War Thunder News & Announcements

On July 27th, 1946, the Supermarine Attacker took to the skies for the first time. The Attacker was the first jet aircraft in service with the Fleet Air Arm. A batch of Attacker aircraft, designed to take off from airfields rather than from an aircraft carrier, was also developed for Pakistan. The fighters served with Britain until 1957, and Pakistan, according to some sources, until 1964.

The Attacker FB.2 temporarily returns at a 30% discount for Golden Eagles!The Attacker FB.2 (rank V) is at a 30% discount for 5614 Golden Eagles!


When: From July 25th (11:00 GMT) until July 28th (11:00 GMT).
Where: Great Britain > Aviation > Premium vehicles.
About this aircraft: The Attacker FB.2 (FB standing for Fighter-Bomber) has a newer Rolls-Royce Nene Mk.102 engine and a strengthened fuselage structure. Its wings have four 20 mm Hispano Mk.V cannons and its hardpoints can carry 12 RP-3 rockets or two 500 or 1000 lb bombs.
Aircraft
  • EF-2000, Typhoon FGR.4, F-2000A — the size of the scan zones in TWS mode have been changed to make their use more convenient. The tracking and matching of “tracks” (information about targets in radar’s computer) with “contacts” (valid received radar beam reflections) of targets have been improved in all TWS scan modes, which reduced the amount of “phantom” targets appearing on the radar screen. The limitation on the speed of roll stabilization of the radar scan zone has been removed, as the electronic stabilization of the scan zone has been added. TWS GMTI mode for tracking ground targets has been added. The IRST’s target acquisition speed and scan speed in a wide scan zone have been increased. Scan zone roll stabilization has been added to the IRST.
  • F-15 (all variants), F-16 (all variants), F/A-18 (all variants), MiG-29 (all variants), Su-27 (all variants), J-11 (all variants), Su-30SM, Su-33, Su-34 — for ease of maneuvering, the camera in 3rd person view has been moved slightly further back.
Naval Vessels
  • A bug that caused the research bonus to not be applied to naval vessels of Rank VII has been fixed.
Locations and missions
  • Malta — a bug that caused some grass in the location to disappear and any grass left to be the wrong color has been fixed.
Sound
  • Ammo explosions on naval vessels now have their own sounds.
  • All modifications of M109 (including XM975) have received their own engine sounds.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


In the summer of 2025, a new event will be born! In collaboration with Stream By Hercules, we're organizing a three-week event where one hundred Gaijin-partnered content creators will compete in different game modes to try and win exclusive Stream By Hercules brand prizes!



Whether in the air or on the ground, our beloved content creators will have to use all their skills to win the battle!

We'll begin the first weekend of this event with a 4v4 RB Tank mode, then on the second weekend it'll be a 4v4 RB jet mode and we'll finish in style, with the 4v4 RB Mixed mode.

We wish them all the best

Twitch Drops!
Watch the Summer CUP event during the three weeks! From Saturday, July 26th to Friday, August 15th, every player can receive different Twitch Drop prizes, including unique camouflages! All streams covering the event will be eligible for Twitch drops, alongside all Gaijin-partnered streamers for their own streams during the period!








Week 1 – July 26th 14 :40 GMT - 1st August 10th 10:00 GMT

  • 50% RP Booster (10 battles)
  • 50% SL Booster (10 battles)
  • 1 Day of Premium
  • ‘Captain Sun’ Decal
  • Panther F - '212, 6th Panzer Division, Rhineland, 1945' camouflage

Week 2 – August 2nd 14:40 GMT - 8th August 10:00 GMT

  • 50% RP Booster (10 battles)
  • 50% SL Booster (10 battles)
  • 1 Day of Premium
  • ‘Summer CUP’ Decal
  • Su-27 - '10 Red, VVS, Lipetsk Air Base, 2014' camouflage

Week 3 – August 9th 14:40 GMT - 15th August 10:00 GMT

  • 50% RP Booster (10 battles)
  • 50% SL Booster (10 battles)
  • 1 Day of Premium
  • “Heat Seeker“ title
  • F-14A - 'Hercules Camouflage'








Multilingual War Thunder Esports channels will be live every weekend and broadcast the event. Be sure to follow the English, German, French, Polish and Russian Channels to not miss out on the event!

Additionally, during the week, you can also receive Twitch Drops while watching your favorite content creator.

Login to your Twitch accountlink your Gaijin account → click “Allow” to be able to receive Twitch Drops!


Stream By Hercules: Start Streaming
Hercules has a legacy of breaking boundaries in interactive audio entertainment. With their new range Stream by Hercules, they introduced two audio controllers that let you easily manage all your audio in a flash, right at your fingertips. Whether you're a gamer who doesn’t want to Alt+Tab out of your game or a streamer looking for effortless audio control, these products are perfect for you.



From July 25th to August 17th, get the ‘insane Stream’ By Hercules product with a 5% discount with the code STREAMWT


Stream By Hercules x War Thunder








For this event we've created some unique products that will be available only as tournament prizes! But also in giveaways on our social networks! We invite you to stay tuned to our Instagram accounts War Thunder Esports & War Thunder

Don't miss out on the chance to win these unique products!

Thanks to Stream By Hercules for their trust and collaboration

We wish all Content creators good luck in this event, may success be with you!


Today, we would like to tell you about the main prize in the "Naples of the East" event — the powerful Japanese ‘Kaibokan’; Shisaka!

Shisaka, Japanese Frigate, Rank V, Event Vehicle
At a glance:

  • Powerful main caliber of three 120mm guns
  • Sixteen 25 mm cannons to combat boats and aircraft
  • A large number of depth charges
  • Low speed

Historical background
The patrol ship (according to the Japanese classification; ‘Kaibokan’) Shisaka of the Hiburi class, was laid down on August 21st, 1944 and completed by the end of the same year.

By the end of World War II it patrolled the waters near Tokyo Bay, after the war it was decommissioned from the fleet, and then transferred to the Republic of China and renamed Huian. Whilst with the ROC, the ship was captured and entered the first naval formation of the People's Liberation Army of China, but on April 28th, 1949, it was sunk by B-24 bombers of the ROC.

In 1953, Huian was raised, repaired and rearmed. It remained in the PLA fleet until 1990, after which it was decommissioned and dismantled.



Meet Shisaka!
The main prize in the "Naples of the East" event will be the Japanese frigate Shisaka, one of the most powerful coastal fleet ships in the game. Three 120 mm guns, a large battery of 25 mm machine guns and a huge number of depth charges! The slow but ruthless Shisaka is ready to join the battle for dominance in the coastal waters of War Thunder!

Shisaka will become a sister ship of the frigate Syonan, already well known to experienced captains, a real annihilator in the coastal fleet. The main advantage of Shisaka will be its excellent versatile armament.


Firstly, the ship carries a powerful main caliber array of three universal 120 mm guns in two mounts. These guns fire two types of high-explosive shells — standard contact fuse and timed fuse — these guns are effective against all vessels up to the light cruiser class in regards to the bluewater fleet, while boats and some small ships can be sunk with a single well-aimed salvo.

Secondly, Shisaka has an impressive arsenal of automatic cannons, sixteen 25 mm guns, ten barrels can be trained on surface targets from each side of the ship! These guns are the best solution to the problem of annoying nimble boats trying to sneak up on you, these boats will quickly perish under the dense automatic fire. The cannons also work well against aircraft, so Shisaka can cover your allies with anti-aircraft fire at short distances. Additionally, the new Japanese ship has an impressive stock of depth charges with six depth charge mortars and two stern ramps. While more of a niche weapon, these 160 kilogram depth charges can still be effective assistants at very close ranges.


Interesting - at the time of its decommissioning in 1990, Shisaka, renamed Huian, was not only the oldest active ship of the PLA, but also one of only three surviving ships from the Imperial Japanese Navy!

Like Syonan, Shisaka's mobility is not the vessel's strongest feature. The speed is 36 km/h in realistic and just over 50 km/h in arcade modes, which is generally quite tolerable, but against the flurry of small fast boats it may seem insufficient. Still, the main trump cards of Shisaka will be its powerful weapons and good survivability, the frigate can effectively capture and defend control points, discouraging enemy torpedo boats and very effectively hitting targets at distances inaccessible to most ships of the coastal fleet.


You can get the mighty Shisaka absolutely free by completing tasks during the special event "Naples of the East", which will begin soon. Don’t miss the chance to strengthen your Japanese naval lineups and get access to this powerful coastal frigate!

Please note that this vehicle’s characteristics may be changed before it is added to the game.

https://steamcommunity.com/games/236390/announcements/detail/547867141501616201?snr=2___


Today, we’ve rounded up and will be going over some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.

Feel free to leave your feedback on this update here

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

Mandatory anti-cheat for top BRs

We’re gradually expanding the scope of mandatory anti-cheat in War Thunder. In addition to the unmarked modes where it was already enabled, it will now also be active in Air Arcade and Air Realistic battles, as well as in Ground Arcade battles for players and squads with vehicle setups with BR 11.0 and higher.

Until now, we hadn’t required anti-cheat in marked modes, since the presence of markers already greatly limits unfair play. However, at high Battle Ratings the stakes are correspondingly high: even a seemingly minor advantage can decide the outcome of a match. That is why we began rolling out anti-cheat starting with the top BR tiers.

Looking ahead, we plan to gradually lower the minimum BR threshold for mandatory anti-cheat.

Economy fixes

We have made a number of changes and fixes to the calculation of rewards for various actions during battle. So, if you destroy a vehicle of a composite SAM system or a reconnaissance drone that is not currently controlled by a player, you will receive a full reward in mission points, RP and SL, and not a reduced reward, as when destroying AI vehicles. Also, now when destroying composite SAM systems, reconnaissance UAVs and naval vessels controlled by AI, the difference in the Battle Rating will be taken into account when calculating the reward in research points - when destroying vehicles with a higher BR, the reward will be higher. Another error applied the reward coefficient from the air arcade event to reconnaissance UAVs, reconnaissance aircraft and launchers of composite SAM systems, which significantly reduced the reward.

We have also fixed the calculation of the RP reward for vehicles destroyed according to player intelligence and for the destruction of AI-controlled vessels in naval battles. An error in the battle summary message, where the sum in the "Other awards" column was calculated incorrectly, has also been fixed.

Hit by shells and shrapnel

The enemy is shooting! A chambered shell hits a curved armor segment at an extreme angle - a ricochet is guaranteed! But the shell does not fly away from your tank, but gets inside, hitting crew that do not deserve it at all.

This error occurred on a number of vehicles where the thickness of the curved armor segment was not very high, which is why the shell decided to ignore it altogether. Thanks to your reports, we quickly fixed this problem!

Something else at the same time. If, in the example above, the shells ignored armor thickness, then in the case of shrapnel hitting the crew members, their "thickness" suddenly began to be taken into account! The crew should be damaged by any hits, but due to this error, shrapnel flying at acute angles might not cause damage to them.

Nature has no bad weather now!

We recently improved the automatic aircraft respawn setting: in bad weather, players would appear at airfields by default. However, there are many fearless pilots among you who can handle any bad weather - thanks to their feedback, we added a new setting "Ignore bad weather and airfield spawn". Enable it - and the air spawn point will always be selected by default, regardless of weather conditions. Go for it!

Improved weapons selector

We recently added the ability to attach a suspended weapons selector to the game in battles - and since then we have been thinking about how to make it even more convenient. So, we slightly reduced its size and made it more transparent, added a display of the number of shells on the weapons icons and made it so that the tooltips when hovering the cursor, do not overlap other cells of the selector. We hope you enjoy these changes!

That’s not all
Check out the full list of fixes and improvements in the update notes below! A locked target in the sight view on the radar control screen no longer twitches, the Mach limit in the aircraft card is now indicated with an accuracy of hundredths, and the radar control screen no longer displays control tips for functions that it does not have.


Recent updates:


Today's Update 2.47.0.68:
Aircraft

  • An "Ignore bad weather and airfield spawn" setting has been added to the "Aircraft combat settings" section in game settings. If enabled, there will be no icon or warning about bad weather, and an air spawn will become the default one.
  • EF-2000, Typhoon FGR.4, F-2000A — a bug where the redundant artificial horizon in the cockpit was displayed incorrectly has been fixed. (Report).
  • Ju 87 D-3 (all versions), Ju 87 D-5 — a bug where under fuselage bombs did not use the ejection device to deflect bombs when dropped has been fixed.
  • D4Y3 — a bug where it was impossible to create a custom weapons set consisting of 3x250 kg bombs has been fixed. (Report). A bug where a 250 kg fuselage bomb was dropped through closed bomb bay doors has been fixed. (Report).
  • MiG-29SMT — a bug where the artificial horizon was displayed incorrectly in the aircraft cockpit has been fixed.
  • F-14 (all versions) — the camera in third-person view has been moved further from the vehicle.

Ground vehicles

  • A bug where SPAA could only capture a new target with IRST in the sights after double activation of the "Lock Radar/IRST target on" action has been fixed.
  • EldE 98 — mobility has been improved (Report).

Naval

  • RN Roma — a bug where closed AA mounts received pressure damage from nearby explosions has been fixed. (Report). A bug where a fire in secondary caliber mounts could spread to their ammunition magazines through unmanned feed elevators has been fixed. (Report).
  • Novorossiysk — a bug where the visual effect of the detonation in aft magazines occurred at the bow of the ship has been fixed.

Interface

  • The appearance of the pinned visual weapon selector has been improved. Now it takes up less space than the collapsible one, it is now semi-transparent and the tooltips when hovering over it do not overlap other cells of the selector.
  • A display of the number of shells on weapon icons in the visual weapon selector has been added.
  • The radar control screen now no longer displays control prompts for functions that are not present on the vehicle radar.
  • A bug where the value of the number of clips was hidden on the action panel when hovering over the belts if the line exceeded 7 characters even where there was enough space in the interface to display these values has been fixed.
  • Issues where opening the Statistics window would cause the cursor to move to the player's nickname, which when opening the Tactical Map caused the cursor to be on the vehicle or weaponry, which caused the respective card to be displayed, obscuring map elements have been fixed. This was particularly disruptive for players when controlling from HOTAS and/or in VR mode. Now the cursor’s position is being reset to the central one each time Statistics window is opened.
  • A bug where the reward for intercepting ammunition was not included in the total reward in the message with the results of a battle, due to which the value in the "other awards" field did not correspond to the correct one and a negative value might even show has been fixed.
  • A bug where the armor penetration and damage type icons might be missing from the icon of some rockets and missiles has been fixed.
  • A bug where tanks equipped with rockets displayed an APHE shell icon instead of a solid shell icon has been fixed.
  • For ground vehicle and naval vessel ammunition, the thickness of the penetrated armor displayed on the shell icon now takes into account high-explosive armor penetration and correctly reflects the thickness of penetrated armor of shells with significant high-explosive armor penetration relative to other ammunition of that particular vehicle.
  • The Mach number limit in the aircraft card is now indicated with an accuracy in hundredths.
  • The gray background has been removed from fully unlocked modification tiers in the modification window.
  • A bug where in the modification window, the hint about the need to install weapons was displayed on the ammunition of uninstalled weapons only if the modification which unlocks this weapon was not purchased, and not when the weapon was removed has been fixed. The hint text has been adjusted.
  • Localization of actions with bombs has been added to the battle event log. (Report).
  • A bug where the fleet rank requirements value was not saved when editing the requirements for submitting an application to a Squadron has been fixed. (Report).
  • A bug where some tips didn’t disappear when displaying the mission summary block upon the completion of the mission has been fixed.
  • A bug where on the radar control screen when controlling with a gamepad, the cursor continued to be displayed when calling the multi-functional menu has been fixed.
  • A bug where, when the squad leader changed the vehicle preset, the Battle Rating indicated next to the name of the game mode did not change has been fixed.

Economy

  • For the destruction of reconnaissance UAVs and SAM systems that the player did not control at the time of destruction, the full reward is now awarded.
  • For the destruction of the following types of AI-controlled vehicles (or that the player did not control at the time of destruction): reconnaissance UAVs, SAM systems, and naval vessels in naval battles, the full amount of mission points are now awarded. That is, the rule for awarding mission points for them now coincides with the rules for awarding rewards in RP and SL.
  • A bug where the reward coefficient from the air arcade streak was erroneously applied to reconnaissance UAVs, reconnaissance aircraft, and SAM launchers, which reduced the rewards in SL and RP by 2.5 times has been fixed.
  • A bug where when calculating the RP reward for the destruction of naval vessels in naval battles, reconnaissance UAVs and launchers of composite SAM systems controlled by AI (or which the player did not control at the time of destruction), the difference between the Battle Rating of the player's and the target's vehicle was not taken into account has been fixed.
  • A bug where the base RP reward for the destruction of a target by an ally based on the player's intelligence (scouting) did not take into account the vehicle and game mode multiplier. has been fixed At the same time, the premium account bonus, talisman and 100% booster were always added to the reward (the actual contribution of the booster, even if it was higher, was not taken into account). Due to this bug, the final reward was higher in some cases, and lower in others.
  • A bug where, in naval battles, ~5.5 times less RP could sometimes be awarded for the destruction of enemy bots has been fixed.

Locations and missions

  • Finland, Ardennes (winter), Poland (winter), Maginot Line (winter) — the range of height differences on the snow layer located on the main landscape has been reduced in these locations (excessive height differences have been reduced, insufficient differences have been increased). This was done to reduce the amount of shadow spots that appeared on the snow when the sun was close enough to the horizon.

Other

  • · Now, anti-cheat is required to play at Battle Ratings 11.0 or higher in Air Arcade and Realistic Battles, as well as in Ground Arcade Battles. In future, we plan to gradually lower the minimum BR for mandatory use of anti-cheat in these game modes.


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Pavel Sukhoi was born on July 22nd, 1895. From his youth, he aspired to become an aircraft designer, and in 1925 under the supervision of Andrei Tupolev, he defended his diploma thesis and in 1930 became Tupolev’s deputy. In 1937, Sukhoi won a competition to create a light bomber (later called the Su-2) and received the ability to found his own design bureau. In total, Sukhoi developed more than 50 aircraft designs.

The Su-7BMK temporarily returns at a 30% discount for Golden Eagles!
The Su-7BMK (rank VI) is at 30% discount for 6363 Golden Eagles!



When: From July 22nd (11:00 GMT) until July 25th (11:00 GMT).
Where: USSR > Aviation > Premium vehicles.


About this aircraft

  • The Su-7B fighter-bomber was developed by the Sukhoi Design Bureau in the late 1950s. The Su-7BMK is its export modification which received many improvements and two additional hardpoints. It can carry up to a 2,600 kg payload, including bombs up to 500 kg, rockets and incendiary bombs. Due to its high speed, the Su-7BMK can destroy enemy bases and retreat before enemy fighters reach it.


Su-6 and Su-11 - get a 30% discount!
The Su-6 (rank IV) and Su-11 (rank V) have a 30% discount for 2695 and 5236 Golden Eagles respectively!

When: From July 22nd (11:00 GMT) until July 25th (11:00 GMT).
Where: Soviet Union > Aviation > Premium vehicles.






Ground Vehicles

  • A bug where, when penetrating an add-on armor plate at the joint between it and the plate lying underneath, fragments of the rear plate did not form has been fixed.
  • A bug where, when placing a multi-vehicle SAM in a crew slot, the launcher was displayed nearby only after switching to another crew slot and back, has been fixed.

Naval Vessels

  • Syonan — bug where the breech would detach from the barrel when the main caliber gun was retracting has been fixed. A bug where the position of the depth charge mortars in the X-ray view did not match their position on the model has been fixed. A bug where the last 6 depth charges were not displayed in the X-ray view has been fixed. A bug where the turret armor thickness was not displayed in the stat card has been fixed.

Interface

  • A bug that sometimes caused the tracked target to jiggle in the sight view on the radar control screen has been fixed.
  • A bug that sometimes caused the CCIP crosshair marker in aircraft to get stuck in place and stay there even in aircraft without ballistic computer functionality has been fixed. (Report).A bug that caused the multi-vehicle SAM actions to be displayed on the action bar of a streak aircraft if the streak was started on multi-vehicle SAM has been fixed. (Report).
  • A bug that caused the multi-vehicle SAM actions to be displayed on the action bar of a streak aircraft if the streak was started on multi-vehicle SAM has been fixed.

Locations and Missions

  • Sinai, Sands of Sinai — the textures of stones, which previously had stripes on them have been fixed.
  • Attica — the collision models for some rocks have been corrected to match the visual models.
  • South Kvarken — the minimap has been updated, the number, shapes and locations of the islands now match what can be actually seen in the location.(Report).

Graphics

  • The vegetation shader settings with RT turned on have been corrected so that the trees don’t look darker than they should.
  • A bug that caused some grass to sometimes render in stripes when changing models with different levels of detail (LoDs) has been fixed.
  • A bug that caused the missiles on the launcher of the multi-vehicle SAM in the hangar to look black when viewing the TADS vehicle has been fixed.


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Situated in the southernmost part of Japan, Kagoshima has historically been an important port. It earned the nickname “Naples of the East” thanks to its access to the sea, hot climate, and fantastic views of Mount Sakurajima, one of the most active volcanoes in the world. Take part in this new naval event in War Thunder and get themed decals, the IJN Shisaka and a loading screen depicting the ship against the backdrop of Mount Sakurajima!

From July 23rd (11:00 GMT) until August 6th (11:00 GMT), earn mission points in Naval Battles, unlock stages and receive rewards!

IJN Shisaka — a Frigate Event Vehicle for Japan at Rank VIJN Shisaka was laid down in Japan in 1944 and ended up in service with the Chinese Navy after the war and remained in service until 1990. In War Thunder, IJN Shisaka will be one of the best Coastal fleet ships — it’s a slow but well-armed frigate with three 120 mm guns and a large number of depth charges on six side mortar launchers and two stern depth charge racks. Thanks to an extensive battery of 25 mm guns, IJN Shisaka can be a great anti-air ship for your team!

Other rewards:“Kagoshima” decal"Sakurajima volcano" decal “IJN Shisaka” loading screen

Among the rewards in the event is also this chest. When opened, there is a chance to receive one of the following items:

50,000 - 100,000 Silver Lions
Silver Lion and Research Point boosters
Random Wagers and Orders
Universal Backups (1 - 3)
A random camouflage for a vehicle you own
1 day of Premium Account

How to get all rewardsEach stage is unlocked for 35,000 mission points and brings a new reward.

Please note: Once the stage is unlocked, you will need to claim your reward manually. To do this, click on your name in-game, go to “The Naples of the East” and click the “Get Reward” button.
You’re able to earn mission points in Naval Battles at Rank III or above in Arcade and Realistic Battles. The number of mission points to complete a stage depends on the game mode and the maximum Rank of the vehicle that you use in battle. There’s a multiplier for earning mission points, which is shown in the task description in-game.  

You can also earn mission points by using event vehicles that are Rank I and II. Event vehicles that can be used have the name of the event that they were obtainable in on their stat card.

Stages change every two days at 11:00 GMT on July 25th, 27th, 29th and 31st, August 2nd, August 4th.

Rewards are given when you complete a specific number of stages

For 1 Stage: trophy with a random reward
For 2 Stages: “Kagoshima” decal
For 3 Stages: trophy with a random reward
For 4 Stages: "Sakurajima volcano" decal
For 5 Stages: trophy with a random reward
For 6 Stages: “IJN Shisaka” loading screen
For 7 Stages: non-tradable coupon for IJN Shisaka

Discounts on purchasing stages using Golden EaglesIncomplete stages can be purchased for Golden Eagles, but if you’re significantly close to completing a stage, its price will now be significantly reduced.

Let’s say you have earned 85% of the required mission points to complete a stage, then the price of purchasing this stage will be halved. If you’re near the finish line for a stage and are at 95% progress, then the price will be reduced by five times. For example, if you’ve scored 30,000 mission points, then the price for unlocking this stage will be 499 Golden Eagles. If you’ve scored 33,500 mission points, then you’ll only need to pay 199 Golden Eagles. Remember to keep this in mind if you cannot complete a stage on time!

The Upgrade for coupon When you complete 7 stages, you’ll receive a non-tradable coupon for IJN Shisaka, where using it will immediately activate the vehicle onto your account. If you don’t want the vehicle and would like to sell the coupon on the Market, you’ll need the “Upgrade for coupon” item.

The “Upgrade for coupon” item can be earned in parallel with the stages throughout the event from July 23rd (11:00 GMT) until August 6th (11:00 GMT) for 600,000 mission points.

After receiving the “Upgrade for coupon” item, you can convert a non-tradable coupon for the vehicle into a tradable one and sell it on the Market. The tradable coupon can be sold after 6 days from the moment it’s created.

The “Upgrade for coupon” item is valid until August 10th (11:00 GMT). Until this time, you can use it or exchange it for War Bonds. Afterwards, it’ll disappear from your inventory.

To create a tradable coupon, select the “Coupon IJN Shisaka (Japan)” in your inventory and click the “Modify” button.
You can track the progress of completing stages and receiving the “Upgrade for coupon” by clicking on your Nickname > Achievements > Naples of the East. If you don’t manage to complete a stage on time or would like to purchase a stage, until August 11th from the Achievements window, you can purchase each stage with Golden Eagles which will give you the corresponding rewards.


Welcome to the 181st War Thunder Steam Screenshot Competition!

Thank you again to everyone who submitted screenshots last week! This week, capture the thrill of stalking your prey. Whether it’s a tank lying in ambush, a fighter lining up the perfect shot, or a ship waiting to strike from behind cover, we’re looking for moments of pursuit, stealth, and surprise across all vehicle types. The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 181st edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen181. You have time until the 25th of July to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include players from opposing teams.
  • You must add the #WTscreen181 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 180th edition – Cold Front!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3523739216
https://steamcommunity.com/sharedfiles/filedetails/?id=3523426912
https://steamcommunity.com/sharedfiles/filedetails/?id=3526259456

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3526835717
https://steamcommunity.com/sharedfiles/filedetails/?id=3524302887
https://steamcommunity.com/sharedfiles/filedetails/?id=3524553442

Each winner will get 300GE! Congratulations and see you next week!


Meet Battle Pass Season 20, named Flying Dragon! This season, we’ve lined up interesting Chinese-themed decals and decorations, plus the Chinese premium WZ-141-1, a unique light tank featuring two 105 mm recoilless guns. There’s also the handy Dutch SB-25J for France, capable in both air and ground battles. And as always, there’s warbonds, decals, boosters, Silver Lions, premium account time, wagers and more!

Additionally, make sure to check out the Warbond shop, running in parallel with this Battle Pass season. We’ve added a decoration trophy, USSR tanker profile icons and the unique “Lady Death” pinup decal. All details below!

Beginning on: July 23rd (12:00 GMT)
Ending on: October 22nd (12:00 GMT)


What is the Battle Pass?
The Battle Pass is an event that lasts for 90 days where players can earn rewards for completing challenges and earning progress points. Rewards range from Silver Lions and boosters to season-exclusive decals, decorations, vehicles and more. Completing the Battle Pass is simple: you earn progress points that unlock levels, earning valuable things along the way!
Check out the Wiki here to learn more.


Leveling up the Battle Pass & Challenges
Leveling up is simple! Gather progress points to unlock more levels. One level is 10 progress points. Points can be obtained through logging into the game, completing Daily Tasks and completing specific Challenges. New Battle Pass Challenges unlock once a week and another three can be obtained through reaching specific levels.

  • Login to the game! Get 1 to 5 progress points for doing this.
  • Complete Daily Tasks! Get 2 to 5 progress points for each of these.
  • Complete Battle Pass Challenges! Get 30 points for each of these.


Click here for all of the Challenges

Rewards in Season 20
Purchasing the Battle Pass for 2,000 Golden Eagles will allow you to access every level. Purchasing the improved version for 2,500 Golden Eagles comes with an extra 150 progress points (15 levels from the get go).

Not got enough time to complete the Battle Pass? You can purchase progress points for Golden Eagles 28 days after the season begins.

The Battle Pass can be accessed on the right side of the screen while in the hangar.


Click here for all of the Rewards

Check out all of the rewards in the season below.

New vehicles this season


WZ-141-1 (China)
A Premium Light Tank for China at Rank IV

The WZ-141 prototype was developed in China in an attempt to create a light, air-droppable tank destroyer similar to the American M50 Ontos and Japanese Type 60. The vehicle’s tracked platform has bulletproof armor, and its main armament consists of two 105 mm recoilless guns. Development of the vehicle began in 1976, with the WZ-141-1 test model ready the following year. Despite successful testing, the WZ-141 was never accepted into production. In the game, the WZ-141-1 will be a mobile, compact and maneuverable tank destroyer with powerful weapons, allowing it to hide and ambush enemies.


SB-25J (France)
A Premium Bomber for France at Rank III

American B-25 Mitchell bombers were not only used by the United States, but were actively supplied to Allied nations during the Second World War. A notable foreign operator of this plane was the Netherlands, who used the B-25 primarily in the Pacific theater. The SB-25J variant features eight large-caliber machine guns in the nose and four on the sides of the cockpit, giving this plane a combined total of 12 guns. The SB-25J also has excellent defensive armament and a good bomb load. In the game, this versatile medium bomber can operate effectively in both Air and Ground battles.

Decals, Decorations and a Profile Icon




“Emblem of the 84th Brigade” decal
“Emblem of the Special Forces of the Nanjing Military Region” decal
“Emblem of Special Forces Brigade of the 71st Army Group” decal
“Emblem of the 4th Airborne Forces Company” decal






“Automatic grenade launcher (China)” decoration
“Type 64” decoration
“MLRS (China)” decoration
“Chinese paratrooper” profile icon




Battle Trophy with Past Vehicles
Missed out on previous Battle Pass vehicles? The Battle Trophy has you covered, featuring four vehicles from past Battle Passes or events. Opening this trophy will give you one vehicle from the list. If you have them all, you’ll instead receive Silver Lions and the special “Golden Battles Wager”, allowing you to earn up to 1,000 Golden Eagles.




HMS Cadiz
LCM(6) Zippo






Turan II
VL Myrsky II



Get Silver Lions, Consumables, Premium Account Time and More in the Battle Pass!
The Battle Pass doesn’t just feature decals, decorations and vehicles, it also contains a lot of other useful items. This includes a large amount of Silver Lions, Warbonds to spend in the Warbond shop, Orders, Wagers and Backups for use in battles, a Test Drive for one of the new vehicles before you get it, 10 days of Premium Account time, unique camouflages for the two new vehicles and a title and loading screen to remember your accomplishments.

Get the next Battle Pass for free with Upgrade Coupons!
Two “Upgrade Coupons” are at levels 105 and 125 in the Battle Pass and are both needed to get the next Battle Pass for free. They also make the two new vehicles tradable on the Gaijin Market if you prefer.

To purchase a Battle Pass using the “Upgrade Coupon”, you need to wait until the current season ends and the new season begins. You’ll then be able to exchange two Upgrade Coupons in the Battle Pass purchase window. Upgrade Coupons must be available in your inventory to do this.


The Warbond Shop in Season 20!
Check out some of the main Warbond shop items in Season 20! You can view the full list of items available as well as the conditions for receiving them in-game.

The Warbond shop can be accessed by clicking on Shop > Warbond Shop from the hangar or from the Battle Pass window by clicking “Shop”


What is the Warbond Shop?
The Warbond shop is connected with and runs in tandem with the Battle Pass. Items in the Warbond shop can be purchased with a currency called Warbonds that are earned in the Battle Pass. There are a total of 6 shop levels and each one can be unlocked by reaching specific levels in the Battle Pass. In addition to purchasing with Warbonds, each item from shop level 3 requires a certain number of medals to purchase. Medals can be obtained through completing Special Tasks.


Vehicles

Aigle (France)

Aigle features five main turrets with a single 138.6 mm gun in each, capable of firing HE or SAPBC. This Destroyer also has six torpedoes, an array of machine guns, and a 71 km/h top speed, making Aigle a good all-round Destroyer, capable of taking out a range of enemies.

Mörkö-Morane (Sweden)

The Mörkö-Morane is a Finnish variant of the French M.S.406, delivered in 1940. This variant features a single 12.7 mm machine gun or 20 mm cannon in the nose (swappable via modifications), one 7.5 mm machine gun on each wing, a good top speed of over 500 km/h and an excellent turn time.

Grant I (USA)

The Grant I was derived from Britain needing a tank, they opted for the M3 Medium and modified it to their needs. This tank features two cannons; a fast-firing 37 mm gun in a conventional turret — which features significantly more armor than the Lee variant, along with a 75 mm at the side of the hull, firing the same powerful APHE shell as the early Shermans.

Z47 (Germany)

The Type C Z47 was developed due to the shortcomings of the Type A and B. Featuring three main turrets with two 12.8 cm guns in each, the Z47 packs a punch against other enemy Destroyers. This ship also features twelve torpedoes and several 2 cm and 3.7 cm anti-aircraft guns.

Mustang Mk IA (Great Britain)

The Mustang Mk IA is a British variant of the classic American P-51. It features several unique camouflages, four 20 mm Hispano cannons that can deal heavy damage to enemy aircraft and great flight performance. It lacks suspended weaponry options, but the AP rounds fired by its cannons can tear through the top of enemy tanks with ease.

T-34-57 (1943) (USSR)

The T-34-57 (1943) was a late, experimental variant of the T-34, featuring the 57 mm ZIS-4M cannon in a modified hexagonal turret. It combines workable armor with effective mobility and a powerful cannon, with both high penetration and a very fast reload.

Decals
Season 20 returns a Trophy with tiger decals, plus the new Lady Death decal, continuing this themed series!


“Lady Death” pinup decal
Trophies
Like decorating your ground vehicles? Then check out the Road signs trophy, featuring several road signs for your vehicles! Prefer making your player profile unique? Open the profile icon trophy to get yourself a USSR tanker!

Consumables
Alongside trophies, vehicles and decals are a bunch of useful consumable items, including boosters, universal backups, wagers & orders, premium vehicle rentals and talismans — all perfect for helping you through the game.

Get out there and get yourself some goodies!


The Hawker Hunter jet fighter first flew on July 20th, 1951. On September 7th, 1953, an improved prototype set a new air speed record, reaching 1,171 km/h (700 mph). The Hunter entered service with the Royal Air Force in 1954, and was subsequently used by more than 20 other countries. One of these was Rhodesia, later called Zimbabwe, which continues to use the Hunter to this day!



The Mitsubishi T-2, Japan’s first supersonic aircraft, first took to the skies exactly 20 years later, on July 20th, 1971. This was a training aircraft that Mitsubishi later developed into the F-1 combat fighter-bomber. The T-2 served for over 30 years from 1975 to 2006.


The T-2 Early is temporarily available at a 30% discount for Golden Eagles!
The T-2 Early (rank VI) is available at a 30% discount for 6237 Golden Eagles!



When: From July 18th (11:00 GMT) until July 21st (11:00 GMT).
Where: Japan > Aviation > Premium vehicles.

About this aircraft

  • The T-2 Early is a plane for experienced pilots since it has no countermeasures. This means you’ll need to attempt to evade enemy missiles yourself. It does have a pulse-Doppler radar, allowing you to detect enemies in advance, air-to-air missiles and a powerful 20 mm cannon with 750 rounds of ammunition. For ground attack, you can take up to 500 lb and 750 bombs, plus Zuni and Mighty Mouse rockets!



The Hunter FGA.9 is temporarily available at a 30% discount for Golden Eagles!
The Hunter FGA.9 (rank VI) is available at a 30% discount for 6237 Golden Eagles.



When: From July 18th (11:00 GMT) until July 21st (11:00 GMT).
Where: Great Britain > Aviation > Premium vehicles.

About this aircraft

  • The Hunter FGA.9 is one of the best variants of the Hawker Hunter family, thanks to its better engine and access to AIM-9E air-to-air missiles. It’s not just strong as an attack aircraft, but also as a ground attack aircraft, carrying up to four 1,000 lb bombs, as well as AP Mk II, RP-3, HVAR or SNEB type 23 rockets.

Ground Vehicles
  • A bug that caused shells to ricochet through the armor in some cases at high impact angles has been fixed. (Report).
  • A bug that caused the calculations of hits on crew members to take impact angle into account has been fixed. It caused the equivalent thickness to be taken into account and caused fragments that hit crew members at high impact angles to deal no damage.
  • AMX-50 (TOA100) — a bug that made it impossible to apply decorations to the left side of the turret has been fixed. (Report).
Locations and Missions
  • A bug in “Sinai” and “Sands of Sinai” that caused gaps between some stones and ground to appear has been fixed. All missions in these locations in all game modes have been returned to the rotation.
  • \ Franz Josef Land — spawn points for the bluewater fleet have been moved to the south and away from each other. The positions of the capture points have been adjusted.
  • Eastern Europe, European Province — water level in the rivers has been increased by 0.85 meters to leave the possibility of driving on ramps from the water while still allowing for easier passage of amphibious vehicles under the bridges than before the changes.
Interface
  • A bug that caused the enemy that was destroyed in the detection zone around a spawn point to stay highlighted on the minimap after respawning has been fixed. (Report).
Sound
  • Crews of Dutch vehicles are now temporarily voiced over in French. The correct national voice over will be added in the future.
  • Crews of Thai vehicles are now temporarily voiced over in English. The correct national voice over will be added in the future.
  • Crews of Swiss vehicles are now temporarily voiced over in German. The correct national voice over will be added in the future.
  • Sounds of petrol detonation have been adjusted (canisters, cisterns, gas pumps).
  • A bug that sometimes caused a lack of the player’s ground vehicle sounds after being destroyed in a streak aircraft has been fixed.
  • A bug that caused the sinking and hull destruction sounds of sinking ships to be heard too far away has been fixed.
Customization
  • The task for unlocking the “Pz Abt 502 emblem” can now be completed in Tiger Ost and Tiger West tanks from the “Two Fronts” pack.
VR
  • A bug that in some cases caused the game to show a black screen on start with some VR headsets when playing through SteamVR has been fixed. (Report, Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
If you're located in China, you'll be able to enjoy a better connection with UU Booster. Want to learn more? Check out the details here.


Ground Vehicles

  • CS/SA5 — a bug that caused the digital camouflage to be counted as a forest one and not as a desert one has been fixed. (Report).
  • A bug that caused some actions on multi-vehicle SPAAs to not award Research Points has been fixed. (Report).

Interface

  • A bug that caused the ammo box placement action in the action bar to be shown again on launchers of multi-vehicle SAMs after fully replenishing the ammo and switching to the TADS and back has been fixed.
  • A bug that caused respawned targets in test drive to not be shown on the minimap has been fixed. (Report).
  • A bug that caused the loading circle to stay in place and constantly fill up when holding the interaction key on a controller and moving the cursor away has been fixed.

Locations and Missions

  • Eastern Europe, European Province — water level in the rivers has been reduced by 1.5 meters to allow for easier passage of amphibious vehicles.

Graphics

  • A bug that caused the wrong graphic settings in the configuration file to cause the lack of shadows on vehicles has been fixed.

Sound

  • A bug that caused voice warning systems to sometimes not work in online battles has been fixed.
  • A bug that sometimes caused the siren sound to not play in replays when the nuke carrying aircraft has spawned in, has been fixed.

Achievements

  • A bug that caused a text key to be shown in Gaijin.Net achievements awarded for playing Thai and Swiss vehicles has been fixed. (Report).


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Ground Vehicles
A bug that prevented “hard lock” target tracking on SPAA radars from working properly with bombs and missiles and almost instantly causing the radar to lose lock instead has been fixed. This bug didn’t affect “soft lock” (TWS) on more advanced systems.
A bug that caused secondary fragments from HESH shells to not damage modules located right behind the armor plate that was hit has been fixed.
A bug that sometimes caused more shells to get loaded in the test drive than chosen has been fixed. (Report).
Naval Vessels
A bug that caused the inability to switch the torpedo tube on ships with the additional torpedo stowage after at least one torpedo was launched has been fixed. (Report).
Interface
More filters have been added to the target list on the radar control screen. It is now possible to filter the targets by their type (aircraft, helicopter, ammunition) or size.Please, note, that some munitions (glide and unguided bombs) are categorized by radar only by their size (usually “small”) and are not used in the “ammunition” category.
The layout of target list on the radar control screen has been corrected.
Now on the radar control screen in the target list the targets which are located outside of the current limits of the tracking radar are highlighted in red.
On the radar control screen in the target list an index of the currently tracked target now has a frame.
Tooltips for the target parameters have been added to the target list on the radar control screen.
A bug that caused the three-digit indices in the target list on the radar control screen to get truncated has been fixed.
A bug that sometimes caused inability to navigate the target list in the radar control screen using the stick of the controller has been fixed.A bug that caused automatic re-connection to occur when leaving an Air Simulator Battle session has been fixed. Locations and Missions
In variants of the missions below where the Battle Rating session is 10.7+, an air spawn point has been added:

\ Rocky Canyon,
\ Pyrenees,
\ Rocky Pillars,
\ Southeastern City,
\ Battle for Vietnam.
Matchmaking
All “Sinai” and “Sands of Sinai” missions in all game modes have been temporarily removed from the rotation to ensure correct synchronization of resources.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

The Great French Revolution shook the entire world, and one of the first and most important events of that time was the storming of the Bastille prison-fortress on July 14th, 1789. This date was not celebrated for almost a hundred years until 1880, when July 14th became a National Holiday. For this day, a large military parade on the Champs Elysees was established one hundred years later in 1980.

In honor of Bastille Day, we’ve created a Moments of Valor video dedicated to France, and there are discounts on rare vehicles and packs in the store, and a themed decal!


Unique bundles in the Gaijin Store!To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store!

When: From July 14th (11:00 GMT) until July 21st (11:00 GMT)


Unique bundles that include premium vehicles and unique camouflages are available in the Gaijin Store!

Bastille Day: Ground Vehicles Bundle -50%97.47 48.74

This bundle includes:
  • AMX-13-M24 + “Lamarck”, Algérie, 60s unique camouflage
  • AMX-13 SS.11 Pack + “DOUAUMONT” of the French “Armée de Terre” unique camouflage
  • AMX-30 Pack + “MOSKOWA”, Deuxieme Régiment de Chasseurs, Dixieme Division Blindée, Thierville-sur-Meuse, France, mid-70s unique camouflage


Bastille Day: Air Bundle -50%99.98 49.99

This bundle includes:
  • SO.8000 Narval Pack
  • Mirage F1C-200 Pack + Escadron de Chasse EC 1/5 Vendee Mirage F1C 50000 flight hours celebration livery, Orange, 1987 unique camouflage


Please note! If you already own any of the vehicles from the packs, you can purchase the camouflages separately in the game for 200 Golden Eagles each. They will remain available for purchase after the end of this special promotion.

The Milan and S.O.4050 Vautour IIN are temporarily available at a 30% discount for Golden Eagles!Both of these jets are available at a 30% discount: The Milan (rank VI) for 6,363 Golden Eagles and S.O.4050 Vautour IIN (rank VI) for 5,992 Golden Eagles!

When: From July 14th (11:00 GMT) until July 17th (11:00 GMT).
Where: France > Aviation > Premium vehicles.

About each of these vehicles
  • The Milan is a solid multi-role fighter. Thanks to its large payload and impressive performance characteristics, it’s usually best used for ground attack. It’s no slouch against air targets either, thanks to its good performance and ability to use AIM-9B Sidewinder missiles.


  • The S.O.4050 Vautour IIN features AA-20 Nord air-to-air missiles, which can be tricky to hit air targets with. Therefore, it’s best to use this aircraft to destroy enemy bases and ground vehicles, since it can carry up to 4,400 kg of ordnance.


Get the “Bastille Day 2025” decal!This decal is available for this day!

“Bastille Day 2025” decal

When: From July 14th (11:00 GMT) now until July 17th (11:00 GMT).

Task: Play 3 battles using French vehicles at rank III or higher to receive the “Bastille Day 2025” decal.

Additional details:
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, and \ mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Bastille Day.
  • You can find the decal in the “Holidays” tab in the Customization menu.


Welcome to the 180th War Thunder Steam Screenshot Competition!

Thanks for another round of incredible entries! This week, we’re looking for screenshots set in snowy, icy, or winter-themed environments. Anything from frozen airfields to tank battles in the tundra and icy naval engagements- capture a moment in the frozen landscapes! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 180th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen180. You have time until the 18th of July to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include snow or ice.
  • You must add the #WTscreen180 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 179th edition – Moments Before Impact!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3517241206
https://steamcommunity.com/sharedfiles/filedetails/?id=3518604128
https://steamcommunity.com/sharedfiles/filedetails/?id=3519574593

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3518549727
https://steamcommunity.com/sharedfiles/filedetails/?id=3521838088
https://steamcommunity.com/sharedfiles/filedetails/?id=3518284696

Each winner will get 300GE! Congratulations and see you next week!


Aircraft

  • A bug that often caused ESA radars to start tracking a non-chosen target when switching from TWS to TRK mode has been fixed. (Report, Report).
  • A bug that often caused radars to start tracking an empty place when switching from TWS to ACM or HMD modes has been fixed. (Report).

Interface

  • A bug where moving the cursor between a decal and decoration slot and back would cause a performance drop has been fixed.

Sound

  • The reload sounds of the Ozelot and Roland SAMs have been adjusted to match the animations and times in reloading cycles.


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


On July 12th 1961, the A-4E attack aircraft took to the skies for the first time. This aircraft was a more modern version of the A-4 Skyhawk, featuring improved avionics, a more powerful engine, and as many as six hardpoints for secondary weapons. A total of five hundred of this version were built. On September 29th 1967, the first batch of Skyhawks arrived at the port of Haifa. These aircraft served Israel for as many as 48 years until 2015.

The A-4E returns for Golden Eagles and is here to stay!
The A-4E attack aircraft returns to the game and will not go away! And until July 14th (11:00 GMT), it can be purchased with a 30% discount for 6,237 Golden Eagles.

When: From July 11th (11:00 GMT).
Where: Israel > Aviation > Premium vehicles.




About this aircraft

  • The A-4E (rank VI) has the speed and armament to take on enemy fighters, and its 60 countermeasures ensure it can counter air-to-air missiles. Its real strength is attacking bases and ground targets, as it can carry up to 8,500 lb and has access to a varied array of bombs, rockets and gun pods.
Now get ready for the next WTCS Major!



Last Sunday marked the end of the Armored Apex 4x4 Tournament, the second major event of the WTCS season. After advancing from the qualifiers, AVReS delivered an outstanding performance in the play-offs, remaining undefeated and securing a 3-0 victory against LEET in a thrilling Sinai final. With this win, AVReS now tops the WTCS leaderboard with 256 points!

Congratulations to the AVReS team on their victory in the Armored Apex 2025 event.

The Armored Apex Podium



Overall Rankings for the WTCS Major II


All teams in Armored Apex gave it their all. A huge thank you and congratulations to every one of them!

Who is the Most Valuable Player (MVP)?
Big congratulations to Volkodav from team LEET for being named MVP of Armored Apex 2025! His ground dominance, flawless coordination, and sharp strategic plays truly impressed the jury. This well-earned title for the season’s second Major sets the tone strong — and we’re already excited to see who’ll claim the MVP title for Air Superiority! Shoutout as well to Darthmoll and САНЯ КАМЕНЬ for securing 2nd and 3rd place in the jury votes.



Information on the league’s third major event
In the weeks ahead, you’ll have the chance to train every weekend and gear up for WTCS Major III — Air Superiority, a high-flying 4v4 air tournament!

Here are the key dates:

  • Open Qualifier I: 13th–14th September
  • Open Qualifier II: 20th–21st September
  • Playoffs: 27th–28th September
  • Final: 4th–5th October

All of the first matches kick off at 15:00 GMT, with the Twitch stream going live at 14:40 GMT.

Time to sharpen those skills — good luck, pilots!

Register NOW!

Don’t miss the Thunder Tactiks Pack
To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.


  • Unique decal: "Thunder Tactiks"

  • Unique camouflage: Bf 109 F-4 "Thunder Tactics"
  • Unique camouflage: Sd.Kfz.234/2 "Thunder Tactics"
  • 300 Golden Eagles