War Thunder News & Announcements
Meet this export modification of the famous British Hawk aircraft for the Indonesian Air Force!Hawk 209: A Premium Strike Aircraft for Japan at Rank VIIAt a glance:
  • Large arsenal, including AGM-65G Maverick guided missiles
  • AIM-9P-4 air-to-air missiles
  • Subsonic
  • Compact size
 Pre-order – Hawk 209 PackTo get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.69.99
This pack includes:
  • Hawk 209 (Rank VII, Japan)
  • Premium account for 20 days
  • 2500 golden Eagles
  • Pre-order bonus: unique title “Wings of the Motherland”
  • Pre-order bonus: unique “Emblem of the 12th Air Squadron “Black Panther” of the Indonesian Air Force” decal
  • Pre-order bonus: unique experimental marine camouflage
Vehicle HistoryThe Hawk was a development of British Aerospace intended as a replacement for the Gnat trainer, as the more complex Jaguar proved unsuitable for cadet training. The high reliability and adaptability of the Hawk platform quickly made it an appealing aircraft for export, not only as a trainer, but as a light multi-role fighter as well. One of the key export versions was the Hawk 200 series, which first flew in 1986. Unlike the trainer variants, this was a light single-seat strike fighter, with an enlarged nose to accommodate a radar.In June 1993, Indonesia signed a contract for a supply of Hawk aircraft, including eight two-seat Hawk 109 combat trainers and 16 single-seat Hawk 209 multi-role fighter models, with the option to request an additional 16 Hawks of the latest model. This option was fully exercised, and by 1998, the Indonesian Air Force received all 40 Hawks. These versatile aircraft significantly enhanced the potential of the air force, filling every role required, from light fighter-bomber duties to more precise tactical operations.Introducing the Hawk 209!The Indonesian Hawk 209 will become a highly versatile and effective premium multi-role strike aircraft in the Japanese air tree in the upcoming major update! Pre-orders are open for this special Hawk from today, so let’s cover some of the key features of this fierce little fighter!Last update, two members of the renowned Hawk family made their way to the game, already becoming a common sight in air and combined battles alike. This new premium aircraft for Japan is the Indonesian export modification, highly compact and nicely agile. The Hawk 209 will be a loyal companion for tankers especially, as even though it can comfortably hold its own as a fighter, its primary duty is to support ground forces.The primary difference between this Indonesian variant and the regular Hawk 200 is the armament. The internal cannons have been removed, but don’t worry! A 30 mm cannon pod has been mounted on the central pylon under the fuselage to fend off aircraft and light targets. The bulk of the Hawk 209’s arsenal consists of bombs. You’ll be able to choose from many options, from 250, 500, and 1000 lb, along with classic FFAR unguided rockets.For more exciting weaponry, this Hawk can also equip AGM-65G Maverick air-to-ground missiles with semi-armor-piercing warheads, which are highly effective against ground vehicles. For air targets, you’ll be able to mount all-aspect AIM-9P-4 air-to-air missiles, making this Hawk exceptionally versatile on all fronts.The Hawk 209 will arrive with the final major update of 2025, which will be coming soon! Meanwhile, you can now pre-order a special bundle that includes the special Hawk 209, a unique title and decal, a large helping of Golden Eagles and lots of Premium Time!Please note that vehicle characteristics are still in development and may change before release.
Hey everyone! Last month, we asked you to leave your questions in a YouTube post so that we could compile them into a video Q&A with War Thunder Game Director, Viacheslav Bulannikov.The video is here! Check it out as Viacheslav answers some of the most upvoted and hottest questions that you’ve asked regarding the game.
Meet Stalingrad, an ambitious Soviet battlecruiser designed chiefly as a “cruiser killer.” Stalingrad: A Battlecruiser for the USSR at Rank VIAt a glance:
  • Nine 305mm guns!
  • Very high armor penetration
  • Great anti-aircraft battery
  • High speed
  • Poor protection
  • No reconnaissance aircraft
 Vehicle HistoryOn May 15th, 1941, the People’s Commissariat of the USSR Navy approved the design specifications for the "Project 82" heavy cruiser. The ship was conceived as a multi-purpose vessel, capable of engaging heavy enemy ships, supporting light naval forces, laying minefields, and suppressing coastal batteries. The cruiser was initially planned to be armed with eight 203 mm guns, powerful anti-aircraft weaponry, torpedo tubes and four reconnaissance aircraft. During the initial review of the plans, however, the 203 mm main battery was considered by many specialists to be insufficient for a ship of such size. Increasing the main caliber would give the ship superiority over foreign cruisers designed under the Washington Naval Treaty, which was an appealing concept for the designers. However, work on these revisions was interrupted by Operation Barbarossa, marking the start of the Second World War for the USSR and necessitating an immediate shift in priority.The project was revisited later in 1943 after the course of the war started to turn more favorable, and the duties and specifications of Stalingrad were further refined. The first revision saw the planned firepower increased to 220 mm, and later again to 305 mm in 1947, after the government expressed their desire for more powerful armament. It was with this caliber that the final design was approved on August 31st, 1948. The lead ship, Stalingrad, was laid down in Nikolaev on December 31st, 1951, with construction on two more cruisers beginning the following year. However, in 1953 following the death of J. V. Stalin, all work on the cruisers was halted, and the partially constructed hulls were dismantled on the slipways. The hull of Stalingrad itself was used as a training target for various weapon systems, including early missiles.Introducing Stalingrad!A highly specialized ship will be arriving in the next War Thunder update — the battlecruiser Stalingrad! It features excellent armor penetration, impressive speed, but mediocre protection. The ultimate glass cannon of the Soviet bluewater fleet, let’s have a look!The final approved concept of the Project 82 series of battlecruisers featured three triple SM-31 turrets housing high-velocity 305 mm guns. The performance of its AP and HE shells is comparable to that of battleship guns, offering very high penetration for their caliber. This impressive firepower is further aided by an advanced mechanized loading system that keeps the fire rate high. Stalingrad’s auxiliary weaponry consists of six twin 130 mm dual-purpose guns, which will be nicely familiar to captains experienced with Soviet post-war destroyers. The anti-aircraft battery is not lacking either, featuring twenty four 45 mm guns in six quad mounts and forty 25 mm guns in ten quad mounts, making Stalingrad a truly formidable force in terms of firepower.Even with this powerful, almost battleship-esque armament, Stalingrad firmly remains a cruiser, chiefly because of its speed, and secondly because of its armor. Stalingrad can cruise at an enviable 35.2 knots (65 km/h), making this battlecruiser one of the fastest ships at its rank! All of this comes with a harsh drawback, however, and that’s the armor. Protection had to be sacrificed to keep the speed high, and was reduced further as a consequence of the heavy gun mounts and their weighty reloading mechanisms. Stalingrad’s main belt armor is only 180 mm thick at a slight angle. The main caliber turrets fare slightly better at 240 mm, but protection is certainly unimpressive across the board. Stalingrad’s armor is vulnerable to nearly all guns at medium and close range, so make sure to rely on the high speed, and stick with more armored teammates for protection while making good use of the powerful long range performance of Stalingrad’s cannons.Fast, lethal, but vulnerable, the battlecruiser Stalingrad will be waiting for skilled and tactical commanders when it arrives in the final update of 2025. Stay tuned, we have literal tons of vehicles still to show you, we’ll see you soon for the next blog!Please note that this vehicle’s characteristics may be changed before it is added to the game.
Hi everyone! Dive into our 9th Community Update article, in which we reveal some of the upcoming changes and additions coming to War Thunder in the near future. Buckle up and read along!Disclaimer: While we’re excited to be able to share work-in-progress information before dev blogs, the dev server and the full release, please bear in mind that new features, vehicles and maps mentioned in this news are subject to change, be delayed or even cancelled. War Thunder is constantly being developed, and as with all game development, unexpected delays or other unforeseen circumstances may occur. Thank you for your interest! Returning decal codes!We’re temporarily returning last year’s free decal codes! If you just joined the game this year and missed them, now you’ll have the chance to pick them up.Simply enter NOSEKRITSINSIDE here!“No Sekrit Dokuments, Please” decal“Sekrit Dokuments” decalGet yourself a new free decal!Nigel is always among us, but he’s hiding. Enter code NIGELWASHERE here to redeem this special decal.“Nigel Was Here” decalImportant: make sure to login to the game after activating the code on the website, as if you don’t login before the mentioned code expiry date, the decal won’t activate on your account at all. Once you’ve logged in, the decals can be found under:
  • “No Sekrit Dokuments, Please” decal: Decals > Special > Snails
  • “Sekrit Dokuments” & “Nigel Was Here” decal: Decals > Special > Other
The decal codes will remain active from the publish date of this news until December 11th (10:00 GMT).Testing new Matchmaking to avoid repeat mapsFor most players, it can be a bit tedious to get the same map twice in a row, especially if it’s a map that doesn’t align with your playstyle or one that you don’t have the most suitable lineup for. Due to this, over the last few weeks we’ve been testing a new matchmaking system that will drastically reduce the likelihood of getting the same map twice in a row. When selecting a map for battle, the matchmaker now takes into account the map history of all players in the queue — it sees the map that each player previously played on, and will reduce the chance of selecting that map again for the upcoming battle.We’ve been testing this for around three weeks on the live servers, and have been gathering data in the meantime. Based on the matchmaking results and the data we’ve collected, the number of players experiencing a repeat map has dropped by orders of magnitude across the board (by more than ten times).While the system is working effectively, it’s not perfect. Please be aware that depending on active map bans, dislikes, (just as a reminder, the top 2 most disliked maps from players in the queue will be excluded) and the overall map pool available in any particular queue, there will be instances where some players will get the same map twice. However, the chance of this happening should be significantly reduced compared to how it was previously, so let us know how your battles have gone and if you’ve noticed a difference!The December Major UpdateIt’s time to take a look at what’s coming in the final major update of 2025.Changes to Ground Arcade and Realistic Battle LineupsIn Ground Arcade and Realistic battles, lineups are a vital contributor to the outcome of any given battle. However, not every player will have a full lineup available to them. Someone may only have a single premium tank, or may have rushed down the tree to unlock a certain vehicle while neglecting other branches, resulting in a fairly unbalanced lineup that lacks versatility.With this in mind, we’ve decided to implement a new feature to help. We’ll be adding a random ground vehicle spawn option in Ground Arcade and Ground Realistic Battles in lineups of 9.3 and above. This will work similarly to the aircraft spawns for Naval Battles, where you have the option to spawn a random fighter or bomber. For Ground Realistic Battles, there will be two options: a random spawn for tanks and another for SPAAs, while Ground Arcade Battles will just have a tank option.The available vehicle selection depends on the nation and Battle Rating of the battle, but the options won’t be top BR in any given scenario. As an example, in a 9.7 to 10.7 match, if you have a battle rating of 10.7, the random vehicle options will be between 9.7 and 10.3 — while if you have a Battle Rating of 9.7, the options will be between 9.3 and 10.0. This logic will apply universally across the board where possible, in cases where there is a limited number of vehicles available, the roster will include vehicles of lower BRs just to make sure there are enough options.In addition to this, we’ve also applied the same logic above to the random aircraft spawns in Naval Battles, the list of available aircraft has been drastically expanded, for both bombers and fighters.We hope that this new feature combined with the free daily backups will give everyone more ability to stay in each match for longer and keep fighting until the very end! Naval ImprovementsWe also have a couple of nice additions for naval that we’d like to tell you about as well. We have some more naval features planned for this update but they’re not quite finalized yet, so we’ll tell you about two that we already have locked in!Refining Rewards, and how Damage is CalculatedVessels in War Thunder have effectively two types of damage mechanics: the durability of each section of the ship, and the percentage of crew. Previously, damage — and therefore rewards — was calculated based on how much damage was caused to sections of the ship that contained crew, and not explicitly tied to crew itself.This could lead to situations where a player has depleted 80% of a ship’s crew but has only caused 15% of the damage, which would lead to only 15% of the reward (SL, RP, mission score, award damage). This is why you may have noticed that destroying coastal vessels provided much more damage points on the scoreboard, because of the difference in their damage model.In the next update, damage and all of the associated rewards will be tied completely to crew, and not to the sections of the damage model that contain crew. This should make the process of damage and getting rewards much clearer, as crew is a more tangible and convenient source of survivability. This change will mean that you’ll regularly get a much higher damage score when fighting large ships, and higher rewards too!Severe Damage SystemExactly as the title says, we’ll be adding a severe damage mechanic to naval! It will be similar in function to the mechanic for aircraft that we have in the game already. For naval specifically, you’ll be granted a severe damage credit by causing 50% crew depletion to a ship. This will give you 50% of the kill reward the moment you receive the credit for severe damage. If you don’t land the finishing blow, you’ll still get the kill credit, which will be shared with the player who landed the final hit.Another difference from the mechanic for aircraft is that a ship won’t be “written off” like a severely damaged aircraft at the end of the mission. If you’ve been severely damaged but keep your vessel afloat until the end of the battle, a kill credit won’t be given to the player that caused the damage. This mechanic will be present for all vessels, from boats to battleships.“Heavy Damage” Battle AwardWhen engaging large vessels like cruisers and battleships, they can sometimes take quite a long time to take down. This is fair enough of course, they’re tough nuts to crack after all, but it does mean that it’ll often be quite a while before you get that satisfying Target Destroyed message.Because of this, we’ll be adding a new battle award, it’ll be named something like “Heavy Damage” and will be awarded for causing 30% crew depletion on large vessels (cruisers and battleships). The aim of this new medal is to give you an extra reward while you steadily bring down enemy ships, and ideally give you a motivation boost to keep those shells raining down!Vehicles!Moving on from the naval improvements now to the vehicles coming. The December update will feature a heap of interesting vehicles for all nations, we’ll save the real headliners for the trailer and the upcoming dev server, but we might as well drop a few hints while we’re here...We’re planning a handful of advanced SAM systems for several nations in the next update. We'll be adding a few, but we think you’ll especially like the two we have planned for Japan and Sweden. We also have some very interesting light vehicles in the works...We’ll have a nice mix of famous and obscure naval additions well, with each nation with naval getting something. There’s a lot of big names you’ll recognise, regal and states, and a few rarer vessels too!Also on the cards is a highly unusual experimental bomber, it’ll have a rather special playstyle, but we won’t say much more! There’s a lot to expect on aviation front in general for the next update, you won’t have to wait too long to see what we’ve got in store!New detailed cockpitsAlright, alright we have to show something, we’d love to share some progress on some bomber cockpits we’ve been working on — next update the B-25 series will all receive detailed cockpits! This addition will be the first of many detailed cockpits that we’ll be adding for older aircraft that are missing them. It may be a small thing in the wider scope of the game, but it’s often the detail that makes War Thunder special, so expect more bombers to receive detailed cockpits in the future. In the meantime, check out the work in progress on the B-25! The textures are still being worked on, but from these screenshots you can see the amount of detail this cockpit will have.The end of year winter eventWe’re coming up to the end of the year now, which means it’ll soon be time for our big winter event, featuring four vehicles instead of one. Keep an eye out for what’s coming for this event!Before that though, we’ll have a dedicated naval event for a Soviet boat!Bullet Hell reflectionsWe’re very happy to see how everyone enjoyed the Bullet Hell event! A lot of us took part too, it was an interesting change of pace for sure. There are a few tweaks we’d like to make to the mode in general but overall we’re very happy to see how well it was received, so expect to see it again in some form in the future. In the meantime we’ll keep working on developing similar experimental modes too.Video Q&A with WT Game Director, Viacheslav BulannikovCheck out this Q&A with War Thunder Game Director Viacheslav Bulannikov who answers some of your hottest questions!Thank you!Well, that’s the last Community Update post from us this year, it goes fast doesn’t it? From the entire War Thunder team, thank you for a great 2025. Thank you for reading these posts and leaving your thoughts throughout the year, we always appreciate it. All of us here are hard at work on the final major update, and next year after a little bit of R&R we’ll see you again for more updates on what we’re working on! We hope you all have a fantastic holiday season, wrap up warm (apart from those of you in Australia, get the brolly up and the tinnie out!), and we’ll see you in 2026!War Thunder - Community Update PackHaven’t purchased the Community Update pack yet? Check it out!War Thunder - Community Update PackThis pack includes:
  • “TOP SECRET” avatar frame
  • “TOP SECRET” decal
  • “TOP SECRET” title
  • 300 Golden Eagles
 The War Thunder Team
It’s time to announce the winners of the Senrai Maidens Fan Art Contest!Over a month ago, three fierce tankers, Elsa, Maria, and Kate stole our hearts. With the release of their packs, we announced a fan art contest and today we’re ready to announce the winners. A big congratulations to all of the winners! Please keep an eye on your Social Media account messages, as our official War Thunder account will contact you with all the details on how to claim your prize. If you didn’t win this time, don’t feel too disheartened — know that you did a great job and should be proud of your work!Top 4Top 4 really stood out above the rest. Each winner gets to pick one Senrai Maidens pack of their choice!Winners:Places 5-14Places 5-14 were outstanding. Each winner gets 5,000 Golden Eagles!Winners:  Places 15-24Places 15-24 had their foot in the door and caught our eye. Each winner gets 7 Days of Premium Account time! Winners:You may have noticed that instead of 13 winners, we have selected 24. This is no mistake! The quantity and quality of the entries was so high that we decided to pick an additional winners. The additional winners receive 7 days of premium account time!Thank you once again for all your submissions! Remember that the Senrai Maidens Packs are still available in our store. These packs will not only make you stand out on the battlefield, but also allow you to unlock vehicles in their respective research trees faster!Purchase all three packs and receive the exclusive “Senrai Maidens” title, showcasing your dedication and style!
Today, we’ve rounded up and will be covering some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website. If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.A fix for air frags not counting on the scoreboardTwo pilots engage in a tense duel, one of them gains the upper hand and deals critical damage to the enemy plane, causing it to crash. The victor receives mission points, but notices that the credit for destroying the aircraft doesn’t appear in the scoreboard.This was a bit of an issue, but was temporary: as soon as the defeated player took damage again after respawning, or if the victor crashed, the well-deserved credit would appear in the scoreboard. But this didn’t always happen. We’ve fixed this issue and your frags will count correctly on the scoreboard again.Radar fixesWe’ve fixed several bugs that occurred in various radar systems. For example, phased array radars would sometimes lose acquired targets if they moved out of range. The TWS+ radar also lost targets, where they would stop updating and freeze. Another bug affected TWS HDN mode, preventing target acquisition. Thank you for your reports, as they helped identify and quickly fix these issues!Convenient filtering!War Thunder is a game full of details and rich content and sometimes, finding what you’re looking for or filtering can require some effort. We’ve added a “Select all” button to many menus, allowing you to... well, select everything in a list. For example in the X-ray module filtering menu, wishlists and when selecting camouflages. This will help you speed things up while in the hangar, so make sure to use it when you need it!That’s not allCheck out the full list of fixes and improvements in the update notes below! Here’s some more: haze is now less noticeable in naval and air battles in good weather, spaces in vehicle names no longer interfere with vehicle searches, and Silver Lion and Golden Eagle purchase windows now display correctly on ultra-wide monitors.Previous Updates:Today's Update: 2.51.0.50Interface
  • A bug where it was not possible to find a vehicle by name in the Statistics section of the Player Profile window if the vehicle name contained a space has been fixed.
  • A bug where, if a player's War Bond balance exceeded the maximum limit, completing daily tasks would trigger an erroneous warning window stating that a certain amount of the currency would be lost has been fixed.
  • A "Select all" button has been added to various filter windows to make it easier to select most filter options at once.
  • A bug where, when respawning using a backup, the daily backup was always selected even if all daily backups had been spent has been fixed. Now, the first available backup is selected by default.
 Ground Vehicles
  • R400 — gun elevation angles have been corrected from -9/20 to -7/18 degrees.
  • R400 — wheel thickness has been changed from 20 to 10 mm.
  • R400 — the vehicle height parameter affecting visibility has been corrected.
  • R400 — the gun has been changed from the 105 mm L7A3 gun to the 105 mm Rh 105-30 gun.
  • TAM 2IP — an error in the description of the armor of the internal partition between the engine and the fighting compartment has been fixed.
  • FSAF SAMP/T — a bug that showed a text key instead of the engine name has been fixed.
  • EBRC Jaguar — an extra detail on the hull that should have only appeared with the additional armor modification installed has been removed.
  • SPYDER — the crew replenishment icon has been changed from German crew to Israeli crew.
 Anti-Cheat
  • To participate in Arcade Battles with a Battle Rating of 4.7 or higher, anti-cheat is now required.
2025 was an unforgettable year, packed with high-intensity WTCS events, fierce competition, and unforgettable storylines. Now, it all comes down to one final showdown: who will claim the title of WTCS 2025 Champion?To settle it once and for all, the 8 best teams of the first WTCS season are gathering for a unique and explosive tournament featuring major game modes!At the top of the global leaderboard stands DODEC, riding the momentum of their latest triumph in Air Superiority. RAWR secured their spot by the narrowest of margins, while FiveSticks punched their ticket thanks to a clutch 2nd-place finish in the same Air Superiority event.But with the full roster of finalists assembled, anything can happen. Can AVReS reclaim their position as world number one? Will Voyager, Leet, IgnisAvis, or WastedTime fight their way onto the podium?This year, teams are competing for a cash prize of 15,000 euros and coupons for the legendary IS-7 and BI! Let's wish them good luck!We'll find out which teams will be crowned champions at the WTCS 2025 Grand Finals, the ultimate test for the WTCS elite.Each team will field a roster of 9 players.On the first weekend, we dive into a 4v4 tank-only format, Armored Apex style. After AVReS’s impressive win in the 2025 edition, everyone’s wondering: can they reach the top again?During the second weekend, the action shifts to the skies in a 4v4 jet Air Superiority format featuring 4 point maps with the sought-after D point. Here, Team DODEC, fresh off their Air Superiority 2025 tournament victory, will be aiming to assert their dominance once more.Finally, on the third weekend, the tournament concludes with a 5v5 mixed Titan format. This is the crowd-favorite Esports setup: ground and air combined. To top it off: AVReS, winner of Titan 2025, will get a shot at redemption on their home turf.Follow us on our Instagram channels to learn more about the competition! Check out the Team Packs & Bundle!From November 25th 2025 until January 25th 2026 at 16:00 GMT, these packs dedicated to the eight participating teams will be available in the store. Be sure to check them out!Team DODEC Pack 
  • Su-30SM DODEC Esports Team camouflage
  • M1A1 Click-Bait DODEC Esports Team camouflage
  • "DODEC Team Fan" title
  • 300 Golden Eagles 
Team AVReS Pack 
  • Leopard 2A7HU AVReS Esports Team camouflage
  • Su-33 AVReS Esports Team camouflage
  • "AVReS Team Fan" title
  • 300 Golden Eagles
Team VOYAGER Pack 
  • Rafale C F3 VOYAGER Esports Team camouflage
  • M1A1 AIM VOYAGER Esports Team camouflage
  • "VOYAGER Team Fan" title
  • 300 Golden Eagles
Team LEET Pack 
  • MiG-29 Sniper LEET Esports Team camouflage
  • T-80 BVM LEET Esports Team camouflage
  • "LEET Team Fan" title
  • 300 Golden Eagles
Team FiveSticks Pack 
  • Type 90 (B) "Fuji" FiveSticks Esports Team camouflage
  • Su-27SM FiveSticks Esports Team camouflage
  • "FiveSticks Team Fan" title
  • 300 Golden Eagles
Team IgnisAvis Pack 
  • Leopard 2A7V IgnisAvis Esports Team camouflage
  • F-2A ADTW IgnisAvis Esports Team camouflage
  • "IgnisAvis Team Fan" title
  • 300 Golden Eagles
Team WastedTime Pack 
  • Type 10 WastedTime Esports Team camouflage
  • F/A-18C (Swiss) WastedTime Esports Team camouflage
  • "WastedTime Team Fan" title
  • 300 Golden Eagles
Team RAWR Pack 
  • EF-2000 (Germany) RAWR Esports Team camouflage
  • Leopard 2PL RAWR Esports Team camouflage
  • "RAWR Team Fan" title
  • 300 Golden Eagles
About the Teams:Team DODECWinners of the Air Superiority 2025 Major (jet 4v4 format), they dominated the skies with tactical excellence and mechanical precision. Currently at the top of the overall leaderboard with 286 Thunder Points, they stand as the top contenders for the Grand Finals.Team AVReSChampions of the Armored Apex 2025 (tank 4v4 format), where they went undefeated and claimed a flawless 3-0 victory in the Final. Their unique playstyle and strong cohesion led them to rise to 256 points, securing second place overall.Team VOYAGERWith 204 points, Voyager has established themselves as one of the most consistent and adaptable teams this season. Their balanced approach and improving performance have earned them a solid third position on the leaderboard.Team LEETA legendary name in War Thunder Esports. Operating with a renewed roster this year, they currently hold 136 points and remain a firm threat thanks to their experience and strategic discipline. Always capable of surprises.Team FiveSticksCurrently in 5th place with 109 points, FiveSticks impressed with strong resilience in recent tournaments, making deep runs through elimination brackets. A rising team with solid coordination and growing confidence.Team IgnisAvisSitting just behind at 6th place with 108 points, IgnisAvis continues to grab attention with bold strategies and aggressive gameplay. They’ve proven capable of challenging the top teams and could break into the podium soon.Team WastedTimeWith 79 points, they hold the 7th spot. Known for their calm resilience under pressure and unexpected late-game comebacks, they are the wild card of the competition, never to be underestimated.Team RAWREqual in points but still ranked 8th, RAWR remains a highly respected team with past podium success and a lot of experience. A team that blends maturity, precision, and tournament knowledge, more than capable of turning the tables at any moment.Team pack bundle at -20%You can also buy a discounted bundle containing all the packs at -20%.$31.92 $25.54This bundle includes:
  • Team DODEC Pack
  • Team AVReS Pack
  • Team VOYAGER Pack
  • Team LEET Pack
  • Team FiveSticks Pack
  • Team IgnisAvis Pack
  • Team WastedTime Pack
  • Team RAWR Pack 
For console players, the bundle pack will be available from November 28th 2025 until January 28th 2026.Match & Livestream Dates with Twitch Drops!A total of 9 event days will be streamed across multi-language Esports channels! Watch the tournament and collect Twitch Drops on the official War Thunder Esports channels in English, German, French, Russian and Polish!

You will have the opportunity to obtain unique camouflage from this first season of the WTCS, as well as the P-51A and M24 TL vehicles! FOLLOW Watch WTCS Grand Finals 2025 and receive Twitch Drops:"WTCS Grand Finals" camouflage for T-34-85 (STP), P-51A and M-24 TL First weekend  November 28th from 17:40 GMT and November 29-30 from 15:40 GMT
  • 1 day of Premium
  • 50% Silver Lion Booster
  • 50% Research Point Booster
  • Universal Backups x5
  • Grand Finals 2025 Decal
  • "Shoot here" decal
  • "WTCS Grand Finals" camouflage for T-34-85 (STP)
Second weekend  December 5th from 17:40 GMT and December 6th-7th from 15:40 GMT
  • 1 day of Premium
  • 50% Silver Lion Booster
  • 50% Research Point Booster
  • “Shoot here” decal
  • "Thunder Ammo Box" Player Frame
  • "WTCS Grand Finals" camouflage for the P-51A
  • P-51A aircraft*
Third weekend — December 12th from 17:40 GMT and December 15th-16th from 15:40 GMT
  • 1 day of Premium
  • 50% Silver Lion Booster
  • 50% Research Point Booster
  • Universal Backups x5
  • "Close Air Support" player profile background
  •  "WTCS Grand Finals" camouflage for M-24 TL
  • M-24 (TL) vehicle*
*If you already have this vehicle, you can exchange the coupon for 100 War Bonds.Login to your Twitch accountlink your Gaijin account → click “Allow” to be able to receive Twitch Drops! Did you miss the event? You can find all the highlights and replays on our Esports YouTube channel!War Thunder Esports  Giveaway!Stay updated on everything happening in War Thunder Esports by joining our Discord community! Premium bundles will soon be up for grabs there!And more giveaways are coming to Instagram and X, so stay tuned!
  • Senrai Maidens: Maria
  • Senrai Maidens: Kate
  • Senrai Maidens: Elsa
  • Su-30MK2 AMV Pack
  • JH-7A Prototype Pack
In Pages of History this month, you’ll be taken all across the world through multiple theaters of war. Belgium and Italy, the USSR and China — take part in battles using vehicles linked to these historical engagements and get extra rewards!
From December 1st until December 30th, you will be able to participate in 8 tasks consecutively. Completing each task will grant you a trophy with a reward, completing all of the tasks will earn you a unique player icon!

Francis Sherman CurreyFrancis Currey served in the US Army during the Battle of the Bulge. The German offensive was forcing the Americans defending near the town of Malmedy to retreat, as they were under continuous heavy fire. Currey, using a bazooka while being suppressed by German forces, managed to neutralize four enemy tanks, forcing their crews to abandon their vehicles. The destruction of these vehicles halted the advance, saving his fellow soldiers. Currey was later awarded the Medal of Honor for his heroism.

You can immediately purchase this profile icon for Golden Eagles until January 3rd (11:30 GMT) without completing tasks. To find it, go to your Nickname → Achievements → Pages of History.Trophy reward for each taskCompleting each individual task will give you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles;
  • 20-50% SL booster for 3-10 battles;
  • 3-5 universal backups;
  • Premium account for 1 day;
  • A random ground vehicle camouflage (out of those that can currently be unlocked or purchased with Golden Eagles).
Other terms
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles except for “Assault” mode.
You can read a detailed description of which task is for which day and your overall progress by going to your Nickname → Achievements → Pages of History. December 1st — December 4thBernhardt LineIn early December 1943, the Allies began an attack on Wehrmacht forces in Central Italy, who were defending along the Bernhardt Line. Over a month and a half of fighting, at the cost of 16,000 lives, the attackers only managed to advance 11 km, where the Gustav Line awaited them. December 5th — December 8thBattle of SioThroughout the winter of 1943-44, forces from Australia, Papua and the USA conducted an offensive on the northeastern coast of Papua New Guinea. The Japanese managed to evacuate part of their garrison from the island, suffering heavy losses, while the Allies captured valuable cryptographic materials that gave them a strong advantage in subsequent operations. December 9th — December 12thOperation CompassOn December 9th, 1940, Great Britain launched an operation against Italian forces in Egypt. Despite Italy’s colossal superiority in both manpower and equipment, it was completely defeated. Italy would lose over 133,000 soldiers along with hundreds of tanks and thousands of artillery pieces. Britain took control of western Egypt and Cyrenaica. December 12th — December 15thOperation Winter StormAt the end of 1942, the Wehrmacht’s 6th Army was encircled near Stalingrad during Operation Uranus. The Axis command developed an initiative to restore the front line and supply the 6th Army, but this task proved to be overly ambitious. Due to the unwillingness to abandon Stalingrad after the failure of Operation Winter Storm, the 6th Army remaining in the city was left with no chance. December 16th — December 19thArdennes OffensiveFrom mid-December 1944 to the end of January 1945, Germany made its last attempt at a strategic counter-offensive on the Western Front. In the Ardennes in southeastern Belgium, the Wehrmacht clashed with British and US forces, and was defeated. The “Battle of the Bulge”, as it was called in the USA, became the bloodiest in the country’s history, with more than 100,000 American casualties. December 19th — December 22ndKursk-Oboyan operationAfter repelling the Wehrmacht’s offensive on Moscow in December 1941, the Red Army launched a counter-offensive. The freshly inspired command expected a quick victory over Germany as early as 1942. The offensive was conducted along the entire front by rifle divisions without any supporting actions to pin down or divert enemy forces. This approach predictably failed, with the operation halting after the onset of spring. December 23rd — December 26thBattle of ChangshaOn December 24th 1941, Japan made its third attempt to capture the Chinese city of Changsha. The Japanese command counted on a swift operation, but Chinese troops tied down the enemy forces near the city, cut off their supply routes, and surrounded them, forcing them to suffer heavy losses during their retreat. December 27th – December 31stBattle of the Barents SeaOn December 31st 1942, a German naval group led by the heavy cruisers Admiral Hipper and Lützow attacked a British convoy in the Barents Sea as it ferried fuel and equipment to the USSR. Despite the superiority of the German forces, the British managed to repel the attack, losing just two escort ships. Admiral Hipper sustained serious heavy damage and retreated, and the convoy reached Murmansk without losing a single transport.
Aircraft
  • TWS+ track stability has been improved. A bug where tracking signatures would stop updating during a single scan, resulting in frozen targets and loss of vector tracking has been fixed.
  • F-16D Barak II — a bug where it was not possible to lock onto targets on the ground when using the GBU-15(V)2/B guided bomb has been fixed.
  • T129 — a bug where the flares/chaff text was displayed as a text code in the modification window has been fixed. (Report).
  • F-16A MLU — additional pages have been added to the MFD.
 Ground Vehicles
  • Vilkas —  a bug where the gun barrel and breech modules were displayed incorrectly in X-ray mode has been fixed. (Report).
  • EBRC Jaguar — a bug where the burning effect from shell hits was displayed in the air when firing at the left side of the turret has been fixed.
 Interface
  • A bug that sometimes prevented the vehicle destruction counter from increasing in the scoreboard after a target was destroyed due to damage has been fixed. Mission points for destroyed vehicles were still awarded. (Report).
VR
  • An issue where there was no image in the headset when turning on VR mode with DX12 selected has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
2025 marks 13 years since War Thunder became available for players! This year, we have released four major updates so far (with another coming in December) with new content, improvements, QoL changes and many new features for all of our players. And it doesn’t stop there! We’ll of course be continuing to develop War Thunder into 2026 with brand-new content, refinements and quality of life features for everyone to enjoy.We’d like to thank every War Thunder player for playing the game in 2025 and for leaving your thoughts and positive and negative feedback throughout the year. Some of you have been here with us since the very beginning, shout out in the comments if you remember how it started!The Steam Awards and the “Labor of Love” category nomination has just opened today. This category is for games that have been developed for a long-time, over a period of years and still receive new content. We’d be honored if you considered the game worthy of this nomination. If you do believe it does, you can nominate War Thunder in The Steam Awards 2025 for the “Labor of Love” category by clicking on the nominate button at the top of this news article here on Steam.Thank you for your support and see you in War Thunder🐌❤️


Welcome to the 199th War Thunder Steam Screenshot Competition!

Thank you for the great submissions last week! We hope that you are enjoying Spearhead, and are looking forward to the next major update, coming Soon™! For our next theme, we are heading into urban battlefields. You can capture tanks navigating narrow streets, aircraft sweeping low over rooftops, or ships fighting near busy ports and industrial docks. The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 199th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen199. You have time until the 28th of November to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include infrastructure such as buildings, bridges, or port facilities.
  • You must add the #WTscreen199 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 198th edition – Spearhead!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3606544706
https://steamcommunity.com/sharedfiles/filedetails/?id=3607476260
https://steamcommunity.com/sharedfiles/filedetails/?id=3606710075

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3606087641
https://steamcommunity.com/sharedfiles/filedetails/?id=3606026901
https://steamcommunity.com/sharedfiles/filedetails/?id=3607113264

Each winner will get 300GE! Congratulations and see you next week!
Ground Vehicles
  • A bug that occurred when the power system on a player’s vehicle was destroyed and caused desync, which lead to the vehicle twitching when moving, has been fixed. (Report).
  • Chi-To Late — a bug that caused the hatches on the turret to not rotate with the turret has been fixed. (Report).
  • ISU-122S — has been added to the SU-85/ISU-122 group as the 3rd vehicle with the release of the Spearhead major update.
Locations and Missions
  • Japan — a bug on part of the map that caused missiles to explode right after launch, and the sounds of cannon and machine gun fire to sound muffled has been fixed. A bug that caused ground vehicles to float in the air has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Meet the main reward in the Fast and Dangerous event, the R400 wheeled combat vehicle with a 105 mm gun!R400: An Event Vehicle Light Tank for Germany at Rank VIAt a glance:
  • High top speed
  • 105 mm gun with APFSDS, HESH and HEAT rounds
  • Wheeled chassis
  • Light armor
  • Thermal sight
 Vehicle History:In the early 1980s, Germany company Thyssen-Henschel began developing a family of wheeled armored vehicles: the TH200 (4×4), TH400 (6×6), and TH800 (8×8). Of the three vehicles, only the R400 reached the stage of a functioning prototype, which was built in 1986. This vehicle was equipped with a diesel engine, independent suspension and a centralized tire pressure adjustment system, ensuring high cross-country capability.The TH400 prototype was built as a fire support vehicle with a three-crew turret armed with a 105 mm rifled gun, capable of firing all standard NATO ammunition for that caliber. Among the prospective variants considered were anti-tank missile systems, anti-aircraft systems, and even a 120 mm tank gun.After Thyssen-Henschel was acquired by Rheinmetall, the vehicle was renamed to R400, but the prototype never entered serial production. The only surviving prototype became an exhibit of the Dutch History Survives Foundation. The original turret with the 105 mm gun was lost, and a turret from a Leopard 1A5 was installed on the vehicle to make it a complete display.Introducing the R400!The main reward for the Fast and Dangerous ground vehicle event is the R400 armored fighting vehicle, built on a 6x6 wheeled chassis. This new reconnaissance vehicle is equipped with an accurate and rapid-firing 105 mm L7 gun and a wide selection of available ammunition for all combat situations. Let’s take a closer look!The R400 prototype was equipped with the same main gun as the famous German Leopard 1 MBT, the 105 mm L7, along with a laser rangefinder, stabilizer and thermal vision device. In terms of ammunition, this gun can fire HESH, HEAT and two types of APFSDS rounds, the earlier DM23 and more advanced DM33 with a maximum penetration of around 420 mm. The fast rate of fire and high muzzle velocity of the 105 mm gun allows it to be successfully used in both close-quarters urban combat and long distance engagements.As for mobility, the R400 features a wheeled three-axle chassis with an independent suspension and a diesel engine that accelerates this light tank to an excellent speed on paved roads. As you may expect, this effective mobility does mean the armor protection is severely limited, as the R400 can only withstand machine gun bullets and not much more.That’s it for this dev blog! The R400 can be obtained during the Fast and Dangerous ground vehicle event that started today. You’ll find it in the German ground forces tree where it will be a neat addition to rank V-VI lineups, supporting the overall concept of focusing on high mobility and high damage rather than armor and defensive gameplay.Please note that this vehicle’s characteristics may be changed before it is added to the game.Click here to find out more details about the Fast and Dangerous event:
Pilots with a bunch of fancy missiles. Without them, what are you? You’ll have the chance to find out in the new Bullet Hell event, a team deathmatch style mode where you fight in toptier jets with just cannons. No missiles allowed!Take part in this two-day event and show what you’re worth when just using aircraft guns.
When: November 19th (11:00 GMT) until November 21st (11:00 GMT).Where: Events and Tournaments -> Bullet Hell.
How does Bullet Hell work?Bullet Hell pits two teams of eight against each other in modern jet aircraft with just cannons as weaponry. The first team to destroy 20 enemy aircraft wins!Event Features
  • All secondary weapons that you bring into a battle (except for cannons) will be automatically discarded when you spawn in. External fuel tanks can be used in battle in a loadout consisting of them alone or with them and cannons.
  • Each pilot has 3 respawns available.
  • Any aircraft with a Battle Rating from 12.7 to 14.3 can participate.
  • Battles take place in Realistic mode with markers.
  • You can replenish fuel and ammunition at the spawn point.
  • Spawning with a vehicle requires Silver Lions, which are returned at the end of the battle if your aircraft wasn’t destroyed. The number of Silver Lions returned depends on the vehicle’s condition.
  • You can earn research points and Silver Lions in battles in this event.
Welcome to the 13th edition of the War Thunder Steam Community Spotlight!The War Thunder Steam Community Management Team have seen some of your fantastic screenshots and artwork uploaded to the Steam Community Hub! Once again, we’ve collected our favorites and wanted to share them with all of you. Want more? Also check out the previous 12 editions for more cool content.If you have a scale model to showcase, make sure to show the same vehicle in the background in War Thunder!
We have also picked our favorites from the list below to receive the special “Steam Snail” decal. Check Customization > Special > Snails > “Steam Snail” to see if you have it.



Let’s take a look!
A cool looking Maus model and WT in the backdrop!

By~StahlScheiße~

The Glorious Snail.

By NiKyStIck
The F-14 IRIAF model in 1:72 scale, looking sharp! By Richtheminer

Iowa and Missouri model, really big! By DF110071

An awesome looking Sturmtiger model, great work here! By spring jordy

A cool Pz.III L 1:48 model! By Full Frontal 1:30 Schützenpanzer Puma model, pretty neat! By busch
An awesome Tiger sketch! By KdrTnZg_000


A small UH-1 Bell model, looking great! By Spartan


A Tiger H1 with War Thunder’s Tiger camouflage paint scheme, excellent work! By Sinister Monkee


A 1:48 Sturmtiger model, matching with War Thunder’s paint scheme for it! By SwingingStickyNutSack69


A neat Spitfire model! By Spartan


A Panther 1:48 model, with a similar paint scheme to War Thunder! By Full Frontal

The Swedish “White Tiger” Tiger II model, great work! By Sinister Monkee

An Object 292 in 1:35 scale, nice!By ImBree♥
The Rafale jet in 1:48 scale, really accurate! By Bad-Bed A cool JAS39A Gripen model in a neat paint scheme! By NateRafale C 1:72 Scale Model, great work! By Kamyar1024Another Sturmtiger model, looking great!By Bas {NL}A pretty cool screenshot with the Moon in the backdrop! By Elysia=华夏beluga·爱莉希Another Moon shot in the distance! By gemici Cool Tiger burning screenshot! By REX
An awesome Spitfire N3200 drawing!By Kedomr That's all for now!
The wonderful work created by our community that we have shared has been posted to the War Thunder Community Hub — make sure you check it out and even share your own creations that we may feature here in the Community Spotlight! We look forward to seeing you next time!

Click here to view the Community Hub
We’d like to thank all of our players who file reports, you help us keep the game fair and free from cheaters! As usual, we’ll share some info on bans that we’ve distributed over the past month. If you’d like to help keep War Thunder free from cheating, you can find out how to file a report and how our anti-cheat system works on our Wiki.Banned accountsSince our last fair play, we’ve banned 4603 accounts that were found to have violated the rules. Specifically 3.2.3 of the EULA namely in the automation of gameplay (using bots) and cheat software. For complete transparency, we’re publishing the full list of these banned players. This list will be available for two weeks after the publication of this article.Additionally, 326 accounts have been banned for a week or longer for intentional teamkilling, ramming and griefing.RecommendationsWe recommend that you set a strong password for your account and enable two-step authentication in your profile security settings. We have the following 2FA options available: email, SMS, TOTP (Gaijin Pass/Google Authenticator), and Telegram bot, which we suggest trying if SMS 2FA messages are not reaching you.We’d also suggest that you turn on 2FA for the email that is linked to your Gaijin account for additional security, as this will protect your account from fraudsters. And remember, don’t use prohibited client modifications and never share your account information with anyone.The War Thunder Team
Aircraft
  • A bug that caused ESA radars to lose tracked targets if they moved outside of the current scan area has been fixed. (Report).
  • AJ37, AJS37 — a bug where part of the aircraft obstructed the view from the targeting pod when using the RB75 and RB75T missiles has been fixed. (Report).
  • F-15C Golden Eagle — a bug where an extra hardpoint was displayed on the conformal fuel tanks when using certain missiles has been fixed. (Report).
  • ☢Tornado IDS ASSTA1 — a bug that caused the plane to spawn in the air has been fixed. (Report).
  • JH-7, JH-7A — a bug that caused the drop tanks to float in the air when tips of the wings were ripped off has been fixed.
  • Su-30MK2 AMV — a bug that caused the names on R-27ET1 and R-27ER1 missiles to display as text keys on the MFD in the cockpit has been fixed. (Report).
  • Alpha Jet (all variants) — the erroneously present ability to extinguish engine fires has been removed. (Report).
  • Mi-8TV, Mi-8TB (Germany) — a bug that made it possible to use the fire extinguisher without having the EFS modification has been fixed. (Report).
 Locations and Missions
  • Naval missions on the South Kvarken location have been disabled for a rework.
 Interface
  • The purchase windows for Silver Lions and Golden Eagles now display correctly on ultrawide monitors (Report, Report).
  • A bug where XeSS could be displayed in the list of anti-aliasing options for video cards that did not support it has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Welcome to the 198th War Thunder Steam Screenshot Competition!

We enjoyed seeing all of your great group screenshots last week! This week we released the fourth major update of the year, Spearhead. As we have before with past major updates - take a screenshot with your favorite new vehicles, or in the reworked locations! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 198th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen198. You have time until the 21st of November to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include content from the latest major update, Spearhead. This can include new vehicles, or from the reworked locations.
  • You must add the #WTscreen198 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 197th edition – Together on the Front!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3602697152
https://steamcommunity.com/sharedfiles/filedetails/?id=3601684075
https://steamcommunity.com/sharedfiles/filedetails/?id=3601964211

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3604513715
https://steamcommunity.com/sharedfiles/filedetails/?id=3602296044
https://steamcommunity.com/sharedfiles/filedetails/?id=3602339827

Each winner will get 300GE! Congratulations and see you next week!
This week we released the Spearhead major update, meaning it’s time for a new camouflage trophy featuring camouflages from WT Live! Of the 40 new camouflage we’ve included, 12 are for new vehicles from the update or from recent events, and following our usual tradition, five are popular camouflages from older trophies. Overall, this trophy features more camouflages for mid and high ranking vehicles, with ground vehicles being the most prevalent, and France and China being more widely represented than usual among nations. In addition to camouflages, you can also earn a unique decal and rare vehicles, all in the form of coupons!Contents of the Spearhead trophy:
  • Coupons for rare vehicles
  • 18 camouflage coupons for ground vehicles
  • 18 camouflage coupons for aircraft
  • 2 camouflage coupon for naval vessels
  • 2 camouflage coupons for helicopters
  • A coupon for the Spearhead decal
To unlock the trophy, you’ll need the new “Spearhead” key that can be purchased on the Market for GJN. Read more about the Market and Gaijin Coins on the Wiki.

How to get the trophyCamouflage trophies can be earned with a specific probability after any battle with vehicles rank II or higher, with activity of no less than 50% (except for \ PvE mode). PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our Wiki.PC players must purchase a key from the Market to open the trophy, with part of the cost going to the camouflage creators. You can activate a key from the trophy on your account or sell it on the Market for Gaijin Coins —  just like the trophy itself.

You can become a creator of user camouflages — check out the updated guide on our Wiki! It will bring you both glory and real money as a part of the War Thunder partnership program! Additionally, all authors who are included in these trophies will receive a unique title, player icon and decal. Join the creative team over on WT Live!
Aircraft
  • A bug that made it impossible to lock on to a radar target from the TWS HDN mode has been fixed. (Report).
  • XF5U-1 — the flight model has been updated, L/D ratio at high AoA has been increased. Engine performance has been adjusted. (Report). Gross weight has been reduced relative to early specification (the prototypes had less fuel and no ADI).
  • F-15C Golden Eagle — the sizes of the radar search zones in TWS mode have been adjusted: 15°x15° → 30°x15°, 30°x10° → 70°x15°, 60°x5° → 70°x30°.
  • Su-30MK2 AMV, F-15C Golden Eagle, F-16AM (Norway), Tornado IDS SLE, JH-7, JH-7A Prototype — these aircraft are now correctly recognized by radars with target recognition by radar signature ability (Non-Cooperative Target Recognition (NCTR)).
  • ☢F-111F — a bug where the name of the countermeasures in the stat card was displayed as a text key has been fixed. (Report).
  • ☢Su-24M — a bug where the name of the countermeasures in the stat card was displayed as a text key has been fixed. (Report).
 Naval Vessels
  • IJN Myoko — a bug that prevented torpedo resupply from starting has been fixed.
 Locations and Missions
  • A bug that caused excessive fog in naval and air missions has been fixed. This fix improves long-range visibility.
 Graphics
  • A bug where cockpit glazing would take on a green tint when ray tracing was enabled for transparent surfaces has been fixed.
 Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.