War Thunder News & Announcements


Welcome to the 209th War Thunder Steam Screenshot Competition!

We loved getting to see all of your submissions from last week! This week’s theme focuses on battles fought in dense, built-up environments. Capture a screenshot while navigating narrow streets, fighting among buildings, or flying low over urban terrain. The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 209th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen209. You have time until the 6th of February to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include buildings, streets, or bridges.
  • You must add the #WTscreen209 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 208th edition – After the Hit!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3653541354
https://steamcommunity.com/sharedfiles/filedetails/?id=3653235485
https://steamcommunity.com/sharedfiles/filedetails/?id=3653056207

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3654897516
https://steamcommunity.com/sharedfiles/filedetails/?id=3652713117
https://steamcommunity.com/sharedfiles/filedetails/?id=3655030987

Each winner will get 300GE! Congratulations and see you next week!
In Pages of History this month, you will find yourself at the center of events that took place in various theaters of war. From Iwo Jima and Narva, Laos and Iraq: participate in battles while using vehicles linked to these historic battles and get some prizes!
From February 1st until February 28th, you will be able to participate in 8 tasks consecutively. Completing each task will grant you a trophy with a reward, completing all of the tasks will earn you a unique profile background!

Profile background: Landing Zone: Iwo JimaOperation Detachment was the code name for the American amphibious operation to capture Iwo Jima. On February 19th 1945, the first U.S. landing on the beaches of Iwo Jima took place under Japanese fire. On February 23rd, Mount Suribachi was captured, where the famous photograph of the raising of the American flag was taken. On March 26th, the island finally fell under American control.You can purchase this profile background for Golden Eagles until March 3rd (11:30 GMT) without completing tasks. To find it, go to your Nickname → Achievements → Pages of History.Trophy reward for each taskCompleting each individual task will give you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles;
  • 20-50% SL booster for 3-10 battles;
  • 3-5 universal backups;
  • Premium account for 1 day;
  • A random ground vehicle camouflage (out of those that can currently be unlocked or purchased with Golden Eagles).
Other terms
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles except for “Assault” mode.
You can read a detailed description of which task is for which day and your overall progress by going to your Nickname → Achievements → Pages of History. February 1st — February 4thBattle of ManilaOn February 3rd 1945, the battle for the Philippine capital began. After a month of fierce fighting, the city’s Japanese garrison was almost completely destroyed, but Manila itself suffered greatly. Fighting in the Philippines continued until the very end of the Second World War. February 4th — February 7thBattle of the Admin BoxFrom February 5th to the 23rd, British Empire forces held the line against the Japanese advance into Burma. Surrounded, they fortified themselves near the administrative building that gave the battle its name and held out for two weeks, receiving supplies by air. The Japanese, however, were poorly supplied and suffered from hunger and disease, forcing them to eventually retreat. February 8th — February 11thLam Son 719On February 8th 1971, the South Vietnamese Army launched an offensive into Laos, supported by US air and artillery fire. The attackers succeeded in destroying North Vietnamese warehouses and logistics, which were soon restored. However, South Vietnamese forces suffered significant losses and retreated in disarray in March. The Americans lost over 100 helicopters in the operation, and more than 600 were damaged. February 11th — February 14thOperation CerberusFrom February 11th to 13th 1942, the Kriegsmarine conducted an operation to remove the battlecruisers Scharnhorst and Gneisenau and the heavy cruiser Prinz Eugen from the constant attacks of the Royal Air Force, transferring them from the west coast of France to home bases. The ships daringly sailed through the English Channel, right in full view of the British. However, due to poor coordination between the Royal Air Force and the Royal Navy, they were unable to inflict any serious damage on the convoy. February 15th — February 18thNarva offensiveAfter the siege of Leningrad was lifted, the Red Army launched an offensive on the narrow Narva Isthmus. The enemy’s defenses were unable to be broken, and on February 15th the Soviet forces landed on the western shore of Lake Peipus. This bridgehead was soon overrun by Estonian and German forces; the USSR only managed to capture Narva in July. February 19th — February 22ndBattle of Iwo JimaOn February 19th 1945, one of the bloodiest battles of the Pacific theater began. Japanese fighters took off from airfields on Iwo Jima to intercept American bombers, making the island a strategically important point. The United States had the numerical advantage, but the Japanese held their ground in a heavily fortified network of bunkers, caves, and tunnels, allowing them to survive prolonged bombing and naval shelling. The assault on the fortifications proved costly for the Americans, taking over a month. February 22nd — February 25thOperation GrenadeThe Allied crossing of the Ruhr was scheduled to begin on February 10th 1945, but the Germans opened the floodgates, flooding the Ruhr Valley. On February 23rd when the waters subsided, the Americans began the crossing: engineers built bridges under smokescreens, and the swift action of Allied armor allowed them to advance rapidly and reach the Rhine in early March. February 25th – February 28thBattle of NorfolkOn February 27th 1991, the largest tank battle of the Gulf War took place in southern Iraq. British and US forces routed the Iraqi army, capturing tens of thousands of prisoners and destroying hundreds of tanks, infantry fighting vehicles, and artillery pieces. American and British casualties were few, often due to friendly fire. Immediately after the battle, on February 28th, a cessation of hostilities was declared.
Ground Vehicles
  • The cool down time on placing ammo boxes has been reduced from 60 seconds to 15 seconds.
 Sound
  • A bug that caused the engine sound of all VTOL aircraft to not depend on the engine RPM, but instead on a “Throttle” input value when hovering has been fixed.
 Graphics
  • A bug that sometimes caused destroyed tree trunks to reappear in different places on several maps has been fixed.
  • A bug that caused shadows in the tank battle area cast by mountains to flicker when the sun was low above the horizon when using the “Shadow quality” setting on High or Very high has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Aircraft
  • A bug that caused the SC2500 bomb to clip through the trolley and ground in the hangar has been fixed. (Report).
 Graphics
  • A bug with HDR that caused black artifacts to appear where the bomb CCIP indicator and action panel elements overlap has been fixed.
 Locations and Missions
  • Sun City — the missions on this location have been temporarily removed from the rotation until a bug is fixed.
 Other
  • The referral reward for an invited player purchasing vehicles can no longer be obtained when purchasing rank IV Naval vessels and is only obtainable when purchasing rank IV ground vehicles and aircraft.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Aircraft 
  • A bug that caused the calculation of track speeds to be incorrect when a large number of targets was detected by a radar with ESA in TWS mode has been fixed. (Report).
 Interface
  • A bug that caused an extra parameter to be present in the crew window in the Repair category has been fixed. (Report).
 Graphics
  • A bug that in some cases caused the textures of impact markers, snow and some others to not render on some parts of buildings has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Welcome to the 208th War Thunder Steam Screenshot Competition!

Thanks for your submissions last week! This week’s theme- capture the moments immediately following impact, when the outcome of an engagement becomes clear. From burning wrecks to damaged terrain and vehicles pushing through the aftermath, capture a scene that tells the story of what just happened. The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 208th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen208. You have time until the 30th of January to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include at least one damaged or destroyed vehicle.
  • You must add the #WTscreen208 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 207th edition – Battle Group!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3648076028
https://steamcommunity.com/sharedfiles/filedetails/?id=3649232325
https://steamcommunity.com/sharedfiles/filedetails/?id=3648450788

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3648694360
https://steamcommunity.com/sharedfiles/filedetails/?id=3650093663
https://steamcommunity.com/sharedfiles/filedetails/?id=3648347844

Each winner will get 300GE! Congratulations and see you next week!

Today we’ll be taking a look at the Paintball Arena event’s main reward: a T-72B3 main battle tank with the Arena-E active protection system!T-72B3 “Arena”: An Event Vehicle Main Battle Tank for the USSR/Russia at Rank VIIAt a glance:
  • Comprehensive protection: steel, composite, ERA, and APS
  • 3BM60 APFSDS and gun launched ATGM
  • Thermal imager
  • Bulldozer blade
  • Low reverse speed
 Vehicle HistoryThe history of Russian active tank protection systems dates back to the mid-1960s, when development of a promising protection system under the working name “Dikobraz” (Porcupine) began. In the late 1970s, engineers succeeded in creating a prototype, which was later adopted as the world’s first mass-produced active protection system (APS), the “Drozd” (Drozd). The system’s purpose was to detect and destroy anti-tank weapons, like rocket-propelled grenades and guided missiles, incoming towards the tank before they made contact with the tank’s armor.The next major step was the introduction of the “Arena” system in 1993. This system incorporated a new detection radar and counter-munitions with a directional fragmentation field. With the “Arena” system, radar sensors were combined into a cylindrical module on the turret roof, and launchers were positioned around the tank’s exterior, protecting designated sectors. The issue with the large sensor module was resolved in the next iteration of the system, the “Arena-M”. With this one, sensors were placed around the exterior of the tank’s turret, and the counter-munitions were equipped with orientation motors. The launchers were now grouped in a single area, and each counter-munition, after firing, instantly orientates itself toward the incoming projectile. The fragmentation field of these counter-munitions was generated with a velocity gradient, causing the fragments to first strike the anti-tank missile’s fuse and then the projectile body containing the main explosive charge.The Arena-E APS (export designation Arena-M) was first demonstrated to the general public at the RAE-2013 exhibition in Nizhny Tagil, based on the T-72B3 MBT.Introducing the T-72B3 “Arena”!The grand reward of the Paintball Arena ground vehicle event is the Russian T-72B3 main battle tank with the “Arena-E” active protection system! With this one, you can expect excellent protection, an automatic loader, good armor-piercing shells, ATGMs, and advanced electronics. Let’s take a closer look!The T-72B3 “Arena” is one of the few vehicles in the game equipped with an active protection system. The Arena-E active protection system has eight rounds, effectively defeating guided anti-tank missiles fired from both the ground and the air. This system complements the tank’s already good armor protection, which at the front consists of composite armor covered by integrated ERA.Right off the bat, it’s clear that the T-72B3 “Arena” is very similar to the pre-top-of-the-line Soviet T-72B3A tank, however its armor is different. Why’s that? Firstly, the T-72B3 “Arena” does not have the T-72B3 UBKh armor package, meaning it retains the stock T-72B3 V-84-1 engine and Kontakt-5 ERA. And secondly, it carries less counter-munition rounds in its active protection system, having 8 instead of 12 found on the T-72B3A.The T-72B3 “Arena” is set to be one of the best representatives of the T-72 family in the game. In addition to excellent protection, the tank boasts good mobility and a respectable top speed, a large-capacity automatic loader with a 7 second reload time, and a high-resolution thermal imager. The tank’s ammunition loadout includes a range of ammuniton: from HEATFS and HE, to two APFSDS rounds, including the 3BM60, as well as tandem ATGMs, which can also be used against helicopters at ranges of up to 6 km. The T-72B3 “Arena” has a few drawbacks as you might expect, for example its traditionally slow reverse speed, poor gun depression and the large automatic loader carousel, which is vulnerable to side hits.That’s this one wrapped! You can get the new T-72B3 “Arena” by completing tasks in the Paintball Arena ground forces event, which started today in War Thunder. Be sure to enhance your top-tier Soviet armored vehicle lineup with this technologically advanced and versatile rank VII MBT!Please note that this vehicle’s characteristics may be changed before it is added to the game.Click here to find out more details about the Paintball Arena event
Today, we’ve rounded up and will be covering some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website. If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.Fixing the accuracy of laser seekersSome time ago, we discovered that air-to-ground missiles and guided bombs with laser seekers that lacked an uncaging feature were frequently missing their targets. As soon as the projectiles approached the laser seeker’s lock-on range, they began to change direction, losing energy and ultimately landing in a completely different location. We fixed the bug that caused this issue and also added a wind-stabilization mechanism to the aerodynamically stabilized laser seekers. These seekers now are always pointed in the same direction as the projectile’s velocity vector during flight, preventing them from losing their target unnecessarily.Dive bombing fixesSometimes, when using navigational bombing (CCRP), the bomb would miss its target. This didn’t happen during nose-up or level flight, only sometimes during a dive, even a very shallow one. Having determined the cause, we’ve fixed this problem.Fixes to lack of damageSome of the most annoying bugs that have appeared recently resulted in a lack of damage from direct hits from ammunition. One of these bugs meant that spall did not form after the HEAT jet penetrated armor, causing HEAT rounds to inflict little or no damage. Another bug meant that aircraft easily survived direct hits from air-to-air missiles and surface-to-air missiles, which should have destroyed or at least severely damaged them.Sunken enemy ships on radar fixImagine you’re flying over, and suddenly your radar detects an enemy ship, and your radar seekers begin to track it. However, you look below and don’t see anything on the surface. Could enemy submarines have secretly snuck into War Thunder?! Nope, they’re not in the game. This issue caused an already destroyed and sunken enemy ship to be tracked by mistake. Thanks for your reports on this, we’ve fixed it!Helicopter targeting fixSome helicopters experienced an issue when placing a point of interest from the 3rd person view and switching to targeting optics while simultaneously moving the mouse. The camera should have been focused on the targeted area, but in certain cases it could shift significantly, interfering with the accuracy of missile launch. This has been fixed, too!That’s not allCheck out the full list of fixes and improvements in the update notes below! Here’s some more: The location minimap no longer becomes translucent and ships no longer spawn outside the playable area in the African Gulf.Previous Updates:Today's Update: 2.53.0.58Aircraft
  • A bug where laser homing seekers that did not have the ability to uncage would send incorrect target coordinates and speed data to the autopilot after locking on, causing the munition to miss its target has been fixed. (Report, Report).
  • GBU-10/12/16/48/49/50 Paveway II, Paveway IV, GBU-54B LJDAM, GBU-62 LJDAM-ER, KAB-500L, KAB-1500L, BGL-400, BGL-1000, Mk.13, Mk.18, GB3, GB500, BA-FG-230-Lizard-2, BA-FG-230-Lizard-3, Fire Snake 90A, GATR, CIRIT, AGM-123 Skipper, AGR-20A (APKWS II M151), AGR-20B (APKWS II M282) — a wind stabilization mechanic has been added to aerodynamically stabilized laser seekers. Now in flight, the seeker is directed along its flight direction (velocity vector) instead of along the central axis of the munition, which lowers the chance of losing the target.
  • F/A-18E — a bug that caused the flaperons to remain hovering in the air when the wing was torn off has been fixed. (Report).
  • Re.2005 (VDM) — the maximum weight of the secondary weapons has been increased from 655 kg to 710 kg to match the Re.2005 serie 0.
  • Ayit — the appearance of the brake parachute has been adjusted. (Report).
  • Kor-2 — a bug that caused the smoke screen system to be missing has been fixed. (Report).
  • Do 217 E-2, Do 217 E-4, Do 217 K-1, Do 217 M-1 — a bug where the pre-installed armament set consisting of two SC1000 bombs located in the fuselage was missing has been fixed. (Report).
  • Mosquito B Mk.16 — the engine power has been increased. (Report).
  • KAB-500Kr — the warhead type has been corrected from high-explosive fragmentation to semi-armor-piercing. The ability to set the fuse delay has been removed.
  • The material of the casing of AP bombs that are calibers of 250 kg or more has been changed from 5 mm of structural steel that is shared with usual HE bombs to 10 mm of CHA.
  • A-7E (all variants) — the color of the 2 x 1000 lb LDGP Mk.83 bomb icon in the Secondary Weapons menu has been corrected. (Report).
 Ground Vehicles
  • Tor-M1 (USSR) — a bug that caused the scouting ability to be missing in battle has been fixed. (Report).
  • A bug that caused the text key to display after repairing power electronics and hydraulics modules has been fixed.
 Naval Vessels
  • IJN Musashi, IJN Yamato — the ship’s internal structure has been corrected in the area of ​​the forward and aft ammunition magazines. A bug where the detonation of the shell rooms would cause the detonation of all magazines, destroying the ship, has been fixed.
Aircraft
  • A bug that allowed aircraft radars and radar seekers to acquire already submerged ships has been fixed. (Report).
  • A bug that sometimes caused the automatic release point of  bombs when using CCRP to be calculated erroneously when diving has been fixed.
  • A bug that sometimes caused the camera on helicopters to move to another point when switching to the targeting optics view has been fixed. (Report).
 Ground Vehicles
  • Freccia OWS 30 — the destruction of the 30 mm ammo belt no longer leads to the destruction of the vehicle.
 Interface
  • In sensor view in replays, a bug that caused the vehicles of Multi-Vehicle SAM systems that were not currently under the player’s control to be counted by filters not as player’s vehicles, but as vehicles of squadmates and allies has been fixed.
 Graphics
  • Maximum picture brightness in NVD has been adjusted. Previously the image was too bright on winter maps when the moon was high above the horizon.
 Locations and Missions
  • \ Alaska — too small detection zones around spawn points of both teams have been extended. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
We keep fighting cheaters using your reports and the BattlEye anti-cheat system, and as usual, today we’re sharing a bit of info on bans that we’ve distributed over the past month. If you’d like to help keep War Thunder free from cheating, you can find out how to file a report and how our anti-cheat system works on our Wiki.Banned accountsSince our last fair play, we’ve banned 8320 accounts that were found to have violated the rules. Specifically 3.2.3 of the EULA namely in the automation of gameplay (using bots) and cheat software. For complete transparency, we’re publishing the full list of these banned players. This list will be available for two weeks after the publication of this article.Additionally, 174 accounts have been banned for a week or longer for intentional teamkilling, ramming and griefing.RecommendationsWe recommend that you set a strong password for your account and enable two-step authentication in your profile security settings. We have the following 2FA options available: email, SMS, TOTP (Gaijin Pass/Google Authenticator).We’d also suggest that you turn on 2FA for the email that is linked to your Gaijin account for additional security, as this will protect your account from fraudsters. And remember, don’t use prohibited client modifications and never share your account information with anyone.The War Thunder Team
Battle Pass Season 22 is dedicated to the brave Musketeers, celebrated by Alexandre Dumas. Get decals with the Musketeers’ names and decorations featuring their weapons, a Musketeer emblem, and a gold frame worthy of royalty! Plus, don’t forget about the vehicles, where the main reward is the French ELC 901 tank, which is fast, maneuverable, and truly elusive! And for aircraft is the Swedish J30 Mosquito! As always, Warbonds, boosters, Silver Lions, Premium account time, wagers, and much more await you.USS Wilkinson has made its debut in the War Bonds shop. You can also earn a trophy that contains Zodiac series decals and the brand new “Velva” decal by purchasing War Bonds.
Beginning on: January 21st (12:00 GMT)Ending on: April 22nd (12:00 GMT)

What is the Battle Pass?
The Battle Pass is an event that lasts for 90 days where players can earn rewards for completing challenges and earning progress points. Rewards range from Silver Lions and boosters to season-exclusive decals, decorations, vehicles and more. Completing the Battle Pass is simple: you earn progress points that unlock levels, earning valuable things along the way!
Leveling up the Battle Pass & Challenges Leveling up is simple! Gather progress points to unlock more levels. One level is 10 progress points. Points can be obtained through logging into the game, completing Daily Tasks and completing specific Challenges. New Battle Pass Challenges unlock once a week and another three can be obtained through reaching specific levels.
  • Login to the game! Get 1 to 5 progress points for doing this.
  • Complete Daily Tasks! Get 2 to 5 progress points for each of these.
  • Complete Battle Pass Challenges! Get 30 points for each of these.

Click here for all of the Challenges

Rewards in Season 22Purchasing the Battle Pass for 2,000 Golden Eagles will allow you to access every level. Purchasing the improved version for 2,500 Golden Eagles comes with an extra 150 progress points (15 levels from the get go). Not got enough time to complete the Battle Pass? You can purchase progress points for Golden Eagles 28 days after the season begins.
The Battle Pass can be accessed on the right side of the screen while in the hangar.

Click here for all of the Rewards
Check out all of the rewards in the season below.
Decals, Decorations, a Ship flag and a Profile Icon frame “Emblem of the King’s Musketeers” decal“Athos” text decal“Aramis” text decal“Porthos” text decal “Blunderbuss” decoration“Pistol” decoration“Flag of the Royal French Navy” ship flag“Royal Gold”
profile icon frame 
New vehicles this season
Mosquito J30 (Sweden)A Premium Fighter for Sweden at Rank III
Sweden purchased Mosquitoes just before the war. The night fighter variants were equipped with four-bladed propellers and domestically produced radio equipment. In the game, the Swedish Mosquito J30 boasts a high top speed and a powerful armament loadout of four 20 mm cannons, conveniently grouped in the forward fuselage. ELC 901 (France)A Premium Light Tank for France at Rank IV
An experimental project by French engineers to create a light tank weighing approximately 6 tons. In the game, the ELC 901 is a very small and agile tank with a 90 mm gun and powerful HEAT shells, capable of sneaking around the flanks, hiding itself within virtually any terrain. Battle Trophy with Past VehiclesMissed out on previous Battle Pass vehicles? The Battle Trophy has you covered, featuring four vehicles from past Battle Passes or events. Opening this trophy will give you one vehicle from the list. If you have them all, you’ll instead receive Silver Lions and the special “Golden Battles Wager”, allowing you to earn up to 1,000 Golden Eagles. Project 183 BM-21 (USSR)S-701 (Germany)MC-485 (Italy)RN Aviere (Italy)
Get Silver Lions, Consumables, Premium Account Time and More in the Battle Pass!The Battle Pass doesn’t just feature decals, decorations and vehicles, it also contains a lot of other useful items. This includes a large amount of Silver Lions, Warbonds to spend in the Warbond shop, Orders, Wagers and Backups for use in battles, a Test Drive for one of the new vehicles before you get it, 10 days of Premium Account time, unique camouflages for the two new vehicles and a title and loading screen to remember your accomplishments. Get the next Battle Pass for free with Upgrade Coupons!Two “Upgrade Coupons” are at levels 105 and 125 in the Battle Pass and are both needed to get the next Battle Pass for free. They also make the two new vehicles tradable on the Gaijin Market if you prefer.

To purchase a Battle Pass using the “Upgrade Coupon”, you need to wait until the current season ends and the new season begins. You’ll then be able to exchange two Upgrade Coupons in the Battle Pass purchase window. Upgrade Coupons must be available in your inventory to do this.

The Warbond Shop in Season 22!Check out some of the main Warbond shop items in Season 22! You can view the full list of items available as well as the conditions for receiving them in-game.
The Warbond shop can be accessed by clicking on Shop > Warbond Shop from the hangar or from the Battle Pass window by clicking “Shop”

What is the Warbond Shop?
The Warbond shop is connected with and runs in tandem with the Battle Pass. Items in the Warbond shop can be purchased with a currency called Warbonds that are earned in the Battle Pass. There are a total of 6 shop levels and each one can be unlocked by reaching specific levels in the Battle Pass. In addition to purchasing with Warbonds, each item from shop level 3 requires a certain number of medals to purchase. Medals can be obtained through completing Special Tasks.


VehiclesHMS Jervis (Great Britain)H-81A-2 (China)Pz.III N (Germany)USS Wilkinson (USA) — first time in the shop!P-47D-22-RE (France)Sherman III/IV (Sweden)More about the new rewards: USS Wilkinson (USA) — first time in the shop!The American destroyer USS Wilkinson is a fast ship with a pair of rapid-fire 127 mm main guns, universal 76 mm guns, small torpedoes, and rocket launchers for the closest encounters!DecalsSeason 22 brings back the Zodiac series decals in a special trophy, and also introduces a new Velva decal to continue the themed series! “Völva” pinup decalTrophiesLike decorating your ground vehicles? For fans of decorations, we’re pleased to offer the Helmets trophy this time, and the profile icon trophy features a portrait of a Soviet tanker!ConsumablesAlongside trophies, vehicles and decals are a bunch of useful consumable items, including boosters, universal backups, wagers & orders, premium vehicle rentals and talismans — all perfect for helping you through the game.

Get out there and get yourself some goodies!


Welcome to the 207th War Thunder Steam Screenshot Competition!

Your screenshots from last week looked amazing! This time, we’re highlighting teamwork and strength in numbers. Whether vehicles are advancing together, covering each other, or moving as a unified force, capture a moment that shows multiple units operating together. The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 207th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen207. You have time until the 23rd of January to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include at least two player vehicles of the same team.
  • You must add the #WTscreen207 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 206th edition – Overkill!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3643773337
https://steamcommunity.com/sharedfiles/filedetails/?id=3643445462
https://steamcommunity.com/sharedfiles/filedetails/?id=3644336217

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3644722315
https://steamcommunity.com/sharedfiles/filedetails/?id=3644523287
https://steamcommunity.com/sharedfiles/filedetails/?id=3644885212

Each winner will get 300GE! Congratulations and see you next week!
Paintball is a sport for true adrenaline junkies! Put on your helmets, grab your paintball gun, don’t forget your gear and head to the arena. Stay alert, stay behind cover, and don’t forgive your opponents for their mistakes, whether in a competitive match or in our new tank event dedicated to the T-72B3 “Arena”!
From January 22nd (11:00 GMT) until February 9th (11:00 GMT), earn mission points in Ground Battles, unlock stages and receive rewards!
T-72B3 “Arena” — An Event Vehicle MBT for the USSR at Rank VIIOne of the areas of further modernization for the T-72B3 tank was equipping it with modern active protection systems. A variant of the tank equipped with an Arena family active protection system was demonstrated at the RAE-2013 exhibition in Nizhny Tagil. This system complements the T-72B3’s already good level of protection. The Arena is capable of engaging incoming guided missiles on approach, destroying them with a fragmentation field several meters from the T-72B3’s armor. This modification is equipped with a ChTZ V-84-1 diesel engine and Kontakt-5 ERA.   “Warning! Paintball Zone” decal “Paintball” decal“Paintball Marker” decoration“Paintball Helmet” decorationAmong the rewards in the event is also this chest. When opened, there is a chance to receive one of the following items:
  • 50,000 - 100,000 Silver Lions
  • Silver Lion and Research boosters
  • Random Wagers and Orders
  • Universal Backups (1 - 3) 
  • A random obtainable camouflage for a vehicle you own
  • 1 day of Premium Account
How to get all rewardsEach stage can be achieved for 45,000 mission points, every new stage achieved will give you a new reward. 
Please note: After finishing a stage, you need to collect the reward manually. To do this, click on your name in-game, go to “Paintball Arena” and click the “Get Reward” button.
You’re able to earn mission points in Ground Battles at Rank III or above in Arcade, Realistic and Simulator Battles. The number of mission points to complete a stage depends on the game mode and the maximum Rank of the vehicle that you use in battle. There’s a multiplier for earning mission points, which is shown in the task description in-game.  You can also earn mission points by using event vehicles that are Rank I and II. Event vehicles that can be used have the name of the event that they were obtainable in on their stat card. 
Stages change every two days at 11:00 GMT on January 24th, 26th, 28th, 30th and February 1st, 3rd, 5th and 7th
Rewards are given when you complete a specific number of stages
  • For 1 Stage: trophy with a random reward
  • For 2 Stages: one of the decal rewards
  • For 3 Stages: trophy with a random reward
  • For 4 Stages: one of the decal rewards
  • For 5 Stages: “Paintball Helmet” decoration
  • For 6 Stages: trophy with a random reward
  • For 7 Stages: “Paintball Marker” decoration
  • For 8 Stages: non-tradable coupon for the T-72B3 “Arena”
  • For 9 Stages: a unique camouflage and 4 random modifications for the T-72B3 “Arena”
Please note: You can only receive the modifications if the T-72B3 “Arena” is activated on your account.
Discounts for purchasing stages using Golden EaglesUnfinished stages can be purchased for Golden Eagles, but if you’re very close to completing a stage, its price will be significantly reduced.Let’s say you have earned 85% of the required mission points to complete a stage, then the price of purchasing this stage will be halved. If you’re near the finish line for a stage and are at 95% progress, then the price will be reduced by five times. For example, if you’ve scored 39,000 mission points, then the price to unlock this stage will be 499 Golden Eagles. If you’ve scored 43,000 mission points, then you’ll only need 199 Golden Eagles. Remember to keep this in mind if you cannot complete a stage on time!Coupon UpgradeWhen you complete 8 stages, you’ll receive a non-tradable coupon for the T-72B3 “Arena”, using it will immediately activate the vehicle onto your account. If you don’t want the vehicle and would like to sell the coupon on the Market, you’ll need the “Upgrade for coupon” item. 
The “Upgrade for coupon” item can be earned in parallel with the stages throughout the event from January 22nd (11:00 GMT) until February 9th (11:00 GMT) for 750,000 mission points.
After receiving the “Upgrade for coupon” item, you can convert a non-tradable coupon for the vehicle into a tradable one and sell it on the Market. The tradable coupon can be sold after 6 days from the moment it’s created. The “Upgrade for coupon” item is valid until 11:00 GMT on February 13th. Until this time, you can use it or exchange it for War Bonds. Afterwards, it’ll disappear from your inventory. 
To make a tradable coupon, select the “Coupon T-72B3 “Arena” (USSR)” in your inventory and click the “Modify” button.
You can track the progress of completing stages and the “Upgrade for coupon” item by clicking on your Nickname > Achievements > Paintball Arena. If you don’t manage to complete a stage on time or would like to purchase a stage, you can do so with Golden Eagles until February 13th from the Achievements window, which will give you the corresponding rewards.
On January 17th, 1991, the international coalition launched Operation Desert Storm, a response to Iraq’s occupation of Kuwait. The operation began with a large-scale bombing campaign targeting Iraqi air defenses and infrastructure, until February 24th, when ground forces were deployed. In just four days, they achieved a ceasefire and the withdrawal of Iraqi troops from Kuwait. This operation saw M1 Abrams main battle tanks undergo their baptism of fire, demonstrating their superiority on the battlefield.The XM1 (GM) returns and is available at a temporary 30% discount for 6,111 Golden Eagles!
  • The XM1 (GM) will remain available for purchase after this promotion ends at the regular price.
When: From January 16th (11:00 GMT) until January 19th (11:00 GMT).Where: USA > Army > Premium vehicles.
About this tank
  • The XM1 is an experimental prototype whose developments formed the basis for the M1 Abrams main battle tank. It boasts impressive speed and maneuverability, allowing it to take advantageous positions on the battlefield and capture objectives quickly. Its 105 mm gun features a dual-plane stabilizer, along with a thermal imager and laser rangefinder aid in target acquisition.
Aircraft
  • MiG-27K, MiG-27M — the restriction on the combined use of munitions with Laser and TV seekers has been removed.
  • F-106A — the drag chute rip off speed has been increased from 220 km/h to 320 km/h.
 Ground Vehicles
  • BMPT, BMPT-72 — the part of the 30 mm cannon belt located outside of the vehicle is now separated from the part of the belt located inside the vehicle. The fire or explosion of the internal part of the belt now leads to the destruction of the vehicle. The fire or explosion of the external part of the belt can seriously damage the external modules.
    The erroneously missing ATGM launcher stabilizer has been added.
    A bug that caused the autoloader sound to play when reloading ATGMs has been fixed. (Report).
  • BMPT — a bug that caused the destruction of the Power System module to not disable the FCS has been fixed. (Report).
 Locations and Missions
  • Franz Josef Land — a bug that sometimes caused the ship to spawn in another ship on the Southern spawn point of the Eastern team has been fixed. (Report).
  • \ European Province — a bug that caused the playable area in the mission to not include the whole playable area indicated on the minimap has been fixed. (Report).
 Interface
  • A bug that caused temporarily available for purchase vehicles to not display in the tech tree until the player switched the vehicle preset has been fixed.
 Customization and Achievements
  • FSAF SAMP/T (Mamba) (TEL) — a bug that caused the Modern desert camouflage to not apply to the TEL vehicle has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Aircraft
  • With the release of one of the previous server updates, a bug that caused direct hits of AAMs and SAMs on aircraft to deal too little damage has been fixed.
  • F-106A — the maximum drag chute opening speed has been increased from 200 km/h to 296 km/h. (Report).
 Ground Vehicles
  • A bug that sometimes caused hits from HEAT projectiles to generate no spall has been fixed. (Report).
  • BMPT-72 — an issue where the commander’s sight camera was slightly offset to the side when both the “aim mode” was enabled and disabled has been fixed. An issue where the commander’s sight camera could not be moved to the left when zooming in has been fixed. (Report).
  • TOG II — a bug that caused smoke grenades fired from the turret mortar to fly in the direction of the hull rather than the turret has been fixed. (Report).
  • Mark V — a bug where the left gun barrel model did not rotate along with the breech and gun mount has been fixed. (Report).
 Locations and Missions
  • \ African Gulf — a bug where Bluewater fleet ships could appear outside of the playable area has been fixed. (Report).
  • Sinai — a bug that caused the minimap to be semi-transparent has been fixed.
 Appearance and Achievements
  • AGS — the condition for using the “Snow w/Open Terrain camouflage MERDC” camouflage has been adjusted from forest to winter. (Report).
  • MiG-29N (Japan) — a bug where the aircraft received achievements for German vehicles instead of Malaysian vehicles has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
The history of the modern Swedish kingdom dates back to 1523, when Gustav Vasa declared the country’s independence and became its king. The first armed forces of independent Sweden were Vasa’s personal bodyguards, volunteers who enlisted in his service on January 14th 1521. A hundred years later, King Gustav II Adolf transformed his troops into a regular, disciplined army, and thanks to the coordination of various branches of the armed forces and new tactics, became one of the best in Europe. The SAV 20.12.48 is temporarily available for 1,300 Golden Eagles!
When: From January 14th (11:00 GMT) until January 17th (11:00 GMT).Where: Sweden > Army > Premium vehicles.
About this tank
  • In the late 1940s, Bofors created an experimental 120 mm naval gun, and mounted it on a tank chassis. The SAV 20.12.48 never went into mass production, but you can try it out in War Thunder! It’s a fast and maneuverable vehicle with an unexpectedly high rate of fire, reloading in just 1.2 seconds!
Aircraft
  • Su-27/30 family of aircraft (J-11, Su-33, Su-34 included) — excessive sustained turn rate caused by the change in stability, balance, and relaxing of the elevator has been reduced.
  • J-10C — a bug that caused the AESA radar to not maintain the track files for targets outside of the current scan area has been fixed. (Report).
  • Gladiator (all variants), J8A — a bug that caused the engine RPM to be too low at low speeds has been fixed.
  • DB-3 (all variants), IL-4, Potez 630, Potez 631, Potez 633 — a bug that caused the engine fire system to be available without installing the EFS modification has been fixed. (Report, Report, Report).
 Ground Vehicles
  • BMPT, BMPT-72 — the Battle Rating in all modes has been increased from 10.7 to 11.3. After looking into the effectiveness of both BMPTs after the previous change to their Battle Ratings, we decided to raise their BRs by 2 steps and release the change before the planned Battle Ratings changes that we normally do, which are going to happen in the near future.
 Interface
  • A bug that caused the target markers on the radar PPI (radial display) to become less visible in TWS mode has been fixed.
  • A bug that caused the number of machine guns or cannons in the stat cards of some vehicles to be incorrect has been fixed. (Report).
 Locations and Missions
  • A bug that caused the minimap of some locations to be semi-transparent has been fixed. (Report).
  • \ Saipan — air spawns have been forced on so that all aircraft can spawn in the mission and to make the initial conditions more fair.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Happy New Year everyone! We hope you’re all keen to pick up some more historical decals this year, thank you for your continued interest in these monthly events. As always we have 5 new decals and 5 from previous events, this month has a nice variety of different styles, with quite a few rare markings as well. We’d also like to thank our decal artist for giving Michelangelo a run for his money with the emblem of GC III/7! As always please keep leaving your suggestions for more decals, we’re always keeping an eye on those and include interesting examples when we can.
The following decals will be available from January 12th (11:00 GMT) until February 12th (09:00 GMT)All tasks can be completed using vehicles that are rank III or higher.
Commando Yank Mural, USAGC III/7 Emblem "Tête de furie", FranceEarn 20000 score while using American TanksFinish in position 1-5 five times while using French Aircraft
Commando Yank Mural“Commando Yank” painting, 6th Armored Infantry Battalion, U.S. Army. Commando Yank is an often forgotten superhero from the golden age of comic books. He was never renewed after his initial run and remains in the public domain, with his final appearance being in 1948.. He was a very popular character among American military personnel during the mid-1940s, embodying a strong sense of patriotism and “getting the job done his own way”, sentiments which appealed greatly to many Americans serving in the war. It was painted on an M3 Halftrack, number 402198, which was captured and photographed by axis forces in Tunisia in early 1943. The mural of Commando Yank was painted on the right side of the halftrack in front of the door. GC III/7 Emblem "Tête de furie"The emblem of Groupe de Chasse III/7 (3rd fighter group of the 7th fighter wing), French Air Force. The short-lived squadron operated for just over a year between May 1939 and August 1940, flying the Potez 630, MS.406, and for a short time the D.520. The marking of the group is a depiction of Michelangelo Buonarroti’s “Damned Soul”, a sketch of an anguished head. Through interpretation and subsequent derivative works, the head was given the name “The Fury”, though this is more of a historical nickname than an official title. The striking name and image made for a fitting group emblem, and several aircraft bore the marking. Though as copying Michelangelo with basic equipment was something of a challenge, the quality and colors of the head differed dramatically between aircraft. The marking would most often be painted behind the cockpit on their MS.406 fighters, with the head facing towards the front.5th Anti-Aircraft Company, 7th Anti-Aircraft Regiment Emblem, Japan“Happy New Year!” Inscription, USSR55. V-Fltl Emblem, GermanyDestroy 20 Aircraft using Japanese Ground VehiclesPlay 20 battles while using Soviet Tanks with a minimum of 60% Battle ActivityScore 20000 Damage while using German Coastal Vessels
5th Anti-Aircraft Company, 7th Anti-Aircraft Regiment EmblemThe emblem of the 5th Anti-Aircraft Company, 7th Anti-Aircraft Regiment, 7th Armored Division, JGSDF. The 7th Anti-Aircraft Regiment was formed on March 25th, 1981, and contains various general and specialized anti-air vehicles and equipment. The 5th Company operate the Type 81 SAM system, which is incorporated into the unit’s emblem. It depicts the roman numeral “V” splintering into a missile, aimed at what appears to be the silhouette of an F-16.The shark was chosen as the unit’s animal chiefly for its agility, swiftness, and ability to react and strike new threats quickly. The emblem was painted on some Type 81 SAM vehicles, positioned on the sides of the missile launchers on hatch closest to the base of the launcher rail.“Happy New Year!” Inscription"С НОВЫМ ГОДОМ!" (Happy New Year!) Inscription, Soviet Army. While Soviet inscriptions were generally more fierce and patriotic during the Second World War, a small number of examples were more lighthearted. For most combatants, holidays served as brief moments of respite amongst the fighting. The Soviet Army at the time did not recognize the holiday officially, insisting instead it was a time of heightened focus, as the enemy could take advantage and attack. This did not stop soldiers from trying to make the event feel as comfortable and enjoyable as possible, however. Efforts ranged from sharing luxury rations to amateur performances of music and theatre, and, demonstrably, the occasional merry inscription was painted somewhere or other. This message was painted on the right side of the turret on a KV-1 in Moscow at the end of 1941, before it headed back out to the front.55. V-Fltl EmblemThe emblem of 55. Vorposten-Flotilla, Küstensicherungsverband Norwegische Westküste (55th “Picket” Flotilla, Coastal Defence Unit Norwegian West Coast), Kriegsmarine. The 55th was formed in June, 1940, and performed coastal defense duties around Bergen. A “picket” is a small boat specialized for harbor and shore defense, and is more of a term applied to a boat fulfilling this role rather than a specific class of vessel, though they are generally fairly small. The emblem was loosely inspired by the panther marking of 4. SFltl, of which several boats were incorporated into the 55. V-Fltl. The crossed swords and the almost frightening panther’s head give the marking a strong defensive impression, making it a fitting choice for such a unit. The marking was most often applied on the flotilla’s S-Boats on the side of the hull to the left and right of the bridge, and was also painted on their M-Class minesweeper above and to the sides of the bridge.

Meritorious Warrior V Inscription, China92. jaktflygdivisionen "Ivar Blå" Emblem, SwedenFinish in position 1-3 three times while using Chinese tanksDestroy 40 players while using Swedish Aircraft
Meritorious Warrior V Inscription“Meritorious Warrior V” (功臣号) inscription, PLA. The tradition of naming a tank “Meritorious Warrior” (or, simplified, “Hero Tank”) stems from the first ever tank of the PLA, a captured Chi-Ha Kai. The tank performed exceptionally in battle, and received this moniker to cement its legendary status. Throughout each generation, a new vehicle and crew are selected to carry the name, serving as a way to honour the legacy and history of the PLA and serve as a strong symbol of pride. Crews must compete in order to earn the right to carry the title, with only the best of the best receiving the honour. While each variant of the marking has no official name, it is generally named after the generation of tank they are applied to. This marking in particular was painted on the turret side of a ZTZ99A in 2018, on the ERA blocks.

92. jaktflygdivisionen "Ivar Blå" EmblemThe emblem of 92. jaktflygdivisionen "Ivar Blå" (92nd Fighter Division “Ivar Blue”), Swedish Air Force. The squadron was formed on July 1st 1940, initially fielding J8 and J11 biplane fighters, before transitioning to the J21 after the war, and later to the jet-powered J29 and J34. The emblem of the squadron was inspired by Western cartoons and named Bonzo. The name at least is likely directly inspired by the character Bonzo the Dog, created by George Studdy in the 1920s, though the designs are very different overall. Bonzo would also appear as a helmet emblem for the division’s pilots, and still could be found around the Säve Air Base after the division’s disbandment in 1968. Bonzo was painted on the nose of several squadron aircraft. On the J21 the emblem was quite large, while on the J29 it was much smaller, often painted in between the nose and the cockpit.

2ª Escuadrilla de Chatos Emblem, Spain3° Squadrone Blindo “Savoia Cavalleria” Marking, ItalyNo. 1 Fighter Squadron Emblem, IAC, IrelandWin 15 matches while flying AircraftDefeat 40 players using Italian Light TanksDefeat 40 players using British Aircraft2ª Escuadrilla de Chatos EmblemThe emblem of 2ª Escuadrilla de Chatos (2nd “Chatos” Squadron), Spanish Republican Air Force. Chatos translates to “Snub-nosed”, which was the nickname of the I-15 in Spanish service, due to its round, blunt engine. The squadron fostered great renown during the conflict, notably during the Battle of Jarama, and also for their success as night fighters, which for the time was an impressive feat for how rudimentary their aircraft were. Their fame was also spurred on in part by their iconic emblem, which led to their unofficial nickname of “Escuadrilla Los Pingüinos” (The Penguin Squadron). Little context remains surrounding the origin of the emblem and its design, but it was most commonly painted on the fuselage to the rear of the cockpit.3° Squadrone Blindo “Savoia Cavalleria” MarkingA marking of the 3° Squadrone Blindo “Savoia Cavalleria” (3rd Regiment "Savoia Cavalry"), Italian Army.The origins of the Savoia Cavalry go back hundreds of years to 1692, when it was established as a classic cavalry regiment. It would go on to be renamed, restructured, and reequipped numerous times, giving the unit a rich and detailed history. As of 2013, the regiment is attached to the Folgore Paratroopers Brigade, acting as the heavy reconnaissance element. The regiment is equipped with a small number of Centauro armored vehicles. This stylized dragon was a personal marking of one particular vehicle, and was painted on the lower-right plate, next to the wheel well. No. 1 Fighter Squadron Emblem, IACThe emblem of No. 1 Fighter Squadron, Irish Air Corps. Despite not engaging in combat during the Second World War, the Irish Air Corps was equipped with early Hurricanes and Gladiator biplanes during the conflict, before upgrading to Seafires after the war ended. The marking depicts the head of a Black Panther along with the inscription “Beag ach Fiachmhar”, or “Small but Fierce”. The emblem was positioned towards the nose on the fighters in operation with the squadron, usually under the engine exhaust or on the cowling. Later jet aircraft in operation would also bear the emblem to the side of the nose.
Monthly markings can be found in a special tab at the bottom of the customization menu, (Monthly Decals) after a month, they’ll be moved to their corresponding category.You can check the exact terms and track the progress of completing tasks for these decals by going to your Player Profile > Decals > Monthly Decals. From here, click the “Track progress” button on each decal to track from the hangar.

All of the emblems will come with a detailed description. This will generally consist of the history of the marking, its design, which vehicles used it, and where it was often placed on vehicles historically if applicable (some emblems are taken from badges, which weren’t always applied). This way you can more easily recreate the original positioning if you’d like.We hope you like the selection going into 2026! Next month marks one year since this event was renewed, maybe we can get some stats on the most popular markings over the past year, if that would be interesting. We hope you enjoy these small decal side quests, have fun collecting and we’ll see you in February!


Welcome to the 206th War Thunder Steam Screenshot Competition!

Thanks for sharing all of your screenshots with us last week! For the upcoming theme, we’re focusing on sheer firepower. Landing hits to get the kill is a bit more difficult, but so much more satisfying! Go and grab your favorite heavy-hitters, and may your aim be true! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 206th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen206. You have time until the 16th of January to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include a tank or ship with a caliber of over 130mm, or an aircraft with a caliber of 35mm or more.
  • You must add the #WTscreen206 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 205th edition – Whiteout!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3639202417
https://steamcommunity.com/sharedfiles/filedetails/?id=3639846854
https://steamcommunity.com/sharedfiles/filedetails/?id=3638063039

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3640121096
https://steamcommunity.com/sharedfiles/filedetails/?id=3640902803
https://steamcommunity.com/sharedfiles/filedetails/?id=3641156378

Each winner will get 300GE! Congratulations and see you next week!