DCS World Steam Edition News & Announcements
G.91R
Introduction



The G.91 is an Italian jet fighter of the Cold War era that was designed and optimized for strike and reconnaissance missions. The G.91 originated from the 1953 NATO NBMR-1 competition that sought a "LightWeight Strike Fighter" to be adopted as standard equipment across the air forces of the various member nations.



The G.91 was declared the winner of the competition in 1958, and it entered operational service with the Italian Air Force in 1961 and West German Luftwaffe service the following year. It was also evaluated by the U.S. Air Force, and it was adopted by the Portuguese Air Force. It saw extensive service during the Portuguese Colonial War in Angola and Mozambique.



IndiaFoxtEcho Visual Simulation is developing a full fidelity module in four versions:


  • R1B (Italian version) with four 12.7 mm Browning M3 machine guns and two underwing hardpoints.
  • R/3 (German Version) with two 30 mm DEFA M552 cannons and four underwing hardpoints.
  • R/4 (Portuguese Version), hybrid version between R1B and R/3 with four 12.7 mm Browning M3 machine guns and four underwing hardpoints.
  • PAN, aerobatic version converted from the A version for “Frecce Tricolori” Aerobatic Team.



Open Beta
Development Progress



The DCS Open Beta has been updated to version 2.7.18.30348 this week. This version includes several bug fixes to the DCS: F-16C Viper and AIM-120 guidance improvements. It also includes the AH-64D and Mi-24P Multi-Crew seat swap option for Multiplayer. Please read the full changelog for details.


Winter is Coming
Flash Sale



The End of Summer Flash Sale has begun and will last until the 2nd of October at 23:59 GMT on our eShop. We will also be participating in a Flash Sale on Steam from the 26th until the 3rd of October at 10:00 GMT. Take advantage of this opportunity and get up to a 50% discount on our entire product range. Most of our campaigns are also included.

Modules with a 30% discount

  • DCS: A-10C II Tank Killer
  • DCS: F-16C Viper
  • DCS: F/A-18C Hornet
  • DCS: JF-17 Thunder
  • DCS: Mosquito
  • DCS: Mi-24P Hind
  • DCS: Supercarrier
  • DCS: Channel


Modules with a 25% discount

  • DCS: F-14 Tomcat


Campaigns with a 33% discount

  • DCS: Bf 109 K-4 Jagdflieger Campaign
  • DCS: F-14A Fear the Bones Campaign
  • DCS: F-14A Zone 5 Campaign
  • DCS: F-86F Hunters over the Yalu Campaign
  • DCS: Fw 190 A-8 Horrido! Campaign
  • DCS: P-47D Wolfpack Campaign
  • DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign
  • DCS: Spitfire IX The Big Show Campaign
  • DCS: UH-1 Paradise Lost


Terrains with a 50% discount

  • DCS: Nevada
  • DCS: Normandy
  • DCS: Persian Gulf
  • DCS: Syria


Most of our other products are on sale with a 50% discount. Shop for details.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS: Tornado
Introduction



DCS: Tornado is the epitome of the multirole aircraft jointly developed by Germany, Italy and the United Kingdom. This two-seater, twin-engine, swing-wing multirole fighter was built in three variants, one of which is the Interdiction/Strike (IDS) variant. Powered by 2 RB-199 MK103 engines, the IDS was developed to meet the then NATO doctrine of low-level attacks against enemy airfields and fixed-positions, in any weather, and at any time of day.



AviaStorm's goal is to develop the best simulation of a 1989 German IDS Tornado for DCS. Their team has decades of experience in the simulation & gaming industry, and it boasts secured access to many resources (engineers, pilots, WSO, technicians and museums) that will provide them the necessary information.

Multi-Crew
Development Progress



We are pleased to announce the ability to switch seats in multiplayer will soon be coming to the DCS: AH-64D and DCS: Mi-24P Hind. If flying an AH-64D by yourself in a multiplayer mission, you will be able to switch between seats and allow the AI to occupy the other seat. If, however, you allow another human player to join your aircraft, you will be automatically moved to the pilot seat and the other human player will occupy the CP/G seat.

Growling Sidewinder
Open Conflict PvP Server



This popular server provides an intense PvP experience with ever changing threats. Expect to have players popping out from mountain valleys, or raining AMRAAMs from high altitudes. With no weapon restrictions and hot-started aircraft, you can practice your air-to -air combat skills against some of the best aces in the DCS community.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
A-1H Skyraider
Introduction



The A-1H Skyraider is a single engine, low wing, attack aircraft that served most of its time during the Korean and Vietnam wars. Known for its ability to carry heavy ordnance loads, the Skyraider is powered by a Wright R-3350 Duplex-Cyclone supercharged radial engine; the same engine that powered the B-29 Superfortress heavy bomber.



DCS: A-1H Skyraider will aim to be the most accurate representation of this aircraft for any flight simulator. Crosstail Studios has a partnership with the Cavanaugh Flight Museum, from which they have been given access to all aircraft, which includes two airworthy Skyraiders.

The Crosstail Studios team has spent an enormous amount of time recreating the A-1H Skyraider based on 3D scans from the aircraft located at the Cavanaugh Flight Museum. Subject matter experts have guided the flight model characteristics and other key details. Crosstail also has the support of the A-1 Skyraider Association veteran’s community to aid in the development of this magnificent aircraft.



The Skyraider was primarily used to support combat search and rescue, and it helped save countless lives during the Korean and Vietnam wars. In a world quickly evolving into jet- turbine powered aircraft, the Skyraider still managed to have a long and successful service. In fact, the A-10 Warthog was designed with some of the characteristics of the Skyraider, including heavy ordnance load capabilities and long endurance.



Crosstail Studios is also proud to announce their partnership with Echo One Niner Audio Production who will produce the A-1H Skyraider audio! The Echo 19 team has extensive resources and a passion for recreating true-to-life audio experiences. With their help, the A-1H will come out of the box sounding fantastic.

The Crosstail Studios team has put together a brief teaser video, demonstrating the potential behind their new incoming full fidelity module for DCS. Check it out!

Stay tuned for more Skyraider news on https://www.crosstailstudios.com


Supercarrier
Development Progress



We continue work on the PRIFLY deck and Briefing Room of DCS: Supercarrier. The Briefing Room functionality that will allow mission planning information to be shared across tablets. The briefing officer will also be able to display details, like the F10 map, on the projector prior to mission time. Later, we will expand the Briefing Room art to include multiple squadrons.


AI BFM
Development Progress



Basic Flight Maneuvers noteworthy features
Based on performance characteristics, each aircraft type will favor either one-circle (nose to nose), two-circle (nose to tail) fights or a combination of the two. This will result in dramatically different tactics based on the type. Flying against a Viper will be very different from fighting a Hornet, for instance.

When performing a merge, the AI will aim to dictate turning room based on the opposing aircraft’s type, aspect angle, and energy state. Meaning, a one-circle fighter will try to minimize turning room whereas a two-circle fighter will try to create an offset to allow a lead turn across the tail.

Particularly in a two-circle fight, the AI is much better at maintaining optimal sustained turn rate and will adjust nose position below and above the horizon to maximize turn rate or convert energy into altitude with excess energy. The AI Skill Level setting will determine how much G the AI will generate. At Ace level, the AI is excellent at managing airspeed for optimal performance.

Based on how the fight develops, the AI may switch between one-circle and two-circle according to merge angle and relative airspeed. This provides a much more dynamic opponent.

Please note that World War II aircraft often use a different BFM toolbox, and we will develop a unique set of BFM improvements for these aircraft, in addition to multi-ship Air Combat Maneuvering (ACM) behavior for all aircraft later.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS: C-130J
Announcement



Although the C-130 first entered service nearly 70 years ago, the airframe has been continually updated, culminating with the delivery of the J model in 1999. Watch the teaser
https://www.youtube.com/watch?v=uYllbjF2xaM



The ‘J’ is a modernized variant that features a glass cockpit, air-to-ground radar, FMS, and computerized airdrop capabilities designed to reduce crew workload.



Exciting additional variants are planned in the near future, including the KC versions. This will offer player to player aerial refueling, another first in DCS.


FLIR
Development Progress



Since the introduction of the new FLIR system, we continue to texture ground units and ships to match real life FLIR signatures. We also aim to adjust aircraft FLIR signatures at different times of day and in varying thermal conditions. FLIR rendering of terrain elements such as building windows and civilian traffic are also being improved. There are many more improvements taking place, and we will keep you updated. Meanwhile, we really look forward to your feedback.

Open Beta
Patch



We are pleased to inform you that the latest Open Beta patch will resolve the Viper avionics crash. Furthermore, Aegres has brought Flight Model and system improvements, as well as communication enhancements and texture updates to the 3D Model for DCS: Mirage F1.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS: Top End Australia
Introduction



The Top End Australia map covers 1,400 × 800km's of Australia's mainland including the Western and the Northern Territories. With a mixture of civilian and military airfields, aviators will experience a map that includes a rich red outback landscape complemented by the lakes and rivers, floodplains, coastline, and city centre of Darwin.



Infrastructure for major landmarks have been carefully detailed to provide the highest fidelity and includes Mindil Beach, Darwin, Broome, Tindal, Curtin, and the Delamere Weapons Range. The Top End Australia Map will give DCS players a unique experience to hone their skills across air, land, and sea domains allowing simulations of real-world exercises such as Pitch Black. Check out the Development Screenshots and stay tuned for future news as we look towards a report on their progress soon.


Open Beta
2.7.17.29140 Update



The recent Open Beta update for DCS is now available, and we are pleased to inform you that many fixes and improvements are included like several fixes to DCS: F/A-18C Hornet. DCS: F-16C Viper has received improved HOTAS logic, bombing enhancements, and autolase. DCS: Mirage F1 has a wealth of new features and fixes. Also included are new voice-overs for DCS: Mi-24P Hind and many DCS Core enhancements. Read the full changelog.



For World War II aircraft, all cooling component systems have been reviewed and updated. We’ve added a new boiling physics system that is based on temperature and pressure. This results in "natural" boiling of these pressurised, closed-loop systems. Battle damage boiling can now be caused by drastic pressure drops from punctures. You can see this as steam effects coming from airframe bullet holes. All warbirds except the Spitfire and Bf 109K-4 have this update. We kindly await your feedback and plan to update all the other warbirds soon.


Enigma
Multiplayer Server



The Enigma Cold War server offers you a friendly community of avid DCS virtual pilots that share the passion of creating realistic battlefields. Included is a fully working campaign system that has a moving frontline. You may take part in ground attacks to push the frontline, or provide Combat Air Patrols. Helicopter pilots are also able to conduct infantry insertions. The server boasts unique mechanics for conducting recon flights. Campaigns generally last 1-3 weeks that rotate between DCS: Syria and DCS: Caucasus. Learn how to play and join Enigma discord to get involved!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS: F-100D Super Sabre
Introducing the Hun



The F-100D is an advanced version of the Super Sabre that features improved avionics, landing flaps, and larger wings and tail fin. The upgraded avionics include the AN/AJB-1B low-altitude bombing system and an AN/APR-25 radar homing and warning system.



The F-100D has four 20 mm Pontiac M39A1 cannons, and it has six hardpoints capable of carrying AIM-9 Sidewinders, LAU-3/A unguided rocket pods, and conventional bombs.



The Super Sabre fighter bomber flew extensively over Vietnam as the United States Air Force's primary close air support jet. The F-100 was in service for 17 years and flew over 360,000 combat sorties before it was retired in 1971.



DCS: F-100D Super Sabre aspires to be the most faithful re-creation of the Hun ever produced for flight simulation. Working with veteran Hun pilots, the Grinnelli team is dedicated to simulating the avionics systems, weapons, performance, and unique flight model in high fidelity.


Mi-24P Hind
Development Progress



The first set of Petrovich AI voice-overs are planned to be included in the next Open Beta. To find the sweet spot, we have made recordings starring two former military pilots with slavic accents to provide authentic and informative voice-overs. This will bring the number of spoken phrases to a similar level as in DCS: AH-64D.

We intend to add new voice-overs for both helicopter crew AIs in future updates, and we will be monitoring your feedback to see how you enjoy them. We also plan to support switching between voice-over languages in the Special Tab settings. When that is done, we plan to add Russian language voice-overs to DCS: Mi-24P Hind.

We are enhancing the ATGM sight after receiving new data. The first change to the ATGM sight and guidance unit is its control axis properties. Control voltage is used to move the gyro-stabilised aiming axis of the 9K113 system. There is a limit to how low it can be and the minimum speed that the motors driving this unit can move. The minimal speed of this system is 0.07 degrees per second. We've implemented this limitation for the Mi-24P Hind, and it will be available in the next Open Beta. Operators will mostly feel the difference in scenarios where the ATGM system is used at maximum range and when the target is small or moving at a speed that matches, or is below, the minimum aiming axis speed.



The Second change is to the sight grid, which is based on new data and references we have received from our subject matter expert and the Monino Central Aviation Museum. With special thanks to them, we have been working on adjusting the missing symbology in x3.3 mode (aiming grid and stadiametric rangefinding cues). Various overall grid size adjustments, along with FOV enhancements for both modes (x3.3 and x10), make it closer to its real counterpart. The diagram above reflects the distance to a target at 2 km.


B-52H Stratofortress
Development Report



We are pleased to update you with progress on the AI B-52H 3D model. Aircraft textures are nearly complete. The above screenshot illustrates the attention to detail of the landing gear that is now painted and animated. The aircraft's lighting equipment has been set up, and we are now texturing the bomb bay. We hope you enjoyed this update and look forward to your thoughts.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS: Sinai
Development Report



The total size of the DCS: Sinai map is 1500 x 1000 km, of which, 700x700 km will be in high-detail. The map includes the entire Sinai Peninsula, eastern Egypt and the Nile Delta, southern Israel including Gaza, western Jordan, and western Saudi Arabia. This area features a wide variety of landscapes like mountains, rivers, desert, agricultural areas, sea and bays that provide a variety of mission and campaign settings.



The map is being designed to represent the 2000s and up to the present. It is planned to recreate about 40 airfields, both military and civilian: Wadi al Jandali, Abu Suwayr, Faid Air Base, Nevatim Air Base, Ramon Airbase, and many more.



The map also contains many military bases and strategic seaports that allow for interesting strike missions. A large number of military facilities and bases will help realize various historical scenarios based on the Arab-Israeli wars, as well as fictional missions and campaigns.



Major cities include Cairo (including Cairo International Airport), Ismailia, Alexandria, Suez, Port Said, and others. About 100 unique objects and architectural monuments will be included. All objects and assets are divided into territories to present greater unique, regional characteristics. The coastline of the Suez Canal, the Gulf of Suez, and the Gulf of Aqaba will be created in detail.



The project will consist of three phases, and each phase will include airfields, unique objects, and unique scenes. The first phase will include the entire territory with major cities and 14 air bases in Israel and Egypt. The second phase will add 11 more airfields. The third phase and final phase will add 12-14 more Egyptian military airfields. The OnReTech team is making every effort to ensure that customers will receive the first two phases in early access, which will help to fully reflect the theater of operations of the Arab-Israeli conflicts.


DCS: WWII Marianas
Development Progress



In order to accurately depict the Mariana Islands in the summer of 1944, the coastline textures and fields are being completely redone based on actual pre-invasion maps courtesy of the United States Navy and Military. On the island of Saipan, all three Haruji Matsue plantations: As Lito, Chacha, and Marpi Point are being recreated. They provided tons of cane that was processed in the nearby sugar mills and taken to the Sugar Dock to be shipped to Japan.



The entire island of Tinian is also being recreated in high detail, and it comprises the original Japanese airfields. This large and mostly flat area is also where the first napalm bombs were used against Japanese soldiers hiding in the surrounding jungle and outlying small islands. We are also making improvements to the coastline, settlements, and palm plantations. For more, please check out the Development Screenshots.



Shortly before the retaking of Guam by US forces in June 1944, the island was still under control of the Japanese, it consisted of very small villages occupied by the native Chamorro people. In the modern Marianas map, a lot of this area is covered by cities, but in the Second World War, the land was made up mostly of palm plantations.

We hope you enjoyed this preview of the new maps coming to DCS and we kindly await your feedback.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS: Kfir by AVIRON
Introduction to the Lion Cub



The Kfir is a single engine, single seat multirole, all-weather combat aircraft based on the Nesher Mirage 5 aircraft. but it is powered by the GE-J79E engine. To accommodate the engine, extensive changes to the fuselage, cooling, wing, and canards were required to retain its excellent performance. It was given the designation KFIR (Lion Cub in Hebrew). The Kfir received various upgrades and special modifications throughout its service.

The Kfir entered Israeli Air Force service in the mid 70’s, and it was used until the late 90’s. It took part in the 1982 Peace for Galilee Lebanon where it carried out unescorted strike missions and received credit for shooting down a MiG-21 in a mixed-dogfight with F-15As.



An early version of the Kfir without the modified wing and canards (Kfir-C1) was leased to the US Navy and Marine Corps with the designation F-21A. It was used as an aggressor in various locations. The Kfir was also exported to Ecuador, Colombia, and Sri Lanka, and it is actively in use by the private US Aggressor company, ATAC.

Aviron aims to bring the Kfir to DCS in the most realistic fashion possible. The DCS Kfir will simulate the external and internal systems and state-of-the-art flight dynamics based on aerodynamic research, CFD modeling, and wind tunnel data.


Infantry Animations
Development Progress



We are pleased to inform you that work is progressing on a range of infantry animations. In the above animation, you can see a work-in-progress animation of a soldier climbing to a higher surface. The new control system will allow units to behave in a more complex and realistic manner.

It also requires the solution of applied problems, such as overcoming obstacles and improved path finding. In some cases, the unit can overcome a situation just by stepping over an obstacle. There are different types of such surfaces that can be up to 1 meter in difference. The second animation option is for higher obstacles of 1.5 to 2 meters. In this case, the unit will have to climb up the obstacle and then jump off the other side.


B-1B Lancer
Development Progress



As part of our larger effort to improve older AI units, work is underway on texturing the new AI B-1B model. Most of the rivets, screws, and aircraft skin sheets are already drawn. The aircraft is painted in standard USAF colors. Material surfaces have also been created. Next, the chassis, chassis niches, bomb bay, and cockpit will be painted. We will also apply dirt, dust, traces of aircraft wear and identification marks / technical inscriptions.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Kola Map
Introduction



In collaboration with Orbx Simulation Systems, we are excited to announce the development of a new terrain module: the Kola Peninsula. Orbx has over 15 years of experience creating highly detailed scenery and airports for flight simulation platforms.



For Russia, the mostly ice-free ports of the Murmansk area, home of the Northern Fleet, are of immense strategic importance. Thus, the narrow land corridor from the Kola Peninsula to central Russia has evolved into dense clusters of military airfields and bases.

Similarly, the northern areas of Norway, Sweden, and Finland mirror the military and economic importance of this peninsula, with significant bases for all branches of the respective armed forces and extensive training ranges hosting key exercises for western alliances.



The Kola map will cover more than 550,000 square kilometers of land across northern Scandinavia and northwestern Russia, plus large sections of the Norwegian Sea and Barents Sea for naval operations.

Detailed airbases, included with the initial release of the Kola Map, will be Bodø, Bardufoss, Evenes, Rovaniemi, Luleå, Vidsel, Monchegorsk, Olenya, Severomorsk-1 and -3, and others. They will be modeled in their contemporary configuration. Beyond airfields, many of the important army and naval bases, test ranges, radar and storage sites will be added, as well as the entire road and railroad network.



Civilian POIs will also be represented, including key buildings, bridges, hydro dams, power plants, port facilities, and vertical obstructions.

Dramatic fjords and glaciers, with the many islands, creates an interesting coastline. The lake-studded taiga forests and arctic tundra complete the natural beauty of this region. Both Summer and Winter versions of the Kola map are planned.

The Orbx team is collaborating with experienced DCS campaign creators Baltic Dragon and Reflected Simulations to create engaging F/A-18C and F-16C campaigns at launch.


AH-64D Animations
Development Progress



We are improving the Pilot and Co-Pilot/Gunner animations for DCS: AH-64D. Above you can see a preview of the CP/G unboarding. These animations are work-in-progress and we look forward to sharing more soon.

The Channel
WWII Assets Pack



From the 29th of July to the 5th of August, you can grab the DCS: WWII Assets Pack for free with the purchase of DCS: The Channel map from our Eshop. Take advantage of this fabulous opportunity to improve Second World War immersion levels with an ever growing list of air, land and sea assets.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS: Mirage F1
Early Access



After more than three years of active development, the DCS: Mirage F1 is now available in Early Access. Aerges Engineering is very excited to bring you this new module and we are sure that it will provide you endless entertainment.

https://www.youtube.com/watch?v=AsDu6EmCW3k
The Mirage F1 is an iconic French fighter from the Cold War era. The module offers the unique experience of flying this powerful 1970s Western aircraft in DCS. Although this aircraft is equipped with piloting aids it requires a skilful hand to fly accurately and maximise its capabilities.



As an all-weather interceptor, the Mirage F1 is equipped with the Cyrano IV-M radar, multiple air and ground modes, and a variety of heat-seeking and radar-guided air-to-air missiles including the AIM-9J, MATRA R550, and MATRA R530. The Mirage F1 is also a capable air-to-ground platform that can be equipped with a large variety of unguided bombs and rockets.



Open Beta Features

In the release into Open Beta, the Mirage F1 CE will be available in an almost complete state. As development continues, the other Mirage F1 planned models (EE, BE and M) will be added. Some of the most relevant features available at the release date are:

Professional Flight Model (PFM)
Based on performance and engineering data of the real aircraft. Situations of high angle of attack and outside the flight envelope like stalls and spins are also accurately represented.

Extensive and detailed simulation of all flight systems:
  • Flight control system, both in its normal electro-hydraulic mode and in degraded modes.
  • SNECMA Atar 9K-50 engine including working envelope, damage, compressor stalls, flameouts and emergency modes.
  • Cyrano IV-M radar, a unique Cold War era radar in DCS.
  • Electric system.
  • Hydraulic system.
  • Fuel system.
  • Navigation suite: Navigation Indicator (IDN), TACAN, VOR.
  • Radios: TRAP 136 and TRAP 137B.
  • Electromechanical 1970s era Thomson optical sight (a predecessor of present-day HUDs).
  • Integrated ALE-40 countermeasure suite.
  • Internal and external lighting.
  • Armament system.
  • RWR.

Extremely high-quality 3D Model
Based on blueprints and laser scanning of a real Mirage F1. Includes animations, lights and a damage model.

Accurate 6-DOF (Degrees of Freedom) Cockpit
Realistic and detailed instruments and controls.

Variety of air-to-air and air-to-ground weapons, some of them not seen before in DCS:
  • Short range IR missiles: MATRA R550 Magic I, AIM-9 J, AIM-9 JULI, AIM-9 B.
  • Medium range missiles: MATRA R530 IR and EM.
  • Rocket launchers: MATRA F1 and F4.
  • Antirunway Durandal and cluster Belouga bombs.
  • SAMP family of bombs (both free fall and parachute equipped)
  • Laser guided GBU-10, GBU-12 and GBU-16.
  • Other American and Spanish made bombs.

Sound Modelling
Based on recordings from the real aircraft.

Extremely Realistic Flyable Simulation
The Mirage F1 CE, EE, BE and M models. The EE, BE and M will be released after the initial release of the CE.

AI Models
Most other variants of the Mirage F1: C, CT, CR, EQ, EDA…

Vast variety of Liveries
For the different countries that operated the aircraft.

Interactive Training and Practice Missions
Help you gain proficiency in the F1.

PDF User Manual
Pilot level understanding of all the systems in the aircraft.


https://store.steampowered.com/app/2071330/DCS_Mirage_F1/
The Mirage F1 is now available in Early Access. Do not forget to take advantage of the 20% Early Access discount. Purchase now and experience this 1970s aircraft! We await your feedback.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
F-16C Viper
New Weapon



Coming soon to the DCS: F16 Viper is the MK-84 AIR. This 2,000 lbs general purpose bomb is fitted with a BSU/50U tail assembly ballute that provides high speed, low altitude delivery. The high drag of the bomb allows the aircraft to avoid the blast pattern. This can be an excellent choice to destroy runways, enemy unit concentrations, and high-value targets that require a low-altitude attack. You may select to deliver the bomb in either low-drag or high-drag mode based on mission requirements. The inert, training version will also be available.


Weather System
Development Progress



We are currently working on a variety of weather system enhancements. In the above screenshot you may see the progress on the ice halo effect. Also in progress is the addition of cirrus clouds and moving clouds that are affected by wind direction and speed. The next task will be a preset selection window that will allow for rapid weather tuning using the Mission Editor.


KS-19 100mm
Ground Unit



Originally deployed aboard ships in the Second World War, the towed version was named the KS-19 heavy calibre anti-aircraft cannon, which also had some surprisingly good utility in the ground attack role against heavily armoured targets. Look out for the Soviet 100mm cannon coming in the next Open Beta.

Compared to the 23 and 57mm anti-aircraft artillery guns, the KS-19 allows engagement of targets at even higher altitudes. When combined, the three types of AAA provide a layered air defence umbrella.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Mirage F1
Development Report

After the Early Access release of the Mirage F1, the immediate focus of the Aerges Engineering team will be on completing the remaining Mirage F1 CE work-in-progress systems. In particular, several radar scan modes, the radio navigation modes of the autopilot, and the implementation of the S530F ‘Supermatra’ missile.

Thereafter, work will continue on the other variants of the Mirage F1, starting with the Mirage F1 EE. Once air-to-air refueling is completed, the inertial navigation system (INS), and the new RWR will be delivered and the EE will be ready for release. The rear cockpit and multiplayer interaction of the F1 BE will be the following task. The final step will be the Mirage F1 M radar, screens, armament, and radios.

AI B-52 Stratofortress
Development Report

In the screenshots above, you can see the characteristic stressed-skin body of the aircraft. Initial work has begun on external texturing. Next, the chassis, chassis niches, bomb bay, and cockpit will be painted. Dirt, dust, signs of wear, and identification marks and technical inscriptions will also be applied.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
JF-17 Thunder
Development Progress



Third party developer, Deka Ironworks Simulations, has provided their roadmap for DCS: JF-17 Thunder. It is with great pleasure that we may share it with you. The module is scheduled to exit Early Access by December 2022. By the end of the year, the following items will also be completed:
1. Chinese flight manual update
2. English flight manual update after finishing the Chinese version
3. Improve existing sensors and fix certain bugs (radar, pod, etc)
4. Improve existing weapons and fix certain bugs

Weapon features will be updated as soon as possible with missing sensor features and functionality such as the WA radar mode which will be added once they are available in DCS.

https://store.steampowered.com/app/1199120/DCS_JF17_Thunder/
After Early Access, the module will continue to receive updates. Notably, external textures will be finalised and more liveries will be added. A canopy ejection animation and a detailed model of the landing gear compartment will be added. The Damage model and Levels of Detail (LOD) will continue to be updated.


Sale In Full Swing
Summer Sale



The Summer Sale is a fantastic opportunity to add some great stuff to your hangar and expand your DCS knowledge. Until the 11th of July at 15:00 GMT, don’t miss out on savings across our entire product range. Our most popular modules, like DCS: F/A-18C Hornet, DCS: Supercarrier and DCS: A-10C II Tank Killer are available with a 30% discount. We are also participating in the Steam Summer Sale until the 7th of July at 17:00 GMT.

https://store.steampowered.com/app/411950/DCS_FA18C_Hornet/

https://store.steampowered.com/app/1120305/DCS_Supercarrier/

https://store.steampowered.com/app/1417260/DCS_A10C_II_Tank_Killer/
Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics
Sun’s Out
Summer Sale



The Summer 2022 Sale is here! This is your chance to grab a great deal on your next aircraft, map, campaign, or all! Running until the 11th of July 15:00 GMT, don’t miss the opportunity of benefitting from up to 50% off. We are also participating in the Steam 2022 Summer Sale that will run until the 7th of July 17:00 GMT.

Modules with 30% savings:

  • DCS: A-10C II Tank Killer
  • DCS: F-16C Viper
  • DCS: F/A-18C Hornet
  • DCS: JF-17 Thunder
  • DCS: Mi-24P Hind
  • DCS: Channel
  • DCS: Syria
  • DCS: Supercarrier

Modules with 25% savings:

  • DCS: F-14 Tomcat

Campaigns with 30% savings:

  • DCS: A-10C Iron Flag Part 1 Campaign
  • DCS: A-10C Operation Persian Freedom Campaign
  • DCS: AV-8B Hormuz Freedom Campaign
  • DCS: AV-8B Sky Warrior Campaign
  • DCS: Bf 109 K-4 Jagdflieger Campaign
  • DCS: F-14A Fear the Bones Campaign
  • DCS: F-14A Zone 5 Campaign
  • DCS: F-15C The Georgian War Сampaign
  • DCS: F-86F Hunters over the Yalu Campaign
  • DCS: F/A-18C Operation Pontus Campaign
  • DCS: F/A-18C Persian Lion Campaign
  • DCS: F/A-18C Raven One Сampaign
  • DCS: F/A-18C Rising Squall Campaign
  • DCS: Fw 190 A-8 Horrido! Campaign
  • DCS: Ka-50 2 Pandemic Campaign
  • DCS: M-2000C Red Flag Campaign
  • DCS: Mig-21bis Battle of Krasnodar Campaign
  • DCS: P-47D Wolfpack Campaign
  • DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign
  • DCS: Spitfire IX The Big Show Campaign
  • DCS: The Enemy Within 3.0 Campaign
  • DCS: UH-1 Paradise Lost

Campaigns with 50% savings:

  • DCS: A-10C 16-2 Red Flag Campaign
  • DCS: A-10C Advanced Aircraft Training Qualification Campaign
  • DCS: A-10C Basic Flight Training Campaign
  • DCS: A-10C Stone Shield Campaign
  • DCS: A-10C Tactical Training Qualification Campaign
  • DCS: Black Shark 2 Republic Campaign
  • DCS: Combined Arms: Frontlines Georgia Campaign
  • DCS: F-15C 16-2 Red Flag Campaign
  • DCS: F-15C Aggressors BFM Campaign
  • DCS: F-5E Aggressors Air Combat Maneuver Campaign
  • DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign
  • DCS: F-5E Black Sea Resolve '79 Campaign
  • DCS: F/A-18C Aggressors BFM Campaign
  • DCS: F/A-18C Hornet - The Serpent's Head 2 Campaign
  • DCS: L-39 Albatros: Kursant Campaign
  • DCS: Mi-8MTV2 and Ka-50: Memory of a Hero Campaign
  • DCS: Mi-8MTV2 Crew Part 1 Campaign
  • DCS: Mi-8MTV2 Oilfield Campaign
  • DCS: Mi-8MTV2 The Border Campaign
  • DCS: P-51D Charnwood Campaign
  • DCS: P-51D High Stakes Campaign
  • DCS: Spitfire LF Mk. IX Operation Epsom Campaign
  • DCS: Su-27 The Ultimate Argument Campaign
  • DCS: The Museum Relic Campaign
  • DCS: UH-1H Argo Campaign
  • DCS: UH-1H Worlds Apart - Spring 2025 Campaign



AH-64D
Competition Winners



We would like to extend a special thank you to all the participants in the AH-64D Livery Competition. This contest was a testament to the talent and dedication of our wonderful community. Selecting just 10 winners was tough with so many excellent entries. Our 10 winners are listed below. Congratulations on a job well done!

Id-jupiter 11th Squadron/Serbu AH-64D - Indonesian Army
Lee1hy 2nd Squadron, 6th Cavalry Regiment, USA
Khalid National Guard Forces of the Kingdom of Saudi Arabia
Munny Hellenic Air Force (Pegasus Display Team)
Neoshot Indian Air Force
_cuervo_ Qatar Air Force
Swamp_fox South Carolina National Guard, USA
Akiyama_ykari JGSDF 1st Combat Helicopter Unit AH-64D
Septimus68 662 Squadron, 3 Regiment, British Army Air Corps 'ZJ171'
Tacticalflightresearch UAE Armed Forces AH-64D Olive Drab


Dominant Fury
Campaign by Baltic Dragon



https://www.youtube.com/watch?v=QRPcWZRnHkE
The DCS: F/A-18C Raven One: Dominant Fury Campaign takes place three years before the events portrayed, and it is set during a deployment to the Eastern Mediterranean, using the excellent Syria map for DCS. It offers a variety of faithfully recreated armed patrols, alert launches, and power-projection strikes flown from DCS: Supercarrier.

https://store.steampowered.com/app/2057930/DCS_FA18C_Raven_One_Dominant_Fury_campaign_by_Baltic_Dragon/

This campaign features 15 immersive missions that offer over 24-hours of gameplay and more than 3,400 voiceovers recorded by 89 different voice actors that includes; Jell-O, Kevin Miller, Ward "Mooch" Carroll, RedKite, Growling Sidewinder, Tricker, Spudknocker, Bel Geode, Casmo, Tactical Pascale, and others. It is bound to keep you strapped in and ready for the next launch!

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics
Ka-50 Black Shark III
Development Progress



The characteristic holes and oxygen mask fasteners of the fixed-wing aircraft version have been removed. The helicopter variant of this iconic Soviet-era helmet is equipped with a standard microphone and a mount. In this screenshot above a counterweight is attached to the back of the helmet for use with night vision goggles. The helmet received a protective matte green colour and it will first be available as part of the new Black Shark pilot model.

F-5E Tiger II
Development Progress



https://store.steampowered.com/app/411894/DCS_F5E_Tiger_II/
We have improved the flight dynamics modelling to account for payload-specific, as well as aircraft-specific aerodynamics. The initial implementation of this new approach includes: improved wingtip missile aerodynamics for DCS: F-5E Tiger II during flat-spin regime, and enhanced modelling effects of payload-to-airframe and interference on supersonic drag for Viper and Hornet. You can expect these updates soon.


New Campaigns
Coming Soon



DCS: MAD JF-17 Campaign by Stone Sky
This campaign guides the player through a gripping storyline about a PMC pilot named Vitalii Gerasimov. You will take part in a series of campaign missions called MAD, Mutually Assured Destruction.



DCS: Spitfire Beware Beware Campaign by Reflected Simulations
In the winter of 1942, the raging air battle over Europe was fierce. The Focke Wulfs and Messerschmitts flown by the Luftwaffe’s ’Experten’ proved to be more than a worthy foe for the RAF’s new Spitfire Mk.IXs. Total air supremacy of the Allies was still just a distant dream, but then again the Luftwaffe was far from in control of the British skies.

At the heart of this battle stood the Biggin Hill Wing with West Lancashire and Ile de France Squadrons. Soon, you too can join the 611 Squadron at the height of the fight for air supremacy over Europe and be a fighter pilot in the RAF in the most realistic way ever possible.

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics
DCS: South Atlantic
Available now in Open Beta



The RAZBAM Terrain Development Team is proud to present the South Atlantic map that is a beautiful and majestic combination of Argentina, Chile, and the Falkland/Malvinas Islands. The topography of the region includes the beautifully rugged mountains of Chile, the vast and colorful Patagonian plains of Argentina, and the windswept islands of West and East Falklands/Malvinas. Covering an area of 3.1 million square kilometres, the team’s goal has been to give the DCS community the opportunity to develop missions that reflect the scale and complexity of modern-day operations in this scenic region.

https://store.steampowered.com/app/2017210/DCS_South_Atlantic/



When developing this map, the team was proactive in listening to the DCS community regarding both scale and requirements of modern-day military operations. This provides the best possible experience and leverages land-class textures drawn from aerial and satellite photography.



Development of the South Atlantic map will continue, and the team is now moving their focus from the Falkland/Malvinas Islands to mainland Argentina and Chile. They will flesh out the rural areas of the map to provide a more authentic and lived-in look. This will include adding additional buildings, infrastructure, and tidying up vector data (like mountains). Our community's input pushed for the inclusion of mainland and the team dedicated to make it even better.



Moving forward, additional airfields will be added throughout the map to provide a diversified area of Naval and Fighter operations. The goal is to include all airfields at a high quality level. More villages, settlements, and road infrastructure improvements will be added across the various regions.

The following items will also be further improved during the early access period:

  • Visible tiling around some airfields and at certain view angles.
  • Some angular sea cliffs
  • Forest tiling from some view angles




The DCS: South Atlantic map has undertaken a new strategy for generating terrain. Whereas all other DCS maps rely heavily on art-created ground textures combined with satellite textures, the South Atlantic map relies mostly on satellite textures. While this results in a more realistic looking map at medium to high altitudes, ground textures may appear less defined at low altitude. The team is committed to further improving the low-altitude terrain textures.


CVN-74 Stennis
Free Update



We have updated the 3D exterior model of the CVN-74 John C. Stennis aircraft carrier, and are pleased to announce that this update is completely free to all of you. We eagerly await your feedback.

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics
FLIR
Development Progress



Based on feedback from the community, we have tuned the FLIR image level and gain settings for both the Litening and ATFLIR targeting pods, as well as infrared-guided Maverick air-to-surface missiles. The next main task is to complete infrared textures for all ships and aircraft. This will include FLIR effect improvements to explosions, smoke, and dust.



Mi-24P Hind
Development Progress



A new weapon for the Hind is the R-60M missile that will be available with the next Open Beta update. In order to use it, you will need to tick the "R-60 equipment" box in the helicopter slot in the Mission Editor, it is active by default. This will place additional equipment in the cockpit, which is used to engage and prepare missiles for launch. In reality, this equipment and its wiring is installed within 3 hours.



The APU-60-I and APU-60-II missile launchers are placed on the outer weapon rack pylons, and they can accommodate one or two missiles per launcher respectively. After the missile's power is engaged, warm-up will take 1 minute before it can be used. The pylon selector on the same panel will choose the missile launcher, and after the missile launcher is switched on, it will take an additional 10 seconds for the missile's gyros to spin-up. The R-60 missiles use the Peltier effect, which is also called thermoelectric cooling. It transfers heat from one side of the device to the other and does not use any additional consumables to cool the seeker.

The pilot uses the ASP-17V aiming sight's inner circle to aim and obtain a missile tone for launch. If the missile locks a target, its seeker is uncaged automatically and tracks the target within the seeker’s capabilities. If target lock is lost, the seeker is re-caged automatically. It is worth mentioning that the missile was used against ground targets as well and we are planning to add this capability later within DCS overall.



The Kord heavy machine gun and gunner are also being prepared for DCS: Mi-24P Hind. The new 3D character model and animations are nearing completion, and we are planning to release it in one of the upcoming updates. You will be able to mount the machine gun on the right or left side of the helicopter and it will have the same features as DCS: Mi-8MTV2 Magnificent Eight and DCS: UH-1H Huey gunners.



F-16C Viper
Development Progress



New DCS: F-16C Viper Flight Control System (FLCS) improvements include; increased negative G capabilities, a smooth transition between flight and landing gear down modes, improved roll rate logic, greater rudder authority that allows knife-edge passes, eliminated yaw instability when low and very fast, as well as a reduced “G Bucket” effects when at high G and decelerating through Mach.
https://www.youtube.com/watch?v=_2A6Gqekzvo
The Viper will have the ability to sustain 9.3 G when the energy state allows and the FLCS gains in landing and aerial refueling modes are also being updated. Additionally, improved stability when firing the gun, and greater negative G will be available when using Manual Pitch Override (MPO). Stay tuned for these updates, coming soon.

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics
Be a Maverick
A tribute



It is with great pleasure that we bring you DCS MAVERICK. Please enjoy and make sure to update to the latest version to receive the new DCS: F/A-18C Hornet and DCS: F-14 Tomcat liveries. We look forward to your feedback. Stay healthy and as always, fly safe.

https://www.youtube.com/watch?v=S96B1eJFAlo

F/A-18C Hornet
Development Progress



We are working on the next update for the Hornet and are happy to announce that the AIM-7P and ADM-141 TALD will be released in the next Open Beta update. We are currently finalizing sparks when firing the gun at night, and have crushed many of the multiplayer mission bugs which were apparent when several Supercarriers are in the mission.

AIM-7P
The AIM-7P is similar in most ways to the M versions. It was primarily an upgrade program. The main changes were to the software and improving low-level performance. A follow-on Block II upgrade added a new rear receiver that allowed the missile to receive mid-course corrections from the launching aircraft. Plans initially called for all M versions to be upgraded, but currently P's are being issued as required.



ADM-141A TALD
Used to help suppress Surface-to-Air Missile (SAM) systems by distracting them with false targets. TALDs can also trick hostile radars into emitting and allowing them to be attacked by Anti-Radiation missiles. They can also be used to confuse hostile air-to-air radar operators. In the first Gulf War, hundreds were launched by A-7s and F/A-18s on the first night of the war. An additional purpose is to act as a target practice for radar-guided air-to-air missiles. In the above screenshot you can see a Hornet carrying TALDs to act as AIM-7 practice targets.

Bundles
Promotion



Be a Maverick
DCS: F/A-18C Hornet and DCS: Supercarrier are now available as a bundle option that allow you to save a massive 30% on a combined purchase. Included are three new liveries.
https://store.steampowered.com/bundle/26381/Be_The_Maverick/

Maverick Legacy
In collaboration with Heatblur Simulations, we are pleased to bring you a special bundle comprising DCS: F/A-18C Hornet and DCS: F-14 Tomcat with a valuable 35% discount! This offer is only available this weekend so do not miss out.
https://store.steampowered.com/bundle/26382/Maverick_Legacy/

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics
Ka-50 Black Shark III
Development Progress



The Inertial Navigation System (INS) is based on dead reckoning by a double integration of aircraft accelerations that are measured by the accelerometers located on a gyro-stabilized platform. The fundamental property of the INS is the accumulation of coordinate measurement errors over time (platform alignment errors and accelerometer errors are also integrated twice). With the use of INS mathematical models, we have achieved a realistic error accumulation effect, as well as a physical alignment of the gyro-stabilized platform when the helicopter is started.

As a result, the INS-derived location can only be determined with limited accuracy. The error in the calculation of coordinates accumulates at the rate of several kilometers per hour and when starting the INS, it will be necessary that the helicopter remains stationary throughout the alignment procedure. Otherwise, a less accurate alignment will lead to an accelerated accumulation of errors. Three different alignment options will be available: “fast” allows you to take off rapidly but it provides low-accuracy during the flight; “normal” and “precise” provide better accuracy with greater alignment times.

When using INS for long flights, correction/fix taking points will be available. Prominent reference points on the ground with known coordinates make it possible to eliminate accumulated errors in two ways: by flying over the landmark, or by using “Shkval” tracking of the reference point located away from the route. Thus, navigation in Ka-50 will become more realistic with the simulation of INS errors that are present in real life.



BuddySpike
Competition



We are pleased to announce a new Buddy Spike competitive event that is sponsored by Eagle Dynamics. It will start on the 30th of May and run until the 12th of June 2022. You can compete in mixed PVE/PVP matches and fight to take control of the battlespace.

Although it is an individual competition, pilots can work together to achieve better results. There are four prize categories for best pilots: Air-Air, Air-Ground, Multirole, and Support Helicopter.

A prize pool of $5,000 USD with four Ace prizes of $700 USD each is available. Prize money or ED miles is available for the top ten pilots in each discipline. As the competition progresses, you can track your performance using the BuddySpike Gadget. Join the Buddyspike Discord now to start planning your tactics!

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics
Spring 2022
Flash Sale



https://youtu.be/DsDMHW5t184
It is with great pleasure that we bring you this exciting 2022 Spring Flash Sale. Take advantage of great savings across most of our module range. Some of your favorite modules are available with 30% discounts including; DCS: A-10C II Tank Killer, DCS: F-16C Viper, and DCS: F/A-18C Hornet. There is also a hefty 25% discount on DCS: F-14 Tomcat by Heatblur Simulations

https://store.steampowered.com/app/411893/DCS_F14AB_Tomcat/?curator_clanid=4471395


Friend or Foe
Development Progress



The friendly versus hostile unit identification system includes realistic limitations that real operators must contend with before pulling the trigger. This system will be applied to both the George AI for DCS: AH-64D and Petrovich AI for DCS: Mi-24P Hind.

This system will include customizable identification modes that mission creators can use. For the most simple mode, the AI will instantly know if the target is friendly or hostile. In the most sophisticated mode, identification will depend on distance, lighting, angular size, aspect, and the presence of the vehicles in a coalition. The system will also have default settings that are tuned according to the mission's F10 map and label settings.


S-3B Viking
Development Progress



Work continues on the production of the new S-3B Viking AI-only model. Textures are now underway and we have completed the main joints, rivets, technical inscriptions and identification markings. Check out the Development Screenshots.

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics