DCS World Steam Edition News & Announcements
DCS World
Crash when switching to F10 view - fixed
DCS World

  • DCS application. Single Thread version of DCS removed, bin folder now contains MT DCS and is duplicated in mt-bin for backward compatibility with shortcuts and will be removed soon.
  • Improved Spotting dots. Adjusted appearance of spotting dots in VR to be close to their previous state. We are looking at feedback. Currently we are working on the advanced functionality for spotting dots rendering which will depend on VR hardware type and its properties which we hope to deliver in future patches to address difference in dots sizes between different VR devices and monitors.
  • Several performance improvements were activated after profiling of certain missions and concepts of usage. Intense battles will be affected the most: targets and shooting detection by AI units as well as launchers' line-of-sight routines are revised, major parts of the performance-consuming code moved to a parallel thread.
  • 3D models. Fixed animation of deploying of SA-10 “Big Bird” radar antenna.
  • 3D Models. EWR55G6 shows as red in mirrors - Fixed.
  • Aircraft AI. China Asset Pack. Added Falcon assault gyrocopter.
  • Aircraft AI. Cargo doors on the AI Mi-8 helicopter remain open during task Cargo transportation - fixed.
  • Aircraft AI. Carpet bombing task not working - fixed.
  • Aircraft AI. Especially for the F/A-18C, aircraft can get stuck in a high-alpha angle flight profile and are unable to accelerate while losing altitude. In some cases it can eventually crash into the ground. Fixed.
  • Aircraft AI. In some cases Helicopters can't land correctly. They take too long to land and sometimes collide. Fixed.
  • Aircraft AI. MiG-31 can’t provide guidance to all R-33 missiles when launched in a four-missile salvo - fixed.
  • Aircraft AI. When an AI flight has an ROE set to “priority designated” or “weapons free”, the flight will incorrectly execute a carpet bombing task. The AI will make numerous passes and only drop a single bomb each time - fixed.
  • Aircraft AI. The old F-14A model has been hidden in ME. However, in old missions where this aircraft is present, it will work.
  • Aircraft AI. Fighter logic of attacking a group of cruise missiles has been changed. The fighter will perform attack maneuvers based on the assumption that the target is not maneuvering. The effectiveness of firing at cruise missiles has been increased.
  • Aircraft AI. UH-1H. Sound. AI UH-1H had an incorrect minigun sound. It sounded more like a conventional machine gun, and is different from the sound effect in the player's cockpit view.
  • Aircraft AI. AH-64. When landing on a single pad, the tail wheel is outside the pad and hangs in the air - fixed
  • Aircraft AI. Uncontrolled AI aircrafts can cause major FPS drop in certain situations - fixed
  • Aircraft AI. Sometime aircraft ignores the task Attack group - fixed
  • Aircraft AI. When AI aircraft taking off from the airfield, the aircraft does not respond to the received task(from wp or triggered actions) to attack the target - fixed
  • Aircraft AI. Fixed. WWII AI planes doesn’t engage
  • Core. FPS drops and issues related to mouse activity and polling rate - fixed.
  • CTD. Dynamic Slots, track replay crash - fixed.
  • Debriefing. Information takes too long to load after track with multiple planes crashes - fixed
  • Cargos don't break anymore when they fall to the ground - fixed.
  • Cargo items register as a unit not a static object - Fixed.
  • Ground AI. Adjusted the armor values of some units.
  • Ground AI. Fixed problem with crossing bridges.
  • Ground AI. SA-2 launcher. Implemented launchers turning to intercept point azimuth before launch.
  • Ground AI. URAL 4320T and URAL APA trucks lost their textures - fixed.
  • Ground AI. URAL 4320T chassis animation bug - fixed
  • Ground AI. When executing a rather small route loop (80 m x 80 m square), AI ground vehicles stop at WP0 instead of resuming the loop - fixed.
  • Ground AI. 2S19 SPG. At distant LODs the gun barrel was separated from the hull - fixed.
  • Ground AI. Fixed. FLAK broken, won’t engage.
  • Ground AI. Patriot not engaging if more than 11 targets - fixed.
  • FX. Fixed effect of leaked oil and water on a damaged pistons engine of WWII.
  • Ground AI. Added opening of the bow-wave shield when BTR 80 and 82 enter water.
  • Ground AI. When ground AI units expend all of their ammo, the unit does not rearm - fixed
  • Launcher. Added. Files icon can show the operation in progress sign now
  • ME. After having set up a unit with a set of AI tasks to 'Transmit Message', and making a copy of that unit, when the new one is pasted in and the Audio files linked to the "Transmit Message' tasks are changed, they change for both the original unit and the copied unit. The same is true if changes are made to the original unit. Fixed.
  • ME. GUI Error when using a dropdown list in some cases - fixed.
  • ME. The removed helicopter from the map still displayed in the list of aircraft - fixed
  • MP. Eliminated clients were limited to seeing ~560 drawn shapes only on the F10 map.
  • MP. Unable to spawn helicopters on “pad single” using dynamic spawn. Fixed.
  • MP: Datalink STN duplicated when using dynamic spawn template. Fixed.
  • Map objects. Caucasus. DM restored at fuel reservoirs and tanks.
  • Ship AI. Arresting cable is attached to the wrong carrier when the player calls his tower first - fixed.
  • Ship AI. DDG Arleigh Burke does not use CIWS against approaching missiles - fixed.
  • Terrain engine. New terrain scenery models VRAM management system:
  • optimized VRAM usage
  • optimized streaming from storage disk
  • optimized CPU utilization in scenery models rendering
  • Terrain engine. Fixed rare hang or crash at first mission start in Afghanistan, Kola, Sinai due to unusual default season.
  • Terrain engine. Fixed map layers artifacts when zooming or panning in Mission Editor, F10, and MFDs.
  • VR. OpenXR. WMR. Fix force_cross_eye_recovery_tool
  • VR. Added options for Quad View to VR settings
  • Weapons. AGM-88 in F/A-18 TOO mode does not hit SAM radar - fixed.
  • Weapons. AIM-54C does not reacquire lock to target if lost while active - fixed.
  • Weapons. AIs do not use APKWS rockets - fixed
  • Weapons. Change default M904E4 nose fuze options: from AD: 2 s to AD: 4 s.
  • Weapons. R-27R/ERs do not homing to cruise missiles - fixed.
  • Weapons. SA10 5V55 missile has folded fins in flight - fixed.
  • Weapons. China Asset Pack. Added HJ-12 ATGM missile.
  • Weapons. APKWS. Added laser code settings field in the payload editor.
  • Weapons. Sea Eagle anti-ship missile doesn't have a collision model and can't be destroyed by shells - fixed.


Please read the full changelog on our site
CH-47F
Updates



Since the Early Access release of the DCS: CH-47F, our team has been working diligently on adding new features and addressing known issues. We look forward to releasing the next version of DCS that will include the following improvements:

The external model will be improved with new skins for Japan and Turkey and improved pilot models. In the flight deck, Cyclic and Thrust Control Lever animations have been improved, the addition of 1st person view pilots, and fixed mirror and glass reflections. The gunners will also see improvements with the addition of the ramp gunner, optional M240H machine guns, the addition of a gunner’s control window, and corrected AI gunner behavior by player-controlled aircraft.

A great deal of work has also gone into the avionics systems, some of the more notable changes will include the addition of the ARC-164 radio, detailed MFD start up pages, new COMM page via the SYST menu, fuel display on the HSD page, radio frequencies and Caution/Advisory Field on MFD pages, separate HSD zoom for each MFD, HSD DME, VOR, TACAN, VORTAC, and VOR/DME symbols, Reference Bug, Speed Fields, and Wind Arrow/Speed Indicator on the HSD, Heading Angle and Track Angle Indicators, and more HSD orientation options. Some of the improvements encompass a more accurate Flight Plan Line, size of VSD systems, and colour of fuel bar based on total fuel quantity. We’ve also addressed several bugs like total fuel bar quantity value and other fuel indications, simple radio use, and more.

Rounding out our upcoming CH-47F changes is support for Force Feedback joysticks, Night Vision Goggle option for gunners, an improved steering animation, and multiplayer freezing.

In parallel for a later update, a great deal of work continues on Digital Advanced Flight Control System (DAFCS) and Longitudinal Cyclic Trim (LCT).


Shadow Reapers
Multiplayer Servers



Introducing the Shadow Reapers Campaign, one of the most immersive and innovative DCS experiences available. Featuring PvE and PvPvE servers set in the Syria and Caucasus maps, this campaign offers something for everyone. Choose from modern PvE missions, an exciting 80s PvPvE server, or dive into a challenging, hardcore 60s PvPvE campaign.

What sets this campaign apart is that every player’s contribution really counts. From completing missions to taking down enemy forces, your actions directly affect the morale system, which can turn the tide of battle. The campaign’s highly complex zone system involves supply lines, power grids, and resource management, making strategic decision-making vital.

The mission system lets you and your friends form squads and tackle a variety of mission types, including CAP (Combat Air Patrol), CAS (Close Air Support), Strike, SEAD (Suppression of Enemy Air Defenses), DEAD (Destruction of Enemy Air Defenses), BAI (Battlefield Air Interdiction), and many more. With fully randomised and unpredictable missions, no two campaigns are ever the same. Join Shadow Reapers Discord!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS Update Preview
What to look out for



Get ready for a wealth of DCS improvements that will add new features, resolve bugs, and optimise performance, especially in multiplayer environments. Here is what you can look forward to:

Aircraft AI and Ground AI
The latest update will include fixes and improvements to both Aircraft AI and Ground AI behaviour. For aircraft, issues such as cargo doors on the AI Mi-8 helicopter remaining open during transportation tasks and helicopters having difficulty landing will be fixed. The carpet bombing task will work correctly when a priority target is set and weapons free. Additionally, fighters will perform better in cruise missile interception scenarios. For Ground AI, bridge crossing is being improved along with route following behaviour. The BTR-80 and BTR-82 will deploy a bow-wave shield when crossing water. Please stay tuned for the upcoming changelog.

Weapons
Weapon behaviour will see several important fixes, particularly for the AIM-54C's lock reacquisition issue. AI units will properly use APKWS rockets. Additionally, the R-27R/ER missiles will be adjusted to track cruise missiles effectively, and a new China Asset Pack addition will introduce the HJ-12 Anti-Tank Guided Missile (ATGM). Other improvements will include updates to the Sea Eagle missile, which will have a collision model that can be intercepted.

Terrain Engine
The terrain engine will receive notable optimisations, including better VRAM usage, disk streaming, and CPU utilisation for rendering scenery models. This enhances performance across maps, especially in VR. Additionally, issues like crashes at mission start in certain maps (Afghanistan, Kola, and Sinai) and graphical artefacts when zooming or panning in map modes have been addressed. These optimisations will contribute to a smoother and more stable gameplay experience, especially in complex and processor intensive situations.

Other important improvements will include cargos no longer being destroyed when dropped, improved oil and water leak effects for World War II aircraft, and the Arleigh Burke Close-In Weapon System (CWIS) use against missiles is improved.


F/A-18C & F-16C
Aircraft Improvements



Recent updates and bug fixes across various aircraft, including the F-16C and F/A-18C, are part of our ongoing commitment to refining the simulation and completing all release and post-Early Access support commitments. We have addressed a wide range of issues, from minor graphical glitches to more significant systems-related bugs that affect gameplay.

The F-16C Viper will see improvements in its radar including fixes to Track While Scan (TWS) multi-designations, more reliable soft-locks in Range While Scan (RWS) and Dual Track modes, added the ability to interact with false targets, corrected Hot Lines, and improved Pulse Doppler (PD) tracking. For ground-pounders, Maverick slaving to the Sensor Point of Interest (SPI) issues will be addressed.

One of the biggest, and most requested changes, is the ability to select the Flight Control System dead zone gradient to either a realistic setting best used for force-sensitive joysticks or to exactly match the Controls Manager deadzone value. You will be able to select this in the next update.

Despite being out of Early Access, the F/A-18C has and will continue to be supported with new features and fixes. In the next update, the F/A-18C will receive updates to its avionics and weapon systems. These updates are based on player feedback and extensive testing, they include adjustments to the radar BIAS behaviour, Joint Helmet Mounted Cueing System (JHMCS), training missions, fuzes and more. Stay tuned for the full changelog!

Although not ready for the next update, the F/A-18C is also undergoing an extensive review and re-work of the flight model and flight control system. Other F/A-18C features are still planned for the project like more Multi-Sensor Integration (MSI) features, loft symbology and data for JDAM and JSOW, and the Mk-77.


End of Summer Sale
Upgrade your hangar now!



The DCS End of Summer Sale 2024 is running until the 30th of September 2024 at 15:00 GMT, and we truly hope that you take this opportunity to land some great deals. Our most popular fighter jets are available with a 30% discount including DCS: F-16C Viper, DCS: JF-17 Thunder, DCS: MB-339. Our staple helicopters such as DCS: AH-64D and DCS: Black Shark 3 are also on sale with 30% off! Many more aircraft, terrains, campaigns and important add-ons are on sale with 50% discount. Visit our shop!

Please note that we are running an identical sale on the DCS World Steam Edition until the 23rd of September 2024 at 17:00 GMT as part of the Planes, Trains and Automobiles fest!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
End of Summer Sale
Up to 50% discount





The DCS End of Summer Sale 2024 begins today on our Shop and will run until the 30th of September 15:00 GMT. We are also excited to announce our participation in the Planes, Trains and Automobiles fest on the DCS Steam Edition, which starts on the 16th of September and ends on the 23rd of September at 17:00 GMT.

Visit the Shop


Kola map
Development Progress



The next DCS update contains superb new summer textures for the DCS: Kola map. So far, all summer textures have been replaced with more refined images. The textures are now being generated using custom scripts that use multiple sources, including satellite imagery as well as aerial photography. Furthermore, the upcoming update includes the EFKS Kuusamo Airport and the EFIV Ivalo Airport with various towns and cities added around the new airfields. The colours at XLMV Severomorsk-3 Naval Air Base, UMOE Monchegorsk and ULAK Severomorsk-1 have also been updated. ESNJ Jokkmokk has been reworked too. Please stay tuned for the next update and make sure you update your DCS so you too can enjoy these fantastic enhancements!

Instant Action Generator
Development Progress



We are currently working on a new Instant Action Generator (IAG) that will replace the existing Fast Mission Generator. The IAG is designed to be user-friendly and allow you to easily and quickly set up simple air-to-air and air-to-ground missions without having to use the Mission Editor. The primary objective of the IAG is to allow more mission content in an easy-to-use interface. Missions can range from simple dogfights, to bomber escorts, to close air support missions, and much more. The IAG allows you to choose your aircraft, map, and mission type, hostile forces, and then tune the mission generation with more detailed variables.

The IAG is designed to work equally well across all eras of combat aviation in DCS and work with all aircraft and maps. It will be a free update to DCS.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Multithreading
Integration process



Significant multithreading progress has been made since its release, improving performance and stability substantially. This is particularly true for multiplayer servers with numerous forces. Multithreading has enabled the use of modern multi-core processors by distributing workloads more efficiently across CPU cores. We will continue to improve our multithreading for DCS and focus on performance through the platform.

With multithreading at an advanced and stable state, we will be terminating the older single-threaded version of DCS in the next update.


CH-47F Pilots
Development Progress



The DCS: CH-47F module will soon be receiving first person view pilot models. These models are being crafted to ensure every aspect of the pilot's appearance reflects real-world standards. The flight suits, helmets, and accessories such as body armour and communication gear have all been modelled. This will be a particularly important improvement for those of you flying in virtual reality.



These new models will be fully integrated into the cockpit and animated to correspond with crew actions, control operation, interaction with instruments and more!

In parallel, we are adding new elements and functionality to LCT (Longitudinal Cyclic Trim), AFCS (Automated/Advanced Flight Control System), DAFCS (Digital Advanced Flight Control System), DASH (Digital Air Speed Hold), DCP (Differential Collective Pitch), as well as new display pages and associated functions, new aircraft skins, more advanced sling functions, improvements to the cargo system, new crew-served weapons, and more.


DCS for Disabilities
MP Server



The DCS for Disabilities group focuses on supporting disabled DCS pilots. The Scuttlebutt Lounge Discord channel is a place where disabled DCS pilots can get support, set up controllers, discuss their particular challenges and arrange multiplayer missions that best support their unique needs.

The group flies all DCS modules, and has led to amazing friendships. They strive to place DCS in the homes of mobility challenged individuals, veterans, warriors, and children in need of hope and strong mentorship in a safe community. Join their discord!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Screenshot Competition 2024
Showcasing our talented contenders

These screenshots and many others stood out for their beauty, narrative, and technical excellence, making our selection process both challenging and immensely rewarding. We cannot express enough gratitude to our community for your continued support and passion. It is your commitment to the art and science of flight simulation that drives us to continually improve and expand the DCS experience.



First place: Rasboy. $100 of ED Miles




Second place: Golden JAMMER. $50 ED Miles




Third place: Kino_67. $25 ED Miles




Here are the top 20 runners up. $5 ED Miles each.

Thank you to all who participated, we are blown away by your talent and creativity! Please join us in congratulating the winners and all the participants of the DCS Screenshot Competition 2024 and make sure to join us in the next one!

Stay tuned for more events, updates, and community features. Blue skies and safe landings to all!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Through the Inferno
User Files



Through The Inferno (TTI) by deadlyfishes is a dynamic, open-world PvE experience designed for DCS, offering endless aerial combat missions that cover all DCS aircraft.

Players can choose from different eras of aerial combat, such as World War II, the Korean War, the Cold War, and Modern times. Each mission is tailored to the chosen era, with appropriate enemy units and logistical support. The missions can be adjusted for difficulty, mission type, and time of day, providing a highly personalized experience.

TTI offers extensive in-mission tools, such as the "Zeus" real-time spawning system, AIRBOSS Carrier Ops, and AI traffic customization. The F10 menu provides access to these tools, enabling you to shape their missions as you see fit. Additionally, it’s possible to configure random events, such as enemy reinforcements and air traffic, which adds unpredictability and challenge.

Designed primarily for single-player, TTI supports private co-op play but is not intended for public multiplayer servers. The mission is continually updated, with detailed guides and tutorials available to help players optimize their experience.

For more information, support, or to join the TTI community, visit their official website and join their Discord. TTI is compatible with all DCS modules, offering a versatile and engaging combat experience. Enjoy!

Dynamic Cargo
New Functionality



The launch of the DCS: CH-47F introduced our new cargo and logistics functionality. This Dynamic Cargo feature is still work in progress and is therefore not enabled by default but can be activated on the ‘full info page’ in the warehouse interface. If you are having issues with the system please check out the Cargo System Guide.

We are working towards enabling the feature for other transport capable helicopters, including DCS: UH-1H Huey, DCS: Mi-8MTV2 Magnificent Eight and DCS: Mi-24P Hind. We are in the process of creating many additional cargo loads, so don’t hesitate to inform us if you have good ideas to enhance the logistics game play!

https://store.steampowered.com/app/1593360/DCS_Mi24P_HIND/

Troop movements and animations in and around your helicopter are some of the biggest requests we have received. This is in progress but does require some major re-work to infantry models and animations.

https://store.steampowered.com/app/2943690/DCS_CH47F/

‘Fat Cow’ and dynamic FARP operations will certainly make the DCS: CH-47F a more capable asset on the battlefield. We are currently working to ensure this feature is available soon and will update you as things progress.

Finally, dynamic cargo mass accounting, weight/balance and operational restrictions are being worked on too.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World

  • User Crash Reporting Tool. CTD related to animation of network client-phantom - fixed
  • User Crash Reporting Tool. CTD triggered by aircraft unloading cargo - fixed
  • Multiplayer text chat window not responsive until player spawns in aircraft cockpit - fixed
  • Visual glitches if GUI scale set to more than 1 - fixed
  • Using TAB key while Route Tool is active disables some other commands and input - fixed


DCS: CH-47F by Eagle Dynamics
Tornado
50th Anniversary



On the 14th of August 1974, in Manching, Germany, the airfield roared to life with the sound of the Tornado taking to the skies for the first time. This marked the culmination of years of rigorous design and engineering efforts by three European nations: The United Kingdom, Germany, and Italy. The Panavia Tornado was destined to redefine modern warfare and aviation for decades.



The 50th anniversary of the Tornado's first flight was not just a celebration of a remarkable aircraft, but a commemoration of spirit, innovation, and resilience. It was a reminder that when nations come together with a shared vision, they can achieve extraordinary things.

Development Report



The last 18 months of work on the flight model has seen the inaccuracies of the transonic aerodynamics resolved. Aviastorm has worked on fully simulating the unique flight characteristics of all wingsweep positions. The module’s aerodynamic model is matched with a detailed recreation of the mighty RB-199 engines which also power the electrical and hydraulic systems. The team have also simulated the generator electrical loads and the hydraulic pressures required to move the flight control surfaces and other mechanical systems.



The modelling of the complex flight controls and Control And Stability Augmentation Systems (CSAS) is now the biggest task still remaining to ensure correct aircraft handling, ready for comprehensive flight testing. Accuracy is important to mimic the unique flight performance and characteristics of this complex variable geometry aircraft.
The 3D model is also nearing completion and we are delighted to share these work in progress screenshots of the “First flight” Livery. For more updates visit the Aviastorm discord.


Screenshot Competition
Last chance



This is your last chance to enter our DCS Screenshot Competition 2024. Don't miss out on the opportunity to showcase your skill and creativity with the DCS community and win fantastic prizes. Good luck! We look forward to seeing your incredible work.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
New campaign - DCS: F-4 MIG Killers Campaign by Reflected Simulations

DCS World

  • Rearm Refuel weights do not update correctly in the interface window - fixed
  • Weapons. Incorrect bomb fuze visuals being displayed in some cases - fixed
  • Weapons. AGM-86D almost indestructible - fixed
  • Launcher. Modules card, non-format screenshots- fixed
  • Launcher. Files page refactoring
  • GUI. Lag and Performance issues in certain cases at “Select Role” screen - optimisations are added we expect it to mitigate the issue and we are working on more fixes for it
  • Cargo. If a player despawns while carrying cargo, cargo then do not drop on the ground - fixed
  • Cargo. Dynamic cargo can be created when in flight - fixed
  • SP. Loading Debriefing Error “Can not open debriefing file” if player name has single quote in it - fixed
  • Aircraft qty is not returned to warehouse if taken through dynamic slot and user closed DCS without releasing slot - fixed
  • Player score in SP Missions not being registered - fixed
  • EVENT_KILL and onGameEvent('kill') are doubling - fixed
  • Controls input being active while user work with text field in Select Role screen or Route Tool resulting in controls input bindings being registered - fixed
  • MP. Regular slot not being released on server side if user switched from it straight to dynamic slot - fixed
  • MP network protocol changed


Known issues:
DCS window can blink in simulation when GUI scale 1.25 is used (also for example ESC menu or Input assignment window)

Known issues:

  • DCS window can blinks in simulation when used GUI scale 1.25 and more and screen overlay called (for example ESC menu or Input assignment window)


DCS: F-16C Viper by Eagle Dynamics

  • Fixed: RWS target symbols no longer show altitude when cursor is hovering over it


DCS: UH-1H Huey by Belsimtek

  • Corrected rockets placement in XM158 launcher


DCS: CH-47F by Eagle Dynamics

  • CH-47 Crash while entering ICAO code in DIR mode CDU - fixed
  • IA missions update


DCS: Sinai Map by OnReTech

  • Northern Israel returned
  • Fixed airfield model LOD
  • Fixed viaduct near Cairo
CH-47F
Out Now



The CH-47 has been a cornerstone of U.S. and allied military aviation logistics since its introduction. Its ability to handle multiple mission profiles with speed and agility has made it a valuable asset in modern warfare. The CH-47F’s design reflects a perfect blend of technological advancements and practical battlefield experience, proving its worth time and time again under the most demanding conditions.

Airframe and Design
The CH-47F features a fully integrated digital cockpit management system, which is a significant upgrade over its predecessors. This modern cockpit enhances operational efficiency by allowing pilots to manage onboard systems more effectively. It is equipped with the Common Avionics Architecture System (CAAS), which improves navigation and battlefield survivability too. The damage resistant structure itself is designed to withstand small arms fire and shell fragments.

Performance
Powered by two Honeywell T55-GA-714A engines, the CH-47F can reach speeds of over 175 miles per hour (282 km/h), which makes it one of the fastest helicopters in the U.S. Army. The maximum payload capacity is around 21,000 pounds with an external load, meaning it can carry artillery and vehicles, underslung. The range and fuel efficiency allow the CH-47F to fly missions over 400 nautical miles (460 mi, 741 km) and operate with a fuel efficient cruise speed.

Missions Versatility
The CH-47F is capable of multitasking roles including troop movement, artillery emplacement and battlefield resupply. The triple hook cargo system can also be used for evacuation missions. It also has an impressive set of advanced countermeasures and armour protection for operating in high threat environments.

Early Access features

3D models
- Highly detailed external and internal modelling, including cockpit and cargo hold.
- Fully interactive, VR-ready cockpit.
- Highly detailed pilots and animations (3rd person view).
- U.S. Army Paint Schemes.
Avionics and other features
- Unmatched helicopter flight dynamics that only DCS can provide.
- Basic trim system and AI helper.
- High-level Multi-Function Displays (MFD)
- VSD page
- HSD full/half pages with digital map support
- Engine and Power Train full/half pages
- Fuel full/half pages
- Flight plan summary page
- WCA
- Radar Warning Receiver (RWR) and pilot-controlled Countermeasures Dispenser System with chaff and flares.
- Common Missile Warning System (CMWS)
- Integrated ARC-186 radio with Voice Chat.
- Base Night Vision Goggles.
Multi-crew
- AI-side gunners equipped with M60D machine guns.
- Base multi-crew for online games including pilot, co-pilot and two side gunners stations
Cargo
- Ability to load and unload cargo from the internal bay based on weight and volume.
- Single-point sling loading.
- Supporting the new DCS warehouse to warehouse cargo transfering feature
Early Access Manual.
Quick action missions
Training missions
Features to do during Early Access

3D models
- Pilot and co-pilot models for first person view
- More Paint Schemes.
- Avionics and other features
- DAFCS trim system and force trim.
- Autopilot Hold Modes.
- Completed MFD pages.
- Full support of the Night Vision Goggles.
- Heads Up Display System.
- Engine fire extinguishers and EAPS system.
Multi-crew
- A second crew member can be another player or the AI.
- Flight engineer functionality on different stations.
- Gunner on the ramp.
- Different machine gun models for side and ramp gunners.
Cargo
- Multi-point sling loading.
- Extended range fuel system (ERFS II).
Full manual.
Extra training Missions.
Additional Missions.

During the past few weeks, we have spent our time improving visuals and functionality for early access launch. We have also been able to provide training and instant actions aimed to help get you in the air in record time!

https://store.steampowered.com/app/2943690/DCS_CH47F/

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

Introduced new helicopter module - DCS: CH-47F (Early Access features list is available below)


New campaign - DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

Special Notes on CH-47F Early Access features

  • 3D models

    • Highly detailed external and internal modelling, including cockpit and cargo hold.
    • Fully interactive, VR-ready cockpit.
    • Highly detailed pilots and animations (3rd person view).
    • U.S. Army Paint Schemes.


  • Avionics and other features

    • Unmatched helicopter flight dynamics that only DCS can provide.
    • Basic trim system and AI helper.
    • High-level Multi-Function Displays (MFD)

      • VSD page
      • HSD full/half pages with digital map support
      • Engine and Power Train full/half pages
      • Fuel full/half pages
      • Flight plan summary page
      • WCA


    • Radar Warning Receiver (RWR) and pilot-controlled Countermeasures Dispenser System with chaff and flares.
    • Common Missile Warning System (CMWS)
    • Integrated ARC-186 radio with Voice Chat.
    • Base Night Vision Goggles.


  • Multi-crew

    • AI-side gunners equipped with M60D machine guns.
    • Base multi-crew for online games including pilot, co-pilot and two side gunners stations


  • Cargo

    • Ability to load and unload cargo from the internal bay based on weight and volume.
    • Single-point sling loading.
    • Supporting the new DCS warehouse to warehouse cargo transfering feature


  • Early Access Manual.
  • Quick action missions
  • Training missions

Features to do during Early Access

  • 3D models

    • Pilot and co-pilot models for first person view
    • More Paint Schemes.


  • Avionics and other features

    • DAFCS trim system and force trim.
    • Autopilot Hold Modes.
    • Completed MFD pages.
    • Full support of the Night Vision Goggles.
    • Heads Up Display System.
    • Engine fire extinguishers and EAPS system.


  • Multi-crew.

    • A second crew member can be another player or the AI.
    • Flight engineer functionality on different stations.
    • Gunner on the ramp.
    • Different machine gun models for side and ramp gunners.


  • Cargo

    • Multi-point sling loading.
    • Extended range fuel system (ERFS II).


  • Full manual.
  • Extra training Missions.
  • Additional Missions.

Known issues

  • If B/U Power is turned on before the APU Generator, Engines will NOT Start.
  • Not all MFD and CDU pages are fully functional now.
  • SFDs are not fully functional now.
  • Crash while entering ICAO code in DIR mode CDU.
  • Not all data on MFDs and CDUs are synchronised properly between crew members in multiplayer.
  • ARC-186 radio uses AM instead of FM to support chatting with ATC.This will be changed when AM radio is integrated.
  • DAFCS controlled flight regimes and Cyclic trim are not integrated yet
  • Pilot rear-view mirror can't be turned off to black state. It has a static picture instead

DCS World

  • New cargo and logistics system update adding internal cargo loading/unloading and dynamic cargo features currently available in DCS: CH-47F. More details here. WIP
  • New route tool added for “select role” and F10 map view screens that allows users to edit flight plan waypoints before spawning. Check the more detailed guide here.
  • AI aircraft. AI aircraft group behaviour when defending attack by radar guided weapons is tuned so reaction would be responding to radar illumination and not the fact of locking of specific aircraft. Aircraft within radar lock cones react to attack instead of only aircraft that were locked and tracked reacting alone. WIP we will watch the feedback.
  • AI aircraft. A-10C wingmen do not engage ground vehicles - fixed.
  • AI aircraft. C-130/KC-130 has difficulty climbing to altitude - fixed.
  • AI aircraft. Corrected helicopter behaviour with one gear touching the surface while hovering.
  • AI aircraft. F-4E aircraft not engaging with LGBs - fixed.
  • AI aircraft. If the cargo is destroyed during a task Cargo transportation, the helicopter remains in place and doesn't continue on route - fixed.
  • AI aircraft. Incorrect AI behaviour after receiving a task during refuelling - fixed.
  • AI aircraft. OH-58D external lights are always off when doors are removed - fixed.
  • AI aircraft. When F-14s are set to uncontrolled, they flash their wings open and can damage aircraft near them - fixed.
  • AI Ground. Roland can be hit with 0 damage inflicted - fixed.
  • AI Ground. When taking control of the vehicle, the column of vehicle stops - fixed.
  • AI ships. Exhaust of Kilo submarine smokes underwater - fixed.
  • CTD. A helicopter with the task of following stationary vehicles, when the plane approaches this group, a crash occurs - fixed.
  • CTD. Crash occurs when taking off the player's helicopter with the AI wingman from the ground - fixed.
  • CTD. Crash when a player's helicopter transporting cargo explodes - fixed.
  • CTD. Crash when a vehicle is destroyed during a (dis)embarking - fixed.
  • CTD. Crash when ship and group are destroyed during embarking - fixed.
  • CTD. Crash when unloading on a ship during Cargo transportation - fixed.
  • Dynamic Spawn. Way to circumvent weapons restrictions in certain scenario - fixed.
  • Graphics. Engine heat blur effect not showing on some aircraft if air start - fixed.
  • Graphics. High altitude clouds are hidden when the camera altitude is negative - fixed.
  • Graphics. Moon has a strange glow under specific conditions - fixed.
  • Graphics. Moon is oversized - fixed.
  • Graphics. Over-wing vapour with missing wings - fixed.
  • Graphics. Ship smoke has a missing texture - fixed.
  • ME. Afghanistan is available as a country in DCS World now.
  • Scripting. getCategoryEx on helicopters returns wrong value - fixed.
  • Scripting. Take-off and landing events are different for the host/client - fixed.
  • Su-25T. LLTV Mercury pad doesn't work - fixed.
  • Su-25T. Shkval TV screen image is too high contrast - fixed.
  • VR. ST. Oculus. OpenVR. Controllers. Fixed controllers position.
  • Weapons. AGM-88C autopilot tune.
  • Weapons. AIM-7 misses almost every time on the first shot - fixed.
  • Weapons. Incorrect bomb nose fuse after rearming - fixed.
  • Weapons. Kh-58U missile aerodynamics adjusted, DLZ recalculated.
  • Added multiplayer server list sorting to be saved between sessions.
  • Spotting Dots: Tuning and fix of blurring of spotting dots by TAA and DLAA. We are looking at the feedback and this change may improve some things. Current feedback is overall balanced and we will be looking further into this to make new adjustments.


Known issue: Performance drop in some populated multiplayer servers when the “Select Role” window is displayed. We’ve determined several optimization steps we are working on currently.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: Bomb fuse settings do not work in old missions.
  • Fixed: AGM-84D crossed out.
  • Fixed: AGM-88 TOO does not hit SAM.
  • Fixed: TNDL unusable with dynamic spawns - cannot add member or donor.
  • Fixed: Bombs re-armed in air with unlimited ammo option DUD.
  • Fixed: Poor accuracy in Automatic Bombing Mode.
  • Fixed: Litening TGP tracking mode name text overlap.
  • Fixed: ATFLIR shows M WARN all the time on the DDI page.
  • Fixed: ASE in GUN mode (If you launch a weapon that brings up ASE on HUD, and then go into guns, you will still have ASE being displayed on the HUD until weapon impacts).
  • Fixed: FMU-143 setup is incorrect.
  • Fixed: Unable to enter uncaged WACQ mode.
  • Fixed: Fake DL contact on HUD centre if HMD blanking is disabled and have L&S.
  • Fixed: VS radar mode is not selectable in A2G by push button.
  • Fixed: Uncaged WACQ mode - slewing.
  • Fixed: Rockeye and CBU-99 should not have EFUZ in the SMS.
  • Fixed: AZ/EL Scan outline vertical limits.
  • Fixed: AG target diamond wrong location on HUD for Maverick

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: Crash during rearming in some cases.
  • Fixed: Freeze/CTD when selecting STN field in TNDL page, from dynamic spawn only
  • Fixed: FCR is detecting targets ignoring scan volume.
  • Fixed: HYD OIL PRESS and TO/LDG CONFIG lamp housing.
  • Fixed: Typo on throttle RNC - RNG.

DCS: AH-64D by Eagle Dynamics

  • Added RMAP Mode. Please see.
  • Fixed: AG radar contacts are not shown on TEDAC and HMCS displays in C-Scope mode.
  • Fixed: Datalink does not work if Cold Start is performed.
  • Fixed: FCR Near bar, Far bar, and Elevation control corrections.
  • Fixed: Image Auto Track (IAT) errors.
  • Fixed: TADS optics mode indication is missing.
  • Fixed: NTS and ANTS targets are being designated before the first FCR scan is complete.
  • Fixed: Datalink acknowledgements not processed if DL protocols are not enabled on VHF radio.
  • Fixed: Gun not firing if CPG sight is HMD and range source is laser.
  • Fixed: RFHO selection menu not closing.

DCS: F-86F Sabre by Eagle Dynamics

  • Fixed:  incorrect gun sound

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Airboss and LSO roles unavailable.
  • Fixed: AirBoss option available for non-supercarrier ships.
  • Fixed: Airboss and LSO slots cannot be used when external views are disabled.
  • Fixed: An airboss player can use tactical commander tools in F10 view to control all friendly ships and ground units.

DCS: F-4E Phantom II by Heatblur Simulations

  • CTD: Fixed potential crash when loading the homebase TACAN.
  • CTD: Fixed possible crash when ejecting.
  • CTD: Fixed potential CTD on spawn. 
  • CTD: Fixed CTD when reading compiled Jester LUA files.
  • JESTER-AI: Removed distance-limit for "nearby-airfields."
  • JESTER-AI: Taught JESTER to click the laser code faster.
  • JESTER-AI: Fixed bad locks when attempting a lock during a radar range change. 
  • JESTER-AI: Added JESTER Boresight Mode and Aspect Controls for Flood Shots:

    • Jester now supports regular Boresight mode (not just CAGE/BORESIGHT), selectable from the Jester Wheel. 
    • He now also supports Aspect Controls for Sparrow flood-shots in regular BORESIGHT and CAGE/BORESIGHT modes, accessible either via Jester Wheel or via Context Action SHORT.


  • HBUI: Increased the bombing table font weight for more contrast.
  • HBUI: Added support for unicode characters in install-path and savedgames-path
  • HBUI: Fixed a potential crash in the browser.
  • Crew Chief: NEW: Crew Chief will now reload the start cartridges if you request him to load new ones while still having the old ones.
  • Crew Chief: Added Crew Chief commands to the WSO seat.
  • Systems: Fixed Pave Spike BIT 3 not working (never fully reaching its test position).
  • Systems: Made engine response faster in the upper RPM range.
  • Systems: Corrected countermeasures weight and drag.
  • Systems: Added logic for TANK 7 warning lamp (tank7 valve stuck despite low fuel).
  • Systems: Fixed countermeasures "continuous" modes (now the countermeasures will dispense as long as the dispense button is held).
  • Systems: Added automatic speedbrake retraction on power loss.
  • Systems: Fixed a bug with the AAR door connection to the utility hydraulic line.
  • Systems: Adjusted autostart procedure to follow checklists correctly.
  • Systems: Fixed ECM pod not being warmed up during hot starts.
  • RWR: Fixed RWR handoff (diamond) audio being stuck sometimes.
  • Inputs: Made DSCG Night Filter (red) a 2-pos bind to match the clickable.
  • Inputs: Changed IFF mode switches initialization to the middle position.
  • Inputs: Fixed bugs with some clickables being accessible from the wrong cockpit.
  • Inputs: Corrected various input names.
  • Inputs: Added 2nd stage trigger keybinds.
  • Inputs: Added antenna elevation relative-axis keybinds.
  • Inputs: Fixed Radio/TACAN command light brightness binds wrong order.
  • Inputs: Added Slow/Fast variants for Target Latitude/Longitude knobs (WSO).
  • Inputs: Added UHF Repeater brightness control.
  • Inputs: Fixed Jester Scan Elevation (relative) binds being reversed.
  • Inputs: Fixed afterburner detent option text and tooltip.
  • Inputs: Fixed show pilot body keybind.
  • Inputs: Added some missing TOGGLE and AXIS binds:

    • Antenna Switch
    • Anti-Skid
    • Pilot & WSO Emergency Gear
    • Pilot Hook Handle
    • Pilot & WSO Emergency Flaps/Slats


  • Multicrew: Allow PILOT AUTOSTART command also from WSO seat.
  • Weapons: Added BDU-33 to inner wing pylons.
  • Weapons: Fixed bombing table not always updating when the aircraft weight changed.
  • Navigation: Fixed VOR showing true instead of magnetic bearings.
  • Navigation: Fixed INS Reset alignment problems.
  • Navigation: Fixed INS aligning to a wrong heading with the nav comp off- now only gyros are heat-up but the gyros erection does not happen until proper Nav Comp signal is provided
  • Navigation: Fixed wrong wind direction initialization in the Navigation Computer.
  • Visuals: Improved controls indicator background.
  • Visuals: Fixed navigation lights mesh clipping problem.
  • Missions: Updated Training Missions. 
  • Missions: Updated several missions by Sedlo and Reflected (thank you!)
  • Mission Editor: Adjusted the description of TGP laser code setting in ME (this setting doesn’t affect weapons settings, only the default TGP code).
  • Mission Editor: AGM-12C, replaced GBU31 Pictogram with AGM-12 Pictogram.
  • Mission Editor: Support absolute pitch trim (iCommandPlaneTrimPitchAbs):

    • Mostly meant for mission makers
    • Send values -1 to +1 for -5 to +5 units nose trim, i.e. -0.4 to -0.6 for takeoff trim
    • Can in theory also be used for user made custom binds


  • Localization: l10n fix for missing special options section TIP labels.
  • Liveries: TuAF-67-0285-SEA updated by Aqil - thank you!
  • Liveries: Added fictional Spanish Air Force livery by Reise_Caparzo - thank you!

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Part 2 of the sound overhaul, including several tweaks to gains and levels for an improved overall sound mix:

    • Improved rear aspect high power exhaust sound.
    • Improved overall mix and distant sound blending.
    • Improved flyby and landing approach audio.


  • Increased static directional stability in mid AOA range.
  • Fixed bug with some components not detecting throttle was in MIL position or higher.
  • Fixed AB deadzone slider special option.
  • Fixed and improved afterburner detent sliders.
  • Added a new Afghanistan BFM instant action mission by Sedlo (thank you!).
  • Implemented new DCS bomb fuzing options for the Mission Editor and rearm window.
  • Updated Chinese Localization.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed rare CTD when pressing “Fly”.
  • Fixed a crash when making a fix on LS. 
  • Added missing aircraft to RWR library.
  • Updated airfield database for Kola.
  • Changed radio preset assignments for the real bases on Kola.
  • Improved and cleaned up kneeboard page for airfields.
  • Fixed Runway search.
  • Added waypoint coordinates to the kneeboard.
  • Show one more decimal on radio frequencies in the kneeboard.
  • Showing mach number next to IAS in kneeboard.
  • Improved autopilot disengage logic.
  • Fix to show coords of LS/L1 (in REF-LOLA) if the user has defined it with coords.
  • Fix to enable the "plausibility check" on the ground.
  • Improved Rb15's descent after target lock-on (with target jamming) to be more consistent across the different search area sizes.
  • Added target LOS check for Rb04 and Rb15.
  • Improved "automatic" Bx6-9 placement.
  • Fixed several issues with weapons jettisoning.

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Added: Special options: Trim Sensitivity and Anti-Ice Simplifications
  • Fixed: Repair does not replace used/overheated/broken battery

DCS: JF-17 by Deka Ironwork Simulations

  • Status: still working on WMD7 issues reported on forum

DCS: Flaming Cliffs 2024 by Eagle Dynamics

  • Su-27. Exterior model ejection seat texture/clipping issue - fixed
  • Su-27. Replaced old non-pbr textures of liveries: Chkalovsk AFB (689 GvIAP), Lypetsk AFB (Shark), Ozerne AFB (9th brigade)
  • F-5E FC. Gun sound corrected
  • F-5E FC. F-5E is displayed as 'U' in RWR - fixed
  • J-11. HUD color filter is too transparent - corrected
  • Su-33. Added training missions
  • ATC is not responding if mission started with aircraft in active pause - fixed

DCS: South Atlantic Map by RAZBAM

Updated:


  • Redone Port Stanley Airfield
  • Minor model fixes across the library


Improved:


  • Slightly reduced the video memory requirement for Min Textures

<h3>DCS: Kola Map by orbx</h3>

New:


  • Added new airfields:

    • ESPA Kallax Airfield
    • ENKR Kirkenes Airfield
    • ESPE Vidsel Airfield


  • Added infrastructure around new airfields and various other places in Sweden
  • Added enhanced imagery around new airfields


Updated:


  • Renamed Bas100 to Vuojarvi
  • Updated Vuojarvi textures
  • Reduction in map space requirement


Fixed


  • Fixed BODO ILS corrected
  • Adjusted tree placement at UMOE, XLMV, BAS100 (Vuojarvi)
  • Jokkmokk no longer abandoned, with rudimentary parking until airfield is redone

<h3>DCS: Sinai Map by OnReTech</h3>

New:


  • Added 15 Airfields and unique scenes:

    • Quwaysina
    • Birma/Tanta Air Base
    • Al Rahmaniyah
    • Borg-el-Arab/Intl
    • Jiyanklis New
    • Gebel el Basur
    • Al Khatatbah
    • Kom Awshim
    • Beni Suef
    • Wadi Abu Rish
    • El Minya
    • Hurghada
    • Wadi Abu Shihat
    • Ramon International airport
    • Sharm El Sheikh


  • Added military installations of Egypt (northern and southern camp) and military bases on Israel
  • Added Unique objects and architectural monuments, industrial facilities - more than 100 pieces
  • Added more typical scene objects like yacht, ndb tower etc.
  • Added 2 types of acacia bushes for the south of Israel
  • Added Vector data in zones of new airfields, places under unique objects.
  • Added Oil Platforms


Improved:


  • Improved city textures and assets
  • New more realistic seabed texture
  • Added parking slots for F-35 and hangar for Israel airfields
  • Improved scenes for helipads
  • Improved night illumination of unique objects
  • Improved the Pyramids of Giza and the tombs around the pyramids
  • Improved trees on mountains in Israel
  • Improved ground textures (more color variety)


Fixed:


  • Fixed bugs from users and beta testers (more than 100)

DCS: Persian Gulf Map by Eagle Dynamics

  • Fixed ground radar return for different seasons

Campaigns

DCS: P-51D Debden Eagles Campaign by Reflected Simulations


  • M10 taxi bug fixed


DCS: UH-1H Paradise Lost Campaign by Reflected Simulations


  • Complete revamp with Massun's asset pack
  • Performance optimization
  • Old F-4 model replaced with the new Heatblur model
  • AI pathfinding issue fixes


DCS: F-14A Zone 5 Campaign by Reflected Simulations


  • M3 - Added the option to choose a gameplan
  • Old F-4 model replaced with the new Heatblur model
  • already g-warm selected for airstart missions


DCS: F-14 Speed & Angels Campaign by Reflected Simulations


  • already g-warm selected for airstart missions
  • Mission 12 - trigger safeguard added for players that don't follow procedures
  • Mission 15 - AI MIG-21s tuned down a bit


DCS: F/A-18C Operation Green Line Campaign by Badger 633


  • Printable mission briefs updated for missions 1 & 5 .
  • Missions 1, 2, 3 & 5: Briefs updated.
  • Missions 4, 6, 9 & 10: Dud bombs (new fuzing) fixed.
  • Mission 7: Dud bombs (new fuzing) fixed, fail zone around Pala increased.
  • Mission 12: Dud bombs (new fuzing) fixed. Aircraft blocking on Carrier fixed.
  • Mission 11: Dud bombs (new fuzing) fixed. SEAD breaking mission fixed.


DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger 633


  • Missions 4 & 6 all variants: Refuel bug fix. Aircraft blocking on Carrier fixed. Dud bombs (new fuzing) fixed.
  • Missions 9B & 10 all variants: Dud bombs (new fuzing) fixed.
  • Missions 11 & 13: Aircraft blocking on Carrier fixed.
  • Missions 8 & 9A all variants: Dud bombs (new fuzing) fixed, Aircraft blocking on Carrier fixed. 


DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633


  • Missions 8 all variants: 410 not landing fixed.
  • Missions 7 & 12 all variants: Dud bombs (new fuzing) fixed.
  • Mission 15 all variants: Dud bombs (new fuzing) fixed. Refuel bug fix added.
  • Missions 1, 9 & 13 all variants: Refuel bug fix. 


F/A-18C - The Serpent's Head 2 Campaign by Badger 633


  • Mission 9 & 10. Dud bombs (new fuzing) fixed.


DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations


  • All missions: Static Hornets liveries were messed up fixed. Formation flight requirements slightly eased. Bug related to new fuzes fixed.
  • All missions with JTAC: Added player confirmation of target in sight
  • Mission 1: Typos fixed; AI flying adjusted to be bit smoother
  • Mission 4: Tiger 5 engagement adjusted
  • Mission 5: Hornets stuck on the deck – fixed
  • Mission 8: Flight lead waits for player after AAR
  • Mission 11: Callouts for Maverik and GBU missing the target fixed
  • Mission 12: Flight lead not intercepting enemies - fixed


DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations


  • Added Documents folder
  • Fixed broken CPG radio frequency setting by Foghorn
  • Time acceleration reset trigger added at important times
  • Remounted Apache Longbow Radar
  • M2 – Fixed bad CH-47D trigger on pick-up
  • M6 – Fixed incorrect trigger zone positioning
  • M7 – Fixed bad trigger for mission continuation
  • M8 – Fixed broken GR4s and triggers
  • M11 – Fixed broken CH-47Ds and triggers


DCS: UH-1H The Huey Last Show Campaign by SorelRo


  • Mission 5.1: Trigger for troops embarking fixed


DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations


  • Mission 11: Mission not proceeding if SAR helo doesn’t land – fixed
CH-47F
Development Progress



Over the last few weeks, we have made significant enhancements to the DCS: CH-47F module, focusing on visual and functional improvements as well as mission updates. Below is a concise summary of the recent progress.

Visual and Functional Enhancements

  • Overhead panels visual improvements and fixes
  • Improved rotor blade rendering and improvements to their damage model.
  • The internal views have been improved by hiding unnecessary panels, adding gunner radio panels, improved radio control heads, and enhanced animations for buttons, levers, and switches.
  • Lighting and Animation: Improved cockpit lighting, added 4th Level of Detail ( LOD), adjusted heater start button connector, and changed mainboard lighting from white to green. Enhanced back-lit text, throttle handle connectors, FLIR maps, Power Distribution Panel (PDP) lamps animation, Multi-Function Display (MFD) rockers animation, and transparency of the stick position indicator glass.
  • Night Vision Goggles have been added.
  • The Countermeasures and Warning System (CMWS) has been moved from post Early Access release to Early Access release.
  • The load and unload cargo system has also seen further refinements and additional functionality.


Mission Updates

  • Added numerous instant action missions across multiple maps.
  • Additional training missions that cover primary mission procedures.


Flight Model and Flight Control System

  • Refined Automatic Flight Control System scheduling for authentic take off behaviour.
  • Adjusted flight modelling in conjunction with flight control system for correct forward flight behaviour without Longitudinal Cyclic Trim (LCT) scheduling. Note: at early access release, manual pedal input will be required for coordinated turns. Further refinements to the LCT and Digital Advanced Flight Control System (DAFCS) will come during the early access period.


Multicrew

  • Pilot and Copilot Multi Crew have been further refined, particularly with synchronisation of controls and displays.


Please stay tuned as we diligently prepare the DCS: CH-47F for early access launch.


Sinai
Development Report



We're excited to update you on the status of the upcoming DCS: Sinai map update. This update is packed with new features and enhancements. You can look forward to 15 new, highly detailed airfields that include Quwaysina, Borg-el-Arab International, and Sharm El Sheikh. The update also introduces over 100 unique objects and architectural monuments, improved city textures, more realistic seabed textures, and enhanced scenes for helipads. You can also expect night illumination for unique objects, upgraded Giza Pyramids, military installations in Egypt and Israel, and new acacia bushes for southern Israel. Additionally, new oil platforms will be presented.


Route Tool
New feature



The new Route Tool will allow you to create your own flight routes for multiplayer. It allows you to edit and to create preset waypoints/steerpoints routes before spawning into the mission. This includes being able to set elevations, MSL or AGL election, and dynamic ETAs.

You will also be able to save route presets for each terrain. Once a route has been created, you can select it from the PRESET list prior to spawning. This is a general multiplayer route tool for all DCS aircraft, and it’s especially useful for the Flaming Cliffs 2024 aircraft. This tool is not related to upcoming Data Transfer Cartridge (DTC) functionality, which we will update you on at a later date. Stay tuned!


F-4 MiG Killers
Campaign by Reflected



By 1969, the US Navy faced a critical challenge in the skies over North Vietnam. Their kill to loss ratio had plummeted to a dismal 2 to 1. In response, a select group of Naval aviators crafted a groundbreaking graduate-level training program to reclaim aerial dominance.

You will join the inaugural class of the Top Gun course starting on March 3, 1969, and master the art of dogfighting in your DCS: F-4E Phantom. The F-4 MiG Killers Campaign will offer 12 meticulously crafted missions based on the real-life syllabus, totalling 45 missions. You'll encounter heavily randomised and re-playable scenarios, advanced AI tactical behaviour, and a study-level simulation of real-life procedures.

Get ready for a rich narrative with thousands of custom voice-overs, detailed briefings complete with chalkboard diagrams, and extensive documentation. Enjoy historically accurate custom skins, true-to-life kneeboard and briefing images, and custom DCS UI backgrounds. Look out for the campaign in the next update.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Dynamic Campaign
Development Progress



The DCS Dynamic Campaign (DCSDC) has been a massive undertaking, but we are making steady progress in both the strategic and tactical elements. Here is an outline of our development tasks.

Work continues to configure ground AI forces command and control. There are three main systems: The border and frontline system, navigation based on terrain and surface-type, and a multi-level formation system. These are combined into one code for the final fine-tuning of ground combat. The decision-making system for ground force objectives is being tested and refined as a function of force size, unit locations, and the general objectives of the coalitions.

To improve ground forces movement calculations, a mechanism was created for the DCSDC engine that optimally analyses routes between points, whilst taking into consideration roads, terrain, and potential travel speeds across different types of surfaces. A navigation mesh editor is also being developed to allow campaign creators to modify old terrains to suit their needs. We believe these components can be applied not only within Dynamic Campaigns, but also for non-dynamic DCS missions and campaigns.

Testing of the integrated air force ‘command and control’ of DCSDC into DCS continues This includes both the creation and functioning of the missions and optimization of different mission task flight profiles. Looking ahead, there will be tests made for all components of the strategic AI troop control and player participation.

Testing of Dynamic Campaigns has resulted in a new tracking system that allows a detailed accounting of actions and behaviours. This is critical to the debugging process of such a complex task. The current DCS track file system has also been expanded with the ability to store RTS layer information. The resulting systems will allow you to review campaign events and provide a DCSDC active save system. This active save system will allow you to resume saved games and rewind time to replay an unsuccessful episode of a campaign.



Screenshot Competition
Capture the action!



All winners will receive a feature to showcase their winning screenshots to the community. To reward your artistic and piloting prowess, we have some prizes lined up:

- 1st Place: $100 in ED Miles
- 2nd Place: $50 in ED Miles
- 3rd Place: $25 in ED Miles

Eligibility:
Participants must use an official copy of DCS and any relevant modules for the screenshot they submit. The competition is open to all. Please register here.

How to participate:
To register, simply reply to this forum post with your DCS username and include your screenshot.

Screenshot Requirements:
- Resolution: Screenshot must be in high resolution (minimum 1920x1080). File format should be JPEG or PNG. Maximum file size is 9 (nine) Megabytes.
- Content: Only in-sim content. No external software or post-processing enhancements.
- Originality: Must be your own work and not previously published or submitted in other contests.

Uploading Instructions:
- Reply to the DCS Screenshot Competition 2024 forum post and attach your screenshot.
- Include your DCS username in the reply.

Deadline:
- Your entry must be submitted by the 23rd of August, 2024 at 15:00 GMT.

Judging Criteria:
- Visual Appeal: Clarity, composition, and impact.
- Creativity: Originality and story.
- Relevance: How well it represents DCS.

Terms and Conditions:
- DCS may use your screenshots in promotional materials.
- Selection will be done by hand in-house.
- You require a DCS forum account to participate.
- You will be contacted via the forum to claim prizes.
- Stay tuned for the winners announcement.


Peacekeeper Lebanon
UH-1H Campaign by Flying Cyking



The UH-1H Peacekeeper Lebanon campaign immerses players in a series of challenging missions set against the backdrop of Lebanon. Developed by Flying Cyking, this campaign features a compelling narrative, detailed mission planning, and diverse objectives that will test your piloting skills and tactical acumen. From troop insertions and extractions to close air support and reconnaissance, each mission is designed to provide a realistic and engaging experience. This campaign is a must-have for all UH-1H enthusiasts, and is planned for the next DCS update!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World

  • Launcher. The launcher requires only Latin characters in the path - fixed.
  • VR. Oculus Controllers. Fixed controller connection.
  • VR. Pimax. Fixed Quad View FOV bug.
  • MP. Issues with special characters in pilot name - fixed.
  • Disabling F11 Free camera in DCS options leads to black screen for tactical commander slot in Multiplayer - fixed.
  • Events. Landing and Takeoff events not registering - fixed.
  • Some textures on Afghanistan terrain are not displayed in the trial version - fixed.
  • AI Aircraft. WW2 aircraft AI will not engage in combat in some cases - fixed.
  • Voice Chat full radio not working in dynamic slots - fixed.
  • Input. Partial fix for lag based on high poll rate mouse movement.
  • MP. Server crash when player controlling ground vehicle disconnects - fixed.
  • Effects. Signal flares affect adjustments for FLIR.
  • Spotting Dots - In the previous update, we adjusted this behaviour that many of you noticed. This is still very much WIP and being adjusted. We welcome your feedback and will be monitoring it.
  • Flaming Cliffs 3. User account authorization issues have been resolved. Please contact support if you are still experiencing these issues.


Known Issues:

  • DCS crashes when using new VR Meta (beta) v68 drivers with OpenXR Toolkit.
  • Trial versions of products don't show in the Launcher.
  • Helicopter cargo operations in MP (rope bug) issues.


DCS: F-16C Viper by Eagle Dynamics

  • Fixed: Crash during rearming F-16C in some cases.


DCS: F/A-18C by Eagle Dynamics

  • Fixed: AG target diamond wrong location on HUD + jittering.
  • Fixed: Cannot exit AACQ (or Bump AACQ) in bumped mode.
  • Fixed: Possibility of crash when using TGP and laser.


Campaigns
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations


  • Operation Agile Spear was updated to version 2.3

  • All Missions. Top down review and many bugs squashed big and small. Many thanks to Pyrocumulous! His help was instrumental.
  • All missions. Radio frequencies better coordinated for all aircraft in the strike package
  • All missions. Updated Datalink connections for all like aircraft
  • All missions. Changed all displayed messages to Clearview
  • All missions. Updated to the new F10 menu system which adds new options for the player to manage their simulation's environment. Thanks Gareth Magnall
  • All missions. Wingmen (Pig-2, 3 & 4) changed over to a seperate group for more tasking flexibility. Thanks B.D.
  • All missions. Added the option of a Practice Sortie to each mission. This will allow the mission pilot to exit the primary mission, fly a practice sortie with the same loadout as the primary mission, and then reenter the primary mission. The mission pilot can fly and practice any technique/profile, rearm and refuel as desired, and then re-enter the primary mission when ready.
  • All missions now have the ability to accelerate time (fast forward between waypoints) without missing any mission critical inputs or messages. Thanks Sedlo.
  • All missions, datacards use different font/colors for easier reading
  • All missions. End of mission music added


DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Updated all missions to fix fuses issues from update.


DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims


  • Updated all missions to incorporate new AI SAM behaviour.
DCS 2.9.6
Update and CH-47F Status



The comprehensive DCS 2.9.6.57650 update introduced significant new content and changes across the platform. Based on the feedback and bug reports, we have been able to identify some key issues that we are working diligently to resolve in a hot fix and before launching the DCS: CH-47F. This includes, but is not limited to issues that some of you may have encountered with the new Launcher, multiplayer dynamic spawn, VR quad view support, controllers, and the module manager. Stay tuned for more news coming soon.

In the meantime, please make sure to check out the Introduction and Cold Start video by Matt Wagner. To best understand what the DCS: CH-47F early access release will entail, and to get you started on learning this aircraft, we have released a draft of the DCS: CH-47F Early Access Manual. Enjoy!
https://www.youtube.com/watch?v=mwpb6YOJ2L0



Weapons
Development Progress

AGM-12 Bullpup
The Bullpup was one of the first mass-produced, guided air-to-surface missiles and entered service before the Vietnam war. It was a Manual Command Line of Sight, or MCLOS missile, which meant that the guidance was provided by the pilot through manual steering inputs.

DCS currently features three variants of the Bullpup, the AGM-12A, the original 1958 variant for the Navy with a 250 lbs warhead and an Aerojet Mk 8 solid motor (initially designated ASM-N-7), AGM-12B, the 1960 improvement with a Thiokol LR58 liquid rocket motor (USN ASM-N-7a and USAF GAM-83A designations), and a 1964 derivative with a much larger warhead and an LR62 liquid rocket motor: the AGM-12C. 3D models were provided by Heatblur Simulations.



All variants of the AGM-12 featured a canard, cruciform aerodynamic configuration and a bang-bang steering system stabilised through a 500°/s roll rate. In addition to the engine nozzle, the rear of the missile included a pair of tracking flares that burned with an increasing intensity over time. To improve the controllability of the missile, the bang-bang canard steering was modulated. Effectively the canards deflected in short pulses, whose length and frequency depended on both the angle of deflection and the rate and duration the stick was moved. A basic form of auto-trim was also used.



One major limitation of the system was a tendency for the control axis to roll left because the roll rate increased during the deceleration to the transonic region. This was caused by delays in the control system. This was compensated for by adding a fixed offset to the roll gyro reading that did not depend on the actual roll rate. All these effects on the control system are fully modelled in DCS.

Rockwell Homing Bomb System
After the AGM-62 Walleye was introduced by the US Navy in 1967, the USAF awarded a contract for their own TV-guided bomb system to Rockwell. This resulted in a series of conversion kits for dumb bombs, dubbed HOBOS, or the Homing Bomb System. These kits consisted of an electro-optical nose seeker section, an aft control section, and a set of strakes running along the body of the bomb. The seeker and guidance used were similar to those on the AGM-62 and AGM-65, and it required the pilot and WSO to align the aircraft with the target using the seeker video feed and lock onto target contrast before release, proving to be difficult in practice.

Different daytime electro-optical and infrared seeker kits were developed for different types of bombs, of which only the KMU-353A/B kit for the Mk-84 low drag bomb saw extensive combat use. This configuration, designated GBU-8/B by the USAF, was used from 1969 onward, and is featured in DCS. The 3D model is provided by Heatblur Simulations.



GBU-15(V)/B
Despite the low effectiveness of the HOBOS, Rockwell was again contracted to continue their guided-bomb development in 1974. The result was a modular system that Rockwell referred to as Modular Guided Weapon System or MGWS. This resulted in the GBU-15(V)/B family of guided-bombs, also known as the Electro-optically Guided Glide Bombs, or EOGB.

Initially, two variants were developed: The GBU-15(V)1/B with a daylight seeker and the GBU-15(V)2/B with the same IR seeker as the one used for the AGM-65D. The configuration was similar to its predecessor, the GBU-8/B, with the Mk-84 also serving as a basis of this weapon. However it had a significantly larger set of “wings”, a more sophisticated guidance system, and an ability to communicate with the supporting launch aircraft through the AN/AXQ-14 datalink.

These new features significantly expanded the envelope of the weapon at low altitudes compared to the GBU-8/B, and it allowed for employment without a line of sight to a target at the time of release. The weapon followed a 3-stage guidance logic: After a separation manoeuvre, the weapon entered midcourse mode where it would follow a lofted trajectory along the release course. After the WSO spotted and identified the target, they would point the seeker at it and switch the weapon to transition mode. It would then turn to target heading and manoeuvre to keep the seeker at a constant look-down angle, allowing the WSO to adjust the impact angle. Finally, the WSO would select terminal guidance mode in which the bomb would either be automatically guided into impact if locked on, or flown into the target manually.

The GBU-15 is in development.


Summer Sale
Last chance to save



As you may already know, we extended the DCS Summer Sale 2024 on our E-Shop in order to apologise for the delay of DCS 2.9.6. Please enjoy the 50% savings across almost our entire range of modules. Shop now!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS 2.9.6
Available now!



The latest version of DCS contains an impressive range of new products and features, enhancements, and fixes. A notable addition is the DCS: Afghanistan map! Also included are the new Launcher, the Air Boss deck for DCS: Supercarrier, Flaming Cliffs 2024, and three new campaigns.

Flaming Cliffs 2024
Flaming Cliffs 2024 is designed for new virtual and veteran players looking to expand their collection. In addition to the existing Flaming Cliffs 3 aircraft. F-15C, A-10A, Su-27, J-11, Su-33, Su-25, MiG-29, and MiG-29S, FC2024 now includes three new aircraft: F-5E, F-86F, and the MiG-15bis. It can be purchased as a full product for $59,99 or as an upgrade for Flaming Cliffs 3 owners for only $9,99. This special launch price will be available for the upcoming month, thereafter the upgrade price will increase to $14,99. If you haven’t already seen it, check out the launch trailer!

https://store.steampowered.com/app/2965350/DCS_Flaming_Cliffs_2024/

New Campaigns
DCS: F-16C The Gamblers Campaign by Baltic Dragon
DCS: UH-1H Worlds Apart Stormfront Campaign by Low Level Heaven
DCS: AH-64D The Four Horsemen Campaign by Fight’s On Simulations

DCS Key Updates

  • The DCS Launcher allows players to configure and manage DCS before DCS start up as well as during the DCS runtime.
  • In addition, we have completed a new multiplayer interface which greatly improves respawn functionality by providing dynamic spawn points along with the ability to select spawn locations directly from the mission map. These dynamic respawn slots have been added to allow more flexible mission join management.
  • SAM units are smarter now, and based on their skill level, can turn off their radars and reposition if they detect an incoming anti-radiation missile.
  • Several new ground units have been added such as the MRAP, M1A2 SEP3 and MaxPro.

AI and System Enhancements
AI systems now include more realistic target detection based on alert status and ability to scan area.
Combat landing options for helicopters have been added.
Various bug fixes and enhancements across the DCS Core and many modules.
The T72B3 tank and others are now available for you to control.
The update includes better AI ground unit pathfinding and engagement behaviours.

Graphics and Mission Editor
Graphics have been improved with detailed terrain rendering and new material for fields and towns. Various fixes and enhancements have been made to the mission editor, map interactions, and static object handling.

Weapons Updates
Several weapons, including the AIM-7E/E2 and AIM-9X, have received performance tweaks and bug fixes. Improvements have also been made to other missiles, rockets, and bombs. The WWII Assets Pack has also seen updates to the Wurzburg radar.

2.9.6 is a huge update that includes a long list of fixes and enhancements to DCS: F/A-18C, DCS: F-16C Viper, DCS: F-14 Tomcat, DCS: F-4E, DCS: AJS-37 Viggen, DCS: AH-64D, DCS: Mi-24P Hind and DCS: UH-1H Huey. For a full list of all the latest updates, please read the changelog.

Southwest Afghanistan
Available in the latest DCS version



Afghanistan, often called the “crossroads of Asia” is a landlocked country located at the intersections of Central and South Asia. It shares borders with Pakistan, Iran, Turkmenistan, Uzbekistan, Tajikistan and China.

Historical Significance
In the 19th century, Afghanistan became a buffer state in “The Great Game” between the British Empire and Tsarist Russia, both of whom sought control over Central Asia.

Later, the Soviet-Afghan War (1979-1989) highlighted the strategic importance of Afghanistan in the Cold War geopolitics. The rugged terrain also played a pivotal role in the resistance mounted by Mujahideen fighters against the Soviet forces.

Post September 2001, Afghanistan became a central theatre in the Global War on Terrorism, leading to a prolonged conflict involving the United States and NATO forces, who aimed at dismantling terrorist groups whilst stabilising the region.

Operational Challenges
Operating in DCS: Afghanistan presents unique challenges due to geography, climate and socio-political dynamics. The combination of high altitude environments and limited infrastructure requires adaptive strategies from foreign military forces and highlights the importance of local knowledge and alliances.

Key features

  • 14 airfields including: Bost, Camp Bastion, Chaghcharan, Dwyer, Farah, Herat, Kandahar, Maymana, Zahiraddin, Faryabi, Qala i Naw, Shindand, Tirinkot, Zaranj
  • Improved clipmap technology
  • Improved Field and town materials

The Afghanistan map is highly detailed with fields, cities, towns and thousands of smaller settlements. We implemented a new method of collecting, processing, importing and exporting data are being OSM type data, as well as determining surface types from satellite images, which are processed, optimised and vectored for subsequent implementation into the terrain module.

https://store.steampowered.com/app/2913270/DCS_Southwest_Afghanistan/

You can purchase only the DCS: Southwest Afghanistan region offering you a 471’381 km2 area and 12 highly detailed airfields or the full region 1’449’216 km2 terrain which will be offering 28 highly detailed airfields, check out DCS: Afghanistan.

https://store.steampowered.com/app/2909950/DCS_Afghanistan/


F-16C The Gamblers
Campaign by Baltic Dragon



The Gamblers campaign was developed by Baltic Dragon and John ‘Rain’ Waters, a former Viper Demo Team pilot, member of the 77th Fighter Squadron, and host of the Afterburn Podcast. In 13 varied missions, you will relive some of the sorties that Rain and his squadron flew during their deployment to Syria, as well as some of the other most iconic moments of the allied involvement within the theatre, including the Battle of Raqqa in 2017, the US TLAM strike against the Shayrat Airbase, and the standoff between US forces and the notorious Wagner group, which is now known as the Battle of Khasham. This campaign also introduces a new, more immersive way of interacting with the environment using the HOTAS. DCS: F-16C The Gamblers Campaign by Batic Dragon.

https://store.steampowered.com/app/3015300/DCS_F16C_The_Gamblers_Campaign_by_Baltic_Dragon/

We hope that this vast DCS 2.9.6 update is to your satisfaction. Please rest assured knowing that we are carefully monitoring the initial feedback of the DCS: Afghanistan, as well as the brand new Flaming Cliffs 2024. We look forward to your comments.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Introduced a new terrain module: DCS: Afghanistan Map by Eagle Dynamics
https://store.steampowered.com/app/2909950/DCS_Afghanistan/
Introduced a new terrain module: DCS: Southwest Afghanistan Map by Eagle Dynamics
https://store.steampowered.com/app/2913270/DCS_Southwest_Afghanistan/

Presenting Flaming Cliffs 2024 that contains:
Eight existing Flaming Cliffs 3 aircraft:
F-15C
A-10A
Su-27
J-11
Su-33
Su-25
MiG-29
MiG-29S
Three new Flaming Cliffs aircraft:
F-5E FC
F-86F FC
MiG-15bis FC

New campaigns:
DCS: F-16C The Gamblers Campaign by Baltic Dragon
https://store.steampowered.com/app/3015300/DCS_F16C_The_Gamblers_Campaign_by_Baltic_Dragon/

DCS: UH-1H Worlds Apart Stormfront Campaign by Low-Level-Heaven Mission Development
https://store.steampowered.com/app/2982420/DCS_UH1H_Worlds_Apart_Stormfront_Campaign_by_Low_Level_Heaven/

DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations
https://store.steampowered.com/app/2982430/DCS_AH64D_The_Four_Horsemen_Campaign_by_Fights_On_Sims/


DCS World

  • New Launcher that allows you to configure and manage DCS prior to starting the program.
  • New Multiplayer “Select Role” interface added to enhance respawn functionality with additional information and the ability to see exact respawn locations on the map and interact with them. Note that spawn locations icons are aggregated based on the map zoom level. A “Server” tab has been added in the briefing images panel in the Mission Editor. This allows you to add an image as a header to the first screen that the connected player sees before joining a coalition. We will monitor feedback for future adjustments and additional features.
  • New Dynamic Respawn slots system has been added that allows mission designers to set up airfields serving any aircraft respawn its associated warehouse without the need of specific placement in the editor. Airfields with active dynamic spawns are specifically marked on the map with a hexagon icon. Parking spots are assigned automatically on a respawn request. We are coordinating with MOOSE, MIST and CTLD developers for supporting these new spawn methods in their scripts (Thank you Pikey, funkyfranky, Grimes, and Ciribob). Additionally, a specific dynamic spawns template system was added to customise dynamic slots properties and restrictions. Detailed description here
  • AI Ground. Added the ability for SAM to evade ARM (enabled by default, but can be disabled in Set Options - Evasion of ARM). Units that detect the missile will turn off their radar(s) and displace. Units that cannot move quickly will simply turn off their radar(s). The higher the skill level, the higher the likelihood that the air defence unit will react to the incoming ARM
  • AI. Performance-demanding logic of target detection and line of sight checks have been moved to a parallel thread. This gives more headroom for the performance, especially on AI-populated dedicated servers with large scale battles. This applies to ground, sea and airborne AI units.
  • AI Ground. Added a new air targets detection system for ground AI.
  • Updated 3D model of M1A2 Abrams.
  • Added M1A2C SEP v3 Abrams unit model.
  • Added MRAP MaxxPro unit model.
  • MBT T72B3 is available for the player control
  • AI Aircraft. Added a new “Combat Landing” option for AI helicopters. This allows for much faster approaches and landing in combat conditions. It also controls the heading to take when taking off again.
  • AI Aircraft. Helicopter terrain collision checks needed for low-altitude flight have been moved to parallel thread.
  • AI Aircraft. AI aircraft set to RTB on bingo with no airbase in their flight plan would endlessly orbit at their last waypoint. The AI is able to find a divert airbase and land.
  • AI Aircraft. AI helicopters will now correctly fly their route after an embarking task.
  • AI Aircraft. AI would sometimes orbit the aircraft carrier after takeoff, endlessly, in some circumstances - fixed.
  • AI Aircraft. Changed old ED's F-4E AI 3D model to new one by HB.
  • AI Aircraft. Crash AI Helicopter during ATGM attack - fixed.
  • AI Aircraft. Fixed some issues with helicopter cargo transportation.
  • AI Aircraft. Possible helicopter collisions during disembarking task - fixed.
  • AI Aircraft. Helicopter wingman can't land during the task Land in some cases - fixed.
  • AI Aircraft. Plane stops gaining speed during takeoff after refuelling - fixed.
  • AI Ground. Crash during infantry disembarking from helicopter - fixed.
  • AI Ground. CTD when a unit reaches a point with a script in a task - fixed.
  • AI Ground. Infantry with RPG units perform only one shot at helicopters - fixed.
  • AI Ground. JTAC not working with some callsigns - fixed.
  • AI Ground. Artillery “Shoot and Scoot” option added. Currently, it is linked to the “Fire at Point” task in ME. After completing the fire task, the artillery group will immediately relocate within a given radius to avoid enemy counter-battery fire.
  • AI Ground. S-60 AAA engaging missiles - fixed.
  • AI Ground. Incorrect “Ural-375” name changed to “Ural-4320”.
  • AI Ground. Added a feature that allows units requiring longer deployment times (e.g., (SA-11) “Buk”) to be positioned in a combat-ready state if placed in the editor without route points.
  • AI Ships. Possible ATC crash during takeoff from ship - fixed.
  • AI Ships. Submarines do not follow the assigned route - fixed.
  • F10 map. Threat and detection rings of ground units are always visible on the F10 map and cannot be toggled off - fixed.
  • Input. Modifier prevents execution of “Command Menu Next/Preivous/Select/Return” inputs - fixed.
  • Graphic. Shadows on the surface have artefacts when SSS is enabled - fixed.
  • Graphic Effects. Ship wakes moving in reverse have been adjusted.
  • Graphic Effects. Dynamic weather causes water to “follow” client aircraft in multiplayer - fixed.
  • GUI. Options. Graphic Presets. Fixed GUI Error when selecting preset in some cases.
  • IR Render. Added IR signature of ship wake effects.
  • ME. Fixed error when click button Clear in resource payload window.
  • ME. Fixed GUI Error when click button Fill Col in resource payload window.
  • ME. Fixed GUI Error when clicking on a supplier group in some cases.
  • ME. GUI Error if you double-click on the trigger zone window - fixed.
  • ME. Incorrect placement of panels after moving units in some cases - fixed.
  • ME. Map twitches when a unit is selected - fixed.
  • ME. Open/Save mission panel size increased.
  • ME. Switching waypoints through prev and next buttons changes the altitude - fixed.
  • ME. Added a warning, when appropriate, about placing a unit on a sloped surface. A notification will appear on a red background indicating the current value and affordable limit (in parentheses).
  • Mission Planner lets users move static objects - fixed.
  • Mission Planner shows threat and detection rings of hidden units - fixed.
  • MP. Clients can see only their own routes and can't see routes assigned by another client - fixed.
  • MP. DS. Command line options no longer conflict with dcs_start_options.lua settings.
  • MP. Copilot of a multi crew helicopter sees a sling load jumping around - fixed.
  • Rearm Panel. Fixed weapon settings not being applied after rearming using a loadout preset.
  • Static objects. Added handling hit and kill events for static objects
  • Terrain Engine:
  • Improved clipmap technology: more detailed rendering of terrain ground textures.
  • NEW: field and town material for a more realistic experience.
  • Weapons. Added S-5KP and S-5M rockets with corresponding loadout options.
  • Weapons. AGM-45 after launch falls into the water - fixed.
  • Weapons. AIM-7E/E2 mass decreased.
  • Weapons. AIM-9X lift/drag ratio tweak.
  • Weapons. Corrected delay-fuzed bombs’ deceleration in buildings and ships.
  • Weapons. Corrected thrust and drag values for S-8 rocket family.
  • Weapons. Delay-fuzed weapons wedged within ships will now move with them.
  • Weapons. Fixed appearance mismatch between owner and network observers
  • Weapons. Fixed erratic behaviour of parachute illumination flares.
  • Weapons. Fixed mass inconsistencies for several rocket launchers and racks: LAU-68D/A, LAU-131, B-8M1, LAU-3, LAU-10, TER-9A, UB-32A.
  • Weapons. Fixed MIM-104 oscillations just after launch. Missiles switched to PN guidance.
  • Weapons. LS-6 autopilot settings fixed new range tables.
  • Weapons. Mk 20/CBU-99 inaccuracy and premature airburst when equipped with FMU-140 - fixed.
  • Weapons. R-24 missiles. Corrected motor plume position.
  • Weapons. R-24 missiles. Ejector launcher changed to a rail.
  • Weapons. Rocket motors' smokiness now depends on ambient air temperature. Introduced three basic types of contrail (smoky, reduced smoke, minimum smoke) with different temperature-related properties.
  • Weapons. RPG-16 rockets speed is too high - fixed.
  • Weapons. S-75 (SA-2). Added delay of control after launch. Controlled flight begins 2.5 seconds after the booster is separated.
  • Weapons. SM missiles. Adjusted SM family lift/drag ratio.
  • Weapon settings panel. Added descriptions for fuzes.
  • Weapon settings panel. Corrected AGM-45 seeker descriptions.
  • Weapon settings panel. Removed M904 and M905 from fuze options for PGMs.
  • WWII Assets Pack. Wurzburg radar angles fixed


For the full changelog please click here.
Dear Fighter Pilots, Partners and Friends,

The next DCS update, version 2.9.6, has been delayed and is currently in heavy testing and bug fixing. We sincerely apologise for any inconvenience this may have caused. It is very important for us to release updates with as few issues as possible and this extra time is genuinely required to deliver a quality product.

Our initial aim was to release this massive update on 26 June 2024 and the announcement was made in our 29 March 2024 Newsletter and 19 April 2024 Newsletter.

Despite the short timeframe for such a large release, we were confident we could do it based on past development experience. Indeed, we reached our internal goal and completed the roadmap that we set for ourselves and even added additional functionality to both the DCS: CH-47F and the DCS: Afghanistan map. However, some unforeseen events prevented us from meeting the schedule and we would like to share with you what caused the current delay.

As you may know, we generally release one new aircraft module or map per DCS update, rarely more. In general, it takes about a month between releases to prepare for the next one. Starting in May, we released products twice a month: DCS: Kola, DCS: F-4E Phantom II, and the DCS: OH-58D Kiowa Warrior. These were planned to be topped with DCS: Afghanistan, DCS: CH-47F, and Flaming Cliffs 2024 with each product having their own specific features requiring careful integration into DCS. This is on top of the new Air Boss station for DCS: Supercarrier, many new module features and bug fixes, as well as substantial improvements to the DCS core. We overestimated our capacity to meet the challenge we had set upon ourselves but we are hopeful that you will understand our decision.

Here is the event timeline for the delayed DCS 2.9.6 update:

We announced the delay in the 21 June 2024 Newsletter. The decision to postpone the release was made based on 19 critical issues (stoppers) related to the DCS Core, Supercarrier, CH-47F, F-16C, F/A-18C, and F-4E. Normally, we have 5-8 stoppers a week prior to a release.

By 26 June 2024 the list of stoppers had increased to 25 related to the above products, in addition to DCS: AJS-37 Viggen, DCS: F-5E Tiger II, Flaming Cliffs 2024, and the new Launcher. By Tuesday, 2 July, a tremendous job had been accomplished by the team and most of the issues were resolved. Nevertheless, the decision was made that the DCS: CH-47F should have additional time for content preparation and more detailed testing.

Everything was moving smoothly when a new set of issues reared their heads. These were subsequently resolved on 3 July 2024 and we were poised to deliver the update together with the full list of fixes, improvements, and new products. However, by the morning of 4 July 2024 our QA team reported new stoppers related to AI aircraft in addition to a broken campaign and so the decision to further delay had to be made.

We know that this is a very eagerly awaited update and that it will provide a lot of new and great stuff for you, including a fix to the DCS: F-15E Strike Eagle radar. However, in good conscience we simply could not let it go out as is.

A new date will soon be announced on our Discord and other social media channels once we have very high confidence in it. We would like to thank you and the Community, our third party developers and especially Heatblur for their cooperation, rapid feedback, and updates on their aircraft.

The whole team at Eagle Dynamics apologise for the inconvenience and undertake to do their very best.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics