Space Engineers News & Announcements

Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of May! 🤩




Eli Dang's Holo HUD by Polygon Cherub
This is a holographic, in world hud for your ship, Tribute to one of the best space trucker HUDs of all time, made to fill the holo hole in our hearts.



Real Gas Giants by Echthros
Time to explore the other half of the solar system!

With this mod, you can create gas giant planets of unlimited size that are more than just a skin on a normal rocky planet. Explore rings full of asteroids and space dust, dive into the dense clouds of the planetary atmosphere, and harvest resources with external collectors!



GFA - X-Wing vs TIE Fighter PvP Arena by enenra
A PvP Arena Map inspired by the old X-Wing vs. TIE Fighter games.

Players are assigned to either Rebels or Imperials and, once the match is started by an admin, can spawn X-Wings and TIE Fighters from their spawn station's spawn bays to fight their opponents in a team deatchmatch.



Nuclear Weapons Expanded by Official Zealiux
This is en expansion upon the original Nuclear Weapons mod by Echthros.

This Mod adds Additional Production stages to Complicate the process of acquiring nuclear weapons.



Energon by SEModder4
This mod makes resource management easier by turning all ore into "energon" and then uses energon for powering reactors, building components, etc.



Cargo Module Loader by kennet0508
Ship To Ground Cargo Module Loader 45° Angled.



Proxima Beyond - Survival Scenario by BeebleBum
Originally intended to be a 'straightforward' mission to Proxima Centauri b, The Foundation finds itself adrift for over three centuries due to a cryosleep malfunction, landing in an unknown and uncharted star system.

Now, it stands as a testament to resilience, survival, and the indomitable spirit of exploration.



Biometal Wars Scenario by Rezun
This is combat scenario set in the universe of the Battlezone Combat Commander game.

This world provides battle-oriented progression to the game. To advance further, you need to make missions that expands ISDF territory and push back the enemy.



Nebulous Radar by Nerd e1
This mod adds in a radar system similar to that of Nebulous Fleet Command.

In order to use a radar, just place one down on a grid and sit down in it. In order to radar lock as well as use the jammer, use the toolbar actions.



Narsut System - a fully colonized world by Sarekh
A lore-driven exploration-scrapping-combat scenario for single- and multiplayer.

You will join House Trastikh, a small and unimportant honourable House in the Akhinnae Empire and explore cities, settlements and stations to gather more information on the world. Interacting with NPCs and text panels you will find further information on how to advance your tasks.



Plan Bee Arena by John Bee
A tiny oval track in a stadium with two inner layouts.

Carnage is guaranteed.


Support Portal
Discord Community


Hello, Engineers!

The new Signal update is here! “Signal” lays the foundation for a new era of Space Engineers. 2024 will be a year of exploration, battle, and survival. This update focuses on our framework for a new standard in player versus environment.

Signal adds new choices to your creative arsenal with new blocks, specifically created for this occasion. With this new set of blocks, your remote automation can act with an entirely new level of autonomy. Where the wildly popular “Automatons” update added remote mining operations, automated drones, welding assistants and so much more, “Signal” empowers these systems to communicate! Reactive updates, straight-to-chat, as well as complex systems communicating over multiple ships, stations, or any combination are now possible!

Get live chat updates from your remote satellite array, mining drone fleet, or automated defense sentinels in Signal!

Please join us in 2024 as we explore Space Engineers like never before. We can’t wait to see what you create!



Features

  • Scenario selection menu overhaul for Steam Version and XBOX/Microsoft Store
  • New Red Ship Starting Scenario (Quick Start) / Quick Start button in Main Menu
  • Death and Respawn improvements (A Reason for your death, Cryopod death message)
  • Added reload bar for static weapons
  • New NPC Grid Claiming
  • Reputation System Rebalance
  • Improving performance of NPC Grids
  • Improvements to Cargo Ship flight paths
  • Added warning notifications when grinding Components to Scrap
  • Block info/stats improvements (charge efficiency, production blocks)
  • Cargo Container Destruction improvements, Temporary Containers
  • Disabled scrap item spawning from damaged blocks by default in new Worlds
  • Non-unique items can be stacked in the inventory
  • Adjustment to Tree collisions
  • Lightning damage disabled by default for worlds
  • Improvements to F1 help screen
  • Npc changes, modding (possibility to spawn paired loot in container), Drone Spawning Improvements, New Loot Container Options

Added new Blocks - Base Game

  • Broadcast Controller (1 block, L + S grid)
  • Action Relay (1 block, L + S grid)
  • Additional Round Armor Panels (4 blocks, L grid + 4 blocks, S grid)
  • Compact Antenna (1 block, L grid)

Added Content to existing DLCs:

  • Scaffolding (4 blocks, L grid) (added to Deco Pack 3)
  • 9 music note sheets, concert version of in-game soundtrack (added to Deluxe Edition)

Signal Pack

  • Truss Set (7 blocks, L grid + 2 blocks S grid)

    • Truss Light - S + L grid
    • Truss Pillar - S + L grid
    • Truss Pillar Diagonal - L grid
    • Truss Pillar Offset - L grid
    • Truss Pillar T - L grid
    • Truss Pillar X - L grid
    • Truss Decoy - L grid
  • Corridor Blocks (8 blocks, L grid)
    • Corridor - L grid
    • Corridor Corner - L grid
    • Corridor Double Windowed Sides - L grid
    • Corridor Light - L grid
    • Corridor T Intersection - L grid
    • Corridor Windowed Roof - L grid
    • Corridor Windowed Side - L grid
    • Corridor X Intersection - L grid
  • Narrow Corridor (1 block, L grid)
  • Narrow Corridor Stowage (1 block, L grid)
  • Narrow Door (2 blocks, L grid)
  • Inset Walls Set (6 blocks, L grid)
    • Inset Wall - L grid
    • Inset Wall Corner - L grid
    • Inset Wall Corner Inv. - L grid
    • Inset Wall Diagonal - L grid
    • Inset Wall Light - L grid
    • Inset Wall Pillar - L grid
  • Decorative Console Blocks (5 blocks, L grid + 5 blocks, S grid)
    • Console Module - S + L grid
    • Console Module Buttons - S + L grid
    • Console Module Corner - S + L grid
    • Console Module Corner Inv. - S + L grid
    • Console Module LCD - S + L grid
  • Bay Windows Set (5 blocks, L grid + 4 blocks, S grid)
    • Bay Window - S + L grid
    • Bay Window Corner - S + L grid
    • Bay Window Dome - S + L grid
    • Bay Window End - S + L grid
    • Bay Window Railing - L grid
  • 9 Tracks added to Jukebox
    • Approaching the Start
    • The Dust
    • A New Dawn
    • Liftoff
    • Uncharted Territory
    • Fight Like One
    • Warfare Trailer
    • Out of Early Access
    • We Are Engineers



Official Blueprints
Fixes & Improvements

  • Changed ModAPI behavior for mechanical blocks to accept Attach/Detach only once per tick
  • Fixed an issue where pixelated flickering would appear near large amount of light sources
  • Fixed a crash when grinding down a parachute hatch at the moment of it being deployed
  • Fixed an issue where clicking View (Camera block, etc...) when remotely connected to a grid beyond sync distance would kick you to spectator
  • Fixed an issue where NPCs would fall through the planet upon death
  • Changed Admin teleport behavior using Ctrl+Space when seated in a station. Character will be unseated and then teleported. Dynamic grid and character behavior unchanged
  • Fixed an issue where "Target is out of range" would appear even to other players not currently trying to lock a target on DS
  • Fixed an issue where trees would fly away after cutting them down
  • Changed hand drill behavior so that at most 15 floating ore objects spawn from single voxel change, floating ores over this number are combined into bigger chunks
  • Fixed an issue where the first world in the list would get published instead of the one selected by controller
  • Fixed an issue where the deployed parachute would still slow the grid down even after the block was ground down into construction stage
  • Fixed an issue where the AI Offensive block would get stuck in an unresponsive state while shooting
  • Fixed an issue where a drone would forget "Flee to" GPS on DS
  • Fixed an issue where a conveyor line to Hydrogen Tank would not get interrupted even when part of it was ground to construction stage
  • Fixed an issue where a Hydrogen Tank would not fill up when the conveyor connection was built in Survival
  • Fixed an issue where an alarm in Space Standoff would remain active with a dead enemy character in the area
  • Fixed an issue where the removal of an item from Build Planner queue was prevented by the selection of an N/A blockvariant
  • Fixed an issue where a Sensor block would fail to detect manually placed asteroids
  • Fixed an issue where a Connector status would get desynchronized and appear unlocked for some and locked for others on DS
  • Fixed an issue where copypasting Body location GPS would try converting the date and time into coordinates
  • Fixed an issue where player would get kicked from DS after trying to weld projection too fast
  • Fixed an issue where spherical safe zones would fail to identify what is and what isnt contained in the field
  • Fixed an issue where ModAPI IMyTurretControlBlock.Target returned itself
  • Fixed an issue where graphical artifacts appeared when weather was present due to precision loss
  • Fixed an issue where safe zone would reject and continue rejecting a grid, accelerating it to max speed
  • Fixed an issue where Idle movement would not work for Searchlight in MP
  • Fixed a crash when attempting to crush a grid with another grid
  • Fixed an issue where a turned off Sensor would still visualize the Show sensor field range
  • Fixed an issue where a character would jump low and near in low artificial gravity
  • Fixed an issue where the Day duration slider and description in Advanced world settings would break visually
  • Fixed an issue where the info about Help keybinding would not change on the HUD when key was rebound
  • Fixed an issue where NPCs would not be able to follow player onto a ramp of sufficient height and elevation
  • Fixed an issue where NPCs would get stuck on steep surfaces or could not follow player near trees
  • Changed NPC behavior when they cannot reach a target to wander around instead of stopping and waiting
  • Fixed an issue where turning off Saberoids/Spiders on DS would not make them despawn
  • Fixed an issue with Z-fighting on the small grid oxygen tank
  • Fixed an issue where a copied Rocket turret in combat would continue actively shooting after pasting without having a target
  • Fixed an issue where block's destroy particles would not scale with its dimensions
  • Fixed Enable drones and Enable voxel hand toggles in Advanced World Settings not having a tooltip
  • Fixed an issue where lootable NPCs would not be displaying their names when highlighted
  • Fixed an issue where the muzzle flash particle would look as a 1 pixel wide line above the iron sights when in that mode by adding support for ironsight particle
  • Fixed an issue where NPCs would stop their AI after reloading a save
  • Fixed an issue where a ship would have trouble orientating itself along recorded path in gravity
  • Fixed an issue where a server could start with a 3rd party generated or incorrect password salt causing connecting Clients to crash on join
  • Fixed an issue where one of the Mission Briefing datapads in the Space Standoff would contain old version of the text
  • Fixed an issue where the Space Credits icon would not be displayed in economy screens on PlayStation
  • Fixed an issue where the direction of shooting would follow the decoupled crosshair in 3rd person and not the direction the character and weapon was facing on DS
  • Fixed an issue with Z-fighting on the Inset Bed block
  • Fixed an issue where all Barrel blocks would be under Block Weapons tab. Explosive Barrel moved under Warheads, others moved to Cargo section
  • Fixed an issue where Assault turrets would continue to spin after being turned off during idle movement
  • Fixed an issue where LCDs would be too bright, causing the text to be harder to read
  • Fixed an issue where UI opacity could be set too low, preventing the player from seeing completely
  • Fixed an issue where Willis Duct Light would have incorrect research dependency
  • Fixed an issue where Small grid Railgun collision models would be too large
  • Fixed an issue where ModAPI for IMyExhaust, IMyPowerProducer and IMyReactor interfaces would extend the in-game variants
  • Fixed an issue where h2/o2 Generator would mirror incorrectly
  • Fixed an issue where a newly added item to a Jukebox playlist would advance the Jukebox UI to the last song but still remain playing the current one
  • Fixed an issue where Event Controller would forget assigned blocks on paste on DS
  • Fixed an issue where ModSDK tools ModelViewer and BehaviorTree would produce an exception on startup

Support Site Fixes

  • Fixed a crash when deleting a cargo filled with non-stackable items
  • Fixed a crash when splitting a grid with an LCD in a construction stage
  • Fixed a crash when Event Controller was set up to attach/detach a mechanical block top part at the same time
  • Fixed a crash when a Connector would try to repeatedly attach or detach while already attaching/detaching
  • Fixed an issue where the upper parts of an o2/h2 Generator would not have mountpoints
  • Fixed an issue where the collisions of small grid Autocannon and Assault cannon turrets would be too large
  • Fixed an issue where the Custom Turret Controller would forget assigned weapons and settings after grid split/merge
  • Fixed an issue where the Pirate Base on the Moon would spawn drones with Atmospheric thrusters
  • Fixed an issue where an LCD with too long of a text would freeze or crash the game. Now text max 65k characters long. Title max 512 characters.
  • Fixed an issue where a CTC powered rocket launchers would not lead a target
  • Fixed an issue where small grid Small Connector was able to connect from the sides
  • Fixed an issue where an assigned toolbar action would work even through a physical connection like Landing gear instead of logical like Connector
  • Fixed an issue where it was possible to receive an invite dialog from a multiplayer game other than SE, resulting in an error
  • Fixed an issue where CTC selected weapons would not persist through save/restart on DS
  • Fixed an issue where an AI offensive block with intercept would be prevented from retargetting by collision avoidance
  • Fixed an issue where an AI recorder would not trigger setup actions at the waypoints
  • Fixed an issue where the time to target lock was too long. When the target is a grid, the locking time is 5 seconds down from 10 seconds.
  • Fixed an issue where purple texture would get used on voxels after changing graphics settings
  • Fixed an issue where Alt+mouse camera control would not work when controlling CTC
  • Fixed an issue where Preserve aspect ratio would not work on curved LCDs
  • Fixed a crash when entering a cockpit with specific toolbar setup
  • Fixed an issue where it was impossible to access interactive elements of other blocks obscured by the Holo LCD
  • Fixed an issue where it would spawn players under the ground if the spawn point was embedded in voxel
  • Fixed an issue where AI offensive block would lose assigned weapons on grid split
  • Fixed a crash when a missile type projectile hit a door subpart while mid open/close
  • Fixed an issue where the Flare launcher had an incorrect dummy
  • Fixed an issue where the the Safezone would incorrectly determine if something was in or not
  • Fixed an issue where a character in jetpack on a DS would start copying rotation of a nearby spinning grid
  • Fixed an issue where the small grid Rocket turret would have a hole in its model
  • Fixed an issue where the displayed mass of a grid would not update on change due to the calculation not taking multipliers into account
  • Fixed an issue where the UV textures on the ladder block decals would not be correct
  • Fixed an issue where small grid Landing gear collision models would be too large
  • Fixed an issue in the Industrial cockpit model
  • Fixed an issue where large grid Connector collision models would be too large
  • Fixed an issue where small grid Ship drill collision models would be too large
  • Fixed an issue where Oxygen farm collision models would be too large
  • Fixed an issue where small grid Rotor collision models would be too large
  • Fixed an issue where small grid Advanced Rotor collision models would be too large
  • Fixed an issue where Ship Welder model would have a see-thru seam around the conveyor port
  • Fixed an issue where {player_count} in server Motd would count NPCs as players
  • Fixed an issue where the Medical room block had incorrect mounpoints
  • Fixed an issue where the grid would explode after attaching it to a fallen tree with a Landing gear
  • Fixed an issue where the large grid Ship welder was not able to touch the conveyor with its conveyor port
  • Fixed an issue where the Oxygen farm model was not able to touch the conveyor with its conveyor port
  • Fixed an issue where hydrogen would not flow through sorters in the oposite way
  • Fixed an issue where the AI blocks would not calculate with the mass of subgrids as well
  • Fixed an issue where NPCs would attack through closed doors
  • Fixed an issue where a Beacon would interfere with Remote control and remote connection to a grid
  • Fixed an issue where the base of a large grid Antenna was not centered
  • Fixed an issue where Large oxygen tank conveyor port models would intersect with conveyor lines a bit
  • Fixed an issue where large grid Large cargo container conveyor ports would not touch with other connected blocks
  • Fixed an issue where the small grid Gyroscope would appear to levitate above the surface
  • Fixed an issue where Jump drive had holes in its model
  • Fixed an issue where smal grid Small cargo models would not visually connect
  • Fixed an issue where Ion thruster models did not visually connect
  • Fixed an issue where Atmospheric thruster model would have a gap in it
  • Fixed an issue where Programmable block API for Laser antenna was not working
  • Fixed an issue where the Offset door collision models would be too large
  • Fixed an issue where filled gas Tanks would show damage effects after being ground below functional
  • Fixed an issue where the Chat spam protection would time out even Admins
  • Fixed an issue where the scrollable server Player list would not fit all players
  • Fixed an issue where Aquarium bubbles would show and animate in projections
  • Fixed an issue where Inset couch would mirror incorrectly
  • Fixed an issue where the Sensor block would not be able to detect players laying in beds
  • Fixed an issue where the small grid Beacon did not require radio components to be functional
  • Fixed an issue where the Pillar model construction stages were rotated by 90 degrees
  • Fixed an issue where the player would not be informed that they are unable to spawn outside of the world size limit
  • Fixed an issue where Alt+MMB would allow for items to pass through sorters the wrong way
  • Fixed an issue where Solar panels either worked when they shouldn't or did not work when they should
  • Fixed an issue where left CTRL would get ignored for crouching in localised languages, right CTRL would always be ignored when key was bound to it
  • Fixed an issue where small grid Blast door edge collision models would be too large
  • Fixed an issue where AI blocks would be ignored in the power priority rankings and lose power
  • Fixed an issue where a multiplayer lobby would fail to download specific mods
  • Fixed an issue where control of a remote grid would not persist through save/restart of a server
  • Fixed an issue where a Piston would not allow other Pistons being placed around it
  • Fixed an issue where a Drone collision avoidance would try to avoid its own subgrids and refuse to fly to Waypoints
  • Fixed an issue where there would be less planetary boulder spawning
  • Fixed an issue where AI Offensive block would continue shooting even after target was destroyed
  • Fixed an issue where it would not be possible to place a block onto the top part of a piston placed horizontally on a surface
  • Fixed an issue where sounds would be almost inaudible in the right channel of a Stereo setup
  • Fixed an issue where a leftover Debug Draw would appear when target pattern was set to hit and run on AI Offensive block
  • Fixed an issue where AI recorder would name waypoints differently in the Detailinfo than in the Waypoints list
  • Fixed an issue where Offensive word filter would try to protect player even in non-shareable areas of the UI

What’s Next

We have so much more to explore!
In our next update, 1.205, we are going to go BIG!

  • New resources
  • New end-game blocks
  • We take a deep dive into PVE encounters
  • And we begin exploring exploration

Stay up to date with the latest developments by signing up to our Newsletter. Get a sneak peek, every month, at what the future holds!




17/05/2024
Hotfix 1.204.017


  • Fixed an issue where protection against underground spawn would prevent spawning inside Safe Zones
  • Fixed an issue where negative small rotor displacement would cause Clang
  • Fixed a crash when a Defensive block would try to flee from an entity which has been trash removed on DS
  • Fixed a crash when removing items from a temporary container spawned from a dual inventory block
  • Fixed an issue where GPS sent from Broadcast Controller would not show up in singleplayer
  • Fixed an issue where hostile turrets on Red Ship v2 would be set to target enemy characters
  • Fixed an issue where it was impossible to deposit components further into the conveyor system
  • Fixed an issue where it was possible to set restricted Advanced World settings on Xbox and WS
  • Fixed an issue where the Community Content tab of New Game screen would refuse to load
  • Fixed an issue with progression through the 3rd First Jump mission on consoles in Safe Mode
  • Fixed an issue with missing localisation for tooltips for locked Signal DLC blocks
  • Fixed an issue where Bridge Window group would appear twice in the Radial menu
  • Fixed an issue where the Large cargo container access port highlights would not appear on Low and Medium
  • Fixed more edge-case crashes


23/05/2024
Hotfix 1.204.018


  • Fixed an issue where block placement would be prevented by the blockspace of a nearby block instead of physical shape
  • Fixed a crash when looping actions across multiple Action relays
  • Fixed an issue where the game got stuck in remote control after save/reload|restart
  • Fixed an issue where small grid Broadcast controller wouldnt need power to function
  • Fixed an issue where ModSDK ModelViewer would have black skybox
  • Fixed a crash in ModSDK tools on startup
  • Fixed a typo in LargeMissileLauncher flight sound definition
  • Fixed more minor crashes
  • More details: https://support.keenswh.com/spaceengineers/pc/announcement/update-1-204-signal


Please join us this Monday 🥳

Space Engineers Signal Update Release 🦾

🚀 Monday, May 13th, 5 PM UTC

🛰️ Twitch: https://twitch.tv/keencommunitynetwork

🛰️ YouTube: https://youtube.com/user/SpaceEngineersGame


📡 Space Engineers: Signal

🦾 Coming in May


Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of April! 🤩




Nuclear Missile Factory by Apologies
A very large and complex missile factory I built. It took nearly 400+ hours to build and troubleshoot.

It's about 170k blocks, 500k PCU and hundreds of subgrids.



Tank Tracks over Vanilla Wheels by Digi
All vanilla wheels now support having tracks added on them.

They're animated and etc, see the Tank Tracks Framework for feature description.



Star Trek Modules by Qarannia
There are seven modules in the Star Trek Modules collection; each of which functions independently to the others, so you can use whichever ones you want or need without the overhead of the others.



Modern Star Wars Weapons Vanilla+ by jperk354
This mod is a Vanilla+ conversion of the original weaponcore mod.

All models are designed by 50 Cow and are used with permission.



OmniCorp - OmniTools by Raidfire
Prepare to revolutionize your operations with OmniTools, the pinnacle of engineering excellence.

Crafted with precision and ingenuity, each tool embodies the relentless pursuit of perfection that defines OmniCorp's ethos.



Glue Pad Welding by Yatta - Albino
The glue pad allows you to build a station extension or ship part and drop it wherever you want, without requiring merge blocks or weld pads on the target grid.



UAA-Weapons by TheCeaptain
New modern weapon pack featuring Phalanx CIWS Mk15-1B, SeaRAM CIWS RIM-166, KWP-200M Cannon Turret and VLS-Mk-41.



SEDivers - NPC Framework by Flatulent_Moth™
Ever wanted to have NPCs manage dynamic territory? Ever wanted to be able to tell your ship to remove something?

If that's the case, then this framework is for you!



ZERO's Ornithopter Blades
The best way to travel throw infinite deserts…

Inspired by DUNE blades.



Humanoid's Beam Turret Multitool
This mod adds a toolcore laser grinder/welder multitool 1x1x1 large grid block.

Turret would automatically target and grind or weld various grids in 100m radius (depends on mode that you selected).



Viper Vertical Launch System by Whiplash141
The Viper Vertical Launch System (VLS) is a reloadable, 6 shot WHAM/LAMP guided missile launch platform.

It is designed to be an easy-to-use technology demonstrator that can also be relatively easily integrated into a ship.


Support Portal
Discord Community
📡 Space Engineers: Signal Update

➡️ Coming in May ⬅️



🤩 “How the happy battery works.”

📡 Space Engineers: Signal Update

➡️ Coming in May ⬅️


Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of March! 🤩




Leak Finder by Digi
Shows a path leading to the exterior of the ship while respecting airtight sides. This helps find air leaks preventing pressurization.

To use it, open terminal of any Air Vent block.



Prometheus Nanobot Drill and Fill System by Artika
Nanobot drill and fill system for small and large ships/stations (automatic drilling/collecting/filling system).

Updated block models for a more aesthetic appearance on your structures.



Simple Laser Multitools by Copper
Grinding, Welding, and Drilling all in a convenient long range laser multitool.



Vortex Industrial: Animated Laser Tools by Palpatine
For the exacting engineer, Animated Laser Tools, a new standard for excellence in the industry.

This mod includes four laser tools that are able to mine, grind and weld at any time simply by switching between modes.



Highfleet Weapons by humanoid.mp4
This mod adds a set of weapons from the game “Highfleet” to Space Engineers.

Requires weaponcore to work.



ZERO‘s Aerospace by ŚĒŃPĀÌ ŹĒRØ
This is my first workshop mod, so i hope you'll enjoy it!

Weapons, thrusters & things for them and more!



Small Helm 1x1 by Plineo
A 1x1 Control Helm block for Small grid



Dual Tank Turret by Harbinger Ace
Designed for tanks, landships, and other armored vehicles, this 150mm turret packs a one-two punch against anything in its sights.

Commissioned by Grimm.



Archan's Animated Gyroscopes by Archan79
Set of gyroscopes, for large and small grid.

With Animation that will give life to your ship.



Omni Corp: Expanse (Aryx Epstein) Constructs by Raidfire
I decided to make some models for the Epstein drives specificly the Aryx Epsteins - but can be used for other purposes like on bases as a scifi tower that stores hydrogen etc.



Deuterium Arc Reactor Pack by MTGraves
Deuterium Arc Reactor Pack Standard Space Engineers edition.



Panels+ by Stone
Additional Panels which are not included in Vanilla!

2x1 Slope Side Angled, 1x1 Slope Side Angled, etc. Skinnable!


Support Portal
Discord Community

Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of February! 🤩




WeaponCore - 2.4 by Ash Like Snow
Weapon Core 2.4 has been released!

Weapon Core is a complete rewrite of Space Engineers combat system. The way combat works in this system is very different from Vanilla and many conventions that you are familiar with will be different.



Defense Shields - v2.2 by Ash Like Snow
2.2 brings a major update to defense shields.

You will notice a new shield HUD ui which represents some new functionality that is critical to getting the most out of your shields.



Conveyor Diagram by BDCarrillo
Now available on plugin loader!

Press "Left Shift" when looking at a grid you own to see all of the conveyor networking, while making the whole grid partly transparent.



Tyranids: Hive-Fleet Grendel by _Nazarov7576_
This mod introduces the one, the only, the Great Devourer, the Tyranids.

The Hive-Fleet Grendel, a fleet of organic battleships bred by the Hive Mind specifically to deal with the Space Engineers in their system, is bursting right into our worlds, feeding upon everything it can reach!



Guided Vanilla Rockets by Harbinger Ace
This is a simple mod that makes the vanilla Rocket a guided missile using Vanilla+ Framework.

Requires using target lock-on via control seat, or letting a turret automatically target something.



Q-Tech Weapons by Qarannia
This mod contains a set of general purpose energy weapons and missiles.



Battlestar Galactica: Mechanics by aczel2
This is the Mechanics mod for Battlestar Galactica.

In this mod, I will add the mechanical blocks and materials that are scarce for them, such as Tyílium.



Turret Displacement System by DeltaWing
Got a weird spot on your tank where you can't quite depress/elevate and you don't want to set up piston control groups?

This script is for you!



B810 and B840 Thrusters by ᗰᗩ᙭Iᗰᕮ❼⓿➑⓿
I present to you one of my creations, the B810 and B840 brand thrusters!

Same as the basic thrusters but with a different style.



Real Stars by Echthros
Tired of the old skybox sun that you can never reach? Wishing you could explore a real solar system or three? Want to burn yourself to ash diving into the stellar plasma?

Well now you can!



Working Space Invaders Arcade Cabinet by sophia
A functional Space Invaders Arcade Cabinet.

Controls: use A and D to move. Space to shoot.


Support Portal
Discord Community

Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of January! 🤩




Consolidation Firearms by Dercaixr
Shortly before the war between Consolidation and Aenum Republic, the newly formed Consolidation company Forsberg & Heth began production of its own line of handguns, fulfilling an order from the Consolidation Council.



Working Radar RM-24 "SARMAN" by MonPetitOiseau
RM-24 SARMAN, a technological feat designed to detect any enemy target within a radius of 2,375 meters.

Compact radar system with unparalleled capabilities, ready to protect borders or military installations.



Star Trek Fully Retractable Landing Gear by Killerbee77
Commissioned by SGTOWL.

Adds in Star Trek fully retractable landing gear.



Deflector Shields by Tiberius
Presenting Deflector Shields: An advanced ion-based defense system designed to safeguard your property as you embark on your solar system adventures.

Engineered with built-in safeguards against mining hazards, grinding threats, and, most importantly, protection from the most formidable weapons in the cosmos.



Aneutronic Fusion by Tiberius
Introducing Nova Galactic Fusion's groundbreaking NASA Punk-inspired Aneutronic Fusion Reactors.

These cutting-edge fusion reactors unlock the boundless power of Helium-3, propelling us forward in the realm of sustainable energy technology.



Giant Drills by Life'Tech and Rebels, Kuvat
This mod adds a Giant Drill one with and one without the Rebels logo on it.

Also big shout out to Enenra and ChipStix for their amazing work with SEUT!



Enclosed Blocks by TheSlaveOne
Enclosed Blocks - Air Tight Custom Turret Controller, Gyro, Survival Kit, Decoy, Projector, Gravity Generator, Spherical Gravity Generator.

All Blocks Air tight with 2 different glass styles.



Furniture Pack by vllasukov
I started working on this mod quite a long time ago because I felt a certain lack of decorative blocks in our game. Although the mod is called a furniture pack, there is more than just furniture)

There are sinks, beds, trash cans, bedside tables, ceiling lamps, illuminators... Illuminators are my favourite by the way =)



Race Pack - SERC by John Bee
Wheels fit for race cars plus some other stuff.

More will come.



Engineer League Portable by AeQuArTz
Engineer League Portable is a new compact and optimized version of my original "Engineer League," a functional version of Rocket League within SE.

This was designed specifically to be under 20000 PCU


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Hello, Engineers!

For our Xbox community, you'll now find Space Engineers in your Microsoft Store library, making it easier than ever to dive back into the cosmos. What's even more thrilling is that if you already own Space Engineers on Xbox, you'll receive the Microsoft Store version automatically, at no extra cost. It's our way of saying thank you for being part of the Space Engineers journey.
With full crossplay, Microsoft Store users can team up with their Steam and PlayStation friends and explore Space Engineers on their platform of choice!

The universe is waiting, and whether you're a seasoned space engineer or a first-time explorer, this expansion to the Microsoft Store opens up a galaxy of possibilities. Embark on new adventures, craft incredible spacecraft, and join a thriving community that shares your passion for the cosmos.

Welcome to the next chapter of Space Engineers!

Features

  • Space Engineers released on Microsoft Store
  • Changed Xbox Lobby networking from XIM to EOS to facilitate connectivity between Windows Store version and Xbox lobbies
  • Updated SharpDX version to prevent audio issues on fresh Windows 10 and Windows 11 installations

Official Blueprints

Fixes & Improvements

  • Changed mass of Flare/Fireworks projectiles (no longer dealing high damage to characters)
  • Fixed an issue where a suspended Console client would not be able to be invited after resuming
  • Fixed an issue where player would get stuck in a black screen when failing to join a server after visiting Character screen

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Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of December! 🤩




Pax Consolidation by Foltast
Welcome to Pax Consolidation.

The ultimate place to explore history and technological advancements of Outer Planets Consolidation!



Star Wars TIE Fighter Modpack - Reforged by Stomachbrain
This mod will contain blocks to build a full modded TIE fighter.

It's a reforged mod from my old one published in 2018.



Planetary Asteroid Rings by Bravada Cadelanne
This is a mod to add procedural asteroids to the rings of planets.

Asteroids are generated within visual range of players and sync distance of grids, by default being cleaned up if untouched once out of range of any player or grid.



MES Cave Systems by TheFinalEvent97
This mod generates caves of varying sizes and shapes using MES by spawning in temporary grids that begin clearing the voxel inside themselves then despawning.
Caves can spawn regardless of terrain and on any planet, it's entirely possible for them to appear on the side or top of mountains.



Custom Suits Mod by Jakaria
This mod adds the ability to modify your engineer's suit by attaching parts to it. Your customization data is saved locally, letting you to bring your suit into other servers with the mod.
Additionally, it serves as a framework for other mods to add their own custom parts.



SandWorm by Chipstix213
Beware the treacherous sands, for beneath the serene surface of the desert lies a dangerous threat—the sandworms.

Such serpentine creatures, these predators pose both a physical danger to travellers and a risk to the delicate balance of the desert ecosystem.



General Productivity Module by LukaszL
A large 2x4x5 upgrade module increasing speed and yield at cost of power efficiency.

With 4 upgrade ports located on the corners to make optimal placement on refineries and other blocks a bit more interesting.



Recharging Station by Elachi Dance Party
Do you get tired of running about looking for a seat or a med bay when you are just trying to build?

Well fear not, now you can place some charging stations nearby to refill that pesky suit energy!



F.S.S. Dauntless by Kelevra
Faction Supply Ship
34840 PCU, 7691 blocks, 220m long
survival ready, no subgrids
optional scripts (SIMPL and Navigation)



Holidays Encore




Space Engineers Advent Collection | 2023 by
This collection is a part of the 2023 Advent Calendar event hosted by Myself, Lunar, Yoshi, Reaver, Gontarekt and Indy.



UfoL's Snowballs
Mod adds a simple snowball as an alternative ammo for handheld rocket launchers.

Craftable in survival with ice. Does minor damage, just so you know when you get hit.



Bean's Holiday Resort by green bean
Welcome to Bean's Holiday Resort!

Here you can do all sorts of winter thingies, such as throw snow, go sledding, observe the auroras, go saunoing and ...chill around a fireplace!



2023 Christmas Experience by Incanatus
This year I've brought the community one hell of a gift. A small Christmas village with a model Polar Express Locomotive.

This village includes plenty of my faction based builds while also bringing along some festive ones like Clang's Sleigh and even some reindeer in front of the lodge.



Christmas Minigame World by skivel2
For Children Of All Ages who can play SE!

The lid on Clang's presents will automatically open when you approach with Rudolph the Loader. Clang is already bragging about how he has 2 presents and his are larger...


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Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of November! 🤩




+AEWS Weapons by Ellinn™
New weapon pack featuring missiles, torpedos, cannons, fixed coilguns and more.



Making Planetfall - a building scenario by Sarekh
This is an open-ended building scenario that aims to bring lore-driven tasks to your Space Engineers experience.

The goal of this scenario is to layout the foundations of a colony on a newly claimed planet.



Consolidation Propulsions by Foltast
The developments in micro-accelerators, created by Exo Autonomous Systems while working on new weapons has allowed work to begin on advanced thrusters that have long been needed by both the combat and civilian fleets of the Outer Planets Consolidation.



Coilgun Turret by Elindis
The Coilgun Turret is a vanilla-based turret designed for high-precision combat.

Statistically, this turret performs similarly to 2 small grid Railguns, but with smaller projectiles and a higher rate of fire.



Nova Galactic Fusion by Tiberius
Introducing Nova Galactic Fusion's groundbreaking NASA Punk-inspired Aneutronic Fusion Reactors.

These cutting-edge fusion reactors unlock the boundless power of Helium-3, propelling us forward in the realm of sustainable energy technology.



Racing Car Controller by
This script is designed for specific events like F1, WEC and similar.

It controls race car systems such as: engine, fuel, suspension, headlights and so on.



Structural Reinforcement by Final977
Looking to make your builds stronger? Tired of building bricks? Need a real reason to vary the building blocks in your creations?

Structural Reinforcement is here for you!



AIVA Voice for Space Engineers by Helixadon
More than 100+ sounds with sci-fi hud fx made specifically for SE

I created a large set of sounds signaling various events, damages, container fill levels, and more. Additionally, I've included a few humorous and atmospheric phrases in the game's style.



Cargo Capacity Script by juy225667
This is a script to monitor the capacity of any cargo containers, connectors or other storage blocks like Drills or Welders.



Anteros Mining Colony by hanels
Welcome engineers in our deep space colony on the planet Anteros!

Colony is self sufficient, we have materials, technology, water and mainly TRAINS!


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The Steam Awards are back! 🧐

We hope you will nominate us for the “Labor of Love” award! 🥰😍

https://store.steampowered.com/app/244850/Space_Engineers/

Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of October! 🤩




Vortex Tactical - Animated Weaponcore Hand Weapons by Palpatine
Prepare to revolutionize your Space Engineers experience with Vortex Tactical - Animated Weaponcore Hand Weapons.

This exceptional mod elevates the gameplay by replacing vanilla hand weapons with a suite of high-quality, fully animated models.



Close To Home Scenario by wellington6012
Hello Space Engineers, welcome to the second installment of the Far From Home scenario, Close To Home.

Having travelled 25000km across open space, you arrive home to an empty house, finding a message left by the Unyielding Dealers , containing some disturbing information.



Torpedo Turret by Elindis
The Torpedo Turret is a vanilla-based, high-explosive missile turret with a low rate of fire.

I balanced it against the vanilla Rocket Turret, as well as the warfare turrets, and gave it a niche in the 600-1000m range as a heavy explosive weapon.



Space Anchor by 寂语不言丶
When turned on, make the grid ignore the effect of gravity. But this effect is overwritten by artificial mass blocks, subjecting the grid to artificial gravity.



Quantum Tether by CommanderChet
Adds a block which keeps player inventories within a certain range stocked with Components.

Amount and Type are Configurable.



SE DOS Inventory 1.0 by .DrHousexx
This custom script for Space Engineers offers a unique visual experience by displaying your inventory in a graphical format using intuitive icons.

Whether you're managing a single container or multiple ones simultaneously, this script is versatile and efficient.



BattleBots Arena by Aragath
Fully automated Arena systems control the countdowns, light effects and sequences.

10 x unique premade bots to try or compete with.



Planet Limitar by AryxCami
Limitar is the gas giant parent planet of Typhoon, with an icy core and turbulent weather.

Be warned getting within 250m of the surface may result in rapid (and rather unplanned) disassembly of any unfortunate ship.



Titan Flug Arcade Automat 1.0 by Jasba
Titan Flug Arcade Automat for Space Engineers!



Klangaroo by John Long
Ever seen anyone ride a Kangaroo before? No? Well there's a good reason.

Everything this mech does, a small rover or aircraft could do better, but what's the fun in that?


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Steam Free Weekend & 75% Sale
Space Engineers is free to play on Steam this weekend!

You can install and enjoy Space Engineers for free from October 26, 7 pm GMT+2 to October 30, 2023.

We are also running a Steam Sale from October 26, 2023 to November 2, 2023. Space Engineers base game will be 75% off!

There was no better time to join our community - fulfill your need to create!

Official Guides



Discord Community

🚀 Looking for your fellow Space Engineers?

🛰️ Join our official Discord community

➡️ https://discord.gg/keenswh


Hello, Engineers!

How time flies when you are having fun.

Ten years ago we began this incredible journey through the stars, laying the foundation for everything that has come to pass. 10 years, 5 million copies, Hundreds of updates, and a half million workshop mods and creations later, Space Engineers is still thriving!

In celebration of this incredible moment, we have prepared a surprise update for you to commemorate 10 years of engineering, planning, grinding, welding, battles, and exploration!

To every Space Engineer out in the vastness of space, those of you that have been with us from the beginning, to those that became a Space Engineers only now, thank you for being a part of this journey. Your creativity and passion for Space Engineers inspires us to our very best.

Marek's Blog post: https://blog.marekrosa.org/2023/10/space-engineers-10-year-anniversary.html



Features

Added new Blocks - Base Game

  • Engineer Statue (1 block, L grid)
  • Fireworks Block (1 block, S + L grid) & Color Variant Ammo
  • Flare Gun & Ammo
  • Tuxedo Suit Character Skin


10 Year Anniversary Pack
Available until January 5th, 5PM UTC

  • Party Tuxedo Suit Character Skin
  • Ghost Character Skin
  • Veteran Character Skin

Steam Free Weekend & 75% Sale
Space Engineers is free to play on Steam this weekend!

You can install and enjoy Space Engineers for free from October 26, 5 pm UTC to October 30, 2023.

We are also running a Steam Sale from October 26, 2023 to November 2, 2023. Space Engineers base game will be 75% off!

There was no better time to join our community - fulfill your need to create!



Fixes & Improvements

  • Fixed an issue with clients connecting to EOS dedicated server
  • Fixed an issue which would revert voxel changes for the asteroid bases in Asteroid Armory and Space Standoff


Please join us this Thursday 🥳

Space Engineers 10 Year Anniversary Update Release 🦾

🚀 Thursday, October 26th, 5 PM UTC

🛰️ Twitch: https://twitch.tv/keencommunitynetwork

🛰️ YouTube: https://youtube.com/user/SpaceEngineersGame

Space Engineers Official

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of September! 🤩




Bug Defense Scenario by DragoF1sh
An outpost on an alien world is under attack by swarms of giant alien bugs!

Use up to 26 different turret types to defend the base! Push the enemy back with 24 different vehicles. Defeat 20 different enemy types in 40 waves of absolute chaos!



Consty's Homeworld Pack
Weapon pack with that Homeworld aesthetic.

Arbiter Kinetic Burst Cannons, Heavy Ion, Torpedo Launcher and more!



Kaalakiota - Abyssal Systems by Maxim
Kaalakiota's Abyssal Systems seeks to provide a general weapons capability not often found in other mods.

Inspired by the famed EVE ONLINE.



DHI Systems: Weapon Pack by Daniel "Nero" Drake
This mod rebalance all vanilla ranges; turret ai now have max range 5 Km, lock-on feature and custom turrets have 7.5 Km range.

Plasma accelerators, plasma lances, torpedo launchers and more!



Laser Emitter (Reflectable!) by Nerd e1
This mod adds a laser emitter block, which fires a laser that does no damage but does turn off the block it hits.

It will reflect however, for angles greater than 10 degrees from the normal (must hit at nearly flat to not reflect and thus, turn off the block), and has a max trajectory of 3km.



Humanoid's Animated Avionics
A mod that adds decorative avionics displays for small grid.



Crowigor's Base Manager
The script is a set of useful functions for automating database management.

Inventory Manager, Partition of items, Stopping drones and more!



New Spawn Pods + Tools by Fizzy
This mod will replace the vanilla drop pod with new ones, for the planetary pod, the moon pod and the space pod.

It can be added to a new world start or an existing world and can be used on a server if desired.



Planet Pyke by Elindis
Pyke was discovered in 492 NE by the Orlen Astronomers' Association during a transit photometry survey of nearby exoplanets.

Located 6.8 lightyears from Angelus, Pyke is a volcanic super-earth with an ashy atmosphere.



The Scrap Yard Track by SkyKraken
Welcome to The Scrap Yard Track! Formerly Scrimblo & Sons scrap fields, this track is one of the narrowest, and most chaotic track out there.

This is partially due to the fact that parts of the track go through the rusting and partially collapsed hulls of ancient ships.



Homeworld Baserunner Suspension by kennet0508
On the bleeding edge of suspension tech, I bring you my latest prototype design.


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Hello, Engineers!

After an overwhelming response featuring more than 100 submissions, the top 15 tracks of the 2023 Space Engineers music competition have been selected by multiple judges at KeenSWH! It was no easy task selecting these winners as there were many high quality and unique entries.

The judges tried to select a mix of music styles so that there is variety and hopefully something for every player to enjoy! All of these tracks should be making their way into the Jukebox in a future update.

Enjoy listening to these amazing tunes!



Our contest winners, in no specific order:

  • Clang the Conqueror by Utho Riley
  • Oxygen by HarkaH
  • Space Funk by Touko Kinnunen
  • Motherload by Jonathan
  • To the Moon by Pharozen
  • The Hunt by Neuroklast
  • Memory by Loki
  • Voyage to Andromeda by Allpline
  • Quasar by Amenopali
  • Space Guardians by Bart Zeal ft. Sanne Carolyn
  • Aye by LunixiaLIVE
  • Outnumbered by KhydroDjent
  • New order by Schxfer
  • Space Engineers Main Theme Remix by Happy
  • The Day of Battle by Deus Nebula

Honorable Mention:

  • ClangDrive by Black5heep

Many thanks to everyone who entered and big congratulations to our winners. It was a joy to listen to so many incredible entries which also made it especially difficult to decide on the best of the best. We hope you enjoyed the competition as it’s definitely something we would like to do again in the future!

10 Years of Space Engineers

10 years of memories, creations and discoveries 😍

Many more to come 🧐