Space Engineers News & Announcements


Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of January! 🤩





Electric Network Info - Touch App by Adriano
This mod adds an App to LCD screens for monitoring Electric production and consumption, also battery storage and detailed info per block.

It saves a history of last 30 minutes of data and presents the info as a chart, with configurable interval.



Freight Contracts by Patrick
Just like normal hauling contracts, but you actually have to haul stuff!



Dangerous Decompression by Jakaria
The purpose of this mod is to implement explosive decompression.

The mod does not actually damage blocks in the event of decompression. Instead, it pushes every entity within the decompressed area towards an exit point.



Heavy Gas by nevcairiel
This mod adds mass to gases - in an accurate fashion.

This gives meaning to the rocket equation as your ship gets lighter as you lift off in gravity and burn fuel, adding just a bit of complexity and forethought back into fuel management.



The Borg - Modular Encounters Systems by Red_S_Games
Get ready to be assimilated, because the Borg from Star Trek have found their way to the Space Engineers universe!



Over The Tire Tracks by Krynoc
Adds in a brand new set of OTT tracks to install on your skid steer vehicles.

Currently just 3x3 for the small ship, as I wanted to get the proof of concept out into the wild.



FSE Track Barriers Pack by Superawesome4141
A basic track barrier pack for the track builders of the FSE racing community.



Shark Plushie by Harbinger Ace
Engineering is often a lonely experience. While crossing the solar system is the journey of a lifetime, it is rare an engineer will ever cross paths with another, let alone the encounter being friendly.

Sometimes, an engineer just needs a friend who will never betray them.



Skybox - Lightshow by Herr Doktor
New and more colorful skybox.



E.M.C. Titan Class Mining ship by AlliedArmor32107--
Earth Miners coalition E.M.C. Modified the Titan class mining ship during the colonization war with F.S.E.

The modifications gave it the role of command ship due to the amount of antennas installed on the ship's front.



1940s Chevy G-7100 Series 20 Vehicles by Helratz
All the variations of my '40s Chevy G-7100 Series.

Vanilla+DLC. 20 vehicles total.



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Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of December! 🤩




Commander (fleet RTS control) by cheerkin
Fleet command script allowing RTS-style controls using transparent HUD or normal screen for grids controlled by the AutoPillock script.




Supply Lines by TechCoder
Build smaller, more efficient, automated bases that are easier to maintain!

This script controls the flow of ores by automatically adjusting Conveyor Sorter white/black lists to control what ores (or ingots / materials) are pulled from a docked ship or direct connection (such as a Pipeline, etc.).




Ancient Astronauts by Bačiulis
This is a scenario mod that adds an end-goal to the game as well as reason to explore planets and interact with NPCs.

Enigmatic ancient temples were discovered on planets in star system which are rumored to posses advanced alien artifacts.




Laser Weaponry by lAimBotl
We offer the most advanced ship laser scalpels you will ever find!




Tyranid Weaponry: Hive-Fleet Grendel by _Nazarov7576_
A roughly made pack of weapons for my exclusive Tyranid Hive Fleet creations which is straight up inspired by Warhammer 40k setting and Battlefleet Gothic: Armada 2 videogame.

This stuff is meant to be used with the upcoming Hive Fleet Encounter mod which is in development for now.




Tiamat Food, Beverages + by Chipstix213
Hungry but dont know what to eat? out in the cold depths of space and nothing to celebrate with?

The Tiamat Food and Beverages system is here to help.




Easy Inventory Management by DraygoKorvan
Tired of assemblers jamming up? Not having the ability to easily fill a weld ship with needed components? Prioritize refineries to specific ores?

This mod will let you control all this!





CleanModCategories by Jakaria
This mod hides any Modded block categories and combines them into a single "Modded Blocks" category.




Cockpits Re-Animated... Again by Krynoc
This mod adds animations and effects to the vanilla cockpits of Space Engineers. Now when you jump in the seat you will see the canopy or door close behind you, and open again with some effects when you exit.

This is purely a cosmetic modification and does not make any alterations to gameplay.




Maze Master - PinBall FootBall by Idiot Elf
Want a distraction from all that Mining and Welding? Do you like Football themed Pinball Tables?

Then this oversized Pinball Stadium may be just what you’ve been waiting for.


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Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of November! 🤩




Improvised Engineering: Grabby Hands by mz
This mod enables you to: Grab, Carry/Drag and Rotate Blocks.




MADAR by AutoMcDonough
MADAR (MA Radar), a display of nearby enemies and incoming missiles for 3rd person view.




SAS by DFPercush
Stability Assist System - Maintain orientation while in orbit!




Consty Aircraft Pack - Ordnance by Const
A weapons pack to go with Const Tech-focused Aircraft pack.




P.A.I.N. Scenario by mighty
Metroidvania Scenario
Can you escape?

Don´t worry, a very helpful and friendly A.I. will support you! :)




Sector 13 by Antiloompa
The Terran Bureau for Colonization is a government agency aiming to create and maintain colonies for all of humankind.

In their efforts to colonize space, they have sent the "Appletree", a colonization ship to Sector 13. But, there's something wrong here...




Type 42 Hand Railgun by 污风
The Type-42 Heavy Anti-Equipment Magnetic Railgun is the first civilian defensive weapon designed by Wufeng Heavy Industry for engineers.




Anti Materiel Gun by Marcusinfestus
The Anti Materiel Gun is an attempt at accurizing the Assault Cannon.

The system consists of the cannon, an articulated chassis, and a custom weapon sight with a Bullet Drop Compensation (BDC) reticle, calibrated for the Assault Cannon Shell out to 1,400m in 1g.




Quadcopter Blades by Skyblade
Small and Large grid Atmospheric Quad copter style blades (thrusters).




WC Handweapons by BDCarrillo
Tired of ludicrous recoil? Want a reason to use different hand weapons? Maybe you just want to do damage to shields in vain? How about launching a guided AA missile?

Well this will enable your wildest dreams by leveraging the magic of WeaponCore!




Hook Solid by Plineo
This is the Collider Edition of this mod, if you are looking for an easier alternative try the Hinge Hook




TETRIS - ARCADE CABINET by Kelevra
This is a functioning Arcade Cabinet with Tetris-like game on it.

It is one of a series of upcoming blueprints for hopefully being your new favorite piece of interior for ships and stations.


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Spaceship Generator Competition 🚀

Competition Details:
⚙️ https://www.spaceengineersgame.com/announcing-the-spaceship-generator-competition/ ⚙️

𝐃𝐞𝐯𝐬 𝐥𝐨𝐬𝐭 𝐢𝐧 𝐬𝐩𝐚𝐜𝐞 ➡️ Today, Nov. 10th, 5 - PM UTC

🛰️ Twitch: https://www.twitch.tv/keencommunitynetwork
🛰️ YouTube: https://www.youtube.com/user/SpaceEngineersGame



Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of October! 🤩




Reanimation by Patrick
When a player dies, a zombie raises to take it's place.

Have fun!




Advanced Automatic Elevator Control Script by Viruz
This script can be used to create and manage complex but easy to use elevators.

Only a single programmable block is needed to manage all of the elevators on a grid.
This script supports any grid size.




Whip's Script Replacer Block by Whiplash141
Do you tire of having to manually update the scripts in your ship blueprints every time a silly script writer makes an update?

Do you wish that I would stop pushing updates to WHAM every freaking day?
Well this mod helps with the first one!




Small Wheel Bucket Excavator by Pino Whitney ❄
Small grid excavator

Size: 2x3x1




Refinery - PvP Map by MC-Arbiter
Halo 3's, The Pit.

Lovingly remade into a Space Engineers PvP arena.




Solar System Rebuild by Kreeg
This mod is centered around rebuilding the Vanilla solar system, in particular the planets & resources as efficiently as possible in terms of voxel slots.

The goal is to make each planet more special, in addition with Alien & Earthlike to be less similar.




Nordschleife Racetrack by Beesoldier
This track was made with Formula SE in mind. It's made by using a modded planet with a painted track and realistic heightmap on it

It takes about 4 minutes to do a lap.




Hamburger Circuit FSE Race Track by enigma
This race track is based in Nevada USA

Features an Airfield, an Oil Mine, a Burger King and so much more.




ArrowHead Tactical Missile Launcher by War Wolf
The M/ML-556 Arrowhead is a U.S.F ( United Sol Federation ) prototype tactical missile launcher

Can re-arm itself with an onboard missile construction system.




James Webb Space Telescope by Camper
The James Webb Space Telescope (JWST) is a space telescope which conducts infrared astronomy.

As the largest optical telescope in space, its high resolution and sensitivity allow it to view objects too old, distant, or faint for the Hubble Space Telescope.



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🔁 Event Controller

Monitor various block states 🧐

Trigger actions automatically 🤩



Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of September! 🤩




Telemetry Plus by TechCoder
Keep track of all your ships. Displays all your ships telemetry in one screen (or more).

Use the visual telemetry screen to have a Radar like visual location of your ships.




Overclocking Control System by 寂语不言丶
Added a block for overclocking some of the ship's equipment.

Currently, the following devices can be overclocked: Reactor, O2/H2 Generator, gyroscope, thruster, drill.




VXM-08 Multi Launch Missile System by Killerbee77
The newest edition to The Iron Orders weapon pack. The VXM-08 M.L.M.S came about after a growing need for a cheaper and smaller missile system was needed.

While the Trident Torpedos are effective, they lack in tracking and speed - and the system needed to launch them is far to big.




Randa's Train Parts by John Bee
I started this mod with the hope that I could make wheels stay on the track like they do IRL without requiring a rollercoaster style wheel spam setup.

These wheels are designed to work with the track blocks in the mod. They are near unusable on voxels. To make up for this they have more pulling strength and less power use than normal wheels.




Steam locomotives by hanels
3 Steam locomotives and one older model of Big Boy

There are: Mallard, Sil Nigel Gresley, Union Pacific Big Boy




MK 2 Fragmentation Grenade by jTurp
The Mk 2 grenade is a fragmentation hand grenade used by the U.S. armed forces during World War II and in later conflicts including the Vietnam War.

It was manufactured with grooves in the cast iron, which gives it the appearance of pineapple fruit, hence the common nickname of the "pineapple" grenade.




IMPAKT - Missile Systems by RELIKT
IMPAKT Missile Systems aims to provide a concise, simple, and easy-to-use missile modset based around the weapons of the modern day.




Lighting Profiles by Meridius_IX / Lucas
This mod adds terminal controls to lighting blocks that give you the ability to save the settings of a single light block and then apply it to multiple lighting blocks.

This also works across saves as well (ie, create a lighting profile in one world, it will follow you to other worlds).




When Worlds Collide by Sevyrs
Fun little survival environment for people to hang out and try something a little different.
Max sized Earth with a 50km Pertam at about 5km from each other with a standard moon in the distance.

Lots of asteroids floating about between and one or two poi's for players to find with some goodies to reward them.




Kagumi Space Whale by Errix
Look at that! A Kagumi space whale crosses your path.

This rare species was discovered in 2230 by a space telescope that was pointed at the Rim Sector Gaya for research purposes.



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Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of August! 🤩





Extended Survival: Stats & Effects by ogrimdooh
This is a mod for Space Engineers that aims to make survival in the game more difficult and challenging, adding new systems like hunger and thist.




Mechanical Expansion by DontFollowOrders
Anger Clang like never before while you build subgrid configurations that were previously impossible!

This mod contains hinges, rotors, and pistons with conveyor ports and attachment points in different orientations, including the Wide series.




Better Resources by DirtyPixel
This module adds Copper, Titanium, Aluminium, Lithium, Sulfur and Shale ores to all SE planets, moons and asteroids.




RIP System & Scenario by Yogner
This is a custom system with scenario.

Very dark and depressing as the age of light and stars are coming to an end.




The Khurakan System by Rezun
The Khurakan System is a beautiful place, but full of dangers.

You can chose one of 3 different spawns, each with different difficulty, but also different opportunities.




Pravda Heavy Industries by Meridius_IX / Lucas
Pravda Heavy Industries adds several large grid encounters as Space Cargo Ships.

These encounters may appear neutral initially, however they will quickly become hostile if approached.




Log: The Great Space Nation by Bryan
Log: The Great Space Nation is a mod that strives to add interesting encounters to space.

There are two new factions you'll encounter. Log is the primary force you'll be fighting, while Log Mart is a business that brings the economy back into relevance.




Battlestar Galactica Flak Wall by Looterich_(AUT)
A must have for all BSG Fans! Adds a modified vanilla Cannon and a Custom "120mm_Flak_Explosives" in Ammo Boxes.

Fires Explosives shells ~ 600m with a Dispersion of 140m. So, the more guns you use the deadlier the Wall will be.




Guided Heli AA / AT / HE missiles & rocket pods by Serža
Guided missiles + rocket pods for helicopters.

Lock-on distance increased to 7,5km and warning sound triggers when enemy player locks on you!




MA Plasma Reactor by AutoMcDonough
Give your ship a proper engineering deck with this expandable plasma power system.

This contains a reactor which converts plasma fuel to energized gas, and generators which run directly off this.




'Fu Xiao' Class Civilization Ark by ARC17Alpha
The "Fu Xiao" class civilization ark is not a colonial ship, but a special ship for the continuation of civilization.

Therefore, the design of the living area of the "Fu Xiao" class takes the city as a template as much as possible to build a living environment close to home for passengers, rather than putting crew members in a freezer to spend an endless wandering journey.



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Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of July 🤩





Survival Reborn: Spacewalk by Paradox Reborn
A survival-oriented overhaul of character movement, suit resources, and the jetpack.

Also serves as a balanced anti-hydroman mod for PVP.




Hazard Mechanics by TheSuperintendnt & PirateRockabillyPunksInSpace
This mod is intended to make add new risks to the player in the form of Heat, Cold, Radiation and Electrocution damage. To help reduce certain risks new suits (Hazmat and Miner) have been added. Also note there are some new HUD Indicator Icons too.

Secondary is a more realistic implementation of reactors which now require "control rods" (Silver/Cobalt ingots), Coolant and can be over fueled. Reactors will also enter a "runaway" and/or "meltdown" state.




MWI - Weapon Collection 3 by Mexpex
After a way too long time in the making Mexpex Warfare Industries is back once more with a new line up of weapons!

We got coils, we got missiles and of course the new and improved version of the classic Battleship Cannon.




Fabric Passages by kickformoney
Cheap, lumpy, lighted, what more could you ask for?

All block recipes now require canvas, meaning a Basic Assembler at a minimum will be required to fully weld these.




Vector Thrust OS by Lord Death Pyro
Welcome to the best meta/agility script of Space Engineers.

Big thanks to VectorThrust2, Digi, Whiplash, d1ag0n, feoranis, Malware, and so on to help me with part of the code and solving some problems. I cannot rule out my thanks also to 1wsx10, the original author of Vector Thrust 2 and for providing the majority of the code where this script is working.




Stealth Drive (Cloaking) by Ash Like Snow
This mod adds the stealth drive to the game, allowing ships to become almost invisible and undetectable by weapons.

It also contains heat sink blocks, which allow ships to remain in stealth for longer before needing to drop out to vent accumulated heat.




Turretring Rotors by Eddo of Rivia
A set of of advanced rotors to build turrets and stuff, in line with vanilla style. SG and LG!

Featuring a complex collision model the rotorhead can be sunk into a roundish hole of armor and can be passed through the complete center section, allowing the gun assembly to move freely through there when elevated.




Spinny Plasma Reactor by Chipstix213
Ever wanted to make your engine room look a little more flashy? Trying to capture that Sci-Fi look you saw on that show once?

Now you can!




Madokai Mk5 - a Aegyr Grp Hauler by Errix
The Madokai MK5 is produced by Aegyr Grp. on one of their atmospheric forges. The unusual shape and coloring of this craft, quickly made it popular among the more wealthier traders and explorers.

Since it has a small cargo capacity, it is often used to supply remote outposts or transporting valuable goods in small quantities. Like all Aegyr Grp. ships is it not very well armed and always needs to be escorted.




Tank Powered By Cannon Recoil Engine by T0pOxyg3n
This tank uses 560 assault cannon recoil or 16 "piston" engine to move forwards.

The recoil power is transferred from cannons to tracks using gears, clutch and other mechanical things.


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Space Engineers Official

Our Community Team has been scouring the workshop. It is always hard to narrow it down to just a few amazing creations! Thank you, to all our creators, for such impressive, inspiring, jaw-dropping creations. 💫

Every month, we really look forward to spotlighting mods and blueprints that catch our eye and have the potential to make your time in Space Engineers interesting and unique.

Here is our spotlight for the month of June 🤩





Seismic Surveying by DraygoKorvan
Frustrated with finding that Cobalt patch on Earthlike? Worry not, science is here to alleviate your frustration!

Clamp a thumper to the ground and with our advanced sensors you can detect far away ore spots. Designed to allow you to discover ore nodes on planets similar to the way Radio Spectrometry works.




Undo by Klime
Ctrl Z to undo stuff!
Singleplayer Creative only.




AQD - Tarps & Nets by enenra
This mod adds a number of tarp and cargo net blocks to the game. They serve as great decorative options for your base, especially if you're going for a more industrial or ramshackle look.

The cloth of the tarp-variants is even slightly animated. The mod also includes some pillars to hold up your tarps.




Terrain Tool by Junrall
The Terrain Tool allows you to place voxels of all kinds such as grasses, sands, soils, stones, and snow...

Even Digi's concrete! Terrain types from all of the vanilla planets and asteroids are available!




Surviving in Hell by Almirante Orlock
You wake up after a long cryogenic sleep and realize that the colonization mission was a total failure, almost all the colonists died, the system is under anarchy and now you will have to survive in HËLL.




Star Blazer Yamato Weapons by ribera1945e
This is a weapon mod inspired by the weapons that appear in the animated series Star Blazers (Space Battleship Yamato / 宇宙戦艦ヤマト).




Production Bay by Goldshell
Design to build all the components in the vanilla game and store them in containers automatically




USS Enterprise NCC-1701-F by ZEO CMF
USS Enterprise NCC-1701-F (Yorktown class)
as seen in Star Trek Online (updated Thomas Marrone model)

Almost a Year later the Yorktown and Aquarius are finally out with help from HD, Talia, Starprime and Barb from our SE Starfleet build community!




Caribou Mech by BlackArmor
A replica of a mech made by Boylei Hobby Time. A walking watchtower from the steampunk wild west.





Fighting Robots by shamsi
Fighting Robots toy recteated in Space Engineers!
Optimized for a game controller 😉


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We are continually inspired by our incredible community - your creations, machinations, mods, stories, and visions of the world of Space Engineers drive us to excel. We would like to share a slice of creations that caught our eye during the past month.

Looking for your fellow Space Engineers?
🤔 Join our official Discord community here: https://discord.gg/keenswh





MES Wreckage by TheFinalEvent97
Designed for a salvage style of gameplay

311 different grids such as small drones, crashed ships, damaged outposts and rotating ring space stations. 99% of grids are damaged in some way, from light rocket damage to being practically ripped in half.




Crew Enabled by Patrick
This adds a crew of robots and astronauts to all NPC ships. This works with vanilla cargo ships NPC mods (including MES), and the economy ships and stations.




Consolidation Armament by Plutonium & Foltast
The growing tension between Aenum Republic and Outer Planets Consolidation prompted the latter to immediately upgrade its battle fleet...




PowerShare by Sherbert & Arkolis
Power Share introduces 2 blocks:

Power Transmitter - Takes power from main grid and distributes up to 15MW by default to receivers in area. Also tops off all suits in 200m

Power Receiver - Draws power from transmitter and outputs up to 7MW to attached grid (small grid only)




Grind To Learn 2 by s.o.v.a
From the start, you know nothing. Grind something to learn how to build it!
Thanks to Phoera for the original idea!




Planet Cascadia by Sikareshki
Cascadia is a super-habitable world covered in lush red vegetation. Planetary ring, exotic looking twisted clouds, strange biomes, and some kind of mystery may interest space explorers.




Rebels Gates by Kuvat
This mod adds a set of high-quality hangar gates to seamlessly fit into Space Engineers aesthetics,
containing 3 new versions of extra-large hangar doors to expand your construction options for you.




The Iron Maiden by Killerbee77
The newest edition to The Iron Orders weapon pack.

The FEM-300 Heavy Repeater adds in a triple barrel repeater that launches tungsten rounds at incredible speeds. These rounds travel at record breaking speed and can penetrate through armor with ease leaving enemy ships riddled with dozens of tiny holes which has given the rise to its nickname The Iron Maiden.




BFG Hand-Railgun by Serža
BFG (Character weapon) - Aim the weapon for better accuracy

BFG Ammo - Survival ready, capable of moving small/medium grids

BFG Prototype Ammo - Extremely expensive, capable of moving large grids (capital ship sized)




Brahmin MH-19C by bolland83
Vehicle Type: Mining Hauler/Heavy Cargo Truck

Purpose: Ore collection missions in remote locations, cargo hauling, exploration, survival.

Operational Environment: Planetary Surface



We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. ːcozyspaceengineerscː

Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
:desktop: https://support.keenswh.com/spaceengineers


➡️ News & Updates
➡️ Community Spotlight
➡️ Community Guides
➡️ DLC Price Change
➡️ “Last Chance” Sale

Marek Blog: https://blog.marekrosa.org/2022/05/space-engineers-future.html


We are continually inspired by our incredible community - your creations, machinations, mods, stories, and visions of the world of Space Engineers drive us to excel. We would like to share a slice of creations that caught our eye during the past month.

Looking for your fellow Space Engineers?
🤔 Join our official Discord community here: https://discord.gg/keenswh






Star System Generator by Patrick
This tool creates random star systems for your game.

I find having to manually place modded planets in my game takes a lot of the fun out of the discovery of the star system, and no matter where I place planets I feel like I'm either cheesing to make it too easy or too hard. So I built this tool.




Plushie character by Chipstix213
Play as a your favorite stuffed toy!




Recon Cameras by Echthros
Ever wanted to scout out a planet before your approach? Check an asteroid for ore and hostiles from over a thousand kilometers way? Track an enemy ship on Mars from the comfort of your moon base?

Well, now you can!




Tree Menu Command NET by cheerkin
This script provides graphical interface to terminal block actions in the form of tree-organized menu.
Originally intended to help organizing complex builds with many programmable blocks that require numerous command arguments.

Helps a lot to save toolbar space and removes the need to remember button meanings. Also it helps by grouping commands as you see fit.




Hils Button SciFi Pictures by Skorpion
A lot of Pictures (294) for the Sci-Fi Button panels. The Background color can be changed in the LCD settings.




Nyan Cat Launcher by nukeguard
You can now shoot your enemies with a homing Nyan Cat and Meow meow them to death.




NiteOwl Battery Pack by MTGraves
This battery pack offers 4 high-capacity storage units for increased power storage.




Display Cases by tuks
This mod adds 2 types of display cases which will display their current inventory item. You can rotate the displayed items using pitch/yaw/roll controls in terminal or via toolbar actions.

The block also contains a configurable light source which you can modify to ensure maximum viewing pleasure.




ORESSI Racetrack by Shiro
A scrapyard turned racetrack, Oressi offers a singular track with two shortcuts, packed full of detail and fun twists and turns. From a jump through a crashed, old ship to a shortcut that only opens after someone has already gone through.

Credits to echance01 and Stratus for some ships in the race!




ONRC - 'Dragon' - Interplanetary Dropship by
The VTOL function of the Dragon allows an additional 2 Large Ions, and 1 Large Atmospheric for two opposite sides to be rotated for better movement in the desired direction (Forwards/Backwards vs Up/Down).

The feature also changes the lighting from red to green when activated so marines know when the dropship is safe to exit.




Battletech - Leopard DropShip by Gowron
A simple and easy-to-maintain design, the Leopard quickly became the standard lance-sized 'Mech carrier for the original Star League and the Great Houses...




8x8 MARS by arturkandla
Large and small grid combo mars vehicle for creative mode and block destruction off.

NOTE: First of all make sure you have in-game scripts enabled,




Aeroppa futuristic City by Daxtеr
Aeropa City is a city of the future located on the planet Takura on the same island with a large volcano. At this stage, the map is laid out in a stripped-down version, this was done specifically for those who inherited the computer from their grandfather.




Clang Blender by green bean
Grind pits? Phhffft... Vintage

Press the button for your ultimate smoothie experience!



We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. ːcozyspaceengineerscː

Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
:desktop: https://support.keenswh.com/spaceengineers


Hello, Engineers!

Our newest release is here! YOU, our community, are the inspiration for this release. We have reviewed your feedback and from it, created a collection of new additions based on your requests.We hope this update contains some of the many items we have seen on wishlists and the support portal. This update contains several highly requested blocks, fixes, and improvements.

While all Major updates are free, many include a premium (DLC) component. This “Community” update is completely free and contains no DLC. On top of this it includes new content for existing DLCs (this means an additional free update for everyone who owns these DLC’s). Our focus in the Community update is on blocks the community may consider missing, and on important fixes across Space Engineers.

This update will be just that, an update that focuses solely on community requested content. We will not be releasing any premium content or DLC with this update.

While we certainly didn't get to every community request (there are many) we focused on realizing as many as possible from the most commonly requested items.



Features

  • New Camera Overlay
  • Added Weldless Armor Skin
  • Added Corrugated Metal Armor Skin

Added new Blocks - Base Game

  • New Armor shapes (S + L grid, Light + Heavy, 10 shapes, 40 blocks total)
  • T Junction Conveyor (S + L grid, 2 blocks total)
  • Round Windows (S + L grid, 4 shapes, 16 blocks total)
  • Small advanced rotor (S grid, 1 block)
  • Conveyor Converter (S grid, 1 block)
  • Half Cover Wall Mirror (L grid, 1 block)
  • Plushie Engineer (S grid, 1 block)
  • Ladder Shaft (L grid, 1 block)
  • Reinforced Conveyors (S + L grid, 3 shapes, 6 blocks total)

Added new Blocks to existing DLCs:

  • Inverted Corner Desks (L grid, 2 blocks total) Deco Pack 1]
  • Grated Catwalk Variants (L grid, 4 blocks total) Deco Pack 2]
  • Railing Variants (L grid, 3 blocks total) Deco Pack 2]
  • Neon Tubes (L grid got 3 new shapes, S grid got 8 new shapes, 11 blocks total) Sparks of the Future]
  • Industrial Conveyor T-junction Heavy Industry]
  • Diagonal Window Wall (L grid, 2 blocks total) Warfare 1]
  • Diagonal Bridge Window Inverted (L grid, 1 block) Warfare 2]

Combat Improvements & Quality of Life Changes

  • Lead Indicator working in Gravity
  • Explosion value tweaks for Explosive Ammo
  • New system to determine small/large block size (for editing size of explosion particle effects)
  • Added center variable for block mirroring

Fixes & Improvements

  • Fixed a crash in EOS DS
  • Fixed persistence of identically named blocks in terminal after copy&paste (Small Reactor, Small Reactor used to become Small Reactor, Small Reactor 2)
  • Fixed environmental flashes of light appearing at 0,0,0 instead of around actively shooting turrets
  • Fixed difficulties with construction/deconstruction of Small Grid Armor Panels
  • Fixed missing flyby sounds of turret ordinance
  • Fixed Z-fighting on Large Warfare Reactor construction stage LOD3
  • Fixed Searchlight not being present in Large Blocks Category of Toolbar Config (G-menu)
  • Added Explosive components as detonatable inside inventories
  • Fixed a gap in the geometry of Small Assault Turret
  • Fixed Small grid Air vent conveyor ports to look like the non-interactive ports they are supposed to be
  • Fixed width of Dispenser block to better fit with similar blocks
  • Fixed missing Character Step, Fall, Impact sounds for Alien Soil voxel material
  • Fixed Lost Colony world not being saved correctly through DS-GUI Save button
  • Fixed 'Click' sound when using Ship tool secondary action
  • Fixed formatting of Good.bot hints when using Gamepad
  • Fixed Target indicator not scaling with resolution
  • Fixed typo in Searchlight description
  • Fixed formatting of Reactor description
  • Fixed turret not stopping shooting when player takes over
  • Fixed Z-fighting between multiple landing gears being placed in a row
  • Fixed Passage 2 collision models for a better fit
  • Fixed projectiles and tracers not pointing in the direction of flight
  • Fixed a crash when stopping the game through Steam
  • Fixed rotation of Small grid Solar panel emissive bar

Support Site Fixes

  • Fixed a crash when trying to cross the boundary of a size limited world via Jumping
  • Fixed multiselect overwriting Custom Turret Controller settings incorrectly
  • Fixed multiselect overwriting Exhaust pipe settings incorrectly
  • Fixed sliders resetting when copying Heat Vent
  • Fixed getting stuck in Cryo chamber when its ownership changed while player was offline
  • Fixed Jump drives not jumping to Beacons on DS
  • Fixed Cockpit's configured toolbar not being persistent through copy&paste
  • Fixed turrets not targeting automatically on DS
  • Fixed persistence of Heat Vent settings through reload
  • Fixed Custom Turret continuing with motion initiated while relinquishing controls
  • Fixed UI scrolling up under the cursor when right-click&dragging an item resulting in different item being relocated
  • Fixed spaces at the end of ship names preventing creation of blueprints
  • Fixed persistence of Custom Turret Controller AI range through reload
  • Fixed penetrative projectiles ignoring subparts of blocks
  • Fixed Armor panel collision issues
  • Fixed Character getting stuck in place after using spectator while controlling Custom Turret Controller and exiting
  • Fixed Warfare Hangar Door collisions to be in line with the old ones
  • Fixed emissive parts of lights not being in sync with pointlights when set to flashing
  • Fixed missing highlight on Warfare Rocket Launcher
  • Fixed missing crosshair when viewing through Camera on a custom turret with new Camera overlay with built-in crosshair
  • Fixed not playing the end sounds after a jump with a jump drive
  • Fixed persistency for Sci-Fi Four-Button Panel button descriptions on DS
  • Fixed a crash in Custom Turret Controller
  • Fixed Window Wall blocks being airtight from the sides
  • Fixed wolves not being able to be hit by turrets due to missing head offset
  • Fixed Controller always being inverted in spectator regardless of Invert-Y axis setting
  • Fixed black GPS signals reverting to blue after reload
  • Fixed Searchlight not following characters on DS
  • Fixed Load game screen not showing thumbnails when using a gamepad
  • Fixed missing breathing sounds in survival with realistic sounds
  • Fixed missing choking sounds in survival SP
  • Fixed visible gaps on the Railgun models
  • Fixed cycle subsystems not updating on toolbar when there are two turrets
  • Fixed missing piston sounds after piston head detached
  • Fixed collisions for Antenna Dish
  • Fixed collisions for Medical room
  • Fixed inconsistencies in Custom Turret Controller toolbar options when compared to regular turrets
  • Fixed missing staircase for one of the Economy NPC trade stations preventing non-flying access
  • Fixed /gps command not iterating when used multiple times
  • Fixed Gatling turrets ignoring targeting orders from Programmable block

Looking for your fellow Space Engineers?
Please join us this Thursday 🥳

A very special "𝗠𝗼𝘀𝘁 𝗪𝗮𝗻𝘁𝗲𝗱" Live Stream!🤓

🚀 Thursday, April 28th, 5 - PM UTC

🛰️Twitch: https://www.twitch.tv/keencommunitynetwork

🛰️YouTube: https://www.youtube.com/user/SpaceEngineersGame


We are continually inspired by our incredible community - your creations, machinations, mods, stories, and visions of the world of Space Engineers drive us to excel. We would like to share a slice of creations that caught our eye during the past month.

Looking for your fellow Space Engineers?
🤔 Join our official Discord community here: https://discord.gg/keenswh






Rust Mechanics by Bačiulis
Blocks will slowly rust over time while in atmosphere of configured planets; all blocks that is not covered by other blocks or airtight spaces in all directions will be affected by rust.

Rusting of powered grids can be disabled in config.





✺ SWSE-Rebirth - Star Wars Space Engineers by Kreeg, Palpatine, Arkolis, Meridius_IX/Lucas, Enenra, EQ, Stollie, Ryukky
500+ NEW blocks of various types with outputs matching and surpassing vanilla performance.

30 resources spread across the galaxy, some more commonly found then others

60+ components across multiple types of assemblers

10 planets to explore, some with resources found nowhere else

32 fighters to build, made from hundreds of blocks you can include in any creation.

5 fuel types with nearly 20 ways to burn it




KRadar by wu.will.china
A brand new radar mod, inspired by the "Active Radar" mod.

Output the size and exactly world position (and velocity if isEW=false) of Enemy grid into LCD Panel. Suppose to be read by a Programmable Block and guide the Missiles or Drones.




Connector Passageway by Zardo
A simple connector variant that you can walk through- allowing it to double as a universal docking port!

More variants are planned for the future.

Any suggestions for improvements/variants are always welcome!




Refill Station by Valikai
This mod adds a Refill Station block. When conveyored it can refill Oxygen, Hydrogen, and Energy to anyone who interacts with it - regardless of ownership.

It will not allow respawning at its location. The screen is a customizable LCD.
Comes in both large and small grid.




Companion Mech System by BlackArmor
A mech companion heavily based on the Battlefield 2042 robot dogs.




NHI Parts kit by MC-Arbiter
A collection of modular parts that can be easily pasted into each other to create quick and easy ship designs.

Have fun!





A.I. TS-90 Starlifter Support by AlliedArmor32107--

Armadillo Industries presents the TS-90 Starlifter - a medium dropship capable of carrying a sizeable small vehicle or a lot of infantry

It also packs a lot of forward fire power.




WARSHIP ROCINANTE - THE EXPANSE by Charly1138
I worked hard on the previous Tachi design and shape to give you these highly detailed version of the Roci. It's now easier to land on planets with a bit of practice...

Just like my previous EXPANSE builds, these one also merge large and small grids, to create a realistic EPSTEIN DRIVE BOOSTER. Very efficient and simple to use ;)




Subutai - Pirate Battleship by Terminal_6
The Subutai is a 13,000-block pirate warship built around the AWE Kingsword Ultraheavy Coilcannon.

Capable of firing its 5200mm round in standard or shotgun modes, with plenty of auxiliary firepower to boot, the Subutai can rip apart heavily armored targets. For some, the compliment of drones, missiles, and torpedoes will be enough.




Nautili - The Walking Drill - Vanilla Scriptless tunnel bore by Vendeta44
The Nautili is 100% vanilla and scriptless and can set itself up and run largely unattended. Featuring 13 small grid drills on a rotating head and four retractable limbs it is built for one job, digging holes. Or tunnels, so two jobs, I guess...

It utilizes a walking motion with its 4 limbs to move up and down the tunnel regardless of gravity and with minimal power usage.




Planet Chimera & Moon Zira by Fizzy
Chimera is a planet covered in lush forest, high snow capped peaks and beautiful sandy beaches that go on forever with many islands and continents surrounded by icy oceans and rivers and the high mountains at the poles covered in snow.

Zira is a moon with high peaks found at the poles capped with ice and in places a smooth but yet rocky area that rounds the belt of the moon suitable for travel with a rover.




Realistic skybox, environment and sun by Torqs
- real milkyway skybox by Darth Biomech
- darker environment light/shadow changes
- sun color changed to white instead of piss yellow
- removes screen dirt



We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. ːcozyspaceengineerscː

Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
:desktop: https://support.keenswh.com/spaceengineers
Keen Software House team will present you the general Space Engineers gameplay, but also the latest updates of Space Engineers. Come and ask your questions, or just chat and discuss with developers.

Ready to start creating?

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.
Keen Software House team will present you the general Space Engineers gameplay, but also the latest updates of Space Engineers. Come and ask your questions, or just chat and discuss with developers.

Ready to start creating?

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.


Hello, Engineers! ːseː
Let's take a look at the workshop highlights from another month full of your creations, mods, stories, and visions. These are our favorites from the month of February - give them a try!

Looking for your fellow Space Engineers?
🤔 Join our official Discord community here: https://discord.gg/keenswh






Realistic Progress by All right!
New progress system; Devices needed to research new technologies. Now survival mod can be really difficult. You can't build what you wont. Use what you have and improve your technologies.

Supercomputer produce new type of components - blueprints. Use blueprint for building blueprint desk what unlock access to new blocks. High grade blueprints require more time for research. But you can build computing cores for decrease time.




Steam Power Systems by Clockwork168
Add depth to your power generation with geothermal, light up your world with concentrated solar, and harness the true power of the atom with new types of nuclear reactor.

Standalone version of the steam power system developed for Industrial Overhaul, tweaked slightly for vanilla use.




Azimuth Remastered by SEModder4™
The Azimuth Remastered Mod is a complete overhaul of the original Azimuth mod with new and updated models with LODs and proper construction models and straight up new additions - like the gatling turrets and new designs for large ship variants.




Ganymede Tech - Programmable Holo LCD by Sargonnas
Ganymede Technologies introduces The Programmable Holo LCD!

These LCD's are programmable blocks but ALSO Transparent Holo LCD's. This 2 in 1 Block is excellent for placement in cramped builds where you do not want to build an LCD and a programmable block.




Populated Worlds Creatures Ai Enabled NPCs by Ryukki
This mod turns Vanilla npcs Wolves and Spiders into Ai enabled npcs. This makes them perform better compared to vanilla npcs and their broken Ai and they're more optimized so you can have way more ingame.

There is also a threat system so the more armed you are the stronger the bigger waves become. Spiders will now spawn into various biomes of their homeworld making them a bit more camouflage. Wolves won't harm players but Cyberhounds will.




Lifted Wheel Suspension by Zantulo
This mod adds modified lifted suspension to the game to significantly increase ground clearance.

With wheels as big as 15x15, rovers can now be built that dwarf the likes of rovers that use 5x5s. Build robust mobile bases that benefit from a significant yet balanced increase in propulsion power.




Piston Head Attach & Detach Script by T0pOxyg3n
This script allows you to attach and detach piston heads without mods, so you can summon CLANG more easily in vanilla worlds!

You can use it to make piston jolts, speed exploits, very powerful clang stuff or other things.




Realistic Atmospheres - Better Planet Atmosphere Visuals by Jamac
Did you know that in vanilla Space Engineers, the height and density of the atmospheres of Earth and Mars are exactly the same?

That's a little boring (and unrealistic), so I've changed all of the vanilla planets' atmospheres, to add more variety and realism to the game. This also comes with some visual changes to the atmospheres.




More Lighting Options by Elachi Dance Party
Hello there fellow engineers! I present to you: More Lighting Options!

With this pack you will get 10 small grid and 20 large grid Lighting and companion blocks. They have full build states, LODs, and are recolorable. Modular Street light parts, ceiling lights, Alert Condition blocks, Multispectral sensor that currently functions as a searchlight turret - and more!




Vanilla Homing Missiles by Cython

This small mod adds homing capabilities to vanilla 200mm missiles and makes them follow the locked target.

The specific block that is targeted on the locked grid is a random systems block (no armor) for now, with an increased priority for thrusters. Specific subsystem selection will come at a later date.




Alkurah Star System by Major Jon
The Alkurah System is intended as an alternative to the vanilla starsystem. It's not a full scenario with an actual story, but rather something flexible that can be whatever you want.

The main difference to the vanilla starsystem is of course that instead of the vanilla planets this world uses modded planets that I made over the past two years.




Kochi Class Destroyer by YakiYaki
Commissioned by the Inari Empire to fill the holes left by the mainline Oshika Class Cruiser, the Kochi Class is a fast missile attack craft with capability for extended border patrol and reconnaissance operations.

Compared to its older and larger cruiser counterpart, however, it lacks the same level of crew comfort which displeased some pilots who had been transferred from Oshika Class vessels.



We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. ːcozyspaceengineerscː

Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
:desktop: https://support.keenswh.com/spaceengineers
✅ The Space Engineers Ecosystem ✅

Marek Rosa Blog https://blog.marekrosa.org/2022/03/space-engineers-ecosystem.html

➡️ Closed Testing Group
➡️ Source Code Access
➡️ Modding API
➡️ Community Collaboration
➡️ Community Update (Sneak Peek)