — a bug that caused the installed Dozer Blade not to increase the tank’s weight has been fixed. (Report).
  • FSAF SAMP/T (Mamba) — the maximum speed has been increased from 100 to 110 km/h. (Report).
  • CA Lorraine — the thickness of the upper front plate has been increased from 50 to 60 mm. The thickness of the bottom of the track fenders has been reduced from 20 to 15 mm. The material of the commander’s turret has been changed from rolled homogeneous armor to cast homogeneous armor. (Report).
  • CA Lorraine — the vehicle’s mass has been increased from 25 to 32.9 tons. (Report).
  • CA Lorraine — the maximum engine power has been reduced from 685 HP at 3000 rpm to 600 HP at 2500 rpm. (Report).
  • CA Lorraine — the transmission gear ratios have been changed. (Report).
  • CA Lorraine — the gun’s elevation has been increased from -6°/+16° to -6°/+19°, and the horizontal traverse angles from ±9° to ±10°. (Report).
  • CA Lorraine — the magnification of the gunner’s optics has been increased from x6 to x8. (Report).
  • CV 90120-T — the engine power has been increased from 800 HP to 815 HP. (Report).
  • CV90120-T — the vehicle name has been changed (corrected) from CV90120 to CV 90120-T. (Report).
  • JaPz.K A2 (all variants) — the vehicle’s weight has been reduced from 18 to 17.7 tons. (Report).
  • JaPz.K A2 (all variants) — the vertical gun elevation angles have been adjusted from -6°/+13° to -8°/+12°. (Report).
  • Boxer MGS — the magnification of the gunner’s optics has been adjusted from x3-10 to x2-8. (Report).
  • ZSU-57-2 (all variants) — the horizontal traverse speed has been increased from 30 to 36°/s. (Report).
  • AMX-50 Foch — a bug that caused the sound of automatic loading to be played instead of the sound of manual loading has been fixed. (Report).
  • Vilkas — a bug that caused the weapon to jam after loading the second magazine, after which, while still jammed, it would overheat, causing it to jam again has been fixed.  (Report).
  • Type 25 RCV (P) — the vehicle has been renamed from RCV (P) to Type 25 RCV (P).
  • Type 24 ICV (P) — the vehicle has been renamed from ICV (P) to Type 24 ICV (P).
  • Badger — a bug that caused the target tracking system to stop calculating lead when the laser rangefinder modification was installed has been fixed. (Report).
  • OF-40 (all variants) — an armor plate has been added between the engine and fighting compartments. Source: Carro armato OF 40 MK2A manuale dell'operatore. Volume 1. Descrizione generale.
  • OF-40 (all variants) — the vehicle’s weight has been increased from 43 to 44.3 tons. Source: Carro armato OF 40 MK2A manuale dell'operatore. Volume 1. Descrizione generale.
  • Type 10, TKX (P) — the erroneously low thickness of the trunnion block has been increased.
  • Ikv 91-105 — a bug where the sound of automatic loading was played instead of the sound of manual loading has been fixed. (Report).
  • Churchill VII — the vehicle’s weight has been increased from 41.5 to 42.2 tons. (Report).
  • Type 87 — a bug that caused the night vision device in the gunner’s sight to not work has been fixed.
  • Magach 6M — a bug that prevented the installed Dozer Blade from increasing the tank’s weight has been fixed.
  • Challenger 2E — a bug that allowed the anti-aircraft machine gun to pass through the gunner’s optics has been fixed. (Report).
  • Scimitar, Striker, Stormer AD, Stormer HVM — the material of the road wheels has been changed from structural steel to aluminum alloy. (Report).
  • BMP-2MD — discrepancies in armor protection compared to the BMP-2 have been corrected.
  • BMD-4M, BMD-4M2 — for some parts, the type of aluminum armor has been changed from ABT-101 to PAS-1A.
  • BMD-4, BMD-4M, BMD-4M2 — the armor thicknesses of the hull and turret have been corrected.
  • M3 Bradley, M3A3 Bradley — the armor thicknesses of the aluminum base of the hull and turret armor have been corrected. The thicknesses of the upper frontal plate along with the front and sides of the turret have been increased from 25.4 mm to 38 mm. The thickness of the lower frontal plate has been increased from 25.4 mm to 52 mm.
  • M3A3 Bradley — the thickness of the add-on armor has been corrected. The thickness of the screens on the upper hull sides has been increased from 25.4 mm to 32 mm. The thickness of the side skirts has been decreased from 25.4 mm to 13 mm.
  • KV-1E — the thickness of the central section of the frontal hull has been increased from 40 mm to 75 mm.
  • KW I C 756 (r) — the thickness of the central section of the frontal hull has been increased from 40 mm to 75 mm, and the thickness of the parts above and below the gun mantlet have been decreased from 105 mm to 70 mm.
  • IRIS-T SLM — to increase resistance to IRCM, the seeker head is now activated at 4 km from the target instead of 10 km.
  • Sky Sabre — the radar mast now folds down while the vehicle is moving.
  • Chieftain Mk.3 — the vehicle’s weight has been reduced from 54.4 to 54.1 tons. (Report).
  • Chieftain (all variants), Khalid — the thickness of the armor of the turret basket has been increased from 4 to 10 mm. The material has been changed from structural steel to rolled homogeneous armor.
  • Boxer MGS — automatic target tracking for air targets has been added.
  • M1 KVT — a bug that prevented the vehicle’s weight from decreasing when the vismod modification was installed has been fixed.
  • Black Night — the commander’s sight magnification has been changed from 7.6x-8x to 2x-8x.
  • Vickers Mk.1 — engine power has been increased from 608 to 709 HP. (Report).
  • Stingray (all variants) — the excessively thick armor of the tank’s hull and turret has been fixed.
  • BTR-80A — the gunner’s sight magnification has been corrected from 3.8x-4x to 2x-4x (Report). Source: Бронетранспортёр БТР-80А. Техническое описание.
  • T58 — a bug that prevented a fire or ammunition detonation from destroying the tank has been fixed. (Report).
Aircraft and helicopter model, damage model, characteristic and weaponry changes:Weaponry
  • A bug that caused some aircraft guns to shoot inconsistently during maneuvers, causing “spaces” to appear in the continuous bursts when doing maneuvers has been fixed.
  • F-14A Early — a restriction on the joint use of the AIM-54A air-to-air missiles with AIM-7E-2 air-to-air missiles under the fuselage has been added. (Report, Report). Two AIM-54A missiles that are available without researching any modifications have been moved to the front fuselage hardpoints.
  • F-14B — two AIM-54C missiles that are available without researching any modifications have been moved to the front fuselage hardpoints.
  • F-14A IRIAF — two AIM-54A missiles that are available without researching any modifications have been moved to the front fuselage hardpoints. Single AIM-54A missile mounting options under the fuselage have been removed.
  • B-57B — additional FFAR rocket pods have been added to the outboard armament. (Report).
  • F-15I Ra’am — the restriction on the combined use of the SPICE 2000 underwing bombs with air-to-air missiles has been removed. (Report).
  • JH-7A — additional Kh-29T missiles have been added.
  • Z-10ME — Blue Arrow 11 missiles have been added. The AKD-10 and CM-502KG modifications have been moved from tier II to tier III in the modification research window.
  • F-16I Sufa — AIM-120B air-to-air missiles have been added.
  • F-16I Sufa, F-16D Barak II, F-16C Barak II — unguided weapons no longer require any modification unlock to be used. The modifications for unguided weaponry and modifications that unlocked the guided and unguided bombs have been replaced with modifications for the GBU-31/64, SPICE 250/1000 and SPICE 2000 bombs that are now available separately, without the need to unlock new modifications if the old ones which allowed the use of these bombs were unlocked. 
  • F-16A ADF, F-16A ADF (Italy), F-16A MLU — the two AIM-120 missiles that are available without researching any modifications have been moved from the inner to the central wing hardpoints.
  • Tu-1 — the BRAB armor-piercing bombs have been added.
  • Su-17M4, Su-22M4, Su-22M4 WTD61  the number of chaff/flare countermeasures has been increased from 256 to 384. (Report). Source: Боевое применение инфракрасных патронов ППИ-50-3 и ППИ-26-2 с самолетов фронтовой авиации (Су-17М4).
  • Buccaneer S.2B, Tornado GR.1 — Sea Eagle missiles have been added.
  • Su-24M — the Kh-59M air-to-surface missile has been added. (Report).
  • Mosquito FB.Mk.VI, Mosquito FB.Mk.26, Mosquito FB.Mk.XVIII, Mosquito NF.Mk.II, Mosquito F.Mk.II — the number of rounds for the 7.7 mm Browning machine guns has been increased from 500 to 750. Source: Mosquito-FB6-MM-AP2019E.
Other
  • AH-1W, AH-1F — HMCS has been added.
  • Su-25BM — a bug in the cockpit where the MFD page displaying the artificial horizon was misaligned has been fixed. (Report).
  • F-15I Ra’am — icons of the SPICE 2000 bombs have been corrected. (Report).
  • Kfir C.10 — HMD interface has been updated. (Report).
  • SBD-3 — a bug that caused the gunpods to not be displayed in the X-ray view has been fixed. (Report).
  • T-2 (all variants), F-1, Hunter (all variants), Su-7 (all variants), Lightning (all variants), MD.450B (all variants), F-84B (all variants), F-84G (all variants), F-84F (all variants),  MD-460 (all variants), MD 452 (all variants) MD 454 (all variants), J-35 (all variants) — pilot ejection system has been added.
  • F-16A block 15, block 20, F-16C, F-16D, F-16I, F-4EJ Kai, F-5AG, J-8F, Kfir C.10, MiG-29 Sniper — a bug that caused the HUD pitch ladder to not extend past 40 degrees has been fixed. (Report). The Maverick Launch Envelope has been added to the HUD of aircraft that can carry them. (Report).
  • Mi-35P — a bug that prevented the cockpit fan from rotating has been fixed. (Report).
  • BV 238 — the Engine Fire System modification has been added. Source: BV 238 Baubeschreibung.
Flight Model changes:
  • The pitch velocity available for helicopters in mouse control mode has been increased.
  • F-14A — the capacity of the negative G fuel tank has been corrected. (Report).
  • Su-27, Su-30SM, Su-33, Su-34, J-10A, J-11 — engine RPM has been adjusted, thrust fluctuations at maximum RPM have been corrected.
  • J2M3, J2M5 — a bug that caused strong camera shake in cockpit view at high speeds has been fixed.
  • C.R.714 — a bug that caused the aircraft to spawn in on the runway moving has been fixed.
  • J2M4 Kai — a bug that caused the engine power to be too low at altitudes higher than 7000 meters has been fixed.
  • F4U (all variants) — the operation of the mixture regulator has been adjusted. Now, if the mixture is too lean, the engine will stall (only when using full engine control).
Naval fleet model, damage model, characteristic and weaponry changes:Naval weaponry:
  • The anti-aircraft fire system has been changed. The excessive accuracy of anti-aircraft gunners has been reduced. The maximum range for opening fire on aircraft, which was previously very long, has been adjusted closer to historical values ​​for each caliber. For example, 37 mm to 40 mm autocannons now open fire at a range of up to 3,000m, and 12.7 mm machine guns at a range of up to 1,500m. In Arcade Battles, the lead marker for air targets has been removed: fire must be conducted by aiming the crosshair directly at the aircraft.
  • Independent replenishment of depleted ammunition for torpedo tubes in Arcade Battles has been added. For ships with torpedo tubes that are located on each side and are unable to target both sides at the same time, there is no longer a need to fire torpedoes arbitrarily or turn the other side toward the enemy when the torpedoes in the desired tubes run out. As the ammunition load is depleted, each tube will begin replenishing independently (as per the general rules of Arcade Battles).
  • For all aircraft torpedoes in Arcade Battles, the maximum drop altitude and maximum drop speed limitations have been set to x5 of their realistic values (this was previously set to x3).
Naval characteristics, physics and damage model:
  • Damage control has been reworked for all ships.  This is what we spoke about in the recent Community Update No.8 article. Below is the text explaining the details in order:
  • Every Bluewater and Coastal fleet boat in the game now has a new feature called Damage control, allowing you to choose what repairs you want to prioritize in advance. This can be accessed in the modification window of each boat/ship through the “Damage control” button in the bottom right.
  • The Damage control system means you no longer need to press buttons to begin the repair, extinguishing or unwatering process, as it starts automatically as soon as the ship takes damage.
  • There are three categories: Repair, Extinguishing and Unwatering. Each category has a priority in what should be repaired first, for example the Repair category will prioritize repairing first. This is known as the “primary process”. Next to the primary process, each category has a “secondary” and “additional” process. All three processes can work simultaneously, but the primary will always be prioritized and will work faster, the secondary process will work slower, and the additional process even slower.
  • If you don’t assign a priority build on any ship you play, you will be provided with three “default” builds, each one prioritizing each category (Repair, Extinguishing and Unwatering).
  • After your primary process finishes its job (for example, repairing), the secondary process will begin at full speed with no penalty, with the additional process adjusting too until everything has been completed (if all three categories are required to be activated in battle).
  • The speed of the secondary and additional process varies among ships. Ships have different sizes, designs and crew numbers. The Damage control system also varies depending on the “generation” of the ship. First World War Dreadnoughts, for example, could extinguish fires with hand tools, water, and sand. Second World War ships and beyond had sophisticated plumbing systems and could use firefighting foam or other pyro-suppressants. The same applies to each element of the Damage control system. Therefore, depending on the size of the ship, the number of crew members and the generation of the survivability system, the multipliers for the secondary and additional processes differ for different ships. Their final values can be seen in the Damage control window by selecting any of the Repair, Extinguishing or Unwatering builds. The speeds of all three processes are listed on the right side of the window.
  • The time it takes to switch between damage control modes is 4 seconds.
  • Field repairs are disabled in naval battles. The automatic repair of propeller shafts, engine rooms, and boiler rooms is no longer relevant due to the availability of damage control tools on stock ships and the introduction of the new damage control system.
  • While in the hangar, players are able to return to the old version of the Damage Control mechanic by using the option in the Options > Naval Battle Settings.
  • An icon has been added to represent the process of repairing a hull breach. This phase of maintaining the ship’s buoyancy and stability falls under the category of repairs. Previously, it was represented by the wrench icon. We have separated the hull breach repair into a separate process with its own icon. Now, a new icon is displayed during the hull breach repair. After the repair is complete, the familiar water pumping icon will appear.
CDK
  • A bug that caused custom user models to not load correctly has been fixed.
Economy and research
  • J-11A — the Battle Rating in all Air modes has been reduced from 13.7 to 13.3.
  • M1A1 — the Battle Rating in all game modes has been increased from 11.3 to 11.7.
  • EC-665 Tiger HAC — the Battle Rating in Realistic Battles has been increased from 12.3 to 13.0. 
  • SMS Westfalen and SMS Helgoland have been grouped.
  • Tracked Rapier — moved from rank VII to rank VI.
  • The Stormer AD/Stormer HVM and Osa-AK/Strela-10M groups have been reorganized into two other groups: Stormer AD/Osa-AK and Stormer HVM/Strela-10M.
  • The Lorraine CA/ELC bis group has been disbanded.
  • Lorraine CA — remained in the group’s position.
  • ELC bis — the class has been changed from Tank Destroyer to Light Tank, with the addition of corresponding reconnaissance modifications. It has been moved before the AMX-13.
  • The AuF1/AMX-10M group has been disbanded.
  • AuF1 — moved from rank V to rank IV, located after the Lorraine CA.
  • AMX-10M — added as the second vehicle in the new Foch/AMX-10M group.
  • Lvkv 42 — moved from rank IV to rank III.
  • RakJPz 2 — added as the second vehicle to the new Raketenautomat/RakJPz 2 group.
  • The Ozelot/Gepard 1A2 group has been moved from rank VII to rank VI.
  • Shturm-S  added as the second vehicle in the IT-1/Shturm-S group.
  • Strela-10M2  added as the second vehicle in the Osa-AKM/Strela-10M2 group.
  • Imp.Chaparral — added as the second vehicle in the M247/Imp.Chaparral group.
  • М50 — added as the second vehicle in the M56/M50 group.
  • PGZ04A — moved from rank VII to rank VI.
  • ZSU-23-4 (Italy)  moved from rank VI to rank V.
  • Sidam 25 Mistral — moved from rank VII to rank VI.
  • Hovet — moved from rank V to rank IV.
  • ZSU-23-4 (Israel)  moved from rank VI to rank V.
  • M55 (USA) — added as the second vehicle in the M44/55 group.
  • M55 (France) — added as the second vehicle in the M44/55 group.
Customization
  • New profile frames for profile icons have been added. Some of them can be obtained by completing in-game tasks, while others can be purchased with Golden Eagles.
  • A unicolor brown camouflage for modern French ground vehicles has been added and is available for Golden Eagles.
  • VT4A1 — a Digital camouflage has been added and is available for purchase with Golden Eagles.
  • New profile icons with modern helicopter pilots have been added and can be obtained by completing in-game tasks and can be purchased with Golden Eagles.
  • Profile icons that were previously only available for completing tasks  can now be purchased with Golden Eagles.
Interface
  • Players can now change the appearance of a research nation to that of any operator (using their flag and name) whose vehicles are present in that nation and have been acquired by the player. You can also choose the display style for the research country: flag and name (default), flag only, or name only. Changing the appearance of a research country does not change anything regarding vehicle research mechanics or in-game nations; it only affects the appearance of the research nation. Only the national flags and corresponding names are available for selection. Changing the appearance of a research nation does not affect the display of the player’s vehicle nation to other players. 
  • The statistics and battle results window now displays the flags of the operators of vehicles participating in the battle, rather than the flags of the research nations of those vehicles. You can re-enable the display of research nations instead of operators in the research nation appearance settings on the vehicle slot bar in the hangar.
  • The ability to hide the player’s squadron when in the hangar and in battle has been added to the privacy and confidentiality settings. With the option enabled, the squadron will only be displayed in the contact list of other players, in the replays and will be saved in server logs.
Game mechanics
  • Daily universal backups have been added. Players now have access to 5 daily universal backups, which can be used to respawn in any vehicle in any mode (where backups are enabled). Daily universal backups are not cumulative and are not items, meaning they are not displayed in the inventory or anywhere else outside of a battle. They can only be used in battle. The number of daily backups is restored to the maximum each day at 00:00 GMT and only outside of battle. This means that if you are in battle at 00:00 GMT, your backup count will not reset for that battle, but will reset in the next battle.
  • The ability to use small arms through the HMD in the helicopter cockpit has been added (where this functionality is supported by the helicopter’s systems).
  • The ability to designate targets with a marker for the team has been added to Custom Battles. The option can be controlled when creating a session using a toggle switch and makes squad target designation markers visible for all allies when enabled.
Graphical
  • The visual effects for bullet impacts from small-caliber weapons have been reworked and updated.
  • Smoke trails from rockets that lingered in the air for too long has been fixed.
  • White smoke that appeared when driving on sandy surfaces has been fixed.
Sound
  • Tanks with gas turbine engines now sound more natural at distances of 80 m and beyond. In terms of audibility, they are now on par with vehicles with internal combustion engines, or even slightly less noticeable.
  • The tracks of other players’ tanks now sound louder and more noticeable.
  • Bomb explosion sounds now muffle other game sounds at significantly shorter distances than before. Accordingly, engine sounds are also muffled by bomb explosions at distances significantly closer to the explosions.
  • The firing sounds for the player's aircraft cannons now correspond to the number of simultaneously firing guns of the same type, especially if they are not firing in sync. Previously, the firing sound of a cannon was independent of the number of units installed on the aircraft.
  • Thai and Dutch ground vehicle crews now have their own voiceovers in their national language.
  • Echo sounds from ground vehicle guns in urban environments has been made more natural, they now emphasize the density of the urban environment.
Aviation became part of the Norwegian army in 1912, and in 1916 aircraft were used in the navy. On November 10th 1944, during King Haakon VII’s exile, a decree was signed uniting the various air units into the Royal Norwegian Air Force. Norwegian pilots actively participated during the Second World War; first defending their homeland against the Germans, and then as part of the Royal Air Force of Great Britain. Currently, the Norwegian Air Force operates more than one hundred aircraft. Get the “Emblem of the 131st Air Wing” decal!You can get this Norwegian decal for this special day! “Emblem of the 131st Air Wing” decal
When: From November 10th (12:00 GMT) until November 13th (12:00 GMT).Task: Earn 3,000 mission points in battles where you used Swedish aircraft at rank III or higher to receive the “Emblem of the 131st Air Wing” decal!
Please note: After finishing the task, you need to collect the reward manually. Additional details:
  • You can complete the task in random battles, except for \ mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Norwegian Air Force Foundation Day.
  • You can find the decal in the “Holidays” tab in the customization menu.
Andrei Nikolayevich Tupolev, the father of Soviet aircraft building, was born on November 10th 1888. He built his first glider back in 1910, and from the 1920s onward was involved in designing aircraft, both passenger and military. Tupolev trained several generations of aircraft designers. His design bureau continues to create aircraft to this day, and the Kazan Aviation Institute and Moscow’s Vnukovo airport are named after him. The Tu-1 is temporarily available for purchase with a 30% discount for 3,416 Golden Eagles! 
When: From November 10th (11:00 GMT) until November 13th (11:00 GMT).Where: USSR > Aviation > Premium vehicles.
 
  • After this promotion ends, the Tu-1 will remain available for purchase with Golden Eagles at full price.
 About this aircraft
  • The Tu-1 is an experimental aircraft developed in the late 1940s at Plant No. 22 (A.N. Tupolev Design Bureau) based on the Tu-2 bomber. It was one of the last piston-engine combat aircraft capable of reaching speeds of up to 900 km/h. Its forward-firing armament consisted of four 23 and 45 mm cannons with ammunition belts for engaging both air and ground targets. The Tu-1 also features two defensive turrets with 12.7 mm machine guns and can carry 250, 500 or 1000 kg bombs, or 450 mm torpedoes on its external hardpoints.


Welcome to the 197th War Thunder Steam Screenshot Competition!

Thanks for all of your great screenshots last week! This time, we’re celebrating teamwork — the moments when vehicles fight side by side. Having a battle buddy often makes difficult situations into easy ones, whether repairing more quickly, or making coordinated attacks. This week, grab a friend and capture your teamwork! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 197th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen197. You have time until the 14th of November to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include at least two friendly/teammate vehicles.
  • You must add the #WTscreen197 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 196th edition – November Skies!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3598092254
https://steamcommunity.com/sharedfiles/filedetails/?id=3600082255
https://steamcommunity.com/sharedfiles/filedetails/?id=3598281933

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3597221362
https://steamcommunity.com/sharedfiles/filedetails/?id=3597279469
https://steamcommunity.com/sharedfiles/filedetails/?id=3598975472

Each winner will get 300GE! Congratulations and see you next week!
Today we’ll be taking look at the Italian MB-326K, with the model created by a War Thunder player!MB-326K: A Strike Aircraft for Italy at Rank VAt a glance:
  • Excellent maneuverability
  • Large and varied payload
  • 30mm cannons!
  • Subsonic
  • No ballistic computer
 Vehicle HistoryWhen the world’s air forces were actively transitioning to jet technology in the 1950s, Italian company Aermacchi, under the leadership of designer Ermanno Bazzocchi, proposed a compromise between specialized trainer aircraft and converted fighters. Developed in 1953, the MB-326 project combined the comfortable controllability of trainer aircraft with the combat potential of a light attack aircraft.The prototype first took to the skies on December 10th 1957, equipped with a British Viper ASV.8 engine with 795 kgf of thrust. As early as 1960, deliveries of the pre-production batch to the Italian Air Force began, with large-scale production following shortly after in 1962. The basic version for the Italian Air Force had no armament, but the MB-326B export modification fitted with six underwing pylons became quite a success internationally.In total, around 800 units of various modifications were produced, including licensed production in Brazil, South Africa, and Australia.Introducing the MB-326K!This versatile aircraft made quite a stir on the international military equipment market during the 1960s, and became the foundation of the jet aviation fleet of several nations. Say hello to the strike modification of the Aermacchi MB-326 trainer-combat aircraft! This interesting new machine will join rank V of the Italian air tree in the Spearhead major update, so let’s take a closer look!The variant arriving to the game is the MB-326K version, which is a combat modification. Like all early jets, the MB-326K is subsonic, although even with a heavy load it can easily maintain a speed above 700 km/h at low altitudes. On top of this, it features fantastic controllability and excellent maneuverability for its class, which is vital for a strike aircraft!Interesting: The MB-326K model was created by War Thunder player Vitaly “NovA29” Vostokov!While compact, the MB-326K is capable of carrying an impressive payload on its six hardpoints. You’ll be able to equip a wide range of classic weaponry, from various free-fall bombs of calibers between 250 and 500 lb, napalm bombs, and unguided rockets. Stock, the MB-326K features a pair of 30 mm DEFA 533 cannons, though you can also bolster the weaponry with several 7.62 mm miniguns, and two additional 30 mm cannons of the same type.The MB-326K will be joining the beginning of rank V in the Italian air tree, and for many pilots this will be the first jet aircraft they encounter. As a strike aircraft, the MB-326K will be a strong addition to combined battles, fitting nicely into several lineups. In Air Battles, it can confidently wipe out ground targets and bases with its large arsenal, while also being able to effectively fight enemy aircraft thanks to its powerful frontal armament and excellent maneuverability, making it a very strong and forgiving entry point into jet combat.The quick and nimble MB-326K will be available for research in the Spearhead major update, we’re still getting everything ready for release but we’re not far off! Stay tuned to the news and we’ll see you soon for more!Please note that this vehicle’s characteristics may be changed before it is added to the game.