Space Engineers News & Announcements

Join us Monday, May 4th for the Space Engineers: Economy 2 Update & Pack release!

📅 Monday, May 4th, 5 PM UTC

Release Livestream:
🛰️ Twitch: https://twitch.tv/keencommunitynetwork
🛰️ YouTube: https://youtube.com/user/SpaceEngineersGame





Starting today, our amazing community creators will be releasing Space Engineers: Economy 2 preview videos every day as part of our upcoming update celebration. Think of it like a video advent calendar – each box reveals a new exclusive community showcase!

➡️ https://www.spaceengineersgame.com/space-engineers-economy-2-may-4/

We’ll be updating this post regularly so you can jump straight to the latest drops.

Stand by for transmission – the countdown continues!



Kanajashi
Structural Blocks


AndrewmanGaming
Economy Overview

A Greedy Crow
Station Characters



Engineered Coffee
DLC: Narrow Viewport Set

BenDoesThings
DLC: Vivariums

The_Swack
Ship Sales Teaser



Zer0’s Legion
New & Improved Contracts

Commander Exorcist
DLC: Billboard LCDs

Pandemic Playground
DLC: Safe Zone Type II



Aegir Builds & Beats
Grid Storage

KiltedBastard
Storage & Economy Settings

Kanajashi
Faction Changes



SE With Kev
Grid Repair and Scrap

Qutatron
New Contracts

Lunar Kolony
New Ships



Beeblebum
Trading Gasses

Qutatron
Salvage Contracts

AndrewmanGaming
Station Characters



Dread Mechanic
Walking Trade Station

Luca The Guide
DLC: Floorplan Signs

Klime
Modding: Custom Contracts



BenDoesThings
New Trade Stations

RevPlaysGames
New Trade Stations

Shiftyshadow
DLC: Angled Doors



Splitsie
Grid Storage

Incoming Transmission
May 1

Incoming Transmission
May 2



Incoming Transmission
May 3


Economy 2 Livestream
May 4





Credit Chasers - Economy 2 Multiplayer Madness



Incoming Transmission
Incoming Transmission
Incoming Transmission



The Search For More Money - Economy 2 Multiplayer Madness



Incoming Transmission
Incoming Transmission
Incoming Transmission


Incoming Transmission
Incoming Transmission




German Previews



Zaschi
Structural Blocks

Nerdorbit
Station Characters

Zaschi
Economy Overview




Nerdorbit
Services Terminal

Economy 2 Multiplayer
Value Acquisition Team

Economy 2 Multiplayer
Value Acquisition Team





Economy 2 Multiplayer
Value Acquisition Team





Spanish Previews



Zona ProGamers
Structural Blocks

Iker IR4
Services Terminal

Iker IR4
Economic Systems






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Hello Engineers!

We’re excited to bring you a brand-new themed community event: “Masters of Motion” – a video competition dedicated entirely to mechanical engineering in Space Engineers 1 & 2.

This time, it’s all about movement, function, and ingenuity. We want to see your most impressive creations using rotors, hinges, and pistons - but now in action.

Show us what your builds can do:

  • Massive rotating machinery in motion
  • Transforming vehicles and walkers
  • Complex piston-driven systems
  • Hinged mechanisms and deployable structures
  • Fully functional contraptions solving real engineering challenges

Whether cinematic, technical, or creative, we want to see your engineering come to life.

➡️ Full Details: https://2.spaceengineersgame.com/announcing-the-masters-of-motion-mechanical-engineering-video-competition/

Lights, camera, motion show us your engineering in action!




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Hello, Engineers!

We’re excited to announce the upcoming Economy 2 Update & Pack for Space Engineers, arriving this May!

This update expands and evolves the economy systems with new gameplay features, improved contracts, deeper trading interactions – bringing more life to stations and the overall sandbox experience.

Stay tuned for more details as we get closer to release!










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Image Credit: FM

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of March! 🤩







Planet Nivis by DestroyerSTAR
Nivis is a treacherous, rocky planet covered in a thick layer of permafrost and snow. It features custom ambience, particle effects, weather events, fauna, voxel materials, and cloud textures.








Tutorial Robot Farm by Dread_Mechanic
Space Engineers | Auto-Farming Robot | Vanilla Tutorial
https://www.youtube.com/watch?v=6VnP2zwLHkM



Scenario - Mission Bodenlos by NerdorbitLP
This is a hardcore challenge scenario. Survive and thrive under harsh conditions.



"Easy" Ranch (NPC Boss Encounter) by Echthros
Pay a visit to an old, retired prospector and his dogs at his private ranch. No one is quite sure where he blew in from, but rumor has it that he's much stronger than he looks.
So mind yer manners, son.



Computer From Timer Block Transistors by Tridonian
This was a very long and frustrating project to see if I could build a computer using timer blocks as transistor analogues. Around 350 timer blocks are connected to each other to form sequences that allows the computer to take input from the user, convert it into binary, perform a chosen calculation and then output the correct answer in binary.








Helios Program (Vanilla+ Capital Weapons Pack) by TheRebornAce
My deadliest and destructive weapon mod pack in the series. Intended as end-game blocks, this mod introduces a handful of very large and heavy hitting weapons for any large-ship builder enthusiast. Arm your fleet or base with these capital-class weapons and fend off your enemies with great confidence.



Deserts of Kharak Weapons by enenra
A pack of weapons based on the game Deserts of Kharak, made with WeaponCore. There currently is only one turret in this mod, but I'm looking to eventually expand it with more weapons found in the game.



AquaExpansion by YOYOMAN_MODDER
AquaExpansion transforms the oceans of Space Engineers into a fully interactive environment with new mechanics, resources, and specialized blocks designed for underwater survival, engineering, and combat.



Hangar Force Fields by enenra
Hangar force fields allow for pressurization while still letting solid objects, such as spaceships, pass through. They are in use all over the galaxy in both large space ships as well as space stations. The force fields can be toggled on or off, and will affect pressurization accordingly.



Adjustable Mining Laser Drill by Ryan477
Adjustable Laser Drill adds a ship drill that behaves like a proper laser tool instead of an overweight gimmick block.



JSBatteryModular And Shelf by JejeServeur
A modular battery for your ships and rovers, as well as storage shelves for the modules.



JSLogistics by JejeServeur
A set of new blocks to enhance your constructions.



JSLandingGear - Animated by JejeServeur
A small landing gear for large grids, in animated version.



JSTugLandingGear by JejeServeur
Customize your Tug with these new attachment arms.



Gravel Muncher by Chipstix213
Playing with concrete? Fancy having a podcast? Obsessed with slump values?
This should provide all your aggregate needs!



Docking Connector Camera by UnSayableStorm
It is a normal connector. With a camera already inside it. One block. Two toolbar functions (or more if you like).
Actual visibility.



Swappable Spacesuits by aczel2
This mod adds visually changeable spacesuits to the game using the "Suit Swap framework" mod.








CCWC 2.0 by CHKNFRYRMN
CCWC 2.0 is a full vehicle control suite designed for high-performance cars, trucks, off-roaders, and racing rovers, featuring dynamic suspension, traction logic, power control, automation systems, and advanced driving assists all in one programmable block.



Login and Salvage Rewards System by FurtiveSage
If an Engineer keeps the frontier running, that Engineer should get paid.



Safe Zone Repair System by ŹĒRØ
ZERO's Safe Zone Repair System adds a flexible repair and welding framework for ships inside Safe Zones, with a strong focus on economy, control and admin usability.



Visual Equipment by PepperJack
See your inventory on your body. Tools, weapons, bottles, and gear visually attach to your character - including modded items and multi-slot equipment.



Naval Power Systems by Tracyn057
What started as an attempt at a proof of concept became something much, much more.
With the assistance of the Modular Assemblies Framework, Space Engineers naval vessels can now have a fully functioning drivetrain. Well, mostly functioning.



LCD App Selector by Kiminaze
The LCD Screen App Selector allows changing the currently displayed app on any LCD via the "run" function of the programmable block.



Connector Alignment App by Kiminaze
It adds a new selectable app to any LCD Panels in the game.
The app allows you to see positional and rotational offset from a connector. It automatically detects the best pair or allows setting a specific connector from the grid. It also allows for connectors on subgrids.



SuitSwap - AceTech Suits by PepperJack
Adds AceTech suit items to the PEPCO SuitSwap system with 5 specialized suit types, loot table integration, and a first-spawn starter suit.



Personnal Suit Assembler by JejeServeur
Do you dream of having an assembler in your spacesuit?
Wig ( HandCrafting by Wig ) has made one for us.
Here's a modified version of his mod. Limited to the components that the survival kit can craft



Mamba Inventory Manager (MIM)
A complete, self-configuring inventory management system for Space Engineers. Sort cargo, fuel reactors, feed refineries, autocraft components, and manage Safe Zone chips — all controlled through in-game LCD panels.



Tactical Azimuth & Navigation Kit by Sorcia
A Squad-inspired tactical display script for Space Engineers. Gives your tank, walker, or aircraft a proper heads-up display -- turret bearing, gun elevation, vehicle pitch and roll, all live on your LCDs. Slap a tag on your blocks, compile, and it configures itself.



Production Management by DJ*****55
Full production-chain manager with a sprite-based graphical display — colored fill bars, status dots, and section backgrounds. Use v2 for plain text or low-spec hardware.



Spider Mech Control by Queen Bee
Quickly set up spider bots and make them walk.
Can move the walker horizontally and rotate at the same time.



GPSPlus by Ant
GPS management mod for Space Engineers with grouping and organization capabilities.



LCD App Switcher by The Klang Is Good
Supported blocks: All LCD panels, Button panels with screens (up to 4 text surfaces). Cockpits with screens (up to 6 text surfaces).



Project Required Components by Humi
Track required, available, and missing components for projected blueprints.
Designed for clean LCD display, automatic inventory scanning, and practical survival use.



Enhanced Meteor Visuals by IotaSphere
This mod modifies the meteor particle effects for both space, atmosphere, and impact sites.
Atmospheric meteors now glow brightly and emit light as they travel.





We also have a Creator Spotlight series of articles on our Community Hub!




Creator Spotlight: AndrewmanGaming
Space Busters, Building a TRANSPORT Ship in 1 Minute, 10 Minutes, and 1 Hour, and more!!



Creator Spotlight: Linlinliu
STRC-Mecha-T (Spider Type Recon), Petit Mobile Suit Test Unit Unique Suspension Systems, and more!!





Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect





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Update, April 2: We have a big surprise for you - we will be adding Animated characters to populate neutral trading stations in the upcoming 209 update. They will have pathfinding abilities and a set of AI behaviors to interact with players and inhabit the stations, bringing more life to your worlds.

Full Blog Post: https://blog.marekrosa.org/2026/04/mareks-dev-diary-april-2-2026/





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In the 1.209 update, we’re going BIG - and that’s not just isolated to economy gameplay. We’re adding a number of large blocks designed to spark creativity and offer new options for your builds. Let’s take a look at the brand new Structural Block set.

This set features 7 large-profile blocks that will be available for free for all our players. You’ll see them prominently featured across our new Trade Stations, as they’re perfect for quickly laying foundations for bigger builds, adding durable supports to platforms and overhangs, or creating open areas to function as landing pads.


As always, we’re eager to get these blocks into your hands. Our team loves seeing your creativity and ingenuity come to life with every new block that’s added to the game - and 1.209 has plenty more headed your way!

See you Soon™, Engineers!

Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!





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Hello, Engineers!

Major Update VS2.2 for Space Engineers 2 is here - bringing Mechanical Blocks (Rotors & Pistons), Weapons & Combat Basics, Area Welding, and Production Lines to the game.

This update also expands exploration with new Moons, Asteroid Rings, and Clusters, while introducing Planetary Events and Weather, Trading & Economy foundations, and Customizable Controls. Together, these systems deepen the survival experience and expand gameplay possibilities.

This Major Update pushes Space Engineers 2 forward in a big way - and we’re excited to finally share it with you!


➡️ Full Update Info: https://blog.marekrosa.org/2026/03/space-engineers-2-vs2-2/
➡️ Full Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs2-2-mechanical-blocks-weapons
🗺️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/

https://store.steampowered.com/app/1133870/Space_Engineers_2/




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Remember this adorable Little Engineer by Mike Hamlett?

You can now 3D print it yourself! The printable version was prepared by our very own Raissa Theodosia (check out her ArtStation, it’s a beaut!) and by Dennys Wang.



And the best - Little Engineer files are completely FREE to download!Print it, paint it - but do not forget to send us a photo! (and mark us on social media with #SpaceEngineers )



Full Dev Diary: https://blog.marekrosa.org/2026/03/mareks-dev-diary-march-19-2026/




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Greetings, Engineers!

The results are in, and we are thrilled to announce the winners of the “Forged Among the Stars” cinematic screenshot competition for Space Engineers 1 & 2! Your creativity, skill, and eye for engineering beauty have truly amazed us.

From an incredible pool of entries, 10 grand winners have been selected to have their screenshots featured as official in-game loading screens — 5 from SE1 and 5 from SE2.

Thank you to everyone who participated and the creativity in the Space Engineers community never ceases to amaze us! Stay tuned for more exciting community events and competitions. Until then, keep engineering.

🏆 Grand Winners – Space Engineers 1

1. – Screenshot Title:


2. – Screenshot Title:


3. – Screenshot Title:


4. – Screenshot Title:


5. – Screenshot Title:



🏆 Grand Winners – Space Engineers 2

1. – Screenshot Title:


2. – Screenshot Title:


3. – Screenshot Title:


4. – Screenshot Title:


5. – Screenshot Title:





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Image Credit: Just a little SE on my CRT by speeding-goofball

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of February! 🤩







Dyson Swarm by MasterKill666
Dyson Swarm is a late-game, lightweight, Dyson-sphere-inspired power system for Space Engineers.
Instead of simulating thousands of physical objects, this mod uses a scalable swarm model: craft Solar Sails, launch them toward the sun, and generate massive amounts of clean energy through Dyson Receivers - all while remaining server-friendly and performant.



Humanoid's Gimballed Jet Thruster
This mod adds 3 blocks for small grid - 2 sizes of jet engines and an air intake.
Jet thrusters consume both oxygen and hydrogen and can only function while in atmosphere. Oxygen consumption is quite high, so you have to place an intake because oxygen tanks would run dry pretty quickly.



ArmourEssentials by Jeckle
Welcome to Armour Essentals! I'm Jeckle, and I created this mod to fill various niches and gaps present with tank combat in Space Engineers.



Decorative SN by ORusso
I am new to the Space Engineers modding world, but using the 3D software knowledge I already had, I managed to create this first set of decorative blocks.
All blocks were made with care, focusing on visual quality, organization, and optimization.



Battlestar Galactica: Colonial Interior by aczel2
Battlestar Galactica: Colonial Interior - Colonia corridor elements from the time of the First Cylon War, CIC console, Dradis Console, Ftl console, and more!



Alkaline Missile Weapons Pack by Acidosis
This pack adds a variety of missile turrets and almost two dozen missiles, taking full advantage of the Vanilla+ framework. Dumb missiles, homing missiles, proximity fuses, shrapnel shells, armor piercing explosives, splitting missiles, railgun drone-likes, and even nuclear payloads.



240mm Vanguard Turret by Harbinger Ace
Unleash a torrent of fire with the Vanguard, a 240mm weapon system built for ship-to-ship combat. Chambering two separate ammo types - penetrative armor-piercing and powerful high-explosive shells - the Vanguard is ready for any mission, any time.



Immersive Cargo by 4peace
This mod adds specialized, open-style cargo containers with visible contents, letting you instantly see what’s stored and how much directly on the block, and easy access to the inventory.



JSDarkMatter by JejeServeur
Is Dark Matter useful? With these blocks now, yes.
Generator, Refinery and Reactor.



Federal Industrial - Excavation by Frosty
Need a big hole dug or even a small mountian removed? We've got you covered!
Latest from the Federal Industrial team, Heavy Excavation.



HangarField by JejeServeur
Tired of losing your oxygen ?
Here's a set of blocks to pressurize your hangars.



JSDoors With Force Field by JejeServeur
Adds a force field version of all vanilla doors.



Imperial Light Panel by JejeServeur
Is your Star Destroyer lacking decorations?
Here's a set of light panels for your corridors and hangars.








Terra-Remake by MauseLoch9000
Original Mod by Duke of Lorraine.
This is Terra Remake, overhauled and updated for 2026. It includes Biome dependant APEX-Survival additions, 3D-Clouds, a remade Atmosphere with beautiful sunsets, custom Ice-Voxels and of course wolfes.








RCSP Encounters by ShootingManGold
This MES encounter mod brings Venom's RCSP creations into your world using Modular Encounter Systems. It features space cargo ships, planetary ships, and boss encounters for players and friends to encounter. This mod mainly focuses on planetary fighter combat with the Langley Helicarriers spawning flights of fighters to engage.



Henry's Hardasses: The Final Exam by CosmicDonut
Henry's Hardasses. The premiere engineer for hire outfit in the known Galaxy. They have a reputation for getting the job done when no one else can.
Upon completion of this scenario, you will become a member of the HHAS (Henry's Hardasses), and eligible for future scenarios!








Scientific Progress by Echthros
"Scientific Progress" is a progression-type mod that creates a set of goals on each planet and in the world overall to create a sense of proper play progression.

Block unlocks, player buffs, block buffs, and monetary rewards are all tied to the gathering of "science" on planets through several methods. Send probes deep into the atmosphere of a gas giant, skim the surface of a star, and trawl through exotic biomes in search of the most valuable scientific data!



WeatherForecastMod by SilentAssassin
Weather Radar & Grid Protection - Enhance your survival immersion with a localized weather forecasting network. Predict incoming storms and protect your infrastructure by automatically folding solar arrays or braking turbines before the damage starts.



MultiSeating by yellow51
Have you ever wanted to take a seat on the couch next to your friends? Maybe watch a movie?...well now you can!



MSCDS by Xejijikot
Created to use wheels as tank suspension without using gyroscopes. Equipped with hydropneumatic suspension.
Allows to turn around on the spot without using gyroscopes!



Rotary Stabilizer by Temich_P
Rotary Stabilizer is a specialized script designed to keep your tools, drills, or platforms perfectly level relative to a planet's gravity. It uses advanced exponential smoothing to eliminate "jitter" and "shaking" common in heavy mechanical rigs.



Afterburners by Meta Calf
Adds a simple, cockpit-friendly afterburner toggle to ALL thrusters.
When enabled, thrusters get a boost of 400% of normal operating power (and consume more power accordingly). If you push the engines harder than their normal maximum, they can start to tear themselves apart!



SpawnKit - Start Items by Ryan477
Give every player the exact spawn inventory you want.
No vanilla files are overwritten. Everything is controlled by a simple config file per world/save.



Airtight Doors by Echthros
Modifies doors to not break airtightness when opened. Can be toggled on for "Doors", "AdvancedDoors", "SlidingDoors", and "HangarDoors" separately via Config.
For anyone that enjoys the oxygen mechanics, but doesn't want to have to constantly worry about accidentally venting.



Sleep in Beds by Meta Calf
When all online players are "asleep" (in a bed or cryo chamber), the server will fast-forward time.
The moment any player gets up, time goes back to normal.
Runs on the host / dedicated server (clients do not control time).



Character Resource Usage Configurator by yellow51
A simple mod that allows server side energy, hydrogen and oxygen multipliers to be configured. This way, you can run any character (modded or vanilla) without having to reupload a mod or make one to the workshop or anything tedious like that.





We also have a Creator Spotlight series of articles on our Community Hub!




Creator Spotlight: DragoF1sh
Iron Harvest + (RTS Scenario), Automatic Mech Balancing System, AI Raptor Pet, and more!!



Creator Spotlight: Engineered Coffee
Martian Engineering, Klang Crane, SCADA System & Hook Lift HEMTT, Clangscavator EX-1, and more!!





Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect





🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




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We’re making great progress on the 1.209 update, adding lots of new content and features to the economy system, while simultaneously improving and expanding older elements. Over the past few weeks, contracts have been a major focus.

Many of the existing contract types are being refined to address pain points and improve their overall experience, while several brand-new contracts are being added into the mix. Our goal is to deliver an updated experience that features modernized NPC grids, dynamic situations, and objectives that encourage the use of specialized craft to get the job done.


Recovery Contracts: You never know what you might find in the void of space. The existing NPC and encounter systems now have a chance of becoming the starting point of your next big payday. Explore, discover, profit.

PvE Bounty Contracts: Jump right into the action - facing off against pirates, mercenaries, and hostiles who threaten your allies. Defeat them, keep the trade lanes secure, and earn credits for your prowess.

Hauling Contracts: Containers packed with vital supplies are ready to move. Can your ship handle the additional weight and still make the delivery window?

Salvage Contracts: Valuable items have been lost in the aftermath of a disastrous event. Track them down, return them to their rightful owner, and you’ll be generously rewarded. The client only cares about their treasures, anything else you manage to extract is yours to keep.

Whatever your playstyle is, 1.209 is sure to breathe new life into your Space Engineers experience. We can’t wait to get it into your hands!




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Hello, Engineers!

The Forged Among the Stars screenshot competition has officially come to an end, and we were genuinely blown away by the creativity, scale, and atmosphere you captured across Space Engineers 1 and Space Engineers 2.

Please join us this Friday for Space Engineers 1 & 2 Screenshot Competition Results Livestream!

🚀 Friday, February 20th, 6 PM UTC
🛰️ Twitch: https://twitch.tv/keencommunitynetwork
🛰️ YouTube: https://www.youtube.com/@SpaceEngineers




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Image Credit: Cauldron by Minty

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of January! 🤩







HIC_Prime by HIC
HIC Prime is a habitable green exoplanet designed for colonial scenarios, survival, and industrial development within the Hunters Industrial Corporation universe.



Planet Mythu by Doctor Octoganapus
Mythu is a cold and desolate barren world known to many as a small worthless rock. While initial surveys showed the planet was resource poor and lacked any ore deposits more recent surveys have discovered the planets hidden wealth.



Planet Terminus by Doctor Octoganapus
Terminus is a cold world sporting vast seas, deserts, dense forests, and tall mountains. Dense forests dominate the coasts and much of the various mountains on the planet. Vast plains of frozen desert blanket a significant portion of the planets surface creating a desolate environment of sand for as far as the eye can see.



Planet Solitude by Romulous
A cold hardcore world that only has ores at the poles deep underground (300m+). You will need an enhanced ore detector to succeed on this planet (and patience).








Economy Overhaul by Not a Chance
This mod overhauls many of the economy features, it comes with new npc trade stations, new cargo ships, pirate drones and damaged repair grids for contracts. It also adds new purchasable store grids for Builders, along with specialised grids for Trader and Miner factions.



Extended Survival Compact by ogrimdooh
Extended Survival Compact is a streamlined, all-in-one evolution of my previous Extended Survival modular project for Space Engineers 1. New ores, new components to support deeper progression, and more!



Can't Build Thrusters by Splitsie
I needed a mod that blocked thrusters from being built so I made this :)








DB Physgun by Bomb
A Physics Gun similar to the one from Garry's mod.

Allows to to grab things (currently only grids) and move them around.



Beam Blade Mod by ERR0R
This mod adds an "Beam Blade Generator" that creates a kind of laser blade that does damage, based on 2cm beam system mod.

Well, basically it's lightsaber, beam saber form gundam series for exact.



Weapon Overhaul by JaeSmash
This mod is a complete re-balancing of weapon statistics, addition of new turrets and a visual overhaul of existing assets. It aims to provide a more logical progression for ship combat, focusing on realistic weapon roles, extended engagement ranges, and more consistent visual designs.



Humanoid's Multi Directional RCS Thruster
This mod adds a new RCS thruster block that can control both rotation and movement simultaneously! Be warned that RCS thrusters actually damage blocks and characters with their plume - don't place stuff in front of them unless you want it to blow up!



Ranged Drill by KevMeUp
Ranged Drill for Small Grid using Gatling gun model. Drills around 33 small blocks in front of the drill.

Works great with a turret controller. Gives fun options like inset drills for ships or drilling below the voxel you're driving on for stone.



Pipe Hinge by Substicious
A hinge which fits on the end of a pipe. Simple.



1/3rd Collector by Substicious
Simply a small grid collector, at one third the size. Everything is literally one third the size, components, inventory, or as close to one third as possible.



NE Shields by ATLAS
Energy shield system for ships and stations. Absorbs all incoming damage until depleted.



Prototech Ore Dectector by KevMeUp
Prototech Ore Detector with 300m Range.



Prototech Uranium Reactors by KevMeUp
Prototech Uranium Reactors - Currently 2x max output vs vanilla. (I might go to 3x later?)
Same uranium cost for power.



Drop Boxes Blocks by JejeServeur
Here is a set of caps for your drop boxes.



Small Grid Stone Refinery by KevMeUp
Adds small grid stone refinery. Same speed and power requirements as a survival kit. No medical comps required.
This gives a great early game option for small grid stone mining without needing to risk your only survival kit.



Smaller Blocks Edges & Edges Colorizable by JejeServeur
Allows you to reduce the size of block edges (half-size of vanilla) and to colorize them.



Size 1x1 Tool-Blocks by SolarBits
Adds 1x1 Tool-Blocks - Ore Detector, Ship Drill, Ship Grinder, Ship Welder.



All Corridor Mods by TheSlaveOne
Get all TSO - Corridor mods in one place!



Ultimate Flag Mod by CHKNFRYRMN
This mod includes every country flag (I think) with 255 flags being included.








SG Night Vision Setup by Gyrexion
This is a setup for a vanilla night vision for small grids.



Humanoid's Realistic-ish RCS Thruster Controls
Realistic RCS thruster controls adds an option to switch between “vanilla-like” and “realistic” thruster modes via terminal buttons or hotbar actions as well as ability to control rotation with thrusters using your regular inputs (mouse and q/e for keyboard users).



Rocket Engineering by Ph.D Composer
Hydrogen thrusters now use a pressure system to determine the max force output.



Heightmap Pixel Mapper by cptnoname
The Heightmap Pixel Mapper is a lightweight session mod designed specifically for planetary artists.
Have you ever spent hours flying around a custom planet trying to find that one specific mountain on your heightmap?



BeeOS Suit Voice Mod by Sarekh
This changes the arcade-sound version of many of the suit voice lines to beeble-quotes - because it is... let's go with immersive! Yes, that's a good word for it.



GridManager by Raidfire
This is a pretty good automation script for Space Engineers that manages reactors, refineries, inventories, docked ships, and logistics. Designed for large grids, stations, and complex industrial setups. All done at the tip of your fingers with an interactive lcd menu.



Vital Block Highlighter by yellow51
A script that shows vital blocks of enemy ships... gives X-ray vision to them too.



Fire Control System by BigStar
• Automatic target detection and tracking
• Ballistic calculations with lead prediction
• Autonomous target engagement
• Advanced HUD interface on LCD



Landing Gear Power by Echthros
Enables landing gear blocks to establish electrical and logical connections with other grids.
This allows for power transfer between grids with only a landing gear connection.



Block Disabler by JaeSmash
Ever wanted to disable a block in a mod but didn't want to modify or reupload the mod?
Ever wanted to disable a vanilla/dlc block?
This mod is for you!





We also have a Creator Spotlight series of articles on our Community Hub!




Creator Spotlight: Benokt
Great Guardian “Hanuman”, Royal Mint “Jatayuvahana”, Fugitive Prince “Meghanada”, and more!!



Creator Spotlight: Maiden
Junktown, Voidfall Station, HUMPBACK 38 ” LAND CARRIER ” Rover, Scrapper 99b, and more!!





Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect





🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
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➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




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Our next update, 1.209, focuses on modernizing the Economy System. Our goal is to deliver a refreshed experience where Trade Stations are useful, practical, and worth visiting throughout your journey. That’s why we’re introducing the Services Terminal.

The Services Terminal offers a variety of new services to spend your hard-earned Space Credits on. Need repairs after taking on the Factorum? Or maybe the Factorum won that round and you’d like to sell your grid as salvage? For a price, a nearby station can help you out, save you time, and get you back in the fight.


Best of all, you can use the most impactful service right at your own base: Grid Storage. That’s right, building one of these blocks will allow you to store and retrieve entire grids. Safely store an old ship you’re not ready to part with, swap between specialized vessels, or temporarily free up PCU for a new creative endeavour. This feature can be used in any world or scenario, and will come with options to allow server admins to adjust how it functions.

Development is still early, but we’re very excited about the possibilities 1.209 brings to the Space Engineers universe - and we can’t wait to share it with you!

Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!





🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
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Hello Engineers!

We are excited to announce a brand-new community event: “Forged Among the Stars”, a cinematic screenshot competition for both Space Engineers 1 & 2.

Have an eye for scale, atmosphere, and engineering beauty? This competition gives you the chance to capture the frontier of Space Engineers 1 & 2 and have your screenshot featured as an official loading screen, as well as showcased across Keen Software House’s social media platforms. On top of this, winners will also receive a Steam gift card.

Your screenshot could showcase a massive industrial build, a quiet moment in deep space, or a dramatic planetary scene. Whether captured in Survival or Creative, we want to see Space Engineers 1 & 2 through your perspective.

Our community events continue to deliver incredible creations, and we can’t wait to see what you capture this time.

Good luck, Engineers!



Please submit your entries to [email protected] with the subject line: “Forged Among the Stars – Screenshot Competition

  • Entries must be submitted in JPG or PNG format
  • Minimum resolution: 1920 × 1080
  • Screenshots must be submitted attached to the email.
  • Each contestant may submit unlimited entries, but can only win once
  • Each submission must include:

    • Screenshot title
    • Your in-game name
Important restrictions:

  • No AI-generated images
  • No edited or manipulated images
  • No mods
  • Screenshots must be captured directly in-game
  • Submissions that match the visual style of our existing loading screens are encouraged.
  • No creations from established sci-fi universes or intellectual properties.
Make sure that you read the rules carefully, so you know all of the contest guidelines before submitting your screenshots.



The period for submissions begins on Friday, January 9, 2026 (UTC) and concludes on Friday, February 13, 2026 at 23:59 UTC.

During the following period, we will review all submissions to ensure quality and that the rules have been adhered to. From the eligible entries, the Keen Software House team will select 10 winners at their sole discretion.

Winners will be contacted via email and announced on Keen Software House official social media channels.



5 Winners

  • Screenshot featured as an official Space Engineers 1 or 2 loading screen
  • €20 Steam gift card

5 Honorable Mentions

  • Featured across Keen Software House social media
  • €20 Steam gift card each

TERMS AND CONDITIONS




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Image Credit: 2025 Workshop Advent Calendar

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of December! 🤩







Mirathi System by Infinite
The Mirathi System is a stellar system centered around an orange dwarf star, containing five planets and eight moons.



The Mirathi System (RSS World) by Infinite
A preset-world for the Mirathi System, based on Real Solar Systems.



Planet Glacies by Herr Doktor
Glacies is a hard-frozen world locked in perpetual frigidity. Its surface is a jagged expanse of cryogenic plateaus, fractured ice fields, and deep-cut glacial canyons carved over millennia by slow planetary shifting beneath a crust that never truly thaws.



Planet Miasma by Herr Doktor
Miasma is a murky swamp world shrouded in a perpetual, pale-green haze. Its horizon is low and soft, its light filtered through thick layers of vapor, algae colored mist, and airborne spores.



Planet Tibur by Herr Doktor
Tibur is a dry, wind-scoured desert world defined by vast plateaus, sun-bleached plains, and wide basins filled with dense, brittle grass.








Factorum Remote Mining Outpost by BadlLuck
Watch out, the Factorum are out seeking rare ores! This adds two variants of a new global encounter to the game. I recommend increasing your global encounter pcu but it is not necessary.



SENB Wake Island by Khjin
A scaled down version of Wake Island.



SE - Playable Chess by F8Code
Hi everyone! I present to you playable SE chess! Currently it's a design that uses a 10x20 small grid space, but for your convenience I also attached a large grid to it.








Modular Powercore Batteries by NerdorbitLP
Why wait for a battery to recharge when you could just swap a power core? Introducing the Modular Powercore Battery!
The modular powercore battery system has been designed to allow quick exchange of power between grids by simply swapping out an empty powercore from it's frame with a charged one.



+AEWS-Weapons II by Ellinn™
Weapon pack featuring energy and kinetic weapons with different ammo choices.
Survival and Creative ready.



Alkaline Howitzer Weapons Pack by Acidosis
This weapon pack adds 7 weapon blocks and 3 ammo types, all to provide a viable source of explosive damage. The only true vanilla explosive weapons are the missile, an extremely overpriced weapon type with poor DPS, and the warheads, whose classification as a weapon block is questionable at best.



Extra Cannons by BlueBirrb
Vanilla Looks, Weapon Core Functionality!



Proto-Modules T2-T6 by TheMightyMcGrew
Adds upgraded Speed, Power and Yield modules ranging from 2x-6x. Speed and Yield are balanced by requiring various prototech components, requiring players to obtain the prototech assembler and make calculated decisions on whether they should sacrifice prototech blocks they encounter for the sake of obtaining better speed or yield modules.



Small Ship Food Production by SEModder4
I got this as a personal request to make. So have fun with small ship food production blocks for small ships now too!



Small Ship Large Prototech Drill by SEModder4
This is a Small ship grid drill using the large ship model.
I might do this with all the prototech blocks for fun.
The legend returns to modding!








RoadPilot Agent by Pluscezz
RoadPilot transforms your vehicles into intelligent autonomous agents capable of navigating complex road networks, managing traffic at intersections, and executing precise parking maneuvers. By using a decentralized, node-based map system and real-time IGC communication, RoadPilot delivers reliable, self-driving transport, freeing you up to focus on exploration and construction.



RoadPilot Destination by Pluscezz
Whether you need an automatic cargo route, a shuttle between bases or a defense drone, RoadPilot will handle the driving.



Realistic Vanilla Weapons 2.0 by Soumagnei & Krat3n
RVW 2.0 mod overhauls the characteristics of basic game hand-held and block weapons, making them closer to their real-life counterparts.



CSE - Personal Shield by Crowigor
Getting caught outside your ship/rover in a fight is almost always a death sentence: your health is low, while weapon and collision damage can be huge. There are plenty of personal shield mods, but I wanted my own version - simple, with rank progression, and without “immortality for 1 kg of platinum”.



Real Minerals by michi84o
I'm a big fan of "Better Stone" which replaces the default ores with real minerals.
This mod is my own take on this topic.



Rocket FX Updated by Bomb
Visual effects for thrusters, smoke trails, huge flame, similar to highfleet or homeworld.

Configurable ingame - Size, density, time it stays on air, exact thruster that will emit the effect.



CHKN CO Fighter Hud by CHKNFRYRMN
A full combat-flight HUD for fighters and interceptors, or really any flight capable craft.



FCS Bereza by Xejijikot
This script is designed to control the tank turret using the mouse. It includes advanced sensor and communication systems, as well as providing situational awareness by visualizing information in HUD style on displays.



Advanced Block and Thruster Renaming by mamba
This mod enhances block renaming in Space Engineers by adding advanced controls to thrusters and other blocks, allowing you to rename multiple blocks at once with ease.



Stats HUD by Nicolas
Displays: Total mass, Required thrust (dF), Included item mass (items are fully included in mass & thrust calculation)
Features: Dynamic gravity detection, Manual gravity override, Accurate inventory mass handling (supports inventory multipliers), Per-grid calculation via camera raycast



Useful Suit Warnings by Wellington6012
Useful Suit Warnings improves Space Engineers’ suit audio alerts by making them clearer, smarter, and less annoying - without changing core gameplay balance.



Power Control Program v1.1 by AlfRomeo80
This script controls the power of your station or vehicle. First of all you can use displays to see the power produced by the different types of power producing blocks.
Then you can use a control seat or a cockpit to control these blocks. It's possible to switch different blocks on or off, to change the charging status of batteries etc.



Jet Pack Colours by Dread_Mechanic
Would you like to change the colour of your Jet Pack flames?
Well now you can with the Jet Pack Colours Mod!





Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect





🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




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Our recent updates have focused on NPCs and PvE content, bringing new encounters and challenges for players to explore and engage with. From Global Encounters and Cargo Ships, to Random Encounters and Unknown Signals - nearly every grid and system has been refreshed, modernized, and expanded Now, we turn our focus to the Economy System.

One element of the economy we’re excited to modernize is ship sales. Currently, many of the craft available to purchase at NPC stations are visually and functionally outdated. We’re hard at work revamping the entire lineup - from brand new ships to reworked classics, all with modern weapon systems, automation, and visual upgrades.


Whether you’re wanting to buy a ship ready for launch, or one to customize and make your own - update 1.209 will feature a ship market that has just what you’re looking for!

Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!





🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
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➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




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We are excited to announce the winners of our 2025 Space Engineers 2 Music Competition!

With 252 songs submitted, choosing just 10 was impossible - so this time, we’re bringing you 20 winners!

A huge thanks to all the composers who submitted their tracks - your creativity and talent are truly amazing!





🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




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Image Credit: Resurgence by Cmdr Swizzle

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of November! 🤩







Easy Farming by Arthur
Allows for full Handsfree (and frankly boring) automation of Farm Plots, by automatically pulling seeds from selected inventory, crafting seeds on demand and harvesting automatically.



Planting Automation 2 by Arthur
Allows for automation of planting Farm Plots, by automatically Planting any seeds that are loosely dropped on top of an inactive Farm Plot, such as by a Connector set to 'Throw Out', or this mod's new "Drop Item" action. Combined with vanilla Collectors, this allows for fully automated farming.



DLC Food Block Expansion by captainbladej52
Adds functionality to the various DLC food prep blocks turning them into functional food processors. Retroactively applies to existing food prep blocks in world and BPs so you don't have to rip half your build apart.



Apex Survival Additions by DarkArkAngel
A mod which adds new ways to farm synthetic meats, as well as new food and utility items. Apex Survival Additions will eventually expand to become a large modpack, aimed at enhancing the vanilla survival experience without becoming too overpowered. All blocks have full LODs and are stock-alike in design.



JSUnRad & JSRadiation Blocks by JejeServeur
Here are two types of blocks, one creates radiation, the other removes it.



Tutorial: Building a Farm by Splitsie
For those who would like to take a closer look or to follow along with my tutorial series, this is the world save from the end of the 'How to Build a Farm' video.








Sköll Sector by Echthros
Welcome to the Sköll Sector, a dangerous trinary system that was once the site of a calamitous interstellar battle between unknown factions.

From the artificial black hole at the core of the system to the ship debris and damaged worlds still in unstable orbit, the entire region bears scars from the ancient conflict.



Knights of the Old Republic II Planets by Tiberious1
These are planets from the game Knights of the Old Republic II.

Texture for the sky was taken from the game and made planets as much like the game as possible with SE.








Battleship by Riebeck
Battleship! Why? No clue! But yes, fully functional, automatic battleship in vanilla Space Engineers.

Paste in two boards (within 50km of each other), build your boards, and play!



Iron Harvest + (RTS Scenario) AI Autoplay Expansion by DragoF1sh
This WW1 themed Space Engineers Scenario expands on the Iron Harvest + RTS Scenario.

Spawn in all your favorite factions as NPC factions that play on their own!



Making Planetfall - a building scenario by Sarekh
This is an open-ended building scenario that aims to bring lore-driven tasks to your Space Engineers experience.

The goal of this scenario is to layout the foundations of a colony on a newly claimed planet.



Crashed Ship Starts by Splitsie
This is a collection of starting conditions that allow you to experience the fun of a 'Suit only start' without having to wait around for an encounter to spawn.

Or to look at it another way, this is what the Crashed Red Ship start could be if it were given a little bit of challenge.



Space Station Babel (Escape Room) by Conte.Pasticcio
This version of the build contains a whole escape room with multiple buildings and secrets to discover.



Scrap, Shoot, Survive: Pertam Wasteland by Athunc
This wasteland world has no ores (except Uranium & Magnesium), thus you will have to grind down the plentiful wrecks and ruins for scrap. You can use the survival module or refineries to turn that scrap into ingots!



Operation Stay Aloft by NovaCharlie
The rules are simple: Stay afloat, build a fully functional ship with a jump drive, leave the planets gravity field and complete a maximum range jump.








50mm Heavy Autocannons by Harbinger Ace
A pair of hard-hitting autocannons, one fixed and one turret, for those who know "enough dakka" is heresy. With rates of fire of 15 and 60 per second, respectively, these guns will put any stubborn foe right in their place; the grave.



Railway Builder by Marland T. "Ren" Höek
This mod is a fork of Randa's Train Parts. It contains separated crossties and rails for building a huge and awesome railroad. But you still need the wheels from that.



Alkaline Sabot Weapons by Acidosis
This pack adds a single new ammo type, Sabots, and ten different turrets. These all fill slightly different niches, but are designed to counter high-speed threats that are too tough for gatlings to defend against. These are balanced with respect to vanilla weapons.



O-yoroi Effort (Shield Mod) by TheRebornAce
Ō-yoroi, Japanese for “Great Armor,” is a shield mod that greatly increases the survivability and protection of your grids. Mod includes multiple shield generator block size options with the addition of optional upgrade modules to tweak the shield’s capabilities to your desired needs.



More Corridor Blocks by TheSlaveOne
More Corridor Blocks with Refill, Air Vent, Conveyor, LCD, Dual LCD, Medical Station,
Sound Block, Jukebox, Sci-Fi like Button Panel, Single Button Small Grid Style, Sensor and Windows



SURP Hand Weapon Extension by Yuri
Binoculars with IR filter, SMG-35, SMG-70-R, SMG-20-E.



TM-57 by Hickel
Anti-Tank Mine.



2048 - Arcade Machine by Arthur
Arcade Machine.








SpaceHook v1.3 by Captain Crook
Traverse space like never before!

SpaceHook transforms your Space Engineers experience with lightning-fast grappling hook traversal across asteroids, ships, and planetary surfaces.



Pathfinder – Bi-directional Octree A* for Space Engineers by Chebz
Bi-directional Octree A* pathfinding solver API. Use with programmable block to find optimal paths through 3D space, avoiding obstacles and terrain while respecting altitude constraints. Supports advanced collision avoidance with sphere-based path scanning and sub-OBB collision detection for real-time obstacle avoidance.



Partial Copy Paste by IotaSphere
This mod aims to add partial copy/paste actions similar to those available in Space Engineers 2.
Players can select a region of their ship or station and save the selected region as a blueprint.
That blueprint can be later pasted into the world as normal.



GOAT Sorter - Inventory Manager by Khodrin
A Modern Inventory Manager, for a Modern Space Engineer!



Expansive: Speed Based Gravity Generators by vector_cmdr
Drive Signatures System: Speed Based Gravity Generators.



Shuurai Deep Space LiDAR To RADAR System by Zanzikahn
Contact detection and threat assessment system with WeaponCore integration.



O2Link by The Screw-Up Team
A Space Engineers mod that enables hydrogen engines and thrusters to consume oxygen from oxygen tanks, vents, farms, or other connected sources — creating a more realistic and interconnected gas system.



More LCD Apps (No Pb) - Advanced Cockpit Displays by rnm
A collection of LCD display scripts for monitoring your vehicles and ships in Space Engineers. Display real-time information about performance, cargo capacity, power efficiency, and navigation directly on cockpit screens or LCD panels.



Gas Station Script by ΔŦØΜ
Transform your grid into a fully automated hydrogen fueling station with a beautiful modern UI!



Atmospheric and Fluid Ballistics by BisonBiter
This mod simulates the effect of air and fluids (if you're using Water Mod by Jakaria) on projectile and missile damage.

It creates a multiplier based on air and (if applicable) fluid resistance that will affect the final damage of your projectiles or missiles.



MyCrew by firestorm
Add a crew to your grid! This mod brings some life in your space engineers world!

It is based on AI enabled, so please load this mod before! It is also compatible with some character mods.



Central Logistics Core (Item Sorter) by LeCouz
Central Logistics Core (Item Sorter).

I have implemented an Intelligent Assembly Complex (IAC) for fully automated, Just-In-Time (JIT) management of construction resources.



Configurable Starting Items by PepperJack
Take full control of what items players receive when they spawn!

This mod replaces the vanilla starting items (welder, grinder, drill) with a fully customizable item list that you configure.



Safe Speed by lowgogo2
Safespeed mod so when below a set speed it will not cause damage when you crash into a object like Space Engineers 2 Safe Speed



High Pressure Bottles by Splitsie
This mod simply makes Hydrogen and Oxygen bottles smaller in your inventory. So instead of taking up 120L of volume, they now take up only 40L each, allowing you to carry 3 times as many which makes the bottle indicator on your HUD kinda useful.



T-Frame (customizable mech frame) by Metallic4
Just as the title advertised, its a customizable mech frame.

DO you like making cool mech quickly while you find makin the inner frame tedious? Then this is the ideal frame for you. Come with a Clang-Drive and ai AMBS.



SEENG Engine sounds 1.0 by Bomb
SEENG is a full rewrite of SE sound system.
Introduces new immersive, fully customizable 3D sounds to a ships.
Sound addons can be set for individual ships at any moment via UI



Spore Drive Jump Effect by Blues Hailfire
Spore Drive From Discovery. Credit goes to Specter for letting me use the sound effects, thanks!





We also have a Creator Spotlight series of articles on our Community Hub!




Creator Spotlight: Viper
CRN Hypathia Class Super Carrier, SDC Bunker Hill Class Assault Ship, CRN Hellheim Class Cruiser, and more!!





Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect


by Amai Dolce




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https://steamcommunity.com/games/244850/announcements/detail/527612739964634132 https://steamcommunity.com/games/244850/announcements/detail/527612739964633415 https://steamcommunity.com/games/244850/announcements/detail/590661232047948089

Hotfix 1.208.015 has been released!



Stability

  • Fixed a crash in Join Game screen when a server query came back without Settings
  • Fixed a crash when a modded consumable affected fewer stats than the localisation string formatting expected

Functional

  • Fixed an issue where it was possible to copy&paste a small grid into voxel, making it static
  • Fixed an issue where Deposit All button affected the legacy 5.56x45 NATO magazine item
  • Reverted previous fix for welding projected merge blocks in an off state, as it caused valid cases in Survival (merge block ON) to split unexpectedly.

Modding

  • Fixed an issue where inventory filters for LargeMissileTurret and LargeGatlingTurret (TypeIDs with null SubtypeID) incorrectly applied to all derived vanilla and modded subtypes, causing modded weapon inventories to reject compatible modded ammo.

Thank you for helping us make the game better!

Image Credits: LIM Bayonne-Class by LadyLime




Please join us for Space Engineers 2 Music Competition Livestream!





🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/527612739964633415 https://steamcommunity.com/games/244850/announcements/detail/590661232047948089 https://steamcommunity.com/games/244850/announcements/detail/583907108616931410