War Thunder News & Announcements
Hi everyone! Today we’re back with another Community Update post. Read on to see what we’re working on, what we’ve got planned, and what’s coming in the next major update.
Disclaimer: While we’re excited to be able to share work-in-progress information before dev blogs, the dev server and the full release, please bear in mind that new features, vehicles and maps mentioned in this news are subject to change, be delayed or even cancelled. War Thunder is constantly being developed, and as with all game development, unexpected delays or other unforeseen circumstances may occur. Thank you for your interest!
Free DecalYou can get yourself this free decal by activating the code SPEEDLIMIT here.Once you’ve logged in, the decal can be found under:
  • Decals > Special > Other
The decal code will remain active from the publish date of this news until September 1st (09:00 GMT).Upcoming EventsThe next Silver Lion chest is planned for the last full week of August, which will contain all of the usual things you can expect. As for vehicle events, the next event will be for an aircraft and the one after for a tank. No hints yet, we want to keep it a surprise!Reflecting on the “Work-In-Progress” News We recently started a brand-new news article series called Work-In-Progress, where we show new content that we’re working on in its very early stages. We’re happy to see the reaction has been very positive to this new series. We’ll continue to do them over time where possible and if we have something to show early. If a vehicle is mostly ready (in terms of textures, model, characteristics) we will do a regular dev blog instead. WIP blogs won’t replace regular dev blogs, and we’ll still do full dev blogs even for vehicles that had WIP blogs. In case you missed them, you can see the first four WIP blogs here: AW159 Wildcat, PLZ45CA-27 and M7.Bomber Survivability Increase: Working On ItWe’re working on the first steps of implementing a better damage model for bomber aircraft. Our ultimate goal here is to make bombers more survivable and therefore more active and enjoyable to play. This will be a lengthy process as we are doing it in several steps. We’re currently working through a vast collection of documents from actual attacks on various aircraft parts. Bomber survivability will be improved based on this data, we expect that bombers will not lose control surfaces and wings during brief passes with 12.7 mm or lower caliber rounds. This work is being conducted comprehensively, with an in-depth review of the documentation. Expect to hear more from us on this over time.Nuclear Escalation News  We’re continuing to work hard on the Nuclear Escalation mode. In the near future we plan to run a new event test featuring a different environment setup. We’ve seen that you’ve frequently requested escalation variants at lower Battle Ratings in your feedback, and so we’ve made a new variant for you to try out. The ground vehicles, air defense systems, and naval vehicles reflect the Vietnam era (or the 70’s), and are designed for aircraft in the 8.7-11.0 Battle Rating range. Guided weaponry will be minimal here. Air defense will rely on S-75 and Hawk SAM systems, while battlefield air defense will be gun-based only. For this run, we’re also adding several early anti-radiation missiles (ARMs) such as the AGM-45, AS-37 and Kh-27 for aircraft within the specified Battle Rating range.  Since we want to gather more feedback and focus on this specific era, only this variant will be featured in the test. However, each test and new era brings us closer to launching Nuclear Escalation as a permanent game mode. It’s quite possible this could happen as early as the next major update. In addition to the above, the team is working on other aspects of Nuclear Escalation, specifically we would like to share our plans for refining ground vehicle models in the mode. Nuclear Escalation has a lot of assets on the ground, with many of them having a simpler 3D model than researchable vehicles. We’ve taken the time to refine these models to make them far more detailed and as authentic as possible! The quality of the model and textures of these vehicles will almost be at the level of researchable vehicles, meaning they’re going to be very detailed.Almost all of the assets in this mode (vehicles, air defense systems, etc) are being updated with better models. Take a look at some WIP pictures below! Plans for the Next Major UpdateThe next major update is around the corner and today we’d like to show you a small portion of what’s coming!FeaturesRewards to the Player for Enemies who J Out of a Tank or Ship for Ground and Naval BattlesAir Battles has had a leave-destruction mechanic for a long time, where leaving your aircraft would grant the destruction credit to the nearest enemy. We’re now adding this mechanic to Ground and Naval battles! For example, leaving a ground vehicle or a ship (“J’ing” out) now credits the destruction to the nearest enemy (3 km for a ground vehicle, 20 km for a ship). It’ll work the same as it does in Air Battles, also with a reduced reward. If there is no enemy within these radiuses, then the destruction will be given to the enemy player who’s ammunition is closest in the radius. If there is no enemy or ammunition, then no one will get the destruction credit.UI/UXAdding Submodes to the Mode Drop Down in the HangarCurrently, War Thunder has many modes and options for modes to pick from. For example, night battles is an optional setting that is slightly hidden behind menus. We want to improve on this and make sure mode options are easier to access and see in general, especially for newer players who might not know they even exist. We’ve been working on an updated menu from the hangar that makes seeing mode options easier.Improvements to the Preset UI in the HangarWe’ve overhauled the preset UI in the hangar to improve the user experience and add better functionality. The current preset UX is decent but not as good as we want it to be. One fundamental issue with it is that many presets don’t fit in the line, and the line doesn’t scroll horizontally, making it difficult to see how many presets there are at a quick glance. We also found that most players name their presets by gamemode and/or Battle Rating, and when Battle Ratings change, they have to manually change the preset name.We took the time to look at these pain points and make improvements to the preset UX:
  • There is now a dropdown menu on the left side (replacing the presets window) with the same functionality as before: adding, rearranging, naming and deleting presets.
  • We’ve added horizontal scrolling to the presets list, great if you have loads of presets or play on a smaller resolution.
  • We’ve added automatic display of the gamemode and Battle Rating of each preset, which is customizable: you can have a short or long version or turn it off if you want! This will automatically update when the current mode, vehicles or Battle Rating changes, requiring no more tedious editing. Below example: game modes and Battle Ratings enabled.
You can turn off the Game Mode and Battle Ratings if you don’t want them displayed, giving you the old layout displayed as normal.You can also see the lineup in your preset when you hover over it without needing to click on the preset and wait for it to load.Let us know what you think about these improvements! Overall we believe this design is much better than before, adding more functionality and layout of presets. We know it may take some time to get used to the new design as always, as the preset menu has been the same for years. But we’re sure once you get used to the improved view the functionality will be much user friendly.Top-Down View in Sensor ViewBack in March 2024, we added a new feature called Sensor View, which added a rendered view, allowing you to view the battle in an entire new way while in battle replays. We’ve gone ahead and added an option for top-down view while in sensor view, allowing you to analyse the battle and understand the situation better. It’s not just a static view either, as it can be fully controlled like the map: move it around, change the zoom level, select vehicles and ammo and see their parameters. This top-down view can be enabled by pressing the M button (Map) in while in Sensor View.Map TooltipsIn Air, Ground and Naval battles, a lot of things are going on in the map screen. In regular modes, one thing that was missing though was tooltips, which meant you couldn’t see the exact vehicle that was driving on the map, for example. This is something that was already in Nuclear Escalation. We’ve now added a tooltip button to regular modes that allows you to hover over things when enabled, such as respawn bases and allied vehicles to see exactly what they are.Vehicles As with new major updates, a plethora of new vehicles will be waiting for you. We don’t want to spoil everything here, so we’ll remind you of some of the Work-In-Progress blogs that we’ve published over the last two weeks, which showcased the development of the CA-27, M7 light tank, AW159 Wildcat and PLZ45. The Israeli aviation tree will receive a much needed boost to its ranks and lineups in this major update. While it’s a little too early to go into the specifics, you can look forward to the first rank IX jet aircraft to be featured in the tree, as well as some other surprises!During the last major update we received a lot of feedback from the community regarding the F-14D. As a result of your feedback, we’ll add a researchable variant of the F-14D to the US aviation tree. It’ll be a direct analogue in terms of load outs and performance to the premium variant. This new version will feature some alternative skins compared to the existing F-14D, but will place a researchable version of this iconic American carrier fighter in the US research tree too.For ground battles, some exciting new vehicles await, which we intend to show off a little later on. But we couldn’t leave you without any details today! The M103 series will be receiving a detailed model update to correct some of its inaccuracies and generally improve its overall quality. This will also include some updates to the T58 hull model too, since they share many similarities. We will also welcome a new Indonesian ground vehicle and the first Greek ground vehicle to the game. By no means are these even close to the full roster you can expect, just a taster of some of the many interesting things to come!New MFDs We’re continuing to work on new MFDs, this time for the MiG-21, F-104, Mirage F1, and T-2/F-1 which have been created authentically from official documents. The Ka-52 has got a new one as well, which we were able to create from photos and videos. Check them out!Maps: Falklands Ground Battles MapBack in May 2025, we released a Falklands map for Air Battles. Well today, we’re pleased to say that we’ve been working on a Falklands map for Ground Battles, named Darwin Hill. To create this map, we looked at all of the visual details of the island, from the houses and vehicles to the hilly and green landscape. You’ll find yourself fighting on the open terrain, but don’t worry as it still has a lot of cover to help you traverse around. We’ve worked on creating new assets for this location, from houses to vehicles, and we hope you like it. Have a look!That’s all for now!Thanks for giving this Community Update a read, we hope it gives you some things to look forward to in the next update, see you soon!
Hey everyone! With the next major update, several armored vehicles in the Israel research tree will be moved. Comparison images of the tree before and after the changes can be seen below. Check it out!These changes are aimed at improving the research tree structure. Affected vehicles are marked with a special icon in the game.We’re announcing upcoming changes in advance to give you the opportunity to plan your tech tree research with an understanding of how the tech tree will look in the near future.
Today we’re taking a look at some early screenshots and information about the Agusta Westland AW159 Wildcat attack helicopter, coming to Great Britain in the next major update!The AW159 Wildcat is a modern multi-role helicopter developed to meet the joint requirements of the British Army and Royal Navy. This helicopter features advanced avionics and modern guided weaponry, equipped with a modern radar and an onboard defensive systems consisting of an RWR and countermeasures.We’ve already created the general geometry of the AW159 model and are now working on the details for it. Just from these screenshots alone, you can see just how complex the model is turning out to be. It’s going to be even cooler when the camouflage is made, which we’ll show you soon!Work on adding the armament is proceeding separately, as this will determine the AW159’s rank and Battle Rating. It’s already clear that the AW159 is set to be a strong alternative to the Lynx and Apache. We’re making the Martlet, a small guided missile that will be new to the game, specifically for the AW159. This helicopter will be able to carry a substantial amount, either 5, 10 or even 20 at once! While these missiles will struggle to destroy MBTs, they are quite effective against lightly armored vehicles and other helicopters. We’ll be carefully looking at the new missile’s performance to ensure the Wildcat finds its rightful place in the research tree.We’re also working on pods featuring a special variant of the SPIKE ATGM for the AW159. Whether the AW159 will receive these missiles entirely depends on preliminary testing, as they would significantly increase the helicopter’s Battle Rating.Keep patient, as soon we’ll publish a full dev blog on the AW159 Wildcat once the model, camouflage and weaponry is ready. That’s it for today’s news, the full dev blog season will start very soon, so stay tuned and keep an eye out for the first one!Please note that vehicle specifications and model visuals may be subject to revision and change before being added to the game.
On August 15th 1947, India became an independent nation. Independence Day is one of the most important national holidays: the Prime Minister traditionally hoists the flag at the Red Fort in Delhi, the national anthem is played, and a 21-gun salute is fired. The national flag is ceremoniously raised across the entire country, even in the smallest villages!To celebrate the occasion, we’re releasing a new video in the Moments of Valor series dedicated to India and introducing a themed bundle available in the store!Check out the “Truth Alone Triumphs” Bundle!“Truth Alone Triumphs” BundleTo get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.135 67.49This bundle includes:
Packs included in this bundle are also available for purchase separately with a 30% discount!
The Sea Hawk Pack is available with a 30% discount. It also includes the unique Sea Hawk Mk.100 “300 Sqn” camouflage!Sea Hawk PackTo get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.49.99 34.99This pack includes:
The bundle is available until August 24th 12:00 (GMT). Available for PC players only.
Players on all platforms who already own all vehicles in the bundle can also earn the title by playing 3 battles with each vehicle before August 24th. You can complete the task in random battles, except for \ mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Moments of Valor: India.
Check out some unique Indian camouflages!The following camouflages are permanently available in-game for Golden Eagles:
  • Sea Hawk Mk.100 (Rank V, Germany) — unique “300 Sqn” camouflage
  • MiG-21 Bison (Rank VIII, Great Britain) — unique “C773” camouflage
  • Vijayanta (Rank VI, Great Britain) — unique “Ashoka’s Hammer” camouflage
  • Mystere IVA (Rank VI, France) — unique “IA 1006” camouflage
  • HF-24 (Rank V, Great Britain) — unique “Two-Tone Camouflage” camouflage
  • Bhishma TWMP (Rank VII, Great Britain) — unique “Shoorveer” exercise camouflage
  • Jaguar IS (Rank VII, Great Britain) — unique “No. 6 Sqn" camouflage
  • Strela-10M (Rank VII, Great Britain) — unique “Shoorveer” exercise camouflage
  • Osa-AK (Rank VII, Great Britain) — unique “Chandragupt” camouflage


Welcome to the 237th War Thunder Steam Screenshot Competition!

Thank you for all of your submissions last week, we loved getting to look at them! This week, we're looking for scenes where water plays a central role in the landscape. Whether it's a river crossing, a lakeside engagement, or the open ocean, capture a screenshot featuring vehicles operating alongside or across a body of water. The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 237th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen237. You have time until the 21st of August to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include a vehicle and a body of water, such as a lake, river, or ocean.
  • You must add the #WTscreen237 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 236th edition – The Long Guns!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3779799529
https://steamcommunity.com/sharedfiles/filedetails/?id=3779794547
https://steamcommunity.com/sharedfiles/filedetails/?id=3779936523

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3780240846
https://steamcommunity.com/sharedfiles/filedetails/?id=3780150891
https://steamcommunity.com/sharedfiles/filedetails/?id=3780015935

Each winner will get 300GE! Congratulations and see you next week!
National Airborne Day takes place in the United States on August 16th, marking the anniversary of the first parachute jump in 1940. American paratroopers made a tremendous contribution to the success of key operations during the Second World War. Since then, airborne operations have been carried out in conflicts in Korea, Vietnam, Grenada, Panama, Afghanistan, and Iraq. The UH-1C XM-30 is temporarily available at a 30% discount for 6,237 Golden Eagles!When: From August 14th (14:00 GMT) until August 17th (14:00 GMT).Where: USA > Helicopters > Premium vehicles. 
  • The UH-1C XM-30 can only be purchased during this promotion.
 About this helicopter
  • The UH-1C is a versatile, maneuverable helicopter equipped with night-vision capabilities. The UH-1C XM-30 variant derives its name from its XM140 30 mm cannons. However, pilots can also opt for alternative external armament, such as M134 7.62 mm machine guns, BGM-71C Improved TOW ATGMs, or FFAR Mighty Mouse rockets.
Open the “US Airborne Day” trophy!When: From August 14th (13:00 GMT) until August 17th (13:00 GMT)Task: Earn 3,000 mission points in battles where you used US aircraft at rank III or higher to receive the “US Airborne Day” trophy!Inside this trophy, you’ll receive one of four decals:“Parachutist Badge (USA)” decal“Emblem of the XVIII Airborne Corps” decal“Paratrooper” decal“Emblem of Easy Company, 506th Parachute Regiment” decalThe “Paratrooper” decal can be found in the “Holidays” customization section. The other decals are located in the “USA → Aviation” section. If you already have all three decals, you’ll receive a trophy containing one of the following items:
  • 20-50% Research Point booster for 3-10 battles
  • 20-50% Silver Lion booster for 3-10 battles
  • 3-5 universal backups
  • 1 day of Premium account
 Please note: After finishing the task, you need to collect the reward manually.Additional details:
  • You can complete the task in random battles, except for \ mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → US Airborne Day.
In Poland, Armed Forces Day is celebrated on August 15th in honor of the victory in the Battle of Warsaw in 1920; however, the history of the Polish Army dates back to the very founding of the state in the 10th century. In the 15th century, Poland prevailed over the Teutonic Order, which acknowledged itself as a vassal of the Polish Crown, which secured the country’s access to the Baltic Sea. In the late 16th and early 17th centuries, following its union with Lithuania, the Polish-Lithuanian Commonwealth became one of the largest and most powerful states in Europe. It was during this period that the Winged Hussars, the elite Polish cavalry, gained widespread fame. Lanovski’s P-47M-1-RE is temporarily available at a 30% discount for 4,263 Golden Eagles! When: From August 14th (11:00 GMT) until August 17th (11:00 GMT).Where: USA > Aviation > Premium vehicles. 
  • The Lanovski’s P-47M-1-RE can only be purchased only during the event.
 About this aircraft
  • Witold Łanowski was one of the notable Polish aces of the Second World War. He flew Spitfires and Mustangs with the Royal Air Force, and later the P-47D and P-47M-1-RE with the US Air Force. He spent the final months of the war, right up to May 1945, flying the latter aircraft. The P-47M-1-RE was one of the final Thunderbolt models: fast, rugged, and heavily armed. Its forward-firing armament consisted of no fewer than eight 12.7mm machine guns, yet it was best suited for ground-attack missions thanks to its HVAR rockets and bombs weighing up to 1,000 lb.
The Sherman IC “Trzyniec” is temporarily available at a 30% discount for 2,086 Golden Eagles! When: From August 14th (11:00 GMT) until August 17th (11:00 GMT).Where: Great Britain > Army > Premium vehicles. 
  • After the promotion ends, the Sherman IC “Trzyniec” will be available at its full price of 2,980 Golden Eagles.
About this tank
  • British Shermans equipped with 17-pounder guns earned the nickname “Firefly”. These tanks saw active service with Polish troops fighting alongside Allied forces in Italy during 1944 to ‘45. One tank was named “Trzyniec” after a Czech city located near the Polish border, a cultural hub for the Polish diaspora. The tank’s standout feature is its powerful gun, which boasts excellent shell penetration. “Trzyniec” can penetrate virtually any opponent it faces, so protect it well and strike first!
Open the “Polish Armed Forces Day” trophy!When: From August 14th (11:00 GMT) until August 17th (11:00 GMT)Task: Earn 3,000 mission points in battles where you used US or British vehicles at rank III or higher to receive the “Polish Armed Forces Day” trophy!Inside this trophy, you’ll receive one of three decals:“Emblem of the 1st Krechowce Uhlan Regiment” decal“Emblem of the Polish Land Forces” decal“Polish Armed Forces Day” decalThe “Polish Armed Forces Day” decal is located in the “Holidays” section of the vehicle customization menu. The other decals can be found in the “Neutral Countries → Tanks” section. If you already have all three decals, you’ll receive a trophy containing one of the following items:
  • 20-50% Research Point booster for 3-10 battles
  • 20-50% Silver Lion booster for 3-10 battles
  • 3-5 universal backups
  • 1 day of Premium account
Please note: After finishing the task, you need to collect the reward manually.Additional details:
  • You can complete the task in random battles, except for \ mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Polish Armed Forces Day.
 
Meet the final and most advanced Sevastopol-class battleship featuring an excellent broadside, an expanded anti-aircraft battery, and radar!Oktyabrskaya Revolutsiya: An Event Vehicle Battleship for the USSR at Rank VAt a glance:
  • Long and tall main armor belt
  • Good broadside salvo
  • Powerful anti-aircraft battery
  • Average mobility
  • Radar
 Introducing the Oktyabrskaya Revolutsiya!Today we’re taking a look at Oktyabrskaya Revolutsiya, coming in as the final and most modern Sevastopol-class battleship. You can get this battleship in the Guardian of the Baltic Sea event, the event started today and has 7 stages to complete. Read on to find out more about how this battleship made its way into War Thunder!Using the Oktyabrskaya Revolutsiya in BattleThe Oktyabrskaya Revolutsiya retains all of the key advantages of her sistership, Sevastopol: solid survivability thanks to a long, high armor belt, and a powerful 305 mm main battery. Oktyabrskaya Revolutsiya features enhanced anti-aircraft defenses, boasting an increased number of AA guns and the addition of a radar. Oktyabrskaya Revolutsiya is a well-balanced ship suited for medium and long-range combat, offering decent protection, an excellent broadside salvo, and good anti-air defenses.Feature Spotlight: Air DefenseOktyabrskaya Revolutsiya arrives in the game in her 1946 modernization configuration, reflecting the combat experience that highlighted the critical importance of onboard anti-air defenses. Even when compared to Sevastopol, which was already well-protected against air attacks, this ship is impressive. The number of guns increased, and their arrangement now more closely resembles the anti-aircraft layout of the Marat. 76 mm anti-aircraft mounts were placed on main battery turrets one and four, while three twin 76 mm gun mounts were positioned at the bow and stern, replacing a single pair of aft anti-torpedo guns. 37 mm automatic guns were installed on turrets two and three, as well as on the superstructures. Most importantly, Oktyabrskaya Revolutsiya is equipped with a radar that provides early warning of aerial threats.Developer comment: Oktyabrskaya Revolutsiya is a landmark ship in the history of the Russian Navy and a real hero and guardian of the Baltic Sea. As the fourth and final vessel of the Sevastopol class, we were naturally eager to add it to War Thunder. Since all of the Oktyabrskaya Revolutsiya’s sister ships are already in the game (featuring both early configurations and combat-ready modernizations from the start of the war), there is no need to include this ship in the main research tree. However, it makes for an excellent reward for an event! The ship is slightly faster than the Paris Commune, but it’s slightly inferior in terms of survivability and lacks a pair of stern auxiliary guns. That said, the new ship’s anti-air capabilities are better than Marat’s, and it’s the first in the class to feature a radar. The result is a well-balanced ship with a focus on anti-air defense; it will be particularly effective against high rank cruisers, but it can comfortably hold its own against battleships as well. Protect the vulnerable superstructure and choose the right shell type for each target. Good luck in the event! Vehicle HistoryBattleship Gangut was laid down on June 3rd 1909, at the Admiralty Shipyard in St. Petersburg. On June 27th 1925, the ship was renamed Oktyabrskaya Revolyutsiya (October Revolution). It underwent a major modernization between 1931 and 1934. During the Soviet-Finnish War of 1939–1940, the battleship shelled Finnish coastal batteries and provided support to ground forces. Following the outbreak of the the Second World War, Oktyabrskaya Revolyutsiya participated in the defense of Leningrad (now called Saint Petersburg). In September 1941, it engaged in heavy shelling of German troops. On September 21st the ship was struck by three aerial bombs in the bow section but remained under power and proceeded to Kronstadt. Throughout September, the battleship’s anti-aircraft gunners shot down 11 aircraft.In October, the ship moved to Leningrad and docked at the Baltic Shipyard for repairs. In the spring of 1942, the crew repaired a shell hole using their own resources. In July 1944, the battleship conducted its final combat firing missions on the Karelian Isthmus. On July 22nd 1944, it was awarded the Order of the Red Banner.On February 17th 1956, the ship was stricken from the Navy list and subsequently scrapped between 1956 and 1957. The battleship’s anchors and anti-aircraft guns are displayed as a monument on Anchor Square in St. Petersburg.That’s all for this one. You can get Oktyabrskaya Revolutsiya in the Guardian of the Baltic Sea event that started today. Click below to find out all the details!Please note that this vehicle’s characteristics may be changed before it is added to the game.Click here to find out more details about the Guardian of the Baltic Sea Event
On August 16th 1948 the Northrop F-89 Scorpion prototype took to the air for the first time. It was the world’s first aircraft to carry air-to-air rockets with nuclear warheads and one of the first American fighter jets equipped with guided missiles.The F-89D is temporarily available at a 30% discount for 5,278 Golden Eagles!
When: From August 13th (09:00 GMT) until August 17th (09:00 GMT).Where: USA > Aviation > Premium vehicles.
  • The F-89D can only be purchased during this promotion.
About this aircraft
  • The F-89D is a very fast interceptor that lacks forward-firing guns. Instead, it relies on a hundred proximity-fuzed FFAR “Mighty Mouse” rockets. While hitting agile fighters with them is rather difficult, they are capable of inflicting devastating damage to bombers and larger aircraft!
The War Thunder Championships Series (WTCS) continues! The third Major of the season will feature an intense 4v4 top-tier ground format. Whether you’re a seasoned commander or a master of modern ground combat, this tournament is for you!Build a versatile roster of seven players, develop the best strategies, and prepare to dominate every match.Now, let’s take a look at the schedule and prizes! Tournament DatesAfter each Open Qualifier, four teams will advance to the Playoff stage. For full details about the competitive structure and what to expect this season, make sure to read the War Thunder Championship Series 2026 Plans news, which breaks everything down.
  • Open Qualifier I: August 22nd–23rd at 15:00 GMT
  • Open Qualifier II: August 29th–30th at 15:00 GMT
  • Playoffs: September 5th–6th and 12th–13th at 15:00 GMT
REGISTER NOW! Tournament Prizes Attention! Please note that coupons must be selected within 10 days after the end of the tournament.Live Streams with Twitch Drops!When: Each stream will start from 14:45 GMT.
  • Open Qualifier I: August 22nd–23rd
  • Open Qualifier II: August 29th–30th
Throughout the two weekends of the Open Qualifiers, live broadcasts will feature Twitch Drops, giving you the chance to earn boosters and Premium Account time. Be sure to tune in during the Finals as well to claim exclusive Twitch Drops rewards. Matches will be broadcast in multiple languages to ensure the best viewing experience, including English, Russian, German, Polish, and French.You’ll be able to watch every match live, as well as catch up on replays and highlights, on our official YouTube channel.FOLLOWLogin to your Twitch account → link your Gaijin account → click “Allow” to be able to receive Twitch Drops!Discord & Stream Giveaways!During the WTCS 2026 Major III, join the Official War Thunder Esports Discord server to connect with fellow competitive players and take part in exclusive giveaways featuring the following packs:Discord:
  • F-14D Pack
  • Puma u14 Pack
  • F-16AM Pack
  • M60A1 Predator Pack
  • IA. 58A Pucara Pack
Twitch:
  • 10x Esports Bundle - 2026 Season, dropped exclusively on our Twitch channel randomly during the show.
The Esports Team wishes you the best of luck in the qualification stages. See you on the battlefield! Esports Bundle - 2026 SeasonTo get to our online Store through Steam, go to the in-game hangar > Shop > Online Store.This bundle includes:
  • Esports Veteran Pack - Season 2026
  • Winter Warrior Esports Pack - Season 2026
13.58
Today, we’ve rounded up and will be covering some of the fixes and improvements that we’ve made to the game today and over the past two weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website. If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platformWeapons Launch Side Indicator FixWhen flying aircraft capable of carrying two rockets per hardpoint, a problem sometimes came up: the indicator in the top-left corner of the HUD, which shows which wing the next rocket will launch from, could display incorrect information. The visual weapon selector at the bottom of the screen was also incorrect. Game mechanics prevent the upper rocket from firing until the lower one had been released; however, the interface logic failed to register this restriction, causing the UI to periodically display the wrong launch side for the next rocket. The error had to be fixed in two places, as the information is displayed in two separate locations. Erratic Missile Behavior FixedAnti-radiation missiles were recently introduced to the game, along with a new sensor mode: Electronic Support Measures (ESM). This passive sensor is designed for only guiding anti-radiation missiles (ARMs). However, a coding error caused the sensor’s scan area to also affect the guidance of semi-active radar homing missiles; if the target was outside the ESM’s working angles, the missile would lose the target and switch to inertial and data link guidance, potentially causing it to miss. Even if it did hit, another error often prevented it from destroying the enemy. Radar-guided missiles detonate using a proximity fuze, and it was in the logic of this component that an error occurred. When calculating the time to detonation, the fuze’s code used the model’s center point rather than the specific spot on the aircraft’s fuselage that triggered the sensor; this resulted in an excessive delay before detonation, potentially allowing the target to escape damage. Plus, the missile could punch right through the aircraft before the fuze triggered, inflicting only kinetic damage. This issue was most apparent during perpendicular engagements, where the detonation delay coincided with an unfavorable aspect angle for shrapnel dispersal. At the same time, the missile’s seeker lost sight of the target and the missile switched to inertial/satellite and data link guidance. But now, the calculations account for the correct point on the target, ensuring the missiles explode at the right moment. Interface FixesSometimes, when watching replays with the interface hidden, the cursor would remain on the screen. What’s more, it wouldn’t disappear, even when pressing the “Screenshot without interface” button! Bugs were fixed so the cursor is now hidden again and shouldn’t get in your way anymore. When viewing replays from the server, you might have encountered an issue caused by the cache filling up: it was impossible to use the cursor to click the button for switching to another player’s view. You could still select this camera using the assigned key combination, but the problem only arose when attempting to switch via the interface. Another button in the interface had vanished entirely, specifically the one that lets you switch to the nuclear-armed aircraft in Ground Battles! We’ve sorted it out and the button is now displayed again. Once you earn enough spawn points, you’ll be able to deploy the nuke without having to leave your current vehicle. That’s not allCheck out the full list of fixes and improvements in the update notes below! Here’s some more: the selected crew slot is now highlighted with a more prominent frame, the “Shadow Quality” and “Effect Quality” settings can once again be adjusted, and when using Ray Tracing, tree shadows no longer jitter across the ground as the camera moves.Previous Updates:Today's Update 2.57.1.83Aircraft
  • Type 99 Mark 1 20 mm cannon — the cannons are now divided into various variants (Model 2, Model 3, Model 4, Model 11) with differing rates of fire. (Report).
  • He 177 (all variants) — a bug that caused the Fritz X bomb to be listed as unguided in the Secondary Weapons preset creation menu has been fixed.
 Naval Battles
  • Kim Qui — crew size has been reduced from 17 to 15. (Report). Source: Boats of the United States Navy. NAVSHIPS 250-452.
  • PTF-7 — crew size has been reduced from 21 to 17. (Report). Source: Boats of the United States Navy. NAVSHIPS 250-452.
  • LCM(6) Zippo — crew size has been reduced from 15 to 11. (Report). Source: Boats of the United States Navy. NAVSHIPS 250-452.
  • USS Flagstaff — crew size has been reduced from 16 to 13. (Report). Source: Boats of the United States Navy. NAVSHIPS 250-452.
  • Marne — the shell type for the 65 mm gun has been corrected from solid AP to an AP-HE shell in the stat card.
 Interface
  • The crew selection in the crew slot bar has been reworked to make the selected crew more clearly visible.
  • An issue where the interface was sometimes not visible when loading the hangar after logging in has been fixed.
  • An issue where the “Get to Know Us!” achievement would not unlock after watching the credits has been fixed.
  • Cannon and machine gun shells are no longer shown in the missile and bomb comparison window.
 Graphics
  • A bug that caused the Shadow quality and Effects quality parameters to always return to high and very high values respectively has been fixed. (Report).
Your reports and our anti-cheat systems continue to help us in the fight against cheaters. As is tradition, we’re sharing information about the bans issued since last Fair Play. If you want to help rid War Thunder of cheaters and unsportsmanlike players, you can learn how to submit a report and how our anti-cheat system works on our wiki.Banned accountsSince our last fair play update, we have banned 3,471 accounts that were found to have violated the rules, specifically paragraph 3.2.3 of the EULA, namely the automation of gameplay (use of bots) and cheat software.Additionally, 98 temporary bans were issued for violating paragraph 3.2.4 of the EULA. These violations included colluding with the opposing team to repeatedly capture zones and/or profiting from mutual damage without the intention of engaging in combat. Furthermore, 278 accounts were banned for a week or longer for intentional teamkilling and griefing, including 10 permanent bans.For complete transparency, we will publish the full list of permanently banned players. This list will be available for two weeks following the publication of this article.RecommendationsWe recommend that you set a strong password for your account and enable two-step authentication in your profile security settings. We have the following 2FA options available: email, SMS, TOTP (Gaijin Pass/Google Authenticator).We’d also suggest that you turn on 2FA for the email that is linked to your Gaijin account for additional security, as this will protect your account from fraudsters. And remember, don’t use prohibited client modifications and never share your account information with anyone.The War Thunder Team
Dear players.The game may not be available at the moment as we are experiencing some technical issues on our servers. We are endeavouring to fix these issues as quickly as possible.Thank you for your understanding.
Aircraft
  • A bug where the radio proximity fuzes of ARH and SARH missiles worked incorrectly when switching to INS+DL mode has been fixed. This sometimes caused missiles to pass straight through aircraft without detonating or to explode only after having already flown past the target. (Report).
  • A bug where, on aircraft equipped with ESM capabilities, missile guidance for SARH missiles was limited to the sector covered by the ESM sensors has been fixed. (Report).
  • A bug where weapons that were released simultaneously from both wings were released in pairs even when mounted on only one wing has been fixed. (Report).
 Naval Vessels
  • Prinz Eugen — a bug where the turret rings on the first, second and third turrets rotated incorrectly when rotating the main battery turrets, causing their damage model to shift away from the ship has been fixed. (Report).
 Interface
  • A bug that caused the side indicator of armament to be displayed incorrectly on the aircraft interface has been fixed. Previously for example, it could have shown L instead of R or vice-versa. (Report).
 Graphics
  • A bug where tree trunks swayed along with the foliage on Mac at minimum graphics settings has been fixed.
 Controls
  • A bug where it was impossible to switch to the Scout UAV a second time during a test drive has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Hey everyone! We’re back with another Work-In-Progress blog, this time for the Chinese PLZ45 with a 155 mm cannon, planned for the upcoming major update. Let’s take a look at it!Right then, what is the PLZ45? This SPG is built around a modernized 155 howitzer with a length of 45 calibers. You may be familiar with a distant relative of this gun from the G6 Rhino, but this specific variant is new to War Thunder. It fires three types of shells: a standard HE, HE with a radio fuze, and semi-armor-piercing (SAP). The shells weigh over 45 kg, and the first two specific shells are also new to the game.We’ve decided to make the PLZ45 a premium vehicle as China currently lack a premium option for this vehicle type, it’ll likely come as part of a pre-order pack. In terms of gameplay, its abilities somewhat fit between the PLZ83 and PLZ05 SPGs, offering a middle-ground option that doesn’t significantly add to what’s already available. While its gun is more powerful than the PLZ83, its muzzle velocity is slightly inferior to the modern PLZ05. The PLZ45 also lacks a stabilizer, laser rangefinder, and autoloader. With its overall capabilities and Battle Rating situated between the PLZ83 and PLZ05 rank IV, it serves as a nice optional premium addition to your lineups if you’re a fan of this type of playstyle. Its powerful cannon with comparable firepower to the PLZ05 is definitely an appealing trait, as it still packs a punch, even with its slow reload rate and lack of a laser rangefinder.The PLZ45 was primarily produced for export. The main operators of this SPG were Saudi Arabia, Algeria, and Kuwait. However, some PLZ45s are also in service with the PLA, so the PLZ45 will feature the camouflage patterns used on modern Chinese army vehicles.That’s all for now! You’ll be able to see the new PLZ45 in its final form very soon; the vehicle is almost ready. New devblogs are work in progress too, and we have lots of interesting things to come. See you soon!Please note that vehicle specifications and model visuals may be subject to revision and change before being added to the game.
Hello everyone! How are you? Fine thank you. We’re glad to be back with another round of collectible decals for you! We’re happy to include this rare big cat for Japan, and one of the Bagram birds for the USSR, recreated excellently by Fenris.We’d like to give a big thanks to all of you who completed the survey last month as well, we’ve collated all of your answers and suggestions and we’ll work them into our future plans where we can. Feel free to keep your suggestions coming on the forum though, we’ll always check in on those!
The following decals are available from August 10th (11:00 GMT) until September 10th (09:00 GMT).All tasks can be completed using vehicles that are rank III or higher.
Fuji Training Brigade, 4th Company Emblem "Kabuki Kūgā", JapanPersonal Marking of Vladimir Astakhov, 120th IAP, USSRDefeat 40 players using Japanese Light TanksFinish in position 1-3 three times using Soviet AircraftFuji Training Brigade, 4th Company Emblem "Kabuki Kūgā"The emblem of the 4th Company of the Fuji Training Brigade, JGSDF. The Infantry Training Regiment itself was formed on January 25th 1968, but the 4th Company was formed sometime later. After the disbandment of the brigade’s Armored Transport Unit, the personnel and vehicles were transferred to the newly formed 4th and 5th Companies on March 26th 1988. The 4th Company specifically was equipped with the Type 96 Wheeled APC, affectionately nicknamed “Cougar", which was the inspiration behind the emblem. The big cat features red Kabuki-style patterning on its face, forming the number four to link it to the company. The marking overall is quite rare and was positioned on the rear sides of the hull of the company’s vehicles, with the cougar's head facing towards the front. Personal Marking of Vladimir Astakhov, 120th IAPThe Personal Marking of Major Vladimir Astakhov, 120th Guards Fighter Aviation Regiment, Soviet Air Force. On September 26th 1988, Astakhov and his wingman Gavrilov scrambled to intercept Iranian air targets. Working only with radar, the two each fired an R-24R radar-guided missile at a pair of Iranian helicopters at a range of around 7 km, downing them both. In commemoration of the victory, Captain V.P. Maksimenko designed a marking for Astakhov, taking inspiration from Western aircraft nose art he’d previously studied. The bird itself was inspired by a taxidermied vulture that was gifted to the regiment by a neighboring helicopter unit, which made its way into several designs. Interestingly, the bird is depicted holding an R-60 rather than an R-24R missile, though this is likely just the result of an R-60 being more readily available for use as a reference. It was painted on the port side of Major Astakhov’s MiG-23MLD, number 58."Casual" Inscription, UK3./HLeLv 24 Emblem (Late), FinlandZhu De Inscription, ChinaEarn 15000 score while using British Ground VehiclesDefeat 50 players using Finnish or Swedish AircraftFinish in position 1-5 five times using Chinese Ground Vehicles
"Casual" Inscription“Casual” inscription, British Army. Within the ranks of the British Army, a typical regimental tradition is to give each tank a nickname that starts with the squadron's designated letter, in this case C. There is no formal army-wide policy on this process however, though it is generally encouraged within squadrons, many of which have a loose theme, such as adjectives or animals beginning with each letter. Names were typically decided by the tank's crew members themselves, and while crew members are relatively anonymous, the chosen nickname can often give us a small insight into their collective personality. “Casual” was painted on the centermost storage bin on both sides of the hull on a Chieftain that was taking part in exercises in Germany as part of the BAOR during the 1980s.3./HLeLv 24 Emblem (Late)A rare emblem of 3. Lentue, Hävittäjälentolaivue (3rd Flight, Fighter Squadron) 24, Finnish Air Force. During 1944 the squadron transitioned from the trusty Brewster Model 239 to the Bf 109 G, a necessary shift, as the B-239s were struggling to keep up with more modern Soviet aircraft. The 109s performed excellently in Finnish hands; during the remainder of the war, the squadron racked up a very impressive kill ratio of almost 30:1. The marking of the squadron was typically a black lynx, though this more abstract marking appeared shortly after the transition to the Bf 109. Accounts suggest it was painted on a small number of aircraft as an optional new squadron marking, but only one example can be seen clearly. It was painted on the rudder of Bf 109 MT-437, flown initially by Staff Sergeant Leo Ahokas in June 1944.Zhu De InscriptionZhu De (朱德号) inscription, PLA. Named after the Commander-in-Chief of the People's Liberation Army at the time, the inscription can trace its legacy back to 1947, when the East China Field Army captured a number of American M3A3 Stuart light tanks during the Lunan Campaign. Upon the formation of the Field Army’s first tank unit in March 1947, the lead vehicle (tank No. 102) was designated "朱德号". The crew and tank distinguished themselves during the Huaihai Campaign, during which No. 102 absorbed thirteen direct hits while covering wounded comrades under heavy fire. Much like the “Meritorious Warrior” (功臣號) tank, the Zhu De tank passed its honor down through successive generations of tanks operated by the same unit. This particular inscription was painted on the sides of the turret on a Type 59.

Flottille 14F "Le Corsaire" Emblem, France2nd Infantry Division Emblem, USAPlay 20 battles while using French Aircraft with a minimum of 60% Battle ActivityDefeat 50 players using American TanksFlottille 14F "Le Corsaire" EmblemThe emblem of Flottille 14F, French Naval Aviation. Flottille 14F was formed on January 15th, 1953, at La Karouba Air Base in Tunisia. It was the first group to receive the new F4U-7 model, specifically manufactured for France, which was the first new aircraft delivered to the French Navy following the Second World War. The group operated the F4U-7 until 1964 and took part in several conflicts, including the First Indochina War in 1954 and the Suez Crisis in 1956. The pirate emblem of the flotilla was directly inspired by the nickname of the F4U, the “Corsair,” named after the state-sanctioned privateers of the Mediterranean. The emblem was painted on the middle of the tail on the flotilla’s F4U-7s. Later, it would be painted as part of a shield under the cockpit of its F-8E Crusaders and on the leading edge of the tail on its Super Étendards.2nd Infantry Division EmblemThe Emblem of the 2nd Infantry Division, U.S. Army. The division was formed in France on October 26th, 1917, making it the first American division formed overseas during World War I. The famous “Indian Head” design was created the following year. While on an excursion to collect a convoy of trucks, Lt. Samuel Swift of the 2nd Supply Train noticed that the French vehicles all bore a distinct insignia and thought it practical to create one for the unit's own vehicles. The Commanding Officer of the 2nd Supply Train, Lt. Col. William Herringshaw, quickly grasped the practical merit of the idea and set up a design contest for the emblem within the ranks. Two winners were selected: the head of a Native American chief and a white star. The former was chosen as it was considered “a symbol of the original American”, while the white star was picked for its association with Texas, where the unit was previously based. After some deliberation, the two were directly combined and would later feature on innumerable patch designs within the division. While AFVs did not generally bear the typical division emblem, many that operated under it incorporated Native American iconography into their personal markings, which could be seen on various Sherman models during the Second World War and Korean War.
14 Wielkopolska Brygada Pancerna  Emblem, Poland3. SFltl Emblem "Fliegender Fisch", Germany155° Gruppo CB Emblem, ItalyWin 15 battles using Ground VehiclesScore 20000 Damage using German Coastal VesselsDestroy 30 Ground or Water targets using Italian Aircraft14 Wielkopolska Brygada Pancerna  EmblemThe emblem of the 14 Wielkopolska Brygada Pancerna (14th Greater Poland Armored Brigade), Polish Armed Forces. The Brigade was initially formed on December 12th 1944 as the 3rd Brigade, but was renamed to the 14th on March 8th 1945. The unit never took part in actual combat; its wartime service consisted of training in Egypt during the latter stages of the Second World War, and it later served as part of the Allied occupation force in Italy following VE Day. It trained with a modest selection of vehicles, including the M4 Sherman, M3 and M5 Stuarts, and M3A1 Scout Cars. The emblem of the brigade went through several variations; initially it depicted an elephant, but was later changed to a panther. The emblem primarily existed as a shoulder patch, but likely would have been painted on the left fenders at both the front and rear of the tanks had they entered combat.3. SFltl Emblem "Fliegender Fisch"An emblem of the 3. Schnellbootflottille (3rd Fast Boat Flotilla), Kriegsmarine. As was typical for the 3rd Flotilla, all boats had their own distinct insignia to help identify each vessel, usually a sea creature or something nautical. The flying fish was the emblem of S 31, which had the primary role of minelaying, targeting the northern coast of Malta and the approaches to the La Valletta harbor in order to disrupt British naval operations. In May 1942, the group of boats had already laid several minefields, but due to a planning oversight they failed to realize that several of the minefield sites overlapped. On the early morning of May 10th 1942, S 31 struck a friendly mine and was destroyed; S 61 provided aid to rescue the few survivors. The wreck of S 31 sits off the coast of Malta at a depth of around 60 meters and is still a popular technical dive site today. The flying fish emblem was painted on both sides of the hull, adjacent to the bridge. 155° Gruppo CB EmblemThe emblem of 155° Gruppo Caccia-Bombardieri (155th Fighter-Bomber Squadron), Italian Air Force. The group was formed on January 15th 1941 as the 155° Gruppo Caccia Terrestre (155th Land Fighter Squadron) and boasted an impressive record of 127 aerial victories by the end of the Second World War. This specific emblem would come about much later when the group transitioned to the F-104. In Italian service, the aircraft received the daunting nickname of “Bara Volante” (Flying Coffin), which sadly proved true in the history of the 155th, as the unit lost five F-104s during its run; the majority were lost to bad weather accidents rather than specific aircraft faults however. The panther emblem could be seen during the group’s time at Istrana Air Base, where it was placed towards the front on the engine intakes.
Monthly markings can be found in a special tab at the bottom of the customization menu, (Monthly Decals) after a month, they’ll be moved to their corresponding category.You can check the exact terms and track the progress of completing tasks for these decals by going to your Player Profile > Decals > Monthly Decals. From here, click the “Track progress” button on each decal to track from the hangar.All of the emblems will come with a detailed description. This will generally consist of the history of the marking, its design, which vehicles used it, and where it was often placed on vehicles historically if applicable (some emblems are taken from badges, which weren’t always applied). This way you can more easily recreate the original positioning if you’d like.That’s all for today, thanks as always for taking part in the monthly decals event! We’ve got lots of interesting news to share over the coming weeks as we rumble towards the next major update, so keep an eye on the news, and we’ll see you soon!


Welcome to the 236th War Thunder Steam Screenshot Competition!

We enjoyed seeing all of your screenshots from last week! This week our focus is on the many high caliber vehicles in War Thunder- do you have a favorite? Show us a picture of one in action, whether it’s on the ground, in the air, or at sea! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 236th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen236. You have time until the 14th of August to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include a tank or ship with a caliber of over 130mm, or an aircraft with a caliber of 35mm or more.
  • You must add the #WTscreen236 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 235th edition – Crowd Favorite!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3777558929
https://steamcommunity.com/sharedfiles/filedetails/?id=3775938914
https://steamcommunity.com/sharedfiles/filedetails/?id=3776563783

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3776550139
https://steamcommunity.com/sharedfiles/filedetails/?id=3777103901
https://steamcommunity.com/sharedfiles/filedetails/?id=3777532470

Each winner will get 300GE! Congratulations and see you next week!
In October 1911, the battleship Gangut was launched, named after the Battle of Gangut, the Russian Empire’s first naval victory. After the First World War, the ship remained inactive for a long period; it was subsequently refitted in 1925 and renamed Oktyabrskaya Revolutsiya (October Revolution). At the start of the Second World War it was redeployed to Kronstadt, where between 1941 and 1943, it engaged German forces positioned near Leningrad with artillery fire. Although the Luftwaffe made numerous attempts to sink the battleship, it survived every bombing raid and artillery barrage. In 1943, it helped lift the Siege of Leningrad and continued to support Soviet offensive operations in the Baltic region until the summer of 1944.
From August 13th (11:00 GMT) until August 27th (11:00 GMT), earn mission points in Naval Battles, unlock stages and receive rewards!
Oktyabrskaya Revolutsiya — An Event Vehicle Battleship for the USSR at Rank VThe battleship Oktyabrskaya Revolutsiya is the fourth and final ship of the Sevastopol class, originally laid down before the First World War. In the game, she appears in her post-war modernized configuration, featuring an enhanced anti-aircraft battery and radar. Oktyabrskaya Revolutsiya is a ship with no glaring weaknesses, boasting a powerful broadside and solid protection. Her tall superstructure makes aiming easier at long ranges and houses part of her extensive anti-aircraft armament. In combat, Oktyabrskaya Revolutsiya excels against cruisers but also holds her own against other battleships thanks to effective main-battery shells. The key is to maintain the right distance!“Battleship Oktyabrskaya Revolutsiya” decal“First Flag of the Workers’ and Peasants’ Red Fleet” ship flag“Oktyabrskaya Revolutsiya” loading screenAmong the rewards in the event is also this chest. When opened, there is a chance to receive one of the following items:
  • 50,000 - 100,000 Silver Lions
  • Silver Lion and Research Point boosters
  • Random Wagers and Orders
  • Universal Backups (1 - 3)
  • A random camouflage for a vehicle you own
  • 1 day of Premium Account
How to get all rewardsEach stage can be achieved for 35,000 mission points, every new stage achieved will give you a new reward.
Please note: After finishing a stage, you need to collect the reward manually. To do this, click on your name in-game, go to “Guardian of the Baltic Sea” and click the “Get Reward” button.
You’re able to earn mission points in Naval Battles at Rank III or above in Arcade and Realistic Battles. The number of mission points to complete a stage depends on the game mode and the maximum Rank of the vehicle that you use in battle. There’s a multiplier for earning mission points, which is shown in the task description in-game. Points are only awarded at the end of the battle.You can also earn mission points by using event vehicles that are Rank I and II. Event vehicles that can be used have the name of the event that they were obtainable in on their stat card.
Stages change every two days at 11:00 GMT on August 15th, 17th, 19th, 21st, 23rd and 25th.
Rewards are given when you complete a specific number of stages
  • For 1 Stage: trophy with a random reward
  • For 2 Stages: “Battleship Oktyabrskaya Revolutsiya” decal
  • For 3 Stages: trophy with a random reward
  • For 4 Stages: “First Flag of the Workers’ and Peasants’ Red Fleet” ship flag
  • For 5 Stages: trophy with a random reward
  • For 6 Stages: “Oktyabrskaya Revolutsiya” loading screen
  • For 7 Stages: non-tradable coupon for Oktyabrskaya Revolutsiya
Discounts for purchasing stages using Golden EaglesUnfinished stages can be purchased for Golden Eagles, but if you’re very close to completing a stage, its price will be significantly reduced.Let’s say you have earned 85% of the required mission points to complete a stage, then the price of purchasing this stage will be halved. If you’re near the finish line for a stage and are at 95% progress, then the price will be reduced by five times. For example, if you’ve scored 30,000 mission points, then the price to unlock this stage will be 349 Golden Eagles. If you’ve scored 33,500 mission points, then you’ll only need 199 Golden Eagles. Remember to keep this in mind if you cannot complete a stage on time!The Coupon UpgradeWhen you complete 7 stages, you’ll receive a non-tradable coupon for Oktyabrskaya Revolutsiya, using it will immediately activate the vehicle onto your account. If you don’t want the vehicle and would like to sell the coupon on the Market, you’ll need the “Upgrade for coupon” item.
The “Upgrade for coupon” item can be earned in parallel with the stages throughout the event from August 13th (11:00 GMT) until August 27th (11:00 GMT) for 600,000 mission points.
After receiving the “Upgrade for coupon” item, you can convert a non-tradable coupon for the vehicle into a tradable one and sell it on the Market. The tradable coupon can be sold after 6 days from the moment it’s created.
To make a tradable coupon, select the “Coupon Oktyabrskaya Revolutsiya (USSR)” in your inventory and click the “Modify” button.
The “Upgrade for coupon” item is valid until 11:00 GMT on August 31st. Until this time, you can use it or exchange it for War Bonds. Afterwards, it’ll disappear from your inventory.You can track the progress of completing stages and the “Upgrade for coupon” item by clicking on your Nickname > Achievements > Guardian of the Baltic Sea. If you don’t manage to complete a stage on time or would like to purchase a stage, you can do so with Golden Eagles until August 31st from the Achievements window, which will give you the corresponding rewards.
The first mass-produced jet fighter built in Italy, the G.91, made its maiden flight on August 9th 1956. It became a symbol of the resurgence of Italian military aviation following the Second World War. In addition to the Italian Air Force, the G.91 served with the West German Luftwaffe and the Portuguese Air Force. It remained in service for a full 34 years from 1961 to 1995!The German and Italian G.91 R/4 are available at a 50% discount for 4,455 Golden Eagles each!
When: From August 7th (09:00 GMT) until August 10th (09:00 GMT).Where: Germany / Italy > Aviation > Premium vehicles.
  • After the promotion ends, they will remain available for purchase at the regular price of 8,910 Golden Eagles each.
About this aircraftAbout this aircraft
  • The G.91 R/4 is a highly maneuverable fighter capable not only of achieving spectacular victories in dogfights but also of providing ground support for allies using rockets, air-to-ground missiles, bombs, and incendiary tanks. Unlike the R/3 variant, the R/4 features a lighter forward-firing armament, consisting of four machine guns, and gains access to AA-20 Nord and AIM-9B Sidewinder air-to-air missiles.
Battle Ratings Ground Vehicles
  • Scimitar Mk.2 — vehicle mass has been reduced from 13 tons to 12.26 tons. (Report). The rear view mirrors have been removed. L21A1 APFSDS has been added. The 30x170 APDS-T modification has been moved from Tier III to Tier I in the modification research window. A bug that caused the Scout UAV to be missing has been fixed. (Report).
  • 9M113 ATGM — the autopilot parameters have been adjusted, the missile is now more responsive.
 Graphics 
  • A bug that caused shadows from trees located outside of the view to jump around when moving the camera when Ray Tracing was enabled has been fixed.
  • A bug that caused the interface to not get hidden when entering NVIDIA Ansel has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.