DCS World Steam Edition News & Announcements
DCS: F4U-1D by Magnitude 3 LLC
  • Fixed crash on cold start
DCS:  F-14 A/B Tomcat by Heatblur Simulations
  • Fixed missing textures for AAI panel and kneeboard
  • Fixed missing Jester voicelines
  • Fixed slow throttle keybind movement speed, added separate "Throttle Lever - UP/DOWN (Slow)" binds
  • Fixed a bug causing odd HUD reflections
  • Fixes to instant action missions
DCS: F-14 B(U) Tomcat by Heatblur Simulations
  • Fixed missing Jester voicelines
  • Fixed slow throttle keybind movement speed, added separate "Throttle Lever - UP/DOWN (Slow)" binds
  • Fixed issues in Instant-Action and Training missions
  • Fixed a bug causing odd HUD reflections
CampaignsDCS: F/A-18C Rise of the Persian Lion 2 by Badger633
  • Mission 5: Dodge not hitting their Migs, fixed
Dear Fighter Pilots, Partners and Friends, 
Heatblur's DCS: F-14B(U) Upgrade is here, and it brings the Tomcat into the 2000s with a modernized HUD, JDAM capability, more advanced navigation, and more. Along with the release of the DCS: F-14 Ultimate Edition, this is the most content-rich Tomcat package yet. Read on for the full story.Highlights of this week's DCS 2.9.28.26283 update includes Ground-Controlled Intercept for the DCS: MiG-29A Fulcrum, new DTC partitions for the DCS: F/A-18C, a major SEAD overhaul for the DCS: JF-17, and flight model and stability fixes for the DCS: MB-339A/PAN. Read on for the full rundown.Rounding out this week's DCS 2.9.28.26283 update includes new DTC additions for the DCS: F-16C and DCS: MiG-29A, further DCS: F/A-18C sensor and weapons fixes, RWR handoff and ATP improvements for the DCS: F-16C Viper, a batch of fixes across Magnitude 3's DCS: F4U-1D, DCS: MiG-21bis, and DCS: Christen Eagle II, and significant terrain and airfield improvements to the DCS: Afghanistan and DCS: Kola maps.Thank you for your passion and support.Yours sincerely, Eagle DynamicsDCS: F-14B(U) Now Available!By Heatblur SimulationsHeatblur has brought the Tomcat into a new era with the release of the DCS: F-14B(U) Upgrade. This late-service evolution of the F-14B brings the Tomcat into the 2000s with the addition of a new VDIG-R, a modernized HUD, PTID, JDAM capability, EGI navigation, CDNU, DFCS, FTI, and ALE-47 countermeasures, new art, missions, and campaigns. It requires ownership of the DCS: F-14A/B Tomcat.The DCS: F-14 Ultimate Edition offers the full Tomcat evolution in one package: The early and export F-14A, the late F-14A, the F-14B, and now the modernized F-14B Upgrade. It's the most content-rich Tomcat offering, spanning JESTER AI or human RIO gameplay, Forrestal-class carrier operations, the AIM-54 Phoenix, LANTIRN, TARPS reconnaissance, AI A-6 support, and five full campaigns.From its role as Cold War fleet defender to the modern precision-strike platform it became, the Tomcat's whole journey is now here for you to enjoy. This is for anyone that doesn't just want to fly one flavor of the Tomcat but wants to live its entire storied history.DCS 2.9.28.26283 Available Now!Update HighlightsThis week's update includes some huge changes to several DCS modules. Check out the changelog here and see the highlights below!DCS: MiG-29A Fulcrum — Ground-Controlled Intercept Is HereA new chapter in Cold War-era interceptor tactics has arrived for the DCS: MiG-29A Fulcrum. Ground-Controlled Intercept, known in Russian service as KRU, links the Fulcrum to ground radar assets that can vector pilots onto distant targets with precision, even before their own radar goes active.In practice, a GCI Station (KRU) unit placed in the mission editor pulls target data from any compatible surveillance radar within 250 km, automatically prioritizing the best three sources. From there it can guide up to 24 interceptors on a single channel, feeding each pilot a steering cue, target speed, altitude, and attack aspect on the HUD. Because the Fulcrum's own radar stays silent until GCI calls for it, an intercept can be flown almost entirely without tipping off the target, with automatic illumination initiating at 60 km head-on or 40 km tail-on.For mission designers, GCI is activated through the "Activate GCI" waypoint command where you'll set the working channel and engagement range. Full instruction will be available in the manual and an in-game training mission in the thread linked below. As it stands today, GCI guidance is available to the player-controlled aircraft only; AI-controlled aircraft aren't yet part of this system. In the next phase, the system will be enhanced to allow the player’s slot to transmit guidance commands directly to the aircraft, expanding control capabilities.Full details, including channel setup and HUD symbology, are covered in the MiG-29A GCI forum post — well worth a read before your next Redfor sortie.DCS: F/A-18C — New DTC Partitions: GPS Waypoint Database & HARM SettingsThis week's DCS update added two new Data Transfer Cartridge (DTC) partitions for the DCS: F/A-18C, giving you more control over mission planning and HARM employment before you ever step to the jet.GPS Waypoint DatabaseThe new GPS Waypoint partition lets you pre-load up to 200 additional waypoints that are stored separately from the Mission Computer's native 0-59 waypoint database. These GPS waypoints can't be used directly by the Mission Computer (MC), but they're built to be imported when you need them: From the HSI>DATA>GPS sub-level display, you can transfer any GPS waypoint into a chosen MC waypoint slot with the XFER button (PB 5), selecting the destination slot with the up/down arrows (PB 12/13) and paging through your GPS waypoints, five-character names and all, with the arrow and paging buttons. It's a natural fit for pilots who want a full library of named references, like every airfield on a map, ready to drop into the mission computer on demand.AGM-88 HARM SettingsThe same update introduced the HARM settings partition, letting you configure default HARM display behavior ahead of time and reassign radar types across Target-of-Opportunity (TOO) threat classes. The ALL, FRD, and HOS threat classes remain fixed, since those cockpit options already select every threat class, all friendly emitters, or all hostile emitters as a group rather than a single reassignable class.Both partitions upload from the cockpit the same way as other DTC data, through the MUMI display using the GPS WYPT (PB 20) and HARM (PB 2) pushbuttons.Full details on both partitions are available in the forum post, including the reference screenshots for the waypoint transfer workflow.DCS: JF-17 by Deka Ironwork Simulations — SEAD Overhaul & LD-10 UpdateThe DCS: JF-17 received a major SEAD overhaul this week, headlined by a rebuilt LD-10 targeting workflow alongside a fix for an SD-10 guidance issue. The SMS now offers four distinct employment modes: ACT, which suppresses pre-planned radar targets using EW target types and area coordinates set via the mission editor, DTC, or manual entry; PAS, which lets the pilot select a target type directly off the RWR display before acquisition; RAND, for automatic acquisition of the most threatening signal in view; and SP, unchanged from its previous behavior. Supporting the new modes are an updated HUD/HSD envelope, a new TDC cursor on the MFCD HSD page, and a kneeboard page listing selected EW target types, along with an EW signal comparison toggle that trades search speed for target certainty. Pilots can no longer launch without a signal acquisition unless overriding with HOTAS T2. The update also opens up customization with a revised radio/RWR/airspace file structure, and it adds support for community EW database mods, adds an MFCD transparency slider, updates several HOTAS bindings, adds the F-14BU to the RWR database, and includes a new community-made skin for the Azerbaijan Fighter Jaguars Squadron by Aqil Huseynov.DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulation — Flight Director, Weapons, and Stability FixesThe DCS: MB-339A/PAN received a substantial update this week with the bulk of the work focused on Flight Director accuracy and instrument fidelity. VOR/TACAN and ILS intercept logic have been reworked so that the FD only generates steering commands within valid capture limits, glide slope capture is now correctly tied to a 0.5-degree threshold, and pressure-to-altitude calibration has been corrected to reflect realistic ISA conditions. On the weapons side, the DEFA pods no longer fire unexpectedly after the bomb fuze switch is used, and the aircraft's Sidewinder and Magic missiles now have functional IR seeker behavior, complete with distinct audio tones for detection, lock, and uncaged states. The update also resolves several stability issues that include random crashes, multiplayer spawn crashes, and a bug that turned the aircraft into a drone after ejection. This is in addition to fixes to roll trim sensitivity and VOIP radio display. The user manual has also been updated with new air-to-air missile capability information.See the changelog for these and much, much more!DCS 2.9.28.26283 UpdateBeyond the above highlights, there were many more fixes, changes, and additions. Check out some more of them below, and make sure to visit the changelog to see a complete list of all changes released this week.
Data Transfer Cartridge
In addition to the new DCS: F/A-18C partitions covered above, the DTC continues to expand across several other modules this week. The DCS: F-16C gains a new MPD partition with a VRP/VIP tab that lets you configure Visual Reference Point and Visual Initial Point settings directly on the VRP and VIP DED pages. For the DCS: MiG-29A, a fix resolves an issue where preset radio Program 2 failed to load.Beyond individual modules, the DTC interface itself has been improved across the board: Mission Editor map drawings now appear on the DTC map (a common player request) the same way they do in the F10 map view, the briefing window correctly closes when the DTC is opened from briefing, and keyboard input no longer gets disabled after creating a DTC.
DCS: F/A-18CThis update also includes a number of fixes across the DCS: F/A-18C's sensor and weapons systems. On the SA page, trackfile headings no longer shift with the pilot's own aircraft heading, STEP now correctly displays trackfile information even when not SOI, and a conflict between STEP and TUC for HMD datalink has been resolved. MSI-related issues have also been addressed, including STT RAID locks breaking when quit without MSI support, SURV-sourced trackfiles in an MSI memory condition not flashing the full HAFU, and missing TXDSG DONOR and MEMBER designation lines. Sticky cursor behavior in SCAN RAID has been fixed, raw hit bricks are no longer incorrectly space stabilized, and the Vc indicator no longer erroneously uses target airspeed instead of own-ship. A bug causing unboxing the LINK4 option in the SA page's SENSOR submenu to disable LPTs has also been corrected, along with a Zuni/Hydra rocket single rack misfire.DCS: F-16C ViperThis week's DCS: F-16C update adds the RWR Handoff feature that allows threat handoff between radar warning receiver contacts, currently without PRF audio tones. Advanced Targeting Pod (ATP) imagery has also been improved when using zoom, along with several related fixes: ATP manual zoom no longer resets to 1.0X when the TGP MFD format isn't displayed, and the ATP's weight value has been corrected. On the DED side, pressing M-SEL on the MKPT page no longer inadvertently commands Cursor Zero, and the next markpoint is now stored correctly relative to the currently displayed MKPT number rather than the wrong one. The FCR now retains its azimuth setting across master mode changes, and a rapid jitter in the A-G STRF reticle between ground and boresight has been resolved.Magnitude 3 LLC — Fixes Across the F4U-1D, MiG-21bis, and Christen Eagle IIThe DCS: F4U-1D update saw a series of flight model and system refinements: Instrument vibration has been reduced for both the pitot system and engine-related sources, and the amount of shake has been reduced. Tail wheel swing behavior has been adjusted, centering when unloaded, and holding its last position when no force is acting on it. It will lock only once it nears center if locked outside that position. Side friction on the main tires has been corrected, cowl and oil radiator slat opening has been increased on hot and air starts, collision shell names have been fixed, arrestor hook angle has been adjusted, and an incorrect argument has been removed from several bort numbers. NOTE: The current CTD with a cold start F4U is known and being diagnosed by Magnitude 3 LLC, we apologize for any inconvenience this has caused. The DCS: MiG-21bis received several bug fixes, including radar range bars that extended beyond the screen edge, radar detecting "late activated" units before their activation, and a canopy ejection sequence issue where three ejection presses triggered canopy jettison on the first press. SAU autopilot logging that was overwriting the DCS log has also been removed. One known issue remains open: Radar return echoes from clouds are not yet possible, as this depends on DCS's volumetric clouds API that is still a work in progress.Finally, the DCS: Christen Eagle II gets a fix for propeller pitch oscillation occurring with the engine stopped.DCS: AfghanistanThe DCS: Afghanistan map received a major update this week that adds three new Forward Operating Bases (Masum Ghar, Pasab, and Howz-e-Madad), the unique Fort Gardez, Zaranj airfield, and new landmarks across Kabul including Biland Schloss and a flag monument at Wazir Akbar Khan.Airfields across the map have also seen substantial work. Khost, Tarinkot, Shindand, and Jalalabad all gain new parking slots to fit aircraft like the DCS: CH-47 and DCS: C-130, while Herat, Bagram, Kandahar, Camp Bastion, and Ghazni Heliport received improved taxiways for better AI movement. Shindand in particular gets a full scene and ramp overhaul, and Bamyan's runway slopes and surrounding ground surface have both been improved. Beyond individual airfields, terrain around Operation Medusa, COP Deysie, and FOB Thunder has been refined, civil traffic has been increased across the whole map, and object damage and fire behavior have been adjusted for more realistic distribution.On the fix side, missing road sections, broken meshes along roads and rivers, misplaced powerlines, and incorrect object placement near Jalalabad have all been addressed, along with corrected town and city naming, a Kandahar TACAN placement fix, and cleanup of objects and trees found on steep mountain slopes.DCS: Kola by OrbxThis week's DCS: Kola update adds Tromso Airfield to the map along with a quality control  pass on AI routing and parking accuracy across the region. Numerous airfields, including Severomorsk-3, Monchegorsk, Kirkenes, Tromso, Kallax, Luostari Pechenga, and Kilpyavr, have had oversized parking slots resized to better fit the aircraft actually using them, while taxiway errors have been corrected at Monchegorsk, Andoya, Banak, Hemavan, and Noden Helo Base. AI routing logic has also been improved at several fields, including Evvenes, Bodo, Lakselv, and Kallax, and a fix for missing road sections that was causing major AI detours has been resolved map-wide. Aircraft operating from Vidsel no longer crash to trees, Kirkenes has had its tower lights adjusted and a fuel depot relocated, and winter textures around trees have been cleaned up in several areas.Make sure to check out the changelog as there are many more fixes, additions and changes to some of your favorite modules!Thank you again for your passion and support.Yours sincerely,
Eagle DynamicsTHIS WEEK’S PRIORITY TASKINGAre you notching like a pro? Check out this video by moldy, download his practice mission and master this most important skill! Watch it here.
Introducing DCS: F-14B(U) by Heatblur SimulationsDCS CoreAI Aircraft
  • Fixed. Su-33: after a coldstart take off, there is no option to contact ship ATC for an inbound request.
AI Surface
  • AI Ship. 052C VLS cover animation corrected
  • Added limit position for stationary radars (If the radar station is positioned incorrectly, you will receive a warning in ME).
User Interface
  • Loadout context menu reworked to be more compact nested by weapon type and then by number of weapons on rack etc.
Weapons
  • Kh-25ML cannot hit moving targets. The dispersion error has been reduced.
  • Mk82, CBU-99. Bombsight data has been updated. Ballistic data of canisters and bomblets in the CBU-99 and Mk82 Snakeye have been adjusted.
  • CBU-105 misses in CCRP bombing mode. Updated CBU-105 autopilot to work correctly with FZU-39.
  • SAM SA-15 Thor. Fixed altitude bias calculation for cases when target altitude is below CLOS SAM one (mountain case).
  • SAM SA-15 Thor, 9M330 missile. CLOS lead mode update. Missile FM update. Cold mortar launch added.
  • SAM HHQ-9. Cold launch corrected.
  • AIM-9X umbilical still visible after launch - fixed.
Data Transfer Cartridge:
  • F/A-18C:
    • Added HARM Partition – AGM-88 and TOO CLASS tabs
      • Configure default AGM-88 settings.
      • Assign radar types to different Target-Of-Opportunity (TOO) Threat Classes.
    • Added GPS WYPT Partition
      • 200 additional waypoints may be created in the DTC file that can be imported to MC waypoint database within the cockpit using HSI display, DATA>GPS sub-level.
      • Any GPS waypoint may be transferred to MC waypoints 0-59, overwriting existing data in the selected waypoint slot.
    • Fixed: VORTAC stations missing as options in TACAN Stations (TCN) partition.
https://forum.dcs.world/topic/390352-fa-18c-dtc-gps-waypoint-database/
  • F-16C
    • Added MPD Partition – VRP/VIP tab
      • Configure Visual Reference Point and Visual Initial Point settings on VRP and VIP DED pages.
  • MiG-29A
    • Fixed: Preset radio Program 2 not loaded.
  • Added: Mission Editor map drawings to DTC Interface map, similar to how they are displayed in the F10 map view.
  • Fixed: Briefing window not closing when open DTC from briefing.
  • Fixed: Keyboard input is disabled after creating a DTC.
DCS: MiG-29A Fulcrum by Eagle DynamicsDCS: F/A-18C by Eagle Dynamics
  • Fixed: SA Page Trackfile headings change with own aircraft.
  • Fixed: Quitting STT RAID breaks the lock without MSI support.
  • Fixed: Sticky cursor issues in SCAN RAID/
  • Fixed: Vc indicator is erroneously using targets airspeed.
  • Fixed: Raw hit bricks are no longer space stabilized.
  • Fixed: SA page STEP does not display trackfile information when not SOI.
  • Fixed: SURV sourced trackfiles in MSI memory condition is not flashing the whole HAFU.
  • Fixed: SA STEP-TUC Conflict for HMD DL.
  • Fixed: TXDSG DONOR and MEMBER designation lines missing.
  • Fixed: Unboxing the LINK4 option in the SENSOR submenu of SA page disables LPT's.
  • Fixed: Zuni/Hydra rocket single rack misfire.
DCS: F-16C Viper by Eagle Dynamics
  • Improved ATP image when using zoom.
  • Added RWR Handoff feature (without PRF audio tones).
  • Fixed: ATP Manual Zoom returns to 1.0X when TGP MFD format is not displayed.
  • Fixed: Pressing M-SEL on MKPT DED page is also commanding Cursor Zero.
  • Fixed: Next Markpoint is being stored based on currently displayed MKPT number.
  • Fixed: FCR does not remember azimuth setting across master mode changes.
  • Fixed: ATP weight is wrong.
  • Fixed: A-G STRF reticle can jitter between ground and boresight very rapidly under some circumstances.
DCS: AH-64D by Eagle Dynamics
  • Fixed: TADS video not blanked when TADS is stowed or powered off.
  • Fixed: TADS desync in MP.
  • Fixed: Synchronize condition of Flares dispensers.
  • Fixed: UTIL page is missing GND (B6) option (ANTI-ICE function).
DCS: F-5E Tiger II  by Eagle DynamicsDCS: CH-47F by Eagle Dynamics
  • Fixed. Signals from FD to DAFCS are sent only when FD is COUPLED.
  • Added. Failures (WIP)
  • Improved. Fuel page
  • Improved. EGI/INU Alignment Procedures for CH-47F (WIP)
DCS: Mosquito FB VI by Eagle Dynamics
  • Fixed. The windscreen wiper doesn't work.
  • Fixed. Reversed DI movement
DCS: F-14 A/B Tomcat by Heatblur SimulationsFeatures
  • NEW: Added Character Customizer feature, including a WIP in-game UI
  • NEW: Added NVG models
  • NEW: Added "instant camera" to take pictures
  • NEW: Added 3d-kneeboard on pilot leg, fully interactable with mouse or VR controller
    • also features a new checklist tool
  • NEW: Added visor tint effect (Special Option and bind)
    • different colors are available depending on which helmet is used
General
  • Fine-tuned engine characteristics
  • Fixed several issues with multicrew sync
  • “Show Pilot Body” now correctly tied to DCS Setting
  • Renamed “F-14” to “F-14A/B” in some DCS UIs
  • Added automatic hiding of stick on mouse-hover (with Special Option)
  • Kneeboard improvements
    • Added max trap fuel-calculation
    • Improved datalink page formatting
    • Added ICLS list
    • Renamed existing pages to fix issue with ordering on user-added pages
  • Added Special Options:
    • Customized Cockpit
    • Stick automatic hiding
    • Helmet Tint Visor Effect
    • JESTER
      • TID AUTO EXPAND
      • Subtitles
      • experimental “female JESTER” voice conversion
      • Treat no IFF reply as bandit instead of bogey.
    • HB UI
      • Resolution Override (width, height)
      • Offset (x, y)
      • Domain Access (Whitelist, Full, Offline)
      • Language (English, Chinese, Korean, German)
      • Theme (Auto, Light, Dark)
      • Fixed some alignment issues with the Special Options menu
      • Added chinese manual (Doc folder) and chinese in-game manual
Systems
  • Added flap handle- wing sweep interlock logic and can ability to extend main flaps (aux up) below 50deg sweep
  • Aux flaps retract automatically with hydraulic or electrical power loss
  • Added sweep handle interlock logic
  • Fixed flap handle range
  • Added BIT2 test
  • Added OBC ground BIT test simulation
  • Added OBC in-flight BIT test simulation
  • Fixed aux flaps jumping down about 2 min after hydraulic failure
  • DECS STBY light now lights on during the LTS test
  • Added EMER UP flap handle logic
  • Improved TARPS
    • improved image resolution
    • enabled recording in external view
    • added visual effects
    • fixed issue with unicode characters in their path (e.g. Chinese users)
    • added message if trying to use TARPS while not equipped or on the ground
  • Fixed several Datalink related bugs
  • Added spoiler trimming
  • CAP FB2 now shows the alignment view
  • Added TID Expand mode
  • Fixed “stall sound” playing without power
  • Fixed bugs with Autostart
  • Fixed bug with Autopilot windup in Active Pause
  • Speed up scrolling through the Bingo setting
  • Fixed bug with Jettison sound in Active Pause
  • Added Radar-Altimeter test tone
  • Fixed some bugs in Computer Target A2G mode
  • Fixed bug with TACAN switching to AA on cold start auto-tune
  • Improved balance of wing-tanks when spawning
  • Fixed bug with CADC vertical speed calculation
  • Added Flap Handle Detent logic
  • Fixed Desync with wheel-chocks in some situations
  • Auto-tune Datalink on hot spawn
Radar
  • Improved existing radar logic in several places
  • Tuned radar extrapolation timeout logic
  • Adjust ground spot generation for pulse mode
  • Fixed a some long standing radar bugs including:
    • Exploits with Pulse Gain mode
    • PDSTT acquisition from track mode not using correct polars and failing
    • AA Radar while in Manual Bombing Mode
    • A2G gun radar ranging
    • Look-up capability at low altitude incorrectly always used sea level altitude for targets, causing many targets to unintentionally be below the horizon when they were not.
    • PSTT auto reacquisition 
IFF
  • Full implementation of IFF Transponder and Interrogator
  • Added corresponding binds and clickables
  • Compatible with other cooperating aircraft (e.g. M-2000C, F1, JF-1, F-15E, Harrier, …)
  • Compatible with AI aircraft based on coalition
  • Supports Mission-Editor based overrides (see manual for details)
  • Added Special Option “No IFF” for JESTER to treat no-response as bandit 
RWR
  • Add screen override mode timeout logic
  • Fixed classification of helicopters
  • Fixed classification of some search radars
  • Fix bug where wrong RWR is assumed for some Tomcat variants
  • Fixed Multicrew issues with RIOs ALR-45/50 RWR
  • RWR added detection indications smoothing (SAM LOW/MID/HIGH, AAA, AI, UNK)
  • Improved ALR-45/50 logic
  • Improve DECM audio
Lantirn
  • Improved the movement and slewing rates
  • Tuned tracking behavior and characteristics
  • Fixed bug with incorrect distance calculation
  • Fixed issue with TGT coordinates and elevation
Weapons
  • Fixed weight of AIM-7E, about 30kg lighter
  • Added AIM-7 INERT (counterweight for TARPS)
  • Added MK-83 HD bomb
  • Added dynamic LAU-7 and LAU-138 options for sidewinders
  • Fixed center AIM-7E/P removing Phoenix rails
  • Fixed some A/G payload misalignments
  • Tuned Phoenix sound effects
  • Tuned Phoenix dead-reckoning behavior
  • Tweaked weight for BRU-32 racks
HB UI
  • NEW: Added in-game manual:
    • with “explain-me” feature, hold M while clicking anything in the cockpit
    • Docs folder also contains a PDF version and Chucks Guide
  • NEW: Added Bombing Tool (RCTRL+B) to ease setting up the aircraft for an attack
  • NEW: Added Grease Pencil (Left and Right, for Pilot and RIO), with Multicrew sync
  • NEW: Added Virtual Browser (RCTRL+V)
  • NEW: Added Checklist Tool (RCTRL+C) for quick reference procedure checklists
  • Added localization for Chinese, Korean, German
JESTER
  • NEW: Added “Context Command” for intuitive interaction with JESTER
    • please see the manual for details
  • NEW: Added experimental “female JESTER” voice conversion option
  • NEW: Added QJESTER function
    • please see the manual for details
  • Revived “JESTER Face” in the JESTER UI
    • the “noise gain” is controlled by ICS volume
  • Added several new voice calls for QJESTER and context button, as well as reasons when “unable”
  • Added JESTER Set-Command for LANTIRN zoom level
  • Added option to enable subtitles for JESTER
  • Improved JESTET integration with ALR-45/50 RWR (contact announcing)
  • Fixed bug with A2G voice callouts
  • Fixed bug in gimbal checks
  • Fixed JESTER being able to spot through the cockpit
  • Fixed bug with JESTER not calling out traps
  • Improved JESTERs WVR switch logic
  • Improved JESTER recognizing targets being dead
  • Re-organized voice files across Tomcat variants to improve performance
  • Improved JESTERs capabilities to track ground targets with LANTIRN
  • Fixed issue with JESTER saying “ready to taxi” too early
  • Added missing “he launched” voice lines
  • Added missing “thats a Mirage” callouts
  • List A-6 Tanker in radio list
  • Improved RWR contact announcing
Iceman
  • Added set commands for Iceman
  • Fix issues with voice
  • Fixed runaway trim
  • Fixed trim issue during active-pause
  • Fixed FFB issues
Inputs
  • Added 831 (+60 axis) new user requested keybinds
  • Added proper animations for DLC thumbwheel
  • Added Trim Hat animations
  • Added Gradual wheel braking bind (stronger the longer it is held down)
  • Added “Selfie-Mode” binds
  • Added Axis binds for JESTER Wheel selection (horizontal and vertical)
  • Made VDI Screen Settings clickable
  • Made Barometric Reference Pressure clickable
  • Added Flap lever pull
  • Fixed Cockpit Temperature Thumbwheel
  • Fixed Master Arm toggle bind
  • Fixed Flap keybinds
  • Fixed issue with switch-seat bind, you may need to rebind those (1 and 2)
  • Fixed some issues with joystick preset bindings
  • Fixed broken hud day / night binds
  • Fixed Launch Bar Abort switch not clickable
  • Fixed Mid Compression Bypass Test switch not clickable
  • Fixed VDI AWL toggle binds
  • Fixed LANTIRN Video Output Toggle
  • Fixed TCS Video Toggle
  • Fixed Mirror adjustment not working
  • Fixed Taxi Salute command through radio menu
  • Fixed Red flood light inconsistency on respawn
  • Fixed Jam Strobe and Launch Zone lamps looking like turned on just from backlighting
  • Made Rudder Trim clickable
  • Decreased Throttle step size
  • Increased gain for adjusting mirrors
  • Updated Chinese localization
  • Added Korean localization
Art
  • NEW: Pilot models and textures
    • completely new and immersive animations
    • detailed animations for face (eyes, eyelashes, eyebrows, blinking)
    • added hand gestures and animations
    • added sunglasses
    • added new oxygen mask (MBU23)
    • added new helmet (HGU55)
    • added female body
  • NEW: Added supersonic cone effect
  • NEW: Added “flexing” to all control surfaces and pylons
  • NEW: Added 3D kneeboard model
  • NEW: Afterburner effects
  • NEW: Nozzle animations
  • NEW: Engine exhaust textures and models
  • Reworked airstart label and nozzle position gauge on F14B
  • Changed RIO right console to include AAI panel
  • Improved few panel textures
  • Improved BDHI and Airspeed indicator 3d model and textures
  • Fixed Glove Vanes not visible from inside the cockpit
  • Fixed issues with inverted normals on ALQ Blisters
  • Fixed 7-segment displays backgrounds looking odd in some situations
  • Fixed rudder animation clipping vertical stabilizer
  • Fixed bug with “floating string” on the RIO seat
  • Fixed “red stripes” illuminating on VDI
  • Fixed ALR-45/50 RIO SA-6 lamp
Liveries
  • Added support for custom cockpit liveries (see Special Options)
  • Updated Export A Liveries - Thank you Yae Sakura!
  • Reorganized and optimized liveries for managing the multiple variants. More to come.
  • Added:
    • Top Gun Liveries
    • VF-1 Wolfpack
    • VF-114 Aaardvarks
    • VF-14 Tophatters
    • VF-213 Blacklions
    • VF-301
    • VF-32 Swordsmen
    • VF-84 Jolly Rogers
Missions
  • Updated missions
  • Fixed issues in some quick start missions
  • Reflected missions: Fix for all missions with the flap failure bug
  • Updated Campaign AC100 and AC101
  • Added Mission Editor Option “Refueling Probe Cover Removed”
  • Improved precision handling COMM1_FREQ and COMM2_FREQ parameters
DCS: F-4E Phantom II by Heatblur SimulationsGeneral
  • Equipping the Refueling-Probe now automatically enables Basket-Refueling (no user mods needed anymore)
  • Added Grease Pencil for left canopy side
  • Greatly improved multicrew netload (MC performance on slow internet connections)
  • Improved CPU performance in multicrew sync algorithms
  • Fixed some crashes with Multicrew
  • Fixed a crash on spawn
  • Added "Customized Cockpit" dropdown in Special Settings (thanks DSplayer)
  • Fixed Character Customization visual flicker in Multicrew
  • Sync "Show Pilot Body" with DCS Setting
  • Allow separate "Show Pilot Body" for each crewmember
  • Added separate Tape Player volume to WSO (via KY-28 P-Light)
  • Added "Comms Response" bind (thanks Gambit21)
    • Mission scripts can ask questions, user responds with Positive, Neutral, Negative using that bind
Systems
  • Full IFF simulation
    • See for details
    • The system is compatible with cooperating aircraft (e.g. M-2000C, F1, JF-17, F-15E, Harrier and more). Other aircraft, or AI-controlled aircraft fall back to coalition based interrogation. Mission makers can set properties for AI aircraft.
    • Transponder changes:
      • Set M1/2/3/4 codes, your selection now matters
      • M4 Reply Light (when interrogated on M4 and replying)
      • M4 Unreplied Tone (when interrogated on M4 but not replying)
      • M4 Light Test now tied to M4 Function Switch
      • IDENT now correctly taking ~15s
      • Emergency Mode (M3 7700) is now also set on Ejection
      • IFF Warning Light fixed logic
      • M4 codes are automatically zeroed on power-loss (IFF Warning Light)
      • M4 codes are automatically inserted by Ground Crew on Repair and Rearm
      • Added Crew Chief option to insert M4 Codes on demand (do not forget to ensure you have valid M4 codes if you do not want to get shot down)
      • (M4 code HOLD function was not a thing in DSCG yet (but DMAS))
  • Interrogator changes:
    • interrogate on M1/2/3, not just M4A/B
    • Combat-Tree Activity Lights now also trigger on unreplied M4 interrogations (hostiles are around!)
  • Improved A2A sight calculations
  • Fixed Gunpods firing on Bomb Release Button
  • Fixed bug with gunsight behavior in CAGE mode for AA guns
Weapons
  • Added AIM-9E, CBU-7A, CBU-38A (thanks DSplayer)
  • Calibrated nosegun, SUU-23 and GPU-5 gunpods for correct range harmonization
    • See manual for details
    • SUU-23 pod is split into two weapon entries: wing vs centerline. Existing missions/loadouts default to the wing version (even on the centerline), re-attach them in the Mission Editor to get the correct calibration
    • (thanks Weed, Smyth, Honza)
  • SUU-23 and GPU-5 gun-pod tweaked weight
  • SUU-23 gun-pod added shell ejection (thanks DSplayer)
  • Fixed GPU-5 gun-pod smoke effect
  • Fixed weight of AIM-7E, AIM-7E2, about 30kg lighter (thanks DSplayer)
  • Improved in-game name of AIM-9 and -7F, -7M (thanks DSplayer)
  • Fixed CBU-1/2 not showing pic and name in the F-100D (thanks near_blind)
JESTER
  • Fixed JESTER not correctly calling out Mig-19 and Mirage F1 (thanks Dawger)
  • JESTER AAR Assistance now supports basket-refueling with KC-130, KC-135MPRS, C-130, S-3B, A-6E (might need some fine-tuning still)
  • Lua-API added Wheel.IsWheelReady() and ListenTo("is_wheel_ready", ...)
  • Lua-API added "Has Refuel Probe" to JESTER observations
Other
  • Improved SUU-23 model and textures
  • Updated Chinese bind and HB UI translations
  • Added Korean bind and HB UI translations
  • Updated manual
  • Updated missions
DCS: AJS37 Viggen by Heatblur SimulationsGeneral
  • Fixed kneeboard related crashes on subsequent spawns 
  • Updated manual
Systems
  • Full IFF simulation
    • See manual section 3 > “Transponder & IFF” for details
    • The system is compatible with cooperating aircraft (e.g. M-2000C, F1, JF-17, F-15E, Harrier and more). Other aircraft, or AI-controlled aircraft fall back to coalition based interrogation. Mission makers can set properties for AI aircraft.
    • Added transponder system for Mode 3 codes (SSR)
    • Added transponder system for swedish equivalent to Mode 4 codes (IK, made compatible with M4 codes)
    • Added corresponding keybinds and clickables
    • Improved affected models, textures and animations (e.g. the rollers and lights)
  • Added Yaw trim indicator
  • Show “Radio fault light” on FR22 faults
  • Added F-14BU to RWR DB
Weapons
  • Added faulty stores, Data Panel indicates (-), cleared by re-arming/repairing
  • Added hung RB-05 if trigger is un-safed and safed again without launching the missile
  • Fixed excessively sensitive RB-05 guidance commands
DCS Mirage F1 by Aerges
  • Fixed units digit in the Kollsman window (both front and rear F1 cockpits), which was showing blue light when using UV lighting.
  • Added Iraq skin to the EE version.
  • Fixed initialization of BF type RWR lights brightness knob.
DCS: C-101 Aviojet by AvioDev
  • Fixed a TACAN bug where operating mode was A/A REC instead of A/A T/R.
DCS: F-100D Super Sabre by Grinnelli DesignsGeneral
  • Fix AB fuel consumption to more closely match performance figures (lower consumption).
  • Fix thrust calculation: this affects engine performance with less than 100% power this should make the plane feel less draggy when idle and windmilling.
  • Fix altimeter mode being at reset position by default
  • Temporary fix floating black square on export
  • Adjust IR Coefficient
Weapons
  • Add Zuni Rockets - these were carried by the French Airforce.
  • Add LAU-3 Rockets on inner pylons.
  • Fix Strike Camera Not Saving with Ground Crew Option
External Model
  • Improved LODs and base model performance
  • Fixed cockpit glass texture on external
  • Fixed beacon light texture
  • Fixed external floodlights to point the correct direction
  • Updated pylon textures (reducing size)
  • Updated tank textures to Bare Metal for Thunderbirds, Catfish and 2-11 'Vosges'
  • Adjusted compression on numerous textures
  • Corrected 01-05 normals
  • Added missing Tail Skid Collision
Keybinds
  • Added rocket depression axis.
  • Added range sweep missing iterate bind.
  • Added toggles for station select.
  • Flipped air start bind values.
  • Added correct DC Boost pump bind.
  • Added weapon panel selector binds.
  • Added HYD Selector Knob binds
DCS: JF-17 by Deka Ironwork Simulations
  • Fixed: SD-10 guidance issue under some scenarios
  • Overhaul: LD-10 and SEAD operations
  • Display
    • Support HUD/HSD new envelope
    • Add TDC cursor on MFCD HSD page
    • Kneeboard page lists selected EW target types
  • SMS programs
    • Total 4 modes: ACT, PAS, RAND, and SP
    • ACT mode: suppress pre-defined radar types in pre-planned areas
      • Allow to pre-select 4 EW targets
      • Require to set EW target type in ME or by ground crew config panel
      • Require to assign each target with an area coord (from ME navigation point panel \ by mission maker, or from F10 label via DTC, or manually enter the coordinates into channels 36-39 via UFCP)
      • Target 1~4 are bound to PP1~4, respectively
      • Click R4 to command the LD-10 seeker to start searching for a signal. If the desired signal is captured, HUD/SMS will show RDY, otherwise it shows T/O (timeout).
      • LOFT is available due to distance information being installed.
  • PAS mode
    • Desired target type (RWR contact) is selected by TDC on HSD
    • Require signal search and acquisition before launch
    • No distance information (no LOFT) by default unless measured (i.e with SPJ pod).
    • If RWR contact is measured, L5 shows ACCU, otherwise C/A.
    • Note: measuring selected RWR contact by maneuvering will come later
  • RAND mode
    • Search and random acquisition of probably most lethal signal ahead
  • SP mode
    • Remain same as before
    • No need to manually search for an acquisition.
  • EW CMP
    • ON: to compare whether the captured signal by seeker is exactly what the pilot wants (either pre-defined or from RWR designated by TDC). Cost longer search time.
    • OFF: do not compare. The seeker, therefore, could capture other similar signals (radar signal similarity is defined in DTC_EW_Database.lua under ChinaAssetPack/DTC/). Cost shorter search time.
  • Pilots is not allowed to launch the missile without a signal acquisition, unless pressing HOTAS T2 to override the launch authorization
  • SAM radar signal fingerprint is pre-defined under ChinaAssetPack/DTC/. Customized databases to support community mods are also supported.
  • Customization
    • revised infrastructure of radio/rwr/airspace (need to change filename and location)
    • sample lua under Mods/aircraft/JF-17/Customization/xxx/sample/
    • support EW database customization for SEAD
  • Added: add a slider in special option to adjust transparency of MFCD base (default 50%)
  • Updated: add and fix some HOTAS bindings
  • Updated: add F-14BU into RWR database
  • Skin: add Azerbaijan Fighter Jaguars Squadron made by Aqil Huseynov
DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulation
  • Fixed wheel brake control indicators showing as permanently pressed in the DCS controls overlay.
  • Fixed Flight Director behavior during outbound radial interception.
  • Added automatic transition logic from HDG to RNAV when intercepting the selected radial.
  • Changed RNAV/radial intercept angle from 30 degrees to 45 degrees.
  • Fixed VOR/TACAN command generation:
    • Within 10 degrees: FD generates a 45-degree intercept command.
    • Beyond 10 degrees: FD does not generate misleading steering commands.
  • Fixed ILS localizer command gating:
    • NAV commands are generated only within 2.5 degrees of the localizer.
    • Outside 2.5 degrees, RADIO NAV annunciation now shows both HDG and RADIO NAV as required.
  • Fixed glide slope capture logic:
    • GS activates only within 0.5 degrees of the glide slope.
    • Confirmed one GS dot equals 0.5 degrees.
    • GS capture is limited to within one dot.
  • Improved GS ARM behavior:
    • When GS ARM is selected, the pitch bar holds the aircraft attitude present at selection.
    • ALT HOLD with GS ARM maintains altitude until the glide slope is within one dot.
  • Prevented premature pitch commands before valid glide slope capture.
  • Improved FD mode transitions so the bars do not command invalid or confusing guidance outside capture limits. 
  • Fixed DEFA pods firing automatically when selected after using the bomb fuze switch.
  • Fixed incorrect pressure-to-altitude calibration.
  • Corrected the conversion so that 1 hPa / mbar corresponds to approximately 27.3 ft at ISA conditions.
  • Removed the previous excessive response where 1 hPa produced roughly 130 ft of altitude change.
  • Altimeter initialization now follows mission pressure at spawn.
  • Aircraft altitude indication is now adjusted consistently with the pressure setting provided by the mission/weather environment.
  • Improved instrument behavior across cold start, ground start, and air start scenarios.
  • Added functional IR seeker behavior for heat-source acquisition.
  • Implemented missile-specific acquisition tuning for AIM-9J, AIM-9P, AIM-9L, Magic I and Magic II.
  • Added seeker audio state modulation:
    • Low tone: seeker active, no heat source detected.
    • Medium tone: heat source detected.
    • High tone: target locked with seeker uncaged.
  • Nose Wheel Steering command behavior updated:
    • On ground: toggles NWS as before.
    • In flight: used for Sidewinder cage/uncage.
  • Fixed random DCS crash while flying the MB-339A/PAN
  • Fixed crash due to special characters within the Windows Username
  • Fixed crash when aircraft spawn in Multiplayer
  • Fixed MB-339 hangs at mission start
  • Fixed too sensitive roll trim
  • Fixed after ejecting one of the pilots, the second one cannot eject
  • Fixed after ejection the aircraft turns into a drone
  • Fixed VOIP does not show any radio
  • Improved gunsight brightness.
  • User Manual: added Air-to-Air missile capability description.
DCS: F4U-1D by Magnitude 3 LLC
  • Decreased instruments vibrations (both pitot system and engine related)
  • Decreased view shake
  • Reimplemented tail wheel swing
    • If unloaded - it will center
    • If no apparent force is acting - it will tend to keep last position
    • If locked outside center position, it will lock only when it gets near center position
  • Corrected side friction factor for the main tires
  • Increased opening for cowl slats and oil radiator slats on hot start / air start
  • Fixed collision shell names.
  • Adjusted arrestor hook angle.
  • Removed Arg 114 from a few bort numbers
DCS: MiG-21bis by Magnitude 3 LLC
  • Fixed "radar range bars go beyond the edge of the screen"
  • Fixed "radar sees ‘late activated’ units before activation"
  • Removed SAU logging in "SAU autopilot overwrites DCS log"
Fixed "Canopy ejection — sequence logic" in bug report https://forum.dcs.world/topic/367432-eject-3-times-action-jettions-canopy-on-the-first-press
Note: Currently unable to fix "no radar return echoes from the clouds" - due to DCS volumetric clouds API is still WIPDCS: Christen Eagle II by Magnitude 3 LLC
  •  Fixed propeller pitch oscillation with stopped engine
DCS: Afghanistan Map by Eagle DynamicsNew:
  • Added Forward Operating Base (FOB) Masum Ghar
  • Added Forward Operating Base (FOB) Pasab
  • Added Forward Operating Base (FOB) Howz-e-Madad
  • Added unique Fort Gardez
  • Added Zaranj airfield
  • Added unique object Biland Schloss in Kabul
  • Added flag at Wazir Akbar Khan in Kabul
Improved:
  • Khost Airfield - added helicopter parking slots to fit CH-47
  • Khost Airfield - added parking slots to fit C-130
  • Khost Airfield - improved airfield scene
  • Khost Airfield - improved ground textures
  • Tarinkot Airfield - added more parking slots
  • Tarinkot Airfield - added parking slots to fit C-130
  • Bamyan Airfield - improved runway slopes.
  • Bamyan Airfield - Improved ground surface near airfield
  • Ghazni Heliport - added parking slots to fit Mi-8 and Mi-24
  • Ghazni Heliport - improved taxiways for better AI movement
  • Camp Bastion - improved taxiways for better AI movement
  • Herat - improved taxiways for better AI movement
  • Herat - improved airfield ramp textures
  • Herat - improved airfield scene
  • Sharana - improved surface textures to remove grass from aircrafts move
  • Bagram - improved taxiways for better AI movement
  • Bagram - improved scene near Mike ramp
  • Kandahar - improved taxiways for better AI movement
  • Kandahar - improved airfield scene
  • Shindand - overhaul of the airfield scene and area around
  • Shindand - improved ramp textures
  • Shindand - added parking slots to fit C-130
  • Jalalabad - added parking slots to fit C-130
  • Tarinkot - improved airfield scene
  • Improved default cameras for airfields Khost, Urgoon Heliport, Sharan, Ghazni Heliport, Gardez, Jalalabad, Bamyan, Kabul, and FOBs Thunder, Salerno
  • Improved terrain where Operation Medusa was carried out
  • Added helipad in Daoud Khan Military Hospital in Kabul
  • COP Deysie - improved terrain surface
  • FOB Thunder - improved terrain surface
  • Adjusted terrain objects life parameter for better damage distribution from explosions
  • Reduced fire time and intensity on multiple objects.
  • Removed fire from multiple objects when destroyed.
  • Increased amount of civil traffic across whole terrain
Fixed:
  • Fixed chunk of roads are on the map but missing in terrain
  • Fixed multiple issues with broken meshes along roads and rivers across Afghanistan
  • Fixed rivers near Tarinkot airfield
  • Fixed TACAN placement on Kandahar
  • Fixed issues on some fields and towns textures
  • Fixed errors in the names of towns and cities on the map
  • Fixed lots of areas with objects and trees on mountains and sharp slopes
  • Fixed multiple issues where powerlines were placed on roads
  • Fixed incorrect placement of objects near Jalalabad airfield
DCS: Iraq Map by Eagle Dynamics
  • Added Kharg Island with an airfield and unique objects (terminal, atc, oil flares, and pipelines)
  • Added the Alwand, Dukan, Fallujah, Haditha, Hemrin, Kut, Ramadi, Samarra, and Diyala dams  with unique 3D models
  • Added road signs, stone and iron curbs
  • Added small stones to the dirt roads
  • Added more vehicle routes
  • Added trains
  • Added unique scenes around Erbil International Airport
  • Added lights to Bashur Airport and Al-Salam Airbase
  • Added signs to Al-Salam Airbase
  • Fixed several vector data errors
  • Fixed aircraft traffic problems on Mosul and H-3 Northwest airfields
  • Improved nighttime textures and lights
  • Improved clipmap noises
  • Improved clipmaps (especially in areas with dams) + more high-resolution ones
  • Improved clipmaps around many airfields
  • Grooves and forests tile removed
DCS: Kola map by OrbxNew:
  • Added Tromso Airfield
Fixed:
  • Severmorsk-3 - fixed large aircraft movement issues
  • Severomorsk-3 - reduced parking slot H22 from 34m to 23m
  • Severomorsk-3 - widened taxiway for 61m
  • Fixed errors in taxiways: Monchegorsk, Andoya, Banak, Hemavan, Noden Helo Base
  • Vidsel - fixed planes crashing into trees
  • Monchegorsk - reduced parking slots A07, C13, I05, I08, I03 from 22m to 15m
  • Hemavan - fixed errors
  • Rovanemi - updated traffic routes
  • Bodo - adjusted parking slots G02, W01, W02, K09, K11, K12
  • Evvenes - adjusted AI route logic
  • Evvenes - reduced parking slot 21 from 52m to 41m
  • Kirkenes - adjusted airfield tower lights
  • Kirkenes - moved one fuel depot to a different location on the airfield
  • Kirkenes - reduced stand Y25 from 50m to 40m
  • Kirkenes - adjusted F01 and E01 slots
  • Lakselv - adjusted CIV* slots for AI routing
  • Tromso - reduced parking slots 21, 22, 23 from 40m to 36m
  • Tromso - moved warehouses to different location within the airfield
  • Kallax - moved fighter parking slots a tad to allow for AI routing
  • Kallax - resized parking slot 101 from 40m to 24m
  • Luostari Pechenga - reduced parking slot H22 from 34m to 23m
  • Kilpyavr - reduced parking slot H01 from 34m to 23m
  • Kilpyavr - reduced parking slots B05, B05, B06, B07 from 22m to 18m
  • Kilpyavr - reduced parking slots H01 from 23m to 17m
  • Kalevala - reduced all parking slots from 24m to 15m as a result of moving the runway start due to the AI not working
  • Ivalo - changed 32m slots to 23m slots to avoid collisions
  • Fixed missing road sections which caused massive detour for AI
  • Fixed some areas of the winter textures around trees
DCS: Syria Map by Ugra Media Fixed:
  • Removed identification marks from aircrafts in Konya
CampaignsDCS: Mi-24P Outpost Campaign by Stone Sky
  • Mission 15. The Il-96 now performs correct landing and taxiing.
DCS: F-16C Fangs Out Campaign by Fight's On Simulations
  • M2 - Fixed incorrect TACAN channel in KB
  • M4A - Fixed DTC not loading MPD portion - Added old fashioned SPs
  • M7 - Fixed possible trigger issue with end of first fight
  • M8 - Fixed issue with mission not flowing on reattack
DCS: A-10C II Sentry Pacific'26 - One Last Ride Campaign by SOB Simulations
  • A-10C2 liveries updated with green flightsuit
  • Mission 0 - Tweaked Low/Slow Orbit Pattern and adjusted radio trigger failsafe zone
  • Mission 8 - Added failsafe trigger
DCS: F-16C Sentry Pacific 2025 Campaign by SOB Simulations
  • Mission 0. Kneeboards and mission brief document tweaked
  • Missions 2-8. Kneeboards and mission brief documents tweaked
  • Master Briefing and Viper Inflight Guide. File sizes reduced
A-10C / A-10C II Advanced Aircraft Training Qualification Campaigns by Maple Flag Missions
  • Mission A-10C II - AFT02 - Practice Air to Air Refueling Night. Added NVGs to the loadout.
  • Mission A-10C II - AFT02 - Air to Air Refueling Night. Added NVGs to the loadout.
  • Mission A-10C II - AFT05 - Practice Illumination Flare Employment. Added NVGs to the loadout.
  • Mission A-10C II - AFT05 - Illumination Flare Employment. Added NVGs to the loadout.
  • Mission A-10C II - AAT10 -  Practice AG Missile Employment. Added NVGs to the loadout.
  • Mission A-10C II - AAT10 - AG Missile Employment. Added NVGs to the loadout.
DCS: A-10C II Outpost Campaign by Stone Sky
  • Mission 3. The lead did not drop two different bombs on the first target - fixed.
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
  • Mission 02 - Pig-2 wingman not attacking. Work In Progress.
  • Mission 05 - All aircraft in strike package not taking off. Fixed. Incomplete scoring after all objectives completed. Fixed, I hope.
  • Mission 10 - Unable to give Pilot Command orders to wingmen. Fixed. Scoring/mission objectives not working. Fixed.
A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions
  • Mission A-10C II - TAC12, TAC16, TAC17, TAC20, TAC22, TAC24. Added NVGs to the loadout.
  • Mission A-10C II - TAC12 Practice, TAC16 Practice, TAC17 Practice, TAC20 Practice, TAC22 Practice, TAC24 Practice. Added NVGs to the loadout.
DCS: A-10C II Sentry Pacific ’26 - One Last Ride Campaign by SOB Simulations
  • Mission 2 - Re-attack trigger tweaked for clarity & consistency
DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
  • All missions - Added DTC
DCS: F/A-18C The Rampagers Campaign by Baltic Dragon
  • All missions updated with Data Transfer Cartridge (DTC) - load after start-up via
MUMI/MORE pages
  • All missions updated weapon fuze settings
  • M06: Failsafe added to prevent accidental escalation by Su-30 or Su-25
DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon
  • M04: adjusted time for yellow shirt to tell player to start taxiing to avoid problems on deck. 
  • M08: updated mission to make sure that Red lands in Haifa. 
DCS: F/A-18C Raven One by Baltic Dragon
  • M07: fixed issue with mission not progressing after Psycho drops her bombs
Dear Fighter Pilots, Partners and Friends,This week, the DCS community comes together in support of one of our own. Operation Wags is a community-wide charity event backing Matt "Wags" Wagner in his fight against bone marrow cancer, bringing together content creators, developers, and thousands of virtual pilots across two weekends: July 31st–August 2nd and August 7th–August 9th. Whether you fly, watch, or simply spread the word, every bit of support helps. Learn more below.Eighty-two years ago this week, U.S. forces stormed ashore at Guam, kicking off the recapture of American territory held by Japan since December 1941. It's a fitting time to check in on the WWII Pacific Theatre of Operations Assets Pack, where aircraft like the SBD Dauntless, SB2C Helldiver, TBF/TBM Avenger, and the IJN's B6N "Jill" are now moving from finished art into fully functional DCS assets, tested and integrated into the sim's systems. This dev update covers that progress, from dive bomber AI behavior to new multi-turret ship technology. Check out the details below.Down in the community spotlight, we're shining a light on Foothold, a deeply detailed dynamic mission that's been expanded and maintained by Leka since 2024, building on the original 2021 mission by dzsekeb. With persistent campaign progression, custom mission management, and support for 10 languages, it's a great example of what this community can build. Learn more below.Thank you for your passion and support.Yours sincerely, 
Eagle DynamicsOperation WagsFrom the Operation Wags Event TeamFor more than two decades, Matt "Wags" Wagner has helped shape DCS into the sim and the community so many of us call home. Now it's our turn to help him.Operation Wags is a community-wide charity event supporting Wags in his fight against bone marrow cancer, running across two weekends: Friday, July 31st – Sunday, August 2nd, and Friday, August 7th – Sunday, August 9th. Content creators, Eagle Dynamics, third-party developers, mission builders, and community leaders from across the DCS ecosystem are coming together for one purpose, to raise as much as possible for Wags and his family.REDFOR will be stacked with familiar faces from across the creator and developer community. BLUEFOR is you, whether you're a veteran virtual pilot or brand new to the fight; there's a place in the skies for you at this event. Fly missions, hold or take objectives, chase down your favorite creators for bragging rights, or just be part of something built to support someone who's given so much to this community. Every sortie, every stream watched, every share, and every conversation helps close the gap to the goal.How you can help:Donations can be made here: https://www.gofundme.com/f/support-matt-wags-wagners-cancer-fightCan't donate? You can still make a difference by sharing the event, joining the servers that weekend, watching streams from participating creators, and helping spread the word on social media. Every bit counts. Thanks to the generosity of Eagle Dynamics, third-party developers, hardware manufacturers, and community partners, there will be giveaways and prizes for participants and viewers throughout both weekends.What's always made DCS special isn't the aircraft or the technology; it's the people. Operation Wags is creators setting aside competition, developers standing alongside community members, and thousands of virtual pilots rallying behind someone who spent decades building the hobby we all love.We'll see you in the skies!PTO Assets Pack Development ReportPacific Theatre of Operations (PTO) 1944 Assets PackEighty-two years ago this week, U.S. forces stormed ashore at Guam, beginning the recapture of American territory that had been in Japanese hands since December 1941. It's a fitting week to check in on the WWII Pacific Theatre of Operations Assets Pack. While the full unit list has been public since last summer, the harder, less visible work of actually bringing these units to life in DCS is where the real progress has been happening.Many of the aircraft, ships, and ground units from the announced roster are now in our internal development build, moving from static models into fully functional DCS assets. That's a distinct milestone from being modeled or textured. It means these units are being tested, tuned, and integrated into the sim's systems rather than sitting as finished art waiting on a shelf.A big part of that integration work is AI behavior, and dive bombers are a good example of why this takes real engineering time. A Val or a Helldiver doesn't fight like a fighter or fly like a level bomber; it needs to identify a target, roll into a proper diving attack, release at the right altitude, and pull out. The entire attack profile is different from anything else in the AI's existing playbook. Getting that dive-bombing behavior tuned correctly for each of the Pacific dive bombers is part of what's happening under the hood right now.This pack, from Sherman tanks to Japanese Ha-Go and Chi-Ha tanks to the Marine and IJA infantry, are also being built out with proper Combined Arms functionality, so players commanding ground units will have full control over PTO forces rather than a limited AI-only implementation.One more piece of news worth sharing: this pack is bringing new technology to DCS for ships with multiple turrets. Rather than each turret being tied to the ship's main model, turrets are now separate objects in their own right. Our hope is to lower resource consumption for heavily-armed ships like cruisers and battleships, which is good news for framerates in missions built around a Pacific surface fleet.Community Spotlight: FootholdMultiplayer Server MissionsThere's never been a better time to check out one of the community's most ambitious ongoing projects: Foothold, a dynamic mission originally created by dzsekeb back in 2021.Since 2024, the mission has been expanded and maintained by Leka, who's poured 4-6 hours a day into it for the past two years, taking up the work dzsekeb started. The result is a deeply detailed community-built campaign experience, one that shows just how far creative mission design can push DCS World.Foothold's goal has always been to get as close as possible to a persistent, dynamic campaign feel, and it shows in the details. Every campaign restart lets you handpick your opposition through the mission manager. Choose which SAMs you'll face, select enemy fighters, and toggle features like StartNormal to flip your starting position on the map. Rather than a traditional sandbox, Foothold scales enemy CAP, CAS, and airborne activity to match the number of players online, so it holds up whether you're flying solo or with a full squadron.The Foothold Manager goes deep: set enemy aircraft and ground skill levels, toggle MANTIS (Skynet) on or off, configure rewards for kills, flight time, refueling, and CSAR, and set penalties for friendly fire or death. You can even choose which aircraft are offered a friendly escort. Vietnam and Cold War era players get their own layer of customization too, with restrictable weapons and aircraft selections for each era.Foothold supports 3 eras, Modern, Cold War/Gulf War, and Vietnam and is available across nine maps: Persian Gulf, Syria, Sinai, Caucasus, Iraq, Kola, Cold War Germany, Normandy (WWII), and Afghanistan, with the WWII Normandy and Afghanistan versions built by community members TiTi and Santaowns, respectively.Among its features: persistent campaign progression, a custom ranking system from Recruit to First Lieutenant, custom CTLD and warehouse logistics, airdrop and CSAR systems, custom strike/CAS/CAP/recon missions, adaptive AI reaction logic, and a huge in-mission shop, all built on the MOOSE scripting engine, with support from Applevangelist at MOOSE, and available in 10 languages.If you're looking for a mission that reacts to you as much as you react to it, this is well worth your time. Join the Foothold Discord to get involved and share your ideas with the team behind it, learn more here: https://discord.gg/cshgmgXuxE.Thank you again for your passion and support.Yours sincerely, 
Eagle DynamicsTHIS WEEK’S PRIORITY TASKINGWatch Reload Gaming Videos and see if the DCS: F-14B(U) is all that in BFM! Watch it here.
Dear all,We are proud to announce that DCS: F-14B(U) will be released on July 22nd, 2026!For those of you who fly on Steam, we are also happy to announce that the Steam pre-order is now live.The DCS: F-14B Upgrade is Heatblur’s return to the Tomcat in one of its most capable, most exciting, and most evolved forms. Built as an expansion for existing DCS: F-14A/B Tomcat owners, it takes the aircraft you already know - big, loud, physical, charismatic and unforgiving - and carries it into the last phase of its operational evolution.This is the Tomcat after decades of adaptation: still a fleet defender, still an air-superiority fighter, still unmistakably raw and alive in your hands, but now modernized for the era of precision strike and modern warfare.With the VDIG-R and modernized HUD, PTID, JDAM and GBU-31 integration, EGI navigation, DFCS, ALE-47 countermeasures, FTI, updated cockpit and exterior art, new mission-planning tools, extensive JESTER improvements, new in-game browser features, instant action missions and campaign content, the F-14B Upgrade is not a replacement for the Tomcat you love.It is the next chapter - sharper, smarter and more capable. Still dangerous, ever demanding. Forever Tomcat.We are incredibly excited to finally place the F-14B(U) into your hands. Returning to the Tomcat has been both a privilege and a labour of love for our entire team, and we have poured everything we have learned over the past years into making this expansion worthy of the aircraft and of the community that has supported it for so long.To all of you who have flown, supported, challenged and inspired us throughout the life of the DCS: F-14 - thank you. The Tomcat has always been more than just another aircraft to us, and your passion has ensured that it has continued to grow far beyond what we originally imagined.Pre-order now on Steam, the DCS E-shop or the Heatblur Store and join us on July 22nd as the Tomcat enters a new era.
See you in the skies,
The Heatblur Team
Dear Fighter Pilots, Partners and Friends, 
Half a century after its maiden flight on February 22nd, 1975, the Su-25 Frogfoot remains one of the toughest, most battle-tested airframes ever to see combat, last year marking its 50th year of service. Our team is reconstructing the Frogfoot from scratch for DCS, bringing every aspects of this important aircraft up to today's visual standards, including next-generation cockpit lighting and exceptional detail, internal and external. Dig into the progress so far in our development report below.Time is running out on the DCS Summer Sale 2026 — the discounts close for good on July 12th at 15:00 GMT. Every Eagle Dynamics aircraft, from top-sellers like the DCS: F/A-18C and DCS: F-16C Viper to warbirds and helicopters, is still 50% off. Our terrains and tech modules are part of the sale too, so it's a great chance to open up a new theatre of operations or round out your ground and carrier ops. And with 3rd-party discounts of up to 50% across a huge range of content, this is your last call to fill out the hangar before prices return to normal.Looking to sharpen your flying or start from scratch? The Virtual Weapons Academy runs structured, community-led training across a wide range of DCS aircraft. From basic procedures to advanced weapons employment, the next training cycle kicks off July 18th, 2026. Join the community on Discord to learn more. Thank you for your passion and support.Yours sincerely, Eagle DynamicsSu-25A Model Dev ReportProgress on the New ModelOn February 22nd, 1975, the Su-25 made its maiden flight. Undoubtedly one of the most combat-proven aircraft since World War II, the Frogfoot celebrated its 50th anniversary last year and remains in active service today. To honour this legend, Eagle Dynamics is building a completely new 3D model and cockpit from the ground up, and the results speak for themselves.Drawing on years of research, museum reference material, and 3D scanning of airframe components, our artists have produced what we believe is the most detailed aircraft model ever created for a flight simulator. Every rivet, panel joint, and wear mark has been rendered with photorealistic accuracy. The wing mechanization—flaps, slats, ailerons, and airbrake flaps—is fully detailed without simplification, exactly as found on the real aircraft. Pylons, adapters, fuel tanks, and external weapons are now produced as a single, integrated project by a single artist, ensuring a perfect fit across all elements.The cockpit sets a new standard for DCS. Dynamic ambient occlusion adjusts cockpit lighting as the canopy opens and closes, animated shadows fall beneath every switch and dial, and new lighting technology simulates full ray tracing. For the first time, the Su-25 cockpit will also be available in an English-language version, following the approach established with the MiG-29. These screenshots are not renders; they are taken directly from the viewer.Read the full development report, including all screenshots and technical details, in our forum post linked below.Summer Sale 2026 EndingFinal Chance to Save!Our E-Shop sale ends on July 12th at 15:00 GMT; don't miss your final chance to enjoy 50% off all Eagle Dynamics modules and up to 50% off a wide selection of 3rd-party modules. Thank you!Since June 19th, the DCS Summer Sale 2026 has given the community nearly four weeks to explore some of the year's best deals. All Eagle Dynamics-created modules are available at 50% off, including our top-selling DCS: F/A-18C, DCS: F-16C Viper, and DCS: AH-64D. Whether you are looking for a high-performance multirole fighter, a precision strike platform, or a cutting-edge attack helicopter, there has never been a better time to expand your collection.Your new battlespace is on sale too. DCS: Afghanistan, DCS: Iraq, DCS: Persian Gulf, DCS: Nevada, and DCS: The Channel are all part of the 50% off collection, so there's never been a better time to open up a new theatre of operations. It's also a great chance to round out your sim with essential tech modules; DCS: Combined Arms gives you unique control over ground forces, and DCS: Supercarrier brings full carrier operations to your fleet, both at 50% off on the E-Shop.The Summer Sale 2026 has also brought outstanding savings across a wide range of 3rd-party modules, with discounts of up to 50%. From additional aircraft and theatres of operation to campaigns and add-ons, our 3rd-party partners have made this one of the most varied sales we have ever offered. Check the full list of discounts on our E-Shop before the sale closes on July 12th at 15:00 GMT.Virtual Weapons AcademyNew Training Cycle Soon!Whether you're taking your first steps in DCS or looking to sharpen your skills in a new aircraft, the Virtual Weapons Academy offers a welcoming environment focused on learning and improvement. The community provides structured training across a wide range of DCS aircraft, helping pilots build confidence from basic flight procedures through advanced weapons employment.Training is available for NATO, REDFOR, naval, rotary-wing, and USAF aircraft, supported by experienced instructors, one-on-one and group lessons, and multiple 24/7 dedicated training servers. The academy is also expanding into specialized subjects such as carrier operations, mission editing, and livery creation.The next training cycle begins on July 18th, 2026. If you're looking to improve your flying or help train the next generation of DCS pilots, be sure to join the Virtual Weapons Academy on Discord. https://discord.gg/vwaThank you again for your passion and support.Yours sincerely, Eagle DynamicsTHIS WEEK’S PRIORITY TASKINGCheck out the unique and creative way the Grim Reapers put new modules through their paces, testing both combat and performance!.
Dear Fighter Pilots, Partners and Friends, 
Discover new battlefields during the DCS Summer Sale with 50% off all Eagle Dynamics terrains and modules, including DCS: Iraq and DCS: Afghanistan. From modern combat environments to iconic historical locations, now is the perfect time to expand your collection and prepare for the exciting terrain updates still to come.Continue the adventure with dozens of discounted DCS campaigns. Whether you're looking for realistic training, Red Flag exercises, historical operations, or story-driven combat missions, there's never been a better opportunity to experience some of the finest single-player content available in DCS.Finally, we're pleased to spotlight another talented member of the DCS community. Meet James "Tank50us" News, whose passion for military aviation has inspired the Vengeance book series, blending immersive storytelling with the air combat experiences that DCS pilots know and love.Thank you for your passion and support.Yours sincerely, Eagle DynamicsSave on TerrainsExplore more for less!
Expand your battlefield with 50% savings on all Eagle Dynamics terrains during the DCS Summer Sale! Whether you're flying modern operations over the vast deserts and cities of DCS: Iraq or exploring the rugged mountains and valleys of DCS: Afghanistan, now is the perfect time to add these spectacular battlefields to your collection.As showcased in our recent development reports, both maps continue to evolve with new airfields, cities, landmarks, and technology improvements already in development, making them an exciting investment for the future as well as today.You can also save 50% on DCS: Nevada, DCS: Persian Gulf, and DCS: The Channel, giving you even more Eagle Dynamics terrains to explore, from large-scale desert operations to historic World War II combat.In addition, you can save up to 50% on select third-party terrains, including DCS: Sinai, DCS: Kola, and DCS: Normandy 2.0 Map.Wherever your next mission takes you, your next favourite battlefield is waiting.Campaign SaleBring your modules to life!
Take your new terrain to the next level with a wide selection of DCS campaigns on sale throughout the Summer Sale. From realistic training and historical recreations to immersive combat deployments, these handcrafted campaigns offer hundreds of hours of engaging single-player content.Many of our discounted campaigns make full use of Eagle Dynamics' terrains, currently on sale. Experience authentic Red Flag exercises in Nevada with DCS: F-4E Red Flag 81-2, DCS: F-4 MiG Killers, DCS: F-15C Aggressors Air Combat Maneuvering, or DCS: F-14 Speed & Angels. Fly modern combat missions over the Persian Gulf in DCS: F/A-18C Flaming Sunrise, or DCS: MAD Black Shark, or take to the skies over The Channel in the beautifully crafted DCS: Mosquito FB VI – V for Victory and DCS: Mosquito FBMkVI Freeman's Folly campaigns.With dozens of campaigns discounted by up to 50%, there's never been a better opportunity to discover new stories, sharpen your skills, and experience some of the finest single-player content available in DCS.Vengeance Book SeriesBy James "Tank50us" News
The DCS community is full of talented creators, and this week we'd like to introduce the work of community member James "Tank50us" News, whose passion for military aviation has expanded from the virtual skies into the world of fiction.Inspired by years of flying DCS aircraft, James has written the Vengeance series, a military science fiction saga set in a future in which humanity fights for survival on an alternate Earth. The companion series, Aces of Noverra, places readers directly into the cockpit, featuring fictional aircraft inspired by real-world designs that many DCS pilots will immediately recognize. The stories combine believable air combat, tactical decision-making, and the human side of aerial warfare, creating missions and scenarios that feel right at home for flight simulation enthusiasts. Part 2 of Aces of Noverra is in the final stages of production and is expected to be on sale any time now.Whether you're looking for your next adventure away from the cockpit or simply enjoy military aviation fiction written by one of our own community members, James' books offer an exciting blend of aviation, combat, and storytelling.If you'd like to learn more or pick up a copy of the series, you can find it here:https://www.amazon.com/dp/B0FR47SXKD?binding=hardcover&searchxofy=trueThank you again for your passion and support.Yours sincerely, 
Eagle DynamicsTHIS WEEK’S PRIORITY TASKINGThis week we want to highlight user Backy 51 (bns130) and their 80+ user files, including the very popular F-18C HORNET AVIONICS GUIDE v2.9.4.X 15 MAY 24 CH 9 Update. Check it out now!
Dear Fighter Pilots, Partners and Friends,

The DCS Summer Sale continues with another week with 50% off all Eagle Dynamics products and great savings across a wide range of third-party aircraft, terrains, and campaigns. From legendary World War II warbirds and maps to popular third-party favorites such as the DCS: Viggen, DCS: JF-17, and DCS: Syria, there are plenty of opportunities to save on your next addition. Check out this week's featured deals and don't miss your chance to save.

The Steam Summer Sale has also begun, bringing the same great DCS discounts available on our E-Shop to Steam pilots as well. Whether you're looking to jump into DCS: Flaming Cliffs 2024, master the DCS: F-5E Remastered, dominate the battlefield in the DCS: Black Shark 3, or experience the legendary DCS: F-4E Phantom II, now is the perfect time to save and expand your collection.

This week, we are highlighting La Fundación Virtual Squadron, one of the largest Spanish-speaking DCS communities. Founded in 2015 and home to more than 100 active pilots, the group combines realistic operations, structured training, and community events that welcome virtual aviators of all experience levels. Recently, La Fundación organized an impressive Elephant Walk featuring a diverse lineup of aircraft and pilots, showcasing the teamwork, coordination, and passion that continue to make the DCS community so special.

Thank you for your passion and support.

Yours sincerely,
Eagle Dynamics

DCS Summer Sale 2026 Continues!
Savings up to 50% off!

https://store.steampowered.com/app/1120304/DCS_P47D_Thunderbolt/?snr=1_5_9__405
The DCS Summer Sale is still in full swing, bringing another week of exceptional savings across a wide range of aircraft, maps, and campaigns. Whether you're looking to expand your modern combat fleet, explore new theatres of operation, or take to the skies in some of history's most iconic warbirds, there has never been a better time to grow your collection.

https://store.steampowered.com/app/250990/DCS_Fw_190_D9_Dora/?snr=1_5_9__405
World War II aviation fans can enjoy some of the deepest discounts of the sale with 50% off the DCS: Fw 190D-9, DCS: Mosquito FB VI, DCS: P-47D Thunderbolt, DCS: Spitfire LF Mk. IX, and DCS: The Channel map. The acclaimed DCS: Normandy 2.0 Map is also available at 30% off, offering the perfect battlefield for historic air-combat and ground-attack missions.

https://store.steampowered.com/app/1724230/DCS_Mosquito_FB_VI/?snr=1_5_9__405
Many outstanding third-party modules are also participating in the sale. Highlights include the DCS: AJS-37 Viggen and DCS: MB-339 at 50% off, the versatile DCS: JF-17 Thunder at 40% off, and the ever-popular DCS: Syria map, which just received a major update at a 20% discount. These are just a few of the many offers available from our talented third-party partners.

https://store.steampowered.com/app/2399880/DCS_Normandy_20/?snr=1_5_9__405
Don't miss this opportunity to add new aircraft, terrains, and experiences to your hangar. Visit this link to see all the Summer Sale discounts before they're gone.

Steam Enters The Furball
Save on Steam now!


https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/
The Steam Summer Sale has begun, bringing the same great DCS discounts available on our E-Shop to Steam users as well. Whether you're a longtime pilot or looking to take your first steps into DCS, now is an excellent opportunity to expand your hangar with some of our most popular aircraft and collections.

https://store.steampowered.com/app/2518950/DCS_F4E_Phantom_II_by_Heatblur_Simulations/?snr=1_5_9__405
Highlights include DCS: Flaming Cliffs 2024, DCS: F-5E Remastered, and DCS: Black Shark 3, all available at 50% off. Fans of classic Cold War aviation can also pick up the award-winning DCS: F-4E Phantom II by Heatblur Simulations at 30% off.


https://store.steampowered.com/app/1120300/DCS_Syria/?snr=1_5_9__405
With discounts available across a wide range of Eagle Dynamics and third-party modules, there has never been a better time to jump into DCS. Visit Steam or the DCS E-Shop to browse the full selection of Summer Sale offers.

La Fundación Virtual Squadron
Community Spotlight


Founded in 2015, La Fundación is a Spanish-speaking DCS community with over 100 active pilots. The group offers realistic operations, campaigns, structured training, and relaxed community flights.

Their goal is simple: create a welcoming environment where pilots of all experience levels can learn, improve their skills, participate in organized operations, and, most importantly, enjoy flying together. Over the years, La Fundación has grown into one of the largest Spanish-speaking DCS communities, bringing together virtual aviators from across the globe.

Recently, the members of La Fundación Virtual Squadron organized an impressive community Elephant Walk, bringing together a wide variety of aircraft and squadron pilots for a coordinated display. This gathering not only demonstrated the community's scale and coordination but also served as a testament to their passion and teamwork. The resulting imagery and video footage captured the unity and vibrant spirit that distinguish the DCS community within virtual military aviation.

To learn more or get involved, visit La Fundación’s website, Discord, or YouTube for community news, videos, and events.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

-------------------------------
This Week's Priority Tasking

Take a look at this sneak peek of the DCS: MiG-17F by Red Star during a Combat Sortie | Cold Start, Ground Attack and RTB. Watch it here.
DCS Core

  • Right arrow key in text area causes crash in mission editor - Fixed
  • Crash during launches of AIM-7 and R-27 in some cases - Fixed




DCS Core


  • Potential fix for Windows Regional Format prevents DCS to start for some countries (https://forum.dcs.world/topic/388973-windows-regional-format-prevents-dcs-to-start-for-some-countries/)
  • Cargo
  • Cargo spawned on ships cannot be unloaded - Fixed.
  • Unloaded crates disappear instantly when dropped on ships - Fixed.


Weapons

  • AIM-7M/MH switched to a new scheme with updated SARH seeker (same modeling level as we have in R-27), advanced filtering and seeker gimbal mechanical model, realistic English Bias modeling.
  • R-27R/ER readjusted guidance filter, added TTH-dependent angle gating.
  • R-27R/ER, AIM-7M/MH. Introduced real-time glint noise based on actual target size. The glint noise (angular RF noise of the target's airframe) causes the missile to dart between the reflection peaks and can lead to a miss.
  • R-27R/ER, AIM-7M/MH. Fixed issue with ECM tracking by semiactive seeker block.
  • CBU-97 miss target - fixed


DCS: F/A-18C by Eagle Dynamics

  • Fixed: AIM-120 launches causes AACQ auto-STT every time like AIM-7s.


DCS: F-100D Super Sabre by Grinnelli Designs

  • Fix conflicted view controls (apologies you may need to rebind your POV hat).
  • Fix crash with some knobs CW or CCW command.
  • Fix crash with checklist refresh before procedure is selected.
  • Fix crash with spawning on an object with no model.
  • Fix jet computer axis hang (and other bugs with jet computer controls).
  • Fix Strike Camera bloom effect bug.
  • Fix anti-ice not functioning.
  • Added force feedback sliders for each of the force feedback components.
  • Changed force feedback enable to special options to prevent confusion with dcs ffb enabled by default.
  • Reduce flap damage safety margin
  • Adjust flap drag
  • Fix Special Options Strike Camera Disable not working.
  • Add missing radars for RP-5 (MiG-19) and Roland
  • Fix incorrect pylons for Shrike on other aircraft in multiplayer.
  • Fix RHAW Export
  • Fix AI without pylons.


DCS Mirage F1 by Aerges

  • Fixed missing cockpit sounds: alarm sounds, fuel counter and afterburner 'click' sounds, clickability sounds, etc.
  • Fixed (C+M or SW) mode not taking priority in weapons launch logic - it was possible to fire rockets/bombs when those were selected via the armament panel pushbuttons even with (C+M or SW) mode being activated.


DCS F-14 Tomcat by Heatblur Simulations

  • Fixed CTD on mission spawn caused by certain liveries
  • TARPS: added new UI messages: "not equipped” and “weight on wheels"
  • Updated missions by Reflected Simulations


Campaigns

  • DCS: A-10C II Sentry Pacific ’26 - One Last Ride Campaign by SOB Simulations
  • Mission 0 - Kneeboard and briefing document updated
  • Mission 1 - Kneeboard updated, Dozer EPLRS setting tweaked
  • Mission 3 - AI assets hidden
  • Mission 4 - Dozer RTB formation tweaked
  • Mission 6 - Subtitles tweaked
  • Mission 7 - Adjusted AI follow behavior to reduce midair collisions


DCS: A-10C II Outpost Campaign by Stone Sky

  • All missions. KC-135 tanker speed has been adjusted.
  • Mission 3. The lead stops escorting at a safe altitude.
  • Mission 5: Prince Hassan Air Base landing triggers adjusted.


A-10C II Outpost Part II Campaign by Stone Sky

  • All missions. KC-135 tanker speed has been adjusted.
  • Mission 5. Minor changes.
  • Mission 2. Fixed premature connection with the crew chief.
  • Mission 6. Fixed premature connection with the crew chief.
  • Mission 10: Su-27s would rarely defeat and destroy the player's aircraft - fixed.


DCS: AH-64D Outpost by Stone Sky

  • Mission 2: After takeoff, the leader turns left instead of right - fixed.


DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Checklist trigger fixes


DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Checklist trigger fixes


DCS: F-14B Speed and Angels Campaign by Reflected Simulations

  • Checklist trigger fixes

Dear Fighter Pilots, Partners and Friends, The DCS Summer Sale 2026 has begun! For a limited time, every Eagle Dynamics-developed aircraft, terrain, technology, and campaign module is available at 50% off, a rare opportunity to build your collection and save big. Joining the sale are many of our third-party partners, with discounts across a huge selection of aircraft, maps, and campaigns. From legendary warbirds to cutting-edge fighters and helicopters, there is something for every virtual pilot. See the full list of offers and learn more in the article below. (Steam discounts will begin when the Steam Summer Sale starts.)
The DCS Summer Sale isn't just about great prices; it's also the perfect opportunity to revisit some of DCS's most actively developed aircraft. Since the Spring Sale, the DCS: F-16C Viper, DCS: F/A-18C, DCS: MiG-29A Fulcrum, DCS: AH-64D, and DCS: CH-47F have all received significant new features, avionics enhancements, flight model refinements, and gameplay improvements. With many of these modules now available at 50% off, there's never been a better time to add them to your collection. Check out the highlights below.Take part in a multiplayer campaign where every mission counts. Strike Package Studios' Contention is a persistent PvP battlefield where players fight for objectives, conduct strategic strikes, command ground forces, and shape the course of an evolving war. Featuring dedicated modern and Cold War servers, Contention delivers one of the most dynamic multiplayer experiences available in DCS. Learn more below and join the fight.Thank you for your passion and support.
Yours sincerely, Eagle DynamicsThe DCS Summer Sale 2026 is now underway, offering some of the best savings of the year across the DCS ecosystem. In a rare opportunity, every single Eagle Dynamics-developed aircraft, terrain, tech and campaign module is available at 50% off, making it the perfect time to broaden your collection or take your first steps into DCS. Joining the sale are many of our talented third-party partners, bringing additional discounts on a wide variety of aircraft, maps, and campaigns. From iconic warbirds and modern fighters to helicopters, terrains, and story-driven campaigns, there is something for every virtual pilot. Shop these summer deals now. (Note: Steam Sale will begin when their sale starts)
The DCS: F-16C Viper has seen significant growth since the Spring Sale, with major additions to its Data Transfer Cartridge system allowing more comprehensive mission planning through steerpoint, route, destination, and threat point management. Alongside these new capabilities, we have delivered extensive improvements to the Viper's radar, targeting pod, HARM targeting system, datalink, navigation systems, weapon employment, and overall avionics suite. Backed by dozens of bug fixes, accuracy improvements, and documentation updates, the Viper continues to set the standard for modern multirole combat aviation in DCS. Take advantage of the rare 50% discount during the Summer Sale now, experience one of DCS's most capable aircraft and elevate your virtual flying today.

The DCS: F/A-18C has seen substantial enhancements since the Spring Sale, highlighted by expanded Data Transfer Cartridge functionality that allows pilots to create and manage waypoints, route sequences, TACAN stations, target points, and mission settings before ever entering the cockpit. The DCS: F/A-18C has additionally received a major upgrade to its Multi-Source Integration (MSI) system, delivering more accurate track management and improved sensor fusion between radar, datalink, FLIR, and HARM systems. Combined with ongoing improvements to navigation, targeting, ATFLIR functionality, HARM employment, situational awareness tools, and dozens of quality-of-life refinements across the aircraft's avionics suite, the DCS: F/A-18C continues to stand as one of the most capable and comprehensive multirole aircraft available in DCS. With 50% off during the Summer Sale, there has rarely been a better opportunity to add this carrier-capable legend to your hangar.The DCS: MiG-29A Fulcrum continues to get better with every update. Since the Spring Sale, we’ve improved both the radar and infrared search-and-track systems, giving you a more authentic and capable air-to-air experience. Visual upgrades include new pylons and launcher models, realistic wing flex and twist, enhanced countermeasure modelling, and new weapon carriage options such as dual bomb racks. We’ve also refined cockpit systems and flight operations, and added a fresh set of Cold War Germany Instant Action missions for even more ways to enjoy this iconic Soviet fighter. With 50% off during the Summer Sale, there’s never been a better time to master one of the Cold War’s most legendary combat aircraft.The DCS: AH-64D has continued to advance with impressive upgrades since the Spring Sale. We’ve refined the flight model by improving rotor dynamics, stabilator behaviour, autorotation, torque effects, drag modelling, and overall handling, bringing the Apache even closer to its real-world performance. George AI has also seen major enhancements, with smarter target detection, better engagement logic, multi-target management, and new verbal feedback to make teamwork with your virtual copilot smoother than ever. These updates are joined by ongoing work on the Fire Control Radar, avionics and sensor refinements, multiplayer improvements, and a host of bug fixes. With its unmatched mix of survivability, firepower, and advanced sensors, the DCS: AH-64D stands as one of the most capable helicopters in DCS, and a fantastic value during the Summer Sale.

The DCS: CH-47F has also added important new features since the Spring Sale, including advanced Digital Automatic Flight Control System upgrades such as Translational Rate Command and Position Hold modes, which provide much better stability and precision during hover and low-speed flight. We’ve also rolled out the first version of the Flight Director, expanded radio options with HF support, new avionics management tools, and improved crew station interactions—now your engineer can operate the ramp and keep an eye on cargo. These updates are backed by ongoing improvements to the CDU, navigation, multicrew, and cockpit usability. As one of the newest additions to DCS, the DCS: CH-47F is evolving quickly, delivering an ever more authentic and capable heavy-lift helicopter experience.
Check this link to see all the deals and discounts from our trusted 3rd Party Partners and us!
Strike Package StudiosContention Servers
Take off into one of the best DCS multiplayer experiences where every sortie actually matters! Strike Package Studios puts players into a living PvP battlefield where the campaign is shaped by the people flying, fighting, attacking, defending, commanding ground units, striking strategic targets, managing resources, and pushing objectives in real time.Contention is built around a constantly evolving battlefield where each team’s attacks and defenses directly shape the flow of the campaign. Objectives change hands based on player action, strategy matters, and every sortie can help push the front line forward. Players can also strike strategic targets to affect each team’s economy, making deep strike missions meaningful beyond simple target destruction. The servers are player-focused with no AI aircraft except bomber raids, keeping the air war centered around real PvP engagements.Players can jump into the ground war as Tactical Commanders, where they can create units, command them toward objectives, or drive vehicles themselves. Teams can also use the CTLD system to spend their resources on building ground vehicles, deploying air defenses, upgrading strategic points, and strengthening airfields. This gives each side more ways to influence the campaign beyond just flying.Strike Package Studios runs Contention across multiple maps, including Caucasus (free to every DCS player), Syria (one of the best multiplayer maps), and Persian Gulf on both the main and Cold War servers. Germany has also been featured on the Cold War server, with plans to bring it back and potentially run it on the main server as well. We are also working on future missions for Sinai.The main Contention server features all available DCS modules and rotates through everything from full, modern, unrestricted weapons with AWACS and datalink to reduced situational awareness and early Fox-1 missile scenarios. Contention Cold War focuses on Cold War and earlier modules, ranging from early Fox-2 missile combat to early Fox-1 scenarios, with special campaign progression opportunities to unlock limited late Cold War aircraft such as the F-14A and full-fidelity MiG-29A Fulcrum. The Contention Cold War server is the home of the multiplayer scene for the brand new Grinnelli Designs F-100D Super Sabre. Come fly it now!Our goal is to create the most balanced and enjoyable persistent dynamic campaign DCS multiplayer has ever seen. We prioritize gameplay and fun over strict historical accuracy, and we are always listening to community feedback, adjusting balance, and improving the experience for both new and veteran players.Check out our servers:\ Contention | PVP | Persistent Dynamic Campaign\ Contention Cold War | PVP | Persistent Dynamic Campaign!Contention Official Server Guide: guide.strikepackagestudios.com
Strike Package Studios / Contention Discord: Discord.gg/StrikePackage Thank you again for your passion and support.Yours sincerely, Eagle DynamicsTHIS WEEK’S PRIORITY TASKINGIf you aren’t already, follow our DCS Development Highlights to catch information on items you might have missed in previous changelogs or sneak peeks at future developments. See it here.

Dear Fighter Pilots, Partners and Friends,

The wait is over! The DCS: F-100D Super Sabre by Grinnelli Designs is now available, bringing one of the most iconic fighters of the early jet age to DCS. Featuring an extensive weapons suite, deeply modelled systems, realistic Cold War-era avionics, and unique capabilities such as Zero Length Launch operations, the F-100D offers a challenging and rewarding experience for pilots looking to master a true classic. Learn more below.

We are pleased to bring you a robust update this month, packed with fixes, enhancements, and exciting new features. The DCS: F/A-18C now benefits from the addition of MSI and DTC capabilities, while the DCS: F-16C receives further DTC improvements. Our rotary-wing fans will notice a range of fixes and upgrades for both the DCS: AH-64D and DCS: CH-47F. The DCS: Syria map also sees significant improvements, and we have rolled out various enhancements and fixes across DLC Campaigns. We hope these updates enhance your experience and look forward to hearing your feedback. See the full changelog here!

This major update for DCS: Syria is shaping up to be its largest to date, expanding the map with new territory across Israel, Gaza, and Turkey while adding dozens of new airfields, military installations, landmarks, and points of interest. The update also introduces new spring and winter seasons, environmental improvements, updated coastlines, and enhanced airfield infrastructure, bringing even greater realism and mission possibilities to one of DCS’s most popular theatres. See details below.

Thank you for your passion and support.

Yours sincerely,
Eagle Dynamics


DCS: F-100D Super Sabre Released!
By Grinnelli Designs


We are pleased to announce the release of the DCS: F-100D Super Sabre by Grinnelli Designs. See the trailer here! This first release from the Grinnelli team sets a high bar for DCS modules. The F-100D is an incredible and historic aircraft that challenges even the most skilled virtual pilots in the DCS skies!

https://store.steampowered.com/app/4767260/DCS_F100D_Super_Sabre_by_Grinnelli_Designs/

This module offers a highly detailed recreation of the F-100D, developed using extensive photography, photogrammetry, and laser scanning of actual airframes. The aircraft features four 20 mm M39 cannons, AIM-9 Sidewinders, rockets, conventional bombs, napalm, cluster munitions, and the AGM-45 Shrike anti-radiation missile. A fully modelled Fire Control System, including ranging radar, gyroscopic gunsight, and early computer-assisted bombing, equips you for a wide range of missions.

Beyond its weaponry, the DCS: F-100D provides a comprehensive simulation of the aircraft’s electrical, hydraulic, navigation, engine, and warning systems. The AN/APR-25 Radar Homing and Warning Receiver is modelled with realistic radar signal simulation and realistic threat audio, improving the look and feel of your Cold War combat experience.

Additional features include configurable strike and gun cameras, multiple engine and afterburner configurations, realistic brake temperature modelling, dynamic damage, interactive training missions, and the unique Zero Length Launch system, which enables rapid deployment from a stationary position, a first in DCS! These items are designed to provide the most authentic F-100D experience possible.

Whether you are recreating Vietnam-era strike missions, targeting radar sites with Shrikes, or seeking to master one of the most challenging fighters of its era, the DCS: F-100D Super Sabre is a distinctive and authentic addition to the expanding lineup of Cold War aircraft in DCS.

DCS 2.9.27.24969 Update
New Update, New Releases



This update also brings a wide range of DCS Core improvements, including AI behavior refinements, mission editor enhancements, bug fixes, and numerous weapon updates. Highlights include a new SARH seeker model for the AIM-7M/MH, improved CM-802AKG missile modelling, revised bomb and anti-radiation missile behavior, expanded trigger functionality for mission creators, and additional Voice Chat support for the DCS: MiG-29A. Together, these changes continue to improve realism, stability, and the overall DCS experience.

DCS: F/A-18C
This update continues the introduction of Multi-Source Integration (MSI), a major enhancement to the Hornet’s situational awareness and track management capabilities. These changes include new algorithms for processing data from FCR, D/L, FLIR, and HARM. Algorithms for ranking, memory, HAFU detection, and track interaction with TUC and STEP have also been updated. Track display on the Radar Attack, Az/El, and SA pages has been standardized. New indicators have been added, along with the ability to specify sensors and resources that contribute to track data updates.

This update for the DCS: F/A-18C also brings substantial improvements to radar, datalink, HARM employment, ATFLIR, navigation systems, RWR behavior, and cockpit usability. With your invaluable feedback, we’ve tackled a host of issues, including SA page scaling, declutter logic, HUD and JHMCS symbology, TACAN, FPAS calculations, and HARM targeting. The update also delivers enhanced radar and sensor performance, providing even greater situational awareness and target tracking. We’ve also addressed aircraft lighting, radio operation, fuel-dump effects, altitude warnings, and a number of long-standing quality-of-life requests from the community. These updates further improve the DCS: F/A-18C’s systems and combat capabilities, making your missions and experiences smoother and more immersive. For the full list of changes, be sure to check out the changelog!

DCS: AH-64D
This update is packed with fixes and refinements for your DCS: AH-64D experience. This release focuses on avionics, sensors, multicrew functionality, and overall cockpit usability, delivering more fluid and more intuitive operations. Interaction between the navigation and weapon systems have been improved with missing AGM-114L Hellfire range and time-of-flight indications under certain conditions being fixed, and refined FCR page behavior when using the ZOOM function. We’ve also resolved several multicrew and George AI-related issues. The IHADSS symbology and some MPD indications have been adjusted to reflect real-world behavior by reducing the refresh rate of digital readouts and increasing the sensitivity of the Acceleration Cue for easier hovering at higher altitudes. On top of that, we’ve addressed radio operation, display brightness, pilot and livery details, RLWR threat indications, and a range of quality-of-life improvements. All these changes serve to further boost the DCS: AH-64D’s accuracy and operational capability. We hope you enjoy these enhancements and look forward to your feedback as you take to the skies.

DCS: F-16C Viper
This update includes many enhancements and fixes for the DCS: F-16C, including air-to-surface strikes, emissions control, and new features enabled by the addition of DTC partitions. The logic by which the F-16 calculates slant range to the target has been expanded to include Backup Bombing Sensor functions, and the priority logic that determines which ranging source is used for bomb pop-up or release calculations has been improved, particularly when using a low-level ingress to a target area. The RF switch functionality has also been expanded to more accurately limit FCR, datalink, ECM, TACAN, or radar altimeter emissions, which will, of course, affect their functionality in various ways when the RF switch is set to the "Quiet" or "Silent" positions. With the new Threat and Destination steerpoints within the DTC Manager, new ways of interacting with these steerpoints have been added to the HSD and HAD formats on the MFD and several DED pages, including selectively hiding threat rings or designating one of these new steerpoint types for navigation or targeting.


DCS: CH-47F
Experience the latest features from the DCS: CH-47F team! With this update, you can try out the Flight Director, DAFCS Position Hold, and TRC modes for the first time. Explore the new H4 HF radio functionality and CDU pages, use the SFD controls, and view the Avionics Summary Screen. As you test these improvements, you'll also notice greater stability and smoother multicrew operations as DCS: CH-47F development progresses.



DCS: JF-17 by Deka Ironwork Simulations
The latest update for the DCS: JF-17 Thunder by Deka Ironwork Simulations delivers a substantial expansion of air-to-air radar and stand-off weapon capabilities. New FCR antenna scan controls provide greater flexibility when searching for targets in RWS and VS modes, while additional ECCM functionality allows missiles to be launched in Home-on-Jam mode against jamming targets. The update also includes improvements to the CM802AKG, expanded weapon programming options, and new route-planning functionality for stand-off munitions. Pilots will also benefit from a comprehensive launch envelope display on both the HUD and HSD for weapons such as the LS-6, GB-6, and CM802AKG, providing clear visual cues for launch parameters and weapon employment. Additional refinements include updated SMS pages, new cockpit immersion features, and several bug fixes, further enhancing the DCS: JF-17’s growing suite of precision-strike and beyond-visual-range capabilities.

See the full changelog here for all the details!

DCS: Syria Update
By Ugra Media



The DCS: Syria map update increases the map to 1000x980 km, or an area of 980 thousand square kilometres. A new territory will include the Gaza Strip, Israel, and Turkey. The cities of Tel Aviv, Jerusalem, Konya, Adiyaman, Kahramanmaras, and Diyarbakir will also be featured with unique structures, world-famous landmarks, historical monuments, and modern infrastructure. The renovation also includes large industrial and infrastructure facilities, including the Akkuyu nuclear power plant in Turkey, large quarries, cement plants in the Konya region, the unique Ermenek, Berdan, and Aksifat mountain dams, amusement parks, and many new military installations throughout the theatre of operations.

The total number of airfields and heliports has increased to 84, including Evatim Airbase, Hatzerim Airbase, Teyman Airfield, and Kedem Airfield. Additional sites include Cukurova International Airport, Adiyaman Airport, Diyarbakir Airport, Kahramanmaras Airport, and Konya Airbase. Smaller airfields are Gulechoba and Zarqa Airfields, while emergency facilities will include the H4 Emergency strip and abandoned airfields T2 and T3.



New military bases in Konya, Sanliurfa, and Diyarbakir are now included with many new points for the placement of air defence systems. All in all, these new sites significantly expand your ability to conduct complex operations throughout the region.

New spring and winter seasons have also been added for DCS: Syria. For the spring season, we have created a complete set of earth textures. All trees and shrubs have also been included. Snow-capped mountains in Lebanon and Turkey have been added for the winter season.

The map now adds considerable environmental and landscape improvements. These include a redesigned coastline and numerous upgrades to airfield infrastructure. The changes more closely match modern realities and enhance the authenticity of the entire theatre of operations.

Check out their newest video to see these improvements if you haven't already!


Thank you again for your passion and support.

Yours sincerely,

Eagle Dynamics






DCS 2.9.27.24969

Introducing DCS: F-100D Super Sabre by Grinnelli Designs

https://store.steampowered.com/app/4767260/DCS_F100D_Super_Sabre_by_Grinnelli_Designs/

New campaign: DCS: A-10C II Sentry Pacific'26 - One Last Ride Campaign by SOB Simulations

https://store.steampowered.com/app/4808930/DCS_A10C_II_Sentry_Pacific26__One_Last_Ride_Campaign_by_SOB_Simulations/

DCS: F-100D Super Sabre by Grinnelli Designs

  • Manual additionally available at https://grinnellidesigns.github.io/f-100d-manual
  • Known issue: Gun/Strike Camera do not record when in external view
  • Known issue: BOLT-117 fuzing not correct


DCS Core

  • Calling Airbase.getDesc() for the "painted H" pads on Syria & Germany causes the game to crash - fixed.
  • Crash when connecting to server after mission loading in sim start process - fixed.


Multiplayer

  • Added netcode synchronization and new logic for Zero Length Launch entity with animations and gameplay ground service constraints
  • Issue with air dropped cargo if crate destroyed, but visual model remains in sim on a dedicated server - fixed


AI Aircraft

  • Developed new logic for AI units using Zero Length Launch platforms
  • Added new AI ground attack logic for Toss Attack (including rockets and bombs).
  • Fixed: Fighters AI. The helicopter UH-1H, Mi-8MTV2, Mi-24P, Mi-26 are targeted even though the enemy is given a Search and Engage task with "helicopters" unchecked.
  • AI planes will perform a distant evasive maneuver against a hostile aircraft or ground radar, not against a missile they shouldn't be able to see (except ARH missiles).


AI Surface

  • Fixed. 052C general livery still shows flag
  • Fixed: SCUD cannot move after launch.
  • Fixed: Artillery would not perform any further actions after depleting its ammo.
  • Fixed: Tor SAM system no longer tracks targets through terrain.
  • Fixed: Incorrect turret traverse limits on T-72B3.
  • Fixed: P14 not operating properly for S200.
  • Fixed: LR indication on M1A2 MBT — now blinks "0000" when the selected weapon exceeds maximum range.
  • Fixed: Launcher rotates before raising the turret for ATGM BRDM-2.
  • Fixed: Country origin for Historical mode for BRDM-2 and Strela-1.
  • Fixed: Stinger does not use superelevation of tube at launch, so the missile hits the ground in some cases when shooting at low-level target.


GUI

  • Dynamic spawn support for Zero Length Launch platforms added
  • Settings. Max FPS slider - allowed to increment by 1
  • Dynamic spawn loadout issue with saving last loadout used and autofilling it even if next flight is on new server where some items of this loadout may be unavailable - Fixed
  • The choice of Geo Grid appearance now will be saved between sessions.
  • Collect game related statistics information and explanation window was updated and statistics collection choice have been reset as a reminder for users. Please choose “Agree” in new pop-up window if you want to help us improving DCS.


Mission Editor

  • ME. Added new static units category and “Point take off” and icon for Zero Length Launch assets and first asset ZELL for F-100D
  • ME. Weapons panel. Saving a mission will now attempt to apply default weapon settings in case a pylon contains none.
  • ME. Added ability to view/edit lua-scripts that are saved or added in the mission via triggers like DO SCRIPT FILE etc. With line numbering and syntax highlighting.
  • ME. Directional left key does not work - Fixed.
  • ME. Added new advanced waypoint action Toss Attack for rockets and bombs with relevant parameters.


Triggers

  • Added fade switch On/Off for images triggered in game.


Scripting API

  • Potential fix for S_EVENT_HIT / S_EVENT_KILL missing on kill trades
  • Wrong attribution of coalition on kills of statics and S_EVENT_KILL missing - Fixed


Weapons

  • CM-802AKG missile modeling updated with INS, route planning and is now on par with AGM-84H SLAM-ER on detail modeling scale
  • FAB-100/200/500/1500 bombs. Adjusted damage factors, explosive and weights.
  • AGM-62 (both versions). Adjusted warhead parameters.
  • M117 bomb. Implementation of different fuses.
  • Kh-25MP ARM. Adjusted guidance system parameters.
  • ARMs were improperly filtering out some radar types, causing them to be able to lock onto EWRs - fixed.
  • Improved targeting accuracy for altimetric fuzes by using slant range for calculations.
  • Made FZU-39 function as a radioaltimeter and adjusted BLU-97 dispersion parameters.
  • SAMP-250/400 bombs. Excess power has been reduced.
  • AIM-9E was added to the world.
  • AGM-45A/B. Adjusted flame effect positions. Improved motor effects for both Rocketdyne Mk 39 and Aerojet Mk 78, Mk 78 now uses a smaller exhaust flame and reduced smoke trail for the sustainer stage.
  • AIM-7E-2 3D model updated.


Voice chat

  • Added. R-862 radio to Mig-29A Fulcrum


Data Transfer Cartridge:

  • Video from Wags: DTC Update
  • Added for F-16C:

  • MPD Partition – GEO LINES tab (steerpoints 31-55)
  • MPD Partition – DEST PTS tab (steerpoints 81-99)
  • MPD Partition – THREAT PTS tab (steerpoints 56-70)

  • Added for F/A-18C:

  • SA Partition – CAP PTS, CORRIDORS, FAOR/FLOT, and MEZ THRTS tabs (SA page graphics)
  • SA Partition – SETTINGS tab (SA page default SENSOR and DCLTR settings)

  • Replaced legacy menus with user interface buttons in DTC Manager.
  • MiG-29 DTC Layout Improvements.
  • Fixed: F-16C: DTC load map warning popup unexpected.
  • Fixed: F/A-18C: RWR Priority table overrides active threats.
  • Improved Load to group window refactor:

  • Added Pre-load DTC option to Load to Group window. Applies Pre-load DTC option for all airplanes/helicopters in the group at once. (Pre-load option may be individually selected from airplane/helicopter unit’s DTC tab.)
  • Changed widgets style to match with DTC

  • Fixed: F-16C Offset aimpoints (OA1/OA2) change elevation without user input.
  • Fixed: F/A-18C Offset aimpoints change elevation without user input.



Read the full change log here
Dear Fighter Pilots, Partners and Friends, 
The DCS: F-14B Upgrade by Heatblur Simulations is now available for pre-order at $49.99 USD through both the Eagle Dynamics E-Shop and Heatblur’s website. Expanding the DCS: F-14A/B Tomcat into its modernized 2000s-era configuration, this major upgrade adds important new multirole capabilities while preserving the iconic two-seat experience Tomcat fans know and love. Learn more below.
The DCS: F-14B Upgrade introduces a host of new capabilities, including JDAM employment, EGI navigation, a modernized cockpit with VDIG-R and PTID displays, upgraded defensive systems, and expanded JESTER functionality. It is available as an add-on for existing F-14A/B owners or as part of the new F-14 Ultimate Edition, currently at $98.99 USD for a limited time, which bundles the complete Tomcat experience, including campaigns, missions, the Forrestal-class carrier, A-6 AI, and more.
Scheduled Server maintenance: Please note that the master server, including logins and our website, will be offline between 04:00 AM to 06:00 AM UTC on June 9th. We apologize for any inconvenience this may cause.
This week, we would also like to spotlight Good Kill Servers, a community-run provider of free DCS multiplayer servers. Focused on accessibility, teamwork, and fun, Good Kill Servers offers reliable and engaging multiplayer experiences without the cost or complexity of hosting your own server. Learn more and join their growing community below. Thank you for your passion and support.Yours sincerely, Eagle DynamicsDCS: F-14B UpgradePre-order Now
The DCS: F-14B Upgrade by Heatblur Simulations is now available for pre-order at $49.99 USD!The legendary F-14 Tomcat is without a doubt one of the most iconic combat aircraft ever created: a powerful, two-crew, variable-geometry carrier fighter that defined an era of naval aviation. Originally designed as the U.S. Navy’s fleet defender and long-range interceptor, the Tomcat evolved throughout its long service life into a far more capable multirole aircraft, equally at home in air superiority, fleet defense, reconnaissance, and deep precision strike.The DCS: F-14B Upgrade represents one of the most important late chapters in that evolution. Built as an expansion for existing owners of DCS: F-14A/B Tomcat, the F-14B Upgrade brings the aircraft into its later, modernized form: a 2000s all-weather, multirole air superiority and precision-strike fighter, equipped for the era of modern warfare while preserving the raw power, character, and two-seat teamwork that made the Tomcat unforgettable.F-14B(U) FeaturesWhat to ExpectKey features include the new VDIG-R with a modernized HUD, PTID, JDAM / GBU-31 integration, EGI navigation, Mission Data Loader, DFCS, ALE-47 countermeasures, ALR-67 integration, AN/AVX-3 Tactical Imaging Set, updated cockpit and exterior art including new pilot models and helmets, JESTER improvements, new instant action missions, new in game browser elements like manual and explain-me feature, and two new campaigns: Operation Reforger III over Cold War Germany and a tailor-made F-14B Upgrade campaign by Baltic Dragon to be added after release.
The F-14 has always been more than an aircraft to us. It is our life’s true passion, and with the F-14B Upgrade we are returning to the Tomcat in one of its most capable, most exciting, and most evolved forms. This is not a replacement for the Tomcat you already know. It is the next chapter: still dangerous, still loud, still demanding — forever beautiful, forever Tomcat.”— Heatblur SimulationsThe DCS: F-14B Upgrade is available as an expansion for existing owners of DCS: F-14A/B Tomcat, and is also available together with the base Tomcat module as part of the DCS: F-14 Ultimate Edition, currently at $98.99 USD for a limited time. The Ultimate Edition brings together the complete Heatblur Tomcat experience, including the F-14A/B, F-14B Upgrade, JESTER AI, multiplayer pilot/RIO functionality, Forrestal-class aircraft carrier, A-6 AI aircraft, AIM-54 Phoenix, LANTIRN, multiple Tomcat variants, five campaigns, and the largest mission set Heatblur has ever delivered.
Pre-order at $49.99 USD from either the DCS E-Shop or the Heatblur Store, and be ready to experience the Tomcat’s next chapter.
With our most sincere thanks to the Tomcat community - you all made this journey possible.
Yours sincerely,Heatblur SimulationsGood Kill ServersFree Servers for You!We are pleased to introduce the team at Good Kill Servers, a privately run provider of multiplayer servers for DCS. Founded by dedicated multiplayer enthusiasts, they deliver engaging and flexible flying experiences at no cost. Their mission is to make high-quality multiplayer flying accessible to all, enabling seamless online action without the complex setup or expense of managing a personal server.Good Kill Servers is committed to uniting the DCS community through a shared passion for aviation and teamwork. Valuing accessibility, camaraderie, and enjoyment, the team provides reliable servers and ongoing support at no cost to every participating pilot.Find more info on their Discord server at https://discord.gg/ca68CZAReU.Thank you again for your passion and support.Yours sincerely, Eagle DynamicsTHIS WEEK’S PRIORITY TASKINGThe Hooligan’s are at it again, this time with a great interview with the team at Grinnelli Design behind the upcoming DCS: F-100D Super Sabre! Watch it here.
Dear Fighter Pilots, Partners and Friends, 
This is your Last chance to preorder the DCS: F-100D Super Sabre by Grinnelli Designs and save 30%. The newest “Hun” preview dives into the aircraft’s radar warning capabilities and highlights the sights and sounds that defined early jet combat. Catch the latest video and learn more below. If you’re heading to FlightSimExpo in Saint Paul, be sure to visit Grinnelli and see the Super Sabre in action.
In our latest DTC update video, Matt “Wags” Wagner walks you through exciting new Data Transfer Cartridge features for both the DCS: F-16C Viper and DCS: F/A-18C. These updates expand your mission-planning and situational-awareness options in both single-player and multiplayer. From Geo Lines, Threat Points, and Destination Points in the Viper to advanced Situational Awareness (SA) page tools and airspace management in the F/A-18C, these additions take DCS mission planning and cockpit workflow to new heights. Read more below!The Heatblur Simulations DCS: F-14 Tomcat marks an important milestone with its departure from Early Access in the upcoming update. The update adds the F-14A Export variant, AIM-7E Sparrow, early TARPS reconnaissance capability, and a range of visual refinements that further expand the Tomcat’s historical depth and authenticity. While one planned campaign has been moved to a later release for additional polish, more Tomcat news is still on the horizon.
Thank you for your passion and support.
Yours sincerely, Eagle DynamicsDCS: F-100D RHAWDevelopment Report by Grennelli DesignsTime is running out to preorder the DCS: F-100D Super Sabre by Grinnelli Designs. You can pick it up at 30% off from either the Eagle Dynamics E-shop or the Grinnelli Designs' own webstore.Grinnelli Designs continues to showcase progress on the upcoming DCS: F-100D Super Sabre, this time highlighting the aircraft’s AN/APR-25 Radar Homing and Warning system. Designed to detect radar energy, the AN/APR-25 provides both visual and audio cues to help identify and react to potential threats. Radar contacts appear on the azimuth scope as directional lines, giving pilots critical situational awareness in the heat of combat.


To bring the experience to life, the Grinnelli team has developed a custom RHAW audio synthesizer that recreates the unique character of early radar warning systems, with each radar emitting distinct tones, buzzes, rattles, and warning cues based on scan patterns, pulse behaviour, modulation, and beam width. The result is a tense and immersive Cold War-era cockpit environment where the AN/APR-25 feels noisy, imperfect, and alive, capturing the atmosphere and pressure of early radar-guided air combat in DCS: F-100D Super Sabre. Check out the progress in this video!Also, remember, Grinnelli Design has their own booth at the FSExpo in St Paul, MN, June 12-14, 2026. If you can, stop by, say hello and take the Super Sabre for a spin or a Sabre Dance!DTC Development VideoBy Matt ‘Wags’ Wagner
In this latest DTC update video, Matt ‘Wags’ Wagner walks through several new features that will be delivered with the May 2026 Data Transfer Cartridge (DTC) for the DCS: F-16C Viper and DCS: F/A-18C. The video demonstrates how mission creators and players can use the expanded DTC functionality to create substantially more immersive and realistic avionics settings in both single-player and multiplayer missions.


For the DCS: F-16C, the video covers the new Geo Lines, Threat Points, and Destination Points features. Wags explains how Geo Lines can be used to create reference lines and operational boundaries directly on the HSD and HAD pages. Threat Points allow mission planners to pre-brief known surface-to-air threat locations with customizable rings and labels, while Destination Points provide quick-reference navigation locations such as airfields, fixes, and orbit points. The tutorial also demonstrates how these features are configured in the Mission Editor and later accessed and filtered in the cockpit.


The second half of the video focuses on new Situational Awareness (SA) DTC options for the DCS: F/A-18C. This includes CAP Points, Corridors, FAOR/FLOT lines, Missile Engagement Zone threats, and expanded SA Page Settings. Wags explains how these tools can help organize airspace responsibilities, define safe ingress and egress routes, visualize front lines, and tailor SA page declutter and datalink presentation settings before entering the mission. The video also demonstrates the process of importing and loading SA partitions in-flight using the aircraft’s MUMI pages.The instructional video provides a detailed overview of how the developing DTC system continues to expand mission-planning and cockpit-workflow capabilities across DCS aircraft.DCS: F-14 TomcatEarly Access Completion
From the Heatblur Simulations HQ:We are pleased to announce that the next update for the DCS: F-14 Tomcat by Heatblur Simulations will mark a major milestone: The F-14A/B will be leaving Early Access.Since its initial release, the Heatblur F-14 has grown into one of the most expansive aircraft modules in DCS. What began as a deeply researched recreation of the F-14A and F-14B has continued to grow over the years with JESTER AI, two-seat multiplayer, the Forrestal-class aircraft carrier, extensive mission and campaign content, additional aircraft configurations, visual refinements, A-6E Intruder AI, and a long list of systems improvements.This update will deliver the remaining major features for the F-14A/B, and it will further expand the historical breadth of the Tomcat family.A major highlight is the introduction of the F-14A Export variant, adding another important configuration to the module and broadening the Tomcat's representation beyond its U.S. Navy service. This update also adds the AIM-7E Sparrow and basic TARPS functionality with the KS-87D camera that will allow players to explore the Tomcat’s important reconnaissance role.


A significant focus of this update is visual and configuration accuracy across the F-14A family. The aircraft has received a substantial set of external model additions and options that enable a more faithful representation of various Tomcat blocks, service periods, and configurations. These include glove vanes, early gun vents, ALQ-126 blisters, TCS bullet and round covers, the missing small antenna on the TCS, and external model support for aircraft configured with or without TCS.Together with additional early F-14A liveries, the historical authenticity and visual variety of the module is significantly improved. From early fleet aircraft to export configurations and later-service details, the Tomcat’s evolving shape and character can now be represented with greater fidelity than ever before.As part of this milestone, the remaining campaign roadmap has also been reviewed. Because the F-14 has received substantial additional content since its original launch, including additional missions and campaigns like Operation Reforger II, Heatblur has decided to move the dedicated Persian Gulf early F-14A campaign to a post-release date. We apologize for this change and understand that some of you have been looking forward to it. The decision allows the campaign to receive the attention, polish it deserves, rather than rushing it into this final pre-release milestone.The F-14A/B leaving Early Access does not mark the end of Tomcat development. It marks the completion of the original core module roadmap and the beginning of the next chapter for the Tomcat family in DCS.We thank you all for your very kind patience and for walking this incredible journey with us. Stay tuned as more news about the state of the F-14B/U will follow shortly.
Yours sincerely,Heatblur SimulationsThank you again for your passion and support.
Yours sincerely, Eagle Dynamics
Dear Fighter Pilots, Partners and Friends, We are making good progress on new terrain-optimization methods to reduce install sizes while preserving the visual quality expected from DCS. Early testing is already showing promising disk space savings on larger terrains like DCS: Afghanistan; more improvements are planned as these methods continue to evolve. More details below.SOB Simulations returns with Sentry Pacific ’26 - One Last Ride, a story-driven DCS: A-10C II Tank Killer campaign set over the beautifully updated DCS: Marianas Map. Featuring 13 immersive missions, extensive voice acting, and a narrative that explores the future of the Warthog in modern combat, the campaign blends authentic USAF procedures with approachable mission design to deliver a cinematic and engaging experience. Read more below.Panther Den brings you a large-scale, dynamic PvE experience where logistics, teamwork, and tactical coordination matter just as much as combat. Set across detailed, modern conflicts on the DCS: Syria, DCS: Afghanistan, and DCS: Kola maps, this server challenges you with aggressive enemy AI, evolving objectives, and immersive battlefield operations inspired by real-world regions. Check it out below!Thank you for your passion and support.Yours sincerely, Eagle DynamicsTerrain OptimizationsSize Management of Installed TerrainMany of you have voiced concerns about the growing storage requirements of DCS terrain modules. Rest assured that we are hard at work on solutions to tackle this challenge. As our terrains evolve in size, fidelity, and detail, we will ensure that improved storage efficiency remains a top priority.We are exploring new terrain-optimization methods to reduce the size of our terrain modules while preserving the high visual standards you expect from DCS maps. One of the most promising advances is in texture compression, which is already helping us reduce storage needs with little to no impact on image quality.Our internal testing is already showing up to 25%-30% disk space savings on DCS: Afghanistan, and we’re encouraged that these numbers will improve further as the technology matures. Of course, the exact savings will depend on how each map was originally constructed and the tools used during its development.The biggest winners will be our latest, larger terrains that feature high-detail textures. For example: Maps like DCS: Afghanistan, DCS: Iraq and DCS Syria will see considerable improvements thanks to their scale and the methods used to create them. On the other hand, maps like DCS: Marianas and DCS: The Channel already use different rendering approaches, so their install sizes are already on the smaller side.Older terrains, like DCS: Caucasus, are unlikely to see much change because they were built with smaller textures and lower density from the start. The good news is that their storage footprint is already quite modest.We plan to introduce these optimizations in future terrain module updates once the technology is finalized and we’re happy with the results. In addition to reducing install sizes, we’re also working on broader improvements to terrain quality and capabilities as part of our ongoing commitment to advancing DCS terrain technology.DCS: A-10C II Tank Killer Sentry Pacific ’26 - One Last Ride A New Campaign by SOB SimulationsFrom the creator of DCS: F-16C Sentry Pacific 2025 Campaign, SOB Simulations brings you a new campaign for the DCS: A-10C II Tank Killer over the DCS: Marianas Map! Check out all the details below, coming soon to DCS!Strap into the legendary A-10C Warthog as a test pilot with the Air National Guard as part of the Reserve Command Test Center (AATC), deployed to the beautifully updated DCS: Mariana Map for Sentry Pacific ’26 - One Last Ride.This compelling story-driven campaign unfolds across 13 carefully designed sorties, drawn from today’s headlines where you’ll fly everything from test profiles to combat employment exercises. Each mission is built around real-world USAF/ANG procedures but streamlined where it counts to feel authentic without burying you in unnecessary complexity.At its core, One Last Ride parallels the Sentry Pacific ’25 Viper campaign while asking one question: Does the A-10C still belong in the fight? With retirement looming, every sortie is a test where you can prove it still matters, or fly it on One Last Ride to the Boneyard.Written by a 30-year U.S. Air Force veteran, One Last Ride leans into character, pacing, and atmosphere. Like a premium miniseries, the voices on the radio become people you’ve flown for years with. Missions play out like episodes—some lighter, some tense, some unexpectedly funny, but all feeding a larger arc that ties directly into its sister Sentry Pacific ’25 campaign. Two stories, one timeline.Whether this is your first DCS: A-10C II Tank Killer campaign or your tenth, the design walks a deliberate line: Real procedures where they matter, flexibility where they don’t. You’ll learn, improve, and stay engaged without feeling like you need a stack of manuals to keep up. Because at the end of the day, it should feel real, but it should also be fun to fly!Key Features:
  • 13 story-driven missions with varied pacing and objectives to keep you on your toes
  • Real-world procedures presented in a practical, approachable, and flyable manner
  • Over 3,100 fully voiced lines bring the campaign and its characters to life
  • 40+ detailed custom aircraft and ground unit liveries
  • 215+ pages of briefing material and kneeboards for those who want to dig deep
  • Procedural checklists that support mission flow without slowing you down
  • A narrative-focused, non-combat-heavy experience delivering FUN when it counts
Panther DenMultiplayer ServerPanther Den is a dynamic PVE multiplayer campaign server packed with high-stakes modern threats, challenging AI logic, and an enemy that aggressively fights back! Mission theatres have included DCS: Kola Map (EUCOM), DCS: Afghanistan Map (CENTCOM), and, currently, DCS: Syria Map (CENTCOM). All of these focus on modern force-on-force scenarios. Each campaign is meticulously designed using the entire terrain and open-source intel that honours the region's history, operational realities, and an immersive/dynamic battlefield experience. Logistics is the backbone of Panther Den, requiring players to deliver fuel, weapons, troops, and air defences. You can even escort a ground convoy in combined arms! With a strong focus on communication and teamwork, Panther Den welcomes new and experienced pilots alike. Additionally, Panther Den runs a DCS: Nevada Test and Training Range Map server that includes simulated versions of these four complexes across NTTR, R-2508 (Edwards Air Force Base), UTTR (Utah Test and Training Range), and FRTC (Fallon Range Training Complex)! Join the fight on Discord at discord.gg/pantherden.Thank you again for your passion and support.Yours sincerely, Eagle DynamicsTHIS WEEK’S PRIORITY TASKINGVBAF Aerobatics Component and DCS SoloTürk Sanal Gösteri Ekibi team up for an impressive display of virtual flying. Check it out here!.
Dear Fighter Pilots, Partners and Friends, The southern region of the DCS: Iraq map continues to take shape with new airfields, cities, industrial zones, and unique landmarks like Kharg Island, the Kuwait Towers, NBK Tower, and Stadium 974. From Desert Storm to modern conflicts, this evolving theatre is steadily coming to life.The northern region of the DCS: North Afghanistan map progresses with the additions of Mazar-i-Sharif, Kunduz, Fayzabad, and Sheberghan airfields in Afghanistan and Mary International Airport and Mary-2 airfields in Turkmenistan. We are also testing new map optimization technology aimed at reducing install sizes without sacrificing visual quality.Looking for an immersive multiplayer experience with persistent progression, logistics, and frontline decision-making? The ‘Have Chips’ servers feature two distinct eras of combat across Syria in 1989 and the Caucasus in 2014. This includes XP and token systems, limited frontline resources, custom weapon effects, and expanding mod support. From deep strike missions to logistics flying with the Lockheed Martin C-130J Super Hercules, there is plenty to experience.
Thank you for your passion and support.Yours sincerely, 
Eagle DynamicsDCS: Iraq SouthDevelopment ReportWe are making great strides on the southern region of the DCS: Iraq map that will be available as a separate region or as part of the larger Iraq map. As we continue to create major locations, airbases, and cityscapes, the terrain is becoming increasingly recognizable to DCS pilots.This will include all or portions of southern Iraq, western Iran, Kuwait, Bahrain, Qatar, and Saudi Arabia.You can look forward to detailed renditions of Kuwait International Airport, Ali Al-Salem Airport, Jubail naval airport, Ras Al-Mishab airport, Riffa airbase, Sakhir airbase, Sakhir Isa airbase, Shiraz airport, Omidiyah airbase, Al-Udeid airbase, Prince Sultan airbase, and several other important regional airfields. The map will also include the strategically important Kharg Island with its airfield and refinery complexes. We are also adding a host of unique landmarks, including custom-built structures like the Bahrain World Trade Center, NBK Tower, the Kuwait Towers, and Stadium 974. These additions will bring even more regional character and visual authenticity to your missions.As we move forward, the skyline is filling out with denser urban areas, new industrial zones, military facilities, and iconic landmarks tied to operations from Desert Storm through to present-day scenarios. Our ongoing work on terrain generation, infrastructure, and environmental details will ensure the southern portion of the map becomes a richly detailed and operationally diverse environment for all your DCS missions.Following the Iraq map expansion to the south, we will then evaluate expanding the Iraq map to the east to include several important Iranian airbases that were critical during the Iran-Iraq War.DCS: Afghanistan NorthDevelopment ReportWe are also making steady progress on DCS: North Afghanistan, with development underway of key airfields across the northern region. Mazar-i-Sharif International, Kunduz Airport, Fayzabad Airport, and Sheberghan Airfield are all being included (see a full list here). Once complete, these airfields and more will open up a wealth of new mission scenarios and operational opportunities for your northern Afghanistan sorties.Work continues on the Mary International Airport and the neighboring Mary-2 Airbase in Turkmenistan, which we discussed previously. These historic airfields served key roles during the Soviet-Afghan War and will no doubt be key locations for DCS missions and campaigns. Our team is focused on refining layouts and infrastructure that will convey the unique atmosphere of these sites to deliver an authentic experience for your missions.Other areas on the DCS: Afghanistan continue to receive updates and bug fixes and new content like the addition of historic objects and monuments. Examples include the Tajbeg Palace Ruins and the Gardez Forte. The latter is a historical fort that played an important role in the region's military and cultural history. This improves the detail and immersion of these areas, especially at low-level.DCS: Afghanistan is also our testbed for our newest improvements in map optimization technology that is designed to reduce installation sizes without sacrificing the image quality. We heard and listened, as this becomes one of your biggest concerns as the footprint of your DCS install grows. We will have more details on these improvements in an upcoming DCS Newsletter.Have Chips ServerDynamic PvPvE Campaign ServerFrom the Have Chips Server team:We have two servers: The first is based in 1989 Syria, and the second is based on a 2014 Caucasus map. 
Complete missions to collect XP and tokens that can be exchanged for marking targets with smoke, hiring a 2-ship escort, or receiving a satellite photo of an enemy airbase to show bombable buildings and units. 
A Napalm mod has also been introduced for those who enjoy raining fire down on their targets. 
We are working on extensive mod support. The 1989 scenario supports the UH-60, while the 2014 scenario supports the UH-60 and SU-30/35. 
Each airbase and FARP has a limited number of weapons. The closer to the front line you spawn, the fewer options you have. If you need maximum firepower, spawn further back for a wider range of ordnance options. Be aware though that you will need to balance your armament for fuel the further you are from your target. 
For those who enjoy support and logistics, the DCS: C-130J can be used to supply friendly bases with munitions or to restock pallets of equipment if a base is running low on HP.

Visit https://havechips.net/ to find mission briefings and useful links. Tacview files can be downloaded from https://tacview.havechips.net/Thank you again for your passion and support.
Yours sincerely, 
Eagle DynamicsTHIS WEEK’S PRIORITY TASKINGCheck out our official user files section. Find single-player missions, Multiplayer missions and full campaigns. Find a new livery for your favourite aircraft, control bindings and more! See the livery featured in the screenshot here.
Dear Fighter Pilots, Partners and Friends, Development of the DCS: F-15C Eagle continues to advance following the transition into full production earlier this year. Current efforts are heavily focused on 3D modelling, with advanced photogrammetry and laser scanning helping deliver a highly refined external model and cockpit. More details below. We’re excited to announce that the latest Blender EDM Exporter is now available on Eagle Dynamics’ GitHub. This update improves access and delivers a smoother, more collaborative workflow for creating DCS assets. This update adds new documentation and instructional videos, along with expanded community support. We hope this will make exporting and integrating your 3D creations more accessible. Check out the details below!We’ll be at FlightSimExpo 2026 in Saint Paul from June 12–14 with an expanded DCS presence that will feature two cockpit setups, partner showcases, and live experiences. Join the community and us for hands-on demos, special guests, and interactive events. Read more below. Thank you for your passion and support. Yours sincerely, Eagle DynamicsDCS: F-15C EagleDevelopment ReportEarlier this year, we announced the completion of the DCS: F-15C Eagle’s design phase and the transition into full development. Since then, the project has continued to move forward, with ongoing efforts focused on shaping the module specifically in the area of 3D modelling.To set a new benchmark in visual fidelity, the team has integrated advanced photogrammetry and laser scanning into the asset-creation process. Thousands of high-resolution reference images have been captured and processed into detailed 3D data, providing an accurate foundation for geometry and textures.Laser scanning has further improved this process by enabling the precise capture of complex structures that are typically difficult to reproduce. This includes intricate exhaust mechanisms, intake geometries, and the subtle contours that define the Eagle’s shape. The result is a highly refined external model and cockpit that accurately represents the real aircraft, including the smallest surface details.These efforts ensure that the DCS: F-15C Eagle meets DCS 2026 and beyond expectations and that it visually stands out by delivering realism and accuracy.Blender EDM ExporterDCS Modding CommunityWe’re pleased to announce that the latest Blender EDM Exporter update is now available on Eagle Dynamics’ official GitHub repository. This update enables a more collaborative development environment, and it provides the community with direct access to essential 3D asset tools for DCS.This plugin allows 3D artists to export models directly to DCS EDM format, streamlining workflows and improving simulator integration. The update includes comprehensive documentation and an updated PDF tutorial to guide both new and experienced Blender users through the export process.We have also created a dedicated YouTube video tutorial series with step-by-step guidance on setup and workflow. Whether you are new to DCS assets creation or seeking to refine your skills, these resources provide a comprehensive learning path for building high-quality DCS assets.The Blender EDM Exporter will remain on the Eagle Dynamics site for easy access. With open licensing (all permissions and limitations regarding modifications are described in the license on the GitHub page), the plugin welcomes community-driven improvements. Developers are encouraged to contribute enhancements through the GitHub repository, where your work may become part of the official toolset.This update reflects our ongoing commitment to supporting the DCS modding community. We remain dedicated to empowering creators to help expand the DCS ecosystem.FlightSimExpo 2026June 12-14, 2026 • Saint Paul, MNWe’re pleased to attend FlightSimExpo 2026, which is coming to downtown Saint Paul, Minnesota. It will take place between June 12–14, and it will be hosted at the Saint Paul RiverCentre. Flight simmers, pilots, and aviation enthusiasts of all ages are invited to join us as we exhibit alongside the community’s leading vendors, software developers, and partners. This year, we’re bringing an expanded hands-on experience with two fully equipped DCS cockpits that showcase the latest offerings from WINCTRL and enhanced with Tobii Eye Tracking for a highly immersive experience.We’re also excited to be joined by Heatblur Simulations, represented by the voice behind Jester, Grayson “Graywo1f” Frohberg. He will be meeting attendees and sharing insights from one of DCS’s most recognizable AI copilot voices.New for 2026, the Grinnelli Designs booth will host the “FlightSimExpo Combat Arena,” a high-energy, interactive experience featuring head-to-head air combat, coordinated team operations, and airshow-style performances. Open to all attendees, the booth will offer a unique opportunity to meet the team behind the DCS: F-100D Super Sabre. Come fly DCS, and compete to win some exciting prizes.FlightSimExpo 2026 welcomes simmers and aviation enthusiasts of all experience levels, and it will feature three days of new product reveals, hands-on exhibits, workshops, seminars, and community activities. Be sure to visit us at the show and learn more or register at flightsimexpo.com.Thank you again for your passion and support. Yours sincerely, Eagle DynamicsTHIS WEEK’S PRIORITY TASKINGWatch the guys at Task Force Trident take part in Operation NORDIC THUNDER, and subscribe to catch more of their adventures in DCS!  Watch it here.
DCS 2.9.26.23303DCS CoreWeapons
  • Tweaked Rb-24 and AIM-9E/J/P seeker lock aspect.
  • Tweaked R-3 and R-13 seeker lock aspect.
DCS: AH-64D by Eagle Dynamics
  • Crashes connected to AI CPG George activities - fixed.
CampaignsDCS: AV-8B Sky Warrior Campaign by Eagle86
  • Mission 9. Escort distance and intruder maneuvers have been adjusted.
Dear Fighter Pilots, Partners and Friends, This week’s DCS update brings major improvements across the simulator, including AI, weapons, logistics, and overall stability. The DCS: F-16C, DCS: F/A-18C, DCS: AH-64D, DCS: JF-17, and more receive notable avionics and gameplay refinements, while many official campaigns have been updated alongside the arrival of three brand-new campaigns. Check out the highlights below or read the full changelog for all the details.
We are thrilled to share the results of the DCS: C-130J Livery Contest. With over 50 entries, choosing the winners was tough. Congratulations to Tactical Bear, ouky1991, and SkyDragon for earning the top three spots. Mike Busutil also deserves a special mention for completing the bonus challenge with his impressive Tiger livery. Plus, six more great entries will be added to DCS soon. Thanks to everyone who took part and made this contest a success.
Reflected Simulations returns with a new WWII experience in the latest update: the DCS: Spitfire Fight or Die Campaign for the DCS: Spitfire LF Mk. IX and DCS: Normandy 2. Step into the cockpit as a young Polish pilot joining No. 92 Squadron in 1941, as the RAF shifts from defence to offensive operations over occupied France. Featuring 12 historically researched missions, extensive voice acting, authentic procedures, and richly detailed briefings, this campaign delivers a gripping recreation of early Spitfire operations.Thank you for your passion and support.
Yours sincerely, Eagle DynamicsDCS 2.9.26.23111.1 UpdateNew update and new campaigns!This week, we released an update bringing a host of changes and fixes across DCS. Check out the full changelog here and the highlights of many of the changes below!

DCS Core
The latest DCS Core update improves AI behaviour, resource management, and weapon systems. AI aircraft now feature smoother takeoffs, climbs, and landings, improved pursuit logic, and more reliable low-altitude wingman actions, with several aircraft-specific issues also resolved.
For logistics, warehouse management now ensures the availability of Igla missiles during rearming. Weapons updates revise SD-10 missile and adding more simulated blocks to it like INS and new seeker, reduce ballistic missile radar cross-sections for realistic detection, add new fuze options for the AN/M-64 bomb, and provide major fixes to the Kuznetsov and SHORAD SAM guidance, tracking, and ECM response logic.DCS: F-16C Viper by Eagle Dynamics
In this update, you’ll notice enhanced avionics accuracy, more dependable weapons employment, and improved datalink functionality. This update also addresses SMS, FCR, TGP, and WPN  page status indications, bomb profile retention, CCIP designation accuracy, HARM station settings, AA TACAN behaviour, and donor track reception over datalink.
On top of these improvements, we’ve fine-tuned HSD cursor logic, intercom behaviour, targeting pod damage states, and Emergency Power Unit operation. We’ve also expanded the Early Access guide with a completely revised FCR chapter and updated descriptions of HOTAS controls, Time-Over-Steerpoint (TOS) logic, new steerpoint types, datalink procedures, HTS functions such as TDOA, and updated Appendices to help you get the most out of your flying experience.
DCS: F/A-18C by Eagle Dynamics
This update brings improvements to avionics and sensors. Recent fixes address waypoint creation logic, TACAN unit conversions, and radio functionality. You will also see Improvements to ripple delivery accuracy with CCIP/AUTO.
Sensor updates include corrections for TPOD INR symbology and reduced ATFLIR cursor jitter. As well as fixes with the ATFLIR automatic level and gain behaviour. IR pointer tracking is smoother with NVGs. RWR contact identification fixes further improve situational awareness.DCS: Mi-24P Hind by Eagle Dynamics
We are pleased to announce that several new features have been added to Petrovich AI to make him an even more effective gunner and improve the player's interface. Petrovich may be commanded to perform a continuous target search pattern in the forward sector, which can be very useful when moving across the battlefield if enemy positions are not well known. When enemy targets are located, Petrovich can be commanded to attack several targets in sequence, or he can be delegated authority to decide which targets he engages with anti-tank missiles. He may also be directed to manually adjust the aim of his sight to attack any point on the surface, and he can now fix the sight gyros if they become misaligned.An interface wheel is now displayed to illustrate the available Petrovich AI commands in either seat, and we've also added several colorblind settings to the Special options for those players who wish to alter the color scheme of the AI interface itself, which mirror those for George AI in the AH-64D.
DCS: AH-64D by Eagle Dynamics
We’re also happy to announce improvements to the George AI CPG. George will now let you know when no targets are detected after performing a momentary search. He can be commanded to skip obscured targets during multi-target engagements and can be commanded to update the target range with the laser rangefinder by pressing the FIRE command if the target is out of range. These changes should make your time in the cockpit smoother and more intuitive.
This update also refines George’s missile logic, range checks, and target handoff, making your engagements more reliable than ever. As well as many smaller fixes, including subtitle IDs, tank rearming, and external APU audio,, these help ensure your Apache experience is as immersive and effective as possible, especially when flying with friends.
DCS: JF-17 by Deka Ironwork Simulations
This release improves BVR engagements, increases avionics flexibility, and strengthens overall stability. The SD-10 missile now features a guidance system similar to the AIM-120C's, providing greater confidence in long-range engagements. New radar attack options allow you to designate coordinates with the TDC. You can also now manage elevation bias directly from your controls for improved precision.
This update also brings new NORM and ECCM air-to-air attack programs. Expanded Lua API support for SRS voice communications over datalink channels. Also, several fixes, including, but not limited to, AG MAP symbology, DTC airfield filtering, force feedback behavior, and mission exit stability.Campaigns
Official campaign creators have rolled out many tweaks and fixes in this update. You’ll find improvements to mission logic, AI behaviour, voiceover timing, briefing clarity, and scoring, all carefully integrated with the latest core updates. Several campaigns also benefit from balance adjustments, carrier- and datalink-frequency tweaks, and a host of quality-of-life fixes.
Updates are available for many of your favourite campaigns from creators like Baltic Dragon, Reflected Simulations, Ground Pounder Sims, Stone Sky, Sandman Simulations, and more. These changes help ensure that your favourite single-player experiences continue to run smoothly on the latest DCS build.
On top of these fixes, we’re excited to introduce three brand new campaigns: DCS: Spitfire Fight or Die Campaign by Reflected Simulations, DCS: A-10C II Outpost Part II Campaign by Stone Sky, and DCS: F-16C Fangs Out Campaign by Fight's On Simulation. Check out these new updates and campaigns now!DCS: C-130J Livery Contest WinnersThe results are in!We are ready to announce the winners of the DCS: C-130J Livery Contest! It wasn't easy with over 50 entries all done incredibly well. We hope you will, if you haven't already, visit the entry thread and check out all the entries. Here are all the winners:1st Place goes to Tactical Bear - Fictional RCAF Arctic Camo2nd Place goes to ouky1991 - RAF 47 Squadron, ZH8673rd Place goes to SkyDragon - Republic of Korea Air Force MC-130J-30 255 SMW, Seoul ABWe also had a winner for the challenge portion of the competition with his epic effort for the Tiger Livery! Mike Busutil - Rossiya Airlines "Flying Tiger" LiveryWe would also like to congratulate the following 6 liveries, which were very close to winning on their own, but will also be included in the core game!
  • ValerieOSD - Swedish Air Force F7 Skaraborg Wing
  • ViktorTheGamerDK - RDAF C-130J
  • II.JG1_Vonrd - Belgian Air Force
  • deadghostjt - IRIAF 11th Sqn
  • FlyNeX - 3 Russian-Soviet Variants
  • Merkin - Luftwaffe C-130
Once again, thank you to all of you who participated and made the decision so hard! We will be reaching out to each of the winners via the DCS Forums over the next week.DCS: Spitfire Fight or Die Campaign By Reflected SimulationsWith the release of the latest patch, we welcome Reflected Simulations' newest campaign, Fight or Die, supporting the DCS: Spitfire LF Mk. IX and DCS: Normandy 2!

January 1941. A young Polish pilot, having escaped his occupied homeland, arrives at Biggin Hill to join No. 92 Squadron. The Battle of Britain is over, and the new year is bringing a marked change into the air war: The Royal Air Force is switching from defence to offence, penetrating deeper and deeper into Northern France, stretching the range of their nimble Spitfires.This campaign recreates the 12 most exciting and action-packed sorties flown by 92 Squadron in 1941. Each mission is crafted with meticulous historical accuracy, drawn directly from original combat reports and squadron records, just like they happened in real life. Climb into your DCS: Spitfire LF Mk. IX to relive the first Circus and Rodeo mission, taking the fight to the enemy, and tangle with the aces of the Luftwaffe in a life-or-death battle over the English Channel.Key Features:●    12 historical missions based on original combat reports, squadron records and extensive research●    Period correct tactics and procedures●    Nearly a thousand specially recorded voice-over messages●    Original radio broadcasts●    Historically accurate custom skins●    Detailed campaign documentation and history●    Period correct briefings and briefing images, including separate PDF mission files●    Unique kneeboard cards and checklists●    Maps, official forms and pilot notesThank you again for your passion and support.
Yours sincerely, Eagle DynamicsTHIS WEEK’S PRIORITY TASKINGContinue the DCS: F-100D hype with the Introduction to the F-100D Super Sabre video by the High Alpha Hooligans! Watch here!