DCS World Steam Edition News & Announcements
DCS Core

  • Aircraft AI. B-52. Incorrect connection during refueling - fixed
  • Aircraft AI. Helicopters cannot retrieve cargo from moving ship - fixed
  • Aircraft AI. Ka-50. Rotor tip lights do not match blade tips - fixed
  • Aircraft AI. AI BF-109 still benefiting from MW50 even if the MW50 tank is set to empty- fixed
  • Aircraft AI. AI aircraft do not consider obstacles after landing and ram other planes on taxiways - fixed
  • Aircraft AI. S-3B refueling lights adjustment
  • Aircraft AI. WW2 Vic formation No.4 can't keep up - fixed
  • Aircraft AI. KC-135MPRS Losing altitude when called up as tanker - fixed (https://forum.dcs.world/topic/366604-kc-135mprs-losing-altitude/)
  • Ship AI. Fixed 054A CIWS
  • Ship AI. Fixed 071 livery
  • Ship AI. LS Ropucha damaged LOD missing - fixed (https://forum.dcs.world/topic/360244-ls-ropucha-damaged-lod-missing/)
  • Countries. Mi-8MTV2 added to Iraq
  • Dedicated Server. Server completely breaks down when the mission stops in Web GUI - fixed
  • Dedicated Server. Missions list shuffle function do not work - fixed
  • Graphics. Fix artifacts on clouds
  • Graphics. Fix for artifacts at intersection with fog when camera is placed directly on top layer of the fog
  • Ground AI. JTAC is capable off to continue use lase and use IR pointer after his destruction - fixed
  • Ground AI. JTAC. IR pointer is not shifted to other target - fixed
  • Ground AI. KS-19 sounder fixed
  • Ground AI. New sounds for Flak 38
  • Ground AI. New sounds for Flak M42 37mm and Twin Bofors 40mm, autocannon settings sound update
  • Ground AI. New sounds for Oerlikon 20mm Gun
  • Ground AI. New sounds for S-60 57mm gun + minor fixes
  • Ground AI. New sounds for twin and quad 20mm Flak gun
  • Ground AI. S75 ZIL truck model issue with windshield fixed
  • Ground AI. Added desert camo and updated other liveries for T-72B3
  • Ground AI. Sound Update for cannons
  • Ground AI. Added civilian Ural trucks models and updated liveries
  • GUI. Radio messages clipped by F10 map bar - fixed
  • GUI. Message history window won't close after exiting track - fixed
  • GUI. Most logbook A-10 patches are not usable - fixed
  • Scripting API. onPlayerTryChangeSlot() not called for dynamic spawns - fixed
  • MP. Events of user draw visibility control doesn't applied to client connected after trigger was fired - fixed
  • MP. FARP warehouses not synchronized on player join - fixed
  • Weapons. Active Maverick camera starts to shake at certain camera angles - fixed
  • Weapons. AGM-114L. In the case where not the entire target is visible in the AH-64 sighting system, the missile will hit the designated target, and not the neighboring ones.
  • Weapons. BLG-66 animation corrected
  • Weapons. Buk SA-11. 9M38 missile guidance method changed to proportional navigation
  • Weapons. FFAR Mk 5 engine fire is detached far from exhaust nozzle - fixed
  • Weapons. IR missiles began to ignore flares more often - fixed. Flare efficiency has been returned to previous values.
  • Weapons. Kh-29T. Eliminate erratic maneuvers to the loft trajectory transition
  • Weapons. SA-2, V-755 missile. Liquid engine smoke of second stage tuned. Added inversion contrail at low temperature.
  • Weapons. Оnce LS-6-500 bomb it is released from the pylon, it transforms into an LS-6-250 bomb - fixed
  • Weapons. Rail launcher disappear after helicopter fires last missile against air targets - fixed
  • NS430 memory leak - fixed


DCS: F-16C Viper by Eagle Dynamics

  • Fixed Crash when click OVRD on MFD.
  • Fixed: Radar elevation control freeze after fail to track in VSR.
  • Fixed: RWS DTT attempting to drop single track drops both and resets radar back to search.
  • Fixed: While in STT the radar footprint freezes in HSD in the last azimuth setting and does not follow the target.
  • Fixed: HMCS Boresight locking - No rad but locking anyway.
  • Fixed: A-A radar false targets appear with radar not emitting.
  • Fixed: AGM-154A fired off angle but in-zone has a chance of not guiding.
  • Fixed: FCR TWS Can reset/drop track even if radar maintains trackfile/trackfile is not dropped.


DCS: F/A-18C by Eagle Dynamics

  • Fixed: EXP radar scanning speed and aperture seems tied to aircraft's speed.
  • Fixed: If Auto CPL is used with TOT it does not account for the waypoints in the sequence.
  • Fixed: DL13 display no longer shows the video feed from the AGM-62 Walleye before launch.


DCS: AH-64D by Eagle Dynamics

  • Added default value of the VRS audio notification in the Special Options to disabled/un-checked.
  • Fixed crash when George AI try detect targets.
  • Fixed crash when trying to display all targets (left long) in the George target list. (Crash in DLC Mission).
  • Fixed: George AI detects unactivated units and fires at them.
  • Fixed: George AI does not see the targets when fog is in Auto mod.
  • Fixed: When the aircraft is at a sufficient bank angle (estimating >20 degrees perhaps) and slew inputs are applied to the TADS with LMC enabled, the LMC slew behavior becomes bizarre.
  • Fixed: FCR RF Handover does not work with the front seater.
  • Fixed: TSD Cursor show option should be independent between phases.
  • Fixed: Closing AI Interface while player is in CPG seat is disabling C-Scope in CPG crewstation.
  • Fixed: Wheel сhocks miss texture.


DCS: Supercarrier by Eagle Dynamics

  • Fixed: Starting cold & dark the crew will not direct planes (multiplayer).
  • Forced option 'disable deck crew' don't work.
  • Fixed: Switching to Airboss view shows incomplete player aircraft.
  • Fixed: Wheel chocks are placed permanently in some cases.
  • Fixed: Stuck at Awaiting requested crew member.
  • Fixed: MT IFLOS lights are difficult to see.


DCS: F-5E by Eagle Dynamics

  • Fixed errors in liveries:
  • Added tie-down hooks (under the fuselage and under the wings) to the Aggressors. Changed the side numbers.
  • Removed the extra antenna on the Swiss and Austrian aircraft, under the fuselage in the nose.
  • Made a version of the antenna set for the 70s on the MiG-28, as well as on the Vietnamese and Iranian liveries. Removed the RWR antennas and installed a Skyspot antenna. Partially painted over the steel plates on the engine nacelles.
  • Returned the formation lights to some liveries.
  • Added protective brushes to the gaps under the flap rod on the fuselage.
  • Removed and corrected several minor errors and inaccuracies in the liveries.
  • Added template.
  • Added livery:
  • Aggressor VFC-13 11
  • Aggressor VFC-13 21
  • Sundowners VFC-111 01
  • USAF "Southeast Asia"
  • IRIAF F-5E Standard
  • IRIAF - 43rd TFS
  • IRIAF - 41rd TFS
  • Fixed: Some activities take up to 5 times longer.
  • Fixed: Attitude Indicator rotation is backwards.
  • Fixed: Flight Manual - Errors and typos in Hydraulic Systems diagram.
  • Fixed: The antenna crashes into the hatch.
  • Fixed: Fix the profile shape of the front of the suspension tank.
  • Fixed: The texture of the cross under the screwdriver has shifted from the screw cap and dirt.
  • Fixed: The RWR antenna is missing, on the rear, on the right.


DCS: Mi-24P Hind by Eagle Dynamics

  • Fixed: “Launcher arm” usage leads to rockets being fired in some cases


DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

  • Fixed: Helicopter weight is different from the one that was set in ME in certain cases


DCS: Flaming Cliffs 2024 by Eagle Dynamics

  • А-10A. Added new IA missions for Marianas and Caucasus
  • Su-25. Added new IA missions for Caucasus
  • MiG-29. Added new IA missions for Afghanistan
  • F-15C. Added new IA combat missions for Marianas


DCS Mirage F1 by Aerges

  • Input and clickability:
  • Clickability of F1BE rear canopy left handle (“Canopy open/close”) is now operative.
  • F1BE ejection handles clickspots tooltips were updated (the word “Alternative” was removed).
  • Fixed some 'Wrong connector name' messages in dcs.log.
  • Removed 'Fuel transfer sequence selector switch' from F1BE input as being not applicable to that version.
  • Both TRAP 136 (“Green”) and TRAP 137B (“Red”) radio panels frequency, channel and function selectors can now be controlled by both left/right mouse buttons and by mouse wheel.
  • IFF Mode 1 and Mode 3A code selectors now work with both left/right mouse buttons, as well as with mouse wheel.
  • F1EE IDN "Additional vector bearing/distance adjustment switch" values of acceleration with time were reviewed to make fine adjustments possible.
  • Systems and general:
  • Pylon loadout configuration standardized with modern DCS standards: Now the default setup is empty pylons but pylons can be removed to have a 'clean' aircraft.
  • Fixed engine fire lights that stayed lit after all electrics were turned off.
  • The F1BE rear seat safety pin doesn't block the front seat ejection anymore.
  • F1BE rear seat VOR/ILS control panel is now properly initialized to 'ON' state at hot start.
  • Fixed pre-programmed radio frequencies of F1BE and F1EE Iraq quickstart missions.
  • F1BE rear seat cockpit lighting is off, and rear seat safety pin is installed now when the 'Solo Flight' option is enabled.


DCS: C-101 Aviojet by AvioDev

  • CLB-200, BIN-200, BR-250 and BR-500 models improved.
  • Jettisoned canopy is restored now at aircraft repair.
  • Batteries’ temperature and capacity are now restored to initial values at aircraft repair.
  • Rear seat cockpit lighting is off, and rear seat safety pin is installed now when 'Solo Flight' option is enabled.


DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Fixed: ADI does not move when mission starts in cold & dark


DCS: MiG-21bis by Magnitude 3

  • Increased radar return signature brightness
  • Added missing pointers for VR controls


DCS: Christen Eagle II by Magnitude 3

  • Fixed floating radio and fuel gauge displays
  • Fixed propeller blur effect
2025 and Beyond
A Look Ahead


2025 promises to be a busy and exciting year for Eagle Dynamics, with the continued improvement of DCS Core, the enhancement of existing modules, and the launch of new and valuable products. Along with our 3rd party affiliates, we aim to elevate DCS to new heights and we hope that this video offers a good glimpse into some of the exciting things we are up to. While several of the products featured will be released in 2025, the video also focuses on our development priorities and objectives, many of which such as Dynamic Campaign, have been in the works for far longer than planned, draining more resources than expected, and sometimes creating frustration for many. This seems to be a constant with technology and engineering projects the world over and ‘par for the course’. But as we push the envelope and seek to achieve ever higher levels of realism and authenticity, we promise to do our very best to meet your expectations. Thank you for standing with us and for helping us improve and grow DCS, and thank you for your understanding and support as we move onwards and upwards.

Landing Gear Modelling
Development Progress



Previously relying on a simplified single-component system, our team has transitioned to a two-component model (strut and tire), solving complex second-order nonlinear differential equations to replicate real-world suspension behavior.

The new model supports various suspension types, such as oleo-pneumatic, rubber stack, and spring-oleo systems, allowing high-precision tuning using drop-test data. A specialized tool was developed to simulate drop tests, ensuring accuracy in energy absorption, displacement, and force metrics.

Tests based on real-world Mi-38 helicopters and WWII-era Bf-109E warbird undercarriage performance demonstrate the model's versatility when compared to similar aircraft in DCS (the Mi-8 and Bf-109K-4), even when dealing with conflicting reference data. These advancements allow for realistic suspension behavior across multiple aircraft types, enhancing the overall flight model fidelity. Please read about the extensive development process behind the new suspension model in the Tire Strut Suspension Modelling white paper.


Mi-24P Hind
Livery competition



Please join us in congratulating the winners of the Mi-24P Hind Livery Competition! While our original plan was to select just three winners, the outstanding quality of so many submissions has led us to include more. Check out the winners below:

Top Three Winners


Runner-Ups (Each Awarded 15,000 ED Miles)

A huge thank you to everyone who participated, your continued passion and support drives the development of your DCS. We look forward to bringing you all these new liveries for the Mi-24P Hind in an upcoming update!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS in 2024
A Look Back



We combined Open Beta and Stable into a single release version only at the start of the year. This meant more time to prepare new releases, test updates, and check fixes and new additions. We remained firmly committed to enhancing both core features and module specific improvements throughout 2024 with well over 500 core fixes and updates, nearly 130 of which addressed AI behaviors alone. We also rolled out substantial changes, enhancements and bug fixes for all of our products, for example: F-16C (200+ items), F/A-18C (150+ items), and AH-64D (nearly 200 items).

Q1 and Early Q2 Milestones
In late February, we boosted terrain scenery performance through optimized instancing and improved streaming. The AH-64D received its long-awaited Fire Control Radar (FCR), while the F/A-18C received a new pilot model and helmets. We also improved cockpit and external textures across most Flaming Cliffs 3 aircraft, released a number of fixes for Combined Arms, and launched the “F-15C Aggressors” campaign. April saw more realistic G-effects, improved INS+GPS logic, and the new “Mi-24P Outpost” campaign. In early May, we unveiled the eagerly awaited DCS: Kola Map by Orbx.

Mid-Year Releases
Late-May brought the release of the mighty DCS: F-4E Phantom II by Heatblur Simulations, the “F/A-18C Operation Green Line” campaign, and the free Massun Asset Pack. We also introduced bomb fuse options, pilot model and animation updates for the F-16, and added new FCR modes to the AH-64D. In early June, the very capable DCS: OH-58D Kiowa Warrior by Polychop Simulations arrived alongside the “F/A-18C Operation Mountain Breeze” campaign.

Summer Highlights
July featured the launch of the DCS: Afghanistan map and Flaming Cliffs 2024, complete with three new aircraft and campaigns. We also introduced a new launcher, a Select Role interface, and Dynamic Respawn, alongside AI performance refinements. Notably, the F-16C and F/A-18C radar systems were updated to address false targets, while the Supercarrier gained an Airboss (PriFly deck) feature. In August, we released the DCS: CH-47F, improved the cargo system, introduced a route tool for Select Role, and added the RMAP FCR Mode to the AH-64D.

Fall Advancements
Late September saw significant technology improvements, including the removal of the single-threaded version, the introduction of new Spotting Dots, and major performance optimizations. We enhanced terrain VRAM usage and implemented radar shadows for ground radar in the F-16C, F/A-18C, and AH-64D. Additionally, we rolled out crucial CH-47F features and fixes and substantial updates to the Syria map. October brought our first-ever campaign-only patch and then two new campaigns later in the month, along with F/A-18C loadout enhancements, an AH-64D FCR Air Targeting Mode, and more CH-47F improvements.

Year-End Updates
December opened with the DCS: F-5E Remastered update, new fog/dust and volumetric lighting, a revised selection tool for the Mission Editor, three campaigns, and new features to the Supercarrier deck crew. Shortly thereafter, we launched the DCS: Iraq map. Finally, on Christmas Eve, we delivered high-resolution Heavy Metal Assets for free, a major update to Spotting Dots, critical HUD and FM improvements for the F-16C, and pivotal FM and VRS and flight model enhancements for the AH-64D.

2025 and Beyond
We would like to extend our sincere thanks for your continued support and dedication throughout 2024. We remain committed to enriching DCS. Please stay tuned for the 2025 and Beyond video coming very soon!


F-100D Super Sabre
Development Report



The F-100Ds’ development team, Grinnelli Designs, recently traveled again to Texas to work with the Collings Foundation’s F-100 Super Sabre. This unique opportunity allowed them to capture authentic cockpit audio during flight, preserving the raw and immersive sounds of this iconic aircraft. Please watch the F-100D Dev Log: The Road to Realism - Part 2.

Beyond their work in Texas, they have been focusing on refining the cockpit model. By enhancing the geometry and textures they have ensured that even the most intricate details are represented with precision.

Grinnelli Designs has made substantial improvements to testing and verifying the flight model through the implementation of in-house physics simulation tools. This allows them to quickly verify the accuracy of any changes to the flight model. Work has taken place in other areas such as the “Hun’s” unique Radar Warning Receiver (AN/APR-25 RHAW), Weapons Systems, Electrical Systems, Damage Model, Low Altitude Bombing System, and much more.

“These efforts define our commitment to creating a highly realistic and immersive experience that reflects the legacy of the F-100 Super Sabre. Thank you for your continued support.”

- Grinnelli Designs


SATAC 2025
Tournament



The 51st PVO Regiment proudly announces SATAC 2025. SATAC, short for Squadron Air to Air Championship, is an annual event set to provide a prestigious platform for competitive Air-to-Air sportsmanship, welcoming all squadrons and airframes to participate! The inception of SATAC dates back to 2011, and the tradition continues as we invite all competitive Air-to-Air squads to compete against the finest that DCS has to offer in a highly immersive and realistic combat environment. Our format is designed to promote the utilisation of various aspects of the simulation, including different weapon types (ARH/SARH/IR) air-to-air missiles, dissimilar air combat training (DACT), and the full range of modern DCS aircraft, each playing its unique role in SATAC 2025. Please sign up now!

Once again, all our very best wishes of health, love and happiness to you and your families for the year ahead. Thank you for all you do to support our work, we really appreciate it. Here’s to a great 2025!

Yours sincerely,

Eagle Dynamics
DCS Assets
Development Report



Earlier, we released new units as part of the Heavy Metal Core pack. It’s with great pleasure that we provide you with higher detail versions as part of this week's Christmas update!

Added free pack of high fidelity 3D models.

  • B-1B
  • B-52H
  • S-3B (and tanker)
  • SA-10 (S-300 SAM)
  • M1A2
  • M1A2C SEP v3
  • MRAP MaxxPro
  • Centurion C-RAM

We hope you will enjoy these beautiful AI units, and to see them deployed in your missions and campaigns. We look forward to bringing you many more in the future.


DCS Update
Development Progress



In the most recent update to DCS Core, the “improved spotting dots” option has been replaced by a new Spotting Dots setting. This feature can be toggled Off or set to Auto, 1 Pixel, or 2 Pixels, and it can also be enforced through the Mission Editor. When peripheral VR quad views are active, the spotting dot size will default to 1 pixel.
Mission Editor functionality has been expanded. New triggers allow for toggling individual drawings on or off. Unloading multiple cargo items at once is now supported, and an error causing the display of non-cargo objects in the radio menu has been corrected. Issues related to multi-selection tools, rotating units, and loading templates have also been resolved. For the full list of changes, please read the full changelog.



The DCS: F-16C Viper has received noteworthy improvements to its heads-up display (HUD), flight model, and radar behavior. The HUD’s Limited Refresh Rate now updates airspeed, altitude, and acceleration at fixed intervals, making fast-changing parameters correctly skip values. Based on user feedback, corrections to excessive energy loss at higher angles of attack and slower speeds have been introduced, with further work planned for high-speed regimes. Deep stall issues have been addressed, along with yaw behavior during roll inputs in landing configurations. Various radar bugs have been fixed, including trackfile behavior in STT, TWS altitude rounding discrepancies, and lock range in ACM Bore mode. External fuel transfer now functions even if AIR SOURCE is set to RAM, and a flicker in the CCIP aiming marks has been eliminated. The developers have also released a revised Early Access Guide with new chapters on navigation and tactical employment, plus updates to the radio communications and datalink sections.



The DCS: F/A-18C benefits from fixes to weapons avionics crashes, the addition of gray-scale (will still appear green despite name) ground radar maps, and resolution of several texture and INS configuration errors.



The DCS: AH-64D has undergone a range of flight model improvements to make yaw control less sensitive, adjust rotor thrust at low speeds, and refine the vortex-ring state (VRS) condition that is accompanied by new visual and audio warnings. Minor rotor cone animation issues have been addressed, SCAS drift during hover has been corrected, and the interface for George AI has been enhanced to assist color-blind players. Multiple small bugs, including incorrect TADS camera clipping and error messages for en-route distances, have also been fixed.



The DCS: CH-47F has seen a range of additions: new trimmer options, windshield wipers, corrected LCT schedule, and improved Cyclic Stick position for air start. The crew animation speed has been raised when switching seats, and numerous fixes address engine repairs, IR strobe patterns, and ramp visualization.



The DCS: Supercarrier update addresses several issues with AI taxiing, deck crew animations, and spawn logic. Directors should no longer repeat “stop” gestures excessively, and wheel chocks function correctly after teleporting to the hangar. Catapult launching logic has also been improved. Despite these updates, a known issue persists regarding the “disable deck crew” option not functioning properly unless it is set beforehand in the general settings.



The newly remastered DCS: F-5E includes cockpit shake and vibration animations, wingtip oscillation at high AOA, and updated LERX vapor effects. RWR dimmer controls, service hatch panels, parking lot static aircraft placements, and theme loading pictures have all been adjusted.

Happy New Year!
Warm wishes



We wish you soaring spirits and skies full of cheer this holiday season. From everyone at Eagle Dynamics, may your days be filled with joy, love, and good health. Stay safe, enjoy the festivities, and here’s to reaching new heights together in the year ahead. Happy New Year!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Added free pack of high fidelity 3D models. Assets free of charge: B-1B, B-52H, S-3B (and tanker), SA-10 (S-300 SAM), M1A2, M1A2C SEP v3, MRAP MaxxPro, Centurion C-RAM.

DCS-core
Added a new Spotting Dots option which is replacing the “improved spotting dots” option. Improved spotting dots functionality which makes spotting dots independent from zoom FOV will be active all the time now. With new “Spotting Dot” setting you will be able to set:
OFF - to switch spotting dots off completely
AUTO - automatic spotting dot size calculation based on monitor or VR hardware parameters (how it worked before)
1 pixel size spotting dots
2 pixel size spotting dots
Also this setting is added to the mission editor and can be enforced through mission.
Spotting dots. Quad views peripheral render target spotting dot size forced to size 1 if dots are on
Sound. New mortar and cannon sounds and shells sonic boom sound added
AI Aircraft. if an AI AV-8B is set to takeoff from ground or takes off from a FARP, they will vertically climb to ~1000ft and then stop, immediately nose over, and crash - fixed
AI Aircraft. AI incorrect half loop maneuver calculation for the attack ending in ground collision - fixed
AI Aircraft. MQ-1A/RQ-1A Predator. Corrupt damage model - fixed
AI Aircraft. Aircraft AI can spot ground and air units through dense fog - fixed
AI Aircraft. Adjusted KC135 to maintain 25 degrees angle of bank for every turn
AI Aircraft. Helicopter AI calculate evasive maneuvers above water using sea floor and not water level altitude which ends up in crashes into water sometime - fixed
AI Aircraft. When AI helicopter has "Ground Escort" task set, it stops using flares for IR missile defense - fixed
AI Aircraft. Caucasus. Adler airfield. The AI wingman stands in line behind the parked lead aircraft and stops - fixed
AI Aircraft. AI pilots look left when taking off from Supercarrier - fixed.
AI Ships. Submarine water trail visible when submerged - fixed. (https://forum.dcs.world/topic/357886-298538-submarine-u-boat-issues/)
AI Ground. Sounds from some vehicles fade over time - fixed
Weapons. SA-2. V-750 missile. Decreased G-limit from 17 to 6.
Weapons. SA-3, 5V27 missile. Decreased G-limit from 16 to 6. Decreased counter-countermeasures level. Change liquid motor smoke tail to solid fuel. Decreased size of motor smoke plume.
Weapons. SA-5, 5V28 missile. Slightly decreased G-limit from 12 to 10. Slightly decreased counter-countermeasures level. Decreased second stage smoke transparency.
Weapons. Kh-25 and Kh-29 missile family. Total autopilot and seeker upgrade.
Weapons. AGM-88. Adjusted motor smoke. Added param of transparency of motor smoke depends on temperature (altitude).
Weapons. AIM-9 family. Smoke transparency tuning.
Weapons. Sea Dart SAM. Fuze parameters adjusted.
Weapons. AIs interceptors will be able to intercept cruise missiles.
Weapons. SM SAM. First SM missile goes to zenit without guidance to target - fixed.
Weapons. Improved BLG-66 Belouga bomblets release sequence
Weapons. Added new loadout definitions for AUF2 double point pylons with different bombs (Mirage F1 usage)
Weapons. Now Air-to-Air IR missiles take into account the transparency and density of fog when calculating the visibility range of a target.
Weapons. AIM-120. Changed coefficient of guidance system to increase agility to counter of the high-G roll maneuver.
Graphics. IR marker beam visible in daytime TV display - fixed.
ME. Added trigger "Smoke Marker Stop" and "Smoke Marker on Unit Stop” for the coloured target marking smoke.
ME. Added trigger functionality to allow individual drawings to be shown or hidden
ME. Improved advanced waypoint action for unload more than one cargo ability
ME. Cargo without the flag OBJECT CANNOT BE CARGO is still in the ALL CARGO radio menu - Fixed. (https://forum.dcs.world/topic/361923-cargo-without-the-flag-object-cannot-be-cargo-is-still-in-the-all-cargo-radio-menu-mi-8mtv2/)
ME. Multi-select tool. impossible to rotate any units when loading into a mission with units already placed, or loading in templates - fixed
Scripting API. Experimental fix for server crash after world.removeJunk being used (hosters please test, we are looking for feedback)

DCS: F-16C Viper by Eagle Dynamics
Improved HUD Limited Refresh Rate (made airspeed, altitude and acceleration update rates fixed at a set refresh rate. As such, faster rates of change will result in skipped values. The acceleration updates are slightly faster than velocity and acceleration).
Improvement - Specific excess power. Based on user feedback, the difference in energy loss in the FM and E-M diagrams of instantaneous turn rates was noted. On the left edge (high angles of attack AoA >15 and low speeds below M<0.7), excessive energy loss (airspeed loss) was confirmed. On the right edge of the E-M diagram (M>0.7 and angles of attack AoA<15), there was noticeably insufficient energy loss. The left edge has been corrected, and energy loss has been reduced (closer to the reference points). Work on the right edge continues and will be resolved in a later update.
Fixed: Impossible to enter a deep stall.
Fixed: Excessive YAW With Roll Inputs in Landing Config.
Fixed: FCR entering STT deletes all trackfiles.
Fixed: RWS STT returns to search after TMS aft instead of SAM.
Fixed: ACM Bore does not lock targets beyond 10nm even with longer range selected.
Fixed: FCR TWS target altitude differently rounded between bugged and system targets.
Fixed: FCR trackfile information (aspect/speed/etc) are shown as all zeroes when first designating a track file.
Fixed: FCR Has a chance to drop track completely when commanding STT on TWS Bugged target.
Fixed: Aiming marks recalculate position way too fast. Results in CCIP mark flicker.
Fixed: External fuel transfer when AIR SOURCE in RAM.
Fixed: A-G Radar image goes sideways when the scanning zone limit is reached.
Fixed: AGM-65 VIS next maverick after firing no longer space stabilized/slaved to SPI.
Fixed: When radar antenna comes to maximum angle of deflection ground surface render starts its movement within MFD screen.
Fixed: FCR does not remember submode after emergency jettison or master mode change
Revised/Updated F-16C Early Access Guide
New Navigation chapter
New Tactical Employment chapter
Revised Radio Communications chapter
Revised Datalink chapter (work-in-progess)
Revised Appendix A - Added more checklists, added checklist index, and added hyperlinks on all checklist pages to return back to main index.
Other updates/revisions:
Hands-On Controls functions/commands
DED pages
Autopilot
RWR and CMDS Modes

DCS: F/A-18C by Eagle Dynamics
Fixed crash on weapons avionics.
Added Gray Scale on MAP Ground Radar.
Fixed: Texture FPU_8A_VMFA251 not found.
Fixed: When user creates waypoint names in the editor blank waypoint will use another waypoints name.
Fixed: Hot start aircraft sets INS to NAV instead of IFA.

DCS: AH-64D by Eagle Dynamics
Improvement of the flight model and SCAS.
Improvement. The characteristic of the increase in the thrust of the main rotor has been refined in the speed range of 0-10 m/s (the helicopter's behavior at the moment of nose tilt to accelerate and when hovering after deceleration will become more realistic).
Improvement. There was overly sensitive yaw control.
The sensitivity of the control in the heading channel has been significantly reduced. Now the increase in angular velocity with a 1-inch pedal movement has been reduced by about 25%, which is beneficial for improving the comfort of control.
Improvement. There was overly sensitive pitch control.
The main rotor rotation characteristics in roll and pitch have been adjusted, which has slightly reduced the control sensitivity in the roll and pitch channels.
The VRS (vortex-ring state) phenomenon of the Main rotor.
Additional game notification about the VRS phenomenon. The player has been given the option to turn on sound and visual notifications about the onset of the phenomenon and its progress. Enabling/disabling is carried out in the SPECIAL tab in the module settings.
The conditions for the occurrence of the VRS phenomenon on the Main rotor have been reworked. Now the Main rotor "entry" into the VRS phenomenon takes a little longer than before. In addition, the critical vertical descent speed that leads to the appearance of VRS is no longer a "strict" value, which increases the realism of “entering” in VRS mode.
During an autorotation landing with the engines running, the helicopter could previously have been in the VRS phenomenon. Fixed
Animation of the Main rotor cone tilt disappeared.
There was no reaction of the rotor cone to the deflection of the helicopter cyclic stick - Fixed
Helicopter SCAS.
When hovering with Position Hold enabled, a slight drift would sometimes occur - Fixed
Independent deactivation of roll and pitch channel in ATT-hold mode. For ATT-Hold mode, separate disabling has been added in the roll and pitch channels if the disabling conditions have occurred only in one of the channels (previously, both channels were disabled if the disabling conditions occurred only for roll, for example). Displayed on the controls indicator.
The efficiency of the SCAS response has been increased when controlling the pilot and in the ATT-Hold (Position, Velocity, Attitude) mode family:
1) when controlling the pilot
the SCAS "blurs" the increase in angular velocity from the cyclic stick and pedals, thereby giving the pilot a little more time for piloting accuracy, which increases piloting comfort;
2) in the ATT-Hold mode family the SCAS reacts more sensitively to changes, trying to compensate for the deviation from the specified mode/parameter in the "bud".
Helicopter SCAS - known issues
When turning ON or OFF the Position-Hold mode, several damped oscillations in roll and/or pitch may occur
Added AI George interface enhancements for color-blind players. May be selected in the SPECIAL tab in the module settings.
Modify the George-as-CPG interface.
Fixed: Graphic glitch with cockpit displays when George finds targets during new Area search.
Fixed: Enroute "Distance to Point" value calculated very wrong.
Fixed: FIRE MSLS and LASE # TRGT message errors.
Fixed: TADS camera clips through model.
Fixed; George AI sees the target through the fog.

DCS: Mi-24P Hind by Eagle Dynamics
Petrovich AI. Added support for the new fog system so Petrovich AI wouldn’t see through it.
Rockets can be fired when the fire control switch is off - Fixed. (https://forum.dcs.world/topic/365237-rockets-can-be-fired-when-fire-control-switch-is-off/)
ASP-17 Pilot sight brightness adjustment done (Sight reticle brightness - Bugs and Problems - ED Forums)

DCS: UH-1H Huey by Eagle Dynamics
Created and implemented distant engine and main and tail rotors sounds. Adjusted sound radius.

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
Added information about radio channels and frequencies to the kneeboard

DCS: CH-47F by Eagle Dynamics
Added. Trimmer options
Added. Trimming with HAT on stick
Added. Windshield wipers
Fixed. Wipers knob park position isn’t spring loaded
Fixed. Cyclic position for air start
Fixed. LCT indicator scale
Fixed. Ground crew fail to repair engines
Fixed. LCT schedule corrected
Fixed. IR strobe pattern for MP
Fixed. Ramp visualisation
Improved. DASH tweaks
Improved. Crew animation become faster when switching seats
Improved. Further work on CDU pages

DCS: P-47D Thunderbolt by Eagle Dynamics
Fixed. Engine degraded with WEP usage

DCS: FW-190A-8 by Eagle Dynamics
Fixed. Cockpit glass

DCS: Supercarrier by Eagle Dynamics
Fixed: Dynamic Spawn - Spawn on other players.
Fixed: Animation sticking after client exits.
Fixed: "Waiting for ATC Status" Message displayed in campaigns.
Fixed: IFLOS Lights showing backwards.
Fixed: Client doesn't get taxiing permission ("Awaiting requested crew member").
Fixed: No directors - Cat crew only launch 1st aircraft.
Fixed: AI carrier taxiing decreased dt, smooth break and pilot view correction.
Fixed: Taxi crew stuck in multiplayer with Awaiting crew 1 idle message.
Fixed: Wheel chock wont be placed when teleport to hangar (F/A-18C, F-14A/B).
Fixed: Velocity limit option works if turned OFF.
Fixed: Deck Crew Problems AI F-14s.
Fixed: AI on sixpack can't taxi.
Fixed: Yellow shirt director repeats 'stop' gesture.
Fixed: The director teleports after assigning a player to the next one, apparently teleporting to his initial point.
Fixed: Frequent change of commands by the director (Stop - Come forward) when taxi on the deck.

Known issues: Forced option 'disable deck crew' don't work - in order to create a mission with the deck crew disabled, you need to disable it in the general options..

DCS: F-5E3 Remastered
Added animation of shaking elements in the cockpit.
Added wingtip shake at high AOA.
Added LERX vapor trails.
Fixed: RWR Button Dimmer doesn't work as expected.
Fixed: Cannot open and close the service hatch panels.
Fixed: Incorrect theme loading picture if another theme is applied.
Fixed: Static aircraft parking lot.

DCS: OH-58D Kiowa Warrior by Polychop Simulations
Fixed CTD when using VOIP PTT
Fixed: Inputs for:
Joystick inputs for Autostart / Autoshutdown
Radio hats and animations
Floodlight, position lights and blower switches
WPN/ASE, LMC, ACK/REC switches
Fixed: Multicrew flares
Fixed: Multicrew target points

DCS: SA-342 Gazelle by Polychop Simulations
Fixed: Minigun axis limits
Fixed: Duplicate HOT and Mistral missile definitions removed

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
Missing missing update of the previous DCS patch:
Fixed: Stand-by ADI not caged when mission starts cold & dark
Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1
Improved: Flight Director bars visibility

DCS: JF-17 by Deka Ironwork Simulations
Fixed: some tiny bugs of radar/datalink contact fusion

DCS Mirage F1 by Aerges
Systems:
Automatic firing of radar guided missiles is fixed.
Fixed 'Nose wheel steering high sensitivity button' not popping out after nose wheel gear lift off, when autostart was performed before.
Changed F1CE/BE IDN logic in TE mode - the wide needle will stay at the last valid position instead of going to 0, when a TACAN station is not received.
Corrected bug in which, with additional vector selected and no TACAN signal, the wide needle always pointed to the West.
Radio:
Fixed an issue with radios that were not tuning to Easy Comms frequency, if attempted to do this while being in AR (OFF) mode (but with electric bus power being available).
A radio will not be attempted to be autotuned in Easy Comms if it is not currently provided with electric bus power.
F1BE: Only TRAP-136 can be used now for Easy Comms frequency autotune from the rear seat.
F1BE: With Easy Comms option enabled, TRAP-136 priority is automatically switched to the seat from which the radio dialog was activated.
F1BE: Now the other seat radio panel is not affected by Easy Comms autotune. I.e., when TRAP-136 communication is activated from the rear seat, the forward seat panel frequency/mode is not changed, and vice versa.
General:
Added several Single and Quick Start Afghanistan map missions (Mirage F1 CE, EE and BE).
Added Iraq Quick Start and Single missions.
Fixed texture of Mirage F1EE weapons panel integral light.
Fixed the issue with several weapons appearing rotated 90º on their pylons.

DCS: C-101 Aviojet by AvioDev
A radio will not be attempted to be autotuned in Easy Comms if it is not currently provided with electric power.
Now, in Easy Comms, always a radio of the current seat is used for frequency autotune. Accordingly, the radio priority is automatically switched to that seat.
Custom (defined in the module) Belouga BLG66 bombs were replaced by DCS standard ones.
Improved textures of CBL200, as well as of AN-M3 and DEFA-553 gun pods.
Fixed the issue with several weapons appearing rotated 90º on their pylons.

DCS: South Atlantic by RAZBAM Simulations
New:
Introduction of Winter Textures with emphasis on providing Ultra-High detail around the Falklands Island
High-detail custom normal maps for the entire Falkland Islands
New Normal maps across Argentina / Chile
Improved:
Further enhancements to ground vegetation, delivering a more realistic look and feel across the entire map
NOTE: June is the summer hemispheres winter and as the default date for the South Atlantic map is June the default will be winter

DCS: Kola map by Orbx
New:
Added Bardufoss Airfield
Added Kattila Airfield
Improved:
Added TACAN at Andoya airfield
Added towns next to new airfields
Enhancement to the terrain visual quality from lowish level
First pass optimization for some blocks
Winter Sale
Up to 50% discount



Now is the time to expand your hangar and sharpen your combat skills with new aircraft, terrains, and campaigns! Until the 6th of January 15:00 GMT enjoy deep discounts on a wide range of our most popular modules! The DCS Steam Edition Winter Sale is also now on until the 2nd of January at 18:00 GMT. Enjoy!

MiG-29A Fulcrum
Development Progress



The primary MiG-29A development efforts are focused on the design of the external model and cockpit, avionics, and general aircraft systems.

The DCS: MiG-29A is our first cockpit based on photogrammetry. The cockpit reference aircraft is located in Aircraft Museum Kosice, and we greatly appreciate their generous assistance. The textures and geometry of the new cockpit have been reworked from scratch, using new technologies that include high-polygon models for baking-in normal maps. This new technique gives us many opportunities, whilst also presenting challenges.

We generated a huge number of photos and videos of the aircraft, and we completely reworked the external model as well. Based on reference photos, videos, and diagrams, we were able to include an exceptional level of detail for items like rivets, screws, and panel joints. The new normal map shows the structure of the aircraft skin materials, and the texture resolution was increased 400%.

A lot of work is being done on avionics, including the Optical Laser System (OLS), which is an important component of the MiG-29. Its main elements are the InfraRed Search and Track (IRST) system and a laser range finder. Most of the air-to-air targeting modes are nearly complete.

The gun sight of a 4th generation fighter is never a simple task, but during the development of the MiG-29 we have developed a complex simulation of both the tracked-target mode and the non-tracked, “funnel” mode. The gun sights have been significantly redesigned for a much more accurate simulation. A new mode has been added for engaging visually invisible aerial targets with the gun.
Weapon employment modes when engaging ground targets with rockets and guns at fixed and moving targets in the presence of wind are in active development. We still have to develop the basic bombing modes.

We have recreated the Fire Control Radar (FCR) architecture and the main modes.

After primary work on the OLS and FCR is complete, we will model the interaction between the OLS and the FCR.

The SPO-15LM radar warning receiver, also known as Product L006LM, has been completely rewritten for DCS: MiG-29A Fulcrum. The new SPO-15 uses the same physics-based approach as the SPO-10, but with greater attention being paid to its second iteration of directivity patterns for transmitting and receiving antennas. The latter being of particularly high importance to Soviet RWR designs due to the independent processing of an output from each azimuth sector antenna. Additionally, the database has been expanded, with each radar having a unique signature in terms of signal properties and with the properties themselves covering additional details.

Thanks to these improvements, the new SPO-15 can be modelled to closely emulate the algorithms used in the real system, and it simulates many of its real-life quirks and limitations. Pilots will find themselves having to pay attention to these limitations to utilize its full potential. These include, but are not limited to, non-linear range indications that will properly display the signal power, blinding by high power radars, and many cases of incorrect threat type determination due to limited resolution with which the signal parameters are measured. The depth and accuracy of the simulations will make it possible to say that the new implementation of SPO-15 in DCS will be the most realistic and detailed in the world of PC simulators.

A Mission Editor data programming panel is being developed for the navigation system. This will allow you to program the flight before the start of the mission and use this program in flight during the simulation. We are developing the MiG-29A INS and its interaction with the navigation system. Special attention is being made to the modes of ground INS alignment and its accuracy in flight. This will be affected by the mode of the alignment and the presence or absence of radio correction from the programmed beacon.

Work remains on the Identify Friend or Foe (IFF) system, but we'll release the core functionality of IFF at early access launch, and then continue to work on more advanced IFF features.
Aircraft systems are being added and refined to a deep level of functionality. This includes a new hydraulic system, procedures and physics of starting and shutting down engines, expansion and reconfiguration of automatic control systems, new modes are being introduced, and transients are being improved.

Merry Christmas
Happy holidays!



In the spirit of the upcoming Christmas holiday, we wish you calm winds, clear horizons, and treasured moments with friends and loved ones. May your hangars be full, your aircraft finely tuned, and your upcoming sorties filled with excitement and discovery. Merry Christmas and happy holidays to you and your loved ones.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Iraq
Out Now



The early access launch of DCS: Iraq covers Central and Northern Iraq. This map uses our latest map technology with improved normal mapping, better vegetation, and many interesting Points of Interest (POI) to provide a highly-realistic and engaging feeling of flight. Work will continue in the early access period to include improved roads, the inclusion of H2, H3, Al-Kut and Mosul airfields, more POIs, and tuning of view distances and airfields. Further expansions will grant you access to the Iraq Southern region, Kuwait, Bahrain, Qatar, Saudi Arabia.

Just like other DCS maps, we offer the DCS: Iraq as a complete map that will be updated throughout the early access period. However, if you are only interested in a particular region or on a budget, you can decide to simply purchase the northern Iraq region in high-detail. The choice is yours.

Modular Options
DCS: North Iraq ($39.99): Perfect for those focused on the heart of Iraq’s northern conflicts like the Global War on Terror and ISIS.
https://store.steampowered.com/app/3248970/DCS_Iraq_North/

DCS: Iraq ($59.99 early access price with 20% off). This is the ultimate package, combining North and South Iraq plus a large neighbouring areas for a complete experience.
https://store.steampowered.com/app/3248960/DCS_Iraq/

DCS: South Iraq ($39.99): Immerse yourself in the oil fields, marshlands, and Gulf War theaters. This region is not currently available for purchase and will be coming in Q2 2025 or earlier.

DCS Update
Development Progress



Despite this week’s update being intermediate in nature, provided primarily for the launch of DCS: Iraq map, we and our 3rd party partners were able to include some valuable additional items into the build:

DCS - Core
Several core engine fixes to improve stability and gameplay. The resource managers now synchronize dynamically changed warehouse resources for new clients. In VR, controllers no longer disappear after selecting the VR settings tab.

DCS: CH-47F by Eagle Dynamics
A critical fix addresses engine shutdown issues when a second crew member joins a hot-started helicopter, ensuring smoother multi-crew operations. Work continues on new autopilot functions.

DCS: Supercarrier by Eagle Dynamics
Player attempts to land without clearance no longer trigger unwanted flare launches from the carrier, removing an immersion-breaking behavior. We strongly recommend contacting ATC first and following landing instructions to avoid deck crew instruction issues.

DCS Mirage F1 by Aerges
Multiple avionics and systems improvements enhance realism and reliability. Navigation, formation, and landing lights are now more accurate, along with radar rendering fixes and improved radio behavior. The Belouga BLG66 bomb and other payload options have been standardized. Various cockpit animations, indicator flags, and instrument behaviors have been corrected, leading to a more authentic flight experience.

DCS: C-101 Aviojet by AvioDev
The visual quality of several bomb models, including BLG66 and BR-series bombs, has been improved for better overall realism.

Campaigns
Campaign improvements include added subtitles to radio communications, updated AI to the latest standards, corrected mission behaviors, and refined briefing instructions. These changes enhance narrative clarity, mission flow, and the overall player experience in several Huey and F-16C campaigns.

For a detailed list of all the changes, please read the full changelog.

East Afghanistan
Development Update Report

We are committed to delivering the Afghanistan East project into Early Access in the nearest future, and to ensuring that it meets the expected quality standards.

Our primary focus is currently centered on creating essential airfields and ensuring they operate seamlessly. We are also carefully refining and enriching the areas surrounding these sites to minimize any need for later adjustments after the initial release.



Beyond the airfields, we are enhancing existing models and introducing new, unique ones to more closely reflect the local real-world environment. This includes the addition of various infrastructure elements such as fuel stations, administrative buildings, and cultural or religious landmarks.



Simultaneously, we are developing a detailed, non-destructive road network across Afghanistan. We are also significantly expanding the map’s overall data, incorporating an unprecedented number of settlements, agricultural areas, and industrial zones. This surpasses any previous DCS map in terms of scope and density.

On the technical front, we are improving ground textures and employing new algorithms to create more detailed normal maps. These refinements will bring greater visual depth and realism to the terrain.



As we prepare to release the second part of the Afghanistan map, the entire project will benefit from an expanded main map area, albeit at a lower fidelity, to support aircraft carrier operations, catering to you, our most dedicated enthusiasts.



Optimization efforts are ongoing, and we appreciate your understanding during the Early Access phase. Many planned features for the Afghanistan theater remain in development and will be introduced in future updates during the polishing stage. Completing all planned elements of the Afghanistan project represents a significant undertaking, both in terms of workload and time.

Winter Sale
Holiday Savings!



The holiday season is here, and it’s the perfect time to expand your hangar! The DCS Winter Sale 2024 has officially begun, bringing you incredible savings on your favourite modules, campaigns, and terrains. Winter Sale video and enjoy!

https://www.youtube.com/watch?v=U71afaEynkg

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Introduced a new terrain module: DCS: Iraq map by Eagle Dynamics
https://store.steampowered.com/app/3248960/DCS_Iraq/
Introduced a new terrain module: DCS: Iraq North map by Eagle Dynamics


DCS - Core
JTAC. Error when copying remarks from JTAC (during fog) - fixed.
Resource manager. Warehouse resources dynamically changed by SetItem() don't synchronized for a new client - fixed.
VR. VR controllers disappear after selecting VR tab in settings - fixed.

DCS: CH-47F by Eagle Dynamics
Fixed. Engines cease operation when a second crew member takes a seat in the hot helicopter.

DCS: Supercarrier by Eagle Dynamics
Flares are launched when a player disrupts air traffic control and attempts to land without permission - Disabled.

DCS Mirage F1 by Aerges
Systems:
FON light now briefly turns on when starting the engine.
F1BE: fixed rear cockpit Standby Horizon indicator initialization with 'Solo Flight' option enabled.
F1EE: Fixed nonoperating lights of the Barax control panel.
F1BE rear seat 'fuselage tanks selected' light on the fuel quantity gauge was made operational.
F1BE. Fixed bug with some lights staying lit at the rear seat without electric power being available.
Fixed navigation and formation lights not working in multiplayer for flyable aircraft.
Adjusted power on/off dynamics of navigation/formation lights.
Adjusted visual look of the landing/taxi light cones.
Fixed search light (police light) cone direction - 45º for single seater and and 22º for two seater.
Fixed blank radar screen, when '(C+M or SW) R' mode is enabled, and radar modes other than 'HA', 'IC' or 'TEL'/'BZP' are selected. Now the radar will stay in 'IC' mode with '(C+M or SW) R' enabled.
F1BE: Fixed radar render in multimonitor configuration.
The radar now correctly sets the 'emission active' flag (it is used by AI for emission detection).
Radio and navigation:
Fixed not operating test function in TRAP-136 ('Green') radio.
Fixed a bug with inability to communicate with a radio station via TRAP-137B, when the attempted frequency is the same as of the preset channel 20.
Fixed IDN TACAN flag not showing when TACAN signal is lost.
Fixed IDN VOR flag not showing when signal is lost.
Fixed IDN TACAN distance showing a non-zero value under the flag when TACAN distance is not available.
IDN TACAN bearing now stays at the last known value, when the TACAN station is not received.
Input:
Fixed not working Monitoring Light 'push' (light test) and 'rotate' (light brightness) actions of the old IFF panel variant.
The lights brightness potentiometers of both IFF panels versions are initialized at maximum brightness now (previously was 0).
F1BE TRAP-137B ('Red') front seat radio can't be reached from the rear seat anymore.
Both radios preset channels animation is now in sync with the corresponding channel selectors animation.
Manual gravity drop thumbwheel animation was fixed.
Manual gravity drop thumbwheel animation is now accelerated with time when it is set by 'Decrease/Increase' input commands.
Fixed 'TACAN mode selector Clockwise/Counterclockwise' commands not reacting on input when the selector has reached OFF or A/A position.
F1EE Navigational Indicator 'Additional vector bearing/distance adjustment' switch results now in accelerated bearing/distance change when it is held pressed.
Textures and 3D models:
Fixed landing gear wheels animation of the single seater.
General:
Replaced custom Belouga BLG66 bombs by DCS standard ones.
Added Belouga BLG66 bomb to AUF-2 bomb rack.
F1 C-200 (AI) can now carry the BARAX pod.
AI now uses bottom strobe and orange tail navigation lights (white tail light will be never though visible as AI uses only steady nav lights pattern).
AI now sets formation light brightness according to the current day of time.
Improved taxi, takeoff and climb training mission: Forced realistic comms, added instruction to press U + V pushbutton, IFF mode 4 forced not installed and modified several trigger messages.
Updated Flight Manual - F1EE IDN description and table.
Minor visual fixes in the module Special Options menu.
Fixed F1BE Solo Flight checkbox position in ME UI.

DCS: C-101 Aviojet by AvioDev
Improved textures of the following bombs:
BLG66
BR-250
BR-500
BIN-200

Campaigns
DCS: UH-1H The Huey Last Show Campaign by SorelRo
Subtitles added to all radio communications and crew chat
F-4E updated to the latest F-4E AI
Time compression stop during the voice communication
Other AI updates

DCS: F-16C The Gamblers Campaign by Baltic Dragon
Mission 01: fixed issue with flight lead diverting and not landing at H4.
Mission 03: added a note to prevent players from using GBU in certain scenarios which could lead to mission stalling.
Mission 06: updated the skin for Jordanian F-16s
F-5E Remastered
Now available



We have finally released the DCS: F-5E Remastered! For those of you who already own the original F-5E, you may upgrade for only $9.99 for a 3 month limited timeframe, bringing this module up to our latest standards. Thereafter, the upgrade price will be $14.99 with the full module priced at $59.99. Please note that there is no obligation to upgrade, and your existing F-5E module will not be affected.

New features of the upgrade include:

  • All new and highly detailed external model and new cockpit rebuilt from scratch
  • Three different helmets with 4 separate liveries
  • New and highly detailed pilot model, great for virtual reality
  • Detailed gun bays with removable panel
  • New ramp covers for parked aircraft

New liveries along with a new and more detailed texture template:

  • Standard neutral grey
  • Swiss Air Force, 2 tone grey
  • Austrian Air Force 2, Staffel
  • Norwegian Air Force 338 sqn 215
  • “MiG-28” Topgun black
  • Aggressor Navy blue camouflage VFC-13
  • Aggressor desert camouflage VFC-13

New liveries coming soon:

  • Vietnam 1970s
  • Islamic Republic of Iran Air Force
  • Imperial Iranian Air Force
  • Swiss Air Force demo team
  • Aggressor forest camouflage

The original DCS: F-5E product is now no longer available for purchase and the new Remastered version is available at full price of $59.99. Please note that existing DCS: F-5E and DCS: F-5E Remastered owners will receive many improvements and fixes in the latest DCS update.

Eagle Dynamics Eshop Upgrade Option for Existing DCS: F-5E Owners
If you already own the DCS: F-5E module, this upgrade is a remaster of your current aircraft:

  • Installing the remaster replaces your existing module without creating a new aircraft entry in DCS. All your F-5E mission content will be carried over.
  • Simply purchase the DCS: F-5E Remastered update to enjoy all the latest enhancements.

DCS Steam Edition Upgrade Option for Existing DCS: F-5E Owners
If you already own the original Steam Edition of DCS: F-5E module, this upgrade is a remaster of your current aircraft:
Purchase the DCS: F-5E Remastered DLC for just $9.99 to receive the latest version.

https://store.steampowered.com/app/3352080/DCS_F5E_Remastered/

Watch the trailer and rediscover the thrill of flying this iconic fighter!

https://www.youtube.com/watch?v=LGmNejAUvjM


DCS 2.9.10.3948
Development Progress



DCS Core game improvements include the addition of the new fog and dust technology, the Mission Editor multi-select tool, fixes to weapons guidance, both air and ground AI behavior improvements, and map tools, along with object draw distance and contrails improvements. Individual aircraft modules including the F-16C Viper, F/A-18C, and AH-64D have received substantial updates that address radar inconsistencies, weapon deployment errors, avionics errors, and more. The update also features new functionality and fixes for the F-5E, CH-47F, and other aircraft, along with refined training missions, enhanced synchronization in multiplayer, and improved performance.

Significant updates to our premium modules especially the Supercarrier’s new deck crew logic that includes compatibility with the F-14 Tomcat. The OH-58D Kiowa Warrior and JF-17 Thunder saw optimization in avionics and systems, while the F-4E Phantom II and MB-339A/PAN received fixes for multi crew synchronisation issues and improved flight instrument visibility. The update also includes new Afghan map instant-action missions for the Kiowa Warrior, bolstering its versatility and appeal.

For a complete list of updates, Please read the changelog.


VIAF 2024
Virtual International Air Festival, 20th year



From today till Sunday, hang out and win prizes including Thrustmaster hardware and Eagle Dynamics modules. You’ll also learn more about the upcoming DCS: F-100D in an interview with Grinelli Designs, and be able to ask questions to a real-life fighter and aerobatic team pilot. Don’t forget to vote for your favorite teams and give them a chance to win a trophy! Do all of this and even more while celebrating our community’s 20th anniversary.

Come and see us in Payerne, Switzerland, this weekend to have a go on our new flight-sim rig provided by Next Level Racing, Thrustmaster, and Pimax! This is a great opportunity to experience DCS as never before in the fantastic Clin D’Ailes museum, which holds a unique legacy.

The VIAF starts tonight at 18:30 GMT and continues through the weekend. The entire airshow will be streamed live on the VIAF’s Twitch channel. Please take a look at the schedule here. We look forward to seeing you there!

Yours sincerely,

Eagle Dynamics
New fog technology with both automatic and manual generation. Read about this advanced technology in our Volumetric Weather White Paper, check this DCS Mission Editor Improvements video and enjoy a cinematic demonstration in the DCS Ascending video. This update also adds DCS: F-5E Remastered optional update.

New campaigns:
DCS: F-16C Arctic Thunder Campaign by Reflected Simulations
https://store.steampowered.com/app/3315930/DCS_F16C_Arctic_Thunder_Campaign_by_Reflected_Simulations/

DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon
https://store.steampowered.com/app/3315940/DCS_FA18C_Arctic_Thunder_Campaign_by_Baltic_Dragon/

DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Simulations
https://store.steampowered.com/app/3315950/DCS_F16C_Last_Out_Weasels_over_Syria_II_Campaign_by_Ground_Pounder_Simulations/

DCS - Core Game

  • Graphics. Added new fog and dust effects compatible with volumetric clouds. Currently fog affects AI ground vehicles and AI aircraft detection logic - they won't detect targets if fog thickness doesn't allow that. Weapon seekers, sensors and helicopters George AI and Petrovich AI detection fog support are in progress and will come in next updates.
  • Graphics. Improve Ambient Occlusion effect.
  • Graphics. Increased rendering distance of contrails
  • Graphics. New “Volumetric Lights” setting added
  • ME. Added multi-selection tool that allows to group together units, objects, trigger zones, and drawings into a larger group that can be controlled as a whole using ‘click and drag’.
  • ME. GUI Error when trying to open a Naval group window for a country that does not have a ship available for a certain year - Fixed.
  • Weapons. YJ-83 switched to Harpoon scheme (to fix terminal guidance) - Fixed.
  • Weapons. YJ-62 updated scheme for booster drop animation - Fixed.
  • Weapons. AIM-120 defeat with a barrel roll maneuver - mostly fixed. Tweak of glint filter.
  • Weapons. Corrected Harpoon launch from La Combattante corvette.
  • ATC not approving takeoff the first time - Fixed.
  • View. Draw distance of dead static helicopter objects too low - Fixed.
  • AI aircraft. A-10A refuses to use AIM-9 - Fixed.
  • AI aircraft. A-50 can't be refueled by Il-78 tanker - Fixed.
  • AI aircraft. AI formation settings do not adhere to when AI is part of “Player” group - Fixed.
  • AI aircraft. AI target detection tuning after reports of AI not seeing obvious targets - Fixed.
  • AI aircraft. AI being less aggressive in dogfights and hitting the ground in some cases (additional tuning for WW2 planes dogfight). Tuning for behavior was done, maneuver kill is still possible against AI though.
  • GUI. The "Airfield" filter does not take into account coalition ownership when listing available airfields - Fixed.
  • GUI. Some weapons in the resource list on the F10 map have exclamation marks instead of title - Fixed.
  • GUI. Connect by domain name or IPV6 in multiplayer results in slot menu bug - Fixed.
  • GUI. “trigger.action.markupToAll” graphical errors with polygons.
  • AI ground. Trees not blocking Line of Sight in some cases - Fixed.
  • AI ground. Player controlled vehicles can reach excessive speeds on slopes - Fixed.
  • AI ground. JTAC is not active after first designated target destruction - Fixed.
  • Missions. Replaced old F-14 AI with new ones in old missions and campaigns.
  • Warehouse updates. Send create and update messages one by one to overcome message size limits. Fix for warehouse updates desync.
  • Manual. DCS manual edits and additions:
  • Added more triggers information
  • Updated historical mode section
  • Use of the new Deck Personnel


Known fog issues:
- Fog disappear if camera placed accurately at the fog border level
- Blinking pixels at the edge of objects geometry that are intersecting with fog



DCS: F-16C Viper by Eagle Dynamics

  • Fixed. EXP FOV command on HSD will cause a silent crash.
  • Fixed. Maverick Boresight using an aircraft causes drifts/offset.
  • Fixed. CCIP Time Delay Cue - premature release.
  • Fixed. HAD sometimes requires TMS up twice to designate emitters.
  • Fixed. TMS Right Long rotates through radar modes incorrectly.
  • Fixed. RWS targets can start flickering with a large amount of targets on display.
  • Fixed. RWS Attempting Dual-Target-Track while trying to target false track causes Auto RWS to not work and centers scan volume erroneously.
  • Fixed. RWS false target altitude indication can become stuck on screen when changing master mode while hovering over target.
  • Fixed. FLCS Pure roll inputs cause abnormal pitch up and G.
  • Fixed. HTS is unable to lock emitters when HAD and WPN POS pages are both open.
  • Fixed. High drag bombs released in CCIP Ripple have an incorrect interval.
  • Fixed. FCR mode saving still needs refining.
  • Fixed. RWS DTT has overlapping and differently rounded altitude indications for the currently bugged target.


DCS: F/A-18C by Eagle Dynamics

  • Fixed. GS REQ breaks when TOT is set for the next day.
  • Fixed. AGR with radar off bug.
  • Fixed. Trackfile HAFUs not showing at the top border of the radar region when outside of current range scale.
  • Fixed. Track files generated in SCAN RAID are not designatable.
  • Fixed. Markpoint altitude is being saved in meters.
  • Fixed. Radar has trouble establishing STT from AACQ/TWS lock during high G turns.


DCS: AH-64D by Eagle Dynamics

  • Fixed. SKR LIMIT message appearing when missile not in track mode.
  • Fixed. Acceleration Cue format logic regression.
  • Fixed. Alternate Sensor Bearing on Pilot's FLT page is not following CPG TADS.
  • Fixed. Performance page is not updating data after jettisoning.
  • Fixed. Some MPD pages lack a solid black text background with video underlay.
  • Fixed. Alternate Sensor Bearing symbol correction on FLT page.


DCS: Supercarrier by Eagle Dynamics

  • Added New Deck Crew DCS: Supercarrier Deck Crew Update (COMING SOON)
  • Known issues that we will try to fix in the next update:
  • The new deck crew and dynamic slots are under development and may not work correctly in some cases.
  • Some deck crew functionality may work incorrectly in case of changing slot while crew operations are in progress.


DCS: F-5E by Eagle Dynamics

  • Added GBU-12 to centerline, GBU-16 to inner and centerline, and GBU-10 to centerline loading options.
  • Fixed. Holding dogfight/resume or ACQ switch does not minimize range gate.
  • Fixed. Sight cage does not align the radar antenna to ARL.
  • Fixed. Mk-82 Snakeye should not have high-drag surfaces when safed.
  • Fixed. Gunsmoke does not follow the airframe/canopy.
  • Fixed. ADI adjustment./corrections.
  • Fixed. Gunsight Depression Axis.
  • Fixed. Mirrors display a distorted picture (fish eye).
  • Fixed. Wingtip launcher rails are fragile when exposed to rapid G-onset.
  • Fixed. F-5E Air-to-Air Missile Employment in MSL mode training mission.
  • Fixed. Rapid aft control input caution.
  • Fixed. Issues with the FAST ERECT button in the cockpit and the overall performance of artificial horizon.
  • Fixed. Pitch/Roll gyro issues.


DCS: CH-47F by Eagle Dynamics

  • Fixed. ETA to point calculated by half.
  • Fixed. Copilot’s animations on AI controlled helicopters.
  • Fixed. Incorrect behavior of “MARK”, “SP” and “-” buttons on CDU.
  • Fixed. Rotor artefact in certain blade pitch angles
  • Improved. Synchronisation of MFD screens and buttons.
  • Implemented loading, display and addition of Fix Points to the flight plan
  • Implemented display of FPP based on airfields/navaids with corresponding symbols


DCS: Mi-24P Hind by Eagle Dynamics

  • Fixed. Rocket burst length incorrect behaviour when using 4 rocket pods
  • Fixed. Multicrew gun shooting delay
  • Improved. Petrovich AI algorithm to determine dangerous pilot maneuvers for the ATGM aim sight was improved. Algorithm parameters depth was improved and new conditions added (especially for the case when maneuvers are done while Petrovich AI guiding ATGM). Petrovich is still humanized though and won’t be ideal, so remember to give command “observe off” after you are done with ATGM attack and starting quick maneuvering.


DCS: Fw-190 D9 by Eagle Dynamics

  • Fixed. Altimeter stops measuring above 10 km.


DCS: Mosquito FB VI by Eagle Dynamics

  • Added. The radiomenu command “Bomb after me” forces the player's AI wingman to drop bombs right after the player.


DCS: Yak-52 by Eagle Dynamics

  • Fixed. Plexiglass separation wall missing in external view.
  • Fixed. Missing nose wheel tyre texture.
  • DCS: Su-25T free module by Eagle Dynamics
  • Updated EN, RU manuals:
  • Added aircraft NAV database list for Caucasus’ and Marianas’ airfields with additional info about the RWYs equipped with PRMG type of ILS supported by this aircraft.
  • Improved and refined texting
  • Removed Easy Flight Mode section
  • Updated navigation lesson with new run-time pictures and highlights. Tweaked others.


DCS: JF-17 by Deka Ironwork Simulations

  • Fixed. AA Radar page should show HPT’s aspect angle not bearing
  • Fixed. QNH can only be set by DTC. Knob used to tune QFE.
  • Fixed. HSD didn’t show jamming target even it’s burned through by allies and shared from datalink
  • Updated. HSD shows navigation information under all master modes (declutter to remove)
  • Updated. HSD rolls back to older version contact filter to match version of other MFCD pages (see below OSB R3)
  • Updated. HSD OSB functionalities.
  • R3: cycle between for air, air+ground and air+sea contact filters
  • D5: declutter button


DCS: OH-58D Kiowa Warrior by Polychop Simulations

  • Fixed: IDM not displaying wingmen as recipients
  • Fixed: Can no longer store positions from IDM messages when no positions selected to be stored
  • Fixed: CTD on receiving BDA with Air Mission EOM
  • Fixed: LMC trying to stabilise with 0 range
  • Fixed: Vox (used for SRS intercom volume in game) now starts at 75%
  • Fixed: Airbag circuit breaker now starts OUT
  • Fixed: Issues with DTC loading waypoints/control points/target points
  • Fixed: L2MUM page bug when using WPN/ASE switch
  • Fixed: SA symbology being visible in HSD-
  • Fixed: ODA display to Direct Point
  • Fixed: Display conditions for NVGs, Visor and Mask
  • Fixed: Collective clickables no longer accessible when collective is hidden
  • Fixed: CI state now syncs correctly on join
  • Fixed: Various issues for MMS, LMC, Laser and MFD states on join in progress
  • Fixed: Disabled MMS resolution changes until render issue can be resolved by ED
  • Fixed: Hellfire VSD page now displays manual laser codes correctly
  • Fixed: Radios correctly named in ME
  • Fixed: airbags not synced for the rest of clients
  • Fixed: CPG Sparse VSD L1 laser readout behaviour
  • Fixed: Armour doors in multicrew
  • Fixed: Input behaviour for radio frequencies
  • Fixed: Heading hold/force trim conflict
  • Fixed: CTD on drawing name malform
  • Fixed: Collective up / down behaviour
  • Fixed: Radio input frequency behaviour
  • Fixed: Flares popping twice in multicrew
  • Fixed: MMS slew speed
  • Fixed: Over 30 inputs
  • Optimised: L2MUM system
  • Optimised: HSD
  • Updated: RTE SEQ now default on for cold start
  • Updated: Implemented fixed MIL-2525 symbol (thanks ED!)
  • Updated: AI now has some hover instability
  • Updated: Added editor option for allowing PDU show/hide when installed (defaults to ON)
  • Updated: Adjusted hover attitude and fixed roll reference indicator offset
  • Updated: MMS diagonal slewing improvements for both axis and button inputs
  • Updated: Updates to Echo 19 sound overhaul
  • Updated: Training missions: fixes, voiceovers for all the missions, new missions (MMS in SEARCH mode)
  • Updated: "Once Again, Closer" missions: added battle graph for border patrol tasks
  • Added: Afghanistan instant action missions
  • Added: ECHO 19 sound overhaul


DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Fixed: Stand-by ADI not caged when mission starts cold & dark
  • Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1
  • Improved: Flight Director bars visibility


DCS: F-4E Phantom II by Heatblur Simulations

  • Systems: Fixed some general multicrew syncing issues
  • Fixes radar and radar guided weapons to be broken since the previous update
  • Systems: Fixed multiple RWR multicrew desync issues
  • JESTER-AI: Fixed bugs with Jester on subsequent takeoffs (mostly Radar Context Action not working correctly)
  • JESTER-AI: Fixed Jester asking multiple times for "which alignment do you want?"
  • JESTER-AI: Fixed Jester Audio being partially cut off during startup when just receiving power
  • JESTER-AI: Fixed Jester Wheel showing Helipads as Airfields
  • JESTER-AI: Fixed Jester unstowing Pave Spike during cold-start taxi
  • Weapons: Fixed Shrikes broken tone and cockpit indications since previous update
  • Weapons: Updated GBU-8 HOBOS weapon definition
  • Fixes GBU-8 being broken since the previous update
  • Enables AI to use it
  • Weapons: Fixed Pave Spike and Jammer not having a rack anymore
  • Weapons: Fixed Walleye I not working for chinese users
  • Weapons: Fixed AIM-7E(2) to use the correct 3D model
  • Missions: Updated Training Missions
  • Lesson 01
  • Tweaked some text to avoid confusion and improve the experience
  • Improved some audio to avoid time delays when playing them
  • Added multiple on-screen hints, especially how to work with the Jester UI
  • Tweaked when Jester is enabled or deactivated to prevent issues with Jester UI popping up at the wrong moment
  • Added some “Roger” confirmations to certain actions
  • Tweaked some power settings during the climb for a better experience
  • Fixed issue with WSO not starting the alignment properly
  • Added hints and explanation during the alignment
  • Inputs: Added bind category "Essentials" to make it easier to find important binds


DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Supercarrier update compatibility
  • New salute command
  • New commands for movement on the deck
  • Link 4C address is now configurable via kneeboard next to ground crew
  • Fixed bugs with broken laser codes, especially in old missions


DCS: AJS37 Viggen by Heatblur Simulations

  • Updated the manual


Terrains

  • Added terrain lightmap for improved clouds and new fog shading. It highlights clouds and new fog with city lights at night.
  • Fixed instant disappearance (culling) of small vegetation at screen border.


For the full list of changes, please read the full changelog.
INS + GPS White Paper Update
System Overview



We have updated the INS + GPS White Paper with more details to further answer DCS: F-16C pilot questions.

Key highlights include:

  • INS Functionality: Understanding how the INS performs dead reckoning using accelerometers and gyros, and how errors such as Schuler Oscillation can affect navigation over time.
  • GPS Insights: Examines how GPS measures aircraft position, the challenges posed by ionospheric delay and multipath effects, and the advantages of military GPS signals.
  • Kalman Filtering: Understanding how the Kalman filter optimally blends INS and GPS data, enhancing navigation precision while maintaining autonomy against potential GPS discrepancies or spoofing.
  • Practical Applications: Learning about the INS FIX procedure to correct accumulated errors, especially when GPS is unavailable or after poor alignment, and the importance of using aircraft sensors for target acquisition to ensure maximum accuracy.


Read the INS + GPS White Paper.


South Atlantic Upcoming Update
Development Progress



The South Atlantic map team is working on a winter update to their map. In order to deliver this major upgrade, they have meticulously developed custom seasonal simulation method that deliver an exceptional level of realism to the Falkland Islands whilst also further enhancing the areas of Argentina and Chile.

Their new methods enhance terrain and environmental information such as Geo elevation data, snowfall accumulation, and melting. Because the available data does not contain enough detail, they have designed a process to interpolate and enhance this data, which results in impressive results.

Mainland Chile and Argentina will also benefit by receiving realistic winter textures for which they leverage the same technology, but at a slightly lower resolution. This brings both the Falklands and the mainland to an even higher level of detail, which results in a more immersive and fulfilling experience. Further enhancements will include an updated biome with new flora and fauna across the map, especially visible during low level operations.


Autumn Sale 2024
Up to 50% discount



Our DCS Autumn Sale 2024 is in full swing with unbeatable deals across most of our most popular aircraft, helicopters, terrains, campaigns and other important add-ons! Notably the F/A-18C and the F-16C Viper are both on sale with a huge 40% discount. Visit the Shop now!

https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/

For those of you who fly on the DCS Steam Edition, we are delighted to offer you the exact same amazing bargains until the 4th of December 18:00 GMT.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
F-5E
Remastered



Existing owners of the DCS: F-5E will be able to purchase this beautiful remaster of a classic light-weight tactical fighter for only USD $9.99. With in excess of 7’000 man hours invested, we are confident you won’t miss this great value for money. All owners of DCS: F-5E not wishing to upgrade can enjoy their aircraft as is. It will continue to be supported for the foreseeable future as this is an optional update, however on release of DCS: F-5E Remaster, the existing version of the will no longer be available for purchase.

Key Features of the Remastered DCS: F-5E:

  • Remastered external model based on the latest graphics technologies to create a highly accurate and realistic model. New external animations have also been added.
  • Remastered cockpit with greatly improved resolution, glass surfaces, and attention to detail.
  • Addition of a 1st person view pilot in the cockpit view.
  • New afterburner effects. (coming soon)
  • New vortices effect based on the aircraft’s angle of attack. (coming soon)
  • Numerous bug fixes and tunings such as damage modelling, sensors, and avionics.

Existing functionality:

  • Professional Flight Model that accurately mimics the performance and flight characteristics of this legendary fighter.
  • Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
  • Interact with cockpit controls with your mouse.
  • Fully modelled weapons and sensor systems.
  • Detailed modelling of the F-5E instruments, engine, radios, fuel, electrical, and hydraulic systems.
  • 16 Missions and 10 Interactive Training Missions.
  • Full and Quick Start manuals.

Both the DCS: F-5E Remaster and the existing DCS: F-5E will receive many improvements and fixes including certain corrections to radar operation, weapon adjustments including new laser-guided bomb loading options, avionics improvements, mirrors, wing bend and flex animations, high angle attack audio buffet, gun smoke behaviour, and more.

F-16C Last Out: Weasels over Syria II
Campaign by Ground Pounder Sims



Get ready for 13 thrilling and immersive missions in a variety of roles, including SEAD, DEAD, strike, and escort that are set during the climactic events of the Operation Cerberus North storyline. You will take on a detailed and dynamic Syrian integrated air defence network with enhanced realism provided by the updated Weasel System that features realistic SAMs and exploitables.

You will operate from RAF Akrotiri, complete with a custom air traffic control system and optional cockpit conversations. For a more relaxed experience, the Immortal Mode will offer “Story Mode”.

The campaign includes over 3,500 voiced lines and extensive documentation.

Shadow Trophy 2024
Virpil Tournament



Qualification for the traditional Shadow’s Trophy 2024 Tournament is now open until the 8th of December! This year, as well as helicopter lovers, fighter pilots will compete for a huge prize fund worth over $8’000 USD.

Each champion will also receive one DCS module of their choice from Eagle Dynamics! Additionally coupon codes for the official VIRPIL Controls webstores await those of you who score 2nd and 3rd in the rankings!

Get your times recorded by flying the racecourse on the tournament servers and mark your calendars for the finals, which take place on the 15th of December 2024!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
New Fog Effects
Enhancements



The next update will feature substantial enhancements to DCS weather in particular a new state-of-the art fog and dust rendering system. This highly immersive solution, which took more than 8’500 man hours to develop, allows both automatic and manual fog generation and accounts for sensor and AI line-of-sight blocking. It is calculated with our future spherical Earth in mind and can be highly variable based on density and altitude. It supports self-shadowing, blends with clouds, and is fully animated with moving cloud banks.

Scenes from the early morning and evening hours are particularly convincing and offer a surprisingly realistic atmosphere.

Please do read our detailed white paper here: Volumetric Weather White Paper: https://www.digitalcombatsimulator.com/upload/medialibrary/1ea/e33jygccex3q2li6n324hn98y5het01y/Volumetric_Weather_White_Paper.pdf


New Supercarrier Plane Directors
Development Report



When DCS: Supercarrier was originally released, it included a rich set of deck crew and animations that mimicked the process of taxiing on to the catapult and launching. In the next update, we are delighted to announce the added feature of plane ‘directors’ (yellow shirts) who precisely marshall aircraft from their parking space to the catapult. This usually involves multiple plane directors passing control from one key position to the next ensuring precise hazard free taxiing of the aircraft to their designated catapult. After landing, the same new director system will marshall players and AI aircraft back to their designated parking location.

https://store.steampowered.com/app/1120305/DCS_Supercarrier/

While the process of creating this for single player was a challenging task given the myriads of ways the process can be interrupted, the multiplayer aspect was far more complex than ever contemplated given the numerous ways multiple human players on the carrier deck could “break” the system. This led to more than four times the development initially budgeted for this feature and we apologise for the delay and hope you will enjoy the experience.

Regarding the CVN-74 John C. Stennis, it is available as both a free aircraft carrier and as part of the Supercarrier module. This allows the Stennis to be used by pilots that own and do not own the Supercarrier module. For now and to maintain this compatibility, deck crew will not be supported for this particular aircraft carrier. We are working on a solution to resolve this in the future.


F-104 Starfighter
Development Report



Aerges is pleased to update you on improvements to their Mirage F1 and C-101 and progress of their F-104.


  • Mirage F1M MFD and HUD symbology, as well as their respective avionics logic, are in an advanced state of development.
  • Much work is being done to polish the F1 systems in addition to fixing bugs reported by our community. Attention has also been made to the C-101 in order to keep it up to date and bug free.
  • There has been an overhaul of the code structure to allow more effective coding and feature-sharing between the F1 and the upcoming F-104.
  • Research continues on radar picture rendering and physics improvements. The resulting technology is also expected to be used for the F-104.
  • Coding of the F-104 flight model and general aircraft systems is complete, as well as initial flight model validation. This includes engine, hydraulics, electrics, fuel, controls, armament, and miscellaneous systems. Avionic systems and integration with the cockpit animations and inputs is currently in-progress.
  • The F-104 external model and cockpit textures are the result of a thorough research that included laser scanning. The next step will be the creation of the set of liveries. Please check out the F1 and F-104 development progress video:

https://youtu.be/d5e_X7dswac


F-16 Arctic Thunder
Campaign by Reflected Simulations



February, 2024. Finland is on the verge of joining NATO when the unthinkable happens: Russian armed forces cross the frontier into Finland accompanied with massive air strikes. Its NATO allies immediately join the conflict to push the bear back across the border.

Reflected Simulations’ F-16C campaign over the Kola map is based on real life events and tactics. Strap into a US Air Force F-16C Viper against a formidable threat. Take part in study level, highly realistic missions such as CAP, CAS, SEAD and precision strikes. Follow real life procedures in unprecedented detail.

Launching simultaneously, a companion F/A-18C campaign by Baltic Dragon will be available that is woven into the same storyline. Now is an excellent time to purchase the Kola map! Experience what it would be like to fly as a fighter pilot in a large-scale air war today.

Key Features:

  • 10 immersive missions with a variety of different tasks: CAS, X-CAS, CAP, escort, pre-planned strikes, and more.
  • An interactive intro mission that guides the player through the most important aspects of the campaign.
  • Operations from road bases in Finland.
  • Over 2,200 lines of dialogue with voice-overs.
  • Custom ATC interaction for all the missions.
  • Optional use of air-to-air refuelling or the choice to skip it.
  • Detailed documentation, flight plans, maps, and target information available in both PDF format and from within each mission as part of the kneeboard.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS Core
Development Progress



Mission Editor Select Tool
Coming soon to the Mission Editor is the ability to group together units, objects, trigger zones, and drawings into a larger group that can be moved as a whole using ‘click and drag’. You can also copy, paste, delete, and rotate them. This makes the process of creating missions in DCS much easier and faster, particularly when using hot keys.

Planned Improvements to DCS Updater

  • The amount of disk space required for an update will be reduced to the size of new files with no additional space for intermediate processing. This will assist those of you with little remaining disk space.
  • Parallel unpacking and checking of large files. This aims to drastically reduce the unpacking time and the time for verification of files.

Please note that the updater downloads and unpacks all new files before deleting the replaced ones to keep DCS in an operable state as long as possible and to reduce the update installation time. This allows updates to be paused or cancelled without breaking the game. For restricted disk space scenarios, it is possible to create an update mode where old files are deleted before downloading new ones. However, you will not be able to run DCS until the update is completed. With the upcoming integration of the DCS Updater into the launcher, downloading of updates in the background while running the game will be possible.

F/A-18C Arctic Thunder
Campaign by Baltic Dragon



Coming Q4 2024
February, 2024. Finland is on the verge of joining NATO when the unthinkable happens: Russian armed forces push through the border while cruise missiles rain down on the country. Several western allies immediately join the conflict to fight alongside their Finnish brothers in arms.

Baltic Dragon has created a fictional Kola map scenario based on real life events and tactics. Strap into a Finnish DCS: F/A-18C, take off from a hidden road base. Take part in study level, highly realistic missions such as CAP, CAS, SEAD and precision strikes. Follow real life procedures in unprecedented detail.

Launching simultaneously, a companion F-16C Viper campaign by Reflected Simulations will be available that is woven into the same storyline. Now is an excellent time to purchase the Kola map! Experience what it would be like to fly as a fighter pilot in a large-scale air war today.

Key Features:

  • 10 immersive missions with a variety of different tasks: CAS, X-CAS, CAP, escort, pre-planned strikes, and more.
  • An interactive intro mission that guides the player through the most important aspects of the campaign.
  • Operations from road bases in Finland.
  • Over 2,200 lines of dialogue with voice-overs.
  • Custom ATC interaction for all the missions.
  • Optional use of air-to-air refuelling or the choice to skip it.
  • Detailed documentation, flight plans, maps, and target information available in both PDF format and from within each mission as part of the kneeboard.


Pimax Crystal Light
Promotional Advert



Why Choose The Pimax Crystal Light?
Starting from just $799, the Crystal Light offers the highest clarity available in consumer VR in a lighter and more affordable package than the original Crystal:

  • 8.3 million pixels per eye and a 120Hz refresh rate for incredibly sharp visuals.
  • Glass aspheric lenses with QLED panels, and local dimming provide vivid colors and deep contrasts.
  • Inside-out tracking with 6 Degrees-of-Freedom means no need for external base stations.
  • Foveated Rendering (static, non-eye-tracking), delivers performance gains by rendering full resolution only in the centre of your vision.
  • Weighing just 815g (1.8lb), the Crystal Light has been designed for maximum comfort, even during extended gaming or simulation sessions.

To receive 15,000 ED Miles with your purchase of a Pimax Crystal Light, follow this link and use code DCS2024 during checkout.

If you have already purchased your Crystal Light and wish to receive your ED Miles credit, you will soon receive a unique code from Pimax that should be entered into the My Miles section of the DCS website.

Visit the Pimax area of the DCS Forum for dedicated Pimax VR support, including a dedicated section with suggestions for the best settings per GPU.

Pimax Dogfight 1v1



Pimax Dogfight 1v1 2024
Organised by DCS Competitive and cast by Cap from the Grim Reapers, the dogfight competition will run from the 16th till the 24th of November, 2024. Sign up for a chance to win a Pimax Crystal Light in the Pimax Dogfight 1v1 2024 competition.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS Core

  • Fixed: crash that was induced by some modules using custom effect presets. (This crash was top in our crash reporting track system. Please keep sending crashes when able, it helps us determine and prioritise fixes, Thank you!)
DCS - Core Game
Fixed: Crash instigated by invalid zip file used in mods
FIxed: Syria map crash instigated with problem of ground AI navigating through some of the road junctions

Campaigns
DCS: Mi-24P Outpost Campaign by Stone Sky
Mission 2. A bug caused by a change in the height of the helipad has been fixed
DCS Update
Development Progress



DCS Core
In the latest update, weapon systems received valuable optimizations including to the AIM-120 guidance system. Further enhancements focus on a long list of AI improvements, air defence unit effectiveness, as well as various needed bug fixes. We sincerely extend our gratitude to the Closed Beta Test members and the community for their valuable contributions. Other improvements include an Arleigh Burke class weapon selection panel and a general air defence unit update that avoids unrealistic identification and engagement without clear line of sight to target.

DCS: F-16C Viper
The F-16C Viper now features independent MFD brightness controls, saved master modes for Missile Override, and fixes for TMS/FCR functionality and CCIP steering. Automatic steerpoint sequencing now functions correctly, and the 152nd livery typo is corrected. Several radar improvements are also included. Work progresses on the Sniper ATP, Flight Model, and FLCS tuning.

DCS: F/A-18C
The F/A-18C receives the ability to dual-rack carriage of GBU-32s and various fixes for radar and navigation functions. Radar tuning and Multi-Sensor Integration (MSI) enhancements are ongoing, aiming to elevate its combat performance and versatility.

DCS: AH-64D
Air Targeting Mode of the Fire Control Radar was introduced, along with updates to mission and fuel functionality. Avionics and targeting bugs continue to be tuned, and we continue to improve stability and yaw control.

DCS: CH-47F
Updates include automatic turn coordination, Longitudinal Cyclic Trim (LCT), and initial Differential Air Speed Hold (DASH). These all greatly enhance stability and control. Significant improvements to radios and cockpit functionalities, along with AFCS tuning, are underway.

DCS: WWII Asset Pack & Other Aircraft Modules
New animations for WWII soldiers, damage model fixes, and aircraft adjustments across modules enhance immersion and realism. Notable updates include fixed brakes and visuals on aircraft such as the Fw 190 and Bf 109, and improved Yak-52 lighting for night flights.

DCS: Supercarrier
Airboss view fixes and logic for AoA repeater lights, with new deck crew animations approaching launch.


Afghanistan
Development Report



Work continues on both the Afghanistan Southwest region and the entire Afghanistan map. The ground mesh resolution across Afghanistan has been improved along with optimisation and bug fixes across the Southwest. The road network has been enhanced, especially the mountain roads. Additionally, ground geometry artefacts have been corrected.
Object model inaccuracies have been fixed and unique airfield objects have been added to diversify the scenery. We are also pleased to inform you that the Normal Map textures across the entire Afghanistan map have been refined for improved low-altitude visuals.
Our team is mainly focused on finalising the East region of the Afghanistan map. Work on the airfields of Bagram, Bamiyan, Gardez, Ghazni, Jalalabad, Kabul, Khost, Sharana, and Urgun is going well and the final stages of creating unique scenes for these airfields and their operational logic within the DCS Core is underway.
We have achieved significant progress on new roads, rivers, and lakes, as well as unique object models for the capital city of Kabul. We look forward to your feedback.


F-16C Dragon’s Fury
Campaign by SorelRo



In this 15 missions campaign you will fly the DCS: F-16 Viper as part of the 23rd Fighter Squadron at Andersen AFB in Guam. You will take part in an escalating conflict between US forces and Chinese PLN and PLA forces that are attacking the Mariana Islands under the pretext of helping the Chamorro Nation gain independence.

https://store.steampowered.com/app/3258440/DCS_F16C_Dragons_Fury_Campaign_SorelRo/

The campaign is designed around large strike packages, and you’ll fly alongside F-15Cs, F-15Es, F/A-18Cs, B-52Hs, E-3As, and KC-135 while trying to repel Chinese forces.

Key Features:

  • 15 story-driven missions
  • Over 4000 voiceovers
  • Large variety of missions: CAP, SEAD/DEAD, CAS, and Precision Strikes
  • Detailed briefings, kneeboard files, and supporting documentation for each mission

We hope you enjoy the new DCS: F-16C Dragon’s Fury and AH-64D Outpost campaigns!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Introduced new campaigns:
DCS: AH-64D Outpost Campaign by Stone Sky
https://store.steampowered.com/app/3253870/DCS_AH64D_Outpost_Campaign_by_Stone_Sky/

DCS: F-16C Dragon's Fury Campaign by SorelRo
https://store.steampowered.com/app/3258440/DCS_F16C_Dragons_Fury_Campaign_SorelRo/

DCS Core Game
Spotting dots size in VR adjusted to be smaller in certain cases based on feedback. We are still working on different preset logic for VR. (Please be advised that setting “Improved spotting dots” does not affect presence of spotting dots in VR, please read the setting tooltip).
Fixed: Memory leak connected to a ship water trail effect accumulating over the time in mission.
Fixed: AI SAM track targets without line of sight in some cases. This will improve air defense units engaging aircraft behind cover.
Fixed: In some cases, AI EWR is not responding on the client side in MP.
Fixed: AI wingmen collisions during landing on the ship in some cases.
Fixed. AI aircraft “Horizontal AAA Evade” advanced waypoint reaction to threat action not working.
Fixed: AI aircraft sometimes ignore bombing waypoint action.
Fixed: AI wingman starts taxiing before leading Player moves.
Fixed: AI delay in initial ground units column start moving.
Fixed. AI Vehicles will not go to the first WP when Go To Waypoint is used.
Fixed: AI Ground unit deviation from route if route is looped.
Fixed: AI Wingman collision when executing a command Go Pincer Right.
AI Improvement: Aircraft AI attack logic with Anti-Radiation missiles changed to use the appropriate number of missiles per target depending on missile gen.
AI Improvement: Aircraft AI added loft attack maneuver (example is case with F-4E lofting Shrike missiles)
Fixed: AI F-4E is able to independently guide multiple AGM-12s simultaneously.
Fixed: AI F-4E will not engage with AGM-65 in some cases.
Weapons: AIM-120 constant lead angle guidance added to avoid missile twitching when it has not enough velocity to retain target within gimbal limits.
Weapons: Legacy schema missiles were tweaked with more adequate speedgate bandpass, radial velocity calculation and probability of target change.
Weapons: Adjusted AIM-7 reaction to ECM+ chaff exploit.
Weapons: R-24 and RGM-84D missiles control surface animation correction.
Weapons: Fixed AGM-84H sometimes fails to guide without DL13 pod.
Weapons: Added the ability to restrict proximity fuze functioning to negative closure rates only.
Weapons: SM missiles guidance and aerodynamics tweaked, decreased random distance error, adjusted DLZ.
Weapons: FFG Oliver Hazard Perry class changed SAM SM-2MR missile with SM-1MR RIM-66.
Weapons: SAM SM-1 cannot effectively engage KH-22.
Weapons: Added new 3D models for SM family and booster jet effect.
Weapons: HARM boost and sustain duration tweak.
Weapons: Fix for SA-19 - 9M311 missile wild oscillations.
Weapons: Added GBU-8 HOBOS bomb (F-4E pending switch to it).
Fixed: First data link transmission causing short (10ms) stutter.
Fixed: AWACS line of sight check for datalink does not work over long distances (approx. >100 nm).
Fixed: Wind makes aircraft AI make erratic turns to waypoints.
Fixed. F-117A and Ka-27 new collisions added to fix corrupted, olderer damage model.
Fixed: Several other aircraft models are fixed to address “Corrupt damage model” errors in logs.
Fixed: 1135M Rezky frigates disappear when viewing from a great distance, before other ship types.
Fixed: TZ-22(Kraz-258B1) and S-75(ZIL-131) take no damage, new collisions added.
Fixed. ChinaAssetPack. Gyrocopter no weapon hit collision.
Fixed: “Group Alive Less Than” trigger not working.
Fixed: Transport.dll crash related to BTR-80, BTR-82 destruction.
Fixed: Excessive static noise on all FM radio transmissions.
Fixed: Contrails visible in IR view.
Fixed: Set “F4” view camera usage distance restriction as for “F2” view camera.
Fixed: Effects initialized on inactive aircrafts.
Fixed: API: onPlayerDisconnect() and onGameEvent('disconnect') do not provide the correct error code.
Fixed: Not showing VR mask at certain graphical settings.
Fixed: AI MQ-9. Removed unrealistic four points AGM-114 payload.
Fixed: Uncontrolled helicopter trying to fulfill trigger tasks.
Fixed: Performance drop when looking at exhaust smoke effect.
Fixed: NASAMS launch pad legs lowered.
Fixed: B-52H gear tires have very little contact with ground.
Fixed: User can't connect to server with direct IP and password if incorrect server IP was previously entered.
Fixed: AI S-3B after parking dismount crew with wrong skins.
Fixed: Graphical glitches on destroyed parked “uncontrolled” aircraft.
Fixed: Trigger.action.markupToAll only shades in freeform shapes if drawn clockwise. Thanks to the Closed Beta Team!
Fixed: ME. Zone radius is displayed incorrectly after moving the mark.
Fixed: Next icon selection under cursor in the map units layer.
Fixed: Freeze when use unhook near cargo on the ship in MP.
Fixed: “S_EVENT_LAND” is not triggered for player aircraft landing for carriers in some cases.
Fixed: Radio messages not playing audio files from mission.
Fixed: All airfield icons are aligned in the same direction in the select role MP screen.
Added. ChinaAssetPack. 3 PLANAF J-15 Skin for Su-33 (Made by Wyvern).
Added: AI SH-60B added to list of units for Brazil.
Added: New Zealand country added.
Improvement: Effects. Optimization of the cluster munitions effects: fixed stuck effects in some cases and added LOD's technique for clustered emitters.
Improvement: ME. Static units auto link to the ship if they are placed over the ship deck.
Improvement: ME. DDG Arleigh Burke class weapon selection panel added.
Improvement: Unpacking trigger sounds to the dedicated server is removed, it does not need to play them like a client.
Improvement: Added 'Restart Later' option instead of an automatic restart after major menu settings change.
Launcher:
Fixed. DCS button on the Social media page
Fixed. Links to changelog
Fixed. Login data saved in local log files (not saving anymore)
Fixed. Updater silently loops, preventing update when out of disk space.

Known Issue: At the moment of spawn in cockpit initial camera position may rotate slightly (minor)

Thank you to all Closed Beta Test members and community members for your time and effort to identify and create reports that helped make this update possible.

DCS: F-16C Viper by Eagle Dynamics
Fixed: MFD Brightness setting independent between pages.
Fixed: Missile Override will now save master modes.
Fixed: TMS Up flow with FCR and WPN error.
Fixed: Missing WPT number on some pages on DED.
Fixed: CCIP post designate steering line does not work.
Fixed: TMS with FCR as SOI is not operating correctly.
Fixed: FLCS Pitch commands cap out at ~65% - Pitch has ~35% dead zone at the end of the axis.
Fixed: Lessons. Improve spelling of RU texting.
Fixed: Automatic steerpoint sequencing not disabled in A-G, FIX, or manual A-CAL.
Fixed: FCR is not breaking FTT or MTT when steerpoint or sighting point is changed.
Fixed: TNDL Track altitude rounds differ between HSD and HAD.
Fixed: Viper -152nd livery has typo on title.
Fixed: TWS hands-on cursor scan option is not working correctly.

NOTE: Work continues on the Sniper ATP, Flight Model and FLCS tuning, and DTC.

DCS: F/A-18C by Eagle Dynamics
Added carriage of 2x GBU-32 on BRU-55.
Fixed: Track memory timer issue.
Fixed: HACQ and LACQ stop working.
Fixed: STT lock takes longer and can't be achieved if maneuvering.
Fixed: Unable to TDC depress on a jamming target symbol.
Fixed: Radar very low Pd at any range.
Fixed: NCTR data seems to be retained after aircraft unlock.
Fixed: All ACM modes reverting to previous non-ACM search mode after breaking lock.
Fixed: Bump Acquisition deletes the original trackfile.
Fixed: ACM modes inconsistency - "Ghost Locks”.
Fixed: Cannot interact with false targets.
Fixed: AACQ and Spotlight don't work correctly together.
Fixed: Hot start aircraft set default waypoint units to meters.
Fixed: Range-resolved trackfiles and bricks go through the AOT dugout.
Fixed: Rockeye and CBU-99 Mk339 MFUZ shows VT2 instead of OFF.
Fixed: STT from VS no target information is displayed.

NOTE: Most of the current F/A-18 work revolves around the DTC, flight performance, radar tuning, and Multi-Sensor Integration (MSI).

DCS: AH-64D by Eagle Dynamics
Added Air Targeting Mode. DCS: AH-64D | Radar Air Targeting Mode (COMING SOON)
Updated AH-64D Early Access Guide.
Please refer to the two most recent entries on the Latest Changes page (which can be found after the Table of Contents) for updates that have been included in the latest version of the guide.
Fixed: Crash in avionics Hellfire.
Fixed: AGM-114L cannot lock onto static units placed via ME.
Fixed: Instant Action mission: SA-5 Elimination.
Fixed: SCUD Busters Mission Kneeboard coord.
Fixed: IAFS fuel incorrect on rearm. When installed, the IAFS will be correctly refueled along with the main fuel tanks.
Fixed: C-Scope symbols not displayed for FCR data received via datalink.
Fixed: Model glitches in the FCR items.

NOTE: Work continues on the Flight Model and SCAS with focus on stability and yaw control.

DCS: A-10C II Tank Killer by Eagle Dynamics
Fixed. Position of the air refueling connector.
Fixed. Flaps behavior in the Autostop sequence.

DCS: CH-47F by Eagle Dynamics
Added. Longitudinal Cyclic Trim (LCT) functionality in automatic and manual modes. LCT reduces fuselage nose down attitude as speed increases by tilting the rotors according to airspeed between 60 and 150 knots. This allows the fuselage to remain level for cargo and troops.
Added. Differential Air Speed Hold (DASH) functionality (WIP). As you increase speed, the DASH, (a long tube in the flight controls with an actuator on each end) will increase in length. If you move the cyclic back to center, the aircraft will still maintain airspeed. This allows you to keep the cyclic in a more natural, centered position when flying at higher airspeeds.
Added. ARC-201D and ARC-220 radios (WIP).
Fixed. Picture on the refuel/rearming screen.
Fixed. Thrust control lever animations.
Fixed. 3D model. Some elements of the thrust control lever are not connected to the lever itself.
Fixed. Radalt dimmer not working.
Fixed. RWR symbols are black when signal is lost instead of dashed.
Fixed. White marks on the RWR screen become black in some situations.
Fixed. Gunners desync in multicrew.
Fixed. Master caution light is not synchronized in multicrew.
Fixed. The Trimmer Reset function is no longer working.
Fixed V3 has incorrect correct freq range.
Fixed. Local and Zulu time are equal on CDU.
Fixed. Incorrect active radio shows in the Voice Chat panel.
Fixed. Flare firing barely audible in external view.
Fixed. Engines do not start without boost pumps on.
Fixed. Ball moves in the incorrect direction when flying the ball.
Fixed. No force feedback option.
Fixed. Logbook not registering any data.
Fixed. Rotor blade and fuselage physics corrected. Pitch angle at different speeds.
Improvements to many MFD and CDU pages.
Continue working on synchronization (WIP).

NOTE: Great progress has been made on the Advanced Flight Control System (AFCS) and is undergoing testing and tuning. Among other things, it will provide automatic turn coordination and several auto-pilot modes.

DCS: Mi-24P Hind by Eagle Dynamics
Added: Mi-24P Afghanistan Weapons practice mission.
Fixed: Rearming causes the side door to be visually closed if it was open before that but logically it stays open and triggers cabin seal warning if not closed.
Fixed: Radio source selector tooltip: R-828 and JADRO positions in wrong order.
Improved: Refactor of hit detection logic for Petrovich AI to more correctly report target miss.

Known Issue: we are aware about sporadic gun shooting lag if the pilot is trying to shoot a gun while there are two human crew members present. We are working on isolating the issue and fixing the issue.
NOTE: Progress made on the full manual and its English translation is in its proofreading and editing phase. RI-65 audio warning system has new audio phrases recorded for the English version and we are working on their integration.

DCS: Supercarrier by Eagle Dynamics
Fixed: Airboss: player can't return to Boss view after Select Role window.
Fixed: S-3B - incorrect AoA indexer repeater lights logic.

NOTE: Programming of the new deck crew logic and animations is complete and undergoing final tests. While not quite ready for this update, it is around the corner.

DCS: WWII Asset Pack by Eagle Dynamics
Fixed. EWR FuSe-65 Würzburg-Riese has no DM
Fixed. Ju88 A-4 flap intersects with LTF5b during landing
Fixed. Infantry walking and running animations
Added. WW2 British Soldier for Canada and Australia

DCS: Fw 190 A-8 by Eagle Dynamics
Fixed: Adjustable Stabilizer can be seen through
Fixed: Double application of brakes

DCS: Fw 190 D-9 by Eagle Dynamics
Fixed: Range Scale wrong on the EZ 42 Gun Sight
Fixed: Double application of brakes
Fixed. High RPM engine’s sound

DCS: Bf 109 K-4 by Eagle Dynamics
Fixed: Double application of brakes
Fixed. Broken texture on the damaged wing
Fixed. Wrong broken wing part

DCS: P-47D by Eagle Dynamics
Fixed: Double application of brakes

DCS: P-51D by Eagle Dynamics
Brakes Tuned (too weak)

DCS: TF-51D by Eagle Dynamics
Fixed. Exhaust flames
Fixed: Double application of brakes

DCS: Yak-52 by Eagle Dynamics
Added. AChS-1 clock glows at night
FIxed. Bort numbers

DCS Mirage F1 by Aerges
Systems:
Fixed NWS high sensitivity being not enabled at first start of a mission.
Fixed NWS having excessive effect on steering.
F1BE: Rear seat NWS high sensitivity button is initialized now in the pressed position at hot ground start (same like at the forward seat).
Fixed the wheel brakes light randomly flashing at the first launch of a mission with cold ground start.
Fixed oscillating behavior in FFB introduced in the previous patch for some FFB configurations.
Increased lower limit for FFB force to 20%.
Radar:
Now, when APS (TWS) mode is entered, the radar automatically switches to 60 degrees, one line scan. Previously it was not entering APS until those scan parameters were selected in the cockpit.
Fixed the inability to automatically lock a target in auto acquisition modes - TEL/BZ.
Transitions between 30 and 60 degrees areas, and between 1 line and 4 lines scans now don't cause the radar screen to be cleared.
Input:
Added "Telemeter/zone scanning switch - BPZ (BZ)" default assignment to inputs.
Added missing input command for 'Fuel quantity reset thumbwheel' decrease action.
F1BE: rear seat TACAN channel selectors and VOR/ILS frequency selectors now work with axis input.
F1BE: fuel system and VOR/ILS now correctly handle keyboard and axes input - previously when an action was activated from the rear seat, it also went to the forward seat.
F1BE: Fuel Quantity Reset Thumbwheel now can be controlled by keys input at the rear seat.
Fuel Quantity Reset Thumbwheel is now accelerated with time when controlled by keys.
'VOR/ILS-OFF-TACAN' and 'Omnibearing' keyboard/joystick inputs will work only when the player is at the front seat.
Fixed TACAN and VOR/ILS channel/frequency knobs animation, when those are controlled by a joystick axis.
The 'Fuel quantity reset thumbwheel' is now correctly animated when keys are used to increase/decrease fuel amount.
F1BE: The following switches can't be activated from the rear seat anymore with keyboard/joystick: 'Radar BZ/OFF/TL' switch, 'Fuel dipper' switch.
Sound:
Added canopy fracturing sound.
F1BE: Fuel counter 'click' sound will now not be constantly heard anymore, when forward and rear seat readings are different.
F1BE: Added missing fuel counter 'click' sound in the rear seat.
Textures and liveries:
Added mipmaps to all liveries textures to gain refresh rate at different distances (LODs).
Fixed Jordan Air Force (DDA) livery.
Improved gear textures (WIP).
General:
Minor edits in Special Options visual layout.

DCS: C-101 Aviojet by AvioDev
Fixed wingspan value. It affects the ability to set the aircraft at some start positions on some airdromes.
Fixed self-oriented nose wheel yaw animation.
Fix in first training mission. Detailed description of step 36 (audio panel setting).
HM knob on the Audio Control Panel is now initialized in 'ON' (pulled) position.
HOT MIKE (Hot Mic) and CALL functions in Voice Chat have been reworked:
When CALL is selected at another seat, it will override INT and HM volumes of the current seat. Master Volume knob will be used for crewmember voice volume control.
When PTT is pressed with INT mode selected at another seat, it will override HM volume of the current seat. INT volume knob will be used for crewmember voice volume control.
Otherwise when HM is selected at another seat, it will enable HM volume knob for crewmember voice.

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
Fixed. LOD issue: MB339 cockpit disappears if you are a certain distance/zoomed out enough
Fixed. CTD during mission loading
Fixed. Gunsight Depression Settings
Fixed. Rear pilot not visible in external view
Fixed. IFR hood not visible in external view
Fixed. Rear canopy glass not broken after a rear pilot eject
Added. Flight Director System
Removed. gunsight depression tables from kneeboard (no longer applicable)
Updated Flight manual:
Fixed. Missing translations
Added. Special Option description
Added. Flight Director System description
Improved suspension behavior
Improved coloured smokes (red and green)

DCS: JF-17 by Deka Ironwork Simulations
Fixed. HSD radar TWS/RWS contact should not show heading without trackfile
Fixed. HSD radar contact without IFF identification should appear as yellow square
Fixed. A-G radar SPI placement bug when in narrow (30 or 60 deg) FOV
Fixed. Remove DST page debug info
Fixed. Training 02 subtitles for brake pressure
Fixed. Training 03 take-off runway direction
Fixed. Training 04 story no longer continues after too-quick landing
Updated. HSD can show radar contact without joining datalink
We will further update HSD page and its OSB functions later
Updated. MFCD DATA-NAV page info
Add L5 to toggle baro-alt reference source (QNH/QFE)
Baro knob will adjust the value for selected source (QNH or QFE)
Baro knob clickable type changed (need rebind for your control device)
QNH will be automatically set to match mission brief only if born in air.

DCS: Combined Arms by Eagle Dynamics
Fixed gearbox Leopard 1A3 (added second reverse gear, gear ratios adjusted).


Terrains
DCS: South Atlantic Map by RAZBAM
New:
New custom Helo Pads around main cities and in popular areas (a lot more to come)
Added extra low detail grass for improved low level visuals
Fixed:
Normals not showing correctly in tree'd areas (error from last update)
Optimisations across road networks
Corrected FLIR on some traffic vehicles
Corrected texture mismatch on different road merging junctions
Various models Z-fighting fixed
Removed model errors from logs
South West side fields at Punta Arenas have been adjusted

DCS: South Atlantic Assets Pack
New -
- Added L118_Unit Field Artillery Gun Default Green and Desert Livery Available
- Added Atlantic Conveyor (Known Issue with AI Spawns)
- San Carlos fortification

Updated -
- All Frigates now have decreased turn radius
- Frigates now Roll in the turn.
- Frigates Now use ship smoke particle system

Fixed -
- Seacat returns to home position to reload all missiles simultaneously reload period set to 5 minutes.
- Frigates Increased Distance of finding Obstacles
- Larc-V Naming on F10 Map
- Castle Class Main Gun sound
- Castle Class SAM RWR
- Santafe LOD 1 set to 20Km

DCS: Kola Map by orbx
New:
Added ENAN Andoya Airfield
Added RU59 Alakourtti Airfield
Added new towns and villages around each airfield
Added some missing rivers and lakes
Added missing islands East of Kallax Airfield

Fixed:
Vector data cleanup
Kemi Tornio: AI updated to prevent planes blocking passage by moving towards each other
Smoothed forest borders
Artifact clean up under the bridge in Severomorsk

DCS: Syria Map by Ugra Media
New:
New airfields: Ben Gurion, Hatzor, Palmashim, Tel Nof.
New models for airport terminals, notably Ben Gurion tower.
Added Airbus A300 and An-26 airplanes in the airfield scenes of Deir ez-Zor, Latakia, Marj Ruhayyil, Nejrab, Beirut, Damascus, Tabqa, Ben Gurion.
Added destruction models for original objects: Bank of Cyprus, Beirut SkyGate, Limassol KEAN Factory, Paphos Terminal, Sheraton Adana Hotel, Dam Ataturk, Dam Tishrin, Ben Gurion terminal.

Improved:
Optimized models of small objects.
Improved models of Airbus A300 and An-26 airplanes.
Improved min textures on the texture of the ground and objects.
Improved two military bases with helipads.
Improved refinery scene south of Palmashim.

Fixed:
Fixed bugs in Akrotiri and Paphos airfields
Fixed bugs in terrain and vector data.
Fixed bugs in common scenes and scenes of military bases.
Fixed a bug with the collision of helipads on the roofs of the Bank of Cyprus and Sheraton Adana Hotel.
Fixed license plates on cars and inscriptions on buildings.

DCS: Normandy Map by Ugra Media
New:
New airfields: Eastchurch, Headcorn and Hawkinge
Added three original sites: Basilica Sacré Coeur, Palace of Versailles and Hampton Court Palace.
Added high flags at forts and major cities.

Improved:
Optimization of models and scenes.
Improved the scene of the bridge near the Palace of Westminster.
Improved Notre-Dame de Paris model.

Fixed:
Fixed bugs in airfields with the same call signs.
Fixed bugs in terrain, vector data and common scenes.




Campaigns

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking
Added bonus mission "Operation Redeemer," available as Mission 16 in the campaign menu.
Added "Operation Redeemer" coop version - fly it with your friends! (UH-1, CH-47, and AH-64 client slots available) - You can find the mission in the campaign folder, subfolder "coop."
Moved UN Camp Tyre to a new location due to the Syria map update (applies to all missions).
Adjusted "Quest" message format for better appearance with GUI scaling and on lower resolutions.
Mission 01. Updated location and trigger zones for Camp Tyre in accordance with the latest map update.
Mission 02.Repaired Checkpoint Foxtrot VHF beacon.
Mission 03. Updated hospital landing location and trigger zones to reflect the latest Syria map update.
Mission 04. Removed debug message.
Mission 07. Adjusted cutscene to fit the new layout of Naqoura following the latest Syria map update.
Mission 09. Made all weapon loadouts available at the FARP.
Mission 13. Adjusted cutscene to fit the new layout of Naqoura after the latest Syria map update.

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
Multiple versions of Agile Spear showing in the Campaign menu of DCS World. - Fixed. My bad. Thank you Nineline.
Mission 7 - Unable to score 100 points. Scoring fixed.
Mission 8 - Unable to complete the entire mission. Fixed. Thanks PheonixFC3.
Mission 10 - Pig Flight not starting and following. Fixed. Thank you CptJocco
Mission 11 - JTAC not lasing, Pigs not attacking when ordered. Fixed. Thank you ornitus.

DCS: P-51D Debden Eagles Campaign by Reflected Simulations
Mission 3 scripting error workaround
Frequencies and coalitions updated due to map update

DCS: P-47D Wolfpack Campaign by Reflected Simulations
Mission 3 added a few safeguard triggers

DCS: Spitfire IX The Big Show Campaign by Reflected Simulations
Frequencies and coalitions updated due to map update

DCS: Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
Frequencies and coalitions updated due to UGRA's map update
Syria
Development Progress



In collaboration with Ugra Media, we are delighted to share a significant update coming soon to the DCS: Syria map.

https://store.steampowered.com/app/1120300/DCS_Syria/

Airfields and optimisation
New strategic locations including Ben Gurion, Hatzor, Palmashim, and Tel Nof have been added, and you’ll soon be able to add them to your missions. Improvements have been made to small objects models to optimise the rendering efficiency.

Enhancements and additions

  • The Airbus A300 and An-26 map objects have been upgraded.
  • The minimum texture resolution of ground surfaces and objects has been enhanced, resulting in sharper and more detailed visuals.
  • New helipads are now available at several military bases.
  • The scenery at the refinery of south Palmashim has been improved with more detail.
  • New terminal models and the iconic control tower have been added to Ben Gurion.
  • Airbus A300 and An-26 map objects are now included as part of the airfield scenes of Deir ez-Zor, Latakia, Marj Ruhayyil, Nejrab, Beirut, Damascus, Tabqa, Ben Gurion.
  • New destruction models for Points of Interest like: Bank of Cyprus, Beirut SkyGate, Limassol KEAN Factory, Paphos Terminal, Sheraton Adana Hotel, Dam Ataturk, Dam Tishrin, and Ben Gurion terminal.


Bug fixes

  • Resolved issues in Akrotiri and Paphos airfields.
  • Fixed terrain scene bugs at various bases.
  • Corrected errors in terrain and vector data and common scenes.
  • Fixed collision issues with helipads on the Bank of Cyprus and Sheraton Adana Hotel.
  • Corrected licence plates on cars and inscriptions on buildings.



Normandy 2.0
Development Progress



Impressive updates are also coming to the DCS: Normandy 2.0 map, here is a preview of what you can look forward to in the upcoming update.

https://store.steampowered.com/app/2399880/DCS_Normandy_20/

Optimisation
Ugra Media has optimised the building models and structures to improve overall performance. The bridge scene near the Palace of Westminster has been enhanced with greater detail. Additionally, the model of the Notre-Dame de Paris has been improved.

New airfields
Eastchurch, Headcorn, and Hawkinge airfields have been added and are perfect to enrich your mission planning.

New historical sites
To enhance the historical authenticity of the terrain, new historical sites such as the Basilica Sacré Coeur, Palace of Versailles, and Hampton Court Palace have been added. Additionally, high flags at forts and major cities will be available.

Bug fixes

  • Fixed bugs in airfields with the same call signs.
  • Fixed bugs in terrain, vector data and common scenes.
  • We truly appreciate your support and can’t wait to hear your feedback on these updates!



AH-64D OUTPOST
Campaign by StoneSky



In the complex geopolitical landscape, Syria is a strategic interest for Russia and the United States. Beyond being terrorism hotspot, Syria has become a stage for the rivalry between global powers, each pursuing their strategic interests and shaping international relations.

The campaign features 15 meticulously crafted missions based on real events. You will participate in deployments at Incirlik Air Base, King Hussein Air Base in Jordan, and strategic locations in northern Syria like the well-known cement plant and the formidable Tal Saman base. Engage in battles for the Tishrin Dam and the city of Tishrin; and take part in the intense fights for Manbij, Tabqa, and the legendary city of Raqqa. These missions will showcase the full might of CJTF–OIR joint combat operations.

Key Features:

  • 15 missions based on real events.
  • JTAC and FAC operations, Medevac missions, and special assignments.
  • Interaction with U.S. Air Force UAVs, A-10, F/A-18, and B-1Bs.
  • Over 2,500 radio dialogues.
  • More than 200 pages of documentation and kneeboard.


You can look forward to this campaign in an upcoming DCS update!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Iraq
Announcement



Why Pre-Order DCS: Iraq?
Be among the first to experience Iraq's diverse terrains and landmarks by taking advantage of a special pre-purchase price of $48.99 instead of $69.99 before the official release. Watch the preview video!

Flexible Options to Suit Your Flight Path
The initial release of the DCS: Iraq map includes the Northern region, offering an exceptional combat flight simulation experience. It is a diverse map that ranges from the immense and bustling cityscape of Baghdad, to the spectacular mountainous east. Following the release of the Northern region, the Southern region will be offered. In addition to purchasing the entire map, you will also have the option to purchase just a specific region of interest.

DCS: Iraq - Pre-order Now on our E-Shop

  • The entirety of Iraq that includes all significant cities, air bases, points of interest and more.
  • Includes the detailed Northern region map and the detailed Southern region map when available later.
  • A new level of terrain detail and accuracy.


DCS: North Iraq – Pre-order Now on our E-Shop

  • Key locations such as Baghdad, Kirkuk, Sulaymaniyah, and more.
  • Key air bases including Al Asad, Balad, Baghdad International, and more.
  • Ideal to recreate the War on Terror and War on ISIS in Iraq.
  • Purchasing DCS: Northern Iraq makes the entire map flyable in single-player and multiplayer, but only this region will be in the highest detail.


DCS: South Iraq – Coming in 2025

  • Featuring strategic locations such as Basrah, Najaf, Amarah, Nasiriyah, and the Shatt al-Arab waterways.
  • Covering the west coast Persian Gulf that also includes Kuwait, Bahrain, and much of Saudi Arabia.
  • Perfect for pilots interested in recreating Operation Desert Storm and Operation Iraqi Freedom missions.
  • Purchasing DCS: Southern Iraq will make the entire map flyable in single-player and multiplayer, but only this region will be in high detail.


Please note: In order to receive the latest high quality textures across the entire map, you will either need to own the entire map or both regions.

Development Progress



Terrain Refinement: We are meticulously enhancing and adding high-resolution textures whilst simultaneously improving the normal maps and terrain elevation mesh. The goal of which is to provide an outstanding and immersion experience from very low to very high altitude.

Airbase Detailing: Final touches are being applied to all major air bases that include accurate layouts, taxiway and runway signs, lighting, surface textures, hardened aircraft bunkers, and support facilities. All air bases are being recreated with detail and authenticity in mind.

Ground Objects: We're developing detailed models of unique buildings, vehicles, points of interest like monuments and dams, and environmental assets.

Mission and Campaign Development: Our mission creators are preparing a variety of missions for our most popular aircraft. Mission scenarios include the Gulf Wars, The War on Terror, and operations against ISIS.

Upcoming Plans Before Launch
Prior to the launch of the Iraq map, we are also prioritising the following items to ensure a smooth and enjoyable Day 1 launch.

Performance Optimisation: This includes reducing load times, enhancing frame rates, and ensuring stability during large-scale battles.
Massive Multiplayer Testing: Extensive multiplayer sessions are scheduled to stress-test servers and refine the online experience. Our goal is to provide a seamless, lag-free environment for cooperative missions and competitive battles.
Community Feedback Integration: We're actively engaging with testers and community members. Your feedback is invaluable, and we're committed to incorporating your suggestions for a polished, final product.

Pre-Purchase Now!



We are extremely optimistic about the upcoming launch of the Iraq map and thrilled to begin the pre-sale. Please make sure you secure -30% off before launch and be amongst the first to conquer in one of the most captivating regions in the world.

Pre-order now for only $48.99 on our E-Shop.

Please note that the Afghanistan map is still being developed in parallel and is also making rapid progress on both improving the available Southwest Region and the upcoming East Region that includes such noteworthy locations as Kabul, Bagram, and Jalaabad.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics