War Thunder News & Announcements
Aircraft
  • A bug that made fuel dumping impossible after using rocket boosters has been fixed. (Report).
  • J-22M1A — a bug that caused the fuel in the drop tank to show up in the interface as a part of the fuel in the main fuel tanks, without the separate timer, has been fixed.
  • Ju 388 J — a bug that caused the crosshair in 3rd person view to disappear and appear in the wrong place has been fixed.
Ground Vehicles
  • A bug that sometimes caused the turret to move horizontally in jerks when the gun was fully lowered even though the gun itself wasn’t preventing the turret from rotating has been fixed.
  • A bug that caused the wrong missile type to be loaded into the launchers of multi-vehicle SAMs if the missile type was switched on a launcher vehicle and then the player switched to a radar vehicle before the reload has ended has been fixed.
  • A bug in the hit analysis menu that sometimes caused armor elements the shell hit to not be highlighted has been fixed.
  • A bug that caused the commander camera to jiggle when opening and closing the radar controls screen on some SAMs, like the HQ11, has been fixed.
Nuclear Escalation
  • The size of the vegetation-free zone around the airfields has been increased.
  • The AA settings of corvettes have been adjusted to make it easier to hit them with anti-ship missiles.
Interface
  • A bug that made it impossible to change the preset radar modes on the spawn screen of some aircraft has been fixed. (Report).
Locations and Missions
  • \ Rocky Pillars — a bug that caused trees to appear in the air above the cliffs has been fixed. (Report).
Customization and Achievements
  • A bug that sometimes caused decorators placed on very curved surfaces to deform has been fixed. (Report).
  • The following decals have been moved to corresponding categories:
  • Tricolore Test Pilot: to Italy – Aircraft;
  • Emblem of the Coldstream Guards: to Britain – Tanks;
  • Coat of arms of Allied Joint Force Command Brunssum: to Germany – Tanks.
  • Centauro II (P) has been added to the list of vehicles for completing the “Invincible Centauro Italian Tanker” tasks. (Report).
  • A bug that caused decorators to remain hanging in the air when switching from a ground vehicle with decorators to the Israeli tree in the hangar when no Israeli vehicles were present in the crew slots (or when removing the last Israeli ground vehicle with decorators from the crew slot) has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Welcome to the 234th War Thunder Steam Screenshot Competition!

We really enjoyed seeing all of your screenshots that you submitted last week! This week we’re featuring amphibious vehicles! These often unusual looking vehicles can get into some very unusual positions- be sure to check waterways and under bridges! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 234th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen234. You have time until the 31st of July to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include an amphibious vehicle. Seaplanes and all naval vehicles will be accepted.
  • You must add the #WTscreen234 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 233rd edition – Live Fire!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3766943764
https://steamcommunity.com/sharedfiles/filedetails/?id=3766947168
https://steamcommunity.com/sharedfiles/filedetails/?id=3768474070

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3768324954
https://steamcommunity.com/sharedfiles/filedetails/?id=3769330016
https://steamcommunity.com/sharedfiles/filedetails/?id=3766924771

Each winner will get 300GE! Congratulations and see you next week!
we’re very pleased to share a new work in progress vehicle with you, currently being crafted by War Thunder artists. This is the American M7 medium tank, a project developed right alongside the Sherman.Initially the M7 project was conceived as a light tank, intended to replace the M3 Stuart. As development progressed however, the growing list of requirements led to a significant increase in the vehicle’s weight, pushing it over the threshold for a light tank. Ultimately, its combat characteristics became nearly identical to the M4 Sherman. As the Sherman was already comfortably rolling off the assembly lines, mass production of the M7 was deemed impractical.Let’s have a look at the new model. At a glance, you might see echoes of several different tanks. You may notice the low, rounded silhouette of the M22, the cast hull lines reminiscent of the Canadian Ram, or a transmission plate that shares elements of the Lee and Sherman. Despite these fragmented initial impressions, all of its design elements come together quite nicely to form quite a fascinating and aesthetically cohesive tank.We must say the word "aesthetic" is certainly apt for the M7. Its silhouette has been fairly pleasing to the eye as we’ve been developing it. It could be described as a more compact, streamlined Sherman. The little details play a big role in this impression too. The stowage box on the rear of the turret visually extends its profile, while the grab handles on the cast hull and the metal guards around the turret's observation devices give it a fittingly aggressive edge.Much like the CA-27, this vehicle may seem similar to others in the game visually, but it is entirely unique. Much like the previous WIP, the M7 model is being created from the ground up, which requires a tremendous amount of work overall. Creating new vehicles is often a deceptively long process, especially with rare machines that don’t have extensively detailed documentation. Nevertheless, our artists have been relying on surviving documentation as well as photographs of the only remaining M7 tank, originally located at the U.S. Army Ordnance Museum and now part of the U.S. Army Center of Military History collection.We’re still deciding which spot will be best for the M7, it’ll either end up in late Rank II or early Rank III, likely in the light tank line around the Chaffee or in the gap between the M22 and M6. These areas are relatively sparse, so we’re happy to include a new vehicle here to add some extra variety to early lineups.Once work on the M7 is complete we’ll show you in one of our regular comprehensive Devblogs, where we’ll outline its performance and what you can expect from it in the game. That’s all for now, we hope you like this new format — see you soon!Please note that vehicle specifications and model visuals may be subject to revision and change before being added to the game.
Aircraft
  • F/A-18C MLU 2 (Sweden) — a bug that caused the pylons with 2x AGM-154A1 JSOW to not display has been fixed. (Report).
  • I-16 type 5 — a bug that caused the landing gear to appear deployed when spawning in the air has been fixed. (Report).
Ground Vehicles
  • FIAT 6616UB — DM63 APDS has been added.
  • Csaba — a bug that caused some of the textures to display incorrectly has been fixed. (Report).
  • PGZ88 — a bug that caused the mantlet to give significantly more protection than it should have has been fixed. (Report, Report).
  • PGZ88 — a bug that sometimes caused graphical artifacts to appear around the vehicle when viewing it from some angles has been fixed. (Report).
Interface
  • The minimal radar indicator (without a full set of the radar control buttons around it) now has two more buttons: to switch between the radar and IRST and to switch to ESM mode.
Nuclear Escalation
  • New Battle Rating bracket of 12.0-13.0 has been added to the early era battles. Thus, aircraft with a BR of 13.0 can be matched into both early and late era battles.
  • A bug that caused the “Peaceful Atom” award from Ground Battles to start being awarded in the game mode has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Aircraft
  • IAR-81C (DB 605) — a bug that caused the aircraft to be hidden from the tech tree when the test-drive was active has been fixed. (Report).
  • ☢MiG-29SMT (9-19) — a bug that caused chaff to be missing from the available countermeasures has been fixed.
Ground Vehicles
  • Scimitar Mk.2 — Battle Rating in all game modes has been adjusted from 8.0 to 8.3. A bug that caused the machine gun muzzle flash to appear in the wrong place has been fixed. (Report). A bug that caused the gunner optics to be located inside the turret and have unlimited aiming angles has been fixed. (Report).
Nuclear Escalation
  • To balance the queues a few nation presets have been added to an early era battles (Battle Ratings 10.3-12.7), where Great Britain, Sweden and France can now play in the same team with the USSR and China, as well as a preset for 11.7-12.7 BR bracket where USA and Germany play versus all other nations.
  • Project 956 — a bug that sometimes caused the ship to ignore air targets has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Scimitar Mk.2: An Event Vehicle Light Tank for Great Britain at Rank VIAt a glance:
  • High speed and reversible transmission
  • 30 mm cannon with APDS rounds
  • Additional composite armor elements and slat armor screens
 Introducing the Scimitar Mk.2!Meet the agile Scimitar Mk.2 reconnaissance vehicle, equipped with add-on armor. This new model is the vehicle reward in the Scimitar Strike event that started today!Using the Scimitar Mk.2 in BattleYou’ll feel familiar with the Scimitar Mk.2 if you already played the variant of the Scimitar already in the game. The main differences that the Mk.2 has is a new turret and additional armor on the sides. This makes it more resistant to smaller caliber guns, and it can even withstand hits from some early gen ATGMs if you’re lucky! More armor means more weight, which is the case for the Scimitar Mk.2. However, it does have a new engine and automatic transmission with a reversing transmission, allowing you to still get into good positions and reverse away from danger when needed.The Scimitar Mk.2 has a 30 mm cannon that can fire APDS rounds. Make sure to utilize these as much as you can by aiming for the side armor of most tanks, which the rounds will be able to penetrate. They will however be able to penetrate the front of many SAM/SPAAs and light tanks. You can use this vehicle’s speed to excel at flanking maneuvers and rapidly capturing or contesting objectives. Its main drawback, as with the first Scimitar, is the autocannon’s relatively low rate of fire, resulting from its three-round clip feed system. Make sure to keep this in mind when picking your targets.Feature Spotlight: MobilityLike all light vehicles in the game, the Scimitar Mk.2 relies on mobility to survive. It’s a heavier vehicle than its predecessor, but it still retains excellent mobility, being able to reach speeds of up to 80 km/h on paved roads. This is excellent, but the icing on the cake with the Scimitar Mk.2 is its reverse transmission, which also allows the vehicle to reverse up to 80 km/h as well!Developer comment: The Scimitar Mk.2 has some advantages and disadvantages compared to the regular Scimitar. It has slightly improved protection due to the slat armor, but this comes at the cost of slightly reduced speed. This puts this vehicle in a good position to be an event vehicle, as it doesn’t differ much from the variant available in the tree: players who are not interested in it are not missing out on a unique playstyle, but players who do want to get it get another versatile light tank for their British Rank VI lineups if they like. Vehicle HistoryIn 2009, BAE Systems was awarded a contract by the British Army to upgrade FV107 Scimitar reconnaissance vehicles for operations in Afghanistan. Engineers replaced the gasoline engine with a Cummins BTA diesel engine and installed an automatic transmission; they also enhanced mine and ballistic protection and added specialized crew seating and an air conditioning system. The vehicle received new sighting systems, forward-facing cameras, and updated communications equipment. The hull was raised to improve interior space, and an emergency escape hatch was added. The vehicles could be fitted with additional armor and slat armor, which increased the combat weight of the vehicle of the Scimitar Mk.2 to 12 tonnes.A total of 50 vehicles were upgraded; they entered service in 2011 and were first deployed to Afghanistan in September of that year.So that’s the Scimitar Mk.2 for you! You can get this vehicle in the Scimitar Strike event that started today. More info in the link below!Click here to find out more details about the Scimitar Strike EventPlease note that vehicle specifications may be subject to revision and change before being added to the game.
The confrontation between North and South Korea that began in 1950 quickly escalated into a large-scale conflict, with the USSR and China supporting one side, and the USA, Great Britain, and several other nations backing the other. The war marked the first time jet aircraft were used on a massive scale. American B-29 Superfortress bombers dominated the Korean skies, but soon they met a new challenge: Soviet MiG-15 fighter jets!On April 12nd 1951, B-29 bombers escorted by American fighters headed toward northwestern North Korea but were intercepted by Soviet MiG-15s. Casualty figures vary, but the victory belonged entirely to the USSR, with Soviet pilots managing to shoot down several bombers and fighters with no or minimal losses of their own. In the United States, this day became known as “Black Thursday”.Take part in the “Black Thursday” event and receive a 30% bonus on earned Silver Lions and Research Points!
When: From July 23rd (11:00 GMT) until July 27th (11:00 GMT).Where: You can find the event in the “Events & Tournaments” tab from the hangar.
The event is available in Realistic and Simulator Battles modes. Each player has three respawns.ObjectivesThe objective of the American side is to protect the AI B-29 bombers flying to attack the airfield, while the objective of the Soviet side is to shoot down these bombers!Mode and VehiclesBattles take place in Realistic and Simulator Battles using the following vehicles:MiG-15 (USSR, Rank V)F-86A-5 (USA, Rank V)
We're excited to present a new iteration of the Nuclear Escalation mode!When: From July 22nd (13:00 GMT) to July 28 (13:00 GMT)Nuclear Escalation depicts a large-scale conflict involving nuclear weapons, putting you in command of front-line aviation armed with nuclear bombs. The battlefield situation is constantly shifting. Break through enemy defensive lines and destroy enemy depots and convoys to cut off front-line supply routes and dramatically shift the course of the operation. Knock out airfields and destroy artillery, MLRS, and tactical ballistic missile systems that strike your forces' positions from a distance. Suppress anti-aircraft positions, both medium and long-range systems, and destroy the carrier fleet along with its escort. And, of course, fight for air superiority — all with unlimited respawns!Since the last run in June, we've made a lot of changes. Here are the highlights:
  • Two separate aircraft "eras" are now available at once, each with two Battle Rating brackets: 10.3–12.0 and 11.7–12.7 in the first era, and 13.0–14.0 and 13.7–14.7 in the second.
  • Anti-aircraft behavior on land and at sea has been significantly reworked and rebalanced, particularly for short-range SAM systems. For example, they no longer fire while moving at full speed, and now activate their search radars earlier.
  • Silver Lion rewards for destroying targets have been rebalanced, with rewards for ground vehicles doubled — resulting in an overall increase in rewards.
We've also fixed and improved a lot more. Here's the full rundown!Two "Eras"This time, two mission variants will be available simultaneously in the event, each corresponding to its own aircraft era. Aircraft with a Battle Rating of 10.3–12.0 and 11.7–12.7 fight in early-era battles, while those with a Battle Rating of 13.0–14.0 and 13.7–14.7 fight in late-era battles.The new nuke carriers, which were recently added to the Ground Battles, are also available in the late-era Escalation battles.As for the nation lineup, as one of our balancing decisions we've kept only two: USSR vs. everyone, and USSR + China vs. everyone.Air Defense ChangesChanges have also come to this mode's key force, anti-aircraft systems. Originally, to achieve acceptable server performance during battles on a huge map with hundreds of active units, we had to completely disable search radars on short-range SAM systems. However, this was frustrating and didn't give players the information they needed to make decisions in advance, even after search radars were set to activate on missile launch.Now, following a series of additional optimizations, here's what's been implemented: short-range SAM systems will activate their radar once a player gets within a distance roughly 1.5 times the system's missile launch range. This should give players enough time to make decisions and strike the SAM sites with anti-radiation missiles before the system opens fire.We've also fixed another important issue: SAMs in convoys no longer fire while moving at full speed. Instead, as intended, they slow down to launch and guide missiles onto their target, making them easier to fight.That said, SAMs haven't become passive bystanders. Primarily to address the Kh-31, we've added new anti-radiation missile (ARM) countermeasure logic: if a SAM system detects an incoming munition fired at it from a sufficiently long distance, it can temporarily shut down its radar. When the radar comes back on, the missile will likely miss, since it will have already accumulated significant guidance error. As a result, both teams are now forced to launch ARMs from a closer range to their targets.Additionally, we fixed a bug where small munitions like the GBU-39 and GBU-53 were being ignored by the HQ-11 and SPYDER. These weapons now also have a new mechanic: small (GBU-39, GBU-53, SPICE 250, 9M127 Vikhr, Brimstone) and stealth (AGM-154 JSOW) munitions now receive lower priority from SAM AI, as a temporary "pseudo-RCS" mechanic. Note that this is a temporary measure, a full implementation of radar cross-section mechanics is planned for later this year.Long-range air defense systems no longer fire on low-flying targets beyond 20 kilometers, and assign lower priority to targets that are moving away from them, allowing them to better defend against genuinely important threats.A small change has also been made to SAM markers: the detection range at which a SAM can be spotted now increases while it's firing. Additionally, markers now persist for 10 seconds after you or an ally stop detecting the target.Overall, SAM systems should become more balanced overall, the ones that were too strong will be weaker, and the underperforming ones should now do their job better. We hope you enjoy the changes!Battle Balance and RewardsWe've adjusted (mostly significantly increased) the ticket cost of destroyed vehicles for team scoring, and increased both the total ticket pool and the number of tickets required to trigger the next escalation stages. This should make the impact of destroying enemy ground vehicles more noticeable.We've also rebalanced Silver Lion rewards for destroying enemy vehicles. Rewards for destroying aircraft have been reduced by 8%, while rewards for destroying ground vehicles have doubled, meaning that rewards overall have increased. Please note the mode is still under active development and the in-battle balance keeps evolving, so these values may not be final.Naval CombatBoth the fleet's SAM AI and armament, as well as the munitions used against them, have been reworked as well.We've fine-tuned the targeting logic for ship-based air defenses and adjusted their engagement ranges, and fixed a bug that caused low-flying targets (anti-ship missiles in particular) to not be engaged by AI ships at all. Ships have also received new SM-2MR (RIM-66C) surface-to-air missiles. All of this has improved the effectiveness of their air defenses, which were previously inadequate.An important change has been made to all weapons capable of striking ships too, anti-ship missiles, guided glide bombs, and guided bombs alike. Their seeker heads can now select crew compartments as targets, meaning hits will on average land on more critical parts of the ship. This will be especially noticeable when attacking aircraft carriers.You can find more details in the changelog, give it a try, the event has already started! Jump in and share your feedback with us! Good luck, pilots!
Aircraft
  • F/A-18E, F/A-18F (Britain) — the maximum number of AGM-154A1 JSOW bombs that can be carried simultaneously has been increased to 10. (Report).
  • F/A-18C Late, F/A-18C MLU 2 (Sweden), AF/A-18A Late (Britain) — the maximum number of AGM-154A1 JSOW bombs that can be carried simultaneously has been increased to 8. (Report).
  • ☢F-16A ADF (USA, Germany, Great Britain, Italy, France, Sweden), ☢F-16A MLU (China), ☢F-16D Barak II (Israel), ☢F-2A (Japan) — a bug that caused the bomb to be counted as the one in the bomb bay has been fixed.
  • ☢F-16A ADF (USA, Germany, Great Britain, Italy, France, Sweden), ☢F-16A MLU (China) — a bug that caused the ballistic computer to not function has been fixed.
Naval Vessels
  • A bug that caused the “Crew” category to be missing from the X-ray filters in the hangar has been fixed. (Report).
Nuclear Escalation
  • The anti-air logic has been refined.
    • The SAMs in the convoys now slow down when firing and guiding the missile.
    • Short-range SAMs now turn on search radars before launching a missile: when the player is in the radar’s spotting distance (roughly 1.5 times more than the missile’s launch range) and when trying to defend from incoming attacking munitions.
    • Logic for defending against ARMs has been added. When an ARM is launched from a sufficiently long range, the AA can turn off the radar as a defensive measure.
    • Gunned SPAAs now choose targets based on threat priority, instead of just selecting the closest target.
    • A bug that caused the AA to ignore guided bombs with a mass higher than 1500 kg has been fixed.
    • A bug that caused the HQ11 and SPYDER AIO to ignore small-caliber munitions like GBU-39 and GBU-53. Long-range AA still ignore such munitions.
    • Radar detectability and the size of a munition now affect the range at which SAMs attack them. Currently the only “stealth” munition is the AGM-154 JSOW, and the small ones are GBU-39, GBU-53, SPICE 250, 9M127 Vikhr and Brimstone.
    • The minimal altitude of the targets which the long-range SAMs attack on the distances more than 20 km has been increased from 100 meters to 300 meters.
    • The priority of the targets flying away from long-range SAMs is now significantly lower, so that the site can better defeat more dangerous threats.
  • Two aircraft “eras” are simultaneously present in the event, each of them having two Battle Rating brackets. The battles of the early era have aircraft with the following Battle Ratings: 10.3-12.0 and 11.7-12.7; and the late era has aircraft with the following BRs: 13.0-14.0 and 13.7-14.7.
  • New nuke carrying aircraft are available in late era battles: ☢F-16A ADF (USA, Germany, Great Britain, Italy, France, Sweden), ☢F-16A MLU (China), ☢F-16D Barak II (Israel), ☢F-2A (Japan), ☢MiG-29SMT (9-19) (USSR).
  • Only 2 nation presets have been retained: USSR vs all, and USSR + China vs all.
  • The costs of some vehicles in tickets which are deducted from a team’s total when a vehicle is lost have been corrected:
    • aircraft carrier: 100 → 500;
    • destroyer: 30 → 60;
    • SAM site search radar: 5 → 100;
    • SAM site launcher: 5 → 30;
    • AA on the airfield, in the convoy or near the factory or strongpoint: 5 → 20;
    • HQ11 and SPYDER AIO SAMs: 5 → 30;
    • player’s aircraft: 30 → 20.
  • Total team ticket pool has been increased from 9000 to 10000. The number of lost tickets for an escalation stage has been increased from 2500 to 3000 for the first stage, and from 6000 to 7000 for the second stage.
  • The Silver Lion reward for destroying enemy units has been adjusted: the rewards for destroying aircraft has been reduced by 8%, the rewards for destroying ground units have been doubled.
  • Ship AA logic has been configured. Target engagement ranges have been configured. A bug that caused low flying targets, including ASMs to not be shot at by ships has been fixed.
  • The new SM-2MR (RIM-66C) SAM has been added to AI ships.
  • Markers of targets spotted by other players now stay for 10 seconds after they are no longer being spotted.
  • The distance at which the marker of an AI SAM becomes visible at now increases when they fire.
  • The set of weather presets used in the game mode has been expanded.
  • A bug that allowed the on-hover tooltips on the tactical map to display out of its bounds and thus become partially hidden has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Pavel Osipovich Sukhoi was born on July 22nd 1895. In the early 1910s, while a student in Gomel, he witnessed a flight by the famous aviator Sergei Utochkin; he loved it so much that he decided to dedicate his life to aircraft design. During the 1920s and 1930s, he worked under the supervision of Andrei Tupolev, and after developing the BB-1 bomber, he was given his own design bureau. The BB-1 — designated the Su-2 — saw extensive use during the early stages of the Second World War. The Su-7 was Sukhoi’s first production jet aircraft, while the Su-24 frontline bomber remains in service to this day.30% discount on Sukhoi aircraft!When: From July 22nd (11:00 GMT) until July 25th (11:00 GMT).Where: USSR > Aviation > Premium vehicles.
  • The Su-7BMK can only be purchased during this promotion.
Su-6 (USSR, Rank IV)2,695 Golden EaglesSu-11 (Rank IV)5,236 Golden EaglesSu-7BMK (Rank IV)6,363 Golden EaglesAbout the Su-7BMK
  • The Su-7BMK is an export modification of the Su-7B fighter-bomber, supplied to the air forces of Algeria, Afghanistan, Iraq, India, Egypt and Syria (the Egyptian version of the aircraft is the variant we have in the game). It inherited excellent speed characteristics from the Su-7B and at the same time received two more hardpoints. Its forward armament consists of two 30 mm cannons, and the range of outboard weapons includes rockets of various calibers, 250 and 500 kg high-explosive bombs, and incendiary tanks.
Aircraft
  • The following new nuclear weaponry carriers have been added to Ground Battles with a session Battle Rating of 13.0 and higher. They carry not only the nuclear bomb itself, but a set of air-to-air missiles, 2 IR guided and 2 ARH guided. The following aircraft have been added: ☢F-16A ADF (USA, Germany, Great Britain, Italy, France, Sweden), ☢F-16A MLU (China), ☢F-16D Barak II (Israel), ☢F-2A (Japan), ☢MiG-29SMT (9-19) (USSR).
  • Now when launching the last ARM, if the aircraft has no integrated ESM sensors, the radar indicator will automatically switch from the ESM mode to radar mode.
  • The guidance logic of all guided munitions has been revised so that when firing at ships the crew compartments can be selected as the target, thus the munition on average will hit more vital parts of the ships.
  • Fw 189 C — a bug that caused the open canopy to insufficiently slow down the aircraft and to not get torn off at high enough speed has been fixed.
  • He 111 H-6, He 111 H-16 — a bug that caused the 250 kg bombs to get stuck in the bomb bay when released has been fixed.
  • Me 163 B, Me163 B-0 — a bug that caused the fuel tanks not in the cockpit to remain self-sealing despite the updated information in the X-ray hint has been fixed. Source: CGD-256 ME 163, Volume II - Me 163 B Airplane Manual.
  • F5W torpedo — torpedo parameters have been corrected to match the original Italian W 170/450/5.46 torpedo.
  • A bug that caused the Yak-38M attack aircraft to spawn in the Ground Arcade Battles with 2 additional AAMs which made it impossible to safely leave the plane without using them has been fixed. (Report).
Naval Vessels
  • RIM-24 — flight model has been updated, the missile has been updated to a fully physical control model.
Controls
  • A bug that made it impossible to bind actions on the keyboard arrow keys has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Crews often have to operate in the field. When there’s no fully equipped hangar with tools and specialists nearby, resourcefulness and ingenuity come into play! We’re dedicating Battle Pass Season 24 to the makeshift mechanics and resourceful engineers ready for the boldest improvisations. This season’s vehicle rewards were born from improvisation: the Romanian IAR-81 fighter fitted with a Bf 109G engine, and a Somali modification of the Italian FIAT 6616 armored car, equipped with a 57 mm rocket pod!The German Bf 109 T-2 fighter is now available in the Warbond Shop for the first time. You can also obtain a trophy containing “Road Signs” decorations and the new “Black Widow” decal in exchange for Warbonds.
Beginning on: July 22nd (12:00 GMT)Ending on: October 21st (12:00 GMT)

What is the Battle Pass?
The Battle Pass is an event that lasts for 90 days where players can earn rewards for completing challenges and earning progress points. Rewards range from Silver Lions and boosters to season-exclusive decals, decorations, vehicles and more. Completing the Battle Pass is simple: you earn progress points that unlock levels, earning valuable things along the way!
Leveling up the Battle Pass & Challenges Leveling up is simple! Gather progress points to unlock more levels. One level is 10 progress points. Points can be obtained through logging into the game, completing Daily Tasks and completing specific Challenges. New Battle Pass Challenges unlock once a week and another three can be obtained through reaching specific levels.
  • Login to the game! Get 1 to 5 progress points for doing this.
  • Complete Daily Tasks! Get 2 to 5 progress points for each of these.
  • Complete Battle Pass Challenges! Get 30 points for each of these.

Click here for all of the Challenges

Rewards in Season 24Purchasing the Battle Pass for 2,000 Golden Eagles will allow you to access every level. Purchasing the improved version for 2,500 Golden Eagles comes with an extra 150 progress points (15 levels from the get go). Not got enough time to complete the Battle Pass? You can purchase progress points for Golden Eagles 28 days after the season begins.
The Battle Pass can be accessed on the right side of the screen while in the hangar

Click here for all of the Rewards
Check out all of the rewards in the season below.
Decals, Decorations, and a Profile Background “Do It Yourself” decal“Just a scratch” decal“Caution! Fragile” decal“Load Master”  decal Reactive armour ” decoration“Homemade Sledgehammer” decoration“Homemade Raft” ship decoration“FIAT 6616UB”
profile background 
New vehicles this seasonIAR-81C (DB 605) (Italy)A Premium Fighter for Italy at Rank IIIDue to supply issues with the German Jumo 211Da engines, Romania decided to test their IAR-81 fighter with a Daimler-Benz DB 605 engine, taken from the Messerschmitt Bf 109, which was an aircraft already manufactured under license in Romania. The prototype successfully completed trials in the summer of 1944 but did not enter mass production due to technical issues. In War Thunder, the IAR-81C (DB 605) is a rank III premium fighter in the Italian aviation tree. Compared to the standard IAR-81C, the DB 605-equipped model offers a noticeable boost in speed and climb rate. The aircraft can carry a pair of Wfr.Gr.21 rockets or two 50 kg bombs on its hardpoints. FIAT 6616UB (Italy)A Premium Light Tank for Italy at Rank IVIn the mid-2010s, a Somali field modification of the Italian FIAT 6616 armored car appeared, equipped with a 57 mm rocket pod on top. While the rocket pod has no independent aiming capabilities, it will at least follow the direction of the turret horizontally. In War Thunder, the FIAT 6616 (UB) is set to be a fast, agile wheeled scout vehicle armed with a rapid-fire 20 mm cannon, capable of unleashing a salvo of 16 rockets at the enemy in close-quarters combat! Battle Trophy with Past VehiclesMissed out on previous Battle Pass vehicles? The Battle Trophy has you covered, featuring four vehicles from past Battle Passes or events. Opening this trophy will give you one vehicle from the list. If you have them all, you’ll instead receive Silver Lions and the special “Golden Battles Wager”, allowing you to earn up to 1,000 Golden Eagles.Type T-51a (Japan)Voroshilov (USSR)LVT-4/40 (France)PBM-3 “Mariner” (USA)
Get Silver Lions, Consumables, Premium Account Time and More in the Battle Pass!The Battle Pass doesn’t just feature decals, decorations and vehicles, it also contains a lot of other useful items. This includes a large amount of Silver Lions, Warbonds to spend in the Warbond shop, Orders, Wagers and Backups for use in battles, a Test Drive for one of the new vehicles before you get it, 10 days of Premium Account time, unique camouflages for the two new vehicles and a title and loading screen to remember your accomplishments. Get the next Battle Pass for free with Upgrade Coupons!Two “Upgrade Coupons” are at levels 105 and 125 in the Battle Pass and are both needed to get the next Battle Pass for free. They also make the two new vehicles tradable on the Gaijin Market if you prefer.
To purchase a Battle Pass using the “Upgrade Coupon”, you need to wait until the current season ends and the new season begins. You’ll then be able to exchange two Upgrade Coupons in the Battle Pass purchase window. Upgrade Coupons must be available in your inventory to do this.

The Warbond Shop in Season 24!Check out some of the main Warbond shop items in Season 24! You can view the full list of items available as well as the conditions for receiving them in-game.
The Warbond shop can be accessed by clicking on Shop > Warbond Shop from the hangar or from the Battle Pass window by clicking “Shop”

What is the Warbond Shop?
The Warbond shop is connected with and runs in tandem with the Battle Pass. Items in the Warbond shop can be purchased with a currency called Warbonds that are earned in the Battle Pass. There are a total of 6 shop levels and each one can be unlocked by reaching specific levels in the Battle Pass. In addition to purchasing with Warbonds, each item from shop level 3 requires a certain number of medals to purchase. Medals can be obtained through completing Special Tasks.


VehiclesProject 123K (A-10bis) (USSR)Bf 109 T-2 (Germany) — first time in the Warbond shop!Strv m/41 S-I (Sweden)USS Frank Knox (USA)Yak-3 (France)M4A4 (1st PTG) (China)More about the new rewards: Bf 109 T-2 (Germany) — first time in the Warbond shop!The Bf 109 T was designed for carrier-based operations, but the second version lacked the necessary equipment. Instead, it was deployed in Norway, operating from short mountain airfields. It is a typical early Bf 109, featuring a good rate of climb, two 20 mm cannons and two 7.92 mm machine guns, and the capability to carry either a single 250 kg bomb or four 50 kg bombs into combat.DecalsSeason 24 introduces the Black Widow pin-up decal. Additionally, a special trophy available in the Warbond Shop contains decals that were previously featured in 2020. Expand your collection with classic decals you might have missed! “Black Widow” decalTrophiesFor fans of customization, we’re pleased to say that the “Road Signs” trophy is here this time, while profile icons of Soviet tankers are available in the profile icon trophy!ConsumablesAlongside trophies, vehicles and decals are a bunch of useful consumable items, including boosters, universal backups, wagers & orders, premium vehicle rentals and talismans — all perfect for helping you through the game.Get out there and get yourself some goodies!


Welcome to the 233rd War Thunder Steam Screenshot Competition!

Thanks for all of your awesome screenshots! This week we are back to capturing the action. Your screenshot can compose of any vehicle and perspective, but should showcase the vehicle in action, firing its weapon. The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 233rd edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen233. You have time until the 24th of July to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include a vehicle firing its armament.
  • You must add the #WTscreen233 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 232nd edition – Painted to Perform!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3762620445
https://steamcommunity.com/sharedfiles/filedetails/?id=3762506268
https://steamcommunity.com/sharedfiles/filedetails/?id=3764872882

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3763509550
https://steamcommunity.com/sharedfiles/filedetails/?id=3762346835
https://steamcommunity.com/sharedfiles/filedetails/?id=3764839813

Each winner will get 300GE! Congratulations and see you next week!
Check out this sneak peek of the Australian CA-27 jet fighter, which really is the Sabre at its best!Hey everyone! The Heavy Cavalry update has just released, yet we’re already working hard on content for the next major update. Today, we’re taking a peek behind the scenes at the first work-in-progress images of the Australian CA-27 jet fighter.This is an Australian design based on the American F-86 Sabre jet fighter with a new engine and armament. It features the Rolls-Royce Avon engine and the machine guns have been replaced with 30 mm ADEN autocannons, plus there is new ordnance, new to the F-86 series.Despite its visual resemblance to the Sabre, the CA-27 is essentially a new aircraft. Using the Avon engine required redesigning the air intake and the entire rear fuselage; modifications were also made to the wings to accommodate fuel tanks alongside a full complement of external weaponry. The CA-27 model for War Thunder is being built from scratch, currently our team of artists are looking at documentation and photographs, adding increasingly detailed elements to the model.The CA-27 will take its place in the British research tree, filling a gap in the early jet fighter line. This aircraft is a maneuverable dog fighter that the tree lacked at these ranks, offering handling  familiar to Hunter pilots, but now in the agile airframe of the Sabre. We’ll showcase the results of this work closer to the update’s release!Please note that vehicle specifications and model visuals may be subject to revision and change before being added to the game.
The history of the CVR(T) family of combat reconnaissance vehicles dates back to the 1960s. By tradition, they were given names starting with the letter “S”: Scorpion, Striker, Spartan, Samaritan, Sultan, and Samson. The seventh vehicle in the series was the Scimitar, named after the Middle Eastern saber, being fast and deadly. Get an upgraded version of the Scimitar along with themed decals and a decoration in this new ground vehicle event!
From July 22nd (11:00 GMT) until August 5th (11:00 GMT), earn mission points in Ground Battles, unlock stages and receive rewards!
Scimitar Mk.2 — An Event Vehicle Light Tank for Great Britain at Rank VIThe Scimitar Mk.2 is an upgraded version of the agile British Scimitar reconnaissance vehicle. It features a new turret and additional protection in the form of composite armor elements and slat armor, while a new diesel engine compensates for the increased weight. The Scimitar’s key strengths remain: high speed, good reverse speed, and a 30 mm automatic cannon. The Scimitar Mk.2 is great at operations behind enemy lines and capturing objectives!  “Emblem of the 16th/5th The Queen's Royal Lancers” decal “Emblem of the Household Cavalry Regiment” decal“Shamshir” tank decorationAmong the rewards in the event is also this chest. When opened, there is a chance to receive one of the following items:
  • 50,000 - 100,000 Silver Lions
  • Silver Lion and Research Point boosters
  • Random Wagers and Orders
  • Universal Backups (1 - 3)
  • A random camouflage for a vehicle you own
  • 1 day of Premium Account
How to get all rewardsEach stage can be completed for 35,000 mission points, where every new stage obtained will give you a new reward.
Please note: After finishing a stage, you need to collect the reward manually. To do this, click on your name in-game, go to “Scimitar Strike” and click the “Get Reward” button.
You’re able to earn mission points in Ground Battles at Rank III or above in Arcade, Realistic and Simulator Battles. The number of mission points to complete a stage depends on the game mode and the maximum Rank of the vehicle that you use in battle. There’s a multiplier for earning mission points, which is shown in the task description in-game.You can also earn mission points by using event vehicles that are Rank I and II. Event vehicles that can be used have the name of the event that they were obtainable in on their stat card.
Stages change every two days at 11:00 GMT on July 24th, 26th, 28th, 30th and August 1st and 3rd.
Rewards are given when you complete a specific number of stages
  • For 1 Stage: trophy with a random reward
  • For 2 Stages: one of the decal rewards
  • For 3 Stages: trophy with a random reward
  • For 4 Stages: one of the decal rewards
  • For 5 Stages: trophy with a random reward
  • For 6 Stages: the “Shamshir” tank decoration
  • For 7 Stages: non-tradable coupon for the Scimitar Mk.2
Discounts on purchasing stages using Golden EaglesUnfinished stages can be purchased for Golden Eagles, but if you’re significantly close to completing a stage, its price will be significantly reduced as well.Let’s say you have earned 85% of the required mission points to complete a stage, then the price of purchasing this stage will be halved. If you’re near the finish line for a stage and are at 95% progress, then the price will be reduced by five times. For example, if you’ve scored 30,000 mission points, then the price for unlocking this stage will be 299 Golden Eagles. If you’ve scored 33,500 mission points, then you’ll only need 119 Golden Eagles. Keep this in mind if you’re not able to complete a stage in time!The Upgrade for couponWhen you complete 7 stages, you’ll receive a non-tradable coupon for the Scimitar Mk.2, where using it will immediately activate the vehicle onto your account. If you don’t want the vehicle and would like to sell the coupon on the Market, you’ll need the “Upgrade for coupon” item.
The “Upgrade for coupon” item can be earned in parallel with the stages throughout the event from July 22nd (11:00 GMT) until August 5th (11:00 GMT) for 600,000 mission points.
After receiving the “Upgrade for coupon” item, you can convert a non-tradable coupon for the vehicle into a tradable one and sell it on the Market. The tradable coupon can be sold after 6 days from the moment it’s created.
To make a tradable coupon, select the “Coupon Scimitar Mk.2” (Great Britain)” in your inventory and click the “Modify” button.
The “Upgrade for coupon” item is valid until August 10th (11:00 GMT). Until this time, you can use it or exchange it for War Bonds. Afterwards, it’ll disappear from your inventory.You can track the progress of the stages and the “Upgrade for coupon” item by clicking on your Nickname > Achievements > Scimitar Strike. If you don’t manage to complete a stage in time or would like to purchase a stage, you can purchase each stage with Golden Eagles until August 10th from the Achievements window, which will give you the corresponding rewards.
Aircraft
  • The ability to link weapons to aiming points via the tactical map by right clicking, along with a corresponding hint to the right of the map, has been added. After opening a context menu on the aiming point, all weaponry available for linking is displayed. The number of munitions linked to a point is increased with LMB and decreased by pressing RMB.
  • A bug where the aiming point mechanic was only available when GNSS-guided munitions were equipped, rather than based on the aircraft’s capability to carry them, has been fixed.
  • J-10A, J-10C — a bug where the aircraft would turn excessively, making it easier to snap the wings during maneuvers has been fixed. (Report).
 Interface
  • A bug that caused the width of the chat window in battles to decrease has been fixed.
  • A bug that made it impossible to fully view the tank battle area and general battle area tactical maps in Ground Battles when zoomed in while using an aircraft has been fixed. (Report).
  • A typo in the Spanish localization of the wager description has been fixed. (Report).
 Graphics
  • A bug where, in some cases, outdated sky data was used during sunlight calculations, causing the scene to be illuminated by a darker shade of light than intended has been fixed.
  • A bug that caused ship shadows in Naval Battles to flicker on the “Low” Shadow Quality setting has been fixed.
 Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Last weekend marked the conclusion of the WTCS Challenger League Major II, the second major event of the War Thunder Championships Series Challenger League.In the end, Team Warning secured first place and strengthened their position in the standings with 139 points. Close behind, COVERT claimed second place with 101 points, while NEXUS completed the podium in third place with 84 points.This second Major has further shaped the race for the Challenger League title, with Team Warning delivering a dominant performance at the top of the standings. COVERT and NEXUS also confirmed themselves as strong contenders as the season progresses, while ENP and SkyHammer remain well within reach of the leading pack heading into the next stage of the competition.Congratulations to Team Warning on their victory in Major II!The PodiumOverall RankingsWho is the MVP?A huge congratulations to Papol1 from Team Warning for being crowned MVP of the WTCS Challenger League Major II! During the tournament, Papol1 delivered outstanding performances, consistently making crucial plays and leading Team Warning to a dominant victory. His impact across the event, both individually and as a key contributor to his team’s success, earned him the top spot in the MVP rankings. A special congratulations also goes to Doom_53, also representing Team Warning, who secured 2nd place in the MVP voting after showcasing remarkable consistency and helping his team maintain its momentum throughout the competition. Completing the Top 3 is HollyKNN from ENP, whose excellent performances and decisive contributions in the Major earned a well-deserved place among the tournament’s standout players. The WTCS Challenger League Major II highlighted the depth of talent across the competition, and these three players distinguished themselves with exceptional skill, consistency, and game-changing performances.See you next month for the WTCS Pro League Major III!Pro League Major III: Tournament Date After each Open Qualifier, four teams will advance to the Playoff stage. For full details about the competitive structure and what to expect this season, make sure to read the War Thunder Championship Series 2026 Plans news, which breaks everything down. 
  • Open Qualifier I: August 22nd to 23rd
  • Open Qualifier II: August 29th to 30th
  • Playoffs: September 5th to 6th and September 12th to 13th
 Stay ConnectedMake sure to follow us on our social media channels to stay updated with match schedules, highlights, exclusive content, and future events on X and Instagram.Join the Discord community, participate in some giveaways, support your favorite team, and be part of the action throughout the entire 2026 season!Esports Bundle - 2026 SeasonEsports Bundle - 2026 Season -15%To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.This pack includes:
  • Esports Veteran Pack - Season 2026
  • Winter Warrior Esports Pack - Season 2026
15.98 13.58
On July 14th 1789, the Bastille fortress-prison fell, becoming a pivotal event of the French Revolution. More than 90 years later, this date began to be celebrated as a national holiday. In the 20th century, a military parade on the Champs-Élysées was added to the festivities, featuring the Patrouille de France painting the world-famous tricolor in the sky with smoke! The S.O.4050 Vautour IIN is temporarily available at a 30% discount for 5,992 Golden Eagles!
When: From July 14th (11:00 GMT) until July 17th (11:00 GMT).Where: France > Aviation  > Premium vehicles.
About is aircraft
  • The S.O.4050 Vautour IIN is best suited for a single task: destroying enemy bases or ground vehicles. It can carry a massive payload of bombs and rockets of various calibers, enough for multiple attack runs. The key is having allies provide air cover, while the Vautour’s 30 mm cannons and AA-20 Nord air-to-air missiles are effective, it is not agile enough to take on fighters one-on-one in most situations.
Open the “Bastille Day” trophy!
When: From July 14th (11:00 GMT) until July 17th (11:00 GMT).Task: Earn 3,000 mission points in battles where you used French vehicles at rank III or higher to receive the “Bastille Day” trophy!
Inside this trophy, you’ll receive one of six previously available decals: “Bastille Day” decal“Heart of France” decal“Bastille Day” decal “Cocarde de France” decal“Bastille Day” decal“Bastille Day 2025” decalAll decals are found in the “Holidays” section. If you already have all six decals, you’ll receive one of the following items instead:
  • 20-50% Research Point booster for 3-10 battles
  • 20-50% Silver Lion booster for 3-10 battles
  • 3-5 universal backups
  • 1 day of Premium account
Please note: After finishing the task, you need to collect the reward manually.
Additional details:
  • You can complete the task in random battles, except for \ mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Bastille Day.
Aircraft
  • The point of interest and aiming points set by the player now persist after respawning.
  • Su-30MK2 AMV (USSR), Su-30MKK (China), J-11A, MiG-29N (Japan) — the designations for the RVV-AE missiles on the HUD and MFD have been added.
  • B-25J (all variants) — a bug that caused the fuel to be distributed unevenly, causing the plane to roll to the left has been fixed. (Report).
 Ground Vehicles
  • A bug that caused vehicles to move backwards much faster than they should has been fixed. (Report, Report, Report). 
Naval Battles
  • A bug where the shell impact point indicator was tied to guns that had not yet aimed at the target, causing it to appear only after all guns had finished aiming, has been fixed.
 Graphics
  • A bug that caused trees to disappear from the scope view when zooming in has been fixed.
  • A bug that occurred when playing aircraft that caused some shadows at medium distances to be missing on the “Very High” Shadow Quality setting has been fixed.
  • Infantry mode graphics settings are now separate from the general settings.
  • A bug causing visual artifacts during Naval Battles on Macs with Intel and AMD graphics cards has been fixed.
 Interface
  • A bug that caused the “Attention to the map” command to stop working when clicking on the minimap if the show cursor button was different from the default one (Alt) has been fixed. (Report).
 Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Welcome to the 232nd War Thunder Steam Screenshot Competition!

We enjoyed seeing all of your screenshot submissions last week! This is the week to get creative with decals, decorators, or fully customized skins. Whether you are into historical decals or have ahistoric skins, we’re interested in seeing what you come up with! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 232nd edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen232. You have time until the 17th of July to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include decals, decorators, or a custom vehicle skin.
  • You must add the #WTscreen232 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 231st edition – Industrial Front!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3759223999
https://steamcommunity.com/sharedfiles/filedetails/?id=3759054612
https://steamcommunity.com/sharedfiles/filedetails/?id=3757346511

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3758625222
https://steamcommunity.com/sharedfiles/filedetails/?id=3759727140
https://steamcommunity.com/sharedfiles/filedetails/?id=3758531835

Each winner will get 300GE! Congratulations and see you next week!