War Thunder News & Announcements
We’re pleased to announce that the Hungarian aircraft line is going to be added to the Italian aircraft tree in the next major update called Alpha Strike, which continues the development of Hungarian vehicles being added to the game. Let’s dive in and take a look!

Brief history of the Hungarian Air Force

Initially the Hungarian Air Force was founded in 1918 where it was made up of aircraft left over from WWI. In 1920 however, the Treaty of Trianon was signed between Hungary and the Allies that prevented Hungary from producing and using any aircraft. Despite this, they still opted to rebuild their air force in secret where it was eventually discovered in 1938 that this had been going on.

Hungary fought in several WWII battles including the German invasion of the Soviet Union, and the Invasion of Yugoslavia where their air force took part mostly using German and Italian aircraft. Hungary’s highest scoring Ace of WWII was Dezső Szentgyörgyi, having had 30 confirmed victories against Soviet and U.S. aircraft.

After WWII and the Battle for Hungary in 1945, Soviet influence played a significant role in the country. Hungary was given several WWII-era aircraft that had survived the war, including the Yak-9P, Tu-2 and IL-10 which remained in service into the 50s. This was until moving to Soviet jet fighters such as the MiG-15, MiG-17 and MiG-29 that were used throughout the Cold War. Currently, Hungary’s flagship jet fighter is the JAS39C which has been in service since the early 2000s.

Meet Hungary’s Aircraft line!

We’ve prepared a selection of interesting aircraft from WWII and the Cold War. Take a look at what’s awaiting you in this line!

Some of Hungary’s WWII aircraft were delivered to the Hungarian Air Force after the end of the war. First up is the famous Yak-9P and IL-10, as well as the Tu-2 bomber. These Soviet classics are going to bring the powerful 37 mm and 20 mm cannons, plus FAB bombing options that can be enjoyed in different game modes!




As for post-war, the Hungarian Air Force operated several interesting aircraft that are coming to the game: the MiG-15bis, MiG-17PF, IL-28, MiG-21MF, MiG-21bis-SAU, MiG-23MF, Su-22M3 and the MiG-29 9-12B! It’s these aircraft that are going to play a key role in enhancing Italy’s ground force lineups and will complement Hungarian tanks that are already in the game thanks to their additional bomb attacking options. In addition to this, they’re going to be fun in air battles thanks to their great top speeds and great air-to-air missile capability!





To top it all off is the JAS39C which is going to become the flagship jet for the Hungarian line! Still in service with the Hungarian Air Force today, this aircraft is going to be the one you’re going to want to get. Fast, maneuverable and the option for different types of air and bomb attack weapons including 6 x AIM-9M’s is exactly what you can look forward to.




This is just the start, as we have plans to implement other Hungarian aircraft in the future as well!

Make sure that you take a look at the addition of Hungarian aircraft in the Italian tree in the next major update called Alpha Strike, which is the first major of 2024, as there’s plenty to research and have fun with. With that, we’ve reached the end of this dev blog — stay tuned to the news where we’ll be unveiling other exciting vehicles that will soon be arriving!


The next major update for War Thunder — “Alpha Strike”!


Dydd Gŵyl Dewi Hapus (Happy St. David’s Day)! 
On March 1st, Wales celebrates St. David’s Day! On this day, parades and music festivals take place all around the country, as well as the wearing of the daffodil and leek. We’re joining in by temporarily bringing back the Welsh flag decal for the first time since 2016.

The “Wales” flag decal is available to purchase for Golden Eagles!
This flag is available for 500 Golden Eagles over the weekend period.

When: From February 29th (12:00 GMT) until March 4th (07:00 GMT).
Where: You can find this decal by going to Nickname → Decals → Common → World Flags.



“Wales” flag decal



We’ve got more to talk about regarding the work on improvements and bug fixes to the game over the past 2 weeks! Let’s take a look at what we’ve been working on.

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

The Severe Damage mechanic has been implemented



We recently spoke about this mechanic in a separate news post here. Briefly, this mechanic rewards both the player who inflicted severe damage, and the player who destroyed this enemy aircraft. A test for this mechanic happened last week and now we’ve enabled it for aircraft in all game modes!

Some interface improvements!
In the previous It’s Fixed update, we released a new HUD that was specific to the “Battle” mode for ground forces which featured a better indicator with the number of vehicles destroyed and time left. Thanks for the feedback that you’ve provided on this. We’ve gone ahead and made some cosmetic changes to further improve this HUD.

We’ve now made the animation when a vehicle is destroyed to be more simple, so that it’s not as distracting as before: it’ll now only blink once when there’s a destruction instead of pulsate. We’ve also made some changes to the capture point icon: being directly on a capture point is now indicated, with the icon becoming larger. The colors, outline and background of the capture point icon have been improved in general as well as when capturing a point, to help with readability overall.

In addition to this interface improvement, we’ve added an additional window to let you know if you’re sure you want to enable the ability to research helicopters with ground vehicles. This has been added because players have accidentally enabled this option without knowing, causing many to become confused as to why no research was going towards their ground vehicles. This additional window will help to avoid these situations.

Scouting made better



Also in the previous It’s Fixed, we made some changes to active scouting on ground vehicles, and since then there’s been another improvement.

You know those times when you were going to scout an enemy, but right before pressing the scout button, the enemy you had in your sights was engaged by an ally and destroyed. Since you scouted right at that moment, your active scouting gets a lengthy cool-down as it was counted as a miss.

We’ve reduced this timer if this occurs: if an enemy was destroyed less than 1 second ago, your active scout will not be counted as a miss, which means you’ll be able to scout again after 6 seconds — the same amount of time for a successful scout — rather than 45 seconds.

Tracer rounds and a stealth belt for some Swedish aircraft!



Several Swedish aircraft had no tracer rounds in their belts, which meant there wasn’t a separate stealth belt as it was not needed. This made shooting difficult for these aircraft, so we’ve decided to add the type 5876 armor-piercing tracer round to the existing belts for the Akan m/55 cannon, and a separate stealth belt to this gun as well on the following aircraft: SAAB-105G, SAAB-105OE, AJ37, AJS37, J29D, J32B, J35A, J35XS, J35D and SK60B.

We’ve also expanded the range of belts available to the GSh-30 cannon. All Mi-24 helicopters and Su-25 aircraft will now be able to use stealth belts.

That’s not all
The full list of improvements can be found in each separate update note. Here’s some others: Aircraft without horizontal stabilizers no longer receive severe damage from any type of hit, gun stabilization in the rear hemisphere of a tank has been corrected, and the correct grid square is now announced in voiceover when an artillery strike is made.


Today's update: Update 2.33.0.156

From the Roadmap

  • The Severe Damage mechanic carried over from the previous Roadmap has now been added to all gamemodes for aircraft.

Ground Vehicles

  • A bug with the gun stabilizer which caused them work with a delay when moving the gun horizontally in the rear hemisphere has been fixed.
  • VT-4A1, Black Night — a bug causing the APS launchers to sometimes make an extra rotation when activated has been fixed.
  • A bug where leaving a fighter during an air event in Ground Arcade Battles caused ground vehicle markers to appear to a spectating player has been fixed.

Aircraft

  • F-111A — missing limitation on wing folding when attaching underwing 20 mm cannons in the Dynamic Campaign mode has been fixed.
  • For the Akan m/55 gun, the type 5876 armor-piercing tracer round has been added to the ammunition range. A stealth belt for the Akan m/55 gun has been added to the following aircraft: SAAB-105G, SAAB-105OE, AJ37, AJS37, J29D, J32B, J35A Saab, J35XS, J35D, SK60B.
  • Mi-24P (all variants), Su-25 (all variants) — a stealth belt has been added to the GSh-30 cannon.
  • A bug where aircraft without horizontal stabilzers received severe damage from any hit has been fixed. (Report)

Naval Vessels

  • A bug where the reload time for main caliber guns increased up to 2 times when a feed elevator was destroyed has been fixed.
  • A bug where the aiming indicator remained visible while torpedoes were being reloaded has been fixed.

Interface

  • The new “Battle” mode HUD has been improved:

    • The destroyed vehicle counter animation has been simplified;
    • Indication of when a player is at a capture point has been added;
    • The color of the font, outline and background of the capture points has been changed so that they are similar to the spatial HUD (font and outline to black, background to white) for better readability of capture point progress;
    • Thickness of the outline for a capture point has been reduced for better readability of the capture progress.

  • A confirmation window when enabling the “Researching of helicopters playing ground vehicles” option has been added.
  • A bug that caused crew qualifications to not be updated in the crew window after purchasing an expert or ace crew has been fixed.
  • A bug that caused an unobtainable camouflage to be shown in the modification window after unlocking all camouflages for a vehicle has been fixed.
  • A bug where flag tooltip background in the customization window could have been smaller than the flag itself has been fixed.

Sound

  • A bug causing the voiceover to say an incorrect grid square and number when calling an artillery strike has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


In this blog we’ll be talking about the most advanced variant of the Buccaneer that will soon be taking to the skies in War Thunder: meet the Buccaneer S.2B!

Buccaneer S.2B: A Strike Aircraft for Britain at Rank VII

Features:

  • AIM-9L missiles.
  • Laser-guided bombs.
  • Internal Countermeasures.
  • Large payload.


Vehicle History

Initially intended for the Royal Navy, the RAF showed little interest in the Buccaneer until the cancellation of both TSR-2 and the RAF’s own version of the Aardvark, the F-111K, led to a decision to adopt the Buccaneer into service to fill a gap in capabilities. This coincided with the gradual retirement of Aircraft Carriers from the Royal Navy freeing up aircraft that could be provided to the RAF, as well as new build aircraft to the S.2B standard. This variant would initially see an enlarged “bulged” bomb bay and the capacity for Martel Anti-Ship missiles.

Operation Pulsator, supporting British forces in Lebanon in 1983, would see a further significant upgrade for the Buccaneer, introducing internal countermeasures to the aircraft for better self defence. AIM-9G and AIM-9L capability was also added, a notable improvement over earlier AIM-9Bs on earlier S.2s.

Despite its age, the Buccaneer would however still prove its worth as late as the 1991 Gulf War, acting as a laser designator aircraft for Tornado GR.1s to deliver their laser guided bombs before early TIALD pods became available for operations. Later in the conflict, Buccaneers would themselves take part in direct bombing attacks.

Initially not planned to take part in “Operation Granby”, a handful of Buccaneer S.2Bs from No.12, 208 and 237 OCU were rushed over to the Gulf, hastily repainted in “Desert Pink” and equipped now with AIM-9Ls and Pave Spike pods. The pilots that would operate them dubbed themselves the “Sky Pirates” and were famous for their skull and crossbones flag and colourful nose art adorning many of the aircraft that took part.

The Tornado would however fully replace the last Buccaneers in service shortly after the Gulf War, covering all roles that it had previously maintained. The last Buccaneers would bow out of service with the RAF in 1994, 36 years after the first Buccaneer took to the skies.




Meet the Buccaneer S.2B!

In the next major update, the RAF’s Buccaneer S.2B variant will be joining the Strike aircraft line of the British tree, taking its place at Rank VII and filling a noticeable gap. This variant of the Buccaneer addresses many of the shortcomings of the previous variant, improving both defensive and offensive capabilities. Let’s take a look at what’s on offer!

Firstly, the S.2B has both internally mounted countermeasures and also more of them in total. Unlike the previous version, you won’t have to use valuable wing stations in order to have protection from missile threats. This means you can instead use those pylons for more strike weaponry, or the expanded Sidewinder arsenal this variant offers with both the AIM-9G and L available.




Interesting: Buccaneers in the Gulf War that were originally based in RAF Lossiemouth, flown by the “Sky Pirates”, were aptly named for their Scottish heritage after Malt Whiskeys adorned on the side of the aircraft.


The other key focus of this Buccaneer is its precision air-to-ground loadouts. Armed with a Pave Spike targeting pod, the S.2B can deploy Paveway II bombs as well as the regular conventional bomb types found on the previous variant. This gives a noticeable level of flexibility, allowing you some degree of standoff against more dangerous targets from a far, all while retaining the capacity to come in afterwards with conventional bombs and take full advantage of the CCIP system onboard. Lastly, the S.2B offers Martel anti-ship missiles for larger targets that really require a sizable strike!



In your matches by Scott, Community Manager: “The Buccaneer is a real personal favourite of mine thanks to its distinctive character. The S.2B rounds off the aircraft family nicely as a perfect CAS choice for many ground lineups surrounding the Challenger Is, and offers some significant improvements over the existing variant available in the tree. The internal countermeasures widen your strike options and mean you don't have to choose between Sidewinders and Flares/Chaff anymore. Whilst you still should not directly seek out combat with other aircraft, having that extra defence and the all-aspect offence really improves your chances in tricky situations. Use your Paveways to deal with SPAA/SAMs and keep out of harm’s way as much as possible, following up with your standard bombs. Armed with both guided bombs and AIM-9L missiles, it can strike hard, keep itself reasonably well defended and still make it home safely for tea!”




This improved Buccaneer variant will shortly be joining the ranks of the British tree, bridging the gap between the earlier Buccaneer S.2 and Tornado GR.1. As always, stay tuned to the news to see what else we have lined up for the next major update in War Thunder. Until then, enjoy your battles!


In this month’s Pages of History, you’ll be at the center of events that took place in different theaters of war. The Pacific Ocean and North Africa, the Mediterranean Sea and the banks of the Rhine: take part in battles with the vehicles corresponding to these historic battles and receive prizes. 

From March 1st until March 31st, you’ll be offered 8 tasks consecutively. Completing each will reward you with a trophy, and completing all of them will earn you a unique player icon.



Jan Zumbach
Jan Zumbach was a Polish pilot who served in the Royal Air Force during World War II. He flew a Supermarine Spitfire and shot down at least 12 enemy aircraft. Zumbach rose to the rank of squadron leader and was awarded the War Order of Virtuti Militari, the highest Polish military decoration.

You can immediately purchase this profile icon for Golden Eagles until April 3rd, 11:30 GMT without completing tasks. To find it, go to your Nickname → Achievements → Pages of History.

Trophy reward for each task

Completing each individual task will give you a trophy with one of the following rewards:

  • 20-50% RP booster for 3-10 battles;
  • 20-50% SL booster for 3-10 battles;
  • 3-5 universal backups;
  • Premium account for 1 day;
  • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).


Other terms

  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles except for “Assault” mode.


You can read a detailed description of which task is for which day and your overall progress by going to your Nickname → Achievements → Pages of History.

March 1st — March 4th
Battle of the Bismarck Sea
From the 2nd to the 4th March 1943, Allied air forces attacked a Japanese naval convoy transporting soldiers from Rabaul to Lae in Papua New Guinea. American-Australian forces managed to sink all transport ships and half of the covering ships.

March 5th — March 8th
First flight of the Supermarine Spitfire
On March 5th 1936, the Supermarine Spitfire, one of the fastest fighters of its time and the pride of the Royal Air Force during World War II, took off for its first test flight. In total across all variants, more than 20,000 Spitfires were produced. They were actively used during the Battle of Britain and several other fronts such as the Eastern front where they were supplied under Lend-Lease.

March 9th — March 12th
Pskov Operation
On March 9th 1944, the Pskov offensive operation began. The Red Army wanted to encircle Wehrmacht forces near Pskov, defeat them and liberate the city. However, after a month of fighting, Soviet troops were only able to advance 15 km forward.

March 13th — March 16th
Saar-Palatinate Offensive
On March 15th 1945, a large-scale Allied offensive began in Germany. In ten days, they went from Saarbrücken to Karlsruhe, completely taking control of the western bank of the Rhine.

March 16th — March 19th
Vienna operation
On March 16th 1945, Soviet and Bulgarian troops launched an attack on German fortifications near Vienna. Battles took place literally for every block and street. After a month of fierce urban fighting, the capital of Austria was completely cleared of Wehrmacht forces.

March 20th — March 23rd
Battle of El Guettar
The defeat of Allied forces in the Kasserine Pass encouraged German command in North Africa to launch a further counteroffensive. On March 23rd 1943, Axis tank units launched an attack on American positions near El Guettar, but minefields and artillery held back their onslaught, inflicting notable losses. An Allied offensive conducted at the same time also proved fruitless, and the front line did not move at the end of March.

March 23rd — March 26th
Battle of Najaf
At the outset of the US invasion of Iraq in 2003, the city of Najaf, south of Baghdad, offered significant resistance. As a result of the fighting, which began on March 24th and ended on April 4th, the Americans lost 4 vehicle units while the Iraqi side lost more than 100.

March 27th — March 31st
Battle of Cape Matapan
In March 1941 Germany planned to invade Greece, which required disrupting British shipping in the eastern Mediterranean. The Italian fleet was supposed to carry out this task, but it was unprepared for battle in night conditions and greatly underestimated the British forces. In addition the Italians, unlike the British, did not have an aircraft carrier and as a result, suffered a crushing defeat.


Meet an anti-aircraft platform that features four 12.7 mm machine guns on a light APC chassis which is going to be a very welcomed addition to the lower ranks of the French ground tree!

VTT DCA: An SPAA for France at Rank II

Features:

  • Light tracked chassis.
  • High rate of fire.
  • Good mobility.
  • Light protection.

Vehicle History

Based on the AMX-13 light tank, the VTT armored personnel carrier was developed and launched into mass production in 1957. As this chassis was widely produced it became quite a suitable platform for numerous experimental variants, a notable example being the AMX-13 VTT / DCA (Véhicule de Transport de Troupe/Défense Contre Avions). It was armed with an American M45 .50 caliber quadmount, the same found on the iconic M16 Half-track. Unlike the M16 however, the VTT DCA was only a single prototype and didn’t reach mass production.



Meet the VTT DCA!

Today we’re continuing our coverage on the spring update and will be talking about the rapid firing VTT DCA. This little beast will soon be available in the lower ranks of the French tech tree, and will make for a highly effective anti-air vehicle for beginner players. Let’s take a look at what it has to offer!

If you’re an experienced tanker, you’ll find the armament of the VTT DCA quite familiar. This is because it features the American M45 Quadmount that can be found on several vehicles throughout the game, some of which include the M16 Half-track in the American and Japanese tree, to more obscure vehicles such as the CCKW 353 for China and the CM52 for Italy. However, this addition to France is comparatively stronger, since it’s based on an APC chassis which can also fire directly forwards — something the CCKW and CM52 struggle with.




Interesting: The American M16 with the M45 Quadmount received the daunting nickname of “Meat Chopper” during World War II (hence the name of this blog)!


Since the VTT DCA is going to be at Rank II, its high caliber machine guns are not only going to be useful against aircraft, but also against lightly armored ground vehicles if you bring some AP belts into your battle. Thanks to its mobility, this vehicle can also be used effectively in the support role, where its machine guns can make very quick work of enemy tracks. The sheer volume of fire can quite easily obstruct an enemy’s field of view if fire is concentrated on the optic sights!

Despite having more armor than most anti-air vehicles around this rank, this armor can’t be fully relied on since it only offers protection against shrapnel and light machine guns. What’s rather interesting though is that the VTT DCA has a rather unusual crew layout: the driver and gunner are in standard positions in the front of the hull and manning the turret respectively, but the commander and loader are positioned at the back of the hull. Because of this, the VTT DCA has a decent chance of being able to survive a shot or two without being taken out, which is something most contemporary SPAA vehicles can’t boast about.




In your matches by Ilya, Community Manager: “It just so happens that I’ve only recently started progressing through the French tree, so I’m especially looking forward to the VTT DCA in game. A strong point of this machine is that it doesn’t have a cabin getting in the way of how much it can depress the guns, something a lot of early SPAA struggle with, and this definitely helps a lot when going after ground vehicles. I would advise you only use the armor-piercing incendiary belts as these are effective against both aircraft and ground vehicles, giving you a lot of versatility and saving you time from having to switch belts.”




That’s today’s blog wrapped! All in all, the VTT DCA will soon be arriving in the next major update and is sure to be a neat addition to France’s Rank II ground forces. We’ve got a lot of other interesting vehicles left to show you, so stay tuned to the news where we’ll see you in the next blog with all the details.


In this blog we’ll be taking a look at a familiar helicopter silhouette with a distinctly British twist. Meet the Wessex HU.5, which will soon be coming to the game in the next War Thunder major update. This important domestic rotary-winged icon will soon reinforce the British helicopter tree! 

Wessex HU.5: A Utility Helicopter for Great Britain at Rank V

Features:

  • AS.11 and AS.12 AGMs.
  • Turboshaft engine.
  • Improved flight performance.

Vehicle History

Westland Helicopters began work on the Wessex in the late 1950s after the relative success of their previous American origin Dragonfly and Whirlwind licence built designs. Following the acquisition rights to produce the Sikorsky S58/H-34, a singular S58 was transferred to Britain as a development and template vehicle. By 1958, a domestically produced and redeveloped version powered by a Napier Gazelle turboshaft engine, rather than the piston engine of the Sikorsky design, designated the Wessex HAS.1 (Helicopter Anti-Submarine), would take to the skies for the first time. Entering service initially with the Royal Navy, the Royal Air Force would later adopt the type too. In addition to this, the Royal Australian Navy and several other customers that Westland could sell too.

The HAS.3 would further enhance the systems on board the Wessex, followed by the HU.5 Commando variant. Primarily a troop transport and also utilised in the Search and Rescue role, the HU.5 employed a further improved power plant in the form of two Rolls-Royce Gnome engines. Serving all over the world from Cyprus, to the Indonesia–Malaysia conflict and the Falklands War, the Wessex was operated in utility, lift, transport and attack roles.

Retiring finally in the early 2000s, the Wessex was finally replaced in all major roles it maintained by the Westland Sea King which it had served alongside for many years.



Meet the Wessex HU.5!

The Wessex HU.5 is a British development of the already well known H-34 family. Domestically produced and improved, this modification is an attack variant of this famous helicopter that will provide a variety of ordinance options as well as a more powerful power plant. Let’s take a closer look!

While it might look visually quite similar to the H-34 that French and American pilots may be used too, the Wessex is quite a different beast under the hood! Powered by two Rolls-Royce Gnome engines, the Wessex has a significant power increase and performance over the Choctaw. The distinctive nose profile marks this helicopter’s main distinguishing feature compared to its piston engined counterpart. 




The Wessex also provides an expanded weapon arsenal over its counterparts, with both the AS.11 and AS.12 on offer. While these missiles can already be found on the Wasp, the Wessex can mount 2 of each at the same time. As well as this, you can take machine guns and unguided rockets to really maximise the flexibility that this helicopter offers. 

Interesting: The Westland Wessex served for 42 years in British service, one of the longest service lives of any British helicopter. It served in almost every major role, from Troop transport, Anti-Submarine warfare, Commando operations, Search and Rescue and even served as part of the “Queen's Flight”, carrying members of the Royal Family.





In your matches by Scott, Community Manager: “The Wessex will provide you with a very versatile all round platform to bridge the gaps between the existing British helicopters. It’s the polar opposite of the small and nimble Scout and Wasp, being significantly larger and more of a chunkier target, but you do however get to take the best of both of those and combine a loadout of AS.11s and AS.12s at once. Keep your distance initially and use your AS.12s first to deal with any SPAAs or stronger threats, then move in closer to utilise those AS.11s. Whilst you should not rely on them, the Wessex also has machine guns which can be useful in some situations for light targets or self defence. Giving you a great all rounder helicopter platform for your ground lineups.”




The Wessex will soon be coming in for land in the next War Thunder major update, bolstering the ranks of the British Helicopter tree. Keep your eyes on the news for more information about what else you can find coming soon in the next update!


Welcome to the 108th War Thunder Steam Screenshot Competition!

Your screenshots from last week were great! A lot of you captured the theme perfectly with flying acrobatic smoke, or two vehicles close together. The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 108th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen108. You have time until the 1st of March to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

Terms:

  • Your screenshot must include a player vehicle with black paint on it (You can use decals).
  • You must add the #WTscreen108 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 107th edition - Love is in the Air!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3162366257
https://steamcommunity.com/sharedfiles/filedetails/?id=3164701370
https://steamcommunity.com/sharedfiles/filedetails/?id=3163899048

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3165249473
https://steamcommunity.com/sharedfiles/filedetails/?id=3162593900
https://steamcommunity.com/sharedfiles/filedetails/?id=3163080785

Each winner will get 300GE! Congratulations and see you next week!



  • In Air Simulator Battles, mission points will no longer be awarded for attacking an enemy aircraft on an airfield that had not earned any mission points since their respawn. This is to prevent players who match-fix from easily earning mission points in this mode. More details about this here.
  • A bug where the price drop threshold bar on Sword of Justice event tasks could be displayed on other tasks in the game has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.



Today we’re announcing two vehicles that can be pre-ordered before the next major update: the Centauro RGO wheeled light tank that’s in service with the Royal Guard of Oman, and the Swedish Strv 121B prototype that has its own name, Christian II.

Meet the Centauro RGO


The Centauro RGO is a special version of the Italian Centauro I wheeled light tank for the Royal Guard of Oman, which is built on a modern chassis and also features reinforced turret armor. Overall, this is one of the best light tanks in the game thanks to its max speed of over 100 km/h, a 120 mm gun that can fire effective sub-caliber shells, a thermal imager, a LWS/LR and a scout UAV. A legend of higher ranked battles, the Centauro RGO is a premium vehicle which is going to allow it to earn more Silver Lions and Research Points in battles. This pack comes with unique pre-order bonuses!




Pre-order — Centauro RGO Pack
To pre-order from the in-game hangar, go to Shop > Online Store.

69.99

  • Centauro I 120 RGO (Rank 7, Italy)
  • 2500 Golden Eagles
  • Premium account for 20 days
  • Pre-order bonus: “Djinn of All Deserts” title
  • Pre-order bonus: unique Arabian cobra decal


Meet the Strv 121B Christian II


The Strv 121B experimental tank was an attempt by the Swedish Army to bring the Strv 121 tank up to the level of the Strv 122. There was only one prototype built that had its own name of Christian II, which received updated electronics and a more modern smoke grenade launcher, but was not accepted into production due to the high cost of the project. In War Thunder, Christian II will receive a unique camouflage, a removable camouflage net and is a premium vehicle, which is going to allow it to earn more Silver Lions and Research Points in battles. Don’t miss out, as this pack comes with unique pre-order bonuses!




Pre-order — Strv 121B Christian II Pack
To pre-order from the in-game hangar, go to Shop > Online Store.

69.99

  • Strv 121B Christian II (Rank 7, Sweden)
  • 2500 Golden Eagles
  • Premium account for 20 days
  • Pre-order bonus: “Blue blood” title
  • Pre-order bonus: unique “Arms of Christian II of Denmark” decal



Today we’re going to be talking about the main reward for the next event called Sword of Justice: meet the Indian Jaguar IS fighter-bomber!

Jaguar IS: An Event Vehicle Strike Aircraft for Great Britain at Rank VII

Features:

  • Guided bombs.
  • All-aspect R550 Magic 2 air-to-air missiles.
  • Thermal targeting pod.
  • RWR and countermeasures.
  • Only 1 ADEN cannon.
  • No radar.



Meet the Jaguar IS!

The Jaguar IS, the main reward for the Sword of Justice event, is not only capable of effectively supporting your team in ground battles from the air, but can also stand up well in air duels if required. Let’s dive in and take a closer look at this special Jaguar!

Despite the external similarity, the Indian Jaguar actually has many differences compared with the British Jaguar. Instead of the usual pair of 30 mm ADEN cannons, there’s only one available as the second has made way for the LITENING targeting pod, which features a thermal imager and gives the ability to drop Mk.13 guided bombs. In addition to this, the classic Sidewinder is replaced with the Matra Magic 2 all-aspect air-to-air missile which is installed on overwing pylons.




The targeting pod for guided bombs, plus the air-to-air missile rail will not take up space on any underwing hardpoints, meaning they can be completely filled with treats for ground vehicles! Thanks to this, the Jaguar IS is capable of taking up to 8 x 1000 lb bombs — regular or tail fin — and launch rails for smaller unguided rockets. To top it all off, a ballistic computer is at hand, which helps immensely to drop these bombs and fire rockets precisely at targets.

In terms of speed, the Jaguar IS is fitted with two Adour 811 engines which are licensed and built by Indian company HAL. Thanks to the addition of this new engine, the Jaguar IS has more thrust than the Jaguar GR.1A that’s found in the British tree, meaning its overall performance and top speed is better in general!




Interesting: Indian Jaguar IS jets were known as “Shamsher” (Sword of Justice) by the Indian Air Force!


Despite generally having a sufficient max speed for a strike aircraft, a great ADEN cannon and air-to-air missiles, it may be better to play the Jaguar IS in the role of a strike aircraft instead. This is due to its lightweight airframe, meaning any large payload carried will cause it to lose significant speed. Plus, just like British Jaguars, this one tends to quickly lose energy in a turn, where its climb rate is not as competitive as other jets. Although, aerial duels can still be done. It does have good defense against any potential in-coming missile attacks, thanks to a RWR and flares/chaff with 60 that can be launched, helping to make the Jaguar IS less susceptible to attacks from air-to-air missiles and anti-air SAMs.



With that, we’ve rounded up today’s event blog! As you can see, the Jaguar IS is still capable of surprising any enemy. You’ll be able to earn yourself this jet for your British lineups by taking part in the Sword of Justice event, which has just started. Good luck and have fun in your battles!

More details about the Sword of Justice event


We’ve prepared some Defender of the Fatherland activities including several tournaments, a decal and decoration that can be obtained by playing Soviet vehicles, as well as 4 returning Soviet premiums for Golden Eagles.

Soviet vehicles temporarily available for Golden Eagles!

When: From February 22nd (10:00 GMT) until February 26th (07:00 GMT).
Where: USSR > Army/Aviation > Premium vehicles.




Earn the “Red Army Tank” decal and the “Budenovka” decoration!
For completing the following tasks, you’ll be able to earn both of these unique items.




“Red Army Tank” decal
“Budenovka” decoration



When: From February 22nd (10:00 GMT) until February 26th (07:00 GMT).

Task: Play 3 battles using any USSR vehicle to receive the “Red Army Tank” decal. Win 5 battles using USSR ground vehicles to receive the “Budenovka” decoration!

Additional details:

  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Defender of the Fatherland.
  • You can find the decal in the “Holidays” tab in the Customisation menu.


Defender Tournament Series

Take part in the Defender series tournaments that have a total prize pool of 119,000 Golden Eagles!
The Defender tournament series will be held from February 23rd to 24th. You can sign up for any tournament, even several if you’d like!

The winners will receive any starter pack of their choice, and the runners-up will receive the “Protector of Sparta” decal and the “Defender of the Fatherland” title. The number of prizes is limited and depends on the number of participants in each tournament.

The end of registration for the tournament and the time that the tournament bracket is generated can be found by clicking on the “About the tournament” tab.

Join the official War Thunder Esports Discord to receive up-to-date information about the game’s esports news, as well as find a team for the tournament.

Total prize pool 119,000 GE
Defender of the Fatherland (Title)
Protector of Sparta (Decal)





  • A bug that caused a boat’s foam and wake trail to become more distinct after firing the guns has been fixed.
  • FlaRakPz 1 — a bug that caused the radar antenna to display incorrectly for other players has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

On February 21st, South Africa honors its fallen soldiers and celebrates Armed Forces Day. It’s a massive celebration: in 2023, more than 8,000 people and hundreds of vehicles participated in a ceremonial exercise, four warships were open to the public, and concerts and other events were held.


Get the South African Armed Forces Day Bundle!



The following bundle featuring the Rooikat and Rooivalk is available for purchase from the in-game hangar > Shop > Online Store.

South African Armed Forces Day bundle -30%
Price: 110 76.99

  • Rooikat 105 Pack;
  • Rooivalk Pack.


Earn the “Emblem of the South African Army” decal!
Get yourself this decal by completing the task below.


“Emblem of the South African Army” decal

When: From February 21st (11:00 GMT) until February 23rd (07:00 GMT).
Task: Play 3 battles using British vehicles to receive the “Emblem of the South African Army” decal!

Additional details:

  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → South African Armed Forces Day.
  • You can find the decal in the “Holidays” tab in the Customisation menu.



Today we’ll be taking a look at the Severe Damage mechanic which was first announced last year.

Back in the first Roadmap, we spoke about a new aircraft destruction mechanic and made an article asking for your feedback. Ever since, we’ve been thinking through this idea and have been carefully designing it. Let’s take a look at what we’ve been up to, and when and where the testing of this new mechanic will take place.

The Severe Damage mechanic

Briefly, the severe damage mechanic simplifies the system for scoring an aircraft destruction and makes it more understandable and transparent: as long as an aircraft can theoretically continue to fight, it’ll not be considered as destroyed.

To destroy a plane you’ll need to hit its pilot or inflict enough damage so that its tail is torn off. For helicopters, the conditions for destruction are similar: knocking out the pilot or inducing a large accumulated amount of damage to the fuselage, which emulates the destruction of the main structure, in aircraft it usually leads to the tail being torn off.

All damage that significantly reduces the performance characteristics of an aircraft and can be formalized falls into the category of severe damage. Inflicting this damage means that you have most likely damaged the enemy to the point where their combat effectiveness is critically reduced. The enemy can still fight on, but their effectiveness depends on their skills, aircraft model, control method and the nature of the damage.



Severe damage to a plane is considered to be: destruction of all engines (or destroying one engine if there is only one left), destruction of all elements of the control system (or the remaining controls left), which makes impossible to control the ailerons, elevators and rudders, separation of more than half of at least one wing, and destruction of all horizontal stabilizers (or the remainder of the horizontal stab).

Severe damage to helicopters is considered to be: destruction of all engines (or destroying one engine if there is only one left), tail separation (except for helicopters with coaxial rotors), damage to the tail propeller’s control rod or shaft, which makes it impossible to control it (except for helicopters with coaxial rotors), destruction of any propeller shaft, and destruction of any transmission.

How rewards will work with this new mechanic

When you deal severe damage to an enemy aircraft, you’ll receive a new “Severe damage” reward. This reward is 80% of the reward for a destruction. At the same time in the statistics window, the number of enemy aircraft destroyed will be supplemented with a “+” symbol by the number of current severe damages. For example, the entry “3+2” means that 3 vehicles were destroyed, and 2 more were severely damaged and are still alive. When a severely damaged enemy is destroyed or they repair themselves, they’ll disappear from this column.

If you continue the attack and achieve the destruction of the enemy, you’ll receive the remaining 20% of the reward. Accordingly, the reward for severe damage and subsequent independent finishing off the enemy is equal to the reward that’s given for destroying the enemy without the severe damage mechanic (80% + 20% = 100%).

If you didn’t manage to finish off a severely damaged aircraft and they flew away, this status will remain assigned to them. If your ally finishes them off, the following will happen: they’ll receive a new message saying “Aircraft finished off” or “Helicopter finished off”, 40% of the reward for destroying the enemy and an increase in the number of destroyed aircraft in the statistics window.

When this happens, you’ll be shown the “A kill of a severely damaged aircraft / helicopter counted” message and the destruction of an aircraft will be counted in the statistics window, but without occurring an additional reward, since you did not play any role in finishing off this enemy, and had previously received a reward for your action. The overall reward when two players play a part in the destruction of an enemy is higher with the severe damage mechanic: 80% to the player that caused the severe damage, and 40% to the player who got the finishing off. As a result, both players will receive a kill in the statistics window for defeating the enemy, which is taken into account when unlocking camouflages and completing tasks.



An aircraft can only receive severe damage once: all subsequent damage by the same or other players can only be normal or critical damage, or will lead to the destruction of the aircraft. Therefore, the destruction of one aircraft can only be counted towards two players: the one who inflicted severe damage and the one who finished off the aircraft.

A new “Severe Damage” item will also appear in the summary at the end of the battle if you received at least one of these rewards in battle. In the detailed table for the tooltip for the “Destruction of aircraft” statistics item, a new column will be shown: “Finishing off”, which can take the following values: “Own target”, if you destroyed an enemy who was previously severely damaged by yourself (20% reward), “Ally’s target”, if you destroyed an enemy who was severely damaged by an ally (40% reward), or “—” if you destroyed an enemy without severe damage (100% reward).

Aircraft crashing with Severe Damage

If a severely damaged aircraft crashes, its destruction is awarded to the player who caused the severe damage. As soon as this occurs, they’ll receive the rest of the award.

Repairing severely damaged aircraft at an airfield

After successfully repairing an aircraft with severe damage at an airfield, the player who caused the severe damage will have this severe damage subtracted from their statistics (the issued reward will not be taken away). They’ll also not receive an increase in the number of destroyed enemies in their statistics, if after the repair, the battle ends and the aircraft crashes or is destroyed by allies.

After repairing an aircraft with severe damage, it can receive new severe damage again, as if it was a new aircraft having just spawned in.

Written off aircraft with severe damage at the end of the battle

At the end of a battle, all severely damaged aircraft will be considered destroyed — players in this state will receive the following message: “Written off due to severe damage”. A death in the statistics will be credited, and the player who caused the severe damage will be credited with a destroyed aircraft, where the rest of the reward will be given. This is done so that players with a severely damaged aircraft don’t try to hide and avoid combat in the hope that they’ll not be finished off.

Test this new mechanic and share your impressions!
So that you can familiarize yourself with the changes described above, we’ve prepared a special event for testing this new mechanic. These are available in the “Events & Tournaments” window. There are 3 events in total: initial ranks, Arcade Battles (Battle Rating 1.0 to 1.7), average ranks, Arcade Battles (Battle Rating 4.3 to 5.3), high ranks, Realistic Battles (Battle Rating 11.0 to 12.0). All events follow the normal rules of the specified game mode with the economy and achievements enabled (except Battle Pass tasks, challenges, and stages for the Sword of Justice event in order to avoid match-fixing battles as this test would be sparsely populated).

Events are available from February 20th (11:00 GMT) until February 23rd (11:00 GMT).


We welcome all of your feedback on the Severe Damage mechanic in the comments!


Launched on February 19th 1931, Aigle (“Eagle”) became the lead ship of the French destroyer series of the same name. In the early years of WWII, Aigle accompanied convoys transporting soldiers and gold bars, and in the summer of 1940 took part in a raid on Genoa, repelling attacks from Italian boats. Aigle was scuttled at Toulon along with other ships of Vichy France in November 1942 to prevent it from falling into the hands of Nazi Germany.

The Aigle is back for Golden Eagles and is here to stay!
You can get this destroyer for 850 Golden Eagles.

When: From February 19th (11:00 GMT).
Where: France > Bluewater fleet > Premium vehicles.




About this destroyer

  • The Aigle is a very speedy destroyer. Its ammunition is stored just below the waterline, allowing for protection against explosions, and each turret has anti-fragmentation protection to help protect the crew. The Aigle also features decent torpedoes, and its available shells are well suited to countering boats and other destroyers!


Welcome to the 107th War Thunder Steam Screenshot Competition!

Happy lunar new year! Thanks for sharing your screenshots from last week, we enjoyed getting to look at them! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 107th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen107. You have time until the 23rd of February to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

Terms:

  • Your screenshot must include any two player vehicles together.
  • You must add the #WTscreen107 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 106th edition - Lunar New Year!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3158316767
https://steamcommunity.com/sharedfiles/filedetails/?id=3157602212
https://steamcommunity.com/sharedfiles/filedetails/?id=3157593757

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=3154530128
https://steamcommunity.com/sharedfiles/filedetails/?id=3161040797
https://steamcommunity.com/sharedfiles/filedetails/?id=3159039549

Each winner will get 300GE! Congratulations and see you next week!


A multi-purpose helicopter, the Bo 105 was developed by Messerschmitt-Bölkow-Blohm and first flew on February 16th 1967. This helicopter’s design and materials are impressive, as it features a hard titanium rotor head and fiberglass-reinforced blades!

The BO 105 CB-2 is temporarily available for Golden Eagles!
You can get this helicopter for 8,560 Golden Eagles!



When: From February 16th (11:00 GMT) until February 19th (07:00).
Where: Germany > Helicopter > Premium vehicles.


About this helicopter

  • The BO 105 CB-2 is a demonstration version of the Bo 105 that was built in 1978 and features BGM-71C TOW anti-tank missiles. This helicopter is capable of carrying 8 of them at once, which is an effective amount to use against enemy ground vehicles. This, its small fuselage size and good maneuverability allow it to effectively use cover and engage in different scenarios in battle!



  • In Ground Realistic Battles, active scouting of a recently destroyed enemy (less than 1 second ago) is no longer considered a miss and blocks the reuse of scouting for 6 seconds, which is the same time for a successful scout, rather than for 45 seconds.
  • Starting with the Sword of Justice event, the cost of purchasing an event stage with Golden Eagles will be significantly reduced when the player reaches 85% and 95% progress in completing a stage.
  • Disappearance and deformation of textures when using the latest NVIDIA video card drivers has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.