War Thunder News & Announcements
The summer of 2025 brought us an incredible new competition! In collaboration with Stream By Hercules, we hosted a thrilling three-week event where one hundred Gaijin-partnered content creators clashed across different game modes for exclusive Stream By Hercules prizes. From the tanks in Week 1, to the roaring jets of Week 2 through to the high-intensity Mixed battles of Week 3, our beloved creators showed skill, strategy, and teamwork at every step.After three weekends of fierce competition, the Top 3 emerged:
  • Potted Plants – Crowned champions of the Summer CUP!
  • Gaijinima – Powerful performances right to the end.
  • The Shrimps – A team with relentless spirit and great plays.
Stream By Hercules – A Big Thank You! The Summer CUP wouldn’t have been possible without the support of Stream By Hercules, whose cutting-edge audio controllers brought even more energy to this event.Until August 17th, you can grab the Stream By Hercules products at a special 10% discount, and tournament winners received exclusive gear only available through this competition and social media giveaways.Thank you to all the content creators, viewers, and esports fans who made this Summer CUP an unforgettable moment in 2025. Congratulations again to Potted Plants, Gaijinima, and The Shrimps for their outstanding performances! Until next time, see you on the battlefield!
Looking forward, we are proud to announce the next major WTCS tournament — Air Superiority 2025! All players will be able to participate in the qualifying tournaments starting from September 13th and compete in team duels in top tier jets. The tournament is sponsored by our long term partner, Thrustmaster, who will provide the prizes for the best teams! Here are the key dates:
  • Open Qualifier I: 13th–14th September
  • Open Qualifier II: 20th–21st September
  • Playoffs: 27th–28th September
  • Final: 4th–5th October
All of the first matches kick off at 15:00 GMT, with the Twitch stream going live at 14:40 GMT.Stay tuned for more news about Air Superiority 2025!
It’s Community Update time! The summer is progressing and the developers have been working on the September major update. As always, today we’ll be talking about some upcoming content and we also have two free decals and a special pack for you. So sit back, grab your favourite snack and read on! Disclaimer: While we’re excited to be able to share work-in-progress information before dev blogs, the dev server and the full release, please bear in mind that new features, vehicles and maps mentioned in this news are subject to change, be delayed or even cancelled. War Thunder is constantly being developed, and as with all game development, unexpected delays or other unforeseen circumstances may occur. Thank you for your interest!Get yourself some Community Update Goodies!It’s time for some free goodies and a cool pack! We’re returning last year’s “No Sekrit Dokuments, Please” decal, so those who didn’t manage to get it (although, over 80,000 of you activated it!) have the opportunity to get it now.We’ve also made a brand-new “Sekrit Dokuments)))” decal. Use code NOSEKRITSINSIDE here to activate both decals! If you already have the original, you’ll be given the new one.Once you’ve logged in, these decals can be found under Special > Snails and Special > Other in the decal customization menu.The decal code will remain active from the publish date of this news until September 1st (10:00 GMT).Important: make sure to login to the game after activating the code on the website, as if you don’t login before the mentioned code expiry date, the decal won’t activate on your account at all.“No Sekrit Dokuments, Please” decal“Sekrit Dokuments book” decalAnd last but not least, we’ve designed a very top secret pack for you to decorate your profile with! This pack includes a top secret avatar frame, top secret decal, top secret title and not quite as secret, but pretty useful 300 GE for $/€3.99.War Thunder - Community Update PackThis pack includes:
  • “TOP SECRET” avatar frame
  • “TOP SECRET” decal
  • “TOP SECRET” title
  • 300 Golden Eagles
3.99To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store! The upcoming major updateIt’s time to take a look at some things that are planned to come in the next major update.New tank modulesWe’re continuing to add new and updated internal modules for vehicles that don’t currently have them. For the T-64 and T-80 series, the autoloader module will be refined, and a new element reflecting the conveyor mechanism will be added above the turret ring. This new element will retain the same functionality of the autoloader module we have already, and will effectively make it easier for the autoloader system to be disabled. The vertical and horizontal drive models have also been refined, they are now more accurate and in general will take up a little more space inside the tank. Before/AfterAs well as this, all T-72s, T-90s and ZTZ96s, ZTZ99s, the VT4A1 and the WZ1001 will all receive new detailed tank modules. Expect to see these soon in more detail, with further tanks planned for the future too! New Naval feature coming soonFor naval battles, we are also working to add a new control to switch between firing just the main caliber guns and main caliber with secondary caliber guns at the same time. Currently that can be done only via the toggle in the controls menu, but a separate control should make this more convenient in the heat of battle and help you get the most out of your vessels.  More fuel dumpingFor aviation, you can also expect to see an expansion of the fuel dumping mechanic to more aircraft! This time covering vehicles like the Gripen, F-15, F-16, F/A-18, Eurofighter, Rafale, Su-27/30 Family and Tornado to name but a few.  F-16 AMRAAMSAfter reviewing your feedback on the Italian F-16A ADF armament, we will expand its arsenal to include AIM-120 AMRAAMs, which were used by these aircraft in Italian service. This will result in a BR increase for the platform, but will also bring it some new life where it can enjoy some more advanced and up to date weaponry.  You can expect to see an AIM-120 module and BR changes for the Italian F-16A ADF, US F-16A ADF and Chinese F-16A MLU. Thanks for all your feedback on these aircraft, we hope you enjoy the refreshed armament!  Nuclear CarriersWe can also report that for ground battles, we are working on a new wave of Nuclear Strike aircraft for the highest BR range in the game. From 11.3+ onwards you can expect to field the F-111F, Tornado IDS ASSTA and Su-24M as the new platforms to deliver that final big boom to the battlefield. These aircraft have more modern RWR and countermeasure systems, compared to the current top jets delivering nukes. This will provide a more comfortable delivery experience for those of you skilled enough to achieve the game’s highest killstreak reward! Radar UI improvementsWe’re also working on more convenient visuals and controls for aircraft radar systems. At the moment, pilots must use a large number of key combinations to fully utilize an aircraft’s radar, which can be a bit clunky in the heat of battle. To simplify this, we have taken out part of the radar control logic, similar to what we introduced previously for ground-based anti-aircraft systems.  The radar screen will become interactive and can be used with the cursor (with the “show cursor” button activated). Here you can select targets by clicking on them, double click to instantly lock onto the desired target, and hold down the mouse button to move the radar’s viewing area. In addition, we will add separate control elements around the radar screen, where you can activate all other radar functions (change the mode, scale, etc.) A separate button in the action panel will enable this function, displaying all additional elements around the radar screen when activated. By default, the assigned shortcuts will be displayed above each corresponding element, repeated activation of this feature will hide the tips, or remove the tips entirely for those who find them unnecessary. We hope that the new controls will allow beginners to master this complex system faster, and let experienced players utilize their radar to the max, and hopefully free up a few hotkeys. Above is a working prototype of the final interface. Some detailed Helicopter cockpitsWe’ve worked on some fully-detailed cockpits for the RAH-66, Mi-8 and Ka-29 and plan for them to come in the next major update. Here’s some work-in-progress screenshots directly from our aircraft model/artist design team (two without textures, one with textures).RAH-66Mi-8Ka-29 VehiclesAs with all major updates, we’ll have a range of vehicles coming to the game. As always, what we mention here is planned to be added, as long as no outlandish and unforeseen issues occur beforehand. For ground forces, we plan to add new SAM vehicles for the nations who did not receive them in the previous major update: Great Britain, USSR, Italy and France, meaning all nations will now have a new SAM. The Japanese ground forces tree is going to be reinforced with some tanks from Thailand, since they lack domestic options in several areas of the tree. Thailand will spruce up the tree with more variety and will add more options to some lineups.So what’s coming for Japan? We’re bringing in the Commando Stingray (also for the USA), M60A3 TTS, M163 and... we are plotting one more tank too. You’ll have to keep an eye out for this one! There’s of course other vehicles coming as well — aircraft that sting, tanks, helicopters and naval vessels, but we don’t want to spoil everything here! Keep an eye out on the trailer and dev blogs to see more of what’s coming. Other planned thingsNext Event VehiclesThe current aircraft event with the F-106A Six Shooter as the main reward has just started, and today we’re ready to give some hints about what’s planned to come next.In the next event, we’ll be going back to the high seas with a Naval event featuring a German ship. Once this one is done, we’ll be diving into the water (well, floating!) with an amphibious American tank.Be sure to check out our website for all information surrounding the next events in the coming months.Changes to the SP cost of additional aircraft spawns in Ground Realistic and Naval Arcade and Realistic BattlesIn the future (follow the news!) we’re planning some changes to how spawn points work for aircraft in Ground Realistic and Naval Arcade / Realistic Battles. How does it work currently? To give you a refresher: if you spawn the same class of aircraft twice, the SP cost for the second spawn increases (so if you spawn an AD-2 and then an AM-1, for example). But it does not increase if you spawn again in a different class of aircraft — which effectively means you can spawn a fighter, attacker/bomber aircraft one after the other at the default cost. How will it work instead? The spawn cost of the second and subsequent planes you spawn in Ground Realistic and Naval Realistic / Arcade Battles will be determined by the ordinance you used with the previously spawned aircraft, and won’t be impacted by aircraft class. As an example, if you spawn an aircraft with bombs, the cost to spawn another aircraft equipped with bombs increases, even if the class is not the same. There will be effectively two types of aircraft spawns in regards to SP, fighters (aircraft of any class equipped with air-to-air missiles or no additional weaponry at all) and aircraft equipped with “Strike weapons” (bombs, rockets, AGMs, torpedoes, mines, AP piercing belts). Two more specific examples include:
  • If you spawn a P-47 with bombs (strike weapons) for 600 SP and get shot down, the cost to spawn it again with a backup with no strike weapons will be at the default cost (540 SP).
  • If you take a fighter with one bomb (like a Spitfire), the next aircraft you spawn with strike weaponry will increase, and not for fighter aircraft with no strike weapons.
 Overall, this changes the SP cost of additional aircraft spawns from a class-based system to a weapon-based system, which is much more streamlined and works more effectively with the intentions of the mechanic. The actual class of an aircraft is almost arbitrary, when it’s the weaponry that actually has an impact. In addition to this being an overall fairer way to distribute spawn cost, this will also result in less strike-capable planes in ground battles, as now it will be more difficult to spawn these aircraft multiple times. Scouting through Scout UAVsIn Ground Battles right now, it’s not possible to scout enemy targets through the Scout UAV. However, many players still take advantage by switching to a Scout UAV, put a mark, return to their tank and try to scout targets using this mark. We want to make this method a normal and balanced game mechanic by making it part of the core gameplay, so we are making some changes to how it works. We will make it so that you can now scout enemy players directly from the Scout UAV. There will also be some changes to the cooldown — when you have a Scout UAV in the air, the cooldown after a successful scout is three times as big, and the spawn point reduction for aircraft will be decreased by two times as well. However, the rewards in RP, SL and mission points have not changed. With this change, players will be able to scout from the Scout UAV instead of needing to switch back to their tank after placing a mark in order to try and get a scout (however, this method will still be here for those who want to do it). At the same time, the scout cooldown when you have a Scout UAV in the air will be longer to balance it out, and the spawn point cost reduction of planes has decreased, but the rewards will remain the same. Clarification regarding 5th Gen aircraftFinally today, as we always receive a lot of questions on this topic, we wanted to share a few details regarding our plans for 5th gen aircraft. Here’s a message from War Thunder’s Game Director, Viacheslav Bulannikov:“We’re happy to see the attention the game is getting and the enthusiasm for modern aviation, and today we want to talk a bit more about our plans regarding 4++ and 5th generation aircraft specifically.The game already has the first iconic examples of 4+ and 4++ generation aircraft, but we plan to add a few more of these aircraft to different research trees before moving on to 5th generation aircraft. At the moment for example, not all nations have top fighters with the most modern electronically scanned array radars, and we would like to close this gap first. There are also several modern air warfare technologies that can enrich gameplay that have not yet been implemented in War Thunder.This process will take several major updates, and the first 5th generation aircraft will not appear in the game before the second half of next year. We hope this news will not upset fans of these aircraft too much, especially as there are a lot of interesting aircraft ahead.”That’s all for this one!Thanks for taking the time to read this post! It’s a lot to digest, but should have got you up to speed on what’s coming. Make sure to activate your free decals and check out the pack if you so desire, and see you in the next one!From your CM and Dev Team
Ground Vehicles
  • Lineups 1_1 to 6_1 (inclusive) in Ground Simulator Battles now require a suitable tank in the crew slots to play. This has fixed a bug that caused the game mode to not be counted as a tank one, leading to the Battle Rating values of aircraft in this mode to be from Air Simulator instead of Ground Simulator Battles. (Report).
 Locations and Missions
  • A bug that caused the wind turbines on some locations to become destructible has been fixed.
 Other
  • A bug that caused the game to crash when switching to the cockpit in an air streak aircraft in Ground Arcade Battles has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
The F-106A Delta Dart is a supersonic interceptor developed for the U.S. Air Force in the late 1950s as part of an effort to counter the growing threat of Soviet long-range bombers.F-106A “Six Shooter”: An Event Vehicle Jet fighter for the USA at Rank VIAt a glance:
  • Fastest single engined jet fighter!
  • 20 mm vulcan cannon
  • AIM-4 Falcon missiles
  • Radar
  • HMD
 Vehicle HistoryThe F-106 represents an evolution from Convair’s earlier F-102 Delta Dagger, featuring a refined delta-wing design, a more powerful Pratt & Whitney J75 engine, and the advanced Hughes MA-1 fire control system integrating automated interception guidance. Conceived at the height of the Cold War, the F-106 was optimized for high-speed, high-altitude interception missions, capable of speeds in excess of Mach 2. Designed with the emphasis on deterring massed bomber attacks, the F-106A could carry nuclear-tipped unguided AIR-2 Genie rockets and AIM-4 Falcon missiles. The Delta Dart entered service in 1959, quickly becoming the backbone of America’s continental air defense throughout the 1960s.In the 1970s, an upgrade package was developed for the F-106 based on experience gathered during the Vietnam War. Codenamed “Project Six Shooter”, the upgrade package featured the addition of a 20 mm M61 Vulcan cannon in place of the internal rocket bay door, improving close-range engagement capability. Furthermore, the modification introduced a new cockpit canopy with improved visibility.By the late 1970s, changing strategic priorities and the shift toward multi-role fighters led to the gradual retirement of the F-106A. Many were converted into target drones for missile testing in the 1980s and 1990s.Introducing the F-106A “Six Shooter”!The F-106A represents the American answer to Soviet long-range bombers, believed to be the greatest threat to the U.S. during the 1950s. Sleek, lightning fast and armed with both cannon and missile armament, the F-106A is obtainable in the Sky Guard aircraft event that started today. Let’s take a closer look behind this unique new aircraft!Developed at the height of the Cold War, the F-106 embodies the latest innovations in aeronautical technology of its time. Featuring a delta wing design and fitted with an extremely powerful Pratt & Whitney J75 afterburning turbojet engine, the F-106A can attain a top speed of Mach 2 at high altitudes while possessing favorable maneuverability during dogfights thanks to its delta wing design.Interesting: Though never used in combat, the F-106 set a speed record for single-engine jet aircraft in 1959, reaching top speeds in excess of 1,540 mph (~2,478 km/h)!Although originally designed to carry exclusively rockets and missiles to take down enemy bombers, some F-106As received their later service career an upgrade package named “Six Shooter”. The upgrade primarily focuses on upgunning the F-106 with an M61 Vulcan rotary cannon with 650 rounds of ammunition while also installing an improved cockpit canopy with better visibility for the pilot. Many will appreciate this upgrade, as the F-106A’s missile selection is narrowed down to later modifications of one of the first guided missiles produced for the USAF, namely the AIM-4. While available in both IR and SARH versions, the AIM-4 is not as capable as later guided missiles. This is mainly due to the missile being more easily outmaneuvered or distracted by countermeasures as well as missing a proximity fuse and thus requiring a direct hit on the target to score a frag.The F-106 Delta Dart with its rare “Six Shooter” variant can be obtained in the Sky Guard aircraft event that started today. To learn how to get this jet be sure to click on the link to our news article below!Click here to find out more details about the Sky Guard event:
Aircraft
  • F8F-1, F8F-1B, F8F-1B (France) — the separate launch of bombs and Tiny Tim rockets from the underwing pylons has been removed, as the maximum difference in load between the wings must not exceed 250 lbs. Source: AN 01-85FD-1 Pilot's Handbook for Navy Models F8F-1, page 49.
Naval Vessels
  • Dark Aggressor TD, MTB-422 — tricolor wavy camouflage has been added.
  • LCM(6) Zippo — tricolor spotted camouflage has been added.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Welcome to the 184th War Thunder Steam Screenshot Competition!

Thank you once again for your outstanding submissions last week, we love to see the creativity and attention to detail in your screenshots! This week, we're shifting the spotlight to teamwork. Whether it's a trio of tanks advancing through rubble, a tight fighter wing sweeping the skies, or a patrol group holding the line at sea, capture a group of vehicles working together! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 184th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen184. You have time until the 15th of August to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include at least two vehicles.
  • You must add the #WTscreen184 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 183rd edition – Skies of Grey!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3540572215
https://steamcommunity.com/sharedfiles/filedetails/?id=3540582937
https://steamcommunity.com/sharedfiles/filedetails/?id=3540243966

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3541414400
https://steamcommunity.com/sharedfiles/filedetails/?id=3542433163
https://steamcommunity.com/sharedfiles/filedetails/?id=3540231234

Each winner will get 300GE! Congratulations and see you next week!
Shozo Kawasaki was born on August 10th, 1837 in Kagoshima, the city that our recent Naval Event is dedicated to. He was a businessman who worked closely with the Japanese government to establish trade with the Nansei Islands. After being on two ships that were shipwrecked, Kawasaki decided to modernize Japanese ships. He asked for help from fellow countryman Masayoshi Matsukata, who was then the Minster of Finance, and opened a shipyard in 1878. In 1896, the Kawasaki Company was established, and Matsukata’s son (then the Prime Minster of Japan) became its first director. In the 20th century, the company expanded its product range to include trains, cars, motorcycles and aircraft. The Ki-96 is temporarily available for Golden Eagles at a 30% discount!The Ki-96 (rank III) temporarily returns and is available at a 30% discount for 1,120 Golden Eagles. When: From August 8th (11:00 GMT) until August 11th (11:00 GMT).Where: Japan > Aviation > Premium vehicles. About this aircraft
  • The Ki-96 is a heavy, twin-engine fighter developed by Kawasaki as an improvement on the popular Ki-45. It is an excellent interceptor, armed with one 37 mm and two 20 mm cannons. Thanks to its excellent performance, it’s also capable of giving other fighters hell in a flyby!


Hello decal enjoyers! We’re happy to be back with some historical markings for you to unlock, five new and five from previous events. Quite a few inscriptions this time around, the previous monthly events had fewer of these so we’ve added some more for a bit of variety. We hope you give each nation a try and add the decals you like to your collection!

The following decals will be available from August 8th (11:00 GMT) until September 8th (09:00 GMT).

All tasks can be completed using vehicles that are rank III or higher.








Mama CAS Inscription, USA
Sleipnir Inscription, Sweden


Finish in position 1-3 three times while using American aircraft
Defeat 40 players using Swedish Light Tanks





Mama CAS Inscription
The personal inscription of Thomas Harritt, 175th Wing, USAF. During the late 1980s, regulations regarding nose art began to ease in the US Air Force, giving pilots more freedom to create personal designs for their aircraft. The drive generally aimed to preserve the heritage of the Second World War, and instill a sense of inherited duty into new pilots by allowing them to emulate previous practices. The 175th Wing were the trendsetters with this revival, with Thomas and fellow pilot Jim Czachorowski responsible for most of the nose art, initially using tempera paint for the first designs as it was easier to remove in case of complaints. The pinups and markings they created drastically increased the spirits and pride of the pilots, helping to revitalize the practice into the 1990s. This stencil applied by Thomas was positioned on the nose of his A-10 Warthog at a slight angle, just in front of the cockpit.

Sleipnir Inscription
“Sleipnir” inscription, Jämtlands Fältjägarregemente I5 (Jämtland Field Fighter Regiment), Swedish Army. While written accounts of Sleipnir begin around the 13th century, the figure likely originated hundreds of years earlier in the Viking Age. In Norse mythology Sleipnir is the eight-legged horse of Odin, fastest and most powerful of all the horses — and something of a psychopomp figure, guiding souls through different realms. The regiment is known for their mythology-inspired inscriptions, often referencing gods and legends. Interestingly this marking was painted in negative space, a typography style rarely used in this medium, which, ironically, makes it stand out more. It was placed on the left side of the gun housing on one of the regiment’s CV9040A vehicles.









"Snail Bomber" Marking, 106 Gruppo BT, Italy
Meritorious Warrior I Inscription, China
Boatswain Specialist Emblem, USSR


Defeat 20 players using bombs while using Italian Aircraft
Defeat 60 Players using Chinese Ground Vehicles
Score 20000 points of Damage while using USSR Vessels





"Snail Bomber" Marking, 106 Gruppo BT
The marking of 106 Gruppo BT (106th Land-Based Bomber Group), Regia Aeronautica. A relatively obscure marking, it can be placed in southern Italy in 1940 on at least one aircraft. It depicts a snail dropping bombs from the clouds, complete with gunners inside the shell. Interestingly, the marking of the 107th Group is very similar — using a tortoise instead of a snail with the same general design. While the history of the marking is scarce, it may derive from both creatures being slow but well defended, making them fitting designs for bomber squadrons. Many Italian bombers of the era also utilized “tortoise shell” camouflage for their aircraft, which occurs naturally on both animals as well. The marking was positioned on the tail of a Z.1007, above the serial number, with the head of the snail pointing toward the rear of the plane.

Meritorious Warrior I Inscription
“Meritorious Warrior” (功臣號) inscription, PLA. In 1945 PLA forces captured a pair of Type 97 Chi-Ha Kai tanks, naming them 101 and 102. During repairs, tank 101 was sabotaged, and only tank 102 was made operational and evacuated. 102 would become the first ever tank of the PLA, and while details of its combat history are somewhat nebulous, it was regarded as a very effective asset for the army. By 1948 the army had acquired several additional tanks, but 102 remained the favorite, and received the affectionate nickname “Old Man Tank” (老头坦克) within the ranks. During one of its final battles where the tank played a vital role, this nickname was inverted into the current inscription, “Meritorious Warrior”, or more contextually, “Heroic Tank”. This inscription was placed on the hull sides of the tank after the fighting, and could be seen in various parades and press photos.

Boatswain Specialist Emblem
Boatswain specialist patch, Soviet Navy. During the mid-1950s, several patches were created for specialist roles within the naval forces. These ranged from very specific duties, such as electrical specialists for torpedo maintenance, to more general roles such as this one. Functionally, boatswain specialists were primarily responsible for seakeeping, ensuring the vessel was effectively maintained and safe to operate at sea. While still a very general design, this duty is reflected in the emblem, with the chain around the anchor imbuing a sense of security. The rims of the patches were upgraded to gold if the wearer had remained in service beyond their term, but by default were red and black. These emblems were generally limited to shoulder patches and navy ephemera and were gradually phased out during the 1980s.









4ème Escadrille GBA II/51 Emblem, France
7./ JG 400 Emblem, Germany


Destroy 30 ground or water targets while using French Aircraft
Defeat 50 Players using German Fighters





4ème Escadrille GBA II/51 Emblem
The emblem of 4ème Groupe de Bombardement d'Assaut II/51 (4th Squadron of the 2nd Group of the 51st Attack-Bomber Wing), French Air Force. The majority of emblems used by French squadrons during the Second World War were inherited from markings created in the 1910s, 1920s and 1930s. The winged tortoise emblem appears in several of these with slight variations. It can be seen in the badges of SAL 203, 39ème RAO, and BR.55, just to name a few. GBA II/51 was formed on December 15th, 1939, and operated for only several months until April 15th, 1940, when the group was disbanded. The squadron primarily flew Bréguet 693 attack aircraft, where the winged tortoise could occasionally be seen on the vertical stabilizer, with the tortoise facing toward the front of the plane. Its placement on aircraft was relatively rare however, and was much more commonly seen as a badge.

7./ JG 400 Emblem
An emblem of 7th Group, Jagdgeschwader (Fighter Wing) 400, Luftwaffe. The emblem depicts Baron Munchausen riding a bottle rocket — the fictional character was known for telling outlandish and contrived stories which often placed him in fantastical situations, making him a fitting motif for a squadron equipped with rocket aircraft. The marking itself remains a bit of a mystery however, Komet emblems were rarely photographed, and no available wartime photos appear to exist of this emblem. It was first seen in 1965 when Britain donated a Komet they had captured back to Germany, to be displayed in the Deutsches Museum in München. When the aircraft was refurbished and repainted, this emblem was chosen to represent 7th group. It is more likely that the replication was indeed made from original sources rather than invented, though this is difficult to confirm. Like all Komet emblems it was positioned in front of the cockpit, just before the nose cone.










"ABIR" Emblem, Israel
“3rd Anti-Aircraft Company, 7th Anti-Aircraft Regiment Emblem, Japan
9th Armoured Division Emblem, Britain


Play 20 battles while using Israeli Ground Vehicles with a minimum of 60% Battle Activity
Destroy 20 Aircraft using Japanese Ground Vehicles
Earn 15000 score using British Ground Vehicles




"ABIR" Emblem
“ABIR” (KNIGHT) emblem, IDF. Personal markings on Israeli tanks are comparatively rare, with many examples required to be subtle or removed entirely before combat unless they were official company markings. This marking reads "knight" in Hebrew. Most inscriptions generally used similar power words in the same blocky style, such as “strike”, “sword”, “lightning” and so on. Above the text is the recognizable cannon of the early Merkava models. The marking was placed on the rear crew access door of a Merkava Mk.2 sometime during the 1980s.

3rd Anti-Aircraft Company, 7th Anti-Aircraft Regiment Emblem
The emblem of the 3rd Anti-Aircraft Company, 7th Anti-Aircraft Regiment, 7th Armored Division, JGSDF. While the division was formed in late 1955 as the 7th Mixed Division, the 7th Anti-Aircraft Regiment was formed later on March 25th, 1981. The 3rd company is based at the Higashi Chitose Garrison in Hokkaido, and is equipped with eight Type 87 SPAA vehicles and several Type 73 APCs. The scorpion was chosen as the emblem of the company due to its stealthy and lethal nature, waiting in concealment on the ground, ready to strike an unsuspecting target with a single accurate strike. An additional parallel is the visual similarity between the raised stinger of a scorpion and the curved tracking radar of the Type 87 when extended. The marking was positioned on both sides of the turret, on the extended lower blocks just in front of the smoke grenade array.

9th Armoured Division Emblem
The emblem of the 9th Armoured Division, British Army. While the marking is best known for representing the 9th Armoured Division, it originates from a British polo team from the 1930s, the “Giant Pandas”, where the marking was displayed prominently on the team’s shirts. Several members of the team later went on to lead the 1st Motor Machine Gun Brigade after the outbreak of the Second World War, where they chose the emblem of their polo team for the insignia of the brigade. The 9th Armoured Division was created on December 1st, 1940. Its appointed commander, Montagu Brocas Burrows, had previously commanded the 1st MMG and adopted the emblem for the new division. The 9th Armoured disbanded on July 31st, 1944, never seeing active service as a complete division — which incidentally created an interesting link with the marking, as the panda is a docile bear. The emblem could be found on most tanks of the core division, placed in the corner of the lower front and rear plates.




Monthly markings can be found in a special tab at the bottom of the customization menu, (Monthly Decals) after a month, they’ll be moved to their corresponding category.

You can check the exact terms and track the progress of completing tasks for these decals by going to your Player Profile > Decals > Monthly Decals. From here, click the “Track progress” button on each decal to track from the hangar.



All of the emblems will come with a detailed description. This will generally consist of the history of the marking, its design, which vehicles used it, and where it was often placed on vehicles historically if applicable (some emblems are taken from badges, which weren’t always applied). This way you can more easily recreate the original positioning if you’d like.

We hope you like the selection August has to offer! Enjoy adding them to your collection, and we’ll see you in September!
Aircraft
  • A bug that caused the first weapon change using a hotkey to display a “Weapon selector enabled” line instead of changing weapons has been fixed.
  • A bug that caused the pinned Visual weapon selector to not reflect the ammo count decreasing after a shot has been fixed.
  • A bug that caused the weapon selection menu to close along with the multi-function menu when pressing “Esc” has been fixed.
  • A bug that caused the number of equipped weapon pods to not match the number of pods in the Visual weapon selector has been fixed.
Naval Vessels
  • A bug that caused the reload time to increase while extinguishing a fire has been fixed.
Graphics
  • Horizon and mountain peak rendering has been improved on minimum and low graphics settings.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


One of the best fruits you can eat on a hot summer August day is a big, cold, juicy, sweet watermelon. It’s full of flavor! In War Thunder, the Explosive Watermelon is filled with rewards and you can buy it for Silver Lions!

The “Explosive Watermelon” can be purchased from the in-game Item Shop for Silver Lions from August 7th (11:00 GMT) until September 3rd (11:00 GMT).

It doesn’t require a key and can only be purchased by players who have bought at least one researchable vehicle at Rank II or higher on their account.


What’s in the Explosive Watermelon?
The “Explosive Watermelon” contains vehicles and camouflages, decals and decorations, player icons from previous summer events and events from the new cycle from June to August inclusive, as well as useful consumable items: boosters, universal backups, wagers and orders. Some items from past events are appearing as coupons for the first time, and you’ll be able to trade them on the Market!

The Explosive Watermelon costs 60,000 Silver Lions.



Explosive Watermelon

On September 3rd (11:00 GMT), all Explosive Watermelons will disappear from your inventory, so be sure to open them before then!





“Colored flame” decal
"Waffenhalter" decoration
“Wyvern” decal





"MotoLady" profile icon
"Flying Dustbin" decoration
"Jalil Zandi" profile icon







All items are immediately credited to your account, but there’s a chance of receiving some of them in the form of a coupon, unless otherwise stated.

Full list of items in the Explosive Watermelon (open spoiler)

Vehicles (will be immediately activated on the account or in the form of coupons):

  • F-14A IRIAF
  • Alcione
  • Churchill AVRE Petard
  • Pz.Sp.Wg.P204(f) KwK (immediately activated on the account only)
  • CT-CV 105HP
  • Su-25BM
  • HMS Renown
  • Zrinyi I (immediately activated on the account only)
  • F4D-1
  • Leopard 2AV
  • IJN Haruna
  • Buccaneer S.1
  • VL Myrsky II (immediately activated on the account only)
  • BMD-4
  • Ka-Chi (immediately activated on the account only)
  • RN Aviere (immediately activated on the account only)
  • Bussard
  • F11F-1
  • Ar 196 A-3 (immediately activated on the account only)
  • C2A1
  • Ikv 73 (immediately activated on the account only)
  • Maxim Gorky
  • Freccia P-493 (immediately activated on the account only)
  • BT-7A (F-32)
  • HMS Spey
  • Bf 110 C-6
  • AUBL/74 HVG
  • IJN Yuudachi
  • P-59A
  • FJ-4B VMF-232
  • Martlet Mk IV (Britain)
  • Sd.Kfz.234/3
  • IS-7 *
  • Т-34E
  • P-43A-1
  • Ki-94-II
  • Sd.Kfz.234/4
  • Phòng không T-34 (USSR) (immediately activated on the account only)
  • F7F-3
  • Fw 189 A-1
  • KV-220
  • Grant I
  • P-63A-10 (USSR) (immediately activated on the account only)
  • KV-IB (Germany)

* — the chances of receiving IS-7 are far lower than the other vehicles and are around 0,001%

All vehicles will be immediately credited to the account but there is a chance to get it in form of a coupon unless otherwise specified.
Camouflages (coupons only):

  • F-14A IRIAF: Experimental camouflage (first time as a coupon)
  • CT-CV 105HP: Demonstration camouflage
  • Su-25BM: Digital camouflage
  • HMS Renown: Tricolor geometric camouflage
  • F4D-1: "Blue Nemesis" camouflage
  • Leopard 2AV: Bundeswehr сamouflage
  • IJN Haruna: Deforming camouflage
  • Buccaneer S.1: "736 NAS" camouflage
  • BMD-4: Deforming tricolor desert camouflage
  • Bussard: Deforming camouflage
  • F11F-1: "Blue Angels" camouflage
  • C2A1: Royal Canadian Regiment camouflage
  • Maxim Gorky: Deforming camouflage
  • BT-7A (F-32): Bicolor summer camouflage
  • HMS Spey: Deforming camouflage
  • Bf 110 C-6: Bicolor camouflage
  • AUBL/74 HVG: Tricolor summer camouflage
  • IJN Yuudachi: Deforming bicolor camouflage
  • P-59A: Standard olive-green camouflage
  • FJ-4B VMF-232: VU-7 camouflage
  • Martlet Mk IV (Britain): Nonstandard bicolor camouflage
  • Sd.Kfz.234/3: Tricolor summer camouflage (spots)
  • IS-7: Tricolor summer camouflage
  • T-34E: Bicolor summer camouflage
  • P-43A-1: Unpainted camouflage
  • Ki-94-II: Spotted camouflage
  • Sd.Kfz.234/4: Tricolor camouflage
  • F7F-3: Testing Ground 113
  • Fw 189 A-1: Testing Ground 113
  • KV-220: Testing Ground 113
  • Grant I: Testing Ground 113

Decorations (both immediately activated on the account and available as coupons):

  • "Flying Dustbin" (first time as a coupon)
  • BMX
  • Jet ski
  • Sailing catamaran
  • Hornet’s nest
  • BSA Bicycle
  • Container "Waffenhalter"
  • M4 Sherman
  • Willys MB
  • Assault rifle shortened (USSR)
  • M1A1 Carbine
  • Light machine gun (USA)
  • Light machine gun (USSR)
  • Light machine gun (Germany)
  • Light machine gun (China)
  • Assault body armor (Russia)
  • Force recon vest (USA)
  • Ammunition of the Soviet Army, 1941
  • Wehrmacht ammunition (Germany)
  • SVT-40
  • M1 Carbine
  • Lee-Enfield No.4 Mk1
  • Gewehr 41 (Walther)
  • Arisaka Type 44
  • PPS
  • MP-40
  • STEN
  • M1928A1 "Thompson"

Decals (both immediately activated on the account and available as coupons):

  • Emblem of the V Corps (immediately activated on the account only)
  • Emblem of the 1st Special Service Brigade (immediately activated on the account only)
  • "Alcione" decal (immediately activated on the account only)
  • "F 544" decal (immediately activated on the account only)
  • Emblem of the Islamic Republic of Iran Air Force (immediately activated on the account only)
  • Emblem of the Imperial Iranian Air Force (immediately activated on the account only)
  • "BMX Racing" decal
  • "Paragliding" decal
  • "Surfing" decal
  • "Windsurfing" decal
  • "Wingsuiting" decal
  • Diving Mode On decal
  • Explore More decal
  • Falling Coconuts decal
  • Good Catch decal
  • Trees Don't Move decal
  • Emblem of the Air Force Airborne Corps, PLA
  • Emblem of the 11th Parachute Brigade, France
  • Emblem of the Rapid Forces Division, Germany
  • Emblem of the "Folgore" Parachute Brigade, Italy
  • Emblem of the 1st Airborne Brigade, Japan
  • Emblem of the 323rd Parachute Ranger Squadron, Sweden
  • Emblem of the Royal Marines
  • Emblem of the Russian Marine Corps
  • Basilisk
  • Cerberus
  • Chimera
  • Echidna
  • Harpy
  • Hippocampus
  • Lernaean Hydra
  • Minotaur
  • Sphinx
  • Wyvern
  • Flames
  • Fiery explosion
  • Frosty flames
  • Fiery ball
  • Flaming exhaust
  • Fiery pattern
  • Flaming sparks
  • Colored flame
  • Emblem of the air forces, Germany
  • Emblem of the air forces, Japan
  • Emblem of the air forces, Britain
  • Emblem of the air forces, USA
  • Emblem of the air forces, USSR
  • Emblem of the armored forces, France
  • Emblem of the armored forces, Germany
  • Emblem of the armored forces, Italy
  • Emblem of the armored forces, Japan
  • Emblem of the Royal tank regiments
  • The emblem of the armored forces, U.S.
  • Emblem of the armored forces, Russia
  • The Symbol of Japan
  • The Symbol of USA
  • The Symbol of USSR
  • The Symbol of Britain
  • The Symbol of Germany
  • The Symbol of Italy
  • Pin-up Japan
  • Pin-up Britain
  • Pin-up USA
  • Pin-up USSR
  • Pin-up Germany

Profile icons (will be immediately activated on an account):

  • Jalil Zandi (first time as a coupon)
  • MotoLady
  • Girl scout

Maritime flags (immediately activated on the account only):

  • Italian Naval Jack

Silver Lions

  • 10,000 - 1,000,000

Expendable item

  • Battle trophy (Research points booster)
  • Battle trophy (Silver lions booster)
  • Universal backup
  • Universal backup x2
  • Universal backup x3
  • Random wager
  • Random order



The F-106 supersonic interceptor entered service with the U.S. Air Force in 1959. This aircraft did not take part in combat operations in Vietnam, but the possibility of using it as air cover was considered. In view of this, in 1972 the fighter was modernized under the Six Shooter program, where it was equipped with an internal cannon, an optical sight and a transparent canopy. Closer to the 1980s, the U.S. Air Force switched to more modern fighters, causing the F-106s to be transferred to the National Guard, serving until 1988.

From August 13th (11:00 GMT) until August 27th (11:00 GMT), earn mission points in Air Battles, unlock stages and receive rewards!



F-106A “Six Shooter” — An Event Vehicle Jet Fighter for the USA at Rank VI
The F-106A “Six Shooter” comes to the game in its modernized 1970s variant. It features a great top speed and maneuverability, a Helmet-Mounted targeting system and a built-in six-barrel 20 mm M61A1 Vulcan cannon with 650 rounds of ammunition. It can also carry four AIM-4F/G Super Falcon air-to-air missiles and two external fuel tanks.




“Emblem of the 112th Fighter Squadron” decal
“Emblem of the 159th Fighter Squadron” decal
“Emblem of the California Air National Guard” decoration




“City of Jacksonville” anniversary camouflage

Among the rewards in the event is also this chest. When opened, there is a chance to receive one of the following items:

  • 50,000 - 100,000 Silver Lions
  • Silver Lion and Research Point boosters
  • Random Wagers and Orders
  • Universal Backups (1 - 3)
  • A random camouflage for a vehicle you own
  • 1 day of Premium Account


How to get all rewards
Each stage is unlocked for 35,000 mission points and brings a new reward.

Please note: Once the stage is unlocked, you will need to claim your reward manually. To do this, click on your profile, select the Sky Guard category, and click Claim Prize.


You’re able to earn mission points in Air Battles at Rank III or above in Arcade, Realistic and Simulator Battles. The number of mission points to complete a stage depends on the game mode and the maximum Rank of the vehicle that you use in battle. There’s a multiplier for earning mission points, which is shown in the task description in-game.

You can also earn mission points by using event vehicles that are Rank I and II. Event vehicles that can be used have the name of the event that they were obtainable in on their stat card.

Stages change every two days at 11:00 GMT: August 15th, 17th, 19th, 21st, 23rd and 25th.


Rewards are given when you complete a specific number of stages

  • For 1 Stage: trophy with a random reward
  • For 2 Stages: one of the decal rewards
  • For 3 Stages: “Explosive Watermelon” Silver Chest
  • For 4 Stages: one of the decal rewards
  • For 5 Stages: “Emblem of the California Air National Guard” decal
  • For 6 Stages: unique camouflage for the F-106A “Six Shooter”
  • For 7 Stages: non-tradable coupon for the F-106A “Six Shooter”


Discounts on purchasing stages using Golden Eagles
Incomplete stages can be purchased for Golden Eagles, but if you’re significantly close to completing a stage, its price will now be significantly reduced.

Let’s say you have earned 85% of the required mission points to complete a stage, then the price of purchasing this stage will be halved. If you’re near the finish line for a stage and are at 95% progress, then the price will be reduced by five times. For example, if you’ve earned 30,000 mission points, then the price for unlocking this stage will be 499 Golden Eagles. If you’ve earned 33,500 mission points, then you’ll only need to pay 199 Golden Eagles. Remember to keep this in mind if you cannot complete a stage on time!

The Upgrade for a coupon
When you complete 7 stages, you’ll receive a non-tradable coupon for the F-106A “Six Shooter” where using it will immediately activate the vehicle onto your account. If you don’t want the vehicle and would like to sell the coupon on the Market, you’ll need the “Upgrade for coupon” item.

The “Upgrade for coupon” item can be earned in parallel with the stages throughout the event from August 13th (11:00 GMT ) until August 25th (11:00 GMT) for 600,000 mission points


After receiving the “Upgrade for coupon” item, you can convert a non-tradable coupon for the vehicle into a tradable one and sell it on the Market. The tradable coupon can be sold after 6 days from the moment it’s created.

The “Upgrade for coupon” item is valid until August 29th (11:00 GMT). Until this time, you can use it or exchange it for War Bonds. Afterwards, it’ll disappear from your inventory.

To make a tradable coupon, select the “Coupon F-106A “Six Shooter” (USA)” in your inventory and click the “Modify” button.


You can track the progress of completing stages and receiving the “Upgrade for coupon” by clicking on your Nickname > Achievements > Sky Guard. If you don’t manage to complete a stage on time or would like to purchase a stage, until August 29th from the Achievements window, you can purchase each stage with Golden Eagles which will give you the corresponding rewards.

Today, we’ve rounded up and will be going over some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.

Feel free to leave your feedback on this update here

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

Turret position in the hit analysis
The hit camera displays two key elements: the target status and the projectile hitting it in the same time scale, while in reality the rotation of the turret is a thousand times slower than the projectile penetrating the barrier. The hit camera consists of two key elements: the vehicle that was shot at and the animation of that shot. In this camera, the vehicle is stationary or moving slowly, and the projectile is flying at high speed, and we’re trying to show these elements in one unit of time. Because of this, when shooting at a vehicle that was actively rotating its turret, players could see strange situations in the hit camera, similar to the projectile being reflected by the turret rotation. In reality, the projectile had time to interact with the turret armor before it turned and most likely hit one of the armor elements at a large angle, which is why there was no penetration. This is just one of the reasons for strange animations.

To avoid these types of cases, we’ve changed the animation logic. Now during the hit animation, your target is displayed static, preserving the real position of the turret and hull at the moment of impact. This will allow the interaction of the projectile and the target to be correctly displayed. The downside of this solution is the sudden movement of the vehicle’s turret to animate multiple hits (for example, from autocannons). In this case, the turret may move jerkily between the moments of impact. However, the advantages of this solution, in our opinion, outweigh the disadvantages.

Aircraft damage model fix
After analyzing several reports and complaints, we have improved the logic of aircraft destruction when hit by aircraft and anti-aircraft missiles.

Previously, there were rare situations when a direct hit by missiles with sufficiently powerful warheads on certain parts of the fuselage that were not part of the wing could cause serious damage to the aircraft — loss of control, radar, engines — but this might not have been enough to count as an instant kill. Your target could lose combat capability but be finished off by another player, or even make a forced landing. We have added additional logic that will cause the destruction of the aircraft’s airframe (detachment of one or both wing consoles) when missiles with sufficiently powerful warheads directly hit the fuselage. For weaker missiles, such as those launched from MANPADS, a direct hit will also trigger an additional destruction check, but the chance of wing consoles breaking off will not be 100%.

It should be noted that the new logic does not change the existing rules of destruction in any way, but only supplements them.

Improvements to the Visual weapon selector
We’re continuing to improve the Visual weapon selector. You don’t need to activate it in every battle now, as if you’ve pinned it, the game will remember your choice and it will be pinned and active in subsequent battles.

We’ve also improved the display of the weapon you have currently selected, it is now highlighted with a frame.

Disappearing decorations
We’ve fixed a bug where in some rare cases, decorations would disappear or change their position on vehicles. Sometimes this happened after a battle, and sometimes when changing camouflage. Many players noticed this problem, thank you for your reports!

That’s not allCheck out the full list of fixes and improvements in the update notes below! Here’s some: when controlling Mirage aircraft, the third person camera has been moved away to make it easier to perform turns, the dakimakura pillow textures have been improved, and drowning in a launcher while using a Multi-Vehicle SAM vehicle no longer stops control of the radar vehicle.

Recent updates:
Update 2.47.0.89
Update 2.47.0.77

Today's Update 2.47.0.91:
Aircraft

  • The critical damage parameters for aircraft when they are directly hit by missiles of various calibers has been changed. Now missiles with a large amount of explosives will more often destroy aircraft when directly hit. At the same time, when hit by weaker missiles such as the FIM-92 Stinger, the chance of critical damage leading to wing destruction has been reduced.
  • A bug where selecting a weapon using the Visual weapon selector while it was pinned, and then pressing the seeker activation button would cause the weapon selector to switch to the weapon that you previously selected with the mouse cursor has been fixed. (Report).
  • You no longer need to re-pin the Visual weapon selector at the start of a battle. If you previously pinned the Visual weapon selector, it will still be pinned in subsequent battles.
  • The display of selected weapons in the Visual weapon selector has been improved. They are now highlighted with a frame.
  • Mirage 3 (all variants), Mirage 5 (all variants), Mirage 2000 (all variants), Mirage 4000 — for ease of maneuvering, the camera has been moved further back while in third-person view.
  • F.222.2 — the amount of ammo for the top turret has been increased from 720 rounds to 1000 rounds. The amount of ammo for the bottom turret has been decreased from 720 to 500.
  • Source: Notice Technique de L'avion Farman Types 221 et 222
  • Su-17 (all variants), Su-22 (all variants) — the maximum permissible speed of landing gear extension has been increased to 550 km/h and flap extension to 600 km/h.
  • Harrier (all variants), AV-8 (all variants) — available angles of attack and overload have been increased. Maneuverability and takeoff and landing characteristics at low speeds have been improved. (Report).
  • Spitfire (all variants with Merlin engines) — the maximum flap speed increased to 160 mph (~260 km/h).
  • Lancaster B Mk I, Lancaster B Mk III — overheating and insufficient engine cooling after prolonged operation in takeoff mode has been fixed. (Report).
  • F-14A, F-111 (all variants) — engine throttle response and response time to changes in engine control axis have been clarified. (Report).
  • Rafale C F3 — maximum overload adjusted to 9 x 1.5 G with full fuel load. (Report).
  • Mosquito FB.Mk.26 (China) — a bug where engine fires could be extinguished using a fire extinguisher without researching the EFS modification has been fixed. (Report).
  • AIM-7F, AIM-7M — explosive type has been changed from PBXN-3 to PBXN-4. (Report).
  • Sea Harrier FA 2 — Ferranti Blue Vixen radar: removed restrictions on stabilization of the radar’s viewing area by roll angle.
  • JAS39 (all variants) — the PS-05 radar has had its radar viewing area stabilization limitations removed based on roll angle.

Ground Vehicles

  • Begleitpanzer 57 — the tracer in the Semi-armor-piercing shell has been removed. (Report).
  • ZSU-23-4V, SANTAL, AMX-30 S DCA — the “Friend or Foe” filter has been removed from the radar screen, since this equipment does not have these recognition systems. (Report, Report).
  • The accuracy (reduced dispersion) of some ground vehicle guns has been adjusted with calibers and types of the following: 25 mm SA35 L/72, 28/20 mm s.Pz.B.41, 37 mm kan m/38, 37 mm KwK34(t), 37 mm KwK36, 37 mm KwK38(t), 37 mm M3, 37 mm M5, 37 mm M6, 37 mm PaK L/45, 37 mm Psv.K/36, 37 mm SA18 L/21, 37 mm SA38 L/33, 37 mm Type 1, 37 mm Type 100, 37 mm Type 94, 37 mm Vickers-Terni 37/40 mod.18, 40 mm 37/42M, 40 mm MAVAG 41.M 40/51, 40 mm QF 2-pounder, 45 mm 20-K, 45 mm KwK37(r), 4,7 cm PaK(t) L/43,4 (Sfl.), 47 mm 47/32 mod.35, 47 mm 47/40 mod.38, 47 mm Ordnance QF 3-pounder, 47 mm SA34 L/30, 47 mm SA35 L/32, 47 mm SA37, 47 mm Type 1, 50 mm KwK L/42, 50 mm KwK.39/1, 50 mm KwK39, 57 mm 6pdr OQF Hotchkiss Mk.I, 57 mm 6pdr OQF Mk.III, 57 mm 6pdr OQF Mk.V, 57 mm Ch-51M, 57 mm M1, 57 mm Maxim-Nordenfelt, 57 mm S-68, 57 mm Type 90, 57 mm Type 97, 57 mm WA318, 57 mm ZIS-4, 70 mm Type 94, 75 mm 75/18 mod.34, 75 mm 75/32 mod.37, 75 mm Ansaldo 75 L/34, 75 mm APX, 75 mm APX Canon de 75 mm modèle 1897, 75 mm SA35 L/17, 90 mm 90/53 mod.41, 100 mm Cannone da 100/17 Mod.1914, 105 mme Ansaldo da 105/25 and 105 mm Mavag 40/43M.

Naval Vessels

  • Schütze, Bernau — the unnecessary “Improved rangefinder” modification has been removed due to the lack of non-automatic cannons on these boats. Research points and currency for unlocking this modification have been returned to the account.
  • IJN Matsu — the main caliber gun traverse speed has been increased. (Report).

Interface

  • A bug where it was impossible to select a vehicle in the “Favorite vehicle” section in the Player Card when using a gamepad has been fixed.
  • Detailed descriptions of camouflage types have been added to the camouflage cards, providing more details about the characteristics of fictional, semi-historical and historical camouflage patterns.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Each month, we share with you some details on our progress in fighting unfair play. The BattlEye anti-cheat helps us find violations, and your reports are a great asset as well! You can learn more about the anti-cheat and how you can report players who violate rules on our Wiki.Banned accountsSince our last fair play, we’ve banned 3647 accounts that were found to have violated the rules. Specifically 3.2.3 of the EULA namely in the automation of gameplay (using bots) and cheat software. For complete transparency, we’re publishing the full list of these banned players. This list will be available for two weeks after the publication of this article.
Additionally, 319 accounts have been banned for a week or longer for intentional teamkilling, ramming and griefing.
RecommendationsWe recommend that you set a strong password for your account and enable two-step authentication in your profile security settings. We have the following 2FA options available: email, SMS, TOTP (Gaijin Pass/Google Authenticator), and Telegram bot, which we suggest trying if SMS 2FA messages are not reaching you.

We’d also suggest that you turn on 2FA for the email that is linked to your Gaijin account for additional security, as this will protect your account from fraudsters. And remember, don’t use prohibited client modifications and never share your account information with anyone.

The War Thunder Team


The WTCS Trophy II is now complete, with camouflages created by authors on WT Live! This new release of 35 camouflages includes: 18 aircraft, 16 ground vehicles and 1 ship. This trophy continues to showcase a wide variety of vehicles from different battle ratings.



Aircraft Camouflages






  • F-117 - ‘Shining Ace’
  • Saab J35XS - ‘Embers of Surtr’
  • G.55 serie 1 - ‘Maremmano Rosso’
  • F/A18C Late - ‘Peerless Emerald’
  • I-225 -‘Cubist Avant Guard’
  • MiG-17 - ‘Steam Pathfinder’
  • Mi-28NM - ‘Constructive Diplomacy’
  • J-8B ‘ Heavenly Fire’
  • F-16AM - ‘Black Widow’


  • Ki-84 ko - ‘Thunder Master’
  • RAH-66 - ‘Ghost Shark’
  • F-4S Phantom II - ‘Blue Sky’
  • F-16A OCU - ‘Digital Demo’
  • F-18C (Sweden) - ‘WTCS Camouflage’
  • Jas39C - ‘Cobalt’
  • J-11B - ‘Sulfur’
  • F-15I Ra’am - ‘Carbon’
  • Rafale C F3 - ‘Fractured’








Ground Vehicles






  • Type 16 (FPS) - ‘Mecha Warrior ‘
  • Leclerc AZUR - ‘Azure Spectrum’
  • XM800T - ‘Silly Little Machine’
  • Type 90 - ‘Raiju’
  • PUMA - ‘Jasta 18’
  • OTOMATIC - ‘Ultraviolet’
  • ADATS - ‘Arcade Dweller’
  • Comet I - ‘Shooting Star’


  • Merkava Mk.4B - ‘Acid Viper’
  • T-90A - ‘Bear Ninety’
  • Bhishma TWMP - ‘Hathi’
  • Merkava Mk.4 LIC - ‘Night Owl’
  • Centauro I 120 - ‘Omega’
  • HSTVL - ‘Ghost Viper’
  • ZTZ-99A - ‘Steel Torrent’
  • Type 10 - ‘WTCS Camouflage’








Naval Camouflages




  • Scharnhorst - ‘Planetarium’



Like the previous Esports Trophy, the new trophy can be obtained by simply playing regular War Thunder battles. In the future, it will also be possible to obtain by participating in Esports events in War Thunder tournaments with an increased chance! PlayStation and Xbox players can purchase the trophy in the Item Shop for Golden Eagles.

Read more on our Wiki.

To open it, you’ll need to purchase a key on the Market (income is shared with the authors of the camouflages.) You can either activate the coupon on your account, or trade it on the Market to get Gaijin Coins (GJN). A trophy can also be sold!

Read more about the Market and Gaijin Coins on our Wiki.
Aircraft
  • SU-25SM3 — a bug where the TV sight showed an incorrect value on the azimuth scale has been fixed.
Ground Vehicles
  • The logic for saving the turret position at the moment of each hit has been improved in the hit analysis (previously its position could become desynchronized).
  • A bug where in some cases, when controlling a Multi-Vehicle SAM, it was possible to place a drone reconnaissance mark has been fixed. (Report).
  • A bug where control did not switch to the radar vehicle after drowning in a launcher vehicle while in a test-drive using a Multi-Vehicle SAM has been fixed. (Report).
  • Object 279 — a bug that caused the tracks to sink into the ground when at an extreme angle and while moving has been fixed. (Report).
  • SPYDER — a bug where one of the launch containers that holds the missile was not displayed in the hangar has been fixed.
Other
  • The textures of the dakimakura pillows have been changed. They now look more authentic and fit the pillows you want to hug.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


The English Electric Lightning jet fighter first flew on August 4th, 1954 and entered service in 1960. In that same year, English Electric merged with other companies to form the British Aircraft Corporation, with the aircraft becoming the BAC Lightning. It was designed to intercept Soviet strategic bombers and served until the late 1980s.

The Lightning F.53 is temporarily available at a 30% discount for Golden Eagles!
The Lightning F.53 (rank VI) is temporarily available at a 30% discount for 6,363 Golden Eagles.



When: From August 4th (11:00) until August 7th (11:00 GMT).
Where: Great Britain > Aviation > Premium vehicles.

About this aircraft:

  • The Lightning F.53 is a ground strike variant of the Lightning, created for export to Kuwait and Saudi Arabia. It received more hardpoints for bombs and rockets, giving it the ability to carry a plethora of ordnance at once. The Lightning F.53 also features two 30 mm cannons and air-to-air missiles, plus a very high max speed!


Welcome to the 183rd War Thunder Steam Screenshot Competition!

As always, we appreciate the phenomenal screenshots you shared last week! For this round, the focus is on overcast skies and inclement weather. Whether you’re slicing through fog in a fighter or rolling across a rain-soaked battlefield, let the skies set the tone for your perfect shot. The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 183rd edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen183. You have time until the 8th of August to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot cannot have sunny weather.
  • You must add the #WTscreen183 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 182nd edition – Through the Ruins!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3535234038
https://steamcommunity.com/sharedfiles/filedetails/?id=3535198103
https://steamcommunity.com/sharedfiles/filedetails/?id=3535451429

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3535699080
https://steamcommunity.com/sharedfiles/filedetails/?id=3535918499
https://steamcommunity.com/sharedfiles/filedetails/?id=3536540764

Each winner will get 300GE! Congratulations and see you next week!


The history of the People’s Liberation Army of China dates back to August 1st, 1927. Today, the PLA is the largest army in the world with 2 million service personnel and some of the most high-tech equipment. The army has the ZTZ99A tank, DF-17 hypersonic missile systems and modern drones.

40% Discount on Chinese vehicles!

When: From August 1st (11:00 GMT) until August 4th (11:00 GMT).
Where: China > Army > Premium vehicles.


The following are available at a 40% discount:

  • Type 69-IIa* (rank V) for 5028 Golden Eagles
  • ZTZ96A (P) (rank VII) for 5562 Golden Eagles
  • WMA301 (rank VI) for 5238 Golden Eagles
  • ZTZ59A (rank V) for 4920 Golden Eagles

*the Type 69-IIa tank will only be available for purchase for Golden Eagles during this promotion.



Get the “Gutian Congress” decal!
Get this decal for PLA Day!


“Gutian Congress” decal

When: From August 1st (11:00 GMT) until August 4th (11:00 GMT).

Task: Earn 3000 mission points in battles where you have used Chinese vehicles at rank III or higher to receive the “Gutian Congress” decal.

Please note: After finishing the task, you need to collect the reward manually.

Additional details:

  • You can complete the task in random battles, except for mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → PLA Day.
  • You can find the decal in the “Holidays” tab in the customization menu.
Switzerland approved the creation of its air force on July 31st, 1914, three days after the start of the First World war. The country maintained neutrality in both World Wars and the Cold War, but still continued to upgrade its air force with increasingly capable and modern aircraft. Currently, the F/A-18 Hornet and Northrop F-5 Tiger are in service with the Swiss Air Force and the purchase of 36 F-35A aircraft manufactured by Lockheed Martin has already been announced. The FFA P-16 is temporarily available for Golden Eagles with a 30% discount!The FFA P-16 (rank VI) is available at a 30% discount for 6363 Golden Eagles!

When: From July 31st (11:00 GMT) until August 4th (11:00 GMT).
Where: Germany > Aviation > Premium vehicles.
About this aircraft
  • The P-16 is a subsonic fighter jet with two 30 mm Hispano cannons and a large range of external weapons. There’s bombs up to 2,000 lb, incendiary bombs, rockets and the Flz Lwf 63 air-to-air missile, making this aircraft ready for both ground attack and air-to-air combat!


Get the “Swiss Air Force Chevron” decal!This decal is available for this special day!

“Swiss Air Force Chevron” decal

When: From July 31st (11:00 GMT) until August 4th (11:00 GMT).
Task: Earn 3000 mission points in battles where you have used German aircraft at rank III or higher to receive the “Swiss Air Force Chevron” decal.

Additional details:

You can complete the task in random battles, except for \ mode.
Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Swiss Air Force Day.
You can find the decal in the “Neutral Countries → Aircraft” tab in the customization menu.


This month's Pages of History will take you to the heart of events that took place in different theaters of war. From the invasion of the USSR to the liberation of France, the triumph of the Royal Air Force and the heroism of the defenders in Kuwait: take part in battles with vehicles that represent these historical battles and win prizes!

From August 1st until August 31st, You will be able to participate in 8 tasks consecutively. Completing each task will grant you a trophy with a reward, completing all of the tasks will earn you a unique player icon!



Boris Ivanovich Kovzan
Boris Kovzan participated in World War II since the invasion of the USSR by Germany and shot down his first enemy plane on June 24th, 1941. Kovzan was a true master at ramming: he destroyed four enemy aircraft using this strategy, while remaining alive. Kovzan performed his final ram on August 13th, 1942 near Staraya Russa: he encountered superior enemy forces and received a serious head wound, losing his right eye. As a result of the collision, Kovzan was thrown out of his plane's cockpit at an altitude of 6,000 m, and it was only near the ground that he was able to open his parachute. After 10 months in the hospital, he returned to service and in 1943 received the title Hero of the Soviet Union.

You can immediately purchase this profile icon for Golden Eagles until September 3rd (11:30 GMT) without completing tasks. To find it, go to your Nickname → Achievements → Pages of History.

Trophy reward for each task

Completing each individual task will give you a trophy with one of the following rewards:

  • 20-50% RP booster for 3-10 battles;
  • 20-50% SL booster for 3-10 battles;
  • 3-5 universal backups;
  • Premium account for 1 day;
  • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).


Other terms

  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles except for “Assault” mode.


You can read a detailed description of which task is for which day and your overall progress by going to your Nickname → Achievements → Pages of History.

August 1st - August 4th
Battle for the Bridges
At midnight on August 2nd, 1990, Iraq invaded Kuwait. By morning, the Iraqis had reached the outskirts of the capital of Kuwait, which was defended by only a few hastily armed units. The 35th Brigade met Iraqi forces near the bridges over Highway 70 - and held there for several hours until ammunition began to run out. By evening, Iraq controlled most of Kuwait, and the remnants of the 35th Division, the Kuwait Air Force, as well as the country's leadership and many civilians fled to Saudi Arabia.

August 4th - August 8th
Spas-Demensk Operation
From August 7th to August 20th in 1943, the Red Army carried out an operation to push Wehrmacht forces out of the Kaluga Region near the city of Spas-Demensk. The operation was successful: Soviet soldiers pushed the front line back 40 km and liberated more than 500 settlements.

August 9th - August 12th
Tartu Operation
On August 10th, 1944, the USSR launched an offensive on Tartu, a large city in eastern Estonia. On the very first day of the operation, the Wehrmacht's defenses were broken. By the end of the month, the Red Army managed to capture the city, and in early September, they repelled the German counteroffensive.

August 12th - August 16th
Falaise Operation
In mid-August 1944, the Allies surrounded a significant part of the Wehrmacht forces near Falaise in Normandy. The Germans decided to retreat too late, and only a small number of them managed to break out of the pocket, while about 50 thousand remaining German soldiers surrendered.

17th August – 20th August
The Hardest Day
After Britain rejected German peace offers, the Luftwaffe was ordered to gain air superiority over the island in preparation for an amphibious invasion. A major attack on RAF airfields was launched on Eagle Day, August 13th, 1940, followed five days later by another. This second attack was so large that of the entire Battle of Britain, the 18th of August was nicknamed the "Hardest Day". Germany failed to achieve its objectives and abandoned the invasion of Britain.

20th August – 23rd August
Kozelsk Operation
On the 22nd of August, 1942, Soviet forces attempted to encircle German troops near Kozelsk in the Kaluga region. Due to Soviet tactical blunders and German air superiority, the offensive faltered and the operation ended in failure.

August 24th – August 27th
Liberation of Paris
Against the backdrop of the success of Operation Overlord, on August 19th, 1944, the French Resistance revolted in Paris. On August 24th, units of the 2nd French Armored Division of General Leclerc entered the city with support from US troops. Within a few hours, the German garrison of the city capitulated. On August 26th, General de Gaulle held a ceremonial parade in Paris and proclaimed the restoration of French sovereignty.

August 28th – August 31st
Yelnya Operation
After Germany invaded the USSR, the Red Army remained on the defensive for an extended period of time. Only on August 30th, 1941, did it launch its first offensive operation, eliminate the salient near Yelnya in the Smolensk region. The operation was a success: Soviet troops broke through the enemy’s concentrated defenses and drove them out of occupied territories. The units that participated in the operation were among the first in the USSR to receive the honorary title of "Guards."