War Thunder News & Announcements


Welcome to the 222nd War Thunder Steam Screenshot Competition!

Thanks for all of your submissions from last week! This week, the theme is moving to urban battlefields with towns and bridges. Capture a screenshot with at least one vehicle and a building or bridge in the background! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 222nd edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen222. You have time until the 8th of May to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include a vehicle and architecture such as buildings or bridges.
  • You must add the #WTscreen222 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 221st edition – Tried and True!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3714236426
https://steamcommunity.com/sharedfiles/filedetails/?id=3713845115
https://steamcommunity.com/sharedfiles/filedetails/?id=3715303951

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3715801009
https://steamcommunity.com/sharedfiles/filedetails/?id=3716095436
https://steamcommunity.com/sharedfiles/filedetails/?id=3714546737

Each winner will get 300GE! Congratulations and see you next week!
 In May, Poland celebrates several holidays in a row! May 1st is Labor Day, May 2nd is Flag Day, and May 3rd is Constitution Day, one of the country’s most important holidays. It was on this day in 1791 that one of the world’s first “modern” constitutions was adopted, ensuring the separation of powers and expanding the rights of citizens.Open the “The Polish Constitution Day” trophy!
When: From May 1st (11:00 GMT) until May 4th (11:00 GMT).Task: Earn 3,000 mission points in battles where you used any vehicle at rank III or higher to receive the “The Polish Constitution Day” trophy!
Inside this trophy, you’ll receive one of four decals:“Winged Hussar” decal“Love Poland” decal“Chwat” decal“”City of Wilno” Emblem, No. 317 Squadron” decalThese decals are located in the “Holiday” vehicle appearance section.If you already have all four decals, you’ll receive a trophy containing one of the following items:
  • 20-50% Research Point booster for 3-10 battles
  • 20-50% Silver Lion booster for 3-10 battles
  • 3-5 universal backups
  • 1 day of Premium account
Please note: After finishing the task, you need to collect the reward manually.
Additional details:
  • You can complete the task in random battles, except for \ mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Polish Constitution Day.
Anti-Cheat, Privacy, and Fair Play: Clarifying the FactsHey everyone! Today, we’d like to go into the topic of anti-cheat as there have recently been concerns regarding data privacy. This is entirely understandable, especially in situations where there is limited information available and a lot of speculation.With that in mind, we’d like to shed some light on how anti-cheat protection works in War Thunder, how it collects and processes data, and how it helps keep the game fair and enjoyable for all honest players. While we will deliberately avoid going into specific technical details that could be useful to cheat developers, we will outline the general principles behind modern anti-cheat systems used across the industry, including our own. We’ll also explain how technical data is collected and handled in compliance with General Data Protection Regulation (GDPR).Fair Play Starts with Game DesignLet’s start with the fact that War Thunder uses a server-authoritative model, meaning that critical gameplay logic — such as physics, positioning, penetration, damage, speed, collisions, reload, and even visibility — is calculated on the game server. Even if there is an attempt to manipulate these elements on the client side, it will be ignored by the server and may additionally result in the player being flagged as a cheater.As many of you are already aware, War Thunder also utilizes the commonly used Fog of War mechanic. This means that the client is only informed of enemy positions when they fall within the player’s field of view or hearing range.These are fundamental yet crucial preventive design elements that must be implemented at the game development level. They form the first line of defense in online games like War Thunder, reducing reliance on anti-cheat systems alone and helping ensure a fair playing environment from the ground up.A Layered Approach to Anti-CheatAs you may already know from our previous responses, we use a combination of trusted third-party anti-cheat solutions, which are currently Viking and BattlEye. BattlEye is a kernel-level anti-cheat that replaced EAC, while Viking is a ring-3 anti-cheat system embedded directly into the game client. Both systems are PC-exclusive and operate alongside each other. While we will focus more on the latter, the overall behavior described here reflects a common workflow shared by most modern anti-cheat software.The client-side security module runs on your PC as an inherent part of the game and only when you are participating in an online session. It scans, among other things, Random Access Memory (RAM), including running processes and window overlays, looking for patterns (signatures) associated with known cheats or gameplay automation software. A report is generated and sent only when a match is detected, and it contains strictly violation-specific data.The client module itself is obfuscated, and all transmitted data is encrypted. However, given sufficient time and expertise, reverse-engineering the anti-cheat module and intercepting read data before it is sent is an inherent risk that cannot be fully eliminated. To address this, detection signatures are designed to minimize the amount of data reported while still maintaining enough abstraction to avoid revealing the exact detection vectors.In summary, Viking is a ring-3 anti-cheat embedded within the game client and does not have the privileges required to access data that would require administrator rights, as the game itself does not request such permissions. While it does not operate within an isolated environment like kernel-level anti-cheat systems, it is designed to provide effective protection with high responsiveness, focusing specifically on safeguarding the game from the cheaters.Why player reports matterPlayer reports, statistics, and server logs are regularly monitored by a dedicated team of specialists with in-depth technical and gameplay knowledge. These sources play an important role in identifying suspicious behavior and supporting the overall anti-cheat process.Only players who are evaluated and confirmed as cheaters through manual review are subject to further action. Especially in more serious cases — particularly those involving individuals suspected of developing cheats or attempting to decompile or reverse-engineer the game or anti-cheat systems — more in-depth investigations may be conducted by the anti-cheat team.As part of this process, and in line with our legitimate interest in protecting the integrity of the game and the experience of all players, a more detailed dataset containing the relevant data may be collected. This data is then cross-referenced with previously gathered information to identify new and valid detection vectors for previously undetected cheats.
How Do Anti-Cheat Systems Work with Detection Data?Anti-cheat systems operating in compliance with GDPR must balance two key priorities: protecting user privacy and safeguarding the developer’s legitimate interest in maintaining a fair and secure game environment.The data collected by Viking anti-cheat is AES-encrypted, stored on secure dedicated servers, and only accessible to authorized anti-cheat personnel. It is used strictly for the detection and prevention of cheating and other forms of unsporting behavior.To maintain a balance of interests, some aspects of how anti-cheat systems operate are kept confidential. Certain elements of anti-cheat operations qualify as trade secrets. Revealing its detailed processing methods could compromise the effectiveness of the anti-cheat system, allowing malicious actors to circumvent existing and future detection methods. In turn, this would directly undermine fair play and put the time, effort, and investment of legitimate players at risk.To provide you more clarity, here is an overview of how long different categories of data are stored:
  • Data on which a ban decision is based, or data directly related to cheat development, is stored indefinitely to ensure the effectiveness of our anti-cheat measures. In the event of account deletion, all anti-cheat related data is subject to either anonymization or pseudonymization, depending on the circumstances of the individual case. This depends on whether the data may be required for future cheat prevention purposes.
  • Data collected through signature matching that does not result in a ban is automatically deleted within one year.
  • Data collected from players suspected of cheating or cheat development — but ultimately deemed irrelevant — is automatically deleted within three months, and often sooner following the completion of the investigation.
How have we tackled cheating over the last decade?To provide basic context, cheats can generally be categorized into three groups: internal, external, and DMA-based. This reflects how cheating methods have evolved over time, with each category introducing increasingly complex techniques designed to evade detection.As some veteran players may remember, we previously used an internal anti-cheat system prior to the introduction of Easy Anti-Cheat (EAC). Its primary objective at the time was to counter increasingly common, but relatively easier to detect, internal cheats by scanning memory associated with the game.Easy Anti-Cheat was introduced to War Thunder in 2019 to address the growing number of external cheats.Back in 2023, a key challenge was the prevalence of automation bots and cheats, with monthly ban waves averaging no more than 300 banned users per month. Recognizing our shortcomings in this area, we expanded our dedicated anti-cheat efforts by hiring additional staff focused specifically on this problem, and by strengthening cooperation with anti-cheat providers like Viking to ensure even better protection  of Gaijin titles.Early results became noticeable starting from November 2023, with 4,139 bans issued. This marked the first Fair Play report to surpass the 1,000-ban milestone with over a 1000% increase of issued penalties, followed by even stronger results in the subsequent months: 6,818 bans in December 2023 and 9,569 bans in January 2024In December 2024, the outdated Kamu EAC version was replaced with BattlEye, further strengthening our anti-cheat toolkit in the ongoing battle against cheating. We continue to step up our efforts to combat cheats and unsportsmanlike behavior, aiming to maintain strong detection coverage against publicly available cheats and automation bots while keeping infection rates low. We also continue to regularly inform the community about progress through our Fair Play reports, with over 20,000 cheaters and bots banned in the last five months alone covered by 3 previous Fair Play reports.
As per tradition, we’re holding a big sale at the beginning of May, featuring vehicles, upgrades, consumables, and Premium Account time. It’s time to find great deals! After this sale ends, new discounts will be available in the Gaijin store.
When: From April 30th (11:00 GMT) until May 7th (11:00 GMT)To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.
Discounts on vehicles
  • 30% discount when purchasing vehicles from all nations with Golden Eagles and Silver lions. The discount is valid on all vehicles throughout the entire sale period.
  • Discounts don’t apply to the purchase and upgrade of Squadron vehicles and vehicles that were released in the Ninth Wave and Line of Contact major updates.
Discounts on upgrades
  • 30% discount on modifications
  • 30% discount on talismans
  • 30% discount on backups
Discounts on Premium Accounts
  • 50% discount on Premium Accounts for 90 and 365 days for Golden Eagles in the hangar.
  • 50% discount on Premium Accounts for 180 days in the Gaijin Store.
Discounts in the Gaijin store
When: From May 7th until May 14th
Get bundles with rare vehicles at attractive prices! We’ll be sharing more details about the bundle contents and discounts soon. Stay tuned!
 In Pages of History this month, you will find yourself at the center of events that took place in various theaters of war. From Berlin to Tunisia, Madagascar to Crete: participate in battles while using vehicles linked to these historic battles and get some prizes!
From May 1st until May 31st, you will be able to participate in 8 tasks consecutively. Completing each task will grant you a trophy with a reward, completing all of the tasks will earn you a unique profile icon! 
Ivan Stepanovich KonevIvan Konev started as a Lieutenant General in the Second World War. He participated in the defense of Moscow and the Battle of Kursk, and in 1944, he was promoted to marshal. In 1945, troops under his command liberated Auschwitz and Silesia, and participated in the assault on Berlin alongside Marshal Zhukov’s forces.You can purchase this profile background for Golden Eagles until June  3rd (11:30 GMT) without completing tasks. To find it, go to your Nickname → Achievements → Pages of History.Trophy reward for each taskCompleting each individual task will give you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • 3-5 universal backups
  • Premium account for 1 day
  • A random ground vehicle camouflage (out of those that can currently be unlocked or purchased with Golden Eagles)
Other terms
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles except for “Assault” mode.
You can read a detailed description of which task is for which day and check your overall progress by going to your Nickname → Achievements → Pages of History. May 1st — May 4thBattle of BerlinThe final days of the Second World War in Europe were played out in the German capital, which was overrun by the Red Army with support from the Polish Army. After a week of fierce fighting, on May 2nd 1945 Berlin Commandant General Helmut Weidling announced the surrender of the city. May 4th — May 7thBattle of MadagascarTo prevent the establishment of Japanese military bases in Madagascar, Britain decided to seize the island, which was under the control of Vichy France. On May 5th 1942, British Commonwealth forces landed at Diego-Suarez Bay in northern Madagascar and fortified their position within a few days. The battle for the island lasted for six months, until early November. May 7th — May 10thThe end of World War II in EuropeAs soon as Admiral Karl Dönitz became Reich President of Nazi Germany after Hitler’s death, he immediately began preparing for the end of the war. On May 8th 1945, on his instructions, Field Marshal Wilhelm Keitel signed the Act of Unconditional Surrender of the German Armed Forces in Karlshorst near Berlin, officially ending hostilities in Europe. May 10th — May 13thOperation DiademOn May 11th 1944, the Fourth Battle of Monte Cassino began. The Gustav Line in central Italy had held back the Allied advance for six months, but Operation Diadem succeeded in breaching it after a week of fighting. German forces retreated further to the Senger Line. May 13th — May 17thEnd of the Tunisian CampaignBy early May 1943, Axis forces in Tunisia were encircled and bottled up on both land and sea. Beginning on May 7th, Germans and Italians began surrendering en masse. On May 13th, the North African campaign came to an end. The victorious Allies were able to plan their next steps: landing in Sicily and then on mainland Italy. May 18th — May 22ndBattle of CreteOn May 20th 1941, the first major operation in history with the decisive use of parachute troops began. Germany landed a large force on Crete, which ultimately established control of the island. However, the high losses Germany suffered during the landing put an end to further operations of this type. May 23rd — May 26thSenger LineThe next reserve line of German defense after the Gustav Line was called the Hitler Line, but when it became clear it wouldn’t hold for long, it was quickly renamed in honor of General Fridolin von Senger, who commanded the Wehrmacht forces in this sector. In late May 1944, the Allies broke through this line, pushing the Germans back to the Caesar Line. When it fell as well, the road to Rome was open. May 27th — May 31stFirst Flight of the F-4 Phantom IIThe F-4 Phantom II’s maiden flight took place on May 27th 1958. The Phantom became one of the most versatile and iconic fighters of the Cold War. It served on both aircraft carriers and airfields, setting 16 world records for speed, altitude, and rate of climb. It could perform a wide range of missions, from reconnaissance and interception to ground attack and air defense suppression.
What a week! April 29th is Showa Day, May 3rd is Constitution Day, May 4th is Greenery Day, and May 5th is Children’s Day. We’ve created a decal for this festive week every year, and now’s your chance to get some you might have missed through the Golden Week decal trophy!Open the “Golden Week” trophy! 
When: From April 29th (11:00 GMT) until May 6th (11:00 GMT).Task: Earn 3,000 mission points in battles where you used Japanese vehicles at rank III or higher to receive the “Golden Week” trophy!
Inside this trophy, you’ll receive one of three decals that were previously available for this event so you can complete your collection:“Golden Week 2024” decal“Koi” decal“Tokyo Tower” decalThese decals are located in the “Holiday” vehicle appearance section.If you already have all three decals, you’ll receive a trophy containing one of the following items:
  • 20-50% Research Point booster for 3-10 battles
  • 20-50% Silver Lion booster for 3-10 battles
  • 3-5 universal backups
  • 1 day of Premium account
 
Please note: After finishing the task, you need to collect the reward manually.
Additional details:
  • You can complete the task in random battles, except for \ mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Golden Week.
Hello everyone! War Thunder Infantry Closed Beta Testing is in full swing, and today we’d like to share some information relating to the second phase of testing. We’ll be covering the new features and improvements awaiting testers in the near future, and reveal some plans for the future of the closed beta. Let’s get started!The goal is stabilityDuring the second phase of testing back in March, we encountered some technical limitations that prevented us from maintaining the 64v64 mode for an extended period without the use of bots. To address this issue, we optimized the server code and network interactions. Our primary goal of the next phase of the closed beta test will be testing the effectiveness of these improvements under real-world game loads.The network infrastructure is holding up well in the 20v20 small-sided mode with single-point control. This mode will be the first for the upcoming closed beta tests to ensure there are no regressions or errors related to the latest changes. After the small-sided mode is successfully confirmed to be operational, a switch to the 64v64 format is planned. During this phase, the server load will gradually increase, with a consistent increase in the number of participants, reaching a maximum of 128 players per session. This increase will continue as long as the servers demonstrate stable operation without critical failures.Europe and the Middle EastThe upcoming testing stage will feature two infantry battle locations, which are Granitograd and Al-Massa in Realistic. These locations have been updated and refined based on the results of previous testing sessions, with improvements affecting both gameplay and navigation.Better shootingWeapons are the foundation and most important aspect in infantry. We’ve made minor but significant improvements to the weapon control system for player comfort: by popular demand, we’ve reworked weapon inertia when turning and deflecting, and adjusted the accuracy of some weapons. For those who weren’t aware, as of the second testing phase, mouse sensitivity has been made separately available for infantry combat, allowing each player to tailor their controls to their individual preferences.We’ve also done a pass on rocket-propelled grenades (RPGs) and man-portable air defense systems (MANPADS). They’ve had their visual effects, sound effects, animations improved and minor bugs fixed. These changes aim to create a more responsive and predictable gameplay experience when using these weapons.Vehicles in combatSome changes have also been made to the UAV. The flying wing drone now carries a mine rather than a shaped-charge projectile and is more focused on anti-infantry missions, expanding the tactical arsenal of players using unmanned systems.While we’re on the subject of small vehicles, let’s also talk about the larger ones. We’re ready to test new pre-made combat vehicle lineups. The M1A2 SEP V2 and T-90M tanks are rolling out onto the streets, AH-64A Apache and Mi-28N attack helicopters are providing fire support from the air, and their flight is hampered by LAV-AD and 2S6 Tunguska anti-aircraft missile-gun systems, whose guns pose a mortal danger to infantry as well.Do you hear that?We’ve also worked to improve the combat soundscape. We’ve created a mechanism to control the playback of enemy and allied footstep sounds, ensuring they are audible to the player when within earshot. A similar mechanism controls the playback of ground vehicle and aircraft engine sounds.An important change has also been made to drone controls. Players will now be able to hear what’s happening around their soldier while controlling a drone, not the drone itself. Enemies will have a harder time catching the drone operator off guard!Smooth and beautiful lookingWe’ve also made improvements to the soldier models. We’ve implemented a new animation controller that enhances the fluidity and realism of character movements when performing various actions in combat.That’s it for now! We’re ready to launch a new closed beta test session for War Thunder infantry. Stay tuned to the news and in-game announcements and remember to apply for the CBT if you haven’t already. See you on the battlefield!Apply for the CBT
Today, we’ve rounded up and will be covering some of the fixes and improvements that we’ve made to the game today and over the past two weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website. If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.Secondary Weapons Menu CategorizationSome aircraft have such a vast array of available external ordnance that we’ve decided to categorize it for your convenience thanks to your feedback! Now, in the ordnance selection pop-up window for a specific hardpoint, ordnance is grouped into eleven categories: unguided rockets, unguided bombs, guided bombs, air-to-surface missiles, air-to-air missiles, torpedoes, naval mines, external fuel tanks, countermeasures, external pods, and cannons and machine guns.Endless Repairing FixIf a vehicle lacking the “Improved Parts” modification began repairing next to a vehicle that did have this modification, there was a chance the first vehicle would become stuck between repairing and requesting repair assistance. This was due to a bug where the button for requesting or canceling a repair assistance request didn’t need to be held down. Releasing it too early could cause the vehicle to become stuck between repair states and become immobile. This bug has been fixed.Thermal Imaging In Aircraft FixAfter the release of the Ninth Wave major update, switching to the targeting system view on aircraft began to activate the thermal sight every time, which frustrated players who didn’t need it. We’ve actioned your reports and adjusted this mechanic. The thermal sight now automatically activates the first time you switch to optics, and if you turn it off, it won’t bother you again for the rest of the match.Tank Sight Illumination FixBy default, the tank sight turning red is activated when viewing through a thermal imager or night vision device. However, due to a bug, changing or resetting a tank sight would permanently disable the sight illumination for that tank, and attempts to restore it would be unsuccessful. The bug has been fixed! The illumination should now be active when needed in any mode.Vehicle Stat Cards Are Now More ConvenientWe’re constantly working to improve the user experience of the game, eliminating rough edges and bugs and adding new features. For example, the vehicle (or weapon in infantry battles) pop-up stat cards could overlap the crew panel, preventing you from selecting another vehicle or weapon, which we’ve fixed. The vehicle pop-up window can now be closed by clicking on it. Finally, we discovered that in some cases the vehicle image wasn’t showing up in the vehicle stat card. This was due to a bug, which we’ve now corrected as well.That’s not allCheck out the full list of fixes and improvements in the update notes below! Here’s some more: based on your feedback, a numerical display of the remaining experience until achieving the “Ace” qualification has been added to the crew training screen, switching to inertial guidance for missiles with an ARH homing head no longer interferes with the display of their emissions on the RWR, and the ability to filter researched and purchased vehicles has been added to the filter menu in the Squadron vehicle window.Previous Updates:Today's Update 2.55.1.87Aircraft
  • A bug that caused thermals to activate each time the player switched to the targeting optics view has been fixed. Now the thermals only activate the first time the player switches to the targeting optics view and does not reactivate if the player turns them off. (Report).
  • A bug that prevented the RWR from displaying irradiation from missiles with an ARH seeker when they switched to inertial guidance has been fixed. (Report).
  • A bug where the spawn point cost for aircraft without the ability to select belts and without anti-ground ordnance equipped could increase after respawning with another “air defense aircraft” and would not match the value in the interface has been fixed. Aircraft without the ability to change payloads are now correctly categorized based on their payloads. (Report).
  • F-16CM PoBIT — a map page has been added to the MFD. (Report).
  • G-Lynx, Lynx AH.Mk. 1 — a bug where it was still possible to fire countermeasures when the skids were torn off has been fixed. (Report).
  • B-66B — a bug where the ability to fire from the rear turret was retained even after the tail was torn off has been fixed. (Report).
  • Fw 190 F-8 (Italy) — a bug where information about the 30 mm Mk 103 cannons was missing from the X-ray view has been fixed.
  • F-15C (all variants) — a bug where it was possible to use only one drop tank under the left wing has been fixed. (Report).
  • F-15I Ra’am — a bug where installing air-to-air missiles on conformal fuel tanks prevented them from being filled with fuel has been fixed. (Report).
  • F-15E, F-15I Ra’am — the ability to combine air-to-air missiles with other ammunition on conformal fuel tanks has been added. (Report, Report).
  • F/A-18E Block 2 — a bug where the 1000 lb GBU-32 JDAM bombs had different icons on different hardpoints has been fixed.
 Ground Vehicles
  • A bug where the point of fragment formation could sometimes be shifted away from the penetration point if the target was moving at the moment of penetration has been fixed. (Report).
  • A bug where the sight illumination stopped working after changing or resetting a tank sight has been fixed. (Report).
  • A bug where ground vehicles without the Improved Parts modification could become stuck in the repair assistance request state has been fixed.
  • A bug where the “Next Shell Type” action would not allow you to select a shell type if the last used belt or magazine of that shell type was completely empty has been fixed. (Report).
  • Pantsir SM-SV — a bug that caused missile launch containers to flicker when switching between different missile types has been fixed.
 Interface
  • When creating custom weapon loadouts, the selection pop-up for individual hardpoints now groups available ammunition into clear categories (e.g., bombs, rockets, missiles), making it easier to find what you need.
  • The ability to filter researched and purchased vehicles has been added to the filter menu in the Squadron vehicle window.
  • A numerical display of the remaining experience until achieving the “Ace” qualification has been added to the crew training screen. (Report).
  • A bug where the crew training screen would not show the progress of accumulated experience for the Ace qualification if the crew level was insufficient to purchase the qualification has been fixed.
  • The vehicle pop-up stat card no longer overlaps the crew panel to avoid interfering with vehicle selection in the hangar and in battle.
  • The ability to close a vehicle stat card by clicking on it has been added.
  • A bug that sometimes prevented a vehicle’s image from being displayed on the vehicle stat card has been fixed.
  • The icon for the button that pins the visual weapon selector window has been replaced.
  • A bug where the event log icon was highlighted even when there were no new notifications has been fixed. (Report).
  • A bug where the first squad invite notification was not displayed in chat has been fixed.
  • A bug where the characteristics for Arcade difficulty were always shown in vehicle stat cards in “Ground Strike” missions in Custom Battles, regardless of the difficulty selected in the room settings has been fixed. (Report).
  • A bug that caused Xbox controller buttons to appear in the control settings instead of joystick button names has been fixed. (Report, Report).
  • A bug that prevented returning to the Squadron vehicle research point distribution window after opening multiple Secondary weapon windows for the featured Squadron vehicles has been fixed.
  • A bug where the button for viewing the replay from another player’s perspective could become inactive in server replays has been fixed.
  • A bug where a player’s squad panel might display a nation different from the one they are using in battle has been fixed.
  • A bug where the “To Hangar” button would not appear in the spawn window if the player did not have enough Silver Lions to respawn in a vehicle has been fixed.
  • A bug where navigation between profile tabs with the right stick on a controller would stop working after closing the player icon selection window has been fixed.
  • A bug where the crew selection in all countries except the current one was reset after a battle, and the first crew in the list was selected has been fixed.
  • A bug which could in rare cases cause a the order of the current vehicle preset to be reset, and other vehicle presets to be overwritten with the current preset has been fixed.
  • In the Custom Missions window, the link to custom missions on the portal now opens in an external browser so that the selected missions can be downloaded.
  • A bug where the default control settings for Push-to-Talk on consoles were assigning a keyboard button has been fixed.
 Locations and Missions
  • A bug where artillery markers in the “Assault. Air Arcade” mode were only displayed close to the target has been fixed. (Report).
 Graphics
  • Ghosting from objects moving in front of water has been significantly reduced.
 Other
  • A bug where the “Leave wrecks of destroyed vehicles” setting in Custom Battles did not affect the wrecks of the auxiliary vehicles of Multi-Vehicle SAM Systems has been fixed.
Battle Ratings Ground Vehicles
  • A bug where switching from a UAV back to a tank would disable cruise control has been fixed. (Report).
 Interface
  • A bug that caused an extra cell element to display in the skill progress bars in the crew training window when on 67% interface scale has been fixed.
 Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Welcome to the 221st War Thunder Steam Screenshot Competition!

We loved getting to see all of your captures from last week! We’ve had quite a few themes in a row, so this week your submission only has to include a vehicle that you enjoy playing, whether that is a plane, tank, or ship. The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 221st edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen221. You have time until the 1st of May to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot can feature any vehicle that you enjoy playing.
  • You must add the #WTscreen221 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 220th edition – Silent Approach!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3705589446
https://steamcommunity.com/sharedfiles/filedetails/?id=3709057120
https://steamcommunity.com/sharedfiles/filedetails/?id=3710074026

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3713001486
https://steamcommunity.com/sharedfiles/filedetails/?id=3709516667
https://steamcommunity.com/sharedfiles/filedetails/?id=3711173495

Each winner will get 300GE! Congratulations and see you next week!
We keep fighting cheaters using your reports and the BattlEye anti-cheat system, and as usual, today we’re sharing a bit of info on bans that we’ve distributed over the past month. If you’d like to help keep War Thunder free from cheating, you can find out how to file a report and how our anti-cheat system works on our Wiki.Banned accountsSince our last fair play update, we have banned 5,320 accounts that were found to have violated the rules, specifically paragraph 3.2.3 of the EULA, namely the automation of gameplay (use of bots) and cheat software.Additionally, 210 temporary bans (up to four months) and 19 permanent bans were issued for breaching paragraph 3.2.4 of the EULA. These violations involved collusion with the opposing team to facilitate repetitive zone capturing and/or benefiting from mutual damage without the intent to engage in combat. These cases were identified in Tank Simulator Battles (in some instances involving the use of multiple accounts) and among Xbox accounts with cross-platform play disabled.Furthermore, 287 accounts have been banned for a week or longer for intentional teamkilling and griefing, including 32 permanent bans.We have also issued 18 bans (16 permanent) for abuse of the referral system, including creating and progressing multiple referral accounts through automation, staging sessions to gain unfair advantages, and/or sharing accounts with players involved in such activities. In addition, 33,749 accounts involved in referral system fraud have been permanently banned, the majority of which were preemptively identified.Finally, a total of 1,405,060,000 Silver Lions has been deducted from 950 accounts as a result of fraudulent referral activity.For complete transparency, we will publish the full list of permanently banned players. This list will be available for two weeks following the publication of this article.RecommendationsWe recommend that you set a strong password for your account and enable two-step authentication in your profile security settings. We have the following 2FA options available: email, SMS, TOTP (Gaijin Pass/Google Authenticator).We’d also suggest that you turn on 2FA for the email that is linked to your Gaijin account for additional security, as this will protect your account from fraudsters. And remember, don’t use prohibited client modifications and never share your account information with anyone.The War Thunder Team
Every year on April 25th, Italy celebrates Liberation Day in memory of the 1945 uprising that led to German forces leaving the country, the collapse of the fascist regime of the Republic of Salò, and the end of the civil war that had been raging since 1943. Let’s join in the congratulations and sing Bella Ciao! Open the “Italian Liberation Day” trophy! 
When: From April 24th (11:00 GMT) until April 27th (11:00 GMT)Task: Earn 3,000 mission points in battles where you used Italian vehicles at rank III or higher to receive the “Italian Liberation Day” trophy!
Inside this trophy, you’ll receive one of three decals that were previously available for this event so you can complete your collection:"W L'Italia libera" decal“Italy liberation day 2024” decal“Italy Liberation Day 2025” decalThese decals are located in the “Holiday” vehicle appearance section. If you already have all three decals, you’ll receive a trophy and get one of the following items when opening it:
  • 20-50% Research Point booster for 3-10 battles
  • 20-50% Silver Lion booster for 3-10 battles
  • 3-5 universal backups
  • 1 day of Premium account
 
Please note: After finishing the task, you need to collect the reward manually.
Additional details:
  • You can complete the task in random battles, except for \ mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Italian Liberation Day.
Aircraft
  • PL-12, PL-12A, SD-10A — missile autopilot parameters have been adjusted, the missiles are now more stable on the trajectory.
  • PL-12A — missile mass has been increased from 198 to 214 kg, thrust and engine burn time has been increased. (Report).
  • SD-10A — the maximum missile speed in the stat card has been increased from 4.0 M to 5.0 M. (Report).
 Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Happy St. George’s Day!April 23rd marks St. George’s Day, a big day in English culture, celebrating patron saint St George. This day is celebrated with street food, music, dances and activities in Trafalgar Square in London and all across the country.England’s flag decal is temporarily available to purchase for Golden Eagles! 
This flag is available for 500 Golden Eagles over the next three days.When: From April 23rd (10:00 GMT) until April 27th (10:00 GMT).Where: You can find this decal by going to Nickname → Decals → Common → World Flags.
England” flag decal
Aircraft
  • A bug that prevented threat names from being displayed on RWR indicators that identify radars while playing on the minimal client has been fixed. (Report).
  • MiG-25PD — a bug that caused the aircraft to constantly roll to the right has been fixed. (Report).
  • Z.1007 bis serie 3, Z.1007 bis serie 5 — a bug that caused the torn off wings to incorrectly impact the flight model has been fixed. (Report).
  • A bug that caused the cockpit view switch button on the aircraft with the gunner 3rd person view to first switch to the gunner view instead of the cockpit view has been fixed. (Report).
  • F-4J Phantom II, F-4S Phantom II, Phantom FGR.2, Phantom FG.1, F-4J(UK) Phantom II — a bug that caused the AN/APG-59/60/61 radars to lack the ground clutter on the radar indicator in the SRC PDV mode has been fixed.
 Locations and Missions
  • \ Kamchatka — a bug that caused the bombers spawn point of the northern team to be shifted a lot to the north-east has been fixed.
Interface
  • A bug that caused the overlapping threats on the RWR indicator to not flash has been fixed.
Graphics
  • A bug that caused water in the distance to be covered in thin stripes has been fixed.
  • A bug that caused the wheels of ground vehicles to not get covered in mud has been fixed. (Report).
 Sound
  • A bug that occurred in the kill camera and caused the engine sound of the ground vehicle that destroyed the player to not play if the vehicle was outside the hearing range has been fixed.
Other
  • The simultaneous activation of two buttons bound to max and min input values in the same axis now results in the input being canceled out. For example, when simultaneously pressing the buttons bound to the left and right roll, the plane now stops rolling, while previously it would have rolled to the right.
  • The vehicles in the crew training window are now outlined, like in the X-ray view.
  • The content needed for the second stage of infantry CBT has been updated or added. You can apply for the CBT here.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Season 23 of the Battle Pass celebrates Greece! Get decals featuring Air Force unit emblems, the Royal Hellenic Navy flag, decorations featuring an ancient Greek sword and helmet, and a profile icon of Steve Pisanos, a Greek pilot who flew Spitfires in the Second World War with the American Volunteer Squadron. The main vehicle reward is a premium Spitfire LF Mk IXc with a clipped wing in the Royal Hellenic Air Force livery, along with the Japanese destroyer Suzutsuki. As always, the Battle Pass offers War Bonds, boosters, Silver Lions, Premium account days, wagers, and much more.The Canadian Ram II tank in the British ground forces tree is now available in the Warbonds shop for the first time. The Warbond shop also offers a trophy with the Occult collection of decals and a new Nekomata decal.
Beginning on: April 22nd (12:00 GMT)Ending on: July 22nd (12:00 GMT)

What is the Battle Pass?
The Battle Pass is an event that lasts for 90 days where players can earn rewards for completing challenges and earning progress points. Rewards range from Silver Lions and boosters to season-exclusive decals, decorations, vehicles and more. Completing the Battle Pass is simple: you earn progress points that unlock levels, earning valuable things along the way!
Leveling up the Battle Pass & Challenges Leveling up is simple! Gather progress points to unlock more levels. One level is 10 progress points. Points can be obtained through logging into the game, completing Daily Tasks and completing specific Challenges. New Battle Pass Challenges unlock once a week and another three can be obtained through reaching specific levels.
  • Login to the game! Get 1 to 5 progress points for doing this.
  • Complete Daily Tasks! Get 2 to 5 progress points for each of these.
  • Complete Battle Pass Challenges! Get 30 points for each of these.

Click here for all of the Challenges

Rewards in Season 23Purchasing the Battle Pass for 2,000 Golden Eagles will allow you to access every level. Purchasing the improved version for 2,500 Golden Eagles comes with an extra 150 progress points (15 levels from the get go). Not got enough time to complete the Battle Pass? You can purchase progress points for Golden Eagles 28 days after the season begins.
The Battle Pass can be accessed on the right side of the screen while in the hangar

Click here for all of the Rewards
Check out all of the rewards in the season below.
Decals, Decorations, a Ship flag and a Profile Icon “Emblem of the Hellenic Air Force” decal“335th Squadron Emblem” decal“113th Air Wing Emblem” decal“The Greek Guerilla”  decal “Kopis” decoration“Corinthian Helmet” decoration“Flag of the Royal Hellenic Navy” ship flag“Steve Pisanos”
profile icon 
New vehicles this seasonIJN Suzutsuki (Japan)A Premium Destroyer for Japan at Rank IIIIJN Suzutsuki, a destroyer and the third ship in the Akizuki class, was commissioned into the Imperial Japanese Navy in 1943 and immediately entered combat. The ship suffered serious battle damage several times and participated in several major military operations, including the final voyage of the Yamato, where she suffered a direct hit to the bow by a bomb. Repairs were deemed hopeless for the ship.In the game, IJN Suzutsuki is coming as a premium rank III Destroyer. While somewhat less maneuverable than many of her classmates, she is armed with eight 100 mm main guns, carries powerful 610 mm torpedoes, and boasts a large arsenal of anti-aircraft guns and radars to repel air attacks. Spitfire LF Mk.IXc (CW) (Israel)A Premium Fighter for Israel at Rank IVMeet this premium Spitfire Mk 9 from the Royal Hellenic Air Force, flown by Lieutenant Georgios Smyrniotopoulos. This aircraft boasts the inscription “MYSTRAS”, which is the name of Georgios’ birthplace. The Greek Spitfire LF Mk IXc (CW) is a modification of the legendary British Spitfire with a shortened wing (CW stands for Clipped Wing), which significantly increases the roll rate, while a special engine tuning allows it to reach maximum speeds as early as 15,000 ft! This plane is also excellently armed, with two cannons and four machine guns, plus 250 and 500 lb bombs and a 500 lb AP bomb for use against ships.In the game, the Spitfire LF Mk IXc (CW) comes in as a premium at rank IV in the Israel aircraft research tree. This Spitfire is an easy and enjoyable start to learning Israeli aviation and a wonderful addition to your collection of vehicles for any mode! Battle Trophy with Past VehiclesMissed out on previous Battle Pass vehicles? The Battle Trophy has you covered, featuring four vehicles from past Battle Passes or events. Opening this trophy will give you one vehicle from the list. If you have them all, you’ll instead receive Silver Lions and the special “Golden Battles Wager”, allowing you to earn up to 1,000 Golden Eagles.HMS Gay Archer (Great Britain)Le Triomphant (France)USS Flagstaff (USA)IJN Hayanami (Japan)
Get Silver Lions, Consumables, Premium Account Time and More in the Battle Pass!The Battle Pass doesn’t just feature decals, decorations and vehicles, it also contains a lot of other useful items. This includes a large amount of Silver Lions, Warbonds to spend in the Warbond shop, Orders, Wagers and Backups for use in battles, a Test Drive for one of the new vehicles before you get it, 10 days of Premium Account time, unique camouflages for the two new vehicles and a title and loading screen to remember your accomplishments. Get the next Battle Pass for free with Upgrade Coupons!Two “Upgrade Coupons” are at levels 105 and 125 in the Battle Pass and are both needed to get the next Battle Pass for free. They also make the two new vehicles tradable on the Gaijin Market if you prefer.
To purchase a Battle Pass using the “Upgrade Coupon”, you need to wait until the current season ends and the new season begins. You’ll then be able to exchange two Upgrade Coupons in the Battle Pass purchase window. Upgrade Coupons must be available in your inventory to do this.

The Warbond Shop in Season 23!Check out some of the main Warbond shop items in Season 23! You can view the full list of items available as well as the conditions for receiving them in-game.
The Warbond shop can be accessed by clicking on Shop > Warbond Shop from the hangar or from the Battle Pass window by clicking “Shop”

What is the Warbond Shop?
The Warbond shop is connected with and runs in tandem with the Battle Pass. Items in the Warbond shop can be purchased with a currency called Warbonds that are earned in the Battle Pass. There are a total of 6 shop levels and each one can be unlocked by reaching specific levels in the Battle Pass. In addition to purchasing with Warbonds, each item from shop level 3 requires a certain number of medals to purchase. Medals can be obtained through completing Special Tasks.


VehiclesKM-5 (Germany)IAR-81C (Italy)Grant I (USA)IJN Yubari (Japan)P-47D-27 (USSR)Ram II (Great Britain) — first time in the Warbond shop!More about the new rewards: Ram II (Great Britain) — first time in the Warbond shop!The Canadian Ram II medium tank boasts an unusual armor scheme and the ability to deploy smoke screens. Its 57 mm gun is fairly reliable, fires quickly and is capable of penetrating the armor of many opponents at its rank.DecalsSeason 23 introduces the final Nekomata decal in the Occult series. Getting all decals in the collection will earn you the exclusive Baroness Saturday decal! The remaining decals can be found in a new special trophy available in the Warbond Shop. “Nekomata” decal“Baroness Saturday” decalTrophiesLike decorating your ground vehicles? For fans of decorations, we’re pleased to offer the camouflage trophy this time, and the profile icon trophy features portraits of US tankers!ConsumablesAlongside trophies, vehicles and decals are a bunch of useful consumable items, including boosters, universal backups, wagers & orders, premium vehicle rentals and talismans — all perfect for helping you through the game.Get out there and get yourself some goodies!


Welcome to the 220th War Thunder Steam Screenshot Competition!

Thanks for all of your great submissions last week! For this weeks competition, you can capture any engagements from the battlefield. Your screenshots can capture the action as it begins, or as the battle is in full swing. The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 220th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen220. You have time until the 24th of April to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must capture active combat.
  • You must add the #WTscreen220 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 219th edition – Coordinated Advance!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3704746285
https://steamcommunity.com/sharedfiles/filedetails/?id=3704948838
https://steamcommunity.com/sharedfiles/filedetails/?id=3706301269

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3705107833
https://steamcommunity.com/sharedfiles/filedetails/?id=3704370048
https://steamcommunity.com/sharedfiles/filedetails/?id=3706049791

Each winner will get 300GE! Congratulations and see you next week!
The Grumman A-6 Intruder first flew on April 19th 1960, and served in the U.S. Navy for over 35 years. It participated in most conflicts of its time, including the Vietnam and Persian Gulf Wars. In 1979, the aircraft received a major upgrade — the TRAM Target Recognition/Attack Multi-sensor system, significantly expanding its arsenal and increasing its accuracy. The A-6E Intruder is temporarily available to purchase at a 30% discount for 6,489 Golden Eagles, and will remain available after the promotion at the regular price! 
When: From April 17th (11:00 GMT) until April 20th (11:00 GMT).Where: USA > Aviation > Premium vehicles. 
  • The A-6E Intruder will return to being available to purchase at full price for 9,270 Golden Eagles after the promotion ends.
 About this aircraft
  • The A-6E TRAM Intruder relies solely on its hardpoints, but the variety is astounding! AIM-9G and AIM-9L air-to-air missiles, Zuni Mk32 Mod 0 ATAP and Mighty Mouse FFAR rockets, AGM-123 Skipper anti-ship guided missiles, incendiary tanks, and guided and assault bombs of all types and calibers, making it suitable for any mission. Choose your weaponry and crush your enemies wherever they may be!
Brazil celebrates Army Day on April 19th, the anniversary of the First Battle of Guararapes, where in 1648 the Portuguese repelled a Dutch force twice their size. The modern Brazilian army has over 200,000 active personnel, with over a million in reserve. The AMX A-1A is temporarily available to purchase at a 30% discount for 6,615 Golden Eagles, and will remain available after the promotion at the regular price! 
When: From April 17th (09:00 GMT) until April 20th (09:00 GMT).Where: Italy > Aviation > Premium vehicles.
  • The AMX A-1A will return to being available to purchase at full price for 9,450 Golden Eagles after the promotion ends.
 About this aircraft
  • The Brazilian version of the Italian AMX International attack aircraft is armed with two 30 mm cannons and can carry a variety of bombs, including incendiary and guided bombs, Skyfire-70 AC/AP rockets, and MAA-1 Piranha air-to-air missiles. With a payload of up to 3,800 kg, enemy tanks will be in for a rough ride!
Ready to become a War Thunder Esports player, with style, precision and flair?Whether you’re a seasoned veteran or a true ace in the skies, the WTCS Season 2026 packs are here to take you to the next level.Step into the arena, forge your identity, and dominate the battlefield like never before.The War Thunder Championship Series: Your rise starts now.Winter Warrior Esports Pack - Season 2026To get to our online Store through Steam, go to the in-game hangar > Shop > Online Store.This pack includes:
  • Unique decal: "Winter Warrior" Snail
  • Unique camouflage: Su-30SM2 "Winter Warrior"
  • Profile frame: "Winter Warrior"
  • Unique title: "Winter Warrior"
  • Profile background: "Winter Warrior"
  • 300 Golden Eagles
7.99A message from the legendary Winter Warrior PilotI’ve flown the Sukhoi Su-30SM2 for far too long… and now I seek a successor.Years. That’s how long it took me to shape this aircraft into something more than a machine. Every detail refined, every adjustment deliberate, until it became a true predator of the skies.I never wanted just another aircraft. It had to be different. Recognizable. And feared. When enemies caught a glimpse of it on the horizon, I wanted doubt to creep in… and fear to follow.That’s why I forged a camouflage in my own image — a mark of identity, a signature of dominance. Now, the time has come to pass it on.So the question is… are you worthy enough to carry its legacy?Esports Veteran Pack - Season 2026To get to our online Store through Steam, go to the in-game hangar > Shop > Online Store.This pack includes:
  • Unique decal: "Battle Veteran" Snail
  • Unique camouflage: Tiger II "Battle Veteran"
  • Profile frame: "Battle Veteran"
  • Unique title: "Battle Veteran"
  • Profile background: "Battle Veteran"
  • 300 Golden Eagles
7.99War Thunder Esports has been around for years, which is now represented with this Esports veteran pack!Since 2015, competitions have forged true legends. And since 2025, with the arrival of the WTCS, a new generation of Esports players has begun to rise.So even if you’re new to the Esports scene, you can represent those who built Esports from the very beginning, and even soon become a veteran yourself!To every player who shaped War Thunder Esports, who pushed its competitive scene to new heights, and who left a lasting mark on its history: we’ll never forget you!Esports Bundle - 2026 SeasonTo get to our online Store through Steam, go to the in-game hangar > Shop > Online Store.This bundle includes:
  • Esports Veteran Pack - Season 2026
  • Winter Warrior Esports Pack - Season 2026
13.58
Note! These packs are also available in the Microsoft Store and Playstation Store.
Esports Discord Screenshot ContestFrom April 20th to April 30th, a screenshot contest will take place on the War Thunder Esports Discord, celebrating the release of these two exclusive packs.
  • The top 5 screenshots, chosen by the community, will each win 1,000 Golden Eagle!
 Create Your Best Clips!The best clip and action moments featuring the Sukhoi Su-30SM2 with its Winter Warrior camouflage, or the Tiger II with its Battle Veteran camouflage, will be rewarded with 5,000 Golden Eagles!To participate, create your most stunning clip, post it on Instagram, and tag War Thunder Esports.Good luck to everyone and may the Snail be with you!We’ll see you soon on the War Thunder Esports streams, and don’t miss it: May 9th marks the start of the second Major Pro League!