DCS World Steam Edition News & Announcements
New AdditionDCS: Mariana Islands World War II map. DCS: F-4U Corsair Early Access release. DCS: F-4E - Northern Defenders 'Phantoms Rising' Campaign. DCS: P-47D Wolfpack II: Overlord Campaign. NOTE: This is the first stage of building the Summer 1944 Mariana Islands scenario that will offer both the free new map and the Corsair, Essex-class aircraft carrier, and several Japanese ground units. In parallel, other assets are being created like the F6F Hellcat and many United States and Imperial Japanese air, ground, and naval units. Please see: Pacific Theatre of Operations | CH-47F Development Progress | Lunar Sale Final Hours - Page 3 - Official Newsletters - ED Forums For this scenario, we are creating an extensive and accurate set of units that match the time and location to recreate the Battle for the Mariana Islands and the Battle of the Philippine Sea.
DCS Core
  • CTD. Crash during plane landing if the aircraft carrier is deactivated - fixed.
  • CTD. Terrain Engine: sometimes crashes when switching map in Mission Editor - fixed
  • ME. The template is not placed through Edit - Add template - fixed.
  • ME. Resource manager. 'Copy to' in airfield resource manager does not copy all settings - fixed
  • ME. Units are replaced after a coalition change when they are switched from neutral to red or blue - fixed (
https://forum.dcs.world/topic/374043-units-replaced-after-coalition-change/
  • )
  • ME. Multi-Select tool icon artefact - fixed
  • ME. Range rings prevent the selection of units / waypoints -fixed.
  • GUI. MP Dynamic spawn fields list not sorted by name - fixed
  • GUI. Dynamically spawned FARPs via script do not show in dynamic spawns interface - fixed.
  • GUI. F10 map, MGRS and NET show buttons state now will be saved to last used.
  • MP respawn - improved algorithm for checking park space before spawn for suitability
  • AI Aircraft. Wingman F/A-18C may crash after firing their AGM-84/88 missiles at low altitude during egress - fixed
  • AI Aircraft. Mosquito, A-20G, and Ju-88 drop bombs through bomb bay doors. The bomb bay doors don't have time to open - fixed
  • AI Aircraft. The AI aircraft stops on the runway in some cases, blocking it and not going further - fixed.
  • AI Aircraft. AIs can show false positions of flight control surfaces when flying in group -  fixed.
  • AI Aircraft. Large AI planes tend to land not on a centerline of runway - fixed.
  • AI Aircraft. A-50, Il-76, Il-78, and KC-135, spoilers animations corrected.
  • AI Aircraft. F-4E is able to independently guide both AGM-12C simultaneously  - fixed.
  • AI Aircraft. Other numerous AI aircraft adjustments sync: behavior during maneuvers, group flight, landings etc.
  • AI Ground. Added radar signatures for WWII units.
  • Ground units. Fixed incorrect targeting for SAM Buk (SA-11).
  • Ground units. Adjusted priority target for armor units.
  • Ground units. Disabled firing of AP shells at infantry from a tank.
  • Ground units. Fixed guidance to multiple targets for SAM systems.
  • Weapons. S-8OFP2 rockets are coming out of the back of the pod and clipping into the handles - fixed.
  • Weapons. AESA missiles will be able to homing onto JF-17 in HOJ mode.
  • Weapons. SA-11 Buk 9M38 missile aerodynamics overhaul.
  • Weapons. SA-6 Kub. Add control delay after launch.
  • Weapons. R-27 missile family. Missiles now give AI more information so AI could better calculate decisions for launches.
  • Weapons. The SAMP-250 is frequently blowing up adjacent bombs in a salvo when dropped in intervals - partially solved.
  • Weapons. Active seeker additionally will notify all AI aircraft in main lobe now about being present in its range
  • Su-25T. Added Instant Action Missions for Iraq map.
  • Quick Action Generator fixes and improvements:
    • Optimize map processing for mission generation.
    • Wrong list of countries in Era presets - fixed.
    • Not enough tasks for Spitfire - fixed..
    • Start from an Airfield - wrong starting location of player - fixed.
    • Incorrectly generated mission Anti-Ship SR - fixed.
    • Allied units list only updates with added units after closing and re-opening - fixed.
    • Speed and altitude of units do not have appropriate minimum and maximum limits - fixed.
    • Removed old F-14A.
    • Su-25 was missing - fixed.
    • AV-8B was missing as a player controllable aircraft - fixed.
    • Player aircraft icon does not rotate to face the target - fixed.
    • Own aircraft selection limits country selection options - fixed.
    • AJS-37 is missing as a player controllable aircraft - fixed.
    • AI Aircraft skill level lacks Random option - fixed.
    • GUI Error trying to return to generator after Planner - fixed.
    • Nothing happens when you press the Regenerate button in some cases - fixed.
    • The "Сancel" button doesn't cancel changes in the window Setup Loadout - fixed.
    • F-4E-45-MC is not an option when the era is not set to "All" - fixed.
    • Cannot choose an Air Defence enemy unit after choosing an Air Defence Site - fixed.
    • Removed the old F-4E.
    • Certain Mission in the QAG place units off map on Cold War Germany - fixed.
  • Voice chat
    • Fixed: Radio mode cannot be selected if 'Switch to radio at startup' option is not selected
    • Fixed: Client crashes when changes slot during radio transmission of another client
DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics
  • Fixed: FDTC Lua state doesn't clear in DTC destructor.
  • Fixed: F-16 Semi-Automatic mode logic errors using custom DTC CMDS tables.
  • Fixed: F/A-18 Semi-Automatic mode logic errors using custom DTC CMDS threat tables.
  • Fixed:  UI "Open DTC" button for Dynamic Spawns in unit loadout screen - added "Open DTC" button to dynamic slots.
  • Fixed: SEARCH only radars must be set to the default CMDS program of NONE.
DCS: F/A-18C by Eagle Dynamics
  • Fixed: AIM-7 FLOOD option disappears after momentary track loss.
  • Fixed: Randomly can't uncage AIM-9.
  • Fixed: Flash light options stop working after engine start.

The FCR Terrain avoidance (TA) mode is under active development and testing.This Terrain avoidance (TA) mode is planned for release in summer 2025.
NOTE: Multi-Sensor Integration (MSI) of surveillance-only tracks that can be set as the L&S and DT2 is in testing and is planned for the following update.DCS: F-16C Viper by Eaglе Dynamics
  • Fixed: Default azimuth is set to A1 instead of A6.
  • Fixed: Pressing MSL STEP with different AGM-65 variants on each wing creates erroneous seeker behavior.
  • Fixed: Erroneous TD Box and TGP movement if TGP is SOI when returning pre-designate.
  • Fixed: HAD Threat Class numbers disappear when selected.
  • Fixed: AGM-65 Handoff Status indicators on TGP and WPN MFD formats removed erroneously.
  • Fixed: Navigation continues to work even after the INS is turned off.
  • Fixed: INS drift is not GPS corrected and INS drift adds up to more than 1000 ft over time.
  • Fixed: TPOD, AGR and ILS mark twitching when switching the SOI while moving the sensor.
  • Fixed: AA TD Symbology is missing in the HMCS.
  • Fixed: AOA bracket is showing the wrong angles.
  • Fixed: HMD A-A TGP TD arrow stuck after un-designation.
  • Fixed: HAD Page mode cycle only works with handoff.

NOTE: AN/ASP-33 Advanced Targeting Pod (ATP) Update: Although our hope and intention was to release this new targeting pod for the Viper by the end of Quarter 2 of 2025, it requires a bit more time in testing to ensure a quality release that will include new features like Multi-Target Tracking (MTT), Picture-in-Picture that combines the infrared and TV cameras, Extended Range (XR) functions, and more. This targeting pod is planned for release in summer 2025.
DCS: AH-64D by Eagle Dynamics
  • Fixed: Logic for removal of TADS from crewmember's ACQ list.
  • Fixed: BOOST button cannot be manually enabled.

NOTE: Other remaining features are in development like The FCR Terrain Profile Mode (TPM) mode and all new George as CPG commands to allow much more extensive and realistic operation. Both are planned for release in summer 2025.
DCS: CH-47F by Eagle Dynamics
  • MFD updates:
    • Implemented HSD Hover display mode (HSDH):
      • The mode is functional in both FULL and HALF display formats.
      • Hover ACP in HSDH mode is displayed for the following flight plan leg types: HOV, STP, LND via L6 bezel key.
      • Hover ACP can be set (overridden) to the current helicopter position via L8 key.
      • Hover display scale can be changed via L7 bezel key.
    • Implemented FPLN FUEL & POWER page.
    • Implemented LEG DATA page (some data fields are work in progress).
    • In NRT mode on the HSI, the aircraft symbol now correctly rotates according to the helicopter’s current heading.
    • In NRT mode the Heading Box now reflects the current heading value.
    • The heading displayed values range is now \ (was \).
    • Added range rings to HSD in HALF display format.
    • Fixed incorrect behavior of CDU FPLN DATA 1 page for STP and LND FPPs.
    • Implemented default leg params assignment for STP and LND FPPs.
    • Added TQ AVL/REQ values for Engine Instrument/Power Train Page.
  • CDU updates:
    • Implemented Data Search functionality:
      • Implemented the following CDU pages:
        • DATA SEARCH MENU
        • CLOSEST DATA
        • DATA
      • Implemented data search for the following ACP types:
        • Airports
        • Navaids
        • Fixes
        • User and Target ACPs
        • Markpoints
      • Implemented the data search process using RPID/UDID
      • Implemented the DUPLICATE CDU page
    • Updated CDU pages:
      • INAV page
      • EGI1/2 pages,
      • INU1/2 pages,
      • GPSs page (work in progress) 
      • EGI1/2 POSITION UPDATE
      • INU1/2 POSITION UPDATE
      • START PAGE 2/2 (INAV modes added)
    • Added CDU pages:
      • PROGRESS 1/3, 2/3, 3/3 subpages (available via INDEX 2/2 page)
      • MODEL AIRCRAFT subpage
      • MSN 1/2, MSN 2/2 pages
      • MSN SETUP page
      • MSN SELECT PAGE
      • Maintenance Page 1/2, 2/2 (work in progress)
      • IFF 1/2, 2/2 pages
      • Group of LRU ACFT MNGMT SYS pages 
      • Displays the CDU# STATUS
      • Displays the MFD# STATUS
      • LRU MGMT SYSTEM (work in progress)
    • Other CDU improvements:
      • Updated the loading logic for flight plans and waypoints
      • Made minor adjustments to device mode behavior for FPLN CDU pages
  • Fixed: Anti-torque pedal trim is not respecting Special options
  • Fixed: Marianas map is offset in the MFD
  • Added: Keyboard input option for MFDs.
  • Added: Keyboard input option for CDUs.

DCS: Mi-24P Hind by Eagle Dynamics
  • ASP-17V sight showing impact correction for S-24 rockets in AUTO mode - changed to realistic behavior to show correction as if it would be an S-8 rocket even if S-24 is used.
  • DISS-15 control panel rolling counter inaccurate animation and stencil placement - fixed. 

DCS: Mi-8 Magnificent Eight by Eagle Dynamics
  • DISS-15 control panel rolling counter inaccurate animation and stencil placement - fixed
  • F2 view, the entire crew is stuck in looking down animation - fixed.

DCS: OH-58D Kiowa Warrior by Polychop Simulations
  • Fixed: HOG menu Back button not modeled.
  • Fixed: Incorrect Audio (Bingo advisory, incoming Freetext message).
  • Fixed: Radio Channel Select AFT \ and FWD \ are reversed in the key bindings. 
  • Fixed: MPD and VSI freeze at Midnight.
  • Fixed:Comm Page - ADD/DELETE stuck in loop if page changed while input.
  • Fixed: NVG Intensity Increase/Decrease very slow. 

DCS: F-86F by Eagle Dynamics
  • Fixed: Jettison sound bug.

DCS: L-39 Albatros by Eagle Dynamics
  • Added Instant Action Missions for Iraq map

DCS: Black Shark 3 by Eagle Dynamics
  • Fixed non-localized hint in cockpit
  • ABRIS. SNS accuracy low - improved
  • SAI drift is too high - improved

DCS Mirage F1 by AergesGeneral:
  • F1BE rear seat standby horizon cage/uncage commands were added to autostart/autostop macros.
  • F1BE rear seat 'Oxygen warning cut-off switch' was added to autostart/autostop macros.
  • Fixed artifact when canopy is opened mid-air.
Weapons:
  • Now "Cannon 300-600m and missile lock/unlock button" release (return back to 30 degrees scan) will not break R550 target lock. To break lock the button should be pressed again.
  • Fixed some types of payload that were restoring when jettisoned with 'Unlimited Weapons' option enabled.
  • Reduced Sidewinder and Magic missiles launch preparation times, when those are launched unarmed (jettisoned for example).
Systems:
  • Both radio channels selectors now have a delay before repetitive action is started, when those are activated by the corresponding 'clockwise' and 'counterclockwise' input commands.
  • Improved Optical Sight font readability, removed font artifacts at lower zooms.

DCS: C-101 Aviojet by AvioDev
  • Fixed not working 4 stations ripple launches.
  • Airspeed indicator reference bug now has unrestricted 360 degrees rotation.
  • The standby horizon is now remaining caged when pulling the knob and turning it fully clockwise.
  • Fixed the problem with the rear cockpit throttle being not properly animated.
  • RIP mode logic was updated - bombs are dropped now one by one, not in pairs.
  • A/A missiles are jettisoned now by performing inert launch (previously they were dropped like a bomb).
  • Emergency jettison is performed by pairs now - outboard, inboard, center stations, with 300 ms time intervals.
  • Reduced Sidewinder and Magic missiles launch preparation times, when those are launched unarmed (jettisoned for example).

DCS: JF-17 by Deka Ironwork Simulations
  • Added. AA Radar TWS EXP mode (HOTAS S2 right or MFCD L2 OSB to enter)
  • Fixed. HPT info not displayed on radar page if in RWS-DTT mode.
  • Mission. Resaved mission files to fix fuze issue for laser weapons
  • Mission. Added more qualification missions.

DCS: Kola map by Orbx
  • New Airfield: XLMW - Kilpyavr Air Base
  • New Airfield: XLML - Luostari Air Base
  • New Airfield: XLMY - Koshka Yavr Air Base
  • New Airfield: ULPK - Kalevala Airport
  • New Airfield: XLPU - Poduzhemye Air Base
  • New Airfield: XLMF - Afrikanda Air Base
  • New infrastructure around new airfields
  • Replaced Summer Textures (Still WIP)
  • Fixed: First Colour pass correction
  • Fixed: Optimization Pass across the map
  • Fixed: Andoya C22 Hardened Aircraft Shelter vegetation removed
  • Fixed: F10 runway text updated on Kitilla airport
  • Fixed: Runway heading information correct at Alta airport
  • Fixed: Minor terrain glitches around the map addressed
  • Fixed: Parking Number duplication
  • Fixed: Spelling error on Evenes terminal corrected
  • Fixed: Fixed errors on Monchegorsk and Alakourtti callsigns



CampaignsDCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
  • Mission 01 - "Pig-2 Attack" repeats during the attack. Easily fixed.

DCS: AV-8B Kerman Campaign by Ground Pounder Sims
  • Mission 6 - Minor adjustments to FARP Romeo.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
  • Mission 13,14,15,16 - Various minor updates and fixes.

DCS: F/A-18C The Rampagers by Baltic Dragon
  • Mission 11 created failsafe for SA-8 missile launch 
  • Mission 12 updated failsafe for bank vault destruction

DCS: F4U-1D By Magnitude 3 - Known issues
  • Engine oil temperature dynamics WIP
  • Engine cooling dynamics implemented, but WIP
  • Rocket box switch cover clickable region very small
  • Hook clipping through ground and carrier
  • Starter switch accessible without cover open
  • Pilot body twists when turning left
  • Pilot falls through cockpit when ejecting on ground
  • Cockpit reflections WIP
  • USS Essex - 127mm Guns have no firing sounds

DCS: Kola – One Year of DevelopmentA Year of Crafting the BattlefieldOne year on, the DCS: Kola map continues to expand as a dynamic and strategically significant theatre within DCS. Developed by Orbx, a leading scenery developer, this map spans over 1.35 million square kilometers of Arctic and sub-Arctic terrain covering northern Norway, Sweden, Finland, and Russia’s Murmansk and Karelia regions.

Since release, the map has received substantial improvements; adding new airfields, infrastructure, visual improvements, and performance enhancements that have shaped it into the detailed and responsive environment it is today. Built for large-scale operations, the map blends complex infrastructure with fjords, tundra, forests, and mountainous zones layered with historical and modern-day military relevance. With more than 20 functional airfields, detailed ports, and key industrial zones already in place, Kola supports a wide variety of tactical scenarios.End of Early Access – 22 July 2025
The Kola map will exit Early Access on 22 July 2025. This marks the formal end of the initial launch phase, but not the end of development. Orbx remains committed to ongoing improvements, with new content and technical updates already planned.“The development of the Kola map is not ending with Early Access. We are committed to adding content and updating the map in line with the platform technical innovations. Orbx started to work on the map over three years ago and this has been a great project for us. We have learned much about DCS and will use that knowledge together with our passion for creating terrain and sceneries to enhance this map even further.”  — Anna Cicognani, CEO, OrbxWhat’s Been Delivered
1.35 million km² of land and sea coverage
20+ airfields with surrounding infrastructure and navigation
Custom ports, radar sites, urban centres, and military facilities
Free and payware missions available via Orbx and ED stores
Significant VRAM and performance optimisationsScheduled New Content for June 2025 Release:
Kilpyavr (XLMW)
Luostari (XLML)
Koshka Yavr (XLMY)
Kalevala (ULPK)
Poduzhemye (XLPU)
Afrikanda (XLMF)Coming Over the Next 3-6 Months:
Airfields & surrounding infrastructure
ESPG, ESNG, ENKA, ENVR, and EFRU
Enhanced ground textures for low-level flight
Continued VRAM and rendering performance updatesWhy Kola Matters
The Kola region has long served as a critical military frontier — home to Russia’s Northern Fleet and dense Cold War-era infrastructure, now bordering NATO-aligned airspace. Its geographic and strategic role continues to evolve, making it a compelling setting for both historical and modern scenarios.Drive what’s next
Tell Orbx what you think they should work on next by leaving your comments and voting on others’ here: Suggestions for DCS: Kola Map by Orbx. DCS: Kola remains in active development, with more content and improvements on the way throughout 2025. ASM-N-2 BatAmerica's First Radar-Guided BombThe release of the ASM-N-2 Bat in DCS marks a significant advancement in World War II combat simulation by introducing the first operational radar-guided glide bomb to the battlefield. This weapon enhances the strategic depth and historical authenticity of late-war scenarios, allowing players to engage enemy ships from stand-off distances with unprecedented precision for the era. Its inclusion showcases evolving aerial strike capabilities and provides a unique tactical option for pilots flying U.S. Navy aircraft, emphasizing the technological innovation that began to reshape air warfare in the closing stages of WWII.

Development and Design
The Bat’s origins trace back to 1941, when RCA proposed a television-guided anti-shipping weapon called Dragon, where an operator would steer the bomb using a live TV feed from its nose. The National Bureau of Standards (NBS), later part of the Army Research Laboratory, was tasked with designing the airframe, building on the same guidable ordnance frame used in the earlier, abandoned Project Pigeon. By 1942, the concept evolved into the Pelican, a semi-active radar-guided bomb for anti-submarine warfare. In mid-1943, the design shifted again to incorporate an active radar homing system from Western Electric, paired with a 1,000-pound (454 kg) AN-M65 general-purpose bomb, the same ordnance used in the USAAF’s Azon guided munition.The final Bat design, officially designated SWOD (Special Weapons Ordnance Device) Mark 9, was a technological marvel for its time:The Bat featured a plywood frame, constructed by the Rudolph Wurlitzer Organ Co., known for its expertise in bending plywood for organs and jukeboxes. Its 12-foot-long, 10-foot-wide structure was gyrostabilized with a Bendix Aviation autopilot, using elevons (combined ailerons and elevators) for steering. Small wind-driven generators powered the controllable tail elevator, linked to an S-band radar homing device in the nose. The Bat carried a 1,000-pound general-purpose bomb, optimized for anti-shipping strikes but adaptable for land targets like bridges.Corsairs over the Marianas in 1944June 1944. Dawn slides across the Pacific and glints off the blue-black wings of the brand-new F4U-1D Corsair as she taxis onto the deck of USS Essex. Below, a seething amphibious armada is already closing in on Saipan’s coral beaches. Flight-lead Lieutenant “Duke” Klein pulls his canopy shut, opens the cowl flaps, and spools the mighty R-2800 to life. The gull-winged fighter shudders like a thoroughbred straining against the blocks. One last magneto check, a green flag from the deck officer, and the Bent-Wing Bird is hurled into the humid morning sky.That take-off sequence is exactly what you’ll feel in DCS with the DCS: F4U-1D Corsair by Magnitude 3 LLC. The module is confidently approaching finals with our recent tests showing promising results for an early access launch. Stay tuned!Thank you again for your passion and support,Yours sincerely, Eagle Dynamics
DCS CampaignsDevelopment ProgressA-10C II Operation Agile Spear receives a full campaign diet: compressed voice-overs, lighter briefing art, and wholesale replacement of legacy AI flights cut mission load-times dramatically. Three sorties: 03, 05, 08 are brand-new builds with revised strike packages, smarter enemies, and reworked scoring, while every mission gains fresh chatter and cleaner radio logic. Watch out for the surprise on Mission 15’s short final.
UH-1H Peacekeeper Lebanon fixes its opening ferry flight by restoring the correct Almirante Lynch NDB, ensuring a smooth coastal hop.
F/A-18C Inherent Resolve patches Mission 1’s stuck debrief, adds a TGP and extra ordnance, and fine-tunes Delta Flight re-joins; Mission 3 is now a hot-start armed-recce with optional Hard/Immortal modes, refreshed target sets and working audio cues.
In the most recent update, you can also find that Reflected Simulations’ Tomcat and Phantom sagas have received quality-of-life passes. Fear the Bones and Speed & Angels now compute carrier wind-over-deck precisely, adopt Tomcatter 87’s new S-3 skins, and boost radio-signal strength. Both MiG Killers and Red Flag 81-2 integrate the latest Jester logic for snappier calls and smarter bars.Marianas WWIIDevelopment ProgressOver the past quarter, we finalized the core terrain mesh, completed eleven wartime airfields based on survey data, and replaced modern infrastructure with heritage structures, including barracks, cane presses, and Shinto shrines. Vegetation density was recalibrated to 1940s agricultural patterns, and new shader compiling has shaved nearly 20% off GPU load in over-island dogfights. The free Marianas 1944 map is now feature-complete and internal testing is nearing completion.Currently, our artists are fine-tuning areas such as Ushi Point on Tinian and the Orote Peninsula based on 1944 field recordings, images, and footage. We are also working on mission content. 
Looking ahead, our next milestone is to lock the build and provide a release candidate to our internal and Closed Beta testers. We will then conduct large-scale multiplayer stress tests and deliver the map into Early Access. Stay tuned!DCS DogfightersCommunity ShoutoutFounded by competitive pilots who wanted a friendly place to sharpen their skills, the server now hosts 1-v-1 and 2-v-2 BFM meet-ups, rotating brackets, coaching clinics, and real-time tactics chalk-talks led by former military aviators and top-ranked PvP aces. Dedicated training servers run 24/7 on Caucasus, Sinai, and Cold War Germany, with quick-rearm scripts and automatic scoring so you can dive straight back into the fight.Drop by for your first rate-fight in an F/A-18C or perfecting high-yo-yo timing in the F-4E, you’ll find mentors, rivals, and wingmen eager to help you push your envelope. There’s even a monthly Ace of Aces ladder where bragging rights and occasional module giveaways are on the line. Join the DCS Dogfighter Discord furball.Thank you again for your passion and support, 
Yours sincerely, Eagle Dynamics
DCS Core

Campaigns
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
https://store.steampowered.com/app/1952280/DCS_A10C_Operation_Agile_Spear_Campaign/

  • All Missions. Major weight reduction program - reduced file size of voiceovers and briefing/intel images, etc. to reduce overall campaign size and (hopefully) decrease loading times and the possibility of crashes. Added more than several hundred new voice overs as well as almost all of the AI aircraft have been replaced to take better advantage of updated core AI logic over the last several years.
  • Mission 0. Added new voices for Pig-3 & 4 & Kobuleti Tower. Fixed radio chatter. New Follow Me truck. Changed Wizards Mission Briefing.
  • Mission 01. New Mission Briefing, New Takeoff Briefing. Fixed radio chatter. Several new voices. Replaced E-2 with E-3. Added additional opposing forces.
  • Mission 02. New Mission Briefing, new Takeoff Briefing, adjusted scoring. New radio chatter. Added additional opposing forces.
  • Mission 03. Almost completely rebuilt. Updated Mission Briefing, New Takeoff Briefing. Updated Briefing slides. New/updated Ai aircraft. New radio chatter. Changed scoring criteria.
  • Mission 04. New Takeoff Briefing, Changed all AI aircraft, New Radio Chatter, New Medevac with new voiceovers. Updated Bad Guys.
  • Mission 05. Almost Completely Rebuilt, New Takeoff Briefing, Updated/changed all AI aircraft in strike package, New flight plans, Fixed the helicopter problem. Modified attack profile at airfield. New voiceovers.
  • Mission 06. Rebuilt AI aircraft in strike package, updated Mission Briefing, new Takeoff Briefing. Fixed radio chatter. Updated scoring criteria. Updated opposing force.
  • Mission 07. Rebuilt all AI aircraft in RedFor and BlueFor, updated Mission Briefing, new Takeoff Briefing. Fixed radio chatter. Completely rebuilt scoring criteria. Updated opposing force.
  • Mission 08. Completely rebuilt from scratch. Fixed radio chatter, Adjusted RedFor attack criteria. New Takeoff Briefing, Several new voiceovers. Completely rebuilt scoring criteria. New rescue helos and flight plans.
  • Mission 09. New Takeoff Briefing, Added voiceovers. Adjusted scoring criteria. Fixed lasing problem. Fixed radio chatter. Adjusted flightplans. Recreated Pig Flight, it's waypoints, and attack orders.
  • Mission 10. Modified and updated Mission Briefing, Added voiceovers. Fixed lasing problem. Fixed radio chatter. Adjusted flightplan. Adjusted scoring criteria. Recreated Pig Flight, it's waypoints, and attack orders.
  • Mission 11. Almost complete remake of this mission, Updated Mission Briefing, Added voiceovers. Fixed radio chatter. Major change to the flightplan. Adjusted scoring criteria. Recreated Pig Flight, it's waypoints, and attack orders.
  • Mission 12. New Mission Briefing, Fixed Radio Chatter, Adjusted scoring, Added voiceovers. Recreated Pig Flight, it's waypoints, and attack orders.
  • Mission 13. Updated Flightplan, Fixed radio chatter, adjusted scoring criteria. Recreated Pig Flight, it's waypoints, and attack orders. Several new voiceovers added.
  • Mission 14. Updated Flightplan. Recreated Pig Flight, it's waypoints, and attack orders. Fixed radio chatter. New scoring criteria. Added ability to proceed to next/last mission.
  • Mission 15. Updated Flightplan. Adjusted altitudes on final approach. Updated/added background chatter. Updated fuel load on all aircraft. Added new voices for Pig-3 & 4 & Kobuleti Tower. Added a surprise at the end :>)


DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking
https://store.steampowered.com/app/2982440/DCS_UH1H_Peacekeeper_Lebanon_Campaign_by_Flying_Cyking/

  • Mission 01 - "The Ferry Flight". Fixed ADF for Almirante Lynch.


DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
https://store.steampowered.com/app/2316470/DCS_FA18C_Inherent_Resolve_Campaign_by_Looking_Glass/

  • Mission 1. Fixed bug on mission progression not working. Fixed some audio not working. Improved Ai low level route. Improved player orders. Loadout changed. Added more rockets and TGP. Made Delta (FAF Mirages) easier to formate/RV. Made wingman less likely to crash at lake during low level ingress. Made convoy easier destroyed 55% damage, mission complete. Adjusted score ratings. Tidied map, hid units. Updated Kneeboards.
  • Mission 3. Armed Recce. Dozens of mission improvements. Improved target sets. Improved mission progression/orders. Made Hot Start. Improved audio not working in parts. Added HARD MODE/IMMORTAL MODE. Updated Kneeboards.
  • Updated DOCS folder. Removed Old mission brief PDFS.


DCS: F-14A Fear the Bones Campaign by Reflected Simulations
https://store.steampowered.com/app/1678260/DCS_F14A_Fear_the_Bones_Campaign/

  • More accurate wind over deck
  • S-3 skin fixes by Tomcatter 87


DCS: F-14 Speed and Angels Campaign by Reflected Simulations
https://store.steampowered.com/app/2281600/DCS_F14B_Speed_and_Angels_Campaign/

  • More accurate wind over deck
  • All missions: Radio signal strength increased. Fence in check fixes.
  • Mission 7-8: AI behavior fine tuned
  • S-3 skin fixes by Tomcatter 87


DCS: F-4 MIG Killers Campaign by Reflected Simulations
https://store.steampowered.com/app/3138190/DCS_F4_MiG_Killers_Campaign_by_Reflected_Simulations/

  • All missions: Jester improvements


DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations
https://store.steampowered.com/app/3594290/DCS_F4E_Red_Flag_812_Campaign_by_Reflected_Simulations/

  • All missions: Jester improvements

DCS Hotfix
Development Progress



Quick fixes based on your feedback
This hotfix aims to resolve several issues that came to light following the last DCS update. Also, we have included a couple fixes for issues found earlier but we could squeeze in this hotfix with everything else. We have written a quick fix for high CPU load that occurs on the main menu and was observed and reported by the community after the last update. We have also included Quick Action Generator changes such as a "Random" skill level to Al and a fix for missions not regenerated even when the "regenerate" button is pressed.

We solved a couple more long-standing issues and added them to this update; problems with track replays not saving properly and an infantry disembarkment issue when a mission is running on a dedicated server. Finally, issues with the multiplayer scoreboard not updating properly has also been resolved.

F4U-1D Corsair
Development Progress



Since 2017, Magnitude 3 LLC has dedicated immense effort to bring this iconic World War II fighter to DCS. It played a pivotal role in the Pacific Theater of Operations (PTO), and it became a symbol of aerial prowess thanks to its speed, climb rate, and toughness. It even had a smaller role in the European Theater of Operations.

Developing this module has proven more challenging than the Magnitude team anticipated. The Corsair's unusual design was revolutionary for its time, and its flight dynamics are complex. The combination of a powerful engine and huge propeller; its distinctive gull wings; large flaps; and its robust landing gear that also acted as an airbrake created a challenge in airflow dynamics and handling characteristics.

We Solved It
“While perfection is an elusive goal, we do not claim our Flight Model (FM) to be flawless; we acknowledge that there is always room for further refinement and improvements. However, the current FM has been thoroughly validated and closely mirrors the real aircraft's behavior, surpassing the realism of any previous Corsair FM developed for flight simulators.” - Magnitude 3 LLC

It Only Gets Better
“Currently, we have a few remaining items on our development list for the module. For example, the implementation of the "Bat Bomb" (ASM-N-2 Bat), for which the initial implementation is complete. Further work will ensure its seamless integration into the DCS environment.” - Magnitude 3 LLC

Key Features in Early Access:

  • High-quality external 3D model
  • Fully clickable cockpit with 6 Degrees of Freedom (6DoF) and the latest visual effects
  • Flight Dynamics based on official reports, CFD research, and pilot feedback
  • Engine and propeller control systems
  • Fuel system and optional external tanks
  • Electrical system
  • Hydraulic and pneumatic systems
  • Radio-navigation systems
  • Structure-based damage model
  • Carrier-capable aircraft
  • Manual in English (PDF format)

Early Access Weapons:

  • 6 x 0.50-inch (12.7 mm) M2 Browning machine guns
  • 8 x 5-inch (12.7 cm) High-Velocity Aircraft Rockets (HVAR)
  • External fuel tanks and bombs up to 4,000 lb (1,800 kg)

To enhance the Corsair experience, Magnitude 3 LLC will include an Essex-class aircraft carrier. This ship class was a pivotal PTO component of U.S. naval power, and it was one of the most numerous capital ship classes of the 20th century. Of the 24 Essex-class carriers built, none were lost to enemy action, although several sustained significant battle damage. These carriers were veritable fortresses at sea that could carry approximately 90 aircraft on their armored hull and decks. It was also equipped with numerous weapons. In our version of the Essex, you will get:

  • 4 x 127mm single cannons
  • 4 x 127mm twin cannons
  • 17 x 40mm Bofors guns
  • 20 x 20mm twin Oerlikon guns
  • 50 x 20mm single Oerlikon guns


Magnitude 3 will also introduce eight Imperial Japanese ground units that includes trucks, anti-aircraft artillery, and tanks. These will be a fantastic addition to the upcoming, free, Mariana Islands World War II map.

The AI Corsair, Essex-class aircraft carrier, and Imperial Japanese ground units will be available for all DCS players to ensure singleplayer and multiplayer compatibility.

“As we near this significant milestone, we wish to convey our deepest appreciation for your remarkable support and enduring patience throughout these dedicated years. This project, without question, represents the longest and most demanding endeavor we have pursued within the DCS environment.” – Magnitude 3 LLC


DCS x PIMAX
Interview



Pimax and Eagle Dynamics senior producer Matt “Wags” Wagner discusses how virtual reality is reshaping flight simulation, what goes into bringing DCS aircraft to life in VR, and their thoughts on the history, current state, and future of VR in DCS. Watch the full interview.


DCS 4 Disabilities
Community Highlight



Among the many squadrons that fill the DCS virtual skies, few are as remarkable as DCS 4 Disabilities. This volunteer-run group began with a single wish: To make the cockpit feel welcoming to aviators whose bodies ask a little more patience from them. Their Discord has become a place where veterans with chronic pain, pilots who can fly only short stints, and newcomers who need adapted controls, trade tips, swap mission files, and share laughs. Today, we want to share one of their brightest stories.

Lars, callsign Yoda, is a Swiss law student with severely restricted upper-body movement. For months he relied on a friend to act as his co-pilot and wear a head-tracker while he managed radios, weapons, and checklists. But the dream of looking around his cockpit never faded. When VR proved impractical, the group’s search led to Tobii eye-tracking. With it, Yoda’s gaze now translates into fluid head motion, freeing him to scan for bandits and lean into the turn as any other virtual fighter pilot.

DCS 4 Disabilities is gathering footage of Yoda’s setup for a forthcoming YouTube series to inspire and spread awareness about accessibility in DCS. What began as a handful of determined fliers is fast becoming a beacon for accessible simulation.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Quick Action Generator
Overhauled feature



One of the main barriers for new DCS pilots is creating gameplay content. Although the Mission Editor is very powerful, it can be complex and time-consuming to learn. To mitigate this, the QAG offers a convenient and quick way to generate simple missions based on a few, simple selections. It allows players to experiment with all DCS aircraft, across all eras and maps, over a variety of mission types.

Quick Action Generator Key Features

  • Rapid and simple content generation compared to the Mission Editor.
  • Capability to construct missions based on all your DCS aircraft and maps with a high degree of mission customization.
  • Supports World War II era to modern day.
  • Scale missions from just a couple of aircraft to multiple flights and ground force groups.
  • Aircraft, ground units, and ships can be sorted into groups based on their historical era.
  • Manually select enemy and allied aircraft and set them as targets and supporting flights.
  • Option to modify and select aircraft loadouts.
  • Ability to change and select aircraft liveries.
  • User Interface built upon the F10 map to facilitate unit placements.
  • Optimised AI behavior for all difficulty levels.
  • Adjust the location and orientation of forces on the QAG map.
  • Option to add and remove air, land, and sea targets:
  • Configuring up to 4 (four) aircraft in a flight.
  • Set distance, altitude, and loadout options.
  • Add escort flights for appropriate Missions.
  • Add air defenses to protect targets.
  • Add or remove wingmen and set their skill level.
  • On first launch the generator loads the last map and aircraft used.
  • Formations assignments for flights of up to four units, both allied and enemy.

The QAG adds a new capability for DCS that is aimed at both new DCS players to generate unlimited content, but also provide a tool for veteran players to test new tactics, try out new sensors and weapons, and practice before entering a match. We look forward to your valuable feedback.


DCS Update
Development Progress



DCS Core
We continue to improve mission loading and performance in both 2D and VR thanks to improved asset loading from memory. Several visual issues have been addressed. DLSS has been updated to version 310.2.1.0, and voice-chat client-server architecture was improved for better connection stability. Aircraft Al behaviour got updated for tankers to be able to fly at lower speeds and tweaks for cases where formation losing leader or wingmen, and JTAC messages now include a wider range of weapons. Please read the full changelog.

Data Transfer Cartridge
The DTC interface received an update that fixes crashes tied to custom CMDS files, track-replay corruption, and mismatched countermeasure parameters. Default profiles now load reliably, COMM presets respect guard frequencies, the tool now sits beneath other UI layers, and it can be closed with the Esc. key.

Eagle Dynamics Modules
This update saw F/A-18C SA and AUTO EW-page options corrected, TWS HOTAS azimuth selection quirks have been fixed, and adjustments were made to the HMD cross for wide-angle VR users. F-16C improvements include a number of radar adjustments, saving targeting pod contrast when leaving the TGP page, and several CMDS and COMM fixes. AH-64D saw fixes to FUEL CHECK alignment, FCR stowage, HMD cue projections, and auxiliary tanks. The CH-47F benefited from cold-weather engine tuning, reduced IR signatures, corrected rotor parking and new liveries for Spain, Iran, South Korea and Canada. The F-5E beacon lights now illuminate correctly.

Third-Party Modules
JF-17 Thunder received radar logic improvements, refreshed MFCD HPT data, and progress on the new TWS EXP mode. The Cold War Germany Map received improved power-lines, corrected taxiways, refined icon placement, and radio/beacon frequencies and model error fixes. Additionally, helipads are now tree-free and route/resource optimisations have been made to improve frame-time consistency across the battlefield.


1v1 Gun only Showdown
VIRPIL Controls BFM Cup



This 1v1 BFM Cup is hosted by VIRPIL Controls, along with support from the DCS Dogfighters and the Virtual Pilot communities. This is your chance to prove your aerial combat mastery in intense, 1v1, guns only, dogfights.

Map
Caucasus

Aircraft
F-14B, F-15C, F-16C, FA-18C, J-11A, JF-17, M-2000C, MiG-29S, Su-27, and Su-33.

Secure your spot:

Create an account on virpil-servers.com
Connect your Discord (optional)
Sign up for the tournament

Prizes & Glory

  • Champion: FLNKR Grip or €300 code + DCS module of your choice
  • Runner-up: €150 code + DCS module
  • Third Place: €75 code + DCS module

The tournament will take place over multiple stages, with events held on weekends. Their schedule will be announced after the registration period. Please stay tuned for more details.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS Core
AI Ground. Added GD-20 lift truck and SD-10/PL-8/PL-5 payloads that can be attached/detached for transport.
AI Aircraft. Tankers will use flaps to keep slow speed to make slower speeds for tanking possible.
AI Aircraft. Formation leader destruction/loss affecting formation bombing mission even if next in charge AI takes over leader position - fixed.
AI AIrcraft. C-130 wing vortex trail effect position not matching - fixed (C130 wing tip vortex contrail bug - Object Bugs - ED Forums)
AI Aircraft. Fixed a collision between helicopters on landing if one of the wingmen was lost during the mission.
Weapon. Fixed YJ-83K model for H-6J.
Voice overs added to support JTAC communications with player and name more types of weapons properly.
ME. Copying AH64 in mission editor does not copy preset names - fixed (Copying AH64 in mission editor does not copy preset names - Mission Editor Bugs - ED Forums)
VR. When in VR, the bottom of the GUI window could sometimes be visible - fixed.
Terrain Engine: Reduced RAM working set consumption when loading terrain.
Terrain Engine: Optimized reading terrain files from disk (especially on SSD).
Terrain Engine: Small objects disappear when near the edge of the screen - fixed.
Terrain Engine: Some objects darken at far distance - fixed.
Render system. DLSS updated to version 310.2.1.0.
Voice chat. Client-server architecture was improved for better connection stability

DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics
Fixed: Crash when F/A-18 CMDS set to AUTO after using custom DTC CMDS threat tables.
Fixed: Using the DTC and saving a track replay breaks the replay - fixed sending messages for track saving.
Fixed: DTC Import button is unavailable before New DTC file was created.
Fixed: UHF channels loaded into comms via DTC are locked on FM.
Fixed: Check differences between F/A-18C and F-16C for CMDS values:
corrected Burst Interval for F16 from 2 symbols after decimal to 3 symbols after decimal
corrected step for Burst Interval for F16
corrected Interval for F18 from 1 symbol after decimal to 2 symbols after decimal
corrected step for Interval for F18
Fixed: F-18 "Guard Receive enable" not honoured. - fixed not loading the guard option with manual loading COMM partition in the MUMI page.
Fixed: Default DTC loading selection issues.
Fixed: ADD DTC in RU (Добавить DTC) - doesn't fit in string.
Fixed: Table duplicates units with new files created.
Fixed: DTC file not saving aural warning setting.
Fixed: Move the DTC interface layer below the message history layer, role selection, options, etc. in simulation.
added DTC closing by ESC
fixed ESC for multiplayer
Fixed: F/A-18 Semi-Automatic mode logic errors using custom DTC CMDS threat tables.
Fixed error of incorrect loading of DTC data in CMDS F18
Configured CMDS operation
Fixed: DTC menu displays data from the previous mission.
Fixed: Old F-4E in tooltips.


DCS: F/A-18C by Eagle Dynamics
Fixed: EW page is missing page options in S/A and AUTO modes.
Fixed: Possible to select wrong TWS azimuth scan setting using HOTAS.
Fixed: Strange radar azimuth with 1Look RAID.
Fixed: HMD cross disappears with a large FOV - fixed the visibility with large FOV.

DCS: F-16C Viper by Eaglе Dynamics
Fixed: DTE category labels should clear after loading.
Fixed: Crash on avionics.
Fixed: TGP contrast setting resets when paging or changing mode - Fixed, HSD removed as Video-Format for SBC.
Fixed: TGP Contrast going dark switching from FCR.
Fixed: RWS & VSR breaks if you try to lock a false target with VSR and go into DF mode.
Fixed: Target beyond gimbal limit in ACM mode antenna becomes stuck in azimuth.
Fixed: MSL mode appears on HUD before switching to DGFT.
Fixed: HMD cross disappears with a large FOV - fixed the visibility with large FOV.
Fixed: CMS aft in semi-active mode dispenses CM.
Fixed: DTC AUTO programs:
added Salvo Quantity checking
added NONE threshold logic
Fixed: CMS aft in semi-active mode dispenses "bypass" program
fixed logic for SEMI mode as it already is for AUTO based on thresholds
fixed not starting next CMDS program in AUTO mode for F16 and F18
Fixed: Guard Monitor for F-16
changed wrong COMM 1 default state to "BOTH"
apply BOTH init state to all start conditions
Fixed: AUTO and SEMI programs may not be selected if the name has "\".

DCS: AH-64D by Eagle Dynamics
Fixed: FUEL CHECK data fields misaligned for certain time values.
Fixed: SEND button on TSD>POINT sub-page not functional.
Fixed: FCR STOW on FCR>UTIL sub-page does not work.
Fixed: AUX GALLONS EXT> button is not functioning.
Fixed: IGN ORIDE should not cause changes to fuel crossfeed or engage boost pump.
Fixed: C-Scope symbology projection in HMD with NVS off.
Fixed: Crossfeed and boost behavior during engine start.


DCS: CH-47F by Eagle Dynamics
Fixed: Engine behaviour in cold conditions
Fixed: Internal FLIR textures
Fixed: Reduced IR emission
Fixed: Parked position of rotors
Added: Liveries for Spain, Iran, South Korea and Royal Canadian Air Force
Added: Collective position added to the Controls indicator

DCS: F-5E by Eagle Dynamics
Fixed: Beacon only flashing from the side] - added flood lights for beacon.

DCS: JF-17 by Deka Ironwork Simulations
Fixed. Radar antenna scan center not follows TDC under SAM mode.
Updated. HPT info on MFCD radar page.
WIP. TWS EXP mode

DCS Mirage F1 by Aerges
General:
Module options are taken from the server mission now only for F1BE in multiplayer, and when it has 'Solo Flight' option disabled. In all other cases the options are read from local settings.
Added shortcut for ‘Ready for pre-contact’ radio message to tanker.
Systems:
Fixed IFF panel being non-clickable in multiplayer missions.
Navigation and formation lights should now be correctly visible on other clients in multiplayer.
Fixed external animations that were stopped once the pilot ejected. It was especially noticeable with navigation lights in 'flash' operating mode. Other affected animations are landing and refueling lights (F1EE).
Fixed inoperative 'Light and panel lighting rheostat Axis' input command.
Fixed left wing fuel tank requiring unrealistically high Gs to rip off.
Fixed F1 CE/BE IDN wide arrow moving to the last known TACAN position, when IDN is switched to VT mode, even with TACAN signal being invalid.
Weapons:
Fixed bug that prevented radar missile launch in auto mode.
R550 pylon fire safety flap now, once retracted, doesn’t extend anymore when IAS drops below 150 kts.
Fixed Sidewinder audio being not heard, when only the left wingtip pylon had a missile loaded.
AIM-9B and AIM-9P missiles now can be launched only when g load is less than 6G.
R550 missile launch can be activated now with intermittent track (i.e. with chopped lock tone). The missile will be actually launched once the steady track was established.
R550 intermittent to steady track transition time now depends on the target off boresight angle at the moment when it was detected.
Implemented R550 missile 30 degrees wide scan. The currently existing 5 degrees narrow scan (boresight scan) is enabled while "Cannon 300-600m and missile lock/unlock button" is held pressed.
R550 and SW missiles can be locked now and missile audio can be heard with Master Arm in OFF. In these conditions the missiles can't be launched, and the missiles status will not be displayed on the Optical Sight.
R550, SW, and R530 IR missiles will not be displayed as ready on the Optical Sight, before their gyros spin up is complete.
R550 missiles will not be emergency jettisoned until the pylons safety flaps are in (once IAS is greater than 150 kts).
Sidewinder missiles seekers instantaneous FOV and maximum track rates were updated.
3D model:
Added missing F1BE rear canopy locking hook.

DCS: C-101 Aviojet by AvioDev
Maximum movement speed of roll/pitch steering bars was limited.
C-101CC: now when Flight Director VOR APP is engaged 'VOR APP ARM' light will be lit instead of 'APP ARM'.
C-101CC: when VOR/ILS station signal is lost with one of NAV, APP, VOR APP modes in ARM, NAV/APP/VOR APP ARM light will cease, but HDG mode will stay engaged.
C-101CC: when VOR/ILS station signal is lost with one of NAV, APP, VOR APP modes in CAP, the mode will not cease, but instead will switch to 'ARM'.
Updated flight manual: sight line depression can be manually set up to a mechanical limitation of 299 mrad, though the displayed limitation is 199 mrad.
Sidewinder missiles seekers instantaneous FOV and maximum track rates were updated.

DCS: Cold War Germany by Ugra Media
added straight wires on poles
added AAW point marks on the map
fixed errors in airfields taxiways
fixed incorrect arrangement of icons and names on the map
fixed errors in airfield frequencies
fixed errors in 3d models
removed trees on helipads H_GDR_34, H_FRG_46, H_FRG_51
optimized build of ground unit routes
optimized use of module resources

Campaigns
DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
Mission 9 to 12. Various minor updates and fixes.

DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations
Red Flag Mission 5 and Mission 5 Kneeboard.pdf. There were fix some typos.
All missions: documentation fixes
Mission 2: Jester now selects the appropriate waypoint after push

DCS: F/A-18C Operation Green Line by Badger633
All Missions: Data Transfer Cartridge note typo fixed.

DCS: F/A-18C Rise of the Persian Lion 2 by Badger633
·All Missions: Data Transfer Cartridge note typo fixed.

DCS: F/A-18C Rise of the Persian Lion by Badger633
Mission 13 EZ refuel version: Tanker name typo fixed.
Mission 8 all versions: ABE Tacan name fixed.

DCS: F/A-18C Serpent’s Head 2 by Badger633
Mission 8 all versions: Blue marker smoke reintroduced.

DCS: F-14A Zone 5 Campaign by Reflected Simulations
All missions: A2A Yardstick added
All missions: Jester will automatically select A2A Yardstick when appropriate

DCS: F-14B Speed & Angels Campaign by Reflected Simulations
All missions: A2A Yardstick added
All missions: Jester will automatically select A2A Yardstick when appropriate

DCS: Spitfire IX The Big Show Campaign by Reflected Simulations
Mission 2: scripting improvements

DCS: F-16C Raven One: Dominant Fury by Baltic Dragon
Mission 4: fixed issue with wrong pop-up message after intercepting the main target, which may cause mission to hang; updated designer's notes to avoid possible problems on deck during takeoff
Mission 5: updated designer's notes with instructions on what to do if there are trouble with taxi directors before departure.

DCS: F/A-18C The Rampagers Campaign by Baltic Dragon
Minor updates to kneeboards in all missions and checklist pdf
Mission 03 fixed typo in mission briefing and briefing pdf
Mission 12 minor adjustments to orbiting and strike criteria
Mission 14 fixed issue with 307 and 309 not starting up
MiG-29A Fulcrum
Pre-purchase



The MiG-29A remains one of the most famous fighters in the world due to its outstanding performance characteristics, reliability, and simplicity of the weapons systems. It is capable of performing high-alpha manoeuvres that make it deadly in close air combat. In addition to the R-73 and HMS, the MiG-29A is also armed with medium-range radar-guided missiles, a 30mm cannon, and unguided bombs and rockets.

The Mikoyan MiG-29A has been operated by 39 air forces since its introduction in the 1980s, and approximately more than 100 are still in service.
Key Features:

Early Access features

  • Fully interactive and highly detailed cockpit based on 3D laser scanning and photogrammetry.
  • Highly detailed and accurately reproduced external model.
  • Highly detailed pilot model with HMS.
  • In-depth modelling of aircraft systems and equipment.
  • Navigation System modes: POINT-TO-POINT mode for flying along a given route and flying to a programmed point; RETURN mode for performing a return to one of the three programmed airfields; LANDING mode for landing at both programmed and non-programmed airfields; and TRAFFIC RE-ENTRY mode for performing a re-approach to a programmed airfield in case of go around.
  • Detailed model of the Gyro Systems with Fast and Long Alignment modes and onboard navigation equipment.
  • The ability to program three airfields, three RSBN radio navigation beacons, and three navigation points during the mission creation phase and while flying the mission.
  • Realistic modelling of the SPO-15LM “Beryoza” radar warning receiver and flare dispenser system.
  • Fire Control Radar (FCR) with search and tracking modes for air targets that includes HEAD ON, PURSUIT, AUTOMAT, TWF and CLOSE COMBAT modes.
  • Infrared Search and Track (IRST) and Laser Range Finder (LRF) with modes for air targets: INFRARED (IR), CLOSE COMBAT, HELMET, OPTICAL (OPT) and Boresight. LRF can be used to measure target range with automatic IRST tracking. LRF can also be used to measure slant range for ground attacks.
  • Ground attack modes that include Pre-Designate OPT for use with moving targets and in windy conditions; Non-Pre designate OPT for use with stationary targets and in calm conditions; and TOSS when bombing is conducted with a 110-130 degree pitch angle.
  • In order to expand the combat capabilities for a covert attack on an aerial target and counter electronic countermeasures, the interaction of the FCR and IRSTS/LRF has been modelled.
  • The Kinematic Range Determination Method (KRDM) has been modelled for FCR and IRSTS/LRF. In the absence of target range data, this method provides precise range measurement.
  • Basic Identify Friend or Foe (IFF) modelling.
  • Early Access Guide.
  • Interactive Training missions.
  • Full Russian cockpit and localisation of avionics, cockpit and technical inscriptions in English.




At Final Release:

  • Ground Control Intercept (GCI) command system.
  • Full IFF modelling.
  • Full Flight Manual.
  • Campaign by Eagle Dynamics.
  • Increased number of missions and liveries.


Pre-Purchase Today!
Don’t miss the exclusive 30% discount during the pre-purchase phase on our E-Shop. Hurry! This offer only lasts until launch. Once released into early access, the discount will be reduced to 20% off.

The DCS: MiG-29A Fulcrum will be available on Steam at a later date.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Victory Day
VE Day Celebration in Europe



This week we recount the epic sight of Mustangs escorting bombers across the Rhine and P-47s at treetop level supporting ground forces. Allied combat aviation played a decisive role in hastening the peace in Europe. DCS warbirds such as the P-51D, Spitfire LF Mk IX, Mosquito FB IV, P‑47D Thunderbolt, Bf 109 K‑4, and Fw 190A and D battled each other in those final months to support their own forces and engage in the last, great dogfights over Europe. It is with great pride and honour that we are able to preserve them in DCS and in some way to relive this pivotal chapter in history.

In memory of the machines, and the men and women who designed, built, maintained, and flew them, please join us in remembrance. Take to the DCS skies, and reflect on the real crews who placed their lives on the line. Their legacy lives on in every virtual mission you fly.


DCS Campaigns
Hotfix rollup update 2.9.15



This week’s patch is dedicated to updating several single‑player campaigns. Four of Reflected Simulations’ most popular campaigns received updates: Fear the Bones and Speed & Angels now display Tomcatter87’s corrected tanker skins, and both F‑4E campaigns add an automatic “flaps‑down” safety trigger. Progressive wear‑and‑tear and typo clean‑ups in Red Flag 81‑2 was included, and the F-16C Arctic Thunder campaign has been tuned with blue‑side airfields throughout.

Baltic Dragon delivers quality‑of‑life fixes; Raven One: Dominant Fury sees its Knight I‑R prompt restored; The Enemy Within 3.0 AI‑helicopter landing logic and debrief music is fixed. The  Rampagers campaign received a comprehensive review of deck winds, scoring, tanker cues, subtitle timing, and livery accuracy across nine missions.

Badger633 has added a Data Transfer Cartridge notes to every Operation  Green  Line mission, and missions 1 to 7 and 9 to 13 in the Rise  of  the  Persian  Lion 2 campaign. Finally, SorelRo’s Hormuz  Freedom swaps in Heatblur’s new F‑4E for the IRIAF, refreshes voice‑overs, and improves AI trigger logic.

Please download the update to enjoy all these important changes. For a list of all changes, read the full changelog.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Campaigns
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
Tanker skin fixes by Tomcatter87

DCS: F-14B Speed & Angels Campaign by Reflected Simulations
Tanker skin fixes by Tomcatter87

DCS: F-4E MIG Killers Campaign by Reflected Simulations
All missions: Safety trigger implemented for players who forget to raise their flaps fully

DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations

All missions: Doc and Briefing typos fixed. Aircraft wear and tear gradually increasing with progress. Safety trigger implemented for players who forget to raise their flaps fully

DCS: F-16C Arctic Thunder Campaign by Reflected Simulations
All missions: new airfields assigned to the blue side

DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
Mission 5. Fixed issue with I/R prompt not working when talking to Knight

DCS: A-10CII: The Enemy Within 3.0 Campaign by Baltic Dragon
Mission 13: Fixed bug with AI helicopters not landing near the target building; fixed issue with no debriefing after the mission. NOTE: the AI still sometimes can hit one another and crash.

DCS: F/A-18C The Rampagers Campaign by Baltic Dragon
Adjusted wind over deck for recoveries, fixed scoring for departure procedures and updated liveries for VFA-25 and VFA-143 aircraft
Mission 1: extended window for departures by 15 min, updated recovery times in briefing
Mission 2: added additional instructions reminding users to set laser code on ATFLIR and silenced AWACS Magic calling out BRA to Russian or Syrian aircraft operating over Central Syria
Mission 3: tanker instructions for wingman can now only appear if player and wingman return together to tanker, added missing score for truck park target
Mission 4: added missing debriefing music M05: fixed 309 was reporting “Kilo” before “Established Outbound” and fixed wingman asking player to wait up when already joined up
Mission 12: fixed reminder to state correct frequency for killbox controller, increased size of zone for orbiting over Deir ez-Zuir and removed units that could cause wingman to return to attack these
Mission 14: fixed possible crash if wingman dead, delayed 307 and 309 departure, updated target instructions and updates to subtitles
Mission 17: fixed possible sound overlap with historical debriefing

DCS: F/A-18C Operation Green Line by Badger633
All Missions: Data Transfer Cartridge note added.

DCS: F/A-18C Rise of the Persian Lion 2 by Badger633
Missions 1 to 7 and 9 to13: Data Transfer Cartridge note added.
Mission 8 all variants: Tech failure timer changed, Wing attacking wrong target fixed, Data Transfer Cartridge note added.

DCS: F/A-18C Rise of the Persian Lion 1 by Badger 633
Missions 1 all variants: Wing RTBs low fuel fixed.
Missions 13, all variants: Sound file conflict fixed.

DCS: AV-8B Hormuz Freedom Campaign by SorelRo
Missions 2 to 6. Changed the main character voices. Replaced old F-4 model with Heatblur F-4E for the IRIAF. Trigger logic changes for AI. Added new static units for the Siri Island airport. Additional voices added.
Cold War Sale
Up to 50% discount



The Cold War Sale offers great savings of up to 50% off a wide range of DCS modules. This sale celebrates the recent launch of the Cold War Germany map and features dozens of deals that include iconic Cold War-era aircraft, terrains, and campaigns. Shop now.

Fixed-Wing Aircraft

Two of our most popular modules, the DCS: F/A-18C or DCS: F-16C Viper are included at 40% off. Here are some more deals that you do not want to miss:

DCS: MiG-21bis - 50% off
Nicknamed the “Fishbed,” this legendary fighter defined Cold War air combat. It’s a supersonic, delta-wing interceptor and is the longest-produced jet fighter of all time.

https://store.steampowered.com/app/316964/DCS_MiG21Bis/


DCS: F-16C Viper - 40% off
A fan-favorite modern jet that entered service in the late Cold War. The F-16C is a single-seat, multirole fighter known for its 9G performance and versatility in air-to-air and air-to-ground roles. It’s one of our most sought-after modules.

https://store.steampowered.com/app/1090850/DCS_F16C_Viper/


DCS: F/A-18C - 40% off
Our top-tier multirole fighter with carrier capabilities from the 1980s and onwards. It combines excellent agility, advanced sensors, and a wide array of weaponry. It has been instrumental in conflicts from 1986 to today.

https://store.steampowered.com/app/411950/DCS_FA18C/


JF-17 Thunder – 30 % Off
Glass-cockpit efficiency meets Western-Eastern weapon flexibility. The “Jeff’s” datalink and agile flight model make it a multiplayer favourite—and it’s still one of the best value modern jets in the sim.

https://store.steampowered.com/app/1199120/DCS_JF17_Thunder/


DCS: F-86F Sabre - 50% Off
A classic 1950s jet that dueled MiG-15s in the skies over Korea, it represented the dawn of the Cold War jet age.

https://store.steampowered.com/app/306240/DCS_F86F_Sabre/


A-10C II Tank Killer – 50 % Off
Still uncontested in the CAS arena, the upgraded “Hog” adds new smart-weapons and HMCS cueing to its BRRRRT-approved cannon. Ideal for picking apart armored columns on the new Germany Cold War map.

https://store.steampowered.com/app/1417260/DCS_A10C_II_Tank_Killer/



Helicopters

The rotary-wing selection in this sale is equally exciting; we have highlighted some of our products with heavy discounts on iconic combat helicopters from different eras:

DCS: AH-64D - 37% off
The U.S. Army’s fearsome attack helicopter, it was first deployed in 1986 as the AH-64A where it served as the backbone of US Army attack helicopter operations until replaced by the more capable AH-64D. It boasts a tandem cockpit, a 30mm chain gun, unguided rockets, and Hellfire missiles. It proved instrumental in conflicts across Iraq and Afghanistan.

https://store.steampowered.com/app/1770580/DCS_AH64D/

DCS: Mi-24P Hind - 41% off
A legendary “flying tank” introduced in 1972, it is a fast and heavily armed attack/transport helicopter. The Mi-24P has seen extensive combat over 40+ years and still serves in over 50 countries today.

https://store.steampowered.com/app/1593360/DCS_Mi24P_HIND/

DCS: UH-1H Huey - 50% off
The Vietnam workhorse is one of the world’s most iconic helicopters, with over 16,000 built since the 1960s. It’s beloved for troop insertions and as a “slick” for ground attacks with rockets and door guns.

https://store.steampowered.com/app/240500/DCS_UH1H_Huey/

DCS: Mi-8MTV2 Magnificent Eight - 50% off
The Mi-8 “Hip” is a rugged Soviet transport and light-attack helicopter that entered service in 1967. The Mi-8 became one of the most successful military helicopters ever, with over 17,000 built.

https://store.steampowered.com/app/249310/DCS_Mi8_MTV2_Magnificent_Eight/


Terrains (Maps)

Expand your theater of operations with a new DCS map:

DCS: Cold War Germany Map - Early Access
Brand new! Developed by Ugra Media, this map focuses on 1980s central Europe at the height of the Cold War. It spans approximately 980×800 km covering West and East Germany and parts of Poland, Czechoslovakia, the Low Countries, and Denmark. It is centered on the strategic Fulda Gap that saw the massing of NATO and Warsaw Pact forces. It includes over 100 detailed airbases and historic cities like Berlin and Frankfurt.

https://store.steampowered.com/app/3570230/DCS_Cold_War_Germany_by_Ugra_Media/

DCS: Kola Map - 12% off
A recent terrain by Orbx that covers the Arctic Circle areas of Northern Europe. The Kola Peninsula map stretches across northern Norway, Sweden, Finland and Russia’s Murmansk region. It also includes parts of the Barents and Norwegian Seas, ideal for northern fleet operations and Arctic patrols.

https://store.steampowered.com/app/2778890/DCS_Kola_Map_by_Orbx/

DCS: Persian Gulf Map - 50% off
Including the UAE, Oman, Iran and the Strait of Hormuz. It offers a mix of desert, urban, and maritime environments, which are perfect for both Cold War-era scenarios and modern-day conflicts.

https://store.steampowered.com/app/411890/DCS_Persian_Gulf/

Other Modules & Assets

Finally, the sale also extends to other DCS add-ons that enhance your Cold War experience. You can grab DCS: Combined Arms at half price, letting you play as a JTAC to lase targets for your squadron’s aircraft. Additionally, the DCS: Supercarrier is at -40% off and is a must have for an immersive Cold War naval aviation experience. The DCS: WWII Assets Pack on sale and complements DCS warbirds with additional targets and units.

The Cold War Sale is a fantastic opportunity to pick up legendary aircraft, iconic helicopters, and detailed maps at great discounts. The sale runs until the 12th of May, 2025 on the DCS E-shop and until the 5th of May at 15:00 GMT on DCS Steam Edition. Fly safe, and have fun exploring these modules. See you on the battlefield!


Operation Black Buck
Charity Live Stream Event



Founded in 2016, ESVH provides vital support for veterans of HM Forces and Blue Light Services across East Sussex, United Kingdom. Entirely volunteer-run, the hub offers weekly drop-ins, wellbeing sessions, addiction support, and assistance for those affected by PTSD or involvement with the criminal justice system. The organisation now seeks to expand its efforts through a bold new initiative – the transformation of a disused building into a recovery centre, complete with a café, offices, and flats to house and rehabilitate homeless veterans. For more details, please watch ESVH Op Black Buck.

To help raise funds for this next chapter, ESVH volunteers, including ex-military personnel and sim enthusiasts will be flying a hand-built simulator in a live stream charity event inspired by Operation Black Buck, the legendary RAF bombing mission of 1 May 1982.

The event will commence on the 3rd of May 2025, 18:00 GMT. UKppeters and the greater DCS Community will embark on a mission recreating the legendary Operation Black Buck, the daring long-range bombing raids carried out during the Falklands War.

All proceeds from this event go directly to supporting the wellbeing, community programs, and ongoing needs of veterans across East Sussex, UK. Thank you for standing with us, for remembering the past, and for helping build a stronger future for those who’ve served.

Your donation will directly support the refurbishment of ESVH’s new centre. This provides shelter, community and a recovery path for those who served and are now facing homelessness. Let’s fly for something greater. Join us. Support them. Learn more and donate during the livestream!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Cold War Sale
Up to half price off



https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/

Following the highly successful early access launch of Cold War Germany we have launched a DCS Cold War Sale to match the exciting mood. The sale is in full swing and offers you the opportunity of landing some fantastic deals across our wide range of aircraft, terrains, campaigns, and packs! These deals are available from our E-Shop until the 12th of May 2025, and on Steam until the 5th of May, 2025 at 15:00 GMT.

Check out the Cold War Sale on Steam.

Currenthill Assets Pack
Announcement



We are excited to announce a new partnership with Currenthill, which will bring many of his outstanding ground vehicles, aircraft, and ship AI assets to DCS. Currenthill is well known in the DCS community for his excellent mod packs and these AI assets will be added to the Core engine free for all of you to enjoy.

A huge amount of work has gone into integrating the assets; creating Levels of Detail; generating IR textures; adding desert, woodland and winter textures; creating damaged and destroyed models, and more. In parallel, we are creating new weapons like the Iskander, ATACMS, and IRIS-T SLM missiles to support these new assets. Some assets will also add new capabilities such as the IRIS-T surface to air missile system that features active radar-guidance paired with infrared-guidance; this makes it a deadly adversary.



This first set of Currenthill assets will include the FV101 and the lightweight FV107 armoured vehicle for your South Atlantic missions; the Tor M2 and Pantsir S1 for short range and air defense systems; and enhanced Russian Main Battle Tanks (MBT) like the T-90A and T-90M. The M-ATV, M1083 tactical truck, and M1130 command vehicle will also be included for your Mid-East missions.



For your European theatre missions, you’ll have a diverse range of new assets such as the Project 22160 Patrol Ship and air assets including the Mi-28N attack helicopter and the Tu-95MS bomber equipped with Kh-101 cruise missiles. For ground operations, you'll gain access to the BMPT Terminator IFV, the TOS-1A multiple rocket launcher, the 9K720 Iskander short range ballistic missile, the T-84 Oplot-M, and the T-64BV MBTs. Additionally, the modern IRIS-T SLM medium-range SAM and the M142 High Mobility Artillery Rocket System (HIMARS) that features both Guided Multiple Launch Rocket System (GMLRS) and Army Tactical Missile System (ATACMS) will also be at your disposal. We look forward to adding additional Currenthill assets in the future.

The first iteration of the Currenthill Assets Pack will contain:

  • FV101 Scorpion LT
  • FV107 Scimitar CRV
  • T-90A MBT
  • T-90M MBT
  • T-84 Oplot-M MBT
  • T-64 Bv 2017 MBT
  • M1130 Stryker ICV
  • M-ATV MRAP
  • BMPT Terminator IFV
  • 9K720 Iskander SRBM (with 9M723K1)
  • M142 GMLRS MRL (with M30A1/M31 GMLRS)
  • M142 ATACMS MRL (with M39A1 ATACMS)
  • Pantsir S1 SPAAGM (with 57E6)
  • Tor M2 SHORAD (with 9M338)
  • TOS-1A MRL (with MO.1.01.04M)
  • M1083 MTV Truck
  • IRIS-T SLM LN SAM (with IRIS-T SLM)
  • IRIS-T SLM STR SAM
  • IRIS-T SLM CP SAM
  • Tu-95MS Bomber (with Kh-101 and Kh-555)
  • Mi-28N Attack Helicopter (with Ataka and Igla)
  • Project 22160 Patrol Ship with SA-15 (Tor-M2)
  • Project 22160 Patrol Ship


Each Asset comes with:

  • High resolution textures
  • LODs for both model and destroyed model
  • Custom sounds
  • Animations
  • Summer, desert and winter liveries
  • FLIR textures
  • Encyclopedia entries


We continue working on the integration of the assets into the DCS Core, and we look forward to sharing more details soon. A special thanks to Currenthill for bringing you all these tanks, infantry fighting vehicles, ships, and AI aircraft that will provide even more interesting and engaging missions to DCS.


Contention PVP Servers
by Strike Package Studios



In Contention, you are given the tools to conquer the map and achieve victory using a wide variety of tactics including: Logistics, Forward Air Control (FAC), Drones, Bombers, Recon, Industrial Strikes, Naval Strikes, AWACS & Tanker Support, Airlifts, Convoys, and much more. Players can take advantage of many unique mechanics to make almost any aircraft viable. Helicopter logistics are the backbone of the campaign. Contention now has two servers online: Their very popular 80's/90's/Modern server and their new Contention Cold War server!

The new Cold War server is designed around placing all the older aircraft in DCS in the spotlight. Live out your dreams of Vietnam-era dogfights on Contention Cold War! Please join their Discord and check out the Server Guide for more info!

Thank you again for your passion and support,

Eagle Dynamics
DCS 2.9.15.9599
DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics
Fixed: Crash when F/A-18 CMDS set to AUTO after using custom DTC CMDS threat tables.
Initial improvement based on user feedback:
Moved DTC panel upper (ME).
Moved current cartridge combolist and partition combolist to one vertical line (ME).
Moved DTC panel upper (Sim).

DCS: F-16C Viper by Eaglе Dynamics
Fixed: DTE category labels should clear after loading.
Fixed: Crash F16C.dll.
DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics

  • Fixed: DTC Crash if in track restart mission, then take control and restart again.
  • Fixed: DTC Windows Export/Import are displayed after a unit is destroyed in some cases.
  • Fixed: DTC button in Briefing is available on dynamic spawned aircraft in MP.


DCS: F/A-18C by Eagle Dynamics

  • Fixed: Crash FA18C.dll.
  • Fixed: Crash cockpit UHF ARC-210.
  • DCS: F-16C Viper by Eaglе Dynamics
  • Fixed: Radar RWS TDC bumping range and azimuth settings no longer work.


DCS: AH-64D by Eagle Dynamics

  • Fixed: LASER power button is not functioning.


DCS: F-5E by Eagle Dynamics

  • Fixed: Crash when launching missiles AIM-9B at an airplane that uses flares.
  • Fixed: Left Wingtip (Pylon 1) missile determines if the AIM-9 provides tone or not.


DCS: F-4E by Heatblur

  • Fixed JESTER failing to Align the INS on start-up.


DCS: Kola map by Orbx

  • New: ENAT - Alta airport
  • New: ENEV - Evenes airport
  • New: EFET - Enontekiö arctic airport
  • New: EFSO - Sodankylä airfield
  • New: Airstrip Road 924 near Hosio
  • New: Populated areas around Kuusamo airport
  • New: Populated areas around Kallax airport
  • New: Added missing charts for Civilian airports
  • Fixed: A disconnected road near Borjelsbyn
  • Fixed: Removed trees blocking aircraft taxi path from E08 parking to runway Vidsel
  • Fixed: Added a missing bridge near Ruka
  • Fixed: Updated runway numbers on Kittila airport
  • Fixed: Missing PAPI added to ESPA
  • Fixed: Changed map date for winter to start on the 15th November instead of 1st December
  • Fixed: Optimisation first pass
  • Fixed: Fixed model causing FPS drops at Rovaniemi
Cold War Germany
Available now



No other location better exemplified the Cold War between NATO and Warsaw Pact forces than the “Iron Curtain” separating East and West Germany in the 1980s. Massive forces were arrayed on both sides of this heavily fortified frontier that witnessed so much for so many years. Ugra-Media has recreated this pivotal “what if” scenario with a level of excellence and detail far greater than ever before.

This 980x800 km map includes the varied terrain of the rolling hills of southern Germany, the flat northern European plains that served as the corridor to countless historical battles, and the coastlines of the Baltic Sea. The low-level terrain detail makes this map a must have for attack aircraft and helicopter pilots who just love flying at tree-top height.

Early Access Launch
Phase 1 will include 59 military airbases, 4 heliports, 27 general aviation airstrips, 40 pre‑placed SAM sites, and summer textures.

Early Access Development
Phase 2 will add 10 additional airbases along with spring and autumn textures.
Phase 3 will add 51 more airbases, winter textures, and the Cold War Assets Pack.

For a closer look at Ugra’s developmental efforts, check out their Cold War Germany FAQ.

Pricing
$55.99 USD at Early Access release (live today).
$69.99 USD following the release of Phase 3. Purchase now and save.

Install & Performance Checklist
Drive space: 205 GB total (Phase 1 download ≈ 110 GB).
Recommended: 32 GB of system RAM and 8 GB of graphics card VRAM.

Map Highlights
Buildings come with destruction states.
All East German bases feature authentic RSBN navigation beacons.
Densely placed ground objects throughout the map, but important areas are left open for mission builder object placement for costume scenarios.
Detailed SAM and AAA sites are scattered throughout the map and co-located with many airfields that can be populated with your air defenses of choice.

Why Fly It Now?
Whether you’re loitering over the “Fulda Gap” in an A-10, punching through clouds in a Fulcrum, or stalking tanks in a Hind, the DCS: Cold War Germany map offers a new and exciting canvas to experience your DCS aircraft.

https://store.steampowered.com/app/3570230/DCS_Cold_War_Germany_by_Ugra_Media/

DCS Update
Development Progress



DCS Core
We have released the initial version of Data Transfer Cartridge (DTC) that supports custom countermeasure programs and radio presets for the F/A-18C and F-16C. DTC files can be created by single player and multiplayer pilots prior to entering a mission from the Briefing Window. Future updates will expand DTC functionality to include navigation, targeting, datalink, weapon settings, and much more. Additional development for the AH-64D and A-10C II is in the pipeline. DTC files can also be saved and shared between missions and even your friends. Please check out this helpful quick start guide and video, Additionally, when you have created your own DTC file, you can share via User Files under DTC Profiles.

The Mission Editor received a new zoom level for the map, making fine-tuning small assets more convenient and precise. Several smaller GUI bugs were fixed and the German Democratic Republic (GDR) now has relevant units and liveries added.

DCS version 2.9.15.9408 also includes new persistence support Scripting API functions which also work with the Mission Save feature with custom scripts. Additionally, more user feedback has prioritised our work on saving destroyed assets and waypoint parameters to the mission save file. This will be coming soon in a future update.

Several AI specific behaviour problems were fixed and new JTAC voice lines for calling out weapon types were added. Furthermore, specific DCS Core optimisations for resource loading have been implemented, improving cockpit loading and boosting application startup speeds.

Eagle Dynamics Modules
This update refined many of our in‑house aircraft. As you know, the F‑16C gained early Data Transfer Cartridge support. Additionally, the aircraft received a raft of sensor fixes; from steadier TGP tracking to smoother radar and cursor handling. The F/A‑18C received the same initial DTC implementation, ejection logic fix, and a seeker‑cage correction. AH‑64D crews will notice smoother Cued‑LOS behaviour, air-data probe animation fix, and a less erratic George AI. Rotary fans also benefited from fresh Mi‑24P liveries, plus Mi‑8MTV2 tail-rotor animation and door‑gunner fixes. Black Shark 3’s vibration warning is audible again. F‑5E’s animations like glass damage discrepancies and command bindings were fixed, and the Yak‑52’s brakes, gear bindings, and AI patterns were corrected.

Third‑Party Modules & Terrains
Our partner developers also delivered some interesting enhancements. Deka’s JF‑17 sports a new SATAC skin, proper brake‑chute logic, and toned‑down radar effects on RWR. Aerges has tuned the Mirage F1 with synchronized cockpit options, safer missile logic, and robust input commands, while AvioDev’s C‑101 flight director and lesson logic were fixed. Heatblur’s F‑4E introduced user‑made Jester mod support, a pneudraulics overhaul, audio refresh, and new training content; the F‑14 squashed audio‑stepping and afterburner‑lag bugs; and the AJS‑37 restores kneeboard data and all‑aspect RB‑74s.

Heatblur Triumvirate
Bundle



Award‑winning studio Heatblur Simulations has bundled its entire DCS lineup into one spectacular offer: the TRIUMVIRATE PACK. The strike‑focused DCS: AJS‑37 Viggen, the legendary DCS: F‑14A/B Tomcat, and the newly released DCS: F‑4E Phantom II with both DSCG and forthcoming DMAS variants. That’s 500+ single missions, seven full campaigns and mini‑campaigns, and a steady stream of new content as Heatblur continues to further their aircraft repertoire.

https://store.steampowered.com/bundle/52534/Heatblur_Simulations_Triumvirate_Pack/

For just USD 117.99, which is only about USD 39 per aircraft you’ll command every Heatblur module for unbeatable prices. Individual discounts are also live: 25% off the DCS: F‑4E Phantom II, 35% off the DCS: F‑14 Tomcat, and 50% off the DCS: AJS‑37 Viggen. All savings are available on the Eagle Dynamics E‑Store and Steam, and at the Heatblur Store where special‑edition reprinted T‑shirts are waiting. This event ends Monday, the 21st of April, 2025.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Introduced a new terrain module: DCS: Cold War Germany by Ugra Media

DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics
This initial release of the DTC will allow you to create custom countermeasure programs and radio communication presets for the DCS: F/A-18C and DCS: F-16C. In future updates, this will be expanded to include more mission planning data like navigation waypoints, targets, threats, datalinks, route points, weapon settings, and more. The functionality will also be extended to other aircraft such as DCS: AH-64D and DCS: A-10C II Tank Killer.

DTC programs can be created in the Mission Editor and prior to flying a single-player or multiplayer mission from the Briefing Screen. DTC programs can be saved, exported, and imported, allowing you to create multiple DTC programs for each aircraft based on the mission, and allow you to share DTC programs with friends.

Please see the DTC Guide and the instructional video coming soon.

DCS Core
AI Aircraft. Wingman keeps saying "rejoin" but does not rejoin - fixed.
AI Aircraft. After receiving the task Attack group from trigger AI TASK PUSH, the AI plane ignores it and continues to perform Orbit - fixed.
AI Aircraft. Tu-22M3. Added delay between Kh-22 missile launches to 60 sec.
AI Aircraft. AIs will release ADM-141 decoy only in level flight, not in a dive.
AI Aircraft. Some AI helicopters don't stand still after landing on slopes - fixed. AI helicopters don't stand still after landing on slopes - Aircraft AI Bugs (Non-Combined Arms) - ED Forums
AI Aircraft. Climb performance for AI P-51D adjusted
AI Aircraft. Ju-88 A-4. The plane stops while taxiing to the runway.
AI Sea. Disabled dynamic spawn interface for Old CV Admiral Kuznetsov version (non 2017) , it does not support needed model features for it to work properly.
AI Ground. S-200 Minimal range for track radar set to 17 km due to minimal range from the missile.
AI Ground. Added many JTAC voice lines for specific weapons.
AI Ground. Trains wheels do not spin - fixed.
3D Models. Fixed destroyed TPZ-1.
3D Models. Fixed textures for Uragan, KS-19, Zil_135l, Flak37, Willys MB, and CCKW 353.
Weapons. Added 3D model for AIM-7P
Weapons. Added C-701IR missile to replace Deka’s.
Weapons. AGM-154A wind correction parameters updated.
Weapons. CTD when spawnGroup contains a group without a name - fixed.
Weapons. Added lower fin to 3D model ADM-141.
GUI Error on exit from ME after placing trigger zone - fixed.
GUI Error when open Replay after placing trigger zone - fixed.
GUI Error when click on ruler icon in ME - fixed.
GUI Error when saving a mission during opening Replay from ME - fixed.
ME. Object icons aren't displayed when returning to ME from encyclopedia - fixed.
ME. Added some more rainy/snowy cloud presets.
ME. Added extra zoom level for map.
ME. Multi Select Tool changed selection logic so tool would not select hidden on map objects
ME. Added units for GDR: PT_76, S-60_Type59_Artillery, BTR-60, BTR-70, T-34-85, Mi-24V, Mi-8MT, Su-25, MiG-23MLD.
ME. Trigger conditions time more, time less, and time since flags have default values based on abs. time - fixed.
Scripting API. Added new functions (world.getPersistenceData, world.setPersistenceHandler) for save mission convenience based on feedback (Documentation: Singletons )
Scripting API. Crash when spawnGroup contains a group without a name - fixed. DCS crashes if spawnGroup contains group without name - Game Crash - ED Forums
Scripting API. net.dostring_in("mission", "a_do_script(...)") causes SEGFAULT with non-scalar return values - fixed. net.dostring_in("mission", "a_do_script(...)") causes SEGFAULT with non-scalar return values - Game Crash - ED Forums
Scripting API. DCS.getMissionName() returning the wrong name for .sav files (it includes .sav at the end of the name) - fixed.
Terrain Engine: improved lazy texture loading, this should improve graphics memory handling (depending on scene)
Terrain Engine: minor CPU optimization in render thread
Route tool. Waypoints problems if Route Tool was used in MP and then single player mission is loaded right after that - fixed.
Module configs and libraries loading optimization which should improve timings of first time loading into module cockpit
Optimization for module specific files load on DCS start which should improve DCS World startup time
Added potential fix for oversized explosion crater being visible in some situations

DCS: F-16C Viper by Eagle Dynamics
Improved TGP tracking AA target has jitter (wip).
Fixed: Radar Elevation too sensitive on a button (with user fix).
Fixed: Hot/Air start should activate GPS Time.
Fixed: IR missile preflare flare rejection behavior same across all missiles.
Fixed: RDR Cursor movement axis bug.
Fixed: HSD cursor unusually slow.
Fixed: FPM erratic behaviour with Drift C/O active.
Fixed: A-G Radar going from AGR->MAP when 5nm scale is selected puts MAP in invalid 5nm scale.
Fixed: FCR azimuth lines does not move along with rdr cursor.
Fixed: Radar RWS TDC bumping range and azimuth settings no longer works.
Fixed: RWS-SAM ANT ELEV can become stuck after losing track.
Added: DTC Functionality (WIP)
DCS: F/A-18C by Eagle Dynamics
Improved TGP tracking AA target has jitter (wip).
Fixed: Ejection does not work.
Fixed: Cage button breaks the missile seeker when you have an STT.
Added. DTC Functionality (WIP)
DCS: AH-64D by Eagle Dynamics
Fixed: Pilot selecting FCR as sight breaks Cued LOS Reticle behavior.
Fixed: Air Data Probe Animation is broken.
Fixed: George CPG has "jumping" aiming.
Fixed: Strange Keybinds appeared after the latest update, instead of the NVS Mode.
Fixed: George AI. Switching up to cycle scrolling the target list does not work.
Fixed: Ground speed displayed in IHADSS below 40 knots GS.
Fixed: VID page options are still available if VSEL format is shown.

DCS: Mi-24P Hind by Eagle Dynamics
Added: New liveries from the livery competition winners
Fixed: Gear lever is placed in upper position after repair (should be down)

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
Fixed: Tail rotor max-min pitch animation by right-left pedals movement is inverted
Fixed: When spawning unarmed with the Mi-8 and then ask the ground crew to install door gunners, the back door gunner is inoperable

DCS: F-5E by Eagle Dynamics
Fixed: Liveries of static F-5E-3 and F-5E FC are not shown in the previsualization window.
Fixed: "Cabin Pressure Switch - NORMAL" command not working.
Fixed: In the flight manual for F-5E-3 2024 DCS F-5Е-3 Flight Manual_ENG there are some sentence in Russian Управляет нейтральным положением ручки управления (триммерным эффектом)(page 104) and клавиша (page 265) instead of English.
Fixed: Missing unit's article in encyclopedia.
Fixed: Pilot shown in Static and Uncontrolled F-5E-3.
Fixed: Main landing gear and canopy animations issues.
Fixed: Some Iranian liveries have texture issues.
Fixed: Has a bigger rear than it looks - AI units get stuck while taxiing.
Fixed: Canopy when damaged is completely missing glass.
Fixed: Glass damage is not the same inside and outside of the cockpit.

DCS: Black Shark 3 by Eagle Dynamics
Cockpit. "Danger Engine Vibration" audio warning cannot be heard - fixed

DCS: Yak-52 by Eagle Dynamics
Fixed. Wrong brakes behavior via axes
Fixed. Bindings for Landing Gear EXTEND and RETRACT not working
Fixed. Binding for the Emergency Gear Valve backwards
Fixed. Rudder by notch input did not move the rudder, causing a crash instead.
Fixed. Elevator Trim Keybindings not working
Fixed. Incorrect behavior of AI after takeoff and during landing.

DCS: JF-17 by Deka Ironwork Simulations
Updated. ETF SATAC Champion skin
Fixed. Brake parachute light logic
Fixed. JF-17 radar would trigger other’s RWR at too far distance

DCS Mirage F1 by Aerges
General:
Some options, such as: 'Simplified Gear Lever', 'Simplified Firing Safety', 'Mode 4 IFF installed', 'Delayed Oil warning light', 'Counters reset on rearm/refuel', are always read from the mission now. These options will be always in sync between seats in F1BE.
Fixed "AMPLI 2-1 selector switch - 1" autostop macros action. Previously it was switching to amplifier 2.
F1BE: "AMPLI 2-1 selector switch - 1" autostop macros command is now applied to the rear seat switch as well.
Weapons:
Fixed rockets not exploding on impact.
Fixed IR missiles becoming hung if the missile button was momentarily pressed and released.
A missile-launcher safety flap was added for the R550 missile. It prevents launch at speeds < 150 knots.
AIM-9 missile can be launched now disregarding its lock status.
AIM-9 missile now requires 40 seconds for gyro spin-up before it can be launched (it was previously 3 seconds).
Fixed crash that occurred with some payloads, especially modded or deprecated ones.
Fixed crash when jettisoning payloads from CLB4 and AUF2.
Changed rockets 'XX Rocket Launcher Salvo Count' option name to 'XX Rocket Launcher Burst Count' for clarity. This option is used with the 'Single' position of the 'Single/Salvo selector' switch.
Input:
Reworked clickability of RWR lights intensity adjusting switch and Spherical indicator day/night selector switch.
U/V, U, MKR/BF/TP, TB/APP potentiometers axes commands now work in F1BE rear seat.
Fixed F1BE rear seat 'Engine emerg regulation priority switch' initialization.
Fixed F1BE rear seat 'Engine emerg regulation priority switch' guard animation.
F1BE rear seat 'Engine emerg regulation priority switch' is reset now at aircraft repair.
Added default key combination for 'Combined Flight Controls Mode': LShift+C.
F1BE 'Airbrake priority', 'High lift devices priority', and 'Demist switch' switches can't be clicked with closed guards anymore.
Fixed 'High lift devices priority switch' guard animation.
Changed "Telemeter/zone scanning switch - TEL (TL)" default binding. It is now LCtrl+LShift+Z.
V/UHF function selector, frequency mode, and UHF function selector switches now have input commands for each position.
V/UHF and UHF input commands were renamed: Added the radio name at the beginning of each command.
NOTE: Some tracks recorded in versions previous to this one may not work until the next update, due to changes in input regarding Master Arm switch. The fix will be provided in the next update.

DCS: C-101 Aviojet by AvioDev
C-101CC: Fixed ADI horizontal steering bar behavior in FD 'Altitude hold' mode.
Fixed APR CAP engagement logic. Previously it could engage once the glideslope signal becomes valid, disregarding the glideslope deviation value.
Fixed start up lesson (EN, ES and CN), that was getting stuck in the step to check throttle travel.

DCS: F-4E Phantom II by Heatblur Simulations
NEW FEATURE: Added support for user made Jester mods, added checkbox for mission designers (see manual modding chapter for details)


Audio Overhaul:
Reintroduce major J79 Audio overhaul
Adjusted distinct J79 howl trigger ranges
Revamped several major sound samples
Improved code driving sound sample playback in various situations (e.g. flyby).


Systems: Complete overhaul of pneudraulics system:
Overhauled the entire Hydraulics system, allowing for more flexible timestep and performance improvements.
Improved CPU performance without reducing simulation fidelity.
Improved flow restrictors and actuators simulation for better stability.
Improved component connection order ensuring proper flow.
Improved time to stabilize pressure along the entire circuit
Improved pressure distribution and energy for the entire hydraulic system.


Systems: Added landing gear small door smoothing for more animation fidelity.
Systems: Fixed Bombing Tool computing delta altitude wrong for DT (Dive Toss)
Systems: Added Bombing Tool show “!” (no solution) if drag coefficient is beyond max (9.99)
Avionics: Magnetic Compass overhaul for better accuracy.
JESTER: Added inhibition of Jester Radar callouts shortly after takeoff.
UI: Moved JTAC menu to the bottom of comms menu to avoid hiding the dash 4
UI: Improved mouseover hint for toggle mirrors
Radar: Adjusted symbology (incr. ACQ height, decr. wings length, incr. EL width) to be more accurate to the real DSCG screen.
Weapons: Fixed AGM-12C (Bullpup) not working on CN (chinese) clients
Weapons: Added SAMP-250 Chute Retarded Bombs HD
Art: Fixed minor issues with WSO ball textures.
Audio: Fixed engine windmilling rattling sounds not being audible, even with heavy wind.
Initialization: The aural tone knobs initialize to LOW on cold start
Inputs: Added pitch feel trim neutral position smoothing settable from the special option menu
Inputs: Increased pitch feel trim dampening (reduces stick oscillations)
Inputs: Added keybinds for radar altimeter (test button, low altitude warning knob)
Inputs: Added missing keybinds for TACAN panels (Inc/Dec/Next, axes)
Inputs: Added AXIS bind for HUD shutter
Inputs: Fixed the Inc/Dec command misbehaviour in some knobs (e.g. IFF code rollers)
Missions: Added new BFM mission by Sedlo
Missions: Reduced file size for training missions
Missions: training missions:
Lesson 01b: Corrected checklist page triggers
Lesson 01b Task 5: Replaced checklist page 2: now reads "Left Boost Pump" and "to be continued with step 13"
Lesson 01b Task 5: Replaced checklist page 3: now reads "continued from step 12"
Missions: Updated FROG-7 mini-campaign
Localization: Updated Chinese localization
Updated in-game manual


DCS: F-14 Tomcat by Heatblur Simulations
UI: Moved JTAC menu to the bottom of comms menu to avoid hiding the dash 4
Audio: Fixed major audio "stepping" bug for both -A and -B variant
Fixed the Afterburner for one engine displaying with major delay when switching cameras.
Fixed a potential hitch that would occur when nearing an F-14 Tomcat of any type.
RWR: Fixed the HB F-4E displayed as AI on the RWR. Threat library updated to version RE41
Missions: Updated Reflected instant action missions


DCS: AJS37 Viggen by Heatblur Simulations
Updated manual
Systems: Fixed kneeboard not being populated with data.
Weapons: Fixed RB74 (Sidewinder) not working in all-aspect.


Data Transfer Cartridge
Development Progress



In the next DCS update, the initial version of the Data Transfer Cartridge (DTC) will be available for both the DCS: F-16C Viper and DCS: F/A-18C. This initial version will offer new interfaces allowing players to create and load DTC settings for radio communications and countermeasures from within the Mission Editor. This long-awaited functionality is available for both single-player and multiplayer missions.
After initial release and product tuning, we will add additional DTC items such as navigation routes and points, targets/pre-briefed points, datalink, weapons, stores management, radar, Non-Cooperative Target Recognition (NCTR) library, and more. We will also expand the tool to other aircraft such as the DCS: A-10C II Tank Killer and DCS: AH-64D

The DTC will use a common interface between aircraft types, but offer unique options based on their real-world counterparts. It will be an exceptionally powerful system that allows both detailed programming options, but also the ability to create multiple DTCs per aircraft, to export them, load them, and share them with friends.

Cold War Germany
Development Progress



What's been done?
Our partners Ugra-Media have been working hard on the DCS Cold War Germany map lately. Based on community feedback, the map border has been slightly tweaked, and new locations added. This includes new cities and border checkpoints, key Cold War locations, detailed road and rail networks, historically accurate airfields and improved environments. During internal playtests, the Ugra team checked the navaids and airfields, ensuring that each airbase was ready to receive historically accurate aircraft. Extensive rendering optimizations have been made to ensure consistent performance in large missions.

What's working now and next steps?
Ugra is currently focused on testing and preparing the map for release. This includes checking airfields, roads and terrain, and translating names into different languages. In the meantime, the colour palettes are being fine-tuned for time of day and all weather conditions. Additionally, Following initial Community feedback, Ugra has significantly improved the map, adding more air defense sites, new locations, original objects, and POIs such as quarries in Leipzig. Looking beyond this early access release, further testing and performance optimisation for high object density areas will be the focus to ensure stable frame rates in both single-player and multiplayer scenarios.

Significant milestones and moments to share
One of the milestones worth highlighting to recreate the diversity of Cold War-era missions is the near completion of historical airfields with accurate taxiways and ground structures. Ugra-Media has used historical sources, and where information was lacking, they have also relied on the memories of the people who served at those air bases to add authenticity and detail. Due to the exceptionally high degree of object detail, quantity and diversity, Ugra has been very careful about memory limitations, requiring constant vigilance to stay within the limits of DCS. Overall, these developments bring them closer to presenting an exceptional map that depicts Germany in the 1980s.

“We appreciate your patience and look forward to sharing more milestones. Stay tuned for the release, coming this April!”
- Ugra-Media

F-4E 81-2 Red Flag
Campaign by Reflected



Get ready for the great new F-4E Red Flag 82-1 Campaign by Reflected Simulations! Taking place across thirteen meticulously crafted missions, you’ll experience historically accurate procedures, custom voice-overs, and missions randomized for replayability. Complete with detailed briefings, authentic kneeboard images, and dozens of faithful skins, this campaign will showcase the best of DCS from advanced dogfights to carefully choreographed ground attacks. Stay tuned for this exciting new campaign coming very soon in the next update!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
F-5E Remastered
Livery Competition



https://store.steampowered.com/app/3352080/DCS_F5E_Remastered/

The iconic F-5E is known for its agility and timeless design. Here’s your chance to give this legendary aircraft a fresh look. Show off your artistic talents by creating a livery for the F-5E Remastered and get a chance to win incredible prizes! All liveries must be based on or derived from a historical paint scheme.

Prizes

  • 1st Place: USD 100 DCS ED Miles + 1 Free Eagle Dynamics Module + Livery added to the module
  • 2nd Place: USD 50 DCS ED Miles + Livery added to the module
  • 3rd Place: USD 25 DCS ED Miles + Livery added to the module

How to Participate
1. Create Your Livery
- Design a unique and exciting livery for the DCS: F-5E Remastered using the official template provided.

2. Submit Your Entry
- Entries should be submitted as a ZIP file containing your livery textures and a readme.txt file with your callsign, DCS username, and email address.
- Submit your livery via the competition submission page by replying to the designated forum thread. You can use an external link if the ZIP file size is too large.

3. Submission Format
- File Format: .PSD files only.
- Screenshots: At least three images showing front, side, and top views of your livery on the DCS: F-5E.
- Maximum of Three Liveries per Participant.

Voting and Judging

  • Entries will be judged on creativity, quality, and in-sim applicability.
  • Finalists will be showcased on our forums for community viewing.
  • Special attention will be paid to period-authentic liveries that reflect the real-world F-5E operators—especially those based on or derived from genuine historical markings.

Rules and Guidelines
1. Original Work
- The submitted liveries must be your original creation. Plagiarised designs will be disqualified.
- Custom Pilot and Helmet liveries are not required, but the template for these is now available if you choose to include them and may improve your chances of success.

2. No Political Themes
- Liveries may include official air force insignia but should not include any political symbols, flags, emblems, or themes. This includes political parties, slogans, or any imagery that may be interpreted as divisive or controversial.

3. Cultural Respect
- Avoid using offensive, inappropriate, or culturally insensitive imagery. We want this competition to celebrate creativity and the global DCS community in a positive and respectful manner.

4. In-sim Usability
- Liveries should be practical and functional for in-sim use. Entries should complement the realistic nature of DCS, and liveries that are too outlandish or impractical may not be considered.

5. Submission Deadline
- All entries must be submitted by the 15th of June 2025 at 23:59 GMT. Late submissions will not be considered.

6. Legal Notice
- By submitting your livery, you grant Eagle Dynamics the right to use, modify, and feature your design in DCS, promotional materials, and official media channels.

The winners will be contacted and announced on our forum, so stay tuned! We’re excited to see how you envision the F-5E Remastered looking on the battlefield. May the most creative and detailed design win!

Download and get started with the F-5E Remastered templates.

Instant Action Generator
Development Progress



We are pleased to share the latest developments on our Instant Action Generator (IAG), a new tool that will replace Instant Action. The IAG will give players a quick and easy way to jump into the action without the complexities of creating missions using the powerful, yet complex, Mission Editor. The IAG will offer customisable scenarios: air-to-air, ground attacks, bomber escort and attack, anti-ship, suppression of enemy air defenses, and more with just a few clicks. Existing Instant Actions missions will be moved to Missions.
Recent efforts have focused on sorting aircraft by historical eras, improving AI logic for different skill levels, and allowing players to fine-tune everything from loadouts to spawn points from an interactive map. The goal is to provide newcomers with an intuitive and powerful tool to create simple missions and veteran players with the means to experiment with different match-ups, weapons, and scenarios. Please note that the IAG is designed to create fast and simple scenarios, and not large, complex missions.
Other enhancements include carrier operations, manual selection of allied and enemy units, and dynamic weather and time-of-day settings. As a result, the generator delivers a fast but flexible environment where testing a new module, practicing before a multiplayer match, or simply enjoying a casual dogfight is more accessible than ever. We will continue refining the IAG to ensure it remains a valuable tool for pilots of all skill levels. Stay tuned for more updates.

Hammy and Friends
Skills Challenge



The event features three high-stakes challenges. First, prove your nerves of steel in the Carrier Landing Challenge by landing on a moving deck with 40-knot winds. Next, trade laser-guided precision for good old-fashioned “dumb bombs” in the Bomb Lofting Challenge; the question is whether you can still strike near the target from half a mile away. Finally, push your limits in the Canyon Race, navigating twisting gorges at breakneck speed. Every dollar donated during these three days goes directly to K9s for Warriors, so you can fly, compete, and give back to those who’ve served. Join their Discord server now!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
CH-47F
Development progress



Since our CH-47F newsletter update last month, we have been adding new features and tuning existing ones. The latest set of features has been rather complicated, and we thank you for your patience whilst we continue development.

We are working on additional MFD pages and numerous controls via the CDU. Currently we are focused on DAFCS native functions, which include hover mode. The Digital Advanced Flight Control System (DAFCS) Native Functions will include inertial, radar altimeter holds velocity, and position hold. Other items in development include new flight planning functionality, an improved damage system, and more paint schemes. The Extended Range Fuel System (ERFS II) is also in development.

A-10C II Pilot Model
Development Progress



We are excited to unveil our updated A-10C pilot, designed with highly accurate gear and visuals. The new, Scorpion helmet features a lightweight shell and tinted visor with realistic wear-and-tear markings. Oxygen mask connectors and straps have been precisely modeled to move naturally with the pilot’s head turns, creating a more authentic VR or TrackIR experience.



The flight suit is crafted from flame-retardant Nomex-like material, complete with realistic folds, wrinkles, and carefully placed pockets. Buckles, harness straps, and G-suit elements match real-world hardware. We will continue refining textures, visor reflections, and movement physics for the oxygen hose to ensure a truly lifelike representation when piloting the Hog.

We look forward to implementing final touches and launching this updated pilot model soon. Keep an eye out for patch notes, and thank you for your continued support and feedback.

AMVI
Joint Thunder 2025



A Live and Dynamic Theater of War
The two coalitions, BLUE and RED, face off in the Sinai theater in a large-scale strategic conflict. BLUE’s air superiority is countered by RED’s formidable ground forces, creating a tactical balance that requires constant planning, coordination, and adaptation.

Realistic Missions, Unit Coordination
Every flight will have a decisive impact. Takeoffs, theater entries, attacks, and returns will be managed by real human ATC, AWACS, and JTAC operators, ensuring an uncompromising level of realism.

A Refined and Ever-Evolving Experience
Joint Thunder is not a competition, but a proving ground for pilots and squadrons, where training and the ability to operate as a team are crucial. From air interdiction missions to ground troop support and airspace defense, every role will have a strategic impact. Joint Thunder 2025 begins on the 7th of April, 2025. Join AMVI discord channel.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics