Space Engineers News & Announcements

Hotfix 1.209.024 has been released!




Stability

  • Fixed a crash in Player created Courier contracts as it was searching for old definition "Deliver" instead of the new "Deliver_LowRisk"
  • Fixed a crash in NPC pathfinding, NPCs will now rather stop navigating instead of crashing the game
  • Fixed a crash in Device initialisation seemingly stemming from specific driver issues
  • Fixed a crash in blueprint processing when it contained modded components from a missing mod
  • Fixed a crash where the Voice chat over the Antenna system was not thread-safe

Functional

  • Fixed an issue where a collaboratively built grid which wasn't over the limit for each individual contributor was allowed to be stored and later prevented from being restored for a singular owner/author due to hitting the limits. Such grids cannot be stored now until their combined blocks fit.
  • Fixed an issue where the QuickStart options were using the pre-209 versions of Economy stations

UI

  • Fixed an issue where the Toolbar Config Screen (G-screen) was using the wrong (Core Systems Pack) mini icons for the Economy 2 Pack DLC blocks
  • Fixed an issue where the banners were not downloading in the Main and Pause Menu

Art

  • Fixed an issue where the LG Half Bed Open block was not interactable due to a missing highlight dummy
  • Fixed an issue where the SG Angled Door A block had the old style of highlight due to misnamed dummy

Removed

  • Removed player-made and Eco station dispensers as possible targets from Economy Overview > Item Search

Thank you for helping us make the game better!

Image Credits: LIM Bengal-Class | Capital Supercarrier by LadyLime




🛠️ Feedback & Support - https://support.keenswh.com/
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https://steamcommunity.com/games/244850/announcements/detail/499442589740565322 https://steamcommunity.com/games/244850/announcements/detail/672867776636913247 https://steamcommunity.com/games/244850/announcements/detail/531004183506059332
Image Credit: The Sovereignty's Workhorses by R3LOAD

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of April! 🤩







Planet Zenitaia by DestroyerSTAR
Zenitaia is a tropical water world littered by islands, mountain ranges and remnants of volcanic activity.








SWORD Faction MES by The Tactician
The Strategic Weaponized Operational Response Division is a navy that is hostile to the human empire. Their home world is Kepler-452b, and they are the deep space navy of the Maggnoryion Empire. Be wary of their firepower, as they will kill you if you get to close.



CHKN CO Portable Arcade by CHKNFRYRMN
This arcade contains 7 games to play, in a game... This can be fully controlled with keyboard input. If you are on a server, there is a slow mode toggle to make things more bearable.



CHKN CO Entertainment System by CHKNFRYRMN
This script contains 7 games to play, in a game... This script can be fully controlled with keyboard input, the listed arguments are completely optional. This script will also automatically scale to any LCD.



MS Paint (with timer blocks) by Tridonian
50 x 30 pixels. 3 brush sizes. Almost 5000 timer Blocks.
This project was mostly to help me learn how to deal with X/Y coordinates for future things I’d like to work on.








Grid Vault - Digital Ship Storage by pho
Store entire ships into portable Vault Crystals and restore them on demand. Built around the Vault Projector, a console block with inventory, holographic ship preview, and. Manage up to to five fleets of ships.



Stargate Engineering Suite by JOG The Jogger
A fully gameplay-focused Stargate mod for Space Engineers, built around real dialing, real wormhole connections, and real transport rather than decorative props.



Ceramics Revamped Pack by All right!, Space Ace
Experience all of All right!'s ceramics ecosystem in one cohesive mod!



Sentis Project - Military Systems by vllasukov
This mod is cut from SENTIS PROJECT V5 modpack. Sentis was RU-EN PVP-focused SE server.
I was one of admins and lead mod developer.

Here you can get total of 37 new blocks for combat.



Ranged Welder by KevMeUp
Welder that welds much further in front. Makes it much easier to reach blocks inside your ship.

Unique welding animation makes it easier (and fun) to target your blocks from a far.



Ore Compactor by KevMeUp
Adds Ore Compactor and Ore Expander blocks for Large and Small grid.

Compactor will automatically shrink ore down 100:1. Expander will automatically expand it to normal ores.



Humanoid's multi directional RCS thruster
This mod adds a new RCS thruster block that can control both rotation and movement simultaneously!



Humanoid's Advanced Rocket Thrusters
Example mod for APSF framework. Contains 2 gimbal thrusters and 2 rotary thrusters.



ARC Truss System by ARC
This mod adds 17 new blocks that expand the overall building experience of the game. My custom blocks provide unique solutions for mounting solar panels, wind turbines, antennas, and many other structures.



Corridor Extension Blocks by TheSlaveOne
Corridor Extension Blocks - Extend Signal Corridors to 2+ wide. Blocks With/Without Windows and New Angled Block.

Functional Blocks with Refill, Multiple Conveyor Options for blocks with Conveyors.



Retractable Tunnel by JejeServeur
A retractable tunnel or a bridge between two towers, it's up to you to choose or use it differently.



Rover Suspension by JejeServeur
A set of new wheels for your rovers.



WorkBench by JejeServeur
A workbench for learning how to manufacture or studying your components.



Armor Panels Expanded by Demented, Kahned
I really love playing with Industrial Overhaul and I thought Armor Panels Expanded need a little tweak just to fit better into a Industrial Overhaul world and new components added by this mod, so I tweaked components needed to build armor panel blocks.



Half Windows by dxcgff
Vanilla windows: halved and refined.



BroBot by Gutter
Well, this was surely an educational adventure. I've spent years on this on and off and just recently decided it was time to finish it.

I would like to present... Brobot! your faithful Ai companion baby robot.



Little Engineer by JejeServeur
A statue to welcome your guests.








AQD - Easy Tool Access by enenra
This mod adds a new character tool to the game - the Tool/Weapon Access wheel.
Equip it to a hotbar slot, press and hold the slot to bring up the wheel, and use your mouse to select a tool. Let go of the hotbar slot key to equip the tool. This allows for lightning-quick switching between tools and weapons.



Basic Anti-Radiation Medkit (Craftable) by shiftyshadow
This mod adds the ability to craft Basic Anti-Radiation Medkits in an Assembler. These kits offer 30% radiation reduction, and radiation immunity for 6 minutes.
Normal Anti-Radiation Medkits remain unchanged with 100% reduction and 10 minute immunity.



IK CRANE OS by BATERCOOL
IK Crane OS is a high-performance Inverse Kinematics solution for multi-segment cranes. Instead of managing individual rotors, you control the end-point of the crane using standard movement keys, while the script calculates all joint angles automatically. Smooth, reliable, and designed for precision engineering.



Prototech Aerodynamics Research by Cmuk
PAR replaces Space Engineers' built-in atmospheric flight model with a proper aerodynamic simulation. Wings generate lift from their shape and angle of attack. Fuselages produce drag from their cross-section. Control surfaces work through camber change. No scripts, no terminal configuration, no programmable blocks - just build and fly.



Ares at War Live Navigation by blockloop
A live planet map rendered directly on any standard LCD panel — no custom blocks, no Programmable Block required for display. Mount it on a wall, a cockpit, a rover dashboard, anywhere.
Your position is tracked in real time with a configurable chevron icon that rotates to match your heading.



MPX Brain System Defense by dj.johnmagus
MPX Brain is the central command system for the MPX Defense Network. It monitors your base turrets, detects threats, raises alerts, broadcasts launch/return orders to your drones, and displays live defense data across multiple LCDs.
This script is made for players who want a cleaner and more cinematic base-defense system with automated drone support.



MPX Drone Brain by dj.johnmagus
MPX Guard Drone Brain is the drone-side script for the MPX Defense Network. It allows defense drones to launch automatically, engage threats, return safely, dock back to base, recharge, and report their status to the MPX Brain command system.
This script is designed for automated base-defense drones using Space Engineers AI blocks and recorder paths.



MPX MISSILE CORE script by dj.johnmagus
MPX Missile Core is the main base-side control script for the MPX Missile Defense System.
It watches for enemy targets using any detector block you place inside the MPX DETECTION group, then automatically activates base alerts, tracks the enemy on a radar LCD, broadcasts live target GPS, and launches connected interceptor missiles from your missile bays.



MPX MISSILE script by dj.johnmagus
MPX Missile is the individual missile-side control script for the MPX Missile Defense System.



Dominion Protocol Fire Control System by HellSentSaint
This is my attempt at bringing a feature like weaponcores turrets to vanilla. Under the turrets console near the bottom you will find a button named focus fire and if you select it all turrets will focus on the center of the screen - and you can click to fire the gun.



SpaceGPT by Heft
Bring your Space Engineers universe to life like never before! SpaceGPT transforms the cold, empty void into a vibrant, living galaxy populated by intelligent, LLM-driven NPCs.
Powered by the Player2 app, this mod replaces generic encounters with characters who have real personalities, unique backgrounds, and contextual awareness.



Prospector 4.0 - Automated Asteroid Survey Script by Hamonous
Automated asteroid survey script for use with the Radio Detection and Ranging (Radar) mod.
Scans your radar output, groups nearby asteroids into clusters, autopilots to each one, waits for you to tag the ores, and logs GPS waypoints you can paste straight into your GPS tab. Tracks everywhere you've been so you never re-survey the same rocks.



Jump Drive Distance Control by BATERCOOL
An easy-to-use script that solves the problem of setting jump distance.
The only thing you'll need to do is add the "Jump" button to your toolbar.



Imperium Visual Engine by SkyeKippen
- Multi-Screen Display support, Customizable Identification Tag
- Caching of blocks on startup
- Dynamic columns, Adjustable per-panel font size





We also have a Creator Spotlight series of articles on our Community Hub!




Creator Spotlight: Apologies
Viking Hangar, Nuke Factory, Mobile Deployable Base, and more!!



Creator Spotlight: Luca
Space Engineer Chaos Goblin in the best possible way!!





Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect





🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/672867776636913247 https://steamcommunity.com/games/244850/announcements/detail/531004183506059332 https://steamcommunity.com/games/244850/announcements/detail/499477287644697776

Hotfix 1.209.022 has been released!




Stability

  • Fixed a crash when failing to download the DLC banners (Steam platform only fix)
  • Fixed a crash when trying to display DLC badges after skipping the main menu through launch option arguments
  • Fixed a crash when a (modded) contract referenced an icon which did not exist
  • Fixed a crash when the selected UI item for a grid deposit action did not exist
  • Fixed a crash when an admin deleted a target grid of an active PvE Bounty contract

Functional

  • Fixed an issue where a Grid Hauling contract triggering from Character proximity to an encounter did not make the encounter persistent
  • Fixed an issue where the Centered (Half|Glass|Half Glass) Doors were not set up properly for pressurisation, causing leaks
  • Fixed an issue where some of the Economy station prefabs had their beacon broadcast radius set to more than 10km
  • Fixed an issue where a previously deleted contract Drop-off point GPS belonging to Client A was recreated for Client B when reaching the same station
  • Fixed an issue where a Grid Hauling contract triggered from an encounter was not scaling its duration with distance to the delivery site
  • Fixed an issue where the Economy station 14 prefab and its pirate variant did not have their Refill station connected to the conveyor system
  • Fixed an issue where the Economy station 11 prefab did not have its Refill station LCD set to the proper image
  • Fixed an issue where the Grid Hauling contract targets of Wrecked Corvette and Damaged Assembly Barge spawned as stations

UI

  • Fixed an issue where the new NPCs appeared as a choice in the character Customize screen

Thank you for helping us make the game better!

Image Credits: HME Utility Ship by AnOx Oldhide




🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/531004183506059332 https://steamcommunity.com/games/244850/announcements/detail/499477287644697776 https://steamcommunity.com/games/244850/announcements/detail/685251502317502873

Hello, Engineers!

The Economy 2 Update is here - and it changes how you play. Store entire grids and redeploy them when you need them. Repair your ship at a trade station without replacing a single component. Hunt bounties, haul cargo through pirate space, and sell scrap for credits. Trade stations now have NPCs walking around inside them. And further ModAPI improvements open new possibilities for modders, server gamemasters, and scenario makers.
Everything in this update is free. Alongside it, we're releasing the Economy 2 Pack with new decorative blocks and variants to expand your creative options.

https://store.steampowered.com/app/4502100/Space_Engineers__Economy_2_Pack/




We’re bringing you all the important gameplay changes for free in our Core Systems Update.

Services Terminal: Grid Storage, Repair & Salvage
The Services Terminal block is one of the core new infrastructure features of the Economy 2 Update. Its purpose is to give players new ways to quickly store, repair, and sell grids. Repair and Salvage services are exclusive to the economy system, making trade stations useful hubs of activity, and not just of an optional side system.




Services Terminal (1 block, L grid)
Grid Storage
The Services Terminal lets you store entire grids and bring them back when you need them. Free up your PCU and unleash your creativity, store a specialized grid until an activity calls for its use, or clean up the crowded area around your busy base.

When retrieving a stored grid, you can deploy it into the general area or place it more precisely by using Precision Mode controls. These controls give you better control over where your ship appears and makes it easier to handle tighter parking spaces or more organized hangars.


Grid Storage can also be used in more flexible ways depending on how the terminal is set up. An "Anyone Can Use" option allows other players to interact with the storage system at trade stations or allied bases, and a per-grid "Share with Faction" option lets you share specific stored grids with your faction members.

By default, retrieving a grid can take some time, but new world settings can let you dial in these times to make it behave exactly how you want.When retrieval timers are enabled, you can expedite the redeployment process by paying Space Credits. This block is loaded with optional settings, allowing admins the ability to configure to their liking - including whether or not items are allowed to remain inside stored grids, giving server owners and scenario creators fine control over how the system can be used.


Grid Repair
The Grid Repair Service lets you bring a damaged grid to an NPC Trade Station and pay Space Credits to quickly restore damaged systems. It is a fast and convenient way to get ships and vehicles back into working shape without handling every missing component and damaged block manually - making it a practical recovery option after combat, accidents, or long expeditions. To use this service, you must be the majority owner of the grid.


Grid Salvage
Grid Salvage lets you bring a grid to an NPC Trade Station and sell it as scrap for Space Credits through the Services Terminal. It is a quick and convenient way to turn damaged, outdated, or unwanted ships and vehicles into useful credits instead of taking them apart by hand. To use this service, you must be the majority owner of the grid. If the grid still contains items, you will get a warning before completing the sale, as those items will not be recoverable after the transaction is complete.


Revamped Economy Systems
The Economy 2 Update brings a major overhaul to the economy systems in Space Engineers, making trading, station visits, and market information much easier to understand and use. With the new Economy Overview, Item Search, Store Block improvements, and expanded modding support, economy gameplay now feels more connected, more readable, and more responsive to player activity.

Economy Overview
The old Contracts screen has been repurposed into the new Economy Overview, giving you a better view of important store and contract information in one place. It is designed to make price changes, item availability, and the overall state of the economy much easier to interact with while playing.

When interacting with NPC-owned Store Blocks and Contract Blocks, you can now also see the time remaining until the next economy update, making it easier to understand when stores will restock and when new contracts will become available. The default time between Store Block restocks and Contract Block refreshes has also been reduced, helping the economy feel more active and responsive. This timing can also be configured on Dedicated Servers.


Item Search
A new Item Search tab has been added to Store Blocks and the Economy Overview, making it much easier to find the items you need. You can remotely search listings from NPC and player-built stores, compare prices, and browse the market without having to travel from station to station.

Searching shows all matching listings, not just the best one, and lets you compare price, amount, distance, faction, and time until restock in one place. It can also include player-built stores in search results, giving you a much better view of the wider economy and making trading with other players far more practical.


Store Block Improvements
Store Blocks have also received several important improvements. Players can now trade Hydrogen, Oxygen, and modded gases between each other through player-built Store Blocks, opening up new opportunities for player-to-player logistics, refueling services, and trade networks.

The maximum number of listings per Store Block has also been increased from 30 to 50. In addition, NPC station prices have been rebalanced so player-built stores can more easily compete in multiplayer worlds.

Economy ModAPI
Economy 2 Update also greatly expands modding support for the economy system, opening new possibilities for modders, server gamemasters, and scenario makers.

With more features exposed through the ModAPI and more SBC files open for editing, creators can build player-made contracts and contract variants, rebalance and reshape trade, and create more dynamic economies around factions, stations, and player-driven markets. It also opens up more advanced control for custom worlds and scenarios, including planet subtype blacklists for trade station and contract spawns, along with a Regenerate Station Locations admin option for scenario makers and server operators.


Contracts
Contracts in Economy 2 Update have been significantly expanded and rebalanced to make them feel more rewarding, more varied, and more enjoyable to play. This update adds several new contract types, improves payouts and contract flow, and gives players more reasons to engage with stations as part of their regular gameplay loop instead of treating contracts as a simple credit grind.

Escort Contracts have also been removed, with their role now replaced by more interesting and engaging alternatives.

Courier Contracts
Courier Contracts focus on delivering packages between stations, but they are no longer just simple point-to-point jobs. They now come with different risk levels, with more dangerous deliveries offering better rewards and the possibility of pirate interference along the way.

Search Contracts
Search Contracts send you out to locate missing grids and return them to their owners. Once you find the target, the contract updates to guide you back to the delivery location, and your reward depends on the condition of the grid you bring home - giving you a good reason to recover it intact.

PvE Bounty Contracts
PvE Bounty Contracts add a new combat-focused mission type built around hunting down enemy NPC grids. These contracts give players a more direct way to take on hostile targets for rewards, and help fill the role of more action-oriented station jobs.

Hauling Contracts
Hauling Contracts task you with transporting heavy cargo containers between stations. These jobs place more emphasis on the kind of ship you bring, with container size, value, and risk affecting the reward. Damage, destruction, or tampering with the cargo can reduce your payout or fail the contract entirely, making hauling feel more like a true logistics job.

Salvage Contracts
Salvage Contracts send you to damaged or abandoned grids in search of valuable mission items. You are free to tear into the wreck, recover what you can, and keep the salvage - but the contract itself is completed by finding the target item and returning it to the station. This creates a nice mix of exploration, scavenging, and profit.

Item Recovery Contracts
Item Recovery Contracts come from exploring existing encounters in the world. Special items hidden in cargo ships, random encounters, and other points of interest can be delivered to an interested station for payment and increased reputation.

Grid Recovery Contracts
Grid Recovery Contracts give you the chance to recover damaged or derelict grids you discover while exploring and return them to their home station for a reward. These contracts help connect exploration, encounters, and the economy system more naturally, giving players another reason to venture out into the void.


Factions Improvements
This release is also a major update to faction gameplay, making NPC factions easier to discover and more interesting to interact with. Trade stations now feel more alive.

Finding new stations and factions is now much more intuitive. Trade stations can display dynamic billboard advertisements that grant GPS locations when interacted with, datapads with station locations can now appear as loot, and some encounters can trigger contracts that guide you to new stations. Any reputation change now also makes that NPC faction visible to the player, helping the world feel more connected and easier to navigate.

Reputation has also been reworked to be more flexible and easier to recover from. A hostile reputation with an NPC faction no longer blocks access to their stores or contracts - instead, those factions will offer fewer contract types and worse prices until you improve your standing. Negative reputation no longer spreads to allied factions, and reputation is no longer lost or gained from interactions between player factions.

A new world option, Reputation Decay Over Time, slowly moves reputation back toward its default values during active play, giving players a reason for continued interaction with the contract system.. This helps keep faction relationships dynamic over time instead of locking them in permanently.


New Stations & Ship Prefabs
This release also gives Trade Stations a major refresh with 17 new prefabs for planetary, orbital, and deep space locations. These new stations are designed to feel more varied, intuitive to navigate, and more connected to the wider world, with a broader range of station types spread across different environments.

Trade Stations now also have unique names, helping each location and playthrough feel more distinct and memorable. This includes Meridius Station, added in honor of the creator of Modular Encounters Systems. Stations can now also be discovered in more natural ways through billboard advertisements that grant GPS locations, datapads found in loot, and encounter contracts that can guide you to new locations.


Space Pirate stations have also been expanded to better reflect their faction. Different faction types can now use their own station prefabs, helping Trade Stations feel more varied depending on whether you are visiting traders, miners, builders, military factions, or pirates.

All Trade Stations now sell Hydrogen, making them more useful as reliable refueling stops during longer journeys. Together with the new station layouts, improved ship sales, and better ways to discover new locations, this update makes stations feel much more like a connected part of everyday gameplay.


Ship Prefabs / Station Sales
The ship market has also been greatly expanded with 43 new and updated purchasable grids, including ships, rovers, drones, and missiles. This gives players a much wider range of ready-made options at Trade Stations, whether you want to jump straight into combat, pick up a useful utility vehicle, or buy a solid starting point for your next custom build.

These purchasable grids are meant to be practical foundations that players can easily adapt and make their own. Many are designed to support customization and expansion, giving you a better launching point for cargo hauling, combat, exploration, or logistics without needing to start completely from scratch. Drones, rovers and even missiles are now also part of station sales, giving players even more ready-to-use options straight from the market.


Animated Characters on Trade Stations
Trade Stations now feel more alive thanks to the addition of animated NPC characters that move through Trade Stations, emote and react to player presence.



This feature is the result of a lot of research and experimentation on character pathfinding on custom grids, and AI reactions to player presence. We were quite successful, and this is the first stage of that work that we are ready to release and share with you.

Structural Blocks
We are adding a new free set of Structural Blocks for large grids which includes several platforms, beams, and frames. These are perfect building foundations for stations, large hangars, and support structures. These blocks expand your building palette with heavier structural pieces that feel practical, versatile, and easy to build with.




Structural Blocks (7 block, L grid) - Structural Platform, Structural Platform Connector, Structural Platform Corner, Structural Frame, Diagonal Beam 3x3, Diagonal Beam 4x4, Diagonal Beam 5x5
Safe Zone Improvements
Safe Zones have also received a set of practical quality-of-life improvements. They now automatically pull inventory like other blocks, have reduced power requirements, and no longer use a separate filter for floating objects. Floating objects can now pass through Safe Zones and come to rest much faster inside them.


Additional Improvements
  • Additional Joystick & Controller Customization and expanded controller settings
  • Support for more flexible rebinding of Joystick Controls
  • Inventory improvements, including better sorter cooperation.
  • Added a variety of Mission Items

There are many additional improvements and fixes in the Economy 2 Update - you can explore everything included in the detailed Changelog.







A special package has arrived - apparently from a place called the “Almagest System”. Inside, you will find the Almagest Engineer Plushie, a small decorative gift for all Space Engineers 2 owners on Steam. It is a fun little crossover between our two universes, and a small thank you to everyone already supporting the future of Space Engineers.

If you own Space Engineers 2, you will receive the Almagest Engineer Plushie in Space Engineers on Steam as a free bonus small-grid block. Whether you place it in a crew quarters, station interior, or hidden somewhere aboard your favorite ship - it is a small reminder that even across distant systems, Engineers are never too far apart.




Almagest Engineer Plushie (1 block, S grid)


https://store.steampowered.com/app/1133870/Space_Engineers_2/





We are always looking for ways to improve, and that includes adding value to prior releases. During this update, we are adding new content to Decorative Pack #2.

Those who already own Apex Survival Pack will get this content for free, as part of the update.




Small Grid Freight (2 blocks, S grid)


https://store.steampowered.com/app/1167910/Space_Engineers__Decorative_Pack_2/





We are always looking for ways to improve, and that includes adding value to prior releases. During this update, we are adding new content to Apex Survival Pack.

Those who already own Apex Survival Pack will get this content for free, as part of the update.




Small Grid Storage Bin (1 block, S grid)


https://store.steampowered.com/app/3858380/Space_Engineers__Apex_Survival_Pack/





The Economy 2 Pack adds over 40 new blocks - Vivariums, Billboard LCDs, Bulk Cargo Containers, Floorplan Signs, Angled Doors, Narrow Viewports, and a reimagined Safe Zone generator with an exposed animated core. These are cosmetic and decorative blocks that don't affect gameplay balance.

If you enjoy Space Engineers and want to support its continued development, this is a great way to do it - and you'll get a lot of new building options in return.

The price of the Economy 2 Pack is $4.99 USD or your regional equivalent.




Angled Door (2 blocks, L grid + 1 block, S grid) - A sleek, sloped door design with variants that allow for use in any orientation.




Vivariums (4 blocks, L grid) - A collection of self-contained habitats filled with greenery. Perfect for bringing a touch of nature into your build.




Billboard LCD (2 blocks, L grid) - Display panels purpose-built to catch the eye. Perfect for advertisements or announcements.




Bulk Cargo Container (3 blocks, L grid) - A heavy-duty cargo container designed for hauling large volumes of materials.




Narrow Viewport Set (10 blocks, L grid) - Reinforced windows that add visibility while providing structure and preserving the armored look of your build.




Floorplan Signs (21 blocks, L grid) - A large set of signs for marking rooms, routes, and key areas throughout your grid, making them easier for others to navigate.




Safe Zone Type II (1 block, L grid) - A reimagined Safe Zone generator with an exposed animated core.


https://store.steampowered.com/app/4502100/Space_Engineers__Economy_2_Pack/



  • Revamped Economy Systems for Better User Experience
    • Repurposed the Active Contracts screen (colon key) into a new Economy Overview screen, which displays all important store and contract related information in one place
    • Added Item Search tab to Store Blocks and Economy Overview screen, allowing players to remotely search for items listed at NPC and Player Built stores. Compare prices and browse the market all from your own base!
    • Time between restocking stores or posting new contracts is now displayed when interacting with NPC owned Stores and Contract Blocks
    • Increased the default time between Store Blocks restocking items and Contract Blocks posting new contracts to 10 minutes. This time is configurable on Dedicated Servers.
    • Rebalanced item prices at NPC stations so that player-built stores are easily able to undercut them in multiplayer worlds. Play together, thrive together!
  • Added Services via the Services Terminal block
    • Grid Storage
      • Store and retrieve entire grid
      • Deploy to the general area, or to specific parking space using “Precision Mode” controls.
      • “Anyone Can Use” toggle allows players to interact with this system at Trade Stations or allied bases
      • A per-grid “Share with Faction” option allows you to share your stored grids with faction members
      • Added “Grid Storage Retrieval Time” world setting for adding or removing wait times when redeploying grids. Disable for instant retrieval on fast, casual worlds and scenarios. If wait times are enabled, retrieval time for grids can be expedited by paying Space Credits - reducing the time by up to 50%. Costs, times, and percentages can be further finetuned on Dedicated Servers
      • Added “Allow Items In Stored Grids” world setting to toggle allowing items to be left inside stored grids.
    • Grid Repair - Bring a grid to an NPC Trade Station and pay them to quickly repair your grid. You must be the majority owner of the grid to use this service on it
    • Grid Salvage - Earn Space Credits by selling grids as scrap at an NPC Trade Station. You must be the majority owner of the grid to use this service on it.
  • Store Block Improvements
    • Added the ability for players to sell gasses (Hydrogen, Oxygen, and modded) from player-built store blocks.
    • Maximum item listings per Store Block increased from 30 to 50.
    • Added Item Search tab to all store blocks.
  • Contracts
    • Overall rebalance of contract parameters and contract rewards.
    • Added New Contracts
      • Courier: Deliver packages between stations.
      • Search: Locate missing grids and bring them back to their owners.
      • PvE Bounty: Destroy an enemy grid.
      • Hauling: Ship heavy containers between stations.
      • Salvage: Locate a lost item onboard a derelict. Keep whatever else you manage to salvage.
      • Item Recovery: Find special items inside of existing NPC encounters (Cargo Ships, Random Encounters, etc), and deliver them to interested parties for rewards!
      • Grid Recovery: As you explore the world, there’s a chance of coming across derelicts and damaged grids. Bring them back to their home base for a reward
    • Removed Escort Contracts
  • Trade Station Improvements
    • Added 17 New Trade Station Prefabs for Surface, Orbital, and Deep Space Stations.
    • Added Animated NPC Characters on Trade Stations
    • Trade Stations now have unique names assigned to them
      • This includes Meridius Station in honor of the creator of the Modular Encounters Systems mod.
    • Improved Methods for Finding Trade Stations
      • Trade Stations now feature dynamic advertisements displayed on billboards, which when interacted with can grant GPS locations to the advertised station
      • Datapads with Trade Station locations can now be found in loot
      • Encounters can now trigger contracts guiding you to new stations.
    • Added 43 grids to Trade Station Sales, including Ships, Rovers, Drones, and Missiles
    • All trade stations now sell Hydrogen
    • Added support for Faction Type specific Trade Station prefabs
  • Reputation Changes
    • Added “Reputation Decay Over Time” world setting, which slowly resets reputation to default values over time. Only active play time counts, offline players will not have their reputation decay
    • A hostile reputation with an NPC faction no longer blocks the player from accessing their store or contracts. Hostile reputation will result in limited options for contracts and offer no discounts on prices.
    • Negative reputation no longer propagates to allies of the impacted faction
    • Any reputation change will now make an NPC faction visible to the player
    • Reputation is no longer lost or gained from interacting with Player Factions
  • Safe Zone Improvements
    • Safe Zones now automatically pull inventory, just as other blocks do.
    • Reduced power requirements of the Safe Zone Block
    • Removed Floating Objects as a filter type for Safe Zones
    • Floating objects now come to rest much faster inside Safe Zones
  • Added Support for Joystick and Controller Customization
    • Use Generic Joystick Controller Scheme with any joystick controller

New Blocks/Items

  • Services Terminal (1 x L)
  • Structural Blocks (7 x L)
    • Structural Platform
    • Structural Platform Connector
    • Structural Platform Corner
    • Structural Frame
    • Diagonal Beam 3x3
    • Diagonal Beam 4x4
    • Diagonal Beam 5x5
  • Contract Specific Items
    • Encrypted Data Storage
    • Intercepted Transmissions
    • Research Materials
    • Smuggled Goods
    • Technical Blueprints

Reward for Space Engineers 2 Owners (Steam Only)
  • Almagest Engineer Plushie (1 x S)

Added Content to existing DLCs:
  • Additions to Decorative Pack 2
    • Added Small Grid Freight (2 x S)
  • Additions to Apex Survival Pack
    • Added Small Grid Storage Bin (1 x S)

Economy 2 Pack
  • Safe Zone Type II (1 x L)
  • Bulk Cargo Container (3 x L)
  • Floorplan Signs (21 x L)
  • Billboard LCD (2 x L)
  • Vivariums (4 x L)
  • Angled Door (2 x L, 1 x S )
  • Narrow Viewport Set (10 x L)




  • ModAPI Economy Improvements
    • Many elements of economy based features that were previously not accessible are now capable of being interfaced with.
    • Significant improvements related to contracts API
    • Added faction station interface
    • Added access to store items on NCP trading stations
  • SBC Based Modding Options
    • Many SBC elements have been commented on or exposed
    • Added the capability to have contract type variants
    • Added support for specific planet subtypes to be blacklisted from having Trade Station or Contract Spawns. This should prevent unique planets, such as Gas Giants or Black Holes, from having stations on their surface
  • Added “Regenerate Station Locations” option to Economy Admin Menu for Scenario Makers




Stability

  • Fixed a crash when a modded farm plot was placed
  • Fixed a crash when a modded turret had no overlay texture defined
  • Fixed a crash when a sun-tracking custom turret was detached and deleted
  • Fixed a crash when a block with Maintenance panels was removed
  • Fixed a crash when a modded item had a localisation index with too high a number in its tooltip (index is used to add stats from item definition into the tooltip, max is now capped at 100)

Functional

  • Fixed an issue where a LG grid with SG subgrid was prevented from being pasted into voxel as static
  • Fixed an issue where a prefab had a typo in the name Repair_Satalite to Repair_Satellite
  • Fixed an issue where a Repair contract would generate even when the world ran out of NPC PCU
  • Fixed an issue where Asteroids had an uneditable and predefined deposit of Ni and Ice when manually spawned (New deposit seed setting added to the Spawn screen)
  • Fixed an issue where gaining SPRT reputation through contracts hit a cooldown
  • Fixed an issue where pasting a vehicle BP with non-default wheel orientation caused the grid to smash into the ground, explode or float above the wheels with an offset
  • Fixed an issue where the controls for Spectator Up/Down (ascend/descend) were colliding with other Spectator functionality on a controller
  • Fixed an issue where the Economy stores/contracts would update on world start instead of the proper time
  • Fixed an issue where the lead indicator position was offset relative to the subgrid of a target
  • Fixed an issue where the Sci-Fi Hydrogen Thrusters would not allow mounting other blocks onto parts of the conveyor ports
  • Fixed an issue where the screen aspect ratio of Medical Room and (Inset) Refill Station blocks was not fitting the display shapes
  • Fixed an issue where the mirroring of Hinges and Small Battery was incorrect
  • Fixed an issue where a block preview could not be rotated after using a Voxel hand
  • Fixed an issue where a block preview could not be rotated upon reconnect to a server
  • Fixed an issue where a Safe Zone would force 3rd person view into 1st person
  • Fixed an issue where huge seams were running along the edges of planet heightmaps (now should be much smoother)
  • Fixed an issue where it was not possible to use a faction membership for the purpose of docking to an Economy station and trading
  • Fixed an issue where it was possible to buy gases from a Store even when the tank was completely full
  • Fixed an issue where Solar Panel blocks were harder to hit with turrets because their AimingOffset was missing
  • Fixed an issue where smaller mechanically connected grids (through landing gear) could obstruct the 3rd person camera view of a controlled bigger grid
  • Fixed an issue where the AI Offensive targeting logic saw characters as enemies even when their reputation relation was Friendly
  • Fixed an issue where the bases of the Large Grid Gatling and Missile Turrets were not airtight
  • Fixed an issue where the character Jetpack ON/OFF and dampener status were not respected after leaving a ladder on a vehicle
  • Fixed an issue where the client side of door opened/closed state was desynced from server side opened/closed door, causing a visual gap between door leaves
  • Fixed an issue where the collateral for a Contract was not respecting the defined Min and Max values
  • Fixed an issue where the Industrial Cockpit received more damage from collisions than other cockpits
  • Fixed an issue where the Ladder Shaft block was missing a mountpoint preventing attachment of new Floor plan and other blocks
  • Fixed an issue where the power demand of a disabled/non-functional Jump drive was 1kW instead of 0

Animation

  • Fixed an issue where the character was not moving smoothly over small differences in surface height while in gravity

UI

  • Fixed an issue where a ghost input would cause flicker between UI for different input methods even though they were not both actually used at the same time
  • Fixed an issue where the Help screen was not scrollable using a controller
  • Fixed an issue where a contract collateral was not visible in the contract card even when it was higher than 0
  • Fixed an issue where it was not possible to focus the reputation bar using a controller to gain the tooltip info about current reputation status
  • Fixed an issue where player-made contracts with Collateral and/or Duration did not list them in the Contract card
  • Fixed an issue where the Artificial Horizon indicator was smaller on higher than 1080p resolutions
  • Fixed an issue where the list of available rotors/hinges or cameras for a custom turret controller were not alphabetically sorted
  • Fixed an issue where the sorting in a Store UI was not preserved between purchases
  • Fixed an issue where the UI focus in the GPS screen would change while editing another GPS as a new GPS was added in the background
  • Fixed an issue where the Volume was not displayed for player-made Acquisition contracts

Art

  • Fixed an issue where the Irrigation System inventory access points were connectable to the conveyor system
  • Fixed an issue where the respawn dummy was not centered for the Survival Kit (Type II) (LG)
  • Fixed an issue where the Warfare Gatling had the spawn position for the bullet placed too far forward
  • Fixed an issue where the Willis Duct (LG) had a collision larger than armor blocks
  • Fixed a set of graphical issues with the Rounded (Corner|Slope) (collisions inconsistency with Rounded Edge blocks)
  • Fixed a set of graphical issues with the (Drill|Grinder|Welder) Type II (LG/SG) (UVs)
  • Fixed a set of graphical issues with the (Half) Troffer Light (Inv.) (holes in geometry)
  • Fixed a set of graphical issues with the Half Bed Open (LG) (Z-fighting, holes in geometry, shading)
  • Fixed a set of graphical issues with the Industrial cockpit (LG/SG) screens
  • Fixed a set of graphical issues with the Inset Terrariums (Desert|Forrest) (holes in geometry)
  • Fixed a set of graphical issues with the Irrigation System (holes in geometry)
  • Fixed a set of graphical issues with the Jump Drive Type II (holes in geometry, decals, UV, LoDs, collisions)
  • Fixed a set of graphical issues with the Lab Experiment B (collisions, decals, holes in geometry, UVs, flipped triangles, light dummy orientation)
  • Fixed a set of graphical issues with the Landing Gear Type II (LG) (holes in geometry, missing geometry)
  • Fixed a set of graphical issues with the Landing Gear Type II (UVs, decals, Z-fighting)
  • Fixed a set of graphical issues with the Ore Detector Type II (LG) (holes in geometry, collisions)
  • Fixed a set of graphical issues with the Sci-Fi Hydrogen Engine (decals, Z-fighting, materials, UVs)
  • Fixed a set of graphical issues with the Sci-Fi Hydrogen Engine (holes and issues in geometry)
  • Fixed a set of graphical issues with the Sci-Fi Large Hydrogen Thruster (LG/SG) and the Sci-Fi Hydrogen Thruster (LG) (LoD and CS consistency, materials, missing LoDs, model size)
  • Fixed a set of graphical issues with the Simple Bed (LG) (holes in geometry, decals, LoDs)
  • Fixed a set of graphical issues with the Survival Kit (Type II) (LG) (Screen, LoDs)
  • Fixed an issue where the Corridor Round Door (Inv.) had a stretched texture
  • Fixed an issue where the Half Slope Corner Inv. Heavy Armor was using the Light armor texture on the sloped part
  • Fixed an issue where the Lab Sink would extend too much out of it's block space and cause flickering when combined with other blocks due to Z-fighting
  • Fixed an issue where the Large Hydrogen Thruster (SG) had a collision larger than the block space
  • Fixed an issue where the screen in the Fighter Cockpit screen was partially stretched
  • Fixed an issue where the Suspended Control Seat (SG) had a slight difference in the arm rest part when compared to the Station version of the block
  • Fixed an issue where the vanilla Cockpit (LG) had a collision larger than the block space

Audio

  • Fixed an issue where the Jetpack Idle sound would continue playing after character death and respawn
  • Fixed an issue where the MaxDistance definition for DistantSounds was ignored and distant sound kept playing at unlimited distance

Particles

  • Fixed an issue where the particles of a block would be offset if the block was unmerged and merged back in at a different angle

Modding

  • Fixed an issue where Asteroids spawned through ModAPI had the same deposit of Ni and Ice (Now possible to pass a deposit seed as an argument)
  • Fixed an issue where it was not possible to block global chat through mods when it was sent from terminal
  • Fixed an issue where it was not possible to see custom HUD textures added by a mod
  • Fixed an issue where items drag&dropped inside a modded inventory would disappear
  • Fixed an issue where the lighting component of a modded block with a sub-model would not load in Survival
  • Fixed an issue where the model subpart referenced by a modded block would not move with the block after it was built in Survival
  • Fixed an issue where the SessionComponents_Economy.sbc was not moddable
  • Fixed an issue where custom contract icons and headers were not visible in the contract screens
  • Fixed an issue where modded AdvancedDoors used hardcoded emissive colors instead of EmissiveColorPreset definition
  • Fixed an issue where tooltips of a modded items in the Production screen would not be updated dynamically
  • Fixed an issue where the icons were not visible for ships added through a mod into a Store block
  • Fixed an issue where the PB Inventory.GetAcceptedItems() was claiming Seeds and other Consumables were not allowed into several block inventories
  • Cleaned up several definitions containing extra characters and typos CubeBlocks_(Fieldwork|Symbols|ContactPack).sbc and ContainerTypes.sbc

Removed

  • Removed the toolbar actions for adjusting the size of a Safe zone (not intended to be automatable and had missing actions for some axes)




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Community Hub & Spotlights
Check out our Community Hub!

  • Official Keen Workshop
  • Monthly Spotlights
  • Creator Spotlights
  • Official Guides
  • and much more!





🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
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Join us Monday, May 4th for the Space Engineers: Economy 2 Update & Pack release!

📅 Monday, May 4th, 5 PM UTC

Release Livestream:
🛰️ Twitch: https://twitch.tv/keencommunitynetwork
🛰️ YouTube: https://youtube.com/user/SpaceEngineersGame





Starting today, our amazing community creators will be releasing Space Engineers: Economy 2 preview videos every day as part of our upcoming update celebration. Think of it like a video advent calendar – each box reveals a new exclusive community showcase!

➡️ https://www.spaceengineersgame.com/space-engineers-economy-2-may-4/

We’ll be updating this post regularly so you can jump straight to the latest drops.

Stand by for transmission – the countdown continues!



Kanajashi
Structural Blocks


AndrewmanGaming
Economy Overview

A Greedy Crow
Station Characters



Engineered Coffee
DLC: Narrow Viewport Set

BenDoesThings
DLC: Vivariums

The_Swack
Ship Sales Teaser



Zer0’s Legion
New & Improved Contracts

Commander Exorcist
DLC: Billboard LCDs

Pandemic Playground
DLC: Safe Zone Type II



Aegir Builds & Beats
Grid Storage

KiltedBastard
Storage & Economy Settings

Kanajashi
Faction Changes



SE With Kev
Grid Repair and Scrap

Qutatron
New Contracts

Lunar Kolony
New Ships



Beeblebum
Trading Gasses

Qutatron
Salvage Contracts

AndrewmanGaming
Station Characters



Dread Mechanic
Walking Trade Station

Luca The Guide
DLC: Floorplan Signs

Klime
Modding: Custom Contracts



BenDoesThings
New Trade Stations

RevPlaysGames
New Trade Stations

Shiftyshadow
DLC: Angled Doors



Splitsie
Grid Storage

Noisy
Build Up Cinematic

ImFoolz
DLC: Bulk Cargo



Commander Exorcist
Almagest Engineer Plushie


Economy 2 Livestream
May 4





Credit Chasers - Economy 2 Multiplayer Madness



Pandemic Playground
Credit Chasers

ImFoolz
Credit Chasers

Kanajashi
Credit Chasers




The Search For More Money - Economy 2 Multiplayer Madness



BenDoesThings
Economy 2 Challenge

Engineered Coffee
Economy 2 Challenge

Aegir Builds & Beats
Economy 2 Challenge



RevPlaysGames
Economy 2 Challenge

Duke Skyloafer
Economy 2 Challenge





German Previews



Zaschi
Structural Blocks

Nerdorbit
Station Characters

Zaschi
Economy Overview




Nerdorbit
Services Terminal

Zaschi
Value Acquisition Team

Jan Van Pommes
Value Acquisition Team





Nerdorbit
Value Acquisition Team





Spanish Previews



Zona ProGamers
Structural Blocks

Iker IR4
Services Terminal

Iker IR4
Economic Systems






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Hello Engineers!

We’re excited to bring you a brand-new themed community event: “Masters of Motion” – a video competition dedicated entirely to mechanical engineering in Space Engineers 1 & 2.

This time, it’s all about movement, function, and ingenuity. We want to see your most impressive creations using rotors, hinges, and pistons - but now in action.

Show us what your builds can do:

  • Massive rotating machinery in motion
  • Transforming vehicles and walkers
  • Complex piston-driven systems
  • Hinged mechanisms and deployable structures
  • Fully functional contraptions solving real engineering challenges

Whether cinematic, technical, or creative, we want to see your engineering come to life.

➡️ Full Details: https://2.spaceengineersgame.com/announcing-the-masters-of-motion-mechanical-engineering-video-competition/

Lights, camera, motion show us your engineering in action!




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Hello, Engineers!

We’re excited to announce the upcoming Economy 2 Update & Pack for Space Engineers, arriving this May!

This update expands and evolves the economy systems with new gameplay features, improved contracts, deeper trading interactions – bringing more life to stations and the overall sandbox experience.

Stay tuned for more details as we get closer to release!










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Image Credit: FM

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of March! 🤩







Planet Nivis by DestroyerSTAR
Nivis is a treacherous, rocky planet covered in a thick layer of permafrost and snow. It features custom ambience, particle effects, weather events, fauna, voxel materials, and cloud textures.








Tutorial Robot Farm by Dread_Mechanic
Space Engineers | Auto-Farming Robot | Vanilla Tutorial
https://www.youtube.com/watch?v=6VnP2zwLHkM



Scenario - Mission Bodenlos by NerdorbitLP
This is a hardcore challenge scenario. Survive and thrive under harsh conditions.



"Easy" Ranch (NPC Boss Encounter) by Echthros
Pay a visit to an old, retired prospector and his dogs at his private ranch. No one is quite sure where he blew in from, but rumor has it that he's much stronger than he looks.
So mind yer manners, son.



Computer From Timer Block Transistors by Tridonian
This was a very long and frustrating project to see if I could build a computer using timer blocks as transistor analogues. Around 350 timer blocks are connected to each other to form sequences that allows the computer to take input from the user, convert it into binary, perform a chosen calculation and then output the correct answer in binary.








Helios Program (Vanilla+ Capital Weapons Pack) by TheRebornAce
My deadliest and destructive weapon mod pack in the series. Intended as end-game blocks, this mod introduces a handful of very large and heavy hitting weapons for any large-ship builder enthusiast. Arm your fleet or base with these capital-class weapons and fend off your enemies with great confidence.



Deserts of Kharak Weapons by enenra
A pack of weapons based on the game Deserts of Kharak, made with WeaponCore. There currently is only one turret in this mod, but I'm looking to eventually expand it with more weapons found in the game.



AquaExpansion by YOYOMAN_MODDER
AquaExpansion transforms the oceans of Space Engineers into a fully interactive environment with new mechanics, resources, and specialized blocks designed for underwater survival, engineering, and combat.



Hangar Force Fields by enenra
Hangar force fields allow for pressurization while still letting solid objects, such as spaceships, pass through. They are in use all over the galaxy in both large space ships as well as space stations. The force fields can be toggled on or off, and will affect pressurization accordingly.



Adjustable Mining Laser Drill by Ryan477
Adjustable Laser Drill adds a ship drill that behaves like a proper laser tool instead of an overweight gimmick block.



JSBatteryModular And Shelf by JejeServeur
A modular battery for your ships and rovers, as well as storage shelves for the modules.



JSLogistics by JejeServeur
A set of new blocks to enhance your constructions.



JSLandingGear - Animated by JejeServeur
A small landing gear for large grids, in animated version.



JSTugLandingGear by JejeServeur
Customize your Tug with these new attachment arms.



Gravel Muncher by Chipstix213
Playing with concrete? Fancy having a podcast? Obsessed with slump values?
This should provide all your aggregate needs!



Docking Connector Camera by UnSayableStorm
It is a normal connector. With a camera already inside it. One block. Two toolbar functions (or more if you like).
Actual visibility.



Swappable Spacesuits by aczel2
This mod adds visually changeable spacesuits to the game using the "Suit Swap framework" mod.








CCWC 2.0 by CHKNFRYRMN
CCWC 2.0 is a full vehicle control suite designed for high-performance cars, trucks, off-roaders, and racing rovers, featuring dynamic suspension, traction logic, power control, automation systems, and advanced driving assists all in one programmable block.



Login and Salvage Rewards System by FurtiveSage
If an Engineer keeps the frontier running, that Engineer should get paid.



Safe Zone Repair System by ŹĒRØ
ZERO's Safe Zone Repair System adds a flexible repair and welding framework for ships inside Safe Zones, with a strong focus on economy, control and admin usability.



Visual Equipment by PepperJack
See your inventory on your body. Tools, weapons, bottles, and gear visually attach to your character - including modded items and multi-slot equipment.



Naval Power Systems by Tracyn057
What started as an attempt at a proof of concept became something much, much more.
With the assistance of the Modular Assemblies Framework, Space Engineers naval vessels can now have a fully functioning drivetrain. Well, mostly functioning.



LCD App Selector by Kiminaze
The LCD Screen App Selector allows changing the currently displayed app on any LCD via the "run" function of the programmable block.



Connector Alignment App by Kiminaze
It adds a new selectable app to any LCD Panels in the game.
The app allows you to see positional and rotational offset from a connector. It automatically detects the best pair or allows setting a specific connector from the grid. It also allows for connectors on subgrids.



SuitSwap - AceTech Suits by PepperJack
Adds AceTech suit items to the PEPCO SuitSwap system with 5 specialized suit types, loot table integration, and a first-spawn starter suit.



Personnal Suit Assembler by JejeServeur
Do you dream of having an assembler in your spacesuit?
Wig ( HandCrafting by Wig ) has made one for us.
Here's a modified version of his mod. Limited to the components that the survival kit can craft



Mamba Inventory Manager (MIM)
A complete, self-configuring inventory management system for Space Engineers. Sort cargo, fuel reactors, feed refineries, autocraft components, and manage Safe Zone chips — all controlled through in-game LCD panels.



Tactical Azimuth & Navigation Kit by Sorcia
A Squad-inspired tactical display script for Space Engineers. Gives your tank, walker, or aircraft a proper heads-up display -- turret bearing, gun elevation, vehicle pitch and roll, all live on your LCDs. Slap a tag on your blocks, compile, and it configures itself.



Production Management by DJ*****55
Full production-chain manager with a sprite-based graphical display — colored fill bars, status dots, and section backgrounds. Use v2 for plain text or low-spec hardware.



Spider Mech Control by Queen Bee
Quickly set up spider bots and make them walk.
Can move the walker horizontally and rotate at the same time.



GPSPlus by Ant
GPS management mod for Space Engineers with grouping and organization capabilities.



LCD App Switcher by The Klang Is Good
Supported blocks: All LCD panels, Button panels with screens (up to 4 text surfaces). Cockpits with screens (up to 6 text surfaces).



Project Required Components by Humi
Track required, available, and missing components for projected blueprints.
Designed for clean LCD display, automatic inventory scanning, and practical survival use.



Enhanced Meteor Visuals by IotaSphere
This mod modifies the meteor particle effects for both space, atmosphere, and impact sites.
Atmospheric meteors now glow brightly and emit light as they travel.





We also have a Creator Spotlight series of articles on our Community Hub!




Creator Spotlight: AndrewmanGaming
Space Busters, Building a TRANSPORT Ship in 1 Minute, 10 Minutes, and 1 Hour, and more!!



Creator Spotlight: Linlinliu
STRC-Mecha-T (Spider Type Recon), Petit Mobile Suit Test Unit Unique Suspension Systems, and more!!





Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect





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Update, April 2: We have a big surprise for you - we will be adding Animated characters to populate neutral trading stations in the upcoming 209 update. They will have pathfinding abilities and a set of AI behaviors to interact with players and inhabit the stations, bringing more life to your worlds.

Full Blog Post: https://blog.marekrosa.org/2026/04/mareks-dev-diary-april-2-2026/





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In the 1.209 update, we’re going BIG - and that’s not just isolated to economy gameplay. We’re adding a number of large blocks designed to spark creativity and offer new options for your builds. Let’s take a look at the brand new Structural Block set.

This set features 7 large-profile blocks that will be available for free for all our players. You’ll see them prominently featured across our new Trade Stations, as they’re perfect for quickly laying foundations for bigger builds, adding durable supports to platforms and overhangs, or creating open areas to function as landing pads.


As always, we’re eager to get these blocks into your hands. Our team loves seeing your creativity and ingenuity come to life with every new block that’s added to the game - and 1.209 has plenty more headed your way!

See you Soon™, Engineers!

Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!





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Hello, Engineers!

Major Update VS2.2 for Space Engineers 2 is here - bringing Mechanical Blocks (Rotors & Pistons), Weapons & Combat Basics, Area Welding, and Production Lines to the game.

This update also expands exploration with new Moons, Asteroid Rings, and Clusters, while introducing Planetary Events and Weather, Trading & Economy foundations, and Customizable Controls. Together, these systems deepen the survival experience and expand gameplay possibilities.

This Major Update pushes Space Engineers 2 forward in a big way - and we’re excited to finally share it with you!


➡️ Full Update Info: https://blog.marekrosa.org/2026/03/space-engineers-2-vs2-2/
➡️ Full Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs2-2-mechanical-blocks-weapons
🗺️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/

https://store.steampowered.com/app/1133870/Space_Engineers_2/




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Remember this adorable Little Engineer by Mike Hamlett?

You can now 3D print it yourself! The printable version was prepared by our very own Raissa Theodosia (check out her ArtStation, it’s a beaut!) and by Dennys Wang.



And the best - Little Engineer files are completely FREE to download!Print it, paint it - but do not forget to send us a photo! (and mark us on social media with #SpaceEngineers )



Full Dev Diary: https://blog.marekrosa.org/2026/03/mareks-dev-diary-march-19-2026/




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Greetings, Engineers!

The results are in, and we are thrilled to announce the winners of the “Forged Among the Stars” cinematic screenshot competition for Space Engineers 1 & 2! Your creativity, skill, and eye for engineering beauty have truly amazed us.

From an incredible pool of entries, 10 grand winners have been selected to have their screenshots featured as official in-game loading screens — 5 from SE1 and 5 from SE2.

Thank you to everyone who participated and the creativity in the Space Engineers community never ceases to amaze us! Stay tuned for more exciting community events and competitions. Until then, keep engineering.

🏆 Grand Winners – Space Engineers 1

1. – Screenshot Title:


2. – Screenshot Title:


3. – Screenshot Title:


4. – Screenshot Title:


5. – Screenshot Title:



🏆 Grand Winners – Space Engineers 2

1. – Screenshot Title:


2. – Screenshot Title:


3. – Screenshot Title:


4. – Screenshot Title:


5. – Screenshot Title:





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Image Credit: Just a little SE on my CRT by speeding-goofball

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of February! 🤩







Dyson Swarm by MasterKill666
Dyson Swarm is a late-game, lightweight, Dyson-sphere-inspired power system for Space Engineers.
Instead of simulating thousands of physical objects, this mod uses a scalable swarm model: craft Solar Sails, launch them toward the sun, and generate massive amounts of clean energy through Dyson Receivers - all while remaining server-friendly and performant.



Humanoid's Gimballed Jet Thruster
This mod adds 3 blocks for small grid - 2 sizes of jet engines and an air intake.
Jet thrusters consume both oxygen and hydrogen and can only function while in atmosphere. Oxygen consumption is quite high, so you have to place an intake because oxygen tanks would run dry pretty quickly.



ArmourEssentials by Jeckle
Welcome to Armour Essentals! I'm Jeckle, and I created this mod to fill various niches and gaps present with tank combat in Space Engineers.



Decorative SN by ORusso
I am new to the Space Engineers modding world, but using the 3D software knowledge I already had, I managed to create this first set of decorative blocks.
All blocks were made with care, focusing on visual quality, organization, and optimization.



Battlestar Galactica: Colonial Interior by aczel2
Battlestar Galactica: Colonial Interior - Colonia corridor elements from the time of the First Cylon War, CIC console, Dradis Console, Ftl console, and more!



Alkaline Missile Weapons Pack by Acidosis
This pack adds a variety of missile turrets and almost two dozen missiles, taking full advantage of the Vanilla+ framework. Dumb missiles, homing missiles, proximity fuses, shrapnel shells, armor piercing explosives, splitting missiles, railgun drone-likes, and even nuclear payloads.



240mm Vanguard Turret by Harbinger Ace
Unleash a torrent of fire with the Vanguard, a 240mm weapon system built for ship-to-ship combat. Chambering two separate ammo types - penetrative armor-piercing and powerful high-explosive shells - the Vanguard is ready for any mission, any time.



Immersive Cargo by 4peace
This mod adds specialized, open-style cargo containers with visible contents, letting you instantly see what’s stored and how much directly on the block, and easy access to the inventory.



JSDarkMatter by JejeServeur
Is Dark Matter useful? With these blocks now, yes.
Generator, Refinery and Reactor.



Federal Industrial - Excavation by Frosty
Need a big hole dug or even a small mountian removed? We've got you covered!
Latest from the Federal Industrial team, Heavy Excavation.



HangarField by JejeServeur
Tired of losing your oxygen ?
Here's a set of blocks to pressurize your hangars.



JSDoors With Force Field by JejeServeur
Adds a force field version of all vanilla doors.



Imperial Light Panel by JejeServeur
Is your Star Destroyer lacking decorations?
Here's a set of light panels for your corridors and hangars.








Terra-Remake by MauseLoch9000
Original Mod by Duke of Lorraine.
This is Terra Remake, overhauled and updated for 2026. It includes Biome dependant APEX-Survival additions, 3D-Clouds, a remade Atmosphere with beautiful sunsets, custom Ice-Voxels and of course wolfes.








RCSP Encounters by ShootingManGold
This MES encounter mod brings Venom's RCSP creations into your world using Modular Encounter Systems. It features space cargo ships, planetary ships, and boss encounters for players and friends to encounter. This mod mainly focuses on planetary fighter combat with the Langley Helicarriers spawning flights of fighters to engage.



Henry's Hardasses: The Final Exam by CosmicDonut
Henry's Hardasses. The premiere engineer for hire outfit in the known Galaxy. They have a reputation for getting the job done when no one else can.
Upon completion of this scenario, you will become a member of the HHAS (Henry's Hardasses), and eligible for future scenarios!








Scientific Progress by Echthros
"Scientific Progress" is a progression-type mod that creates a set of goals on each planet and in the world overall to create a sense of proper play progression.

Block unlocks, player buffs, block buffs, and monetary rewards are all tied to the gathering of "science" on planets through several methods. Send probes deep into the atmosphere of a gas giant, skim the surface of a star, and trawl through exotic biomes in search of the most valuable scientific data!



WeatherForecastMod by SilentAssassin
Weather Radar & Grid Protection - Enhance your survival immersion with a localized weather forecasting network. Predict incoming storms and protect your infrastructure by automatically folding solar arrays or braking turbines before the damage starts.



MultiSeating by yellow51
Have you ever wanted to take a seat on the couch next to your friends? Maybe watch a movie?...well now you can!



MSCDS by Xejijikot
Created to use wheels as tank suspension without using gyroscopes. Equipped with hydropneumatic suspension.
Allows to turn around on the spot without using gyroscopes!



Rotary Stabilizer by Temich_P
Rotary Stabilizer is a specialized script designed to keep your tools, drills, or platforms perfectly level relative to a planet's gravity. It uses advanced exponential smoothing to eliminate "jitter" and "shaking" common in heavy mechanical rigs.



Afterburners by Meta Calf
Adds a simple, cockpit-friendly afterburner toggle to ALL thrusters.
When enabled, thrusters get a boost of 400% of normal operating power (and consume more power accordingly). If you push the engines harder than their normal maximum, they can start to tear themselves apart!



SpawnKit - Start Items by Ryan477
Give every player the exact spawn inventory you want.
No vanilla files are overwritten. Everything is controlled by a simple config file per world/save.



Airtight Doors by Echthros
Modifies doors to not break airtightness when opened. Can be toggled on for "Doors", "AdvancedDoors", "SlidingDoors", and "HangarDoors" separately via Config.
For anyone that enjoys the oxygen mechanics, but doesn't want to have to constantly worry about accidentally venting.



Sleep in Beds by Meta Calf
When all online players are "asleep" (in a bed or cryo chamber), the server will fast-forward time.
The moment any player gets up, time goes back to normal.
Runs on the host / dedicated server (clients do not control time).



Character Resource Usage Configurator by yellow51
A simple mod that allows server side energy, hydrogen and oxygen multipliers to be configured. This way, you can run any character (modded or vanilla) without having to reupload a mod or make one to the workshop or anything tedious like that.





We also have a Creator Spotlight series of articles on our Community Hub!




Creator Spotlight: DragoF1sh
Iron Harvest + (RTS Scenario), Automatic Mech Balancing System, AI Raptor Pet, and more!!



Creator Spotlight: Engineered Coffee
Martian Engineering, Klang Crane, SCADA System & Hook Lift HEMTT, Clangscavator EX-1, and more!!





Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect





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We’re making great progress on the 1.209 update, adding lots of new content and features to the economy system, while simultaneously improving and expanding older elements. Over the past few weeks, contracts have been a major focus.

Many of the existing contract types are being refined to address pain points and improve their overall experience, while several brand-new contracts are being added into the mix. Our goal is to deliver an updated experience that features modernized NPC grids, dynamic situations, and objectives that encourage the use of specialized craft to get the job done.


Recovery Contracts: You never know what you might find in the void of space. The existing NPC and encounter systems now have a chance of becoming the starting point of your next big payday. Explore, discover, profit.

PvE Bounty Contracts: Jump right into the action - facing off against pirates, mercenaries, and hostiles who threaten your allies. Defeat them, keep the trade lanes secure, and earn credits for your prowess.

Hauling Contracts: Containers packed with vital supplies are ready to move. Can your ship handle the additional weight and still make the delivery window?

Salvage Contracts: Valuable items have been lost in the aftermath of a disastrous event. Track them down, return them to their rightful owner, and you’ll be generously rewarded. The client only cares about their treasures, anything else you manage to extract is yours to keep.

Whatever your playstyle is, 1.209 is sure to breathe new life into your Space Engineers experience. We can’t wait to get it into your hands!




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Hello, Engineers!

The Forged Among the Stars screenshot competition has officially come to an end, and we were genuinely blown away by the creativity, scale, and atmosphere you captured across Space Engineers 1 and Space Engineers 2.

Please join us this Friday for Space Engineers 1 & 2 Screenshot Competition Results Livestream!

🚀 Friday, February 20th, 6 PM UTC
🛰️ Twitch: https://twitch.tv/keencommunitynetwork
🛰️ YouTube: https://www.youtube.com/@SpaceEngineers




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Image Credit: Cauldron by Minty

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of January! 🤩







HIC_Prime by HIC
HIC Prime is a habitable green exoplanet designed for colonial scenarios, survival, and industrial development within the Hunters Industrial Corporation universe.



Planet Mythu by Doctor Octoganapus
Mythu is a cold and desolate barren world known to many as a small worthless rock. While initial surveys showed the planet was resource poor and lacked any ore deposits more recent surveys have discovered the planets hidden wealth.



Planet Terminus by Doctor Octoganapus
Terminus is a cold world sporting vast seas, deserts, dense forests, and tall mountains. Dense forests dominate the coasts and much of the various mountains on the planet. Vast plains of frozen desert blanket a significant portion of the planets surface creating a desolate environment of sand for as far as the eye can see.



Planet Solitude by Romulous
A cold hardcore world that only has ores at the poles deep underground (300m+). You will need an enhanced ore detector to succeed on this planet (and patience).








Economy Overhaul by Not a Chance
This mod overhauls many of the economy features, it comes with new npc trade stations, new cargo ships, pirate drones and damaged repair grids for contracts. It also adds new purchasable store grids for Builders, along with specialised grids for Trader and Miner factions.



Extended Survival Compact by ogrimdooh
Extended Survival Compact is a streamlined, all-in-one evolution of my previous Extended Survival modular project for Space Engineers 1. New ores, new components to support deeper progression, and more!



Can't Build Thrusters by Splitsie
I needed a mod that blocked thrusters from being built so I made this :)








DB Physgun by Bomb
A Physics Gun similar to the one from Garry's mod.

Allows to to grab things (currently only grids) and move them around.



Beam Blade Mod by ERR0R
This mod adds an "Beam Blade Generator" that creates a kind of laser blade that does damage, based on 2cm beam system mod.

Well, basically it's lightsaber, beam saber form gundam series for exact.



Weapon Overhaul by JaeSmash
This mod is a complete re-balancing of weapon statistics, addition of new turrets and a visual overhaul of existing assets. It aims to provide a more logical progression for ship combat, focusing on realistic weapon roles, extended engagement ranges, and more consistent visual designs.



Humanoid's Multi Directional RCS Thruster
This mod adds a new RCS thruster block that can control both rotation and movement simultaneously! Be warned that RCS thrusters actually damage blocks and characters with their plume - don't place stuff in front of them unless you want it to blow up!



Ranged Drill by KevMeUp
Ranged Drill for Small Grid using Gatling gun model. Drills around 33 small blocks in front of the drill.

Works great with a turret controller. Gives fun options like inset drills for ships or drilling below the voxel you're driving on for stone.



Pipe Hinge by Substicious
A hinge which fits on the end of a pipe. Simple.



1/3rd Collector by Substicious
Simply a small grid collector, at one third the size. Everything is literally one third the size, components, inventory, or as close to one third as possible.



NE Shields by ATLAS
Energy shield system for ships and stations. Absorbs all incoming damage until depleted.



Prototech Ore Dectector by KevMeUp
Prototech Ore Detector with 300m Range.



Prototech Uranium Reactors by KevMeUp
Prototech Uranium Reactors - Currently 2x max output vs vanilla. (I might go to 3x later?)
Same uranium cost for power.



Drop Boxes Blocks by JejeServeur
Here is a set of caps for your drop boxes.



Small Grid Stone Refinery by KevMeUp
Adds small grid stone refinery. Same speed and power requirements as a survival kit. No medical comps required.
This gives a great early game option for small grid stone mining without needing to risk your only survival kit.



Smaller Blocks Edges & Edges Colorizable by JejeServeur
Allows you to reduce the size of block edges (half-size of vanilla) and to colorize them.



Size 1x1 Tool-Blocks by SolarBits
Adds 1x1 Tool-Blocks - Ore Detector, Ship Drill, Ship Grinder, Ship Welder.



All Corridor Mods by TheSlaveOne
Get all TSO - Corridor mods in one place!



Ultimate Flag Mod by CHKNFRYRMN
This mod includes every country flag (I think) with 255 flags being included.








SG Night Vision Setup by Gyrexion
This is a setup for a vanilla night vision for small grids.



Humanoid's Realistic-ish RCS Thruster Controls
Realistic RCS thruster controls adds an option to switch between “vanilla-like” and “realistic” thruster modes via terminal buttons or hotbar actions as well as ability to control rotation with thrusters using your regular inputs (mouse and q/e for keyboard users).



Rocket Engineering by Ph.D Composer
Hydrogen thrusters now use a pressure system to determine the max force output.



Heightmap Pixel Mapper by cptnoname
The Heightmap Pixel Mapper is a lightweight session mod designed specifically for planetary artists.
Have you ever spent hours flying around a custom planet trying to find that one specific mountain on your heightmap?



BeeOS Suit Voice Mod by Sarekh
This changes the arcade-sound version of many of the suit voice lines to beeble-quotes - because it is... let's go with immersive! Yes, that's a good word for it.



GridManager by Raidfire
This is a pretty good automation script for Space Engineers that manages reactors, refineries, inventories, docked ships, and logistics. Designed for large grids, stations, and complex industrial setups. All done at the tip of your fingers with an interactive lcd menu.



Vital Block Highlighter by yellow51
A script that shows vital blocks of enemy ships... gives X-ray vision to them too.



Fire Control System by BigStar
• Automatic target detection and tracking
• Ballistic calculations with lead prediction
• Autonomous target engagement
• Advanced HUD interface on LCD



Landing Gear Power by Echthros
Enables landing gear blocks to establish electrical and logical connections with other grids.
This allows for power transfer between grids with only a landing gear connection.



Block Disabler by JaeSmash
Ever wanted to disable a block in a mod but didn't want to modify or reupload the mod?
Ever wanted to disable a vanilla/dlc block?
This mod is for you!





We also have a Creator Spotlight series of articles on our Community Hub!




Creator Spotlight: Benokt
Great Guardian “Hanuman”, Royal Mint “Jatayuvahana”, Fugitive Prince “Meghanada”, and more!!



Creator Spotlight: Maiden
Junktown, Voidfall Station, HUMPBACK 38 ” LAND CARRIER ” Rover, Scrapper 99b, and more!!





Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect





🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
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Our next update, 1.209, focuses on modernizing the Economy System. Our goal is to deliver a refreshed experience where Trade Stations are useful, practical, and worth visiting throughout your journey. That’s why we’re introducing the Services Terminal.

The Services Terminal offers a variety of new services to spend your hard-earned Space Credits on. Need repairs after taking on the Factorum? Or maybe the Factorum won that round and you’d like to sell your grid as salvage? For a price, a nearby station can help you out, save you time, and get you back in the fight.


Best of all, you can use the most impactful service right at your own base: Grid Storage. That’s right, building one of these blocks will allow you to store and retrieve entire grids. Safely store an old ship you’re not ready to part with, swap between specialized vessels, or temporarily free up PCU for a new creative endeavour. This feature can be used in any world or scenario, and will come with options to allow server admins to adjust how it functions.

Development is still early, but we’re very excited about the possibilities 1.209 brings to the Space Engineers universe - and we can’t wait to share it with you!

Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!





🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
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Hello Engineers!

We are excited to announce a brand-new community event: “Forged Among the Stars”, a cinematic screenshot competition for both Space Engineers 1 & 2.

Have an eye for scale, atmosphere, and engineering beauty? This competition gives you the chance to capture the frontier of Space Engineers 1 & 2 and have your screenshot featured as an official loading screen, as well as showcased across Keen Software House’s social media platforms. On top of this, winners will also receive a Steam gift card.

Your screenshot could showcase a massive industrial build, a quiet moment in deep space, or a dramatic planetary scene. Whether captured in Survival or Creative, we want to see Space Engineers 1 & 2 through your perspective.

Our community events continue to deliver incredible creations, and we can’t wait to see what you capture this time.

Good luck, Engineers!



Please submit your entries to [email protected] with the subject line: “Forged Among the Stars – Screenshot Competition

  • Entries must be submitted in JPG or PNG format
  • Minimum resolution: 1920 × 1080
  • Screenshots must be submitted attached to the email.
  • Each contestant may submit unlimited entries, but can only win once
  • Each submission must include:

    • Screenshot title
    • Your in-game name
Important restrictions:

  • No AI-generated images
  • No edited or manipulated images
  • No mods
  • Screenshots must be captured directly in-game
  • Submissions that match the visual style of our existing loading screens are encouraged.
  • No creations from established sci-fi universes or intellectual properties.
Make sure that you read the rules carefully, so you know all of the contest guidelines before submitting your screenshots.



The period for submissions begins on Friday, January 9, 2026 (UTC) and concludes on Friday, February 13, 2026 at 23:59 UTC.

During the following period, we will review all submissions to ensure quality and that the rules have been adhered to. From the eligible entries, the Keen Software House team will select 10 winners at their sole discretion.

Winners will be contacted via email and announced on Keen Software House official social media channels.



5 Winners

  • Screenshot featured as an official Space Engineers 1 or 2 loading screen
  • €20 Steam gift card

5 Honorable Mentions

  • Featured across Keen Software House social media
  • €20 Steam gift card each

TERMS AND CONDITIONS




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Image Credit: 2025 Workshop Advent Calendar

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of December! 🤩







Mirathi System by Infinite
The Mirathi System is a stellar system centered around an orange dwarf star, containing five planets and eight moons.



The Mirathi System (RSS World) by Infinite
A preset-world for the Mirathi System, based on Real Solar Systems.



Planet Glacies by Herr Doktor
Glacies is a hard-frozen world locked in perpetual frigidity. Its surface is a jagged expanse of cryogenic plateaus, fractured ice fields, and deep-cut glacial canyons carved over millennia by slow planetary shifting beneath a crust that never truly thaws.



Planet Miasma by Herr Doktor
Miasma is a murky swamp world shrouded in a perpetual, pale-green haze. Its horizon is low and soft, its light filtered through thick layers of vapor, algae colored mist, and airborne spores.



Planet Tibur by Herr Doktor
Tibur is a dry, wind-scoured desert world defined by vast plateaus, sun-bleached plains, and wide basins filled with dense, brittle grass.








Factorum Remote Mining Outpost by BadlLuck
Watch out, the Factorum are out seeking rare ores! This adds two variants of a new global encounter to the game. I recommend increasing your global encounter pcu but it is not necessary.



SENB Wake Island by Khjin
A scaled down version of Wake Island.



SE - Playable Chess by F8Code
Hi everyone! I present to you playable SE chess! Currently it's a design that uses a 10x20 small grid space, but for your convenience I also attached a large grid to it.








Modular Powercore Batteries by NerdorbitLP
Why wait for a battery to recharge when you could just swap a power core? Introducing the Modular Powercore Battery!
The modular powercore battery system has been designed to allow quick exchange of power between grids by simply swapping out an empty powercore from it's frame with a charged one.



+AEWS-Weapons II by Ellinn™
Weapon pack featuring energy and kinetic weapons with different ammo choices.
Survival and Creative ready.



Alkaline Howitzer Weapons Pack by Acidosis
This weapon pack adds 7 weapon blocks and 3 ammo types, all to provide a viable source of explosive damage. The only true vanilla explosive weapons are the missile, an extremely overpriced weapon type with poor DPS, and the warheads, whose classification as a weapon block is questionable at best.



Extra Cannons by BlueBirrb
Vanilla Looks, Weapon Core Functionality!



Proto-Modules T2-T6 by TheMightyMcGrew
Adds upgraded Speed, Power and Yield modules ranging from 2x-6x. Speed and Yield are balanced by requiring various prototech components, requiring players to obtain the prototech assembler and make calculated decisions on whether they should sacrifice prototech blocks they encounter for the sake of obtaining better speed or yield modules.



Small Ship Food Production by SEModder4
I got this as a personal request to make. So have fun with small ship food production blocks for small ships now too!



Small Ship Large Prototech Drill by SEModder4
This is a Small ship grid drill using the large ship model.
I might do this with all the prototech blocks for fun.
The legend returns to modding!








RoadPilot Agent by Pluscezz
RoadPilot transforms your vehicles into intelligent autonomous agents capable of navigating complex road networks, managing traffic at intersections, and executing precise parking maneuvers. By using a decentralized, node-based map system and real-time IGC communication, RoadPilot delivers reliable, self-driving transport, freeing you up to focus on exploration and construction.



RoadPilot Destination by Pluscezz
Whether you need an automatic cargo route, a shuttle between bases or a defense drone, RoadPilot will handle the driving.



Realistic Vanilla Weapons 2.0 by Soumagnei & Krat3n
RVW 2.0 mod overhauls the characteristics of basic game hand-held and block weapons, making them closer to their real-life counterparts.



CSE - Personal Shield by Crowigor
Getting caught outside your ship/rover in a fight is almost always a death sentence: your health is low, while weapon and collision damage can be huge. There are plenty of personal shield mods, but I wanted my own version - simple, with rank progression, and without “immortality for 1 kg of platinum”.



Real Minerals by michi84o
I'm a big fan of "Better Stone" which replaces the default ores with real minerals.
This mod is my own take on this topic.



Rocket FX Updated by Bomb
Visual effects for thrusters, smoke trails, huge flame, similar to highfleet or homeworld.

Configurable ingame - Size, density, time it stays on air, exact thruster that will emit the effect.



CHKN CO Fighter Hud by CHKNFRYRMN
A full combat-flight HUD for fighters and interceptors, or really any flight capable craft.



FCS Bereza by Xejijikot
This script is designed to control the tank turret using the mouse. It includes advanced sensor and communication systems, as well as providing situational awareness by visualizing information in HUD style on displays.



Advanced Block and Thruster Renaming by mamba
This mod enhances block renaming in Space Engineers by adding advanced controls to thrusters and other blocks, allowing you to rename multiple blocks at once with ease.



Stats HUD by Nicolas
Displays: Total mass, Required thrust (dF), Included item mass (items are fully included in mass & thrust calculation)
Features: Dynamic gravity detection, Manual gravity override, Accurate inventory mass handling (supports inventory multipliers), Per-grid calculation via camera raycast



Useful Suit Warnings by Wellington6012
Useful Suit Warnings improves Space Engineers’ suit audio alerts by making them clearer, smarter, and less annoying - without changing core gameplay balance.



Power Control Program v1.1 by AlfRomeo80
This script controls the power of your station or vehicle. First of all you can use displays to see the power produced by the different types of power producing blocks.
Then you can use a control seat or a cockpit to control these blocks. It's possible to switch different blocks on or off, to change the charging status of batteries etc.



Jet Pack Colours by Dread_Mechanic
Would you like to change the colour of your Jet Pack flames?
Well now you can with the Jet Pack Colours Mod!





Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

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