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DCS: MiG-29A Fulcrum | Defensive SystemsHey everyone, Wags here from Eagle Dynamics. In this DCS: MiG-29A Fulcrum video, we’ll discuss the defensive systems of the Fulcrum, the SPO-15LM Radar Warning Receiver, or RWR, and Countermeasure Defensive System, or CMDS. We’ll also discuss some of the Mission Editor options and Data Transfer Cartridge, or DTC, settings.The SPO-15, LM version, is an older RWR that detects radar signals in the centimeter band that provides the pilot notification of hostile radar signals in search and track modes. It does not provide launch indications, minus a single SAM type not currently in DCS. It provides indications of threat azimuth, radar mode (search or track), threat type, highest priority, threat closure, estimated weapon employment zone of some SAMs, and relative elevation to your aircraft.This RWR can detect radar emitters operating between 4.45 to 10.354 GHz in over-lapping sectors and + and – 30-degrees in elevation. Note that the RWR has blind spots directly above and below the aircraft, at very long ranges, and it is less sensitive and accurate to emissions abeam of the aircraft. As such, it cannot be relied upon for accurate notching maneuvers.Please also note that this version of the Fulcrum did not support full synchronization between the radar and the RWR, thus, the RWR cannot detect and process threats in its forward hemisphere when the radar is radiating.Let’s get started.I’m here over Groom Lake in the Nevada desert, as part of the Foreign Materials Exploitation, or FME, of the MiG-29. Let’s first talk about the RWR. I’ll be going over the basic, practical applications. If you really want to get into the weeds of its operation, I’ve linked a white paper on this topic.As discussed in previous Fulcrum videos, the SPO-15LM is in the bottom, right corner of the instrument panel. Forward of the Navigation panel though is the SPO-15 power switch and the switch to filter out radars operating in search mode. To the left is the SPO-15 volume knob. From some of the player videos I’ve seen, some of you may really want to start using this knob.In the bottom, right portion of the SPO-15 panel is the brightness knob, then the manual and automatic test switch in the center, and the audio warnings disabled lights that is lit when the SPO-15 volume knob is set to zero. We discussed the automatic and manual tests in the Fulcrum Start up, Taxi, and Takeoff video, but I’ll include a card and a link in the video description.Above the Test, Brightness, and Audio Status Light is a listing of the six radar types that are indicated as green letters. Moving from left to right:
  • Low Pulse Repetition Frequency, LPRF, radars that are equipped with a continuous wave illuminator. Such an indication is indicative of a missile launch with CW illumination like an F-4E, or a ship equipped with an Aegis system and SM-1 missiles. This appears as an П type indication. When such radars are in search mode, they will appear as a C type indication that we’ll discuss in a bit.
  • The next symbol is for short-range triple-A and SAMs systems like the Vulcan, Gepard, and Shilka tracking radars (not search) and some naval air defense radars. Note that the tracking radar would need to be in the frequency band covered by the SPO-15 and this does not include the search radar for such units. Further, the tracking radars are quite short-ranged, and they can easily be within the blind zone below the aircraft if the aircraft altitude is too high. This appears as a 3 type indication.
  • To the right is the type for the Hawk SAM using continuous wave. This type can also appear when other HPRF and MPRF radars are detected at low power levels, like many 4th generation fighter aircraft radars. This appears as an X type indication. If the X type symbol is flashing, it indicates low power mode, search, or a scan period that does not match the Hawk SAM.
  • Next is the type for a tracking Nike-Hercules SAM system, which is not at least currently in DCS. When in Automatic mode, this can indicate other long-range SAMs. \  This appears as an H type indication. However, for SAMs like the Patriot and S-300, it will also indicate a flashing X type when in search mode.
  • The F type symbol will be a common one, and it generally indicates 4th generation fighter aircraft in HPRF and MPRF and closer ranges. This includes aircraft like the F-14, F-16, F/A-18, F-15 and others. At longer ranges, they may first appear as a flashing X type symbol.
  • Last is the symbol type for LPRF radars equipped with continuous wave illuminator but operating in search mode. \ This can also indicate a radar track with no continuous wave illumination. This appears as a C type symbol.
Note that these types are not specific to a particular radar and platform, but rather the radar form that can cover several types of radars. The SPO-15 does not magically detect radars, but rather the radar frequency must occupy the frequency spread between of 4.45 and 10.354 GHz, with a few exceptions. Also keep in mind that friendly radars can also potentially be detected as threats, despite not being in the threat library. \ This is particularly true with HPRF radar detections. Further, radar signals can overlap along similar azimuths and threat prioritization may suffer.Above the radar type symbols are a series of amber lights. The type that is highest threat will have its light illuminated above it. The priority threat is saved for 8 to 12 seconds if the radar is in search mode and 2 to 4 seconds if the radar is in track mode. The order of threat priority from highest to lowest is: Radar in track mode, threat within altitude and azimuth (like nose on being a higher threat), threat is outside altitude and azimuth, PRF is above 800 Hz, and the highest signal power.The azimuth of the priority threat is indicated by one of the 10 lamps around the aircraft. Eight in the forward hemisphere and two in the rear quarters. Inside this arc of priority lights is a similar arc of smaller, green lights that indicate threat azimuth indications .\The system can distinguish between a radar in search or track mode, and a radar in track mode will take priority. A tracking detection triggers the red light in the center of the panel and a steady, high-pitch tone. As mentioned earlier, this version of the SPO-15 cannot alert to missile launches, outside of the Nike Hercules SAM, which is currently not in DCS.The inner ring around the aircraft symbol indicates the estimated signal strength of the priority threat emitter. The more 2 dB elements illuminated in the ring equates to higher peak power \out from the priority threat radar. A flashing ring element that corresponds to the weapon employment zone indicates when you are roughly within the estimated range of the threat. As such, based on the signal strength of the lock, and if its signal strength is flashing, you should consider defensive measures. \In the center of the aircraft symbol are two hemispheres. The upper B hemisphere, when lit, indicates the priority threat is above you, and the lower, H hemisphere indicates that the priority threat is below you. They are mutually exclusive and general estimates.Let’s now jump to the Mission Editor and discuss some of the programming options.The real SPO-15LM for this version of the Fulcrum is modular, and its threat library can be changed using a cartridge by the ground crew. Of the four Threat Types, four of the six can be edited but not Pi and X \ Types. In practice, changing the Threat library was rare. As such, changing the Threat Type Library is not freely available to the pilot. Instead, there are two options to choose the Threat Types.The Stock program library of threats is based on the Warsaw Pact setting for their MiG-29s. This corresponds to the default Types we’ve reviewed. Threats not in this program library can still be detected, but they may not be classified correctly.The Automatic Program library, which is the default, has its threat library generated automatically based on the threat radars in the mission. These radars are then assigned to the appropriate Threat Types we’ve discussed. Radars that operate in a frequency outside the SPO-15LM’s detection capability are not included in the program library.\ If two or more threats overlap in Azimuth, the higher threat will be set as the priority. If a threat is detected like an active-radar homing missile operating in the X-band, it will be an F type classification. Such a missile in active guidance would appear as F type threat with a rapid increase in signal strength as it closes.The program method is selected from the Airplane Group window, Aircraft Additional Properties tab, and then select the desired setting from the SPO-15LM Threat Program drown down. It can also be selected from the MiG-29A DTC by selecting the CMDS tab and then the SPO-15LM Threat Program.\The threat program is also listed on the kneeboard that lists each threat radar and the Types it is assigned to.Some of the biggest limitations to bear in mind are:
  • When the onboard radar is operating, the forward hemisphere of the SPO-15LM is disabled due to limitations of this version of the MiG-29.\
  • The threat relative elevation lights only operate when the threat signal is quite high. As such, by the time you receive relative altitude information, you may already be within threat weapon range.
  • It’s possible for the SPO-15LM to incorrectly classify HPRF signals as continuous wave signals. In such a case, you may see a flashing ‘X’ Type indication. This is something to keep in mind when you have both 4th generation aircraft and Hawk SAMs in a mission.
  • A continuous wave radar and a pulse radar along the same azimuth and mode, could be mistakenly classified as a Type C and trigger a П type indication.\
There are other limitations, but we suggest careful reading of the SPO-15LM White Paper for these.Let’s talk about the Fulcrums Countermeasure Dispenser System, or CMDS, that consists of up to 60 26mm chaff and flare cartridges. Naturally, flares are meant to decoy infrared-guided missiles and chaff is designed to decoy radar-guided missiles. They are stored in the two vertical stabilizer roots. The system is powered from the Aircraft System switch at the back of the right console, and readiness is indicated by the FLARE READY lamp next to the SPO-15LM power switch.From the Mission Editor, we can load: 60 flares, 60 chaff, or 30 flares and 30 chaff. This is the simple way to set up the CMDS.Let’s now look at the more detailed CMDS option in the DTC. From EDIT, select DTC Manager, and we’ll create a new program from FILE and then NEW. Select the Weapon tab, and then the CMDS tab.Below the SPO-15LM mode select option we touched on earlier are the CMDS program settings. Each activation of the dispense button, located on the throttle with the control manager Action name of Flare Dispense Button – Depress, will release two salvos – Salvo A and Salvo B. Each salvo can be programmed.Burst Count I and II determine how many countermeasures are released in each salvo. If you have both chaff and flares loaded, both will be released at the same time. There is no separate dispense option between chaff and flares.The Burst Internal determines the dispense time between each release within a burst salvo.The Salvo Interval determines the time between each salvo.The Salvo Count Air and Salvo Count Ground determine the number of salvos expended with each press of the CMDS dispense button and is based on the position of the CMDS switch on the instrument panel. Let’s talk about that now.In the center of the instrument panel is the Emergency Jettison button and the CMDS program selector switch. To jettison all countermeasures in case of an emergency, press and hold the Emergency Jettison button on the instrument panel.The CMDS program switch has three settings: Ground, Forward Hemisphere, and Rear Hemisphere. Each press of the CMDS dispense button activates two salvos by default, but the number of salvos and their characteristics are based on the program switch setting, DTC settings, the attack hemisphere, and altitude.If Ground mode is selected and you press the Fire/Launch button or the dispense button on the throttle, Salvo A and Salvo B will dispense as programmed, regardless of hemisphere and altitude.When set to Forward Hemisphere, FHS, and if your altitude is less than 6,000 meters, Salvo A and Salvo B will dispense as programmed. If, however, you are above 6,000 meters, two Salvo As will be released, and two Salvo Bs will be released.If Rear Hemisphere, RHS, is selected, and you are above 6,000 meters, four Salvo As and four Salvo Bs will be released, and if below 6,000 meters, two Salvo As and two Salvo Bs will be released.Below is the total number of remaining cartridges in groups of 20.The type is reused to indicate other strategic range SAMs with pulse radars.Also operating in track mode without illuminator (not launching missiles) as well as any other radar that doesn’t fit in other categories, such us LPRF surveillance radarsWorth noting that they are not intentionally included in threat program. This is by convention: no type recognition means that it’s either an unknown threat, or a friendly emitter.They indicate all threats. Priority threat appears on both scales, same with its type lights.It’s highest measured peak power, not average power. That’s actually important, because not only are these two different quantities in case of pulse radars, but this also has implications for the behavior of the device: if the signal power drops, the main threat will stop updating until the next main threat memory dump.The whole ring is not flashing, only the light corresponding to WEZ border. This indication is present regardless of radar mode or weather or not the aircraft is inside the zone or outside of it.This is a cyrylic Х, equivalent of English H, pronounced ”kha”. Franky I’m actually not sure how to even present this.Correction: AMRAAM is absolutely in range, however it is impossible for SPO-15 to distinguish between different radars in this range, so it’s just recognized as type F together with all gen 4 fighters (including friendly, as they also cannot be distinguished from the enemy).
The same applies to the Phoenix, which I have doubts would be distinguishable from F-14 for most RWRs, not just SPO-15.
A sudden lock followed by a rapid increase in signal power can and should be interpreted as AMRAAM going pitbull.This probably needs to be discussed further within the team, cause it wasn’t initially intended for this to be included in DTC.Again, this is not a limitation of the SPO-15LM but a limitation of how it’s integrated with the MiG-29 and its N019 radar in particular.Not two continuous wave radars, but a continuous wave radar and a pulse radar identified as type С (S). These conditions trigger type П, as they are characteristic of a radar in SARH guidance mode (but also of an unrelated pulse and CW radar that just happen to be in the same place at the same time).
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DCS: A-10C II Tank KillerIntroduced in the 1970s, the A-10 has flown more than 40 years in service with unmatched success in close air support in many theatre. Its GAU-8/A Avenger cannon, designed to defeat the toughest armor, remains one of the deadliest weapons ever mounted on an aircraft. In DCS, immerse yourself in the most realistic CAS experience available in any simulator worldwide.DCS: Persian GulfCentered on the Strait of Hormuz, this region has been a Mid-East flash point since the late 1970s. Fly over the UAE, Iran, and Oman, and enjoy this highly varied and detailed terrain. From mountain ranges to desert expanses and modern cities with numerous airfields, ports, and important landmarks, this map is absolutely a must for any serious pilot.DCS: Kola Within the Arctic Circle, the Kola Peninsula has long been a bastion of Soviet/Russian forces to the east and the NATO members of Finland, Sweden, and Norway to the west. With deep fjords, expansive forests, and frozen tundra, this terrain offers breathtaking scenery and unique challenges for modern combat aviation. DCS: SyriaRich in history and geopolitics, the Syria map includes much of the eastern Mediterranean to include Syria, Israel, Turkey, Lebanon, Jordan, and Cyprus. The map includes ancient cities like Damascus and Jerusalem with numerous points of interest and points of conflict zones between regional neighbors. For more deals on our most popular aircraft, terrains, campaigns and important add ons, please visit our DCS Steam Edition storeBACK 2 BFMVirpil Controls TournamentBACK 2 BFM returns as the second major instalment in VIRPIL Controls competitive series in DCS World, now featuring three separate tournaments for 4th generation jets, helicopters, and warbirds!All battles take place on the Caucasus map in intense 1v1, guns‑only duels, putting pure flying skill and tactical decision-making to the test. Each tournament runs through Qualification, Group, and Knock‑out stages, with structured formats to ensure fair, high‑stakes competition.Registration is open until the 11th of October, 2025, and pilots may enter one or all categories, provided they can commit to the full schedule. Champions will claim VIRPIL Controls discount codes and DCS modules, with prizes for the top three in each class. Check the full tournament details.Thank you again for your passion and support, Yours sincerely, Eagle Dynamics
MiG-29A FulcrumDevelopment ProgressThis update introduces the first iteration of the 3D damage model, an optional English HUD/HDD, lower-resolution cockpit textures options for increased performance, addition of the controls indicator, autostart, HUD repeater export, and new Georgia 2008 missions. Radar improvements include more stable STT extrapolation, refined close combat sensitivity, and adjustments to lock indication and missile launch logic. Numerous fixes address animations, repair logic, DTC issues, IFF on dedicated servers, autostop, INS alignment, and other cockpit elements. The manual has also been updated with corrected instrument details and missile-pair launch information.Here are some points we want to highlight:
  • We saw discussion about SPO-15LM RWR operations with onboard Radar, we gave an elaborate explanation here.
  • We saw some questions about mobile RSBN/PRMG stations usage. Please see the RSBN/PRMG guide for a deep explanation of its use.
  • Autopilot oscillation is a priority, and it is being worked on.
  • Some players reported difficulties with radar use, mainly due to incorrect mode selection. This update includes several radar fixes, and documentation will be improved to clarify proper usage. 
  • Check the latest video from Wags on Ground Attack.
DCS PatchDevelopment ProgressWe released a patch this week that addressed several important areas of DCS. In addition to an extensive list of MiG-29A Fulcrum improvements, the DCS Core was updated to include improvements to aircraft AI and weapons adjustments. The F-16C Viper, F/A-18C, and Mi-24P Hind also saw new additions and fixes. Please see the complete update change log.Alongside these improvements, we are also pleased to announce the release of a new story-driven campaign for the F/A-18C and F-14: the DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations. Thank you again for your passion and support, Yours sincerely, Eagle Dynamics
New campaign: DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulationhttps://store.steampowered.com/app/4019300/DCS_FA18C__F14B_Operation_Iron_Tide_Campaign_by_Sandman_Simulations/
DCS Core
  • Decreased time of saving and loading of large missions
VR crash with SecondaryShadowmap module - fixed (https://forum.dcs.world/topic/379042-dcs-crash-in-mp-secondary-shadows/)
  • Crash on deactivation of RSBN(or PRMG) car - fixed
AI Aircraft
  • Takeoff procedure correction. Now the next AI aircraft waiting to take off permission to enter the runway is not based on the fact that the previous one has taken off, but based on its distance from the start point.
  • A-20G. Corrected 3D model dimensions
  • AI AV-8B problem with take off - fixed (https://forum.dcs.world/topic/379170-av8b-ai-will-not-take-off/)
Weapons
  • Kh-101 cruise missile. RCS reduced from 0.16 to 0.1 sq.m.
  • FAB family bombs. Default arm delay changed from maximum to minimum. This will reduce the number of bomb failures during low-altitude releases.
  • Fixed CTD caused launching missile far away of DLZ

DCS: MiG-29A Fulcrum by Eagle Dynamics
  • Added: 3D model damage WIP (first iteration).
  • Added: Additional English HUD/HDD version (fictional for convenience).
  • Added: Provide lower resolution textures cockpit option.
  • Added: Controls Indicator overlay (RCTRL+ENTER).
  • Added: Autostop procedure.
  • Added: HUD repeater export.
  • Added: Single missions Georgia 2008.
  • Fixed: The animations for the cannon trigger and the missile trigger to be swapped.
  • Fixed: Lock indication is not resetting after lock break. But logic is working correctly and radar stops locking.
  • FCR:
    • fixed STT extrapolation mode, lock is more stable now when target passes through notch,
    • adjusted radar sensitivity in close combat mode, lock range and it's probability became more accurate,
    • enabled sensitivity attenuation for CAJ mode (work in progress)
  • Fixed: Air intake louvers animation corrections.
  • Fixed: CHAFF/FLARE sequence corrections.
  • Fixed: When repairing after a wheels up landing, the repair completes, but the landing gear is not lowered, so after repair you are dropped back on your belly, negating the repair.
  • Fixed: IFF issues for clients connected to the mission hosted on a dedicated server. Single Player or Self-hosted servers do not have this issue.
  • Fixed: When using FCR, missile launch is not blocked in the absence of a LA signal on the HUD/HDD. The lock can be removed by setting the switch PREPARE MAN - AUTO  to the MAN position. We continue to work on this functionality. After all the work and testing is completed, we will write how it works.
  • Fixed: Route point arrows for Mig29 DTC don't work correctly in some cases.
  • Fixed: GUI Error when try to Import Mig29 DTC in some case.
  • Fixed: Part of drag chute stays attached behind aircraft under the ground after dropping chute.
  • Fixed: With broken retracted gear, the gear bay becomes transparent.
  • Fixed: Part of 3D Pilot model still showing when hidden.
  • Fixed: Synchronize external mirrors positions with internals.
  • Fixed: One of Circuit Breakers combinations produce electric power jittering.
  • Fixed: Padlock keys not working/
  • Fixed: Imperial units cockpit version IAS indicator animation issue with Mach number.
  • Fixed: Autostart fails at battery level stage.
  • Manual: The names of the bars on the instruments have been corrected, information about launching missiles in pairs has been added, and minor adjustments have been made based on comments received.
  • Fixed: Gear bays are closed after repair despite gear being lowered.
  • Fixed: No INS alignment after repair.
Post-Release points:SPO15 - We saw discussion about SPO-15 RWR operations with onboard Radar, we gave elaborated explanation so far here: https://forum.dcs.world/topic/379025-spo15-feedback/page/7/#findComment-5697327We saw some questions about mobile RSBN/PRMG stations usage. And just a reminder we have a guide for it here: https://forum.dcs.world/topic/378920-rsbnprmg-ground-units-usage-guide/
  • And Wags video on navigation and landing using RSBN/PRMG here:  AP oscillation problem is a priority for our FM team currently and we want to tackle it next.
  • Some players reported difficulties with radar use, mainly due to incorrect mode selection. This update includes several radar fixes, and documentation will be improved to clarify proper usage. 
  • Check latest video from Wags for Ground Attack guide in DCS: MiG-29A Fulcrum: Known issue:
    Currently the HELMET COOP mode usage sequence has a bug if RADAR state was OFF, before mode was activated. As a workaround to correctly Lock a target using the radar as the supporting sensor in Сooperative mode (COOP), the radar must be on (ILLUM-DUMMY-OFF switch must be in the DUMMY position) BEFORE activating the IRST modes (IR, CC, HELMET, OPT). For this mode you need to also switch IRST modes using the CW CCW switch movement and not use the keys 3, 4, 5, or 6. Activating IRST modes using the keys does not ensure target lock by the radar as an additional channel in Сooperative mode. We plan to correct that for the next update.
DCS: F-16C Viper by Eagle Dynamics
  • Fixed: Hot start left cheek pylon switch incorrect on hot start.
  • Fixed: Crosshair and Point Track Box hidden during XR Processing.
  • Fixed: Slight Zoom change while XR processing.
  • Fixed: ATP A-A TGP stops tracking target after emergency jettison.
  • Fixed: TNDL Transmit Power doesn't transfer correctly to the plane.
  • Fixed: Incorrect "spool down" sound on startup.
DCS: F/A-18C Hornet by Eagle Dynamics 
  • Fixed crash in radar.
  • Fixed: Range while Search mode - Cannot designate raw bricks
  • Fixed: Cannot burnthrough jammers - consistently fails - blinking lock. 

DCS: Mi-24P Hind by Eagle DynamicsPilot(+):
  • ARK-15 Volume Knob
  • Radio Jadro-1A Volume
  • Radio Jadro-1A Squelch Knob
  • Radio R-828 Volume Knob
  • Radio R-863 Volume Knob
  • SPU-8 Main Volume Knob
  • SPU-8 Intercom Volume Knob
  • RMI-2, Course Rotary Knob
  • PKP72M Pitch Trim Knob
  • SPUU-52 Test Adjustment Knob
  • Recorder MC-61 Brightness Knob
  • Sight, Manual Firing Distance Adjustment Knob
  • Sight, Moving Crosshair Brightness Adjustment Knob
  • Sight, Moving Crosshair Horizontal Adjustment Knob
  • Sight, Moving Crosshair Vertical  Adjustment Knob
  • Sight, Fixed Grid Brightness Adjustment Knob
  • Sight, Target Base Adjustment Knob
  • Radio R-852 Volume Knob
  • Backup ADI Vertical Adjustment Knob
  • Cabin Pressure
  • Autopilot Heading Channel Delta Correction Knob \
  • Autopilot Roll Channel Delta Correction Knob \
  • Autopilot Attitude Channel Delta Correction Knob \
Pilot-Operator(+):
  • ARK-15 Volume Knob
  • SPU-8, Main Volume Knob
  • SPU-8, Intercom Volume Knob
  • Left Timer Interval Knob
  • Right Timer Interval Knob
  • RMI-2, Course Rotary Knob
  • Sight Light Brightness Knob
  • Sight Adjustment Knob
CampaignsDCS: F-14A Zone 5 Campaign by Reflected Simulations
  • Startup sequence further bullet proofed
DCS: F-14B Speed & Angels Campaign by Reflected Simulations
  • Startup sequence further bullet proofed
DCS: F-4E Red Flag 81-2 by Reflected Simulations
  • Safety trigger added to compensate for the new AI takeoff spacing
MiG-29A FulcrumLaunchThe full-fidelity MiG-29A enters DCS with a study-level focus on aircraft systems, flight model, sensors, weapons, and outstanding graphics. Designed as a point air-defense fighter, the export 9.12A variant pairs a capable radar and an Infrared Search and Track (IRST) system with an agile platform and deadly weapons. The result is a machine that lives for the merge, yet remains lethal in beyond-visual-range engagements.Why does the Fulcrum matter?Since its introduction, the MiG-29A became a cornerstone of many Cold War and post-Cold War air forces. In capable hands, the Fulcrum can be a deadly opponent, even to other modern 4th generation fighters. Upon the fall of the Iron Curtain and exposure of western fighter pilots to the Fulcrum, it was soon discovered what a powerful opponent it could be in-close given its R-73 “Archer’ and HMS combination. In DCS, the Fulcrum will provide a particularly deadly adversary in Cold War scenarios just employing semi-radar active homing and infrared guided missiles.The MiG-29A is operated by Russia, Poland, Bulgaria, former East Germany/Germany (later transferred to Poland), Czechoslovakia/Czech Republic/Slovakia, Hungary, Romania, Moldova, former Yugoslavia/Serbia-Montenegro, India, Bangladesh (export 9.12B), Uzbekistan, Turkmenistan, Mongolia, North Korea, Myanmar, Syria, Iran, Iraq, Algeria, Egypt, Sudan, Azerbaijan, Yemen, Eritrea,Cuba; and the United States acquired a small number for evaluation and adversary training. Many of these liveries are included in DCS.Early Access Highlights
  • Fully interactive cockpit built from 3D laser scans and photogrammetry with precise switchology and labeling.
  • Highly-detailed external model and pilot with Helmet Mounted Sight.
  • In-depth system simulation including the SPO-15LM Beryoza radar warning receiver and flare/chaff dispensers.
  • Fire Control Radar with both aerial search and track modes.
  • IRST with Laser Range Finder (LRF) that supports close air combat modes and air-to-air and air-to-ground ranging. 
  • Helmet Mounted Sight (HMS) that can cue air-to-air missiles by just looking at the target.
  • Air-to-air weapons: R-27R, R-27ER, R-27T, R-27ET, R-73, R-60, R-60M, and the GSh-30-1 30mm cannon.
  • Ground attack modes for unguided bombs, canisters, and rockets including pre-designate, non-pre-designate, and toss deliveries.
  • Navigation suite with Point-to-Point, Return, Landing, and Traffic Re-Entry modes. Program up to three airfields, three waypoints, and three RSBN beacons with Data Transfer Card (DTC) support.
  • Gyro system with Fast and Long alignments, basic IFF modeling, an Early Access Guide, and Interactive Training missions.
  • Cyrillic and English cockpit labels and avionics options. Units of measurement can also be either metric or imperial.
The ´first week MiG-29A patch’ swaps the cannon and missile trigger animations, corrects intake louver animation, adds an optional lower-resolution cockpit texture set, refines chaff and flare sequencing, restores the controls indicator overlay, addresses repair behavior after belly landings, and provides an English HUD and HDD option; a dedicated-server IFF client issue is identified and queued for resolution. Known items in work include visual autopilot stick oscillations at low speed, landing and taxi light leakage, brake-chute visibility for other clients, FCR launch inhibition without an LA cue, ejection and muzzle flash visuals, CAJ logic with jamming, an imperial IAS indicator anomaly, and a large 3D detailing pass covering textures, stencils, bays, IRST, dispensers, seat, LODs, FLIR textures, additional national liveries, improved pylons, canopy reflections, and an enhanced pilot model. What is coming?
  • Ground Control Intercept (GCI) command system.
  • Full IFF modeling and full flight manual.
  • Radar and IRST cooperative mode options.
  • An Eagle Dynamics campaign, more missions, and liveries.
  • Improved ejection seat with more detail and animations (see image above).
How to fly it?The MiG-29A features a highly manoeuvrable lifting body, impressive nose authority, and a high thrust-to-weight ratio that can maintain energy in a fight. Combined with the HMS and R-73 high off-boresight capability, it will be a challenge to anyone in a phone booth with it. The IRST stealthiness and immunity to jamming can also make it a deadly sniper. Leverage the Return and Landing modes to get home and land quickly, even to non-programmed airfields (Landing mode). Master these strengths of the Fulcrum, and you’ll see why the Fulcrum became an icon.See moreWe will be sharing fresh post-launch development screenshots throughout Early Access. Explore the Development Screenshots. Matt “Wags” Wagner has also released his Aerial Combat Instruction video that delves into the sensors and air-to-air weapons of the MiG-29A. Videos on ground attack and defensive systems are coming soon.DCS UpdateDevelopment ProgressDCS CoreThis week’s update introduces new special ground units, along with their respective symbology and settings. You may place these landing aid systems anywhere on any map (note: the MiG-21bis from Magnitude 3 is not yet compatible). Note that the Caucasus and Cold War Germany have integrated RSBN and PRMG landing aids. Please read the RSBN/PRMG ground units usage guide. The Currenthill Asset Pack has undergone numerous improvements that include model updates, vehicle parameters, and interaction refinements.For Weapons, the R-27 missile family has been fully reworked with a Computational Fluid Dynamics (CFD)-based aerodynamic model, authentic control systems, updated seeker and guidance logic, new datalink/INS behaviours, and realistic limitations. Additional changes include adding the Mk-83AIR GP HD bomb, laser PRF code adjustment for GBU-54, expanded fuze options for Soviet and Chinese bombs, corrected fuze sets for U.S. weapons, and accuracy refinements for cluster and penetration munitions. Several fixes address detonation, trajectory, and seeker issues, while visual and functional improvements extend to GMLRS and other ordnance.Regarding the Terrain Engine, inefficient loading of 3D models has been tuned to load only those needed in the current context, improving performance in the Mission Editor and at mission start.AI Aircraft as usual got some pinpoint behavior fixes noted in the changelog.Quality of life features such as decimal inputs were added to the Mission Editor, as well as text search input fields in the rearming window. Multiplayer spawn windows were also improved.Quick Action Generator now randomises enemy units and AI skills based on the selected mission type. ModulesDCS: F-16C Viper received numerous fixes including emergency jettison mode memory, throttle axis duplication on VPC hardware, bullseye text clarity on the FCR page, landing gear handle lighting, ECM pod mode transitions, AI Advanced Targeting Pod (ATP) use, Maverick low-rate slew, Harm Targeting Sensor (HTS) and HATM Attack Display (HAD) emitter overlap, HOTAS A-G gun toggle, and ATP behavior in A-A  Track While Scan (TWS). DCS: F/A-18C stabilizes Multi-Sensor Integration (MSI) in TWS and Range While Search (RWS), resolved JDAM EFUZ options and countermeasure bypass counts, addressed AIM-120C MSI desync and AI engagement reluctance, corrected seeker cues and ranges in BST and HACQ, repositioned closing-velocity symbology, and cleaned up L&S and DT2 when entering ACM mode. DCS: AH-64D reduced pedal-induced yaw wobble through SCAS tuning and fixed a George AI search loop.DCS: Mi-24P Hind clears obstructing texture blocks from the side gunner view. DCS: Mi-8MTV2 Magnificent Eight restored missing side numbers. DCS: F4U-1D Corsair added three RNZAF liveries and adjusted flight and damage model behavior, gear spawn resilience, indicators, mirrors, control inputs, and engine sounds. DCS: JF-17 Thunder fixed a frozen BRM-1 HUD pipper, improved SPI consistency across pages, and adjusted INS drift. DCS: OH-58D Kiowa Warrior addressed NAV data detaching, PERF CALC button response, HOG menu loops, DIR WPT caret visibility, and a multiplayer CPG slot crash. DCS: MiG-21bis Fishbed reorganized kneeboard pages and added RSBN and ARK data for the Cold War Germany map. Flaming Cliffs 4 expanded with DCS: Su-33 Flanker D Iraq instant actions.DCS: AJS-37 Viggen by Heatblur’s update overhauls and enhances many core and fundamental systems. The biggest highlight is the new electrical system, bringing a host of new warnings and failures, circuit-breaker functionality, instrument fault indications, improved RAT and AC/DC failure modelling, and more. They have also fixed the issue preventing RB-24 and RB-74 missile lock-ons and sincerely apologies for the inconvenience. Additional improvements include an updated RWR and database, restored KB automatic mode, major fixes to the RUTA display, and refinements to instrument, cartridge, and WP management, among others. In all, this update delivers a wide range of fixes and quality-of-life enhancements. See a full list of changes in our latest changelog!TerrainsDCS: Iraq grew substantially with new airfields at Al-Kut, Mosul International, H-2, H-3 Southwest, H-3 Main, H-3 Northwest, and the H-3 highway strip. Airfield scenes have improved signage, taxiways, and surfaces across major fields. The road network has been expanded and surface textures are improved in the north and south. More lakes and rivers have been added, FLIR and radar visualization has been improved for multiple assets, Levels of Detail (LOD) and life settings have been tuned. Numerous, unique landmarks have been added including new stadiums, monuments, terminals, ATC towers, fire stations, and historic sites. DCS: Caucasus now includes RSBN and PRMG channels and frequencies at several bases. Texture resolution for ground and assets has been improved, tree and forest draw distance has been extended, corrupted scenery in multiple cities has been corrected,  and object life and fire parameters have been tuned. DCS: Sinai by OnReTech exits Early Access with TACAN fixes, expanded parking for heavy aircraft, corrected markings at key airfields, improved AI runway course selection, deeper Alexandria sea depth for ship mooring, additional bases near Tabuk, city texture cleanups, smoother transitions between urban and ground textures, new hangars at multiple Israeli bases, and a VHF HI update at St Catherine, alongside several new airfields and unique scenes in Egypt, Jordan, and Israel. DCS: South Atlantic by Specter Studios also exits Early Access. The editor default date has moved to 1 October 2024 to present summer textures by default, numerous airfields and POIs are revamped, airfields received a VRAM optimization pass, runway and road textures are quadrupled in quality, building textures are doubled, vegetation distribution is modernized, snow and tiling issues are corrected, Argentina and Chile terrain gained upgraded normal maps, airfields benefit from animated radar units, new map-specific animated wind turbines, corrected PAPI at Ushuaia, modernized lighting that responds to takeoff and landing, and F10 map enhancements with borders and helicopter pads. DCS: Cold War Germany by Ugra Media revises RSBN and PRMG callsigns and channelization at many legacy fields, and they removed obsolete frequencies to improve approach usability. Please make sure you install the latest update to enjoy all these fixes and enhancements. Thank you again for your passion and support, Yours sincerely, Eagle Dynamics
Introduced DCS: MIG-29A Fulcrum by Eagle Dynamics into Early Access.Introduced DCS: NS430 for MIG-29A Fulcrum by Eagle Dynamics.New campaign DCS: A-10C II Outpost Campaign by Stone Sky.DCS CoreAI AircraftAI Ground
  • Added RSBN and PRMG special ground units and their respective symbology for facilitating these landing systems anywhere on the terrain.
  • GPS spoofer unit model added, WIP, no jamming functionality yet.
Currenthill Asset PackNumerous changes to pack models, parameters of vehicles and interactions.Detailed list (+)
  • Changed BMP-T mesh smoothing
  • Changed T-84 Oplot-M mesh smoothing
  • Changed 9K720 textures
  • Fixed BMP-T suspension 
  • Fixed Pantsir-S1 suspension 
  • Fixed M-ATV suspension 
  • Fixed M1130 suspension 
  • Fixed M142 suspension 
  • Fixed IRIS-T SLM suspension
  • Fixed FV101 suspension
  • Fixed FV107 suspension
  • Fixed 9K720 suspension
  • Fixed TOS-1A suspension
  • Fixed Tor M2 suspension
  • Fixed T-90M suspension
  • Fixed T-84 Oplot-M suspension
  • Fixed T-64BV suspension
  • Fixed T-90A encyclopedia animation state
  • Fixed TOS-1A encyclopedia animation state
  • Fixed T-90A turret traverse and elevation angles
  • Fixed T-90M turret traverse and elevation angles
  • Fixed T-90M sight point placement
  • Fixed Tor M2 encyclopedia error
  • Fixed Pantsir-S1 low engagement performance
  • Added Pantsir-S1 player control
  • Fixed IRIS-T SLM STR radar rotation speed
  • Fixed Tor M2 low engagement performance
  • Added Tor M2 player control
  • Changed Tor M2 mesh smoothing
  • Changed Pantsir-S1 textures
  • Fixed Project 22160 Tor M2KM low engagement performance
  • Added Project 22160 Tor M2KM player control
  • Fixed Project 22160 Tor M2KM search radar rotation issue
  • Fixed T-64BV turret traverse and elevation angles
  • Fixed Tu-95MS air refueling probe misalignment
  • Fixed 9K720 armor protection level which was too high
  • Fixed TOS-1A turret protection level which was too high
  • Fixed M1083 armor protection level which was too high
  • Fixed IRIS-T SLM armor protection level which was too high
  • Fixed Pantsir-S1 armor protection level which was too high
  • Fixed M142 armor protection level which was too high
  • Fixed M142 ATACMS missile covers after rearming
  • Changed IRIS-T SLM LN from flip tube covers to ejecting tube covers
  • Changed IRIS-T SLM STR textures
  • Changed IRIS-T SLM CP textures
  • Changed IRIS-T SLM LN textures
  • Fixed Tor M2 alarm state animation
  • Fixed FV101 HESH long range direct fire issue
  • Added FV101 HE-T ammunition type
  • Fixed Tu-95MS uncentered propellers

Mission Editor
  • Add additional precision to object heading rotation field

Quick Action Generator
  • QAG now randomizes enemy units and AI skills based on the selected mission type.
  • Fixed: end-mission window no longer appears in the debriefing after exiting the simulation.
  • Fixed: previously added units are no longer reset when creating random groups in “Bomber Intercept” and “Ground Attack” missions.
UI
  • Added Search bar to Loadout and Livery lists in Rearming and Dynamic slots menu with the ability to search by name
  • Added livery selection to encyclopedia with ability to seamlessly reload livery (will help livery creators to check changes made to the livery, without restarting DCS) WIP we will look for feedback. A more detailed tool for viewing models inside DCS is planned.
  • Added Search bar to Dynamic spawn menu with the ability to search for a unit by name
  • Removed old versions of in-game manuals from interface. Huey has "manual" in options - Bugs and Problems - ED Forums
  • Controls Mapping interface conflict tooltips do not show proper information - fixed
  • Added new system options for mirrors resolution and sequential rendering
  • Dynamic slots interface rope length for helicopters is not inherited from template group - fixed


Weapons
  • Introduced advanced model for R-27 missile family. Missiles got new CFD-based flight model, authentic control system that includes wing actuator model, altitude band-switching autopilot, Kalman-type guidance filters (different for IR and RF versions) which also drive seeker gimbal mechanics, INS and datalink system with realistic inaccuracies (for RF missile only), and RF or IR seeker. New semiactive RF seeker provides 'multitarget' tracking feature. This means that RF signals from several distinct targets will interfere and form one bigger apparent target once they simultaneously fall into the missile tracking gate. This apparent target may lead the missile between real targets in a target group, or to dispensed chaff. It also may steal missile velocity tracking gate and break guidance. R-27 proximity fuze now has a conical antennas pattern and variable explosion command delay to adjust for target size and closure rate. And, in addition, missiles got number of limitations caused by control systems design. For example RF missile can not be launched with roll angle exceeding 120 degrees because of gimbaled INS roll limit.
  • Added Mk-83AIR GP HD bomb
  • Added laser PRF code adjustment option for GBU-54
  • Fixed phantom bomb instances being frozen on impact instead of penetrating whatever they collided with
  • Added fuze options for Soviet bombs and dispensers (BetABs, FABs, OFABs and RBKs). Adjusted BetAB, FAB and OFAB warhead parameters
  • Added fuze options for Chinese bombs (250-2 and 250-3)
  • Fixed phantom LGB instances trajectory desynchronization when using non-default laser PRF code
  • Corrected available fuze variant sets for US HTP and non-HTP bombs
  • Mk-20/CBU-99. Improved bombsight accuracy. Please note that using FMU-140 in low-altitude horizontal flight bombing runs will lead to poor accuracy - in these cases Mk 339 fuze must be used. FMU-140 should provide acceptable accuracy in dive bombing runs and, in specific conditions, in horizontal flight bombing runs (function altitude set to ca. 1/3 of release altitude and specific airspeed at release, e.g. function altitude - 3 kft, release altitude - 10 kft, TAS - 580 kts)
  • Mk-20/CBU-99. Fixed Mk 339 fuze function delay being counted down after arming instead of after release
  • BL755. Added fuze function delay options
  • GMLRS. Added animation of rotation of the tail stabilizers block
  • BetAB-500ShP. Improved bombsight accuracy in normal release conditions (release at 500 m altitude)
  • Fixed non-detonation of bombs in certain conditions
  • Fixed IRIS-T missiles constantly switching between command and IR guidance, which caused them to miss.

Terrain Engine
  • Tuned lazy loading of 3D models. We already had asynchronous loading in place, and this update adds complementary optimizations to ensure only the models needed in the current situation are loaded. This should slightly improve loading times in both the Mission Editor and mission startup.

Voice chat
  • Fixed. Crash on exiting from DCS when the “Pending request” window is open.

Launcher
  • Added. Help page with access to FAQ, User support, myReach AI helper, etc.

DCS: MiG-29A Fulcrum by Eagle DynamicsFirst week patch updates:
  • The animations for the cannon trigger and the missile trigger to be swapped.
  • Lock indication is not resetting after lock break. But logic is working correctly and radar stops locking.
  • Air intake louvers animation corrections.
  • Provide lower resolution textures cockpit option
  • CHAFF/FLARE sequence corrections.
  • When repairing after a wheels up landing, the repair completes, but the landing gear is not lowered, so after repair you are dropped back on your belly, negating the repair.
  • IFF issues for clients connected to the mission hosted on a dedicated server. Single Player or Self-hosted servers do not have this issue.
  • Controls Indicator overlay (RCTRL+ENTER) missing
  • 3D model damage WIP (first iteration)
  • Additional English HUD/HDD version (fictional for convenience)

Known issues to be patched:
  • Autopilot-induced oscillations, mostly visual on stick, no effect on flight path below 600 KpH
  • Landing/taxi lights issues - the light from penetrates into the model.
  • Brake chute is not visible for other clients in multiplayer, physics working correctly 
  • When using FCR, missile launch is not blocked in the absence of a LA signal on the HUD/HDD.
  • Ejection sequence and animation improvements.
  • Cannon muzzle flash improvement
  • Ejected cartridge animation
  • The logic of the CAJ (Compensation Active Jammer) switch is not implemented when working with jamming.
  • Imperial units cockpit version IAS indicator animation issue with Mach number.

3D models enhancements in progress:
  • Finalization of the main texture, wear and tear.
  • Technical inscriptions and stencils.
  • Main landing gear bay high detail.
  • Detailing of the air brake and the drag chute container.
  • Main technical hatches and equipment bays.
  • Detailing of the IRST.
  • Detailing of the Flare/Chaff dispenser.
  • Ejection seat details.
  • 3D model damage improvements
  • Additional LODs for 3D model
  • FLIR texture.
  • Additional liveries of countries that were operating MiG-29A.
  • Livery template. (planned for October) 
  • Improved weapons pylons.
  • Dynamic reflections on the canopy.
  • Improved pilot model.
DCS: NS430 Navigation system by Eagle Dynamics
  • Added. Support for all available maps
  • The device starts as powered on and switched to the map display on a hot start
DCS: F-16C Viper by Eagle Dynamics
  • Fixed: Emergency jettison does not remember master mode when done in A-G and resets to NAV.
  • Fixed: Duplicating Thrust axes on the VPC Throttle MT-50CM3 joystick.
  • Fixed: Bullseye text on FCR format appears blurry.
  • Fixed: Landing Gear Handle light should illuminate when landing gear doors are in transit.
  • Fixed: ECM pod continues to emit in Mode 3 if switched to Mode 1 or 2.
  • Fixed: AI - Doesn't seem to be able to use new ATP.
  • Fixed: AGM-65 WPN rdr cursor slew inputs below 5% do not move maverick seeker.
  • Fixed: HTS/HAD overlapping emitters causes major/minor axis error and azimuth to rapidly change between values.
  • Fixed: Missing HOTAS AG Gun Strafe Toggle.
  • Fixed: AN/AAQ-33 ATP A-A TGP stops following radar track after bugging target in TWS.
DCS: F/A-18C Hornet by Eagle Dynamics 
  • Fixed: Odd target designation/undesignation behavior due to MSI.
  • Fixed: Center pylon mounted LITENING will continue to work if jettisoned.
  • Fixed: Radar Contributed SURV tracks in TWS do not switch to full size HAFU's, enveloped by the radar circle.
  • Fixed: The HAFU tracks start interfering with each other for the same target and sometimes doesn't even show that it's an L&S or DT2 target even though it is.
  • Fixed: JDAM with FMU-152 Wrong EFUZ options.
  • Fixed: Countermeasures. 4 chaff instead of 2 in Bypass mode.
  • Fixed: MSI AIM-120C launches cause huge desync.
  • Fixed: (AI) - In a group, wingman will never engage targets.
  • Fixed: TWS switching between targets without MSI - NWS/undesignate.
  • Fixed: No longer possible to lock target with TDC depress in RWS mode. Issues remains with LTWS disabled and will be fixed in the next patch.
  • Fixed: AIM-9 quiet seeker uncage tone sometimes.
  • Fixed: BST and HACQ range can be increased to 40nm.
  • Fixed: Closing velocity (Vc) on RDR ATTK display is misplaced at the bottom for any case other than STT.
  • Fixed: MSI - L&S and DT2 do not get deleted upon entering ACM mode.
DCS: AH-64D by Eagle Dynamics
  • Fixed: George stuck on a search loop under a certain flow.
  • FM. FM. Tweaked Yaw SCAS: Some users complained about excessive yaw-wobble during control by pedals and in transient modes when the helicopter's SCAS Heading Hold mode is ONT
DCS: Mi-24P Hind by Eagle Dynamics
  • Fixed Glitched texture blocks that were obstructing side gunner view
DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
  • Board numbers disappeared - fixed
DCS: F4U-1D Corsair by Magnitude 3
  • Added three Royal New Zealand Air Force liveries.
    • Note: The Flight Leader School livery requires to enter a letter first followed by two numbers for the aircraft number system to work correctly.
  • Fixed the wingtip vortices position.
  • Fixed spawn-in from taking damage to the landing gear.
  • Adjusted the R-2800-8W damage model:
    • Extended the time it will break during WEP.
    • Damage is now proportional to cylinder head and oil temperatures to the RPM and manifold pressure.
  • Adjusted how water injection is enabled via the micro-switch and pressure actuated switch.
  • Adjusted the variable center of mass as the weight changes from fuel and payload use, as well as wing flap positions.
  • Adjusted gun position for mass.
  • Corrected the weight for the Mk.6 droppable fuel tank.
  • Fixed the mission editor icons for the droppable fuel tanks.
  • Fixed the FFB trim.
  • Corrected and added control inputs.
  • Added the chronometer’s elapsed time function.
  • Adjusted the mirrors.
  • Adjusted the visibility of the HVAR control box light.
  • Adjusted the visibility of the landing gear and cooling flaps indicators.
DCS: JF-17 by Deka Ironwork Simulations
  • Fixed. BRM-1 HUD pipper frozen
  • Improved. SPI inconsistency on HUD, HSD and radar page.
  • Adjust. INS drift under different align qualities
DCS: AJS-37 Viggen by Heatblur Simulations
  • NEW and overhauled Electric System
  • NEW warnings and failures(+):
    • Electrics
    • Hydraulics
    • Autopilot
    • AFK
    • Reverser
  • Changes to the RWR(+):
    • Updated database to be closer to the F-4’s
    • Fixed radar carrier freq. not being set (ELINT file now has the emitter band set correctly)
    • KB’s automatic mode works again.
    • Added full fidelity MiG-29 to RWR library
  • Added logic for the breakers
  • ADI aligns to magnetic heading (+ deviation correction set) on the ground and if the fast erect button is pressed. Calibrated to true heading on rotation (based on stored runway heading)
  • Added warning flag logic to air speed indicator and altimeter (LDOK)
  • Cartridge loading now requires being on the ground and in BER
  • Airbrake will slowly close from the airflow if hydraulic pressure is lost in Syst. 1
  • RAT failure when extended happens at much lower air speeds (>700 km/h)
  • Added AC-DC rectifier failure
  • Implemented a fix for “rough search” on reciprocal runways
  • Fixed the “BANA line” hiding
  • Fixed RR/ANF “cross” on CI stuck on screen
  • Temperature measuring logic has been improved
  • Flood lighting is now on during cold starts
  • Implemented a random start position for the ADI
  • Fixed kneeboard WP names
  • Backup heading now shows raw magnetic heading, without declination correction
  • Fixed HUD/ADI commands being stuck to U point
  • Added logic to unselect U point (Safety unsafe or ANF selected)
  • U point can now be reselected after having been overflown
  • Timeline and compass now shows in LowNav mode when <40s from U WP
  • Fixed RB-24 and RB-74 (Sidewinders) not locking anymore
  • Setting rb15 ToT now only requires pressing BX button (without needing to press 8 as well)
  • Updated rb15 ToT calculations
  • FÄLLDLAST now illuminates on light test
  • Added variable indicator light brightness
  • Added instrument backup lighting
  • Added instrument fault indications(+):
    • Distance
    • Fuel
    • Speed
    • Altimeter
    • ADI
    • Pitch trim
  • Corrected RUTA display(+):
    • Circle now shows R point location - it moves between them on “WP change” when drawn
    • Line now alternates pointing toward previous and next RUTA WP
    • Only draws R points that are “in order” (ie. with R1,2,3,4 all 4 are shown, but with R1,2,3,5 only 1 to 3 are)
  • Changes to “Destination presentation” when a R WP is selected
  • AoA indicator shows aircraft pitch on the ground
  • Changed yaw Trim switch hint from “Emergency Yaw Trim” to “Yaw Trim”
  • Updated the manual

DCS: Iraq Map by Eagle Dynamics
  • Added new airfields(+):
    • Al-Kut Airport.
    • Mosul International Airport.
    • H-2 Airbase.
    • H-3 Southwest Airbase.
    • H3 Main Airbase.
    • H3 Northwest Airbase.
    • H3 Highway strip (not as active airfield).
  • Improved airfield scenes.
  • Improved road network at airfields.
  • Improved surface at parking lot of airfields Al Asad, Al Sahra, Al Taquddem and Q-West.
  • Improved surrounding surface textures at Balad Airbase.
  • Improved airfield signs, markings and taxiways.
  • Improved Erbil airfield surface, shape and textures.
  • Added more ground mounds to airfields.
  • Fixed bugs in the airfield's surface.
  • Tweaked default cameras at several airfields.
  • Improved unique scenes across terrain.
  • Improved road network across terrain.
  • Added more lakes and rivers.
  • Improved surface textures at northern and southern part Iraq.
  • Improved FLIR and radar visualisation of several assets and models.
  • Fixed bugs in 3d models: geometry artifacts, more precised collision mesh.
  • Tweaked distances of models LOD switching.
  • Tweaked objects life setting.
  • Added new unique scenes.
  • Added a unique scene of Kirkuk stadium.
  • Added unique models(+):
    • water tower at Qayyarah Airfield West.
    • Abu Ja'far al-Mansur Statue.
    • Erbil Martyrs Monument.
    • Mosul Transport Department.
    • Saving Iraqi Culture Monument.
    • Al-Shaab Stadium in Baghdad.
    • Taki-Kisra.
    • Al Taqaddum Dark Tower.
    • Kirkuk Main Terminal.
    • Kirkuk ATC.
    • ATC Erbil.
    • Fire Station Erbil.
    • Firehouse Kirkuk.
    • Baghdad Republican Palace.
    • Baghdad Boneyard.
    • Babylon Palace.
    • Babylon Labyrinth.
    • Baghdad Salute Platform.
    • Grand Festivities Columns.
    • Grand Festivities Lanterns.
    • Mar-Mattai Monastery.
    • two new models of Al-Kut Hangars.
  • Improved surface, scenes and road network at Mar-Mattai Monastery, Babylon Palace, Baghdad Republican Palace, Unknown Soldier Monument, Grand Festivities Square area.

DCS: Caucasus Map by Eagle Dynamics
  • Changes in RSBN and PRMG beacons of Krasnodar-Center, Krymsk, Maykop-Khanskaya and Mozdok airfields:
    • Removed frequencies of RSBN and PRMG beacons.
    • Tweaked channels of RSBN and PRMG beacons for better pilot experience.
  • Increase resolution of surface, models and other terrain assets textures.
  • Increased draw distance of trees.
  • Tweaked default camera position (F11) of airfields: Sochi-Adler, Kobuleti, Mozdok, Krasnodar-Pashkovsky.
  • Fixed corrupted buildings and trees at: Cherkessk, Baksan, Pyatigorsk, Mineralnye Vody, Nalchik and Suvorovskaya areas.
  • Tweaked life settings of several objects.
  • Tweaked life and fire settings of trees.

DCS: Sinai Map by OnReTech
  • End of Early Access period of DCS: Sinai terrain module.
  • Added parking for large aircraft to large airfields.
  • Fixed a bug with TACANs.
  • Fixed markings on airfields(+):
    • Ramon Airbase.
    • Ovda Air Base.
    • Nevatim Airbase.
    • TelNof.
  • Changed the landing and takeoff course for bots at the Nevatim airfield.
  • Fixed bugs with parking numbers at some airfields.
  • Added sea depth in Alexandria for mooring ships there.
  • Added several military bases near the city of Tabuk.
  • Fixed a bug with duplicating cities on the map.
  • Improved textures of cities/towns blocks assets.
  • Developed and improved cities: changed textures and added small objects.
  • Added more roads, fixed a significant part of the sharp transitions between city textures and ground textures.
  • New airfields and unique scenes in Egypt, Jordan and Israel(+):
    • EinShamer (for UAVs).
    • Megiddo.
    • King Faisa bin Abdul Aziz.
    • Tabuk Heli Base.
    • Khalkhalah Air Base.
    • Taba International Airport.
  • Added a new unique hangar for MezzehAirport.
  • Added mirror hangars at airfields(+):
    • Hatzor.
    • Nevatim Airbase.
    • Ovda Air Base.
    • Ramon Airbase.
    • Tel Nof.
    • Hatzerim Airbase.
  • VHF HI frequency at StCatherine airfield was changed. Was - 121900000, became - 124500000.

DCS: South Atlantic by Specter Studios
  • End of Early Access period of DCS: South Atlantic terrain module.
  • Changed default date within the mission editor to the 1st of October 2024 which makes summer textures the default.
  • Revamped the following airfields and POI areas(+):
    • Port Stanley.
    • Ushuaia.
    • Ushuaia Helo Port.
    • Mount Pleasant.
    • Punta Arenas.
    • Puerto Natales.
    • Mare Harbour.
    • Rio Gallegos.
    • Rio Grande.
    • Provenir.
    • Franco Bianco.
    • O'Higgins.
    • Almirante Schroeders.
    • San Julian.
    • Comandante Luis Piedrabuena.
    • Pampa Guanaco.
  • Optimization pass to decrease video memory consumed for every airfield.
  • Quadruppeled airfield texture quality across all airfields and roads.
  • Doubled the texture quality of all building materials.
  • Improved vegetation throughout the map. An updated vegetation distribution algorithm has been implemented to enhance spatial density and ecological realism across terrain surfaces.
  • Corrected snow distribution bugs and tilling issues within the map.
  • Normal maps have been upgraded and integrated into the Argentina / Chile terrain to deliver more accurate surface contours and heightened realism in lighting response.
  • Added animated airfield radar units at airfields where appropriate.
  • Various new models were added to airfields.
  • Replaced all wind turbines with map specific animated turbines.
  • Ushuaia PAPI lights are no longer on a slope.
  • Upgraded all lighting to use new technology.
  • Upgraded all airfield lighting to respond to take-offs and landings.
  • Updated the F10 map with Country borders, heli locations, along with other visual enhancements to the overall map.

DCS: Cold War Germany by Ugra Media
  • Changes in RSBN and PRMG beacons of Gardelegen, Allstedt, AltesLager, Damgarten, Garz, Holzdorf, Kothen, Laage, Lerz, Mahlwinkel, Merseburg, Parchim, Peenemunde, Sperenberg, Templin, Werneuchen, Wittstock and Zerbst airfields(+):
    • Added callsigns.
    • Removed frequencies of RSBN and PRMG beacons.
    • Tweaked channels of RSBN and PRMG beacons for better pilot experience.
MiG-29A FulcrumNavigation and Landing Our newest DCS: MiG-29A Fulcrum tutorial video focuses on navigation and landing. After a review of the navigation panel and setting up a Data Transfer Cartridge (DTC) navigation program, you’ll learn how to create navigation points that can be assigned as waypoints or aerodromes , in addition to setting up radio navigation (RSBN) beacons. The video also shows off the addition of new Mission Editor landing aid units like the RSBN unit and the PRMG localizer and glideslope units that can be placed on any map and any airfield for navigation and instrument landings. In addition to setting up navigation programs and how to fly an instrument approach, the video also discusses how to create an inertial navigation, in-flight, alignment fix, and how to perform a visual flight rules overhead break landing. Watch the MiG-29A Navigation and Landing video.A-10C II OutpostCampaign by Stone SkyStone Sky’s DCS: A-10C II OUTPOST Part III campaign chronicles the Syrian War at a pivotal moment: June 2017. The SDF, backed by CJTF-OIR airpower, advanced on the outskirts of Raqqa while Syria became a strategic outpost for both the United States and Russia. You’ll fly as a USAF pilot of the 74th and 163rd Fighter Squadrons, tasked to fight in a complex, shifting battlespace where intelligence gaps, weather, and a rapidly evolving ground situation force you to rethink the OODA cycle in real time.Missions span CAS, CSAR, and PPS, plus special assignments that test everything from fundamentals to multi-ship coordination. The campaign comprises eight large-scale missions, each broken into 60–70 minute segments for tight pacing and steady progression. Expect sudden weather shifts, ground and in-flight emergencies, and richly-voiced radio traffic (more than 1,700 lines) that bring the theater to life. You’ll launch from Incirlik,  Gaziantep, Şanlıurfa in Turkey, King Hussein Air Base in Jordan, and H-4 in Iraq with detailed briefings, mission histories, and background context to ground every sortie.Pilots of DCS: A-10C II Tank Killer will find unique 163rd FS liveries, among others, and the entire experience remains VR-friendly with simple control prompts via spacebar or a mapped button. With 200+ pages of documentation and kneeboard material, OUTPOST Part III is built for seasoned Hawg pilots seeking authenticity and mission variety, while still welcoming newer pilots through adjustable difficulty and clear mission guidance.F/A-18C & F-14B Iron TideCampaign by Sandman SimulationsIn Operation Iron Tide, you are not just another pilot; you are the architect of the air war. Following an attack in Haifa, and a wider surge in regional terrorism, the United Nations Security Council authorizes a coalition to dismantle Hezbollah’s operational capability. Collateral damage is unacceptable. Every target you pick and your weaponeering must honor strict rules of engagement while achieving decisive effects on target.You will plan and command a large air component that includes four squadrons of DCS: F-14B Tomcats and six squadrons of DCS: F/A-18Cs. Two carrier strike groups provide sea-based power, while two Marine Corps F/A-18C squadrons operate from airbases. At your discretion, you may step into any cockpit and lead from the cockpit of a Tomcat or F/A-18C.Mission planning is the heart of the experience. Choose from a wide set of taskings that include air superiority, escort, fleet defense, suppression of enemy air defenses, close air support, and strike. Build packages that balance risk and effect. Your tactical choices and strategic sequencing will directly shape the number of missions you fly and the arc of the campaign.Each mission is bookended by detailed briefings and debriefings. You will have 150 pages of tutorials, charts, and briefing material at your disposal for mission planning. The campaign spans roughly ten to forty missions, based on your performance and choices. It features quality voice-overs that bring radio traffic to life.If you want a campaign that includes command-level choices that carry campaign  consequences, Iron Tide is for you. Please stay tuned for these new campaigns in the next update!Thank you again for your passion and support, Yours sincerely, Eagle Dynamics
MiG-29A FulcrumPre-purchase on SteamSecure your DCS: MiG-29A Fulcrum Steam copy today with a 30% off discount. Your Fulcrum on Steam will be available at launch, and it will work seamlessly in multiplayer. Pre-purchase now to be among the first to fly. Please note that the price will increase to $63.99 USD, 20% off, at launch. South Atlantic Development ReportAn update to the DCS: South Atlantic map is in development and planned for inclusion in an upcoming DCS update. Every airfield is receiving an optimization pass to lower video memory usage. Texture fidelity is being improved significantly, with airfield textures quadrupling and building materials doubling. Vegetation across the map will now use a new distribution algorithm for denser and more natural coverage. Snow distribution and tiling issues are also being corrected. Normal maps are getting upgraded and integrated across the Argentina and Chile landmass to improve surface relief and lighting response.Airfield lighting and visual systems will receive a complete refresh. All lighting will use new tech, and airfield lighting will react to takeoffs and landings. Ushuaia PAPI lights are getting properly leveled too. Specter Studios is adding animated airfield radar units where appropriate and replacing all wind turbines with map specific animated models, as well introducing a variety of new airfield objects. A large set of airfields and points of interest are being revamped, including: Port Stanley, Ushuaia, Ushuaia Helo Port, Mount Pleasant, Punta Arenas, Puerto Natales, Mare Harbour, Rio Gallegos, Rio Grande, Provenir, Franco Bianco, O Higgins, Almirante Schroeders, San Julian, Comandante Luis Piedrabuena, and Pampa Guanaco.Mission planning quality of life is also being improved. The F10 map will show country borders and helicopter locations along with additional visual refinements. The Mission Editor default date is now the 1st of October, 2024 so summer textures are selected by default for new missions.Once this update is released the map will be feature complete and exit early access. However, improvements and bug fixes will continue. Please remember that you can purchase now whilst the 20% early access discount is still available. Specter Studios has a DCS Forum Page to discuss their projects.
2025 Green Balmoral CupTactical Aviation Simulation CompetitionOrganized by Jianqiao Virtual Flight Group (JQvFG), a member of the DCS China community, this event will be the first simulated flight competition that centers on comprehensive tactical response of aviation forces in multi-factor, complex battlefield environments. We encourage all our Chinese speaking members to check out this fascinating event. The event presents participants with all-encompassing challenges: validating fundamental flight skills to handling adverse weather conditions, mastering individual combat techniques,  executing team tactical coordination, adapting to battlefield variables caused by intelligence errors, and restructuring the OODA (Observe-Orient-Decide-Act) decision-making cycle.All these skills will be integrated into mission scenarios such as:• Offensive/Defensive Counterair (OCA & DCA)• Battlefield Air Interdiction (BAI)• Close Air Support (CAS)• Reconnaissance & Surveillance (R&S)• Air-to-Air Refueling (AAR)The competition will be held from the 3rd of October to the 15th of November, 2025 in a team-based PvE format. For more details please follow JQvFG’s official Bilibili account. Stay tuned for full coverage and live broadcasts of the competition. Generous prizes await the winners, and we look forward to welcoming individuals and organizations who are eager to engage in a clash of intellect and courage!Thank you again for your passion and support,Yours sincerely,Eagle Dynamics
IraqDevelopment Progress
We are adding several new airfields to the Iraq North region and making a series of terrain and existing airfield refinements to the DCS: Iraq map. Clipmap adjustments are complete, and ground object settings have been normalized so that all non destructible models are now correctly flagged. This ensures consistent behaviour across the map as we move into the next round of art and performance passes. Please check out the development screenshots and stay tuned for the update coming soon.A key focus of this Iraq North update will be the addition of the H-2, H-3 Main, H-3 Northwest, and H-3 Southwest airfields in western Iraq. These served as critical Iraqi airbases during both Gulf Wars and as the focus on numerous offensive counter air, suppression of air defenses, SCUD-Hunt, and fighter sweep missions.To the north at Mosul, the Mosul Airfield has been added, as well as the surrounding area being improved.The southern portion of this region will see the addition of Al Kut airfield that also saw extensive action during the Gulf Wars and the earlier Iran-Iraq War.Several unique points of interest are also being added; the Kirkuk and Al-Shaab Stadiums, Tomb of the Unknown Soldier, the Grand Festival Square, Mar Mattai Monastery, Baghdad and Babylon palaces, and more.This is in addition to improvements to the existing airfields such as better hangars, control towers, and terminals.Following the release of the Iraq North update (similar to the recent Afghanistan Map update), the full-attention of the Iraq map team will focus on the southern region to include all or portions of southern Iraq, Kuwait, Saudi Arabia, Bahrain, and Qatar. Much of this work has already started, along with the addition of several Iranian airfields to allow Iran-Iraq War scenarios.Sim Gaming ExpoSpecial guestsWe are excited to announce that DCS will be represented at the inaugural Sim Gaming Expo, a community-driven celebration of simulation taking place in Chicago, Illinois. This event will bring together enthusiasts from across the globe to experience the latest in simulation hardware, meet content creators, and take part in engaging panel discussions with industry leaders.One of the highlights of the show will be the opportunity to fly the upcoming DCS: C-130J by Airplane Simulation Company before its official launch. Campaign and mission developer Baltic Dragon will be there to showcase his specially crafted C-130J missions that demonstrate the full capabilities of this outstanding new module. Visitors will also have the chance to experience DCS on the impressive SimCraft full-motion simulator, flying missions designed by Baltic Dragon.DCS twitch streamer Ultrasaurus, known for sharing her DCS adventures, and Rifle, a real-world Special Forces Operator and JTAC/Instructor who actively uses DCS as a training tool, will be there to connect with fellow DCS pilots and share their experiences. RED FLAG EUOperation Liberty DawnTo mark the 50th Anniversary of Exercise Red Flag, RED FLAG EU will host its final event of the year: Operation Liberty Dawn. This will be a full-scale, multi-squadron, dawn strike against a hostile regime in the Nevada Test Training Range terrain.This large-force exercise will feature:
  • Joint Task Force Blue executing SEAD, DEAD, OCA, SCAR, CAS, and Strike packages
  • Player aggressors simulating hostile air opposition
  • Heavy, layered IADS with realistic SAM placements
  • Live JTAC, AWACS, ATC, and Range Control provided by Digital Controllers
  • Aggressor operations provided by Bandit Works
Squadrons from across the community will come together for a high-threat, contested environment, replicating the complexity and pressure of real world Red Flag exercise.Participation:
This event is primarily for organized squadrons (limited solo pilot slots may be available).
To request access, contact Command via the official Red Flag EU Discord.Thank you again for your passion and support,
Your sincerely
Eagle Dynamics
MiG-29A FulcrumIntro video now liveWe just released the MiG-29A Introduction video for our upcoming DCS: MiG-29A Fulcrum. Also known as project 9-12A, this Soviet light fighter was designed in the 1970s, and entered service in 1983. This episode reviews the Fulcrum’s design and mission and its key features such as twin RD-33 engines, automatic slats, an all-moving tailplane, and 9G capability combined with high angle-of-attack flight. Paired with the Helmet-Mounted Sight and R-73 high off-boresight air-to-air missile, the Fulcrum is a deadly opponent in a dogfight.This video also reviews the planned weapons for our MiG-29A which includes the R-60, R-60M, R-73, R-27R/T, and R-27ER/ET air-to-air missiles and GSh-30-1 cannon. Our Fulcrum can also employ unguided air-to-ground weapons such as bombs and rockets. Although considered a 4th generation fighter, the P-12A does not include multifunction displays, but rather a HUD repeater screen, ‘steam’ gauges, and limited Hand-On Throttle and Stick (HOTAS) functions. Despite this, the MiG-29A is a deadly opponent in Beyond Visual Range (BVR) combat when armed with long-range R-27ER and ET missiles, and when operated by skilled pilots.Keep an eye out for the next chapters where we learn the steps to bring a cold and dark Fulcrum to life, taxi to the runway, and take off.Development ProgressDevelopment progress on the DCS: MiG-29A Fulcrum continues with much of the work focused on completing aircraft systems, the damage model, data transfer cartridge (DTC), skins, content, and bug fixing and tuning. We are also working on a large set of default controller input assignments to support several popular sticks and throttles.A 1st person pilot will also be available at launch; an often requested feature from VR pilots. It will also include ground equipment such as engine, intake, pitot, and louvre covers.We’ve been taking good note of the many MiG-29A skin requests you have made. At launch, we will provide the Soviet Union and Russia, East Germany, Poland, Kazakhstan, North Korea, and Syria. Many more are in the works and will be coming soon. Additional external modelling tasks being worked on, including highly detailed missile and bomb pylons and external fuel tanks.A version of the NS430 navigation system is also being developed for the DCS: MiG-29A as a separate download, and both English and Cyrilic cockpit and HUD options will be available at launch. Dogfight TournamentHigh Alpha HooligansNo AMRAAM spam here, just raw skill, nerves of steel, and some serious G-forces. Guns only. One life. No mercy. Only one pilot will emerge as the King of the Merge, but all will earn their wings in the most adrenaline-soaked showdown in DCS. When: It all goes down on this Saturday, the 23rd of August 2025. What to Expect: 1v1 bracket-style dogfights with aircraft pushing their flight envelopes and their pilots' sanity. Look out for legendary merges, insane scissors, and maybe a few flaming lawn darts. Spectator mode thrills and live commentary that’ll have you on the edge of your ejection seat. How to Participate: If you fancy a shot at the crown, then head over and register for one of the 32 spots available. All participants must check in with High Alpha Hooligansdiscord.Prizes: The winner will receive a module or terrain from both Eagle Dynamics and from DCS for Disabilities. That’s TWO prizes for a single winner! In addition, the runner-up will also receive a module or terrain from High Alpha Hooligans.How to Watch: You can head over to the High Alpha Hooligans YouTube channel or head on over to the Discord for updates. Thank you again for your passion and support,Yours sincerely, Eagle Dynamics
DCS UpdateDevelopment ProgressDCS Core UpdatesCore AI logic has been improved for both air and ground units. Fixed aircraft AI issues include the F4U-1D’s zero fuel behavior, improved group rocket attacks, tuned heavy aircraft landing angle of attack errors, and aerial refueling improvements. AI fighters using semi-active homing missiles will  now respect radar gimbal limits, and helicopter traffic jams when landing at Jalalabad AB have been resolved.Ground AI targeting algorithms for SA-11, SA-2, and SA-3 launchers have also been refined, SAM sites now rearm correctly, and collisions between ground units and parked aircraft have been addressed. Tunguska missile accuracy has also been improved.The Mission Editor (ME) gained a search bar for unit lists to assist when creating missions, and range rings for ground units now respect the ‘Hide Units’ setting. Weapon updates include speed limitations, aerodynamic tuning for AGM-84 variants, seeker logic improvements for AGM-88C, and corrected mass and drag parameters for various ordnance. Additional bomb skins expand visual variety, and proximity fuze logic based on battery power has been corrected, and SNEB rocket effectiveness has been increased.
Module-Specific Improvements
  • F-16C Viper
    • Numerous AN/AAQ-33 Advanced Targeting Pod improvements and weapon integration fixes ensure more reliable AGM-65, GBU-24, and LGB employment.
  • F/A-18C
    • Multi-Sensor Integration (MSI) enhancements bring additional datalink and AWACS track functionality.
  • AH-64D
    • Stability improvements for George AI, enhanced target reporting, and new Total Controls keyboard profiles.
  • JF-17 Thunder
    • Radar and HUD refinements and an updated RWR database.
  • OH-58D Kiowa Warrior
    • Cockpit and menu fixes and crash prevention in multiplayer slot switching.
  • MiG-21bis
    • Improved kneeboard data organization for Cold War operations.
  • F4U-1D Corsair
    • Multiple art corrections, sound adjustments, and the addition of a WEP Master On/Off switch.
  • Flaming Cliffs 2024
    • Su-33 gains new Iraq instant action missions and HS campaign refinements.
AfghanistanDevelopment progressThe Afghanistan map received extensive terrain mesh, normal maps, vegetation, ground texture, and other terrain improvements. In addition to Points of Interest (POI) areas around airfields and urban areas, the entire map has received a significant improvement in accuracy and realism, including from lower altitudes.An important addition has been the inclusion of Forward Operating Bases Clark, Gardez, Thunder, Tellier, Camp Dubs, and Camp Julien. Additionally, the Patrol bases of Khost and Deysie combat outposts have also been added. These are now highlighted on the Mission Editor and F10 Map View with green triangles.Other notable additions include the Mausoleum of Ahmad Shah Durrani, Kabul’s National Assembly, the Babur Garden, and the Kabul National Stadium. Many of the airbases also saw substantial improvement with more small and large object details, improved texture and lighting, and corrections to ramp and taxiway positions and AI logic. For a more detailed video report, please watch Matt “Wags” Wagner’s August 2025 Update video that discusses the update to the Afghanistan map and a dynamic campaign status report. Currenthill Assets PackThe free Currenthill assets bring a rich lineup of modern and Cold War ground units and aircraft including:The first iteration of the Currenthill Assets Pack will contain:
  • FV101 Scorpion Light Tank
  • FV107 Scimitar CRV
  • T-90A Main Battle Tank (MBT)
  • T-90M MBT
  • T-84 Oplot-M MBT
  • T-64 Bv 2017 MBT
  • M1130 Stryker Infantry Combat Vehicle
  • M-ATV MRAP
  • BMPT Terminator MBT support vehicle
  • 9K720 Iskander SRBM (with 9M723K1)
  • M142 GMLRS MRL (with M30A1/M31 GMLRS)
  • M142 ATACMS MRL (with M39A1 ATACMS)
  • Pantsir S1 SPAAGM (with 57E6)
  • Tor M2 SHORAD (with 9M338)
  • TOS-1A MRL (with MO.1.01.04M)
  • M1083 MTV Truck
  • IRIS-T SLM LN SAM (with IRIS-T SLM)
  • IRIS-T SLM STR SAM
  • IRIS-T SLM CP SAM
  • Tu-95MS Bomber (with Kh-101 and Kh-555)
  • Mi-28N Attack Helicopter (with Ataka and Igla)
  • Project 22160 Patrol Ship with SA-15 (Tor-M2)
  • Project 22160 Patrol Ship 
Each Asset comes with:
  • High resolution textures
  • LODs for both model and destroyed model
  • Custom sounds
  • Animations
  • Summer, desert and winter liveries
  • FLIR textures
  • Encyclopedia entries
  • Combined Arms support except Tor M2 and Pantsir sensor and weapon control
These new units are part of our ongoing mission to improve the DCS battlefield to facilitate the creation of engaging and realistic missions and campaigns. As always, your feedback plays a critical role in guiding our work.Thank you again for your passion and support, Yours sincerely, Eagle Dynamics
DCS Core
  • Mission state save. Added functionality to save all destroyed units (air or ground or infantry) in their positions as destroyed statics when mission state save is used. By default these statics are hidden in the editor, you can find them in the unit list. (We plan to bring waypoints state and groups options save in next update)
  • Cargo. Internal cargo support added for UH-1H, Mi-8 and Mi-24P
  • AI Aircraft. F4U-1D. Incorrect behavior if fuel runs out in some cases - fixed.
  • AI Aircraft. F4U-1D AI flight does not group attack with rockets - fixed.
  • AI Aircraft. Heavy planes tend to over-AoA when landing - fixed.
  • AI Aircraft. In some cases, when launching a semi-active missile, the aircraft would offset F-Pole maneuver beyond its radar’s gimbal limits and lose tracking - fixed.
  • AI Aircraft. Jalalabad AB. Traffic jam on the runway during landing of a helicopter group - fixed.
  • AI Aircraft. Refueling task doesn't react to stop flag - fixed.
  • AI Aircraft. Refuelling probe is not retracted if the refuelling ends according to stop condition - fixed.
  • AI Ground. SA-11, SA-2, and SA-3 launcher targeting algorithms improved.
  • AI Ground. Fixed AI logic to address possible collision of ground units witр aircraft parked or moving on the ground in some cases
  • AI Ground. Fixed cases when some of the dead units are not getting colder in the FLIR image. Adjusted the brightness of ground units in FLIR.
  • AI Ground. Sam sites are failing to rearm when supplied by a vehicle or airbase warehouse in some cases - fixed.
  • ME and Encyclopedia. Added a Search bar to unit lists with the ability to search by typing in any text.
  • QAG. Fixed operation years data for units WW2 and SA-2, and SA-3 sites.
  • QAG. Removed incorrect “Restrict Air-to-Ground Attack” option for helicopters in “Dogfight” mode..
  • QAG. Removed incorrect “Restrict Air-to-AIr Attack” option for helicopters SEAD SR mode.
  • QAG. In some cases ENEMY LOCATION is placed on an unsuitable surface - fixed.
  • QAG. Generator selects the helipad for the aircraft when the player chooses to start from the airfield on some terrains - fixed.
  • Weapons. AGM-84 family. Added a speed limit of 0.9M. 
  • Weapons. AGM-84H. Updated drag params. Flight model tuned and dynamic launch zone corrected.
  • Weapons. Fixed erroneous missile mass of AIM-7 family. Minor effect on missile flight performance due to mass adjustments. (Aim-7 inconsistencies with mass - Weapon Bugs - ED Forums)
  • Weapons. Fixed incorrect high-drag bomb parameters that could cause an AI aircraft to crash while performing an attack run.
  • Weapons. Implemented additional skins for bombs: Mk-81, Mk-82 BSU-33, Mk-82 BSU-86, Mk-82AIR, Mk-83AIR, Mk-84AIR, Mk-84, GBU-54, GBU-38, GBU-32, GBU-31, GBU-24, and GBU-10.
  • Weapons. Missiles proximity fuze can be triggered with electric power supply expired - fixed.
  • Weapons. SNEB HEAT rockets effectiveness was low against armored targets. The SNEB-68 cumulative factor values have been fixed.
  • Weapons. Low Tunguska missile accuracy - fixed.
  • Added: Currenthill Asset Pack
    • FV101 Scorpion Light Tank
    • FV107 Scimitar CRV
    • T-90A Main Battle Tank (MBT)
    • T-90M MBT
    • T-84 Oplot-M MBT
    • T-64 Bv 2017 MBT
    • M1130 Stryker Infantry Combat Vehicle
    • M-ATV MRAP
    • BMPT Terminator MBT support vehicle
    • 9K720 Iskander SRBM (with 9M723K1 Cluster/Unitary missiles)
    • M142 GMLRS (with M30A1/M31 missiles)
    • M142 ATACMS SRBM (with M39A1/M48 missiles)
    • Pantsir S1 SPAAGM (with 57E6 missile)
    • Tor M2 SHORAD (with 9M338 missile)
    • TOS-1A MRL (with MO.1.01.04M missile)
    • M1083 MTV Truck
    • IRIS-T SLM LN SAM (with IRIS-T SLM missile)
    • IRIS-T SLM STR SAM
    • IRIS-T SLM CP SAM
    • Tu-95MS Bomber (with Kh-101 and Kh-555 cruise missiles)
    • Mi-28N Attack Helicopter (with Ataka and Igla missiles)
    • Project 22160 Patrol Ship with SA-15 (Tor-M2)
    • Project 22160 Patrol Ship 
    • Known issues  - TU-95, Mi-28 and T-90A replace old assets, some issues with livery and loadout selection WIP. IRIS-T SLM -erroneous launch warning (WIP)

DCS: F-16C Viper by Eaglе Dynamics
  • Fixed: AN/AAQ-33 ATP A-A MT slew to selected target with no inertial extrapolation.
  • Fixed: AN/AAQ-33 ATP doesn't handoff to AGM-65 Maverick missiles when in MT mode.
  • Fixed: AN/AAQ-33 ATP in MT mode determines air target range too precisely.
  • Fixed: AN/AAQ-33 ATP higher than allowed zoom.
  • Fixed: SPI and weapon symbology decoupled from AN/AAQ-33 ATP when POINT track entered.
  • Fixed: AGM-65 seeker oscillates and de-slaves from SPI with AN/AAQ-33 ATP.
  • Fixed: GPS/INS guided weapons were missing the Azimuth Steering Line.
  • Fixed: LGB doesn't seem to track moving targets correctly.
  • Fixed: GBU-24 inherits and duplicates CCIP symbology.
  • Fixed: GBU-24 will not auto-lase.
  • Fixed: After  the first AGM-65 fired, The Maverick seeker/symbology gets stuck.


DCS: F/A-18C by Eagle Dynamics
  • Added the ability to designate an AWACS surveillance (SURV) Multi-Sensor Integration (MSI) track file as the Launch and Steering (L&S) or Designated Target 2 (DT2). This is a work in progress with expected changes/improvements later. When finalized, an instructional video will be provided. Known issues:
    • AIM-120 desync issues (not strictly an MSI issue, but rather more visible because of it)
    • Half-sized HAFU for MSI track in TWS radar mode.
    • Missing L&S, MSI-only tracks on SA page.
    • Incorrect AIM-120 RWR warnings from MSI-only launches.
    • Incorrect HMD indication of MSI-only targets as friendly.
    • All MSI targets should be in the priority ranking matrix.
    • Low priority tracks presentation missing.
    • HAFU's missing proper MEM flashing logic based on contributing source.
    • L&S Trackfile losing radar contribution causes the trackfile to be deleted and requires re-designating.
  • Fixed: Terrain Avoidance (TA) radar mode could produce strange parabolic shapes of sea surface.
  • Fixed: DTC countermeasure interval did not match aircraft's.

DCS: AH-64D by Eagle Dynamic
  • Added Total Controls keyboard unit profiles.
  • Fixed: Crash when using rockets with open panel George AI in some cases.
  • Fixed: Crash when trying to change weapons in George AI panel in some cases.
  • Fixed: George AI CPG WPTHZ list not accessible if TGT/THRT points are present but no CTRLM points.
  • Fixed: George AI switching to LOAL/LOBL audio switched.
  • Fixed: George CPG FWD AREA and PHS AREA searches revert to OWN PFZ search.
  • Fixed: George sometimes reports "Target lost" instead of "Target destroyed".
  • Fixed: George reports out of range when well within range.


DCS: CH-47F by Eagle Dynamic
  • Added. Ground detent position for the Thrust Cont Lever.
  • Fixed. MFD airspeed readout on map only displayed ground speed.
  • Fixed. "Insert Before" command unable to cancel.
  • Fixed. Incorrect total size for the Embarking task.

DCS: Mi-24P Hind by Eagle Dynamic
  • Added new controls binds for:
    • Wipers
    • Pedal damper
    • Fuel cut-off
    • Multicrew control assumed
    • Hydraulic system switches

DCS: JF-17 by Deka Ironwork Simulations
  • Fixed. TDC axis behavior in AA TWS EXP mode
  • Fixed. HPT information on radar page
  • Fixed. HUD in AA gun mode should not show non-AA contact SPI indicator
  • Updated. RWR database

DCS: OH-58D Kiowa Warrior by Polychop Simulations
  • Fixed: All digital data on dash detaching from dash on NAV SETUP page.
  • Fixed: Perf Page CALC button requiring two button presses.
  • Fixed: Hog menu CLASSIFICATION, PRECEDENCE, ACKNOWLEDGE lead to an endless loop.
  • Fixed: No WPT carat displayed on VSD heading tape in DIR WPT mode when no route is loaded.
  • Fixed: CTD when attempting to slot into the CPG seat of a dynamic slot in multiplayer.

DCS: MiG-21bis by Magnitude 3
  • Reorganized kneeboard pages order.
  • Added kneeboard RSBN and ARK data for Germany Cold War map.

DCS: F4U-1D Corsair by Magnitude 3
  • Flight Model & Systems:
    • Added Master On/Off Switch for WEP.
    • Repurposed unused fuel pressure gauge into a water pressure gauge
  • Art:
    • Corsair External Model:
      • Fixed back-face culling on HF Antenna mast.
      • Fixed numerous smoothing errors.
      • Fixed damage visibility for large flap gaps.
      • Fixed right wing folding mech aileron rod poking through the wing.
      • Fixed missing right wing fold mech on LoD 02.
      • Fixed HVAR pylon UVs on LoDs 01, 02 & 03.
      • Fixed missing small flap gaps on LoDs 01, 02 & 03.
    • Corsair Cockpit Model:
      • Fixed numerous ambient occlusion errors.
      • Fixed pilot and inner canopy not showing in mirrors’ reflection.
      • Adjusted instrument glass alpha texture.
      • Adjusted click point for the HVAR distribution box’s on/off switch.
      • Added missing control cables.
      • Added Master On/Off Switch for WEP.
      • Repurposed unused fuel pressure gauge into a water pressure gauge
      • Updated 4K & 2K textures
    • Essex Class Carrier:
      • Added collision shell at Paddle’s platform.
  • Miscellaneous:
    • Added more engine sounds.
    • Adjusted the engine and propeller sounds. (WIP)

Flaming Cliffs by Eagle Dynamics
  • Su-33. Added Iraq instant action missions
  • Su-33 HS campaign, mission 20. Added conditions to Mission Goals.



DCS: Afghanistan Map by Eagle Dynamics
  • Improved vegetation throughout the map. A new principle of vegetation distribution has been used to improve vegetation density. However, tree models are still under development. Dimensional models are used instead.
  • Adjusted the combat area boundaries for the Mission Generator; this now covers the entire detailed map and the sea.
  • Changed the lower and upper temperature limits by 10 degrees Celsius for all seasons.
  • Improved textures of the ground surface of the entire map, color correction, and added many large and small details.
  • The unnatural blue color near the banks of rivers and lakes has been removed in many places.
  • Improved Normal Map textures for the entire terrain.
  • Fixed artifacts and visual defects on the Normal Map textures of the ground surface.
  • Improved texture of distribution of ground surface types: rocks, grass, sand, etc.
  • Improved textures for ground surface types: rocks, grass, sand, etc.
  • Fixed many places where roads displayed on the map (ME/F10) and were missing.
  • The road network has been improved throughout the entire territory.
  • Fixed many places where there were unnatural differences in the elevation of lakes, rivers and roads.
  • Fixed many places where city blocks, villages, and fields were displayed incorrectly.
  • Fixed visual and technical errors in 3D models: switching LODs, collision, and excess geometry.
  • Improved river crossing textures.
  • Improved textures of airfield markings.
  • Fixed missing life parameters for some objects.
  • Improved the ME/F10 map. Added borders and names of Afghanistan provinces.
  • The map now displays the location of FOB, FB, and COP with a green triangle. The names appear near maximum zoom.
  • Added TAD maps.
  • Removed duplicates of some TAD map textures for better optimization.
  • D I Khan radio beacon changed from VORTAC to NDB type.

DCS: Southwest Afghanistan Map by Eagle Dynamics
  • Added unique object Mausoleum of Ahmad Shah Durrani to the city of Kandahar.
  • Improved surface color textures for airfields: Bost, Camp Bastion, Camp Bastion Heliport, Chaghcharan, Dwyer, Farah, Herat, Kandahar, Kandahar Heliport, Maymana Zahiraddin Faryabi, Nimroz, Qala i Naw, Shindand, Shindand Heliport, and Tarinkot.
  • Kandahar Airfield - scenes have been improved: The scene is filled with a large number of objects, fences have been removed from the roads, and the road network in the vicinity of the airfield has been improved.
  • Kandahar Airfield - improved taxiing of bots along taxiways; they now use a more optimal route.
  • Kandahar Airfield - improved taxiway network from parking areas N05-N16 to the runway.
  • Kandahar Airfield - fixed typo in the name of the Juliet ramp, previously it was Juliett.
  • Kandahar Airfield - fixed typo in the name of the Oscar ramp, previously it was Oskar.
  • Maymana Zahiraddin airfield - improved taxiing of bots along taxiways; they now use a more optimal route.
  • Chaghcharan Airfield - improved scenes in the vicinity of the airfield, road network, cities, villages, and fields.
  • Dwyer Airfield - Improved road network around the airfield and connected it to the main Afghan road network.
  • Dwyer Airfield - the model of the lights at the ends of the runway has been replaced with a model of lights built into the surface of the runway.
  • Dwyer Airfield added lights to runway 05/23.
  • Camp Bastion airfield - fixed typo in the name of the Juliet ramp, previously it was Juliett.
  • Bastion Heliport airfield - taxi routes along taxiways have been optimized; bots now use shorter routes from parking areas to the runway.
  • Tarinkot airfield - parking lots 21, 22, 23, and 24 removed.
  • Qala i Naw Airfield - scenes have been improved and issues with excessive scaling of some objects have been fixed.
  • Qala i Naw Airfield - fixed some issues with the surface mesh, and mountain slopes and roads are now more realistic.
  • Herat Airfield - removed objects obstructing PAPI view.

DCS: East Afghanistan Map by Eagle Dynamics
  • Added unique objects to the city of Kabul, such as: National Assembly, Square Fortress Kabul, Babur Garden, and the Kabul National Stadium.
  • The area between the settlements of Gardez and Khost has been significantly improved. Improvements have affected all aspects: road network, rivers, lakes; settlements; fields; unique scenes; vegetation, and ground surface textures.
  • Added Forward Operating Bases (FOB): FOB Clark, FOB Gardez, FOB Thunder, FOB Tellier, FOB Camp Dubs, and FOB Camp Julien.
  • Added Patrol Bases (PB): PB Khost, PB QRF Base.
  • Added Combat Outpost (COP) Deysie.
  • Improved surface color textures for airfields: Bagram, Bamyan, FOB Salerno, Gardez, Ghazni Heliport, Jalalabad, Kabul, Khost, Sharana, and Urgoon Heliport.
  • Improved resolution of ground textures in the vicinity of Kabul.
  • Bagram Airfield - Delta ramp parking areas D04-D07 can now accommodate C-130s, and parking area D09 has been added.
  • Bagram Airfield - added lights to runway 03L.
  • Bagram Airfield - improved ground textures, added details, and fixed artifacts.
  • Bagram Airfield - scenes have been improved that includes some objects in roads.
  • Bagram Airfield - changes have been made to the unique scene on the Romeo ramp.
  • Bagram Airfield - changes have been made to the unique scene on the Mike ramp.
  • Bagram Airfield - airfield markings have been improved.
  • Bagram Airfield - PAPI added to runway 03L.
  • Bagram Airfield - Runway 03R approach lights corrected for course.
  • Bagram Airfield - fixed the collision of the aircraft with the hangar building when leaving parking lot N11.
  • Bagram Airfield - The Romeo ramp can now accommodate CH-47s.
  • Khost Heliport airfield has been renamed FOB Salerno and assigned the ICAO code "OASL".
  • FOB Salerno Airfield - runway surface improved.
  • FOB Salerno Airfield - Unique scene improved. The scene is now more populated with objects.
  • Kabul Airfield - improved road network and scenes in the northern part of the airfield area.
  • Kabul Airfield - improved airfield markings.
  • Kabul Airfield - duplicate names of parking lots at Kabul Airfield 6S-01, 6S-02 have been corrected, duplicate names have been replaced with 6U-01 and 6U-02.
  • Jalalabad Airfield - fixed helicopters getting stuck on the taxiway after landing.
  • Jalalabad Airfield - fixed a collision when landing aircraft during a paired landing.
  • Jalalabad Airfield - added landing lights on runway 13/31.
  • Jalalabad Airfield - the number 11 was added to the parking spaces in markings, which were previously omitted.
  • Urgoon Airfield - fixed collision of aircraft on the runway with scene objects.

CampaignsDCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
  • All missions - Updated to include the ATP

DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims
  • All missions - Updated to include the ATP

A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions
  • Updated all missions. Corrected radio transmission issues and removed annoying route altitude warning triggers.

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
  • Mission 2 - Task Force Zeus. Adjusted trigger - Task Force Zeus getting damaged after mission success will not force mission fail.
  • Mission 4 - The Damned. Fixed error on Mission brief PDF and in game Kneeboard (waypoint 4 - codeword nexus).

DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon 
  • M01: fixed rare issue with Cajun not disconnecting from the tanker
  • M06: fixed issue with Cajun dropping into the sea after takeoff and mission not progressing correctly.

DCS: F-18C The Rampagers by Baltic Dragon and Whipbird Productions
  • All missions updated to accommodate security update to API function call 
  • Mission 9 updated to accommodate updated weapons effects 
  • Mission 10 scoring updated 
  • Mission 12 updated to accommodate updated weapons effects 
  • Mission 15 briefing and kneeboard updated

DCS: F/A-18C The Arctic Thunder by Baltic Dragon 
  • Mission 1: reverted player's aircraft to cold start

DCS: F-16C: The Gamblers Campaign by Baltic Dragon 
  • Mission 3: removed option for player to engage the convoy alone, as it sometimes led to confusion added note clarifying attack sequence for first target 
  • Mission 4: corrected wingman's name from Pyro to Flash; added missing TACAN for Flash 
  • Mission 5: fixed issues with some static soldiers pretending to be David Copperfield and hovering above ground 
  • Mission 6: fixed problem caused by new bomb splash damage, where attack on AAA would also destroy a technical, which is a later target; removed double "rifle" call during second maverick shot
  •  Mission 9: fixed missing comms during RTB and / or before AAR; prevented Syrian SA-11 from shooting at player enroute; fixed scoring in the mission - it will now be possible to get 100 points again

DCS: F/A-18C Operation Green Line by Badger633
  • Mission9: New radio conflicts at start fixed, AI adjusted
  • Mission 11: Additional AI safety trigger added

DCS: F/A-18C Rise of the Persian Lion by Badger633
  • Mission 2 both variants: Improved landing trigger

DCS: F/A-18C: Raven One by Baltic Dragon
  • Mission 6: fixed problems with a script pop-up on the way to WP 2; fixed a bug where Clam would detach and climb endlessly until he runs out of fuel
  • Mission 7: fixed rare issue with Psycho not dropping the smoke mark on deck
  • Mission 11: fixed issue with Shadow 41 blocking deck during recovery
  • Mission 13: fixed problems with a script pop-up after takeoff

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking
  • All Missions: Adjusted Naqoura static unit placement. Changed Naqoura beacon to 280 kHz. Updated kneeboard with new naqoura beacon.
  • Mission 09 - "Sheeba Farms". Adjusted trigger settings to mark target as destroyed. Resaved FOB Settings -> all weapons available.

DCS: F-4E Northern Defenders 'Phantoms Rising' Campaign by Flying Cyking
  • Mission 07 - "CAS Banak". Removed debug messages for Target 2 & 3. Added missing BRA for a Darkstar subtitle.
  • Mission 10 - "Finland CAS". Adjusted AAA & manpad threats in AO.

DCS: UH-1H The Huey Last Show Campaign by SorelRo
  • Mission 3. FAC AI behaviour tweaked. Triggers revised.

DCS: P-51D Debden Eagles Campaign by Reflected Simulations
  • Mission 3: Further scripting error fixes

Pacific Theatre of Operations 1944Assets Pack UpdateSince the release of the free DCS: Marianas WWII map and the Magnitude 3 DCS: F4U-1D Corsair, we want to provide an update on the extensive effort being devoted to bringing this scenario to life with the PTO Assets Pack. Learning from some of the European Theatre of War scenarios, the PTO scenario is focused on providing an extensive order of battle for both US and Imperial Japanese forces in the summer of 1944 and to offer an accurate representation of the battle for the Mariana Islands and the Battle of the Philippine Sea.New player aircraft coming for this scenario will include both the F6F-3 Hellcat and the A6M5 Zero. 
Since our last update on this project, we can now share with you the specific air, land, and sea units being developed for the PTO Assets Pack, which owners of the existing World War II Assets Pack will be able to purchase with a 30% discount:PTO AI Assets:United States Aircraft
  • F6F “Hellcat”
  • SB2C “Helldiver”
  • TBF “Avenger”
  • SBD-5 “Dauntless” 
  • PBY “Catalina”
  • P-38L “Lightning”
United States Ships
  • Enterprise aircraft carrier 
  • Casablanca-class light aircraft carrier 
  • Independence-class light aircraft carrier 
  • New Orleans-class heavy cruiser
  • Baltimore-class heavy cruiser 
  • Cleveland-class light cruiser
  • Fletcher-class destroyer 
  • Liberty-class transport 
  • Cimmaron-class oiler
United States Ground Forces
  • M4A2 Sherman
  • M3A1 “Stuart” light tank 
  • LVT-4 tracked landing vehicle 
  • LVT(A)-4 tracked landing vehicle 
  • DUKW-353 amphibious truck 
  • US Marine Corp infantryman
  • US Navy Carrier personnel 
  • US Navy seaman
Imperial Japanese Aircraft
  • A6M5 “Zero”
  • D4Y “Judy” 
  • D3A “Val” 
  • B6N “Jill” 
Imperial Japan Ships
  • Shokaku aircraft carrier 
  • Chitose light aircraft carrier 
  • Kongo battleship 
  • Mogami heavy cruiser 
  • Agano-class light cruiser 
  • Yugumo-class destroyer 
  • Kagero-class destroyer 
  • Kashino-class transport 
Imperial Japanese Ground Forces
  • Type 94 Tankette 
  • Type 95 Ha-Go tank 
  • Kurogane Type 95 car 
  • Type 97 Te-Ke tank 
  • Type 97 Chi-Ha tank 
  • Type 97 ShinHoTo tank 
  • Type 2 Ka-M amphibious tank 
  • Type 1 47mm anti-tank gun 
  • Type 98 20mm anti-aircraft gun 
  • Type 91 10cm towed artillery 
  • Type 92 70mm towed artillery 
  • Type 10 120mm anti-aircraft gun 
  • Imperial Japanese Army Infantryman 
  • Japan Navy seaman 
Mission State Save Development ProgressFollowing the initial release of the Mission Save state feature, we have gathered your feedback for further improvements. Based on this, we delivered an API feature request to our talented scripting community which was well received. 
Moving forward, a common request has been saving destroyed unit states on the battlefield. We have now tackled this issue, and destroyed static objects will be created in place of each destroyed ground vehicle, aircraft, infantry unit, or static building (not terrain/map buildings) in the Mission Save state. In this sense, the battlefield wreckage remains where the destruction took place. With the Mission Editor, these objects will be automatically given a "hidden" parameter to not clutter the map view. However, if you want to remove them from the mission because of your plot choice, you can find them in the Mission Editor units list and delete them. We will be releasing this improvement in an upcoming update once testing is fully complete. 
Based on your feedback, our next task for Mission Save state improvements will be to save a group’s waypoint parameters. This work is ongoing and includes the ability to save specific ground vehicles parameters such as ROE and more.New Free Trial ModulesExplore new aircraft and terrains for free
To help you explore new content, we are expanding our Free Trials Program. You can now try the additional following modules free of charge for 14 days every six months.New modules on Trial:
  • South Atlantic Map
  • Kola Map
  • Sinai Map
  • CH‑47F
  • F‑5E Remaster
  • NS 430
  • F‑5E Flaming Cliffs
  • MiG‑15bis Flaming Cliffs
  • F‑86F Flaming Cliffs
  • Flaming Cliffs 2024
Simply navigate to the Try ‘n’ Buy page in the Launcher and look out for a TRY button! You can also activate free 14 day licenses from the Free Trials on the DCS website. Once you've made your selection, proceed to install the chosen module through our module manager. For more details read the How to install Modules guide. We hope you enjoy this opportunity to explore new modules and terrains completely free.Thank you again for your passion and support,Yours sincerely, Eagle Dynamics
DCS: C-130JComing soonGet ready to step into the cockpit of the DCS: C-130J, the latest model of the most versatile military transport aircraft ever built. The C-130J puts you in command of the world’s celebrated tactical transporter, renowned for delivering troops, tanks, supplies, and lifesaving relief to hostile and war torn places. From engine start to wheels-up, every switch and system has been painstakingly recreated to let you haul and airdrop exactly as real C-130J crews do. The “Herc” is perfect for threading mountain valleys at 250 feet, skimming wave tops to deploy infantry, or heaving a 22-ton “MOAB” out the back ramp. The C-130J turns every sortie into a mission of muscle, precision, and pure aviator grit. Rally your crew, climb aboard and fly this iconic heavyweight.Key features at early access:
  • Authentic Cargo Operations: Perform realistic cargo loading, management, and aerial delivery procedures. Conduct precision air-drops and logistical support missions showcasing the aircraft’s capabilities. 
  • MOAB: Yes. Make some noise !
  • Interactive, Voiced Checklist System: Fully-voiced, interactive checklists guide you through every stage of flight operations that enhance immersion and procedural accuracy. 
  • First-Person Loadmaster Experience: Explore your aircraft in a novel, first-person mode that allows you to walk freely inside the cargo bay and around the exterior whilst interacting with aircraft systems and cargo. A first for DCS.
  • Fully Interactive Cockpit: The detailed cockpit is fully interactive and features modern digital avionics, HUD, and accurate instrumentation. Each switch and gauge operates exactly as it would in the real aircraft. 
  • Realistic Flight Dynamics: The aircraft is modelled to closely replicate real-world performance. Conduct low-level tactical missions, precision cargo drops, and strategic airlift operations with realistic handling. 
  • Detailed Systems Simulation: Essential C-130J systems including the AE 2100D3 turboprop engines, advanced avionics, cargo management and defensive countermeasures are accurately simulated with realistic damage modelling.  
  • Multi-Crew Multiplayer: Collaborate with fellow crew in real-time multiplayer sessions. Share cockpit responsibilities, navigation tasks, and systems management seamlessly as a team.  
  • Dynamic Missions: Fly diverse mission profiles such as tactical deployments, covert special operations, or humanitarian aid flights; all of which highlight the operational versatility of the Super Hercules.
  • Outstanding Visual Detail: Experience detailed modelling of aircraft interiors and exteriors, realistic textures, dynamic lighting, and immersive cockpit design.
  • Comprehensive Documentation and Training: Detailed manuals, interactive training missions, and checklists ensure a thorough understanding of the aircraft that is suitable for both newcomers and experienced aviators.
Today, more than 20 nations rely on the Super Hercules for everything from special-operations infiltration to firefighting. Available for a limited time at only $55.99 on our eShop: Pre-order.Please note that you can also pre-purchase the DCS: C-130J directly from the Airplane Simulation Company website. Development progressFrom the Airplane Simulation Company:What’s already done
Over the past year(s), we’ve completed the core flight-model, engine, APU, electrical, hydraulic, fuel systems, and avionic systems. The cargo bay is fully walkable in VR and flatscreen, with rigged physics for CDS bundles, and the GBU-43/B MOAB. Network-synchronised multi-crew is fully implemented for two players.What we’re still doing
As we approach release, key focus points for the team include finalisation of audio effects in the cargo bay, damage modelling, Levels Of Detail (LODs), integration of a 3rd multi crew slot, and the completion of a vehicle airdrop system in partnership with Eagle Dynamics. We’re also tuning parachute deployment mechanics, including introducing extraction chutes for heavy equipment airdrops, and physically simulated static lines.  Post Early Access Launch
Once the C-130J-30 is released, our focus will turn to the MC-130J. This variant, operated by AFSOC, brings aerial refuelling capabilities, including player-to-player AAR in multiplayer. The MC variant also includes the AN/AAS-52(V) EO-IR pod, and a third crew station for the CSO, or combat systems officer.We thank our community SMEs, test teams, Eagle Dynamics for their support, and every pilot eager to get those four fans of freedom turning. The Herc is rounding the corner, see you on the ramp soon!Pre-order nowThe DCS: C-130J will be available on Steam at a later date.eShop Pre-order ProgramAvailable for a limited time at only $55.99Pre-orderThank you again for your passion and support. We cannot wait to see what you will create with the DCS: C-130J. Stay tuned for development updates, tutorial videos, and your first chance to fly the Herc in DCS.Thank you again for your passion and support,Eagle Dynamics
DCS Core
  • Fixed: CTD when landing on a carrier with no radio communication.
  • Scripting API. dostring_in default behaviour has been returned to the state before last patch, after initial feedback and issues with single player campaigns. We are evaluating feedback for future change.
DCS: F-16C Viper by Eaglе Dynamics
  • Fixed: F16C Crash F16C.dll.
DCS: AH-64D by Eagle Dynamics
  • Fixed: Crash when using George CPG.
MidWeek DealsEven more savings!For just a few more days, take advantage of our great deals! The DCS MidWeek Sale will end on the 28th of July at 15:00 GMT, so don’t miss, and check out what’s up for grabs!DCS UpdateSummaryDCS CoreSome AI flight models such as the B-1B saw improved taxi and takeoff rotation characteristics, and both the B-1B and B-52H received more realistic long-range strike mission payloads. Mission builders may notice new and improved tool-tips and stability fixes, while mission creators receive enhanced a_do_script and a_do_file calls that pass arguments and return values. Spotting dots have been improved, voice-chat crashes have been stamped out, and we corrected warhead modelling for Mk-80 (and related GBUs) and M117 series of bombs that deliver a greater punch. Eagle Dynamics modulesThe DCS: F-16C Viper now features our first iteration of the AN/AAQ-33 Advanced Targeting Pod (ATP), and will exit early access following the end of the sale. Based on its roadmap, all planned early access features have now been delivered, but it will continue to be supported with additional features; the towed decoy, improved data modem, radar warning receiver handoff mode, and continued data transfer cartridge work. This is in parallel with continued bug fixing and tuning. We also recognize that there are some additional features that some customers desire, but those fall outside the stated scope of the product or would be inaccurate. The DCS: F/A-18C boasts the new Terrain Avoidance (TA) radar mode. For our helicopter buffs, the DCS: AH-64D now offers  more advanced George AI Co-Pilot Gunner Commands! The DCS: Black Shark 3 includes new Instant Action missions for the Iraq map. Third Party modulesThe recently launched DCS: F4U-1D Corsair by Magnitude has received an impressive follow up with new art and Mission Editor functionality. The DCS: OH-58D Kiowa Warrior by Polychop received attention too and the DCS: JF-17 Thunder by Deka Ironworks got some needed fixes as well. Additionally, the DCS: Cold War Germany map by Ugra got its long awaited improved destruction models and Phase 1 enhancements!This update is now live so if you haven’t downloaded please do so and let us know how the changes feel in your cockpit. For a list of all changes, read the full changelogDigital Blue AngelsCommunity Spotlight
Formed by flight-sim enthusiasts scattered across the United States, the Digital Blue Angels pour hundreds of practice hours into reproducing every break, roll, and formation change you’d see at a real-world airshow. Their goal is simple: Inspire our community by showcasing naval aviation at its finest. In the process, they honour the professionalism of the US Navy’s demonstration squadron.Flying the F/A-18C in DCS gives them the fidelity they need to nail the Blue Angels team’s graceful “Diamond 360” and the heart-stopping “Opposing Knife-Edge Pass” trademark maneuvers. If you’re a budding naval aviator, a Blue Angels super-fan, or just hunting for your next dose of inspiration, then you’ve been invited to join the Digital Blue Angels Discord! Thank you again for your passion and support, Yours sincerely, Eagle Dynamics
DCS Core
  • Weapons. Work in progress fixes for the following bombs explosive mass: M117, Mk-80 series, and WWII AN-M GP series. This also applies to Guided Bomb Units (GBU) that use the Mk-80 series of warheads. This is connected to the changes for SAMP bombs that we did in the previous patch and will be evaluated and finalized in future patches. Most rocket warhead families (at least Hydra/Zuni/FFAR, S-5/8/13/25, and SNEB-68) are already set up with parameters that match our available sources. Actual effect on targets is subject to change along with implementation of the fragmentation model. (We missed mentioning this in June 18’s update).
  • AI aircraft. AV-8B NA, after taking off from the Tarawa's deck, the planes crash into the water - fixed
  • AI aircraft. Added new B-1B loadouts.
  • AI aircraft. B-52H. Added HSAB and TGP pylon. Added new loadouts.
  • AI aircraft. B-1B. Lead aircraft overshoots end of runway - fixed.
  • AI aircraft. AI collision after landing at some airfields - fixed.
  • AI aircraft. Added possibility for piston engine planes to land on stationary aircraft carriers.
  • AI ships. Samuel Chase. Flak guns unable to engage targets - fixed.
  • AI ships. La Combattante 2 is unknown on RWR - fixed.
  • AI ground units. Fixed a crash if a player's plane assigned to a ground group as a target crashes.
  • AI ground units. RPG infantry rocket visible graphical bug - fixed. (Graphic Issue - Hovering Rocket - RPG Infantry - 2D Video Bugs - ED Forums)
  • Scripting API.  Added ability to pass args and return values from mission scripting “a_do_script()” and “a_do_file()” APIs. 
  • Scripting API. Changes to the behaviour of net.dostring_in(). This API can be used only with trusted scripts/missions! More details here: Changes to the behaviour of net.dostring_in() - ED Team - ED Forums
  • Mission Editor. GUI Error when using the Draw tool in some cases - fixed.
  • Mission Editor. Added tooltips for Multiselect tool.
  • Spotting Dots. Refactor of spotting dots rendering to tackle issue with their disappearance (Ground units remove air spotting dots entirely in certain circumstances. - View and Spotting Bugs - ED Forums)
  • VORTAC is not transmitting both VOR and DME IDs - fixed.
  • Quick Action Generator:
    — Fixed Units are placed outside Marianas WWII map.
    — Fixed Mission Anti-Ship is generated incorrectly on the Afghanistan map.
  • Voice chat:
    • Fixed. Crash on exit from a server while another client is transmitting.
    • Fixed. Сrash when changing aircraft type while another client is transmitting.


DCS: F-16C Viper by Eaglе DynamicsDCS: F-16C Viper ATP Part 2 (COMING SOON)
  • Fixed: Crash to Desktop HARM POS with HTS Pod installed.
  • Fixed: Missing MPD AG Radar/Maverick/ATP font outlines. This will make mission computer-driven texts and symbols more visible against a very light background.
  • Fixed: Radar scan freezes and weird behaviour after exiting to TWS from ACM STT.
  • Added: AAQ-33 Advanced Targeting Pod chapter in DCS: F-16C Viper Guide.

With the addition of the ATP, all listed early access items on the Viper roadmap have been delivered, and the Viper has exited early access (20% discount removed). However, work will continue on several items like the towed decoy, IDM, radar warning receive handoff mode, bug fixes, and tuning. 
DCS: F/A-18C by Eagle Dynamics
  • Fixed: CBU-99 with FMU-140 slightly short in AUTO in another pass.
  • Fixed: ARC-210 COMMS modulation issues.

DCS: AH-64D by Eagle Dynamics
  • Added: New George AI CPG commands.
    • Left-Long selects a different Area search when assigned weapon is NO WPN.
    • Right-Long selects a different TSD point when assigned weapon is NO WPN.
    • Consent To Fire is now a contextual, multi-purpose command.
      • Consent To Fire functions for current conditions displayed in center of AI Interface, with the function corresponding with a short press (<0.5 sec) displayed above and the function corresponding with a long press (>0.5 sec) displayed below.
  • Added: New George AI CPG features and abilities.
    • 7 additional methods for searching for targets to George AI CPG.
      • Added 5 Area search methods.
      • Added 2 Point search methods.
    • Search for targets based on geographic proximity to the selected TSD point or FCR Next-To-Shoot (NTS) target, rather than by threat priority.
    • Increase/decrease TADS field-of-view and toggle sensor (FLIR/DTV) when slaved to TSD point or Linked to FCR Next-To-Shoot (NTS) target.
    • Toggle TADS field-of-view (Narrow/Zoom) when tracking a target and NO WPN or RKT is assigned.
    • Toggle sensor (FLIR/DTV) when tracking a target and NO WPN is assigned.
    • Adjust TADS crosshairs aimpoint on target when tracking a target and GUN, MSL, or RKT is assigned. Player should only use this when able to fly in a stable manner.
    • Perform start-up and shutdown procedures when commanded.
      •  NOTE: This must be actively commanded by the player now.
    • Engage multiple targets in sequence, as selected by the player from AI Target List.
  • Added: New DCS units to George AI CPG unit labels in Target List.
  • Improved: George AI CPG missile engagement behavior.
    • George will announce “Constraints” if a Safety Inhibit or Performance Inhibit is present to prompt the player to maneuver the helicopter into acceptable launch constraints.
    • George may be commanded to override a Performance Inhibit by pressing Consent To Fire.
      • NOTE: This allows the player to decide when it is appropriate to fire under certain conditions, but risks the missile missing the target if not used appropriately.
    • If missile launchers are in SAFE status, George will press LNCHR ARM if commanded to action SAL2 or RF missiles.
    • If RF MSL PWR is set to OFF, George will set it to AUTO if commanded to action RF missiles.
  • Improved: George AI CPG rocket engagement behavior.
    • George will not fire rockets when in COOP rocket mode. The Pilot (player) is intended to fire rockets in COOP rocket mode.
    • George will announce “Match and shoot” at further range (7000 meters).
    • When in COOP rocket mode, changing rocket settings on the WPN page in Pilot seat will also change George’s rocket settings in AI Interface.
  • Improved: George AI CPG Interface logic when landed (weight-on-wheels).
  • Improved: George AI CPG verbal feedback. George will now tell the player when he cannot perform the commanded action.
    • Will reply with “not ready to engage”, “not ready to fire”, or “standby” if the player presses Consent To Fire and the target is in range but George is not actually ready to engage. This may occur if George is shifting aim to the target or if still lasing for an RF missile handover.
  • Fixed: George AI CPG not firing gun when commanded with ROE HOLD FIRE until previous gun burst impacts.
  • Fixed: George AI CPG time-of-flight estimation when employing AGM-114L. Will now accurately wait for missile impact on target, before firing another missile if target is not destroyed.
  • Updated: DCS: AH-64D Early Access Guide. See Latest Changes section for additional content.
    • Added Helicopter Fundamentals of Flight chapter.
    • Revised/updated George AI chapter with new logic and functions of George as AI CPG.

Known Issue: George will not action rockets to enter COOP rocket mode after setting AI Interface to “RKT”.
DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics
  • Added Currenthill radars to CMDS tables (Units to follow in future update):
    • added "Project 22160 Patrol Ship \", "Project 22160 Patrol Ship with Tor M2KM \" to NAVAL group (row 22)
    • added "SAM SA-15 Tor M2 Gauntlet \" to already existed  "SAM SA-15 'Gauntlet'"
    • added "SAM SA-22 Pantsir-S1 Greyhound \" to GROUND group (row 35)
    • added "SAM IRIS-T SLM STR \" to GROUND group (row 14)
  • Fixed: DTC page ignores hidden on planner and allies only mission setting.
  • Add hotkey for DTC in ME :
    • added Ctrl + D
Much of the DTC work is now focused on the Navation/Waypoint elements that allow such items as creating routes, setting target points, pre-briefed points, pre-planned points, lines, offsets, and more based on the aircraft type.DCS: CH-47F by Eagle Dynamics
  • Leg Data:
    • Implemented default weather params initialization based on mission start point
    • Applied default weather params to newly added FPPs
    • Included OAT in Leg Data calculation
    • Added OAT indication on MFD LEG DATA page
    • Implemented predictive calculation for FPPs at mission start  
    • Added A/B Fuel, A/B Time, and ΔGWT fields on MFD LEG DATA page  
    • Implemented indication for leg parameters exceeding limits
    • Implemented synchronization of FPP Leg Data
  • HSI:
    • Implemented HDG/TRK parking at the end of compass rose on HSI DCTR when angle exceeds 60 degrees from lubber line
  • DIGITAL MAP:
    • Fixed. Map is no longer rendered when not active on any MFD
  • Fixed. Can embark only 24 troops instead of 44
DCS: Mi-24P Hind by Eagle Dynamics
  • ATGM aiming sight external doors are not synced in multiplayer and other clients do not see them opening if sight is used - fixed

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
  • DISS-15 control panel number rolls correction

DCS: F-86F by Eagle Dynamics
  • Remove or change default LCtrl+LAlt+T key combo because it intersects with debug key combo  - changed default combo to 5 + LAlt + LCtrl

DCS: MiG-21bis by Magnitude 3
  • Updated AI flight model

DCS: F4U-1D Corsair by Magnitude 3
  • Flight Model & Systems:
    • Tuned the oil cooling system
    • Introduced the auto-rich fuel setting.
    • Fixed the drag coefficients for all weapons, drop tanks and pylons
    • Implemented pressure effects on the landing gear while deploying them when flying too fast.
    • Improved the FM on damage modeling.
    • Improved the AI’s engine description & flight model
    • Reversed the AN/ARC-5’s C-38 control unit’s CW/Voice switch operation.
    • Fixed the RPM lever’s mouse control from exceeding 2800 RPM.
    • Fixed the radar signal and gunsight reticle from detaching out of place.
    • Fixed & Updated numerous clickable controls.
    • Fixed the canopy position commands.
    • Added a ‘trim reset’ command.
    • Added axis inputs for the cockpit & gunsight lights.
    • Added the ground crew’s wheel chocks command.
  • Art:
    • Essex Class Carrier:
      • Fixed the damage model and elevators from falling.
      • Adjusted some geometry around the elevators and general ambient occlusion errors.
      • Corrected the weapons’ animations and rotation limits from shooting through the island.
      • Fixed the liveries’ folder structure to allow custom liveries.
    • Corsair Airframe Model:
      • Added the missing right wing fold aileron animations & damage elements.
      • Fixed some rear tail damage elements’ visibility issues.
      • Fixed the flap control rods from poking through the wing.
      • Fixed the gun flames’ visibility with missing wings.
      • Implemented antenna and wing vibrations.
      • Adjusted the fire effects when damage is taken.
    • Corsair Cockpit Model:
      • Increased FoV limit to 140 degrees.
      • Adjusted the textures to be more PBR friendly.(default only, the rest coming later)
      • Fixed the floating UV glowing ‘M’ixture control animation.
      • Fixed the missing shadows when the mirrors are enabled.
      • Adjusted the hydraulic hand pump animation.
      • Implemented cockpit vibrations.
  • Miscellaneous:
    • Adjusted the engine and propeller sounds. (WIP)
    • Adjusted the in-cockpit flap and wing folding sounds.
    • Enabled the AI to deploy the ASM-2-N Bat Bomb
    • Fixed net arg animation code for the landing gear during multiplayer sessions.
    • Added the ability to change the gun convergence during rearm.
  • Mission Editor:
    • Added the ability to change the Mk.IV build numbers.
    • Added the draft values for the Essex class carrier affecting minimum water depth.
    • Added a gun convergence unit of measure label.
  • Missions:
    • Tora! Tora! Tora! – Deleted due to WWII asset pack dependency.
    • Engine Start – Procedural changes.
    • Rocket Attack – Procedural changes & added the missing Tiny Tim 11.75″ rockets.
    • Fixed all Mk.IV livery assignments.



DCS: OH-58D Kiowa Warrior by Polychop Simulation
  • Fixed: All digital data on dash detaching from dash on NAV SETUP page
  • Fixed: Perf Page CALC button requiring two button presses
  • Fixed: Hog menu CLASSIFICATION, PRECEDENCE, ACKNOWLEDGE lead to an endless loop


DCS: JF-17 by Deka Ironwork Simulations
  • Fixed. Axis cannot move TDC up/down in AA Radar TWS EXP mode
  • Fixed. Time Of Day digit display could show hour number greater than 24 on HUD/UFCP
  • Fixed. TD box on HUD always on horizon
  • Fixed. Some memory leaks of timer
  • Added. More input binding for keyboard and devices
  • TODO. AA radar resolution for close targets


DCS Mirage F1 by Aerges
  • "Miscellaneous instrument lighting switch" animation is now cycled. Previously LMB and RMB only clicked it in one respective direction.
  • Added code provisions for correct fuel display in TacView (information passed to TacView developers).
  • Fixed not operating 'Canopy handle - OPEN/CLOSE' input command.
  • Added BAP-100 and BAT-120 bombs.
  • Added IR guided missiles in external underwing stations for F1M (AI only for the time being).
Known issue: Jettisoning panel guards in F1BE are not working (clickability and input). It will be fixed in a forthcoming update. Meanwhile, the corresponding correct lua files will be provided in a DCS forum post.
DCS: C-101 Aviojet by AvioDev
  • Fixed armament config error when more than one station with rockets is selected.
  • Added code provisions for correct fuel display in TacView (information passed to TacView developers).
  • Fixed basic visual flight training lessons: One of the triggers didn't proceed when setting the speed bug.

DCS: Black Shark 3 by Eagle Dynamics
  • Ka-50 and Ka-50 III. Iraq instant action missions.

Flaming Cliffs 2024 by Eagle Dynamics






DCS: Cold War Germany by Ugra Media
  • Fixed an issue with the geometry of the 3d model collision, which caused the collision to cover a huge area of the map.
  • The name of vortac Frankfurt has been corrected.
  • The call sign of the airfield Northeim has been changed from Albstadt Degerfeld to Northeim.
  • The Walldorf airfield's call sign has been changed from Albstadt Degerfeld to Walldorf.
  • Corrected the names of the cities Weissenfels, Giessen.
  • Changed the location and size of the icons of air defense, radar and hospitals on the map.
  • Improved destruction models of industrial facilities with tall pipes and thermal power plants.
  • Improved field assets, added haystacks and tractors in yellow fields.
  • The height of the typical church has been increased.
  • Added a destruction model of the stadium.

CampaignsDCS: F-16C Last Out: Weasels Over Syria II by Ground Pounder Sims
  • Mission 13. Altered position of aircraft incorrectly spawning in front of player at mission start.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
  • Mission 12. Kneeboard and briefing documentation fixed

DCS: F/A-18C Rise of the Persian Lion by Badger633
  • Mission 3 both versions: F4 timing adjusted to prevent launch.

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations
  • Missions 3, 8, 13 and 15: AI AAR changed for better reliability
DCS: P-51D Debden Eagles Campaign by Reflected Simulations
  • Mission 3: Scripting error fixes

DCS: P-47D Wolfpack II: Overlord Campaign by Reflected Simulations
  • Missions 6-12: Survival triggers revised
  • Mission 4: briefing map and doc timings fixed

DCS: F-16C Arctic Thunder Campaign by Reflected Simulations
  • Campaign doc updated
  • All Missions: Sniper pod upgrade
  • Mission 9: Manpad callouts fine tuned

DCS: F-4E Northern Defenders 'Phantoms Rising' Campaign by Flying Cyking
  • Mission 02 "First Sortie". Fixed incorrect voice-over in food small talk dialogue.
  • Mission 05 "Convoy Hunt". Fixed radio presets.
  • Mission 10 "Finland CAS". Fixed decorative infantry walking on taxiway.
  • Mission 11 "Sam Hunt". Fixed decorative infantry walking on taxiway. Fixed active Game Master slot. Fixed "Skip Briefing" function not stopping briefing voice-over. Fixed floating elevated platform at roadbase. Fixed cryptic ATIS subtitle. Changed wingman skin.
  • Mission 12 "Alakourtti". Fixed decorative infantry walking on taxiway.
  • Mission 13 "Greyhound". Fixed decorative infantry walking on taxiway.

DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims
  • Mission 2 - Updated mission to allow for new bomb blast pattern.

DCS: AV-8B Kerman Campaign by Ground Pounder Sims
  • Mission 4 - Updated mission to allow for new bomb blast radius.
  • Mission 10 Part 1 - Updated mission to allow for new bomb blast radius.

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking
  • Mission 05 - "Refugees". Fixed an issue where the helicopter hover trigger did not activate correctly, preventing completion of the rescue task.





DCS UpdateWork-in-progress
DCS Core
The upcoming update will bring improvements to several AI behaviors, Mission Editor tools, and core systems. Various AI aircraft issues will be resolved, as well as new loadouts introduced for the B-1B and B-52H. AI ship and ground unit behaviours are being refined that address engagement issues and graphical bugs. Enhancements to the mission scripting API will allow passing arguments and returning values. The Mission Editor will receive quality-of-life updates like tooltip and GUI fixes. Spotting dot rendering is being reworked to change the maximum number of dots that can be rendered simultaneously. Scripting API changes will require script users and creators to adjust some of their scripts accordingly. The Quick Action Generator will see fixes to unit placement and mission generation on specific maps. Voice Chat stability is to be improved with crash fixes. Additionally, we missed mentioning this change in the last update: The warhead power of the Mk-80 series and M117 bombs was corrected to reflect realistic explosive blast radii. F-16C Viper
We are preparing to roll out the AN/AAQ-33 Advanced Targeting Pod (ATP) with a new ATP User Guide chapter. The Viper update will also include a fix for HTS-related crashes and radar freezes. With the addition of the ATP for the Viper, all planned early access features have now been delivered, and the Viper has exited early access! Despite being out of early access, support will continue with planned features like the towed decoy, IDM datalink, and the radar warning receiver handoff mode.F/A-18C
Terrain-Avoidance (TA) radar mode will debut, alongside corrections to HARM PB search logic, GBU-24 CLAR procedure corrections, corrected jettison logic, radar FLOOD-mode fixes, and several A/G Stores Management System (SMS) quirks.AH-64D
George will soon become far more capable: Seven new search methods, contextual Consent-to-Fire logic, rocket-mode refinements, startup/shutdown on command, multi-target sequencing and richer voice feedback are all heading to your cockpits. An expanded early access guide is queued to cover the new features.Data Transfer Cartridge
New Currenthill SAM and naval assets are being pre-populated in Countermeasures Dispenser System (CMDS) tables, legacy-mission compatibility is being restored, hidden-unit filtering will be respected, and a handy Ctrl + D shortcut will open the DTC in the Mission Editor.CH-47F
Leg-Data pages will soon auto-populate OAT, ΔGWT and predictive fuel numbers, while HSI/TRK parking logic and digital-map draw calls are being polished. Troop-embark limits and troop-controls are also being repaired.Mi-24P Hind & Mi-8MTV2
Multiplayer sync for the Mi-24P sight-door animations and the Mi-8’s DISS-15 number rolls are being brought up to spec.F-86F Sabre
The default LCtrl + LAlt + T debug conflict is being replaced with a safer binding.MiG-21bis (Magnitude 3)
An updated AI flight model will sharpen bandit behaviour in aerial combat.F4U-1D Corsair (Magnitude 3)
Expect tuned cooling, auto-rich mixture, refined drag, gear-over-speed damage, Bat-bomb AI employment, and a slew of clickable-pit fixes. Essex-class aircraft carrier elevators and carrier damage, antenna vibrations, PBR cockpit textures, and Mission Editor build numbers are all on the way.OH-58D Kiowa Warrior
NAV-setup data, PERF CALC logic, and HOG-menu flows are being tidied to eliminate double-presses and endless loops.JF-17 Thunder
Radar-TDC axis control, HUD TD-box behaviour, 24-hour TOD wrap-arounds, and several memory leaks will be cured, while new input binds will broaden HOTAS support.Black Shark 3 & Flaming Cliffs 2024
New Iraq instant-action missions for the Ka-50 series and a restored Sidewinder Cage/Uncage mode for the F-5E FC are queued.Cold War Germany Map by Ugra Media
The next update will repair an oversized collision hull, correct city and VORTAC names, resize defence and hospital icons, enhance destruction models, new haystacks and tractors across summer fields, raise church spires, and an improved stadium damage model.All items above are in active testing and will ship together once internal tests are completed. Please stay tuned for the incoming update. 
Important New FeaturesSee What’s Coming Soon
Prior to the next DCS update, treat yourself to this week’s video instruction previews and forum deep-dive. Each topic prepares you for significant enhancements to the F-16C, F/A-18C, and AH-64D.

AN/AAQ-33 ATP – Part 1 (YouTube, 9 min)
A first look at the Advanced Targeting Pod’s basic features, procedures, and use examples like camera selection, field of view settings, and explanations of symbology. This will be a significant addition to the Viper and supplement the existing targeting pod.

AN/AAQ-33 ATP – Part 2
(YouTube, 12 min)
This second instruction video covers more advanced ATP features like Multi-Track, Picture-in-Picture, XR processing, and other interesting features. The ATP will offer new features never seen before in a DCS targeting pod.
F/A-18C Terrain-Avoidance Radar (YouTube, 7 min)
Follow Matt “Wags” Wagner over Iraq at low-level as he explains the radar Terrain Avoidance (TA) radar mode to safely fly at night or bad weather through mountainous terrain.

AH-64D – New George Commands
(Forum mini-update)
The next DCS update will add huge improvements to commanding “George AI” as the Co-Pilot Gunner to search for and engage enemy forces. The post explains how to use the interface and explains the command logic.
Each link is a fast hands-on primer to prepare you for the next update. These will be in parallel to updates to the F-16C and AH-64D manuals that go into even greater detail. Dive in, leave your comments, and be ready when the next update is released.Thank you again for your passion and support, Yours sincerely, Eagle Dynamics
Summer SaleLast chance to saveThe Steam DCS Summer Sale has ended. Now is the time to secure hallmark modules like the F-16C Viper, F/A-18C, A-10C II Tank Killer, AH-64D, F-14 Tomcat, and the Supercarrier at up to 50% off. Please enjoy these amazing savings whilst you still can. The DCS Summer Sale 2025 ends on the 13th of July, 2025 at 15:00 GMT. Shop nowSPO-15 BeryozaFor the MiG-29A FulcrumThe SPO-15LM for the DCS: MiG-29A Fulcrum module is built using a new physics-based approach. The system simulates a more realistic signal environment in order to ensure the most realistic behavior, algorithms, and limitations of the modelled SPO-15LM RWR system.The new system comes with a radar database containing signatures and behaviours for each radar system in the game, including details like carrier frequency, waveform type and (if applicable) pulse train pattern for different operational modes, antenna and transmitter properties, search strategy depending on range and altitude of the target, signal variability, and CCM used etc. All of this information is used in two ways: to calculate accurate power density at the receiving antenna at each time step, taking into account the physical properties of the signal and the directivity pattern of the transmitter antenna, and to permit realistic modelling of the RWR system itself.On the receiving end, the antenna and receiver properties are similarly taken into account in order to obtain a physically accurate estimate of received power. Each antenna and receiver channel is processed independently. This is critical for accurate modelling of the Soviet systems as they do not use amplitude comparison to estimate emitter azimuth; instead, each of the azimuth channels on the display corresponds to its own set of an antenna, a receiver, and initial processing hardware. As a result the coverage isn’t always 360 degrees. The antenna beamwidth varies with frequency and the antenna gain varies with azimuth and elevation, which causes the detection range and signal power for each emitter to vary not just with radar type and work mode (with the radar transmitter power and antenna gain being the deciding factor rather than its target detection performance) but also with orientation of the aircraft. The emitting antenna directivity pattern is also simulated, which means that, at low distance and high transmitting power, side lobes will be picked up and head-on emissions will bleed into receiving antenna side and back lobes blinding the device. Conversely at low signal power, the system develops blind zones all around the aircraft, and the RWR might fail to pick up the main lobe unless it passes directly over it. The unusual antenna coverage of SPO-15LM in particular requires the pilot to be aware of these blind zones during combat.The improved simulation of signal propagation, together with attached signal signature (PRF, pulse width etc.) allow for accurate modelling of the signal processing algorithms used by the system. The SPO-15LM, while being an analog system, performs many tasks that are normally relegated to digital systems, and some of these analog systems use vastly different approaches compared even to early western systems, which leads to numerous quirks and limitations that are now accurately replicated. The most obvious, as already described, is how the threat azimuth is determined: The airspace around the aircraft is divided into eight azimuth channels covered by 10 azimuth antennas (with, notably, the two forward-facing antennas furthest off-nose on each side merged into a single processing channel), and two elevation channels covered by two elevation antennas. Each of these channels is processed separately with a fixed signal power threshold to activate each channel. The only time the signals are combined is to measure the signal power for the power level display (which now shows the actual signal power in 2 dB increments from threshold, rather than a simple function of range) and for the target priority algorithm. Lack of combined processing also means that coverage of each channel will vary with emitter power and frequency. The system features compensation systems, but they are crude and their effectiveness varies with signal power. The identification and target priority circuits also process each channel separately, meaning that in rare cases the same threat might even be interpreted differently in two neighboring channels, and two threats on opposite azimuths might both be interpreted as a single, main threat if the signals sync up.The identification process involves measuring the repetition time and pulse width of the signal and sorting it into very broad PRF/PW bins. The measurement of PRT can fail if it’s not stable (e.g. due to jitter) making some radars impossible to identify. The presence of multiple emitters in the same sector will also interfere with this process. Even if this part succeeds, the low number of signal parameter bins means that the system might still assign the wrong type to the threat if the signal parameters are close enough. The system is also able to separate Continuous Wave (CW) signals from pulsed signals, and to interpret colocated CW and pulsed emitters as a single emitter in Semi-Active Radar Homing (SARH) guidance mode; it cannot however distinguish between different CW radar types, meaning this feature is susceptible to false alarm. Pilots thus need to be weary of the fact that the system will not always be able to accurately identify the threat type. To improve usability of the system, the threat program is generated automatically based on known threats present in the mission and is provided in the kneeboard for every flight - in reality, the threat program cartridge was issued to units based on the threats present in the combat theatre, and was not designed to be field reprogrammable. The friendly emitters are not included in the program, but they might still be falsely identified as hostile for reasons described above. The system also has an ability to sort the signals into 2 bins by carrier frequency, however in the MiG-29 this feature is permanently disabled, as it requires each sub-band to be scanned separately, reducing probability of detection against radars in search mode (the MiG-29 lacks the full control panel which would allow this function to be switched on and off).The target priority circuit is similarly modelled with its limitations. For instance, the system takes flight altitude into account for the priority algorithm, but it has to be entered manually. In the MiG-29 in particular it is forced to a high setting (8-16 km) without any way to adjust it, meaning, Short Range Air Defense (SHORAD) systems are always treated as low priority. The system will also prioritise radars in track mode over search mode. But again, track mode is recognised entirely by the length of the illumination event being above a certain threshold, so at high signal power emitter side lobes might falsely trigger the track warning. For the priority threat, the system displays the signal power (as well as the highest estimate of weapon range for the given type in terms of equivalent signal power) and the elevation - the latter only being available at high signal power due to much lower sensitivity of the elevation channels.Pre-order today on our EShop!
Don’t miss the exclusive 30% discount. Hurry! This offer only lasts until launch. Once launched into early access, the discount will be reduced to 20% off. We are pleased to inform you that the Early Access launch is planned for September, 2025! Cold War GermanyUpdates coming soonUgra-Media’s upcoming update will focus on polish and immersion. Several navigation aids will have corrected identifiers like the Frankfurt VORTAC and Northeim and Walldorf airfields broadcasting their proper callsigns. City names for Weißenfels and Gießen have been corrected, and the F10 map sports resized/repositioned prepared SAM sites, radar, and hospital map icons for faster mission creation and planning. You will notice more realistic destruction effects for industrial plants and power stations, a new damage model for stadiums, and improved fields with hay bales and tractors. Typical village churches will have more accurate heights to improve visual low-level navigation. These refinements move the terrain one step closer to Phase 2 in which it will be expanded further. Please stay tuned for the next update to enjoy these updates.Thank you again for your passion and support, Yours sincerely, Eagle Dynamics
Summer SaleDon’t miss out!Take advantage of our annual DCS Summer Sale! No other combat flight simulation offers the wealth of aircraft spanning multiple eras, scenarios, and different aircraft types than DCS. The mighty DCS: F-4E Phantom II is now available with a 25% discount! Jump into the front seat and let Jester handle the Weapon System Officer (WSO) duties. Also from Heatblur Simulations, the DCS: F-14 Tomcat is also on sale with a 30% discount for you to live out your very own Top Gun moments. If you lean towards rotary-wing aircraft, we’ve got you covered! The DCS: AH-64D delivers overwhelming firepower and some of the deepest and most accurate systems in DCS. If an eastern helicopter is more your speed, the DCS: Mi-24P Hind remains a brute-force crowd-pleaser that sports unguided rockets, a cannon and guided anti-tank missiles. Grab them now with a huge 50% discount!The DCS: F-16C Viper and DCS: F/A-18C are two of our most popular multirole jets that offer a broad range of missions from fighter sweeps, to attacking enemy air defenses, to precision attacks. Both aircraft are exceptionally easy aircraft to fly for new DCS pilots, but they offer huge depth. If an F/A-18C or F-14A/B pilot, then the DCS: Supercarrier is a must and currently discounted at 40% off. Supercarrier offers the most detailed and realistic aircraft carrier experience ever created for the PC. Close-air-support aficionados shouldn’t miss the DCS: A-10C II Tank Killer. Featuring an advanced targeting pod, helmet mounted display, a massive number of weapon options, its devastating 30mm cannon, it’s also on sale with a huge 50% savings! For in depth tutorials, please check out Deephack’s A-10C tutorials.Need a new map? The arctic beauty of DCS: Kola map has a 30% discount as it nears early access completion. Please note that these mega-savings will end on the 13th of July, 2025 at 15:00 GMT on our EShop and on the 10th of July, 2025 at 18:00 GMT on Steam.
DCS UpdateDevelopment ProgressCore engine polish
Buk SAMs now trigger the RWR warning correctly, AGM-45 seeker nuances for tracking frequencies on Chinese assets corrected, and AI F-4U fixes for Bat bomb usage.. Taxi-logic has been tuned to keep mixed human/AI groups flowing smoothly at Rovaniemi on Kola, while the Quick-Action Generator now places units correctly inside of the Marianas WWII map and Anti-Ship setups over Afghanistan are now being set up correctly.Module refinements
The MiG-29 export displays under Flaming Cliffs now obey brightness commands. Viper pilots gain missing HOTAS commands for the HARM page, the POS-mode launch bug is closed, and a rare A-A crash when cycling from HARM has been eliminated. Earlier Data Transfer Cartridges load cleanly again, and new radar strings no longer corrupt existing CMDS tables.On the campaign front July’s maintenance update improves everything from rotary-wing insertions to high-altitude jet duels. Fight’s On has updated every mission of the AH-64D “The Four Horsemen” campaign. The Peacekeeper Lebanon’s campaign improves the opening ferry hop for the Huey, while the Operation Cerberus North campaign no longer flags the wrong structure in its fifth Hornet strike. For Hawg drivers, the Operation Persian Freedom campaign received a blanket radio-trigger update, and the Flying Cyking’s Northern Defenders campaign fixes kneeboards and removes a rare crash in its bomber-intercept mission. Reflected Simulations’s Arctic Thunder campaign addresses Viper parking, and Badger 633 refines wingman cues in Rise of the Persian Lion II campaign. If you own these campaigns, make sure you download the latest update!SinaiDevelopment ProgressOnReTech has pushed the Sinai map far beyond its original borders. The medium-detail zone now stretches northeast to include all of Israel, southern Syria, including Damascus, and even a slice of western Libya. This opens the door to fully model several Arab-Israeli scenarios without work-arounds or empty/low-detail areas. Across the entire theatre, every mountain face, desert plateau, and coastal plain has received new colour-corrected albedo and normal maps. Dawn over the Negev and Golan Heights at dusk never looked better.Five key airfields anchor this update: Israel’s northern Ramat David (complete with bespoke shelters), Saudi Arabia’s forward Tabuk airstrip, Lebanon’s Rafic Hariri international airport, and Syria’s twin airfields of Damascus International and Mezzeh. Each is ringed by newly created SAM fortifications and army bases. These locations are indicated as icons on the Mission Editor map.Further, dozens of bug fixes, terrain seams, and scene-layer glitches have been resolved. You’ll feel the difference when flying low and the details cranked up. We look forward to your feedback!Thank you again for your passion and support, Yours sincerely, Eagle Dynamics