Space Engineers News & Announcements


Space Engineers team is almost finished with the 206 update, and soon to start working on 207.
Looks promising!

Full Blog Post: https://blog.marekrosa.org/2025/03/mareks-dev-diary-march-13-2025.html




🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/



https://steamcommunity.com/games/244850/announcements/detail/499434332763457887
https://steamcommunity.com/games/244850/announcements/detail/731374719665700954
https://steamcommunity.com/games/244850/announcements/detail/514076573972828191


Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of February! 🤩




Thermal Dynamics by Gauge
This was a project i have been working on for 2 years. Fully simulated heat transfer with environmental interactions.

I recommend creating a fresh world and adding grids to it. I DO NOT recommend you add it to a world you care about. At least not until you know how it works.



APOCRYPHA - Abyssal Systems by STRATDEV
Introducing APOCRYPHA - Abyssal Systems, a moderately sized yet ever-expanding collection of voidborne weaponry aimed at providing unique ordnance to split the Void in two.

Inspired by the famed EVE Online , this mod aims to soon encompass many of the unique capabilities and weaponry that EVE itself is so famous for.



Rescue of Echo Company - Sandbox Story Scenario
Sent by the Ronin Empire, your mission is simple: rescue Echo Company, a missing military science team whose fate has become a chilling enigma.

As the team sent to make a rescue attempt, you've been given a basic frigate with little defense, a drop ship to get down to planets, and a rover for some basic travel.



Udarvis System - Real Solar Systems Proxy Pack by sam
Welcome to the Real Solar Systems Proxy World!

All Planets are exported in 4096x2048.



MuraCore System by Soviet Bunny
Uncharted Sector 4361B - MuraCore System exist a large black hole that has devoured all the planets and stars in its cluster but for some anomalous reason decided to keep one star anchored.

Around that lone survivor exist several planets, some earth-like and others completely alien.



ABYSSAL - Sublight Systems by Opium Hierophant
Introducing ABYSSAL - Sublight Systems, a small but expanding collection of thrusters aimed at providing an attractive yet accessible manner of conventional propulsion.



Consolidation Propulsions by Foltast
The new major update for Consolidation Propulsions is out!

Meet the new additions to Stribog series and completely new set of hybrid thrusters - Aeolus!



Ares at War BETA by CaptainArthur
This is the latest version of Ares at War.

Please report bugs or feedback. That is the point of this Beta. Thanks!



STL Shop by Stalkron
Player-to-player trading



IBT Plane Fuel Tank & Conveyors by ibterrer
Adds 4 hydrogen tanks with a capacity of 300,000 liters and a semi-block tank of 25,000 liters, as well as small conveyors with a diameter of 25 cm.



KWP Armors and Structures by Khjin
This mod pack will contain my current and future armor, structure, and occasional niche block updates related to structural building.



Low-Tech Space Traffic by AnUnscrupulousFerret
Low-Tech Space Traffic adds a small variety of hydrogen-powered ships to supplement vanilla cargo ship traffic.

The "Space Denizens" civilian faction is included for generic versions of trade ships and other unusual spacecraft. Some ships are owned by this faction, and some belong to default economy factions.



Cado's Space Elevator
Automated elevator capable of bringing into orbit ships of mass up to around 3 000 000 kg.

Wheels only, includes pillar constructor sitting at the top.



Self Building Wheel Powered Space Elevator by Mattzuton
Space elevator base and Space Elevator (wheel powered), Self Building Mechanism

Once finished, a projector will project the space station, which you will have to weld yourself.



Handcrank Electrical Power Generator by Luca
Move or rotate the lever by hand to generate power

Connect things to the grid to recharge them!



February Creator Spotlights
We also have a Creator Spotlight series of articles on our Community Hub!




Creator Spotlight: Amai Dolce
“When it comes to building things, that first spark of creativity will become the most important building block of your future."



Creator Spotlight: Dread Mechanic
Mechs! Lots of Mechs! Armored Cores, Kaiju Battles, Mech Tutorials and more!


Daily Spotlights
Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect




Space Engineers Official
Support Portal
Discord Community

New Prototech Spotted?

When the Factorum made contact, many rose up to challenge them. In the ensuing battles, these brave individuals were able to liberate powerful Prototech devices from the hands of their enemy...

But the Factorum still holds many secrets.

Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!

🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
➡️ Connect and find us on your platform of choice - https://www.keenswh.com/connect/



🚀 Relive the excitement of our Space Engineers 2 pre-launch event, where we showcased new features, developer insights, and the future of Space Engineers.

For Space Engineers 1 part of the presentation jump to 0:59



Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of January! 🤩




Mother OS by Agentluke
Mother is a general purpose operating system for Space Engineers grids, available as an in-game script.

It exposes an intuitive command line interface (CLI), flexible flight control & planning, and an intergrid communication system to massively expand what you can do with your grid(s).



Aliens SE by shadow trace
After awakening from your cryo chamber, you discover that you’ve crashed on an unknown planet.
There is nothing here but death. But you’re not alone—you are being hunted. Your only chance of survival is to escape this hellhole. Follow the clues, scavenge what you can from lockers and containers, and find a way off the planet.



Sorkuta - The Lost Radioactive City by huesaturation
You are a space app pilot, and what seemed like an ordinary day turns into a nightmare when a horde of hostile drones begins to chase and attack you. After traveling thousands of miles on the run, with almost no oxygen and nothing left to lose, you receive an unexpected distress call that takes you to an abandoned radioactive city, full of mysteries and conspiracies, on a nearby planet.



Light Casts Shadow by Sarekh
A story-driven scenario for single and multiplayer.

Exactly 172 years ago, the Empire lost contact with the newly established colony of Volentia. Before this, reports of a spreading illness on the colony’s core world had been received via the then-unreliable interstellar communication systems. Now, the Royal Research Institute has assembled experts from several High Houses for an expedition.



OmniCorp - The OmniArc Project: Adv Tools by Raidfire
OmniCorp's OmniArc Project is the ultimate evolution of engineering tools, designed for the most advanced and demanding operations in the galaxy.

Built for endgame content, the OmniArc tools push the limits of technology and power.



Legion Encounters-MES by wikedsirnate
The Legion is a dedicated para-military organization and a major galactic power. It is one of the largest and strongest standing private military corporations and boasts a dedicated naval force as well as a massive ground army. While not openly hostile, they see any attempt to interfere with their operations as an act of aggression and will respond with lethal force.



Expanse Weapons Pack by humanoid.mp4
This mod adds a set of weapons systems from the “Expanse” book series and TV show to Space engineers.



Star Wars Weapon Pack by Harbinger Ace
Arm yourself with six varieties of laser cannons to fend off pesky scoundrels, 14 different turbolaser models to wage all-out war, and three distinct proton torpedo launchers to bring the pain to your foes! Also included is the new Manufactory, a powerful assembler capable of manufacturing nearly all varieties of ammunition and the components to unlock their weapons.



Space Suit Powerbank by The_Maegges
The space suit powerbank system is designed to be a solution for the issue of running out of power in your space suit while exploring.

Sure we have oxygen and hydrogen bottles, but they don't help if you're running out of energy way earlier.



Mech Building Pack by Dread_Mechanic
This is a pack of mods designed to make mech building easier.

Improved SG Rotors, Gyroscopes, Fan Thrusters, Suspensions, and more!



Vehicles Addon Pack by Shallows
VAP aims to be a expansive Vehicle mod, that builds off of vanilla systems, It works either standalone or with other mods.



ProtoThrusters by Atlas
ProtoTech Ion Thruster (Inspired by Starship Troopers: Invasion)

The ProtoTech Ion Thruster mod is a light weight mod, its brings a non-scripted Ion Thruster doing 1.5x the power of the vanilla ion thruster.



ACOD - Asteroid Collision Detection by PAVO97
Are you tired of constantly being worried about your ship slamming into asteroid while it is cruising, also while you want to do your own thing?

Fear no more because this device solves the problem.



Sunchiro's AutoDock
Automatically detects docking connectors, aligns your ship, and manages thrust for seamless docking.



AMBS (Automatic Mech Balancing System) by DragoF1sh
The AMBS (Otherwise known as the Automated Mech Balancing System) is a very simple system that stabilizes mechs, rovers, ships or anything else you put it on to be perfectly aligned with gravity.



Survival Ready Large Ship Printer by Apologies
This is a completely survival friendly, mod free ship printer. all logic from timer blocks work after projection.

With just a few easy steps, you'll be ready to print large ships in no time!



January Creator Spotlights
We also have a Creator Spotlight series of articles on our Community Hub!




Creator Spotlight: Noisy JET
Imperion SHH-MS, Titan-2S, Crusader Tank and more!



Creator Spotlight: Major Jon
Planet Komorebi, Battleship Cepheus X-4000 Eleuthera, City Planet Teralis and more!


Daily Spotlights
Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect



Space Engineers Official
Support Portal
Discord Community

Are your engineers allergic to large doses of carbon monoxide? Are oxygen tanks too large for your compact small ship designs? We present to you, the small oxygen tank!

Add brand new smaller oxygen tanks to your small grid ship designs and introduce the luxury of breathing oxygenated air so your contracted mining pilots no longer require breathing breaks between hauls!





Hello, Engineers!

The day has come - Space Engineers 2 Alpha has officially launched on Steam Early Access!

After months of anticipation and hard work, we’re excited to take this first step together. The thrilling journey of Space Engineers 2 starts now, and we invite you all to be part of it. The release of the Alpha and Vertical Slice1: Creative Mode is just the beginning - there’s so much more ahead!

We’re taking a unique approach to developing Space Engineers 2 with our Vertical Slice strategy. A Vertical Slice is a fully playable portion of the game that showcases specific core features and improvements implemented at production quality. It serves as a milestone in the game’s development, allowing us to focus on delivering polished gameplay in stages while more features are added in subsequent slices.

You have now access to VS1: Creative Mode. Additional Vertical Slices will follow in the months after, each expanding the game's features and content. This development process will continue over the next few years until we achieve our full vision for Space Engineers 2.


Forging the Future Together

But first let’s talk openly and honestly about the Space Engineers 2 Alpha - the word “Alpha” is really important. Releasing Space Engineers 2 in such an early stage of development isn’t just a milestone for us; it’s a deliberate choice. It reflects our commitment to transparency, collaboration, and building something incredible together with our players.

We’re just as excited about Space Engineers 2 as you are. We couldn’t wait for you to get your hands on it and see what amazing creations you’ll dream up within this new chapter of the Space Engineers universe. Your creativity inspires us, and we know the game will truly shine as you begin to explore, experiment, and push its boundaries.

We’ve seen firsthand the power of a great symbiosis with our community. Space Engineers 1 was shaped, refined, and elevated by your ideas, feedback, and passion. You push us to try harder, aim higher, and get further. Without your voices, Space Engineers would have been a much different game. That same spirit is what drives us today.

An early release like this brings enormous advantages - not just for us, but for you. We get the opportunity to test ideas, uncover hidden challenges, and innovate beyond our limits. You get to experience and shape the development firsthand, influence its direction, and witness the evolution of the game from the ground up.

That said, let’s be honest. If you’re not ready for an unpolished experience, this may not be the right time to jump in. If you prefer to “plug in and play,” we encourage you to wishlist, sign up for our newsletter, follow the development, and wait for future updates when the game becomes more feature-complete. As a reminder, here’s the Roadmap, so you can see where we’re headed and decide the best time to hop on this journey.

However, if you’re excited about shaping the future of Space Engineers 2 with us - visit our Store, our Support Portal and get involved!


How to share your feedback?

The best way to provide your feedback is through our Support Portal. You can always find a direct link to the support portal from within the game - just press F1 to access the help screen!

This platform is your direct line to the developers and the Space Engineers community. Here, you can:

  • Create a Bugreport
  • Create a ticket with your Feedback/Idea
  • Vote on other ideas or bug reports
  • Comment and Interact with fellow players
  • Suggest solutions and provide valuable feedback to help shape the future of Space Engineers 2


Vertical Slice 1: Creative Mod - Features
You have now access to VS1: Creative Mode, our first vertical slice, featuring:

  • New VRAGE3 engine brings better performance and future optimization potential
  • new 25cm unified grid system (no more small vs. large grids!)
  • new blueprint building (snap to grid, partial copy/paste, assign to toolbar)
  • grid undo/redo
  • enhanced creative mode with powerful building tools (new voxel hand, symmetry tools, line/plane building)
  • grid speeds up to ~300 m/s
  • safe speed system preventing damage under 20 m/s
  • new magboots with camera stabilization
  • new physics and dynamic fractures and debris for more realistic destruction
  • visual revolution thanks to ray tracing, global illumination, tessellated terrain, parallax mapping, sleek armor edges, and enhanced lighting

https://store.steampowered.com/app/1133870/Space_Engineers_2/


Pioneer Edition
Pioneer Edition Bundle includes the base game, soundtrack, and exclusive behind-the-scenes development materials (from 2022 to 2024). As development continues, we will keep adding new content and updates.

https://store.steampowered.com/bundle/48063/Space_Engineers_2_Pioneer_Edition_Bundle/

For Space Engineers 2's soundtrack and in-game music, we wanted to capture the story of people who carried their ancestral heritage across 10,000 light-years to The Amalgest System. We drew inspiration from various ethnic styles: the soul-stirring melodies of Eastern Europe, the mystical sounds of Arabia, the intricate patterns of Indian music, and the primal rhythms of Northern European tribes.

To bring this vision to life, we turned to Karel Antonin, who has been composing and leading music production for our games for almost 15 years, from Miner Wars through Space Engineers and Medieval Engineers. Under Karel's direction, each piece of music became a bridge between Earth's ancient cultures and humanity's far future, blending traditional instruments with modern synthesizers to show how our musical heritage might evolve across millennia.



Working with talented musicians and a full orchestra, Karel composed music that feels both ancient and futuristic, where you might hear folk melodies transformed through electronic textures while still maintaining their emotional core. This vision continues the musical journey we began together all those years ago, growing and evolving with each game we create.

Soundtrack Recording

What happens when you put together over 80 amazing players and record the score live?
It was an amazing day from start to finish, filled with "hard fun", notes & liters of coffee. Check it out:



Join us this Monday for the Space Engineers 2 Alpha release on Steam!

📅 Monday, January 27th, 6 PM UTC

Release Livestream:
🛰️ Twitch: https://twitch.tv/keencommunitynetwork
🛰️ YouTube: https://youtube.com/user/SpaceEngineersGame

Before the build goes live, enjoy exclusive previews from our amazing community. Check out videos below and get ready for the big day!




Space Engineers 2 Build Tutorial by Splitsie

Join Splitsie as he explores the new Space Engineers 2 build system and helps you plan your creations.



Pioneer Edition Preview by Zer0's Legion

Zer0's Legion gives you a sneak peek at the Pioneer Edition. Check out the behind-the-scenes content and incredible Space Engineers 2 soundtrack.



Movement Preview by Kanajashi

Kanajashi explores movement in Space Engineers 2 - learn about the new safe speed and magboots to help you travel the universe!



Partial Copy, Modular Building, and More in Space Engineers 2 by Beeblebum

Beeblebum showcases modular ship building in Space Engineers 2. Discover how modularity takes creativity to the next level.



Modular Base Building and Voxel Editor by Andrewman Gaming

Andrewman showcases modular asteroid station building in Space Engineers 2. See how stations can evolve like never before!



Blocks & Destruction in Space Engineers 2 by Captain Jack

Captain Jack dives into the new blocks and new destruction system in Space Engineers 2. Watch how destructions get a serious upgrade.


Mark your calendars: The Space Engineers 2 Alpha will launch on January 27, 2025.

Space Engineers 2: Undo & Redo ↪️


Space Engineers 2: Block Destructions


Space Engineers 2: Paint Gun 🖌️


Space Engineers 2: Animated Gyroscopes ⚙️

Mark your calendars: The Space Engineers 2 Alpha will launch on January 27, 2025.

No Small or Large Grids!
JUST GRID! 🤩


Modular Copy & Paste 🛠️


Suit & Magboots 🚀


Roadmap 🗺️


Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of December! 🤩




50cm Grid System by AC_2013
Large grid is now available on small grid!

All large grid blocks will be made be placed on the small grid system.



Sections by SE Mods
Sections is a Space Engineers plugin. It implements SE2's partial grid copying and section blueprinting feature for SE1.

Enable the Sections plugin in Plugin Loader



PvE Wave Defence - REBF Endless Atmospheric by Riaz
One command base to defend, hostile factories pouring out enemy air and ground vehicles relentlessly.

How many can you take down before being overwhelmed?



NPC Ships - UTC Fleet by Sergeant Kelly
The UTC Fleet is a large NPC encounter mod that uses Modular Encounter Systems and adds in an entire faction of new enemy ships!

It includes space cargo ships, planetary ships, stations, and random encounters.



Solar System Pack by Infinite
Solar System Pack Part 1 features the celestial bodies of the inner Solar System, including Mercury, Venus, Earth, the Moon, Mars, and Ceres.



WelderWall by Math
Welder wall is a replacement to walls of welders and grinders.

Featuring customizable settings for speed, power, and size it allows admins to allow server friendly welder walls.



DEUS - Definitive Energy Upgrade System by Liaron
Thanks to the research of UPF engineers, technologies have been developed that can produce new reactors and batteries.

This mod was born from the idea that a ship has only one main reactor that satisfies the entire energy needs.



NiteOwl Star Wars Small Grid Weapons Pack by MTGraves
NiteOwl’s Star Wars small grid Weapon Pack (Standard Edition)

Made for players to give their vehicle builds a little PEW PEW power!



TGP Script V1.0 (Targeting Pod) by G-han
We proudly present you the ultimate reconnaissance tool for all types of environments: The Targeting Pod!

This script uses rotors and hinges to control a camera and make it look at a set of positions. It supports gravity stabilization and real time control.



Landing Gear Balancer by silverbluemx
Adjustable landing gear pistons to compensate for uneven terrain and land with your ship horizontal.



AQD - Markings by enenra
This mod adds three sets of markings to the game: Line, striped line and wide line.

They are useful to delimit areas on floors and various other purposes.



Thruster Covers by Elachi Dance Party
There are currently 14 covers for small and large grid, they should all work with the vanilla thrusters.

I balanced them to be somewhat in between light and heavy armor.



Moonshine Distillery by Harbinger Ace
A distillery for producing moonshine. Unlike those hap-hazard designs back home, half of this jerry-rigged contraption was taken off an industrial coffee maker, so you can enjoy your fresh liquor straight from the tap!



Battleship by AeQuArTz
The classic board game "Battleship" made fully functional in vanilla Space Engineers with block coding!

This game is made possible with 1067 timers, 55 events, 15 broadcast controllers, 2 active hinges, 400 projectors, 200 sensors, and 216 buttons.



December Creator Spotlights
We also have a Creator Spotlight series of articles on our Community Hub!




Creator Spotlight: Incanatus
Veyran Class Heavy Frigate, Allegiance class Battleship, a lost IRW Colony and more!


Daily Spotlights
Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect



Space Engineers Official
Support Portal
Discord Community


We’re hard at work on the next Space Engineers update!

Alongside the NPC Cargo Ship overhauls we shared with you last month, there are a number of very exciting blocks and features headed your way. This month we’ll be showcasing one of the more unique items on the list, coming as part of the free portion of the 1.206 update - a large grid variant of the Small Inset Connector.

This block serves as an adapter which allows small grids equipped with the Small Connector to directly connect to large grids, vastly improving the docking experience for grids which utilize them.


Engineers, prepare for liftoff! Today marks a monumental leap in the Space Engineers saga.

We are thrilled to announce Space Engineers 2, the revolutionary next chapter in space simulation gaming. This isn't just an update—it's a complete reimagining of the space engineering experience, built on new foundations to push the boundaries of what's possible in a sandbox universe.



Mark your calendars: The Space Engineers 2 alpha will launch on January 27, 2025. But you don't have to wait until then to join our journey, pre-orders are available now on our website.

You can pre-order either the Base Game or the Pioneer Edition, which includes the game's soundtrack and behind-the-scenes development materials.

On January 27, you'll have access to VS1: Creative Mode, our first vertical slice, featuring:

  • new 25cm unified grid system (no more small vs. large grids!)
  • new blueprint building (snap to grid, partial copy/paste, assign to toolbar)
  • grid undo/redo
  • enhanced creative mode with powerful building tools (new voxel hand, symmetry tools, line/plane building)
  • grid speeds up to ~300 m/s
  • safe speed system preventing damage under 20 m/s
  • new magboots with camera stabilization
  • new physics and dynamic fractures and debris for more realistic destruction
  • visual revolution thanks to ray tracing, global illumination, tessellated terrain, parallax mapping, sleek armor edges, and enhanced lighting
  • New VRAGE3 engine brings better performance and future optimization potential


Additional Vertical Slices will follow in the months after, each expanding the game's features and content. This development process will continue over the next few years until we achieve our full vision for Space Engineers 2.

We're taking a unique approach with our Vertical Slice strategy, allowing us to perfect core features before moving to the next set. By sharing early access and development insights, we can incorporate valuable community feedback along the way. We're committed to delivering a polished and playable experience with each Vertical Slice, unlocking new possibilities as we progress. Our focus is on providing you with meaningful content, not unfinished prototypes.

For full information/blog post, continue here: https://2.spaceengineersgame.com/space-engineers-2-alpha-revealed/



Commitment to Space Engineers 1

Our dedication to Space Engineers 1 remains as strong as ever.

For over 11 years, we've consistently delivered free updates, enhancing the game experience for our community. We're continuing active development - while the 1.205 Contact Update has just been released, the design team is already hard at work on the next update.

In 1.206, we're planning to introduce more PvE content and refresh some of the existing Cargo Ships.


Alongside the NPC Cargo Ship overhauls, there are a number of very exciting blocks and features headed your way. This month we showcased one of the more unique items on the list, coming as part of the free portion of the 1.206 update - a large grid variant of the Small Inset Connector.

This block serves as an adapter which allows small grids equipped with the Small Connector to directly connect to large grids, vastly improving the docking experience for grids which utilize them.



Space Engineers 1 and Space Engineers 2 will coexist, each offering unique experiences for players.


Please join us for the Space Engineers 2 Reveal Livestream 🤩

🚀 Thursday, December 19th, 6 PM UTC

  • 🛰️ Twitch: https://twitch.tv/keencommunitynetwork
  • 🛰️ YouTube: https://youtube.com/user/SpaceEngineersGame


THE BERING PROJECT
HUMANITY'S GREATEST JOURNEY
10,000 YEARS IN CRYOSLEEP
THE FIRST WAVE ARRIVES




Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of November! 🤩




Trithorne Cluster by Echthros
Welcome to the Trithorne Cluster, a trio of star systems in orbit around a black hole!

Start from the tidally locked Lantha in the outermost system and work your way inward towards the black hole Trithorne itself!



Mechanical WSAD Converter by bart823823
Have you ever wanted to use your WSAD controls to drive something other than these boring wheels?

Well now you can and in pure vanilla, scriptless fashion!



Mars 1:10 by Bačiulis
Scale model of Mars planet based on real life scientific height data.
8096x8096 resolution height maps are used.

Recommended size: 679km (1/10 of real planet size)



Hand Weapons | 40k Manufactorum by Darth411
Seven hand weapons from Warhammer 40000! All with blueprints and recipes.

Lasgun, Laspistol, Bolter, Bolt Pistol, Plasmagun, Plasma Pistol and Meltagun!



Redistributed Ore by michi84o
In the unmodified version of Space Engineers all ore on planets is placed in a checkerboard like pattern that repeats every 5km.

I wrote a program that analyses the original planet data files and modifies them to redistribute the ore on planets.



Safe Zone Repairs by Polygon Cherub
Tired of repairing your ships manually after every battle or scrape?

With this mod, Safe Zones become not just sanctuaries, but full-service repair stations.



Khjin's Warfare Pack
This modpack is the main mod for Khjin's Warfare Packs (KWP). It is a collection of warfare related items but can also be used with chill gameplay.

The current theme is WWII.



Fusion Systems by Aristeas
Introducing Fusion Systems! Construct Fusion Accelerator Loops to power Brand New (and totally safe) Fusion Reactors and Thrusters!

Use your as you generate it, or spend it all at once - it's your choice to make.



Talos - Vertical Launch System by MK84
The Talos Vertical Launch System is designed as a cheaper alternative to the more common VLS design like the Crotalus VLS requiring less welder block per missile.

It relies on no script nor mods to achieve this therefore it should be compatible with consoles as well.



iSurvival - Nutrition - Plant and Cook Compatibility by PepperJack
Adds iSurvival Nutrition to the foods in Plant and Cook!



Colony Building Pack 2 by Praetor Paktu
I have set it up to be like a plastic model kit. The red wireframe blocks can be deleted, and you can grab the building you want.

Each building isn't self-sufficient and must be connected with the underground pipe network.



November Creator Spotlights
We also have a Creator Spotlight series of articles on our Community Hub!




Creator Spotlight: Commodore Keras
Chopin II Deep Space Station, Cardassian Galor class Cruiser, Type-14 Shuttlecraft Gorkon, and more!



Creator Spotlight: Piotrix
Limera-class carrier, Devastator-class heavy frigate, Wendigo-class destroyer, and more!



Daily Spotlights
Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect



Space Engineers Official
Support Portal
Discord Community


While the 1.205 Contact update has just been released, the design team is already hard at work on the next update. In 1.206, we're planning to introduce more PvE content and refresh some of the existing Cargo Ships.


Want to get our teasers early and enjoy exclusive content?
Subscribe to our newsletter at https://www.keenswh.com/newsletter
and be the first to get the latest updates, sneak peeks, and more!

THE ALMAGEST SYSTEM
10,000 LIGHT-YEARS FROM EARTH
11,983 C.E. (0 A.E.)


Want to get our teasers early and enjoy exclusive content?
Subscribe to our newsletter at https://www.keenswh.com/newsletter
and be the first to get the latest updates, sneak peeks, and more!



The Steam Awards are back! 🧐

We hope you will nominate us for the “Labor of Love” award! 🥰😍

https://store.steampowered.com/app/244850/Space_Engineers/


Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of October! 🤩




Real Solar Systems by Echthros
It's finally time.

This mod allows for the creation of real solar systems with moving planets, gas giants, and stars. There are no limits on scale, speed, hierarchy, or really much of anything else. Supports fully customizable gravity, day cycles, orbit parameters, multiple stars, and much more!



Prototech+ by 50 COW
Adds Two new Prototech Weapons with many blocks and weapons to come.

More Factorum Themed Encounters Are Definitely Coming!



Suit Up! - Suit Item by Rocco
This mod adds a Space Suit as item. It can be produced in the assembler. Whenever the Space Suit is inside your inventory, you are able to use the jetpack and helmet.

If you don't have it in your inventory, you will not be able to use the jetpack and helmet unless you have creative rights.



Protonomics by Stonelords
This mod adds prototech scrap and frames to be brought at some the trade stations.



Quest and Merchant by jTurp
Provides the ability to spawn one of several Merchant bots at any station that can be interacted with to purchase various items, depending on the type of merchant.

More information about configuring items and prices inside.



Another Energy Weapon System by HasturKerman#4005
An energy weapon system that added 10 new blocks with unique abilities and behavior.



Consty's HandWeapon Pack
A collection of various hand weapons.

5.56mm Assault Rifle, 7.62mm Marksman Rifle, Handheld 40mm Autocannon, and more!



Larger Thruster Variants by Killerbee77
This mod adds in modified and new 1x1, 3x3, 5x5, 7x7, and 9x9 hydrogen thrusters with new flame and thruster heating effects.

This mod is aimed to be in line with how keen handles its thrusters.



Planet Ignis by Infinite
Ignis is a large molten world, covered with volcanic plains and vast lakes of lava.



Operation Vanguard - a combat scenario by Sarekh
A lore-driven survival-combat scenario with missions for single- and multiplayer - PROTOTECH READY

You are part of a team of maintenance specialists that have been assigned to field test the freshly repaired heavy frigate I4 Merula in the Silas System.



Autowerkz Ramona Six by royalrollin
This is a Script based Scenario: (for the Scenario the scripts are necessary)

To start the Scenario press button 3 on the "do not press button 1 & 2 panels", Bad AI will lock you inside.



Gothic Decor | 40k Manufactorum by Darth411
Blocks to decorate your grid a little more grim dark.

Models built by me based heavily off the games Space Marine 2 and Dark Tide. With (almost) all blocks having build stages and LODs!



Emissive Letters & Symbols by Rayanth
SE has had Letters since 2020, and Neon Tubes since 2022. Now there's Neon Letters!

Finally, you can add lit-up letters and symbols to your grids to add that extra bit of flair, identify your drones with a glowing number on the side, advertise your name on the side of your ship so your enemies know who's coming - whatever your heart (if you have one) desires!



October Creator Spotlights
We also have a Creator Spotlight series of articles on our Community Hub!




Creator Spotlight: Sarekh
Acolin System – a fully colonized world, Narsut System, Making Planetfall, and more!


Daily Spotlights
Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect



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