War Thunder News & Announcements


Today we’ll be taking a look at the main reward in the Eye in the Sky vehicle event that started today: the Israeli Meteor FR Mk.9!

Meteor FR Mk.9: An Event Vehicle Jet Fighter for Israel at Rank V
At a glance:

  • Four 20 mm cannons.
  • Large ammunition capacity.
  • Good rate of climb.
  • Ability to fire rockets.

Vehicle History

The Meteor FR.9 modification was developed on the basis of the Meteor F.8 as a fighter-reconnaissance aircraft, where the nose could accommodate camera equipment. In the mid-50s, this aircraft modification began to be withdrawn from Royal Air Force service, causing Great Britain to sell some of the old aircraft to the Israeli Air Force. Almost all of the aircraft Israel received were converted into fighters, and their camera equipment was dismantled. In 1955, the Meteor FR Mk.9 became the first jet aircraft in the Israeli Air Force to achieve an aerial victory when it shot down two Egyptian Vampire fighters.

In the 1960s, the Meteor FR Mk.9 began to be used in secondary roles and was completely withdrawn from operational service soon after. They were listed as part of the Israeli Air Force in some capacity until 1970.




Introducing the Meteor FR Mk.9!

The Israeli Air Force Meteor FR Mk.9 is a compact jet fighter distinguished by powerful 20 mm cannons, good acceleration and the ability to carry rockets. This jet aircraft, along with decals and decorations can be obtained in the Eye in the Sky aircraft event that started today — check it out in the link below! Let’s take a closer look at what this aircraft has to offer.



There are many Meteor variants, but what is this one exactly? The Meteor FR Mk.9 is a reconnaissance modification and a direct relative of the well-known Meteor F.8. It was originally intended to carry camera equipment in the nose, but was mostly used as a fighter jet in Israeli Air Force service instead. Those of you who have played the Meteors in the British or Israel tree will appreciate their good acceleration and cannons with a high ammunition count — and you’ll be happy to know that the Meteor FR Mk.9 retains all these key features!

Did you know? The Meteor FR Mk.9 was Israel’s first jet to get an aerial victory when it shot down an Egyptian Vampire in 1955.



In battles against other early jet aircraft, the Meteor FR Mk.9 can gain altitude faster than many contemporary opponents and attack in a dive when teams meet at the front line in air battles. The Meteor doesn’t like sharp maneuvers, so in order to conserve energy, be sure to climb back to altitude again after an attack without entering into a turn fight.

As for weaponry, the Meteor FR Mk.9 includes the traditional Meteor gun layout and arrangement of four 20 mm Hispano cannons in the nose with a large ammunition capacity of 780 rounds. While it is more of a fighter than a CAS aircraft, the rockets and cannons can make for a cheap but effective spawn in combined battles. Aside from the rockets, the cannons have quite high penetration, a max of 36 mm! From the top down, these cannons can rip through the engine deck of many ground vehicles and the maneuverability of the Meteor lets it operate well in this environment, so even clean-wing it offers versatility.



That’s it for this blog! The Israeli Meteor FR Mk.9 is a competitive early jet aircraft that can be obtained in the Eye of the Sky aircraft event that started today. For some, this jet will be their first aircraft in the Israel tree, for some an addition to their ground forces lineup, and for others the first jet aircraft they ever obtain!

Please note that this vehicle’s characteristics may be changed before it is added to the game.

https://steamcommunity.com/games/236390/announcements/detail/535473107390955693?snr=2___


The War Thunder Championships Series (WTCS) starts now! The first Major of Season I is none other than the Titan 5x5 Realistic Battles (with markers), a mixed format that brings together some of the most modern vehicles in the game. Whether you’re a seasoned pilot or tank fan, this tournament is for you! You’ll need to create a versatile roaster of 8 players and come up with the best strategies on each map. Without further ado, let’s check out the lineup, maps, date and prize for this first Major!

Tournament Dates
After each Open qualifier, four teams will qualify for the Play-Off phases. For more information, be sure to check out the War Thunder Esports in 2025: The Beginning Of A New Era news that describes everything in detail.

Open Qualifier I: April 19th-20th at 15:00 GMT
Open Qualifier II: April 26th-27th at 15:00 GMT
Play-Offs: May 3rd-4th & May 10th-11th at 15:00 GMT


REGISTER NOW!

The Line-Up & Map Pools
Here’s the line-up that will be used for Open Qualifier I & II. It will be exactly the same for the Play-off phases.

Please note that there will be no map bans during the Open Qualifiers. All maps will be selected randomly. However, for the 8 Qualified teams, a map ban will be set up for the Play-offs!





Tournament Prizes
For each Open Qualifier, there’s a total of 86,400 Golden Eagles, plus Research Point & Silver Lion boosters and Premium Account time!

Here’s a detailed list of the Major’s prizes:




Live Streams with Twitch Drops!
When: Each stream will start from 14:45 GMT.

Open Qualifier I Stream: April 19th and 20th
Open Qualifier II Stream: April 26th and 27th


During the live broadcasts throughout the two weekends of the Open Qualifier matches, you can receive boosters and premium account time from Twitch Drops. Make sure to stay tuned for the Twitch drops prizes during the Finals!

There’s a variety of broadcasts in different languages to give you the best experience in English, Russian, German, Polish, and French.

FOLLOW ON TWITCH

Login to your Twitch accountlink your Gaijin account → click “Allow” to be able to receive Twitch Drops!


Giveaways on Discord!
During the WTCS Titan Major, join the Official War Thunder Esports Discord server to hang out with like-minded competitive players and take part in major giveaways that include the following packs:

  • F/A-18С Early Pack
  • Harrier T.10 Pack
  • Type 74 Red Star Pack
  • Marder CLOVIS Pack


The Esports team wishes you the best of luck for the qualification phases. May the force be with you!


Aircraft

  • Tornado GR.4 — a bug where text keys were displayed on the HUD in the cockpit when selecting AIM-9 missiles and BOL countermeasures has been fixed. (Report).
  • F/A-18C Early — a bug where target acquisition of any target by the targeting pod prevented seeker activation of AIM-7P missiles has been fixed. (Report).

Ground Vehicles

  • A bug that led to desynchronization of the position of moving ground vehicles has been fixed. (Report).
  • The following changes will, among other things, result in the sound on ground vehicles becoming more consistent, stable and predictable overall, in particular, it should no longer be the case that ground vehicles at distances of up to 215 meters, which are behind obstacles, do not make engine and track sounds:

    • The principle of absolute detection of enemies in ground vehicles has been changed. The "absolute detection" parameter no longer depends on the level of the vehicle crew's "Keen Vision" skill and is equal to the value that was previously the maximum for a fully upgraded “Ace” crew — 215 meters (for vehicles with the "Improved Optics" modification, this parameter is 280 meters). This parameter is responsible for the range at which information about enemy vehicles is transmitted by the server to the client, regardless of whether the player sees the vehicle or whether the terrain or objects in the location interfere with this. The change has been made for transparency — despite the fact that the parameter was described in the crew's “Keen Vision” parameters, its presence, its impact on the game, and connection with sound in cases where the vehicle is out of direct line of sight were not obvious.
    • A bug where the sound of the engine and tracks of a scouted target might sound from greater distances than the engine and tracks of a target detected in other ways has been fixed.
    • The theoretical radius of audibility of the engine and tracks of ground vehicles has been reduced from 400 to 215 meters. In fact, this did not noticeably affect audibility in combat since previously, due to volume settings, vehicles further than 215 meters could only be heard in ideal conditions (in silence) along the line of sight, while behind obstacles, vehicles could be heard at a distance of more than 215 meters only due to a bug with the increased range of sound playback for scouted targets.
    • These changes, among other things, will lead to the fact that now information about enemy ground vehicles will appear on the client either at a distance at which the sounds of the engine and tracks are just beginning to be played (with minimum volume), or even at a greater distance (in the case of vehicles with the "Improved Optics" modification), which will eliminate abruptly appearing sounds of engines and tracks of ground vehicles.
    • The ranges of the sounds of gun shots have not undergone any changes and are still always reproduced if the shot occurred within a radius of 2 kilometers.
    • A bug where enemy engine sound could disappear behind obstacles, leaving only the sound of the tracks, has been fixed.



Naval Vessels

  • A bug that caused the turrets to not adjust fire to the crosshair in Naval Arcade Battles and instead fire at the same location on the enemy ship has been fixed. (Report).
  • A bug that caused modules in the X-ray on coastal fleet vessels to sometimes disappear in test sail has been fixed. (Report).


Sounds


  • The volume of sound of a critical angle of attack has been reduced for all modifications of the F/A-18, as it could have been too frequent, hence annoying.


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.




Welcome to the 167th War Thunder Steam Screenshot Competition!

The scenes captured from “The Great War” special event looked great! Hopefully, you managed to keep a few of the vehicles as rewards to play with in the future. Buildings are looking even better with the graphical updates! Got a favorite hiding spot in a city center? The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 167th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen167. You have time until the 18th of April to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include a building or bridge, as well as a player vehicle.
  • You must add the #WTscreen167 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 166th edition – The Great War!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3458531413
https://steamcommunity.com/sharedfiles/filedetails/?id=3458496261
https://steamcommunity.com/sharedfiles/filedetails/?id=3459076990

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3460789753
https://steamcommunity.com/sharedfiles/filedetails/?id=3458562361
https://steamcommunity.com/sharedfiles/filedetails/?id=3458271387

Each winner will get 300GE! Congratulations and see you next week!


Vasily Matsievich was born on April 13th, 1913. He fought in the Second World War as a squadron commander and shot down 16 enemy aircraft and won another 6 aerial victories as part of a group. For his exemplary performance, he was awarded the title of the Hero of the Soviet Union.

Towards the end of the war on February 20th 1945, Matsievich received the Spitfire Mk IX and participated in Soviet testing for it.

The Spitfire Mk IXc (USSR) is temporarily available for Golden Eagles!
This Spitfire is available for 6,090 Golden Eagles.

When: From April 11th (13:00 GMT) until April 14th (13:00 GMT).
Where: USSR > Aviation > Premium vehicles.




About this aircraft

  • The Spitfire Mk IXc (Rank IV, USSR) features a good rate of climb and is excellent in turn fighting. This aircraft has two 20 mm Hispano Mk.II cannons and four 7.7 mm Browning machine guns in the wings, making it great for shooting down other aircraft.


April 12th, 1961 was a historical date. On this day, humans made the first space flight. In honor of Yuri Gagarin’s flight, April 12th was already established as Cosmonautics Day in the USSR in 1961, and in 2011 the UN called for this date to be celebrated as International Day of Human Space flight.

Get the “Cosmonautics Day 2025” decal!
You can get this themed decal for this day!

When: From April 11th (10:00 GMT) until April 14th (10:00 GMT).
Task: Play 3 battles using USSR aircraft at rank III or higher to receive the “Cosmonautics Day 2025” decal!

Additional details:

  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, and mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Aviation and Cosmonautics Day.
  • You can find the decal in the “Holidays” tab in the customization menu.



“Cosmonautics Day 2025” decal


Vehicles from many countries have been in the spotlight for our events, and now it’s Israel’s turn! For playing in air battles, you can get the Israeli Meteor FR Mk.9 jet fighter as well as themed decals and other rewards.

From April 16th (11:00 GMT) until April 30th (11:00 GMT), earn mission points in Air Battles, unlock stages and receive rewards!


Meteor FR Mk.9 — An Event Vehicle Jet Fighter for Israel at Rank V
British Meteor FR Mk.9 reconnaissance fighters were supplied to Israel in the mid-1950s. This aircraft became the first jet fighter in the Israeli Air Force to achieve an aerial victory. In the game, this jet is a good early fighter with powerful guns, a good rate of climb and the ability to carry rockets.

The Meteor FR Mk.9 is a modification of the famous Meteor and will be of interest to collectors and those who have just started to get acquainted with jet fighters. You can get this aircraft without having to research any of the Israeli Aviation tree.

The conditions for obtaining the Meteor FR Mk.9 during this event have been adjusted to balance the difficulty of obtaining and the value of the reward.




“Emblem of the 122nd Squadron” decal
“Emblem of the 192nd Squadron” decal
“Emblem of the Nevatim Airbase” decal



Among the rewards in the event is also this chest. When opened, there is a chance to receive one of the following items:

  • 50,000 - 100,000 Silver Lions
  • Silver Lion and Research Point boosters
  • Random Wagers and Orders
  • Universal Backups (1 - 3)
  • A random camouflage for a vehicle you own
  • 1 day of Premium Account


How to get all rewards
Each stage is unlocked for 30,000 mission points and brings a new reward.

Please note: Once the stage is unlocked, you will need to claim your reward manually. To do this, click on your profile, select the Eye in the Sky category, and click Claim Prize.


You’re able to earn mission points in Air Battles at Rank III or above in Arcade, Realistic and Simulator Battles. The number of mission points to complete a stage depends on the game mode and the maximum Rank of the vehicle that you use in battle. There’s a multiplier for earning mission points, which is shown in the task description in-game.

You can also earn mission points by using event vehicles that are Rank I and II. Event vehicles that can be used have the name of the event that they were obtainable in on their stat card.

Stages change every two days at 11:00 GMT: April 18th, 20th, 22nd, 24th, 26th, and 28th.


Rewards are given when you complete a specific number of stages

  • For 1 Stage: trophy with a random reward
  • For 2 Stages: one of the decal rewards
  • For 3 Stages: the “Infantry Backpack” silver chest
  • For 4 Stages: one of the decal rewards
  • For 5 Stages: the “Infantry Backpack” silver chest
  • For 6 Stages: “Emblem of the Nevatim Airbase” decal
  • For 7 Stages: a non-tradable coupon for the Meteor FR Mk.9


Discounts on purchasing stages using Golden Eagles
Incomplete stages can be purchased for Golden Eagles, but if you’re significantly close to completing a stage, its price will now be significantly reduced.

Let’s say you have earned 85% of the required mission points to complete a stage, then the price of purchasing this stage will be halved. If you’re near the finish line for a stage and are at 95% progress, then the price will be reduced by five times. For example, if you’ve earned 26,000 mission points, then the price for unlocking this stage will be 499 Golden Eagles. If you’ve earned 29,000 mission points, then you’ll only need to pay 199 Golden Eagles. Remember to keep this in mind if you cannot complete a stage on time!

The Upgrade for coupon
When you complete 7 stages, you’ll receive a non-tradable coupon for the Meteor FR Mk.9 where using it will immediately activate the vehicle onto your account. If you don’t want the vehicle and would like to sell the coupon on the Market, you’ll need the “Upgrade for coupon” item.

The “Upgrade for coupon” item can be earned in parallel with the stages throughout the event from April 16th (11:00 GMT ) until April 30th (11:00 GMT) for 550,000 mission points.


After receiving the “Upgrade for coupon” item, you can convert a non-tradable coupon for the vehicle into a tradable one and sell it on the Market. The tradable coupon can be sold after 5 days from the moment it’s created.

The “Upgrade for coupon” item is valid until May 3rd (11:00 GMT). Until this time, you can use it or exchange it for War Bonds. Afterwards, it’ll disappear from your inventory.

To make a tradable coupon, select the “Coupon Meteor FR Mk.9 (Israel)” in your inventory and click the “Modify” button.


You can track the progress of completing stages and receiving the “Upgrade for coupon” by clicking on your Nickname > Achievements > Eye in the Sky. If you don’t manage to complete a stage on time or would like to purchase a stage, until May 5th from the Achievements window, you can purchase each stage with Golden Eagles which will give you the corresponding rewards.


Aircraft

  • Su-27, Su-27SM, J-11A, J-11B — a bug that caused the vertical stabilizers to be absent from the Damage Model has been fixed. (Report).

Naval Vessels

  • SMS Derfflinger — the amount and sizes of the ammunition storage rooms have been corrected.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


The sounds of the first tanks and aircraft engines from The Great War gradually fade away now, but even after the end of this large-scale war, the need for resources and support on the battlefield has not gone away! The infantry backpack, an essential attribute to any infantryman, is filled with valuable rewards from past War Thunder events and handy consumables.

When: From April 10th (11:00 GMT) until May 7th (11:00 GMT), the “Infantry Backpack” is available in the in-game Item Shop for Silver Lions.


The “Infantry Backpack” can only be purchased by players who have bought at least one researchable vehicle at Rank II or higher.

What’s in the Infantry Backpack?
A large number of prizes from past War Thunder events! From the spring and autumn crafting events, to the April Fools events, football competitions, Friday the 13th event and the new vehicle events that have been running from January to April inclusive.

The Infantry Backpack costs 60,000 Silver Lions.





“Dragons team driver” profile icon
“Interceptor driver” profile icon
“Dogfighting Pilot” profile icon





“Iron Flame” decoration
“Bad Turn” decal
“Spikes” decoration



In total there are more than a hundred different rewards:

  • 47 vehicles, including the legendary Object 279 and interesting VT1-2
  • 14 camouflages
  • 31 decorations
  • 65 decals
  • 13 player icons
  • 8 loading screens
  • 2 ship flags


Some of the vehicles:







All prizes are immediately credited to your account. However, there’s a chance of receiving some of them in the form of a coupon unless otherwise stated.

A full list of items that can be found in the “Infantry Backpack” (open spoiler):

Vehicles (will be immediately activated on the account or in the form of coupons):

  • Object 292
  • Jaguar IS
  • SMS Baden
  • PLZ83-130
  • LOSAT
  • F-100F (China)
  • IJN Kurama
  • Ki-48-II otsu
  • QN506
  • A-7K
  • Shcherbakov
  • AMD.35 (SA35)
  • Alecto I
  • USS Davis
  • Kfir C.2
  • T-72M2 Moderna
  • Pо-2М
  • SMS Ostfriesland
  • Jaguar E
  • CCVL
  • SU-76D
  • JDS Yūgure (DD-184)
  • F-4F Early (Germany)
  • XM8
  • Pbil m/40
  • HMS Mohawk
  • F-5A
  • PT-16/T14 mod.
  • Sd.Kfz.234/1
  • SGB Grey Goose
  • AU-1
  • Object 279 *
  • Sd.Kfz.251/10
  • Lübeck
  • BI
  • Merkava Mk.3D (USA)
  • I-180S
  • MPK Pr.122bis
  • VFW
  • Ju 388 J
  • HMS Tiger
  • Merkava Mk.1 (USA)
  • MBK-161 early
  • H-34
  • VT1-2
  • Tiger (Germany)
  • Kingcobra (USA)

* — the chance of obtaining an Object 279 is visibly lower than for the rest of the vehicles and is around 0.001%

Camouflages (only in the form of coupons):

  • Jaguar IS: Bicolor Indian camouflage (first time as a coupon)
  • SMS Baden: Tricolor geometric camouflage (first time as a coupon)
  • M551: Football camouflage "Dragon"
  • M551: Football camouflage "Tiger"
  • Sd.Kfz.234/1: Black camouflage
  • SGB Grey Goose: Black camouflage
  • AU-1: Black camouflage
  • Object 279: Black camouflage
  • I-180S: Summer camouflage
  • MPK Pr.122bis: Deforming tricolor camouflage
  • VFW: Tricolor summer camouflage (spots)
  • Ju 388 J: Bicolor grey camouflage
  • HMS Tiger: Deforming camouflage
  • Merkava Mk.1 (USA): Tricolor camouflage

Decorations (will be immediately activated on the account or in the form of coupons):

  • Green Dragon (immediately activated on the account only)
  • Anti-tank rocket launcher (China) (immediately activated on the account only)
  • Best Footballer 2024 (immediately activated on the account only)
  • Spikes (first time as a coupon)
  • Iron Flame (first time as a coupon)
  • Best striker 2023 (immediately activated on the account only)
  • 8-mm machine gun
  • Grenade launcher
  • Quadcopter
  • Ceremonial Cris
  • Golden Ball
  • Golden Boot
  • Golden Glove
  • Silver Ball (immediately activated on the account only)
  • Silver Boot (immediately activated on the account only)
  • Silver Glove (immediately activated on the account only)
  • Super Cup
  • The Magic Hat
  • Hat with Feather
  • Foil Cap
  • Viking Helmet
  • Leprechaun's Hat
  • Pirate's Hat
  • Rabbit's Ears
  • Sombrero
  • Uncle Sam's Hat
  • Cap and Bells
  • Slasher’s Mask
  • Slasher’s Hatchet
  • Chainsaw
  • Cannibal Axe

Decals (will be immediately activated on the account or in the form of coupons):

  • Black Dragon decal (immediately activated on the account only)
  • Green Dragon decal (immediately activated on the account only)
  • Jaguar Pilot’s Patch decal (immediately activated on the account only)
  • No. 5 Squadron Patch decal (immediately activated on the account only)
  • SMS Baden decal (immediately activated on the account only)
  • Emblem of the County of Baden (immediately activated on the account only)
  • Born to Hunt decal (immediately activated on the account only)
  • Missileman patch decal (immediately activated on the account only)
  • Hit the Ball decal (immediately activated on the account only)
  • Dragons Team decal (immediately activated on the account only)
  • Mad Girl: Looter decal (immediately activated on the account only)
  • Mad Girl: Mechanic decal (immediately activated on the account only)
  • Mad Girl: Gunner decal (immediately activated on the account only)
  • "Tokushu Heiki" decal (immediately activated on the account only)
  • "Football-graffiti" decal (immediately activated on the account only)
  • "Soccer ball of champions" decal (immediately activated on the account only)
  • Emblem of MI MBCT 1
  • Emblem of the ShMP 1st Assault
  • House of the Bull
  • House of the Hawk
  • TailSpin
  • "Cunning and Fury" decal
  • "Dragons" Team banner
  • "Tigers" Team banner
  • Fiery Ball (immediately activated on the account only)
  • "2OP" Decal (immediately activated on the account only)
  • "SDI Forces - Harpy" badge
  • "SDI Forces - Hydra" badge
  • "SDI Forces - Minotaur" badge
  • "Bloody Friday" Decal
  • "Massacre" decal
  • "Mantrap" decal
  • "Bad Turn" decal
  • Soccer Ball of Argentina
  • Soccer Ball of Australia
  • Soccer Ball of Belgium
  • Soccer Ball of Brazil
  • Soccer Ball of Colombia
  • Soccer Ball of Costa Rica
  • Soccer Ball of Croatia
  • Soccer Ball of Denmark
  • Soccer Ball of Egypt
  • Soccer Ball of France
  • Soccer Ball of Germany
  • Soccer Ball of Iceland
  • Soccer Ball of Iran
  • Soccer Ball of Japan
  • Soccer Ball of Mexico
  • Soccer Ball of Morocco
  • Soccer Ball of Nigeria
  • Soccer Ball of Panama
  • Soccer Ball of Peru
  • Soccer Ball of Poland
  • Soccer Ball of Portugal
  • Soccer Ball of Russia
  • Soccer Ball of Saudi Arabia
  • Soccer Ball of Senegal
  • Soccer Ball of Serbia
  • Soccer Ball of South Korea
  • Soccer Ball of Spain
  • Soccer Ball of Sweden
  • Soccer Ball of Switzerland
  • Soccer Ball of Tunisia
  • Soccer Ball of England
  • Soccer Ball of Uruguay

Profile icons (will be immediately activated on an account):

  • Dogfighting Pilot (first time as a coupon)
  • Dragons team driver (first time as a coupon)
  • Interceptor driver (first time as a coupon)
  • "Tigers" team driver
  • Mobile Warrior
  • Burney Malleck
  • Prince of the House of Hawk
  • Kanaan Denali
  • Fox Pilot
  • Bear Pilot
  • Pirate "Cunning"
  • Pirate "Sullen"
  • Minotaur Commander

Loading screens (will be immediately activated on the account):

  • Call of the Dragon
  • Mad Thunder
  • Tank football - Moment of Inspiration
  • Mobile Infantry
  • April's Fool Event — 2022
  • Sky pirates
  • TailSpin
  • Warfare 2077

Naval Flags (will be immediately activated on the account):

  • Naval jack of the Kaiserliche Marine (1871-1919)
  • Mad Roger

Silver Lions

  • 10,000 - 1,000,000

Expendable item

  • Battle trophy (RP booster)
  • Battle trophy (SL booster)
  • Universal back-up
  • Universal back-up x2
  • Universal back-up x3
  • Random wager
  • Random order



This article goes over some points from the VFX team about the improvements made to Ray Tracing technologies in the Hornet’s Sting update.

As promised at the end of last year, work on making Ray Tracing better doesn’t stop! First up, Ray Tracing is now enabled on all PCs, regardless of GPU Vendor. AMD Radeon and Intel Arc users can now enjoy all RT features. We’re still working to make RT available on Xbox Series and PlayStation 5 consoles.

By making several changes in the code, we’ve significantly improved RT performance.

  • We have reworked the way rays go through foliage, which helps when going through a forest.
  • We have updated the denoiser we use to process the RT results. The new version has a bigger improvement in speed, while maintaining the same quality.
  • We have a new Shadow Quality setting. This is a big one. Low allows us to shoot half as many rays as before, while medium is contextual, but usually removes 30-50% of the rays in fully lighted or shadowed areas. This is a serious improvement, and you should be aware that even on the Low setting, the difference from the High setting is very small if you are using one of the advanced Temporal anti-aliasing methods, like TSR, DLSS, XeSS of FSR. They are for sure more demanding than less advanced methods, but surpass them in image quality in both native resolution and when doing upscaling. The Low setting is also less prone to performance drops in heavily loaded scenes.




Don’t see much of a difference? Exactly. And as said before, Low demands two times less resources than High (which was used before the update).

All of these improvements can result in an overall 20-25% reduction of the GPU cost of the RT effects.

We’ve worked on the windows of buildings with Ray Tracing enabled. At launch they were way too mirror-like, but after some love they now look much more natural and physically correct.

Windows before vs after


We’ve also identified several code paths where RT became unstable, which lead to GPU or even game crashes. These are now greatly reduced, and RT is much more stable now.

That’s it for now! We’ve got even more great improvements ahead, so stay tuned.


Each month we share information about accounts that have been banned for cheating or for violating the TOS. We thank you for actively reporting players who aren’t playing by the rules: it really helps us! You can use the battle replay function on our website to report players who you suspect have violated the game’s Terms of Service and the License Agreement. Instructions on how to do this can be found here.

Banned accounts
Since our last fair play, we’ve banned 4,268 accounts that were found to have violated the rules. Specifically 3.2.3 of the EULA namely in the automation of gameplay (using bots) and cheat software. For complete transparency, we’re publishing the full list of these banned players. This list will be available for two weeks after the publication of this article.

499 more accounts have been banned for a week or more for intentional teamkills.

Recommendations
We recommend that you set a strong password for your account and enable two-step authentication in your profile security settings. We have the following 2FA options available: email, SMS, TOTP (Gaijin Pass/Google Authenticator), and Telegram bot, which we suggest trying if SMS 2FA messages are not reaching you.

We’d also suggest that you turn on 2FA for the email that is linked to your Gaijin account for additional security, as this will protect your account from fraudsters. And remember, don’t use prohibited client modifications and never share your account information with anyone.

The War Thunder Team


Today, we’ve rounded up and will be going over some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

Non-Exploding Ammo Fixes

You know how in action movies, cars usually blow up for any reason after a collision, even when there is nothing that could cause them to explode? Tanks definitely have ammunition that can explode, however due to a bug the ammunition, that wasn’t protected or inert, in some vehicles sometimes failed to explode or ignite when it was completely destroyed.

Ammunition not exploding once it was completely destroyed has been fixed for the following vehicles: T20, M4A4 (SA50), P.7.T (AA), Lorraine 37L, Flakpanzer 38, Flakpanzer I, Kugelblitz, Wirbelwind, Zerstorer 45, Panzerjager I, Sd.Kfz.140/1, Pz.II F, Sd.Kfz.221 (s.Pz.B.41), Pvkv III, Pvlvv fm/42, AEC AA, M2A2, GAZ-MM (72-K), T-60, ZiS-12 (94-KM) and any variant of the M51.

Camouflage Fixes

Recently, a bug was discovered in the game that affected camouflages, in particular Market and custom ones. This bug caused camouflages to look excessively battle-scarred despite the settings and in some cases they were displayed completely incorrectly. This bug has now been fixed, so you can enjoy the beauty of your camouflages again!

Ray Tracing and Graphical Adjustments

Ray Tracing was added to War Thunder quite recently, and we continue to work to ensure that this technology is implemented as fully and correctly as possible. In particular, we’ve fixed all inaccuracies and roughness associated with it. For example, players using Ray Tracing would notice yellow highlights on the walls of buildings, and bright pink flashes on glass when they fired, as if they were shooting some kind of laser instead of regular ammo. We’ve fixed these issues now, as well as another one not related to Ray Tracing, where objects could sometimes flicker just after they were destroyed.

Radar Fixes

Several radar-related issues have also been fixed and tweaks have been made in recent weeks. For example, the maximum radial speeds of targets have been increased for search and track modes of aircraft pulse-Doppler radars, allowing for the detection and acquisition of, for example, missiles flying towards the radar carrier. It’s useful to know where exactly the threat is coming from!

Here are some other radar bug fixes: Firstly, a bug where it was impossible to move the radar scanning area horizontally or vertically in the track-while-scan mode. Secondly, a number of bugs with the radar getting stuck in memory tracking modes after dropping the target track. Thirdly, the Kopyo-25 radar on the Su-39 no longer locks onto “empty space” when trying to lock on ground targets. And lastly, there was a lack of indication of the player’s own ARH air-to-air missiles on the radar indicator for all AN/APG-65Q radar carriers.

Sighting Enemy Vehicles from the Cockpit

A bug was discovered on a number of Soviet aircraft (Su-25, Su-25K, Su-17M2, Su-17M4, Su-22M3, MiG-21S). When looking at a target from the cockpit through the sight glass and through the cockpit glazing, vehicles were displayed at different distances. For example, it was possible to spot an enemy somewhere off to the side, start to approach it to aim, and see nothing through the sight glass as vehicles were displayed at a much shorter distance.

This bug has now been fixed. Vehicles will display correctly at the same distances, regardless of which part of the cockpit you see them through.

That’s not all
You’ll find the full list of improvements in separate update notes. For example, vehicles no longer appear wet, spectators in Air Realistic Battles can see allies and enemies again, and bugs in the new weapon stat cards have been fixed.

Today's Update 2.45.1.40:

Aircraft

  • A bug that caused a reduced radius of fragment dispersion for aircraft bombs with a large amount of explosives (more than 100 kg) with a low fill factor (less than 30% of the mass of the munition) has been fixed. For example, this has affected the GBU-27, PC 1400 X (Fritz X), KAB-500Kr, UPAB-1500B, etc.
  • Brimstone (SAL) — maximum launch angle has been increased from 11° to 40°. (Report).
  • Su-39 — a bug when Kopyo-25 radar was acquiring “empty space” has been fixed.
  • A bug that sometimes caused radar to get stuck in TRK MEM mode when trying to drop the target tracking has been fixed.
  • A bug that caused the radar mode name in GMTI mode to not change from ACQ GMTI to TRK GMTI when tracking targets has been fixed.
  • A bug that caused the radar to get stuck in MEM mode after a target track has been dropped in GMTI mode and then in any of the AA modes has been fixed.
  • AN/APG-65Q — a bug that caused the number of available datalink channels to not display in the X-ray has been fixed.
  • AN/APG-65Q — a bug that caused the player’s launched ARH missiles to not display on the radar indicator has been fixed. (Report).
  • AM-1 — a bug where parts of the air brake remained floating in the air when the flaps were torn off has been fixed.
  • F/A-18A — a bug where text keys were displayed on the HUD in the cockpit when selecting AIM-7M missiles, Mk 83 or Mk 83 AIR bombs, Mk 77 incendiary bombs and Zuni rockets has been fixed. (Report, Report).
  • Su-30SM — a bug where the incorrect pylon was used for the T220 targeting pod, causing them to intersect has been fixed. (Report).
  • Su-30SM — a bug that caused the missile lead and NCTR indicators to be missing from the HUD in Simulator Battles has been fixed. (Report).
  • Su-30SM — the thermal imaging resolution in the Kh-38MT missile camera that was different from the same missile resolution onthe Su-34 and Su-25SM3 has been corrected.
  • F-15I Ra’am — a bug where it was impossible to turn on the thermal imager in the AGM-65D missile camera has been fixed. (Report).
  • P-51D-20-NA (Israel) — erroneously increased machine gun recoil has been reduced. (Report).
  • Do 217 E-2, Do 217 E-4, Do 217 K-1, Do 217 M-1 — when torpedoes are being used, a restriction on releasing the flaps to the “landing” position has been added. (Report).
  • Tornado (all variants) — a bug where it was possible to continue using countermeasures even when the wing that had the countermeasure pod was torn off has been fixed.
  • F-104C — display of the missing RWR sensors has been fixed. (Report).
  • F8F-1 (all variants) — a bug that caused a sharp loss of rudder efficiency at high speeds has been fixed.
  • Ki-43-III (all variants) — fuel tanks have been made self-sealing. (Report).
  • 30 mm Ho-155, Type 5 cannons — the incorrectly underestimated sensitivity of the HEF shell fuse has been increased (the threshold has been reduced from 0.8 mm to 0.1 mm). This issue could cause them to penetrate aircraft without exploding.

Ground Vehicles

  • Rapier — a bug that caused the missile warhead to deal too little damage has been fixed. We’d like to note that the mass of explosives in the Rapier missiles is significantly lower than in other SACLOS missiles, therefore Rapier missiles still deal less damage than other missiles of similar calibers. (Report).
  • Churchill NA75 — the number of smoke grenades has been increased to 30. (Report).
  • KV-1 (L-11) — the material of the skirts has been changed from rolled homogeneous armor to structural steel. (Report).
  • 2S19, 2S19M1 — thickness and material of armored boxes on the skirts have been corrected. Material has been changed from 4 mm thick structural steel to 10 mm thick armored steel.
  • R3 T106 FA, FIROS 6 — test drive has been replaced with the more modern one.
  • 90 mm smoke shell M313 — a bug where instead of the smoke screen radius an explosive mass was shown in the header of the shell card has been fixed.

Interface

  • A bug where the replay progress and fast forward markers were not displayed on the timeline when viewing a replay from the debreifing window has been fixed.
  • A bug where the option to call in an artillery strike would not appear in the gamepad radial menu has been fixed. (Report).



Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


April 9th is traditionally observed in the Philippines as a national memorial day known as Araw ng Kagitingan (Day of Valor). This day commemorates the fall of the Bataan Peninsula to Japanese forces in 1942. For nearly four months, the defenders of the peninsula held off enemy attacks despite being starved, short of ammunition and low on manpower. For Filipinos, their feat is a shining symbol of valor and selflessness.



In honor of this day, we’ve prepared a special video from the Moments of Valor series, as well as an exclusive bundle with premium vehicles and unique camouflages created by the War Thunder Live community. This bundle is available at a 50% discount in the Gaijin store until April 16th (6:00 GMT). Vehicle owners can purchase camouflages separately for Golden Eagles.

During the same time period, the F-86F-35 Sabre Skyblazers and Stuart VI (5th CAD) are available to purchase for Golden Eagles on all platforms.

To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.


Moments of Valor: Philippines Bundle -50%
1̶2̶5 62.49

  • Sabre Skyblazers Pack + Philippine Air Force Sabre “468” camouflage by RenaiCirculation
  • F-5C Pack + Philippine Air Force Blue Diamonds Aerobatic Team camouflage by Wilk28
  • Stuart VI (5th CAD) Pack + + No.108, Armed Forces of the Philippines camouflage by Filipino_Komrad
  • Unique decal: “Philippine Eagle”

  • Unique title: “Protector of the People”





Additionally, all three packs are available separately with a 30% discount from April 9th until 16th (6:00 GMT) in the Gaijin store.

You can also get the decal and title if you already have all the vehicles in the pack and play 3 battles with each of them from April 9th to 16th (6:00 GMT).

The following camouflages created by War Thunder Live players have been permanently added to the game for Golden Eagles:

  • Sabre Skyblazers (USA, Rank V) + Philippine Air Force Sabre “468” camouflage by RenaiCirculation
  • F-5C (USA, Rank VII) + Philippine Air Force Blue Diamonds Aerobatic Team camouflage by Wilk28
  • M113A1 (TOW) (Italy, Rank VI) + Philippine Civic Action Group camouflage by Filipino_Komrad
  • M41A1 (USA, Rank IV) + 10th Battalion Combat Team, Armed Forces of the Philippines camouflage by Filipino_Komrad
  • Scimitar (UK, Rank V) + “Scorpion” camouflage by Badass_Jellykin
  • Sherman I Composito (Rank 3, Italy) + “Always Ready” camouflage by TonyTheJackal
  • Stuart VI (5th CAD) (USA, Rank II) + No.108, Armed Forces of the Philippines camouflage by Filipino_Komrad






Aircraft

  • Sea Harrier FA 2 — a bug where the HUD in the cockpit did not automatically switch to the “air-to-air” mode when selecting air-to-air missiles has been fixed.
  • Su-25, Su-25K, Su-17M2, Su-17M4, Su-22M3, MiG-21S — a bug where vehicles were rendered in from shorter distances when viewed through the sight glass than when viewed through the cockpit glass has been fixed. (Report).

Ground Vehicles

  • Sabra Mk.I — a bug that caused the gun mantlet fabric cover to not rotate with the turret has been fixed. (Report).
  • Ho-Ri (all variants) — a bug where the armor plate above the gun did not rise in the damage model has been fixed.
  • A bug where it was impossible to switch to the weapon view in replays has been fixed.
  • Vilkas — a bug where the X-ray of the right rocket was not positioned coaxially with the launcher has been fixed.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


In honor of Alexander Ovechkin’s historic achievement of breaking Wayne Gretzky’s NHL goal scoring record, we’re launching a special event for all hockey fans!

Get unique decals, the “Callsign “Hockey Player”” profile icon and celebrate this incredible moment with us!


“Hockey puck” decal


“Hockey stamp” decal


“Callsign “Hockey Player”” profile icon

Until April 11th (07:00 GMT), look out for the “The Great Eight” tab in your achievements, where you’ll find rewards and tasks:

  • Play 8 battles while using USSR or USA vehicles that are rank II or higher to receive the “Hockey puck” decal.
  • Win 8 battles while using USSR or USA vehicles that are rank II or higher to receive the “Callsign “Hockey Player”” player icon.
  • Activate the “OVI” code on the activation page here to receive the “Hockey stamp” decal the next time you log into the game until April 11th (07:00 GMT).


The achievement for obtaining the “Callsign "Hockey Player” profile icon will be available for completion on consoles from April 9th (13:00 GMT) until April 14th (13:00 GMT).

Don’t miss your chance to become part of hockey history in War Thunder. Let’s celebrate this sporting triumph together!


Hey everyone, we’re glad to be back with another set of historical decals! We hope you collected everything you were interested in during March, and that the selection for April is similarly appealing. This month, we have quite a varied selection of emblem types — if you’d like to submit an emblem for consideration for future monthly events, make a post on the forum and we’ll take a look!

The following decals will be available from April 7th (11:00 GMT) until May 7th (11:00 GMT).

All tasks can be completed using vehicles that are rank III or higher.





“Dropped as a Baby” Inscription, USA
HMS Valhalla Emblem, Britain
Armored Artillery Regiment Emblem, China


Finish in position 1-3 three times while using US ground vehicles
Score 40000 Damage while using British Bluewater Ships
Defeat 40 players using Chinese Tank Destroyers






248th Sentai Emblem, Japan
“Apocalypse” Inscription, Sweden
JG 51 Marking “Auge”, Germany
12º Gruppo caccia Emblem, Italy


Play 20 missions using Japanese Aircraft with at least 60% activity
Defeat 50 players using Swedish Light Tanks
Earn 15000 score while using German Aircraft
Defeat 20 players using missiles while flying Italian Aircraft






Escadrille SPA 84 Emblem 2Tete de Renard”, France
22nd Artillery Supply Company Group “Wojtek” Emblem, Poland
Personal marking of Alexey Alelyukhin, USSR


Destroy 30 ground or water targets while using French Aircraft
Defeat 30 players using tanks with a caliber over 120 mm
Defeat 60 players using Soviet aircraft









Monthly markings can be found in a special tab at the bottom of the customization menu, (Monthly Decals) after a month, they’ll be moved to their corresponding category.

You can check the exact terms and track the progress of completing tasks for these decals by going to your Player Profile > Decals > Monthly Decals. From here, click the “Track progress” button on each decal to track from the hangar.

All of the emblems will come with a detailed description. This will generally consist of the history of the marking, its design, which vehicles used it, and where it was often placed on vehicles historically if applicable (some emblems are taken from badges, which weren’t always applied). This way you can more easily recreate the original positioning if you’d like.

We hope you like the selection this month! Thank you for all of your feedback and suggestions, and we’ll see you next month for more!


Welcome to the 166th War Thunder Steam Screenshot Competition!

Your screenshots that you submitted last week were superb! This week, machines from World War I have joined us. Snap a picture with your favorite and show us! You can read more about the event here. The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 166th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen166. You have time until the 11th of April to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must be from The Great War event, or include any of the vehicles from the event.
  • You must add the #WTscreen166 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 165th edition – Teamwork!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3454123339
https://steamcommunity.com/sharedfiles/filedetails/?id=3454154232
https://steamcommunity.com/sharedfiles/filedetails/?id=3454376098

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3456210341
https://steamcommunity.com/sharedfiles/filedetails/?id=3455325385
https://steamcommunity.com/sharedfiles/filedetails/?id=3454561902

Each winner will get 300GE! Congratulations and see you next week!


Ground Vehicles

  • A bug with the following vehicles where sometimes the ammunition did not explode even if the ammunition module was destroyed (when it “turns black”) has been fixed: T20, M51 (all variants), M4A4 (SA50), P.7.T (AA), Lorraine 37L, Flakpanzer 38, Flakpanzer I, Kugelblitz, Wirbelwind, Zerstorer 45, Panzerjager I, Sd.Kfz.140/1, Pz.II F, Sd.Kfz.221 (s.Pz.B.41), Pvkv III, Pvlvv fm/42, AEC AA, M2A2, GAZ-MM (72-K), T-60, ZiS-12 (94-KM).
  • A7V — a bug that caused the overpressure damage to not be dealt to some crew members has been fixed.

The Great War

  • A7V — the rate of fire in the event has been reduced from 15 to 12 rounds per minute.
  • St-Chamond — mobility in the event has been improved. Operator country of the event vehicle has been changed to France.

Graphics

  • A bug that caused Market and user-made skins to display incorrectly or have a condition worse than what was set has been fixed. (Report).
  • A bug where objects would sometimes flicker when destroyed has been fixed.
  • A bug that caused ground vehicles to be wet after spawning in if they were wet when the last battle ended has been fixed. (Report).

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


This month’s Pages of History features ace pilot Pavel Golovachev. Having become famous for his aerial ramming over East Prussia, Golovachev left his trusty La-7 in a museum and in the last months of the war switched to a brand-new Yak-9M. He flew it in the skies over Berlin and shot down two Fw 190s in late April 1945.

Golovachev’s Yak-9M is temporarily available for Golden Eagles!
In honor of Golovachev, the premium Yak-9M is available for 1,780 Golden Eagles.

When: From April 4th (11:00 GMT) until April 7th (11:00 GMT).
Where: USSR > Aviation > Premium vehicles.




About this aircraft

  • Golovachev’s Yak-9M (rank III) has a more robust wing structure, allowing it to perform better in dives. This aircraft is armed with a 20 mm ShVAK cannon and a 12.7 mm UBS machine gun.


Italeri is a company that specializes in producing amazingly detailed scale models of military vehicles: from fighters and helicopters to tanks and ships. We’ve already partnered with Italeri in the past and are thrilled to do so again — it’s time to introduce the new lineup of War Thunder scale models!

The F-16C Fighting Falcon (1:48 scale), the Tornado GR.1/IDS (1:48), the Leopard 1A4 (1:35), and the M1A1 Abrams (1:35) all come with amazing decal sheets and in-game bonuses! Check them out:

M1A1 Abrams - WAR THUNDER
€ 39.00
Purchase here



  • M1A1 Abrams (1:35) scale model
  • 500,000 Silver Lions
  • 7 days of Premium Account time
  • 10 x 50% boosters for Silver Lions + Research Points each
  • Italeri logo decal
  • Custom skin for the M1A1 Clickbait
  • 7-day Rentals for the M4A1 and P40E-1
  • 10 backups for each rented vehicle
  • Permanent unlock for the M2A4, Galer’s F3F-2, 58ft PT-3 boat
  • 7-day Rental for the M1A1 after 30 wins of code activation


Tornado GR.1/IDS Gulf War - WAR THUNDER
€ 39.00
Purchase here



  • Tornado GR.1/IDS (1:48) scale model
  • 500,000 Silver Lions
  • 7 days of Premium Account time
  • 10 x 50% boosters for Silver Lions + Research Points each
  • Italeri logo decal
  • Custom skin for the Tornado GR.1
  • 7-day Rentals for the Sherman II and Spitfire Mk Vb/trop
  • 10 backups for each rented vehicle
  • Permanent unlock for the A13 Mk I, Tuck’s Gladiator Mk II, MTB-1 2 series
  • 7-day Rental for the Tornado GR.1 after 30 wins of code activation


F-16C Fighting Falcon - WAR THUNDER
€ 39.00
Purchase here



  • F-16C Fighting Falcon (1:48 scale) scale model
  • 500,000 Silver Lions
  • 7 days of Premium Account time
  • 10 x 50% boosters for Silver Lions + Research Points each
  • Italeri logo decal
  • Custom skin for the F-16C
  • 7-day Rentals for the M4A1 and P40E-1
  • 10 backups for each rented vehicle
  • Permanent unlock for the M2A4, Galer’s F3F-2, 58ft PT-3 boat
  • 7-day Rental for the F-16C after 30 wins of code activation


Leopard 2A4 - WAR THUNDER
€ 39.00
Purchase here



  • Leopard 2A4 (1:35) scale model
  • 500,000 Silver Lions
  • 7 days of Premium Account time
  • 10 x 50% boosters for Silver Lions + Research Points each
  • Italeri logo decal
  • Custom skin for the Leopard 2A4
  • 7-day Rentals for the Pz.IV F2, Bf 109 F-4
  • 10 backups for each rented vehicle
  • Permanent unlock for the Pz.II C (DAK), Flegel's Bf 109 A, LS 4 Esau
  • 7-day Rental for the Leopard 2A4 after 30 wins of code activation


Note that Italeri only delivers across the EU, the UK, and Switzerland.

Keep an eye out for our Social Media accounts, as from April 3rd until April 10th we’ll be having a giveaway of 8 co-branded model packs! Be sure to follow us on X, Facebook, and Instagram to participate!

Note: We cannot ship to winners from the following countries: India, Pakistan, China, Iran, Afghanistan, Russia, and Belarus.