Factorio News & Announcements
Hello,
Welcome to our facts for the week.

Sign posts or bulletin boards are a common sight in videos games, probably not far behind the ubiquitous wooden crate or explosive barrel. They are a nice clean understandable way to communicate with the player, and it was something we wanted to see in Factorio for a long time...

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Hello,
Today we want to share some exciting news!

We plan to release Factorio: Space Age expansion on October 21st 2024.

Read the full post on our website.

Changes from 1.1.108 to 1.1.109

Changes

  • Updated the format of the machine-readable modding documentation to version 5.

Bugfixes

  • Fixed a crash when exiting the game while steam authentication is failing.
  • Fixed a crash when starting the game with fractional scaling on newer wlroots compositors.
  • Fixed a potential desync when calling LuaGui::is_valid_sprite_path() with a sprite path starting with "file.".
  • Fixed a potential crash when switching audio device fails. more
  • Fixed a crash when trying to hand-craft recipes that have fluid ingredients.
Hello,
we usually show finished stuff in Friday facts these days, but I personally always liked to have a peek behind the curtains and see the (temporary) mess there. This motivated me to do some kind of overview of how the overall expansion development felt from my perspective. If you are like me, you might appreciate it.

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Hello,
Grab your best lube, because it's time to talk about fluids!

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Hello,
While a lot of time of 2.0 development has been spent on new features and quality of life, we still take care of the smaller details and technical improvements.

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Hello, last week you've seen how Gleba looks, it's time to get a glimpse of what you can do there.

With the idea of being a biological planet full of life, it seems reasonable to expect our engineer is about to harvest some of that.

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Making a new world in Factorio is relatively "easy", just create a new set of tilesets for the ground, add some new models of trees, create a bunch of new decoratives, some decals (optional), a new skin for the cliffs (optional), and bam! you get a new planet.

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Hello,
We have another exciting batch of facts for you today.

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Hello!
Welcome to Fearghall's Factorio Friday Facts! (FFFF, if you will.)

Over the last few months, you have seen asteroids a few times as a background part of some other FFFs, but for all their understated majesty, they were actually quite a complicated trick to pull off! Come with me as I take you on a 3720 to 1 journey through this asteroid field.

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Hello,

We know you love to blow things up, and the Space Age expansion will be bringing ever more advanced and powerful ways of bearing arms against your enemies.

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Hello,
Today we're going to take a look at a feature some of us have dreamt of changing for years now - the beacon transmission.

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Hello,
welcome once again to the world of facts.

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Hello,
today we continue our musical journey.

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Changes from 1.1.105 to 1.1.107

Gui

  • Added Paste button to exchange string import GUIs
  • Scrolling is smoother when using scrollbars with a controller.
  • Hotkey hints GUI will try to move out of the way of chat messages.

Modding

  • Added an optional "mods" to simulation definitions.
  • Added StorageTankPrototype::show_fluid_icon.

Scripting

  • Disabled the majority of the lua "debug" library due to security issues.
  • Added LuaEntityPrototype::vector_to_place_result.
  • Added LuaRendering::move_to_back.
  • Added LuaItemStack::is_ammo read.

Bugfixes

  • Fixed LuaEntity::set_request_slot would not accept count of 0. more
  • Fixed first tutorial level advancing to a wrong story step after drill is set in quickbar. more
  • Fixed mods sorting order by last highlighted and by last updated. more
  • Fixed a crash when watching a replay when other player looks into blueprint library. more
  • Fixed that LuaForce::chart_all() wouldn't chart surfaces that had never had any charting. more
  • Fixed LuaEntity::circuit_connection_definitions could return copper wires from ghost entities. more
  • Fixed a desync related to changing in-progress infinite research levels. more
  • Fixed a crash when quitting to the main menu while non-blocking saving is running. more
  • Fixed a rare crash when switching audio devices. more
  • Fixed copying train stop settings could cause some trains to arrive. more
  • Fixed a save corruption issue related to large amounts of overlapping small electric poles. more
  • Fixed crash when finishing a mini-tutorial after changing the input method from keyboard and mouse to controller while in the mini-tutorial.
  • Fixed strange entity selection behavior after finishing a mini-tutorial after changing the input method from controller to keyboard and mouse while in the mini-tutorial.
  • Fixed entity status icons being visible in simulations. more
  • Fixed that the game window was missing decorations when using Gnome on Wayland. more
  • Fixed a crash related to XDG cursor themes on Wayland. more
  • Fixed a crash when giving NaN values to some lua APIs. more
  • Fixed a desync when changing the force of a requester chest with filters set from the circuit network. more
  • Fixed a rendering issue with pumpjack arrows when holding some items. more
It was November of 2021 when we started conversations with Petr Wajsar, a very talented Czech music composer, to create the soundtrack for the Factorio expansion. Since then we have been working together on the soundtrack of Factorio Space Age.

Read the full post on our website.

Hello,

Today we have a quite a range of new features and improvements coming in 2.0.

Read the full post on our website.



Hello,
Today we have another dose of anti-frustration improvements for you.

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Hello,
When playing with trains, you tend to spend a lot of time building train stops. In my latest playtesting, I noticed a few annoyances and pain points, which we will go in to today, along with some other improvements for 2.0.

Read the full post on our website.

Hello,
if we have any circuit lovers reading, this is another dose of facts for you.

Read the full post on our website.