War Thunder News & Announcements
Aircraft
  • F-5TH TCU — a bug that caused the aircraft to not be correctly recognized by radars with target recognition by radar signature (Non-Cooperative Target Recognition (NCTR)) has been fixed.
  • A-10 (all variants) — a bug where some elements of the HUD moved along with head movements in VR has been fixed. (Report).
 Ground Vehicles
  • A bug that caused API and APHE shells and their variants to ignore the armor of tanks that were reversing from the player that was shooting shells at them has been fixed. (Report).
  • A bug where exterior fuel tanks would continue to affect fragments after being destroyed has been fixed.
  • Tiger II (Nr.1-50) — the wrongly modeled gun cradle has been removed. A correct one will be modeled in the future, which will be added to both the Tiger II (Nr.1-50) and Kungstiger.
  • A bug that caused the player to get kicked out of a nuke aircraft and switch back to the TEL vehicle after their TADS vehicle got destroyed has been fixed. This only occurred with TEL vehicles that can operate independently of the TADS vehicle. (Report).
  • bug where starting an air event in Ground Arcade Battles after pressing the key to deploy a Multi-Vehicle SAM launcher would cause the silhouette of the would-be deployed launcher to appear in front of the aircraft/helicopter has been fixed. A similar issue could also occasionally occur when respawning in a new ground vehicle, this has been fixed too. (Report).
  • A bug where switching to a Multi-Vehicle SAM vehicle and opening the binoculars would cause the camera to point in the wrong direction, and when exiting the binoculars, the camera would point forward instead of where the player was looking before has been fixed. (Report).
Interface
  • For aircraft and helicopters, the ability to enable the compass display in 3rd person view using the “Show compass in third person view” settings in the Aircraft Combat Settings and Helicopter Combat Settings has been added.
  • A bug where some targets could sometimes disappear from the radar indicator of ground vehicles has been fixed. (Report).
  • A bug that could cause the laser warning detection indicator on ground vehicles to disappear very quickly or not appear at all has been fixed.
  • A bug where the option to leave a vehicle would disappear from the pause menu after losing a reconnaissance UAV or reconnaissance aircraft has been fixed. (Report).
Achievements
  • A bug that recently caused the “Multi strike” award to be unobtainable when playing with ground vehicles and naval vessels has been fixed.
  • The “Ground multi strike” and “Water multi strike” awards can now only be completed in Air Battles. This is because a Multi strike requires the player to destroy another vehicle within 30 seconds after destroying the previous one, whereas ground and water multi strikes require the player to destroy the next vehicle within just 5 seconds after destroying the previous one. Originally, these awards were intended for destroying AI vehicles in Air Battles.
  • The descriptions of the “Ground multi strike” and “Water multi strike” awards have been corrected and now point out the need to destroy AI vehicles.
  • A bug where the “Mission Maker” award could not be obtained for destroying AI vehicles in Air Battles has been fixed.
Graphics
  • New water flow simulation effects around tanks have been added. They can be seen only on the Very High “Water Quality” setting.
  • A bug where the trace effects from tanks on water didn’t fade out properly has been fixed.
  • A bug where the 3D models of some missiles were not displayed in the Protection Analysis has been fixed. (Report).
Sound
  • The sound of enemy/allied ground vehicle tank guns have been adjusted so that the distance and direction of the shot are more noticeable.
  • An excessively large volume difference between the player’s small and large caliber automatic cannons has been fixed. The ZSU-57-2, 2S38, Bigleitpanzer 57, and Otomatic cannons were too loud.
  • Changing the volume of gunfire in the sound settings now works more noticeably for the player’s ground vehicles.
  • Sound artifacts when firing missiles, flares, and chaff when viewed from the cockpits of jet aircraft at high speeds have been fixed.
  • The sound of ground vehicles moving in water has been made slightly more noticeable.
  • The sounds of water falling after explosions have been made more distinct.
  • Shell calibers between 19 mm and 27 mm now produce a larger splash sound when they hit water. Previously, these caliber shells produced the same splash sound as rifle-caliber bullets when they hit water.
Customization
  • AH-64E — a new “Jaws” camouflage has been added. It is obtainable by completing a task or by purchasing it for Golden Eagles.
  • Sky Sabre, 9K317M “BUK-M3”, FSAF SAMP/T (all variants) — a bug that caused the camouflage unlocks to not progress has been fixed. (Report, Report, Report, Report).
Replays
  • A bug that caused the vehicle to jerk in replays when using the free camera and the “Lock current speed to vehicle speed” function has been fixed.
  • A bug where the camera in replays would get stuck facing the ground after switching to the free camera has been fixed.
  • A bug where outlined capture point circles on the ground might not display where they should be in Ground Battle replays has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Welcome to the 192nd War Thunder Steam Screenshot Competition!

Thanks again for another round of amazing entries! For this contest, capture a target in your sights! Whether it’s a target lined up for the perfect shot, incoming fire streaking across the battlefield, or a narrow escape from danger, capture and share these moments of action with us! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 192nd edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen192. You have time until the 10th of October to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include an enemy target.
  • You must add the #WTscreen192 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 191st edition – Frontline Favorite!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3575912578
https://steamcommunity.com/sharedfiles/filedetails/?id=3575940886
https://steamcommunity.com/sharedfiles/filedetails/?id=3576249807

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3577915436
https://steamcommunity.com/sharedfiles/filedetails/?id=3575782960
https://steamcommunity.com/sharedfiles/filedetails/?id=3577849765

Each winner will get 300GE! Congratulations and see you next week!
Today, a reunited Germany celebrates an anniversary. On October 3rd 1990, the GDR and FRG became one country! German Unity Day is a major national holiday, widely celebrated throughout the country. We join in the congratulations and invite you to celebrate the anniversary with a decal and discounts! 50% Discount on the “German Unity Day 2025” Bundle!When: From October 3rd (11:00 GMT) until October 6th (11:00 GMT). The “German Unity Day 2025” Bundle will be available at the Gaijin store with a 50% discount!To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.“German Unity Day 2025” Bundle125 62.49This bundle includes:
  • Scout Pack
  • Sea Hawk Pack
  • Prinz Eugen Pack
Also, the packs from the bundle will be available separately with a 30% discount!The Sea Hawk Mk.100, Pz.Sfl.Ic and Prinz Eugen are temporarily available for Golden Eagles! When: From October 3rd (11:00 GMT) until October 6th (11:00 GMT).Where: Germany > Aviation / Army / Bluewater fleet > Premium vehicles. The following vehicles are temporarily available for Golden Eagles! Plus, the Prinz Eugen and Sea Hawk Mk.100 are 30% off:
  • Pz.Sfl.Ic (rank II) is available for 1000 Golden Eagles
  • Sea Hawk Mk.100 (rank V) is available for 5992 Golden Eagles
  • Prinz Eugen (rank IV) is available for 5614 Golden Eagles
About these vehicles
  • The Pz.Sfl.Ic is an experimental light tank built during the Second World War based on the chassis of the VK 9.01. It’s fitted with a two-man turret housing a 50mm Pak 38 cannon, requiring a complete stop to fire accurately. However, the tank is extremely mobile and capable of penetrating almost any enemy at its rank with ease!
  • The Sea Hawk Mk.100 is a British fighter in German service. It boasts excellent maneuverability, four 20 mm Hispano cannons, and a payload capacity of up to 1,250 kg, with RP-3 and AP Mk II rockets, 500 lb and 1,000 lb bombs and even Sidewinder air-to-air missiles!
  • Prinz Eugen is a heavy cruiser in its 1945 fit with an improved air defense battery. Apart from this, it’s similar to Admiral Hipper, featuring powerful guns and effective armor, capable of challenging any enemy ship it may encounter.
Get the “German Unity Day 2025” decal!Get this decal for this special holiday!“German Unity Day 2025” decalWhen: From October 3rd (11:00 GMT) until October 6th (11:00 GMT).Task: Earn 3000 mission points in battles where you have used German vehicles at rank III or higher to receive the “German Unity Day 2025” decal.Please note: After finishing the task, you need to collect the reward manually. Additional details:
  • You can complete the task in random battles, except for \ mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → German Unity Day.
  • You can find the decal in the “Holidays” tab in the customization menu.
The War Thunder Championship Series (WTCS) moves forward!It’s the final stretch for our WTCS teams, with the third major of the year being full of twists and turns! Four teams are making their introduction in the overall rankings, and they are determined to earn their place in the Grand Finals at the end of the year. Everything will be decided during the playoffs of the Third WTCS Air Superiority Major Tournament, which is being played in 4v4 jet mode with the latest generation of aircraft! Who do you think will dominate the competition and the skies this year? Qualified TeamsTeam DODECCurrently second in the overall WTCS league standings, Team DODEC finished fourth in the Q1 qualifying rounds. Their aggressive and strategic style of play makes them a formidable team in this competition.Team AVReSTeam AVReS is currently at the top of the leaderboard with a total score of 256 points and has already secured its place in this year’s Grand Final! This major is a training opportunity for them, as well as a chance to win Thrustmaster prizes! Team VoyagerThis is the first team to qualify for this Major! Team Voyager, formerly AVRVG, is taking flight and dominating the skies. Currently fourth in the overall rankings, Team Voyager is looking to consolidate its position! Team COVERTA first in the WTCS! Team COVERT makes a stunning entrance into the competition. A team of seasoned players who strike fear into their opponents, they will need to finish in the top positions in this major if they want to have a chance of participating in the Grand Final.We wish them good luck. Team XTREMWith a string of great matches, Team XTREM managed to qualify during the first weekend. This team has the potential to shake up the competition at the end of the year, which has plenty of surprises in store for us. Team FiveSticksLed by their captain OpsBan65_, this new team had an overwhelming run in the second phase of qualifying, dominating the entire losers bracket and securing their place in the playoffs. FiveSticks are considered the underdogs in this competition! But watch out, first place is within their reach. Team WastedTimeCurrently ninth in the overall standings, WastedTime Team aren’t here to waste their time and are determined to win this third Major. This team is made up of fierce players who have all the skills needed to dominate this competition. Team OuroborosA new team that managed to dominate all  winner’s brackets in the second qualifying phase. A mysterious team with very good players that will surely continue to make headlines for a long time to come. Welcome to the WTCS!  Live streams with Twitch Drops! Watch the event on October 4th-5th and October 11th-12th starting 14:40 GMT on the official English, German, French, Polish and Russian War Thunder Esports channels and receive: FOLLOW  Weekend 1: October 4th–5th
  • 50% RP Booster (10 battles)
  • 50% SL Booster (10 battles)
  • 1 Day of Premium
  • Air Superiority 2025 Decal
  • “Crystal Shards” profile icon frame
  • F/A-18C Late Thrustmaster camouflage
 Weekend 2: October 11th-12th
  • 50% RP Booster (10 battles)
  • 50% SL Booster (10 battles)
  • 1 Day of Premium
  • Thrustmaster Decal
  • “Masters of the Sky” player background 
  • Spitfire F Mk XIVe No. 28 Squadron, RAF Kuala Lumpur, Malaya, 1946 camouflage
   Login to your Twitch account → link your Gaijin account → click “Allow” to be able to receive Twitch Drops! Enjoy a 10% discount off all products eligible in this War Thunder offer, from October 3rd to October 19th inclusive.Thrustmaster X War ThunderOur collaboration with Thrustmaster continues this year in 2025, and we have cool surprises for you! Throughout the entire event, giveaway campaigns will take place on the War Thunder & War Thunder Esports social media channels, as well as on Thrustmaster’s channels.
War Thunder Esports InstagramAVA F/A-18 SUPER HORNET FLIGHTSTICK and HOTAS WARTHOG™ prizes will be up for grabs! Don’t miss your chance to participate!  DISCLAIMER: Due to logistical reasons, we are only able to deliver prizes to the following countries and territories:UNITED KINGDOM, BULGARIA, POLAND, ROMANIA, FRANCE, SPAIN, GERMANY, LUXEMBOURG, NETHERLANDS, DENMARK, BELGIUM, PORTUGAL, FINLAND, ITALY, SWEDEN, CYPRUS, UNITED STATES OF AMERICA, NORWAY, CANADA, CROATIA, SLOVAKIA, IRELAND, AUSTRIA, CZECH REPUBLIC, HUNGARY, SWITZERLAND, SINGAPORE, AUSTRALIA, LATVIA, GREECE, LITHUANIA, ESTONIA, MALTA, BRAZIL, SOUTH AFRICA, MEXICO, SLOVENIA, HONDURAS, TURKEY, UNITED ARAB EMIRATES, NEW ZEALAND, LEBANON, ARGENTINA, JAPAN, BOSNIA-HERZEGOVINA, PHILIPPINES, SERBIA, ISRAEL, MOROCCO, UKRAINE, INDONESIA, ARMENIA, CHINA, KAZAKHSTAN, ANTIGUA AND BARBUDA, PUERTO RICO, KUWAIT, REPUBLIC OF KOREA, ICELAND, INDIA, VIETNAM, ANGUILLA, SAUDI ARABIA, ANDORRA, REUNION, MARTINIQUE, MALAYSIA, CHILE, THAILAND, NORTHERN IRELAND, GIBRALTAR, JORDAN, MACEDONIA, TUNISIA.If your country of residence is not included in this list, you will need to provide a postal address in any of these countries in order to receive your prize.The “Air Superiority” pack, soon to be gone & now available on console!To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.War Thunder - “Air Superiority” pack1.99This pack includes:
  • "Flanking Snail" decal
  • "Slick flanker" title
  • 300 Golden Eagles
Meet the main ground vehicle reward for the Semper Fidelis event, the American EFV landing vehicle!EFV: An Event Vehicle Light Tank for the USA at Rank VIAt a glance:
  • 30 mm Bushmaster cannon.
  • Highest speed on water among all ground vehicles!
  • Thermal imager.
  • Large in dimension.
 Vehicle HistoryIn the 1980s, the U.S. Marine Corps developed a concept for a new amphibious combat vehicle, the AAAV (Advanced Amphibious Assault Vehicle). Its purpose was to implement an “over-the-horizon landing” strategy, which involved bypassing coastal mines and enemy forces. Several companies submitted prototypes to the competition, with General Dynamics winning and receiving a contract for developing the prototype. The first prototypes were tested in the early 2000s. The AAAV was capable of reaching speeds of up to 46 km/h in its amphibious mode thanks to deployable shields and water jets, which allowed it to safely cover the distance to the coast. In 2003, the AAAV designation was changed to EFV (Expeditionary Fighting Vehicle). However, the development was ineffective, and the cost of the vehicle increased significantly. As a result, the program was closed in January 2011 due to excessive costs. 19 prototypes were built.Introducing the EFV!The experimental EFV is the main reward in the Semper Fidelis event that just started today. This light tank features an autocannon and unprecedented speed among ground vehicles in the game on water! Right, let’s take a look at what it can achieve.Interesting: EFV stands for “Expeditionary Fighting Vehicle”.The EFV is armed with a 30 mm Bushmaster cannon and a smaller coaxial machine gun, with the cannon on this vehicle being already well-known to many of you who play ground vehicles. Featuring a stock APDS belt, this vehicle can also unlock a HEI-T belt for use against helicopters and an APFSDS belt for use against enemy main battle tanks. To help with accurate firing, the EFV has a great fire control system with a laser rangefinder and thermal imager.You may have noticed that this vehicle is very large! Most of the space inside is occupied by a large landing compartment, and the crew is small with only three people. Despite its dimensions, the EFV is still quite mobile, allowing it to reach speeds of up to 72 km/h on good roads. Additionally one of the main features of this vehicle is its amphibious capability. When on water, this vehicle literally transforms into a boat — it unfolds shields, tightens the tracks and turns on its water jets, allowing it to reach a speed of 46 km/h on water, pretty much like a boat. Keep this in mind when you’re on ground force maps that have rivers on them, as this opens up completely new tactical opportunities!Sounds cool right? The EFV is an event vehicle at rank VI ground vehicle for the USA, obtainable in the Semper Fidelis event that started today. Check out the website article for this event to know more about its details. See you soon!Click here to find out more details about the Semper Fidelis event:Please note that this vehicle’s characteristics may be changed before it is added to the game.
Aircraft
  • F-5TH TCU, F-16I Sufa, F-16A OCU (Belgium), F/A-18A (Australia), AF/A-18A Late (Australia), CF-188 (Canada) — these aircraft are now correctly recognized by radars with target recognition by radar signature (Non-Cooperative Target Recognition (NCTR)). (Report).
  • Su-22UM3K, Su-17M4, Su-22M4 (all variants) — RWR type has been changed to SPO-15LM. Sources: Flugzeug Su-22UM3K, Betrieb und Steuertechnik; Flugzeug Su-22M4, Gefechtseinsatz.
 Interface
  • A bug that caused the “Switch secondary weapons” action in the action bar of helicopters to display control hints for aircraft instead of the one for helicopters has been fixed.
 Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
The People’s Republic of China was proclaimed on October 1st, 1949. This holiday is widely celebrated throughout China with parades, ceremonies, fireworks displays, and performances that last for seven days — a period known as Golden Week.The Al-Khalid-I and J-7D Packs have a 50% discount! When: From October 1st (11:00 GMT) until October 8th (11:00 GMT).Where: In the Gaijin Store. To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.The following packs have a 50% discount in the Gaijin Store!Al-Khalid-I PackJ-7D Pack69.99 35This pack includes:
  • Al-Khalid-I (Rank VII, China)
  • Premium account for 20 days
  • 2500 Golden Eagles
69.99 35This pack includes:
  • J-7D  (Rank VII, China)
  • Premium account for 20 days
  • 2500 Golden Eagles
About these vehicles
  • The Al-Khalid-I is a Pakistani variant of the Chinese MBT-2000. A powerful 1,200 HP engine, excellent reverse speed, a 125 mm gun and a wide range of ammunition for all situations makes this tank a true all-rounder!
  • The J-7D is a Chinese fighter boasting an improved engine and increased fuel capacity compared to its MiG-21 predecessor. It has access to a wide range of weapons for air-to-air combat and ground attack missions.
The Type 69-IIa and Т-62 №545 are temporarily available at a 50% discount for Golden Eagles!When: From October 1st (11:00 GMT) until October 8th (11:00 GMT).Where: China > Army > Premium vehicles.These two vehicles are temporarily available at a 50% discount:
  • Type 69-IIa (rank V) for 4190 Golden Eagles
  • Т-62 №545 (rank VI) for 4365 Golden Eagles
  About these vehicles
  • The Type 69-IIa is an improved version of the Type 69-II, designed for export. It features an excellent selection of ammunition for the 100 mm rifled gun from the Type 59, night vision devices, a laser rangefinder, and solid speed!
  • The Т-62 №545 is a captured Soviet tank, acquired by the PLA in 1969. Thanks to its good armor, it can survive hits from enemy shells (and even deflect them at a good angle!), and its 115 mm smoothbore gun is ready to fire powerful APFSDS, HEATFS and HE rounds.
  50% Discount on Chinese vehicles in the game!  When: From October 1st (11:00 GMT) until October 8th (11:00 GMT).Where: China > Army > Premium vehicles.The following Chinese vehicles have a 50% discount, available at the following prices:
  • T-69 II G (rank VI) for 4545 Golden Eagles
  • A-5C (rank VII) for 4635 Golden Eagles
  • Z-19E (rank VI) for 4280 Golden Eagles
  • WMA301 (rank VI) for 4365 Golden Eagles
  • ZTZ96A (P) (rank VII) for 4635 Golden Eagles 
 Get the “National Day of the People’s Republic of China 2025” decal!For this special holiday, you’ll be able to get this unique decal by completing the task below.“National Day of the People’s Republic of China 2025” decalWhen: From October 1st (11:00 GMT) until October 8th (11:00 GMT).Task: Earn 3000 mission points in battles where you have used Chinese vehicles at rank III or higher to receive the “National Day of the People's Republic of China 2025” decal.Please note: After finishing the task, you need to collect the reward manually. Additional details:
  • You can complete the task in random battles, except for \ mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → People’s Republic of China Day.
  • You can find the decal in the “Holidays” tab in the customization menu.
Ground Vehicles
  • BMD-4M2 — the Battle Rating in Arcade Battles has been reduced from 9.7 to 9.3, bringing it in line with other BMD-4s.
  • Flakpanzer 341 — the Battle Rating in all modes has been increased from 6.3 to 7.0.
  • Kugelblitz — the Battle Rating in all modes has been decreased from 7.0 to 6.7.
  • Tiger II (Nr. 1-50) — the turret front material has been changed from rolled homogenous armor to cast homogeneous armor. The constant turret front thickness indication has been removed, as this part now has volumetric armor. The commander’s cupola is now divided into two parts: the cupola and hatch. (Report). 
  • T58 — a bug that prevented the commander from taking control of the gun when the gunner was knocked out has been fixed.
  • Leopard 2 PSO — tank weight without the Dozer Blade modification installed has been reduced from 67 tons to 64.1 tons. (Report).
  • T-64 (all variants), T-72 (all variants), T-80 (all variants) — the thickness of the internal part at the front of the cannon breech has been set to 45 mm.
  • Magach 6M — a bug where the Dozer Blade modification did not increase the tank’s weight has been fixed.
  • Excelsior — the thickness of the armor plate covering the exhaust has been increased from 50.8 mm to 76.2 mm. (Report).
  • BM Oplot-T — the turret armor thickness has been adjusted in the stat card. (Report).
  • 2S6 — with the 2S6M1 modification installed, the engine power has been increased from 780 HP to 840 HP.
  • M55 (all variants) — a bug in the X-ray where all shells were designated as charges, and all charges as shells has been fixed. (Report).
  • Sd.Kfz.234/2 — the maximum horizontal aiming speed has been increased from 14°/s to 25°/s. (Report).
  • AMX-50 Surblindé — the thickness of the radiator grilles covered with metal plates has been increased from 5 mm to 10 mm.
  • CV 90120 — tank weight has been increased from 27.7 tonnes to 35 tonnes. Source: BAE Systems CV90120-T brochure, 2006; CV 90 Photo Guide, Swedish Armour Historical Society.
 Locations and Missions
  • A bug that caused some trees to not get destroyed by autocannon fire has been fixed.
 Interface
  • A bug that caused the visual weapon selector to display the loudout from the previews spawn when using a backup aircraft has been fixed.
 Customization
  • Vampire F.B.5, Meteor F Mk.3 — a bug that prevented the creation of user skins has been fixed. (Report).
  • CV 90105 TML — a quadricolor deforming camouflage has been added. (Report).
 Sound
  • The impact sounds for 28 - 38 mm caliber shells hitting various materials (wood, stone, ground) have received new, corresponding sound tails (the final reverb or echo sound the impact creates).
  • The impact sounds for 28 - 38 mm caliber shells hitting water now have the sound of a larger splash. Previously they had the splash sounds of rifle-caliber bullets.
 Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Want to effectively start researching the early ranks of nations in War Thunder? Starter Packs have you covered! They feature great vehicles and are currently at a 50% discount during our Autumn Sale in the Gaijin Store!When: From September 29th (12:00 GMT) until October 6th (12:00 GMT)All Starter Packs are on sale with a 50% discount in the Gaijin Store! Autumn Sale on Steam Starter Pack DLC!Prefer to buy from Steam? Grab yourself a 50% discount on all of War Thunder’s starter pack DLC, here on Steam!US Starter PackGerman Beginner’s PackUSSR Starter PackBritish Starter Pack Japanese Starter Pack Chinese Starter PackItalian Starter Pack French Starter Pack Swedish Starter Pack
Aircraft
  • A bug that caused an incorrect mass calculation for aircraft that had internal machine guns and cannons, leading to an incorrect increase in mass and worse maneuverability on some aircraft (including the Ariete, Do 335 B-2, A-10) has been fixed. (Report, Report).
  • Spitfire Mk.IX, IXc — the thrust in maximum continuous power (100%) of the Merlin 61 engine has been increased. (Report).
 Ground Vehicles
  • For vehicles with blowout panels, a bug that still sometimes caused some crew members to not get knocked out by an ammunition fire with a breached bulkhead has been fixed.
  • M901 — a bug that made it impossible to select the anti-aircraft machine gun has been fixed.
  • Tiger II (10.5 cm Kw.K) — the mass of the APHE shell has been increased from 15.9 kg to 16.9 kg. (Report).
 Locations and Missions
  • \ Sinai — part of the rocks in the mission have been removed.
 Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Welcome to the 191st War Thunder Steam Screenshot Competition!

Thank you all for the fantastic screenshots from last week! With the release of the new update, we’re turning the spotlight to the content arriving in Tusk Force. From the newly added vehicles across multiple nations to the reworked battlefields like Eastern Europe and Poland, we want to see your first impressions in action. Show us your best shots featuring what’s new this update! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 191st edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen191. You have time until the 3rd of October to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must feature updated locations (Eastern Europe, Poland), or include vehicles added in the latest major update, Tusk Force.
  • You must add the #WTscreen191 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 190th edition – Frontline Favorite!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3572087224
https://steamcommunity.com/sharedfiles/filedetails/?id=3572464414
https://steamcommunity.com/sharedfiles/filedetails/?id=3573455245

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3571548748
https://steamcommunity.com/sharedfiles/filedetails/?id=3571444186
https://steamcommunity.com/sharedfiles/filedetails/?id=3572471273

Each winner will get 300GE! Congratulations and see you next week!
It’s nearly the weekend, meaning it’s time for new drops for watching Active Matter Twitch streams! From September 27th (15:30 GMT) until September 29th (16:00 GMT), stream viewers will receive rewards for both Active Matter and War Thunder!Log into your Twitch accountlink your Gaijin account → click “Allow” to receive Twitch Drops!
In Active Matter:Modified ASh-12 — 4 PCSLarge safe container — 5 PCSBeacon — 7 PCSIsolated raid pass — 15 PCS“Neutral Observer” dog tag — 1 PCS
In War Thunder:P-40E-1 TD (USA)Strv m/39 TD (Sweden)*If you already have these vehicles, you can exchange the coupon for 100 War Bonds.FAQCan I get something both in Active Matter and War Thunder?Yes! The longer you watch Active Matter streams, the more rewards you will receive. You can track your progress in your Twitch profileWhat should I do to be able to receive the rewards?You should link your Gaijin and Twitch accounts:
  • Register or log into your Twitch account.
  • Log into your Gaijin account you use to play (or plan to use to play) Active Matter and War Thunder on this page, then press the “Link” button.
  • Press the “Allow” button!
 What will happen to the rewards if I haven’t purchased Active Matter yet?These rewards are tied to your account — as soon as you buy any edition of Active Matter and launch the game, they will appear in your warehouse. Where can I find my rewards in Active Matter?They will be automatically placed in your warehouse. Which streams do I need to watch to get rewards?Any Active Matter streams. If you see a pop-up at the top of the chat saying “Watch to earn Drops!”, you will start receiving rewards for watching! How will I know that I’ve received a reward?You’ll get a notification on the Twitch stream page. After that, you can find the item in the game. NOTE: You must click the “Claim” button in your Twitch inventory before the Twitch Drops campaign ends on September 29th (16:00 GMT).
For which platforms are the rewards available?Active Matter rewards can only be claimed on PC (the game is currently PC-only). War Thunder rewards can be claimed on PC, PlayStation®4, PlayStation®5, Xbox One and Xbox Series X|S. Console players must link their PlayStation Network/Xbox Live account with their Gaijin account.
  • Instructions for PlayStation® and PlayStation®5 users
  • Instructions for Xbox One and Xbox Series X|S users

I’m a streamer and want to broadcast Active Matter. How do I enable Drops on my channel?
  • Link your Twitch account to your Gaijin account.
  • Enable Drops in the Twitch settings.
  • Play Active Matter, start your Twitch stream, and ensure the broadcast category is set to Active Matter in the Stream Manager.
Aircraft
  • IL-28 (all variants), H-5 — “Sirena-2”/“SPO-2” RWR has been added. (Report).
 Ground Vehicles
  • A bug that allowed Multi-Vehicle SAM launchers that didn’t have their own radar or IRST to launch missiles when the radar on the radar vehicle was turned off has been fixed.
  • T58 — the erroneously present artillery strike ability has been removed. (Report).
 Naval Vessels
  • USS Maryland — the size of the smoke screen deployed from the OS2U-3 scout aircraft has been increased.
  • SMS Von der Tann, SMS Helgoland, SMS Kaiser, IJN Settsu, Kerch — a bug that caused the torpedo counter to display wrong values has been fixed. (Report).
 Graphics
  • A bug that caused the airfield markings to not display on Ultra Low Quality has been fixed. (Report).
  • A bug on DX12 and Vulkan APIs that caused the HUD and MFDs in cockpits of some helicopters to flicker has been fixed.
VR
  • The size of the sector where tanks automatically try to keep their gun aim in has been increased from 30° to 80°. Keeping the crosshair in the player’s field of view is a mechanic that helps prevent the crosshair from being lost. (Report, Report).
 Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
This month’s Pages of History will take you to the heart of events that took place in different theaters of war. From the Netherlands to East Prussia, the Philippines to Guadalcanal: use vehicles that represent these historical battles and win prizes!
From October 1st until October 31st, you will be able to participate in 8 tasks consecutively. Completing each task will grant you a trophy with a reward, completing all of the tasks will earn you a unique player icon!

Léo MajorLéo Major is the only Canadian to receive the Distinguished Conduct Medal for service in multiple wars. He participated in the Normandy Landings and lost his left eye in the Battle of Caen, but insisted on remaining in the line of duty. During the Battle of the Scheldt, he single-handedly captured 93 German soldiers. Major received his first Distinguished Conduct Medal in 1945 for single-handedly liberating the Dutch city of Zwolle. His overnight actions forced German forces to retreat, prompting the Allies to cancel a planned artillery bombardment on the city. He received his second medal six years later for capturing strategic hills in the Korean War.

You can immediately purchase this profile icon for Golden Eagles until November 3rd (11:30 GMT) without completing tasks. To find it, go to your Nickname → Achievements → Pages of History.Trophy reward for each taskCompleting each individual task will give you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles;
  • 20-50% SL booster for 3-10 battles;
  • 3-5 universal backups;
  • Premium account for 1 day;
  • A random ground vehicle camouflage (out of those that are currently obtainable with achievements or purchasable with Golden Eagles).
Other terms
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles except for “Assault” mode.
You can read a detailed description of which task is for which day and your overall progress by going to your Nickname → Achievements → Pages of History. October 1st — October 4thBattle of the ScheldtThe Allies captured Antwerp on September 4th 1944, but access to the port was blocked by German forces on the banks of the Scheldt. So on October 2nd, an operation began to open the port of Antwerp for supply lines to the front. Canadian troops participated primarily in the operation. Within a month by early November they had achieved their objectives. October 5th — October 8thBattle of Vella LavellaOn October 6th 1943, near Vella Lavella Island (Solomon Islands), Japanese naval forces covering the evacuation of infantry from the island engaged the Allies. Both sides lost a destroyer, but during the battle, Japan was able to successfully complete the evacuation. October 9th — October 12thOrsha OffensiveOn October 12th 1943, the Red Army launched an offensive near the city of Orsha in Belarus. The Red Army failed to remove the Germans from their fortifications, suffering significant losses and only making limited progress. Orsha remained in German hands until the following summer. October 13th — October 17thGumbinnen OperationOn October 16th 1944, after an artillery barrage, Soviet troops launched an offensive in East Prussia from the Neman River along narrow clearings and marshy forests. On October 22nd they captured Gumbinnen, but lost it two days later to a German counterattack. At the cost of heavy losses, the USSR advanced 80 kilometers across East Prussia, but near Königsberg, the front line remained virtually unchanged. October 17th — October 20thBattle of LeyteThe first American landings took place in Leyte Gulf in the Philippines on October 17th 1944. Japanese forces paid little attention to this, but by October 20th, a large-scale American landing on various islands followed. The Allies inflicted a crushing defeat on Japan both on land and at sea, paving the way for the liberation of the Philippines. October 20th — October 23rdSecond Battle of El AlameinBy the end of the summer of 1942, the Axis offensive in North Africa had been halted, and Marshal Rommel’s subordinates went on the defensive. On the night of October 23rd–24th, Allied forces went on the offensive, and by early November they had broken through the German and Italian defenses. This was a decisive battle of the North African theater of operations, after which the strategic initiative completely passed to the Allies. October 23rd — October 27thBattle of Henderson FieldIn early August 1944, as part of the first American landing on Guadalcanal, an airfield under construction was captured. It was named after Lofton Henderson, a U.S. Marine Corps commander killed in the Battle of Midway. From October 23rd-26th, the Japanese attempted to recapture the airfield with a surprise ground attack supported by air and naval support. Several dozen Americans and between two and three thousand Japanese were killed in the battle. After this defeat, Japan made no further major offensive attempts on Guadalcanal. October 28th – October 31stBudapest OperationAfter the liberation of Western Romania and the capture of Bucharest, the Soviet command was tasked with defeating Axis forces in Hungary and reaching the Austrian border. On October 29th 1944, the Tisza offensive began. On November 4th, Soviet forces reached the outskirts of Budapest, but the assault lasted almost the entire winter. The remaining Wehrmacht forces in the city only capitulated on February 13th.
Steam Game Recording Support for War Thunder!With this week’s release of Tusk Force, we added support for Steam’s new Game Recording feature to War Thunder. This is a built-in recording function on Steam, where you can save videos and share them with your friends. Today we wanted to make a simple step-by-step guide on how you can record your very own War Thunder videos, right here on Steam!Step 1: Enable Steam Game RecordingBy default, recording will be off. You’ll need to turn on Game Recording, there are two ways to get to this setting:
  • From the Steam client: Steam > Settings > Game Recording
or
  • From in-game: Open the Steam overlay (Shift + Tab) and click on the Game Recording button at the bottom
Once you navigate to this setting, you can either choose “Record in Background” or “Record Manually”.When you turn on one of the recording settings, Steam will show you several recording options. You can change the keybinds, set the quality, choose the recording folder, encoding, frame rate, delete recorded videos to free up drive space, and more. It’s up to you to decide which settings work best for you.Step 2: Recording War Thunder videosIf you’ve enabled “Record in Background”, War Thunder will be recorded while you have the game open. To get a visual sense of what occurred while you were playing, open your Steam overlay and a timeline will be shown at the top. Here you can see various icons and colors of what happened in your session.The “Record in Background” option will record the last 120 minutes of video in a temporary format. The “Record Manually” option only starts recording when you press Ctrl + F11 (default key). When you close War Thunder, the the recorded portion will show in the “post-game summary” section for War Thunder in the Steam library. Here you can also open the timeline and save clips without needing to open the Steam overlay while in game.Important: If you’d like to keep a section of gameplay, or want to to share it with your friends, you’ll need to create clips of the recorded gameplay on the timeline. More on how to do that below.Understanding the Timeline colorsThe timeline shows different colors, each with a meaning so that you can identify parts of your recording:
  • Light blue = playing in a battle
  • Light blue striped = in the spawn screen in a battle
  • Dark blue = loading in or out of a battle
  • Dark blue striped = in the hangar
Icons on the timeline for important eventsWhen you destroy an enemy, it shows a yellow sight. You can hover over this icon to see the ammo type you used, and the enemy you destroyed.When you capture a zone, it will show a “D” point icon. You can hover over this icon to see more details about your capture.When you get destroyed, it will show a skull and bones icon. You can hover over this icon to see the exact vehicle and ammo that destroyed you.Placing markersWant to remember a significant moment in battle? You can place your own markers on the timeline so that you can come back to the recording later to rewatch or make a clip. Simply right-click on the timeline and place the marker.Taking ScreenshotsPrefer to take a screenshot instead? You can take a screenshot of a moment in the recording. Simply right-click on the timeline and select screenshot, which will save it to your usual Steam screenshot folder.Step 3: Creating clips of your recordingsSo you’ve just had the battle of your life, you recorded it with this new feature and want to share it with your friends. This can be done by creating clips of the recordings. To create a clip, access the timeline either from your Steam library (post-game summary) or open the Steam overlay as mentioned above. Then:Right click on the timeline and click “Start Clip”. 2. Drag the yellow bar on the timeline to highlight the section that you want to save as a clip. Here, we’ve highlighted the timeframe where we destroyed three enemies. 3. Click on the yellow “Save / Share” button and choose where you’d like to save it. Tada! If you pick the “Export Video file...” option, the .mp4 clip will be exported to your PC and then you can share it with your friends in all your usual places, such as Discord.That’s pretty much it! We hope this basic guide clarified how to enable recording and how to record War Thunder videos to share with your friends. Give it a try, look around the settings and see what’s best for you, and we look forward to seeing the clips that you’ve shared on all platforms!
Aircraft
  • F-15E — a bug that caused the targeting pod to display in the X-ray has been fixed. (Report).
  • Hunter F.58 (Germany) — a bug that caused the Flz Lwf LB 82’s missile seeker sight to have a decreased zoom in view has been fixed. (Report).
  • Milan — a bug that caused a part of the fuselage near the engine to become transparent has been fixed.
 Ground Vehicles
  • The tech tree changes that were previously announced with the Battle Rating changes have been made:
    • China: The T-34-85/85 Gai folder has been moved from Rank IV to Rank III.
    • The M36/ISU-122 folder has been moved from Rank IV to Rank III.
    • USSR: The Object 268 has been grouped with the Su-122-54.
  • A bug that caused the overpressure damage to no longer apply for opentop vehicles in some cases has been fixed.
  • Tan-SAM Kai — a bug that prevented the selected missile type to automatically switch to the next one when the missiles of the first type were expended has been fixed.
  • A bug that caused the survivability skill to not be taken into account in the hit analysis has been fixed.
 Locations and Missions
  • \ Malta, \ Defending Stalingrad — a bug where Fighter-class aircraft could not spawn in these missions (whereas Interceptor, Air Defense Fighter, and other classes still could) has been fixed.
  • Afghanistan — the air spawn altitude has been increased so that aircraft don’t spawn facing the mountain.
  • AI-controlled Abrams tanks in test drives now have APFSDS shells loaded in the racks, instead of HEAT for the sake of being consistent with the damage of the AI-controlled Leopard 2 tank when the ammo in the rear of the turret is destroyed. HEAT shells can explode when damaged and if there are enough of them in the rack, the explosion will be powerful enough to penetrate a bulkhead and destroy the tank, despite the presence of blowout panels. While APFSDS shells on the other hand can only catch fire and the tank can survive the ammunition burnout as long as the bulkhead between the rack and fighting compartment is not penetrated.
 Interface
  • A bug where radar target markers on ground vehicles could extend beyond the radar indicator has been fixed.
  • A bug that caused the messages about vehicle hits or destruction and warning messages to overlap the cursor in third-person view when the compass was enabled has been fixed.
  • A bug that made it impossible to collapse the active order information block in battle when in spectator mode has been fixed.
  • A bug that caused the buttons with long control hints to move on top of the radar display on aircraft has been fixed.
  • A bug that caused the “Horizontal speed” setting in the Helicopter battle settings to affect all aircraft has been fixed.
 Graphics
  • A bug that caused the mode switching of one of the MFDs in the cockpit to cause others to flicker has been fixed.
 Sound
  • 9K317M “BUK-M3” — a bug that caused all other game sounds to disappear for a few seconds after the missile was launched has been fixed.
  • A bug that caused the sound of the tank ammunition burnout to fade out too quickly with distance has been fixed.
 Customization
  • A bug that made it impossible to place the “A.F.V. 601 Crewman Helmet (Israel)” decoration on any vehicle has been fixed. (Report).
 Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Semper Fidelis (“always faithful”) has been the motto of the United States Marine Corps since 1883. The Corps has 200,000 soldiers including reservists, and are the one of the six branches of the United States Armed Forces, one of the oldest too. They were founded before the signing of the Declaration of Independence. In this event, you can get the EFV that was set to be used by the US Marine Corps had it not been canceled!From October 2nd (11:00 GMT) until October 20th (11:00 GMT), earn mission points in Ground Battles, unlock stages and receive rewards!EFV — An Event Vehicle Light Tank for the USA at Rank VIIn the early 2000s, General Dynamics developed several EFV (Expeditionary Fighting Vehicle) prototypes for a U.S. Marine Corps competition. The EFV’s main armament is a 30 mm Bushmaster automatic cannon with high-explosive fragmentation belts to destroy helicopters and attack aircraft, as well as APFSDS belts to destroy armored vehicles, including main battle tanks. One amazing feature of the EFV is that it has the highest speed on water among all ground vehicles in the game, up to 46 km/h! This gives EFV players great freedom in choosing the most unexpected tactics when using the vehicle on maps that have water.“Pressure Point” decal “Hell Patrol” decal“EFV” profile background“Jaws” camouflage for the EFVAmong the rewards in the event is also this chest. When opened, there is a chance to receive one of the following items:
  • 50,000 - 100,000 Silver Lions
  • Silver Lion and Research Point boosters
  • Random Wagers and Orders
  • Universal Backups (1 - 3)
  • A random camouflage for a vehicle you own
  • 1 day of Premium Account
How to get all rewardsEach stage can be achieved for 35,000 mission points, every new stage achieved will give you a new reward. Please note: After finishing a stage, you need to collect the reward manually. To do this, click on your name in-game, go to “Semper Fidelis” and click the “Get Reward” button. You’re able to earn mission points in Ground Battles at Rank III or above in Arcade, Realistic and Simulator Battles. The number of mission points to complete a stage depends on the game mode and the maximum Rank of the vehicle that you use in battle. There’s a multiplier for earning mission points, which is shown in the task description in-game. You can also earn mission points by using event vehicles that are Rank I and II. Event vehicles that can be used have the name of the event that they were obtainable in on their stat card. Stages change every two days at 11:00 GMT on October 4th, 6th, 8th, 10th, 12th, 14th, 16 and 18th.Rewards are given when you complete a specific number of stages
  • For 1 Stage: trophy with a random reward
  • For 2 Stages: one of the decal rewards
  • For 3 Stages: trophy with a random reward
  • For 4 Stages: one of the decal rewards
  • For 5 Stages: trophy with a random reward
  • For 6 Stages: “EFV” profile background
  • For 7 Stages: trophy with a random reward
  • For 8 Stages: non-tradable coupon for the EFV
  • For 9 Stages: a unique camouflage and 4 random modifications for the EFV
Please note: You’ll only be able to receive the random modifications if you have the EFV activated on your account.Discounts on purchasing stages using Golden EaglesUnfinished stages can be purchased for Golden Eagles, but if you’re significantly close to completing a stage, its price will be significantly reduced.Let’s say you have earned 85% of the required mission points to complete a stage, then the price of purchasing this stage will be halved. If you’re near the finish line for a stage and are at 95% progress, then the price will be reduced by five times. For example, if you’ve scored 30,000 mission points, then the price for unlocking this stage will be 499 Golden Eagles. If you’ve scored 33,500 mission points, then you’ll only need 199 Golden Eagles. Remember to keep this in mind if you cannot complete a stage on time!The Upgrade for couponWhen you complete 8 stages, you’ll receive a non-tradable coupon for the EFV, where using it will immediately activate the vehicle onto your account. If you don’t want the vehicle and would like to sell the coupon on the Market, you’ll need the “Upgrade for coupon” item. The “Upgrade for coupon” item can be earned in parallel with the stages throughout the event from October 2nd (11:00 GMT) until October 20th (11:00 GMT) for 700,000 mission points. After receiving the “Upgrade for coupon” item, you can convert a non-tradable coupon for the vehicle into a tradable one and sell it on the Market. The tradable coupon can be sold after 6 days from the moment it’s created.The “Upgrade for coupon” item is valid until 11:00 GMT on October 24th. Until this time, you can use it or exchange it for War Bonds. Afterwards, it’ll disappear from your inventory. To make a tradable coupon, select the “Coupon EFV (USA)” in your inventory and click the “Modify” button.You can track the progress of completing stages and the “Upgrade for coupon” item by clicking on your Nickname > Achievements > Semper Fidelis. If you don’t manage to complete a stage on time or would like to purchase a stage, you can do so with Golden Eagles until October 24th from the Achievements window, which will give you the corresponding rewards.
We’ve selected 40 new camouflages from creators on War Thunder Live for the Tusk Force trophy! It features more camouflages for ground than usual, and of course vehicles released in the major update are represented as well. As we normally do, you can get a unique decal and rare vehicle coupons alongside camouflages as well.

Contents of the Tusk Force trophy:
  • Coupons for rare vehicles
  • 20 camouflage coupons for ground vehicles
  • 15 camouflage coupons for aircraft
  • 3 camouflage coupon for naval vessels
  • 2 camouflage coupons for helicopters
  • A coupon for the Tusk Force decal
Ground VehiclesAircraft Ships
To unlock the trophy, you’ll need the new “Tusk Force” key that can be purchased on the Market for GJN. Read more about the Market and Gaijin Coins on the Wiki.

How to get the trophyCamouflage trophies can be earned with a specific probability after any battle with vehicles rank II or higher, with activity of no less than 50% (except for \ PvE mode). PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our Wiki.PC players must purchase a key from the Market to open the trophy, with part of the cost going to the camouflage creators. You can activate a key from the trophy on your account or sell it on the Market for Gaijin Coins —  just like the trophy itself.

You can become a creator of user camouflages — check out the updated guide on our Wiki! It will bring you both glory and real money as a part of the War Thunder partnership program! Additionally, all authors who are included in these trophies will receive a unique title, player icon and decal. Join the creative team over on WT Live!
Aircraft
  • F-15I Ra’am  a bug that caused the targeting pod to display in the X-ray has been fixed. (Report).
  • Boomerang (all variants)  cockpit lighting has been adjusted.
  • Ki-109 — a belt with a new 75 mm Type 1 APHE shell has been added with the release of the Tusk Force major update. Sources: TM 9-1985-5 Japanese Explosive Ordnance 2, pages 311, 331 and 332; 日本陸軍の火砲 高射砲.
  • Ki-100-2 — engine characteristics at different altitudes have been adjusted (the power distribution curve across altitudes has been smoothed). Wing polars have been recalculated. Handling has been improved for all control types. Sources: 陸軍航空本部『「ハ 33」62 型(「ハ一一二」二型)取扱法』1944 年 5 月 19 日; 日本機械工業五十年 1949.
 Ground Vehicles
  • T-90M — auxiliary power unit module has been removed until the corresponding mechanics appear in the game. (Report).
 Naval Vessels
  • A bug where player actions would desynchronize after turning on the torpedo sight, causing the player’s ship to jerk and the player to be kicked out of the session has been fixed.
 Locations and Missions
  • \ Korsun, \ Kuban, \ Kursk, \ Ladoga, \ Mozdok — a bug where Fighter-class aircraft could not spawn in these missions (whereas Interceptor, Air Defense Fighter, and other classes still could) has been fixed.
 Interface
  • A bug where radar target markers on aircraft could extend beyond the radar indicator has been fixed.
 Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Aircraft
  • AGM-65E (all variants) — a timer showing the time until the missile’s impact has been added.
  • Ka-50, Ka-52 — polyurethane foam fuel tank filler has been added. This reduces the likelihood of a fire or explosion when hit.
 Ground Vehicles
  • A bug that caused shells to stop ricocheting correctly has been fixed.
 Locations and Missions
  • Seversk-13 — a bug that caused building textures to disappear after a plane crashed into them has been fixed.
 Other
  • The date for converting temporary connections between vehicles into permanent ones has been adjusted. This will happen 28 days after the release of the Tusk Force update.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.