War Thunder News & Announcements
Today, we’ve rounded up and will be covering some of the fixes and improvements that we’ve made to the game today and over the past two weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website. If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platformWeapons Launch Side Indicator FixWhen flying aircraft capable of carrying two rockets per hardpoint, a problem sometimes came up: the indicator in the top-left corner of the HUD, which shows which wing the next rocket will launch from, could display incorrect information. The visual weapon selector at the bottom of the screen was also incorrect. Game mechanics prevent the upper rocket from firing until the lower one had been released; however, the interface logic failed to register this restriction, causing the UI to periodically display the wrong launch side for the next rocket. The error had to be fixed in two places, as the information is displayed in two separate locations. Erratic Missile Behavior FixedAnti-radiation missiles were recently introduced to the game, along with a new sensor mode: Electronic Support Measures (ESM). This passive sensor is designed for only guiding anti-radiation missiles (ARMs). However, a coding error caused the sensor’s scan area to also affect the guidance of semi-active radar homing missiles; if the target was outside the ESM’s working angles, the missile would lose the target and switch to inertial and data link guidance, potentially causing it to miss. Even if it did hit, another error often prevented it from destroying the enemy. Radar-guided missiles detonate using a proximity fuze, and it was in the logic of this component that an error occurred. When calculating the time to detonation, the fuze’s code used the model’s center point rather than the specific spot on the aircraft’s fuselage that triggered the sensor; this resulted in an excessive delay before detonation, potentially allowing the target to escape damage. Plus, the missile could punch right through the aircraft before the fuze triggered, inflicting only kinetic damage. This issue was most apparent during perpendicular engagements, where the detonation delay coincided with an unfavorable aspect angle for shrapnel dispersal. At the same time, the missile’s seeker lost sight of the target and the missile switched to inertial/satellite and data link guidance. But now, the calculations account for the correct point on the target, ensuring the missiles explode at the right moment. Interface FixesSometimes, when watching replays with the interface hidden, the cursor would remain on the screen. What’s more, it wouldn’t disappear, even when pressing the “Screenshot without interface” button! Bugs were fixed so the cursor is now hidden again and shouldn’t get in your way anymore. When viewing replays from the server, you might have encountered an issue caused by the cache filling up: it was impossible to use the cursor to click the button for switching to another player’s view. You could still select this camera using the assigned key combination, but the problem only arose when attempting to switch via the interface. Another button in the interface had vanished entirely, specifically the one that lets you switch to the nuclear-armed aircraft in Ground Battles! We’ve sorted it out and the button is now displayed again. Once you earn enough spawn points, you’ll be able to deploy the nuke without having to leave your current vehicle. That’s not allCheck out the full list of fixes and improvements in the update notes below! Here’s some more: the selected crew slot is now highlighted with a more prominent frame, the “Shadow Quality” and “Effect Quality” settings can once again be adjusted, and when using Ray Tracing, tree shadows no longer jitter across the ground as the camera moves.Previous Updates:Today's Update 2.57.1.83Aircraft
  • Type 99 Mark 1 20 mm cannon — the cannons are now divided into various variants (Model 2, Model 3, Model 4, Model 11) with differing rates of fire. (Report).
  • He 177 (all variants) — a bug that caused the Fritz X bomb to be listed as unguided in the Secondary Weapons preset creation menu has been fixed.
 Naval Battles
  • Kim Qui — crew size has been reduced from 17 to 15. (Report). Source: Boats of the United States Navy. NAVSHIPS 250-452.
  • PTF-7 — crew size has been reduced from 21 to 17. (Report). Source: Boats of the United States Navy. NAVSHIPS 250-452.
  • LCM(6) Zippo — crew size has been reduced from 15 to 11. (Report). Source: Boats of the United States Navy. NAVSHIPS 250-452.
  • USS Flagstaff — crew size has been reduced from 16 to 13. (Report). Source: Boats of the United States Navy. NAVSHIPS 250-452.
  • Marne — the shell type for the 65 mm gun has been corrected from solid AP to an AP-HE shell in the stat card.
 Interface
  • The crew selection in the crew slot bar has been reworked to make the selected crew more clearly visible.
  • An issue where the interface was sometimes not visible when loading the hangar after logging in has been fixed.
  • An issue where the “Get to Know Us!” achievement would not unlock after watching the credits has been fixed.
  • Cannon and machine gun shells are no longer shown in the missile and bomb comparison window.
 Graphics
  • A bug that caused the Shadow quality and Effects quality parameters to always return to high and very high values respectively has been fixed. (Report).
Your reports and our anti-cheat systems continue to help us in the fight against cheaters. As is tradition, we’re sharing information about the bans issued since last Fair Play. If you want to help rid War Thunder of cheaters and unsportsmanlike players, you can learn how to submit a report and how our anti-cheat system works on our wiki.Banned accountsSince our last fair play update, we have banned 3,471 accounts that were found to have violated the rules, specifically paragraph 3.2.3 of the EULA, namely the automation of gameplay (use of bots) and cheat software.Additionally, 98 temporary bans were issued for violating paragraph 3.2.4 of the EULA. These violations included colluding with the opposing team to repeatedly capture zones and/or profiting from mutual damage without the intention of engaging in combat. Furthermore, 278 accounts were banned for a week or longer for intentional teamkilling and griefing, including 10 permanent bans.For complete transparency, we will publish the full list of permanently banned players. This list will be available for two weeks following the publication of this article.RecommendationsWe recommend that you set a strong password for your account and enable two-step authentication in your profile security settings. We have the following 2FA options available: email, SMS, TOTP (Gaijin Pass/Google Authenticator).We’d also suggest that you turn on 2FA for the email that is linked to your Gaijin account for additional security, as this will protect your account from fraudsters. And remember, don’t use prohibited client modifications and never share your account information with anyone.The War Thunder Team
Dear players.The game may not be available at the moment as we are experiencing some technical issues on our servers. We are endeavouring to fix these issues as quickly as possible.Thank you for your understanding.
Aircraft
  • A bug where the radio proximity fuzes of ARH and SARH missiles worked incorrectly when switching to INS+DL mode has been fixed. This sometimes caused missiles to pass straight through aircraft without detonating or to explode only after having already flown past the target. (Report).
  • A bug where, on aircraft equipped with ESM capabilities, missile guidance for SARH missiles was limited to the sector covered by the ESM sensors has been fixed. (Report).
  • A bug where weapons that were released simultaneously from both wings were released in pairs even when mounted on only one wing has been fixed. (Report).
 Naval Vessels
  • Prinz Eugen — a bug where the turret rings on the first, second and third turrets rotated incorrectly when rotating the main battery turrets, causing their damage model to shift away from the ship has been fixed. (Report).
 Interface
  • A bug that caused the side indicator of armament to be displayed incorrectly on the aircraft interface has been fixed. Previously for example, it could have shown L instead of R or vice-versa. (Report).
 Graphics
  • A bug where tree trunks swayed along with the foliage on Mac at minimum graphics settings has been fixed.
 Controls
  • A bug where it was impossible to switch to the Scout UAV a second time during a test drive has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Hey everyone! We’re back with another Work-In-Progress blog, this time for the Chinese PLZ45 with a 155 mm cannon, planned for the upcoming major update. Let’s take a look at it!Right then, what is the PLZ45? This SPG is built around a modernized 155 howitzer with a length of 45 calibers. You may be familiar with a distant relative of this gun from the G6 Rhino, but this specific variant is new to War Thunder. It fires three types of shells: a standard HE, HE with a radio fuze, and semi-armor-piercing (SAP). The shells weigh over 45 kg, and the first two specific shells are also new to the game.We’ve decided to make the PLZ45 a premium vehicle as China currently lack a premium option for this vehicle type, it’ll likely come as part of a pre-order pack. In terms of gameplay, its abilities somewhat fit between the PLZ83 and PLZ05 SPGs, offering a middle-ground option that doesn’t significantly add to what’s already available. While its gun is more powerful than the PLZ83, its muzzle velocity is slightly inferior to the modern PLZ05. The PLZ45 also lacks a stabilizer, laser rangefinder, and autoloader. With its overall capabilities and Battle Rating situated between the PLZ83 and PLZ05 rank IV, it serves as a nice optional premium addition to your lineups if you’re a fan of this type of playstyle. Its powerful cannon with comparable firepower to the PLZ05 is definitely an appealing trait, as it still packs a punch, even with its slow reload rate and lack of a laser rangefinder.The PLZ45 was primarily produced for export. The main operators of this SPG were Saudi Arabia, Algeria, and Kuwait. However, some PLZ45s are also in service with the PLA, so the PLZ45 will feature the camouflage patterns used on modern Chinese army vehicles.That’s all for now! You’ll be able to see the new PLZ45 in its final form very soon; the vehicle is almost ready. New devblogs are work in progress too, and we have lots of interesting things to come. See you soon!Please note that vehicle specifications and model visuals may be subject to revision and change before being added to the game.
Hello everyone! How are you? Fine thank you. We’re glad to be back with another round of collectible decals for you! We’re happy to include this rare big cat for Japan, and one of the Bagram birds for the USSR, recreated excellently by Fenris.We’d like to give a big thanks to all of you who completed the survey last month as well, we’ve collated all of your answers and suggestions and we’ll work them into our future plans where we can. Feel free to keep your suggestions coming on the forum though, we’ll always check in on those!
The following decals are available from August 10th (11:00 GMT) until September 10th (09:00 GMT).All tasks can be completed using vehicles that are rank III or higher.
Fuji Training Brigade, 4th Company Emblem "Kabuki Kūgā", JapanPersonal Marking of Vladimir Astakhov, 120th IAP, USSRDefeat 40 players using Japanese Light TanksFinish in position 1-3 three times using Soviet AircraftFuji Training Brigade, 4th Company Emblem "Kabuki Kūgā"The emblem of the 4th Company of the Fuji Training Brigade, JGSDF. The Infantry Training Regiment itself was formed on January 25th 1968, but the 4th Company was formed sometime later. After the disbandment of the brigade’s Armored Transport Unit, the personnel and vehicles were transferred to the newly formed 4th and 5th Companies on March 26th 1988. The 4th Company specifically was equipped with the Type 96 Wheeled APC, affectionately nicknamed “Cougar", which was the inspiration behind the emblem. The big cat features red Kabuki-style patterning on its face, forming the number four to link it to the company. The marking overall is quite rare and was positioned on the rear sides of the hull of the company’s vehicles, with the cougar's head facing towards the front. Personal Marking of Vladimir Astakhov, 120th IAPThe Personal Marking of Major Vladimir Astakhov, 120th Guards Fighter Aviation Regiment, Soviet Air Force. On September 26th 1988, Astakhov and his wingman Gavrilov scrambled to intercept Iranian air targets. Working only with radar, the two each fired an R-24R radar-guided missile at a pair of Iranian helicopters at a range of around 7 km, downing them both. In commemoration of the victory, Captain V.P. Maksimenko designed a marking for Astakhov, taking inspiration from Western aircraft nose art he’d previously studied. The bird itself was inspired by a taxidermied vulture that was gifted to the regiment by a neighboring helicopter unit, which made its way into several designs. Interestingly, the bird is depicted holding an R-60 rather than an R-24R missile, though this is likely just the result of an R-60 being more readily available for use as a reference. It was painted on the port side of Major Astakhov’s MiG-23MLD, number 58."Casual" Inscription, UK3./HLeLv 24 Emblem (Late), FinlandZhu De Inscription, ChinaEarn 15000 score while using British Ground VehiclesDefeat 50 players using Finnish or Swedish AircraftFinish in position 1-5 five times using Chinese Ground Vehicles
"Casual" Inscription“Casual” inscription, British Army. Within the ranks of the British Army, a typical regimental tradition is to give each tank a nickname that starts with the squadron's designated letter, in this case C. There is no formal army-wide policy on this process however, though it is generally encouraged within squadrons, many of which have a loose theme, such as adjectives or animals beginning with each letter. Names were typically decided by the tank's crew members themselves, and while crew members are relatively anonymous, the chosen nickname can often give us a small insight into their collective personality. “Casual” was painted on the centermost storage bin on both sides of the hull on a Chieftain that was taking part in exercises in Germany as part of the BAOR during the 1980s.3./HLeLv 24 Emblem (Late)A rare emblem of 3. Lentue, Hävittäjälentolaivue (3rd Flight, Fighter Squadron) 24, Finnish Air Force. During 1944 the squadron transitioned from the trusty Brewster Model 239 to the Bf 109 G, a necessary shift, as the B-239s were struggling to keep up with more modern Soviet aircraft. The 109s performed excellently in Finnish hands; during the remainder of the war, the squadron racked up a very impressive kill ratio of almost 30:1. The marking of the squadron was typically a black lynx, though this more abstract marking appeared shortly after the transition to the Bf 109. Accounts suggest it was painted on a small number of aircraft as an optional new squadron marking, but only one example can be seen clearly. It was painted on the rudder of Bf 109 MT-437, flown initially by Staff Sergeant Leo Ahokas in June 1944.Zhu De InscriptionZhu De (朱德号) inscription, PLA. Named after the Commander-in-Chief of the People's Liberation Army at the time, the inscription can trace its legacy back to 1947, when the East China Field Army captured a number of American M3A3 Stuart light tanks during the Lunan Campaign. Upon the formation of the Field Army’s first tank unit in March 1947, the lead vehicle (tank No. 102) was designated "朱德号". The crew and tank distinguished themselves during the Huaihai Campaign, during which No. 102 absorbed thirteen direct hits while covering wounded comrades under heavy fire. Much like the “Meritorious Warrior” (功臣號) tank, the Zhu De tank passed its honor down through successive generations of tanks operated by the same unit. This particular inscription was painted on the sides of the turret on a Type 59.

Flottille 14F "Le Corsaire" Emblem, France2nd Infantry Division Emblem, USAPlay 20 battles while using French Aircraft with a minimum of 60% Battle ActivityDefeat 50 players using American TanksFlottille 14F "Le Corsaire" EmblemThe emblem of Flottille 14F, French Naval Aviation. Flottille 14F was formed on January 15th, 1953, at La Karouba Air Base in Tunisia. It was the first group to receive the new F4U-7 model, specifically manufactured for France, which was the first new aircraft delivered to the French Navy following the Second World War. The group operated the F4U-7 until 1964 and took part in several conflicts, including the First Indochina War in 1954 and the Suez Crisis in 1956. The pirate emblem of the flotilla was directly inspired by the nickname of the F4U, the “Corsair,” named after the state-sanctioned privateers of the Mediterranean. The emblem was painted on the middle of the tail on the flotilla’s F4U-7s. Later, it would be painted as part of a shield under the cockpit of its F-8E Crusaders and on the leading edge of the tail on its Super Étendards.2nd Infantry Division EmblemThe Emblem of the 2nd Infantry Division, U.S. Army. The division was formed in France on October 26th, 1917, making it the first American division formed overseas during World War I. The famous “Indian Head” design was created the following year. While on an excursion to collect a convoy of trucks, Lt. Samuel Swift of the 2nd Supply Train noticed that the French vehicles all bore a distinct insignia and thought it practical to create one for the unit's own vehicles. The Commanding Officer of the 2nd Supply Train, Lt. Col. William Herringshaw, quickly grasped the practical merit of the idea and set up a design contest for the emblem within the ranks. Two winners were selected: the head of a Native American chief and a white star. The former was chosen as it was considered “a symbol of the original American”, while the white star was picked for its association with Texas, where the unit was previously based. After some deliberation, the two were directly combined and would later feature on innumerable patch designs within the division. While AFVs did not generally bear the typical division emblem, many that operated under it incorporated Native American iconography into their personal markings, which could be seen on various Sherman models during the Second World War and Korean War.
14 Wielkopolska Brygada Pancerna  Emblem, Poland3. SFltl Emblem "Fliegender Fisch", Germany155° Gruppo CB Emblem, ItalyWin 15 battles using Ground VehiclesScore 20000 Damage using German Coastal VesselsDestroy 30 Ground or Water targets using Italian Aircraft14 Wielkopolska Brygada Pancerna  EmblemThe emblem of the 14 Wielkopolska Brygada Pancerna (14th Greater Poland Armored Brigade), Polish Armed Forces. The Brigade was initially formed on December 12th 1944 as the 3rd Brigade, but was renamed to the 14th on March 8th 1945. The unit never took part in actual combat; its wartime service consisted of training in Egypt during the latter stages of the Second World War, and it later served as part of the Allied occupation force in Italy following VE Day. It trained with a modest selection of vehicles, including the M4 Sherman, M3 and M5 Stuarts, and M3A1 Scout Cars. The emblem of the brigade went through several variations; initially it depicted an elephant, but was later changed to a panther. The emblem primarily existed as a shoulder patch, but likely would have been painted on the left fenders at both the front and rear of the tanks had they entered combat.3. SFltl Emblem "Fliegender Fisch"An emblem of the 3. Schnellbootflottille (3rd Fast Boat Flotilla), Kriegsmarine. As was typical for the 3rd Flotilla, all boats had their own distinct insignia to help identify each vessel, usually a sea creature or something nautical. The flying fish was the emblem of S 31, which had the primary role of minelaying, targeting the northern coast of Malta and the approaches to the La Valletta harbor in order to disrupt British naval operations. In May 1942, the group of boats had already laid several minefields, but due to a planning oversight they failed to realize that several of the minefield sites overlapped. On the early morning of May 10th 1942, S 31 struck a friendly mine and was destroyed; S 61 provided aid to rescue the few survivors. The wreck of S 31 sits off the coast of Malta at a depth of around 60 meters and is still a popular technical dive site today. The flying fish emblem was painted on both sides of the hull, adjacent to the bridge. 155° Gruppo CB EmblemThe emblem of 155° Gruppo Caccia-Bombardieri (155th Fighter-Bomber Squadron), Italian Air Force. The group was formed on January 15th 1941 as the 155° Gruppo Caccia Terrestre (155th Land Fighter Squadron) and boasted an impressive record of 127 aerial victories by the end of the Second World War. This specific emblem would come about much later when the group transitioned to the F-104. In Italian service, the aircraft received the daunting nickname of “Bara Volante” (Flying Coffin), which sadly proved true in the history of the 155th, as the unit lost five F-104s during its run; the majority were lost to bad weather accidents rather than specific aircraft faults however. The panther emblem could be seen during the group’s time at Istrana Air Base, where it was placed towards the front on the engine intakes.
Monthly markings can be found in a special tab at the bottom of the customization menu, (Monthly Decals) after a month, they’ll be moved to their corresponding category.You can check the exact terms and track the progress of completing tasks for these decals by going to your Player Profile > Decals > Monthly Decals. From here, click the “Track progress” button on each decal to track from the hangar.All of the emblems will come with a detailed description. This will generally consist of the history of the marking, its design, which vehicles used it, and where it was often placed on vehicles historically if applicable (some emblems are taken from badges, which weren’t always applied). This way you can more easily recreate the original positioning if you’d like.That’s all for today, thanks as always for taking part in the monthly decals event! We’ve got lots of interesting news to share over the coming weeks as we rumble towards the next major update, so keep an eye on the news, and we’ll see you soon!


Welcome to the 236th War Thunder Steam Screenshot Competition!

We enjoyed seeing all of your screenshots from last week! This week our focus is on the many high caliber vehicles in War Thunder- do you have a favorite? Show us a picture of one in action, whether it’s on the ground, in the air, or at sea! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 236th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen236. You have time until the 14th of August to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include a tank or ship with a caliber of over 130mm, or an aircraft with a caliber of 35mm or more.
  • You must add the #WTscreen236 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 235th edition – Crowd Favorite!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3777558929
https://steamcommunity.com/sharedfiles/filedetails/?id=3775938914
https://steamcommunity.com/sharedfiles/filedetails/?id=3776563783

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3776550139
https://steamcommunity.com/sharedfiles/filedetails/?id=3777103901
https://steamcommunity.com/sharedfiles/filedetails/?id=3777532470

Each winner will get 300GE! Congratulations and see you next week!
In October 1911, the battleship Gangut was launched, named after the Battle of Gangut, the Russian Empire’s first naval victory. After the First World War, the ship remained inactive for a long period; it was subsequently refitted in 1925 and renamed Oktyabrskaya Revolutsiya (October Revolution). At the start of the Second World War it was redeployed to Kronstadt, where between 1941 and 1943, it engaged German forces positioned near Leningrad with artillery fire. Although the Luftwaffe made numerous attempts to sink the battleship, it survived every bombing raid and artillery barrage. In 1943, it helped lift the Siege of Leningrad and continued to support Soviet offensive operations in the Baltic region until the summer of 1944.
From August 13th (11:00 GMT) until August 27th (11:00 GMT), earn mission points in Naval Battles, unlock stages and receive rewards!
Oktyabrskaya Revolutsiya — An Event Vehicle Battleship for the USSR at Rank VThe battleship Oktyabrskaya Revolutsiya is the fourth and final ship of the Sevastopol class, originally laid down before the First World War. In the game, she appears in her post-war modernized configuration, featuring an enhanced anti-aircraft battery and radar. Oktyabrskaya Revolutsiya is a ship with no glaring weaknesses, boasting a powerful broadside and solid protection. Her tall superstructure makes aiming easier at long ranges and houses part of her extensive anti-aircraft armament. In combat, Oktyabrskaya Revolutsiya excels against cruisers but also holds her own against other battleships thanks to effective main-battery shells. The key is to maintain the right distance!“Battleship Oktyabrskaya Revolutsiya” decal“First Flag of the Workers’ and Peasants’ Red Fleet” ship flag“Oktyabrskaya Revolutsiya” loading screenAmong the rewards in the event is also this chest. When opened, there is a chance to receive one of the following items:
  • 50,000 - 100,000 Silver Lions
  • Silver Lion and Research Point boosters
  • Random Wagers and Orders
  • Universal Backups (1 - 3)
  • A random camouflage for a vehicle you own
  • 1 day of Premium Account
How to get all rewardsEach stage can be achieved for 35,000 mission points, every new stage achieved will give you a new reward.
Please note: After finishing a stage, you need to collect the reward manually. To do this, click on your name in-game, go to “Guardian of the Baltic Sea” and click the “Get Reward” button.
You’re able to earn mission points in Naval Battles at Rank III or above in Arcade and Realistic Battles. The number of mission points to complete a stage depends on the game mode and the maximum Rank of the vehicle that you use in battle. There’s a multiplier for earning mission points, which is shown in the task description in-game. Points are only awarded at the end of the battle.You can also earn mission points by using event vehicles that are Rank I and II. Event vehicles that can be used have the name of the event that they were obtainable in on their stat card.
Stages change every two days at 11:00 GMT on August 15th, 17th, 19th, 21st, 23rd and 25th.
Rewards are given when you complete a specific number of stages
  • For 1 Stage: trophy with a random reward
  • For 2 Stages: “Battleship Oktyabrskaya Revolutsiya” decal
  • For 3 Stages: trophy with a random reward
  • For 4 Stages: “First Flag of the Workers’ and Peasants’ Red Fleet” ship flag
  • For 5 Stages: trophy with a random reward
  • For 6 Stages: “Oktyabrskaya Revolutsiya” loading screen
  • For 7 Stages: non-tradable coupon for Oktyabrskaya Revolutsiya
Discounts for purchasing stages using Golden EaglesUnfinished stages can be purchased for Golden Eagles, but if you’re very close to completing a stage, its price will be significantly reduced.Let’s say you have earned 85% of the required mission points to complete a stage, then the price of purchasing this stage will be halved. If you’re near the finish line for a stage and are at 95% progress, then the price will be reduced by five times. For example, if you’ve scored 30,000 mission points, then the price to unlock this stage will be 349 Golden Eagles. If you’ve scored 33,500 mission points, then you’ll only need 199 Golden Eagles. Remember to keep this in mind if you cannot complete a stage on time!The Coupon UpgradeWhen you complete 7 stages, you’ll receive a non-tradable coupon for Oktyabrskaya Revolutsiya, using it will immediately activate the vehicle onto your account. If you don’t want the vehicle and would like to sell the coupon on the Market, you’ll need the “Upgrade for coupon” item.
The “Upgrade for coupon” item can be earned in parallel with the stages throughout the event from August 13th (11:00 GMT) until August 27th (11:00 GMT) for 600,000 mission points.
After receiving the “Upgrade for coupon” item, you can convert a non-tradable coupon for the vehicle into a tradable one and sell it on the Market. The tradable coupon can be sold after 6 days from the moment it’s created.
To make a tradable coupon, select the “Coupon Oktyabrskaya Revolutsiya (USSR)” in your inventory and click the “Modify” button.
The “Upgrade for coupon” item is valid until 11:00 GMT on August 31st. Until this time, you can use it or exchange it for War Bonds. Afterwards, it’ll disappear from your inventory.You can track the progress of completing stages and the “Upgrade for coupon” item by clicking on your Nickname > Achievements > Guardian of the Baltic Sea. If you don’t manage to complete a stage on time or would like to purchase a stage, you can do so with Golden Eagles until August 31st from the Achievements window, which will give you the corresponding rewards.
The first mass-produced jet fighter built in Italy, the G.91, made its maiden flight on August 9th 1956. It became a symbol of the resurgence of Italian military aviation following the Second World War. In addition to the Italian Air Force, the G.91 served with the West German Luftwaffe and the Portuguese Air Force. It remained in service for a full 34 years from 1961 to 1995!The German and Italian G.91 R/4 are available at a 50% discount for 4,455 Golden Eagles each!
When: From August 7th (09:00 GMT) until August 10th (09:00 GMT).Where: Germany / Italy > Aviation > Premium vehicles.
  • After the promotion ends, they will remain available for purchase at the regular price of 8,910 Golden Eagles each.
About this aircraftAbout this aircraft
  • The G.91 R/4 is a highly maneuverable fighter capable not only of achieving spectacular victories in dogfights but also of providing ground support for allies using rockets, air-to-ground missiles, bombs, and incendiary tanks. Unlike the R/3 variant, the R/4 features a lighter forward-firing armament, consisting of four machine guns, and gains access to AA-20 Nord and AIM-9B Sidewinder air-to-air missiles.
Battle Ratings Ground Vehicles
  • Scimitar Mk.2 — vehicle mass has been reduced from 13 tons to 12.26 tons. (Report). The rear view mirrors have been removed. L21A1 APFSDS has been added. The 30x170 APDS-T modification has been moved from Tier III to Tier I in the modification research window. A bug that caused the Scout UAV to be missing has been fixed. (Report).
  • 9M113 ATGM — the autopilot parameters have been adjusted, the missile is now more responsive.
 Graphics 
  • A bug that caused shadows from trees located outside of the view to jump around when moving the camera when Ray Tracing was enabled has been fixed.
  • A bug that caused the interface to not get hidden when entering NVIDIA Ansel has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Today, we’d like to give you a heads up regarding the removal of the Japanese Ho-Ri Production and Ho-Ri Prototype SPGs from the Japanese research tree and from sale respectively.These vehicles were added quite early on in the Japanese research tree to fill gaps and ensure smoother progression. Their accuracy has long been debated, and since its inclusion numerous new vehicles have been added to the research tree around the Battle Ratings the Ho-Ri once filled. New information on the Ho-Ri has since emerged following its inclusion in the game, and it can now be confidently concluded that both vehicles were created based on questionable technical research and contain inaccuracies even as variants of unrealized designs.This does not diminish their importance to the game; they are part of the history of the Japanese research tree, filled their role well, and we can at least say that their implementation was an interesting experience. However, the time has indeed come to retire these controversial vehicles. On September 1st the Ho-Ri Production will be removed from the research tree, just as the German tanks like the Panther II and Flakpanzer 341 were previously. If you own this vehicle or have put research points into it, you’ll keep it, even if it’s just 1 research point.The premium Ho-Ri Prototype will no longer be available for purchase starting September 1st (09:00 GMT), but if you’ve already purchased it, you’ll be able to keep it.You also have the chance to grab the Ho-Ri Prototype at a 30% discount for a whole week from August 6th (09:00 GMT) until August 13th (09:00 GMT) for 4263 Golden Eagles.We don’t have plans to make these vehicles available for research or purchase again in the future.
Interface
  • A bug that sometimes caused the button for switching to the nuke carrying aircraft to not show up in the action bar in Ground Battles has been fixed.
 Locations and Missions
  • \ Spain — an issue where a tree and a house were blocking the eastern team’s runway has been fixed. (Report).
  • \ Palau Islands — a bug where one of the eastern team’s spawn points could visually disappear from the tactical map has been fixed.
 Sound
  • Excessive volume levels have been adjusted for certain rapid-fire autocannons on enemy and allied ground vehicles, specifically the M61 and GAU-12.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Hey everyone!Today we’d like to cover some quality of life improvements for decals, and show you some of the new decals we’ve been working on.Decal FilteringA lot of you requested this in our last decal post and we’re happy to implement it! In the next major update, you’ll be able to filter decals and decorations and only see the ones you currently own. This should make it easier for you to sort through the available options while customizing your vehicles, thanks for the suggestion!Roundel RoundupSome of our roundel decals were quite old, many of them were in the game before War Thunder was even publicly released! These older roundels were significantly scratched and weathered which didn’t look too great.We’re currently in the process of updating these older roundels to make the weathering much less prominent and reduce the scratching to make them more suitable for use as actual roundels. There’s quite a few of them to get through, but we’re hoping to have these roundel updates completed by the next major update, though they may arrive later. Here’s a few we’ve finished already, you’ll definitely see the difference!We’re also in the process of creating some new roundels to add to the game for air forces that currently don’t have any, such as Venezuela and Uruguay. We’re also aiming to add some newer versions of existing roundels, such as adding modern variants of the roundels used by India and the Irish Air Corps (which previously only had their WW2 era variants). Similarly to the above we’ll aim to have these included in the next major update if there’s enough time.All the new roundels we’re working on were requested on the forum, so thanks for that!New Decals!Each update at the moment we’re aiming to add new decals for nations that currently don’t have any available. Smaller nations often have some very iconic and interesting markings, and we always like to honor that history and iconography in the game. For as huge as War Thunder is as a game it’s often the little details that make it special. So! Let’s a have a look at a few new markings.Swiss Air ForceFirstly we have a set of decals for the Swiss Air Force! We’ve gone for a variety, with a few WW2 era markings and some post-war examples. Several relate to fish interestingly, both Fl.St. 7 and Fl.St. 8 were based in Meiringen by the River Aare, so the fish were likely inspired by the proximity to the river. There’s definitely a wide variety with their emblems generally though, cats, witches, birds, what more could you want!Dutch GroundWe’ll also be adding some markings for the Dutch Ground Forces. We’ve gone with some more “utility” markings this time around, including the NATO vehicle ID strip and the marking of the 1st Army Corps, which could be found on the front fender of many Dutch tanks at the time. We’ll also have some unit markings too of course, we hope they help you show your Dutch pride!Malaysian AirNow we have some real classic designs for Malaysia! All the power animals you know and love. For Malaysia we’ve focused primarily on tail markings, though of course you can place them wherever you like once unlocked. They may be somewhat typical subjects for aircraft markings but the designs themselves are fantastic, you can never go wrong with big cats, snakes and birds of prey!These are only a few of the decal sets we’ll be adding in the next major update. In addition to the above, we’re also planning to add decals for Finnish aviation and Indonesian ground forces and aircraft!Thank you for giving this blog a read, we always appreciate the passion you all have for customization in War Thunder, and we’re happy to be able to indulge! In the meantime keep an eye out for more work in progress blogs, and we’ll see you soon!
Sound
  • A bug that caused the sound of the sirens on the Ju 87 series of aircraft to lead to a loud sound artifact and loss of all other sounds has been fixed. (Report).
  • The stability of the game with sound mods enabled has been improved.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Welcome to the 235th War Thunder Steam Screenshot Competition!

Thanks for all of your fantastic screenshots last week featuring amphibious vehicles! This week, the competition rules are open to any screenshot that features your vehicle. If you would like to capture an ambush with your tank, or the flaming end of a dogfight in the skies, we would love to see it! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 235th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen235. You have time until the 7th of August to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include at least one player vehicle.
  • You must add the #WTscreen235 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 234th edition – Changing Tides!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3771706080
https://steamcommunity.com/sharedfiles/filedetails/?id=3772747753
https://steamcommunity.com/sharedfiles/filedetails/?id=3772603095

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3773022731
https://steamcommunity.com/sharedfiles/filedetails/?id=3772402497
https://steamcommunity.com/sharedfiles/filedetails/?id=3771263774

Each winner will get 300GE! Congratulations and see you next week!
Hello, tankers, pilots and captains! The past year in War Thunder has been packed: six major updates, hundreds of new ground vehicles, aircraft and ships, reworked maps, and significant updates to gameplay and visuals. The development team wants to know what truly landed, what left you indifferent, and what disappointed you, we want to hear it directly from you.This survey covers the period from "Leviathans" (June 2025) to "Heavy Cavalry" (June 2026) and is divided into sections covering various additions, from new vehicles to graphics and controls.The survey takes 5–10 minutes. Your answers will help us understand which direction to move in next, so the more honest you are, the better it is for the future of the game.\TAKE THE SURVEY]The survey will be available until August 14th (12:00 UTC).Thank you for sharing your feedback!
We’d like to thank everyone for their feedback and participation in the previous Advance mode test, the feedback was overall positive, you wanted more, and we’re happy to oblige! This time we’re back with a higher BR range, as requested.We’ve also made some changes to the nation matchups to improve balance, so, please give the updated Advance mode a try and share your thoughts!From July 31st (11:00 GMT) until August 3rd (11:00 GMT), look for “Advance” in the “Events and Tournaments” tab.How the event works
  • The event takes place in Realistic Battles mode on the Port Novorossiysk, Maginot Line and Volokolamsk maps.
  • Each point belongs to the defending team at the time of activation.
  • The points are activated sequentially, one at a time. After the attackers capture the current point, the next one is activated.
  • The capture points alternate in their functionality: A, C, and E (key points) are small in size but take a long time to capture; B and D (intermediate points) completely cover the defenders' previous spawn zone, making them much larger in size than the key points, but they are captured significantly faster. After capturing an intermediate point, a new spawn point becomes available for the attacking team to attack the next key point, while the previous spawn point is disabled.
  • Capturing the last key point (E) or eliminating all defenders results in victory for the attackers.
  • Holding the points for the duration of the mission or eliminating all attacking players results in victory for the defending team.
  • The number of spawns per player is limited and differs between the defending and attacking teams.
  • The maximum number of players per team is not the same.
  • Spawning in ground vehicles in Realistic Battles does not require Spawn Points, however spawning in aircraft does.
  • Repeated spawns are available, without requiring a backup vehicle.
Event Features
  • The event is available for ground vehicles with Battle Ratings between 9.7 and 10.7.
On August 2nd 1966, test pilot Vladimir Ilyushin made the first flight of the Su-17 fighter-bomber prototype. This was the USSR’s first aircraft with variable-sweep wings. In total, more than 2,800 units were produced, including the Su-20 and Su-22 export variants.The Su-22M4 WTD61 is temporarily available at a 30% discount for 6415 Golden Eagles!
When: From July 31st (09:00 GMT) until August 3rd (09:00 GMT).Where: Germany > Aviation > Premium vehicles.
  • The Su-22M4 WTD61 is returning as a GE premium, and will be available after the promotion ends at the full price of 9450 Golden Eagles.
About this aircraft
  • Su-22M4s were delivered to East Germany in the mid-1980s, and following German reunification, some of them were transferred to the Bundeswehr’s military-technical test center for aviation (WTD61). This version of the Su-22M4 is distinguished from the standard model by its unique camouflage. Like its Soviet counterpart, the Su-17M4, the Su-22M4 boasts strong flight performance and carries an extensive array of countermeasures; however, it also has access to an even wider range of external weaponry, including TV-guided Kh-29T air-to-surface missiles and all-aspect R-60MK air-to-air missiles.
Aircraft
  • BO 105 PAH-1A1 — a bug that caused deployed countermeasures to appear from the other side of the helicopter when only one countermeasure pod was installed has been fixed. (Report).
Ground Vehicles
  • ASRAD-R — a bug that caused the missiles to disappear from both the stowage in the hull and the launcher when firing (which caused the number of the missiles to be effectively halved) has been fixed. (Report).
  • BTR-152 (all variants) — a bug that caused the driver’s model to deform too much when rotating the steering wheel has been fixed.
Interface
  • A bug that sometimes caused the Switch to the player’s view button in the server replays to become inactive has been fixed.
  • A bug that caused the cursor to remain visible in replays when the interface was disabled has been fixed. (Report).
  • A bug that caused the cursor to remain visible in screenshots without interface has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
The history of the Swiss Air Force began on July 31st 1914, with the First World War. Switzerland remained neutral throughout all of its neighbors’ conflicts. During the Second World War, its aircraft repeatedly intercepted violators of its airspace, both from the Axis and the Allies. Today, the Swiss Air Force remains relatively small but well-equipped. The FFA P-16 is available at a 30% discount for 6,363 Golden Eagles!
When: From July 30th (11:00 GMT) until August 3rd (11:00 GMT).Where: Germany > Aviation > Premium vehicles.
  • After the promotion ends, the FFA P-16 will remain available at the full price of 9,090 Golden Eagles.
 About this aircraft
  • The P-16 (rank VI) is a typical mid-1950s fighter with no significant flaws. Its strengths include powerful 30 mm nose-mounted cannons and the possibility of using Flz Lwf 63 air-to-air missiles (the Swiss designation for the AIM-9 Sidewinder) in its armament loadout. It also features strong ground strike ability with an internal rocket bay!