Space Engineers News & Announcements

Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of May! 🤩




Space Fauna by green bean
Hippopotamus Mech! Bison Wagon! Frog Mount! And much, much more!



AI Logistics Automation by ogrimdooh
This mod adds blocks that allow you to configure Inventory Management and Production Queues without the need for scripts.



Configurable Ores by Siv
This mod gives players and admins the power to add, remove, and modify ores present on each planet. It supports vanilla and modded planets and ores.

It uses a tunable algorithm to determine how much or little of an ore spawns on a planet, as well as the depth at which it spawns and the size of the deposits.



Rodrin Naval Arsenal (Weaponcore) by ribera1945e
A long time ago, on a faraway planet.An arsenal of those who competed to be king of the seas of the planet Rodrin.



SGU block by ☣▬ᗰᗩ᙭Iᗰᕮ7080▬☣
A mod from Stargate universe - contains corridors, walls an FTL (VSL) jump engine, walls and more.



NextGen Power (Animation Engine) by Stonelords
Welcome to the future of Power this mod designed with the animation engine to bring you new powerful power supplies that are also animated to give your builds some more life.



Operation Spearhead - a fighter scenario by Sarekh
“Welcome aboard the Soraia, your last stop before the big leagues!”

You have spent the last half year of your combat pilot training aboard the patrol carrier AICN Soraia and are just about done with your tour when things go south.



Seaside Scavenger Encounter Pack by TheFool76
A scrapyard style encounter pack meant for use with the water mod.



Optimus Prime - Actual Transformer by Kelevra
Control seat is located in the back of the cabine. You can reach it from behind the cabine!

Press 1 for transforming into Optimus
Press 2 to transform back into truck



AI Raptor Pet by DragoF1sh
This is a fully autonomous pet raptor that works in Space Engineers! It requires 0 mods and even works in survival!

It will follow you up to 2.5km away and will even climb small hills to reach you!


Support Portal
Discord Community

SUMMARY

  • Starting: Thursday, May 18th, 2023
  • Deadline for submissions: Sunday, August 20th, 2023
  • Create and submit Space Engineers inspired music tracks for your chance to have them implemented into the game via the sound block and jukebox! Winners will also receive additional prizes in the form of steam/merch gift cards, game/DLC keys and engineer skin sets.
  • The top 10 entries will be chosen by the KeenSWH team.
  • The winners will be announced on the 10 Year Anniversary celebration livestream with Marek and Karel Antonin (music composer of Space Engineers) on Saturday, September 9th, 2023

Hello Engineers!

We are excited to announce another Sounds of Space Engineers Competition, this time as part of the game’s 10 Year Anniversary celebrations!

Have you got some musical skill and a passion for the stars? This competition gives you the chance to have a music track inspired by Space Engineers that you create featured in the game itself. The winning entries will be implemented via the sound block and jukebox. On top of this, winners will also receive steam/merch gift cards, game/DLC keys, and engineer skin sets.

Your entry could evoke classic vibes of the game, or be a truly original take on it! It could be slower or faster, dramatic or relaxed, as we know gameplay in Space Engineers can vary greatly.

We can’t wait to see the musical masterpieces that you create. Good luck!


HOW TO SUBMIT

  • Please submit your entries to [email protected] with the subject line: Sounds of Space Engineers - Competition Entry
  • Entries must be submitted in MP3 or WAV format. You can submit your music via Google drive links.
  • Each contestant can submit as many entries as they like, but each contestant can only win once.
  • Minimum score length is 60 seconds and the maximum length is 5 minutes.
  • Submissions that contain “sampled ” or be derivative work must include references to the original work.
  • Do not use any copyrighted material in your music. If you do use copyrighted material in your music track, make sure you have permission to use it or you're the owner of the copyrighted material.
Make sure that you read the rules carefully, so you know all of the contest guidelines before creating your musical score!

EVALUATION & RESULTS

  • There will be a 12 week period for submissions, beginning Thursday, May 18th, 2023 and concluding Sunday, August 20th, 2023.
  • During the 4 weeks following this period, we will review all submissions to ensure quality and that the rules have been adhered to. From the eligible entries, we will choose 10 winners.
  • The winners will be announced on Saturday, September 9th, 2023.

PRIZES

  • The winning tracks will be permanently uploaded to our YouTube Channel as individual videos or as a compilation.
  • Winners will receive a $100 Steam or merch gift card (for use on Zazzle), a copy of Space Engineers Ultimate Edition, and 10 skin sets.
  • The winning music tracks will be available in-game via the sound block and jukebox. *Please note: this is subject to the artistic vision of Keen Software House. Additionally, the authors of the tracks consent to having their submission added to the game when entering this competition.


SPACE ENGINEERS MUSIC COMPETITION TERMS AND CONDITIONS
NO PURCHASE IS NECESSARY TO ENTER OR WIN. A PURCHASE DOES NOT INCREASE THE CHANCES OF WINNING.

RULES & LEGAL

Eligibility: This Campaign is open only to those who are 13 years of age or older as of the date of entry. The Campaign is open to legal residents of any country or state, and is void where prohibited by law. The Campaign is subject to all applicable federal, state, and local laws and regulations. Void where prohibited.
Agreement to Rules: By participating, the Contestant (“You”) agree to be fully unconditionally bound by these Rules, and You represent and warrant that You meet the eligibility requirements. In addition, You agree to accept the decisions of Keen Software House as final and binding as it relates to the content of this Campaign.
Campaign Period: Entries will be accepted online starting on 18/05/2023, 15:00 UTC +1 and ending 20/08/2023, 23:59 UTC +1. All online entries must be received by 20/08/2023, 23:59 UTC+1. The winners will be announced on 09/09/2023, 18:00 UTC +1.
How to Enter: The Campaign must be entered by submitting an entry to the email address [email protected]. The entry must fulfill all Campaign requirements, as specified, to be eligible. Entries that are incomplete or do not adhere to the rules or specifications may be disqualified at the sole discretion of Keen Software House.
General guidelines: Entries must be submitted in MP3 or WAV format, and contain a title. Each contestant can submit as many entries as they like, but each contestant can only win once. Minimum length for an entry is 60 seconds and the maximum length for an entry is five minutes. Entries must reflect the theme of the contest: Space Engineers. Keen Software House will automatically be granted the right to use and modify any and all entries for any and all purposes, whether or not the entrant is declared a winner.
Prizes: The Winner(s) of the Campaign (the “Winner”) will have their music track(s) added to the Space Engineers YouTube Channel, and in-game via the sound block and jukebox. The specifics of the prize shall be solely determined by Keen Software House. The prize is non transferable. Any and all prize-related expenses, including without limitation any and all federal, state, and/or local taxes, shall be the sole responsibility of the Winner. No substitution of prize or transfer/assignment of prize to others or request for the cash equivalent by Winner is permitted. Acceptance of prize constitutes permission for Keen Software House to use and or/modify Winner’s name, likeness, and entry for purposes of advertising and trade, on the Keen Software House website and social media accounts, and in Keen Software House games, without further compensation.
Marek Rosa (CEO, Creative Director, Founder of Keen Software House), Vladislav Polgar, Karel Antonin, Joel Wilcox, and Erin Truitt will officially carry out the duties of Winner Selection and Notification: Winners will be selected by Marek Rosa, Vladislav Polgar, Karel Antonin, Joel Wilcox, and Erin Truitt. Three winners will be notified via email at the end date of the contest. Keen Software House shall have no liability for any Entrant’s or Winner’s failure to receive notices due to spam, junk e-mail or other security settings or for Winner’s provision of incorrect or otherwise non-functioning contact information. If Winner cannot be contacted, is ineligible, fails to acknowledge the prize, or fails to timely return a completed and executed declaration and release as required, the prize may be forfeited and an alternate Winner selected, or Keen Software House will automatically be granted the right to use and modify the entry for all purposes. Receipt by Winner of the prize offered in this Campaign is conditioned upon compliance with any and all federal, state, and local laws and regulations. ANY VIOLATION OF THESE OFFICIAL RULES BY WINNER (AT KEEN SOFTWARE HOUSE’S SOLE DISCRETION) WILL RESULT IN WINNER’S DISQUALIFICATION AS WINNER OF THE CAMPAIGN, AND ALL PRIVILEGES AS WINNER WILL BE IMMEDIATELY TERMINATED.
Rights Granted by You: By entering this content (e.g., photo, video, audio, text, etc.), You understand and agree that Keen Software House, acting on behalf of Keen Software House and Keen Software House’s licensees, successors, and assigns, shall have the right, where permitted by law, to print, publish, broadcast, distribute, and use in any media now known or hereafter developed, in perpetuity and throughout the World, without limitation, your entry, name, portrait, picture, voice, likeness, image, statements about the Campaign, and biographical information for news, publicity, information, trade, advertising, public relations, and promotional purposes without any further compensation, notice, review, or consent. By entering this content, You represent and warrant that your entry is an original work of authorship, and does not violate any third party’s proprietary or intellectual property rights. If your entry infringes upon the intellectual property right of another, You will be disqualified at the sole discretion of Keen Software House. If the content of your entry is claimed to constitute infringement of any proprietary or intellectual proprietary rights of any third party, You shall, at your sole expense, defend or settle against such claims. You shall indemnify, defend, and hold harmless Keen Software House from and against any suit, proceeding, claims, liability, loss, damage, costs or expense, which Keen Software House may incur, suffer, or be required to pay arising out of such infringement or suspected infringement of any third party’s right.
Terms & Conditions: Keen Software House reserves the right, in its sole discretion, to cancel, terminate, modify or suspend the Campaign should virus, bug, non-authorized human intervention, fraud, or other cause beyond Keen Software House’s control corrupt or affect the administration, security, fairness, or proper conduct of the Campaign. In such a case, Keen Software House may select the Winner from all eligible entries received prior to and/or after (if appropriate) the action taken by Keen Software House. Keen Software House reserves the right, in its sole discretion, to disqualify any individual who tampers or attempts to tamper with the entry process or the operation of the Campaign or website or violates these Terms & Conditions. Keen Software House has the right, in its sole discretion, to maintain the integrity of the Campaign, to void votes for any reason, including, but not limited to: multiple entries from the same user from different IP addresses; multiple entries from the same computer in excess of that allowed by Campaign rules; or the use of bots, macros, scripts, or other technical means for entering. Any attempt by an entrant to deliberately damage any website or undermine the legitimate operation of the Campaign may be a violation of criminal and civil laws. Should such an attempt be made Keen Software House reserves the right to seek damages to the fullest extent permitted by law.
Limitation of Liability: By entering, You agree to release and hold harmless Keen Software House and its subsidiaries, affiliates, advertising and promotion agencies, partners, representatives, agents, successors, assigns, employees, officers, and directors from any liability, illness, injury, death, loss, litigation, claim, or damage that may occur, directly or indirectly, whether caused by negligence or not, from: (i) such entrant’s participation in the Campaign and/or his/her acceptance, possession, use, or misuse of any prize or any portion thereof; (ii) technical failures of any kind, including but not limited to the malfunction of any computer, cable, network, hardware, or software, or other mechanical equipment; (iii) the unavailability or inaccessibility of any transmissions, telephone, or Internet service; (iv) unauthorized human intervention in any part of the entry process or the Promotion; (v) electronic or human error in the administration of the Promotion or the processing of entries.
Disputes: THIS Campaign IS GOVERNED BY THE LAWS OF THE CZECH REPUBLIC, WITHOUT RESPECT TO CONFLICT OF LAW DOCTRINES. As a condition of participating in this Campaign, the participant agrees that any and all disputes that cannot be resolved between the parties, and causes of action arising out of or connected with this Campaign, shall be resolved individually, without resort to any form of class action, exclusively before a court located in the Czech Republic having jurisdiction. Further, in any such dispute, under no circumstances shall participant be permitted to obtain awards for, and hereby waives all rights to, punitive, incidental, or consequential damages, including reasonable attorney’s fees, other than participant’s actual out-of-pocket expenses (i.e. costs associated with entering this Campaign). Participant further waives all rights to have damages multiplied or increased.
Sponsor: The Sponsor of the Campaign is Keen Software House, located in Prague, Czech Republic.
The Campaign hosted by Keen Software House is in no way sponsored, endorsed, administered by, or associated with Facebook.
By submitting an entry, You, the Contestant, have affirmatively reviewed, accepted, and agreed to all of the Official Rules.

Thank you and good luck!


Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of April! 🤩





RTS by Klime
Real Time Strategy (RTS) controls for Space Engineers (WIP).



Scrapyard - Scenario by Splitsie
Restricted build menu. Many common blocks are removed from your G menu so you must find the blocks whole and capture them.

Wreckage, vehicles and dilapidated buildings can be found throughout the world. Travel more to find more (utilising MES).



Trade Operators Coalition by Meridius_IX / Lucas
Trade Operators Coalition adds several Economy-Driven Neutral NPC Grid Encounters to your game. This includes Space and Planetary Cargo Ships, and Planetary Installations.



WW2 Encounters - Naval by Villanor
An MES (Modular Encounters Systems) encounters mod focused on World War 2 era warships.

This encounter mod contains two factions, "The Green" and "The Gray" with ships made as replicas of historic French and Italian ships respectively.



EDP - Jefferies Tubes by Elachi Dance Party
This pack currently features 24 blocks with a few more to come in the future.



TIO Super Laser by Killerbee77
This was created for the Shattered Plains for are PVE enemies The FOG. Since the OG was broken and abandoned I recreated it.

It is very similar to the ATLAS Super Laser and is 3Long 2Wide 3Tall. It is survival ready.



Angled Hangar Doors by Aristeas
3x2, 3x3, 5x3, and 5x5 angled airtight hangar doors.



Emotional Plushies by Palpatine
This mod adds 4 new emotion controller blocks.

The 1x1 and 3x3 large and small grid Emotional Plushy!



Crab by HansVanWaffel
A repair/builder Crab walker.



Amoung us character by Stonelords
This mod gives you a new character from the game Among Us for you to play.

There are 5 separate models - the basic Among us character and 4 variants with hats being Helmet, Clang Cola, Plushie, Sabiroid Plushie.


Support Portal
Discord Community


It’s here!🤩

Get your very own limited edition Saberoid Plushie 🥳🥰

How 🤔

➡️ https://shop.makeship.com/4343vu1

Campaign starts soon! Don't miss out!


Hello, Engineers!

The time to “build your friends” is now!

Explore a future full of automated and animated allies and enemies. For this Major update we have provided you with the tools you need to define a new era in automation. These new blocks empower your creativity like never before. We cannot wait to see the workshop come ALIVE with new creations.

This update will not only reshape automation, but it will also serve as a basis for continued exploration of the “NPC” concept. These powerful new mechanics will create new engineering opportunities and serve as a foundation for future upgrades and improvements to the existing PvE content.



Features

  • Event Controller & AI Blocks are here! (Grid AI Guide)
  • Locked Landing Gear no longer takes control of the grids they are attached to
  • Added Sun Tracking option to Custom Turret Controller
  • Small grid “Ejector” block has been changed to Small Connector (including Connector functionality)
  • Intel Arc GPUs Supported, minimal version of driver .4146
  • Combat Improvements: (Combat Guide)

    • Target Lock Improvement
    • Turrets will now automatically engage a locked target if it is within the turret’s max range and Line of Sight (and the turret is not already engaging another target)
    • The "Forget Target" and "Copy Target" actions have been removed
    • New action: Focus Locked Target (replacing Copy target)
    • When triggering this action, turrets will prioritize the target that is currently fully target locked by the player
    • Added Grey Lead Indicator + "Out of weapon range" text indicator when you are out of range for the selected weapon
    • Increased Target Locking distance by 500m, totaling 2500m
    • Turrets: cycle subsystem in toolbar now shows the name of currently selected subsystem
  • UI Improvements:

    • New overlay when manually controlling Turrets

Added new Blocks - Base Game

  • AI Flight (Move) - 1 block, S + L grid
  • AI Basic (Task) - 1 block, S + L grid
  • AI Recorder (Task) - 1 block, S + L grid
  • AI Defensive (Combat) - 1 block, S + L grid
  • AI Offensive (Combat) - 1 block, S + L grid
  • Event Controller - 1 block, S + L grid
  • Willis Ducts - 8 blocks, L grid
  • Conveyor Cap - 3 blocks, S + L grid
  • Centered Armor Panels - 2 blocks S + L grid - light & heavy
  • Air Vent - 1 block S + L grid
  • 2x2 Wheels - 2 blocks, S + L grid
  • ...and a small, fluffy surprise!

Added new Blocks to existing DLCs:

Automatons Pack

  • Emotion Controller & 16 emoticons - 1 block, S + L grid
  • Saddle Cockpit - 1 block, S grid
  • Compact Saddle Cockpit - 1 block, S grid
  • Warning Signs - 13 variants L grid, 13 variants S grid
  • Top Mounted Camera - 1 block, S + L grid
  • Angled Interior Wall - 2 blocks, L grid
  • Inset Light Block - 1 block, S + L grid
  • Pipework Block - 2 blocks, L grid
  • Access Panels - 4 blocks, S + L grid
  • Air Vent Fan - 2 blocks, S + L grid
  • Automaton Programmable Block - 1 block, S+L grid
  • Automaton Timer Block - 1 block, S+L grid
  • Automaton Sensor - 1 block, S + L grid
  • Robot Helmet Skin
  • Plastic Armor Skin


Weapon Name Changes

  • Missile Turret -> Rocket Turret
  • Missile -> Rocket
  • S-10 -> S-10 Pistol
  • S-10 Magazine -> S-10 Pistol Magazine
  • S-10E -> S-10E Pistol
  • S-10E Magazine -> S-10E Pistol Magazine
  • S-20 -> S-20 Pistol
  • S-20 Magazine -> S-20 Pistol Magazine
  • MR-20 -> MR-20 Rifle
  • MR-20 Magazine -> MR-20 Rifle Magazine
  • MR-8P -> MR-8P Rifle
  • MR-8P Magazine -> MR-8P Rifle Magazine
  • MR-50A -> MR-50A Rifle
  • MR-50A Magazine -> MR-50A Rifle Magazine
  • MR-30E -> MR-30E Rifle
  • MR-30E Magazine -> MR-30E Rifle Magazine
  • RO-1 -> RO-1 Rocket Launcher
  • PRO-1 -> PRO-1 Rocket Launcher

Official Blueprints

Fixes & Improvements

  • Fixed an issue where voice chat was transmitted through unstreamed grids, but would not play on client
  • Fixed an issue with Armor Panel side textures being stretched or differently scaled
  • Fixed an issue with Atmospheric thrusters not stopping their spinning animation upon losing power
  • Fixed an issue with Blast Doors to the Research archive in Frostbite not opening
  • Fixed an issue with Build Planner not being able to withdraw items from inventories on sub-grids
  • Fixed an issue with collisions on construction stages for Medical Room
  • Fixed an issue with damaged Connector not emitting smoke on a DS
  • Fixed an issue with Dispenser missing dispenser decals for button labels and tap indicators
  • Fixed an issue with Gatling Turret muzzle flash remaining after being ground down to construction stage
  • Fixed an issue with glossiness inconsistency for Weldless Armor skin on specific armor blocks
  • Fixed an issue with hacking line being ignored for Sensor blocks
  • Fixed an issue with inconsistency of dark edges for triangular textures on various armor blocks
  • Fixed an issue with Interior Light blueprint was missing from Small Blocks tab in assembler
  • Fixed an issue with inventory item highlight/focus being on the right-most field instead of left-most one
  • Fixed an issue with Laser antenna still transmitting voice chat even after being turned off
  • Fixed an issue with missing controller hints for switching between tabs in UI screens
  • Fixed an issue with missing text for Contract screen controller hints
  • Fixed an issue with O2/H2 construction stage Level of Detail models + fixed flickering (Z-fighting)
  • Fixed an issue with O2/H2 control panel switching position on lower Level of Detail model
  • Fixed an issue with Refinery idle sound not turning off when losing power
  • Fixed an issue with shading on construction stages for Reinforced Conveyors
  • Fixed an issue with Ship Grinder sound not being synchronized properly in multiplayer
  • Fixed an issue with Small Reinforced Conveyor Tube LoDs being darker
  • Fixed an issue with Small Reinforced Conveyor Tube T Junction having fewer LoDs
  • Fixed an issue with Small Reinforced Curved Conveyor Tube construction stage not changing LoDs
  • Fixed an issue with Storage Shelf construction stages having labels (text removed from const. stages)
  • Fixed an issue with Store block top side pipe texture
  • Fixed an issue with Terminal search function failing to show results after scrolling through previous ones
  • Fixed an issue with voice chat icon appearing above a ragdoll after the player respawns while still talking
  • Fixed an issue with Warhead's control panel part being flipped on one of the LoDs

Support Site Fixes

  • Fixed an issue with armor edge texture stretching when using Weldless armor
  • Fixed an issue with autopilot not being able to operate Atmospheric thrusters after coming down from high altitude
  • Fixed an issue with chat scrolling too far using Page Up
  • Fixed an issue with co-pilot not being able to control turrets
  • Fixed an issue with collisions for one side of the Steel Catwalk Two Sides
  • Fixed an issue with controller where it always deleted the top-most listed save when deleting saves
  • Fixed an issue with Conveyor Pipe and Tube T Junction UV scaling
  • Fixed an issue with detached wheels not interacting with the grid they were attached to
  • Fixed an issue with drilling particles being generated even when there is no visible voxel in contact with a Drill
  • Fixed an issue with DS not being able to download specific mods
  • Fixed an issue with female character animation when seated
  • Fixed an issue with game freeze after shooting a salvo of missiles from a safezone
  • Fixed an issue with Good.Bot hints progress being reset on game restart
  • Fixed an issue with GPS not being controllable through EZGPS mod
  • Fixed an issue with Industrial Refinery interactive parts and their highlights not working
  • Fixed an issue with Jump Drive not actually removing a beacon as a destination after switching to blind jump
  • Fixed an issue with large grid Advanced Rotor adding the new small rotor head and not the 3x3 variant
  • Fixed an issue with LCDs containing long texts causing performance issues on Xbox One S
  • Fixed an issue with ModAPI MyMissile.AmmoMagazineDefinition returning itself
  • Fixed an issue with MyDefinitionId.ToString method not being performant enough
  • Fixed an issue with overlapping decals on higher hand welder tiers
  • Fixed an issue with player getting stuck in respawn screen in multiplayer
  • Fixed an issue with realistic grid sound getting stuck when touching and leaving the grid repeatedly
  • Fixed an issue with Replay Tool not allowing to switch characters when one of them is sitting in a grid
  • Fixed an issue with Rotating Light's subpart visually detaching from the base upon turning the light off
  • Fixed an issue with Safezone "Configure filter" not being sorted alphabetically for factions
  • Fixed an issue with Searchlight resetting itself to default orientation upon save/load
  • Fixed an issue with set up Cockpit actions resetting upon server reconnect
  • Fixed an issue with small Armor block textures not being consistent in hue
  • Fixed an issue with small grid small Advanced Rotor displacement being flipped
  • Fixed an issue with sorting by Size in Load Game screen being sorted as text instead of numbers
  • Fixed an issue with sound still playing for multiple blocks when they were turned off remotely
  • Fixed an issue with target lock lead indicator not working for clients using Custom turret controller in MP
  • Fixed an issue with Turrets not using the new Camera overlay
  • Fixed an issue with Wall Window blocks not being airtight in orientations where they should be


Please join us this Thursday 🥳

Automatons Release 🦾

🚀 Thursday, April 13th, 5 PM UTC

🛰️ Twitch: https://www.twitch.tv/keencommunitynetwork


🛰️ YouTube: https://www.youtube.com/user/SpaceEngineersGame
🤖 Automatons ~ Coming in April

“Come out to the coast. We’ll get together. Have a few laughs…”
Willis Ducts😁

➡️ Would you like to know more?
➡️ Check out the AI Guide: https://www.spaceengineersgame.com/new-players/grid-ai-guide/




Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of March! 🤩




P.O.M - XL Blocks by Shadestuff
This mod adds 23 new large grid building blocks in the form of non-deforming armor-like 5x5x5 sized blocks.

This isn't a new grid size, but the next best thing.




Aryx Weapon Enterprises - Naval Arsenal by AryxCami
AWE: NA - Otherwise known as "Aw nah" is a Weaponcore weapon mod adding 10 new guns, turrets and explosives to the game, because these are the three things that solve any problem.




Assault Weapons Pack WeaponCore Edition by ribera1945e
Welcome to Assault Weapons Pack WeaponCore Edition!

Latest version of AWP configured for the latest WC. It's set in well balance.




Frigate - PvP Map by Captain Arbiter
All new pvp infantry arena from Northeast Heavy Industries. Loosely inspired by Midship / Heretic from Halo.

Features a railgun hazard down the middle of the map!




Force Dynamic Grids by nevcairiel
This mod will monitor all static grids for split events, and then ensure all parts of it that can be dynamic, will be.




Graphics Revamped by Fizz
A Graphics mod that make some QOL changes :)




Projector Highlighter by BDCarrillo
Ever had trouble finding that one projected block that didn't get placed?

I introduce to you the Projector Highlighter!




Angled Attachments by Archon
This mod adds simple armor-like blocks that have subgrid attachment points in 15, 30, and 45 degree increments.




Presidental Tinted Glass by SEModder4
Gives all the glass (outside edges only) a nice limousine black shade that you can't see through.

Don't worry though as you can see still out the insides of fighter seats and the opposite sides of window blocks are still the same.




Battleship MSI Salvation by Poanage
Length: 385m
Mass: 62 million kg
Blocks: 30,799
PCU: 156883


Support Portal
Discord Community


🤖 Automatons

🦾 Coming in April

➡️ Check out the AI Guide: https://www.spaceengineersgame.com/new-players/grid-ai-guide/




Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of February! 🤩




Consolidation Armament II by Dercaixr
During the war with the Aenum Republic, the design bureaus of Outer Planets Consolidation were actively engaged in the development of new technologies for warfare.



Extended Vanilla Combat by NyaNyaNyang
Re-balance of Space Engineers combat for extended distances.



Button Pad - Touch App by Adriano
This mod adds an App to LCD screens that works like regular button pads but on LCDs, you can assign some terminal actions to buttons.

The amount of available button depends on the screen size but can be configured using "Ctrl + Shift + Mouse Scroll Wheel".



KOLT Command Consoles Revamped by K_9Unit2409
The best consoles on the workshop have been revamped!

Now with Console Flat, Console Flat Monitor, Ceiling Display, Remastered LCDs, paint and functions.




Precision Placement by Const
This mod modifies all blocks to have the "UseModelIntersection" tag in order to allow precision placement of blocks on a subgrid.

This makes it so blocks uses its collision instead of bounding box to place blocks.



Endor: Forest Moon by Bačiulis
Endor (also known as the Forest Moon of Endor and the Sanctuary Moon) was a small forested moon orbiting the gas giant planet of Endor and was the farthest moon away from it.

The whole planet is covered in lush forests, with trees up to 300 meters in height.



Battlestar Galactica Mod Pack by Qarannia
Welcome to the Battlestar Galactica Mod Pack by Q-Tech.

This mod pack adds a number of weapons and fighter craft from the TV shows and requires WeaponCore to function, so make sure you have that loaded in your world.



Space Engineers - Standalone by Deathfather
Complete Re-Vamp Of Progression Tree System & Grids. Integrated with vanilla space engineers entirely.

Custom component tiers for all components in the game, with exception to computer, and medical. With custom models and icons.



Aryx Cockpit Expansion by AryxCami
A lovely little mod adding three new Small Grid cockpits to the game!



Googly Eyes by Solear
Simple googly eyes for the future robots that will come with the Automatons DLC.


Support Portal
Discord Community


Missed your chance to win a copy of Space Engineers or Hardspace: Shipbreaker? 😱

Don't worry 😉

We got you covered 😁

https://store.steampowered.com/bundle/30281/Space_Engineers__Hardspace_Shipbreaker_Bundle/


We need YOU!

Automatons Beta has arrived 🧐

TEST 🔽
🤖 AI Blocks
🦾 Event Controller

➡️ https://www.spaceengineersgame.com/space-engineers-automatons-beta/


Steam Public Test Branch Install Instructions:

Head to your Steam Library and right-click on Space Engineers
Select "Properties"
From the menu popup, select "BETAS"
You should now see the option to "Select the beta you would like to opt into:"
From this menu, select “Automatons Beta”


Thanks a lot for your feedback and help!


Please join us this Thursday 🥳

Automatons Public Beta Stream! 🤓

🚀 Thursday, February 16th, 6 - PM UTC

🛰️ Twitch: https://twitch.tv/keencommunitynetwork

🛰️ YouTube: https://youtube.com/user/SpaceEngineersGame


We are teaming up with our friends, so you can team up with yours 🥰

Compete in our “𝐇𝐚𝐫𝐝𝐬𝐩𝐚𝐜𝐞: 𝐒𝐡𝐢𝐩𝐛𝐫𝐞𝐚𝐤𝐞𝐫” shipbuilding competition ⚙️

Win a copy of Space Engineers & Hardspace: Shipbreaker for yourself or a friend!

➡️ https://www.spaceengineersgame.com/space-engineers-hardspace-shipbreaker-shipbuilding-competition/ ⬅️



Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of January! 🤩





Electric Network Info - Touch App by Adriano
This mod adds an App to LCD screens for monitoring Electric production and consumption, also battery storage and detailed info per block.

It saves a history of last 30 minutes of data and presents the info as a chart, with configurable interval.



Freight Contracts by Patrick
Just like normal hauling contracts, but you actually have to haul stuff!



Dangerous Decompression by Jakaria
The purpose of this mod is to implement explosive decompression.

The mod does not actually damage blocks in the event of decompression. Instead, it pushes every entity within the decompressed area towards an exit point.



Heavy Gas by nevcairiel
This mod adds mass to gases - in an accurate fashion.

This gives meaning to the rocket equation as your ship gets lighter as you lift off in gravity and burn fuel, adding just a bit of complexity and forethought back into fuel management.



The Borg - Modular Encounters Systems by Red_S_Games
Get ready to be assimilated, because the Borg from Star Trek have found their way to the Space Engineers universe!



Over The Tire Tracks by Krynoc
Adds in a brand new set of OTT tracks to install on your skid steer vehicles.

Currently just 3x3 for the small ship, as I wanted to get the proof of concept out into the wild.



FSE Track Barriers Pack by Superawesome4141
A basic track barrier pack for the track builders of the FSE racing community.



Shark Plushie by Harbinger Ace
Engineering is often a lonely experience. While crossing the solar system is the journey of a lifetime, it is rare an engineer will ever cross paths with another, let alone the encounter being friendly.

Sometimes, an engineer just needs a friend who will never betray them.



Skybox - Lightshow by Herr Doktor
New and more colorful skybox.



E.M.C. Titan Class Mining ship by AlliedArmor32107--
Earth Miners coalition E.M.C. Modified the Titan class mining ship during the colonization war with F.S.E.

The modifications gave it the role of command ship due to the amount of antennas installed on the ship's front.



1940s Chevy G-7100 Series 20 Vehicles by Helratz
All the variations of my '40s Chevy G-7100 Series.

Vanilla+DLC. 20 vehicles total.



Support Portal
Discord Community


Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of December! 🤩




Commander (fleet RTS control) by cheerkin
Fleet command script allowing RTS-style controls using transparent HUD or normal screen for grids controlled by the AutoPillock script.




Supply Lines by TechCoder
Build smaller, more efficient, automated bases that are easier to maintain!

This script controls the flow of ores by automatically adjusting Conveyor Sorter white/black lists to control what ores (or ingots / materials) are pulled from a docked ship or direct connection (such as a Pipeline, etc.).




Ancient Astronauts by Bačiulis
This is a scenario mod that adds an end-goal to the game as well as reason to explore planets and interact with NPCs.

Enigmatic ancient temples were discovered on planets in star system which are rumored to posses advanced alien artifacts.




Laser Weaponry by lAimBotl
We offer the most advanced ship laser scalpels you will ever find!




Tyranid Weaponry: Hive-Fleet Grendel by _Nazarov7576_
A roughly made pack of weapons for my exclusive Tyranid Hive Fleet creations which is straight up inspired by Warhammer 40k setting and Battlefleet Gothic: Armada 2 videogame.

This stuff is meant to be used with the upcoming Hive Fleet Encounter mod which is in development for now.




Tiamat Food, Beverages + by Chipstix213
Hungry but dont know what to eat? out in the cold depths of space and nothing to celebrate with?

The Tiamat Food and Beverages system is here to help.




Easy Inventory Management by DraygoKorvan
Tired of assemblers jamming up? Not having the ability to easily fill a weld ship with needed components? Prioritize refineries to specific ores?

This mod will let you control all this!





CleanModCategories by Jakaria
This mod hides any Modded block categories and combines them into a single "Modded Blocks" category.




Cockpits Re-Animated... Again by Krynoc
This mod adds animations and effects to the vanilla cockpits of Space Engineers. Now when you jump in the seat you will see the canopy or door close behind you, and open again with some effects when you exit.

This is purely a cosmetic modification and does not make any alterations to gameplay.




Maze Master - PinBall FootBall by Idiot Elf
Want a distraction from all that Mining and Welding? Do you like Football themed Pinball Tables?

Then this oversized Pinball Stadium may be just what you’ve been waiting for.


Support Portal
Discord Community


Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of November! 🤩




Improvised Engineering: Grabby Hands by mz
This mod enables you to: Grab, Carry/Drag and Rotate Blocks.




MADAR by AutoMcDonough
MADAR (MA Radar), a display of nearby enemies and incoming missiles for 3rd person view.




SAS by DFPercush
Stability Assist System - Maintain orientation while in orbit!




Consty Aircraft Pack - Ordnance by Const
A weapons pack to go with Const Tech-focused Aircraft pack.




P.A.I.N. Scenario by mighty
Metroidvania Scenario
Can you escape?

Don´t worry, a very helpful and friendly A.I. will support you! :)




Sector 13 by Antiloompa
The Terran Bureau for Colonization is a government agency aiming to create and maintain colonies for all of humankind.

In their efforts to colonize space, they have sent the "Appletree", a colonization ship to Sector 13. But, there's something wrong here...




Type 42 Hand Railgun by 污风
The Type-42 Heavy Anti-Equipment Magnetic Railgun is the first civilian defensive weapon designed by Wufeng Heavy Industry for engineers.




Anti Materiel Gun by Marcusinfestus
The Anti Materiel Gun is an attempt at accurizing the Assault Cannon.

The system consists of the cannon, an articulated chassis, and a custom weapon sight with a Bullet Drop Compensation (BDC) reticle, calibrated for the Assault Cannon Shell out to 1,400m in 1g.




Quadcopter Blades by Skyblade
Small and Large grid Atmospheric Quad copter style blades (thrusters).




WC Handweapons by BDCarrillo
Tired of ludicrous recoil? Want a reason to use different hand weapons? Maybe you just want to do damage to shields in vain? How about launching a guided AA missile?

Well this will enable your wildest dreams by leveraging the magic of WeaponCore!




Hook Solid by Plineo
This is the Collider Edition of this mod, if you are looking for an easier alternative try the Hinge Hook




TETRIS - ARCADE CABINET by Kelevra
This is a functioning Arcade Cabinet with Tetris-like game on it.

It is one of a series of upcoming blueprints for hopefully being your new favorite piece of interior for ships and stations.


Support Portal
Discord Community
Spaceship Generator Competition 🚀

Competition Details:
⚙️ https://www.spaceengineersgame.com/announcing-the-spaceship-generator-competition/ ⚙️

𝐃𝐞𝐯𝐬 𝐥𝐨𝐬𝐭 𝐢𝐧 𝐬𝐩𝐚𝐜𝐞 ➡️ Today, Nov. 10th, 5 - PM UTC

🛰️ Twitch: https://www.twitch.tv/keencommunitynetwork
🛰️ YouTube: https://www.youtube.com/user/SpaceEngineersGame



Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of October! 🤩




Reanimation by Patrick
When a player dies, a zombie raises to take it's place.

Have fun!




Advanced Automatic Elevator Control Script by Viruz
This script can be used to create and manage complex but easy to use elevators.

Only a single programmable block is needed to manage all of the elevators on a grid.
This script supports any grid size.




Whip's Script Replacer Block by Whiplash141
Do you tire of having to manually update the scripts in your ship blueprints every time a silly script writer makes an update?

Do you wish that I would stop pushing updates to WHAM every freaking day?
Well this mod helps with the first one!




Small Wheel Bucket Excavator by Pino Whitney ❄
Small grid excavator

Size: 2x3x1




Refinery - PvP Map by MC-Arbiter
Halo 3's, The Pit.

Lovingly remade into a Space Engineers PvP arena.




Solar System Rebuild by Kreeg
This mod is centered around rebuilding the Vanilla solar system, in particular the planets & resources as efficiently as possible in terms of voxel slots.

The goal is to make each planet more special, in addition with Alien & Earthlike to be less similar.




Nordschleife Racetrack by Beesoldier
This track was made with Formula SE in mind. It's made by using a modded planet with a painted track and realistic heightmap on it

It takes about 4 minutes to do a lap.




Hamburger Circuit FSE Race Track by enigma
This race track is based in Nevada USA

Features an Airfield, an Oil Mine, a Burger King and so much more.




ArrowHead Tactical Missile Launcher by War Wolf
The M/ML-556 Arrowhead is a U.S.F ( United Sol Federation ) prototype tactical missile launcher

Can re-arm itself with an onboard missile construction system.




James Webb Space Telescope by Camper
The James Webb Space Telescope (JWST) is a space telescope which conducts infrared astronomy.

As the largest optical telescope in space, its high resolution and sensitivity allow it to view objects too old, distant, or faint for the Hubble Space Telescope.



Support Portal
Discord Community
🔁 Event Controller

Monitor various block states 🧐

Trigger actions automatically 🤩