War Thunder News & Announcements
The South African Olifant Optimering tank and a pre-production variant of the Gripen are now available as pre-order packs! Today we’ll be telling you a bit more about them.Olifant Mk.1B OptimeringPre-order - Olifant Mk.1B Optimering PackTo get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.This pack includes:
  • Olifant Mk.1B Optimering (Rank VI, Great Britain)
  • Premium account for 15 days
  • 2000 Golden Eagles
  • Pre-order bonus: unique "War Elephant” title
  • Pre-order bonus: unique "War Elephant” decal
59.99Olifant Mk.1B Optimering: A Premium (Pre-order) MBT for Great Britain at Rank VIAt a glance:
  • New turret
  • DM63 APFSDS
  • Blow-out panels
  • Thermal imager
The South African Olifant Mk.1B Optimering features a unique turret with enhanced frontal protection, plus blowout panels designed to protect the crew in the event of an ammunition detonation. The Olifant Optimering well-balanced tank, offering solid mobility and the same 105 mm gun found on the Olifant Mk.2 that can fire effective DM63 APFSDS rounds.As the Olifant is a further evolution of the Centurion platform, it has inherited the primary vulnerabilities of its distant ancestor. Namely, a cramped crew layout and susceptibility to fire from the side. Therefore, make sure to have a clear understanding of the tactical situation, as this is key to the Olifant Optimering’s survival in combat.JAS39-5Pre-order - JAS39-5 PackTo get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.This pack includes:
  • JAS39-5 (Rank VIII, Sweden)
  • Premium account for 30 days
  • 3000 Golden Eagles
  • Pre-order bonus: unique "The Smart Fighter” title
  • Pre-order bonus: unique "Royal Griffin” decal
79.99JAS39-5: A Premium (Pre-order) Jet Fighter for Sweden at Rank VIIIAt a glance:
  • High speed and excellent maneuverability
  • Active radar-homing (ARH) missiles and short-range air-to-air missiles
  • External pylons equipped with countermeasures
  • Large arsenal of air-to-surface guided weapons
The JAS39-5 is a pre-production variant of the Swedish Gripen multirole jet fighter. A signature feature of this series is its high speed and prominent canards, which ensure excellent maneuverability and responsive handling at all speeds.In terms of its armament, the JAS39-5 is exceptionally versatile and can be easily configured for both air-to-air combat and ground-attack missions. In air engagements, the Gripen can initiate combat at long ranges using RB 99 missiles equipped with active radar homing seekers; for medium-range engagements, it employs missiles with semi-active radar homing seekers; and for close-range dogfights, it utilizes all-aspect infrared-homing missiles. For ground-attack missions, it can deploy laser-guided bombs, air-to-surface missiles with television-guidance seekers, and unguided munitions. Another notable feature of this series is the availability of external pods containing additional countermeasures, which can be mounted on the underwing hardpoints alongside air-to-air missiles.Please note that vehicle specifications may be subject to revision and change before being added to the game.
The most advanced upscaling and frame-generation technology with neural rendering is arriving in War Thunder, and it’s a game-changer.War Thunder has a long history with NVIDIA technologies. Since the New Power update and the move to Dagor Engine 6.0, DLSS 2.0 has boosted performance and image quality on RTX graphics cards. Dagor was built with modern upscaling and ray tracing in mind, and now it’s ready for the next leap forward.Powered by 3D-Guided Neural Rendering, DLSS 5 uses a specialized AI model to analyze the rendered frame together with color, motion vectors, and depth information. The result is real-time enhancement of lighting, material properties, and shading for a more photo realistic image, all while preserving the original 3D scene and the developer’s artistic intent.DLSS 5 support with 3D-Guided Neural Rendering is coming in the Eagle’s Shadow major update. On GeForce RTX 50 Series graphics cards and RTX Spark devices, it unlocks the full potential of the engine, including path tracing and other ray-traced effects, and delivers exceptionally high frame rates even in the most demanding scenes. DLSS 5 will be enabled for RTX devices in the update.DLSS 5 delivers a visible jump in visual quality: deeper, more realistic lighting; richer atmosphere in overcast weather and rain; more convincing wet surfaces; and subtler material detail. Get ready for the Eagle’s Shadow update!
The Su-15TM is the USSR’s most widely produced jet interceptor, coming to the game in the next major update!Su-15TM: A Jet Fighter for the Soviet Union at Rank VIAt a glance:
  • High speed and rate of climb
  • New R-98MR and R-98MT missiles
  • Unguided ground-attack weaponry
  • Good maneuverability
  • No flares/chaff
Introducing the Su-15TM!Hey everyone! Today we’re taking a look at the Su-15TM, which is a high-altitude interceptor with superb flight characteristics, speeds of up to Mach 2, and new air-to-air missiles. Let’s get acquainted!Using the Su-15TM in BattleThe Su-15TM is set to become one of the best interceptors at its rank. Firstly, the aircraft boasts excellent climb rate and a top speed exceeding 2,200 km/h at high altitude, while also maneuvering quite well, especially vertically! Secondly, the Su-15TM introduces the R-98 family of medium-range missiles to War Thunder, which are exclusive to this aircraft. For close-range combat, good old 23 mm gun pods and R-60 air-to-air missiles are available. A radar and a Radar Warning Receiver aid situational awareness, though the Su-15TM lacks countermeasures, so be sure to stay alert! Despite being primarily designed for high-altitude air combat, the Su-15TM also has ground-attack weaponry, including bombs and rockets and of course the 23 mm cannon can prove useful here too.Feature Spotlight: R-98 MissilesWe wanted to focus on the new R-98 missile in this section. This missile became part of an interception system carried by the Su-15. In combat, the Su-15TM can carry two of these missiles alongside other armament, such as R-60 air-to-air missiles or external fuel tanks. The first new missile that you’ll use is the R-98MT, which features an IR seeker and a range exceeding that of the R-60. Notably, however, its target lock is limited to the target’s rear hemisphere. The second variant, the R-98MR, is definitely more interesting, as it’s equipped with a semi-active radar seeker that functions even in head-on engagements!Developer comment: We’re placing the Su-15TM at rank VI in the Sukhoi jet aircraft line. It will be the earliest aircraft in the USSR air tree to feature medium-range air-to-air missiles. You’ll need to master the capabilities and nuances of employing this weaponry, as only a pair of missiles can be carried into battle. In short, the Su-15TM is not only a fast and maneuverable interceptor but also a stepping stone to the era of more advanced, long-range weaponry.Vehicle HistoryThe Su-15TM represented a further development of the interceptor system based on the Su-15 airframe. Factory trials of the fighter began in the spring of 1970, followed by state trials in the autumn, the results of which led to a recommendation for serial production. In 1974, the Su-15TM was modified to engage ground targets. The aircraft was officially adopted for service on January 21st, 1975. These fighters served with Soviet Air Defense Force aviation regiments. In Russia, the last Su-15s were retired from service in 1994. Approximately 70 aircraft went to Ukraine, where they remained in service until 1996.That’s it for this one, you can look forward to the Su-15TM coming to the game in the next major update. Until then, happy battles ahead you!Please note that vehicle specifications may be subject to revision and change before being added to the game.
Hey everyone! That’s right, cluster bombs are coming to War Thunder Air Battles! In today’s dev blog, we’ll go over what they are and what they’re used for. Let’s dive in!So, what exactly are cluster bombs? They are a specific type of munition designed to engage multiple targets over a large area. Rather than being a single large bomb, they act as a container that disperses a number of submunitions across an extensive area. A cluster bomb is released from an aircraft just like any conventional munition, then at a predetermined altitude, a fuze triggers, and the submunitions are propelled outward, covering a wide area on the ground. When you’re using cluster bombs against concentrations of lightly armored or unarmored vehicles, this weapon achieves an effect that a conventional bomb of the same weight simply cannot match.In Air Battles and Nuclear Escalation, cluster bombs can be especially good against AI-controlled vehicles, where they are concentrated around key bases. Cluster bombs will be effective against anti-aircraft systems, infantry fighting vehicles, armored personnel carriers and just about any transport vehicle.We’ll be introducing cluster bombs to the game in the Eagle’s shadow major update and we’re planning to add several types of these bombs for various nations. For example, this includes the well-known American CBU-87 Combined Effects Munition, which contains 202 submunitions that combine shaped-charge penetration, fragmentation, and incendiary effects. Soviet/Russian aircraft, as well as those from Warsaw Pact nations, will receive the RBK-500, which is a 500 kg bomb carrying anti-tank submunitions. The British BL755 contains 147 HEAT submunitions. Other European additions will include the French BM-400 and the highly distinctive BLG-66 Belouga, which features submunitions that are ejected from the bomb casing through specialized openings. In terms of gameplay, the destructive impact of these cluster bombs will be roughly equivalent, regardless of the specific type of submunitions they carry.Happy dropping, pilots! We’ll be back soon with more details on the upcoming major update. Stay tuned!


Welcome to the 248th War Thunder Steam Screenshot Competition!

Thanks for all of your amazing screenshots last week! This week, the competition is focusing on the aftermath of dogfights, town skirmishes, and battles on the high seas! Capture the moment of victory with a damaged or destroyed vehicle in your screenshot. Happy Halloween! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 248th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen248. You have time until the 6th of November to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must feature damaged or destroyed player vehicles.
  • You must add the #WTscreen248 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 247th edition – Haunting Grounds!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3826968353
https://steamcommunity.com/sharedfiles/filedetails/?id=3826967524
https://steamcommunity.com/sharedfiles/filedetails/?id=3827276494

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3828843493
https://steamcommunity.com/sharedfiles/filedetails/?id=3827223646
https://steamcommunity.com/sharedfiles/filedetails/?id=3827670242

Each winner will get 300GE! Congratulations and see you next week!
Introducing the Leopard 2A8, Europe’s most advanced tank and the first mass-produced Leo equipped with an active protection system!Leopard 2A8: An MBT for Germany and Sweden at Rank VIIIAt a glance:
  • Trophy Active Protection System
  • DM53 APFSDS
  • Good level of protection
  • GEN 3 thermal imagers
Introducing the Leopard 2A8Today we’re excited to be showing you the Leopard 2A8, coming in as one the most advanced MBTs in War Thunder! Its defense is bolstered by a new protection system, making it stronger than ever. Read on to find out more about how this thing performs!Using the Leopard 2A8 in BattleThe Leopard 2A8 represents the pinnacle of the Leopard 2 MBT family and serves as a direct successor to the Leopard 2A7 variants already featured in the game. This variant has been designed to address the challenges of the modern battlefield and incorporates the Israeli Trophy active protection system (APS) for outstanding defense against guided missiles.It’s heavy, but is also well-armored and is equipped with advanced electronics and a long-barreled cannon. Its stock APFSDS round has great penetration power, however once the superior DM53 APFSDS round is unlocked, the Leopard 2A8 can penetrate almost any part of the strongest opponent on the battlefield! While its mobility is somewhat reduced compared to the more agile 2A4 and 2A5 models, it remains highly competitive in top-tier combat. The tank features an internal spall liner and additional frontal hull armor, while the side protection has been bolstered with extra composite armor modules. Combined with the new APS, these upgrades provide excellent protection against anti-tank guided missiles launched from ground vehicles or aircraft.Feature Spotlight: Trophy APSWe’re sure that you’ll all be familiar with the Israeli Trophy active protection system, as it’s found on the Merkava Mk.4M and M1A2 (Trophy-HV) tanks. For those who don’t know, the Trophy system alerts you to an incoming missile and automatically intercepts it using countermeasure projectiles positioned around the turret. There are 6 charges available, providing the tank with all-around protection against ATGMs, whether launched from the ground or air!Developer comment: The Leopard 2A8 serves as a logical evolution of the 2A7 variant. In the Eagle’s Shadow major update, the vehicle will be introduced for two nations: Germany and Sweden, with the latter receiving the Leopard 2A8 variant configured for the Norwegian Army. The most significant new feature is an Active Protection System, which provides an enhanced level of defense, primarily against helicopters, as well as ground-based ATGM launchers. With the Leopard’s survivability bolstered even further, all that remains is to put it to the test in battle!Vehicle HistoryIn February 2023, the Norwegian Defense Materiel Agency (Forsvarsmateriell) signed a contract with KMW for 54 Leopard 2A7+ tanks for Norway, with deliveries scheduled for 2026–2028. In June 2023, the parties agreed to amend the contract to specify the Leopard 2A8 variant; these tanks were designated as Leopard 2A8NO. In May 2023, the German Federal Office of Bundeswehr Equipment, Information Technology and In-Service Support (BAAINBw) concluded a framework agreement with KMW for 123 Leopard 2A8 tanks for Germany.On November 19th 2025, the first production-standard Leopard 2A8 and 2A8NO tanks manufactured for Germany and Norway, respectively were unveiled at the KNDS Deutschland testing ground in Munich. Furthermore, plans are in place to supply Leopard 2A8 tanks to Lithuania, Sweden, the Netherlands, the Czechia, and Croatia.That’s it for this one, the Leopard 2A8 is set to be one of the strongest MBTs in the game thanks to its strong armor and APS. See you in the next dev blog!Please note that vehicle specifications may be subject to revision and change before being added to the game.
Battle Ratings
  • Battle Ratings that were different to the final table from the planned Battle Rating changes have been corrected:
    • F-16A MLU (China): BR in Air Simulator Battles has been reduced from 14.0 to 13.7.
    • Hawk T Mk 1A, Hawk T Mk 1A (FRP) — BR in all Air Battles modes has been reduced from 7.7 to 7.3.
    • N1K2-J, N1K2-Ja, Spitfire F Mk XVIIIe, Yak-3U — BR in Ground Realistic Battles has been reduced from 6.7 to 6.3.
Aircraft
  • F-102A (all variants) — a limitation on the concurrent use of AIM-26B and FFAR has been added.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
War Thunder opened its doors to everyone on November 1st  2012, the day the game’s Open Beta test began. Thanks to everyone who has stayed with us ever since, as well as everyone who has joined us over the past 14 years. Come celebrate the game’s birthday with us! We have the Maus tank, a commemorative decal, in-game store discounts, a tournament, and the remarkable Mistel 2 bomber waiting for you. Dreams Come True: Mistel 2 
When: From October 28th (11:00 GMT) until November 11th (11:00 GMT)
Take part in the Dreams Come True event to receive a profile frame, fun decals and one of the most unusual strike systems in history, the German Mistel 2 aircraft that has two aircraft attached together! The Mistel 2 combines an Fw 190 A-8 fighter with its armament removed and a Ju 88 G-1 bomber, the forward section of which was converted into a massive bomb with a shaped-charge warhead. Due to its unusual configuration, it was nicknamed “Father and Son”.Learn more about the Mistel 2 event here:Get War Thunder’s 14th Anniversary Decal! 
When: From October 30th (11:00 GMT) until November 5th (11:00 GMT).
Get War Thunder’s 14th anniversary commemorative decal for playing one battle! “War Thunder’s 14th Anniversary” decal.Task: Play 1 battle with any vehicle at rank III or higher in any game mode to get the “War Thunder’s 14th Anniversary” decal.The Maus Makes a Return!  
When: From October 30th (11:00 GMT) until November 5th (11:00 GMT).
If you haven’t started researching the Maus tank yet, now is your chance! The Maus makes its annual return for research.
  • To start researching the Maus, you need to have rank V of the German ground forces tree unlocked for research.
  • Spend research points or convert free research into the Maus within the specified time period! If you put any research towards the Maus (even a single point), it will not disappear after the event ends, meaning you’ll be able to finish researching it at any time you like after the event.
  Sales in the Gaijin Store!   
When: From October 28th (11:00 GMT) until November 2nd (11:00 GMT)
Up to 50% off on many packs in the Gaijin Store!  Get the Snail Plushie!   
When: Available until November 7th (16:00 GMT)
2 weeks ago we launched our first collaboration with Makeship. The Gaijin Snail rarely reveals itself in physical form, so take the opportunity to pick up this limited edition cuddly plush! Get yours now, as after November 7th, it will be gone for good. Please note that the Snail Plushie ships from March 12, 2027.GET YOURS HERE!
Hi everyone! We’re continuing to refine mechanics related to vehicle mobility. Some of these will significantly alter how vehicles behave, making them more effective in certain situations while less so in others. We’ll introduce these on the dev server so that you can try them out. Other mechanics will improve vehicle performance regardless of the situation, and we plan to release these alongside the Eagle’s Shadow major update. Let’s dive in.Mechanics Undergoing TestingThe dev server will feature mechanics for the steering systems of tracked vehicles, designed to bring their behavior closer to that of real-world counterparts. These include the double-differential steering mechanism, which we previously tested on a previous dev server, as well as dual transmission and planetary (epicyclic) gear mechanisms.Double DifferentialLet’s start with the theory. In vehicles equipped with a double differential mechanism, a portion of the engine’s power is transmitted to the tracks via the gearbox, while another portion is routed through a differential steering mechanism. The final torque applied to the half axle, which drives a track, is the result of combining the torque delivered through the gearbox with the torque transmitted through the differential mechanism that slows one half axle down while speeding the other one up. This configuration makes it possible to slow down one track while using the “saved” energy to accelerate the other.AndrewDressel, Differential steering mechanism, licensed under CC BY-SA 4.0, via Wikimedia Commons In a double differential mechanism, there is no fundamental difference between turning while in motion and pivoting in place; both maneuvers mechanically function in the same way. When the transmission is in neutral, torque is transmitted solely through the steering mechanism, causing the axles to rotate in opposite directions, which is what enables a vehicle to turn in place. Consequently, for tanks equipped with a double differential steering system, the pivot speed will change with the addition of the new steering mechanic, and for some vehicles, the time required to complete a pivot may increase.One aspect of this design is that the turning radius is larger than that of vehicles equipped with a side gearbox or planetary steering mechanisms; it depends on the difference in rotational speed between the two axles. However, the maximum rotational speed of the differential is limited, and the maximum rotational speed of the transmission’s output shaft varies depending on the selected gear. As a result, while the maximum absolute difference in axle speeds (in terms of RPM) remains constant, the ratio of these speeds depends on the gear currently engaged. Therefore, the minimum turning radius increases based on the gear in which the vehicle is moving. For instance, in the M1A1 Abrams tank, the calculated turning radius varies according to the gear as follows:1 - 5.8 m (19.1ft), 2 - 11.3 m (37.1ft), 3 - 17.9 m (58.7ft), 4 - 26.9 m (88.3ft). Edwards, J. and Brayer, R., AGT 1500 Powerpack Improvement Project (M1 TMEPS), Vol. I, General Dynamics Land Systems for U.S. Army TACOM, Contract DAAE07-87-C-R006, March 1991, Table 5-2, p. 65. DTIC accession no. ADA234998.For a number of other tanks, the minimum turning radius at maximum gear can reach 30–40 meters, and sometimes even 70 meters. Therefore, tanks equipped with double-differential steering systems achieve a level of speed retention during turns that is unsurpassed among tracked vehicles at the cost of an increased minimum turning radius.It should be noted that, due to their design, transmissions utilizing a double-differential steering mechanism lack the side clutches that would otherwise allow for the independent braking of a single track. Consequently, the independent braking of a track suggested by some players during the previous dev server session is fundamentally impossible for vehicles with double differential steering mechanisms.However, following the previous test, we’ve implemented a downshift feature that triggers whenever the brake (or reverse key) is pressed while turning. This allows players to actively reduce their turning radius and gain better control over their vehicle.You can test this mechanic on the Eagle’s Shadow major update dev server using M1 Abrams, Leopard 2A4, Leopard 2A8, Chieftain Mk.3, AMX-30 (1972), Challenger Mk.2, Type 90 (B) and Type 10. An up-to-date list can be found in the preliminary changelog for the dev server.  Please share your feedback with us.Dual TransmissionFor vehicles equipped with dual transmission, such as the entire series of Soviet T series tanks and their derivatives, a fully functional steering mechanism has been implemented. In reality, these vehicles feature a separate gear box for each track; when turning, the transmission for the inner (slower-moving) track shifts into a lower gear, at most one step below the gear engaged for the outer track. This is now replicated in-game! Furthermore, the gear engagement can be partial, for instance, the sixth and seventh gears might effectively operate simultaneously, because the clutches are slipping. This results in a smooth, rather than stepped, turning motion.However, the turning radius also depends on the ratio between the rotational speeds of the half axles. Consequently, when turning in “short” gears (those where the difference in speed between the gears is minimal) the turning radius can be quite large. For example, on the T-64 and T-72, the turning radius varies based on the selected gear as follows:1 - 2.79 m, 2 - 6.04 m, 3 - 13.42 m, 4 - 13.93 m, 5 - 10.23 m, 6 - 10.1 m, 7 - 8.76 m.Source: Tank T-72A. Technical Description and Operating Instructions. Book One / Ministry of Defense of the USSR. — M. : Voenizdat, 1986. — Page 31 (original in Russian: Танк Т-72А. Техническое описание и инструкция по эксплуатации. Книга первая / Министерство обороны СССР. — М. : Воениздат, 1986)As can be seen, the turning radius in 3rd–4th gears is significantly larger than in 5th–7th gears precisely because of the “short” gears.In contrast, the T-80’s side gearboxes utilize “long” gears (made possible by the installation of a gas-turbine engine), and the turning radii in the lower gears do not exceed those in the higher gears:1st — 2.8 m, 2nd — 5.55 m, 3rd — 8.63 m, 4th — 8.86 m.Source: Tank T-80B. Technical Description and Operating Instructions. Book One / USSR Ministry of Defense. — M. : Voenizdat, 1984 — Page 25 (original in Russian: Танк Т-80Б. Техническое описание и инструкция по эксплуатации. Книга первая / Министерство обороны СССР. — М. : Воениздат, 1984)However, it is worth noting that the turning radii specified in technical documentation are often theoretical, calculated solely based on the kinematic ratios of the transmission gears, and may not account for track slippage or the vehicle’s moment of inertia, both of which increase the actual turning radius.The dual transmission, just like the double differential will have the downshift mechanic in turns which works when you brake. You can test the dual transmissions mechanics in the T-80BVM, T-72 (1989) and T-64B. An up-to-date list of vehicles can be found in the preliminary changelog for the dev server.Planetary Steering MechanismsThe third type of steering mechanism involves the use of planetary (epicyclic) steering mechanisms. In reality, this mechanism engages a reduction gear on the inner (slower-moving) side to execute a wide-radius turn, while disengaging the clutch and applying the brake to execute a tight-radius turn. This design lowers speed loss during wide turns while still allowing for rapid, sharper turns, albeit at the cost of speed. In the game, this functions as follows: when initiating a gentle turn by short taps of the turn button or a minor deflection of the controller axis, a reduction gear is engaged on the inner side; conversely, if you attempt to turn while holding the turn key or deflect the controller axis a lot, the mechanism operates in the same way as it does on vehicles equipped only with simple side clutches (such as the T-34). When pivoting, however, the turn will always be conducted around the stopped track.Unlike dual transmission or double differential steering systems, planetary steering mechanisms allow for independent braking of the left and right tracks, providing greater control. Furthermore, when a reduction gear is engaged, the turning radius remains constant regardless of the selected gear, as the speed ratio between the inner and outer tracks stays the same. However, these mechanisms do not compensate for the loss of speed that occurs during turns.You can test the mechanics of planetary steering systems on a variety of vehicles. A complete list can be found in the preliminary patch notes for the dev server. The T-54 and T-44 serve as excellent examples for comparing vehicles with and without this steering mechanic.While we plan to test double differential and dual transmission steering systems, they will not be included in this major update. The planetary steering mechanic, however, provided no issues arise, may be added in this update, as it enhances vehicle handling without imposing any trade-offs or drawbacks.Torque Characteristics of Turboshaft EnginesWe are done with the steering mechanisms, let’s get to the changes in engines. To begin, let’s again look at some theory: as you may know, turboshaft engines are fundamentally similar to the jet engines used in aircraft. But turbojet engines use the resulting gas to propel the aircraft forward, while turboshaft engines use the resulting gas to move a separate, free (power) turbine, which then transmits the resulting torque to the tracks.Unlike piston-based internal combustion engines, turboshaft engines produce immense torque at low rotational speeds (RPM). This happens because the rotational speed of the power turbine shaft is independent of the rotational speed of the gas generator’s turbine shafts, so the gas generator can operate at maximum power output even when the power turbine shaft is stationary or rotating at very low speeds. Under these conditions, torque is at its peak, and as the rotational speed increases, the torque decreases, which you can see on the graphs below.Source: Honeywell International Inc., AGT1500 Turbine Technology: How to Be Quick and Smart, PA00-2613, May 2000, p. 2.Before/After. The dependence of the torque and output power of AGT1500 on RPM. Green is torque, red is the output power.This torque-to-RPM ratio allows for the use of transmissions with fewer gears. We have implemented an accurate full throttle performance curve (the dependency of torque on engine RPM) for turboshaft engines. Consequently, we’ll be removing the intermediate gears previously used on turboshaft-powered tanks, as these are gears that were originally implemented to emulate engine and transmission behavior in the absence of a rigid kinematic link between the tracks and the engine or gas generator. Thus, it will affect all tanks with torque converters and turboshaft engines.Torque converters function in a similar way, increasing torque when the turbine wheel “slips” relative to the pump wheel. However, these are a topic for another time, as we plan to implement the torque converter mechanic in the upcoming updates.Stay tuned for further details, share you opinion on the new steering mechanics and see you in battle!
Introducing the next major update trailer for War Thunder: Eagle's Shadow!
In today’s dev blog, we’re talking about new modules and features for ground vehicles!Hey everyone! In the next major update, ground vehicle players can look forward to new functional modules, more detailed damage models, and new capabilities for their favorite vehicles. Let’s take a look at everything!Fire Control System (FCS) and Electrical SystemsFirst up, you’ll notice new functional modules when using the X-ray view. The fire control system is now a distinct module that can be damaged or destroyed. If the FCS is disabled, the use of night-vision devices, thermal imagers and the rangefinder becomes unavailable. Furthermore, remotely operated machine-gun or cannon turrets that lack a manual aiming option will also be disabled.Next is the new electrical system module, which is a critical component that powers the tank’s various systems. Disabling it shuts down a whole range of equipment that relies on power: the fire-control system, the gun stabilizer, radars, optoelectronic targeting systems, the threat-warning system, and even the autoloader. Make sure to learn the location of this module on all of your tanks (as well as your opponents, most importantly!), because a well-placed shot here will give you a massive advantage!Manual Reloading for Tanks with an AutoloaderIn the next major update, we’ll be introducing a mechanic that will allow you to manually reload ammunition for tanks equipped with an autoloader. This will be available for tanks that have this capability in real life. So how does it work? Now, when the shells in the automatic loader are depleted or the autoloader is disabled, the crew will switch to loading the gun manually. If the loader is manually loading the gun however, the autoloader rack will not be replenished — you will have to stop firing for the loader to resume refilling it.In the X-ray view in the hangar, you will be able to see the reload times for shells stored outside of the ready rack or the autoloader. The delay period before the ready rack begins to be replenished is also displayed. Additionally, the X-ray view shows the time required to replenish the autoloader or the ready rack. This provides a complete picture of how the loading system functions and highlights its weak points.The new mechanic makes the behavior of tanks equipped with an autoloader more realistic and predictable. At the same time, it preserves tactical depth, because disabling the autoloader directly affects the rate of fire.Auxiliary Power UnitWe’re also adding an auxiliary power unit (APU) mechanic. Previously, if a tank’s engine was disabled and the battery was depleted, the vehicle would lose all power: the turret could only be traversed manually, aiming the gun became difficult, and all electronics would shut down. Now, many vehicles will have a “second heart” that keeps their electric systems operational, even if the engine has been destroyed.The APU is implemented as a separate module that can be viewed in X-ray view. This allows you to see exactly where it is located on a given vehicle and how vulnerable it is. If an opponent destroys the power system, the APU will be unable to power the tank’s systems. Consequently, disabling the engine no longer results in an eventual total loss of power for the vehicle. However, keep in mind that the APU itself can still be rendered inoperable due to other types of damage. During combat, the APU can be switched off to prevent the noise of its operation from revealing your tank’s position.It’s also worth noting that on many SPAAs and SAMs the APU is always working to ensure the functionality of power-hungry systems, such as radars, powerful FCS or aiming drives. These APUs will work constantly and disabling them would cause the power intensive systems to stop functioning.That’s it for this one, we’ll be back soon with more information on the new mechanics related to turning and mobility of ground vehicles. Stay tuned!
Today we’re starting pre-orders for the American two-seater Hornet and the Chinese Q-5D attack jet aircraft!F/A-18DPre-order - F/A-18D PackTo get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.This pack includes:
  • F/A-18D (Rank VIII, USA)
  • Premium account for 30 days
  • 3000 Golden Eagles
  • Pre-order bonus: unique "Devilish Sting" title
  • Pre-order bonus: unique "VMFA-232 Red Devils patch" decal
79.99F/A-18D: A Premium (Pre-order) Jet Fighter for the USA at Rank VIIIAt a glance:
  • Up to six AIM-120B missiles with active radar homing (ARH) seekers
  • Laser and satellite-guided precision-guided munitions (PGMs)
  • Excellent maneuverability
  • Moderate acceleration performance
Meet the latest addition to the Hornet family: the two-seat F/A-18D! This multirole jet fighter is set to become one of the best U.S. premium aircraft in the game, defined above all by its absolute versatility. With a massive arsenal of external stores and state-of-the-art avionics, pilots can fine-tune their combat machine for every specific mission. In an interceptor role, the F/A-18D can carry up to six AIM-120B active radar-homing (ARH) missiles, alongside weapons for closer-range engagements, such as the semi-active radar-guided AIM-7P and the highly maneuverable, all-aspect AIM-9M. Heading out for a ground-attack sortie? The F/A-18D offers access to some of the best air-to-ground ordnance available, including JDAM-ER and LJDAM-ER precision-guided bombs, AGM-65E Maverick missiles, and a wide variety of conventional bombs and unguided rockets. A hallmark of the series remains its exceptional responsiveness to flight controls, even at extreme speeds!The F/A-18D will arrive at rank VIII in the US aviation tree, where it will serve as a valuable addition to high-rank lineups across all game modes.Q-5DPre-order – Q-5D PackTo get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.This pack includes:
  • Q-5D (Rank VI, China)
  • Premium account for 15 days
  • 2000 Golden Eagles
  • Pre-order bonus: unique title «Gambling Dragon»
  • Pre-order bonus: unique «The Flight of Dragon»
  • Pre-order bonus: unique camouflage «White»
59.99Q-5D: A Premium (Pre-order) Strike Aircraft for China at Rank VIAt a glance:
  • Increased number of hardpoints for unguided weaponry; capable of carrying up to 8 bombs
  • Supersonic
  • 64 flares/chaff
  • Radar warning receiver
  • Good maneuverability
  • No air-to-air missiles
In the game, the Q-5D serves as a further evolution of the Q-5 early and Q-5A models. It is a supersonic jet-powered strike aircraft featuring an increased number of weapon hardpoints and a capable ground-attack arsenal. The Q-5D excels in mixed-battle modes, its high speed combined with a payload of bombs and rockets supported by a ballistic computer allows for precise strikes followed by a rapid exit from the range of enemy air defenses. The new Q-5D is equipped with 64 countermeasures and an all-aspect radar warning receiver capable of detecting surface-to-air missile launches. However, as a dedicated strike aircraft, the Q-5D carries no air-to-air missiles, instead for air combat, it must rely on its high speed, excellent maneuverability (for a strike aircraft), and a pair of 23 mm cannons mounted in the wing roots.In terms of its capabilities, the new Q-5D sits between the earlier Q-5 and Q-5A variants and the more advanced Q-5L and A-5C. China now has a rank VI premium strike aircraft that fits perfectly into lineups at the 9.0–9.3 Battle Rating range, while also helping players research more advanced, higher-rank vehicles more quickly.You can pre-order the Q-5D and F/A-18D from today to get yourself some Golden Eagles, Premium Account time and pre-order bonuses!Please note that vehicle specifications may be subject to revision and change before being added to the game.
What if your favorite aircraft could participate in battles at different Battle Ratings? You could use your familiar loadout at one Battle Rating, or equip more powerful weaponry and test your skills against tougher opponents.Introducing custom Battle Ratings: a new mechanic where researching specific modifications unlocks additional Battle Rating options for the same vehicle. You decide which configuration to take into battle!One vehicle, multiple Battle Ratings!Certain types of weaponry significantly enhance a vehicle’s effectiveness and can have a decisive impact on its Battle Rating. But is it possible to use your favorite aircraft at a different Battle Rating with a different set of available weapons? Yes! This is precisely where the custom Battle Rating mechanic comes in.Custom Battle Rating for the J-22M1A, as illustrated in the context of Air Realisitc Battles.An aircraft’s Battle Rating can now depend on its chosen loadout configuration, meaning a single vehicle may have multiple possible Battle Ratings. Once you research more advanced weaponry, you have a choice: you can either participate in battles at a higher Battle Rating, or remain at your current one. Researching a modification does not automatically force a change in your vehicle’s Battle Rating; instead, you decide which available options to equip in your hangar before heading into battle.Even after researching the most advanced armaments, you can always return to a lower Battle Rating by simply opting not to use them. With premium vehicles, it’s even simpler: all modifications are unlocked upon purchase, allowing you to immediately start experimenting with different configurations for various Battle Rating ranges. Just imagine you research or purchase one aircraft, yet you end up with two or three different versions of that vehicle to take into battle at different Battle Ratings!How will this work? Let’s look at a few examples.Tiger UHTLet’s take the German Tiger UHT helicopter as an example. Suppose its base configuration is assigned a Battle Rating of 11.0, while researching the PARS 3 LR missiles unlocks the option to play at a BR of 12.7. You will then have a choice: play at the higher Battle Rating, utilizing fire-and-forget missiles that allow you to retreat behind cover immediately after an attack, or return to Battle Rating 11.0, where these specific missiles are not available, but other air-to-ground guided missiles with semi-automatic or laser guidance remain available.MiG-21 BisonThis is a premium aircraft; all modifications are unlocked immediately upon purchase. Take a look at the various configurations possible for this same vehicle:In its base configuration, which lacks active radar-homing (ARH) air-to-air missiles, the aircraft sits at a Battle Rating of 12.3. It is an excellent close-range dogfighter, equipped with a helmet-mounted display (HMD) for target designation and laser-guided bombs (LGBs). While advanced air-to-air missiles are unavailable, this allows you to employ the aircraft in a different role, within a different lineup, and against a different set of opponents.Equip it with RVV-AE missiles, and you get a fighter with a Battle Rating of 13.3. The Bison can now engage targets beyond visual range using active radar-homing (ARH) missiles, while still retaining the entire arsenal from its previous configuration!
Please note: The indicated Battle Rating values ​​and armament options are provided as initial examples and may change during the development process.
When can we expect the new mechanic?We plan to introduce the first aircraft and helicopters with custom Battle Ratings in the very next major update. Initially, this new mechanic will apply to select aircraft models; you can find the full list in the update changelog. Any change to the Battle Rating will be clearly displayed when selecting a configuration, and any weaponry incompatible with that configuration will become unavailable.In future updates, we are considering the possibility of applying the custom Battle Rating mechanic to ground vehicles, for instance, to certain top-tier tanks. But first, we’re beginning with aircraft.We believe that custom Battle Ratings will open up new possibilities for your favorite vehicles. Explore weapons, try different configurations and find your playstyle in the most comfortable environment. What vehicle would you like to try at another Battle Rating? Share your thoughts in the comments. See you!
Battle Ratings Matchmaking
  • A bug that caused the limitation on the number of bombers per team in Air Realistic Battles to stop applying has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
In Pages of History this month, you will find yourself at the center of events that took place in various theaters of war. From Italy and USSR, Egypt and Iran: participate in battles while using vehicles linked to these historic events and get some prizes!
From November 1st until November 30th, you will be able to participate in 8 tasks consecutively. Completing each task will grant you a trophy with a reward, completing all of the tasks will earn you a unique profile icon! 
Robert Roland Stanford TuckRobert Tuck was one of the most successful British aces, credited with 27 to 29 aerial victories. While he flew the Spitfire for much of his career, he commanded No. 257 Squadron, which was equipped with the Hurricane until the autumn of 1941. Thanks to what became known as “Tuck’s luck”, he survived two mid-air collisions, four emergency parachute bailouts, and a long period of captivity in Germany after being shot down in January 1942. In February 1945, Tuck escaped from captivity alongside a Polish comrade who spoke Russian; upon encountering Red Army units, the escapees joined them and, for a time, fought on the ground rather than in the skies! Fortune continued to favor Tuck, as he was eventually permitted to return to Britain, allowing him to celebrate Victory Day back home.You can purchase this player icon for Golden Eagles until December 3rd (11:30 GMT) without completing tasks. To find it, go to your Nickname → Achievements → Pages of History.Trophy reward for each taskCompleting each individual task will give you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • 3-5 universal backups
  • Premium account for 1 day
  • A random ground vehicle camouflage (out of those that can currently be unlocked or purchased with Golden Eagles)
Other terms
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles except for “Assault” mode.
You can read a detailed description of which task is for which day and check your overall progress by going to your Nickname → Achievements → Pages of History. November 1st — November 5thBarbara LineFollowing the breach of the Volturno Line (the Wehrmacht’s first defensive position in central Italy) German forces conducted a gradual withdrawal toward their second line, the Barbara Line, over the course of three weeks. The terrain was well-suited for defensive operations, however, they were unable to hold the Barbara Line. On November 2nd 1943, Allied forces attacked the Wehrmacht’s fortifications and by November 3rd, had broken through them. November 5th — November 9thThe First Flight of the Hawker HurricaneOn November 6th 1935, the Hurricane fighter, developed by Hawker Aircraft Ltd., took to the air for the first time. It became one of the most widely produced aircraft of the early Second World War, with a total of over 14,500 Hurricanes manufactured. These aircraft saw combat in Norway and France, defended Britain and Malta, were supplied to the USSR and Yugoslavia, and also served in the African theater of operations in their tropical variants. November 9th — November 12thBattle of TarantoIn the autumn of 1940, the main body of the Italian fleet was based in the city of Taranto, in the south of the country. To launch a surprise attack on the moored vessels, Great Britain concentrated its entire Mediterranean Fleet, and launched 21 Swordfish torpedo bombers from HMS Illustrious. The operation was highly effective: one Italian battleship was sunk, and two others sustained heavy damage. Great Britain seized the strategic initiative in the Mediterranean. November 12th — November 16thKlinsko-Solnechnogorsk Defensive OperationIn the autumn of 1941, the German offensive against Moscow ground to a halt due to deep mud. However, by November 15th the ground had frozen sufficiently to allow the advance to resume. Under the plan for Operation Typhoon, Moscow was to be seized in a pincer movement from the north and the south, but the Wehrmacht met with defeat in both directions. In the north, German forces captured Klin and Solnechnogorsk, only to be brought to a halt by December 5th. The Red Army then launched a counteroffensive, recapturing both towns by mid-December. November 16th — November 19thOperation CrusaderOn November 18th 1941, the British Eighth Army launched its second offensive in Cyrenaica. It proved successful: for the first time in ground combat, the Wehrmacht suffered a defeat. Axis forces were compelled to retreat from Egypt into Libya, with a large number of their soldiers taken prisoner. November 19th — November 23rdOperation UranusOn November 19th 1942, Soviet forces began the encirclement of Axis troops near Stalingrad. By November 22nd the ring had closed, trapping several hundred thousand soldiers. The German command recommended attempting a breakout, but Adolf Hitler forbade any evacuation, believing that the Luftwaffe would be able to establish an aerial supply line. This error proved fatal, as the encircled forces surrendered in early February 1943. November 23rd — November 27thFormation of the “Normandie-Niemen” Fighter RegimentOn November 25th 1942, an agreement was signed to form a French squadron on the territory of the USSR. In July 1943, the unit, named “Normandie” after a French province, was expanded to the size of a regiment; following its display of valor during battles near the Neman River in Lithuania, it was renamed “Normandie-Niemen”. In total, the regiment achieved 273 confirmed aerial victories. November 27th — November 30thOperation Tariq al-QodsDuring Iraq’s 1980 invasion of Iran, Saddam Hussein’s forces captured numerous Iranian border towns, including Bostan. Attempts to retake them were unsuccessful for a long time; however, on November 29th 1981 during Operation Road to Jerusalem, Iran succeeded in recapturing the town, though at the cost of heavy casualties.
Today we’re taking a look at the updated Sun City and American Desert maps, plus improved weather settings!Sun CityPreviously, when viewed from the air, Sun City resembled an oasis in the middle of a desert, isolated by surrounded sands. But that’s not how real cities are built, so we’ve decided to update it. Now, the entire location, including the aircraft areas, consist of a continuous urban landscape stretching along the coastline. You’ll be fighting in a proper, large-scale Middle Eastern city! The entire environment has been overhauled, from the buildings and vegetation, to the roads and vehicles. The streets have been brought to life with a wealth of smaller, detailed objects.The new Sun City waterfront evokes a strong sense of déjà vu for those who remember the iconic games from the 2000s centered on criminal life in a sun-drenched resort town. Palm trees, the ocean, pink sunsets, and a faint hint of danger has now arrived in War Thunder!Before / AfterBefore / AfterThe main new feature is the destructibility of the entire environment. If you crash into tiled walls, the tiles will fall away and all windows can now be shattered. Interiors have been added behind the storefront glass, for example if you see a building with a bank sign, you’ll see a bank interior inside, or if it’s a shop, you’ll see a retail space. Importantly, this destructibility does not alter the navigation of the map. You cannot create new paths in the walls of buildings, so tactical approaches remain unchanged.Before / AfterBefore / AfterBefore / AfterAmerican DesertAmerican Desert is another map for Ground Battles that has undergone a complete environmental overhaul. We’ve paid particular attention to making the surrounding rocks and stones look as realistic as possible. Every building, tree, bush, road and minor detail has been reworked. However, all of the familiar routes and recognizable features of the map have remained in place, including the arriving train, which can still collide with any tanks in its path.Before / AfterBefore / AfterBefore / AfterBoth updated locations will appear in the game in the next major update, so be sure to check them out!Improved Weather SettingsBefore / AfterWe’ve overhauled all of the weather preset settings! These changes apply to twelve presets in total, ranging from a serene clear sky, to a harsh storm. New cloud formations with more realistic shapes and density have been introduced, and lighting has been improved. Light now interacts with surfaces in different ways, depending on the selected weather preset.Before / After“Clear” means a pristine, deep sky and sharp shadows that accentuate every detail of the surroundings. “Fog” cloaks the battlefield in a soft veil, blurring distant silhouettes and making the air feel perfectly still. “Thin cloud cover” streaks the sky with faint, subtle lines, barely altering the lighting. “Thunderclouds” grow heavy and leaden, heralding a storm and creating an unsettling atmosphere. “Rain” brings wet surfaces, glints of light on armor, and a distinct, ambient sound, while a “Storm” represents the climax: heavy clouds, intensified winds, torrents of water, and the sense that nature itself is intervening in the battle.Before / AfterThat’s it for this one folks! The main goal of this overhaul is to ensure that each setting aligns better with its name. All the updated weather settings will arrive in the game in the next major update. Stay tuned for more news!
Mistel 2 was a German strike system built during the Second World War, consisting of a Fw 190 fighter acting as a carrier aircraft and a Ju 88 bomber, where the cockpit had been replaced by an explosive warhead!Mistel 2: A Premium Bomber for Germany at Rank IIIAt a glance:
  • Unique two-aircraft design
  • 3,500 kg warhead!
  • No forward-firing armament
Introducing the Mistel 2Meet Mistel 2, a very unique composite aircraft that can be obtained in the Dreams Come True event! This aircraft combines two aircraft together, where one drops the other as it acts like a bomb. Let’s take a look at how it works!Using the Mistel 2 in BattleIn combat, the Mistel 2 essentially functions as a bomber carrying a single, massive payload. The airframe of a twin-engine Ju-88G-1 was modified, replacing the cockpit area with an explosive shaped-charge warhead with a TNT equivalent of nearly 2,200 kg. Once the “bomb” (the entire aircraft) is aimed at its target, the carrier aircraft, the Fw 190A-8 fighter, releases the struts and connecting rod holding the bomber in place, allowing it to fly straight toward the target on autopilot. You’ll then have to return the carrier aircraft to an airfield to rearm the “bomb” (or in Arcade Mode, it reloads while in the air). Be careful though, as to save takeoff weight the Fw 190A-8’s own armament was removed, leaving the aircraft completely defenseless during flight. This does however make it very fast, allowing the carrier to potentially outrun enemies on the way back to the airfield. Feature Spotlight: The coupled-aircraft configurationAlthough the concept of two attached aircraft has appeared elsewhere in history, the Mistel 2 will be the first type in War Thunder! The primary goal behind this unusual configuration was to extend operational range and deliver the immense destructive power of a massive warhead. The entire assembly was controlled by a single pilot seated in the cockpit of the fighter aircraft. The large explosive charge, featuring a shaped-charge warhead, was intended for the destruction of warships, fortified structures, and critical strategic targets, such as bridges, power plants, and factories.Developer comment: The Dreams Come True event is a great opportunity to add some truly unique military vehicles to the game. We’ve long considered implementing the Mistel system, and we are now thrilled to bring this unconventional strike platform to all War Thunder players. Developing the Mistel was an engaging challenge! We modeled the “bomb-aircraft” from scratch: it’s a Ju 88 G-1 with a completely redesigned nose section. For the Mistel configuration, we also had to modify the Fw 190A-8, removing its cannons and machine guns and creating a custom mounting system. Finally, we had to develop the mechanics for releasing the bomb-aircraft and guiding it toward its target, as nothing like this had existed in the game before. The result is a one-of-a-kind vehicle with its own distinct characteristics, and it’s easily one of the most unique machines in the game!Vehicle HistoryThe concept of composite aircraft was not a military innovation. These configurations had already been explored during the interwar period as a means to extend the range of passenger flights. In 1942, as Germany sought unconventional methods to counter the superior forces of the Allies, the idea was revisited. Engineers at Junkers proposed converting Ju 88 bombers into unmanned carriers for large explosive charges, with a manned fighter, either a Bf 109 or an Fw 190, mounted on top via special struts to control the entire assembly. The project was designated “Mistel” (German for “mistletoe”), though it was often jokingly referred to as “Father and Son”. The first flight took place in July 1943, and the results were deemed promising enough to launch a secret program codenamed “Beethoven”, carried out by the specialized unit KG 200.During the war, several variants of the “Mistel” were developed, with a total of approximately 250 such units built. Their combat use was sporadic and failed to influence the course of the war. In June 1944, they were deployed for the first time against the Allied invasion fleet in Normandy; one attack damaged the British frigate HMS Nith, but no major vessels were sunk. A large-scale strike against the Soviet power plants supplying Moscow was planned, but it was ultimately canceled due to the rapid advance of the Red Army. The final instances of their use occurred during the defense of the Oder in April 1945, when they were employed against Soviet river crossings.The Mistel 2 can be obtained in the Dreams Come True event, which starts today! Check out the link below for more details.Please note that vehicle specifications may be subject to revision and change before being added to the game.
The game’s birthday celebrations are set to begin very soon, but in the meantime, we’re launching the second round of our major sale. This time, you’ll find discounts on a wide range of vehicle bundles in the Gaijin Store. Which one catches your eye?From October 28th (11:00 GMT) until November 2nd (11:00 GMT)To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.ZTZ96B Pack -50%69.99 35

This pack includes:
  • ZTZ96B (Rank VII, China)
  • Premium account for 20 days
  • 2500 Golden Eagles
A-10A Thunderbolt (Early) Pack -50%59.99 30

This pack includes:
  • A-10A Thunderbolt (Early) (Rank VI, USA)
  • Premium account for 15 days
  • 2000 Golden Eagles
BMPT-72 Pack -50%69.99 35
This pack includes:
  • BMPT-72 (Rank VII, USSR)
  • Premium account for 20 days
  • 2500 Golden Eagles
Alpha Jet A Pack -50%59.99 30
This pack includes:
  • Alpha Jet A JaboG 41 (Rank VI, Germany)
  • Premium account for 15 days
  • 2000 Golden Eagles
And many more!Note! After the end of the promotion, the following packs will be removed from sale on all platforms:
  • Vickers GBT155 Pack
  • AH-64DJP Pack
  • Northrop NF-5A Pack
Japanese Takao-class cruisers are often described as the most well-balanced ships of this type in the service of the IJN.IJN Takao: A Heavy Cruiser for Japan at Rank IVAt a glance:
  • 10 x 203 mm guns with a flat trajectory
  • High speed
  • Improved protection for ammunition magazines
  • Large number of automatic anti-aircraft guns
  • 16 high-speed “Long Lance” torpedoes
  • Two seaplanes
  • Radar
  • Massive superstructure
Introducing IJN TakaoToday we’re excited to be looking at a swift, well-protected ship armed with ten 203 mm guns and renowned 610 mm “super-torpedoes”, coming to War Thunder in the next major update. Meet IJN Takao, an exemplary heavy cruiser!Using IJN Takao in BattleDespite being a large ship, IJN Takao surprises with excellent speed for its class and features impressive ballistics from its ten 203 mm main guns. While IJN Takao’s armor can withstand hits from light cruisers, fire from large ships with large guns pose a serious threat. Given this, you’ll be much better suited for long-range engagements when using Takao, especially considering its lackluster secondary armament. However, for close-quarter encounters, Takao possesses an undeniable trump card: it has four torpedo launchers equipped with the renowned 610 mm super torpedoes, the finest of the Second World War! For defense against aircraft, Takao relies primarily on light anti-aircraft guns, featuring a total of sixty 25 mm automatic cannons. As an added bonus, Takao is equipped with an air-search radar and two catapults for seaplanes.Feature Spotlight: A well-balanced heavy cruiserThere are ships that have no glaring flaws, and IJN Takao is one of them. It performs well at both medium and long ranges, is effective whether operating solo or as part of a group, and boasts decent protection and survivability. While it has no firm drawbacks, no ship is perfect, as IJN Takao has some weaknesses, such as a massive, poorly armored superstructure and a very slow main battery turret traverse speed. Nevertheless, the well-balanced combination of its core combat characteristics easily outweighs these shortcomings. Takao is a fun and effective ship!Developer comment: Players will now have access to a ship that serves as a further evolution of the premium Myoko. In addition to ten long-range 203 mm guns housed in five turrets and excellent speed, IJN Takao features enhanced protection, particularly around the ammunition magazines, as well as a radar. On the downside, the ship has a larger profile and lacks strong secondary-caliber guns. Nevertheless, the new Takao is arguably set to become Japan’s best heavy cruiser.Vehicle HistoryThe design of this new class of cruisers began in 1925 under the direction of Kikuo Fujimoto, based on an improved version of the Myoko class. Although the Takao was the first to be laid down, its sister ship, the Atago, entered service two months earlier. At the time of the attack on Pearl Harbor, Takao was part of Vice Admiral Kondo’s 4th Cruiser Division, supporting the landings on Luzon.In February 1942, the ship was based at Palau, where it intercepted vessels arriving from the Dutch East Indies; on March 1st, it sank a Dutch steamship and a British minesweeper. The following day, alongside Atago, it sank the American destroyer Pillsbury. On March 4th, it attacked a convoy near Cilacap, after which it returned to Yokosuka for the installation of additional anti-aircraft guns.In April, Takao took part in the pursuit of the task force involved in the Doolittle Raid. In May, it rescued 471 crew members from the seaplane tender Mizuho. In June, it provided cover for the invasion of the Aleutian Islands. During the Battle of the Santa Cruz Islands, it joined other cruisers in sinking the aircraft carrier Hornet. In November, it participated in the bombardment of Henderson Field and sustained damage during an engagement with American battleships.In early 1943, the ship supported the evacuation of Guadalcanal. In November, while at Rabaul, it was attacked by carrier-based aircraft and struck by two bombs; repairs were completed in January 1944. During the Battle of the Philippine Sea, Takao served as part of Kurita’s vanguard force. In October 1944, it departed from Brunei to take part in the Battle of Leyte Gulf, but while passing through the Palawan Passage, it was struck by two torpedoes fired by the submarine Darter. The cruiser lost all propulsion and was towed to Singapore. There, it was deemed beyond repair and repurposed as a floating anti-aircraft battery.On July 31st 1945, British midget submarines attached six magnetic mines to its hull. The resulting explosion tore a hole in the ship. The cruiser remained afloat and continued to perform its duties until Japan’s surrender. After the war, its armament was removed, and on October 27th 1946, Takao was towed into the Strait of Malacca, where it was sunk as a target ship on October 29th.That’s it for this blog! IJN Takao is set to be a strong contender for Japan’s best heavy cruiser. Until the next dev blog, happy sailing ahead!Please note that vehicle specifications may be subject to revision and change before being added to the game.
Calling all pilots! Today we’re inviting you to take part in testing of the large-scale Nuclear Escalation mode in Simulator Battles.
When: From October 27th (13:00 GMT) until October 29th (13:00 GMT)Where: Events & Tournaments → Nuclear Escalation.
FeaturesThis is the same Nuclear Escalation mode found in Realistic Battles, but played at the Simulator Battles difficulty level, with the corresponding flight model settings and marker configurations.You’ll engage on the Tropical Coast and Southeastern City maps featuring the same ground vehicles categorized by era according to their Battle Rating. However, rewards in this mode will be calculated in the same way as in Enduring Confrontation, and matchmaking will be based on the following Battle Rating ranges (which correspond to the era boundaries):
  • 8.7-9.7
  • 10.0-11.0
  • 11.3-13.0
  • 13.3+
Don’t miss your chance to take part in the testing from October 27th to 29th and share your feedback with us. See you in the skies!