War Thunder News & Announcements
Sound 
  • A bug that caused the Indonesian crew voice over to not play and instead be swapped to a default one has been fixed.
Locations and Missions
  • \ Mozdok — an issue where the southern team’s spawn point was shifted north into the capture zone has been fixed. (Report). The mission has been returned to the Air Arcade Battles rotation.
  • Kamchatka — all missions on this location have been temporarily removed from the Air Battles rotation pending a bug fix.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
The U.S. Navy’s birthday marks the anniversary of the Continental Congress’s decision to establish a naval force, adopted on October 13th, 1775. On this day, American sailors cut the cake in a special way using a naval dirk held jointly by the most senior and the most junior personnel present, symbolizing the continuity of generations. USS Maryland Pack with a 30% discount in the Gaijin Store!From October 13th (11:00 GMT) until October 16th (11:00 GMT)  a Pack including the American “super-dreadnought” USS Maryland will be available with a 30% discount!USS Maryland PackTo get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.79.99 55.99This pack includes:
  • USS Maryland (Rank VI, USA)
  • Premium account for 30 days
  • 3000 Golden Eagles
USS Cowell, USS Helena, and USS Des Moines are available at a 30% discount! 
When: From October 13th (11:00 GMT) until October 16th (11:00 GMT).Where: USA > Bluewater fleet > Premium vehicles.
  • USS Cowell for 3,416 Golden Eagles
  • USS Helena for 5,614 Golden Eagles
  • USS Des Moines for 5,614 Golden Eagles
  • USS Cowell can only be purchased during this promotion.
 About these ships
  • The USS Cowell (rank III) is named after John Cowell, a U.S. Navy officer who died during the War of 1812. This destroyer is heavily armed: five 127 mm main battery guns can fend off enemy ships, while seven 20 mm Oerlikon cannons deter aircraft. For underwater threats, it can launch up to ten 533 mm torpedoes and deploy six depth charges.
  • The USS Helena (rank IV) is named after the city of Helena, Montana. Although this light cruiser was damaged by a torpedo during the attack on Pearl Harbor, it returned to service following repairs and modernization; by the autumn of 1942, it had struck numerous Japanese ships near Guadalcanal. It remained in action until July 1943, when it was sunk by a torpedo hit. Its anti-aircraft armament consists of numerous 20 mm and 40 mm guns, while its five main battery turrets each house three 152 mm guns.
  • The USS Des Moines (rank V) was laid down in May 1945 and did not see combat. Named after the capital of Iowa, this heavy cruiser was the first ship in the US Navy to be equipped with 203 mm guns featuring an autoloader. With a fully trained crew, the main battery reload time can be reduced to just 6 seconds! In addition to its impressive rate of fire, it also boasts solid anti-aircraft defenses.
  Get the “Emblem of the US Pacific Fleet” decal!“Emblem of the US Pacific Fleet” decal
When: From October 13th (11:00 GMT) until October 16th (11:00 GMT).Task: Earn 3,000 mission points in battles where you used a Coastal or Bluewater USA vessel at rank III or higher to receive the “Emblem of the US Pacific Fleet” decal. Please note: After finishing the task, you need to collect the reward manually. Additional details:
  • You can complete the task in random battles.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → US Navy Birthday.
  • The decal can be found in the “USA” → “Fleet” customization section.
Sound
  • Now, when opening the aircraft or helicopter cockpit in flight, the sound of the rushing airflow will drown out all sounds, such as engines and missiles. Previously, this was controlled by the player’s engine volume slider.
  • The Indonesian ground vehicle crews have received their own voice over.
  • Harimau — the engine sound has been replaced with a better fitting one.
 Locations and Missions
  • \ Britain, Kursk, Malta, Mozdok, Stalingrad (Winter), Vietnam, Smolensk — bombing bases have been added to the “Air Superiority” missions.
 Graphics
  • An issue where the foam and spray effect beneath firing ship guns was displayed incorrectly has been fixed.
 Other 
  • A possible cause of an issue where the game client could freeze after switching from another window (Alt+Tab) has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Hey everyone! As it’s October, we thought we’d change the format up a bit and go with a set of decals that fit the Halloween month. We’ve got skulls, ghosts and a black cat too of course! For the “Red Devils” hull art piece, we’ve tried to keep the shape somewhat generalized so you’ll be able to apply it to lots of tank hulls rather than only the Sherman hull specifically.We also had to include a few examples of WW1 aircraft art as its really in its own league. While they can’t be placed historically we hope you like them and enjoy customizing your vehicles with them! We also thought it was a good time to include the ominous “Tiefseefisch” emblem again from the first event as it was only available for Golden Eagles, so if you missed it initially because of that you can now unlock it by completing a regular task.
The following decals are available from October 12th (11:00 GMT) until November 12th (09:00 GMT).All tasks can be completed using vehicles that are rank III or higher.
Personal Marking of Kazimir Rudzit, Soviet RussiaSPA 91 Emblem, FranceDefeat 50 players using Soviet AircraftEarn 15000 score while using French AircraftPersonal Marking of Kazimir RudzitThe personal marking of Kazimir Andreevich Rudzit, 15th Reconnaissance Aviation Detachment, Red Military Air Fleet. In the spring and summer of 1919, Rudzit flew 23 combat and reconnaissance missions on the Southern Front. One particularly noteworthy sortie saw Rudzit carry out an attack mission while holding a 25 lb bomb in his lap as he flew. Skulls and similar morbid motifs were very common in the Red Air Fleet at the time, and while most were cartoony or jovial, Rudzit’s marking is one of the most intricate of its kind. It depicts Death riding a scythe and holding a red ribbon, along with a pair of dragonflies. Dragonflies have several associations with mortality, some literature regards them as symbols of fleeting life, others as spiritual messengers, though these links are purely speculative. It was painted on the starboard side of Rudzit’s Nieuport 24bis, likely sometime during early 1919. SPA 91 EmblemThe emblem of Escadrille SPA 91, French Military Aviation. SPA 91 was formed in spring of 1917 from the Nieuport fighter detachments N 505 and N 506 of the French 8th Army. The squadron finished the war with 6 confirmed victories (5 aircraft and 1 balloon) and was dissolved on July 9th, 1919. Following French tradition, the insignia was passed down through various squadrons. Among several others, it was attached to the 1st escadrille of EC 2/11, which flew the F-84G and F-84F, and later the 3rd escadrille of EC 1/7, flying the Jaguar and Rafale. Sources struggle to definitively outline the specific species of bird. It closely resembles a crow or raven, though an eagle appears to be the intended species. The first design depicted a grenade, though this was changed to a skull shortly after the first iteration. In the First World War, the emblem was painted large on the fuselage side of the squadron’s aircraft, while the later modern depictions could be seen on the tail, smaller and more stylized."Rice's Red Devils" Hull Art, USABlack Cat Squadron Emblem (Type 1), China337th Squadron "Ghost" Tail Art, GreeceFinish in position 1-3 three times using American Ground VehiclesPlay 20 battles while using Chinese Aircraft with a minimum of 60% Battle ActivityDefeat 20 players using missiles while flying Greek or Israeli Aircraft
"Rice's Red Devils" Hull Art“Rice’s Red Devils” hull art, Company C, 89th Medium Tank Battalion, 25th Infantry Division, U.S. Army. The battalion was activated in Korea on August 7th 1950, equipped with M4A3 (76) W tanks. Following an Eighth Army psychological warfare initiative, units were instructed to paint devil or tiger faces on their tanks, with relative freedom for the specific design. The most striking motif was that of company C, led by Captain Rice. The company painted a monster face on its hulls on a base of deep red, earning the fitting nickname of “Rice’s Red Devils.” While the markings themselves were certainly bold and aggressive, there is little to no evidence that they had any psychological effect on the opposition. Typically, the red devil took up the entire frontal hull space on the company’s Shermans.Black Cat Squadron Emblem (Type 1)Black Cat Squadron emblem, ROCAF. Formally known as the 35th Squadron, the formation of the unit was agreed by the ROC and US in 1958 and fully established in 1961. It flew U-2 spy planes from Taoyuan Air Base in northern Taiwan from 1961 to 1974. The design of the emblem is credited to pilot Chen Huai, who helped design it with a classmate around 1960. The exact details are difficult to ascertain and sources conflict, but accounts suggest it was at least partially inspired by the logo of a bar the pilots frequented during their training. The specific parts of the cat also mimic the U-2 itself. The face of the cat mirrors the view of the U-2 fuselage from the front, the sharp ears represent sensors, and the golden eyes reflect the piercing and clear reconnaissance cameras carried by the aircraft. Two distinct variations of the emblem exist, though information surrounding the distinction between the two is uncertain. The emblem was primarily used as a patch rather than a typical aircraft marking, and could be found in several forms on various pieces of squadron ephemera.337th Squadron "Ghost" Tail Art“Ghost” tail art, 337 Μοίρα Παντός Καιρού (337th All Weather Squadron), Hellenic Air Force. 337 Squadron started forming in liberated Greece in 1945 and became formally established in 1948. The unit initially flew Spitfires, but later became the first Hellenic squadron to fly jet aircraft, equipped with the T-33 and F-84G. The initial emblem depicted a ghost with two bombs under the wings, denoting its fighter-bomber role. Later the squadron took on a more distinct interceptor duty, and the emblem was updated to feature missiles instead. Many variations of the ghost exist across different operational eras and aircraft, featuring different colorations and styles. This specific version was painted on the tail of F-4E 68-0506, to commemorate the retirement of the F-4E from 337 Squadron. The Phantom still wears this special livery today, and currently sits as the gate guardian of Larissa Air Base.

"Grinning Skull" Emblem, UK"Yellow Skull" Emblem, SwedenWin 10 battles using British TanksFinish in position 1-5 five times using Swedish Ground Vehicles"Grinning Skull" Emblem“Grinning Skull” emblem, 7th Royal Tank Regiment, British Army. Within the Royal Armoured Corps, unofficial markings and graffiti were broadly discouraged but not outright banned. Vehicles were painted with tactical and divisional emblems and occasionally a nickname, but rarely wore personal markings. Skulls were particularly rare for the British. While they were a fitting general emblem for an armored vehicle, the association between European Axis forces and skulls indirectly discouraged their use within many Allied branches. Several instances of their use have been found however. This example was painted on the hull of a 7th RTR Matilda tank, on the armor block under the main driver view port."Yellow Skull and Crossbones" Emblem“Yellow skull and crossbones” emblem, Swedish Army. Very little detail can be discerned from this specific marking. The majority of personal vehicle markings within the Swedish Army are ephemeral, and only exist temporarily for exercises or training. This often causes the context behind the design and details to be lost, even for very recent emblems and inscriptions. The skull was painted on the rear exhaust grille of a CV90, likely for a particular exercise.
1st Anti-Aircraft Company, 7th Anti-Aircraft Regiment Emblem, Japan3. SFltl Emblem "Tiefseefisch", Germany41° Gruppo Autonomo AS Emblem, ItalyDestroy 20 Aircraft using Japanese Ground VehiclesScore 20000 Damage using German Coastal VesselsDestroy 30 Ground or Water targets using Italian Aircraft1st Anti-Aircraft Company, 7th Anti-Aircraft Regiment EmblemThe emblem of the 1st Anti-Aircraft Company, 7th Anti-Aircraft Regiment, 7th Armored Division, JGSDF. On March 25th 1981, 7th Division was reorganized as an armored division. As part of the change, the 5th Battalion of the 7th Artillery Regiment (the division's anti-aircraft unit) was separated from the artillery regiment and expanded into the 7th Antiaircraft Artillery Regiment, which reports directly to the division. Four companies were initially created, receiving unique emblems sometime after 1994, when the regiment received the Type 87. As was the case for the other companies, the design was directly inspired by the Type 87 itself. The bat was selected due to its functional link to the platform, as it is a hunter that uses echolocation to find prey. Like most company markings, it was painted on both sides of the turret on the extended lower blocks, just in front of the smoke grenade array.3. SFltl Emblem "Tiefseefisch"An emblem of 3. Schnellbootflottille (3rd Fast Boat Flotilla), Kriegsmarine. Large personal designs on naval vessels are relatively rare, but could commonly be found on German S-Boats. This was a result of the masts on the vessels being removed which in turn removed their system of identification, so each boat was painted with a personal marking so the vessels could be distinguished. This somewhat intimidating design was the emblem of S 34, a stylized deep-sea fish. While the position of markings varied slightly between boats, these kinds of designs were most commonly found to the side of the bridge, on the hull. 41° Gruppo Autonomo AS EmblemThe emblem of the 41° Gruppo Autonomo Aerosiluranti (41st Autonomous Torpedo-Bomber Group), Regia Aeronautica. The group was officially formed as an autonomous torpedo-bomber unit in May 1941, deployed in the Aegean Sea. It was equipped with the SM.84 and had relative success over the Mediterranean. Its key exploit was helping to severely damage the British battleship HMS Nelson in September. Even though the SM.84 was more advanced, the crews preferred the older but more mechanically reliable SM.79, fully transitioning back by early 1942. Like many Italian aviation emblems, this example is highly detailed and historically inspired. The Latin inscription “Usque Ad Inferos” idiomatically translates as “Back down to hell,” an especially fitting motif for a torpedo attack squadron aiming to send ships below the water. The emblem was typically painted on the group’s SM.84 bombers on the white fuselage band, just above the tactical number.
Monthly markings can be found in a special tab at the bottom of the customization menu, (Monthly Decals) after a month, they’ll be moved to their corresponding category.You can check the exact terms and track the progress of completing tasks for these decals by going to your Player Profile > Decals > Monthly Decals. From here, click the “Track progress” button on each decal to track from the hangar.All of the emblems will come with a detailed description. This will generally consist of the history of the marking, its design, which vehicles used it, and where it was often placed on vehicles historically if applicable (some emblems are taken from badges, which weren’t always applied). This way you can more easily recreate the original positioning if you’d like.Hiding down here are we? Decals got you spooked? Wise, wise. Jokes aside we hope you like this special collection for October. We’re currently working on devblogs for next major update, so expect those to start appearing relatively soon, and we’ll see you in November for more monthly decals!


Welcome to the 245th War Thunder Steam Screenshot Competition!

We loved seeing your submissions last week! This week we want to feature lightweight vehicles that have great speed and agility. Grab your favorite light vehicle, and capture a screenshot of it scouting on the battlefield, or participating in a dogfight! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 245th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen245. You have time until the 16th of October to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include an aircraft or helicopter with one engine, a light tank or wheeled vehicle, or a coastal fleet vehicle.
  • You must add the #WTscreen245 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 244th edition – Standing Together!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3813073255
https://steamcommunity.com/sharedfiles/filedetails/?id=3812509644
https://steamcommunity.com/sharedfiles/filedetails/?id=3812600382

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3813728351
https://steamcommunity.com/sharedfiles/filedetails/?id=3813366590
https://steamcommunity.com/sharedfiles/filedetails/?id=3812479035

Each winner will get 300GE! Congratulations and see you next week!
Ground Vehicles
  • Leopard 2A4 (all variants), Leopard 2A5 (all variants), Leopard 2A6 (all variants), Type 90 (all variants), Strv 121 (all variants), Strv 122 (all variants), Leopard 2A7 (all variants), EMBT (all variants), Vickers Mk.7, ItPsV Leopard — the slowed-down neutral turn that occurred after testing the regenerative steering mechanic has been fixed. (Report). The regenerative steering mechanic itself will be brought back for testing with improvements with the one of the future dev-server launches.
 Locations and Missions
  • \ Mozdok — this mission has been temporarily removed from rotation pending a bug fix.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Aircraft
  • H8K2, H8K3 — an issue preventing the wing-root turrets from firing has been fixed. (Report).
 Nuclear Escalation
  • An issue where SAM systems positioned on high ground would not engage targets flying over water at an altitude lower than the SAM site itself has been fixed.
  • An issue where SAM systems might incorrectly assign low priority to certain targets has been fixed.
  • S-75 and HAWK SAM systems now deactivate their search and tracking radars when threatened by anti-radiation missiles (ARMs) at medium to long ranges.
 Graphics
  • A bug that caused ray traced shadows to flicker on aircraft has been fixed. (Report, Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Take part in testing the new map in Nuclear Escalation!Hi everyone! We’re working on expanding the selection of locations for Nuclear Escalation and the first candidate to join the list is the updated Southeastern City map!
Testing is available from October 7th (11:00 GMT) until October 9th (11:00 GMT) in the Events and Tournaments tab.
Updates to Southeastern CityWe’ve carried out some significant revisions to Southeastern City. One of the most important changes is the switch to height-map technology, similar to how it works in a recent update to the Afghanistan map. This technology allows for a more detailed landscape. We’ve also improved some terrain elements: the map now features detailed sandy and rocky shores, the mountains have more textured surfaces, and forests and villages have been added to the northern section, which previously only consisted of open fields. Vegetation has also been improved, we’ve replaced existing models with new ones and the ground cover is now more dense, with trees appearing on mountain slopes as well. The finishing touches include reworking the water color and adjusting weather settings to make the map look more vibrant than ever before.More details about testingThe test will cover the same Battle Rating range as the main mode, from 8.7 to 14.7, using the same matchmaking rules and Battle Rating brackets that determine the ground AI lineups in battle.We want to see how the mode plays out on this map in practice and decide on the next steps based on the results. For instance, we anticipate that the map’s smaller size might lead to excessive action density at top tiers, potentially requiring us to cap the maximum mission Battle Rating.Play Nuclear Escalation on the Southeastern City map and be sure to share your feedback with us. Good luck and have fun!
Today, we’ve rounded up and will be covering some of the fixes and improvements that we’ve made to the game today and over the past weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website. If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform. Refinement of the bomber damage modelThe update to the bomber damage model significantly changed gameplay across many Battle Ratings and received a positive reception. However, the updated aircraft were sustaining too little damage. Today, we have implemented comprehensive adjustments to the damage model to ensure that bombers are not excessively survivable. First of all, we revised the aircraft skin settings so that HE shell fragments and small-caliber machine-gun fire should better penetrate bomber skins and damage internal modules. Previously, even large high-explosive shells often failed to deal sufficient damage when hitting vulnerable areas. Another issue occurred as well: even high-speed collisions between bombers and fighters often failed to cause damage. We’ve made a number of adjustments: damage from aircraft collisions is being increased. Ramming will once again become an effective last resort! These changes were made based on your feedback, and we hope you enjoy them. Be sure to try them out and share your thoughts! Updates to the Southeastern City locationSoutheastern City has undergone significant revisions. The most important change was the switch to height-map technology, similar to the recent update for the Afghanistan map, which allows for a more detailed landscape. Specific terrain elements were also improved: the map now features detailed sandy and rocky shores, the mountains have more textured surfaces, and forests and villages have been added to the northern section, which previously consisted only of open fields. Vegetation has also been improved; existing models were replaced with new ones and the ground cover is now denser, with trees appearing on mountain slopes as well. The finishing touches included reworking the water color and adjusting weather settings to make the map look more vibrant than ever before. We've also launched testing for Nuclear Escalation on this map! Nuclear Escalation FixesSpeaking of Nuclear Escalation! Alongside expanding the list of locations, we’ve fixed a number of issues affecting the logic of mission, buildings, and ground vehicles. Previously, damage to ground vehicles would often effectively disable them without destroying them completely; vehicles would fail to resume movement after running gear repairs or crew replacement. Now, however, after a vehicle is damaged, the crew will recover, get the vehicle back in working order, and continue on to their destination. However, there were two other bugs that prevented the convoys from successfully reaching their destination. Not only could convoys block each other and get stuck, but a convoy might not even have left the armored vehicle depot at all, since another convoy at the garrison (the destination) was considered active, which prevented the dispatch of a new one. These bugs have now been fixed. Missile Fixes
Due to errors, air-to-air missiles could either deal very little damage or no damage at all. For example, because of an error in the fuse’s logic, air-to-air missiles and surface-to-air missiles failed to damage rapidly approaching enemy missiles, detonating slightly before the point of closest approach. And due to an error in the logic governing the missile’s explosion itself, in some cases they failed to inflict damage on other aircraft from direct hits and explosions. That’s not allCheck out the full list of fixes and improvements in the update notes below! Here’s some more: weapon icons on the tactical map now appear on a layer below player markers and no longer overlap them; wheeled vehicles no longer shake when they lose all the wheels on one side; aircraft carriers now move from the edge of the map to its center on all Air Battles maps where they appear, and the view in VR no longer jitters when the game is launched using the DirectX 11 graphics API.Previous Updates:Today's Update 2.59.0.54Aircraft
  • Bomber Damage Model: Collision damage between aircraft has been increased. Previously collisions resulted in insufficient damage of wings and tail and didn’t lead to their separation. HE shell fragments and small-caliber machine-gun fire now penetrate the skin of the aircraft better and deal damage to the internal modules.
  • F-4E AUP Phantom II — the targeting pod camera settings and AGM-65D/G missiles seekers camera settings have been corrected. (Report).
 Locations and Missions
  • Southeastern City  — the location has been reworked. It has been switched to height-map technology, allowing for greater overall landscape detail. Specific landscape elements have also been updated, detailed sandy and rocky shores have been added, mountains have more textured surfaces, there are now forests and villages on the northern part of the location, which used to only have fields. Vegetation assets have been replaced with new ones, ground cover is more dense, with trees appearing on mountain slopes. Water color has been reworked, some weather settings have been adjusted.
 Graphics
  • An issue where stones would fly out of the ground upon running over a crashed UAV has been fixed.
  • An issue where shadows on aircraft could appear jittery has been fixed.
 Interface
  • In the weapon comparison window, short names are now displayed in the selection list and in the list of compared munitions so that the weapons can be quickly distinguished from one another.
  • An issue where locked avatars and avatar frames in the player profile window could only be clicked on their upper sections has been fixed.
  • An issue in the vehicle preset editing window where moving the cursor away from the name input field caused text input to stop has been fixed. (Report).
  • An issue where a text key was displayed in the kill log and battle log when a vehicle was destroyed for leaving the battle area has been fixed. (Report).
  • Pantsir SM-SV — an issue where the 270-degree line was missing from the radar display in third-person view has been fixed. (Report).
  • An issue where the shell armor penetration graph displayed incorrectly when opened from the vehicle stat card has been fixed. (Report).
  • An issue where certain shells were missing from the shell list in the protection analysis, for example the BR-281SP shell for the WZ305 has been fixed. (Report).
  • H145M — an issue where the tooltip for the LWR system was missing from the vehicle stat card has been fixed.
  • Pantsir-S1 — an issue where radar information was duplicated in the vehicle stat card has been fixed.
  • AH-64D — an issue where selecting a weapon loadout without the AMASE MAWS blocks installed would still indicate the presence of the MAWS in the X-ray view has been fixed.
Aircraft
  • Tempest Mk II, Tempest Mk V — separate bomb drop has been added. Source: A.P. 2458B Pilot's Notes for Tempest II - Centaurus V Engine.
 Ground Vehicles
  • A bug that caused wheeled ground vehicles to shake when losing all wheels on one side has been fixed.
Naval Vessels
  • A bug where the camera did not align with the direction of view after entering ADS while holding the mouse-look key has been fixed. (Report).
  • A bug where ships would begin to roll toward the side where the catapult was located after deploying the scout plane has been fixed.
 Locations and Missions
  • Aircraft carriers now move from the edge of the map toward its center on all air combat maps where they are present.
  • Southeastern City — a bug that caused the models of some buildings to disappear when moving away from them has been fixed.
 Interface
  • A bug that caused bombing target markers to shift when viewed from the cockpit or a targeting pod has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Aircraft
  • Mk.M2 540 lb — bomb mass has been corrected from 213 kg to 255 kg; visual model replaced with a more accurate one. Source: AP101B-3101 & 2-15C Jaguar GR.1A & T.2A Aircrew Manual - Navigation / Attack and Armament Systems.
  • H.E. M.C. 540 lb — explosive mass has been adjusted from 97 kg to 94 kg. Source: AP101B-3101 & 2-15C Jaguar GR.1A & T.2A Aircrew Manual - Navigation / Attack and Armament Systems.
  • F-86E(M) (Israel) — the missing AIM-9B modification for the corresponding missiles has been added. A bug that caused the 1000 lb bombs and AIM-9B missiles to require the wrong modifications for their use has been fixed.
  • P-47D-27 (USSR), P-47D (Germany) — an issue where the armored glass was missing has been fixed. (Report).
 Ground Vehicles
  • Object 416 — the mistakenly present artillery support modification has been removed. (Report). Silver Lions and Golden Eagles spent on purchasing the removed modifications will be compensated.
 Nuclear Escalation
  • An issue where convoy vehicles would not resume movement after carrying out running gear repairs has been fixed.
  • An issue where a vehicle with a knocked out driver would not continue moving after the crew was swapped has been fixed.
  • An issue where oncoming convoys would block each other on roads has been fixed.
  • Supply columns now transport 50% more cargo, and their factories produce supplies 25% faster. Depots in tactical assembly areas now hold 50% more cargo, ensuring that armored vehicle depots better sustain the pace of forming tank and self-propelled gun columns, even when supply columns are lost.
  • An issue where tanks stationed in a stronghold’s garrison were counted as active convoys, blocking the dispatch of new convoys from armored vehicle depots has been fixed.
 Sound
  • PGZ88 — the excessively high volume of the cannons has been reduced.
 Other
  • An issue where a player was awarded mission points for death when destroyed by an AI-controlled aircraft has been fixed. Those points are only intended to be awarded to a player when they are destroyed by another player or a named bot (a player substitute).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Welcome to the 244th War Thunder Steam Screenshot Competition!

Thanks for all of your fantastic submissions last week! This week, grab a friend for a group photograph! It has been said many times before, but working in pairs carries a great number of advantages. One of the biggest advantages? It gives the enemy someone else to focus their fire at! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 244th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen244. You have time until the 9th of October to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!

Terms:

  • Your screenshot must include two or more allied (teammate) vehicles.
  • You must add the #WTscreen244 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 243rd edition – Into the Fray!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3808780504
https://steamcommunity.com/sharedfiles/filedetails/?id=3808471980
https://steamcommunity.com/sharedfiles/filedetails/?id=3808810769

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3809117287
https://steamcommunity.com/sharedfiles/filedetails/?id=3809896201
https://steamcommunity.com/sharedfiles/filedetails/?id=3808453611

Each winner will get 300GE! Congratulations and see you next week!
The Challenger League Major III is here, and the battle is about to reach its most intense stage!After fighting their way through the qualifiers, the best teams have secured their place in this major and are ready to face some of the strongest rising talent in the scene. Every match matters as they battle for valuable league points, prestige, and a chance to establish themselves among the Challenger League’s elite.The tournament will be played in the intense 4v4 Ground format, where teamwork, coordination, and tactical execution will be crucial to securing victory. With valuable rewards on the line, the pressure is on and every decision could make the difference.Who will rise to the challenge and become the Challenger League Major III Champion?Qualified TeamsEnyoProxy was formed by a group of friends who met through tournaments before bringing in new players to build a full WTCS-ready roster. Combining a strong focus on performance with a relaxed atmosphere of laughter and humour, they thrive under pressure and aren’t afraid to play with fire when the stakes are high.VAN is a team built around longtime friends who reunited this summer after stepping away from the pro scene following the disbandment of their previous team in 2025. Returning to competition with a fresh roster and a relaxed mindset, they’ll be looking to make their mark in the Challenger League without putting unnecessary pressure on themselves.After hearing the announcement of the Challenger League and seeing the exciting lineups taking shape, this team brought together a group of experienced players with a clear goal: to compete at the highest level and fight for victory in the League.SteelGuard began as a group of players who met through various tournaments before gradually coming together as a full-fledged team. After building their roster, training regularly, and improving their teamwork, they secured 4th place in the qualifiers and earned their spot in the Major.After disbanding its initial roster following Air Superiority 2025, the team spent several months away from competitive play. Returning in 2026, they rebuilt their roster with experienced players from the Challenger League and are now ready to make their return to the competitive scene.Bringing together former LEET players alongside new additions, this team combines tournament experience with fresh talent. To add an unexpected twist, they’ve even welcomed a former stream admin to their roster as they prepare to take on the Challenger League.Formed in early 2026, NEXUS has qualified for all three Challenger League Majors this season, consistently proving themselves among the league’s contenders. Combining new talent with experienced players, they’ll be looking to build on their performances and continue their push towards their ultimate goal of winning Thunder Cup 2026.Team Warning was founded with the goal of competing in the Challenger League and quickly established itself as a strong contender, taking first place in Major II after a hard-fought run. Returning for Major III with a well-rounded roster combining experienced veterans and adaptable players, they’ll be looking to defend their position among the league’s top teams.Live StreamsWatch the event on October 3rd-4th and October 10th-11th starting 14:40 GMT on the official English and Russian War Thunder Esports channels.Follow the channels to stay up to date with the latest matches, broadcasts, and competitive War Thunder action.You can also watch the event live on our YouTube channel War Thunder Esports, where you’ll also find highlights and replays of all the matches.FOLLOW TWITCHFOLLOW YOUTUBEStay ConnectedMake sure to follow us on our social media channels to stay updated with match schedules, highlights, exclusive content, and future events on X and Instagram.Join the Discord community, support your favorite team, and be part of the action throughout the Grand Finals and the rest of the 2026 season!We are also hosting giveaways for the new WTCS Trophy VI on Instagram, so make sure to follow us and keep an eye out for your chance to win!Esports Bundle - 2026 SeasonTo get to our online Store through Steam, go to the in-game hangar > Shop > Online Store.This pack includes:
  • Esports Veteran Pack - Season 2026
  • Winter Warrior Esports Pack - Season 2026
15.98 13.58
Today, a reunited Germany celebrates an anniversary. On October 3rd 1990, the GDR and FRG became one country! German Unity Day is a major national holiday, widely celebrated throughout the country. We join in the congratulations and invite you to celebrate the anniversary with a decal and discounts!Unique bundles in the store!From October 2nd (11:00 GMT) until October 5th (11:00 GMT) unique bundles with German vehicles will be available in the Gaijin.Net store with a 50% discount.To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.“Many Strengths – One Country” Bundle74.97 37.49This bundle includes:
  • Z-20 Karl Galster Pack
  • Scout Pack
  • Bf 109Z Zwilling Pack
“German Unity Day 2026” Bundle120 59.99This bundle includes:
  • Alpha Jet A Pack
  • Leopard Pack
The Pz.Sfl.Ic, Bf 109 Z-1 and Z20 Karl Galster are temporarily available for Golden Eagles at a discount!All three vehicles are 30% off:
  • Pz.Sfl.Ic (rank II) for 700 Golden Eagles
  • Bf 109 Z-1 (rank IV) for 2086 Golden Eagles
  • Z20 Karl Galster (rank III) for 3416 Golden Eagles
 About these vehicles
  • The Pz.Sfl.Ic is an experimental light tank built during the Second World War based on the chassis of the VK 9.01. It’s fitted with a two-man turret housing a 50mm Pak 38 cannon, requiring a complete stop to fire accurately. However, the tank is extremely mobile and capable of penetrating almost any enemy at its rank with ease!
 
  • The Bf 109 Z-1 is an experimental twin-fuselage fighter armed with four 30 mm MK 108 cannons. Scoring hits with these guns is no easy task, making the Bf 109 Z-1 best suited for hunting bombers and other large, sluggish targets especially at high altitudes, where the fighter can reach high speeds.
 
  • The Z20 Karl Galster is a Second World War veteran featured in the game in a late-war configuration boasting an excellent anti-aircraft suite comprising thirteen 20 mm autocannons. Its main armament consists of five 128 mm guns, while its secondary armament includes six 37 mm Flak M42 mounts. The destroyer is also equipped with eight 533 mm torpedoes.
   Open the “German Unity Day” trophy!
When: From October 2nd (11:00 GMT) until October 5th (11:00 GMT).Task: Earn 3,000 mission points in battles where you used German vehicles at rank III or higher to receive the “German Unity Day” trophy!
 Inside this trophy, you’ll receive one of four decals:“German Unity Day” decal“German Unity” decal“German Unity Day” decal“German Unity Day 2024” decalThe decals can be found in the “Holidays” customization section. If you already have all four decals, you’ll receive a trophy containing one of the following items:
  • 20-50% Research Point booster for 3-10 battles
  • 20-50% Silver Lion booster for 3-10 battles
  • 3-5 universal backups
  • 1 day of Premium account
  Please note: After finishing the task, you need to collect the reward manually.Additional details:
  • You can complete the task in random battles, except for \ mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → German Unity Day.
 
The Steam Autumn Sale has kicked off, and we’re excited to be part of it. come check it out!From October 1st (17:00 GMT) until October 8th (17:00 GMT), starter packs for all nations are available at a 50% discount.Want to start progressing with a new nation? Treat yourself to a Starter Pack, which features a pair of vehicles, Silver Lions and Premium Account time to reach the top of your chosen research tree faster!US Starter PackGerman Beginner’s PackUSSR Starter PackBritish Starter PackJapanese Starter PackChinese Starter Pack Italian Starter Pack  French Starter PackSwedish Starter Pack 
Meet the vehicle reward in the Desert Predator event, the Finnish Patria wheeled combat vehicle equipped with the BMP-3 combat module!AMV (BMP-3): An Event Vehicle Light Tank for Sweden at Rank VIAt a glance:
  • 100 km/h top speed
  • 30 mm autocannon and 100 mm gun-launcher
  • Thermal sight for the gunner
  • Relatively high profile
Introducing the AMV (BMP-3)!This vehicle combines the Finnish Patria AMV wheeled chassis with the turret of the Russian BMP-3! The BMP-3’s turret, featuring a 30 mm automatic cannon and a 100 mm gun-launcher capable of firing tandem-warhead ATGMs, is now mounted on a fast wheeled chassis. Let’s take a closer look!Using the AMV (BMP-3) in BattleThe AMV (BMP-3) combines the best features of both platforms. The Patria chassis utilizes an 8x8 wheel configuration and is capable of speeds of 100 km/h. Its BMP-3 combat module, equipped with thermal imaging, is well-suited for both close-range and long-range engagements. In urban combat, the 30 mm autocannon is highly effective, while the 100 mm gun’s HE rounds prove useful against light targets. The vehicle’s performance differs significantly at long ranges, where anti-tank missiles become the primary weapon. Although its armor is not designed to withstand tank shells, it reliably resists machine-gun fire and can even survive hits from certain early-generation ATGMs thanks to its composite armor.Feature Spotlight: Two CannonsThe BMP-3 turret features different types of weaponry, it has a 100 mm gun-launcher, a 30 mm automatic cannon, and a machine gun. While the 100 mm gun’s ammunition includes HE shells, its most effective rounds are Anti-Tank Guided Missiles, of which you can carry up to eight. The 30 mm gun has HE belts that are useful against helicopters, while APDS rounds are great in close-range engagements against armored vehicles, allowing you to disable guns, tracks and strike enemy tanks in the flank!Developer comment: The Patria AMV is a promising modern modular platform. Players are already familiar with it via the Finnish CT-CV 105HP, though the AMV (BMP-3) variant utilizes an upgraded, extended chassis with increased spacing between the second and third wheel pairs. This new Patria offers a fresh take on the mobile chassis, and most importantly it’s Sweden’s first wheeled tank at rank VI. It serves as a strong alternative to the tracked CV series, particularly on urban maps with paved roads where the AMV (BMP-3) truly shines!Vehicle HistoryIn 2007, a wheeled Patria vehicle featuring the BMP-3 turret was unveiled at the IDEX exhibition. In January 2008, the UAE ordered 15 extended-hull Patria AMV chassis. The plan was to equip them with turrets from the BMP-3 (which was already in service with the UAE) featuring Namut thermal imaging sights. In 2016, the UAE General Staff ordered another 40 Patria AMV chassis, with an option for an additional 50 units. The exact number of vehicles currently in service remains unknown. You can get the AMV (BMP-3) through the Desert Predator vehicle event, which started today! Be sure to follow the link below to learn how you can obtain this interesting vehicle.Please note that vehicle specifications may be subject to revision and change before being added to the game.
The founding of the People’s Republic of China is celebrated annually on October 1st. The most solemn ceremonies take place in Beijing’s Tiananmen Square, where the founding of the PRC was proclaimed in 1949. The festivities last for a full week, with many people using this autumn holiday for domestic travel.Customizable bundles with rare vehicle packs! From October 1st (09:00 GMT) until October 8th (09:00 GMT) discounts of up to 50% are available in the Gaijin  store.

List of packs included in the special promotion:
  • Type 96A Prototype
  • J-7D Pack
  • JH-7A Prototype Pack
  • Su-30MKK (China) Pack
  • ZTZ96B Pack
  • Z-19E Pack
  • Type 69-IIa Pack

Our discount mechanism allows you to create your own bundle of multiple packs by adding them to your Cart. Adding one item from the list to your Cart grants a 30% discount, while adding two or more packs grants a 50% discount.

Please note! The discount only applies when you’ve added the packs from the list above to your Cart and completed a single purchase. The packs can also be purchased individually with a 30% discount. Other vehicle packs, Golden Eagles or Premium account are not included in this promotion.
 The Type 69-IIa, Т-62 №545 and JH-7A Prototype are temporarily available at a 30% discount for Golden Eagles! When: From October 1st (09:00 GMT) until October 8th (09:00 GMT).Where: China > Army / Aviation  > Premium vehicles.  
  • Type 69-IIa (rank V) for 5866 Golden Eagles
  • Т-62 №545 (rank VI) for 6111 Golden Eagles
  • JH-7A Prototype (rank VIII) for 6860 Golden Eagles
 
  • All vehicles can only be purchased during the event.
 About these vehicles
  • The Type 69-IIa is one of the most popular Chinese export tanks. Although based on the Type 69-II, it replaced its predecessor's smoothbore gun with the 100 mm rifled gun from the Type 59. With high-penetration shells, a smoke-laying system, night vision, and a laser rangefinder, this tank has everything it needs to perform well in combat at its rank!
 
  • The Т-62 №545 is a Soviet tank that saw action during the battle for Damansky Island in 1969; it was knocked out and subsequently fell into the hands of Chinese engineers. It is best deployed in a second-line role, taking careful aim: while the 115 mm gun has a rather long reload time, its HEAT and APFSDS rounds are capable of dealing devastating damage to the enemy.
 
  • The JH-7A Prototype is a strike aircraft distinguished from its research-tree counterpart by a unique camouflage scheme. Its extensive arsenal of suspended weaponry includes precision bombs with laser, satellite and infrared guidance and Kh-29T air-to-surface missiles featuring the “fire-and-forget” capability. In air combat, it relies on advanced PL-8 and PL-5EII air-to-air missiles, as well as a comprehensive suite of countermeasures.
   Open the “National Day of the PRC” trophy! When: From October 1st (09:00 GMT) until October 8th (09:00 GMT)Task: Earn 3,000 mission points in battles where you used Chinese vehicles at rank III or higher to receive the “Founding Day of the People’s Republic of China” “National Day of the PRC” trophy! Inside this trophy, you’ll receive one of four decals:“Huabiao” decal“Emblem of PRC” decal “National Day of the People’s Republic of China 2024” decal“National Day of the People’s Republic of China 2025” decalThe decals can be found in the “Holidays” customization section. If you already have all three decals, you’ll receive a trophy containing one of the following items:
  • 20-50% Research Point booster for 3-10 battles
  • 20-50% Silver Lion booster for 3-10 battles
  • 3-5 universal backups
  • 1 day of Premium account
 Please note: After finishing the task, you need to collect the reward manually. Additional details:
  • You can complete the task in random battles, except for \ mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → National Day of the PRC
Aircraft
  • A bug that caused a significant decrease in the probability of incoming missiles being hit by fragments from other munitions has been fixed.
  • F-102A (all variants) — the static thrust and thrust at altitudes of 9–15 km has been increased. (Report).
  • MiG-23M — a bug that caused the research of the S-24 modification to require the UB-32 modification instead of the B-8M1 modification has been fixed. (Report).
  • Su-33 — the maximum payload capacity has been increased. Total capacity from 6500 kg to 8040 kg, per-wing capacity from 2500 kg to 3000 kg. (Report).
  • F-84B-26 — a bug that caused the rear wheels to not touch the ground in the hangar has been fixed. (Report).
 Sound
  • Arjun — the sound of the engine has been changed from the Leopard 2 to the Leopard 1, as it has the MTU MB 838 engine modification.
Locations and Missions
  • Golan Heights — a bug that caused a cruiser to spawn instead of a catapult carrier for one of the teams has been fixed, starting positions of the aircraft carriers have been adjusted. (Report).
  • Darwin Hill — a bug that caused aircraft in top-tier battles to spawn too high and too close to the tank battle area has been fixed. The tactical air map has been corrected. Previously the names of specific locations were wrong.
 Interface
  • A bug that prevented the switching of the vehicle type in the crew training window with the cursor and selection button when using a controller has been fixed.
 Graphics 
  • A bug that caused the image in VR to jitter when using DirectX 11 API has been fixed. (Report).
 Other
  • The lists of additional random ground vehicles in Ground Battles have been updated:
    • The following vehicles have been added to Arcade and Realistic Battles: M10 Booker, M1296, sWaTrgInf, T-72B3A, Ajax, Arjun Mk 1, BTR-3E1 (Japan), Harimau, Leopard 1A5BE (France), Eitan (P), Hunter AFV, Merkava Mk.1.
    • The following vehicles have been added only to Realistic Battles: Tor-M1, M41D, FK-2000, NOMADS, Osa-AKM (Israel), Tor-M1 (Israel).
    • SIDAM 25 has been removed only from Realistic Battles.
  • The lists of additional random aircraft in Naval Battles have been updated.
    • The following vehicles have been added to Arcade and Realistic Battles: Me 210 A-1, Washington B.Mk.I, Hawk T Mk 1A, Welkin F.Mk.I, Ki-93-I Ko, L-39ZA/ART Albatros (Japan), WM-21, WM-23, Me 210 Ca-1 (Italy), Me 210 Ca-1 36.M (Italy), Fw 190 F-8 (Italy), Héja I, Héja II, SE.203 Aquilon 203.
    • The following vehicles have been removed from  Arcade and Realistic Battles: B-57A, IL-28 (Germany), IL-28, IL-28Sh, Tu-14Т, IL-28 (Italy).
    • CL-13 Mk.4 has been added only to Realistic Battles.
  • The secondary weapons available on the following additional random aircraft in Naval Battles have been updated:
    • Ar 234 C-3 — a preset with 1x 1000 kg bomb has been replaced with a preset with 3x 500 kg bombs.
    • A-26B-10, A-26B-50 — bombs have been replaced with torpedoes.
    • Tu-4 — a preset with 40x 250 kg bombs has been replaced with a preset with 20x 500 kg bombs.
  • A bug that sometimes caused the startup splash window to display indefinitely has been fixed.
  • A bug that caused the game on Mac to crash when switching to cockpit view in a cockpit with mirrors in it has been fixed. (Report).
  • A bug that caused the game on Mac to frequently crash with the following error text: “(libev) select, err=22”, has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Your reports and our anti-cheat systems continue to help us in the fight against cheaters. As is tradition, we’re sharing information about the bans issued since last Fair Play. If you want to help rid War Thunder of cheaters and unsportsmanlike players, you can learn how to submit a report and how our anti-cheat system works on our wiki.Banned accountsSince our last fair play update, we have banned 3,984 accounts that were found to have violated the rules, specifically paragraph 3.2.3 of the EULA, namely the automation of gameplay (use of bots) and cheat software.Additionally, 661 temporary bans were issued for violating paragraph 3.2.3 of the EULA, specifically for intentionally exploiting a bug that allowed for gaining excessive mission score in Air Simulator Battles during the Space Program Event.Furthermore, 397 accounts were banned for a week or longer for intentional teamkilling and griefing, including 13 permanent bans.For complete transparency, we will publish the full list of permanently banned players. This list will be available for two weeks following the publication of this article.RecommendationsWe recommend that you set a strong password for your account and enable two-step authentication in your profile security settings. We have the following 2FA options available: email, SMS, TOTP (Gaijin Pass/Google Authenticator).We’d also suggest that you turn on 2FA for the email that is linked to your Gaijin account for additional security, as this will protect your account from fraudsters. And remember, don’t use prohibited client modifications and never share your account information with anyone.The War Thunder Team
The Sky Odyssey major update is named after Greek vehicles, and the trophy of the same name naturally includes camouflages for vehicles recently added to the game: both Greek and those from other nations! You’ll also find many new camouflages for vehicles featured in recent events and the recently concluded summer camouflage contest. We thank the creators from WT Live for their outstanding work! In addition to camouflages, the trophy offers the chance to obtain coupons for rare vehicles and a unique decal.Contents of the Sky Odyssey trophy:
  • Coupons for rare vehicles
  • 19 camouflage coupons for ground vehicles
  • 17 camouflage coupons for aircraft
  • 2 camouflage coupons for naval vessels
  • 2 camouflage coupon for helicopters
  • A coupon for the Heavy Cavalry decal
To unlock the trophy, you’ll need the new “Sky Odyssey” key that can be purchased on the Market for GJN. For each key you buy, a portion of the sale is split among the skin makers in the box, so with each purchase you are directly supporting our talented community! Read more about the Market and Gaijin Coins on the Wiki.
How to get the trophyCamouflage trophies can be earned with a specific probability after any battle with vehicles rank II or higher, with activity of no less than 50% (except for \ PvE mode). PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our Wiki.PC players must purchase a key from the Market to open the trophy, with part of each sale going to the camouflage creators. You can activate a key from the trophy on your account or sell it on the Market for Gaijin Coins —  just like the trophy itself.
You can become a creator of user camouflages — check out the updated guide on our Wiki! It will bring you both glory and real money as a part of the War Thunder partnership program! Additionally, all authors who are included in these trophies will receive a unique title, player icon and decal. Join the creative team over on WT Live!