War Thunder News & Announcements
Hello again! We’re happy to be back with some more historical monthly decals for November, we hope you liked the options for October and are eager to unlock some more! As always you’ll have 5 brand new decals to unlock, and 5 others from older events to help you complete your collection. We’re happy to add the traditional British eye marking which has been requested for a while, and to include some interesting older decals like “Super Slick” and an obscure French emblem from the French 7th BCC. We hope you enjoy them, and keep leaving your suggestions!
The following decals will be available from November 7th (11:00 GMT) until December 8th (09:00 GMT).All tasks can be completed using vehicles that are rank III or higher.
“Chinese Eye” Marking, Britain“The King” Inscription, SwedenDefeat 50 players using British Ground VehiclesFinish in position 1-3 three times while using Swedish Tanks
“Chinese Eye” Marking“Chinese Eye” marking, Royal Tank Regiment, British Army. The tradition of painting eyes on tanks is almost as old as tanks themselves, dating back to the First World War. A prominent Chinese businessman named Eu Tong Sen gifted a tank to the British Army by donating £6,000, the cost of a tank at the time. He requested that a pair of eyes be painted on the new tank, a request that may have initially seemed unusual. This stems from a long-standing Chinese tradition of painting eyes on boats and vessels, based on the belief that a boat without eyes cannot see its way safely across the water. When Tank No. 2341 arrived, the crew of D Battalion of what was then the Royal Tank Corps honoured his request, painting a pair of eyes on each side. The practice was later formally adopted by the 4th Royal Tank Regiment. This more modern rendition of the eye was often painted on the turret sides of the RTR's Challenger 2 tanks, near the front.

“The King” Inscription“The King” inscription, South Skåne Regiment (P 7), Swedish Army. Typical with many modern Swedish vehicles, many  can regularly be seen featuring bold yellow nicknames during training and exercises. These names are often linked to Norse mythology, or otherwise depict grand or powerful words, names or phrases. This particular inscription was positioned on both sides of the turret on one of the Regiment’s Strv 122B tanks, on the upper side towards the front.
Personal Motif of Lt. Shuho Yamana, Japan154º Gruppo Emblem, Italy“Eternal Flame” Personal Marking, USSRPlay 20 battles while using Japanese Aircraft with a minimum of 60% Battle ActivityScore 15000 points while flying Italian AircraftPlay 20 battles while using Soviet Ground Vehicles with a minimum of 60% Battle Activity
Personal Motif of Lt. Shuho YamanaThe personal motif of Lieutenant Shuho Yamana, 2nd Yuso Hikotai (2nd Ferrying Squadron), IJAAF. Lieutenant Yamana's role in the air force was the logistical duty of aircraft ferrying, a task that often goes overlooked. He flew various military aircraft from repair yards or factories to front-line squadrons, taking no part in actual combat. His defining marker was a leaping white tiger, which he painted on several aircraft he flew. The meaning derives from an old saying that even after travelling long distances, a tiger will always return home, safe and strong. Lieutenant Yamana’s tigers were all slightly different, but this particular example was painted in the middle of the tail of a Ki-84 that he ferried in mid-1944.

154º Gruppo EmblemAn emblem of 154º Gruppo Autonomo C.T (154th Autonomous Land-Based Fighter Group), Regia Aeronautica. Italian air markings often incorporated more humor than most, with the emblem of the 154th Fighter Group being a great example. The marking pokes fun at Britain, the typical aerial opponent of the group. It depicts a chicken pierced by an arrow through an RAF roundel, it's also painted wearing wellington boots, a typical British Cliché. As with many similar emblems several variants exist with differing levels of detail, this particular example was painted by pilot Gualberto Benzi of the 396ª Squadriglia on his C. 202. It was placed behind and below the cockpit, but general placement of the marking also included the front and side of the cockpit on the group’s C. 202 and G.50 fighters.

“Eternal Flame” Personal Marking“Eternal Flame” marking, Soviet Army. The Eternal Flame symbol was first created in 1957 to honor fallen soldiers of the Soviet Army during the Second World War. It is a perpetually burning flame representing the eternal memory and courage of these soldiers, and many such memorials can be found at remembrance sites today. Its use as a tank marking is much rarer, with seemingly only a handful of known examples. This specific rendition was a personal marking of a T-62M crew in Afghanistan during the 1980s. It was positioned on the right side of the cheek armor block, above and to the right of the optic port.

“Super Slick” Inscription, USA7th BCC Emblem, FranceDefeat 20 players while flying American HelicoptersDefeat 40 players using French Light Tanks
“Super Slick” Inscription“Super Slick” inscription, U.S. Army. During the Vietnam War, the most recognizable vehicle was easily the UH-1 Iroquois helicopter, which served in numerous roles during the conflict. Alongside the famous gunship variants, the transport versions of the UH-1 were much more common and were used for ferrying troops, equipment, and evacuating the wounded. These transport models were stripped of all weaponry to maximize internal space. To differentiate them from armed versions, they received the unofficial nickname “Slicks” due to their more streamlined external appearance. One of these transport helicopters, which flew with the 336th Assault Company, was aptly named “Super Slick.” It now resides at the Marion County Vietnam Veterans Memorial. The inscription was painted in the middle of the tail, just above the navigation light.

7th BCC EmblemAn emblem of the 7e Bataillon de Chars de Combat, 3ème cie, 2ème section (7th Combat Tank Battalion, 3rd Company, 2nd Section), French Army. The battalion was active during the early stages of the Second World War, equipped with the FCM.36. This humorous marking was a personal motif and not an official emblem of the battalion. It is relatively unknown, and lacks substantial context. It resembles a portly, knife-wielding duck. The tank it was painted on also featured the inscription “Mickey,” so it may have been inspired by cartoons to some degree. It was painted on FCM.36 No. 30057 on the right side of the turret, to the left of the lower viewport.

3. SFltl Emblem “Schwertfisch”, Germany131st Air Brigade “Great Red Eagle” Emblem, ChinaPanserbataljonen Emblem, NorwayScore 15000 Damage while using German Coastal VesselsFinish in position 1-5 five times while flying Chinese aircraftScore 25000 points with Ground Vehicles3. SFltl Emblem “Schwertfisch”An emblem of 3. Schnellbootflottille (3rd Fast Boat Flotilla), Kriegsmarine. The majority of early S-Boats featured various recognizable emblems displayed prominently on their sides. There was generally a link between the types of markings depicted, with boats of the 3. SFltl all using sea creatures. Aside from unified aesthetics these emblems also provided a functional purpose, as the S-Boats lost their masts they could no longer use flags for identification, so the large emblems served as a way to quickly identify each vessel. The swordfish was the emblem of S 30, and was positioned to the side of the bridge on the hull, with the nose of the swordfish pointing towards the front of the boat.131st Air Brigade “Great Red Eagle” EmblemThe emblem of the 131st Air Brigade “Great Red Eagle” (大红鹰), PLAAF. The 131st Brigade became famous for being one of the key operators of the J-10 fighter, known as the “No. 1 J-10 Brigade”, and an elite unit within the Air Force, boasting many skilled pilots. Some of its pilots have won the prestigious “Golden Helmet” (金头盔) award, where pilots fight each other in simulated battles. The eagle's design mirrors the Chinese characters for 131 "一三一", with the red feathers loosely forming the same shape vertically. Newer fighters use a low-visibility version of the marking, but this older more colorful variant was often placed on the tail and under the middle of the cockpit on their J-10 fighters. Panserbataljonen EmblemThe emblem of the Panserbataljonen (Armored Battalion), Norwegian Army. Although more of a mechanized infantry unit than a purely armored one, the battalion was formed in Målselv on January 29th, 1987, fielding a wide variety of equipment. The badge of the battalion was inherited from the First Infantry Battalion No. 1, which was disbanded upon the creation of the Armored Battalion and absorbed into it. Despite the variant depicted here, the official name of the emblem is "Den sorte mink" (The black mink), which appears in black on the battalion's coat of arms. This variant is identical to the base emblem but painted in white, presumably for recognition and ease of identification on armored vehicles. The emblem was regularly painted on several vehicles of the battalion, and could be seen most frequently on the hull side of their CV90s, with the mink's head pointing towards the front.


Monthly markings can be found in a special tab at the bottom of the customization menu, (Monthly Decals) after a month, they’ll be moved to their corresponding category.You can check the exact terms and track the progress of completing tasks for these decals by going to your Player Profile > Decals > Monthly Decals. From here, click the “Track progress” button on each decal to track from the hangar.

All of the emblems will come with a detailed description. This will generally consist of the history of the marking, its design, which vehicles used it, and where it was often placed on vehicles historically if applicable (some emblems are taken from badges, which weren’t always applied). This way you can more easily recreate the original positioning if you’d like.We hope you like the decals for November! We’re working hard on the Spearhead major update at the moment, so until then, we hope you enjoy adding these decals to your collection, and we’ll see you in a months time!
Today, we welcome the long awaited bomber variant of the famous Mosquito, coming in the Spearhead major update!  Mosquito B Mk XVI: A Squadron Vehicle Bomber for Great Britain at Rank IIIAt a glance:
  • High speed bomber
  • 4000lb “Cookie” bomb!
  • No guns *sad cookie noises*
  • Improved high altitude flight performance compared to other Mosquitos

Vehicle HistoryBefore later fame as a Fighter Bomber, among other successful variants, the Mosquito started life as a high speed bomber design. This was a novel concept at a time, since most bombers were slow and cumbersome. The Mosquito bomber variants were an entirely unarmed (offensively) fast bomber, with speed being its main weapon. Taking flight in November 1940, the prototype Mosquito utilized the powerful Rolls Royce Merlin engines, coupled with a lightweight wooden construction, earning itself the nickname of “Wooden Wonder”. The earlier B Mk IV bomber would enter service from 1941. The later B Mk XVI incorporated multiple improvements. Most notably, two-stage Merlin powerplants and a pressurised cockpit suitable for higher altitude use, where the Mosquito’s speed came to be most useful. The B Mk XVI also featured the larger bulbus bomb bay, allowing the carry of the famous 4000 lb “Blockbuster” or “Cookie” bomb as it was also known, one of the largest bombs in RAF inventory.  Introducing the Mosquito B Mk XVI!It’s been a long time coming! Today we are excited to introduce the Mosquito B Mk XVI, the bomber variant of the well known Mosquito family to War Thunder. Many of you have requested this particular variant, and for good reason! Let’s meet the high speed cookie delivery bomber and see what it has to offer in battle. The Mosquito B Mk XVI is fitted with a pair of supercharged two-stage Rolls Royce Merlin 70 series engines, with much better characteristics than the current Mosquitos offer, providing this version with an excellent top speed and rate of climb, enabling superior high altitude engine performance. This will be vital to success with the XVI, as speed is your only defensive option. This version features a clear nose for the bomb aimer, meaning all of the offensive armament is not present on this version of the aircraft. No guns? No problem! This Mossie has an ace card: a big bomb! The Mosquito B Mk XVI features an enlarged bomb bay, enabling it to house the famous H.C 4000 lb Blockbuster bomb (or “Cookie” bomb, hence the dev blog title) which you can already find in game on the Wellingtons, Lancasters and Lincoln. On these slow and heavy bombers, you’ll find yourself a much easier target, while the Mosquito can sweep in and deliver its payload much quicker and precisely, with enough speed to get you out of danger too! This makes this variant the perfect companion to your ground forces lineup, being ideal for Close Air Support. You get a cookie! You get a cookie! Everyone gets a cookie! In addition to the cookie bomb, you’ll be able to use conventional and AP bombs up to 500 lb, as well as RP-3 rockets and 1,000 lb Uncle Tom rockets. The Mosquito B Mk XVI will be joining the game as a Squadron Vehicle, due its niche but fun role in the game. This will offer an alternative to the already vast selection of British bombers and attackers found throughout War Thunder and provide Great Britain with a new lower ranking squadron vehicle option to choose from besides the Firecrest. As with all other squadron vehicles, it can be earned through accruing squadron activity points or it can be purchased with Golden Eagles outright. That’s all for now, you’ll be able to take to the skies in the Mosquito B Mk XVI in the Spearhead major update! Stay tuned to the news for more information on what else you can find. Until then happy battles, people. Please note that this vehicle’s characteristics may be changed before it is added to the game.
The first flight of the Heinkel He 219 prototype took place on November 6th 1942, at the Rostock-Marienehe factory airfield. The He 219 was the first combat aircraft to be equipped with ejection seats. Many modifications of the aircraft were produced, the last one being the He 219 A-7 in late 1944.The He 219 A-7 is temporarily available for purchase for 2,980 Golden Eagles!When: From November 6th (11:00 GMT) until November 10th (11:00 GMT).Where: Germany > Aviation > Premium vehicles. About this aircraft
  • The He 219 A-7 (rank IV) is one of the most advanced modifications of the He 219, featuring upgraded engines and substantial frontal armor. In addition to its rate of climb and survivability, it also boasts powerful forward-firing armament consisting of two 20 mm and four 30 mm cannons.
Hey everyone, today we’d like to go into detail regarding the new Damage Control mechanic for naval vehicles and clarify any misconceptions about the change and repairing in general.How does the Damage Control mechanic work?In the Spearhead major update, we’ll be introducing a new Damage Control (DC) mechanic for every naval vessel in the game. In this updated form of damage control, you’ll be able to pre-select three different action presets that replace the basic manual repairs: firefighting, module repair, and water pumping. After receiving damage, all three DC processes begin automatically, and you can adjust the priority of which area you want to focus on. The manual quick repair is no longer needed, as the repairs will always be carried out automatically by the crew as long as it’s possible to do so.Every ship will have an individual DC coefficient, which will be affected by the size of the vessel, crew count, and generation of the ship. The newer the ship, the more advanced and effective its damage control process will be. A high crew count will improve this further, and relative to the amount of crew it will also be more effective in general on smaller vessels, as the damaged areas can be reached by crew faster. The coefficient reduces the time penalty for the second and third DC processes in the setup you’ve selected, but not significantly. So in short, your ship will be repaired automatically, as long as there are crew resources for it!How did repairing work previously?Previously, some players deliberately did not repair knocked-out modules and compartments with the intention of “saving” part of the crew that remained in those areas. For example if the engine was destroyed, fewer crew would be there, and so less damage would be taken. This is no longer possible with the new system. The ability to do this was a consequence of the old system, but not an intended one. This “tactic” was not intentional as the advantage it gave was antithetical to gameplay and the intentions of the mechanic. We did not consider this a critical “exploit” for lack of better words, as this crew saving was not particularly impactful. For example, the combat crew of a gun turret or an ammunition elevator on a battleship is 10-20 people out of a total crew of, say, 1000 in total.Fundamentally, the key issue with deliberately not repairing certain areas of the ship was that it was unfair to the player shooting at it. The most important modules are typically protected by the strongest armor, and to defeat this you need to pick the right shell, set the right range, and lead the shot accordingly. If a player does everything “right”, besting the defenses of an enemy ship, they should be rewarded for successfully carrying out that action. The unintended ability to lessen the reward for the player landing their shots harms gameplay overall.Rounding offWe understand that DC may be seen as taking away agency, but this decision is in favour of fairer gameplay across the board, and rewarding the active player in the engagement. You penetrated an enemy ship in a critical spot? Excellent, you’ll be rewarded for that. You got hit by an enemy in a critical spot? Then they deserve the reward for that. This old system let a player reduce the reward gained by another player arbitrarily, and at the same time, engaging with a critically damaged ship does not exactly make for engaging gameplay, as it reduces the ability to move and fire.This new system will keep ships in fighting form more effectively, and make battles more dynamic and, importantly, fair. This will also mean everyone can put more concentration into combat and action. Thank you for reading, we hope this has clarified everything for you! Please leave your feedback and suggestions on the forum and War Thunder’s social media pages. Thank you for being with us, seven feet under the keel and good luck on the waves!
The BTR-82AT is a thoroughly modernized variant of the BTR-80/82 family, arriving in the Spearhead major update with advanced weapon systems, optional slat armor, and powerful ATGMs!BTR-82AT: A Light Tank for the USSR at Rank VIAt a glance:
  • 30 mm cannon
  • Powerful tandem-warhead Kornet ATGMs
  • Thermal imager
  • Spall liners, along with an optional armor package
  • Good mobility
  • Large in size
 Vehicle HistoryThe BTR-82AT is a comprehensive modernization of the Soviet BTR-80, developed from the experience gained during modern conflicts, especially during Syria. The basis of this new variant was the BTR-82A model with a 30 mm 2A72 cannon in a remotely controlled combat module, but with significant improvements. The key addition was the integration of the “Kornet” anti-tank missile system, but various other areas of the vehicle saw significant improvement. It received a combined dual-channel gunner’s sight with a thermal imager, a laser rangefinder, and line-of-sight stabilization was installed. To protect against HEAT munitions, slat screen armor was fitted to the vehicle, which proved to be very effective in Syria.The BTR-82AT modification is one of the most modern examples of the BTR-80/82 family, and is currently in service with the Russian army.Introducing the BTR-82AT!In the Spearhead major update, the BTR-82AT will be making its way to the research tree as a modern modification of the familiar BTR-80A! It boasts several upgrades, including a stronger engine, enhanced protection, and most importantly the 9M133 anti-tank missile and a thermal sight. Let’s get acquainted!This modern IFV brings many familiar and new elements. The classic 30 mm autocannon is still present as the primary weapon with the same ammunition, but this time it is fully stabilized, drastically improving its offensive capabilities. Supplementing the cannon however is the ATGM launcher, which fires 9M133 “Kornet” missiles, a tandem-warhead ATGM and one of the most powerful missiles available for ground vehicles in the game. Several other firepower improvements have been introduced as well, including a laser rangefinder and an advanced thermal imager. The BTR-82AT is also slightly up-armored and although this upgrade only allows it to withstand machine gun fire more effectively, it does have an internal spall liner as well. This has increased the weight of course, but the improved 300 HP engine makes up for it, keeping the tank nicely agile for its size. It will also have the option to install slat armor, which can help to disrupt incoming ATGMs and HEAT shells, reducing their effectiveness. This does increase the weight further.Unlike its predecessor, the BTR-82AT will join the game in the SPG and ATGM carrier line, right between the IT-1/Shturm-S group and the Object 775 at rank VI. This versatile wheeled scout with very capable firepower will make for a fine addition to any high rank lineup, coming soon in the Spearhead major update!That’s all from us today, thanks for having a read, and stay tuned to the news because we have even more to show you soon!Please note that this vehicle’s characteristics may be changed before it is added to the game.
Following the defeat at the Battle of Vittorio Veneto, Austria-Hungary capitulated in the First World War. Under the terms of the armistice that came into effect on November 4th 1918, Italy received a number of territories, completing its unification. This is why November 4th is celebrated both as National Unity Day and Armed Forces Day in memory of the victory that completed the reunification of Italian lands, which started in the mid-19th century.The P40 “G.C. Leoncello” and M43 “G.C. Leoncello” are temporarily available for purchase with a 50% discount for 575 and 650 Golden Eagles respectively!When: From November 4th (11:00 GMT) until November 7th (11:00 GMT).Where: Italy > Army > Premium Vehicles.About these tanks
  • The P40 “G.C. Leoncello” (rank II) was developed in 1940 for the North African front, but only saw its first combat in 1943 in Italy itself, fighting on the side of the Axis powers (the “Leoncelli” group fought for the Italian Social Republic). The P40 is a well-balanced tank in terms of its characteristics, with good APHE and HEAT shells, effective armor and solid mobility.
  • The M43 “G.C.Leoncello” (rank III) is a compact but hard-hitting tank, featuring a 105 mm cannon and a unique camouflage pattern from the “Leonchello” group. Its HEAT round with 120 mm of penetration is capable of punching through any opponent at its rank!
Open the “National Unity Day and the Italian Armed Forces” trophy!When: From November 4th (11:00 GMT) until November 7th (11:00 GMT).Task: Earn 3,000 mission points in battles where you used Italian vehicles at rank III or higher to receive the “Italian National Unity and Armed Forces Day” trophy!Inside this trophy, you’ll receive one of four decals that were previously available on this day:“Day of National Unity and the Armed Forces of Italy” decal“Heart of Italy” decal“Bersaglieri Cockade” decal“Italian Unity” decalIf you already have all four decals, you’ll receive a trophy and get one of the following when opening it:
  • 20-50% Research Point booster for 3-10 battles
  • 20-50% Silver Lion booster for 3-10 battles
  • 3-5 universal backups
  • 1 day of Premium account
Please note: After finishing the task, you need to collect the reward manually.Additional details:
  • You can complete the task in random battles, except for \ mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Italy’s National Unity and Armed Forces Day.
We’re continuing to visually improve the most popular locations in War Thunder! And in the Spearhead major update, we’re pleased to say that we’re updating the Carpathians map for ground battles. As with other locations that have been in rotation for a long time, our main goal is to refresh the appearance while preserving the familiar geometry and navigation. Let’s check it out!All environmental objects on this location have been completely redesigned. From the fields and rocks, to the terrain itself, buildings and ruins, they’ve all been recreated from scratch. Detailed rocks and pathways have been added, and all vegetation, such as grass, bushes and trees have been replaced and improved.The overall climate of the location has changed a little as well. The map is now greener, which is typical for the warm surroundings of the Carpathian Mountains. The central part of this location, which was previously covered with fresh trenches, dugouts and bunkers, is now covered with grass. The fighting here ended six months ago, and nature has begun to reclaim the area.The ruins of the fortress and watchtowers have been significantly improved visually. In addition to the graphical enhancements with the addition of moss and climbing plants, the ancient structures now have foundations and bases, which makes the architecture more realistic.One of the legends of the Carpathian Mountains is the tale of Syn and Vir, the daughter of a count and simple shepherd, who were in love with each other. The tyrannical count ordered Vir to be killed, and the tender-hearted Syn shed bright blue tears at the place of her lover’s death, which which bloomed into a magnificent mountain lake. Following our tradition, we’ve included an Easter Egg inspired by this melancholy Carpathian legend of these two inseparable lovers!


Welcome to the 196th War Thunder Steam Screenshot Competition!

Thank you for all of your submissions last week! The seasons are changing, and nature briefly takes on vibrant shades of red, orange, and gold before winter sets in. This week, capture a screenshot that reflects the colors of autumn! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 196th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen196. You have time until the 7th of November to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include a player vehicle and the colors red, yellow, or brown.
  • You must add the #WTscreen196 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 195th edition – Battlefield Specters!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3593362026
https://steamcommunity.com/sharedfiles/filedetails/?id=3593261444
https://steamcommunity.com/sharedfiles/filedetails/?id=3594125191

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3593784985
https://steamcommunity.com/sharedfiles/filedetails/?id=3593017753
https://steamcommunity.com/sharedfiles/filedetails/?id=3593865024

Each winner will get 300GE! Congratulations and see you next week!
Deep Strike, an asymmetrical mode where one team attacks and the other defends important industrial facilities at several locations, returns again this weekend!When: From October 31st (12:00 GMT) until November 3rd (12:00 GMT)Where: Navigate to Events and Tournaments in the hangar -> Deep Strike We’re using Deep Strike as a testing ground for ideas that we’re exploring for a new type of operation in World War Mode, called Aerial Warfare. Catch up with all the details surrounding Deep Strike in our previous news article about it here. Below, we’ll go over what has changed since the first iteration of the mode.Changes:
  • A new mission variant on the Vietnam map has been added.
  • The durability of infrastructure buildings has been reduced, making them easier to destroy.
  • Infrastructure has been made slightly damaged at the start of the mission, making it easier for the attackers to see it and destroy it. We’ve made this change in this test because in Aerial Warfare, the operation where Deep Strike will be available in within World War Mode, infrastructure will often already be damaged due to previous battles occurring. We want to test how it will be under regular battle conditions.
Give Deep Strike another try this weekend from October 31st (12:00 GMT) until November 3rd (12:00 GMT) or try it out for the first time if you missed the first iteration!Get ready for intense aerial battles that will require teamwork and excellent piloting skills, and be sure to share your thoughts about this event with us. See you in the skies!
Meet China’s new jet attack aircraft: the JH-7 and pre-orders for the premium JH-7A Prototype!JH-7: An Attack Aircraft for China at Rank VIIJH-7A Prototype: A Premium Attack Aircraft for China at Rank VIIIAt a glance:
  • Excellent arsenal of guided (JH-7A Prototype) and unguided (JH-7) weapons
  • Supersonic
  • Many countermeasures (chaff and flares)
  • Anti-ship missiles (JH-7) and advanced air-to-air missiles (JH-7A Prototype)
 Pre-order - JH-7A Prototype PackTo get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.79.99
This pack includes:
  • JH-7A Prototype (Rank VIII, China)
  • Premium account for 30 days
  • 3000 Golden Eagles
  • Pre-order bonus: unique title "Flying leopard"
  • Pre-order bonus: unique "Flying leopard" decal
Vehicle HistoryThe JH-7 Flying Leopard was the first combat aircraft entirely designed in the People’s Republic of China. Development began in the 1970s at the Xi’an Aircraft Industrial Corporation with technical support from the 603rd Institute. The design featured a traditional aerodynamic configuration with swept wings and air intakes on the sides, which provided good performance at transonic speeds.The first prototype flight took place in 1988, and serial production began in 1992. Initially, the aircraft was created for naval aviation as a carrier of YJ-8 anti-ship missiles. In 1999, a program for modernizing the aircraft was launched, which led to the creation of the JH-7A modification, which is the basis of the modern strike aircraft in the Chinese Navy and Air Force.Introducing the JH-7 and JH-7A Prototype!Today we’re pleased to present two new variants of China’s famous attack aircraft: the early JH-7 with unguided weapons and anti-ship missiles, and the JH-7A Prototype, a versatile jet aircraft with guided weapons and excellent capabilities for countering air threats! Let’s take a closer look.The Chinese JH-7A has long been a staple in high-tier battles in Ground and Air modes and has established itself as a flexible and very effective attack aircraft with strong air combat capabilities. In the Spearhead major update, the JH-7A will be joined by two variants: the researchable JH-7 and the premium JH-7A Prototype, which combines all the advantages of the old JH-7A but as a premium, available from today as a pre-order pack with unique in-game bonuses, Premium time and Golden Eagles.The JH-7 is one of the early production variants of China’s first domestically developed fighter-bomber. This modification can use the YJ-83K anti-ship missiles, the main munition of this type in service with the PLA. In addition to anti-ship missiles, the JH-7 possesses an impressive arsenal of unguided weapons, making this aircraft an excellent choice for mixed modes. You’ll be able to use rocket pods, free-fall and drag bombs with calibers of 250 and 500 kg, as well as special armor-piercing anti-ship bombs. For air combat, the aircraft can be equipped with a pair of jam-resistant PL-5EII air-to-air missiles.The premium JH-7A Prototype is a top-rank aircraft. It takes the unguided arsenal of the JH-7 and supplements it with guided weapons, for engaging both ground and air targets. One of the JH-7A Prototype’s most dangerous weapons is the Kh-29T guided missile with a thermal imaging targeting pod, allowing it to engage ground targets from significant distances in all weather conditions. The JH-7A Prototype also has several types of guided bombs, including the advanced GB250 with a combination of laser and satellite guidance and an inertial correction system. For Air Battles, it has a radar warning receiver, a large number of high caliber chaff and flares, a 23 mm cannon and most importantly, guided short-range missiles, including the fast and agile all-aspect PL-8 and up to four PL-5EII missiles.You can pre-order the JH-7A Prototype from today! This pack includes unique bonuses that won’t be available anywhere else, as well as Premium time and a considerable amount of Golden Eagles. As soon as the Spearhead major update releases, your brand new JH-7A Prototype will be waiting for you in your hangar!Please note that this vehicle’s characteristics may be changed before it is added to the game. 
Download Wallpaper: 1920x1080 - 2560x1440 - 3840x2160Happy Birthday, War Thunder! The War Thunder open beta test began on November 1st 2012. Just think, that was 13 years ago! We’ve come a long way together since then, and we’re happy to invite all of you to celebrate the game’s birthday with us! Following the in-game and store discounts, we’re pleased to be introducing the unique XF5U-1 in the Dreams Come True event, another chance to get the legendary Maus tank, and a celebratory decal to commemorate War Thunder’s 13th anniversary. Check it all out! Dreams Come True: XF5U-1 When: From October 31st (11:00 GMT) until November 14th (11:00 GMT). Take part in the Dreams Come True event and get a fun pancake profile frame, decals, a loading screen and the XF5U-1 “Flying Flapjack”, also known as the pancake! The XF5U-1 is essentially one large wing, allowing you to perform sharp turns and frankly incredible stall maneuvers. This master of dogfighting is armed with six .50 cals and really does look like a classic UFO, and pancake too of course!Learn more about the XF5U-1 event here:  Get War Thunder’s 13th Anniversary Decal! When: From October 31st (11:00 GMT) until November 6th (11:00 GMT). Get War Thunder’s 13th Anniversary commemorative decal for playing one battle!Task: Play 1 battle with any vehicle at rank III or higher in any game mode to get the “War Thunder’s 13th Anniversary” decal.War Thunder’s 13th Anniversary decalThe Return of the Legendary Maus! When: From October 31st (11:00 GMT) until November 6th (11:00 GMT).A regular guest during our anniversary celebrations is the Maus tank, which you can start researching during the specified dates!
  • To start researching the Maus, you need to have rank V of the German ground forces tree unlocked for research.
  • Spend research points or convert free research into the Maus within the specified time period! If you put any research towards the Maus (even a single point), it will not disappear after the event ends, meaning you’ll be able to finish researching it at any time you like after the event.
 Sales in the Gaijin Store! When: From October 29th (11:00 GMT) until November 3rd (11:00 GMT). Up to 50% off on many packs in the Gaijin Store!To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.Or get yourself some Steam DLC! Check out the birthday sale here:Celebratory Tournaments to Mark the Anniversary of War Thunder! When: From November 3rd until November 14th.Participate in tournaments dedicated to War Thunder’s anniversary! Check out the tournaments here
Today we’re very excited to share the special vehicle for this year’s Dreams Come True event – the experimental American XF5U-1 “Flying Flapjack”!XF5U-1: A Premium Fighter for the USA at Rank IVAt a glance:
  • Unique aerodynamic design
  • Very low stall speed
  • Equipped with six .50 caliber guns and bombs
  • Capable of very tight turns
 Vehicle HistoryThe concept of the “flying pancake” design was proposed by American Charles Zimmerman in 1933, and represented a radical departure from traditional aircraft design. Zimmerman wanted to create an aircraft with as much lift as possible, and so the proposed design incorporated a fuselage that would also serve a single circular wing. After impressing the US Navy with a radio-controlled model, he received funding to create a prototype, which would receive the designation V-173.This lightweight wooden aircraft with a maximum speed of  220 km/h successfully completed multiple years of testing, and resulted in a wealth of experience, which ultimately lead to the creation of a fully-fledged prototyped, designated as the XF5U-1, featuring an all-metal fuselage and two Pratt & Whitney R-2000-7 engines. By the time the prototype was completed in 1947 however, it was facing insurmountable complications. Ground tests revealed worrying control instability at low speeds, and against the backdrop of the successes of jet aviation, the US Navy closed the project in March 1947.Introducing the XF5U-1!The main prize of the Dreams Come True event is the thoroughly unique XF5U-1 “Flying Flapjack” fighter prototype. This is easily one of the most unusual aircraft ever to come to War Thunder, and we’re eager to tell you all about it!The original concept of the “flying pancake” design was intended to provide an incredibly short takeoff run, which would let the aircraft safely operate from short runways and carrier decks. The entire fuselage of the XF5U-1 is effectively just one big wing, and the large extended propellers prevent additional drag. Overall, the speed of the XF5U-1 is fairly average across the board, though it reaches a respectable 600 km/h at sea level, and can accelerate to 700 km/h at high altitudes. One of the standout features it has is the ability to perform very tight turns, which is very impressive for a heavy propeller fighter. That’s not all though, due to the frankly incredible lift, the XF5U-1 can comfortably outmaneuver almost any enemy in a stall fight.Did you know? During the test flights of the wooden V-173 prototype in Connecticut, there were several cases of concerned citizens contacting the police with reports of UFOs.The XF5U-1 is armed with six 12.7 mm machine guns, three on each side of the cockpit. The vertical arrangement makes the guns very comfortable to aim at range, and a pair of either 500 lb or 1000 lb bombs can be equipped for combined battles. Interesting: When the aircraft was sent to be dismantled, its airframe proved so strong that a wrecking ball had to be used to destroy it, which even then required significant effort.The XF5U-1 will not only become a valuable collectors aircraft, but a highly functional fighter with a unique playstyle that other fighters couldn’t hope to match. Play War thunder, complete the stages of the Dreams Come True event and receive your very own pancake-plane, along with many other rewards absolutely free!Please note that this vehicle’s characteristics may be changed before it is added to the game.Click here to find out more details about the Dreams Come True event:
Hey everyone! Following on from the model update of the Tiger II (Nr.1-50) in the previous major update, today we’re pleased to present you with another model update, this time for the serial production of the Tiger II manufactured by Henschel, as well as the version with the Sla.16 diesel engine!The Tiger II isn’t just an iconic tank for all fans of military history or an engineering masterpiece that influenced the development of most heavy tanks of its era, it’s also one of the best and most beloved heavy tanks among players in War Thunder. We’re pleased to bring you a completely updated look for the King Tiger, as well as the experimental Tiger II (Sla.16), which you’ll find in the game when the Spearhead major update releases!
Today we’ll be taking a look at a very unique Dutch prototype fighter, the Fokker D.XXIII! With powerful guns and a good top speed, this rare bird never made it past the testing stage, but will soon be making its way to the French research tree in the next major update!Fokker D.XXIII: A Dutch Fighter for France at Rank IIAt a glance:
  • Powerful 13.2 mm machine guns!
  • A pair of push and pull props
  • Good maneuverability
 Vehicle HistoryThe design process for the Fokker D.XXIII began in late 1937, under the name of “design 155”, with the project being directed by engineer Marius Beeling. The design was completed in December, and almost one year later in November 1938, a mock up was displayed at the Paris Air Show.On May 30th of the following year, the Fokker D.XXIII made its first flight from Schiphol Airport with test pilot Gerben Sonderman at the controls. The aircraft was powered by a pair of Czech Walter Sagitta I SR engines, which is where the key issue with the D.XIII was identified: the cooling. The rear engine had a seemingly unfixable cooling problem which made it impossible to run at full throttle without consequences, hampering the ability of the test pilot to perform maneuvers. To add to the issue, as Germany had just invaded Czechoslovakia, support for the Walter Sagitta engines entirely ceased.The prototype was captured by German forces after their invasion of the Netherlands, it was then shipped to Germany where it was examined and tested. On May 10th 1941, the prototype was scrapped, the engines were sent back to Czechoslovakia, and the landing gear and cockpit elements were kept in storage. The final mention of the aircraft was in Fokker’s bookkeeping in 1942, where the prototype was listed at the symbolic value of 1 Dutch Guilder, acknowledging that it once existed, but ended as a total loss.Introducing the Fokker D.XXIII!This strange Fokker will be making its way to the early ranks of the French aviation tree in the next major update. It’s a prototype fighter that features good maneuverability and some powerful machine guns, let’s have a gander!The Fokker D.XXIII (or D.23) is equipped with a pair of Czechoslovakian Walter Sagitta I SR engines, in pusher and puller configuration. The engine itself is not exceptionally powerful at only 530 HP, but a pair of them working in tandem helps push the aircraft to a decent top speed for its rank of slightly over 500 km/h. The configuration does make the rear engine vulnerable however, and while it can run on one engine, it certainly can’t run effectively, so be extra careful of incoming fire from behind. Historically, the rear engine had a lot of trouble cooling effectively, so make sure to watch your throttle too!Firepower for the rank is quite impressive, it comes equipped with a pair of F.N. 7.9 mm machine guns in the nose with 500 rounds each, along with a powerful pair of F.N. 13.2 mm machine guns in the wings with 200 rounds each. These 13.2 mm guns feature strong ammunition and a good rate of fire, an accurate burst will be able to comfortably bring down any enemy in your way.Interesting: At the 1938 Paris Air Show where a mockup of the Fokker D.XXIII was displayed, legendary aviator Charles Lindbergh took a liking to it and praised its design qualities. He’s quoted as fondly remarking “A new formula that we have not had yet.”In the game, this Fokker will excel in low-speed maneuvering combat, but make sure to avoid damaging its vulnerable engines, which will immediately cause this aircraft to lose speed and become easy prey!That’s it for this blog! Thanks for having a read, we hope you’re as excited as we are to give this plane a try. Make sure to follow the news for more vehicles and features coming in the next major update, see you soon!Please note that this vehicle’s characteristics may be changed before it is added to the game.
Today we’re checking out the most modern French light tank, armed with a 40 mm cannon and tandem-charge anti-tank missiles!Jaguar EBRC: A Light Tank for France at Rank VIIAt a glance:
  • 40 mm cannon with a rate of fire of 200 rounds per minute
  • Akeron MP ATGM with a tandem warhead
  • Maximum speed of 100 km/h
  • Large in size, making it easy to hit
 Vehicle HistoryThe Jaguar EBRC was developed as part of a large-scale modernization program for the French Army. A consortium comprising of Nexter, Thales and Renault Trucks Defense began developing the vehicle in 2014 to replace the aging AMX-10RC ERC Sagaie and VAB HOT. Key features include a hybrid engine, a 40 mm CTC cannon and a modern SICS networking system.The first 20 vehicles in the first batch were delivered by December 2021, and by the end of 2023 the army had received 60 vehicles. Plans call for increasing the batch to 300 armored vehicles by 2035, with the Jaguar already demonstrating its capabilities in exercises and preparing for export deliveries, particularly to Belgium.Introducing the Jaguar EBRC!It’s time again for another dev blog! Today it’s the Jaguar EBRC, coming as a top-of-the-line light tank armed with a 40 mm cannon and ATGMs for France’s ground forces tree. This fast and large “wheely boi” as many would say is coming in the Spearhead major update, so let’s zoom right into the details.Did you know? The EBRC in the name is a French acronym for “Engin Blindé de Reconnaissance et de Combat”, in English: “Armoured Reconnaissance and Combat Vehicle”.Let’s start with the armament of the Jaguar EBRC, which is rather interesting. The primary weapon is the 40 mm CTC cannon, developed by CTA International. This cannon fires telescoped ammunition, where the warhead is housed within a cylindrical cartridge case. Belt-fed, the cannon can fire regular HEI-T rounds as well as HE rounds that have a timed fuse against aircraft, and APFSDS rounds for use against armored vehicles. The rate of fire of this 40 mm cannon is a humble 200 rounds per minute, comparable to Germany’s PUMA.The two-manned turret houses a launcher with two Akeron MP anti-tank missiles with a tandem-charge warhead and a penetration of over 1,000 mm. Other helpful tools on the Jaguar EBRC include a 7.62 mm machine gun in a remote-controlled mount on the turret roof, and 14 smoke grenades at the back of the vehicle and on the turret. Aside from this, the Jaguar EBRC features a modern fire control system, which includes a handy panoramic commander’s sight, a laser rangefinder and a thermal imager for the commander and gunner.The all-wheel drive platform gives the Jaguar EBRC a very good top speed! On solid surfaces, the Jaguar can reach speeds of up to 100 km/h. Naturally, this mobility comes at the cost of light protection, demonstrated by thin aluminum alloy armor that is only capable of stopping light bullets. In addition to this, the turret and hull sides are covered by slat armor, which is a researchable modification that can be turned on and off. This armor helps a little bit against HEAT based rounds that will detonate prematurely.That’s it for this one! The new Jaguar EBRC will be joining high-ranked ground battles in the Spearhead major update, providing excellent light tank mobility and firepower. Until then, stay tuned to learn more about what’s coming next!Please note that this vehicle’s characteristics may be changed before it is added to the game.
It’s War Thunder’s 13th birthday anniversary, and what better way to celebrate than with sales on the Gaijin Store! A huge number of vehicle packs available at a discount, so be sure to check them out and see what takes your fancy! When: From October 29th (11:00 GMT) until November 3rd (11:00 GMT). To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.M1A1 HC "Click-Bait" Pack -50%69.99 35This pack includes:
  • M1A1 HC "Click-Bait" (Rank VII, USA)
  • Premium account for 20 days
  • 2500 Golden Eagles
Early (US) Pack -50%79.99 40This pack includes:
  • F/A-18С Early (Rank VIII, USA)
  • Premium account for 30 days
  • 3000 Golden Eagles
90B "Fuji" Pack -50%69.99 35This pack includes:
  • Type 90B "Fuji" (Rank VII, Japan)
  • Premium account for 20 days
  • 2500 Golden Eagles
F-16A Netz Pack -50%79.99 40This pack includes:
  • F-16A Block 10 Netz (Rank VIII, Israel)
  • Premium account for 30 days
  • 3000 Golden Eagles
And many more!Please note! The following packs will be removed from the store after the sale (on all platforms):
  • AMX A-1 Pack
  • IJN Yamashiro Pack
  • AV-8S Matador Pack
  • F-4EJ Phantom II ADTW Pack
  • Centauro RGO Pack
  • Harrier T.10 Pack

The Venezuelan Su-30 possesses a vast arsenal of weapons and is capable of brilliantly performing combat missions in both air-to-air and air-to-ground combat!Su-30MK2 AMV: A Premium Jet Fighter for the USSR at Rank VIIIAt a glance:
  • Huge arsenal of advanced weaponry
  • Large payload capacity
  • High speed
  • Helmet-mounted display
  • No thrust vectoring control
 Pre-order – Su-30MK2 AMV PackTo get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.79.99
This pack includes:
  • Su-30MK2 AMV (Rank VIII, USSR)
  • Premium account for 30 days
  • 3000 Golden Eagles
  • Pre-order bonus: unique title “The paladin of sovereignty”
  • Pre-order bonus: unique decal “132nd Squadron Venezuelan Air Force patch”
  • Pre-order bonus: unique anniversary camouflage
Vehicle HistoryIn November 2005, official negotiations began between the Russian company Rosoboronexport and the Venezuelan government regarding the supply of multi-role Su-30 fighter aircraft. Initially, the possibility of purchasing 18-24 MiG-29M2/UB multi-role fighters was considered, but after a comparative analysis, Venezuelan specialists opted for the heavier and more versatile Su-30. The decisive factor was the demonstration flights of two aircraft — the Su-30MK and Su-30MK2 — delivered to Venezuela on July 2nd, 2006.  For 12 days, the Russian fighters underwent intensive testing, including participation in an air parade celebrating the 195th anniversary of the country’s independence.On July 28th, 2006, a contract worth $1.6 billion was signed for the supply of 24 Su-30MK2 fighter jets in the AMV (Adapted to Venezuelan Modification) configuration to meet Venezuela’s requirements. The contract included not only the delivery of the aircraft, but also comprehensive maintenance, personnel training, infrastructure development, and the supply of weaponry. The first two fighters arrived in Venezuela on November 29th, 2006, aboard an An-124-100 transport aircraft. They were stationed at the Barcelona airbase, where the 13th “Simon Bolivar” Fighter Group began to be formed.Deliveries continued in stages. The next two aircraft arrived on December 22nd, 2006, following with 12 aircraft in 2007 and the last 8 in the first half of 2008. This allowed two squadrons to be completely equipped, which significantly strengthened the country’s air defense capabilities. The Su-30MK2 AMV remains in service with Venezuela to this day.Introducing the Su-30MK2 AMV!The Spearhead major update brings the Su-30MK2 AMV to the game, an export modification of the multi-role Su-30 Russian fighter jet used by the Venezuelan Air Force. Today, pre-orders for this premium jet monster are open. It features an impressive payload, advanced weaponry, and brilliant speed characteristics, so let’s take a closer look!The Venezuelan Su-30MK2 AMV is in many ways similar to the top-tier Sukhoi aircraft available in the Soviet/Russian aviation research tree already. It’s a heavy aircraft with powerful engines, 12 weapon hardpoints, a payload of over 8000 kg, all while being highly maneuverable and capable of reaching speeds exceeding Mach 2 with a combat load. The Su-30MK2 AMV has excellent avionics and equipment too! It features a good radar, a “Rita” voice warning system, a thermal imager and night vision, a helmet-mounted display, an RWR with a target identification and as many as 96 large-caliber countermeasures!When you open up the Secondary Weapons menu for this aircraft, you’ll probably feel overwhelmed due to the huge number of ready-made weapon combinations for any mission or play style, and that’s not counting the presets that you can create yourself! This Venezuelan modification differs from the older Su aircraft in its slightly different armament composition. In addition to the well-proven R-73 short-range missiles, R-27R semi-active radar homing missiles with a datalink, and jamming-resistant R-27ET missiles (all in export versions) for air combat, you’ll also be able to use the RVV-AE (which is the export version of the R-77) with active radar homing seeker. There are also some differences in the armament for destroying ground and sea targets. In addition to bombs and rockets, 500 and 1500 kg TV-guided bombs and Kh-29L and Kh-29TD air-to-surface missiles, you’ll also be able to use a new missile coming to War Thunder, the Kh-59M. This missile has an engine in an under-fuselage pod, allowing for an increased warhead mass and guidance system: TV, satellite, and inertial correction. As the Su-30MK2 AMV is a premium aircraft, all of its weapons will be available when purchasing this pack, when the next major update releases.That’s all for today! The magnificent Su-30MK2 AMV is available for pre-order starting from today. If you pick it up now, when the Spearhead update releases you’ll receive the aircraft itself, unique in-game bonuses from the pre-order pack, free Premium days, and a hefty supply of Golden Eagles!Please note that the vehicle's characteristics may be changed before it is added to the game.
Hey everyone! Today we wanted to go over some minor changes that will come to ground force trees soon.With the release of the next major update, some vehicles in ground force trees will be rearranged. These vehicles are currently marked with a special icon in-game. These changes are being implemented to improve the structure of the trees and to ensure that vehicle Battle Ratings more accurately reflect their ranks, which provides smoother progression.In order: USA, Germany, USSR, Great Britain, China, Italy, France, Sweden, IsraelWe’re announcing these upcoming changes in advance to give you the opportunity to plan your research path in the game at the current time, with the knowledge of how the ground force trees will look in the near future.
Today we’ll be taking a look at the AH-56A Cheyenne, a special helicopter coming to the USA as a squadron vehicle!AH-56A Cheyenne: A Squadron Vehicle Attack Helicopter for the USA at Rank VIAt a glance:
  • The first compound helicopter in War Thunder!
  • Three propellers
  • Good top speed and maneuverability
  • Limited armament: rockets and TOW missiles
  • Requires propeller pitch control
 Vehicle HistoryIn Vietnam, the U.S. Army modified UH-1 Iroquois helicopters to have combat capabilities. However, they soon realised this was not enough and started a new program in 1964 called the Advanced Aerial Fire Support System (AAFSS) for a new, dedicated attack helicopter. Twelve companies, including Bell, Convair, Sikorsky and Lockheed submitted helicopter designs, with Sikorsky and Lockheed moving on to the second stage.Lockheed’s design for the CL-840 eventually won in 1966, with a contract to build 10 prototypes being issued the same year. This proposed design was unique in that it was designed as a “compound” helicopter, meaning it had fixed-wings like a plane, a rigid main rotor and an extra tail-mounted propeller in a push configuration, giving it increased speed. It was designated the AH-56, given the nickname “Cheyenne” and first flew on September 21st 1967.The prototypes went through several test flights during 1968 and the U.S. Army awarded a contract for production AH-56 helicopters. However on March 12th 1969, the test pilot encountered issues with the rotor, which lead to a fatal crash. The Cheyenne prototypes were grounded and an investigation into what caused the crash ensued. Several improvements were made to the helicopter after the crash, however it took longer than needed to fix all of the issues, delaying the project. This caused the U.S. Army to fall behind schedule, and so it gave Lockheed a “cure notice” by April 1969, requesting that all serious issues be fixed in 15 days. Despite Lockheed’s attempts to fix the problems with the helicopter, the Army became cautious of its overall safety and cancelled the production contract on May 19th 1969. Lockheed continued to try and fix the issues but the U.S. Army closed down the AAFSS program in August 1972.Also in 1972, very shortly after the closure of the AAFSS program, the U.S. Army launched another attack helicopter program called the Advanced Attack Helicopter (AAH). As a result of the AAH project, the famous AH-64 Apache was developed, which is still in world-wide use today. Introducing the AH-56A Cheyenne!Meet the AH-56A Cheyenne, which is a rather interesting looking and uniquely designed helicopter that we’ll be telling you about today. It’s coming as a squadron vehicle so make sure to get yourself into a squadron so you can get this thing! Let’s take a closer look at what it’s all about. Right off the bat, you may have noticed that the AH-56A Cheyenne looks quite unique. The landing gear is high, the raised cockpit canopy looks interesting, and the overall design reminds you of something that you just can’t put your finger on (perhaps the Apache?). The core design of this helicopter however is different, as it is a “compound” helicopter. Because of this, there is an extra propeller at the back driven by the rotor engine, which acts as propulsion, helping to push the helicopter forward.Additionally, the main rotor is of rigid design, meaning the blades are directly attached to the propeller shaft without hinges, giving them better flex and control over a standard single rotor helicopter. The AH-56A also features bigger and thicker wings than those found on other military helicopters, helping with lift. All in all, this design translates into the game by increasing the maneuverability and control. The top speed also reaches around 400 km/h, which is excellent for a helicopter, especially one of this size! If you want to reach this maximum speed in all game modes, you’ll need to reduce the main rotor pitch to redistribute more torque to the pusher rotor. When flying normally, the pusher rotor automatically selects the optimal pitch for the current conditions and flight speed, maintaining transmission RPM and requiring no additional input from the player.Did you know? The AH-56A Cheyenne is the first compound helicopter in War Thunder and might also be the last. There are not many compound helicopters in real life due to their complex design that offers little advantages.The AH-56A’s weaponry is not expansive, but it’s enough to be useful in Ground Battles. Featuring several FFAR Mighty Mouse rocket pods, this helicopter can comfortably strafe several enemy tanks that are grouped tightly together. Not only that, but the AH-56A also features six BGM-71 Improved TOW missiles that can also be used in conjunction with the Mighty Mouse rockets. Additionally, there’s a 40 mm M129 grenade launcher located at the front nose, and a 30 mm XM140 cannon directly under the cockpit. Both can rotate to a certain degree and can be used for being a nuisance to lightly armored targets in Ground Battles.Interesting: As tradition for U.S. Army helicopters, the Cheyenne is named after a Native Tribe, specifically one from the Indigenous peoples of the Great Plains.Coming to the game as a squadron vehicle, the AH-56A Cheyenne can be obtained by gaining squadron activity points while being in a squadron, or by purchasing it outright for Golden Eagles. This is a interesting helicopter with a unique design and does not provide much more than what is already available in the US helicopter tree, making it the perfect fit as a squadron vehicle. Make sure to get your hands on this long-awaited helicopter that we know some of you spotted a long time ago! 👀That’s it for now! The AH-56A Cheyenne is coming to the game in the Spearhead major update. Get yourself into a squadron and start collecting squadron activity points to get yourself this cool helicopter. See you around!Please note that this vehicle’s characteristics may be changed before it is added to the game.
Today we’re taking a look at a new tank coming to the higher ranks of Chinese tech tree: the fast and wheeled CM-34 IFV with a 30 mm Bushmaster cannon!CM-34: A Light Tank for China at Rank VIAt a glance:
  • 30 mm cannon with APFSDS belts
  • Thermal imagers for all crew members
  • Speed ​​up to 100 km/h
 Vehicle HistoryIn 1985, a joint project with Irish company Timoney Technology was launched to develop the CM-31 mechanized IFV vehicle. Due to its failure to meet requirements, the project was canceled, but in 2002 it was revised, resulting in the development of the CM-32 “Clouded Leopard” prototype.The vehicle was tested with various types of armament, and in 2017 the project was revealed to the public in an expo in Taipei with the American Mk44 Bushmaster II 30 mm automatic cannon, designated the CM-34. After upgrading its armor protection and electronics, the vehicle entered serial production in 2019 and became the backbone of the motorized infantry.Introducing the CM-34!The CM-34 Yunbao, or “Clouded Leopard”, is coming to China’s ground forces tree at rank VI. This is a light and wheeled reconnaissance vehicle with a good top speed, excellent electronics and an effective 30 mm Bushmaster cannon. Let’s take a look at this vehicle in today’s dev blog!Firstly, let’s dive into the armament of this light tank. It features the 30 mm Mk44 Bushmaster II automatic cannon, which many of you will already be familiar with from other light combat vehicles in other nations. The rate of fire of this cannon isn’t the highest in the world, but the available belts are excellent! Right from the get go, you’ll have access to an APDS belt, with the first researchable belt being the HEI-T, which is good for destroying vehicles with no armor, and also aircraft. The final and best one against enemy tanks that you can research is the APFSDS belt, which can penetrate the sides and rear of any ground vehicle at its rank. The cannon has a stabilizer and another great modification to get is the laser warning system and laser rangefinder (LWS/LR) and thermal imager for all three crew members.The CM-34 is built on an 8x8 wheeled chassis, and the suspension has a reduced turning radius compared to its prototype. You’ll also be able to speed around in this light vehicle thanks to its top speed of 100 km/h going forward on paved roads, and up to 40 km/h in reverse. Its power-to-weight ratio is quite good, so there shouldn’t be any performance issues, although you should avoid deep mud, snow and sand if possible.The first concept of this vehicle had little armor, so the CM-34 had some refinements in this area. The production variant featured add-on armor made of composite materials, however overall this vehicle not capable of withstanding most tank rounds. There are also just three crew, leaving less chance of surviving any significant hit.That’s it for this one! The CM-34 will fit perfectly into the mid to late rank VI vehicle lineups and will become a key vehicle in fast-paced play while capturing points, fighting in urban battles and scouting in open locations. Stay tuned for more exciting news about the upcoming major, and see you in the next dev blog!Please note that this vehicle’s characteristics may be changed before it is added to the game.