War Thunder News & Announcements
Air battles has long featured a mechanic that awards a kill when a player abandons their vehicle: if you bail out, the kill is credited to the nearest enemy within a certain radius. You’ve asked us to bring this to Ground and Naval Battles, and we’re pleased to say that with the release of the next major update, this reward mechanic is coming to these modes! After all, no one likes encountering players who bail out when cornered or when your bomb is about to hit them.When a player leaves their ground vehicle or ship (via the ESC menu or by holding the default “J” key), the kill will be credited to the nearest enemy or to the enemy who fired the nearest munition (only rockets, missiles, bombs, torpedoes and mines are counted). The game mechanics will search for these enemies or munitions within a radius of 3 km for ground vehicles and 20 km for ships. As with air battles, the reward for a kill credited in this way is half of the standard amount.However, this mechanic for tanks and naval vessels differs from the air combat system in two ways. Firstly, priority isn’t given to player vehicles over munitions, this means that if an enemy munition is the closest object to a player when they leave their vehicle, the player who fired that munition will receive the kill credit and the corresponding statistic. Secondly, the system accounts for both guided and unguided rockets, bombs, torpedoes and mines.If neither enemies or projectiles are within range, the kill will not be credited to anyone, just as before.We’ll keep sharing details about the upcoming major update, so stay tuned to the news. That’s all for now!
Hey everyone! With the release of the next major update, several ground vehicles in several research trees will be moved. Comparison images of the trees before and after the changes can be seen below. Check it out!These changes are aimed at improving the research trees structure. Affected vehicles are marked with a special icon in the game.We’re announcing upcoming changes in advance to give you the opportunity to plan your tech trees research with an understanding of how the tech trees will look in the near future.GermanyUSSRPlease note that the planned change to the rank of the T-72B3A has been postponed.Great BritainPlease note that despite the increase in Rank of the premium Cromwell V (RP-3), the price won’t change.ChinaItalyIsrael
Today we’re covering the Darwin Hill map, improvements to Red Desert and a visual overhaul to two air maps!Darwin Hill for Ground BattlesIn the next major update, we’re heading to the South Atlantic to the Falkland Islands! The map is based on the Darwin Hill area near the settlement of Darwin, the site of fierce clashes between British commandos and Argentine forces. The archipelago’s landscape here is distinctive, with a treeless plain biome, rugged rocky coasts and yellow thicket gorse, which is a favorite among tourists from around the world.We’ve paid special attention to the architecture of the buildings. There is no centralized water supply in the Falklands; instead, rainwater collection tanks and cisterns can be seen at every house. The buildings are predominantly single-story, and due to the harsh climate, almost every farm has its own greenhouses and fenced enclosures for poultry and livestock. For centuries, local residents have relied on the sea as well as livestock farming for their livelihood, so the bays and inlets are densely dotted with piers, fishing boats, and small yachts.There are a few Easter eggs on the map! You’ll find stylized, homemade posters created by the locals, reimagined to fit the War Thunder universe.Welcome to the edge of the world! The South Atlantic winds are waiting for your tanks and aircraft.Improvements to Red DesertWe’re continuing to work on map balance, and this time we’ve made changes to Red Desert. The main issue was that a large portion of the map was exposed to fire from elevated areas. We’ve significantly toned down these positions, all while preserving the concept of high-ground firefights while eliminating their overwhelming dominance. We also lowered the terrain elevation around the spawn points to better shield vehicles from fire shortly after spawning.Before / AfterWe’ve paid special attention to the A point area in the Domination mode. The high-ground positions surrounding it have been leveled out, and the point itself is now situated in a spacious natural depression. This transforms the battle for the center into intense, thrilling close-quarters combat, giving players a better chance to seize the initiative without the constant fear of being shot from across the map. We look forward to seeing you on the revamped Red Desert map!Before / AfterImprovements to Air LocationsWe’ve not forgotten about pilots either! While we work on a major update to the core rendering technology for air maps, we’re continuing to revamp the visuals of older locations. In the upcoming major update, we’ll introduce completely overhauled versions of the Falkland Islands and Afghanistan maps. We’ve primarily enhanced terrain detail; for the Falklands, we also utilized a more accurate heightmap from the new ground-vehicle version of the map, resulting in much more natural and varied terrain. All surface textures have been completely reworked using real satellite imagery, making the landscape look far more lifelike and authentic.As for the map’s content, we’ve added a host of new assets to bring the desert expanses to life. You’ll now encounter distinctive suburban structures, kilns, and clay pits, all of which lend the location a unique character and better capture the region’s atmosphere.Before / AfterBefore / AfterThat’s all for now! Stay tuned to the news about the upcoming major update, as there’s plenty of exciting stuff ahead!


Welcome to the 238th War Thunder Steam Screenshot Competition!

We enjoyed seeing all of your screenshots shared in last weeks competition! This time, we are focusing on vehicles that are in motion. You can capture vehicles scrambling across the battlefields, flying in a dogfight, or sailing out in the sea! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 238th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen238. You have time until the 28th of August to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must capture a vehicle in motion.
  • You must add the #WTscreen238 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 237th edition – Blue Frontiers!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3783893324
https://steamcommunity.com/sharedfiles/filedetails/?id=3784105921
https://steamcommunity.com/sharedfiles/filedetails/?id=3784030951

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3784313861
https://steamcommunity.com/sharedfiles/filedetails/?id=3785064489
https://steamcommunity.com/sharedfiles/filedetails/?id=3786700516

Each winner will get 300GE! Congratulations and see you next week!
A rare Japanese interceptor will be making its way to the research tree in the next major update! Featuring a powerful 57 mm cannon, the Ki-93 will bring some serious firepower to the battlefield!Ki-93-I Ko: An Attacker for Japan at Rank IIIAt a glance:
  • Powerful 57 mm cannon with HE and APHE!
  • Two 250 kg bombs
  • Effective protection
  • High weight
 Introducing the Ki-93-I Ko!This heavy attacker was one of the last aircraft built by Japan during the Second World War. It’s a fairly unique one, so let’s have a look!Using the Ki-93-I Ko in battleFor air-to-air combat, the Ki-93 is heavily armed and heavily armored, it’s hardly a dogfighter, and is much more suited to climbing to engage mid-altitude bombers or dive on lower flying fighters. Pilots should plan their climb carefully, avoiding the competitive climbing paths and sticking with the team initially for safety. The high velocity cannon lets the Ki-93 engage enemy bombers out of range from their defensive weaponry, so these should be priority targets. Landing a big cannon round on a maneuvering fighter can be tricky, so to help out are a pair of 20 mm Ho-5 cannons with 300 rounds per gun in the wing roots. If an enemy is getting behind you, try to slow them down as much as you can and line up your rear 12.7 mm Ho-103 machine gun, one good burst is all you need.The Ki-93 is also well suited as a ground attacker thanks to its speed and armor. These attributes allow you to fly fast over the battlefield, take a few shots, and quickly zoom away for another approach. The aircraft is not immune from ground fire, but it will be able to shrug off some light bursts from lower caliber machineguns. Depending on your angle of attack, try to land your shells into the roof or side of enemy vehicles, the APHE is powerful and will only need one or two shots to take out an enemy vehicle.Feature Spotlight: The Ho-402 cannonThe 57 mm Ho-402 cannon was specially made for the Ki-93. Overall it is more powerful than the Ho-401, which some of you will be familiar with from the Ki-102. With a barrel 2.5 meters long, it can fire shells at a velocity of 700 m/s at a rate of 80 RPM. The cannon was intended to cripple any bomber with a single shot, and while this was never tested in practice, it is safe to say any aircraft unlucky enough to be hit by it will be in for a very rough time regardless!The real star though is the APHE, with high velocity and high penetration it is more than capable of punching through the roof and sides of almost anything on the ground with relative ease.Developer Comment: Japan has been needing a tech tree attacker for the lower ranks for quite some time, so we’re very happy to finally introduce the Ki-93. It was a difficult aircraft to find precise details on (especially regarding the cannon and its ammo) so it took some time to create for the game, but it’s finally ready and we hope you’ll love it. We’re planning the Ki-93 for Rank III after the B7A2 where it’ll fit perfectly into lineups for combined battles. Functionally the Ki-93 is a big improvement on the Ki-102, with a much more effective cannon and superior flight performance. Vehicle HistoryThe project which would ultimately culminate in the Ki-93 was initiated in the summer of 1941. Several months before the start of the war in the Pacific, research into the creation of a heavy twin-engine fighter began at the Army Aeronautical Research Institute (Rikugun Kokugijutsu Kenkyujo).A team of specialists initially worked on the design until July 1942, when the desired role of the aircraft shifted and the original team was disbanded. The new directive envisioned the aircraft as a heavy multi-role fighter/attack aircraft, intended for low and medium altitudes with the capability of engaging armored ground and surface targets. A special 57 mm cannon was developed for the aircraft as its primary armament, which heavily influenced its overall design. The final development shift occurred in the late stages of the war, when the situation for Japan turned dire. With the threat of an Allied invasion force and persistent B-29 raids, development of the Ki-93 split into two final designs. The Ki-93-I Ko was planned as a heavy interceptor, while the Ki-93-I Otsu was designed for the anti-shipping role.On this final stretch of development more problems arose; the desired weight could not be achieved, which resulted in the ammunition capacity of the 57 mm cannon being reduced from 30 to 20 rounds, while the unfinished Ha-214 engines failed to deliver on their rated power. On the 8th of April 1945, the Ki-93-I Ko took off from Tachikawa airfield for what would prove to be its only flight, with Lt. Moriya in the pilot’s seat.It carried no armament during the test, and demonstrated good performance and controllability. When it came in to land however, Moriya undershot the runway and the left gear strut collapsed, resulting in serious damage to the aircraft. Repairs took a month to complete, and a night before the Ki-93 was ready for another test flight, an American raid on Tachikawa resulted in the complete destruction of the aircraft. Japan’s final heavy fighter never saw the sun, with only a single flight report and a handful of photos surviving today.That’s all for today! The Ki-93 will be waiting for you in the research tree as part of the next major update. Thanks for having a read, keep checking in for more blogs on vehicles and features and we’ll see you soon!Please note that this vehicle’s characteristics may be changed before it is added to the game.
The maiden flight of the Hawk strike aircraft, developed by Hawker Siddeley, took place on August 21st 1974. It was widely exported, with over 1,000 units produced in total. Many remain in service to this day, including with the Indonesian Air Force.The Hawk 209 is available at a 30% discount for 6,734 Golden Eagles!
When: From August 21st (11:00 GMT) until August 24th (11:00 GMT).Where: Japan > Aviation > Premium vehicles.
  • After the promotion ends, the Hawk 209 will be available at its full price of 9,620 Golden Eagles.
About this aircraft
  • The Hawk 209 is equipped with a radar warning receiver and countermeasures; its external armament options include the 30 mm ADEN Mk.4 cannon, a wide range of bombs (from 250 lb to 1,000 lb), AIM-9P-4 air-to-air missiles, AGM-65G air-to-ground missiles, Mighty Mouse rockets, and MBDA Sea Eagle anti-ship missiles — some of the best in the game!
Today, we’re showcasing several new Multi-Function Display screens for aircraft, as well as improvements to Helmet-Mounted Displays, coming in the next War Thunder update!New Multi-Function Displays (MFD)In the next major update, we’ll be adding new screens for aircraft Multi-function displays. Specifically, the Ka-52 will receive several new MFDs screens, including a compass page, a flight instruments page, a weapons screen and a radar page. Radar pages will also be added to the cockpits of the MiG-21 series, the entire F-104 family, the Japanese T-2 and F-1, the Mirage F1 family, and others. We’ll publish the full list as soon as the update releases!
  • 1. Ka-52 weapons screen
  • 2. MiG-21 radar page
  • 3. F-104G radar page
New Helmet Mounted Displays (HMD)Alongside new MFDs, we’ll also be adding new Helmet-Mounted Displays, plus improving existing ones! For instance, the RAH-66 is going to get its own Kaiser HMD, the Chinese JH-7A2 and J-11 will get HMDs, and American pilots will get an upgraded VTAS system featuring target lock and radar warning indicators around the aiming circle.
  • 1. RAH-66 helmet-mounted display
  • 2. JH-7A2 helmet-mounted display
  • 3. F-4J helmet-mounted display
The M7 was conceived as a light tank, but ultimately matched the Sherman in terms of combat capabilities!M7: A Medium Tank for the US at Rank IIAt a glance:
  • 75 mm M3 gun
  • Good mobility and compact dimensions
  • Average protection
 Introducing the M7!Today we’re taking a look at the M7 medium tank, which is a rather interesting vehicle. Is it similar to the Sherman, or is it like a Stuart? Read the blog to find out, we’ll also cover how we came to the decision on where to add this vehicle to the research tree.Using the M7 in BattleThe M7 can be described as a lightweight version of the Sherman. It features a classic 75 mm M3 gun with effective AP shells, yet offers lighter armor and improved mobility because of this. Not particularly well-suited for defensive plays, the M7 still excels at the front line, where its mobility and capable gun provide advantages. Due to its lighter armor and compact layout, the M7 is not as survivable as the Sherman, though its rounded armor offers a good chance of AP rounds ricocheting!Feature Spotlight: Light Tank or Medium Tank?A unique feature of the M7 is its position between the light and medium tank classes. It’s slightly faster and more maneuverable than the Sherman, yet better armored and armed than the Stuart. The M7 can be deployed throughout the match, either at the start, mid or end. Deploying it early game will allow you to perform a coordinated attack on objectives alongside other medium tanks, while deploying mid-game will allow you to reach the heat of the battle and tackle back control of capture points that are in enemy hands. If you decide to deploy it at the end of a match, the M7 can easily mop up the enemy team’s remaining SPAAGs and light vehicles who spawn in during a desperate attempt to retake control of the battle.Developer comment: Hey guys, we recently covered the development of the M7 tank through a WIP dev blog, and now the vehicle is finally ready! We’ve refined the model’s detailing and created the textures for it, and the end result is a real looker. As promised, we’ve also determined its placement in the US armored vehicle research tree at rank II in the heavy tank line, between the M22 Locust and M6A1/T1E1 group. This fills a significant Battle Rating gap nicely, while keeping the vehicle distinct from the M4 medium tank lineup.Vehicle HistoryThe T7 light tank project began in 1941 as a replacement for the M3 Stuart. The vehicle was designed to weigh 13 tons, mount a 37 mm gun, and feature armor up to 38mm thick. The first T7 prototype, featuring a hull made of structural steel, was built in January 1942; three additional prototypes followed.By January 1942, efforts were focused on a prototype armed with the British 6-pounder Mark III gun. Trials at the Aberdeen Proving Ground necessitated replacing both the gun and the transmission, resulting in the tank’s weight doubling compared to the original design. Due to this increased weight, the vehicle was standardized as the M7 medium tank in August and entered limited production.Three tanks were built by December 1942, another three by January 1943, and one more in February. The weight of the production vehicles rose to 28–29 tons. It became evident that the M7 offered no advantages over the M4 Sherman medium tank which was already in established production, leading to the cancellation of the program on January 20th 1944.That’s it for this one! The M7 will be a fun little tank to drive around with, positioned the early ranks for lower BR lineups. Until the next blog, enjoy your battles ahead and we’ll see you soon!Please note that this vehicle’s characteristics may be changed before it is added to the game.
General
  • A critical bug causing the desynchronization of the server and client has been fixed. Known effects include:
  • The inability to repair ground vehicles and ships
  • An incorrect calculation of ground vehicles collision, which allowed vehicles to pass through each other
  • Missile guidance was not possible
  • Locking targets with radar was not possible
  • Opening bomb bays was not possible
  • Problems with hit registration on ships
  • Problems with target following in game modes with markers on enemies
Other
  • “Mark of distinction for sailors 4” in the Guardian of the Baltic Sea event has been extended by 24 hours.
  • Active Premium Accounts have been extended by 24 hours.
Nuclear Escalation
  • B-52H — a bug that prevented the player from spawning with this aircraft has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
August 20th marks Hungary’s main national holiday, St. Stephen’s Day, honoring the first Hungarian king, who was canonized for Christianizing the country. On this day, Hungary celebrates the anniversary of its founding; the country traces its history all the way back to the year 1000.The PzH 2000HU is available at a 30% discount for 5,614 Golden Eagles!
When: From August 20th (11:00 GMT) until August 24th (11:00 GMT).Where: Italy > Army > Premium vehicles.
  • After the promotion ends, the PzH 2000HU will remain available at the full price of 8,020 Golden Eagles.
About this tank
  • The PzH 2000 self-propelled howitzer entered service with the Hungarian Army in 2022. The PzH 2000HU differs from its German counterparts only in its camouflage and camouflage netting. It’s a large vehicle equipped with an automatic loading system, a laser rangefinder, and HE shells. It’s also capable of engaging aerial targets thanks to the use of shells with proximity fuzes.
Aircraft
  • F-4C, F-105D, F-111A, Ayit — the AGM-45 Shrike anti-radiation missile (variants B-3B, B-4, and B-6) have been added along with a corresponding modification.
  • F-4E, A-6E TRAM, A-7E, A-7E (Japan), Kurnass, Kurnass 2000 — the AGM-45 Shrike anti-radiation missile (B-9 and B-10 variants) have been added along with a corresponding modification.
  • Tornado GR.1, Buccaneer S.2B, Jaguar A — the AS-37 Martel anti-radiation missile has been added along with a corresponding modification.
  • Su-22M3, Su-22M3 (Italy) — the Kh-27PS anti-radiation missile has been added along with a corresponding modification.
  • F-4C  incendiary bombs are now unlocked via the BLU-1 modification research at tier I of modification research, the modifications to unlock rockets have been moved from tiers III-IV of modification research to tiers II-III.
  • Nuke carrying aircraft are now capable of CCRP bombing again.
  • Several nuclear carrier aircraft in Ground Battles have been changed:
  • US and Japan: from ☢Canberra B.Mk.6 to ☢B-57B Canberra, and from ☢Jaguar A to ☢F-105D.
  • China: from ☢Su-24M to ☢JH-7A, and from ☢F-16A MLU to ☢J-10A.
  • Italy: from ☢Tornado IDS ASSTA1 to ☢Tornado IDS (1995).
 Ground Vehicles
  • A bug that caused the third and the following crew members of the same role (i.e. the third loader) to not heal automatically and to not be replenished when using crew replenishment has been fixed.
 Nuclear Escalation
  • A new era has been added, split into two brackets with different lineups of vehicles: Battle Ratings 8.7–9.7 and 10.0–11.0.
  • A mirrored version of the mission has been added for the same location: the sides swap places and the bases, convoy routes, and map zones are symmetrically flipped.
  • In addition to anti-aircraft guns, airfields feature Osa SAM systems (with a four-missile loadout) on one side and a stationary Rapier system on the other; at Battle Ratings of 10.0-11.0, these SAM systems also occupy positions alongside S-75 and HAWK systems.
  • MLRS are absent in this era.
  • Destroyed factories and depots now take longer to rebuild: 15 minutes instead of 10. Previously, a building would respawn before the player could reload and return to finish it off, making it nearly impossible to break through the defenses in some cases.
  • Anti-aircraft guns protecting tactical assembly areas no longer respawn automatically on a timer; they only reappear when the building they are linked to is restored.
  • Armored vehicle depots no longer attempt to produce vehicles beyond the total limit, thereby avoiding the waste of fuel and ammunition.
  • When a convoy captures a building, the destroyed anti-aircraft guns assigned to it now respawn and are repaired.
  • Convoys can now capture destroyed factories and warehouses: captured ruins are immediately repaired and begin operating.
  • Tank convoys no longer go through buildings. Vehicles no longer vanish inside either enemy buildings or friendly ones that have already been captured; tanks are now consumed solely to reinforce garrisons at strongpoints.
  • An issue where convoy tanks would teleport into the enemy garrison instead of remaining outside the enemy strongpoint and engaging the garrison while defenders were still active has been fixed.
  • An issue where the allocation of slots at a strongpoint was incorrect, potentially resulting in two vehicles occupying the same position has been fixed.
  • Convoys now re-select their target while en route if the original target has been destroyed, captured, or filled: tank convoys head to the next objective, while supply convoys proceed to a depot with available capacity. Consequently, cargo from supply convoys is no longer lost at a destroyed depot or seized by the enemy when a convoy enters hostile territory.
  • Supply convoys no longer target depots on the other side of the map, but instead select the least filled of the three nearest ones.
  • Tank convoys no longer slow down to 20% of their speed when an enemy is nearby; previously, due to slowing down, they often failed to capture the target before a new enemy convoy arrived or appeared.
  • Convoys of self-propelled guns now correctly select a random target from among the nearest enemy buildings, take up a firing position, and engage the target.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Nuclear Escalation is back, and this time we’ve significantly reworked the ground combat element of the mode. Enemy logistics are now truly vulnerable, as destroyed factories and warehouses now take longer to restore, convoys can now capture ruins and reroute on the move, and a mirrored version of the mission adds more variety. We’re also introducing Vietnam era aircraft with Battle Ratings between 8.7 to 11.0. Find yourself at the epicenter of ruthless Vietnam-era air battles, from fighting in MiG-21s vs F-105s to using Shrikes vs S-75s. Let’s go over the details!
The mode is available from August 19th (13:00 GMT) until August 24th (13:00 GMT) in the Events and Tournaments tab.
About the Nuclear Escalation modeThe Nuclear Escalation mode depicts a large-scale conflict involving nuclear weapons, where you take command of frontline aircraft armed with nuclear bombs. The battlefield is constantly changing. Break through enemy defenses, destroy depots and enemy convoys to cut off the front’s supply lines and dramatically impact the course of the operation. Disable airfields and destroy artillery and tactical ballistic missile systems that remotely attack your troop positions and can strike in the most unexpected and unfavorable locations. Suppress anti-aircraft positions, including medium and long-range systems, and destroy the carrier fleet and its escort. And of course gain air superiority, all with unlimited spawns!New Era: VietnamWith supersonic F-105 Thunderchiefs and MiG-21s in the skies over the jungle, AIM-7 Sparrow missiles and cannon fire sounding, the Vietnam era offers a fresh perspective on the mode. Sessions are presented in two Battle Rating ranges: 8.7–9.7 and 10.0–11.0, with different compositions of ground cover vehicles. Airfields, in addition to cannon-mounted anti-aircraft guns, feature Osa SAMs (with four missiles in their ammunition complement) on one side and a stationary Rapier on the other. In higher Battle Rating ranges, these SAMs are also added to the S-75 and HAWK positions. MLRS systems from this era have been removed.A mirror version of the mission has been added for the same location: the sides swap positions, and the bases, convoy routes, and map zones are symmetrically rotated.Logistics and SiegeBreaking through enemy defenses is now more realistic. Destroyed factories and warehouses now take 15 minutes to restore, up from the previous 10, giving you time to return and finish off the facility before it becomes operational again. Anti-aircraft guns protecting buildings no longer respawn automatically, but only when the corresponding building is restored. Furthermore, after a column convoy captures a building, its anti-aircraft guns are immediately repaired and operational, making it easier for your team to defend that line.An adjustment has also been made to the logic of resource areas. Armored vehicle depots no longer attempt to produce vehicles beyond the total limit, thereby preventing wasting fuel and ammunition.Convoy BehaviorConvoys have become smarter. If a target is destroyed, captured, or already full, the supply convoy is immediately redirected to the next objective en route. Cargo no longer disappears into ruins and falls into enemy hands. Supply convoys now travel to the least full of the three closest depots, rather than making trips across the entire map. Tank convoys no longer slow down when they detect an enemy nearby. Previously, this sometimes prevented them from capturing buildings before enemy forces arrived or a new convoy respawned. They also no longer “disappear” into buildings. Tanks in a convoy are now only used to replenish the garrison at strong points.SPG convoys have been separately improved: they now correctly select a random nearby enemy building, take a position within firing range, and fire at the target.Take a seat in the cockpit and see whose tactics prevail. For more details, see the changelog. Good luck, pilots!
Hi everyone! Today we’re back with another Community Update post. Read on to see what we’re working on, what we’ve got planned, and what’s coming in the next major update.
Disclaimer: While we’re excited to be able to share work-in-progress information before dev blogs, the dev server and the full release, please bear in mind that new features, vehicles and maps mentioned in this news are subject to change, be delayed or even cancelled. War Thunder is constantly being developed, and as with all game development, unexpected delays or other unforeseen circumstances may occur. Thank you for your interest!
Free DecalYou can get yourself this free decal by activating the code SPEEDLIMIT here.Once you’ve logged in, the decal can be found under:
  • Decals > Special > Other
The decal code will remain active from the publish date of this news until September 1st (09:00 GMT).Upcoming EventsThe next Silver Lion chest is planned for the last full week of August, which will contain all of the usual things you can expect. As for vehicle events, the next event will be for an aircraft and the one after for a tank. No hints yet, we want to keep it a surprise!Reflecting on the “Work-In-Progress” News We recently started a brand-new news article series called Work-In-Progress, where we show new content that we’re working on in its very early stages. We’re happy to see the reaction has been very positive to this new series. We’ll continue to do them over time where possible and if we have something to show early. If a vehicle is mostly ready (in terms of textures, model, characteristics) we will do a regular dev blog instead. WIP blogs won’t replace regular dev blogs, and we’ll still do full dev blogs even for vehicles that had WIP blogs. In case you missed them, you can see the first four WIP blogs here: AW159 Wildcat, PLZ45CA-27 and M7.Bomber Survivability Increase: Working On ItWe’re working on the first steps of implementing a better damage model for bomber aircraft. Our ultimate goal here is to make bombers more survivable and therefore more active and enjoyable to play. This will be a lengthy process as we are doing it in several steps. We’re currently working through a vast collection of documents from actual attacks on various aircraft parts. Bomber survivability will be improved based on this data, we expect that bombers will not lose control surfaces and wings during brief passes with 12.7 mm or lower caliber rounds. This work is being conducted comprehensively, with an in-depth review of the documentation. Expect to hear more from us on this over time.Nuclear Escalation News  We’re continuing to work hard on the Nuclear Escalation mode. In the near future we plan to run a new event test featuring a different environment setup. We’ve seen that you’ve frequently requested escalation variants at lower Battle Ratings in your feedback, and so we’ve made a new variant for you to try out. The ground vehicles, air defense systems, and naval vehicles reflect the Vietnam era (or the 70’s), and are designed for aircraft in the 8.7-11.0 Battle Rating range. Guided weaponry will be minimal here. Air defense will rely on S-75 and Hawk SAM systems, while battlefield air defense will be gun-based only. For this run, we’re also adding several early anti-radiation missiles (ARMs) such as the AGM-45, AS-37 and Kh-27 for aircraft within the specified Battle Rating range.  Since we want to gather more feedback and focus on this specific era, only this variant will be featured in the test. However, each test and new era brings us closer to launching Nuclear Escalation as a permanent game mode. It’s quite possible this could happen as early as the next major update. In addition to the above, the team is working on other aspects of Nuclear Escalation, specifically we would like to share our plans for refining ground vehicle models in the mode. Nuclear Escalation has a lot of assets on the ground, with many of them having a simpler 3D model than researchable vehicles. We’ve taken the time to refine these models to make them far more detailed and as authentic as possible! The quality of the model and textures of these vehicles will almost be at the level of researchable vehicles, meaning they’re going to be very detailed.Almost all of the assets in this mode (vehicles, air defense systems, etc) are being updated with better models. Take a look at some WIP pictures below! Plans for the Next Major UpdateThe next major update is around the corner and today we’d like to show you a small portion of what’s coming!FeaturesRewards to the Player for Enemies who J Out of a Tank or Ship for Ground and Naval BattlesAir Battles has had a leave-destruction mechanic for a long time, where leaving your aircraft would grant the destruction credit to the nearest enemy. We’re now adding this mechanic to Ground and Naval battles! For example, leaving a ground vehicle or a ship (“J’ing” out) now credits the destruction to the nearest enemy (3 km for a ground vehicle, 20 km for a ship). It’ll work the same as it does in Air Battles, also with a reduced reward. If there is no enemy within these radiuses, then the destruction will be given to the enemy player who’s ammunition is closest in the radius. If there is no enemy or ammunition, then no one will get the destruction credit.UI/UXAdding Submodes to the Mode Drop Down in the HangarCurrently, War Thunder has many modes and options for modes to pick from. For example, night battles is an optional setting that is slightly hidden behind menus. We want to improve on this and make sure mode options are easier to access and see in general, especially for newer players who might not know they even exist. We’ve been working on an updated menu from the hangar that makes seeing mode options easier.Improvements to the Preset UI in the HangarWe’ve overhauled the preset UI in the hangar to improve the user experience and add better functionality. The current preset UX is decent but not as good as we want it to be. One fundamental issue with it is that many presets don’t fit in the line, and the line doesn’t scroll horizontally, making it difficult to see how many presets there are at a quick glance. We also found that most players name their presets by gamemode and/or Battle Rating, and when Battle Ratings change, they have to manually change the preset name.We took the time to look at these pain points and make improvements to the preset UX:
  • There is now a dropdown menu on the left side (replacing the presets window) with the same functionality as before: adding, rearranging, naming and deleting presets.
  • We’ve added horizontal scrolling to the presets list, great if you have loads of presets or play on a smaller resolution.
  • We’ve added automatic display of the gamemode and Battle Rating of each preset, which is customizable: you can have a short or long version or turn it off if you want! This will automatically update when the current mode, vehicles or Battle Rating changes, requiring no more tedious editing. Below example: game modes and Battle Ratings enabled.
You can turn off the Game Mode and Battle Ratings if you don’t want them displayed, giving you the old layout displayed as normal.You can also see the lineup in your preset when you hover over it without needing to click on the preset and wait for it to load.Let us know what you think about these improvements! Overall we believe this design is much better than before, adding more functionality and layout of presets. We know it may take some time to get used to the new design as always, as the preset menu has been the same for years. But we’re sure once you get used to the improved view the functionality will be much user friendly.Top-Down View in Sensor ViewBack in March 2024, we added a new feature called Sensor View, which added a rendered view, allowing you to view the battle in an entire new way while in battle replays. We’ve gone ahead and added an option for top-down view while in sensor view, allowing you to analyse the battle and understand the situation better. It’s not just a static view either, as it can be fully controlled like the map: move it around, change the zoom level, select vehicles and ammo and see their parameters. This top-down view can be enabled by pressing the M button (Map) in while in Sensor View.Map TooltipsIn Air, Ground and Naval battles, a lot of things are going on in the map screen. In regular modes, one thing that was missing though was tooltips, which meant you couldn’t see the exact vehicle that was driving on the map, for example. This is something that was already in Nuclear Escalation. We’ve now added a tooltip button to regular modes that allows you to hover over things when enabled, such as respawn bases and allied vehicles to see exactly what they are.Vehicles As with new major updates, a plethora of new vehicles will be waiting for you. We don’t want to spoil everything here, so we’ll remind you of some of the Work-In-Progress blogs that we’ve published over the last two weeks, which showcased the development of the CA-27, M7 light tank, AW159 Wildcat and PLZ45. The Israeli aviation tree will receive a much needed boost to its ranks and lineups in this major update. While it’s a little too early to go into the specifics, you can look forward to the first rank IX jet aircraft to be featured in the tree, as well as some other surprises!During the last major update we received a lot of feedback from the community regarding the F-14D. As a result of your feedback, we’ll add a researchable variant of the F-14D to the US aviation tree. It’ll be a direct analogue in terms of load outs and performance to the premium variant. This new version will feature some alternative skins compared to the existing F-14D, but will place a researchable version of this iconic American carrier fighter in the US research tree too.For ground battles, some exciting new vehicles await, which we intend to show off a little later on. But we couldn’t leave you without any details today! The M103 series will be receiving a detailed model update to correct some of its inaccuracies and generally improve its overall quality. This will also include some updates to the T58 hull model too, since they share many similarities. We will also welcome a new Indonesian ground vehicle and the first Greek ground vehicle to the game. By no means are these even close to the full roster you can expect, just a taster of some of the many interesting things to come!New MFDs We’re continuing to work on new MFDs, this time for the MiG-21, F-104, Mirage F1, and T-2/F-1 which have been created authentically from official documents. The Ka-52 has got a new one as well, which we were able to create from photos and videos. Check them out!Maps: Falklands Ground Battles MapBack in May 2025, we released a Falklands map for Air Battles. Well today, we’re pleased to say that we’ve been working on a Falklands map for Ground Battles, named Darwin Hill. To create this map, we looked at all of the visual details of the island, from the houses and vehicles to the hilly and green landscape. You’ll find yourself fighting on the open terrain, but don’t worry as it still has a lot of cover to help you traverse around. We’ve worked on creating new assets for this location, from houses to vehicles, and we hope you like it. Have a look!That’s all for now!Thanks for giving this Community Update a read, we hope it gives you some things to look forward to in the next update, see you soon!
Hey everyone! With the next major update, several armored vehicles in the Israel research tree will be moved. Comparison images of the tree before and after the changes can be seen below. Check it out!These changes are aimed at improving the research tree structure. Affected vehicles are marked with a special icon in the game.We’re announcing upcoming changes in advance to give you the opportunity to plan your tech tree research with an understanding of how the tech tree will look in the near future.
Today we’re taking a look at some early screenshots and information about the Agusta Westland AW159 Wildcat attack helicopter, coming to Great Britain in the next major update!The AW159 Wildcat is a modern multi-role helicopter developed to meet the joint requirements of the British Army and Royal Navy. This helicopter features advanced avionics and modern guided weaponry, equipped with a modern radar and an onboard defensive systems consisting of an RWR and countermeasures.We’ve already created the general geometry of the AW159 model and are now working on the details for it. Just from these screenshots alone, you can see just how complex the model is turning out to be. It’s going to be even cooler when the camouflage is made, which we’ll show you soon!Work on adding the armament is proceeding separately, as this will determine the AW159’s rank and Battle Rating. It’s already clear that the AW159 is set to be a strong alternative to the Lynx and Apache. We’re making the Martlet, a small guided missile that will be new to the game, specifically for the AW159. This helicopter will be able to carry a substantial amount, either 5, 10 or even 20 at once! While these missiles will struggle to destroy MBTs, they are quite effective against lightly armored vehicles and other helicopters. We’ll be carefully looking at the new missile’s performance to ensure the Wildcat finds its rightful place in the research tree.We’re also working on pods featuring a special variant of the SPIKE ATGM for the AW159. Whether the AW159 will receive these missiles entirely depends on preliminary testing, as they would significantly increase the helicopter’s Battle Rating.Keep patient, as soon we’ll publish a full dev blog on the AW159 Wildcat once the model, camouflage and weaponry is ready. That’s it for today’s news, the full dev blog season will start very soon, so stay tuned and keep an eye out for the first one!Please note that vehicle specifications and model visuals may be subject to revision and change before being added to the game.
On August 15th 1947, India became an independent nation. Independence Day is one of the most important national holidays: the Prime Minister traditionally hoists the flag at the Red Fort in Delhi, the national anthem is played, and a 21-gun salute is fired. The national flag is ceremoniously raised across the entire country, even in the smallest villages!To celebrate the occasion, we’re releasing a new video in the Moments of Valor series dedicated to India and introducing a themed bundle available in the store!Check out the “Truth Alone Triumphs” Bundle!“Truth Alone Triumphs” BundleTo get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.135 67.49This bundle includes:
Packs included in this bundle are also available for purchase separately with a 30% discount!
The Sea Hawk Pack is available with a 30% discount. It also includes the unique Sea Hawk Mk.100 “300 Sqn” camouflage!Sea Hawk PackTo get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.49.99 34.99This pack includes:
The bundle is available until August 24th 12:00 (GMT). Available for PC players only.
Players on all platforms who already own all vehicles in the bundle can also earn the title by playing 3 battles with each vehicle before August 24th. You can complete the task in random battles, except for \ mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Moments of Valor: India.
Check out some unique Indian camouflages!The following camouflages are permanently available in-game for Golden Eagles:
  • Sea Hawk Mk.100 (Rank V, Germany) — unique “300 Sqn” camouflage
  • MiG-21 Bison (Rank VIII, Great Britain) — unique “C773” camouflage
  • Vijayanta (Rank VI, Great Britain) — unique “Ashoka’s Hammer” camouflage
  • Mystere IVA (Rank VI, France) — unique “IA 1006” camouflage
  • HF-24 (Rank V, Great Britain) — unique “Two-Tone Camouflage” camouflage
  • Bhishma TWMP (Rank VII, Great Britain) — unique “Shoorveer” exercise camouflage
  • Jaguar IS (Rank VII, Great Britain) — unique “No. 6 Sqn" camouflage
  • Strela-10M (Rank VII, Great Britain) — unique “Shoorveer” exercise camouflage
  • Osa-AK (Rank VII, Great Britain) — unique “Chandragupt” camouflage


Welcome to the 237th War Thunder Steam Screenshot Competition!

Thank you for all of your submissions last week, we loved getting to look at them! This week, we're looking for scenes where water plays a central role in the landscape. Whether it's a river crossing, a lakeside engagement, or the open ocean, capture a screenshot featuring vehicles operating alongside or across a body of water. The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 237th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen237. You have time until the 21st of August to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include a vehicle and a body of water, such as a lake, river, or ocean.
  • You must add the #WTscreen237 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 236th edition – The Long Guns!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3779799529
https://steamcommunity.com/sharedfiles/filedetails/?id=3779794547
https://steamcommunity.com/sharedfiles/filedetails/?id=3779936523

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3780240846
https://steamcommunity.com/sharedfiles/filedetails/?id=3780150891
https://steamcommunity.com/sharedfiles/filedetails/?id=3780015935

Each winner will get 300GE! Congratulations and see you next week!
National Airborne Day takes place in the United States on August 16th, marking the anniversary of the first parachute jump in 1940. American paratroopers made a tremendous contribution to the success of key operations during the Second World War. Since then, airborne operations have been carried out in conflicts in Korea, Vietnam, Grenada, Panama, Afghanistan, and Iraq. The UH-1C XM-30 is temporarily available at a 30% discount for 6,237 Golden Eagles!When: From August 14th (14:00 GMT) until August 17th (14:00 GMT).Where: USA > Helicopters > Premium vehicles. 
  • The UH-1C XM-30 can only be purchased during this promotion.
 About this helicopter
  • The UH-1C is a versatile, maneuverable helicopter equipped with night-vision capabilities. The UH-1C XM-30 variant derives its name from its XM140 30 mm cannons. However, pilots can also opt for alternative external armament, such as M134 7.62 mm machine guns, BGM-71C Improved TOW ATGMs, or FFAR Mighty Mouse rockets.
Open the “US Airborne Day” trophy!When: From August 14th (13:00 GMT) until August 17th (13:00 GMT)Task: Earn 3,000 mission points in battles where you used US aircraft at rank III or higher to receive the “US Airborne Day” trophy!Inside this trophy, you’ll receive one of four decals:“Parachutist Badge (USA)” decal“Emblem of the XVIII Airborne Corps” decal“Paratrooper” decal“Emblem of Easy Company, 506th Parachute Regiment” decalThe “Paratrooper” decal can be found in the “Holidays” customization section. The other decals are located in the “USA → Aviation” section. If you already have all three decals, you’ll receive a trophy containing one of the following items:
  • 20-50% Research Point booster for 3-10 battles
  • 20-50% Silver Lion booster for 3-10 battles
  • 3-5 universal backups
  • 1 day of Premium account
 Please note: After finishing the task, you need to collect the reward manually.Additional details:
  • You can complete the task in random battles, except for \ mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → US Airborne Day.
In Poland, Armed Forces Day is celebrated on August 15th in honor of the victory in the Battle of Warsaw in 1920; however, the history of the Polish Army dates back to the very founding of the state in the 10th century. In the 15th century, Poland prevailed over the Teutonic Order, which acknowledged itself as a vassal of the Polish Crown, which secured the country’s access to the Baltic Sea. In the late 16th and early 17th centuries, following its union with Lithuania, the Polish-Lithuanian Commonwealth became one of the largest and most powerful states in Europe. It was during this period that the Winged Hussars, the elite Polish cavalry, gained widespread fame. Lanovski’s P-47M-1-RE is temporarily available at a 30% discount for 4,263 Golden Eagles! When: From August 14th (11:00 GMT) until August 17th (11:00 GMT).Where: USA > Aviation > Premium vehicles. 
  • The Lanovski’s P-47M-1-RE can only be purchased only during the event.
 About this aircraft
  • Witold Łanowski was one of the notable Polish aces of the Second World War. He flew Spitfires and Mustangs with the Royal Air Force, and later the P-47D and P-47M-1-RE with the US Air Force. He spent the final months of the war, right up to May 1945, flying the latter aircraft. The P-47M-1-RE was one of the final Thunderbolt models: fast, rugged, and heavily armed. Its forward-firing armament consisted of no fewer than eight 12.7mm machine guns, yet it was best suited for ground-attack missions thanks to its HVAR rockets and bombs weighing up to 1,000 lb.
The Sherman IC “Trzyniec” is temporarily available at a 30% discount for 2,086 Golden Eagles! When: From August 14th (11:00 GMT) until August 17th (11:00 GMT).Where: Great Britain > Army > Premium vehicles. 
  • After the promotion ends, the Sherman IC “Trzyniec” will be available at its full price of 2,980 Golden Eagles.
About this tank
  • British Shermans equipped with 17-pounder guns earned the nickname “Firefly”. These tanks saw active service with Polish troops fighting alongside Allied forces in Italy during 1944 to ‘45. One tank was named “Trzyniec” after a Czech city located near the Polish border, a cultural hub for the Polish diaspora. The tank’s standout feature is its powerful gun, which boasts excellent shell penetration. “Trzyniec” can penetrate virtually any opponent it faces, so protect it well and strike first!
Open the “Polish Armed Forces Day” trophy!When: From August 14th (11:00 GMT) until August 17th (11:00 GMT)Task: Earn 3,000 mission points in battles where you used US or British vehicles at rank III or higher to receive the “Polish Armed Forces Day” trophy!Inside this trophy, you’ll receive one of three decals:“Emblem of the 1st Krechowce Uhlan Regiment” decal“Emblem of the Polish Land Forces” decal“Polish Armed Forces Day” decalThe “Polish Armed Forces Day” decal is located in the “Holidays” section of the vehicle customization menu. The other decals can be found in the “Neutral Countries → Tanks” section. If you already have all three decals, you’ll receive a trophy containing one of the following items:
  • 20-50% Research Point booster for 3-10 battles
  • 20-50% Silver Lion booster for 3-10 battles
  • 3-5 universal backups
  • 1 day of Premium account
Please note: After finishing the task, you need to collect the reward manually.Additional details:
  • You can complete the task in random battles, except for \ mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Polish Armed Forces Day.
 
Meet the final and most advanced Sevastopol-class battleship featuring an excellent broadside, an expanded anti-aircraft battery, and radar!Oktyabrskaya Revolutsiya: An Event Vehicle Battleship for the USSR at Rank VAt a glance:
  • Long and tall main armor belt
  • Good broadside salvo
  • Powerful anti-aircraft battery
  • Average mobility
  • Radar
 Introducing the Oktyabrskaya Revolutsiya!Today we’re taking a look at Oktyabrskaya Revolutsiya, coming in as the final and most modern Sevastopol-class battleship. You can get this battleship in the Guardian of the Baltic Sea event, the event started today and has 7 stages to complete. Read on to find out more about how this battleship made its way into War Thunder!Using the Oktyabrskaya Revolutsiya in BattleThe Oktyabrskaya Revolutsiya retains all of the key advantages of her sistership, Sevastopol: solid survivability thanks to a long, high armor belt, and a powerful 305 mm main battery. Oktyabrskaya Revolutsiya features enhanced anti-aircraft defenses, boasting an increased number of AA guns and the addition of a radar. Oktyabrskaya Revolutsiya is a well-balanced ship suited for medium and long-range combat, offering decent protection, an excellent broadside salvo, and good anti-air defenses.Feature Spotlight: Air DefenseOktyabrskaya Revolutsiya arrives in the game in her 1946 modernization configuration, reflecting the combat experience that highlighted the critical importance of onboard anti-air defenses. Even when compared to Sevastopol, which was already well-protected against air attacks, this ship is impressive. The number of guns increased, and their arrangement now more closely resembles the anti-aircraft layout of the Marat. 76 mm anti-aircraft mounts were placed on main battery turrets one and four, while three twin 76 mm gun mounts were positioned at the bow and stern, replacing a single pair of aft anti-torpedo guns. 37 mm automatic guns were installed on turrets two and three, as well as on the superstructures. Most importantly, Oktyabrskaya Revolutsiya is equipped with a radar that provides early warning of aerial threats.Developer comment: Oktyabrskaya Revolutsiya is a landmark ship in the history of the Russian Navy and a real hero and guardian of the Baltic Sea. As the fourth and final vessel of the Sevastopol class, we were naturally eager to add it to War Thunder. Since all of the Oktyabrskaya Revolutsiya’s sister ships are already in the game (featuring both early configurations and combat-ready modernizations from the start of the war), there is no need to include this ship in the main research tree. However, it makes for an excellent reward for an event! The ship is slightly faster than the Paris Commune, but it’s slightly inferior in terms of survivability and lacks a pair of stern auxiliary guns. That said, the new ship’s anti-air capabilities are better than Marat’s, and it’s the first in the class to feature a radar. The result is a well-balanced ship with a focus on anti-air defense; it will be particularly effective against high rank cruisers, but it can comfortably hold its own against battleships as well. Protect the vulnerable superstructure and choose the right shell type for each target. Good luck in the event! Vehicle HistoryBattleship Gangut was laid down on June 3rd 1909, at the Admiralty Shipyard in St. Petersburg. On June 27th 1925, the ship was renamed Oktyabrskaya Revolyutsiya (October Revolution). It underwent a major modernization between 1931 and 1934. During the Soviet-Finnish War of 1939–1940, the battleship shelled Finnish coastal batteries and provided support to ground forces. Following the outbreak of the the Second World War, Oktyabrskaya Revolyutsiya participated in the defense of Leningrad (now called Saint Petersburg). In September 1941, it engaged in heavy shelling of German troops. On September 21st the ship was struck by three aerial bombs in the bow section but remained under power and proceeded to Kronstadt. Throughout September, the battleship’s anti-aircraft gunners shot down 11 aircraft.In October, the ship moved to Leningrad and docked at the Baltic Shipyard for repairs. In the spring of 1942, the crew repaired a shell hole using their own resources. In July 1944, the battleship conducted its final combat firing missions on the Karelian Isthmus. On July 22nd 1944, it was awarded the Order of the Red Banner.On February 17th 1956, the ship was stricken from the Navy list and subsequently scrapped between 1956 and 1957. The battleship’s anchors and anti-aircraft guns are displayed as a monument on Anchor Square in St. Petersburg.That’s all for this one. You can get Oktyabrskaya Revolutsiya in the Guardian of the Baltic Sea event that started today. Click below to find out all the details!Please note that this vehicle’s characteristics may be changed before it is added to the game.Click here to find out more details about the Guardian of the Baltic Sea Event