Space Engineers News & Announcements

Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of March! 🤩




Leak Finder by Digi
Shows a path leading to the exterior of the ship while respecting airtight sides. This helps find air leaks preventing pressurization.

To use it, open terminal of any Air Vent block.



Prometheus Nanobot Drill and Fill System by Artika
Nanobot drill and fill system for small and large ships/stations (automatic drilling/collecting/filling system).

Updated block models for a more aesthetic appearance on your structures.



Simple Laser Multitools by Copper
Grinding, Welding, and Drilling all in a convenient long range laser multitool.



Vortex Industrial: Animated Laser Tools by Palpatine
For the exacting engineer, Animated Laser Tools, a new standard for excellence in the industry.

This mod includes four laser tools that are able to mine, grind and weld at any time simply by switching between modes.



Highfleet Weapons by humanoid.mp4
This mod adds a set of weapons from the game “Highfleet” to Space Engineers.

Requires weaponcore to work.



ZERO‘s Aerospace by ŚĒŃPĀÌ ŹĒRØ
This is my first workshop mod, so i hope you'll enjoy it!

Weapons, thrusters & things for them and more!



Small Helm 1x1 by Plineo
A 1x1 Control Helm block for Small grid



Dual Tank Turret by Harbinger Ace
Designed for tanks, landships, and other armored vehicles, this 150mm turret packs a one-two punch against anything in its sights.

Commissioned by Grimm.



Archan's Animated Gyroscopes by Archan79
Set of gyroscopes, for large and small grid.

With Animation that will give life to your ship.



Omni Corp: Expanse (Aryx Epstein) Constructs by Raidfire
I decided to make some models for the Epstein drives specificly the Aryx Epsteins - but can be used for other purposes like on bases as a scifi tower that stores hydrogen etc.



Deuterium Arc Reactor Pack by MTGraves
Deuterium Arc Reactor Pack Standard Space Engineers edition.



Panels+ by Stone
Additional Panels which are not included in Vanilla!

2x1 Slope Side Angled, 1x1 Slope Side Angled, etc. Skinnable!


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Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of February! 🤩




WeaponCore - 2.4 by Ash Like Snow
Weapon Core 2.4 has been released!

Weapon Core is a complete rewrite of Space Engineers combat system. The way combat works in this system is very different from Vanilla and many conventions that you are familiar with will be different.



Defense Shields - v2.2 by Ash Like Snow
2.2 brings a major update to defense shields.

You will notice a new shield HUD ui which represents some new functionality that is critical to getting the most out of your shields.



Conveyor Diagram by BDCarrillo
Now available on plugin loader!

Press "Left Shift" when looking at a grid you own to see all of the conveyor networking, while making the whole grid partly transparent.



Tyranids: Hive-Fleet Grendel by _Nazarov7576_
This mod introduces the one, the only, the Great Devourer, the Tyranids.

The Hive-Fleet Grendel, a fleet of organic battleships bred by the Hive Mind specifically to deal with the Space Engineers in their system, is bursting right into our worlds, feeding upon everything it can reach!



Guided Vanilla Rockets by Harbinger Ace
This is a simple mod that makes the vanilla Rocket a guided missile using Vanilla+ Framework.

Requires using target lock-on via control seat, or letting a turret automatically target something.



Q-Tech Weapons by Qarannia
This mod contains a set of general purpose energy weapons and missiles.



Battlestar Galactica: Mechanics by aczel2
This is the Mechanics mod for Battlestar Galactica.

In this mod, I will add the mechanical blocks and materials that are scarce for them, such as Tyílium.



Turret Displacement System by DeltaWing
Got a weird spot on your tank where you can't quite depress/elevate and you don't want to set up piston control groups?

This script is for you!



B810 and B840 Thrusters by ᗰᗩ᙭Iᗰᕮ❼⓿➑⓿
I present to you one of my creations, the B810 and B840 brand thrusters!

Same as the basic thrusters but with a different style.



Real Stars by Echthros
Tired of the old skybox sun that you can never reach? Wishing you could explore a real solar system or three? Want to burn yourself to ash diving into the stellar plasma?

Well now you can!



Working Space Invaders Arcade Cabinet by sophia
A functional Space Invaders Arcade Cabinet.

Controls: use A and D to move. Space to shoot.


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Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of January! 🤩




Consolidation Firearms by Dercaixr
Shortly before the war between Consolidation and Aenum Republic, the newly formed Consolidation company Forsberg & Heth began production of its own line of handguns, fulfilling an order from the Consolidation Council.



Working Radar RM-24 "SARMAN" by MonPetitOiseau
RM-24 SARMAN, a technological feat designed to detect any enemy target within a radius of 2,375 meters.

Compact radar system with unparalleled capabilities, ready to protect borders or military installations.



Star Trek Fully Retractable Landing Gear by Killerbee77
Commissioned by SGTOWL.

Adds in Star Trek fully retractable landing gear.



Deflector Shields by Tiberius
Presenting Deflector Shields: An advanced ion-based defense system designed to safeguard your property as you embark on your solar system adventures.

Engineered with built-in safeguards against mining hazards, grinding threats, and, most importantly, protection from the most formidable weapons in the cosmos.



Aneutronic Fusion by Tiberius
Introducing Nova Galactic Fusion's groundbreaking NASA Punk-inspired Aneutronic Fusion Reactors.

These cutting-edge fusion reactors unlock the boundless power of Helium-3, propelling us forward in the realm of sustainable energy technology.



Giant Drills by Life'Tech and Rebels, Kuvat
This mod adds a Giant Drill one with and one without the Rebels logo on it.

Also big shout out to Enenra and ChipStix for their amazing work with SEUT!



Enclosed Blocks by TheSlaveOne
Enclosed Blocks - Air Tight Custom Turret Controller, Gyro, Survival Kit, Decoy, Projector, Gravity Generator, Spherical Gravity Generator.

All Blocks Air tight with 2 different glass styles.



Furniture Pack by vllasukov
I started working on this mod quite a long time ago because I felt a certain lack of decorative blocks in our game. Although the mod is called a furniture pack, there is more than just furniture)

There are sinks, beds, trash cans, bedside tables, ceiling lamps, illuminators... Illuminators are my favourite by the way =)



Race Pack - SERC by John Bee
Wheels fit for race cars plus some other stuff.

More will come.



Engineer League Portable by AeQuArTz
Engineer League Portable is a new compact and optimized version of my original "Engineer League," a functional version of Rocket League within SE.

This was designed specifically to be under 20000 PCU


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Hello, Engineers!

For our Xbox community, you'll now find Space Engineers in your Microsoft Store library, making it easier than ever to dive back into the cosmos. What's even more thrilling is that if you already own Space Engineers on Xbox, you'll receive the Microsoft Store version automatically, at no extra cost. It's our way of saying thank you for being part of the Space Engineers journey.
With full crossplay, Microsoft Store users can team up with their Steam and PlayStation friends and explore Space Engineers on their platform of choice!

The universe is waiting, and whether you're a seasoned space engineer or a first-time explorer, this expansion to the Microsoft Store opens up a galaxy of possibilities. Embark on new adventures, craft incredible spacecraft, and join a thriving community that shares your passion for the cosmos.

Welcome to the next chapter of Space Engineers!

Features

  • Space Engineers released on Microsoft Store
  • Changed Xbox Lobby networking from XIM to EOS to facilitate connectivity between Windows Store version and Xbox lobbies
  • Updated SharpDX version to prevent audio issues on fresh Windows 10 and Windows 11 installations

Official Blueprints

Fixes & Improvements

  • Changed mass of Flare/Fireworks projectiles (no longer dealing high damage to characters)
  • Fixed an issue where a suspended Console client would not be able to be invited after resuming
  • Fixed an issue where player would get stuck in a black screen when failing to join a server after visiting Character screen

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Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of December! 🤩




Pax Consolidation by Foltast
Welcome to Pax Consolidation.

The ultimate place to explore history and technological advancements of Outer Planets Consolidation!



Star Wars TIE Fighter Modpack - Reforged by Stomachbrain
This mod will contain blocks to build a full modded TIE fighter.

It's a reforged mod from my old one published in 2018.



Planetary Asteroid Rings by Bravada Cadelanne
This is a mod to add procedural asteroids to the rings of planets.

Asteroids are generated within visual range of players and sync distance of grids, by default being cleaned up if untouched once out of range of any player or grid.



MES Cave Systems by TheFinalEvent97
This mod generates caves of varying sizes and shapes using MES by spawning in temporary grids that begin clearing the voxel inside themselves then despawning.
Caves can spawn regardless of terrain and on any planet, it's entirely possible for them to appear on the side or top of mountains.



Custom Suits Mod by Jakaria
This mod adds the ability to modify your engineer's suit by attaching parts to it. Your customization data is saved locally, letting you to bring your suit into other servers with the mod.
Additionally, it serves as a framework for other mods to add their own custom parts.



SandWorm by Chipstix213
Beware the treacherous sands, for beneath the serene surface of the desert lies a dangerous threat—the sandworms.

Such serpentine creatures, these predators pose both a physical danger to travellers and a risk to the delicate balance of the desert ecosystem.



General Productivity Module by LukaszL
A large 2x4x5 upgrade module increasing speed and yield at cost of power efficiency.

With 4 upgrade ports located on the corners to make optimal placement on refineries and other blocks a bit more interesting.



Recharging Station by Elachi Dance Party
Do you get tired of running about looking for a seat or a med bay when you are just trying to build?

Well fear not, now you can place some charging stations nearby to refill that pesky suit energy!



F.S.S. Dauntless by Kelevra
Faction Supply Ship
34840 PCU, 7691 blocks, 220m long
survival ready, no subgrids
optional scripts (SIMPL and Navigation)



Holidays Encore




Space Engineers Advent Collection | 2023 by
This collection is a part of the 2023 Advent Calendar event hosted by Myself, Lunar, Yoshi, Reaver, Gontarekt and Indy.



UfoL's Snowballs
Mod adds a simple snowball as an alternative ammo for handheld rocket launchers.

Craftable in survival with ice. Does minor damage, just so you know when you get hit.



Bean's Holiday Resort by green bean
Welcome to Bean's Holiday Resort!

Here you can do all sorts of winter thingies, such as throw snow, go sledding, observe the auroras, go saunoing and ...chill around a fireplace!



2023 Christmas Experience by Incanatus
This year I've brought the community one hell of a gift. A small Christmas village with a model Polar Express Locomotive.

This village includes plenty of my faction based builds while also bringing along some festive ones like Clang's Sleigh and even some reindeer in front of the lodge.



Christmas Minigame World by skivel2
For Children Of All Ages who can play SE!

The lid on Clang's presents will automatically open when you approach with Rudolph the Loader. Clang is already bragging about how he has 2 presents and his are larger...


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Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of November! 🤩




+AEWS Weapons by Ellinn™
New weapon pack featuring missiles, torpedos, cannons, fixed coilguns and more.



Making Planetfall - a building scenario by Sarekh
This is an open-ended building scenario that aims to bring lore-driven tasks to your Space Engineers experience.

The goal of this scenario is to layout the foundations of a colony on a newly claimed planet.



Consolidation Propulsions by Foltast
The developments in micro-accelerators, created by Exo Autonomous Systems while working on new weapons has allowed work to begin on advanced thrusters that have long been needed by both the combat and civilian fleets of the Outer Planets Consolidation.



Coilgun Turret by Elindis
The Coilgun Turret is a vanilla-based turret designed for high-precision combat.

Statistically, this turret performs similarly to 2 small grid Railguns, but with smaller projectiles and a higher rate of fire.



Nova Galactic Fusion by Tiberius
Introducing Nova Galactic Fusion's groundbreaking NASA Punk-inspired Aneutronic Fusion Reactors.

These cutting-edge fusion reactors unlock the boundless power of Helium-3, propelling us forward in the realm of sustainable energy technology.



Racing Car Controller by
This script is designed for specific events like F1, WEC and similar.

It controls race car systems such as: engine, fuel, suspension, headlights and so on.



Structural Reinforcement by Final977
Looking to make your builds stronger? Tired of building bricks? Need a real reason to vary the building blocks in your creations?

Structural Reinforcement is here for you!



AIVA Voice for Space Engineers by Helixadon
More than 100+ sounds with sci-fi hud fx made specifically for SE

I created a large set of sounds signaling various events, damages, container fill levels, and more. Additionally, I've included a few humorous and atmospheric phrases in the game's style.



Cargo Capacity Script by juy225667
This is a script to monitor the capacity of any cargo containers, connectors or other storage blocks like Drills or Welders.



Anteros Mining Colony by hanels
Welcome engineers in our deep space colony on the planet Anteros!

Colony is self sufficient, we have materials, technology, water and mainly TRAINS!


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The Steam Awards are back! 🧐

We hope you will nominate us for the “Labor of Love” award! 🥰😍

https://store.steampowered.com/app/244850/Space_Engineers/

Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of October! 🤩




Vortex Tactical - Animated Weaponcore Hand Weapons by Palpatine
Prepare to revolutionize your Space Engineers experience with Vortex Tactical - Animated Weaponcore Hand Weapons.

This exceptional mod elevates the gameplay by replacing vanilla hand weapons with a suite of high-quality, fully animated models.



Close To Home Scenario by wellington6012
Hello Space Engineers, welcome to the second installment of the Far From Home scenario, Close To Home.

Having travelled 25000km across open space, you arrive home to an empty house, finding a message left by the Unyielding Dealers , containing some disturbing information.



Torpedo Turret by Elindis
The Torpedo Turret is a vanilla-based, high-explosive missile turret with a low rate of fire.

I balanced it against the vanilla Rocket Turret, as well as the warfare turrets, and gave it a niche in the 600-1000m range as a heavy explosive weapon.



Space Anchor by 寂语不言丶
When turned on, make the grid ignore the effect of gravity. But this effect is overwritten by artificial mass blocks, subjecting the grid to artificial gravity.



Quantum Tether by CommanderChet
Adds a block which keeps player inventories within a certain range stocked with Components.

Amount and Type are Configurable.



SE DOS Inventory 1.0 by .DrHousexx
This custom script for Space Engineers offers a unique visual experience by displaying your inventory in a graphical format using intuitive icons.

Whether you're managing a single container or multiple ones simultaneously, this script is versatile and efficient.



BattleBots Arena by Aragath
Fully automated Arena systems control the countdowns, light effects and sequences.

10 x unique premade bots to try or compete with.



Planet Limitar by AryxCami
Limitar is the gas giant parent planet of Typhoon, with an icy core and turbulent weather.

Be warned getting within 250m of the surface may result in rapid (and rather unplanned) disassembly of any unfortunate ship.



Titan Flug Arcade Automat 1.0 by Jasba
Titan Flug Arcade Automat for Space Engineers!



Klangaroo by John Long
Ever seen anyone ride a Kangaroo before? No? Well there's a good reason.

Everything this mech does, a small rover or aircraft could do better, but what's the fun in that?


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Steam Free Weekend & 75% Sale
Space Engineers is free to play on Steam this weekend!

You can install and enjoy Space Engineers for free from October 26, 7 pm GMT+2 to October 30, 2023.

We are also running a Steam Sale from October 26, 2023 to November 2, 2023. Space Engineers base game will be 75% off!

There was no better time to join our community - fulfill your need to create!

Official Guides



Discord Community

🚀 Looking for your fellow Space Engineers?

🛰️ Join our official Discord community

➡️ https://discord.gg/keenswh


Hello, Engineers!

How time flies when you are having fun.

Ten years ago we began this incredible journey through the stars, laying the foundation for everything that has come to pass. 10 years, 5 million copies, Hundreds of updates, and a half million workshop mods and creations later, Space Engineers is still thriving!

In celebration of this incredible moment, we have prepared a surprise update for you to commemorate 10 years of engineering, planning, grinding, welding, battles, and exploration!

To every Space Engineer out in the vastness of space, those of you that have been with us from the beginning, to those that became a Space Engineers only now, thank you for being a part of this journey. Your creativity and passion for Space Engineers inspires us to our very best.

Marek's Blog post: https://blog.marekrosa.org/2023/10/space-engineers-10-year-anniversary.html



Features

Added new Blocks - Base Game

  • Engineer Statue (1 block, L grid)
  • Fireworks Block (1 block, S + L grid) & Color Variant Ammo
  • Flare Gun & Ammo
  • Tuxedo Suit Character Skin


10 Year Anniversary Pack
Available until January 5th, 5PM UTC

  • Party Tuxedo Suit Character Skin
  • Ghost Character Skin
  • Veteran Character Skin

Steam Free Weekend & 75% Sale
Space Engineers is free to play on Steam this weekend!

You can install and enjoy Space Engineers for free from October 26, 5 pm UTC to October 30, 2023.

We are also running a Steam Sale from October 26, 2023 to November 2, 2023. Space Engineers base game will be 75% off!

There was no better time to join our community - fulfill your need to create!



Fixes & Improvements

  • Fixed an issue with clients connecting to EOS dedicated server
  • Fixed an issue which would revert voxel changes for the asteroid bases in Asteroid Armory and Space Standoff


Please join us this Thursday 🥳

Space Engineers 10 Year Anniversary Update Release 🦾

🚀 Thursday, October 26th, 5 PM UTC

🛰️ Twitch: https://twitch.tv/keencommunitynetwork

🛰️ YouTube: https://youtube.com/user/SpaceEngineersGame

Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of September! 🤩




Bug Defense Scenario by DragoF1sh
An outpost on an alien world is under attack by swarms of giant alien bugs!

Use up to 26 different turret types to defend the base! Push the enemy back with 24 different vehicles. Defeat 20 different enemy types in 40 waves of absolute chaos!



Consty's Homeworld Pack
Weapon pack with that Homeworld aesthetic.

Arbiter Kinetic Burst Cannons, Heavy Ion, Torpedo Launcher and more!



Kaalakiota - Abyssal Systems by Maxim
Kaalakiota's Abyssal Systems seeks to provide a general weapons capability not often found in other mods.

Inspired by the famed EVE ONLINE.



DHI Systems: Weapon Pack by Daniel "Nero" Drake
This mod rebalance all vanilla ranges; turret ai now have max range 5 Km, lock-on feature and custom turrets have 7.5 Km range.

Plasma accelerators, plasma lances, torpedo launchers and more!



Laser Emitter (Reflectable!) by Nerd e1
This mod adds a laser emitter block, which fires a laser that does no damage but does turn off the block it hits.

It will reflect however, for angles greater than 10 degrees from the normal (must hit at nearly flat to not reflect and thus, turn off the block), and has a max trajectory of 3km.



Humanoid's Animated Avionics
A mod that adds decorative avionics displays for small grid.



Crowigor's Base Manager
The script is a set of useful functions for automating database management.

Inventory Manager, Partition of items, Stopping drones and more!



New Spawn Pods + Tools by Fizzy
This mod will replace the vanilla drop pod with new ones, for the planetary pod, the moon pod and the space pod.

It can be added to a new world start or an existing world and can be used on a server if desired.



Planet Pyke by Elindis
Pyke was discovered in 492 NE by the Orlen Astronomers' Association during a transit photometry survey of nearby exoplanets.

Located 6.8 lightyears from Angelus, Pyke is a volcanic super-earth with an ashy atmosphere.



The Scrap Yard Track by SkyKraken
Welcome to The Scrap Yard Track! Formerly Scrimblo & Sons scrap fields, this track is one of the narrowest, and most chaotic track out there.

This is partially due to the fact that parts of the track go through the rusting and partially collapsed hulls of ancient ships.



Homeworld Baserunner Suspension by kennet0508
On the bleeding edge of suspension tech, I bring you my latest prototype design.


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Hello, Engineers!

After an overwhelming response featuring more than 100 submissions, the top 15 tracks of the 2023 Space Engineers music competition have been selected by multiple judges at KeenSWH! It was no easy task selecting these winners as there were many high quality and unique entries.

The judges tried to select a mix of music styles so that there is variety and hopefully something for every player to enjoy! All of these tracks should be making their way into the Jukebox in a future update.

Enjoy listening to these amazing tunes!



Our contest winners, in no specific order:

  • Clang the Conqueror by Utho Riley
  • Oxygen by HarkaH
  • Space Funk by Touko Kinnunen
  • Motherload by Jonathan
  • To the Moon by Pharozen
  • The Hunt by Neuroklast
  • Memory by Loki
  • Voyage to Andromeda by Allpline
  • Quasar by Amenopali
  • Space Guardians by Bart Zeal ft. Sanne Carolyn
  • Aye by LunixiaLIVE
  • Outnumbered by KhydroDjent
  • New order by Schxfer
  • Space Engineers Main Theme Remix by Happy
  • The Day of Battle by Deus Nebula

Honorable Mention:

  • ClangDrive by Black5heep

Many thanks to everyone who entered and big congratulations to our winners. It was a joy to listen to so many incredible entries which also made it especially difficult to decide on the best of the best. We hope you enjoyed the competition as it’s definitely something we would like to do again in the future!

10 Years of Space Engineers

10 years of memories, creations and discoveries 😍

Many more to come 🧐

It’s here! 🤩

Get your very own limited edition 10 Year Anniversary Plushie 🥳🥰

➡️ https://www.makeship.com/products/10th-anniversary-engineer-plush


Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of August! 🤩




Projector Cross Section by StarCpt
View a cutaway of projected ships with this mod! Supposedly great for hand building ships layer by layer.

You can select the axis of the cutaway plane, starting layer, and layers to show from the starting layer. Let me know if I missed any obvious configs.



ModAdjusterV2 by Ash Like Snow
Framework to allow editing of definitions from other mods (e.g. for balancing) without reuploading.



PAS - Autopilot by
This script is designed for automatic and semi-automatic control of "Airplanes" - grids with wings (e.g. Plane Parts) and a single thrust vector (i.e. all thrusters facing the same direction).

Simply put, for airplanes in the usual sense of the term. BUT! It can work with regular ships too, they'll just act like airplanes.



Engineer League by AeQuArTz
Do you enjoy Rocket League? Are you also an avid Space Engineers enjoyer? Well come along to Engineer League, a functional 0 gravity version of RL within SE!

(just make sure damage is turned off)



Speed Engineers (Speed Halo) by Jakaria
This is a recreation of Halo's "Speed Halo" game mode for 2-13 Players.

Hunters must kill all the survivors by forcing their vehicle to crash.



Battlestar Galactica: Weapons by aczel2
I got the weapons from the Series from the movies and from the Bsg Deadlock Strategy game.



Retractable Battleship Pack by Killerbee77
TIO engineers have been hard at work designing a variety of heavier weapons. Many TIO warships were simply lacking in the much needed firepower to counter growing threats in the system.

After many years of R&D, a number of battleship weapons were designed for the military.



Humanoid's rocket proplusion systems pack
This mod adds 9 unique blocks for both large grid and small grid, 25 new block models with animations, LODs and BS models, majority of them are thrusters.



GFA - Repulsorlift Engines by enenra
The repulsorlift engine is an anti-gravity technology created from subnuclear "knots" of space-time made by enormous unmanned power refineries encompassing black holes.

Repulsorlift engines have great power but can only accelerate up to a speed of 25m/s.



Playable chess! by F8Code
Hi everyone! I present to you playable SE chess! Currently it's a design that uses a 10x20 small grid space, but for your convenience I also attached a large grid to it.

I hope this chess set will make a great addition to your ship/world/server.


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Hello, Engineers!

It's an exciting moment as we introduce you to the latest evolution in the world of Space Engineers - the Warfare Evolution update. Our first update that is released simultaneously on 3 different platforms - Steam, Xbox and now also on PlayStation!

Among the highlights of this free update is the experimental PvP Scenario: Space Standoff, setting the stage for epic confrontations that will test your strategic prowess and combat skills. But that's not all - brace for sweeping Performance, AI and Combat Improvements and Quality of Life (QOL) tweaks that will enhance your overall gameplay experience.

This new PVP scenario will not only provide a new way to experience Space Engineers, but will change and evolve over time as a permanent addition to our Keen hosted, and Community run, Dedicated servers.

Apart of this free update we are also unveiling the Decorative Pack #3. We're thrilled to present 60+ new decorative blocks that will empower your creativity and allow you to bring unique aesthetics to your creations.



Features

  • New PvP Scenario: Space Standoff
  • Performance Improvements: Up-to 60% performance improvements for the large worlds, faster grid updates and better memory usage in the critical steps
  • AI Improvements

    • AI Defensive (Combat), Flee Away From Target feature
    • Event Controller Logic: Added functionality to make proper AND/OR gate (AI Guide)
    • General AI targeting behavior improvements
  • Improved Projectile Ricochets
  • QOL Improvements

    • Third Person Camera improvement for Grids
    • Wheel Suspension Block exclusive area improvements
    • Improved Sensor detection of Voxels
    • Assembler Categories
    • Improved tooltips/UX on Spawn Menu
    • New Content Notifications


Added new Blocks - Base Game

  • Round Armor Panels

    • Light Armor panel Round - S + L grid
    • Light Armor panel Round Corner - S + L grid
    • Heavy Armor panel Round - S + L grid
    • Heavy Armor panel Round Corner - S + L grid
  • Short Wheel Suspensions

    • Short Wheel Suspension 1x1 Right/Left - S + L grid
    • Short Wheel Suspension 2x2 Right/Left - S + L grid
    • Short Wheel Suspension 3x3 Right/Left - S + L grid
    • Short Wheel Suspension 5x5 Right/Left - S + L grid
  • Flat Atmospheric Thrusters

    • Flat Atmospheric Thruster - S + L grid
    • Large Flat Atmospheric Thruster - S + L grid
    • Flat Atmospheric Thruster D Shape - S + L grid
    • Large Flat Atmospheric Thruster D Shape - S + L grid
  • Control Panel Pedestal - S + L grid
  • Button Panel Pedestal - S + L grid
  • AI Warning Signs

    • Warning Sign Arrow - S + L grid
    • Warning Sign Grid AI - S + L grid
    • Warning Sign AI Powered - S + L grid
    • Warning Sign Memetic Badger 1- S + L grid
    • Warning Sign Memetic Badger 2 - S + L grid
    • Warning Sign GoodAI - S + L grid

Additions to existing DLCs

  • Short Offroad Wheel Suspension (added to Wasteland Pack)

    • Offroad Short Wheel Suspension 1x1 Right/Left - S + L grid
    • Offroad Short Wheel Suspension 2x2 Right/Left - S + L grid
    • Offroad Short Wheel Suspension 3x3 Right/Left - S + L grid
    • Offroad Short Wheel Suspension 5x5 Right/Left - S + L grid



Decorative Pack #3

  • Warworn Armor skin
  • Cab Cockpit - S grid
  • Twin-blade Wind Turbine - L grid
  • Colorable Solar Panels

    • Colorable Solar Panel - S + L grid
    • Colorable Solar Panel Slope Left - S + L grid
    • Colorable Solar Panel Slope Right - S + L grid
  • LCD Panels

    • Holo LCD - S + L grid
    • Inset LCD panel - S + L grid
    • Sloped LCD panel - S + L grid
    • Curved LCD panel - S + L grid
  • Round Beacon - S + L grid
  • Inset Blocks

    • Inset Couch - L grid
    • Inset Bed - L grid
    • Inset Button Panel - L grid
    • Entertainment Corner - L grid
    • Inset Bookshelf - L grid
    • Inset Aquarium - L grid
    • Inset Kitchen - L grid
    • Inset Cryo Room - L grid
    • Corner Medical Room - L grid
    • Half Bed - L grid
    • Half Bed Open - L grid
  • Scaffold Set

    • Scaffold Block - S + L grid
    • Scaffold Block Slope - S + L grid
    • Scaffold Block Corner - S + L grid
    • Half Scaffold Block - S + L grid
    • Walkable Scaffold Block - L grid
    • Walkable Scaffold Block Corner - L grid
    • Walkable Scaffold Block Corner Inv. - L grid
    • Walkable Half Scaffold Block - L grid
    • Scaffold Block Ladder - L grid
  • Crates & Barrels

    • Barrel - S + L grid
    • Explosive Barrel - S + L grid
    • Three Barrels - L grid
    • Stacked Barrels - L grid
    • Cargo Crate - L grid

Official Blueprints


Fixes & Improvements

  • Fixed a crash when removing an offensive block and placing a different block mid combat
  • Fixed a crash when repeatedly trying to join a modded lobby without consenting to mod.io on Xbox
  • Fixed a crash when the Customize character UI got into invalid state where multiple skins were selected at the same time
  • Fixed an issue where "Always aim at sun" Custom Turret Controller setting would get ignored after server restart
  • Fixed an issue where 1st person camera would be forced when 3rd person camera was in position occluded by a block/grid space, but not actually occluded by a model
  • Fixed an issue where 5x5 wheel suspensions would detach upon grid update because of missing mountpoints on the sides
  • Fixed an issue where a drone would continue fleeing even after changing "Flee trigger" from Always to Never
  • Fixed an issue where a drone would miss the target with Target Prediction mode enabled
  • Fixed an issue where a drone would not "Follow home" if originally created within min/max distance of said home and repasted outside of that distance
  • Fixed an issue where a World could not be saved if the name of the save contained space at the end
  • Fixed an issue where Admin Screen Entity List section would always show your own character instead of the one selected
  • Fixed an issue where Advanced Controller Help screen section would show incorrect controls for adjusting Spectator Speed
  • Fixed an issue where AI Defensive (Combat) block's detailed info would not update on a DS
  • Fixed an issue where AI Defensive (Combat) block's flee behavior would get disrupted because it failed to load a list of saved GPSes
  • Fixed an issue where AI Defensive (Combat) block's Flee behavior would not dynamically react to Flee waypoint slider adjustment
  • Fixed an issue where AI Defensive (Combat) block's flee waypoint would not match the size set by the Flee waypoint slider
  • Fixed an issue where AI Move - Flight block stopped Autopilot when Offensive Block's Circle/Orbit behavior was disabled
  • Fixed an issue where AI Offensive (Combat) block would keep trying to fire it's assigned weapons even when AI Move block was disabled and grid could no longer aim
  • Fixed an issue where AI Offensive (Combat) block's Hit and Run nominal weapon selection would not be determined by same facing as active Flight block facing
  • Fixed an issue where AI Offensive (Combat) would show errors for weapons on sub-grids not facing in forward direction
  • Fixed an issue where AI Task - Basic block's detailed info would not update when Follow Me behavior stopped due to character death
  • Fixed an issue where an Emotion Controller in a damaged status would still continue displaying emotes
  • Fixed an issue where an Event Controller emissivity would not be updated properly when the block turned itself off
  • Fixed an issue where Atmospheric thruster blades would reset and stop spinning upon recolor/reskin
  • Fixed an issue where block description could not be scrolled inside Radial menu with a controller
  • Fixed an issue where braking (space) would not be possible when driving a rover through the Custom Turret Controller
  • Fixed an issue where Circle/Orbit behavior would lose track of its target
  • Fixed an issue where Cockpit control hints would not change with method of input (KB+M, controller)
  • Fixed an issue where controller toolbar UI would still show values for previously visible pages
  • Fixed an issue where corners of Laser Antenna block would react to sunlight by darkening
  • Fixed an issue where Custom Turret Controller's terminal options would not (dis)appear reliably based on other settings
  • Fixed an issue where distant voxel textures were not defined for some materials, causing empty spots at a distance (Pertam, Triton, asteroids)
  • Fixed an issue where Emotion Controller would not display Online text on it's LCD when powered
  • Fixed an issue where Emotion Controller would not register as Online if built in survival on a grid with a Battery as sole available power source
  • Fixed an issue where Emotion Controller's Selected textures would duplicate when attempting to multi-select Available LCDs
  • Fixed an issue where Enable idle movement terminal toggle would be be missing on DS
  • Fixed an issue where Event Controller's Available Blocks list scroll bar would not adjust when using Search, hiding the results if previously scrolled down
  • Fixed an issue where Event Controller's detailed info would not update when tracked block was removed from the list
  • Fixed an issue where Freight boxes were not paintable once placed because of their interactive part covering the whole block, now only the lid is interactive
  • Fixed an issue where incorrect voxel materials would be present on a pasted planet on Xbox
  • Fixed an issue where Industrial Cockpit LCDs would appear black from the outside on lower graphics settings
  • Fixed an issue where Landing gears and Hangar doors would show flickering textures (Z-fighting)
  • Fixed an issue where Loop timer setting for a Sound block would get ignored on DS when the block was triggered by another block
  • Fixed an issue where Missile flame animation would have a square shape
  • Fixed an issue where movement input would stuck while controlling a turret on a vehicle
  • Fixed an issue where Natural Gravity Changed event would report Event Controller detail info Input: value as zero whenever the Condition or slider were adjusted
  • Fixed an issue where other blocks could be attached to Centered Panel blocks without actually touching them physically
  • Fixed an issue where player was kicked from server for trying to paste a blueprint with a script which was running previously and already contained null values in the BP
  • Fixed an issue where power usage would get misreported on DS when Autopilot is controlling the grid
  • Fixed an issue where Replay tool would cause save file bloat in other subsequently loaded and resaved worlds (remove entire EntityReplayData element from your savefile if affected)
  • Fixed an issue where setting piston maximum distance to 0 would show up in Event Controller detailed info as NaN
  • Fixed an issue where sides of Warfare Battery block would contained stretched triangles
  • Fixed an issue where Speedometer would not update when controlling grid through Custom Turret Controller
  • Fixed an issue where terminal actions and controls would not generate when using a mod
  • Fixed an issue where the caret in multiline texts would get more imprecise the longer the message
  • Fixed an issue where the Ship drill block's drill head would reset its position upon recolor/reskin
  • Fixed an issue where two dialogs would be present, overlapping each other when joining a server and downloading mods (now only one is present at a time)
  • Fixed an issue where UV textures were stretched on the Large Gate block
  • Fixed an issue where Voice chat of Player A would be transmitted over enemy Player B's antenna. Enemy antennas now cannot be used for Voice transmission
  • Fixed an issue where Voice chat of Player A would not be transmitted over Neutral antenna. Neutral antennas are now usable by all for Voice transmission
  • Fixed an issue where Voice chat of Player A would not be transmitted over Player A's antenna to enemy Player B. Friendly antennas can now be used to broadcast your Voice transmission to all in range
  • Fixed an issue where voxel materials would not unload properly when changing between Quality settings, causing incorrect materials to appear
  • Fixed an issue where voxel quality would get stuck on low when loading a planet world after a space world
  • Fixed an issue where Warfare Ion Thruster would not mirror correctly when using mirror mode placement
  • Fixed an issue where waypoint actions would trigger even when the waypoint was skipped (for example when unreachable)


Support Site Fixes

  • Fixed a crash when AI Recorder executes Jump drive Jump action at waypoint without character present. Jump action is now not available to AI
  • Fixed an issue where a drone would crash into other grids even with Collision Avoidance enabled
  • Fixed an issue where a drone would hesitate to fire at a static grid
  • Fixed an issue where a Turret on a subgrid would not aim in the same direction after being rewelded from construction stage
  • Fixed an issue where a world would get corrupted when Emotion Controller displayed Emotes onto not yet initialized LCDs at time of save
  • Fixed an issue where a world would get corrupted when saving after destroying a pirate base antenna/beacon
  • Fixed an issue where Access Panels were not colorable
  • Fixed an issue where achievements tied to the Never Surrender scenario waves were awarded at slightly incorrect wave numbers
  • Fixed an issue where AI blocks would not target non-player characters (Saberoids and Wolves)
  • Fixed an issue where AI Recorder waypoints would get renamed when Reverse Order action happened
  • Fixed an issue where Air Vent Fan would stop spinning after being rewelded
  • Fixed an issue where Audio emitter pool would not get cleaned up properly, resulting in incorrect sounds being played at times
  • Fixed an issue where Autocanons on a subgrid would appear to be shooting only from one spot after recoloring
  • Fixed an issue where Custom Turret Controller Always aim at sun would not appear when reference Camera is selected earlier than rotor/hinge
  • Fixed an issue where Custom Turret Controller turrets would not fire until regular Turret was present on the grid
  • Fixed an issue where Dead Drop Arena would not start and all ships would explode due to missing ownership setting
  • Fixed an issue where Event Controller Connector is ready to lock event would not trigger when false
  • Fixed an issue where Heat Vent power dependency would freeze the game
  • Fixed an issue where icons for blocks without the desired grid size of a variant would show up. Now it shows up as N/A when not available in that size
  • Fixed an issue where it would not be possible to directly control turrets while also controlling the grid remotely
  • Fixed an issue where it would not be possible to walk through a Willis Duct Ramp block with mag boots
  • Fixed an issue where Left and Right small grid 3x3 Offroad wheels had inconsistent dimensions of bounding boxes between each other
  • Fixed an issue where MyDataReceiver.UpdateBroadcastersInRange was allocating excess memory
  • Fixed an issue where MyDefinitionId.ToString was not as optimized as it could be
  • Fixed an issue where MyLargeTurretTargettingSystem was allocating excess memory
  • Fixed an issue where O2/H2 Generator would fill/not fill bottles if they were not in specific order in the inventory
  • Fixed an issue where Ore Detector block range slider would reset on a DS after leaving and coming back into sync range
  • Fixed an issue where Pipeworks blocks and Sci-fi Interior walls would not mirror correctly when using mirror mode placement
  • Fixed an issue where Saberoid inventory would not have a set limit
  • Fixed an issue where searching for Thrusters by direction in a terminal would fail
  • Fixed an issue where Searchlight would not track the target smoothly in multiplayer
  • Fixed an issue where Sensor block would inaccurately detect characters sitting in cockpits (same grid/other grid, ship/station)
  • Fixed an issue where Sensors would not be able to accurately detect planet voxels
  • Fixed an issue where Sensors would not detect a character in a cockpit specifically on planets
  • Fixed an issue where Spotlight radius value was not correctly synchronized to others through the server
  • Fixed an issue where subgrids would begin to float away when adding/removing blocks to a grid with a lot of subgrids
  • Fixed an issue where the first item from an inventory could not be thrown out when using a controller
  • Fixed an issue where thruster sound would not stop playing when converting a ship to a station
  • Fixed an issue where turrets would not focus target grids which were connected mechanically to other grids
  • Fixed an issue where voxel collisions would disappear at certain spots of a planet after save and reload
  • Fixed an issue where worlds could not be saved when there were changes to boulders with long names as path name would be too long


Please join us this Thursday 🥳

Space Engineers Warfare Evolution & Decorative Pack #3 Release 🦾

🚀 Thursday, August 31st, 5 PM UTC

🛰️ Twitch: https://twitch.tv/keencommunitynetwork

🛰️ YouTube: https://youtube.com/user/SpaceEngineersGame


🦾 Warfare Evolution

🤩 Decorative Pack #3

🔁 Soon

ːseː Warfare Evolution

🤩 Decorative Pack #3

🔁 Soon


Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of July! 🤩




Jump Gates by Stonelords
After years of study and R&D the monolith mystery has been discovered to allow one to transport instantly across vast distances and now we are able to recreate the material of the monolith and create gateways.



Deadly Sun by NyaNyaNyang
Now Sun is lethal. To survive, you need stay in shadow or pressurized cockpit.

You can hide from sun with grid, terrain and planet. Planet can cover you, regardless of the dist. If you are stay in shadow of planet.



Ares at War by CaptainArthur
In the distant star systems, humans formed colonies and factions independent from Earth. The United Colonies of Agaris, once a beacon of liberty in the Ares System, fell into darkness.

Seizing the opportunity, the Gold Corporation rose to supremacy. Its fleets, armed by the Result Oriented Sciences, scattered foes before them...



Delta Rim Encoutners by FlareEK & welch
This mod adds a faction of hostile pirates called the DRA that roam the reaches of space, plundering whoever and whatever they come across.

I recommend low spawn rates, some of these ships are quite large.



The Great Tarantula Race Scenario by meako490
Have you ever wondered who the great tarantula was? Well, that is a mystery, you will have to wait!

But in the meantime grab your friends, grab your welders, drills, and grinders, and head on out for the engineering race of your life!



Hover Race World by mighty
Have you always wanted to race through a voxel world with a hover speeder? The time has come!

Drive through different biomes like desert, forest, craters, underground caves and mountains.
Compete with up to 11 other players or chase your own best time.



Extra Cannons by BlueBirrb
3D models were based upon vanilla models by Keen, I modified them to create new variants.

Battle Cannon, Bombard Cannon, Siege Cannon and more!



DHI Systems: Fusion Reaction Systems by Daniel "Nero" Drake
The future of energy generation as we know it the power of FUSION.



Fully Retractable Landing Gear by Killerbee77
Adds in fully retractable landing gear.

Commissioned by Prometheus.



A.I. The Immensity carrier by AlliedArmor32107--
Armadillo Industries (A.I.) presents the Immensity Class carrier.

Designed by the UN (United Navies) to carry a small task force and ade in orbital incursions as a base of operations.



A-36 Mobile Suit by freemelody0
If you want to modify, please pay attention to the thruster thrust difference shown in the preview, and modify the leg rotor/overclocker/thruster, which will affect the action of the mech.


Support Portal
Discord Community