War Thunder News & Announcements
Nuclear Thunder
  • A bug that caused the Patriot SAM to lose target tracking in some sectors has been fixed.
  • MIM-104B Patriot — the missile autopilot settings have been adjusted, increasing the effectiveness of hitting targets at long distances.
 Ground Vehicles
  • Pantsir SM-SV — it is now identified by aircraft RWRs differently from Pantsir-S1.
Interface
  • A hint about the enabled automatic bomb release in CCRP mode with the active secondary weapons selector is now only displayed when the bombs are selected.
Other
  • A bug in the replay recording process that caused the locations of some players to be temporarily unknown in server replays has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Nuclear Thunder
  • SPAAs now have limited ammo and do rearm.
  • A bug that made it impossible for ground units to capture enemy depots has been fixed. The capturing of enemy’s strongpoints and depots reduces the number of points the enemy team has.
  • A bug that sometimes caused the cannon artillery convoys to try to shoot enemies through the allied depots has been fixed.
  • Ground vehicles can now repair and extinguish fires.
  • The firing range of cannon artillery has been reduced.
  • A bug that caused tank convoys to spawn very rarely has been fixed.
  • The size of all convoys has been reduced to 5 vehicles.
  • The speed of vehicle convoys has been increased from 60 km/h to 75 km/h.
  • A bug that caused some parts of the airfields to be destroyed before the destruction of the airfield has been fixed.
  • To improve readability, damage dealt to bases that amounts to less than 1 kiloton will now be shown as "0" in the battle statistics, preventing confusing exponential notation.
  • B-52H, Tu-95M — the ECM jammers have been made more effective.
  • AGM-88A — the explosive type has been corrected.
  • AGM-88A, Kh-58U — the engine and autopilot parameters have been adjusted. The missile is now more stable when launched at long ranges, previously they could have started oscillating on their trajectory.
  • A bug that caused the edges of the nuclear bomb impact marks on the ground to end abruptly has been fixed.
  • A bug that caused the shock wave effect from the nuclear explosion to display against the clouds in the sky has been fixed.
  • A bug that caused part of the screen to become black when SSAA was enabled has been fixed. (Report).
 Aircraft
  • A bug that made it possible to select an air-to-ground missile with the manual guidance on the tactical map and follow it with a weapon tracking camera has been fixed. (Report).
  • A bug that stopped gunners from shooting enemies autonomously has been fixed (Report, Report).
  • A bug that caused the airfield anti-aircraft to run out of missiles has been fixed.
  • Blenheim Mk.IV — a bug that caused the fuel tanks in the wings to be loaded with fuel asymmetrically when the plane had a partial fuel load has been fixed.
 Locations and Missions
  • Ardennes — a bug that caused a hit notification to occur when hitting the bulldozers has been fixed.
  • American Desert — an unintended position on the rocks in grid squares E1-F2 has been blocked.
 Interface
  • Munitions are no longer displayed on the map in Ground Battles.
  • In missions with respawns for Silver Lions, the current balance with the totals for earnings and spendings in the mission is now displayed not only in the respawn window, but in the tactical map window after the spawn as well.
  • A hint about the enabled automatic bomb release in CCRP mode has been added. It disappears after being shown a few times.
  • When the automatic bomb release in CCRP mode is enabled, the keybind to drop bombs is now displayed in the aircraft interface.
  • A bug that sometimes caused the game to crash when changing the initial radar settings in the Test Flight window after switching between the aircraft with the window opened has been fixed. (Report).
 Graphics
  • A bug that sometimes caused colorful artifacts to appear on the screen after switching between different anti-aliasing methods when in battle has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Welcome to the 218th War Thunder Steam Screenshot Competition!

We loved getting to see all of your screenshots from last week! April is here, and this year two very special planes can be yours for participating in the Nuclear Thunder event. This week, any screenshot from the event is eligible, whether you would like to capture the new Tu-95M or B-52H in your screenshot, or other aerial combat. The three most popular and three selected by us will get 300 GE. See the winners down below!

More information about the Nuclear Thunder event can be found here:
https://steamcommunity.com/games/236390/announcements/detail/509609299607028900

Let’s begin the 218th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen218. You have time until the 10th of April to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot should be from the Nuclear Thunder event.
  • You must add the #WTscreen218 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 217th edition – Rolling Thunder!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3694857554
https://steamcommunity.com/sharedfiles/filedetails/?id=3694819994
https://steamcommunity.com/sharedfiles/filedetails/?id=3695982638

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3693953482
https://steamcommunity.com/sharedfiles/filedetails/?id=3694933195
https://steamcommunity.com/sharedfiles/filedetails/?id=3696905527

Each winner will get 300GE! Congratulations and see you next week!
It’s time for the Challenger League Major I Playoffs of the 2026 season!The final 8 teams have fought their way through the qualification stage and are now ready to battle in the ultimate phase of the competition. With everything on the line, each squad will be looking to prove themselves and claim their spot at the top. This decisive stage will be played in the intense 4v4 Mixed mode, where versatility, coordination, and adaptability will be the keys to victory. With a share of the 364,000 GE prize pool and exclusive rewards up for grabs! Who will rise above the rest and emerge as the champion of the Challenger League Major I?Qualified TeamsTeam EnyoProxyEnyoProxy (ENP) is a tight-knit international roster built on friendship, experience, and strong in-game chemistry. Blending seasoned veterans with promising talent, they bring versatility across all roles and formats. Focused on both performance and enjoyment, ENP combines serious competitive potential with a relaxed mindset, making them a dangerous and unpredictable opponent in these playoffs.Team 13371337 (LEET Academy) is a mix of veteran experience and fresh energy, bringing together former LEET players and newcomers for the 2026 season. Built as a more relaxed but still competitive roster, they aim to carry on the legacy of their predecessors. Don’t be fooled by their laid-back attitude, with years of tournament experience behind them, 1337 has the potential to surprise and challenge for the top spots.Team VORTEXVORTEX (VRTX) is a rising international squad formed in 2026, bringing together fresh talent from across Europe and beyond. After missing out on the Pro League, they’ve refocused on the Challenger League with a revamped roster and something to prove. With a flexible playstyle and a mix of aggressive and adaptive players, VORTEX is ready to surprise and establish themselves as serious contenders.  Team ETREthereal Team (ETR) returns to the competitive scene with something to prove after a difficult 2025 season. Rebuilt with a solid Russian core, the team is determined to make a strong comeback in the Challenger League. With experienced ground players and a focus on coordinated play, ETR aims to turn past setbacks into a fresh start and a serious playoff run. Team NEXUSNEXUS is a newly formed international squad built by a group of friends with solid tournament experience. Despite being new to the scene, they bring strong individual skill and coordination across both ground and air roles. With aggressive playmakers and sharp teamplay, NEXUS is ready to prove they belong among the top contenders in the Challenger League. Team VexVEX (Virulent Excelsior) is a fully Japanese roster blending experienced players with a new generation of rising talent. Originally focused on AB formats, they’ve successfully transitioned into RB competition with strong results. Known for their aggressive tank play and sharp air support, VEX enters the playoffs aiming to secure a top finish and prove their evolution on the big stage.Team OlyStOlySt makes its return to the competitive scene with a rebuilt international roster, reviving a name known by longtime players. Blending the experienced veterans and new talent, the team aims to bring back its legacy. With unpredictable playstyles and strong individual skills, OlySt is determined to fight for a podium finish and make this comeback count. Team ALLIANceALLiANce (ALNC) is a team of friends stepping into their first major tournament together, driven by passion and strong team spirit. Built around a Ukrainian core, they bring a mix of versatility and aggressive playstyles. With nothing to lose and everything to prove, ALLiANce is ready to fight hard and make their mark in the Challenger League. Live streams & Twitch DropsWatch the event on April 4th-5th and April 11th-12th starting at 14:40 GMT on the official English, German, French, Polish and Russian War Thunder Esports channels and receive:Weekend 1: April 4th-5th
  • 50% RP Booster
  • 50% SL Booster
  • 1 Day of Premium
Weekend 2: April 11th-12th
  • 50% RP Booster
  • 50% SL Booster
  • 1 Day of Premium
Login to your Twitch account → link your Gaijin account → click “Allow” to be able to receive Twitch Drops!You can also watch the event live on our YouTube channel War Thunder Esports!You’ll also find highlights and replays of all the matches there.
FOLLOW ON TWITCHFOLLOW ON YOUTUBE Discord GiveawaysDuring WTCS 2026 Challenger Major I, join the Official War Thunder Esports Discord server to connect with fellow competitive players and take part in exclusive giveaways featuring the following packs: 
  • Hell on Wheels
  • In May 45
  • Two Fronts
 Don’t miss your chance to win these  rewards while engaging with the competitive community! Stay ConnectedA War Thunder x Logitech G giveaway is currently live on social media! Enter now for a chance to win one of the following prizes: 
  • 1st: PRO X2 SUPERSTRIKE + ZTZ96B Pack
  • 2nd: PRO X2 SUPERSTRIKE + BMPT-72 “Terminator-2” Pack
  • 3rd: PRO X2 SUPERSTRIKE + F-2A ADTW Pack
  • 4th: PRO X2 SUPERSTRIKE + Su-30MK2 AMV Pack
 Make sure to follow us on our social media channels to keep up to date with match schedules, highlights, exclusive content, and future events on X and InstagramGiveaway is available in:Germany, Austria, Belgium, Bulgaria, Cyprus, Croatia, Denmark, Spain, Estonia, Finland, France, Greece, Hungary, Ireland, Italy, Latvia, Lithuania, Luxembourg, Malta, the Netherlands, Poland, Portugal, the Czech Republic, Romania, Slovakia, Slovenia, Sweden.40 New Camouflages Now Available in the WTCS Trophy IV!There are new camouflages now available in the WTCS Trophy IV! This trophy is fully stocked with 40 camouflages from over a dozen talented community artists from WT Live! Featuring a more distinct number of popular mid-tier vehicles alongside some of the newer additions from recent major updates, there are many unique semi-historically inspired designs. Our artists have created a wide variety of styles, from your traditional Esports patterns to unique airshow inspired themes!
Nuclear Thunder
  • After the destruction of the main airfield the mission points of the losing team are now deducted gradually, and not all at once, to let players watch the effect of the last bomb.
  • B-52H, Tu-95M — the ECM jammers have been made more powerful.
  • The base damage in the in-battle statistics window is now displayed in kilotons of TNT.
  • Sessions in the event are now split to 2 Battle Rating ranges: “pre-top” 10.3-12.0 and “top” 11.7-13.0.
  • F-14 IRIAF — has been added to the list of prohibited vehicles for the event.
Aircraft
  • A bug that sometimes caused bombs with a fuse delay to clip and fall through the ground has been fixed.
  • B-52H, Tu-95M — it’s now possible to look at the aircraft in the hangar and take them out for a test flight.
Ground Vehicles
  • A bug that sometimes caused parts of destroyed ground vehicles to chaotically fly around in replays has been fixed.
Locations and Missions
  • Golden Quarry, Red Desert — a bug that caused the trees to duplicate when destroyed has been fixed. All missions on these maps have been returned to the Ground Battles matchmaker.
Graphics
  • A bug that caused trees not to render in at long distances when looking through targeting optics has been fixed.
  • A bug that caused tanks to become low-poly on GPUs with 6GB of VRAM when Ray Tracing was enabled has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Have you spent half your life observing half-life reactions? Do you know every radioisotope from P to U by name? Can you draw with your eyes closed, how an atomic nucleus passes through the Coulomb barrier via quantum tunneling? Then these special packs are just for you!These packs will be available for purchase from April 1st (11:00 GMT) until April 7th (11:00 GMT)!“How I Learned to Stop Worrying and Love War Thunder” Pack - 9.99This pack includes:
  • 1964 Golden Eagles
  • Premium account for 17 days
  • Unique title: “Yee-Haw!”
  • Unique decal: “No Worries Nigel”
It’s the present day. The brave and successful Nigel “The Bri’ish Pilot” McShell along with a group of fellow comrades from the War Thunder Forums concludes testing of a new ultimate weapon against the enemy. The fire in their eyes is emerging, their mustaches are fluttering in the wind and their spirits are higher than ever! Oh boy, little did they know, to what unforeseen consequences this will lead...His famous last words were: “Gentlemen, you can’t fight in here! This is the Hangar! I reckon this is it — nuclear combat toe to toe with the Reds. Now let’s get this thing on the hump — we got some flyin' to do!”“War Thunder Never Changes” Pack - 9.99This pack includes:
  • 2299 Golden Eagles
  • Premium account for 13 days
  • Unique title: “World on Fire”
  • Unique decal: “Wasteland Crawler”
War Thunder. War Thunder never changes. From the very beginning, when the first players took to the controls of fighters and bombers, the unceasing debate about the nature and essence of the Game spread far beyond the Forums.The year is 2299. Much of what had been seen in the game had already been forgotten, overgrown with legends and myths. Only a wanderer from the secret Shellter 113 knew the truth. He crawled the Wasteland for years, trying to find the legendary D point. The point where it all began. The point where it all must end.Note! These packs are available in the Official Gaijin Net Store.
Take command of frontline and strategic aircraft armed with nuclear bombs with yields up to 1.6 megatons and protected by ECM. The situation on the battlefield is constantly changing. Break through enemy defenses, destroy enemy depots and convoys to cut off the front’s supply lines and drastically affect the flow of the operation. Disable airfields and destroy SPGs, MLRS and tactical missile systems which attack the positions of your ground troops from afar and can conduct strikes in the most unexpected and critical places. Suppress anti-aircraft positions, including those of medium and long range systems, using the latest addition to your arsenal — anti-radiation missiles (ARMs), and of course gain air superiority. All without a limit on the number of respawns!When: From April 1st until April 13th (11:00 GMT), play Nuclear Thunder, complete stages to get and keep the iconic B-52H and Tu-95M!Participate in the event and complete stages to permanently unlock legendary strategic bombers!By completing stages, you’ll earn two iconic Cold War strategic bombers: the B-52H and Tu-95M. They’ll be added to your research tree, meaning you’ll be able to use them in regular battles even after the event ends! Although, without the nuclear weapons and ECM capabilities.You can earn points in the Nuclear Thunder event by playing as the USA and USSR. The event can be found under Events and Tournaments -> Nuclear Thunder.RewardsSix stages are available for the USA and the USSR. Every 2 days, you can complete one for each side. To obtain both aircraft, you need to complete five stages for each of the sides!Each stage for each side will be unlocked for 7700 mission points and will bring a new reward.Stages change once every 2 days at 11:00 GMT: April 3rd, 5th, 7th, 9th and 11th.USARewards are given when you complete a specific number of stages:
  • For 1 Stage: one of the decal rewards
  • For 2 Stages: trophy with a random reward
  • For 3 Stages: one of the decal rewards
  • For 4 Stages: trophy with a random reward
  • For 5 Stages: B-52H and 3 random modifications
  • For 6 Stages: 3 random modifications for B-52H
Son of KillroyGround PounderB-52H An Event Vehicle Bomber for the USA at Rank VIAt a glance:
  • The first 8-engine aircraft in the game!
  • The largest payload in the game, including 18 x 2000 lbs and 51 x 750 lbs bombs
  • New Mk.117 AIR assault bombs
  • Thermal imaging
  • Defensive turret with a 20 mm Vulcan cannon
  • A large number of countermeasure charges
  • The largest aircraft in the game
Vehicle HistoryThe B-52H modification was the last production version of the famous Boeing B-52 Stratofortress strategic bomber to date and the only one remaining in service with the US Air Force to this day.Development began in January 1959, based on the B-52G version. The main difference were the new engines: the J57 turbojet engines were replaced by more fuel-efficient and powerful TF33-P-1 turbofan engines.The B-52H’s maiden flight took place in March 1961, and the aircraft entered service with the US Air Force’s Strategic Air Command that same month. A total of 102 aircraft of this modification were built between 1960 and 1962. The last production aircraft was delivered in June 1962.The B-52H, which has undergone multiple, extensive modernization programs, remains the backbone of US strategic aviation, demonstrating unprecedented longevity in aviation history. They are expected to remain combat-ready until the 2050s, almost a century after the first examples were built!USSRRewards are given when you complete a specific number of stages:
  • For 1 Stage: trophy with a random reward
  • For 2 Stages: Tu-95M loading screen
  • For 3 Stages: trophy with a random reward
  • For 4 Stages: Tu-95M profile background
  • For 5 Stages: Tu-95M and 3 random modifications
  • For 6 Stages: 3 random modification for Tu-95M
Tu-95M profile backgroundTu-95M An Event Vehicle Bomber for the USSR at Rank VIAt a glance:
  • FAB-9000, the largest bomb in the game
  • Up to 12,000 kg payload, including two FAB-5000 and four FAB-3000 bombs
  • Turrets with 23 mm cannons
  • RWR
  • The most beautiful engine sound (according to the designer!)
Vehicle HistoryDevelopment of the Tu-95 strategic bomber began in 1951 amidst the intense confrontation between the USSR and the United States. Designers were tasked with creating an intercontinental nuclear weapons carrier capable of reaching potential enemy territory.The first prototype was built by 1952 and submitted for testing in Zhukovsky, which highlighted the need to improve the aircraft’s performance. In 1956, the decision was made to thoroughly modernize it with more powerful engines.An updated version, designated the Tu-95M, was put into serial production and subsequently upgraded several times, remaining in service until the 1980s.Details
  • Among the rewards in the event is also this trophy. When opened, there is a chance to receive one of the following items:
    • 50,000 - 100,000 Silver Lions
    • Silver Lion and Research Point boosters
    • Random Wagers and Orders
    • Universal Backups (1 - 3)
    • A random camouflage for a vehicle you own
    • 1 day of Premium Account
  • You can track the progress of the task by clicking on your nickname and selecting the menu Achievements → Nuclear Thunder.
  • Each stage can be purchased for 999 Golden Eagles and unlocks the corresponding reward until April 17th.
Please note: After finishing a stage, you need to collect the reward manually. To do this, click on your nickname, Achievements → Nuclear Thunder and click the “Get Reward” button.Anti-radiation missilesThere’s a new weapon in the game: anti-radiation missiles (ARM)! These are designed to destroy radio sources, primarily the radars of medium and long-range anti-aircraft systems. During the event, these missiles will not have the guidance error inherent in real-life missiles, a proximity sensor, or frequency limitations so that they can hit anti-aircraft systems more frequently.But don’t think these missiles will destroy anti-aircraft guns in a jiffy. The sites of medium- and long-range anti-aircraft systems are covered with other anti-aircraft systems for self-defense, moreover, all SAMs and SPAAs in the event can locate and attack not just the aircraft, but munitions as well, so to successfully penetrate air defenses, you’ll have to work together with other pilots to overload the anti-aircraft defenses in a given area.The following missiles are presented:
  • The AGM-88A HARM is an American anti-radiation missile with a maximum launch range of up to 150 km.
  • The Kh-58U is a Soviet anti-radiation missile with a maximum launch range of up to 120 km.
  • The Kh-25MPU is a Soviet anti-radiation missile with a maximum launch range of up to 40 km.
The sidesThe opposing sides in this event will be the USA and the USSR. Players can take aircraft with a Battle Rating of 10.3-13.0 (with some exceptions).Please note: if you don’t have any high-rank aircraft, you can still take part in the event using the preset vehicles with the new interesting weapons, which we’ll discuss below.USAUS players have access to the A-10A Early, A-6E TRAM, F-4E, A-7E, and B-52H by default.In addition to their standard armament, the A-6E TRAM and A-7E also have AGM-88A anti-radiation missiles. The F-4E and A-7E can carry the B61 bomb, with thermonuclear warheads of 5 and 30 kilotons. The B-52H carries the B28, with a yield of 1.45 megatons. That’s nearly one and a half million tons of TNT!USSRUSSR players have access to the Su-25T, MiG-23MLD, Su-24M, and Tu-95M by default.In addition to their familiar armament, the Su-24M also boast two Kh-58U anti-radiation missiles, while the Su-25T can carry Kh-25MPUs. The MiG-23MLD can carry the RN-28 bomb, a 5-kiloton thermonuclear warhead. The Su-24M carries the 30-kiloton RN-40. And the Tu-95M "Bear" carries the RDS-37, a 1.6-megaton bomb.In the event, the B-52H and Tu-95M will be protected by very powerful ECM systems, setting up noise and deception jamming, which will make it impossible to attack them with any radar-homing missiles and will make it harder to find them with the radar.Fight on the Tropical CoastWelcome to the Tropical Coast, a special map created for this massive battle. It was inspired by the landscape of Central America, where snow-capped mountain ranges give way to dense tropical jungle, with valleys and gorges dotted with small villages in between. The total area of ​​the new location is comparable to countries like Sri Lanka, Croatia, or Lithuania!The frontlineThe front is maintained by supply lines from the rear. The central element is the tactical assembly area with fuel, ammunition, and armored vehicle depots. This is where fuel and ammunition supply convoys from rear depots proceed, and from there, armored vehicle convoys are formed heading toward the front: to resupply strongpoints and for the assault.To advance, you must attack depots, troop deployment sites, and enemy columns. However, you will be confronted by anti-aircraft guns of various types: from short and medium-range systems like the Shilka, Gepard, Strela, Osa, FlaRakPz I, Buk, and Hawk, to truly long-range Patriot and S-300P air defense systems.However, you don’t have to do all the work yourself. Supporting and covering allied ground forces can greatly help hold or successfully attack a section of the front. And we’re not just talking about the usual columns of tanks and cannon artillery! The teams have mobile M270 and Smerch MLRS crews, as well as Lance and Tochka tactical missile systems with cluster warhead missiles, which can reach critical areas from a long range. By taking out the enemy’s long-range artillery systems, you can drastically lower the losses of allied armored vehicles which will significantly aid them in the attack on the enemy positions.Escalation levelsAs the battle progresses, both sides suffer losses, increasing the escalation level. There are three levels in total, and as each level is reached, increasingly powerful nuclear weapons become available.At the very beginning tactical nuclear weapons are unavailable and the battle is fought with conventional means. However, starting from the first escalation level the conflict reaches the nuclear stage, where for spawn points access is granted to 5 kt bombs, at level two, to 30 kt bombs. At level three, the maximum, access is granted to the B-52H and Tu-95M strategic bombers, with bomb yields of 1.45 Mt and 1.6 Mt respectively.AirfieldsAirfields will become milestones in the advance to victory. Penetrate enemy defenses, destroy smaller enemy airfields and try to reach the main objective — a huge airbase deep within the defensive lines. Its destruction will end the standoff and ensure immediate victory in the mission! Effectively destroying these strategic targets will require the most powerful weapons, so suppress resistance on the ground and deliver strategic nuclear munitions to them!
Aircraft
  • F-105D — a bug that caused the stat card to state that the aircraft had 2 engines has been fixed. (Report).
  • J29D — a bug that caused the stat card to state that the aircraft had 2 engines has been fixed. (Report).
Interface
  • The weapons launched from aircraft and helicopters of the player are now displayed on the tactical map.
  • It is now possible to select any munition launched from naval vessels and aircraft and visually follow their path, not just the last one fired. To do this, you need to press LMB on the icon of the desired munition on the tactical map (a triangle will appear above the icon), after that, activating the “Tracking Camera: Bomb/Torpedo” control (U key by default) will show the camera following the selected weapon.
  • An ability to filter the markers displayed on the tactical map has been added. This can be done via the filter menu in the bottom-right corner of the map.
  • A bug that caused some shells on display near vehicles in the hangar to lack information in the stat card has been fixed.
  • A bug that caused the Test Flight window to always have the doubled “Rocket activation distance” option has been fixed.
  • The X-ray parts filter window no longer closes after a click outside of its bounds.
Locations and Missions
  • White Rock Fortress — the terrain around the ravelin in square B2 has been modified to prevent players from climbing onto the top of the structure. A gap between the building and the ground in square G6 has been removed.
  • The ability to select the Halloween hangar has been temporarily disabled.
  • Northern Holland (all missions) — the map has been removed from the matchmaker until bugs are fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Dear players! On April 1st (09:00 GMT) the servers may be unavailable for a bit due to maintenance of our server hamster — we’ll oil the wheel, top up the sunflower seeds, and put him back on duty in peak condition.Thanks for your understanding!
The Royal Air Force was formed on April 1st 1918, by merging the Royal Flying Corps and the Royal Naval Air Service. It became the world’s first independent air force! Its skill and technological prowess were most evident during the Battle of Britain, preventing the Luftwaffe from gaining air superiority.30% discounts on RAF aircraft! 
When: From March 31st (14:00 GMT) until April 3rd (14:00 GMT).Where: Great Britain > Aviation > Premium vehicles.
The following five vehicles are available at a 30% discount: 
  • Typhoon Mk Ib (rank III) for 1,351 Golden Eagles
  • Attacker FB.2 (rank V) for 5,614 Golden Eagles
  • Lightning F.53 (rank VI) for 6,363 Golden Eagles
  • Harrier T.10 (rank VII) for 6,734 Golden Eagles
  • F-4J(UK) Phantom II (rank VII) for 6,615 Golden Eagles
 
  • The Typhoon Mk Ib, Attacker FB.2 and Lightning F.53 are only available for purchase during the promotion.
  • The Harrier T.10 and F-4J(UK) Phantom II are returning to purchase for Golden Eagles and will be available at the regular price after the promotion ends.
 Get the “Winged RAF Bear” decal decal!For the anniversary, you can get this themed decal! “Winged RAF Bear” decal
When: From March 31st (14:00 GMT) until April 3rd (14:00 GMT).Task: Earn 3,000 mission points in battles where you used British aircraft at rank III or higher to receive the “Winged RAF Bear” decal decal! Please note: After finishing the task, you need to collect the reward manually. Additional details:
  • You can complete the task in random battles, except for \ mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Royal Air Force Day.
  • You can find the decal in the “Holidays” tab in the customization menu.
On March 31st 1917, the battleship Yamashiro was commissioned into the Imperial Japanese Navy, seeing action during the Second World War. During the Battle of Leyte Gulf on October 25th 1944, Yamashiro engaged a large American force in a night battle in the Surigao Strait and was sunk by torpedoes. IJN Yamashiro is temporarily available to purchase at a 30% discount for 5,866 Golden Eagles, and will remain available after the promotion at the regular price!
When: From March 31st (11:00 GMT) until April 3rd (11:00 GMT).Where: Japan > Bluewater fleet > Premium vehicles.
  • IJN Yamashiro can be purchased at full price of 8,380 Golden Eagles after the promotion ends.
About this ship
  • In the game, IJN Yamashiro is depicted in its 1920 form, which means it has a weaker anti-aircraft battery. However, the battleship is capable of firing a broadside from twelve 356 mm guns, a feat unmatched by any other ship of its rank. And its secondary armament of sixteen 152 mm guns will tear destroyers and light cruisers to shreds. The key is to stick with your allies and suppress the enemy with devastating firepower!
Ground Vehicles
  • Cromwell V (RP-3) — the explosive mass in the RP-3 rockets has been increased from 5.44 kg to 6.35 kg, matching the mass of aircraft-launched RP-3 rockets. (Report).
Missions
  • The altitude limit for aerial capture points in Enduring Confrontation missions has been increased from 6 km to 10 km, to make the capturing easier at high Battle Ratings.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
 In Pages of History this month, you will find yourself at the center of events that took place in various theaters of war. From Austria and Iraq, Tunisia and Cambodia: participate in battles while using vehicles linked to these historic battles and get some prizes!
From April 1st until April 30th, you will be able to participate in 8 tasks consecutively. Completing each task will grant you a trophy with a reward, completing all of the tasks will earn you a unique profile background! 

Operation VulcanOperation Vulcan was the penultimate operation in the entire North African theater of war. The United States, Great Britain, and France, working together, breached the defenses of Germany and Italy. They opened the road to the capital of Tunisia, and prepared the bridgehead for the final offensive that led to the surrender of the Axis forces in the region in May 1943.Profile background: Operation VulcanYou can purchase this profile background for Golden Eagles until May 3rd (11:30 GMT) without completing tasks. To find it, go to your Nickname → Achievements → Pages of History.Trophy reward for each taskCompleting each individual task will give you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles;
  • 20-50% SL booster for 3-10 battles;
  • 3-5 universal backups;
  • Premium account for 1 day;
  • A random ground vehicle camouflage (out of those that can currently be unlocked or purchased with Golden Eagles).
Other terms
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles except for “Assault” mode.
You can read a detailed description of which task is for which day and your overall progress by going to your Nickname → Achievements → Pages of History. April 1st — April 4thBattle of the Karbala GapThe Karbala Gorge, between the Euphrates River and Lake Milh in central Iraq, was a bottleneck on the road to Baghdad. In early April 2003, American troops fought their way through the gorge, routing the Medina Armored Division. April 5th — April 8thBattle of KönigsbergOn April 6th 1945, the Red Army launched an assault on Königsberg, the capital of East Prussia. Königsberg had a multi-layered defense. The fortress was protected by approximately 15 large forts, concrete pillboxes, anti-tank ditches, canals and rivers, and powerful fire positions within the urban area. However, the Soviet forces were well trained and well armed, and the fortress fell on April 9th. April 9th — April 12thOperation WeserübungOn April 9th 1940, the Wehrmacht launched an operation to seize Denmark and Norway, disguised as exercises on the Weser River. Denmark capitulated immediately, while Norway fought back, fiercely fighting for its territory for two months. This was the first major German combined naval, air, and land operation of a surprise nature. In response, Great Britain occupied Iceland and the Faroe Islands to prevent their capture by Germany. April 13th — April 16thGrazko-Amshtettinskaya OperationShortly after the capture of Vienna, on April 15th 1945, one of the final offensive operations of the Second World War in Europe began on Austrian territory. Soviet and Bulgarian forces intended to defeat the remaining Axis forces in Austria, capture Graz, and reach the line of contact with US forces. The operation was successfully completed by May 8th-9th, but even after Germany’s surrender, the Allies had to suppress pockets of resistance from groups that refused to lay down their arms. April 17th — April 20thCapture of HamburgIn mid-April 1945, the British Army launched an offensive on Hamburg, the largest port in northern Germany. After capturing Bremen on April 26th, it quickly encircled Hamburg, and on May 3rd, the city capitulated without street fighting. On May 4th, Field Marshal Montgomery accepted the surrender of all German forces in Denmark, the Netherlands, and northwest Germany. April 20th — April 23rdOperation VulcanOn April 22nd 1943, after a powerful artillery barrage, Allied forces launched an offensive towards the capital of Tunisia. They succeeded in breaking through Axis defensive positions, destroying a large number of enemy equipment. A key position taken during the offensive was Longstop Hill, a 270-meter vantage point that served as the primary obstacle on the way to the capital. April 24th — April 27thOperation Toward Beit-ol-MoqaddasOn April 24th 1982, the IRGC attacked Iraqi forces along the entire front in Khuzestan province and soon pushed them back to Khorramshahr, which was liberated on May 24th. Following this defeat, Iraq offered a ceasefire, but Iran refused and shifted the fighting into enemy territory. April 27th — April 30thCambodian InvasionOn April 29th 1970, South Vietnamese and US forces invaded Cambodia with the aim of driving out the Viet Cong. The operation was briefly successful, but it triggered a political crisis in the US and then in Cambodia, where the Khmer Rouge came to power a few years later. North Vietnam, however, reestablished bases and supply routes in Cambodia within six months.


Welcome to the 217th War Thunder Steam Screenshot Competition!

Thanks for all of your submissions from last week showcasing new content! This week is fairly simple, the only criteria is that the vehicle must be in motion. Have you found any sweet new jumps for your tanks, or fancy new maneuvers to get behind your aerial adversary? Now’s a chance to capture them! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 217th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen217. You have time until the 3rd of April to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must capture a vehicle that is in motion.
  • You must add the #WTscreen217 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 216th edition – Ninth Wave!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3689508274
https://steamcommunity.com/sharedfiles/filedetails/?id=3689999681
https://steamcommunity.com/sharedfiles/filedetails/?id=3689107732

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3690735049
https://steamcommunity.com/sharedfiles/filedetails/?id=3688946044
https://steamcommunity.com/sharedfiles/filedetails/?id=3689305149

Each winner will get 300GE! Congratulations and see you next week!
This is the 40th camouflage trophy that contains... 40 new camouflages created by players on War Thunder Live! As per tradition, this trophy is timed to coincide with the release of a major update. It features a wide variety of camouflages for vehicles of all nations and ranks, including Rank IX aircraft released in the Ninth Wave major update! In addition to the camouflages, you can also receive a unique decal and rare vehicles, all in the form of coupons.Contents of the Ninth Wave trophy:
  • Coupons for rare vehicles
  • 17 camouflage coupons for ground vehicles
  • 19 camouflage coupons for aircraft
  • 3 camouflage coupons for naval vessels
  • 1 camouflage coupon for helicopters
  • A coupon for the Ninth Wave decal
To unlock the trophy, you’ll need the new “Ninth Wave” key that can be purchased on the Market for GJN. Read more about the Market and Gaijin Coins on the Wiki.
How to get the trophyCamouflage trophies can be earned with a specific probability after any battle with vehicles rank II or higher, with activity of no less than 50% (except for \ PvE mode). PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our Wiki.PC players must purchase a key from the Market to open the trophy, with part of the cost going to the camouflage creators. You can activate a key from the trophy on your account or sell it on the Market for Gaijin Coins —  just like the trophy itself.

You can become a creator of user camouflages — check out the updated guide on our Wiki! It will bring you both glory and real money as a part of the War Thunder partnership program! Additionally, all authors who are included in these trophies will receive a unique title, player icon and decal. Join the creative team over on WT Live!
Italy was a pioneer in aviation. Airships served its army from the mid-1880s, and on March 28th 1923, the Air Force became a separate branch of the armed forces. Renowned director Hayao Miyazaki celebrated Italian aviation in his animated films Porco Rosso and The Wind Rises, and the image of a black horse standing on its heel, depicted on the plane of Italian World War I ace Francesco Baracca, inspired the Ferrari logo. 30% discounts on Italian vehicles! 
When: From March 27th (11:00 GMT) until March 30th (11:00 GMT).Where: Italy > Aviation / Helicopters > Premium vehicles.
The following three vehicles are available at a 30% discount:
  • G.55S (rank IV) for 3,010 Golden Eagles
  • Ariete (rank VI) for 6,111 Golden Eagles
  • A-129 International (p) (rank VI) for 6,363 Golden Eagles. This vehicle is temporarily available for purchase with Golden Eagles only during the promotion.
 About this helicopter
  • The A-129 International (p) is a maneuverable helicopter, ideal for engaging enemy ground vehicles. The pilot is assisted in this by a radar and thermal imaging sight, Hydra-70 M247 rockets, TOW anti-tank guided missiles, and AGM-114B Hellfire guided missiles.
 Get the “F-16 ADF” decal!Check out this themed decal for the day! “F-16 ADF” decal
When: From March 27th (14:00 GMT) until March 30th (11:00 GMT).Task: Earn 3,000 mission points in battles where you used Italian aircraft at rank III or higher to receive the “F-16 ADF” decal! Please note: After finishing the task, you need to collect the reward manually. Additional details:
  • You can complete the task in random battles, except for \ mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Italian Air Force Day.
  • You can find the decal in the “Italy → Aircraft” tab in the customization menu.
Naval Vessels
  • A bug that caused the player’s ship model to start moving incorrectly when launching a hydroplane during circulation has been fixed. (Report).
Sound 
  • Sound Modifications have been temporarily disabled.
    We continue to actively develop the game’s audio, adding new features and improving sound quality. Due to these changes, some sound modifications have become incompatible with the current client version, leading to an increase in errors and crashes. To ensure a predictable and stable experience for all players, we’ve temporarily disabled support for sound modifications in War Thunder.
    We value the community and mod authors and intend to maintain the ability to create and use sound modifications as an important part of the game. We have a publicly available official sound project for modding, and we are already working on:
  • A mechanism for evaluating the compatibility and functionality of sound modifications
  • A separate guide for creating sound modifications for the current version and structure of the FMOD audio project: bank sets, routing, parameters/events, etc. This guide will help you improve the compatibility of your modifications with the game, making them more stable and less likely to impact game performance.
  • As soon as these tools are ready, support for sound modifications will be re-enabled. Thank you for your understanding and support.es either to DLSS 4 or DLSS 4.5 on all RTX GPUs regardless of the series has been added.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Naval Vessels 
  • A bug that caused the torpedo on enemy hit notification sound to play when the torpedoes hit the environment has been fixed.
 Customization and Achievements
  • RN Vincenzo Gioberti, RN Saetta, MTB-379 — previously missing camouflage unlock tasks have been added (Report).
Sound
  • Ho-3 20 mm cannon — the firing sound of the cannon has been corrected to match the fire rate. (Report).
 Graphics 
  • DLSS 4.5 models are now default on RTX 40 and 50 series GPUs in Performance and Ultra Performance modes. For other modes on these GPUs and all modes on RTX 20 and 30 series GPUs, DLSS 4 is still the default model.
  • The ability to switch the DLSS model used in the Performance and Ultra Performance modes either to DLSS 4 or DLSS 4.5 on all RTX GPUs regardless of the series has been added.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
 On March 26th 1971, Bangladesh declared its independence. It had to be defended by force, after Pakistan did not want to lose its eastern territories. Soon after India was drawn into the war in December, Pakistan capitulated. March 26th is the most important public holiday in Bangladesh, widely celebrated with parades, concerts, and various ceremonies. The Vijayanta and T-69 II G are available at a 30% discount for 6,111 and 6,363 Golden Eagles respectively! 
When: From March 26th (11:00 GMT) until March 30th (11:00 GMT).Where: Great Britain / China > Army > Premium vehicles.
 
  • The Vijayanta is only available during the promotional period.
 About these tanks
  • The Vijayanta is a variant of the British Vickers MBT Mk.1, used by Indian forces during the 1971 War. It differs from its predecessor in that it features side skirts and a HEATFS shell for the Royal Ordnance L7A1 105 mm rifled gun.
 
  • The T-69 II G is an improved version of the T-69, designed specifically for the Bangladesh Army. It’s not the most mobile tank, but its reactive armor can protect it from HEAT shells, and its excellent 105 mm gun has access to a wide range of ammunition, including APFSDS rounds and high-explosive rounds with a proximity fuse.
Ground Vehicles
  • ZTZ96B — mistakenly removed automatic target tracker has been added back. (Report). LWS functionality has been re-added. The tank visual model will be adjusted in the future to properly show the LWS module.
Naval Vessels
  • A bug that made it impossible to take more than two main caliber shell types into the battle has been fixed. (Report).
Interface
  • A bug that sometimes caused aircraft to start displaying in the X-ray mode after consecutively opening the crew training and secondary weapons windows and then closing them regardless of the previous view mode has been fixed.
Sound
  • The sounds of engines and tracks of enemy ground vehicles have been emphasized in the sound mix so that they can’t be suppressed by any other loud sounds, be it an explosion or a cannon shot. Previously, all sounds of engines and tracks of vehicles were already played in the hearing radius around the player, but they could have been suppressed by  explosions and shots, down to a point of being quieter than the threshold of hearing.
  • A specific frequency in the sound mix has been dedicated to the sounds of engine and track sounds of enemy ground vehicles, which gets freed from other sounds when the enemy vehicle approaches the player. This ensures that enemy vehicles are always audible to the player.
  • The volume of enemy ground vehicle engines at distances of 100-200 meters has been increased.
 OtherPatch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.