DCS World Steam Edition News & Announcements
New campaigns:
  • DCS: Su-25T Operation Red Storm Campaign by Ugra Media
  • DCS: F-14B(U) Speed & Angels Campaign by Reflected Simulations
DCS Core
  • Several fixes and refactors were made to address helicopters' reaction to damage!
  • The F-14BU has been added to the historical mode and QAG.
  • The MiG-25RBT, IL-76MD, and MiG-23MLD have been added for Iraq.
3D Models
  • The names of the medical liveries for the M113 have been fixed.
Data Transfer cartridge
  • Fixed for AH-64D:
    • Loading DTC Clears Existing Points/Routes Despite "Do Not Upload" Selection.
AI AircraftAI Ground and navy unitsWeapons
  • Kh-22 ASM. Corrected the smoke color and added contrail. The terminal trajectory was corrected to be less steep.
  • C802, CM802AKG missiles. RCS decreased.
  • The accuracy of S-25L missiles has been adjusted. The circular error probable (CEP) has been increased and now set at 4–8 m.
  • The color of the gun armament tracers has been changed to red for the F-15C, F-16C, F/A-18C, and F-5E aircraft.
FeaturesMission EditorScripting
  • Fixed: Wrong attribution of coalition on kills of statics and S_EVENT_KILL missing in some cases
Currenthill Asset pack
  • Added ZTQ-15 LT
  • Added Ural Typhoon MRAP
  • Added BMD-2 IFV
  • Added ZIL-131 Kung C2
  • Added PGZ-09 SPAAG
  • Added AMN-2 Atlet MRAP
  • Added Ural 4320 with ZU-23-2 AAA
  • Added ZIL-131 Truck
  • Fixed Project 1124M encyclopedia entry name issue
  • Fixed Project 22160 encyclopedia entry name issue
  • Fixed Project 22160 with Tor M2KM encyclopedia entry name issue
  • Changed texture packs for format compliance and optimization (total texture size reduced by 3.5 GB) 
DCS: MiG-29A Fulcrum by Eagle Dynamics
  • Fixed: AEKRAN shows blank failure page when shutting down engines.
  • Fixed: R-60/M sometimes may not be receiving target designation.
  • Fixed: COURSE/CMPTR ZERO during RSBN correction corrupts the autonomous navigation solution.
DCS: F-16C by Eagle Dynamics
  • Added: JDAM Absolute Targeting/Relative Targeting switching logic.
    • When in PRE mode, Absolute Targeting is enabled and will use pure GPS navigation to fly to the target coordinates uploaded from the aircraft, provided the bomb time-of-flight is sufficient to acquire GPS signals (>24 seconds) to perform a course correction prior to impact.
    • When in VIS mode, Relative Targeting is enabled and will use the physical target location based on aircraft sensor position, which may differ from the target coordinates displayed in the cockpit when there are differences between the INS navigation solution and the GPS position.
Known Issue: Absolute Targeting is always enabled in PRE mode, even though a sensor in track mode or applying a cursor slew should enable Relative Targeting.DCS: F/A-18C by Eagle Dynamics
  • Fixed: POV pilot salute gesture is broken if the plane is not born on catapult.
DCS: AH-64D by Eagle Dynamics
  • Fixed: Sending Route over datalink results in a Crash.
  • Fixed: APU fails to start at high altitude.
  • Fixed: INU position confidence breaks 1 or 2 minutes into mission.
  • Fixed: Flight symbology errors when GPS not available.
DCS: MI-24P Hind by Eagle DynamicsDCS: CH-47F by Eagle Dynamics
  • Fixed: TRC and PHold are too aggressive when they capture.
  • Improved: FADEC functions
  • Added: start in the reversionary mode
DCS: A-10C by Eagle Dynamics
  • Fixed: GAU-8 wrong pipper
  • Fixed: No audible callsign from VOR/DME beacon
  • Fixed: proper weight for DRA adapter, LAU-105 weight tweak 
  • Fixed: Airfields with zero-length runways will be not used for Divert pages anymore 
  • Fixed: FM Radio change in cockpit parameter
DCS: L-39C/ZA by Eagle Dynamics
  • Fixed: Pilot right arm texture bug.
  • Fixed: Triangles on canopy frame and cockpit between pilots.
DCS: JF-17 by Deka Ironwork Simulations
  • New: use TDC on HSD (SOI) to control radar scan and contact lock
    • In AA binding mode:
      • radar TDC and ant scan azimuth are slaved to HSD TDC
    • In AA TWS and RWS modes:
      • press and hold T5, radar scan azimuth is slaved to HSD TDC
      • hover TDC over any contact (within radar antenna gimbal limitation) and press T5, radar antenna will turn to desired az/el then SPOT
      • if a selected contact is outside radar antenna gimbal limitation, radar wont SPOT until contact goes inside gimbal limitation within 60sec
  • Fixed: under some AAR situations, tanker wont disconnect after JF-17 fully refueled
DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
  • Added: Ground Configuration menu
  • Fixed: Glide slope pointer sometimes not working
  • Fixed: HDG and CRS axis not working
  • Fixed: External fuel tanks not refilled during refuel
  • Fixed: Inverted master arm polarity after landing
  • Fixed: MB-339 rocket training mission
DCS: La-7 by OctopusG
  • Updated the external 3D model of the pilot in the cockpit (the 3D model of the pilot after bailing out will be updated in a future update)
  • Added radio functionality (work in progress; currently only partially implemented) 
    IMPORTANT: In the Mission Editor, set the radio frequency for all La-7 flights in your missions to a frequency within the 3.7–6.06 MHz range
  • Updated and expanded the Caucasus Quick Mission scenarios
  • Corrected AI aircraft landing gear extension and retraction time
  • Disabled automatic oxygen mask donning when using the Auto Stop procedure
  • Input bindings list is extended (WIP)
DCS: F-14 B(U) Tomcat by Heatblur Simulations
  • Fixed a potential issue with laser codes.
  • Fixed voice message saying disconnected instead of connecting when using plane captain selections on the Jester wheel.
  • Link4 logic updated to support more CVN types.
  • Updated carrier deck placement to allow for deck crew marshalling in all relevant missions. (Thank you Dauntless!)
  • Fixed various issues for Operation Reforger III.
  • Fixed minor issues in the training missions.
  • Translation updates.
DCS: F-14 A/B Tomcat by Heatblur Simulations
  • Fixed voice message saying disconnected instead of connecting when using plane captain selections on the Jester wheel.
  • Link4 logic updated to support more CVN types.
  • Updated carrier deck placement to allow for deck crew marshalling in all relevant missions. (Thank you Dauntless!)
  • Translation updates.
DCS: F-4E Phantom II by Heatblur Simulations
  • Added a new failure for engine flameout in the Mission Editor (recoverable).
  • Added a new failure for flat tires in the Mission Editor.
DCS: AJS37 Viggen by Heatblur Simulations
  • NEW: Added a more detailed fuel system simulation, including pumps, fuel lines and tanks.
  • ZELL is now filtered out in REF code generation.
  • Fixed 'radio fault light' illuminating without 'HUVUDSTRÖM' being on.
  • Fixed toggle commands for exterior lights not moving the switch.
  • Updated the manual.
CampaignsDCS: F-16C Fangs Out Campaign by Fight's On Simulations
  • M2 - AI Runway Line Up for F-5's - Fixed
  • M11&12 - Incorrect DTCs attached - Fixed
DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations
  • Mission 8: Fixed the close formation bug introduced in the last update
  • Mission 13: Fixed rare change of flight lead turning back to push point if player joins only after push time
DCS: F-4E Red Flag 81-2 by Reflected Simulations
  • Formation takeoffs re-enabled
DCS: P-47D Eagles Rising Campaign by Reflected Simulations
  • Formation fixes
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
  • Mission 12: Fixed the close formation bug introduced in the last update
DCS: P-47D Wolfpack Campaign by Reflected Simulations
  • Skin updates
DCS: P-47D Wolfpack II Overlord Campaign by Reflected Simulations
  • Skin updates
DCS: Spitfire IX The Big Show Campaign by Reflected Simulations
  • Skin updates
DCS: Bf-109K-4 Jagdflieger Campaign by Reflected Simulations
  • Skin updates
DCS: FW-190A Horrido Campaign by Reflected Simulations
  • Skin updates
DCS: P-51D Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
  • Skin updates with the correct shade of blue nose
DCS: The Museum Relic Campaign by Apache600
  • Mission 3 (Both Campaigns) - Adjusted position of the enemy ship so that the Kh-22 is fired.
  • Mission 8-5 (Both Campaigns) - Reworked runway spawns so collision doesn't happen
  • Mission 16 (Both Campaigns) - Bus no longer clipping through hangar
DCS: F/A-18C: The Rampagers by Baltic Dragon and Whipbird Productions
  • All missions - minor updates to DTC uploads
  • Mission 17 - fixed a scripting error
DCS: F/A-18C Rise of the Persian Lion by Badger633
  •  Mission 10: Helo rescue not completing - fixed.
Dear Fighter Pilots, Partners and Friends, We're excited to announce the DCS: MiG-23M Flogger, now in development by Ugra Media, the team behind the DCS: Syria and DCS: Cold War Germany maps. Plans include a full-fidelity cockpit, the Sapfir-23D radar, and R-23 and R-60 air-to-air missiles. We are really excited to announce this iconic Redfor aircraft and can’t wait to see it in action. Learn more below.We're also taking a closer look at the real MiG-23M. This variant gave the Flogger a true look-down/shoot-down radar and became the Soviet Air Force's main air superiority fighter of the 1970s, with its first frontline regiments based in East Germany. Learn more below.Can DCS prepare you to fly a real jet? Command T put the DCS: L-39 Albatros to the test against the real L-39, and to go with his video, the DCS: L-39 Albatros is 40% off on the E-Shop with the code CTL39. Learn more below.After seven years, the 4YA Training Servers will close on November 1st. Server admins Rhino and Lurcher are saying goodbye with one last PvE mission on Saturday, October 31st, around 18:00 GMT, while Aerobatics Online and Project Overlord continue under new hosting. Learn more below.Thank you for your passion and support.Yours sincerely, 
Eagle DynamicsDCS: MiG-23M Flogger Coming to DCSfrom Ugra MediaFollowing last week's announcement of the DCS: MiG-27K, the Flogger family in DCS is growing. We're excited to announce that Ugra Media, the team behind the DCS: Normandy 2.0, DCS: Syria, and DCS: Cold War Germany maps, is developing the DCS: MiG-23M Flogger. This is Ugra Media's first aircraft module, and taking on an aircraft as iconic as the MiG-23 is no small step. Before work could begin, the team had to meet the standards we set for every full-fidelity DCS module, and they have.Ugra Media's goal is to recreate not just how the MiG-23M looks and flies, but how every system on board works, including its real-world limitations, operating modes, and failures. To get there, the team is working from original technical documentation, pilots' manuals, electrical and hydraulic schematics, factory drawings, and archival photographs and video.
The flight model is planned to be built on real aerodynamic data, capturing how the aircraft's handling changes across the 16, 45, and 72-degree wing sweep settings, the effect of the slats and flaps, its behaviour at high angles of attack, and how external stores and fuel burn shift its balance.In the cockpit, every switch, circuit breaker, and warning light has its own logic, wired to the system it controls. Behind the panels, Ugra Media aims to simulate the AC and DC electrical systems, two independent hydraulic systems driving the landing gear, wing sweep, high-lift devices, and flight controls, and a fuel system with automatic burn sequencing, drop tanks, and emergency fuel dump. The R-29-300 engine is planned to model everything from startup and afterburner to temperature limits, surges, and in-flight restarts, with the SAU-23A autopilot to help with workload.
For the fight itself, the plan includes the Sapfir-23D radar, an identification system, and the aircraft's weapons computer, along with the full MiG-23M armament suite: the GSh-23L 23 mm cannon, R-23R semi-active radar and R-23T infrared missiles, R-60 short-range missiles (while these missiles are already in game, Eagle Dynamics will transition these to the new component-based model), unguided rockets, and bombs. Weapon preparation, launch limitations, and firing modes are planned to work together with the radar and sighting system, just as they did on the real aircraft.When things go wrong, they're meant to go wrong properly. Failures are planned for the engine, hydraulics, electrical power, fuel system, radar, navigation equipment, weapons, wing sweep mechanism, landing gear, and brakes, with damage affecting each system the way it would on the real Flogger.
We'll share more as development of the DCS: MiG-23M continues.
The MiG-23M FloggerThe Definitive Early FloggerBy the early 1960s, the MiG-21 was fast and agile, but its radar, range, and weapons load were holding it back. Its replacement needed a better radar, more fuel, and beyond-visual-range missiles, while also taking off and landing in a much shorter distance. Mikoyan's answer was a swing wing, and the first variable-sweep prototype took to the air in 1967.The early production Floggers had a difficult start, but in June 1972 the MiG-23M flew for the first time, and the aircraft came of age. It was the definitive first-generation variant and became the Soviet Air Force's main air superiority fighter. Its Sapfir-23D radar gave it true look-down/shoot-down capability, making the MiG-23 the first Soviet fighter to field it, and a TP-23 infrared search-and-track sensor sat beneath the nose. It could carry a pair of R-23 missiles, in semi-active radar or infrared versions, along with R-60 short-range missiles and its GSh-23L cannon. Power came from the R-29-300, rated at 122.5 kN with afterburner.The pilot set the wing by hand. Fully spread at 16 degrees, it was used for takeoff, landing, and slower cruise. At 45 degrees, it was set for fighter manoeuvring and low-altitude intercepts, and fully swept at 72 degrees, it was reserved for high-altitude intercepts and high-speed dashes at low level.Production began at the Znamya Truda factory in 1972, and by 1974 it was turning out more than thirty airframes a month. The first MiG-23Ms entered service in 1973, soon followed by frontline regiments stationed in East Germany. The Soviet Air Force and Air Defence Forces built around 1,300 between 1972 and 1978, while the export MiG-23MF, nearly identical to the version sold to Warsaw Pact allies, served across Eastern Europe. India also flew the MiG-23MF from 1981, and its R-23 missiles made it the first Indian Air Force aircraft armed with beyond-visual-range missiles.The MiG-23M paved the way for the lighter MiG-23ML and the ultimate MiG-23MLD, and with more than 5,000 built across all versions, the MiG-23 became the most-produced variable-sweep wing aircraft in history.When it arrives in DCS, the MiG-23M will put virtual pilots in the cockpit of a Cold War interceptor built around speed, radar, and missiles, and it comes from a team that knows the ground it once defended, having built the DCS: Cold War Germany map. Sweep the wings back and get ready to go fast.Command T Flies the Real L-39Plus 40% Off the DCS: L-39 AlbatrosCan a simulator really prepare you to fly a jet? Command T, who flies the Boeing 737 for a living, set out to answer that question. After weeks of training in the DCS: L-39 Albatros, he climbed into a real L-39 over New Mexico, with his instructor in the back seat, and put DCS to the test, from startup and checklists to pure stick and rudder.For normal operations, his verdict was clear: finding your way around the cockpit, startup, and shutdown in DCS closely matches the real aircraft, with only small differences, such as a few switches that sit in different places across versions of the jet. In the air, the similarities kept coming. The roll rate, the gentle and forgiving deep stall, the accelerated stall, and the tiny amount of stick needed to pull 5G all felt just like the simulation. The biggest difference he noticed was in pitch, where the real jet felt a little crisper, especially in the flare. Overall, he gave the DCS: L-39 Albatros 9 out of 10.Much of the video focuses on how the controls actually feel. After landing, Command T went home and re-tuned his force-feedback stick to match what he felt in the real cockpit, from the heavy, solid feel of the ailerons to the surprisingly light pitch forces and the buffet that tells you exactly how hard you can pull. His conclusion: with a good control setup, DCS can genuinely prepare you to handle the controls of the real jet, though it's no replacement for real-world flight training.If the video has you wanting to strap into the Albatros yourself, now's the time. The DCS: L-39 Albatros, with both the L-39C trainer and the L-39ZA light attack variant, is 40% off on the E-Shop with the code CTL39, from 10.23.2026 until 12.15.2026.Watch Command T's video, then pick up the DCS: L-39 Albatros on the E-Shop.Community Highlight: Farewell to 4YAA Goodbye from the 4YA Server Admins, Rhino and LurcherFrom Rhino & Lurcher: 
After seven years of service, we are resigning and closing the 4YA Training Servers on November 1st this year. Please read our full announcement at https://www.4ya-servers.nl/shutdown/.We are extremely thankful to the DCS community, and especially Eagle Dynamics, for all their support over the years. We are also grateful to the supporters and donors who kept 4YA alive and interesting for both of us. It has been a pleasure.We'd like you to join us for a final goodbye event on Saturday, October 31st, starting around 18:00 GMT. We'll get together in voice chat on the 4YA Discord and complete one of our PvE missions for the last time.On November 1st, Aerobatics Online and Project Overlord, our WWII server, will continue under new hosting and new administration. We will announce their new home on our Discord that day so that these communities can continue without interruption.Additionally, some of our veteran PvE staff are setting up a new server for modern PvE jet missions, which we will announce on the same date. We wish the new teams the best of luck.We'd also like you to keep enjoying the missions we've built for as long as you like, so after the servers shut down, we will make our PvE missions and scripts available for download.Thank you to everyone who has flown on and enjoyed our servers over the years. We hope to see you in the skies in DCS, now that we will have a bit more free time.Rhino & Lurcher
Next week we will have more info on servers ready to try and help players find a new multiplayer home.
Thank you again for your passion and support.Yours sincerely, 
Eagle DynamicsTHIS WEEK’S PRIORITY TASKINGCheck out this exciting new video from the one and only J.P. Ferré. This one is based on the true story of a B-17 Crew during WWII. Watch it here.
Dear Fighter Pilots, Partners and Friends, 
We are thrilled to introduce the DCS: MiG-27K Flogger-J2, now in development by OctopusG, the talented team responsible for the DCS: I-16 and DCS: La-7. This upcoming module will feature a highly detailed variable-sweep wing flight model, the advanced PrNK-23K "Kaira" laser and TV targeting system, and the formidable six-barrel 30 mm cannon. Read on for all the details.We are also taking a closer look at the real MiG-27K, the most advanced strike variant of the Flogger to serve with the Soviet Air Force. From its swing-wing MiG-23 origins to its final combat sorties over Afghanistan, discover the story behind this iconic aircraft below.In this week's community highlight, we're featuring SARMAT by Baikal Prime Studio, a persistent PvP campaign now out of open beta, with two coalitions fighting for territory around the clock on the DCS: Syria Map and, as VARG, on the DCS: Caucasus Map. Learn more below.Thank you for your passion and support.Yours sincerely, Eagle DynamicsAnnouncing the DCS: MiG-27K Flogger-J2Coming to DCS from OctopusG
We are pleased to announce that OctopusG, the creators of the DCS: I-16 and DCS: La-7, are hard at work on the DCS: MiG-27K Flogger-J2. Soon, you will be able to take the controls of this legendary swing-wing Flogger in DCS as a fully flyable module.The MiG-27K was built for one job: going in low and fast and putting ordnance on target, and OctopusG's plans for the module start with the wing. Their goal is a flight model that accurately represents the variable-sweep wing under all flight conditions, with handling that follows the wing through every sweep setting.Step into the cockpit and you will find the PrNK-23K "Kaira" targeting and navigation system, complete with laser and TV target designation, working alongside the IPP-2-53 HUD. This powerful combination will let you employ a wide array of then state-of-the-art weaponry, from conventional bombs and guided munitions to anti-radiation missiles. And when things get up close and personal, the GSh-6-30A six-barrel 30 mm rotary cannon will be ready.Even raising the gear is worth watching on the real aircraft. The MiG-27K's landing gear retracts with its own unique kinematics, and OctopusG aims to recreate it in DCS.OctopusG will use photogrammetry for both the cockpit and the external model. These early work-in-progress images show the first steps on the cockpit, from the main instrument panel to the side consoles lined with switches and controls. Many of the models shown are not yet textured.The DCS: MiG-27K is also planned to include missions on the DCS: Afghanistan Map, DCS: Iraq Map, and DCS: Syria Map. In the real world, the MiG-27D and MiG-27M flew over Afghanistan, and MiG-23 Floggers served with Iraq and Syria, but the MiG-27K will feel right at home recreating different points in the Flogger's history.The DCS: MiG-27K is still in the early stages, and there's a lot of development ahead. We'll share more as it takes shape.The MiG-27K Flogger-J2The Last and Most Capable Soviet Strike FloggerDeveloped from the MiG-23 fighter as a dedicated ground-attack aircraft, it kept the swing wing, with sweep settings of 16, 45 and 72 degrees, but gained a revised nose that Soviet crews nicknamed "Utkonos," the Platypus. The first aircraft, originally designated MiG-23BM, flew in November 1972, and the MiG-27 entered frontline service with Soviet Tactical Aviation in 1975.The MiG-27K was the most advanced version to serve with the Soviet Air Force, and roughly 200 were built. It carried no radar. Instead, its PrNK-23K navigation and attack system combined an Orbita-20-23K digital computer with the Kaira laser and TV sighting system, letting the pilot find and designate targets for guided weapons such as the laser-guided Kh-25ML and Kh-29L missiles, the TV-guided Kh-29T, and the KAB-500L and KAB-500Kr guided bombs. Against enemy radars, it could carry the Kh-27PS anti-radiation missile. Its main gun was a six-barrel 30 mm rotary cannon.The MiG-27 saw combat in the final months of the Soviet war in Afghanistan. In October 1988, the 134th APIB, a fighter-bomber regiment flying MiG-27D and MiG-27M aircraft, deployed to Shindand Air Base and remained until the Soviet withdrawal, taking part in the siege of Kandahar.Outside the Soviet Union, only India and Sri Lanka operated the MiG-27. India retired its last MiG-27 squadrons in December 2019.When it arrives in DCS, the MiG-27K will give virtual pilots a dedicated Cold War strike aircraft built around laser- and TV-guided weapons, and give mission makers a swing-wing Soviet attacker to send to the front line. Strap in, sweep the wings back, and get ready to go in low.Community Highlight: SARMAT Project releasedA Persistent Dynamic PvP Campaign for DCSSARMAT is a persistent dynamic PvP campaign for DCS by Baikal Prime Studio. Two coalitions fight for territory around the clock on two servers with shared rules: SARMAT on the Syria map and VARG in the Caucasus.The open beta is over: after more than 130 builds tested in combat, the project has been released.SARMAT is a new engine built on its own core of about 150,000 lines of code, proven under heavy load on a live server. The core consists of 57 independent services running on a shared bus with a strict time budget per tick, so even with thousands of ground units and several dozen aircraft in the air, the server does not desync. More than 450 built-in self-check rules and 30 load-test suites catch errors before pilots see them. No MIST, no MOOSE, no CTLD or other third-party libraries: DCS is addressed directly. A dynamic line of contact with strongpoints, a new system of fragmentation and vehicle cook-offs, orders for air defence, armour, and aviation, statistics, and a card for every pilot, plus a PostgreSQL database.Choosing a sideRed and Blue fight with different equipment and earn different awards. Red has layered air defence built on the S-300, Buk, and Pantsir; TOS-1A, Grad, and Smerch artillery; Su-34 and Tu-22M3 strikes; Il-76MD airlift; and orders from Russia and the USSR. Blue has Patriot, Hawk, and Roland; the B-1B, C-17A, and CH-47 airlift; and NATO awards. The side that holds all four sectors wins the campaign, after which the sides swap: whoever was in the north starts in the south.How the campaign works
  • The front line forms from ownership of objectives and shifts based on key points captured. The fight is for airfields, FARPs, factories, depots and fortified urban areas.
  • Not a single ground unit is placed in the mission editor. Eleven types of strongpoints are tied to seven depth echelons from the front line; after every restart, the defence is laid out anew along the line where combat has pushed it.
  • Air defence fights as a single layered system: batteries stand at full strength, and the radar network shares the picture over datalink. A destroyed radar is a hole in the coverage of an entire sector. You can put your own SAM into emissions control (/radaroff) and set an ambush against SEAD, or move the group to safety while silent.
  • Fragmentation and cook-offs: the campaign adds its own blast to rocket, bomb and missile hits near vehicles, and vehicles carrying ammunition and fuel detonate with great force.
Command yourself — from the cockpit, the website, a tablet or a phoneEvery pilot commands ground units, air defence and artillery. A mark on the F10 map is the address; a short chat command is the order: /arty, /mlrs and /tos call artillery fire, /path moves your group along roads, /attack, /def, /cap are side commander orders. You can give the same orders from the live map on the website—from a computer, tablet, or mobile phone — without launching DCS: order equipment, move your group, fire your battery, switch units to green or red mode, repair air defence, reinforce a garrison.Nothing appears out of thin air
  • Transport aircraft deliver ordered equipment and garrison reinforcements: the Il-76MD or C-17A from the rear base, and helicopters from the nearest one. Any transport can be intercepted — and then the equipment never arrives.
  • The coalition treasury pays for reinforcements for depleted objectives: an empty treasury means no reinforcements. That is why strikes on the rear and on transports matter.
  • Pilots carry crates and troops themselves, set up FOBs, build strongpoints and airdrop vehicles from the Hercules.
  • An ordered group belongs to its owner and their DCS account: no one else can move or disband it, and changing your nickname does not reset progress.
Aviation
  • Ordered air support does not charge head-on into air defence: flights patrol along the front line on their own side and hit the nearest targets; fighters fly a “grinder” pattern; bombers route around known SAM sites.
  • Every 90 minutes each side launches an escorted bomber raid; AWACS and tankers are always up, and spotter drones mark targets.
  • CSAR: an ejected pilot must be found and rescued — a separate job with separate pay.
  • Lives are limited; every sortie counts. Influence is earned for kills, deliveries and ten types of combat contracts; 19 ranks from private to marshal, Guard ranks and more than 50 awards.
The campaign never stopsThe campaign state is saved to a separate file every five minutes and at every restart: captured bases, garrisons and HQ tiers, client equipment with its owners, the front line reached. What is destroyed stays destroyed; what was delivered stays where it was unloaded. The campaign is designed as a long war lasting weeks.Getting started
  • Servers in the DCS browser: \ SARMAT SYRIA MODERN and \ VARG CAUCASUS MODERN, addresses BaikalPrimeStudio.com:10308 and BaikalPrimeStudio.com:10309.
  • Modern missiles with active radar seekers are available for Russian aircraft.
  • Before your first sortie, open the “New pilots” section on the website; questions go to Discord: discord.com/invite/KgsRt9zf3Y.
  • Coming soon: \ SARMAT SYRIA SARH E1 and E2, \ VARG CAUCASUS SARH E1 and E2.
Thank you again for your passion and support.Yours sincerely,
Eagle Dynamics
THIS WEEK’S PRIORITY TASKING
On the fence about the DCS: JF-17 Thunder? Check out this video from Tom P as he walks you through what the DCS: JF-17 will bring to your DCS experience!  Watch it here.
Dear Fighter Pilots, Partners and Friends, The DCS Autumn Sale 2026 is entering its final days, and there is still time to save 50% on favorites like the DCS: AH-64D, DCS: F-16C Viper, DCS: F/A-18C, DCS: Mi-24P Hind, DCS: MiG-29A Fulcrum, Flaming Cliffs 2024, and more. Head over to our E-Shop before October 12th at 17:00 GMT and don’t miss out. Highlights are listed below.The southern region of the DCS: Iraq map continues to expand, with our team hard at work filling out towns and cities across the area and enhancing terrain details and textures. Southern Iraq, Kuwait, Bahrain, Qatar, and the surrounding region are coming to life, bringing you even closer to the theatre you'll soon be flying over. Check out the latest updates below, and if you don’t own the map yet, don’t miss the chance to pick it up at a great price. This week, we're shining the spotlight on DCS Italia as they head to Maker Faire Rome, The European Edition, from October 23rd to 25th at the Gazometro Ostiense. Discover more about their plans below.Thank you for your passion and support.Yours sincerely, 
Eagle DynamicsDCS: South Iraq Dev ReportTowns, Cities, and Terrain Take ShapeIn May, we shared our progress on the southern region of the DCS: Iraq map, which covers all or parts of southern Iraq, Kuwait, Bahrain, Qatar, and Saudi Arabia. Along with airfields like Kuwait International, Ali Al-Salem, and Al-Udeid, we showed you landmarks such as the Kuwait Towers, NBK Tower, and Stadium 974. All this, and the already added strategically important Kharg Island, will make this an excellent area of operation.
Since then, the team has turned its attention to the ground between those airfields. Towns and cities across the region are being filled out, giving you more to navigate by, more to defend, and more to find through a targeting pod. At the same time, the terrain details and textures are being improved, so the landscape holds up whether you're flying low and fast over the desert or orbiting high above it.
DCS: South Iraq will be available as a separate region or as part of the full DCS: Iraq map, and full-map owners will receive the southern region when it becomes available.
More work remains, and we'll keep sharing progress as the southern region comes together.DCS Autumn SaleLast Call for the DCS Autumn Sale 2026 50% Off Eagle Dynamics ModulesThe last leaves are coming down, and so is the clock on the DCS Autumn Sale 2026. On the E-Shop, the sale wraps up on October 12th at 17:00 GMT, so if a module is still on your wish list, now's the time.Some of our most popular modules are all 50% off. Rotary-wing pilots can dive into the DCS: AH-64D or the DCS: Mi-24P Hind. Fast-jet pilots can choose between DCS: F-16C Viper and DCS: F/A-18C, or strap into DCS: MiG-29A Fulcrum. And if you'd like a whole hangar at once, Flaming Cliffs 2024 is 50% off too.
The savings don't stop there. The DCS: A-10C II Tank Killer, DCS: F-5E Remastered, DCS: Black Shark 3, DCS: UH-1H Huey, DCS: Mi-8MTV2 Magnificent Eight, and DCS: CH-47F are also 50% off, as are warbirds like the DCS: P-51D Mustang, DCS: Spitfire LF Mk. IX, and DCS: P-47D Thunderbolt. DCS: Supercarrier and DCS: Combined Arms are also 50% off.Looking for somewhere to fly them? The DCS: Iraq Map is 50% off on the E-Shop, so you'll be ready when the southern region arrives; DCS: Persian Gulf and DCS: Nevada are 50% off too.Now is the best time to bring a new module home. Visit the E-Shop before the sale ends.DCS Italia x Maker Faire Rome 2026Fly DCS at the DCS Italia BoothFrom the DCS Italia team:DCS Italia is heading to Maker Faire Rome 2026, where we'll have our own dedicated booth at the Gazometro Ostiense from October 23rd to 25th.For those who may not know us, DCS Italia is an Italian DCS community built around multiplayer, persistent campaigns and the systems that support them. Over the years, we've developed our own tools and infrastructure around DCS to create a more persistent and evolving experience for our pilots.This time, we're taking that experience outside the simulator and bringing it to Maker Faire Rome, one of Europe's leading events focused on technology, innovation and making.We'll have dedicated flight simulation stations at the booth, available for visitors and DCS enthusiasts to try. The setups will feature hardware kindly provided by our partners and members of the DCS Italia community.We'll also be showcasing DCORE, our campaign framework and the system behind our persistent campaigns. DCORE handles much of the system that makes our campaigns evolve, allowing player actions and the state of the battlefield to impact the experience.Throughout the three days, we'll run a few challenges and activities for visitors, along with other things we've been preparing specifically for the event. We will also leave a few surprises for you to discover at the booth.If you're in or around Rome between October 23rd and 25th, come and visit us. Whether you're already part of the DCS community, a long-time pilot, or simply curious about what flight simulation can offer, we'd be happy to meet you, show you what we've been working on, and let you get some hands-on time with DCS.We hope to see some familiar faces from the DCS community, as well as plenty of new ones, at the booth.Maker Faire Rome 2026, October 23rd- 25th.https://discord.gg/pHSs3v95aVThank you again for your passion and support.Yours sincerely, 
Eagle DynamicsTHIS WEEK’S PRIORITY TASKINGCall Sign Exodus walks you through how easy DCS control setup can be with the right steps in this video!. Watch it here.
DCS Core
  • Dynamic Cargo not being created - fixed
DCS Mirage F1 by Aerges Engineering
  • Fixed missing Optical Sight colors and wrong indication, which was affecting Mirage F1 BE rear cockpit repeater as well.
  • Fixed inoperative Optical Sight symbology brightness controls.
DCS CoreDCS: AH-64D by Eagle Dynamics
  • INU position confidence breaks 1 or 2 minutes into mission - fixed
Dear Fighter Pilots, Partners and Friends, This week's DCS 2.9.30.28536 update added the Matthew "Wags" Wagner tribute liveries for the DCS: F-16C and DCS: F/A-18C, a new AI runway lineup option, and a wide range of weapons, Data Transfer Cartridge, module, and campaign improvements. Learn more below.The DCS Autumn Sale 2026 is now live, with up to 50% off fixed-wing aircraft, helicopters, terrains, and campaigns. It runs until October 12th at 17:00 GMT on the E-Shop and until October 8th at 17:00 GMT on Steam. See the highlights below.In this week's community highlight, we're featuring DDCS Overlord. In this persistent PvPvE campaign, NATO and a new Warsaw Pact fight around the clock, with AI commanders, player-run logistics, and a companion app to command from your phone or tablet. Learn more below.Thank you for your passion and support.Yours sincerely, 
Eagle Dynamics
DCS 2.9.30.28536Update HighlightsThis week’s update delivers two very special liveries, smarter AI takeoffs, improved weapons behaviour, Data Transfer Cartridge fixes, and a host of updates across many modules and campaigns. Here are the highlights.Wags Tribute LiveriesThe Matthew “Wags” Wagner tribute liveries by IrishFatty are now available in DCS: “Forever Aloft” for the DCS: F-16C and “Legends Never Land” for the DCS: F/A-18C. Jump into Instant Action and take them for a spin today.AI Aircraft and Ground UnitsMission makers can now use the new “AI runway lineup” option to have AI groups do formation takeoff. AI carrier landings have improved: F-14 wingmen will no longer take an unexpected swim on approach, and Harriers now land on the Tarawa as intended. AI aircraft are also less likely to collide on the runway during takeoff, and will not drop SARH lock anymore when RTB is triggered.On the ground, SAM systems now acquire targets below the horizon properly, and 100 to 125 mm HE fragmentation shells are less effective against armoured targets like MBTs. Armour values have been corrected for the MT-LB, Tigr, and HMMWV, and trailers now attach as expected to late-activated and script-spawned groups. Civilian trucks such as the GAZ-66, KAMAZ, and ZIL-131 now have FLIR textures.WeaponsDelay-fuzed bombs and rockets not designed for penetration can now shatter on hard surfaces. Drop a standard high-explosive bomb with a delayed fuze onto concrete, and you’ll likely see it break apart rather than detonate. This depends on the target's strength, as well as the weapon's velocity and angle. The SD-10 seeker has been tuned, the LS6-100’s radar cross section reduced, the APKWS long-range aiming table corrected, and illumination rockets are now visible to all clients in multiplayer.Data Transfer CartridgeThe DCS: F/A-18C SA page no longer shows mission-known SAM sites and threat rings when preload is unchecked. The AH-64D Block II now displays correctly in both DCS: F/A-18C and DCS: F-16C RWR; the P-14 Tall King, PGZ-09, and Type 021-1 missile boat have been added to the DTC databases; and DCS: AH-64D map cards now display correctly on the DTU sub-page.Voice Chat, Mission Editor, and ScriptingFixed dynamic radio numbering and control logic in Voice Chat. Please check and set your hotkeys in the Options VoiceChat Controls panel. In the Mission Editor, the SA-19 Grison is back in the missile type list, and dynamic templates now work when Unlimited Aircraft is set with an aircraft count of zero. Late-activated trains no longer show on the F10 map before they appear. Scripters get five new export functions, including player seat number for multicrew aircraft, time acceleration, multiplayer and track replay status, and flight model control in multicrew sessions.ModulesThe DCS: MiG-29A Fulcrum adds Indian Air Force liveries and new Instant Action missions for Afghanistan, Syria, and the Persian Gulf. The DCS: F-16C navigation system no longer jumps 150 NM shortly after mission start, and the DCS: F/A-18C afterburner now engages after the salute on a catapult launch. The DCS: AH-64D now sets QNH on the FLT SET page when spawning hot, and disabling George AI in the Mission Editor now also silences his voice messages. The DCS: Mi-24P Hind CPG trim button no longer overrides the pilot in multicrew, and its R-60 missiles now launch reliably.From Heatblur Simulations, the DCS: F-14 A/B and DCS: F-14B(U) gain a Plane-Captain submenu in the Jester UI for air, power, and wheel chocks, along with TARPS feedback messages and a new option to turn off automatic unit marking. The DCS: F-14B(U) also receives DTC loading fixes and CPU performance improvements; the DCS: F-4E Phantom II adds Korean localization, and the DCS: AJS37 Viggen’s radar ranging mode now triggers a lock warning on other aircraft’s RWR.CampaignsDTC support has arrived in several campaigns, including DCS: F/A-18C Raven One and Raven One: Dominant Fury by Baltic Dragon, and DCS: MAD AH-64D and DCS: AH-64D Outpost by Stone Sky. Many more campaigns from Sandman Simulations, Fight’s On Simulations, Reflected Simulations, Baltic Dragon, Badger633, Ground Pounder Sims, and Stone Sky received fixes and refinements.These are just the highlights. For the full list of changes, be sure to check out the complete changelog.DCS Autumn Sale 2026Up to 50% OffAutumn is here, and so are the savings. The DCS Autumn Sale 2026 is now live on both the E-Shop and Steam, offering up to 50% off fixed-wing, helicopters, terrains, and campaigns. The E-Shop sale runs until October 12th at 17:00 GMT, while the Steam sale ends a bit earlier on October 8th at 17:00 GMT.AircraftThe DCS: F-16C Viper, DCS: F/A-18C, DCS: A-10C II Tank Killer, and DCS: F-5E Remastered are all 50% off on both stores. The DCS: MiG-29A Fulcrum is 50% off on the E-Shop and 38% off on Steam. Warbird pilots can pick up the DCS: P-51D Mustang, DCS: Spitfire LF Mk. IX, DCS: P-47D Thunderbolt, DCS: Fw 190 A-8, and DCS: Bf 109 K-4 Kurfürst at 50% off, and the DCS: Mosquito FB VI at 50% off on the E-Shop and 40% off on Steam. From Heatblur Simulations, the DCS: F-14 Tomcat and DCS: F-4E Phantom II are 30% off, as is the DCS: JF-17 Thunder.HelicoptersThe DCS: Black Shark 3, DCS: UH-1H Huey, and DCS: Mi-8MTV2 Magnificent Eight are 50% off in both stores. On the E-Shop, the DCS: AH-64D, DCS: Mi-24P Hind, and DCS: CH-47F are also 50% off, while on Steam they are 38%, 42%, and 37% off, respectively.TerrainsThe DCS: Persian Gulf, DCS: Nevada, DCS: East Afghanistan Map, DCS: Southwest Afghanistan Map, and DCS: Iraq North Map are 50% off on both stores. The DCS: Afghanistan Map, DCS: Iraq Map, and DCS: The Channel are 50% off on the E-Shop and 38% off on Steam. The DCS: South Atlantic Map is 40% off; the DCS: Kola, DCS: Normandy 2.0 Map, and DCS: Sinai Map are 30% off, and the DCS: Syria Map is 20% off.Everything ElseDCS: Combined Arms and DCS: Flaming Cliffs 2024 are 50% off, and DCS: Supercarrier is 50% off on the E-Shop and 38% off on Steam. Dozens of campaigns are also on sale, with discounts from 15% to 50%.If you’ve had your eye on a module all summer, now is the perfect time to add it to your hangar. Head over to the E-Shop or DCS on Steam before the sale wraps up.DDCS OverlordA Persistent War, Flown From the Cockpit and Commanded From Your TabletDDCS Overlord is a persistent PvPvE campaign for DCS, where NATO and a new Warsaw Pact contest the map around the clock, with human pilots and AI forces on both sides. It currently runs on the Caucasus in the modern era and is in open beta; the DDCS team has run persistent DCS campaigns since 2017. Veterans of real conflicts helped shape its procedures, and it shows in the details.Choose a SideWhen you join, you choose a coalition and serve with it for the entire campaign. NATO defends its bases with Patriot, NASAMS, and IRIS-T and supports its advance with towed howitzer batteries, while the Warsaw Pact holds a denser air defence belt of S-300 and Buk sites, backed by mortar sections. Air defence networks stay silent until an early-warning radar cues them, so taking out those radars forces the batteries to emit and give themselves away.The AI reinforces whichever side is outnumbered, and the war carries on when nobody is online. The AI can destroy a garrison, but it can never capture a base. A base changes hands only when a player lands infantry on its headquarters, and capturing the enemy’s main operating bases ends the war and starts a new campaign.AI CommandersEach coalition’s AI forces are led by a large language model that works only from what its own side has detected. It selects the main effort, decides whether to assault, flank, or fix, positions combat air patrols, prioritizes artillery targets, and sets the air defence network's posture, with its artillery and SAM batteries firing and then displacing before the enemy can respond. Players can hand their own ground units to the AI commander and take them back at any time.The Overlord AppThe companion app for phone, tablet, and browser shows a live moving map of the war, filtered by your coalition’s fog of war. From it, you can move ground units with route previews, set rules of engagement, place orders, direct artillery, operate a JTAC, and take control of AI groups, and the units you command keep engaging real players while you’re away from your PC. A controller mode composes BRAA calls for a human GCI, and chat connects you with the airborne pilots. You can also issue all these commands from the cockpit of any aircraft.Logistics and Forward BasesNothing appears out of thin air. Every missile, gallon of fuel, vehicle, and airframe at a base was flown or driven there by AI heavy transports, helicopter pairs, and road convoys, so interdicting them starves the base they serve. Players can haul cargo in the DCS: C-130J, DCS: CH-47F, or DCS: Mi-8MTV2 and are paid for each delivery, while vehicles and air defences players order leave a motor pool by road, where the enemy can ambush them.A FARP can go anywhere a sling-loaded crate can be set down, and you can build a walled FOB with four helipads at a site of your choosing. Howitzer batteries and mortar sections arrive by sling load too, then fire by hand or at any target a JTAC designates. Keep firing from the same position, though, and enemy counter-battery fire will find you.Combat Search and RescueA pilot who ejects survives, conceals himself, and transmits on a survival radio. His coalition receives a bearing and a frequency, never a grid in the clear, and a helicopter crew has one hour to find him by ADF before his fate is reported to his side by name.Aircraft and PersistenceEvery spawn is dynamic: any base, any airframe, any loadout, and every aircraft is free with a full rack. Land one at a forward base, and it joins that base’s stock. The roster spans fast jets, helicopters, and transports, from the DCS: F/A-18C, DCS: F-16C, and DCS: F-14 to the DCS: AH-64D, DCS: OH-58D Kiowa Warrior, and DCS: C-130J. The server also supports the Su-30SM and Su-35S community mods, flown with stock DCS weapons only, so if you want to fly either one, you’ll need that mod installed first. After every restart, the mission rebuilds from the state of the war, with every unit, convoy, downed pilot, and AI tasking picking up exactly where it left off.Getting StartedFlying, the live map, chat, and the controller mode are all free. Commanding from the app is an optional subscription, and everything it offers is also free from the cockpit. The campaign is designed to expand to every DCS map and to multiple time periods.Find --==DDCS Overlord==-- in the server browser, open the app and live map at ddcsoverlord.com (iOS and Android versions are available by invitation through the Discord), and read the player guide before your first sortie. Join the community on the DDCS Overlord Discord.If you’ve been looking for a war that keeps going after you log off, give it a look this weekend.Thank you again for your passion and support.Yours sincerely, 
Eagle Dynamics
THIS WEEK’S PRIORITY TASKINGHere is some more Start Here action, this time from LongShot featuring the P-51D Start Here Missions. Watch it here.
Added the Wags Tribute livery for F-16C and F/A-18C. Available now in Instant Actions.DCS WorldAI AIrcraftAI Ground units3D Models
  • FLIR textures have been added for the GAZ-66, KAMAZ, and ZIL-131 civilian trucks.
WeaponsCargo
  • Added additional checks for airfield cargo load items interface to prevent some gameplay exploits
Data Transfer cartridge
  • Fixed: F/A-18C SA Page no longer shows mission known SAM site icons and threat rings when preload is unchecked.
  • Fixed: F/A-18C RWR displaying AH-64D BLK.II as “U”.
  • Fixed: F-16C RWR not displaying AH-64D BLK.II.
  • Fixed: Added units to DTC databases.
    • P-14 Tall King
    • SPAAA PGZ-09
    • Type 021-1 Missile Boat
  • Fixed: P-14 Tall King default Program setting on CMDS tab set to NONE.
  • Fixed: AH-64 MAP cards displayed as "?" on DTU sub-page.
Voice Chat
  • Fixed. Incorrect numbering of extra dynamic radios
  • Fixed. Incorrect On/Off status indication during first spawn on FW-190A-8
  • Fixed. Controlling logic of dynamic radios. Please check and set the proper set of hotkeys in the Options VoiceChat Controls panel.
Mission EditorInterfaceScripting
  • Coalition change and aircraft Slot change events are corrected
  • Added new export parameters:
    • local  seat_number = LoGetPlayerSeat()  -- get active player seat number for multicrew  aircraft (starting with 0), requires ownship export allowed
    • local acceleration_factor = LoGetModelTimeAcceleration() – return current model time acceleration factor
    • local netrunning  = LoGetNetIsRunning()  -- return true if session is running in multiplayer mode
    • local istrack     = LoGetTrackIsReading() – return true in session is actually track replay 
    • local fmmaster = LoGetFMData().master – get FM data  added flag that player is actually in control of flight model for multiplayer  multicrew sessions, requires ownship export allowed
DCS: MiG-29A Fulcrum by Eagle Dynamics
  • Added Livery Indian Air Force: gray-blue, greenish-gray.
  • Refined the details CL tank.
  • Fixed: Caution Light Broken.
  • Fixed: The Passive Resistance Setting and DLZ/Launch Authorization Failure.
  • Added Instant Action Missions: Afghanistan.
  • Added Fulcrum Instant Action Missions: Syria.
  • Added Instant Action Missions: Persian Gulf.
DCS: F-16C Viper by Eagle Dynamics
  • Added the Matthew “Wags” Wagner Tribute “Forever Aloft” skins by IrishFatty.
  • Fixed: Navigation system shows aircraft 150 NM away several moments after mission start.
  • Fixed: Tu-95MS \ not being processed according to ROE tab Sovereignty setting.
  • Fixed: Helicopters removed from NCTR.
DCS: F/A-18C by Eagle Dynamics
  • Added the Matthew “Wags” Wagner Tribute “Legends Never Land” skins by IrishFatty.
  • Fixed: Afterburner doesn't engage after salute in catapult launch.
  • Fixed: Helicopters removed from NCTR.
DCS: AH-64D by Eagle Dynamics
  • Fixed: AI CPG crash.
  • Fixed: Disabling George AI in Mission Editor will now disable voice messages during flight.
  • Fixed: Updated George AI CPG unit reporting names (EN and RU localization).
  • Fixed: When spawning hot, QNH is now set automatically on the FLT SET sub-page instead of just standby altimeter.
  • Fixed: "ACCUM OIL PRES LO" displayed incorrectly, accumulator refilled too slowly.
DCS: Mi-24P Hind by Eagle DynamicsDCS: Supercarrier by Eagle Dynamics
  • Fixed: Crash when trying to join a server with a destroyed aircraft carrier.
DCS: NS430 by Eagle Dynamics
  • Fixed. Noticeable white edges on the display during night flight
DCS MB-339A/PAN by IndiaFoxtEcho Visual Simulations
  • Fixed: Glide slope pointer sometimes not working
  • Fixed: HDG and CRS axis not working
  • Fixed: external fuel tanks not refilled during refuel
  • Fixed: inverted master arm polarity after landing
DCS JF-17 by Deka Ironwork Simulations
  • Adjusted landing gear suspension for WOW.
  • Fixed RWR contact clip on HSD
  • Removed cockpit model file and option of performance
DCS Mirage F1 by Aerges
  • Fixed CLB4 having the wrong pylon assigned (this was already fixed in the previous version).
DCS: F-14 B(U) Tomcat by Heatblur SimulationsGeneral
  • Fixed various DTC loading issues
  • Fixed various multi-crew sync problems
  • Fixed Polaroid and TARPS problems with special symbols (e.g. chinese) in user-names
  • Various CPU performance improvements
  • Added Plane-Captain submenu to Jester UI on ground; includes Air, Power and Wheel Chocks
Systems
  • Tuned Lantirn point-track logic in high clutter situations
  • Fixed Canopy Lights not turning off when ALR-67 is turned off
  • Fixed various TACAN related bugs
  • Fixed FTI not working properly in multicrew
  • TARPS
    • Added more feedback messages (top right corner)
    • Fixed Pilot Store Release Button not operating TARPS when ECA is mounted
    • Added Special Option to disable automatic unit marking
Jester
  • Added Special Option “Jester context cursor vertical offset (degrees)”, tuned behavior for vertical context action cursor movement
  • Increased context action zones on PTID
  • Fixed problems with Jester treating targets as hostile in some situations with no clear IFF interrogation results
A-6E AI
  • Updated Lighting for LODs
Other
  • Updated missions
  • Updated Chinese and Korean translations
  • Updated Manual (english and chinese, PDF, in-game manual)
DCS: F-14 A/B Tomcat by Heatblur SimulationsGeneral
  • Fixed various multi-crew sync problems
  • Fixed TARPS problems with special symbols (e.g. chinese) in user-names
  • Added Plane-Captain submenu to Jester UI on ground; includes Air, Power and Wheel Chocks
Systems
  • Tuned Lantirn point-track logic in high clutter situations
  • Fixed Canopy Lights not turning off when ALR-67 is turned off
  • Fixed various TACAN related bugs
  • TARPS
    • Added more feedback messages (top right corner)
    • Fixed Pilot Store Release Button not operating TARPS when ECA is mounted
    • Added Special Option to disable automatic unit marking
Jester
  • Jester now turns on his TACAN during startup
  • Added Special Option “Jester context cursor vertical offset (degrees)”, tuned behavior for vertical context action cursor movement
  • Fixed problems with Jester treating targets as hostile in some situations with no clear IFF interrogation results
A-6E AI
  • Updated Lighting for LODs
Other
  • Updated missions
  • Updated Chinese and Korean translations
  • Updated Manual (english and chinese, PDF, in-game manual)
DCS: F-4E Phantom II by Heatblur SimulationsGeneral
  • Fixed windforce sound playing on repeat for many users
  • Smoothed windforce sounds
  • Fixed Korean translations for Jester Wheel and Dialog
Included in recent hotfix
  • Fixed issue with AVTR not recording ("0 KB bug")
  • Fixed bug with test-rotate-lamps shining after being used once
  • Fixed issue with button-clicks sometimes not being recognized if clicked very fast
  • Fixed visor tint being applied when the helmet is still on the canopy rim
  • Fixed TACAN related CTD
  • Updated Manual (EN, CN)
  • Added Korean localization (binds, HB UI)
DCS: AJS37 Viggen by Heatblur SimulationsGeneral
  • Radar ranging mode now triggers lock warning on others RWR
  • Fixed radar related crashes
  • Updated manual
CampaignsDCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations
  • Mission 3: A little fine-tuning to prevent the flight lead from stalling after refueling and crashing to the ground later in the mission
  • Mission 8: Safeguard to prevent flight lead from killing the wrong tank. Fixed DCS crash when loading the afterword scene.
DCS: F-16C Fangs Out Campaign by Fight's On Simulations
  • M1 - DTC Error - fixed. Missing trigger zones post Aug update - fixed.
  • M4a - Fixed incorrect Knife Rejoin and RTB Steerpoints. Added auto DTC upload.
  • M7 - UNCONTROLLED box unchecked post Aug update, messing up taxi sequence - fixed
  • M14 - Skin update for Hedge
  • All - Skin update to include Hedge getting his own decal’d jet
  • All - DTC update to include Geo Lines for area points, ROE and DEST points
  • All missions - updated to remove possible issue with Runway Line Up task
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
  • All Missions: Tanker escort flight engagement radius adjusted to prevent engaging enemy flights too far from the tanker
DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations
  • ALL missions involving CH-47 – Swapped to new version of Chinook due to issues
DCS: F-14A Zone 5 Campaign by Reflected Simulations
  • Sidewinder rail fixes
  • Skin fixes with the correct helmet and mask
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
  • Sidewinder rail fixes
  • Skin fixes with the correct helmet and mask
DCS: F-14B Speed and Angels Campaign by Reflected Simulations
  • Skin fixes with the correct helmet and mask
  • Mission 3: automatic tanker comm fixes
  • Mission 4: unpause fixed
  • Mission 7-8: hit detection safety added
  • Mission 9: cleared up elevator 1 to help with relaunches
DCS: F-4E Red Flag 81-2 by Reflected Simulations
  • Bandit engagement safeguards
  • Mission 7 kneeboard and doc fixes
  • AI runway lineup feature removed
DCS: F/A-18 Operation Cerberus North 2 by Ground Pounder Sims.
  • Mission 4 - Fixed carrier lighting if a case 3 recovery is performed
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
  • Mission 12: F-14B(U) AN/ARC-182 preset for tanker fixed
DCS: F/A-18C: Raven One: Dominant Fury by Baltic Dragon
  • All missions: added DTC functionality to player's flight
  • M01: adjusted takeoff time from deck for AI flights; updated all prompts to be better visible at nights; fixed wrong voiceover; updated VO clarity for Akrotiri; added bingo call that would immediately make the player divert.
  • M04: fixed rare issue where aircraft would get stuck on deck before takeoff.
  • M05: disabled 1MC calls at mission start
  • M12: fixed issue with enemy ship being destroyed early in the mission
  • M13: fixed issue with one of enemy Su-27 fights being immortal
  • M14: fixed problem with Clementine 23 staying in place after picking up the downed pilot
DCS: F/A-18C: The Rampagers by Baltic Dragon and Whipbird Productions
  • All Missions: Fixed typos in kneeboard pages 
  • M02/M12: adjusted destruction criteria for first targets 
  • M05/M14: updated feetwet instruction to check in with Strike on PRI channel 3 
  • M10: fixed DTC upload 
DCS: F/A-18C: Raven One by Baltic Dragon 
  • All missions: added DTC data (comms, settings, SA page, HARM) 
  • All missions: updated prompts and messages for the player to ones similar to Dominant Fury
  • M03: fixed issues with Smoke not engaging some targets, especially the insurgent UAZ; updated the AAR parts; updated both shorter versions of missions; added some VOs for Smoke
  • M10: fixed issues with some prompts staying on screen
DCS: F/A-18C Rise of the Persian Lion by Badger633
  • Mission 3: Iranian F4’s crashing on landing fixed
DCS: F/A-18C Operation Green Line by Badger633 
  • Missions 7, 8 ,9 , 11 and 12: SAM vehicles off gradient due to updates, fixed 
DCS: MAD AH-64D Campaign by Stone Sky
  • All Missions. DTC has been added.
  • All Missions. AI aircraft flight triggers have been adjusted.
DCS: AH-64D Outpost Campaign by Stone Sky
  • All Missions. DTC has been added.
  • Mission 2. Landing triggers have been adjusted for altitude.
  • Mission 7. The landing zone has been adjusted.
  • Mission 13. The Knife landing zone has been adjusted. The mission has been restored.
DCS: Mi-24P Outpost Campaign by Stone Sky
  • All Missions. Landing triggers and flight altitudes for all AI aircraft have been adjusted.
  • All Missions. Gazelle and Mi-8 liveries have been fixed.
  • Mission 5. A critical taxiing bug affecting the Il-76 and An-26 has been fixed. The mission has been restored.
  • Mission 15. Helicopter formation spacing and interval during the parade have been corrected.
DCS: A-10C II Outpost Part II Campaign by Stone Sky
  • All Missions. AI aircraft flight triggers have been adjusted.
  • Mission 5. Russian subtitles have been removed from the English localization.
  • Mission 10. ATIS radio audio has been restored.
Dear Fighter Pilots, Partners and Friends, The DCS: F-15C Eagle continues to take shape. This week we're sharing a fresh set of work-in-progress images, from the front instrument panel and canopy to the speed brake and the wiring packed into the equipment bay behind the pilot's seat. Take a look below.In a close air support aircraft, the damage you take is part of the story. We're showing the new damage states coming to the Su-25A Frogfoot, from shrapnel holes and torn panels to an airframe that comes apart piece by piece. Check out the state of play hereafter. The DCS REFORGER Joint Training Server opens on September 26th, giving NATO and Warsaw Pact milsim squadrons and controllers a Cold War training ground over Germany, built on historical airspace charts. Squadrons interested in the next Air Live Exercise on October 31st can contact us now. Learn more below.Thank you for your passion and support.Yours sincerely, 
Eagle Dynamics
DCS: F-15C Development Report3D Model Progress
Earlier this year, the DCS: F-15C completed its design phase and moved into full development. Back in May, we showed you how photogrammetry and laser scanning are being used to build the aircraft, with thousands of high-resolution reference images processed into detailed 3D data and laser scans capturing the hardest-to-reproduce areas, like the exhaust mechanisms and intake geometry.This week, we're taking you inside the work. In the cockpit, the front instrument panel is coming together, from the UHF radio and HUD control panels down to the engine, fuel and hydraulic gauges, with the side consoles being built up alongside it. The canopy has received the same attention, right down to its latching hooks, safety pin and lanyard, and the grab handles on the frame.Outside, the airframe is taking shape one panel line at a time, from the vertical tails and stabilators to the underside of the fuselage. Look closer, and you'll find the details few pilots ever see: the speed brake, its actuator and hydraulic lines in their well, and the equipment bay behind the pilot's seat, packed with wiring harnesses, connectors and electrical components. Open the canopy, and that bay should be right there.These are work-in-progress images, and many of the models shown aren't textured yet. Plenty of work remains, and we'll keep sharing progress as the DCS: F-15C comes together.Su-25A Development ReportDamage States in progress
Close air support is close work. The Su-25A Frogfoot spends its time low over the front line, well inside the reach of ground fire, and for its pilot, taking hits comes with the job. Seeing that damage on your own aircraft is a big part of what makes those missions feel real.In July, we shared the new external model and cockpit being built for the Su-25A Frogfoot. This week, we're turning to the damage states. Enhanced damage modelling was part of the plan from the day we first announced the new Su-25, and these work-in-progress images show how that damage now appears on the new model.
Hits tear through the airframe. Shrapnel holes pepper the fuselage, torn skin peels back to expose the frames and structure underneath, and severed wiring spills out of the damaged sections. At the rear, the engine nacelles can be ripped open to reveal the engines inside. And when the damage becomes too much, the aircraft comes apart, with the wings and tail breaking away as separate pieces, pylons and weapons still attached.Work on the Su-25A Frogfoot continues, and we'll keep sharing progress along the way.DCS REFORGER Joint Training ServerCommunity Highlight
DCS REFORGER is launching the DCS REFORGER Joint Training Server, a realistic Cold War training environment for NATO and Warsaw Pact milsim squadrons, as well as air traffic and tactical controllers. The server opens on September 26th, 2026, and anyone interested in the next DCS REFORGER Air Live Exercise on October 31st, 2026, at 1700Z is invited to contact the admin team.What is DCS REFORGER?
DCS REFORGER is a community environment for pilots who want to simulate the air operations of Cold War combat pilots. Its main purpose is to share the experience and know-how of its many participating milsim squadrons, raising the level of the DCS community as a whole.It takes place on the DCS: Cold War Germany map, with the 1970s airspace structure recreated as accurately as possible. The mission template used on the Joint Training Server and at exercise events is based on CAO VFR Charts in 1:500 000 scale from 1976 and 1977, covering both East and West Germany. It includes historical airspaces, air-to-air and air-to-ground training areas, day and night low-flying routes, aerial refuelling areas and more.The Joint Training Server
The Joint Training Server is open 24/7 to pilots, squadrons and controllers, with onboarding through the DCS REFORGER admin team starting September 26th. Host squadrons JaboG35 and vLwKdo 34 do all their training there, and participants work up to their next exercise.The Joint Training Center Handbook explains everything needed to get started. Pilots who want to fly from time to time can use the dynamic spawns at Ramstein AB, while squadrons looking for a permanent presence can contact the admin team to choose a home base and have their template aircraft added to the mission file.Air Live Exercises
The exercise events are open to invited squadrons and controllers, with large-scale missions of up to 100 players, including dedicated aggressor pilots and special controller positions. The planning cycle allows for one exercise roughly every three to four months.Squadrons are selected and invited after an initial introduction, and aircrew must be mission-qualified in their own squadron and able to perform all procedures in the DCS REFORGER SOPs. Select mods add to the experience and training value, and each event includes a livery pack, installed with a mod manager, that is required to participate.Why REFORGER?
REFORGER (Return of Forces to Germany) was an annual NATO exercise held from 1969 to 1993 that tested how quickly US forces could reinforce West Germany in the event of war with the Warsaw Pact. DCS REFORGER doesn't recreate a REFORGER exercise in every detail. Instead, it uses the 1969 to 1993 time span as its setting, which covers almost every use case of the modules available in DCS, from DCS: F-5E to DCS: F-4E and even DCS: F-16C. More will be added as the training missions are fleshed out.Get Involved
We post after-action reports from every exercise on the DCS Forum, and we created the DCS REFORGER website in cooperation with Red Flag EU.If your squadron flies the Cold War, or you're an air traffic or tactical controller looking for an immersive setting, join the DCS REFORGER Discord and contact the admin team.
Thank you again for your passion and support.Yours sincerely, 
Eagle DynamicsTHIS WEEK’S PRIORITY TASKINGCheck out Mission 1 of the DCS: P-51D Start Here mission series. Watch it here.


Dear Fighter Pilots, Partners and Friends, Following the news of Matt Wagner's passing, we want to thank you all for the extraordinary outpouring of support from the community. This week we share a few of your tribute videos and screenshots featuring the tribute liveries for the DCS: F/A-18C and DCS: F-16C.The refresh of DCS' older 3D models continues, and this week it's the civilian vehicles' turn. The Ikarus bus and ZiU-9 trolleybus have been revamped, and an all-new UAZ-452 van now comes in a wide range of variants and liveries from 1965 to the present day. Take a look below.Reflected Simulations' DCS: F-14B Speed & Angels campaign, created with former Tomcat pilot Commander Paco Chierici, coming soon for the DCS: F-14B(U). It's 14.99 USD, and owners of the original campaign get 50% off. Learn more below.Thank you for your passion and support.Yours sincerely, 
Eagle DynamicsThank You from All of UsIn Memory of Matt Wagner

Last week we shared the news of the passing of our friend and colleague Matt Wagner. In the days since, we have been deeply moved by this community's response.The many messages, memories, and tribute videos you created and shared have meant more to us than we can properly put into words. Matt spent years talking to you about DCS, and seeing so many of you talk about him in return has comforted his family and everyone at Eagle Dynamics during a difficult week.Many of you have also taken to the skies in his honour. This week's screenshots feature the tribute liveries for the DCS: F/A-18C and DCS: F-16C. For years, Matt's videos walked thousands of virtual pilots through every system and procedure on these aircraft, and it feels right that they carry his name. We know he would have liked them. Check out this small sampling of tribute videos; we wish we could thank you all individually. Tupo's Aviation Channel, General_Av8or, Grim Reapers, just to share a few.Thank you all for kindness and solidarity and for sharing what Wags meant to all.
Static Models Refresh, Part 2Civilian Vehicles: Ikarus, ZiU-9 and the New UAZ-452Last week we showed you the first results of our ongoing work to revise DCS' older 3D models. The effort continues, and this time we've turned our attention to the civilian vehicles that populate the roads and towns of your missions.The Ikarus bus and the ZiU-9 trolleybus have already been revamped. Both keep the familiar look you know from the Mission Editor, but now with the level of detail you'd expect from a modern DCS asset.
We've also built a brand-new 3D model of the UAZ-452 van, available for use in any scenario from 1965 to the present day. It comes with a wide range of modifications and liveries, including versions for airport operations, police, medical services, and other technical and civilian roles, covering both the Soviet era and modern-day Russia. Whether you're dressing an airfield ramp in the 1970s or a modern city street, there's a UAZ-452 to fit.More models are on the way, and we'll keep sharing the progress with you.
DCS: F-14B(U) Speed & Angels CampaignBy Reflected SimulationsSome dreams are worth fighting for. Speed & Angels, the Campaign, is a joint production between Reflected Simulations and Commander Paco Chierici, a former Tomcat fighter pilot and F-5 bandit, and the creator and producer of the film Speed and Angels and the novel Lions of the Sky. Together, they bring you an epic DCS campaign that weaves story, realism, and immersion into something you don't just fly - you live. Coming soon for the DCS: F-14B(U).Have you ever wondered what it would be like to fly an actual Tomcat in combat? To feel the pressure of the moment, the skills you learned so very recently bouncing around in your head as you race toward an angry bandit with 1,000 knots of closure? To press into danger after a wingman evaporates from a missile hit? To engage a 4th generation fighter loaded to the gills with deadly missiles and 30mm rounds? Have you ever wondered how you would fare with the weight of the moment resting squarely on your shoulders? Strap in.
The campaign is coming soon for 14.99 USD. If you already own the DCS: F-14B Speed & Angels campaign, the DCS: F-14B(U) version is 50% off on the DCS e-shop at 7.58 USD.Required: DCS: F-14B(U) Tomcat, DCS: Supercarrier, DCS: Nevada Test and Training Range Map, DCS: Marianas Map, and DCS: Caucasus Map. Localization: English.
Thank you again for your passion and support.
Yours sincerely, 
Eagle DynamicsTHIS WEEK’S PRIORITY TASKINGTake a moment to visit Deephack's YouTube page, not to watch a video or hear some new DCS news, but to share your thoughts or memories about Wags and what he meant to you. See it here.




Dear Fighter Pilots, Partners and Friends, It is with great sadness that I share the news of the passing of our dear friend and colleague, Matt Wagner, who left us on September 7th after a hard-fought battle with cancer.I first met Matt back in 1995 when he joined SSI as a producer with the specific job of managing the blossoming relationship with our fledgling company. What began as a professional partnership grew into an enduring friendship that spanned three decades. Matt became a pillar of Eagle Dynamics as our Senior Producer in 2002. His passion and relentless dedication were fundamental to shaping DCS into what it is today, as he became the heart and voice of our team to the world.Matt was loved and respected by everyone who had the privilege to work alongside him. His attention to detail and deep understanding of the subject matter endeared him not only to our team, but to the combat flight simulation community worldwide. All of you knew Matt, whether through his iconic videos, his tireless presence, or his genuine love for DCS. He touched all of us with grace and kindness.During his illness, so many of you reached out with incredible generosity, raising funds to help support Matt in his battle for survival. Those funds went to vital use, bringing comfort and support to Matt and his family during their hardest days. On behalf of Matt’s wife, Kumiko, and all of us at Eagle Dynamics, we extend our profound and heartfelt gratitude to every person who contributed. Your kindness meant the world to him and to all of us.We are devastated by his loss, yet amid the grief, we feel deeply privileged to have known him and to have shared in his journey by our side. Matt was a brave man; his legacy, his spirit, and his impact on our lives and our community will be remembered. I will miss his soft voice, our daily calls, and his joy for what he did.Clear skies, my friend.
Nick
For mission and campaign builders: we have started updating DCS' older 3D static objects. They keep their original design, dimensions, and proportions, but now look more realistic, with seasonal textures and proper damaged states. Check out the progress below.Coming in the next major update, DCS: Su-25T Operation Red Storm Campaign by Ugra Media drops you into Germany, 1984, as a Su-25T pilot in a fictional NATO–Warsaw Pact war across the Fulda Gap, over 18-story missions on the DCS: Cold War Germany map. Learn more below.And in this week's community spotlight, we're featuring Hydra Squadron, a seasoned Latin American community with pilots from Chile, Venezuela, Colombia, and Uruguay, offering training schools and a professional flying environment. Check them out below.Thank you for your passion and support.Yours sincerely, 
Eagle DynamicsUpdated Static Building ModelsUpdating all old static models in DCSWe’re pleased to announce that work has begun on updating all of DCS’s classic 3D static objects. This is especially great news for mission and campaign creators, and we’re excited to share a first look at our progress.Originally built for the Caucasus map and steeped in Soviet-era character, these objects are getting a visual overhaul while keeping their original spirit. You can rest assured that all existing placements in your missions will remain untouched, as the updated models preserve the same design, dimensions, and colour schemes. The real change is in the details: expect a noticeable boost in realism.We’ve also added two practical upgrades. Each object now features both summer and winter textures, so your missions will look right at home whether you’re flying in July or January. Plus, every object now comes with a proper damaged and destroyed 3D model. No more mysterious craters; when a building takes a hit, you’ll see the results.This is an ongoing effort, and more objects will follow. Stay tuned for further updates.
DCS: Su-25T Operation Red Storm Campaignby Ugra MediaGermany, 1984. Tensions between NATO and the Warsaw Pact have reached a critical point, and what began as military confrontations and border incidents is rapidly escalating into open conflict across Central Europe.Coming in the next major update, DCS: Su-25T Operation Red Storm Campaign is a story-driven campaign for the DCS: Cold War Germany map by Ugra Media, set during a fictional large-scale conflict in the Fulda Gap, one of the most strategically important regions of the Cold War era.You take on the role of a Su-25T pilot with the 357th Separate Assault Aviation Regiment, stationed in East Germany. What starts with routine patrols and relocation flights gradually escalates into a full-scale campaign as the front line pushes deeper into West Germany. Over 18 missions totalling more than 10 hours, you will operate from multiple airfields across the theatre, supporting advancing ground forces, striking enemy infrastructure, suppressing air defences, and escorting operations in a constantly changing combat environment. Expect low-altitude strikes, emergency evacuations, and large-scale offensives in the Fulda and Frankfurt areas.The campaign is built around a continuous combat environment in which each mission's outcome shapes what follows. A dynamically advancing front line, varied mission structure, and shifting battlefield are combined with detailed briefings, an authentic Cold War atmosphere, and a realistic pace of combat.As a special bonus, the campaign includes two dynamic racing missions in the TF-51D. Set over Hamburg and Berlin, they offer a break from the intensity of the front and the thrill of high-speed flight over recognizable urban landscapes.As the developers of the DCS: Cold War Germany map, Ugra Media built this campaign to make the most of the environment, geography, and operational potential of the theatre, from dense urban development to large-scale operations in the Fulda Corridor.Key Features
  • 18 story missions with a total duration of over 10 hours
  • A large-scale fictional Cold War conflict inspired by real military doctrines and locations
  • A variety of mission types: close air support, infrastructure strikes, air defence suppression, airfield attacks, and front line operations
  • Dynamic front line changes throughout the campaign
  • Operations from multiple East German airfields
  • Detailed briefings
  • A large number of voiced radio conversations and background radio traffic on the battlefield
  • Operations by day, at night, and in challenging weather
  • A Cold War-inspired mission atmosphere and structure
  • Two bonus TF-51D racing missions over Hamburg and Berlin
Community Highlight: Hydra SquadronA Latin American CommunityFounded in 2020, Hydra Squadron has become one of the most seasoned Latin American communities in flight simulation. With pilots from Chile, Venezuela, Colombia, and Uruguay, they bring together enthusiasts who share a passion for flying, discipline, and teamwork.One defining trait is that many members are active commercial pilots, trainees, or serve in real air forces, which naturally raises the standard of their operations. Authentic procedures, precise coordination, and missions designed with professional rigour are part of their daily routine.Over the years, they have competed in events such as SATAC and SATAL, and they maintain a constant presence on servers like Contention Modern Warfare and Cold War, where they test their skills in dynamic, highly demanding environments.For those looking to learn and refine their flying, Hydra Squadron runs specialized training schools for the DCS: F-16C, DCS: F/A-18C, and rotary-wing aircraft, where experienced instructors guide new pilots through their development. And because camaraderie is an essential part of their identity, they organize inter-squadron campaigns that strengthen bonds and keep the motivation to fly together alive.If you're passionate about DCS, want a professional environment, and enjoy being part of a diverse and committed community, this squadron may become your new home. Head over to the Hydra Squadron Discord (https://discord.gg/2J4wbYedwX) to say hello.
With special thoughts and prayers for Matt and his family, thank you for your passion and support.Yours sincerely, 
Eagle Dynamics
THIS WEEK’S PRIORITY TASKINGCheck out this video exploring why Afterburn172 thinks DCS should be considered gaming counterculture in an era dominated by modern, microtransaction-heavy games. Watch it here.
Dear Fighter Pilots, Partners and Friends, The Back to School Sale 2026 is down to its final days, and there's still time to save 50% off all Eagle Dynamics-made products, with savings up to 50% from many of our third-party partners, before it wraps up on Steam and the E-Shop this week.We're also sharing a development report from IndiaFoxtEcho Visual Simulations on the DCS: G.91R "Gina," walking through the flight model, engine, aircraft systems, weapons, and structural damage coming together as the small tactical jet takes shape.And rounding out this week, we're taking a look at Vector Strike, a persistent dynamic campaign system built from the ground up on a native Rust engine, bringing large-scale territory control, logistics, and combined-arms operations to DCS servers.Thank you for your passion and support.Yours sincerely, 
Eagle DynamicsThe Back to School Sale Continues50% off all Eagle Dynamics-made productsOur Back to School Sale 2026 is coming to a close soon: Steam wraps up on September 7th, and our E-Shop follows on September 9th, both ending at 15:00 GMT. If you have a module waiting in your wishlist, now is the perfect time to pick it up before the final bell. Enjoy 50% off all Eagle Dynamics modules, plus up to 50% savings on a wide range of third-party partner modules.If you’re planning your DCS curriculum, we have some electives you won’t want to miss. Aspiring geographers can explore the frontiers of DCS: Afghanistan Map, DCS: Iraq Map, and more, mastering the art of navigation across challenging ridgelines, valleys, and airfields. For the history buffs, DCS: Normandy 2, June 1944, offers the chance to relive iconic moments in the cockpit of the DCS: P-51D Mustang or DCS: Spitfire LF Mk. IX, escorting bombers and strafing the beaches.No matter which module you choose, there’s never been a better time to join the action. Don’t miss your chance to save!G.91R Development ReportG.91R “Gina”, a small jet with a big personalityRead this Development report by IndiaFoxtEcho Visual Simulations:
Development of the DCS: G.91R has entered an exciting new phase. The project is no longer focused solely on individual features. The flight model, engine, cockpit systems, hydraulics, fuel system, weapons and damage simulation are working together as one aircraft.IndiaFoxtEcho Visual Simulations’ goal remains clear: to recreate the distinctive personality of the G.91—a compact, responsive and remarkably versatile tactical jet that is easy to enjoy, but rewarding to truly master.Flight Model
The DCS: G.91R features a fully custom External Flight Model built around the aircraft’s individual aerodynamic surfaces. Wings, tail, fuselage, flaps, landing gear and airbrakes all contribute independently to the forces acting on the aircraft. This allows configuration changes, asymmetric loads and local damage to affect handling naturally.The model includes progressive stall behaviour, wing drop, autorotation, spin tendencies, ground effect and transonic changes. Control effectiveness and aerodynamic damping evolve with speed and airflow, helping the aircraft feel light and agile without becoming artificial or predictable.The result is a jet that communicates with the pilot. It rewards smooth flying, but it can also become demanding when pushed beyond its limits.Orpheus Engine and JATO
The Bristol Siddeley Orpheus simulation has continued to mature. Engine response is influenced by altitude, airspeed, inlet conditions and pilot handling. RPM and Jet Pipe Temperature evolve progressively, while aggressive manoeuvres or poor inlet conditions can produce compressor disturbances, surges and flameouts. Abnormal operation is also transmitted through cockpit vibration, giving the pilot physical feedback before the instruments tell the whole story.The G.91R/1B now includes a complete four-rocket JATO installation. The system has its own electrical controls, READY indication, ignition sequence, cockpit vibration and jettison logic. Each rocket contributes thrust from its actual location and orientation on the aircraft. Lighting four JATO rockets beneath a small tactical jet makes for one of the most dramatic experiences currently available in the module—and certainly one of the loudest.Aircraft Systems
IndiaFoxtEcho Visual Simulations has also made major progress on the electrical, hydraulic, and fuel systems. Cockpit controls are connected to the systems they operate rather than acting as isolated animation triggers. Electrical buses, switches, relays and circuit protection determine whether equipment is genuinely available.The hydraulic simulation now supports flight-control servos, landing gear, flaps, wheel brakes, emergency braking and accumulator-powered emergency functions. Loss of electrical power does not necessarily prevent a mechanical control from moving, but it may prevent the associated system from responding.The fuel system now models the main tanks, pumps, transfer paths and supply logic, allowing fuel delivery to the engine to depend on the actual state and configuration of the system rather than on a simple global fuel quantity.Normal and emergency operation are therefore becoming meaningful parts of flying the aircraft, rather than simple scripted events. Cockpit instrumentation has expanded alongside these systems, including engine, trim, flap, airbrake, hydraulic-pressure, fuel and flight-condition indications. Cold-and-dark and hot-start configurations also establish the aircraft's appropriate initial state.Weapons with Period Personality
Weapon development has concentrated heavily on the G.91R/1B, currently the most complete test platform. Its internal guns, bombs, podded rockets and externally mounted rockets follow their dedicated cockpit circuits, selectors and release sequences. Bombs can be released individually or together, while rocket firing supports single, automatic and grouped modes with correct left-right sequencing.Ground firing is inhibited by the landing-gear microswitch, while selective, salvo and emergency jettison functions follow their own operating rules.The Nord AS-20 adds an entirely different kind of challenge. This early manually guided missile requires the pilot to launch, visually track and steer the weapon all the way to the target. It is demanding, unconventional and extremely satisfying when everything comes together. The R/4 also retains its dedicated Sidewinder capability, while the PAN, R/1B, R/3 and R/4 continue to receive separate equipment and system configurations appropriate to each version.Structural Damage
The structural damage model has progressed from preparation into active integration. Instead of relying only on generic damage thresholds, the aircraft tracks loads acting on important parts of the airframe. High-G manoeuvres, asymmetric stores, excessive speed with flaps extended and battle damage can progressively reduce structural integrity. Damage can therefore influence the aircraft before complete failure occurs. A damaged wing or control surface may change the way the aircraft flies, forcing the pilot to adapt and carefully bring the jet home.What Comes Next
The next stage of development by IndiaFoxtEcho Visual Simulations will focus on the PHI navigation system and ADF, while further expanding the pressurization and oxygen systems. Development of the damage model will also continue, extending beyond the aircraft structure to progressively include the surrounding systems and their interactions.The G.91 is becoming much more than a small vintage fighter. It is shaping into a lively, hands-on tactical aircraft with guns, rockets, manually guided missiles, emergency systems—and four JATO rockets waiting beneath the fuselage.
Community Spotlight: Vector StrikeDynamic Persistent MultiplayerLooking for a persistent war where every sortie, strike, and rescue operation leaves a lasting mark? Check out Vector Strike, a dynamic 24/7 multiplayer campaign built to deliver hardcore tactical warfare without the server lag.What Makes Vector Strike Unique?
  • Engineered for Pure Performance: Forget the server stutters and lag spikes common in script-heavy campaigns. Unlike traditional servers that overload DCS with complex, CPU- and RAM-intensive Lua scripts, Vector Strike runs on a purpose-built external platform. By processing heavy campaign logic, AI tracking, and dynamic territory calculations off the main game thread, pilots enjoy silky-smooth frame rates, high tick rates, and uninterrupted flight even during massive multi-squadron battles.
  • Networked IADS & Dynamic Air Defense Takeovers: SAM sites don't sit with search radars blaring. They share a live sensor picture across Early Warning networks, go dark to ambush intruders, drop emissions against incoming HARMs, and deploy short-range point defense to shoot down incoming ordnance.
  • Capture & Repurpose: SAM sites are capturable tactical objectives. Soften an enemy site and insert ground troops via helicopter to secure it. The "Tech" troops then repurpose that SAM site to work for the aggressor. For example: If REDFOR captures a BLUEFOR Patriot battery, that exact battery instantly re-arms, links to Red’s EWR network, and starts locking and engaging Blue jets to lock down the airspace for the advancing frontline.
  • Combat Search & Rescue (CSAR) with True Impact: Ejecting spawns a live pilot unit at your crash site. Rotary-wing crews can coordinate via the in-game CSAR menu, pop smoke, extract survivors under fire, and deliver them back to friendly airfields or FARPs to restore vital role-based pilot lives.
  • Living Logistics & Frontline Conquest: Objectives only fall when ground forces move in. Interdict automated supply convoys, level enemy industrial complexes, sling-load supplies to forward FARPs, and air-assault infantry squads directly into contested zones to capture and hold territory.
  • Cockpit-Integrated JTAC & Real-Time EWR: Coordinate seamlessly from the cockpit using intuitive F10 radio menus and chat commands to request laser designation, IR illumination, 9-line CAS coordinates, and artillery fire-for-effect.
Live Interactive Ops Dashboard: Plan your next sortie using the real-time web dashboard at vectorstrike.org, complete with live NATO tactical symbology, active threat rings, kill feeds, and detailed pilot leaderboards.How to Join the Fight:
Launch DCS World and search for "\ Vector Strike | Dynamic Campaign PVP Modern" in the multiplayer server browser.Join the Discord community at https://discord.gg/XyGkb3WAXS for tactical briefings and coalition comms.Choose your coalition, grab a slot, and push the frontline!
Thank you again for your passion and support.Yours sincerely,
Eagle Dynamics THIS WEEK’S PRIORITY TASKINGCheck out this video from laubox as he checks out the VR immersion of the DCS: F-14B(U) with the Pimax Crystal Super. Enjoy! Watch it here.
DCS 2.9.29.27468DCS CoreCampaignsDCS: A-10C II Sentry Pacific ’26 - One Last Ride Campaign by SOB Simulations
  • Mission 6 - LifeGuard failsafe added
Dear Fighter Pilots, Partners and Friends, The Back to School Sale 2026 is here, with 50% off all Eagle Dynamics modules and savings of up to 50% on many of our valued 3rd Party partners. Now is the perfect time to pick up that aircraft or terrain you have had your eye on. We also take a closer look at our new ‘Start Here’ guided tutorial missions for the DCS: F/A-18C, DCS: AH-64D, and DCS: P-51D Mustang. These training sessions are highly detailed and offer an excellent syllabus for all newcomers to the modules, with more airframes to follow in the future.Rounding out this issue, we're highlighting the DCS Core changelog from this week's update, covering AI behavior, ground units, weapons, and a first-time Data Transfer Cartridge feature for the DCS: AH-64D. Check out the details below, and the full changelog here.Thank you for your passion and support.Yours sincerely, 
Eagle DynamicsBack to School Sale 202650% Off most modulesClass is back in session, and we are offering huge savings to help ease you back into the groove. The Back to School Sale 2026 puts 50% off all Eagle Dynamics modules and up to 50% off many of our valued partners' products, live now across both the DCS E-Shop and Steam.The E-Shop sale runs 26 August – 09 September 2026 and closes at 15:00 GMT. On Steam, the sale runs 26 August – 07 September 2026 and also closes at 15:00 GMT.If you're new to DCS or DCS: F/A-18C, DCS: AH-64D, or DCS: P-51D Mustang, this is the week to get up and flying fast. Three new Start Here series launched alongside this week's update. These concise tutorial missions are built to get you in the air and familiar with basic concepts, controls and combat as soon as possible.

The DCS: F/A-18C is a modern, carrier-based multirole fighter and an ideal introduction to fast jets, combining precision, power, and versatility across both air-to-air and air-to-ground roles. The DCS: AH-64D is the premier modern attack helicopter, built around sophisticated radar and targeting systems that deliver devastating firepower and situational awareness for day, night, and all-weather operations. Finally, the DCS: P-51D Mustang is the WWII icon known for its agility, speed, and smooth handling — your chance to get hands-on with the fundamentals of flying and fighting in the cockpit of "a living legend."Whether you're finally picking up the module you've had your eye on or handing a stick to someone new, there's never been a better time to enroll.New to DCS? Start Here. Three New Tutorial Series Arrive With This Week's UpdateGetting into DCS or a new module for the first time can be daunting — a full cockpit, a complex flight model, and no idea where to begin. This week's update adds three new Start Here series: short, focused tutorial missions that teach essential handling, systems, weaponry, and HUD concepts hands-on, with spoken and on-screen guidance throughout.Each series is best flown in order — every mission introduces a new concept and scales in difficulty to prepare you for the next one — and every mission can be replayed anytime from the Training area, where more advanced tutorials also live.DCS: F/A-18C launches with the full five-mission series: Controls, IR Missiles, BVR Combat, 20mm Cannon, and Carrier Ops, all ready to fly now.DCS: AH-64D launches with three of its four planned missions ready to fly: CP/G Flight, Hellfires, and 30mm Gun. A fourth, FCR Hellfires, is still on the way.DCS: P-51D Mustang launches with two of its four planned missions ready to fly: Fixed Sight and Gyro Sight. Rockets and Bombs are still on the way.Need a hand, or just want to compare notes with other new pilots? The DCS Discord is there for support, tips, and connecting with fellow pilots, along with content creators, videos, guides, and other training resources.If you've been putting off your first flight, there's no easier way in.DCS 2.9.28.27278New UpdateThis week's update covers a lot of ground—stability fixes, smarter AI, weapons tuning, new hardware profiles, and a first-time feature for the DCS: AH-64D. Here's what stands out in the Core changelog.DCS Core
Several stability issues have been resolved, including crashes tied to missions with disembark set from the start, certain radio settings, and radio propagation when an aircraft or vehicle is killed mid-mission, along with a takeoff-and-landing stutter reported by the community. The algorithm for building AI aircraft taxiway paths has also been reworked using real aircraft dimensions, producing more realistic movement, fewer collisions and less congestion at busy airfields, and more parking space for larger aircraft. Dynamic Spawn has been improved too, cutting down on players spawning into an already-occupied parking spot and smoothing out spawning at FARPs.AI Aircraft
A new lowest AI skill level, Cadet, has been added — a gentler AI opponent, handy for anyone easing into combat. AI fighters also fly a smarter intercept: with a radar-guided missile selected, the AI flies an attack curve toward the missile's intercept point, while an IR-seeking missile sends it straight down a pursuit curve at the target. The tactical turn ("crank") maneuver has been refined, now triggering only in a head-on engagement against a dangerous enemy at an angle of +/- 60 degrees from the enemy's axis, when the fighter is at risk from enemy missiles — otherwise it presses the attack. Wingmen no longer bunch up and stall out the formation for minutes at a time when ordered into trail, and AI flight leads no longer crash while waiting on a wingman after a carrier takeoff. AI helicopters also got better at judging clear landing zones near tall buildings, a handful of DCS: B-1B issues were fixed (landing gear wobble, armament doors, and GBU-38 loadout counts), and the DCS: F-100D has been added to the Quick Action Generator.Graphics & Controls
MOZA default control profiles have been added for the DCS: F/A-18C, DCS: F-16C, DCS: AH-64D, and F-15C Flaming Cliffs. On the graphics side, HUD symbology artifacts on AMD GPUs have been fixed, missing vapor particle shadows have been restored, and fog now affects laser weapons and designators more accurately.AI Ground Units
New trailers — the ATZ-60 (for the MAZ-7410 tractor) and the TZ-22 and S-75 (for the KrAZ-258B1 and ZIL-131) — can now be attached and detached via the Mission Editor, and RSBN cars and GCI units now show up on the F10 map. The eight new Currenthill ground units are officially live in this update: the M1296 IFV, SLT-50 Tractor and Trailer, HX77 Truck, HX81 Tractor, BMP-3 IFV (replacing the previous model), BMP-3 ERA IFV, and ZA-SpN Titan MRAP. The Pantsir-S1 and IRIS-T SLM no longer fail to engage targets below the horizon, and the IRIS-T SLM STR now properly uses its multi-channel radar. Worth noting for DCS: Combined Arms players: player control of the CA missile systems on the Pantsir-S1, the Tor M2, and the Tor M2KM aboard Project 22160 has been removed.Weapons
The ARM AGM-45 got a full flight model rework from the ground up — ballistic performance is slightly down, steering losses are substantially reduced, and the gap in performance between the A and B variants has widened. The AIM-9L/M/X fuze range has been nudged out from 7m to 8m, and the AIM-7M/MH now reliably arms its fuze in an ECM environment. The 9M33 Osa (SA-8) has moved to a new flight model built on CFD research, with updated motor data and CLOS guidance now enabled, while the SA-2 and SA-3 both gained a missing guidance method for engaging low-level targets. And on the fixes side, the crash-to-desktop that could occur when launching the AGM-88C has been resolved.Data Transfer Cartridge
The DCS: AH-64D gets Data Transfer Cartridge support for the first time — Mission 1/2 partitions, waypoints, control measures, target/threat points, battlefield lines, engagement areas, fire zones, ADF presets, routes, radios, COM presets, weapons and sights settings, and ASE/RWR data, all loadable straight from the cartridge. It's a natural companion to this week's new DCS: AH-64D Start Here series. The DCS: F-16C also picks up a new ROE tab and COLR partition, and several existing DTC issues have been fixed across the DCS: F/A-18C and DCS: F-16C, including a replay bug where DTC data wasn't being captured at all.This covers the DCS Core highlights — for the full list of individual module changes, check out the complete changelog here.Thank you again for your passion and support.Yours sincerely, 
Eagle DynamicsTHIS WEEK’S PRIORITY TASKING
Check out some highlights of the latest update with HIP News as they break down 2.9.28.27278 for you.  Watch it here.
New campaign: DCS: P-47D Eagles Rising Campaign by Reflected CampaignsDCS CoreIntroducing the new menu “Start Here” with special missions for new players. Currently available missions for P-51D, F/A-18C and AH-64D. New missions will be added later.
  • Fixed Crash related to missions with disembark set from start
  • Fixed Crash connected to radio settings in some cases
  • Fixed crash related to radio propagation if aircraft/vehicle is killed in some cases
  • Fixed stutters that happen during takeoff and landing in some cases (https://forum.dcs.world/topic/382475-consistent-big-stutter-when-taking-off-and-landing/)
  • Fixed. onPlayerTryChangeCoalition/onPlayerChangeCoalition not called on initial join on passworded coalitions
AI Aircraft
  • New lowest AI skill level “Cadet” added for AI aircraft
  • Fixed. In some cases the AI group does not follow pre-planned waypoint altitude and speed.
  • Fixed. Helicopters AI does not check if the landing zone is clear. (https://forum.dcs.world/topic/383949-spring-tension-mission-7-ai-helicopter-does-not-check-is-landing-zone-is-clear/)
  • Fixed. Wingman echelon left/right commands switched after a tactical turn. (https://forum.dcs.world/topic/387980-wingman-echelon-leftright-commands-switched/)
  • Fixed. AI fighter. Sudden intentional break lock-on to target when launching semi-active missiles in some cases.
  • Fixed. AI flight lead crashing if need to wait for wingman after carrier takeoff in some cases
  • Fixed. AI issues with following leader during Toss attack with rockets
  • Changed crank maneuver terms. A tactical turn (crank) will be only performed during a head-on engagement with enemies when attacking a dangerous enemy at an angle of +/- 60 degrees from the enemy's axis, when a fighter can be attacked by enemy missiles. In other cases, the fighter will continue to close in on the target.
  • Fixed. AI helicopters struggle to land in proximity to tall buildings.
  • Fixed. AI B-1B wobbling landing gear on parking slots in some cases.
  • Fixed. B-1B Lancer Armament doors are not fully opened when bombs are dropped.
  • Fixed. B-1B loadout discrepancies for GBU-38 amount
  • Fixed. When the player issues the command to go trail formation, the wingmen slow down, get into each others' way, the formation falls apart, and it takes 5 minutes to assume the close trail formation.
  • Evolved airborne target attack trajectory: 
    • If a radar missile is selected, the attack curve is used. The fighter flies toward the missile's intercept point. 
    • If an IR-seeking missile is selected, the pursuit curve is used. The fighter flies directly to the target.
  • Core and Terrain Engine: The algorithm for building AI aircraft paths along airfield taxiways has been modified. Aircraft dimensions are now used. This will allow:
    • to create more realistic aircraft movement patterns at the airfield.
    • to improve the placement of aircraft parking spaces at airfields.
    • to reduce the number of aircraft collisions and congestion at airfields.
    • to reduce the time required to create an airfield.
    • to increase the number of parking spaces for large aircraft at airfields.
Quick Action Generator
  • Added F-100D to the Quick Action Generator.
Mission State Save
  • Fixed. In Some cases groups options are not saved
Controls input
  • Added MOZA devices default profiles for F/A-18, F-16C, AH-64D and F-15C
  • Fixed. Input creates axis assignment for device by default even if device does not have that axis
Graphics
  • Fixed. HUD symbology artifacts on AMD GPUs
  • Fixed. Vapor particle shadow missing
  • Improved. Fog condition effect on laser weapons and designators
Dynamic spawnUser interface
  • Made text during coalition password input hidden 
AI Ground units
  • RSBN car / GCI - added information to F10 map view
  • Fixed. Radio Jammer asset effect (WIP)
  • Added trailers 
    • Trailer ATZ-60 for tractor MAZ-7410, 
    • trailers TZ-22 and S-75 for tractor KrAZ-258B1 and ZIL-131. 
In ME, use the task to attach/detach a trailer.Current Hill Assets Pack
  •  Added M1296 IFV
  •  Added SLT-50 Tractor
  •  Added SLT-50 Trailer
  •  Added HX77 Truck
  •  Added BMP-3 IFV (replaces the old model)
  •  Added BMP-3 ERA IFV
  •  Added ZA-SpN Titan MRAP
  •  Added HX81 Tractor
  • Fixed Pantsir-S1 not launching at targets below horizon
  • Fixed IRIS-T SLM not launching at targets below horizon
  • Fixed IRIS-T SLM STR not fully using multiple channel radar configuration
  • Removed Pantsir-S1 CA missile player control
  • Removed Project 22160 with Tor M2KM CA missile player control
  • Removed Tor M2 CA missile player control 
Weapons
  • CBU-105. Corrected aiming data.
  • ARM Kh-25MP. A missile guidance error has been added. This missile was too accurate
  • ARM Kh-25MP/MPU. Loft trajectory shape is corrected. 
  • Kh-25ML. Increased seeker gimbal limits from 30 to 40 degrees.
  • Kh-25 missiles. Added 1 sec control delay for safety departure.
  • AIM-9L/M/X. Fuze range slightly increased (7m -> 8m).
  • AIM-7M/MH. Ensured fuze arming in ECM environment.
  • 9M33 Osa (SA-8) missile moved to the newer FM, based on CFD research. Motor data updated according to real info. CLOS guidance enabled.
  • R-33. Readjusted drag and L/D ratio.
  • LS-6-100. Slightly increased sink rate and control delay at start for collision avoidance. (https://forum.dcs.world/topic/358863-ls-6-100-kills-the-jf-17-at-released/)
  • Added a new 3D model of the LAU-88 launcher.
  • ARM AGM-45. Reworked the FM from scratch. Overall ballistic performance is slightly decreased, while steering losses have also substantially decreased, and the difference in performance between A and B variants slightly increased
    • Added 3 degree deadzone to autopilot to further increase steering losses
    • Fixed an issue with scheme that would cause the fins to get stuck in FM at signal loss despite visually resetting
    • Forwarded all changes from AGM-45A to AGM-45B
    • Added AGM-45B loadouts for LAU-34 rail
  • SA-2, V755 missile. SA-3, 5V27 missile. Added missing K-method of guidance (Half-lead, elevated by constant) for low-level targets.
  • Patriot MIM-104 missile. Corrected DLZ data against ballistic targets.
  • Fixed. CTD when launching AGM-88C in some cases.
Data Transfer cartridgeAdded for AH-64D:
  • MISSION 1/MISSION 2 Partitions.
    • Waypoint/Hazard (WPTHZ) points 01-50.
    • Control Measure (CTRLM) points 51-99.
    • Target/Threat (TGT/THRT) points 01-50.
    • 15 Battlefield Lines (LINES).
    • 12 Engagement Areas (AREAS).
    • 8 Priority Fire Zones and 8 No Fire Zones (ZONES).
    • 10 ADF Presets.
    • 10 Routes.
  • RADIOS Partition.
  • PRESETS Partition.
    • 10 COM presets.
    • 10 MPS Text messages.
  • WEAPONS/SIGHTS Partition.
    • Missile channels and Pilot/CPG weapon settings.
    • Laser settings/codes.
  • MISCELLANEOUS Partition.
    • ASE settings and chaff/flare programs.
    • RLWR threat table.
    • PERF data.
Added for F-16C:Fixed:
  • F/A-18C - SA page updated without MUMI/LOAD.
  • F/A-18C - HARM Partition- The default value for DTC HARM TOO has been changed from PRI to ALL (as in the avionics)
  • F-16C DTC VIP/VRP will not shift relative position if reassigned.
  • F-16 DTC Multiple in multiplayer loads only first DTC.
  • DTC not included in replay.
  DCS: AH-64D by Eagle DynamicsAdded:
  • Verbal threat warnings to George AI Pilot and AI CPG.
  • Ability for George AI Pilot to orbit a specified target or location of interest at a distance.
  • Ability for George AI Pilot to enter a holding pattern around a specified location.
  • Ability for George AI Pilot to return to a hover at a specified 3-dimensional battle position.
  • Ability for George AI Pilot to autonomously perform evasive maneuvers and dispense chaff/flares.
  • Ability for George AI Pilot to engage close-range targets with 30mm gun.
  • Special Option to prevent George AI Pilot from taking control of the gun from the player.
  • George AI Pilot TAKE OFF multi-functional command when landed.
  • Additional George AI Pilot voice files for new features.
  • DMS DTU sub-page for uploading DTC data. See AH-64D Flight Manual EN for description.
  • TSD LINES and TSD AREAS sub-pages for reviewing DTC-uploaded data.
Improved:
  • George AI Pilot altitude management and climb/descent behavior.
  • George AI Pilot turn behavior.
  • Increased George AI Pilot mask/vertical evasion altitude setting to 100 feet.
  • Increase resolution of George AI CPG target list elements.
  • Updated AH-64D Flight Manual EN for DTC and George features. (See Latest Changes for full list of changes and additions.)
Fixed:
  • Fixed: Human CPG head position desync in MP.
  • Fixed: George AI CPG fires extra missiles after the current target is destroyed or NEXT command used.
  • Fixed: George AI Pilot should not action gun if out of ammo.
  • Fixed: Unable to slew TADS from IAT primary track.
  • Fixed: TADS slews to ACQ instantaneously when SLAVE enabled.
  • Fixed: PERF page not updating in opposite crewstation.
  • Fixed: ADF presets not displaying full frequency value.
  • Fixed: Training Mission 10 - George is not taking controls
  • Fixed: Maximum number of points in a Route increased from 25 to 99.
DCS: F-16C Viper by Eagle DynamicsImproved: 
  • FCR/TNDL Air Track symbol behavior.
    • Search Targets no longer correlated to offboard air tracks supplied by datalink.
    • Sovereignty (Friendly, Unknown, Suspect, Hostile) of air tracks now relies on DTC ROE tab settings.
    • ROE factors now applied universally for onboard (FCR) and offboard-only (datalink) air tracks, and with onboard tracks correlated with offboard tracks.
    • FCR Datalink Declutter filter now simply removes offboard datalink track symbols from FCR MFD format; no longer disables ROE factors or alters appearance of air tracks on HSD.
  • FCR Track While Scan (TWS) target behavior.
    • TWS now correctly limited to 10 tracks. With 10 TWS tracks established, upgrading a Search Target to a Track Target will drop the lowest priority Track Target.
    • Corrected default colors of TWS Track Target symbol to yellow and uncorrelated System Track Target symbol to white. (May be modified with the new DTC COLOR Partition feature.)
  • Updated F-16C Early Access Guide EN for DTC and latest changes/updates. (See Latest Changes for full list of changes and additions.)
Fixed: 
  • Range source in HMCS symbology now correctly repeats HUD range source instead of always displaying "FCR" as the range source.
  • VIP steerpoint transfer to TGT point after the first switch from the second steerpoint to the first one.
  • SEAD Targets received via datalink no longer incorrectly display pre-planned threat rings on HSD.
  • Jammer Burnthrough ranges.
  • Error if starts mission with HARMs onboard.
  • TV/IR Guided A2G weapons guiding through fog.
DCS: MiG-29A Fulcrum by Eagle Dynamics
  • Added Engine flame at engine start up.
  • Added Livery 773th Fighter Aviation Regiment.
  • Added Livery Ukrainian Air Force: light grey, blue.
  • Added carbon deposits to the gun's flame arrester.
  • Updated IRST cover.
  • Removed the artifact on the right tail.
  • The shape of the stabilizer axis fairing has been adjusted.
  • Fixed: GCI. Radar will lose lock if set to ILLUM.
  • Fixed: Training mission Radar and SARH stuck at TDC section.
  • Fixed: Gun Ammo Types.
  • Fixed: Desired Course set knob control.
  • Fixed: Masses and drag for new pylons/launchers and fuel tank tweak.
  • Fixed: VR Visor has too much glare.
  • Fixed: Time/range scale in the bombing mode with English HUD.
  • Fixed: The afterburner effect is activated at the wrong speed when starting the engine in flight.
  • Updated the manual images (RU, EN) and texts to reflect current module state along with the GCI sections of both manuals. The entire EN manual has become more English-friendly.
DCS: F/A-18C by Eagle Dynamics
  • Fixed: Using AIM-7 in LOFT mode, the Steering Dot position is incorrect in the pitch direction.
  • Fixed: SA Page Trackfile headings change with own aircraft.
  • Fixed: MSI Track Priority Overwrites Member Letter in Friendly Flight.
  • Fixed: Flashlight doesn't work.
DCS: Supercarrier by Eagle Dynamics
  • Fixed: Dynamic Spawn Bug on Supercarrier Without DLC: Spawns at Default Bullseye with Forced Hot Start.
  • Fixed: "Awaiting wing fold" message stays on screen when switching to another aircraft.
DCS: CH-47F by Eagle Dynamics
  • Added. Hook release switch to cyclic grip controls category.
  • Added. Possibility to use Cargo Hook Release with and without auto opening of the HOOK REL cover
DCS: Mi-24P Hind by Eagle Dynamics
  • Improved. Petrovich AI interface visual formatting for targets list
  • Fixed. Petrovich AI doesn't say "Commander, weapons are not ready, please wait" anymore
DCS: Mosquito FB VI by Eagle Dynamics
  • Fixed. Engines take a very long time to stop when cut off pulled
DCS: NS430 by Eagle Dynamics
  • Added. Radio functionality (WIP)
DCS JF-17 by Deka Ironwork Simulations
  • Expand to 4 airspace
    • airspace name: -KYA/B/C/D (i.e BKYC, RKYA, JKYD, etc)
    • Customization lua: support customized color for airspace line (see sample)
    • F10 label: can draw opened airspace polygon by placing a label with specified name pattern “_O” (i.e. JKYB_O, JKYB2, …), and this will become the 1st point of the drawing (default is closed, i.e JKYB1, JKYB2, …)
  • Adjusted: cockpit warning light visual effect (i.e. brightness etc)
  • Added: Landing gear down indication on HUD FPM
  • Fixed: all airspace from ME are drawn as closed polygon on HSD
  • Fixed: sun visor object under FOV zoom in/out
  • Note: plan to remove cockpit option "Performance" in next update (if most players no longer have low FPS issue when all warning lights on, we dont need it anymore)
DCS C-130J by Airplane Simulation Company
  • Added: Keybinds for HDD brightness increase/decrease
  • Fixed: Excessive differential pressure doesn't cause safety valve to open
  • Fixed: Crash when using offset aim forward in computer cursor mode
  • Fixed: Troop doors can be opened when pressurized
  • Fixed: Stopwatch functionality becomes broken when the EGI is not aligned
  • Fixed: Cursor insert/update doesn't input coordinates into CNI scratchpad when using quick cursor mode
  • Fixed: RWR panel lights remain illuminated when AC power is lost 
DCS MB-339A/PAN by IndiaFoxtEcho Visual SimulationsAHR/GPS:
  • Fixed: Al-Assad Airport incorrectly displayed as Latakia.
  • Fixed: Flight plan was prematurely deactivated before reaching the final waypoint.
  • Fixed: The CDU "Backward" indication has been renamed to "Reverse" to match the real aircraft Flight Manual terminology.
  • Fixed: GPS waypoint arrow displays true bearings.
  • Improved ADI needles behaviour.
  • Fixed autogenerated datacard wrongly populates the CDU data
  • Fixed AHR/GPS shows wrong bearing
RADIO:
  • COMM1 now initializes RFD and knobs to the same mission/flight frequency from DCS.
  • Fixed COMM1/COMM2 preset loading, including 8.33 kHz channels, COMM2 decimal parsing, and COMM1 preset bounds checking.
  • Improved radio/PTT integration.
  • Synchronized front/rear radios and added safe handling for missing mission frequency presets.
Flight Model & Environment:
  • Fixed: Corrected icing rate computation for more realistic ice accumulation.
  • Improved: Canopy surface temperature simulation.
  • Improved: Canopy fogging formation logic, providing a more realistic response to environmental conditions.
  • Corrected engine startup logic.
Electrical System:
  • Major improvement: Reworked electrical power distribution model to better reproduce the real aircraft architecture.
    • Every electrical consumer now draws its actual current according to the associated circuit breaker.
    • Generator load sharing has been redesigned to match the real MB-339 electrical system.
    • Generators can now automatically disconnect in the event of a temporary overload, reproducing real system protection logic.
    • Improved battery charge and discharge simulation.
    • Fixed battery overheating ("hot battery") condition.
  • Added: New circuit breakers.
General:
  • Added: Seat adjustment feature, allowing pilots to fine-tune their cockpit position.
  • Added: New keybindings for recently introduced cockpit functions.
  • Change: New external F4 camera view.
  • Corrected mouse direction for two-position cockpit switches:
    •  Left click moves UP/forward.
    •  Right click moves DOWN/back.
    •  End positions no longer wrap or toggle in the opposite direction.
  • Fixed: Track desync
  • Added new cockpit animations.
  • Fixed rotary action while performing a clickable action.
  • Fixed: ELT self-test can be activated without electrical power.
Weapons:
  • Added: AIM-9B Sidewinder capability.
  • Added: Official weapon depression tables included in the module's Doc folder for improved bombing accuracy and mission planning.
DCS: F-4E Phantom II by Heatblur SimulationsGeneral
  • CPU Performance Optimization Pass, significant improvements across the entire module
  • Added 3D Kneeboard (on the pilot model)
  • Added full video recording to the AVTR (instead of making individual pictures only)
  • Added a Tinted Visor Effect (with Special Option and “Helmet Visor Tint Effect” bind)
Weapons
  • Added AGM-45B (Shrike B) (thanks DSplayer)
  • Migration for existing missions with old SUU-23 pods (thanks DSplayer)
JESTER
  • Added temp bind “Jester Command: Suggest Radar Receiver Gain”
    • allows the pilot direct radar gain controls without Jester fighting them. Jester will work with the suggested gain for 5s before reverting to his gain again
    • this is a temporary bind meant to bridge the gap until further Jester Radar improvements become available
  • Added Jester Subtitles (with Special Option, default OFF). Known issue: Some voice phrases are missing subtitles
  • Added “Thats a …” sounds for A4, AJS, F4, F5, F100, F14, F86 (thanks Dawger)
  • Fixed missing voice for “SaySpeed” calls
  • Fixed bug with bind “Jester Command: BST-WIDE” not working
Other
  • Added Korean translations for binds and HB UI (thank you Wolff!) 
  • Updated missions
  • Jester LUA Api: Added support for Jester Subtitles
    • Subtitle.ShowText(text, duration, showPortrait)
    • Subtitle.ShowFor(text)
DCS: AJS37 Viggen by Heatblur SimulationsGeneral
  • Fixed a crash with the Kneeboard
  • Fixed “Safety Toggle” command not working correctly with recent RB-05 changes
  • Improved handling of faulty RB-05 when de-selecting
DCS: F-14 A/B Tomcat by Heatblur SimulationsGeneral
  • CPU Performance Optimization Pass, significant improvements across the entire module
  • Fixed various crashes
  • Added Special option to disable syncing of Grease Pencil for users who experience freezes
  • Fixed bug with AI wingmen not following “Attack my Target” order
    • The priorities are now: STT, pilot designation, or hook
Systems
  • Fixed bugs with OBC
  • Disengage autopilot if any SAS channel inactive
  • TARPS
    • Significantly reduced performance impact
    • Added FWD mode to KS-87 camera (with associated bind for mode toggle)
    • Decreased KS-87 photos interval
    • Added KA-99 panoramic camera
    • Adjusted and expanded controls (+ added dedicated Jester submenu)
      • As pilot: hold “Store Release” button to record (or use Jester wheel)
      • As RIO: use “TARPS - FILM Switch” binds
    • Fixed first photo being empty
    • Images are only visible only after finishing a flight
    • Improved visuals regarding to reduce exposure differences within photo
    • Added “intel analysis department” feature (automatic unit-marking)
      • Circles units found on the pictures
      • Adds descriptions
JESTER
  • Fixed “Jester menu camera” Special Option not disabling Jester Camera
  • Added “Jester - Jettison Drop Tanks” direct command
  • Added missing voice lines
  • Fixed some incorrect Jester subtitles
  • Jester Wheel: Add “Utilities” submenu in AG menu with TCS/LANTIRN, IR Pointer and TARPS options
Art
  • Fixes with visor rendering
  • Fixed glove vanes not visible from inside the cockpit
  • F-14A Export: Fixed Fuel Tank Pylon rendering, added Green MBU Texture
  • Adjusted colors of TAN and BLUE Flight Suits
  • F-14A Early: Replaced VF-111 Livery - Thank you Flash!
Other
  • Updated Chinese localization
  • Updated missions
DCS: F-14 B(U) Tomcat by Heatblur SimulationsGeneral
  • CPU Performance Optimization Pass, significant improvements across the entire module
  • Fixed various crashes
  • Added Special option to disable syncing of Grease Pencil for users who experience freezes
  • Fixed bug with AI wingmen not following “Attack my Target” order
    • The priorities are now: STT, pilot designation, or hook
  • Fixed “HUD Mode Day/Night Toggle” bind not working
  • Added binds for “Baro Pressure Set”
Systems
  • Fixed bugs with OBC
  • Disengage autopilot if any SAS channel inactive
  • TARPS
    • Significantly reduced performance impact
    • Added FWD mode to KS-87 camera (with associated bind for mode toggle)
    • Decreased KS-87 photos interval
    • Added KA-99 panoramic camera
    • Adjusted and expanded controls (+ added dedicated Jester submenu)
      • As pilot: hold “Store Release” button to record (or use Jester wheel)
      • As RIO: use “TARPS - FILM Switch” binds
    • Fixed first photo being empty
    • Images are only visible only after finishing a flight
    • Improved visuals regarding to reduce exposure differences within photo
    • Added “intel analysis department” feature (automatic unit-marking)
      • Circles units found on the pictures
      • Adds descriptions
JESTER
  • Fixed “Jester menu camera” Special Option not disabling Jester Camera
  • Added “Jester - Jettison Drop Tanks” direct command
  • Added missing voice lines
  • Fixed some incorrect Jester subtitles
  • Jester Wheel: Add “Utilities” submenu in AG menu with TCS/LANTIRN, IR Pointer and TARPS options
Art
  • Fixes with visor rendering
  • VF-101 Demo Helmets added to AD107
  • Adjusted colors of TAN and BLUE Flight Suits
  • VF-32 Heritage Livery added - Thank you Yae!
Other
  • Updated Chinese localization
  • Updated missions
  • Removed leftover bind “Filmmaker Tools”
  • Removed binds for VHS (the feature is WIP)
CampaignsDCS: F-14B / B(U) & F/A-18C Operation Iron Tide Campaign by Sandman Simulations
  • All Missions: Player can choose to fly F-14B(U) or F-14B

DCS: F/A-18 Operation Cerberus North 2 by Ground Pounder Sims
  • All missions - Added new DTC features
  • Mission 11 - Fixed rare bug that stops drone boat ID progressing

DCS: F-16C Fangs Out Campaign by Fight's On Simulations
  • All missions - DTC updates
  • M8 - Fixed incorrect knife despawn/respawn 

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
  • All missions - added DTC

DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims
  • All missions - Added DTC

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
  • All missions: Added separate campaign option for F-14B(U)

DCS: F-14A Zone 5 Campaign by Reflected Simulations
  • SPACEBAR triggers replaced with the SALUTE command

DCS: F-14A Fear the Bones Campaign by Reflected Simulations
  • SPACEBAR triggers replaced with the SALUTE command
  • Unit placement revision due to topography changes
  • ALQ-126 blisters added to all skins

DCS: F-14B Speed and Angels Campaign by Reflected Simulations
  • SPACEBAR triggers replaced with the SALUTE command
  • Automatic built-in radio calls by the RIO for carrier ops and AAR
  • Panel Checks added while RTB from combat missions
  • Minor trigger fixes and tweaks for a smoother experience
  • Skin updates
  • New UI Backgrounds
  • Doc updates

DCS: F-16C Arctic Thunder Campaign by Reflected Simulations
  • Unit placement revision due to topography changes
  • DTC updates with new features

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations
  • Mission 4: auto cargo call added

DCS: F-4E Red Flag 81-2 by Reflected Simulations
  • Kneeboard and doc fixes

DCS: F/A-18C The Rampagers Campaign by Baltic Dragon and Whipbird Productions 
  • M17 - hotfix scripting error when asking wingmen for fuel state and remaining loadout 

DCS: F/A-18C: Raven One Campaign by Baltic Dragon 
  • M01: Fixed issue with mission not progressing after checking with Strike. 
  • M05: Added note to the briefing that player should only use guns during the dogfight. 

DCS: F-16C Fangs Out Campaign by Fight's On Simulations
  • All missions - DTC updates
  • M7 - Fixed AI parking in Wombat slot, possibly preventing end of mission criteria
  • M8 - Fixed incorrect knife despawn/respawn 

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
  • Mission 5 - Greatly reduced the first shot effectiveness of the MANPAD during the show of force pass. 
Dear Fighter Pilots, Partners and Friends, Grinnelli Designs opens this issue with a full post-release development report on the DCS: F-100D Super Sabre, covering community-requested improvements, ongoing improvements across the flight model, weapons, and external model, plus a limited-edition vinyl soundtrack and your last chance at the F-100D "Catfish" Collector's Edition.Currenthill is also adding eight new ground units to DCS at no cost, from the M1296 Dragoon IFV to tank-transporter tractors and trailers that AI units and Combined Arms players alike will be able to hook and unhook.And rounding out this issue, we're spotlighting Digital Kneeboard Simulator, a free community-built tool that plans your mission, builds your kneeboards, and handles your debrief without ever leaving the browser.Thank you for your passion and support.Yours sincerely, 
Eagle DynamicsDCS: F-100D Super Sabre Post-Release Dev ReportBy GrinnelliFrom the Grinnelli Designs Development Team:
Since the release of the DCS: F-100D Super Sabre, the Grinnelli Designs team has been hard at work reviewing community feedback, resolving reported issues, improving existing systems, and continuing the development necessary to move the F-100D out of Early Access.Our primary focus moving forward is bug fixing, refinement, and optimization. At the same time, community feedback has already resulted in several new options and quality-of-life improvements being added to the module.Community-Requested Improvements
Several additions have been made directly in response to feedback from F-100 pilots:
  • Added a Special Option for cockpit lighting brightness, allowing users to adjust cockpit illumination to better suit their display and flying environment.
  • Added a Clean Canopy Glass option for pilots who prefer reduced canopy wear and reflections.
  • Added the AGM-45B Shrike to the F-100D's available weapons.
  • Adjusted the wheel brake temperature model, reducing the rate at which the brakes overheat during normal ground operations.
  • Added keyboard throttle rate controls, providing improved throttle control for users flying without a dedicated throttle axis.
These changes are being developed alongside a growing list of fixes and improvements throughout the aircraft.Ongoing F-100D Development
Recent work includes improvements across the flight model, weapons, external model, cockpit systems, keybinds, and overall module performance.Among the updates currently being worked on or completed are:General
  • Refined afterburner fuel consumption to more closely match available performance data.
  • Improved thrust calculations at power settings below 100%, reducing excessive aircraft drag during idle and windmilling conditions.
  • Corrected the altimeter mode default position.
  • Continued improvements to infrared coefficient behavior.
  • Additional export-display fixes and optimization.
Weapons
  • Added Zuni rockets, including configurations historically carried by French Air Force F-100s.
  • Added LAU-3 rocket launchers to the inner pylons.
  • Corrected an issue preventing the Strike Camera selection from being retained when configured through the Ground Crew menu.
External Model and Performance
A continued optimization pass is underway on the external model, including improved Levels of Detail and reduced texture memory usage.Additional corrections include:
  • Improved external-model LODs and overall performance.
  • Corrected cockpit glass textures on the external model.
  • Corrected beacon light textures.
  • Corrected external floodlight direction.
  • Optimized multiple pylon textures.
  • Updated external fuel-tank textures for several liveries.
  • Improved texture compression throughout the aircraft.
  • Corrected several normal maps.
  • Added a missing tail-skid collision model.
Controls and Keybinds
A number of additional control bindings have also been added based on community requests, including:
  • Rocket depression axis.
  • Range sweep iterate control.
  • Station selector toggles.
  • Corrected air-start control values.
  • DC Boost Pump control.
  • Weapon Panel selector controls.
  • Hydraulic Selector Knob controls.
These changes represent only part of the ongoing work. We will continue reviewing bug reports and community feedback while working through the remaining Early Access development roadmap.Our objective is to continue improving the F-100D until it reaches the level of completeness, accuracy, stability, and performance required to leave Early Access.Limited Edition F-100 Soundtrack Vinyl
The DCS: F-100D Super Sabre Original Soundtrack has arrived on vinyl.This exclusive 2-record collector’s set features all 10 tracks from the official F-100D soundtrack, presented with limited-edition cover artwork created specifically for this release. Only 100 copies are being produced, making this a true limited-run piece for Super Sabre fans, collectors, and supporters of the project. When they’re gone, they’re gone.F-100D Collector's Edition – 100/100
The limited-edition F-100D “Catfish” Collector’s Edition has officially sold out. 99 Collector’s Edition bundles have been claimed, but we saved the final catfish for the community. The 100/100 Catfish Collector’s Edition will be awarded as the Grand Prize in our upcoming F-100D Screenshot Contest. Community members will be invited to submit their best screenshots featuring the DCS: F-100D Super Sabre through the Grinnelli Designs Discord.In addition to the Grand Prize, two runner-up winners will each receive a copy of the official F-100D soundtrack on limited-edition vinyl.That means three winners in total, with the final 100/100 Catfish Collector’s Edition reserved for the best overall submission. This is your last chance to get your hands on an F-100D “Catfish” Collector’s Edition!Additional contest rules and submission information available at www.grinnellidesigns.com/contest.
Final Message
The release of the F-100D was a major milestone for our team, but it was never the end of development.We greatly appreciate the bug reports, feedback, screenshots, videos, and support the community has provided since release. That feedback is already helping shape the aircraft as we continue working toward the completion of Early Access.There is plenty more ahead for the Hun.Eight New Ground UnitsBy CurrenthillYour battlefield is about to get a lot more crowded. Currenthill is bringing eight new ground units into DCS at no cost, covering everything from a modern American IFV to the trucks and tank transporters that keep an armored column moving.New combat vehicles:
  • M1296 Dragoon IFV — A Stryker-family infantry carrier upgraded with a 30mm XM813 Bushmaster II autocannon in a MCT-30 remote turret, able to engage out to 3,000 meters, plus a coaxial 7.62mm M240C. It entered U.S. Army service in 2017 with the 2nd Cavalry Regiment in Europe.
  • BMP-3 IFV — A replacement for the existing in-sim model. The real BMP-3 has been in service since 1987 and is one of the most heavily armed IFVs anywhere, pairing a low-velocity 100mm 2A70 gun with a 30mm 2A72 autocannon and 9M117 Bastion anti-tank missiles out to 5-6 km.
  • BMP-3 ERA IFV — The up-armored variant, fitted with Kaktus explosive reactive armor, which entered serial production in November 2022.
  • ZA-SpN Titan MRAP — A 4x4 mine-resistant vehicle built to STANAG 4569 Level III ballistic and 2a/2b mine protection standards, carrying a crew of five with an optional remote weapon station for a 30mm cannon and anti-tank missiles.
New logistics muscle:
  • SLT-50 Tractor and SLT-50 Trailer — Modelled on the SLT 50 Elefant, the heavy tank transporter that hauled Leopard 1 and Leopard 2 tanks for the German and Polish armies, with a 52-tonne payload trailer behind a 734hp tractor.
  • HX77 Truck — An 8x8 tactical truck used across NATO logistics fleets, built for general-purpose cargo and load-handling duty.
  • HX81 Tractor — Based on the real HX81 heavy equipment transporter (the German Army's SLT-2 Mammut), rated for towing loads up to 73 tons and a gross combined weight of 130 tons.
Here's the part logistics fans will want to know: the SLT-50 Tractor, SLT-50 Trailer, and HX81 Tractor aren't just new models, both AI units and Combined Arms players will be able to hook and unhook trailers with them. That means proper tank-transporter operations are coming to your missions, not just static hauling.Eight new units, zero cost to you. Keep an eye on the changelog, we expect these to deliver in the next update.Community Tools - Digital Kneeboard SimulatorPlan, Fly, and Debrief in One PlaceBuilt by DCS community member theonetruejason, Digital Kneeboard Simulator is a free, browser-based mission planning and debriefing suite that takes a flight from planning room to debrief screen without leaving the tab.Mission Planning and Kneeboard Generation
Digital Kneeboard Simulator carries a complete mission plan — route, loadout, communications, threats, and targets — through a set of tabbed forms and renders it as a finished kneeboard set for roughly two dozen aircraft. Every pilot in the flight receives their own package with their own loadout, callsign, and lineup card, and the result loads directly into your kneeboards and OpenKneeboard.Data Transfer Cartridge Export
That same plan can be written out as a data cartridge for most of the aircraft the planner supports, carrying steerpoints, threat rings, communications presets, laser codes, and weapon delivery settings into the cockpit. Three formats are produced—the native in-game DCS cartridge loaded from Saved Games, files for the community DCS-DTC application, and configuration files for JAFDTC—so a squadron can use whichever method its pilots already fly with.Web-Based Debriefing
A Tacview recording uploaded through the browser replays in three dimensions with nothing to install, bringing a dogfight camera, energy trails, turn circle posts, orbit and padlock tracking, first-person and warhead views, pinned measuring yardsticks, and all the other telemetry you are already used to seeing. SRS radio recordings attach alongside the replay, align themselves to the timeline automatically, and are transcribed into a searchable record of what the flight actually said. At the same time, the finished debrief may be shared by link or presented live with every viewer following the presenter's camera and pointer.Coalition Operations
Squadrons that fly together can plan together, working side by side in a single package where each unit brings its own flights and every pilot sits on one roster with the partners they will actually be flying with. Each squadron keeps its own standards and cockpit conventions throughout, so a large joint operation comes together as one mission rather than several separate plans stitched together at the last minute.Mission Briefings
Every package carries a step-based briefing whose slides pair a live tactical map with your own text, freehand annotation anchored to real coordinates, and the flight's own kneeboard pages. Scrubbing the package timeline slides every flight across that map to where it will be at that moment, and presenting full-screen adds a whiteboard and an interactive sandtable with draggable unit pieces for walking the flight through the plan before anyone straps in.A Donation Version
There's also a charitable way in: pilots who upload a receipt showing a donation to a no-kill animal shelter get access to the keyhole feature.If your squadron plans, flies, and debriefs together, this is worth adding to your toolkit.Try it at digitalkneeboardsimulator.com, and join the community on Discord: discord.com/invite/fHdgqsNRUD.Thank you again for your passion and support.
Yours sincerely, 
Eagle DynamicsTHIS WEEK’S PRIORITY TASKINGCheck out the drawing for all prizes from the Operation Wags event, with the guys from HAH, Greywolf (aka Jester) and NineLine from Eagle Dynamics. Watch it here.
Dear Fighter Pilots, Partners and Friends, This week, Red Star Simulations takes us inside the latest DCS: MiG-17F development update, covering major progress across aircraft systems, navigation, avionics, and a complete VK-1F engine and sound overhaul.We then continue with a look at the MiG-17F's flight model, damage model, and real-world validation testing against a real MiG-17F, bringing the "Fresco" ever closer to Eagle Dynamics internal testing.Reflected Campaigns also joins us to announce the DCS: P-47D Eagles Rising Campaign, putting you in the cockpit with the legendary 4th Fighter Group as they escort Eighth Air Force bombers deep into occupied Europe.Thank you for your passion and support.Yours sincerely, Eagle DynamicsDCS: MiG-17F Dev Report: Systems, Avionics & Engine By Red Star SimulationsBack in March, we took you inside the VK-1F engine's history and afterburner feel. Since then, development has continued at a steady pace, with major progress across the aircraft's systems, flight model, damage model, and audio. The module is now entering its final stage of development, with our focus shifting from new features to final tuning and testing.On the systems side, hydraulic and pneumatic systems are complete, including normal and emergency operation, alongside fully finished oxygen and cockpit pressurization systems. Navigation and cockpit lighting are implemented, and the chronograph, secondary engine instruments, and most of the cockpit instrumentation are complete. Pilots will also find a custom-designed kneeboard featuring authentic Soviet styling and mission-specific reference pages, plus new suspension and revamped ground handling.Navigation and avionics have made major progress as well. The P-800 VHF radio is now fully functional, and the ARK-5 Automatic Radio Compass is implemented across its Compass, Antenna, and Loop operating modes for authentic Soviet radio navigation procedures, meaning pilots can now fly complete historical NDB instrument approaches in IMC using onboard equipment alone. The SRD-1M gun radar has also been implemented and is currently undergoing final tuning.On the engine front, we've completed a detailed overhaul of the VK-1F engine simulation, bringing realistic compressor surges, flameouts, hot starts, engine damage, restart procedures, and their associated visual effects to life, along with refined fuel, hydraulic, and engine system mechanisms. To match, we've overhauled the engine sound environment using recordings from a real MiG-17F: professional recording sessions captured the VK-1F across a wide range of RPM, power settings, and operating conditions using multiple microphones positioned both inside and outside the aircraft. Most cockpit switches, levers, and controls have also been replaced with newly recorded custom sounds.DCS: MiG-17F Dev Report: Flight Model, Damage Model & Real-World ValidationBy Red Star SimulationsThe flight and physics models are now feature complete but continue to receive refinement, including improvements to the aerodynamic modelling, pilot control forces, adverse yaw, suspension, taxi behavior, and overall aircraft handling. Revised stall and newly implemented spin behavior are currently undergoing testing, introducing more natural, less predictable departure characteristics.The damage model has also matured significantly. Structural damage now directly affects aircraft flight characteristics, with individual damage modelling for fuel tanks, hydraulic systems, electrical systems, weapons, and cockpit equipment. Fuel leaks, fires, smoke, and progressive system failures are all implemented, and we continue tuning and tuning these effects.While climb, turn, and combat performance were validated earlier in development, recent testing has focused on additional aspects of the flight model using data gathered from Mike Terfehr's MiG-17F of FighterJets Inc. This allowed a direct comparison of level-flight performance, engine RPM, power settings, airspeed, and exhaust gas temperature across a wide range of altitudes, including flights up to 27,000 feet. The results have been extremely encouraging, with several performance parameters closely matching the real aircraft, including some that were virtually identical.Current development is focused on final tuning, optimization, and improvement of the damage model, and preparation for submission to Eagle Dynamics for internal testing.Thank you for following along as the MiG-17F approaches this next milestone.DCS: P-47D Eagles Rising CampaignBy Reflected CampaignsThe year 1943 saw some of the fiercest aerial battles of the war over Western Europe. USAAF Flying Fortresses and Liberators pushed ever deeper into the heart of the Third Reich, drawing the full fury of the Luftwaffe. Limited by their range, the escort fighters fought desperately to protect their big friends. Among the most successful units was the 4th Fighter Group at Debden, a group of former Eagle Squadron pilots who traded their graceful Spitfires for the rugged P-47 Thunderbolt.Join the 4th Fighter Group, and fly on the wing of Blakeslee, Goodson and Gentile as the Eighth Air Force launches its largest raids to date in late 1943 and early 1944. Every mission is built from meticulous research and original wartime documents, recreating events exactly as they unfolded more than 80 years ago. Strap into your P-47 on a foggy morning, feel the air tremble as 48 radial engines roar to life, climb through the clouds in tight formation, break into the sunlight and marvel at the majestic sight of the endless stream of bombers. Keep your head on a swivel: the enemy fighters are waiting, and they're coming with everything they have.Key Features:
  • 12 historical missions based on original combat reports and extensive research
  • Several cut-scenes to increase immersion
  • Period-correct tactics and procedures
  • Nearly a thousand specially recorded voice-over messages
  • Original radio broadcasts
  • Historically accurate custom skins
  • Detailed campaign documentation and history
  • Period-correct briefings and briefing images, including separate PDF mission files
  • Unique kneeboard cards and checklists
  • Encounter reports and other immersive details
Required Modules:This exciting new campaign is coming soon, so keep an eye out.Thank you again for your passion and support.
Yours sincerely, Eagle DynamicsTHIS WEEK’S PRIORITY TASKINGCheck out this immersive night intercept in the DCS: MiG-29A Fulcrum by Rodz88, guided entirely by Soviet Lazur Ground Controlled Intercept doctrine. Watch it here.
Dear Fighter Pilots, Partners and Friends, DTC is coming to its first helicopter module. The DCS: AH-64D's Data Transfer Cartridge brings an expansive feature set to the DCS: AH-64D, including waypoint and threat databases, custom routes, engagement areas, and dual-mission storage for crews operating across large theatres. Learn more below.DCS: AH-64D’s George AI Pilot is getting sharper. New combat maneuvers, verbal threat warnings, and autonomous defensive actions mean your copilot can now hold his own when things get hot, freeing you up to focus on the fight. Check out the details below.Weekend One of Operation Wags is behind us, and BLUFOR delivered in a big way. With the GoFundMe closing in on its goal, Weekend Two kicks off this Friday, running across two servers again to keep up with demand, so there's never been a better time to jump in and help push us to the finish line. The Community has stepped up in the most endearing and compassionate way, we will never forget your generosity and dedication. Thank you for your passion and support.Yours sincerely, Eagle DynamicsDCS AH-64D: DTC Development ReportComing SoonA long-awaited feature for AH-64D players is nearing release. Our DTC and AH-64D development teams have been working hard for many months to expand DTC to its first helicopter module. As the MiG-29, F-16, and F/A-18 modules initially paved the way for many DTC functions, the initial feature set for the AH-64D’s DTC is quite expansive, and in fact includes most of the module’s planned DTC features.
  • 50 Waypoint/Hazard, 49 Control Measure, and 50 Target/Threat points
  • 10 Routes
  • 15 Battlefield Lines and 12 Engagement Areas
  • 8 Priority Fire Zones and 8 No Fire Zones
  • 10 ADF navigation presets, 10 COM radio presets, and 10 pre-composed text messages
  • Pilot and CPG weapon settings, missile channels, and laser codes
  • Customized RLWR threat table and chaff/flare programs
It is worth noting that the AH-64D DTC is actually capable of saving two separate “Missions” simultaneously, with each containing a unique 149-point database, 10 routes, 15 lines, 12 areas, 16 zones, and 10 ADF presets. This allows crews to upload data for follow-on or contingency missions following their primary mission. Alternatively, when operating across a large region like Afghanistan or Iraq, the aircrew’s assigned area of operations (AO) could be divided in half, with the corresponding Mission uploaded from the DTC mid-flight if the aircrew crosses from one sector to the other, thus overcoming the limited onboard memory for depicting numerous FOB locations, FARPs, or Named-Areas-of-Interest (NAI).Further, the existing capability of the AH-64D’s datalink may be leveraged to transmit portions of these Mission files to other AH-64Ds in multiplayer gameplay.DCS AH-64D: George AI Pilot EnhancementsComing SoonLast year we delivered new features and enhancements to George AI Copilot/Gunner (CPG) and a number of improvements to George AI Pilot. This year we have been working on additional features for George AI Pilot to finish expanding his tactical capabilities and streamline the player’s interaction with him. George will now be able to perform complex maneuvers with fewer button presses and will attempt to evade enemy fire or even actively defend the helicopter against close-range threats.
New Combat ManeuversWhen the player is occupying the front gunner seat and George is in control of the helicopter, the player can now command George to orbit a target location, maintain a holding pattern at the current location if the helicopter is too heavily loaded to hover or to conserve fuel, return to a previously designated battle position and hold, immediately descend to low altitude to reduce exposure to air defenses, or mask the helicopter back behind a hill.
Verbal Threat WarningsGeorge will now remain on the lookout for enemy weapons fire and will warn the player if he sees weapons fire aimed at the helicopter or if the helicopter is being hit, regardless of which seat George is occupying. Naturally, if George is performing CPG duties and is using the TADS, his attention will be focused on the sensor video and won’t be looking around outside for enemy fire; so under some circumstances it may be prudent to command him to cease using the TADS if you would prefer him to look around the helicopter for immediate threats.
New Defensive ActionsIf George is flying the helicopter, the player can direct him, in advance, to autonomously evade enemy weapons if the helicopter is engaged, dispense chaff or flares when necessary, or mask the helicopter to low altitude without requiring a command from the player to do so. George may even be directed to autonomously engage nearby enemy units with the 30mm gun turret, to either return fire in self-defense or to engage enemy positions at will. This can be particularly useful when the player’s attention is focused inside the cockpit on the TADS sensor video, FCR scans, configuring weapon settings, etc.New Power and Energy Management Logic
Finally, the flight logic of George AI Pilot has been further enhanced with improved climb, descent, and turn behavior. When performing break turns or evasive maneuvers, George will turn more aggressively. When at low speeds below 50 knots, George will perform turns smartly by properly coordinating bank angle and yaw; and when at a hover, George will yaw the helicopter more deliberately to reduce the chances of over-torque. When ordered to climb to a higher altitude, George will sometimes augment the climb rate with a positive pitch maneuver to trade airspeed for altitude, but only if the airspeed remains above 60 knots. Conversely, when the helicopter is at low speed or in a hover, and the power margin is limited due to environmental conditions and/or high gross weight, George will lower the nose to prioritize gaining airspeed over gaining altitude to improve the helicopter's climb performance.Check out a detailed explanation of some of these new features in the AH-64D Mini-Updates post.Operation Wags Final WeekendLast Chance to win!From the Operation Wags Team:Weekend One of Operation Wags is in the books, and the DCS community showed up. The GoFundMe has climbed past $129K and continues to climb. Now it's time to finish the job.Operation Wags is a community-wide charity event supporting Matt "Wags" Wagner in his fight against bone marrow cancer, and Weekend Two kicks off this Friday.BLUFOR Weekend One After-Action ReportBLUFOR kept the supply chain moving, the tasking board packed, and the kill feed scrolling at an alarming rate.Logistics: 31,250 weapons were delivered across the theatre. That breaks down to 283 weapon crates delivered, 387 crates not delivered or wasted, 185 crates built, 319 troops deployed, and 100 zones captured, a 42.2% weapon-crate delivery rate. Plenty reached the front, while 387 crates are apparently conducting independent operations somewhere in the Caucasus.Air Tasking Order: 1,622 tasks were joined, with 187 successful for an 11.5% success rate.Combat: 1,371 air-to-air kills, 718 air-to-ground kills, 2 ground-to-air kills, and 320 friendly kills.Combat leaders: \ ScoUT Urubu led the way with 72 air-to-air kills. FALCON 1-1 topped air-to-ground with 40 kills. GRIFN 6-1 | Sharko94 claimed both ground-to-air kills.Weekend standouts: DOG_3773 delivered 8,250 weapons and 70 weapon crates. Phantom 11 | Snorlax built 18 crates, deployed 21 troops, and scored 14 air-to-ground kills. Satan 7-4 | Ro Koji built 18 crates, deployed 16 troops, and completed 13 successful ATO tasks. \ Wade racked up 32 air-to-air kills and delivered 14 weapon crates.Fantastic work, BLUFOR. Rest up, rearm, and get ready for one last push.Weekend Two ScheduleStart: Friday, August 7 at 5:00 PM UTCEnd: Monday, August 10 at 4:00 AM UTCDue to demand during Weekend One, we ran a second server to keep up with the number of pilots joining the fight, and we'll be doing the same for Weekend Two. Both servers will be live throughout the weekend, so if one's full, jump on the other.The fully persistent REDFOR vs. BLUFOR capture-and-advance campaign, built by the creators of The Panther Den, continues right where it left off. REDFOR is stacked with DCS creators, developers, mission builders, community personalities, and squadrons, and they're your targets. BLUFOR is open to the public, so if you haven't jumped in yet, now's your chance. Find the official Operation Wags servers in the DCS server browser and join the fight.Whether you're chasing down your favorite creators for bragging rights, running logistics for your coalition, or just flying in support of someone who has given so much to this community, every sortie counts.How You Can HelpDonate here: https://www.gofundme.com/f/support-matt-wags-wagners-cancer-fightCan't donate? You can still make a difference by joining the servers this weekend, supporting participating creators, sharing screenshots and clips, and spreading the word across social media.GiveawaysThanks to the generosity of our prize sponsors, BLUFOR pilots have a serious haul to fly for this weekend.Invictus Cockpit Systems is giving away an F-16 Side Stick Controller System and the F-16 Ultimate DIY Builders Bundle. Next Level Racing is offering two HF8 Pro Haptic Gaming Pads. Pimax is giving away a VR headset. WINCTRL is giving away an F/A-18 HOTAS (throttle and stick/base), an F-16 HOTAS (throttle and stick/base), a Top Gun MIP Set, and an Orion rudder pedal set. And more to come (if you are interested in donating to this event’s giveaways, let us know!)Winners will be drawn from players who've joined and flown on the server for a set amount of time, with extra entries earned by completing various in-server tasks. Exact entry criteria won't be disclosed to keep things fair, but there are ways to boost your odds regardless of skill level or scoreboard standing. Just get in there and fly.We'll see you in the skies.Thank you again for your passion and support.Yours sincerely, Eagle DynamicsTHIS WEEK’S PRIORITY TASKINGCheck out this after-action report from Weekend 1 of the Operation Wags event with the guys from High Alpha Hooligans! Watch it here.
Dear Fighter Pilots, Partners and Friends, This week, we're looking ahead to a new Data Transfer Cartridge feature for the F-16C: customizable MFD color settings, letting you assign over 40 symbology elements across 8 color options for sharper situational awareness in formats like the HSD and HAD.
Also this week, the DCS community rallies together for Operation Wags, a two-weekend charity event supporting Matt "Wags" Wagner in his fight against bone marrow cancer, kicking off today with a persistent REDFOR vs. BLUFOR campaign, giveaways, and ways for every virtual pilot to get involved.
And finally, we're shining a spotlight on The Art of Warfare (TAW), a longstanding DCS community offering structured training, organized campaigns, and a home for virtual pilots of every experience level, recently on full display during an impressive community Elephant Walk.Thank you for your passion and support.Yours sincerely, Eagle DynamicsDCS: F-16C Viper DTC COLOR PartitionDevelopment Report
As we add to the growing list of DTC features, a notable addition coming in the near future will be editing the MFD color settings within the F-16C avionics. Over 40 different symbology elements may be independently set to one of 8 color options: White, Gray, Cyan, Blue, Green, Yellow, Red, or Magenta. Once configured, the COLR partition may be uploaded by pressing OSB 19 from Page 2 of the DTE MFD format.Although this DTC feature does not alter any cockpit functionality, it can certainly enhance the player’s experience while adding additional situational awareness to some MFD formats. For example, each of the four geographic lines on the HSD and HAD formats may be colored separately for displaying coastlines, international borders, airspace boundaries, battlefield front lines, or kill boxes.Operation Wags EventA Community Charity Event for WagsFrom the Operation Wags Team:
For more than two decades, Matt “Wags” Wagner has helped shape DCS World and the community that so many of us call home. Now, the DCS community has an opportunity to give something back. Operation Wags is a community-wide charity event supporting Wags in his fight against bone marrow cancer. Across two weekends, DCS content creators, Eagle Dynamics and third-party developers, mission builders, community leaders, squadrons, and pilots will come together for one purpose:To raise as much money as possible for Wags and his family.
Event ScheduleWeekend OneStart: Friday, July 31 at 5:00 PM UTCEnd: Monday, August 3 at 4:00 AM UTCWeekend TwoStart: Friday, August 7 at 5:00 PM UTCEnd: Monday, August 10 at 4:00 AM UTC

Throughout both weekends, the DCS community will take to the skies in one of the largest collaborative events our community has organized. On REDFOR, you’ll find DCS creators, developers, mission builders, community personalities, squadrons, and familiar faces flying together.

On BLUFOR...That’s you.BLUFOR is open to the public. Find the official Operation Wags server in the DCS server browser and join the fight.
Campaign FeaturesA fully persistent REDFOR vs. BLUFOR capture-and-advance campaign pioneered by the creators of The Panther Den, featuring: • SRS (highly recommended, but not required)
  • Airboss and Air Tasking Orders
  • Dynamic front lines and FLOTs
  • Logistics, supply operations, and persistence
  • Skynet integrated air defenses
  • SkyEye 
Capture and hold territory, interrupt enemy supply lines, conduct logistics, destroy SAM sites to open corridors for strike aircraft, and much more. Whether you’re an experienced virtual pilot or just starting out, this is your opportunity to join the fight. Fly missions, capture or defend objectives, hunt down your favorite creators for bragging rights, support your coalition through logistics, or simply take part in an event supporting someone who has given so much to this community. The campaign will remain active around the clock during both weekends, allowing pilots worldwide to participate. Every sortie flown, stream watched, donation shared, and conversation started helps move us closer to our goal.
How You Can HelpDonate here: https://www.gofundme.com/f/support-matt-wags-wagners-cancer-fight Unable to donate? You can still make a tremendous difference by: • Sharing the event with friends, squadrons, and communities
  • Joining the servers during either weekend
  • Supporting participating creators
  • Sharing screenshots, videos, and memorable moments
  • Spreading awareness across social media
Every bit of support matters.Giveaways & ParticipationThanks to the generosity of Eagle Dynamics, third-party developers, hardware manufacturers (such as WINCTRL, PIMAX and more), participants will have opportunities to win exciting prizes throughout the event. Giveaway entries are NOT tied to donations or donation amounts. Instead, giveaways will be based on campaign participation. You can earn multiple entries simply by flying in the server, shooting down bounties like NineLine, BIGNEWY and other REDFOR targets, time in flight, and more! All the entries will be collected and prices drawn at random from these. More details are coming soon, so stay tuned!
One Community. One Mission.
What makes DCS special has never just been the aircraft, technology, or simulation. It’s the people. Operation Wags represents creators putting aside competition, developers flying alongside community members, squadrons joining forces, and thousands of virtual pilots rallying behind someone who has spent decades helping build the hobby we all love. Now it’s our turn to support him.
We’ll see you in the skies.
The Art of Warfare North AmericanCommunity Shout Out!Founded in 2001, The Art of Warfare (TAW) is one of the longest-running and most established online gaming communities, with a dedicated Digital Combat Simulator (DCS) division that brings together virtual pilots from around the world. TAW DCS offers structured training, realistic operations, dynamic campaigns, and regular community events designed to accommodate everyone from brand-new pilots to seasoned veterans.The mission of TAW DCS is simple: foster a welcoming, teamwork-focused environment where members can develop their skills, fly organized missions, and experience the depth of Digital Combat Simulator alongside a supportive community. Through mentorship, training programs, and coordinated operations, TAW has built a reputation for professionalism while maintaining a fun and inclusive atmosphere.Within TAW DCS, the North American 33rd Battalion serves as one of the community's premier combat aviation units, bringing together pilots from across North America to train, deploy, and fight as a cohesive virtual air wing. Flying a diverse range of fixed-wing and rotary-wing aircraft, the 33rd Battalion emphasizes tactical proficiency, teamwork, and mission planning while maintaining an environment where experienced aviators mentor newcomers. Weekly training, large-scale operations, and community events provide members with opportunities to continually improve their skills while building lasting friendships.Across the Atlantic, TAW's Combined Joint Task Force (CJTF) -13 unites European members in coordinated multinational operations spanning multiple time zones. The CJTF focuses on realistic joint-force missions that integrate fighter aircraft, helicopters, transport aviation, air defense, and command elements into complex battlefield scenarios. Working alongside other TAW units, the CJTF delivers immersive campaign experiences that showcase the cooperation and coordination required in modern air combat while providing European pilots with a thriving and active community.Recently, members from across the TAW DCS community came together for an impressive community Elephant Walk, assembling a diverse lineup of aircraft and pilots in a coordinated display of precision and teamwork. The event showcased not only the size and professionalism of the community but also the camaraderie that defines TAW. The resulting imagery and video captured the spirit of virtual military aviation and demonstrated what can be accomplished when hundreds of passionate pilots work toward a common goal.Whether you're looking to master your first aircraft, participate in large-scale operations, fly in persistent campaigns, or simply enjoy the camaraderie of fellow flight simulation enthusiasts, TAW DCS offers a place to call home.To learn more or become a member, visit the TAW website at https://tawdcs.org/, join the Discord community at https://discord.gg/tawdcs, or check out the latest videos and events on YouTube at  and .Thank you again for your passion and support.
Yours sincerely, 
Eagle DynamicsTHIS WEEK’S PRIORITY TASKINGCheck out CITGO: The Deadliest Dogfight of Desert Storm (F-15C vs MiG-29A) (DCS Short Film) | SFL by J.P. Ferré. Watch it here.
DCS: F4U-1D by Magnitude 3 LLC
  • Fixed crash on cold start
DCS:  F-14 A/B Tomcat by Heatblur Simulations
  • Fixed missing textures for AAI panel and kneeboard
  • Fixed missing Jester voicelines
  • Fixed slow throttle keybind movement speed, added separate "Throttle Lever - UP/DOWN (Slow)" binds
  • Fixed a bug causing odd HUD reflections
  • Fixes to instant action missions
DCS: F-14 B(U) Tomcat by Heatblur Simulations
  • Fixed missing Jester voicelines
  • Fixed slow throttle keybind movement speed, added separate "Throttle Lever - UP/DOWN (Slow)" binds
  • Fixed issues in Instant-Action and Training missions
  • Fixed a bug causing odd HUD reflections
CampaignsDCS: F/A-18C Rise of the Persian Lion 2 by Badger633
  • Mission 5: Dodge not hitting their Migs, fixed