War Thunder News & Announcements


Today, we’ll be taking a look at RN Roma, one of three Littorio-class battleships constructed as the most advanced capital ships for the Italian Navy during the Second World War.

RN Roma: A Battleship for Italy at Rank VII
At a glance:

  • Powerful 381 mm main battery
  • Innovative torpedo protection
  • Catapult aircraft
  • Good mobility

Vehicle History

By the mid 1930s, the naval arms race in Europe had picked up again, despite the established international naval treaties of the time. In response to the French Dunkerque-class, the Italian navy started construction of a series of new battleships as part of the Littorio-class. Roma was the third and final battleship of the class, representing the most advanced capital ships built by Italy up until that time. These ships featured powerful main batteries of nine 381 mm (15 inch) guns, high speed, and innovative protection, including the Pugliese torpedo defense system.

Despite their impressive design, the Littorio-class ships were hindered by Italy’s limited wartime resources, especially fuel shortages and a constrained strategic position in the Mediterranean. Commissioned in mid-1942, Roma saw little action due to these factors and Italy’s increasingly defensive naval posture. After Italy signed an armistice with the Allies in September 1943, Roma led the fleet to surrender, following orders to sail to Malta. En route, the warship was attacked by German bombers employing Fritz X radio-guided bombs. Two hits caused catastrophic explosions, causing Roma to sink off Sardinia with heavy losses. The remaining two Littorio battleships however, made it to port in Malta and were later on handed over as war prizes to the U.S. and Great Britain.




Introducing RN Roma!

RN Roma is the third and last of the Littorio-class battleships, built for the Regia Marina during the Second World War. Coming to the game in the next major update, this battleship incorporates the latest technological developments in naval warfare at the time, which allowed RN Roma to really stand out. Let’s take a closer look at today’s blog!




Entering service at the height of the Second World War means RN Roma comes fitted with a formidable arsenal, capable of posing a serious threat to most other battleships. Outfitted with a primary battery of three tripe 381 mm (15 inch) cannons, RN Roma can comfortably engage in long range gun duels against other battleships! This is all while the potent secondary battery consisting of 12 152 mm (6 inch) and four 120 mm (4.7 inch) make short work of any smaller vessel daring to stray close.

Aircraft will also have a hard time breaking through RN Roma’s formidable defenses, especially at closer ranges, as they’ll be facing a barrage of fire coming from the ship’s 90 mm AA guns and the plethora of 37 and 20 mm automatic cannons.




Interesting: Roma’s sinking by the German Fritz X bomb marked the first successful use of precision munitions against a warship.

RN Roma’s arsenal is truly impressive, and so is its armor! As is typical for battleships, RN Roma is no exception in terms of possessing an extensive armor layout, notably consisting of a 350 mm thick belt (spaced armor, 70 plus 280 mm) and turret armor. This in turn enables this battleship to comfortably shrug off high-caliber fire at medium range engagements. Additionally, RN Roma features a special “Pugliese” type anti-torpedo bulkhead. The elaborate design consists of a series of drum-shaped cavities below the ship’s main belt, reducing explosive damage and improving overall torpedo protection. This, coupled with the ability to reach a top speed of 30 kts (56 km/h), allows RN Roma to form the vanguard of any attack and pursue any enemies fleeing from its thunderous advance!



That’s it for this one! RN Roma will surely provide excellent firepower capabilities and will soon be coming to the game in the next major update. In the meantime, be sure to keep scanning the horizon for more news as we continue sharing the latest on what the upcoming update has in store for you. Until then, calm seas and happy hunting!

Please note that this vehicle’s characteristics may be changed before it is added to the game.


Today we’re excited to show you a new location coming to Air Battles in the next major update: the Falkland Islands (known as Islas Malvinas in Argentina)! Located in the South Atlantic Ocean, this island is a British Overseas Territory that we have set during the 1980s, specifically during the period of the Falklands Conflict.

We’re also taking a look at the visually improved Berlin and Kuban maps — so sit back and read on!

The Falkland Islands

When developing this location, we focused on satellite images of the terrain to understand what kind of biomes prevail on the islands. The terrain in most places is generally wet and rugged with a lot of grass plains and smaller hills. In terms of homes, the island consists of one to two-story houses that were generally built quickly. There are only a few large towns on the islands, the rest of the population live on farms and are generally spread quite widely across the rocky terrain.




In terms of size, the location is 130 x 130 km, making it one of the largest air maps in the game. This means that you’ll be able to fly over all of the island and see areas such as Stanley, the capital of the island, Fox Bay, Goose Green and many other famous parts. This location has been designed with top tier jet battles in mind, where it will be available around this Battle Rating.

Location Improvements to Berlin and Kuban!

Berlin

May ‘45. The Red Army has reached the famous Reichstag and the war is nearly over. For those who don’t know, Berlin in War Thunder is based on the actual layout of the area during the Second World War. We worked on keeping this authentic layout, all while updating the graphics and models of the location. Every building and structure has been reworked from the ground-up to ensure they look as high quality and authentic as possible. You may have noticed we’ve added more grass and trees, making the map look generally more green. To do this, we looked at historical photos from 1945 and saw that there was still a lot of grass and trees amongst the bomb craters and destruction.



The look and textures of bomb craters, fire and mud have all been improved and revised.




Kuban
We now move from the heart of Berlin to the south of Russia. Kuban has been updated, all while retaining its original layout. When going about this, we looked at photos of this area and its type of structures to get inspiration on how the new look should be. The rocks, ground textures, trees, small structures like the bridge, barracks and sawmills and vegetation have all been reworked from the ground-up so that they look as beautiful and authentic as possible. Oh, there’s also GAZ trucks carrying logs!



That’s it for this blog! The Falkland Islands and visual overhauls to Berlin and Kuban are coming to the game in the next major update. Be sure to check it out and also our upcoming dev blogs!



On May 28th 1945, the USS Des Moines heavy cruiser was laid down and was the third American ship to be named after the capital of the state of Iowa. During her service life, she traveled all over the world, demonstrating the readiness of the US Navy to meet any challenge.

USS Des Moines has returned for Golden Eagles and is here to stay!
This heavy cruiser is back and is available for 8020 Golden Eagles.

When: From May 28th (11:00 GMT).
Where: USA > Bluewater fleet > Premium vehicles.



About this heavy cruiser

  • The 203 mm Mark 16 gun debuted on the USS Des Moines! Their power and rate of fire will be a pleasant surprise when playing this ship for the first time. USS Des Moines is well protected from aircraft and can overall inflict colossal damage to enemy ships.



On May 28th 1935, the German Bf 109 made its first flight! This famous and iconic aircraft was used throughout the Second World War and post-war in several variants. Four years later on June 1st 1939, the Fw 190 fighter designed by Kurt Tank took to the air for the first time. Together, these legendary aircraft formed the backbone of Germany’s Luftwaffe during the Second World War, and were flown by some of the most successful aces in history.

30% discounts on several Bf 109 variants and a Fw 190!

When: From May 28th (10:00 GMT) until June 2nd (10:00 GMT).










The following aircraft are available at a 30% discount:

  • Germany: Flegel’s Bf 109 A (Rank I) for 175 Golden Eagles
  • Italy: Bf 109 G-2 (Rank IV) for 3248 Golden Eagles
  • Sweden: Bf 109 G-6 (Rank IV) for 3416 Golden Eagles
  • USA: Bf 109 F-4 (Rank III) for 1015 Golden Eagles
  • Japan: Bf 109 E-7 (Rank II) for 700 Golden Eagles
  • USA: Fw 190 A-8 (Rank IV) for 2695 Golden Eagles










The Bf 109 Z-1, Fw 190 A-5 (Japan) and Fw 190 D-9 (USSR) are temporarily available for Golden Eagles!

When: From May 28th (10:00 GMT) until June 2nd (10:00 GMT).


Germany: Bf 109 Z-1 (rank IV) for 2980 Golden Eagles
Japan: Fw 190 A-5 (rank IV) for 2980 Golden Eagles
USSR: Fw 190 D-9 (rank IV) for 7420 Golden Eagles









About these aircraft

  • The Bf 109 Z-1 was inspired by the He 111 Z twin-fuselage bomber. German engineers combined two Bf 109s into one aircraft, with the result being a unique heavy fighter with powerful guns and a good speed at high altitudes.
  • The Fw 190 A-5 (Japan) was given to Japan for flight testing, inspiring Kawasaki engineers to create the Ki-100. This fighter is best suited for attacks from above. Those who find themselves on the receiving end will be in trouble, as the four 20 mm cannons and two 7.92 mm machine guns will inflict devastation!
  • The Fw 190 D-9 (USSR) was captured by the USSR towards the end of the Second World War and used in tests against the La-7. This variant features a high speed and rate of climb. For guns, the Fw 190 D-9 features two 20 mm cannons and two 13 mm machine guns.


The Fw 190 D-13 is now available for Golden Eagles and is here to stay!

When: From May 28th (10:00 GMT).
Where: Germany > Aviation > Premium vehicles.




This German fighter is back for good!

On top of this, it has a 30% discount until June 2nd (10:00), being available for 3416 Golden Eagles.

About this aircraft

  • The Fw 190 D-13 was the last serial variant of the Fw family of aircraft. Its production began in March 1945 and about 30 fighters were created by the end of the war. It features three 20 mm Mauser MG 151 cannons, one in the nose and one on each wing with a maximum ammunition count of 750.


Aircraft

  • Q-5A, Q-5L — a bug that caused the deployment of countermeasures to use 2 countermeasures of the same type per launch has been fixed. (Report).
  • AGM-65E/E2/L — maximum seeker rotation speed (track rate) has been increased from 8 to 12 degrees per second. (Report).
  • AGM-65D/F/G, AGM-130A-12, GBU-15(V)2/B — minimum and maximum field of view (FoV) values for the seeker have been reduced from 15 and 30 degrees to 1.5 and 3 degrees respectively. (Report).
  • Blenheim Mk IV — a bug that caused the turret machine gun modules to be swapped has been fixed. (Report).
  • Chesapeake Mk I — the ability to carry 1000 lbs bomb has been removed. The ability to carry 500 lbs bombs on underwing hardpoints has been added. (Report). Erroneously low maximum load on each of the wings and total maximum load have been increased.
  • Tu-2 — the ability to carry BRAB-250, BRAB-500 and BRAB-1000 has beed added.
  • Z.1007 bis serie 3, Z.1007 bis serie 5 — a 500-kg bomb modification description that stated the bombs were armor-piercing has been corrected, as the unlocked bomb is not armor-piercing.
  • A32A — a bug in the Brandbomb m/58 description that caused the explosive type to be listed with a text key has been fixed. (Report).
  • P1Y1 mod. 11 (all variants) — a preset with 800-kg armour-piercing bomb has been moved from the “To hit ground targets” category to “To hit sea targets” category. (Report).

Ground Vehicles

  • Starstreak missile — dart offset from the line of sight after splitting has been reduced. (Report).
  • Rapier — the incorrectly missing scouting ability has been added. (Report).
  • ASRAD-R, Lvrbv 701 — explosive mass in the RB 70, RB 70 Mk.2 and BOLIDE missiles has been reduced from 1.1 kg to 522 g. (Report).

Naval Vessels

  • Leopard — a bug where the onboard 13.2 mm Hotchkiss machine guns did not fire has been fixed. (Report).
  • HMS Gay Archer —the Auxiliary Armament Targeting modification has been removed since it is not needed. (Report). Torpedo mode modification has been added. (Report).
  • USS Flagstaff — a bug where the boat’s hull did not break when it was hit by large caliber shells has been fixed. (Report).
  • Alano — the improved rangefinder modification has been removed, since the boat only has autocannons, which do not need this modification. Research Points and Golden Eagles spent on its research will be compensated. (Report).

Other

  • A set of achievements related to the French ships and boats have been added.
  • A bug that caused the “Thunderer”, “Tsunami”, “Antimech”, and “Rogue wave” awards which imply destruction of enemy AI vehicles in Air Battles to be awarded in Ground and Naval Battles has been fixed.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Today we’ll be taking a look at the Sovetsky Soyuz which was supposed to become the core of the USSR’s fleet, but the outbreak of war put an end to these plans.

Sovetsky Soyuz: A Battleship for the USSR at Rank VII
At a glance:

  • 406 mm (16 inch) guns
  • Strong hull armor and main battery turrets
  • Decent air defense weaponry
  • Mediocre mobility

Vehicle History

In the mid-1930s, the Soviet Union began work on an ambitious program to create a new and powerful fleet, with the center piece being given to the construction of a new generation of battleships. This new program envisaged the construction of eight Project 23 Sovetsky Soyuz-class battleships with 406 mm guns by 1943. Stalin himself personally attached particular importance to the project, viewing a powerful battleship fleet as an important attribute of great power and an instrument of international influence.

The first four ships were planned to be laid down in 1937 so that they could be introduced into the fleet by 1941. However, the implementation of such a large-scale program encountered enormous issues from the very beginning. Although four ships were laid down before the start of the war, (Sovetsky Soyuz in Leningrad, Sovetskaya Ukraina in Nikolayev, Sovetskaya Belorussiya and Sovetskaya Rossiya in Molotovsk), their construction was constantly behind schedule. The main problems were severe delays in the delivery of high-quality steel, a shortage of skilled workers, difficulties in overcoming challenges related to new technology, and constant adjustments to the program.

By June 1941, the technical readiness of the Sovetsky Soyuz, which was the lead ship, was only at 21% and was at even less for others. The outbreak of war put an end to this very ambitious program and in July 1941, by decree of the State Defense Committee, the construction of all battleships was stopped and their hulls were subsequently dismantled for scrap metal.




Introducing the Sovetsky Soyuz!

Meet the Sovetsky Soyuz, coming to War Thunder in the brand-new rank VII for Bluewater naval trees! This ship packs a serious punch, as it features 16 inch guns, great armor but is slightly on the worse side in terms of mobility. Read on for the full details.




All Project 23 ships were set to receive innovative 406 mm (16 inch) guns, and the Sovetsky Soyuz being one of them features nine of these guns in three three-gun turrets. These beefy guns can be loaded with armor-piercing rounds to use against heavily armored ships at long distances. For weaker ships, an option of semi-armor-piercing shells with very high armor-piercing values and an explosive charge of 88 kg is a great option to take them out.

For secondary weapons, there’s two calibers — six 152 mm turrets with two guns in each, and four 100 mm turrets with two guns in each. Both calibers are universal and have time fuzed shells as an option. To top it all off, the primary and secondary loadouts are complemented by 37 mm automatic cannons for short-range air engagements. There’s a total of eight of these turrets with four guns in each.




So we’ve seen that the Sovetsky Soyuz has excellent firepower, but does its armor hold up? Yep! This ship features a main armor belt that starts directly from the deck and goes just below the waterline. The average protection here is about 375 mm, however the thickest armor reaches about 420 mm to protect the ammunition elevators of the front two main turrets. Below the waterline is a Pugliese anti-torpedo system that in the stern of the ship protects vertical compartments. Under the 25 mm thick anti-splinter armor deck is the main armor deck that reaches an amazing 155 mm of armor. We must not forget the main turrets that are also well-protected, with only the best armor-piercing shells being able to penetrate the barbettes.

With a displacement of just over 65,000 tons, the Sovetsky Soyuz suffers from performance issues as one might expect. The ship accelerates very slowly to its maximum speed of 28 knots (52 km/h), and the turning radius is also very large. Although only the best battleships in the game (including those we’ll announce later 😃) can pose a real threat to the Sovetsky Soyuz, the slightest mistake in a duel can be fatal. The Soyuz should be played with low mobility and not that impressive short-range AA in mind!



That’s a wrap. The majestic Sovetsky Soyuz will be one of the new rank VII battleships coming to War Thunder in the next major update. Keep an eye on our website for more dovblegs coming your way!

Please note that this vehicle’s characteristics may be changed before it is added to the game.


In this month’s Pages of History, you will find yourself in the midst of key historical events across different theaters of war. Normandy and the Soviet Union, Libya and the Philippines — take part in battles using vehicles corresponding to these historic conflicts and earn rewards! 

From June 1st until June 30th, you’ll have access to 8 tasks consecutively. Completing each task will grant you a trophy with a reward, completing all of the tasks will earn you a unique player icon!



Theodore Roosevelt III
The son of U.S. President Theodore Roosevelt distinguished himself both in politics and at the front. He fought in both World Wars on the front lines, even becoming a Brigadier General. During the Normandy Landings, he personally led his troops and was one of the first to land on Utah Beach. At the age of 56, he was the oldest member of the D-Day landing party; however due to heart problems and arthritis, he was forced to walk with a cane. Despite this, he carried out all of his tasks flawlessly and for his heroism, he was awarded the Medal of Honor.

You can immediately purchase this profile icon for Golden Eagles until July 3rd (11:30 GMT) without completing tasks. To find it, go to your Nickname → Achievements → Pages of History.

Trophy reward for each task

Completing each individual task will give you a trophy with one of the following rewards:

  • 20-50% RP booster for 3-10 battles;
  • 20-50% SL booster for 3-10 battles;
  • 3-5 universal backups;
  • Premium account for 1 day;
  • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).


Other terms

  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles except for “Assault” mode.


You can read a detailed description of which task is for which day and your overall progress by going to your Nickname → Achievements → Pages of History.

June 1st — June 4th
Battle of Midway
From June 4th to June 7th 1942, the most important battle in the Pacific Theater during the Second World War took place. Thanks to the interception of encrypted enemy messages, the Americans were able to prepare for the battle and take advantage of the disunity of the Japanese forces, inflicting a crushing defeat on them. Japan lost four aircraft carriers and more than 3,000 sailors and airmen, including well-trained pilots, and ultimately the strategic initiative in the war.

June 5th — June 8th
D-Day
On June 6th 1944, the largest amphibious landing in history took place. More than 150,000 Allied troops landed in Normandy, opening the Western Front in Europe. By the end of the summer and with the capture of Paris, the ambitious Operation Overlord had succeeded entirely.

June 9th — June 12th
Vyborg–Petrozavodsk Offensive
On June 10th 1944, Soviet troops launched a large-scale offensive, north of Leningrad. Finland’s defenses of the Karelian Isthmus crumbled and on June 20th, they took Vyborg. The Finns transferred troops from Eastern Karelia to Vyborg, allowing the USSR to take Petrozavodsk on June 28th. Peace negotiations then began. On August 4th, Marshal Mannerheim became president of Finland, and on September 19th a peace treaty was signed.

June 12th — June 15th
Battle of Villers-Bocage
On June 13th 1944, British troops advancing through Normandy as part of Operation Overlord unexpectedly encountered German forces near the town of Villers-Bocage. At the beginning of the battle, the Germans were able to take advantage of the surprise and superiority of their heavy Tiger tanks. Despite this, the British regrouped and successfully repelled the German attack, with their tanks operating without any infantry support.

June 15th — June 18th
Operation Battleaxe
On June 15th to 17th 1941, Allied forces attempted to lift the siege of Tobruk in Libya. For the first time, the Wehrmacht was forced to defend itself, but despite this, Field Marshal Rommel’s masterful counterattack forced the enemy to retreat, nearly encircling a significant part of the British forces. Operation Battleaxe had failed.

June 19th — June 22nd
Battle of the Philippine Sea
On June 19th to 20th 1944, the largest carrier battle in history took place in the Philippine Sea. It involved 24 carriers, launching more than 1,300 aircraft. By this time, the Americans had technical superiority and had concrete plans for Japan, while Japanese pilots were under trained. As a result, Japan suffered a crushing defeat and lost a significant number of its pilots.

June 23rd — June 26th
Battle of Raseiniai
Shortly after the invasion of the USSR, German forces encountered heavy KV tanks in combat for the first time. This new armor rendered Germany’s anti-tank guns obsolete against them. However, Soviet forces were poorly organized and supplied. Due to the lack of shells, some tank crews abandoned their vehicles, while others went into battle and were forced to literally crush enemy guns with their tracks, having no other options. Victory remained with Germany.

June 27th — June 30th
Case Blue
On June 28th 1942, the execution of the “Blau” plan began. German leadership sent a significant part of the Wehrmacht forces to seize the Caucasian oil fields to provide the army with fuel. Stalin however was waiting for an attack on Moscow, so at first “Blau” had notable successes: in early July, German troops captured the western part of Voronezh and Rostov-on-Don. After that, Hitler ordered to split his forces, sending some of the Caucasus and some to Stalingrad. As a result, Germany suffered defeat on both fronts.


On May 29th 1970, the French Milan (“Kite”) jet fighter flew for the first time. This jet was created through an order from the Swiss Air Force and combined the Mirage III base with the Jaguar’s weapons. The core difference of the Milan was the folding canards at the front of the plane, nicknamed the whiskers.

The Milan is temporarily available for Golden Eagles!
The Milan is available with a 30% discount for 6363 Golden Eagles!



When: From May 27th (11:00 GMT) until May 30th (11:00 GMT).
Where: France > Aviation > Premium vehicles.


About this aircraft

  • The Milan is a very fast and maneuverable fighter, but is best suited for destroying ground targets thanks to its great payload of up to 3000 kg: air-to-ground missiles, various bombs of several sizes and rockets!


Sound

  • A bug that caused the crew to call out enemy tanks when measuring the distance to train wagons has been fixed.

Game Mechanics

  • A bug that caused any missiles installed on the BOL countermeasure pylons to cost 0 Spawn Points in Ground Simulator and Realistic Battles has been fixed. (Report).

Graphics

  • A bug that caused effects such as fire and smoke to be blurry when using TSR with upscaling has been fixed.
  • A bug that caused the water on some maps in Ground Battles to look pixelated up close has been fixed.
  • A bug that caused traces of hits on tank turrets to move abruptly when rotating the turret has been fixed.
  • MiG-27M, MiG-27K — a bug that caused ground vehicles in the HUD area to render in at distances much lower than at other directions has been fixed. (Report).

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Today we’re taking a look at Richelieu, the lead ship of the last class of French battleships built during the 1930s in an effort to counter the latest capital ships of the Italian and German navies.

Richelieu: A Battleship for France at Rank VII
At a glance:

  • Powerful 380 mm main battery
  • Excellent speed
  • Vast secondary arsenal
  • Strong armor protection

Vehicle History

Richelieu was a French battleship laid down in 1935 and commissioned in 1940 as the lead ship of a new class of French battleships built in response to the naval buildup of Italy and Germany. Her design went to the limit imposed by the Washington naval treaty, featuring eight 380 mm (15‘‘) guns and a displacement of around 37,000 tons. The warship inherited a similar configuration to the preceding Dunkerque, an intentional design choice meant to save weight and reduce building time.

At the outbreak of the Second World war, Richelieu was still undergoing trials and rushed to Dakar to avoid falling into German hands during the 1940 armistice. In July 1940, British forces attacked Richelieu during Operation Catapult, damaging her to prevent her use by the Vichy regime. She remained at Dakar under Vichy control until 1942, when the Allied invasion of North Africa shifted political alignments. After joining the Free French, Richelieu was ferried over to the U.S. to undergo extensive refits. Richelieu was thereafter modernized with an improved radar, AA defenses, and American fire-control systems. Richelieu subsequently served with the British Eastern Fleet, escorting carriers and bombarding Japanese-held positions in the Indian Ocean and later supporting operations in Southeast Asia.

After the war, Richelieu represented French naval power during a transitional period, briefly supporting colonial operations before being placed in reserve. Technologically advanced for her time but soon rendered obsolete by air power and missile technology, she was decommissioned in 1968 and scrapped shortly after.




Introducing Richelieu!

In War Thunder, Richelieu will soon join the ranks of the French bluewater fleet as its next top bluewater warship. Representing a further developed and upscaled version of an unorthodox ship design first pioneered by the French by Dunkerque, Richelieu brings with it significant improvements to both firepower and protection, making for a highly potent warship, worthy of representing French naval power in top rank battles. Let’s dive in!




Although Richelieu and Dunkerque share many design principles, also reflected in their visual appearance, don’t mistake them for being identical! In fact, French shipbuilders merely based Richelieu off Dunkerque’s design while scaling the specifications up to match its counterparts of the day. The most prominent example of this can be observed in the ship’s main battery. Although retaining the two bow-mounted quadruple turret layout, these have been upgraded to 15’’ (380 mm) caliber, thus significantly improving their range and effectiveness against more heavily armored opponents. The secondary battery is also upgunned to nine 6’’ (152 mm) cannons, thus further improving the warship’s deadliness in gun duels. Coming to the game in its late war refit, Richelieu will also feature a substantially bolstered anti-air suite composed of a total of 56 x 40 mm and 48 x 20 mm cannons in addition to its original 12 x 100 mm long-range anti-air cannons.

Interesting: Richelieu stands out as the only French battleship to serve actively with both Vichy and Allied forces during the war.



In addition to a deadly arsenal, French ship builders didn’t omit including improvements to other aspects of the warship either. For instance, Richelieu’s belt armor was increased to 330 mm, allowing it to effectively shield the warship’s critical compartments and modules from high caliber enemy fire even at medium range engagements. Additionally, despite having a higher displacement than its predecessor, Richelieu also features a more powerful propulsion system which in turn allows the ship to reach a top speed of just over 32 kts (59 km/h). As a result, Richelieu is most capable of leading the charge together with its allies thanks to its superb combination of firepower, gun layout, mobility and protection — a true steel wedge to cut through the enemy lines!



That’s it for this one! Richelieu has set course for War Thunder naval battles and is due to arrive in the next major update. In the meantime, keep scanning the news section as we continue to release new info on the upcoming update. Until then, calm seas and good hunting captains!

Please note that this vehicle’s characteristics may be changed before it is added to the game.


Naval Vessels

  • A bug where it was impossible to disable automatic repairs, fire extinguishing and water pumping in some cases when joining an ongoing battle has been fixed. (Report).

Interface

  • A bug where Chinese, Japanese and Korean characters might have started to appear as translucent squares on DX12 has been fixed.

Locations and Missions

  • South Kvarken — the lower Battle Rating limit has been decreased from 3.7 to 3.3. The upper Battle Rating limit has been decreased from 5.0 to 4.3.

Sound

  • A bug where the sounds of engines, tracks and gunshots would not play when spectating other players has been fixed.

Other

  • A bug that could sometimes cause a player to be kicked from the battle after launching the client has been fixed. (Report).

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Welcome to the 173rd War Thunder Steam Screenshot Competition!

Your collection of screenshots submitted last week looked fantastic! As designs improved through history, many planes, tanks and ships became bigger and more capable than their previous generations. This week, capture a heavy tank, bomber, or a ship from the bluewater fleet! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 173rd edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen173. You have time until the 30th of May to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include a light tank, fighter, or coastal fleet vehicle.
  • You must add the #WTscreen173 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 172nd edition – Steel Giants!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3483244627
https://steamcommunity.com/sharedfiles/filedetails/?id=3485043584
https://steamcommunity.com/sharedfiles/filedetails/?id=3482961203

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3484981477
https://steamcommunity.com/sharedfiles/filedetails/?id=3483329082
https://steamcommunity.com/sharedfiles/filedetails/?id=3484062397

Each winner will get 300GE! Congratulations and see you next week!
Today we’re starting pre-orders for two new Bluewater ships at rank VI. Check them out below!

Introducing Gneisenau!


To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store!

Pre-order - KMS Gneisenau Pack
79.99

  • Gneisenau (Rank VI, Germany)
  • 3000 Golden Eagles
  • Premium account for 30 days
  • Pre-order bonus: unique "Glorious Hit" title
  • Pre-order bonus: unique "Gneisenau ship crest" decoration (available after the next major update)



Vehicle History

Gneisenau was the second of the two Scharnhorst-class battlecruisers commissioned for the Kriegsmarine in 1938. Like her sistership, Gneisenau featured nine 28 cm (11’’) guns in triple turrets. Considered inferior to other battleships of the time, Gneisenau’s primary battery was intended to be upgraded to 38 cm (15-inch) guns, at a later time in the ship’s service. Gneisenau operated alongside Scharnhorst during several Atlantic raids, sinking or capturing numerous Allied merchant ships.

In early April 1941 at Brest harbour, KMS Gneisenau was seriously damaged by a torpedo from a patrolling Beaufort British torpedo bomber. In February 1942 after repairs during Operation Cerberus, the ship was redeployed from Brest to Germany. While in dock for repairs after breaking through the English Channel, KMS Gneisenau was subjected to another air raid and was hit by a 454 kg bomb, causing a fire in the ammunition of the bow turret and serious structural damage.

During the reconstruction, Gneisenau was to receive its originally planned upgrade of the primary battery. However, all efforts to rebuild the warship were ultimately abandoned due to the worsening war situation. In the end, the Kriegsmarine chose not to complete her upgrades and in March 1945, Gneisenau was scuttled as a blockship in the harbor of Gotenhafen to prevent Soviet access. After the war, her wreck remained partially submerged until it was raised and scrapped by Polish authorities in the 1950s.



Gneisenau in War Thunder



This ship will soon be joining the German Bluewater fleet as a premium in the next major update, completing the Scharnhorst class in the game. Building upon the strengths of its sistership, Gneisenau most prominently features its originally intended upgrade to its main battery while retaining its signature superb protection and mobility. Let’s dive in!




From the outset, Gneisenau was planned to receive an upgraded suite of 380 mm main battery guns during its service life. Although this ultimately never materialized due to the war situation, you’ll soon be able to play this ship in its ultimate form! Swapping its triple 283 mm main battery for a twin 380 mm one results in Gneisenau receiving a monstrous upgrade to its firepower. As a result, this ship is capable of engaging in direct firefights with even the most heavily armored opponents.



While Gneisenau’s primary battery received a substantial upgrade, the remainder of the ship’s specifications remains similar to Scharnhorst. As a result, you can count on a superb match with both excellent protection and good levels of mobility. Furthermore, Gneisenau also packs some serious firepower in terms of its secondary and anti-air power, resulting in the ship being well protected against attacks from smaller vessels as well as airborne threats. Thanks to the premium status of this ship, you’ll be able earn more research points towards your German Bluewater fleet tree.



Please note that this vehicle’s characteristics may be changed before it is added to the game.


Introducing Project 69I Sevastopol!


To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store!

Pre-order - Sevastopol Pack
79.99

  • Project 69I Sevastopol (Rank VI, USSR)
  • 3000 Golden Eagles
  • Premium account for 30 days
  • Pre-order bonus: unique title Steel Guardian
  • Pre-order bonus: unique flag with the coat of arms of Sevastopol (available after the next major update)



Vehicle History

The development of the Project 69 battlecruiser began in the Soviet Union in the late 1930s. The initial project called for a ship with 305 mm guns, but after receiving intelligence about the construction of Scharnhorst-class battleships with 380 mm guns in Germany, Soviet designers radically revised the project.

In 1939, a new version was approved. Called the Project 69I (with the “I” standing for “inostranny”, English: “foreign”) with a spec to use 380 mm main caliber guns, it was decided to purchase 38 cm SK C / 34 guns from Germany (the same ones that were on the Bismarck). The Kronstadt and Sevastopol were laid down in 1939, but construction immediately ran into problems. German deliveries of 380 mm guns were never completed, and the USSR did not have its own production of larger types of guns. The war finally put an end to the project and in 1947 the unfinished ships were dismantled.



Project 69I Sevastopol in War Thunder



Sevastopol was designed as a classic battlecruiser, featuring powerful main weapons and good top speed but with relatively light armor. This ship features three twin-gun turrets with 380 mm guns, which are capable of taking out cruisers as well as battleships. Secondary weapons include four twin-gun 152 mm turrets, four twin 100 mm universal guns and anti-aircraft machine guns.




The Sevastopol’s main armor belt is relatively light, being only 230 mm. Soviet engineers paid extra attention to the armor under the waterline, and for the first time in the Soviet fleet, a 50 mm thick anti-torpedo bulkhead was implemented. Due to the increased displacement, newer engines were needed, meaning Sevastopol has an excellent speed of 32 knots (about 60 km/h).



All of this combined makes Sevastopol a powerful ship that’s capable of dealing devastating blows due to its main caliber to enemy ships on the high seas! Thanks to the premium status of this ship, you’ll be able earn more research points towards your Soviet Bluewater fleet tree.

Please note that this vehicle’s characteristics may be changed before it is added to the game.


The main reward in the Spirit of the Tempest is the first Indian combat aircraft, the HF-24 Marut, designed by Kurt Tank!

HF-24: A Strike Aircraft for Great Britain at Rank V
At a glance:

  • High maneuverability
  • Up to 4,000 lb of bombs
  • SNEB rockets in a retractable pack
  • 30 mm cannons!
  • Subsonic
  • No guided missiles

Vehicle History
In the mid-1950s famous Focke-Wulf designer Kurt Tank, who had previously worked in Argentina, was invited to the position of chief designer at Hindustan Aeronautics Limited (HAL) to design the first Indian-made combat aircraft. At the time, HAL engineers already had experience in developing piston-engine training aircraft as well as licensed jet aircraft.

In 1961 after building and testing a wooden glider demonstrator, the first HF-24 prototype was built, receiving the designation Marut (Hindu for “Spirit of the Tempest”). Despite the fact that the aircraft was meant to be an interceptor-fighter capable of reaching speeds of up to Mach 2, issues in selecting a suitable engine led designers to use a pair of Bristol Orpheus MK.703 engines. The combined thrust of these engines barely allowed the aircraft to break the sound barrier, which only ended up being possible at high altitudes.

The first HF-24s were produced in 1964 and despite teething problems, the aircraft made a positive impression on combat pilots. 147 HF-24 Marut aircraft were built, including combat trainer variants. In combat, the Marut was typically used as a strike aircraft, leading it to receive an increased payload during modernization. The last Marut was withdrawn from service in the mid-80s.


Introducing the HF-24 Marut!

Meet the main reward in the Spirit of the Tempest event that started today: India’s first domestically designed combat aircraft, the HAL HF-24 Marut! This is a subsonic strike aircraft with good acceleration, excellent controllability and strong weaponry. Let’s dive in!



The HF-24 is a twin-engine aircraft that features swept wings and a fairly long fuselage. Using a pair of Bristol Orpheus MK.703 engines, the HF-24 is unable to break the sound barrier in most instances, with the exception of using minimum fuel with no suspended weapons at a high altitude. Despite this, the HF-24 has a very high rate of climb for its rank, and can be easily controlled throughout the entire speed range — even with a maximum load of fuel and suspended ordnance. The HF-24 can also withstand significant overloads, which is very useful during dive attacks.

Let’s take a closer look at the available set of weapons for this aircraft. For guns, the HF-24 is equipped with four 30 mm ADEN cannons, which are very familiar if you’ve played the British aircraft tree. These guns have a high rate of fire, overheat slowly and come with a decent ammo capacity of 520 shells. Among the available options is an armor-piercing belt, great for destroying lightly armored vehicles and being a menace to medium tanks.




At the front of the HF-24 is a retractable bay that contains 50 small SNEB rockets. One of these rockets alone is unlikely to cause serious damage, but if you fire in salvos, there’s a chance they will be able to take out a well-protected ground vehicle. And by the way — the same rockets can be taken on underwing hardpoints in blocks of 18. There’s another type of rocket available as well — 16 of the larger T10 151, familiar if you’ve played the French aircraft tree. The icing on the cake are four Nasser 240 rockets, the Egyptian version of well-known high-caliber S-24 from the USSR.

Interesting: The HF-24 Marut model was created for the game by War Thunder player Vitaly “NovA29” Vostokov — certainly a familiar name by now. From the players, for the players!




What kind of strike aircraft would it be without any bombs? The HF-24 has access to four underwing weapon hardpoints that can accommodate regular 500 to 1000 lb bombs, as well as 1,000 lb drag bombs. This is great, however the HF-24 has no guided weapons at all, either for air or ground combat. This means you’ll have to attack the old-fashioned way and win air battles with ye olde 30 mm ADEN cannons.



That’s it for this one! The Spirit of the Tempest aircraft event started today, so don’t miss the chance to obtain this famous-first Indian combat aircraft. Check out the link below for all of the event details!

Please note that this vehicle’s characteristics may be changed before it is added to the game.

Click here to find out more details about the Spirit of the Tempest event


The French Navy has been around since the Middle Ages. It carried crusaders across the Mediterranean and was a participant in the Hundred Years’ War. In 1690, France won one of its most impressive naval victories in the Battle of Beachy Head, having sunk 10 Anglo-Dutch fleet ships without losing a single one of their own.

The VLT-2 is now available for Golden Eagles and is here to stay!
This boat is available for 4,880 Golden Eagles.



When: From May 22nd (11:00 GMT).
Where: France > Coastal fleet > Premium vehicles.


About this boat

  • The VLT-2 is not very well protected, but has good mobility and is well armed. It has two 40 mm Bofors L/60 Mark 3 guns (one at the front and one at the back) and two 20 mm/70 Oerlikon Mk.II autocannons. This boat can also take two 550 mm torpedoes as well!



Get the “Emblem of the Fusiliers marins” decal!
A themed decal for this day!


“Emblem of the Fusiliers marins” decal

When: From May 22nd (11:00 GMT) until May 26th (11:00 GMT).
Task: Play 3 battles using French naval vessels at rank III or higher to receive the “Emblem of the Fusiliers marins” decal!

Additional details:

  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → National Sailor’s Day in France.
  • You can find the decal in the “France → Navy” tab in the Customization menu.


Meet the modern CS/SA5 Chinese air defense system coming to War Thunder in the next major update!

CS/SA5: An SPAA (SAM) for China at Rank VIII
At a glance:

  • Rapid-fire 30 mm cannon
  • FB-10A missiles
  • Good top speed
  • Large in size

Vehicle History
The PLB625E is a representative of the latest generation of air defense systems for the People’s Liberation Army of China. First unveiled at the Zhuhai Air Show in 2016, after six years of demonstration tests and numerous assessments with different chassis, it was finally accepted into service in 2022. The turret is highly versatile and can be mounted onto various platforms, including standard 8x8 wheeled armored personnel carriers, specialized 6x6 chassis, as well as the ZBD04 IFV.

In real life, the PLB625E fire control is modular, from the radar to optics to the main armament and missile system — all components can be replaced or configured depending on what is needed in the field. Thanks to a fully-fledged data exchange system, even if the radar is damaged or missing, the PLB625E is able to track and hit targets using information from other systems. The export version of this vehicle is called the CS/SA-5 and is offered on the international market by the Norinco Corporation. It differs from PLA version as it features a different rotary cannon — 30 mm on the export variant compared to the 25 mm gun on the domestic one.




Introducing the CS/SA5!

The next major update is going to please many players with new end of the line SAM vehicles! What better way to introduce them than with the CS/SA5 for China, which is based on a wheeled 8x8 chassis. Read on for the specifics!




The CS/SA5 is the latest air defense system developed by China. On each side of the unmanned turret are four launchers (eight in total) that feature the FB-10A anti-aircraft missile. These are all-aspect, short-range missiles that are resistant to IR countermeasures. That’s not all though, as in addition to air defense missiles, the CS/SA5 is armed with a beefy 30 mm cannon in the middle of the turret, which can be highly effective against planes and helicopters. This cannon can also take out modern MBTs from the side or rear thanks to the available armor-piercing belt!

Right, so we’ve got the weaponry covered, let’s move onto the chassis. The CS/SA5 uses an 8x8 wheeled chassis that can reach a top speed of over 90 km/h on flat roads, making it more than capable of reaching positions in a timely manner. In terms of the internal layout, it’s certainly interesting — at the front is the engine, two crew members are located in the cabin area, and two more are in the fighting compartment closer to the back. This is because the entire space in the middle of the vehicle is occupied by the ammunition stowage for the 30 mm cannon.




The CS/SA5’s armor is light and can counter shrapnel and high-caliber machine guns at longer distances and high impact angles. This vehicle is also large in size and gets even bigger when the radar antenna on the turret roof is working. Make sure to keep this in mind when playing this thing; you’re going to be spotted quite easily by tanks and aircraft.



That’s this one wrapped. The CS/SA5 is set to become China’s new air defense vehicle at rank VIII with the release of the next major update. You’ll be able to play the CS/SA5 as an air defense system to take down aircraft, helping to support your allies. Or you can also play as a quasi support tank thanks to the 30 mm cannon to be a nuisance to enemy tanks. Check out our website for more blogs coming your way!

Please note that this vehicle’s characteristics may be changed before it is added to the game.


Meet HMS Vanguard, the last battleship built, coming as a historic addition to Great Britain’s Bluewater fleet!

HMS Vanguard: A Battleship for Great Britain at Rank VII
At a glance:

  • 381mm (15”) main guns!
  • Great anti-aircraft battery
  • Decent speed and maneuverability
  • Average armor

Vehicle History
The British admiralty required a stop gap to up the numbers of large British ships to counter projected German and Japanese numbers in the early part of the 1940s. While the Lion class warships were being constructed, Vanguard was to be pushed through to be a single ship of its class using guns and technology from a few other older designs.

As it turned out, HMS Vanguard wasn’t launched until the end of the Second World War due to several redesigns. She slid down the ramp in November 1944 and was finally fitted out in October of 1945 just after the surrender of Japan in August. This ultimately made HMS Vanguard the very last Battleship built as the doctrines for naval combat were changing into the new age.

She was finally commissioned in 1946 and served out her career first as a “Royal Yacht” carrying the King on tour and latterly, as the flagship of the fleet until her decommissioning in 1959. She participated in many exercises including the early joint exercises of the newly formed NATO alliance during the Cold War.




Introducing HMS Vanguard!

Truly BIG ships are making their way into War Thunder and will settle into a new rank for Bluewater naval trees: rank VII. Meet HMS Vanguard, the last battleship ever built! Featuring 15 inch guns, decent speed, armor and plenty of anti-aircraft firepower, this ship is modeled on how she appeared just after launching. Let’s take a closer look at the details!




HMS Vanguard sports traditional armoring and the standard British naval 15” (381 mm) guns that those who play Great Britain will already be used to. They are mounted in pairs in four turrets, 2 fore and 2 aft and come with the standard Mark17b APC as the main shell. The eight turreted twin 133 mm guns (16 in total) are able to fire HE, SAP and HE-VT. Overall, a wee bit low on hitting power, but punchy none the less.

She does have fantastic air defenses, air recon radar and a pretty good array of hard hitting guns 10x6 barreled, 1 twin barreled and 11x single 40 mm Bofors! This will give attacking aircraft food for thought and keep the smaller attack boats at distance.



Interesting: Vanguard was the first British warship with Remote Power Control for her many guns, which meant that the aim of the guns could be controlled from within the armored fire control center. For the first time, no one was needed to operate the guns in their turrets. The firing of naval guns had become safer though crew still had to provide manual loading.

Due to an initial Admiralty requirement in design, HMS Vanguard was built flush-decked to allow all forward turrets to fire at a 3-degree depression across all firing arcs. Final design choices addressed the issue of insufficient freeboard at the bows, which caused excessive wetness in rough seas and occasionally hampered the effectiveness of the forward turrets. She can reach speeds of over 31 knots (57 km/h) in a straight line and turns adequately dependent on speed.



Did you know? Vanguard was one of eleven British ships to use the name. From a 31 gun Galleon in 1586 to the latest iteration in the nuclear powered ballistic missile submarine still in use today.

HMS Vanguard will be a nice little all rounder in the game and is capable of acting both alone using her speed to move out of trouble but will be best put to use in a flotilla, providing excellent air defense for her less well protected compatriots whilst jabbing effectively at the enemy attacking force. She is not outstanding in any particular area but is quite capable of providing a viable account of herself, and let’s face it, as historically the last Battleship ever built, is top of the list for any budding Captain.



That’s it for now! HMS Vanguard will be appearing in the game at Rank VII and be available in the researchable British Bluewater tree with the release of the next major update. Keep an eye out for more dev blogs coming your way!

Please note that this vehicle’s characteristics may be changed before it is added to the game.


Last Sunday, the TITAN 5x5 Tournament, the first major WTCS event, came to an end. After qualifying on the first weekend, AVReS showed us a remarkable performance in the play-off phase, going undefeated and beating the team DODEC 3-2 in an intense final on the Sinai map. Team AVReS leads the WTCS overall standings with a total of 127 points!

Congratulations to the AVReS team on their victory in the TITAN 2025 event.

The TITAN Podium



Overall Rankings from this WTCS Major I


Info : All teams in TITAN fought valiantly and showed some of the best action ever in tournaments. We congratulate and thank them for their participation!

Who is the Most Valuable Player (MVP)?

Congratulations to Leozander, one of the leading French players from team ForFeet for being crowned MVP of Titan 2025!

Their dominance in the skies, impeccable teamplay, and brilliant strategic moves left a lasting impression on the jury. This well-deserved recognition as MVP of the first Major of the season marks a powerful start, and we can't wait to see who will the next MVP for Armored Apex!We also want to congratulate Banujek and Tonyolo for their respective 2nd and 3rd place in the jury votes. It’s impossible to forget the amazing air kill Banujek showed to us!



Information on the league's second major event


In the coming weeks, you'll be able to train every weekend and get ready for the WTCS Major II, which will be in a 4x4 tank format - Armored Apex.

Here are the key dates for this tournament:

  • Open Qualifier I : 14th-15th June
  • Open Qualifier II : 21st - 22nd June
  • Playoff: 28th June - 29th June - 5th July
  • FINAL: 6th July


All first matches of the tournament will start at 15:00 GMT and Twitch live streamed at 14:40 GMT.

You can start practicing now! Good luck to you all!

Join the Tournament!

War Thunder - Thunder Tactiks Pack


  • Unique decal: "Thunder Tactiks"

  • Unique camouflage: Bf 109 F-4 "Thunder Tactics"

  • Unique camouflage: Sd.Kfz.234/2 "Thunder Tactics"

  • 300 Golden Eagles


To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.


The fight against cheaters continues tirelessly, and today we’re ready to provide you with a list of rule breakers who have been banned over the past month. Thank you very much for your active participation in identifying rule breakers and submitting reports! You can use the battle replay function on our website to report players who you suspect have violated the game’s Terms of Service and the License Agreement. Instructions on how to do this can be found here.


Banned accounts
Since our last fair play, we’ve banned 4,781 accounts that were found to have violated the rules. Specifically 3.2.3 of the EULA namely in the automation of gameplay (using bots) and cheat software. For complete transparency, we’re publishing the full list of these banned players. This list will be available for two weeks after the publication of this article.


557 more accounts have been banned for a week or more for intentional teamkills.


Recommendations
We recommend that you set a strong password for your account and enable two-step authentication in your profile security settings. We have the following 2FA options available: email, SMS, TOTP (Gaijin Pass/Google Authenticator), and Telegram bot, which we suggest trying if SMS 2FA messages are not reaching you.

We’d also suggest that you turn on 2FA for the email that is linked to your Gaijin account for additional security, as this will protect your account from fraudsters. And remember, don’t use prohibited client modifications and never share your account information with anyone.

The War Thunder Team


From 1934 to 1939, the United Kingdom hosted annual air shows and open days at air bases. This event was called “Empire Air Day” and its intention was to show the general public the work of the Royal Air Force. The last air show in this event took place on May 20th 1939, where many aircraft took part, including the Supermarine Spitfire, which amazed the audience with its speed.

Weizman’s Spitfire LF Mk.IXe is now available for Golden Eagles and is here to stay!
This Spitfire is back for good and is available for 4,880 Golden Eagles.

When: From May 20th (11:00 GMT).
Where: Israel > Aviation > Premium vehicles.




About the Spitfire

  • Spitfires were widely used both in the Second World War and after it. In 1948 during the Israeli War of Independence, they were used by both sides of the conflict. This Spitfire LF Mk.IXe was flown by Ezer Weizman, the future commander of the Air Force and later the President of Israel. Featuring an excellent rate of climb, this Spitfire is very maneuverable and is great at low altitudes. It’s armed with two 20 mm Hispano Mk.II cannons and two 12.7 mm M2 Browning machine guns. For use against ground targets, it can carry two 250 lb bombs and 16 8-cm Flz.-Rakete Oerlikon rockets. Just make sure to hit the target!