DCS World Steam Edition News & Announcements
DCS Core
  • Hotfix for several certain cases of crashes with modules like Mi-24P, F-14, induced by changes from last update.
  • Password protected slots cannot be occupied by a player in the Multiplayer - Fixed.
CampaignsDCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations
  • All mission: CAP and escort flight behavior changed to prevent flights leaving the designated area of operations. Wind speed changes to make sure flights use Ramat David runway 33.
Update SummaryDevelopment ProgressDCS CoreThis update brings some valuable quality-of-life improvements to the multiplayer features and mission editor which mission designers and server admins should enjoy. Also, there are more AI behavior fixes for specific cases, weapons improvements and new assets.Core & AI
  • Improved AI aircraft taxiing, refueling, and attack logic.
  • AI AV-8B landing behavior tuned.
  • Added new helicopter AI tasks for external cargo load/unload with improved sling-load flight control.
  • Dedicated server crash and WebGUI restart issues fixed.
Weapons & Effects
  • R-27 received a new semiactive seeker and improved network sync.
  • Adjusted GBU-31 penetration checks and BetAB bomb surface effects.
  • Fixed explosion and smoke rendering artifacts on cockpit MFDs.
Mission Editor & UI
  • Expanded warehouse “Copy To” options.
  • Added subtitle support to radio triggers.
  • Added new coalition join block feature for multiplayer.
  • Fixes for dynamic aircraft slots system.
3D models & Features
  • Added USSR/RF civilian truck models with multiple variants and liveries.
  • Fixed Currenthill asset pack liveries and payload lists for the Mi-28N and Tu-95MS
DCS: MiG-29A Fulcrum by Eagle DynamicsSignificant improvements and fixes have been made with this update, including, but not limited to, the Automatic Flight Control System, FCR, IRST, Weapon Systems and the SPO-15. Work continues on Autopilot-induced oscillations. Training modes for all weapons which can be chosen with the DTC. Many fixes for avionics issues, including: HUD/HDD startup, proper functionality for damaged INS, addition of a missing maximum G-load on the AOA-G meter, as well as other sound, lighting, display, and control issues.  DCS: F-16C Viper by Eagle DynamicsThe long-requested sun visor effect has been added. The NCTR database received additional aircraft types. MIDS name table was updated. A fix for the significant lag and stutter when ATP XR was entered or exited. Also, several other smaller fixes reported by our dedicated customers were included.  DCS: F/A-18C by Eagle DynamicsThe F/A-18C also receives the new sun visor effect, along with fixes to JDAM/JSOW QTY reset selection issue, VR helmet rendering, and the RWR “NO ID” option on the SA page. DCS: AH-64D by Eagle DynamicsFor those wanting to control the action from the CPG seat, we have made major improvements to the George Pilot AI controls and functionality, including smarter flight logic, better power management, new interface modes, and more verbal feedback. You now gain greater control over AI altitude, airspeed, and exterior lighting, plus new Multifunctional Input options and interface enhancements. Check out a detailed explanation of some of these new features in the AH-64D Mini Updates post. DCS: Data Transfer Cartridge (DTC)Added reprogramming RWR threat tables for the F-16C and F/A-18C, allowing pilots to customize radar threat tables and countermeasure settings. You can read more about the DTC changes in the F-16C Mini Updates post and the F/A-18C Mini Updates post.  Several GUI and data-handling bugs have been addressed, and additions and fixes for the MiG-29A Fulcrum DTC. DCS: CH-47F by Eagle DynamicsCockpit interaction and display bugs have been fixed, and improvements to the control indicator now display trim and throttle positions. Ambient cockpit audio for VOIP has also been added for enhanced immersion. DCS: NS430 by Eagle DynamicsFixed an issue preventing the 3D model from being disabled in the MiG-29 cockpit and corrected a display persistence bug after power-off. DCS: OH-58D Kiowa Warrior by Polychop SimulationsSeveral system corrections have been made, including proper Hellfire missile code display, radio frequency handling, and stability fixes addressing CTDs and MMS behavior. DCS: SA-342 Gazelle by Polychop SimulationsA CTD issue when leaving the cockpit has been resolved. DCS: F-4E Phantom II by Heatblur SimulationsThis update adds an impressive list of innovations, starting with the inclusion of Chuck Owl’s comprehensive DCS F-4E Phantom II Guide, now conveniently accessible both in-game and in the documentation folder. Thanks to Chuck for providing great community resources and allowing the inclusion directly in the Phantom! A brand-new Electronic Flight Bag (EFB) has been introduced, providing pilots with digital access to critical system pages such as the Fuel, Electric, and Engine systems. Accessible via RCTRL+I or the in-cockpit document holder, the EFB represents the first step in a living cockpit reference tool that will evolve over time, giving you deeper insight into the simulation behind the curtain. Another major innovation is the Persistent Aircraft system, allowing you to save and load the same airframe across missions. Aircraft persistence can be enabled in both the Mission Editor and Special Options. Aircraft states are automatically saved upon successful landing. This feature is perfect for campaign designers and squadrons who want to simulate realistic fleet management and long-term aircraft degradation. Instruments now behave less predictably when worn; needles stick, friction increases, and performance gradually declines, all influenced by realistic MTBF values. System refinements include corrections to cockpit lighting logic, power distribution, and cabin pressure regulation, alongside the addition of the AN/APX-80A “Combat Tree” IFF system, complete with new mission editor options for spoofable behavior. On the weapons front, Heatblur has improved TV-guided weapon behavior, introducing gyro spin-up/spin-down logic and damage risks for premature activation. Zuni rockets make their debut, and several missile logic and seeker issues have been resolved. The Jester AI sees meaningful upgrades as well: improved countermeasure handling, IFF integration with the new Combat Tree system, new menu options, and smoother user interface responsiveness. Sound fixes, kneeboard enhancements, and numerous quality-of-life input corrections round out a highly polished update. DCS: F-14 Tomcat by Heatblur Simulations - Introducing the Early A!The lineup grows with the introduction of the Early F-14A-135-GR! A historically significant addition, equipped with the AN/ALR-45/50 RWR system.

This earlier variant of the F-14A captures the raw, temperamental performance of the original Tomcat, and pairs it with a state-of-the-art simulation of the more analogue ALR-45 RWR system. Tomcat Pilots will have to learn the intricacies of tones, sounds and indications provided by the older, more user-unfriendly ALR-45, when flying against their adversaries in the contested skies. The RWR simulation is based on detailed, physics based models, propagating from the various sensors placed on the aircraft and through the onboard processing computers, ultimately producing sound and visuals to help the crew execute their mission.  Overall, this update focuses on polish and stability across aircraft systems, AI logic, and avionics fidelity. Please make sure to update your DCS to the latest version. CampaignsDevelopment ProgressThe latest update delivers a broad set of improvements for DCS’s most beloved narrative experiences, refining mission scripting, AI behavior, and map compatibility across multiple titles. Please read the important changes that are now live: A major update affects Reflected Simulations’ WWII campaign library, which now integrates Normandy 2.0 map improvements. Campaigns such as Blue Nose Bastards of Bodney, The Big Show, Debden Eagles, Jagdflieger, and Wolfpack II Overlord all receive compatibility and visual updates, ensuring smoother mission progression and historical accuracy on the newly expanded terrain. Additional fixes include AI pathfinding corrections and scripting adjustments to address mission errors. The Mosquito FB.VI V for Victory campaign also receives a pathfinding fix in its introductory mission. Stone Sky’s Outpost series sees stability and immersion improvements. In the DCS: A-10C II Outpost Campaign, excessive radio chatter from AI aircraft has been eliminated, and outdated promotional elements were removed for a cleaner in-mission experience. The DCS: AH-64D Outpost Campaign also receives a correction to player starting positions in Mission 1, ensuring accurate parking spot assignments and smoother mission starts.For Badger633’s DCS: F/A-18C Operation Green Line Campaign, a key issue causing AI wingmen to crash during Mission 4 has been resolved, improving reliability during formation flight and strike execution.Baltic Dragon’s DCS: F/A-18C The Rampagers Campaign continues to evolve with refinements to briefings, kneeboards, and voice dialogue for better mission clarity. Mission 15 has been updated to reduce the risk of fratricide during close air support engagements, while Mission 16 now features improved scoring logic. Multiple earlier missions (1, 3, 11, 12, and 14) have had GBU fuse settings updated for both the player and AI wingmen to enhance weapon consistency and realism. Sandman Simulations has refined DCS: F/A-18C Operation Mountain Breeze across the board. All missions now feature smoother AI flight lead behavior by limiting afterburner usage and automatically recognizing tuned radio frequencies. Mission 12 benefits from improved situational awareness through enhanced AWACS coverage. Ground Pounder Sims’ DCS: F/A-18C Operation Cerberus North has been tuned for improved mission logic, including weight adjustments for Tornado aircraft in Mission 9 and refined triggers in Mission 16 to account for updated splash damage mechanics introduced in recent patches. For SorelRo’s campaigns, DCS: F-16C Dragon’s Fury removes an internal SnapViews.lua file that previously interfered with users’ custom cockpit views in Missions 13–15.  DCS: UH-1H The Huey Last Show Mission 11 has undergone a full trigger and AI logic overhaul to improve flow and reliability during key combat events.Syrian IncidentOnline Tournament The 51st MDT, pioneers of competitive DCS multiplayer and creators of SATAC and the iconic Georgian Incident, are back with a bold new challenge: Syrian Incident. This is a squad-versus-squad campaign that redefines the scope of organized air combat in DCS. Set over the complex and ever-changing Syrian theater, Syrian Incident is built around realism, coordination, and tactical execution. Every move counts: squadrons must plan flight paths, coordinate operations, and execute missions designed by their faction’s generals and commanders. Each engagement directly influences the outcome of the war, creating a living, evolving battlefield that responds to player actions. Unlike traditional PvP events, this campaign introduces persistent strategic layers; logistics, planning, and communication are just as crucial as dogfighting skills. Whether you’re a seasoned squadron, a GCI operator, or a mission commander, Syrian Incident offers an immersive, competitive experience that demands teamwork and precision at every level. The event has already attracted 24 registered squadrons, and sign-ups remain open for those looking to take part in one of the most ambitious multiplayer DCS projects to date. This is your opportunity to shape the next chapter of DCS warfare and test your squad’s mettle against some of the best in the community.Learn more and enlist your squad via the official ED Forums post, join the discussion on the 51st PVO Regiment Discord, or visit the 51st PVO/MDT website.Thank you again for your passion and support, Yours sincerely, Eagle Dynamics
DCS CoreAI (Ground, Air, Sea)
  • AI aircraft. F-16 won't attack head-on targets with missiles in certain cases - fixed.
  • AI aircraft. Dangerous approaches during refueling have been adjusted.
  • AI aircraft. Corrected moving on runway and taxing in some cases.
  • AI aircraft. AV-8B. Fixed nozzles short landing configuration used when conventional landing speed is too high, Power Break Nozzles used, overhead pattern landing added for Harriers.
  • AI aircraft. Tu-160 is not performing air refueling - fixed.
  • AI aircraft. F4U AI sometimes descends to 500 feet before climbing and continuing its mission - fixed.
  • AI aircraft. New tasks added for helicopters:
    • ‘External Cargo Load' and 'External Cargo Unload'. Old task 'Cargo Transportation (External) is removed, and the possibility to add in the mission editor has been hidden for new missions while compatibility with old missions has been retained.
    • ‘External Cargo Load' makes HAI hook up cargo as it was in old task, but after hooking, HAI will continue its route set by the missionmaker so that it is the missionmaker’s responsibility to now limit altitudes and airspeed for such cargo delivery.
    • ‘External Cargo Unload' is an advanced waypoint action with trigger or script. It will make HAI fly towards the cargo drop zone and unhook cargo there (if HAI have any) after calling the task.
    • Some tuning was added to HAI control when it carries external cargo that includes yaw velocity and max AoB limitations when cargo weight is more than 10% of helicopter gross weight. It will reduce arrival and landing speed (40m/s, 77knots, 144 km/h max). (AI flies way too fast with sling load - Aircraft AI Bugs (Non-Combined Arms) - ED Forums)

Dedicated Server
Weapons
  • Additional post penetration checks added for GBU-31.(
https://forum.dcs.world/topic/378982-jdam-settings/
  • ) Note: for the case in forum report 180s is not a suitable setting for this kind of target. It should be set to a shorter one.
  • R-27 missiles. Improved network sync of trajectory. Implemented new semiactive seeker. 
  • Improved network sync of explosions for Air-To-Air and SAM missiles.
  • BetAB-500 and BetAB-500ShP. Fixed excessive splash damage being dealt when these bombs exploded on runways or concrete objects/surfaces. 
User Interface
  • Adjusted colouring and grouping design for the debriefing screen.
  • Coalition join screen bug for cases when players could see units on map while choosing coalition or role, even when “Map only” is chosen for map option in mission - fixed.
  • Dynamic spawn slots interface. Client gets a connection block after several attempts to occupy the slot.
  • Dynamic spawn slots interface. When the main aircraft pilot in multicrew leaves the current slot, other crew members are not automatically removed from the aircraft slots - fixed. 
Mission Editor
  • Added new options for warehouse resource manager interface "COPY TO" functionality(+):
    • ALL Airfields
    • ALL FARPs
    • ALL Ships
    • ALL Others
    • ALL BLUE Airfields
    • ALL BLUE FARPs
    • ALL BLUE Ships
    • ALL BLUE Others
    • ALL RED Airfields
    • ALL RED FARPs
    • ALL RED Ships
    • ALL RED Others
  • Added ability to add subtitles to Radio Transmission Trigger Action.
Graphics / Effects
  • Explosive/smoke effects displayed in MFD in the cockpit have artifacts (black textures) - fixed.

3D Models
  • Added new USSR/RF civilian trucks with various liveries: GAZ-66, KamAZ 43101, URAL 4320 (refueler ATZ-5, flatbed version and canopy version), ZIL-131 tractor unit. In the list of units they will be displayed with the mark "civil".
  • Added new liveries for technical LC series.
Features
  • Multiplayer dynamic aircraft slots. Aircraft (usually larger aircraft) spawning in open shelter parking that are too small to contain the aircraft in question - fixed.
  • Dynamically spawned FARPs via script/API do not appear in dynamic slots interface - fixed.
  • Added coalition change block: this functionality allows server admins to prevent players changing coalition at any time. If Block is activated then only initial coalition choice is allowed for the player and player won't be able to change it until time specified by mission designer passes.
  • “Release slot” action is not correctly working in track replay - fixed.
Launcher
  • Fixed. Position of checkboxes on the Files > Available page.
  • Fixed. Error when trying to open FC2024 bundle.
  • Fixed. Links to products’ pages in the news.
Currenthill Asset Pack
  • Fixed liveries for the T-90A, Mi-28N and T-95MS.
  • Fixed the list of available payloads in ME for the Mi-28N and Tu-95MS.

DCS: MiG-29A Fulcrum by Eagle Dynamics
  • AFCS :
    • Improved: Autopilot-induced oscillations. (work in progress).
  • FCR: 
    • Fixed: Cooperation mode track range bug.
    • Fixed: Random STT break.
    • Fixed: Azimuth zone switch and delta H knob do not affect close combat mode anymore.
    • Fixed: Lost track  in CC mode if COOP is on.
  • IRST:
    • Fixed: Gun trigger guard for NAV mode.
    • Fixed: Radar acquisition (COOP mode) in OPT and HELMET modes.
    • Fixed: Missile acquisition in OPT and HELMET modes.
    • Fixed: Tone and voice message in Boresight (BS) and Grid.
    • Fixed: IRST Close Combat (CC) and FCR CC formats.
    • Fixed: Wrong segmented HMD indication.
  • Weapons:
    • Added Training mode for bomb, rocket and gun (can choose in DTС (see the description in the game manual).
    • Fixed: Missile launch in BS mode.
    • Fixed: Missile emergency launch is restricted on ground.
    • Fixed: NOLA  indication freezed.
    • Fixed: KMGU unloading.
    • Fixed: Corrected self altitude based on the laser range.
  • SPO-15:
    • Fixed: Database update: changed condition for CW illumination for F-4 to illuminate for all AIM-7 variants.
    • Fixed:  wrong elevation volume when a submode changes bar pattern, was causing extremely faint signals in those cases from AI radars in search mode.
    • Adjusted formatting for occlusion remarks in kneeboard.
  • Fixed: Damaged engines continue to spin at 80% RPM.
  • Fixed: Test HUD color.
  • Fixed:  APU power mode (hydro source instead of apu cold crank).
  • Fixed:  Startup mode switch logic.
  • AFCS BIT can't complete when using FFB (stick pos checking disengaged in FFB case).
  • Editing the oxygen panel switches.
  • Fixed: HUD/HDD start up. (The HUD/HDD display should appear approximately 54 seconds after turning on NAVIGATION after a cold start. (Ground power must be present.) If none of the GYRO Man, GYRO STBY, or NAV controls are enabled, the page is displayed without the airplane, pitch and bank scales, horizon line).
  • Fixed: Damaged INS continue to steer HUD/HDD directional ring to true north.
  • Added sound when scrolling messages on the AEKRAN, and slightly adjusted the message format.
  • Fixed: Missing max G-load on the AOA/G meter.
  • Fixed: Display export needed the correct aspect.
  • Fixed: Added Shaking the rubber band over the HDD.
  • Fixed: Left (red) nav light stays on when the corresponding wing is cropped.
  • Fixed: AI and static units have wrong configuration of exhaust nozzles when cold.
  • Fixed: VR. Helmet is not drawn correctly when the "Force IPD Distance" parameter is changed.
  • Command "Gun Trigger - toggle(FIRST DETENT/RELEASE)" has been added with categories 'Stick', 'HOTAS', 'Special'.
  • Fixed: The angle of attack measurement range on the AOA/G meter.
  • Fixed: Logbook not recording time in MiG-29A.
  • Fixed: PRMG channel is set to 54 at mission start.
DCS: F-16C Viper by Eagle Dynamics
  • Added first-person view Visor effect.
  • New units added to the NCTR database(+):
    • MG29 - MiG-29 Fulcrum
    • L39 - L-39C
    • AJS37 - AJS-37
    • F14 - F-14A-135-GR
    • F4 - F-4E-45MC
    • TU16 - H-6J (AI unit)
    • JF17 - JF-17
    • MF1 - Mirage F1
    • AV8B - AV-8B (limited to forward aspect only)
    • F15 - F-15E
    • C130 - KC-130 (AI unit)
    • TU95 - Tu-95 (AI unit)
    • F-117 removed from the NCTR database.
  • MIDS name table updated.
  • Fixed: Significant lag in frame rate and game stutter when ATP XR entered/exited.
  • Fixed: Point track drifts off target after switching to non-tracking camera.
  • Fixed: HOTAS Strafe command (UNCAGE >1 sec) does not change SMS format to STRF.
  • Fixed: VR. Helmet is not drawn correctly when the "Force IPD Distance" parameter is changed.
  • Fixed: ATP A-A TGP moves off track erratically at start of tracking.
  • Fixed: MFD format selection issues.

DCS: F/A-18C Hornet by Eagle Dynamics 
  • Added first-person view Visor effect.
  • Fixed: JDAM/JSOW: QTY reset if another weapon is selected.
  • Fixed: VR. Helmet is not drawn correctly when the "Force IPD Distance" parameter is changed.
  • Fixed: RWR Friendly "NO ID" option not working in SA page.

DCS: AH-64D by Eagle Dynamics
  • Added "Multifunctional Input (Center)" to AH-64D CPG Controls.
  • Renamed the "Consent To Fire" command in AH-64D Pilot Controls to "Multifunctional Input (Center)" to more accurately describe AI CPG functions added to this command in the DCS update on July 23.
  • Added AI Subtitles checkbox in AH-64D Special tab options to selectively disable George subtitles during gameplay.
    • NOTE: If DCS subtitles are disabled entirely in the Misc tab options, the AI Subtitles option in the Special tab will be overridden and the George AI subtitles will also be disabled.
  • Fixed: George speech volume adheres to the intercom volume as set by MASTER knob on the COMM panel. Rotating the MASTER knob fully left (counter-clockwise) will mute George and disable his subtitles.
  • Improved AI Pilot user interface.
    • Added AI Helper Interface for viewing available AI Pilot commands.
    • Renamed CMWS mode to DEFN (Defense) and is only accessible with long press (>0.5s) of the George AI - Show/Hide command to improve workflow between FLT, H-B, and CMBT.
  • Improved AI Pilot logic(+).
    • Uses PERF page to assess power margins and provides verbal feedback if player assigns airspeed/altitude parameters that exceed acceptable power margins for conditions. 
    • Avoids and corrects for exceeding torque limitations.
    • Avoids and corrects rotor droop (slowing rotor from too much collective).
    • Avoids low speeds if power limited (i.e., insufficient power to hover out-of-ground-effect)
    • Avoids speeds below Velocity Safe Single Engine (VSSE) if only one engine is operating.
    • Improved power lever behavior on the ground and in flight.
    • Automatic switch between "nose-to-tail trim" at low speeds and "aerodynamic trim" at high speeds.
    • When CMBT Up-Short command is pressed, will align the nose to the TADS line-of-sight, FCR NTS target, or Rocket Steering Cursor, as it contextually applies to what the player is doing in the CPG seat.
  • Added new speed settings.
    • Added Multifunctional Input command for toggling between using ground speed (GS) or true airspeed (TAS) as assigned speed reference. 0 knots (hover) can only be set to GS.
    • Added more speed options for realistic maneuvers, tactics, or time-on-target arrivals. Speed options now include 0, 20, 40, 60, 75, 90, 100, 110, 120, and MAX.
  • Added new altitude settings.
    • Added Multifunctional Input command for toggling between using radar altimeter or barometric altimeter as assigned altitude reference.
    • Improved switching logic between altitude references when operating over terrain with high elevations.
  • Added: GND (Ground) interface mode. Includes commands for start-up and shutdown procedures, to include intermediate stages of readiness.
  • Added: Exterior lighting settings in DEFN mode. Includes multiple exterior lighting configurations, including black out for combat conditions.
  • Fixed: TSD PAN to POINT> does not work if no points are visible on TSD.
  • Fixed: Some MPD button states do not affect other MPD on the BAM page.
  • Fixed: RF missile target data erroneously retained when sight is changed.

Known Issue: Switching George AI Pilot’s altitude reference between radar and barometric when hovering at an altitude of 20 feet or less over the surface can cause a conversion error that will force George to land and may not be able to switch back to radar altitude. This has been fixed internally.
DCS: Mi-24P Hind by Eagle Dynamics
DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics
  • Added F-16 and F/A-18 Reprogramming RWR threat tables:
    • F-16 RWR reprogrammed on RWR tab within “Threat Tables (ELINT)” DTC partition.
      • Reorder threat priorities for HIGH ALT and LOW ALT threat tables.
      • Select which radar types are programmed within the RWR database and assign radar types to only be displayed when enabling SEARCH or UNKNOWN buttons.
    • F/A-18 RWR reprogrammed on DIS TYPE tab within “Threat Tables/Countermeasures (ALR-67)” DTC partition.
      • Reorder threat priorities for NORM, AI, AAA, UNK, and FRND threat tables.
      • Select which radar types are programmed within the RWR database, designate radar types as FRIEND, and assign ASPJ to only jam specific radar types.
  • Delete SPO-15 threat program choosing from DTC.
  • Fixed: Airfield RW direction is always zero if there are L/R RW types.
  • Fixed: GUI Error when trying to change runway in Airdromes tab in some cases.
  • Fixed: GUI Error when Import\\Load DTC after using Route Point Arrows.
  • Fixed: MiG-29A Data from Program 1 tab is displayed in Program2 tab in some cases. 
  • Auto choosing aircraft type (If there is aircraft with skill "player", need to choose this type automatically on "New" window).
  • MiG-29A: Added airdromes sorting in the drop-down menu.
  • Fixed: Keystrokes during exporting DTC file picked up in cockpit.

DCS: CH-47F by Eagle Dynamics
  • Fixed. Incorrect input via scratchpad on the REF SELECT page.
  • Fixed. Can’t change VOR/ILS frequency via Presets page.
  • Fixed. Back ramp visibility when the machinegun is installed.
  • Fixed. LEFT_MFCS viewport not visible.
  • Added. Unique cockpit noises for VOIP background.
  • Improved. Controls indicator now has information:
    • stick trim
    • pedals trim
    • throttles
    • ground detent

DCS: NS430 by Eagle Dynamics
  • Fixed. It is impossible to turn off the 3D model in the MiG-29A cockpit.
  • Fixed. The last page stays visible after powered off the device.

DCS: F-4E Phantom II by Heatblur Simulations
  • NEW: Added the DCS F-4E Phantom II Guide by Chuck Owl to Docs (Mods/aircraft/F-4E/Doc) and to the Virtual Browser. 
  • NEW: Added Electronic Flight Bag (EFB), providing insight into various aircraft systems. Access via RCTRL+I or the clickable document holder on the pilot’s left sidewall. (WIP)
    • Fuel System page.
    • Electric System page.
    • Engine page.
    • Mission Editor option: “Allow use of EFB”.
  • NEW: Added Persistent Aircraft system: allows saving and loading the same aircraft—including its properties, wear, tear, and condition—across missions or campaigns. The aircraft state is automatically saved when successfully left on the ground.
    • Enabled via either the Mission Editor or Special Option.
    • If enabled through Special Option, press the “Initialize Persistent Aircraft State” keybind in-game to initialize aircraft state saving (LCTRL+P).
    • Aircraft is tracked by its livery and tail number.
    • Optionally, a Persistent Aircraft Key can be set in the Mission Editor to enforce specific airframe continuity across missions (useful for campaign builders). Mission Editor persistence settings override user Special Options.
  • NEW: Added QF-4E aerial target drone AI unit with dedicated livery.
  • NEW: Added (partial) Display/Screen Export (see manual for details).
  • Systems: Wear and Quality improvements:
    • Flight instruments now exhibit degraded behavior when of low quality or worn (e.g. reduced accuracy, sluggish needle response, increased friction).
    • Implemented random failures based on each component’s Mean Time Between Failure (MTBF) and current aircraft condition.
    • Aircraft wear now negatively affects aerodynamic and engine performance.
  • Systems: Fixed pilot glareshield bending in the wrong direction while rolling.
  • Systems: Adjusted cockpit pressure regulator efficiency.
  • Systems: Corrected power sources for Landing, Anti-Collision, and Fuselage lights.
  • Systems: Added Combat Tree (AN/APX-80A IFF Interrogator System). Added “Combat-Tree Spoofable” Mission Editor option. (NEW)
  • Weapons: TV-guided weapons improvements (+):
    • Implemented improved gyro spin logic (see manual).
    • Added force-activation (see manual).
    • ARM light logic decoupled from weapon arming (3-minute timer for TV-guided weapons).
    • ARM light can be ignored for TV-guided weapons.
    • Mavericks now feature proper gyro spin-up/spin-down logic (spin-up ~3 minutes; spin-down starts shortly after deselecting).
    • Uncaging a Maverick before full spin-up will cause severe camera jitter and may damage the camera as it is thrown into the gimbals.
  • Weapons: Fixed broken seeker on CATM (training Sidewinder).
  • Weapons: Fixed CAGE+TV and CAGE+ARM preventing A/A weapons use.
  • Weapons: Added Zuni Rockets (by DSPlayer). (NEW)
  • Weapons: Fixed missing appearance options for AIM-9 (by DSPlayer).
  • Multicrew: Fixed WSO throttle animation sync.
  • Kneeboard: Improvements to Turnpoints page(+):
    • Increased maximum number of waypoints from 10 to 20.
    • Added waypoint names and types.
    • Fixed magnetic variation display.
    • Renamed spawn point label from “Initial Point” to “Starting Point” to avoid confusion with target IP.
    • Improved formatting.
  • Sound: Fixed conflicting speedbrake sound bug.
  • RWR: Added handoff diamond manual switching.
  • RWR: Updated database (also including units from Currenthill).
  • RWR: Updated handoff sounds.
  • RWR: Added RWR utility site to Virtual Browser (by DSPlayer).
  • JESTER: Added the “Jester UI Animation Speed” Special Option. (NEW)
  • JESTER: Fixed “lost cabin pressure” call triggering too frequently.
  • JESTER: Added an "Own Markers" subcategory to the Navigation Map Markers menu.
  • JESTER: Jester now uses the AN/APX-80A IFF Interrogator combat tree. Added new IFF Jester menu entries. (NEW)
  • JESTER: Improved prioritization of CMS dispensing.
  • JESTER: Fixed countermeasures quantity readout.
  • JESTER: Fixed Jester keeping flares off after temporarily disabling them.
  • JESTER: Renamed “Talk With Me” to “Talk To Me” in the Jester menu.
  • Missions: Adjusted WSO Startup lesson takeoff parameters to mitigate problems with autopilot engagement.
  • Visual: New exterior model with Israeli refueling probe (visual only for now) and Greek AUP.
  • Inputs: Fixed stuck navigation computer rollers.
  • Inputs: Added pilot throttle outboard animation in afterburner range.
  • Inputs: Fixed 3-position knobs remaining operable when damaged.
  • Inputs: Default chaff burst interval set to 0.4 s.
  • Inputs: Fixed Altimeter Mode and APX-80 Test/Challenge switch clickable and animation being reversed (for mission makers).
  • Localization: Updated CN bind localization.


DCS: F-14 Tomcat by Heatblur Simulations
  • NEW: Added F-14A-135-GR (Early) variant (+):
    • Added Pratt & Whitney TF30-P-414A engines
    • Added AN/ALR-45/50 radar warning receiver with strobe display
    • RIO pit: implemented corresponding RWR-related panels (right console and lights on front panel)
    • Pilot pit: implemented appropriate volume panel and tacan panel (left console)
    • Added a dedicated livery: VF-101 Grim Reapers AD123 (1978)
  • NEW: Added raw radar audio to AN/ALQ-100/126 ECM 
  • Inputs: Added "Pre-Contact" and "Intent To Refuel" keybinds
  • Inputs: Fixed some functions not being bindable to mouse
  • RWR: Updated threats library
  • Updated the manual



DCS: OH-58D Kiowa Warrior by Polychop Simulations
  • Fixed: Bingo Fuel warning on CPG load-in.
  • Fixed: MMS disturbance effect removed.
  • RWR flickering excessively.
  • Fixed: Hellfire missiles should show codes in STBY.
  • Fixed: CTD when using certain entries in the FIRE MSNS HOG menu.
  • Fixed: When inputting a new frequency it will auto change the freq if it out of range instead of giving an error message.
  • Fixed: Unable to enter FM frequency within the COMMS page.

DCS: SA-342 Gazelle by Polychop Simulations
  • Fixed: CTD when leaving the cockpit.

DCS: Black Shark by Eagle Dynamics
  • Fixed FPS drop when a Vikhr missile appears on Shkval display
    (
https://forum.dcs.world/topic/321754-shkval-continues-to-make-fps-go-alot-lower-both-stmt/

DCS: Flaming Cliffs 2024 by Eagle Dynamics
  • MiG-29. Autopilot-induced oscillations fixed

DCS: Normandy 2.0 Map by Ugra Media
  • A new winter season has been added.
  • New airfields have been added (+): Alderney, Guernsey, Jersey, Headcorn, Holmsley South, Northolt Saint-Pol-Bryas, Bembridge.
  • New hangars have been added at Orly, Creil, Ford, Hawkinge, and West Malling airfields.
  • New ATC towers have been added to Tangmere and West Malling airfields.
  • An officer's canteen and an operating room have been added to Kenley Airfield.
  • Kenley, Ford, and High Halden airfields have been changed - the airfield territory has been updated, new facilities and caponiers have been added.
  • The old Headcorn airfield has been renamed Lashenden.
  • Fixed taxiways at (+): Abbeville Drucat, Amiens-Glisy, Amiens-Glisy, Argentan, Avranches, Beauvais-Tille, Bernay Saint Martin, Chailey, Deauville, Deauville, Detling, Dinan-Trelivan, Dunkirk, Farnborough, Fecamp-Benouvilles, Flers, Friston, Funtington, Funtington, Gravesend, Hauterive, Hawkinge, Headcorn, High Halden, Kenley, Lashenden, Lymington, St Aubin, St Omer Wizernes, Triqueville, Vrigny, West Malling.
  • The size of parking lots at Biggin Hill, High Halden, Ford, Chailey, Conches, Needs Oar Point, Lympne, Kenley, Tangmer, West Malling, Saint-Omer Wizernes, Orly airfields have been increased.
  • The capital hangars at Bazenville, Brucheville, Cardonville, Longues-sur-Mer, Sainte-Laurent-sur-Mer, Saint Pierre du Mont, Sommervieu airfields have been removed.
  • New unique venues have been added(+): Grand Opera, Highbury Stadium, Wembley Stadium, Royal Albert Hall, Dover Castle, Western Heights Of Dover, Abbaye de Jumieges, Amiens Cathedral, Bayeux Cathedral, Bertangles Chateau, Chateau Gaillard , Cherbourg Fort du Roule, Evreux Cathedral, NotreDame de Rouen, Royal Hospital Haslar, St James Hospital, Chelsea Arena, Royal Hospital Chelsea, Moulin Rouge, Grand Theater de Calais, Yves du Manoir, HMP Winchester, Musee Galliera, Paris Pere Lachaise Crematorium, St Martin-in-the-Fields, Times Building, Chelsea Bridge, Pont de Bercy, Bridge leopold, Notre Dame Catholic Church at Calais, Calais Lighthouse, Calais Town Hall, Tour du Guet, Rouen Prison.
  • 50 new scenes of German radars have been added.
  • The islands of Jersey, Guernsey and Oderni have been added.
  • 12 generic stadiums have been added in London, Paris, Dunkirk, Amiens, Calais, Le Havre, Lens.
  • Added tram lines in London.
  • Damaged buildings and structures have been added in London, Paris, Cherbourg, Caen, Le Havre, Rouen, Calais, Amiens.
  • The terrain has been fixed and a forest has been added on the coast between Folkestone and Dover.
  • Fixed the bridge on the north side of Ile Saint-Germain.
  • The topography of the river north of Stony Cross has been fixed.
  • Fixed a wall located on the road in London.
  • Fixed a wall in Buckingham Palace.
  • Fixed assets with incorrect transformation axis; now scene objects will be displayed correctly in some places.
  • Fixed a tiling forest.
  • The historically incorrect artificial reservoir Beulah Water has been removed.
  • The grass on the concrete firing points has been removed.
  • Surface texture resolution has been increased.


DCS: Kola map by Orbx
  • New content (+):
    • ESUT - Hemavan Airport
    • ESNX - Arvidsjaur Airport
    • ESPG - Boden Heliport
    • Populated region around Hemavan Airport
    • Populated region around Arvidsjaur Airport
    • Updated airfield ground textures
    • Updated Summer textures in the mountain regions of the map.
  • Updated runway number markings on Poduzhemye, Kalevala and Koshka Yavr Airfield
  • Trees blocking taxiways at Koshka Yavr Airbase removed.
  • Removed trees south of the runway at Kalevala.
  • Fixed issue with planes getting stuck while turning at Kaleveala.
  • Reduced parking slot size of I01 at Monchegorsk Airport.
  • Removed trees blocking taxiway at parking slot C17 at Andoya.
  • Adjusted vector data in the eastern side of Russia.


CampaignsDCS: A-10C II Outpost Campaign by Stone Sky
  • Mission 2: Removed ads for the previous Outpost AH-64D campaign.
  • All missions. Fixed radio spam from AI Aircrafts.

DCS: AH-64D Outpost Campaign by Stone Sky
  • Mission 1: The player appeared at spot 17 instead of spot 1. Fixed.

DCS: F/A-18C Operation Green Line Campaign by Badger 633
  •  Mission 4: Wing AI crashing into ground fixed.

DCS: F/A-18C: The Rampagers Campaign by Baltic Dragon 
  • Minor edits to briefings, kneeboards and dialogue 
  • Mission 15 updated to reduce risk of fratricide on friendly troops in contact 
  • Mission 16 scoring updated
  • Missions 1, 3, 11, 12 and 14 updated GBU fuzes for player and wingmen

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations
  • All missions: Flight lead flight behavior smoothened by restricting AB use
  • All missions: Tuning correct frequency is recognized automatically
  • Mission 12: Better SA image for player by better AWACS coverage

DCS P-51D Blue Nose Bastards of Bodney Campaign by Reflected Simulations
  • Normandy 2 map update fixes

DCS Spitfire IX The Big Show Campaign by Reflected Simulations
  • Normandy 2 map update fixes

DCS P-51D Debden Eagles Campaign by Reflected Simulations
  • AI not dropping bombs - potential workaround
  • Mission 3 - all scripting removed because some users get an error.
  • Outro - AI pathfinding fixes
  • Normandy 2 map update fixes

DCS Bf-109K-4 Jagdflieger Campaign by Reflected Simulations
  • Normandy 2 map update fixes

DCS P-47D Wolfpack II Overlord Campaign by Reflected Simulations
  • Normandy 2 map update fixes

DCS Mosquito FB.VI V for Victory Campaign by Reflected Simulations
  • Intro mission: AI pathfinding fixes

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
  • Mission 9 - Adjusted weight of Tornadoes to help improve their performance
  • Mission 16 - Adjusted triggers to compensate for new splash damage

DCS: F-16C Dragon's Fury Campaign by SorelRo
  • Missions F-16M13, F-16M14,  F-16M15. SnapViews.lua file removed. This file overrides user-saved cockpit snapviews.

DCS: UH-1H The Huey Last Show Campaign by SorelRo
  • Mission 11. AI behaviour, trigger zones and trigger logic updated
Normandy 2.0Development Report
The Normandy 2.0 map by Ugra Media is the definitive map of this World War II theater. The next update will include the addition of winter textures that will transform much of England, France and the Low Countries into snow-covered landscapes. Alongside this seasonal expansion,seven new airfields have been added that include Alderney, Guernsey, Jersey, Headcorn, Holmsley South, Northolt Saint-Pol-Bryas and Bembridge.Existing airbases such as Kenley, Ford and High Halden have undergone extensive improvements, with updated scenes, new fortifications, and period-accurate facilities. Other airfields have also received improvements; new hangars, control towers and adjusted taxiways. Beyond the airfields, the Normandy 2.0 will grow with the addition of the Channel Islands: Jersey, Guernsey and Alderney. Dozens of new landmarks are being added including; the Royal Albert Hall, Dover Castle, Grand Opera, Wembley Stadium, Notre-Dame de Rouen, and even the Moulin Rouge, new stadiums and hospitals, new German radar installations. The general terrain has also been improved with work on more natural forests, walls and general topography. Please note that the DCS Normandy 2.0 map will exit early access in the next update. This is your last chance to take advantage of the 20% off discount. 
SVAF 2025Live from FranceThe SVAF 2025 will be streamed live from the European Fighter Aviation Museum in Montélimar, France between October 17 and 19, 2025. Hosted in collaboration with Eagle Dynamics and the SVAF organization, the festival offers virtual teams worldwide a platform to showcase their skills in front of thousands of aviation fans. Watch the SVAF 2025 on Twitch.DCS Iniochos 2025Multiplayer EventThis event has been created by members of LockOn Greece in cooperation with the Joint Air Task Force, which is a multinational community with squadrons from Italy, Bosnia, Greece and France. This streamed operation will consist of 10 all-weather, day and night missions that cover multiple aspects of air, ground, and naval warfare.Blue and Red forces will battle to take as much territory as possible. Over 60 members from JATF squadrons, LockOn Greece, AMVI, and GRC will attend the first mission on the 20th of October at 19:00 GMT. Watch the Twitch Stream by AirshowD. Thank you again for your passion and support, Yours sincerely, Eagle Dynamics
KolaDevelopment Progress
The next update for DCS: Kola Map brings a range of refinements across the northern Scandinavian region. Three new locations have been introduced: Hemavan Airport, Arvidsjaur Airport, and Boden Heliport. These new airfields expand operational opportunities across Sweden and Norway. The surrounding areas of Hemavan and Arvidsjaur have been newly populated, adding life and visual depth to these northern settlements.Orbx has also implemented updates to airfield ground textures and introduced improved summer textures throughout the mountain regions. This has resulted in more natural and visually consistent terrain transitions.Several fixes were made to address community-reported issues such as updated runway markings at Poduzhemye, Kalevala, and Koshka Yavr, along with multiple vegetation and taxiway corrections. Trees obstructing taxi routes and runway approaches have been cleared, parking slot dimensions at Monchegorsk have been optimised and texture issues such as missing bridge materials have been resolved. Vector data across the eastern Russian side of the map has also been refined to improve geographical accuracy.These changes mark another step toward refining the authenticity, functionality, and visual fidelity of the Kola experience. DCS Modding HubCommunity Spotlight
Have you ever created a new livery, dabbled with sound packs, or wondered how users create their own aircraft? Then look no further than the DCS Modding Hub Discord. Born in 2017 to gather everything “mod-side” under one roof, the server has grown into the largest public workshop with dedicated channels for 3D modelling, texturing, scripting, FM tuning and mission assets. Beginners can follow pinned step-by-step guides, while veterans trade Blender shortcuts and Lua snippets. Show-and-Tell threads feature WIP cockpits and ground units long before they appear in the User Files section. They also have a roster of volunteer testers who help creators squash bugs. Join up and start creating on the DCS Modding Hub Discord!Thank you again for your passion and support, Yours sincerely, Eagle Dynamics
DCS: MiG-29A Fulcrum | Defensive SystemsHey everyone, Wags here from Eagle Dynamics. In this DCS: MiG-29A Fulcrum video, we’ll discuss the defensive systems of the Fulcrum, the SPO-15LM Radar Warning Receiver, or RWR, and Countermeasure Defensive System, or CMDS. We’ll also discuss some of the Mission Editor options and Data Transfer Cartridge, or DTC, settings.The SPO-15, LM version, is an older RWR that detects radar signals in the centimeter band that provides the pilot notification of hostile radar signals in search and track modes. It does not provide launch indications, minus a single SAM type not currently in DCS. It provides indications of threat azimuth, radar mode (search or track), threat type, highest priority, threat closure, estimated weapon employment zone of some SAMs, and relative elevation to your aircraft.This RWR can detect radar emitters operating between 4.45 to 10.354 GHz in over-lapping sectors and + and – 30-degrees in elevation. Note that the RWR has blind spots directly above and below the aircraft, at very long ranges, and it is less sensitive and accurate to emissions abeam of the aircraft. As such, it cannot be relied upon for accurate notching maneuvers.Please also note that this version of the Fulcrum did not support full synchronization between the radar and the RWR, thus, the RWR cannot detect and process threats in its forward hemisphere when the radar is radiating.Let’s get started.I’m here over Groom Lake in the Nevada desert, as part of the Foreign Materials Exploitation, or FME, of the MiG-29. Let’s first talk about the RWR. I’ll be going over the basic, practical applications. If you really want to get into the weeds of its operation, I’ve linked a white paper on this topic.As discussed in previous Fulcrum videos, the SPO-15LM is in the bottom, right corner of the instrument panel. Forward of the Navigation panel though is the SPO-15 power switch and the switch to filter out radars operating in search mode. To the left is the SPO-15 volume knob. From some of the player videos I’ve seen, some of you may really want to start using this knob.In the bottom, right portion of the SPO-15 panel is the brightness knob, then the manual and automatic test switch in the center, and the audio warnings disabled lights that is lit when the SPO-15 volume knob is set to zero. We discussed the automatic and manual tests in the Fulcrum Start up, Taxi, and Takeoff video, but I’ll include a card and a link in the video description.Above the Test, Brightness, and Audio Status Light is a listing of the six radar types that are indicated as green letters. Moving from left to right:
  • Low Pulse Repetition Frequency, LPRF, radars that are equipped with a continuous wave illuminator. Such an indication is indicative of a missile launch with CW illumination like an F-4E, or a ship equipped with an Aegis system and SM-1 missiles. This appears as an П type indication. When such radars are in search mode, they will appear as a C type indication that we’ll discuss in a bit.
  • The next symbol is for short-range triple-A and SAMs systems like the Vulcan, Gepard, and Shilka tracking radars (not search) and some naval air defense radars. Note that the tracking radar would need to be in the frequency band covered by the SPO-15 and this does not include the search radar for such units. Further, the tracking radars are quite short-ranged, and they can easily be within the blind zone below the aircraft if the aircraft altitude is too high. This appears as a 3 type indication.
  • To the right is the type for the Hawk SAM using continuous wave. This type can also appear when other HPRF and MPRF radars are detected at low power levels, like many 4th generation fighter aircraft radars. This appears as an X type indication. If the X type symbol is flashing, it indicates low power mode, search, or a scan period that does not match the Hawk SAM.
  • Next is the type for a tracking Nike-Hercules SAM system, which is not at least currently in DCS. When in Automatic mode, this can indicate other long-range SAMs. \  This appears as an H type indication. However, for SAMs like the Patriot and S-300, it will also indicate a flashing X type when in search mode.
  • The F type symbol will be a common one, and it generally indicates 4th generation fighter aircraft in HPRF and MPRF and closer ranges. This includes aircraft like the F-14, F-16, F/A-18, F-15 and others. At longer ranges, they may first appear as a flashing X type symbol.
  • Last is the symbol type for LPRF radars equipped with continuous wave illuminator but operating in search mode. \ This can also indicate a radar track with no continuous wave illumination. This appears as a C type symbol.
Note that these types are not specific to a particular radar and platform, but rather the radar form that can cover several types of radars. The SPO-15 does not magically detect radars, but rather the radar frequency must occupy the frequency spread between of 4.45 and 10.354 GHz, with a few exceptions. Also keep in mind that friendly radars can also potentially be detected as threats, despite not being in the threat library. \ This is particularly true with HPRF radar detections. Further, radar signals can overlap along similar azimuths and threat prioritization may suffer.Above the radar type symbols are a series of amber lights. The type that is highest threat will have its light illuminated above it. The priority threat is saved for 8 to 12 seconds if the radar is in search mode and 2 to 4 seconds if the radar is in track mode. The order of threat priority from highest to lowest is: Radar in track mode, threat within altitude and azimuth (like nose on being a higher threat), threat is outside altitude and azimuth, PRF is above 800 Hz, and the highest signal power.The azimuth of the priority threat is indicated by one of the 10 lamps around the aircraft. Eight in the forward hemisphere and two in the rear quarters. Inside this arc of priority lights is a similar arc of smaller, green lights that indicate threat azimuth indications .\The system can distinguish between a radar in search or track mode, and a radar in track mode will take priority. A tracking detection triggers the red light in the center of the panel and a steady, high-pitch tone. As mentioned earlier, this version of the SPO-15 cannot alert to missile launches, outside of the Nike Hercules SAM, which is currently not in DCS.The inner ring around the aircraft symbol indicates the estimated signal strength of the priority threat emitter. The more 2 dB elements illuminated in the ring equates to higher peak power \out from the priority threat radar. A flashing ring element that corresponds to the weapon employment zone indicates when you are roughly within the estimated range of the threat. As such, based on the signal strength of the lock, and if its signal strength is flashing, you should consider defensive measures. \In the center of the aircraft symbol are two hemispheres. The upper B hemisphere, when lit, indicates the priority threat is above you, and the lower, H hemisphere indicates that the priority threat is below you. They are mutually exclusive and general estimates.Let’s now jump to the Mission Editor and discuss some of the programming options.The real SPO-15LM for this version of the Fulcrum is modular, and its threat library can be changed using a cartridge by the ground crew. Of the four Threat Types, four of the six can be edited but not Pi and X \ Types. In practice, changing the Threat library was rare. As such, changing the Threat Type Library is not freely available to the pilot. Instead, there are two options to choose the Threat Types.The Stock program library of threats is based on the Warsaw Pact setting for their MiG-29s. This corresponds to the default Types we’ve reviewed. Threats not in this program library can still be detected, but they may not be classified correctly.The Automatic Program library, which is the default, has its threat library generated automatically based on the threat radars in the mission. These radars are then assigned to the appropriate Threat Types we’ve discussed. Radars that operate in a frequency outside the SPO-15LM’s detection capability are not included in the program library.\ If two or more threats overlap in Azimuth, the higher threat will be set as the priority. If a threat is detected like an active-radar homing missile operating in the X-band, it will be an F type classification. Such a missile in active guidance would appear as F type threat with a rapid increase in signal strength as it closes.The program method is selected from the Airplane Group window, Aircraft Additional Properties tab, and then select the desired setting from the SPO-15LM Threat Program drown down. It can also be selected from the MiG-29A DTC by selecting the CMDS tab and then the SPO-15LM Threat Program.\The threat program is also listed on the kneeboard that lists each threat radar and the Types it is assigned to.Some of the biggest limitations to bear in mind are:
  • When the onboard radar is operating, the forward hemisphere of the SPO-15LM is disabled due to limitations of this version of the MiG-29.\
  • The threat relative elevation lights only operate when the threat signal is quite high. As such, by the time you receive relative altitude information, you may already be within threat weapon range.
  • It’s possible for the SPO-15LM to incorrectly classify HPRF signals as continuous wave signals. In such a case, you may see a flashing ‘X’ Type indication. This is something to keep in mind when you have both 4th generation aircraft and Hawk SAMs in a mission.
  • A continuous wave radar and a pulse radar along the same azimuth and mode, could be mistakenly classified as a Type C and trigger a П type indication.\
There are other limitations, but we suggest careful reading of the SPO-15LM White Paper for these.Let’s talk about the Fulcrums Countermeasure Dispenser System, or CMDS, that consists of up to 60 26mm chaff and flare cartridges. Naturally, flares are meant to decoy infrared-guided missiles and chaff is designed to decoy radar-guided missiles. They are stored in the two vertical stabilizer roots. The system is powered from the Aircraft System switch at the back of the right console, and readiness is indicated by the FLARE READY lamp next to the SPO-15LM power switch.From the Mission Editor, we can load: 60 flares, 60 chaff, or 30 flares and 30 chaff. This is the simple way to set up the CMDS.Let’s now look at the more detailed CMDS option in the DTC. From EDIT, select DTC Manager, and we’ll create a new program from FILE and then NEW. Select the Weapon tab, and then the CMDS tab.Below the SPO-15LM mode select option we touched on earlier are the CMDS program settings. Each activation of the dispense button, located on the throttle with the control manager Action name of Flare Dispense Button – Depress, will release two salvos – Salvo A and Salvo B. Each salvo can be programmed.Burst Count I and II determine how many countermeasures are released in each salvo. If you have both chaff and flares loaded, both will be released at the same time. There is no separate dispense option between chaff and flares.The Burst Internal determines the dispense time between each release within a burst salvo.The Salvo Interval determines the time between each salvo.The Salvo Count Air and Salvo Count Ground determine the number of salvos expended with each press of the CMDS dispense button and is based on the position of the CMDS switch on the instrument panel. Let’s talk about that now.In the center of the instrument panel is the Emergency Jettison button and the CMDS program selector switch. To jettison all countermeasures in case of an emergency, press and hold the Emergency Jettison button on the instrument panel.The CMDS program switch has three settings: Ground, Forward Hemisphere, and Rear Hemisphere. Each press of the CMDS dispense button activates two salvos by default, but the number of salvos and their characteristics are based on the program switch setting, DTC settings, the attack hemisphere, and altitude.If Ground mode is selected and you press the Fire/Launch button or the dispense button on the throttle, Salvo A and Salvo B will dispense as programmed, regardless of hemisphere and altitude.When set to Forward Hemisphere, FHS, and if your altitude is less than 6,000 meters, Salvo A and Salvo B will dispense as programmed. If, however, you are above 6,000 meters, two Salvo As will be released, and two Salvo Bs will be released.If Rear Hemisphere, RHS, is selected, and you are above 6,000 meters, four Salvo As and four Salvo Bs will be released, and if below 6,000 meters, two Salvo As and two Salvo Bs will be released.Below is the total number of remaining cartridges in groups of 20.The type is reused to indicate other strategic range SAMs with pulse radars.Also operating in track mode without illuminator (not launching missiles) as well as any other radar that doesn’t fit in other categories, such us LPRF surveillance radarsWorth noting that they are not intentionally included in threat program. This is by convention: no type recognition means that it’s either an unknown threat, or a friendly emitter.They indicate all threats. Priority threat appears on both scales, same with its type lights.It’s highest measured peak power, not average power. That’s actually important, because not only are these two different quantities in case of pulse radars, but this also has implications for the behavior of the device: if the signal power drops, the main threat will stop updating until the next main threat memory dump.The whole ring is not flashing, only the light corresponding to WEZ border. This indication is present regardless of radar mode or weather or not the aircraft is inside the zone or outside of it.This is a cyrylic Х, equivalent of English H, pronounced ”kha”. Franky I’m actually not sure how to even present this.Correction: AMRAAM is absolutely in range, however it is impossible for SPO-15 to distinguish between different radars in this range, so it’s just recognized as type F together with all gen 4 fighters (including friendly, as they also cannot be distinguished from the enemy).
The same applies to the Phoenix, which I have doubts would be distinguishable from F-14 for most RWRs, not just SPO-15.
A sudden lock followed by a rapid increase in signal power can and should be interpreted as AMRAAM going pitbull.This probably needs to be discussed further within the team, cause it wasn’t initially intended for this to be included in DTC.Again, this is not a limitation of the SPO-15LM but a limitation of how it’s integrated with the MiG-29 and its N019 radar in particular.Not two continuous wave radars, but a continuous wave radar and a pulse radar identified as type С (S). These conditions trigger type П, as they are characteristic of a radar in SARH guidance mode (but also of an unrelated pulse and CW radar that just happen to be in the same place at the same time).
Autumn SaleUp to 50% SavingsOur Autumn Sale is in full swing. Don’t miss the perfect opportunity to expand your hangar and terrain collection at unbeatable prices. Take advantage of huge discounts across a wide selection of aircraft, terrains, and other great fan favourites:DCS: F-16C ViperFirst flown in 1974, the F-16 became the backbone of many NATO air forces, with over 4,600 aircraft built. Renowned for its agility, bubble canopy visibility, advanced avionics, and wide array of weapons and sensors, the Viper has served in more than 25 countries and countless combat operations. In DCS, you can experience this legendary multirole fighter.
DCS: F/A-18CThis exceptionally versatile carrier-based multirole fighter combines air-to-air and strike capabilities. The F/A-18C has seen action across the globe over the past 30+ years. With over 1,400 built, it remains a symbol of naval excellence and success. DCS brings you its full suite of weapons, carrier operations, and advanced sensors.
DCS: A-10C II Tank KillerIntroduced in the 1970s, the A-10 has flown more than 40 years in service with unmatched success in close air support in many theatre. Its GAU-8/A Avenger cannon, designed to defeat the toughest armor, remains one of the deadliest weapons ever mounted on an aircraft. In DCS, immerse yourself in the most realistic CAS experience available in any simulator worldwide.DCS: Persian GulfCentered on the Strait of Hormuz, this region has been a Mid-East flash point since the late 1970s. Fly over the UAE, Iran, and Oman, and enjoy this highly varied and detailed terrain. From mountain ranges to desert expanses and modern cities with numerous airfields, ports, and important landmarks, this map is absolutely a must for any serious pilot.DCS: Kola Within the Arctic Circle, the Kola Peninsula has long been a bastion of Soviet/Russian forces to the east and the NATO members of Finland, Sweden, and Norway to the west. With deep fjords, expansive forests, and frozen tundra, this terrain offers breathtaking scenery and unique challenges for modern combat aviation. DCS: SyriaRich in history and geopolitics, the Syria map includes much of the eastern Mediterranean to include Syria, Israel, Turkey, Lebanon, Jordan, and Cyprus. The map includes ancient cities like Damascus and Jerusalem with numerous points of interest and points of conflict zones between regional neighbors. For more deals on our most popular aircraft, terrains, campaigns and important add ons, please visit our DCS Steam Edition storeBACK 2 BFMVirpil Controls TournamentBACK 2 BFM returns as the second major instalment in VIRPIL Controls competitive series in DCS World, now featuring three separate tournaments for 4th generation jets, helicopters, and warbirds!All battles take place on the Caucasus map in intense 1v1, guns‑only duels, putting pure flying skill and tactical decision-making to the test. Each tournament runs through Qualification, Group, and Knock‑out stages, with structured formats to ensure fair, high‑stakes competition.Registration is open until the 11th of October, 2025, and pilots may enter one or all categories, provided they can commit to the full schedule. Champions will claim VIRPIL Controls discount codes and DCS modules, with prizes for the top three in each class. Check the full tournament details.Thank you again for your passion and support, Yours sincerely, Eagle Dynamics
MiG-29A FulcrumDevelopment ProgressThis update introduces the first iteration of the 3D damage model, an optional English HUD/HDD, lower-resolution cockpit textures options for increased performance, addition of the controls indicator, autostart, HUD repeater export, and new Georgia 2008 missions. Radar improvements include more stable STT extrapolation, refined close combat sensitivity, and adjustments to lock indication and missile launch logic. Numerous fixes address animations, repair logic, DTC issues, IFF on dedicated servers, autostop, INS alignment, and other cockpit elements. The manual has also been updated with corrected instrument details and missile-pair launch information.Here are some points we want to highlight:
  • We saw discussion about SPO-15LM RWR operations with onboard Radar, we gave an elaborate explanation here.
  • We saw some questions about mobile RSBN/PRMG stations usage. Please see the RSBN/PRMG guide for a deep explanation of its use.
  • Autopilot oscillation is a priority, and it is being worked on.
  • Some players reported difficulties with radar use, mainly due to incorrect mode selection. This update includes several radar fixes, and documentation will be improved to clarify proper usage. 
  • Check the latest video from Wags on Ground Attack.
DCS PatchDevelopment ProgressWe released a patch this week that addressed several important areas of DCS. In addition to an extensive list of MiG-29A Fulcrum improvements, the DCS Core was updated to include improvements to aircraft AI and weapons adjustments. The F-16C Viper, F/A-18C, and Mi-24P Hind also saw new additions and fixes. Please see the complete update change log.Alongside these improvements, we are also pleased to announce the release of a new story-driven campaign for the F/A-18C and F-14: the DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations. Thank you again for your passion and support, Yours sincerely, Eagle Dynamics
New campaign: DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulationhttps://store.steampowered.com/app/4019300/DCS_FA18C__F14B_Operation_Iron_Tide_Campaign_by_Sandman_Simulations/
DCS Core
  • Decreased time of saving and loading of large missions
VR crash with SecondaryShadowmap module - fixed (https://forum.dcs.world/topic/379042-dcs-crash-in-mp-secondary-shadows/)
  • Crash on deactivation of RSBN(or PRMG) car - fixed
AI Aircraft
  • Takeoff procedure correction. Now the next AI aircraft waiting to take off permission to enter the runway is not based on the fact that the previous one has taken off, but based on its distance from the start point.
  • A-20G. Corrected 3D model dimensions
  • AI AV-8B problem with take off - fixed (https://forum.dcs.world/topic/379170-av8b-ai-will-not-take-off/)
Weapons
  • Kh-101 cruise missile. RCS reduced from 0.16 to 0.1 sq.m.
  • FAB family bombs. Default arm delay changed from maximum to minimum. This will reduce the number of bomb failures during low-altitude releases.
  • Fixed CTD caused launching missile far away of DLZ

DCS: MiG-29A Fulcrum by Eagle Dynamics
  • Added: 3D model damage WIP (first iteration).
  • Added: Additional English HUD/HDD version (fictional for convenience).
  • Added: Provide lower resolution textures cockpit option.
  • Added: Controls Indicator overlay (RCTRL+ENTER).
  • Added: Autostop procedure.
  • Added: HUD repeater export.
  • Added: Single missions Georgia 2008.
  • Fixed: The animations for the cannon trigger and the missile trigger to be swapped.
  • Fixed: Lock indication is not resetting after lock break. But logic is working correctly and radar stops locking.
  • FCR:
    • fixed STT extrapolation mode, lock is more stable now when target passes through notch,
    • adjusted radar sensitivity in close combat mode, lock range and it's probability became more accurate,
    • enabled sensitivity attenuation for CAJ mode (work in progress)
  • Fixed: Air intake louvers animation corrections.
  • Fixed: CHAFF/FLARE sequence corrections.
  • Fixed: When repairing after a wheels up landing, the repair completes, but the landing gear is not lowered, so after repair you are dropped back on your belly, negating the repair.
  • Fixed: IFF issues for clients connected to the mission hosted on a dedicated server. Single Player or Self-hosted servers do not have this issue.
  • Fixed: When using FCR, missile launch is not blocked in the absence of a LA signal on the HUD/HDD. The lock can be removed by setting the switch PREPARE MAN - AUTO  to the MAN position. We continue to work on this functionality. After all the work and testing is completed, we will write how it works.
  • Fixed: Route point arrows for Mig29 DTC don't work correctly in some cases.
  • Fixed: GUI Error when try to Import Mig29 DTC in some case.
  • Fixed: Part of drag chute stays attached behind aircraft under the ground after dropping chute.
  • Fixed: With broken retracted gear, the gear bay becomes transparent.
  • Fixed: Part of 3D Pilot model still showing when hidden.
  • Fixed: Synchronize external mirrors positions with internals.
  • Fixed: One of Circuit Breakers combinations produce electric power jittering.
  • Fixed: Padlock keys not working/
  • Fixed: Imperial units cockpit version IAS indicator animation issue with Mach number.
  • Fixed: Autostart fails at battery level stage.
  • Manual: The names of the bars on the instruments have been corrected, information about launching missiles in pairs has been added, and minor adjustments have been made based on comments received.
  • Fixed: Gear bays are closed after repair despite gear being lowered.
  • Fixed: No INS alignment after repair.
Post-Release points:SPO15 - We saw discussion about SPO-15 RWR operations with onboard Radar, we gave elaborated explanation so far here: https://forum.dcs.world/topic/379025-spo15-feedback/page/7/#findComment-5697327We saw some questions about mobile RSBN/PRMG stations usage. And just a reminder we have a guide for it here: https://forum.dcs.world/topic/378920-rsbnprmg-ground-units-usage-guide/
  • And Wags video on navigation and landing using RSBN/PRMG here:  AP oscillation problem is a priority for our FM team currently and we want to tackle it next.
  • Some players reported difficulties with radar use, mainly due to incorrect mode selection. This update includes several radar fixes, and documentation will be improved to clarify proper usage. 
  • Check latest video from Wags for Ground Attack guide in DCS: MiG-29A Fulcrum: Known issue:
    Currently the HELMET COOP mode usage sequence has a bug if RADAR state was OFF, before mode was activated. As a workaround to correctly Lock a target using the radar as the supporting sensor in Сooperative mode (COOP), the radar must be on (ILLUM-DUMMY-OFF switch must be in the DUMMY position) BEFORE activating the IRST modes (IR, CC, HELMET, OPT). For this mode you need to also switch IRST modes using the CW CCW switch movement and not use the keys 3, 4, 5, or 6. Activating IRST modes using the keys does not ensure target lock by the radar as an additional channel in Сooperative mode. We plan to correct that for the next update.
DCS: F-16C Viper by Eagle Dynamics
  • Fixed: Hot start left cheek pylon switch incorrect on hot start.
  • Fixed: Crosshair and Point Track Box hidden during XR Processing.
  • Fixed: Slight Zoom change while XR processing.
  • Fixed: ATP A-A TGP stops tracking target after emergency jettison.
  • Fixed: TNDL Transmit Power doesn't transfer correctly to the plane.
  • Fixed: Incorrect "spool down" sound on startup.
DCS: F/A-18C Hornet by Eagle Dynamics 
  • Fixed crash in radar.
  • Fixed: Range while Search mode - Cannot designate raw bricks
  • Fixed: Cannot burnthrough jammers - consistently fails - blinking lock. 

DCS: Mi-24P Hind by Eagle DynamicsPilot(+):
  • ARK-15 Volume Knob
  • Radio Jadro-1A Volume
  • Radio Jadro-1A Squelch Knob
  • Radio R-828 Volume Knob
  • Radio R-863 Volume Knob
  • SPU-8 Main Volume Knob
  • SPU-8 Intercom Volume Knob
  • RMI-2, Course Rotary Knob
  • PKP72M Pitch Trim Knob
  • SPUU-52 Test Adjustment Knob
  • Recorder MC-61 Brightness Knob
  • Sight, Manual Firing Distance Adjustment Knob
  • Sight, Moving Crosshair Brightness Adjustment Knob
  • Sight, Moving Crosshair Horizontal Adjustment Knob
  • Sight, Moving Crosshair Vertical  Adjustment Knob
  • Sight, Fixed Grid Brightness Adjustment Knob
  • Sight, Target Base Adjustment Knob
  • Radio R-852 Volume Knob
  • Backup ADI Vertical Adjustment Knob
  • Cabin Pressure
  • Autopilot Heading Channel Delta Correction Knob \
  • Autopilot Roll Channel Delta Correction Knob \
  • Autopilot Attitude Channel Delta Correction Knob \
Pilot-Operator(+):
  • ARK-15 Volume Knob
  • SPU-8, Main Volume Knob
  • SPU-8, Intercom Volume Knob
  • Left Timer Interval Knob
  • Right Timer Interval Knob
  • RMI-2, Course Rotary Knob
  • Sight Light Brightness Knob
  • Sight Adjustment Knob
CampaignsDCS: F-14A Zone 5 Campaign by Reflected Simulations
  • Startup sequence further bullet proofed
DCS: F-14B Speed & Angels Campaign by Reflected Simulations
  • Startup sequence further bullet proofed
DCS: F-4E Red Flag 81-2 by Reflected Simulations
  • Safety trigger added to compensate for the new AI takeoff spacing
MiG-29A FulcrumLaunchThe full-fidelity MiG-29A enters DCS with a study-level focus on aircraft systems, flight model, sensors, weapons, and outstanding graphics. Designed as a point air-defense fighter, the export 9.12A variant pairs a capable radar and an Infrared Search and Track (IRST) system with an agile platform and deadly weapons. The result is a machine that lives for the merge, yet remains lethal in beyond-visual-range engagements.Why does the Fulcrum matter?Since its introduction, the MiG-29A became a cornerstone of many Cold War and post-Cold War air forces. In capable hands, the Fulcrum can be a deadly opponent, even to other modern 4th generation fighters. Upon the fall of the Iron Curtain and exposure of western fighter pilots to the Fulcrum, it was soon discovered what a powerful opponent it could be in-close given its R-73 “Archer’ and HMS combination. In DCS, the Fulcrum will provide a particularly deadly adversary in Cold War scenarios just employing semi-radar active homing and infrared guided missiles.The MiG-29A is operated by Russia, Poland, Bulgaria, former East Germany/Germany (later transferred to Poland), Czechoslovakia/Czech Republic/Slovakia, Hungary, Romania, Moldova, former Yugoslavia/Serbia-Montenegro, India, Bangladesh (export 9.12B), Uzbekistan, Turkmenistan, Mongolia, North Korea, Myanmar, Syria, Iran, Iraq, Algeria, Egypt, Sudan, Azerbaijan, Yemen, Eritrea,Cuba; and the United States acquired a small number for evaluation and adversary training. Many of these liveries are included in DCS.Early Access Highlights
  • Fully interactive cockpit built from 3D laser scans and photogrammetry with precise switchology and labeling.
  • Highly-detailed external model and pilot with Helmet Mounted Sight.
  • In-depth system simulation including the SPO-15LM Beryoza radar warning receiver and flare/chaff dispensers.
  • Fire Control Radar with both aerial search and track modes.
  • IRST with Laser Range Finder (LRF) that supports close air combat modes and air-to-air and air-to-ground ranging. 
  • Helmet Mounted Sight (HMS) that can cue air-to-air missiles by just looking at the target.
  • Air-to-air weapons: R-27R, R-27ER, R-27T, R-27ET, R-73, R-60, R-60M, and the GSh-30-1 30mm cannon.
  • Ground attack modes for unguided bombs, canisters, and rockets including pre-designate, non-pre-designate, and toss deliveries.
  • Navigation suite with Point-to-Point, Return, Landing, and Traffic Re-Entry modes. Program up to three airfields, three waypoints, and three RSBN beacons with Data Transfer Card (DTC) support.
  • Gyro system with Fast and Long alignments, basic IFF modeling, an Early Access Guide, and Interactive Training missions.
  • Cyrillic and English cockpit labels and avionics options. Units of measurement can also be either metric or imperial.
The ´first week MiG-29A patch’ swaps the cannon and missile trigger animations, corrects intake louver animation, adds an optional lower-resolution cockpit texture set, refines chaff and flare sequencing, restores the controls indicator overlay, addresses repair behavior after belly landings, and provides an English HUD and HDD option; a dedicated-server IFF client issue is identified and queued for resolution. Known items in work include visual autopilot stick oscillations at low speed, landing and taxi light leakage, brake-chute visibility for other clients, FCR launch inhibition without an LA cue, ejection and muzzle flash visuals, CAJ logic with jamming, an imperial IAS indicator anomaly, and a large 3D detailing pass covering textures, stencils, bays, IRST, dispensers, seat, LODs, FLIR textures, additional national liveries, improved pylons, canopy reflections, and an enhanced pilot model. What is coming?
  • Ground Control Intercept (GCI) command system.
  • Full IFF modeling and full flight manual.
  • Radar and IRST cooperative mode options.
  • An Eagle Dynamics campaign, more missions, and liveries.
  • Improved ejection seat with more detail and animations (see image above).
How to fly it?The MiG-29A features a highly manoeuvrable lifting body, impressive nose authority, and a high thrust-to-weight ratio that can maintain energy in a fight. Combined with the HMS and R-73 high off-boresight capability, it will be a challenge to anyone in a phone booth with it. The IRST stealthiness and immunity to jamming can also make it a deadly sniper. Leverage the Return and Landing modes to get home and land quickly, even to non-programmed airfields (Landing mode). Master these strengths of the Fulcrum, and you’ll see why the Fulcrum became an icon.See moreWe will be sharing fresh post-launch development screenshots throughout Early Access. Explore the Development Screenshots. Matt “Wags” Wagner has also released his Aerial Combat Instruction video that delves into the sensors and air-to-air weapons of the MiG-29A. Videos on ground attack and defensive systems are coming soon.DCS UpdateDevelopment ProgressDCS CoreThis week’s update introduces new special ground units, along with their respective symbology and settings. You may place these landing aid systems anywhere on any map (note: the MiG-21bis from Magnitude 3 is not yet compatible). Note that the Caucasus and Cold War Germany have integrated RSBN and PRMG landing aids. Please read the RSBN/PRMG ground units usage guide. The Currenthill Asset Pack has undergone numerous improvements that include model updates, vehicle parameters, and interaction refinements.For Weapons, the R-27 missile family has been fully reworked with a Computational Fluid Dynamics (CFD)-based aerodynamic model, authentic control systems, updated seeker and guidance logic, new datalink/INS behaviours, and realistic limitations. Additional changes include adding the Mk-83AIR GP HD bomb, laser PRF code adjustment for GBU-54, expanded fuze options for Soviet and Chinese bombs, corrected fuze sets for U.S. weapons, and accuracy refinements for cluster and penetration munitions. Several fixes address detonation, trajectory, and seeker issues, while visual and functional improvements extend to GMLRS and other ordnance.Regarding the Terrain Engine, inefficient loading of 3D models has been tuned to load only those needed in the current context, improving performance in the Mission Editor and at mission start.AI Aircraft as usual got some pinpoint behavior fixes noted in the changelog.Quality of life features such as decimal inputs were added to the Mission Editor, as well as text search input fields in the rearming window. Multiplayer spawn windows were also improved.Quick Action Generator now randomises enemy units and AI skills based on the selected mission type. ModulesDCS: F-16C Viper received numerous fixes including emergency jettison mode memory, throttle axis duplication on VPC hardware, bullseye text clarity on the FCR page, landing gear handle lighting, ECM pod mode transitions, AI Advanced Targeting Pod (ATP) use, Maverick low-rate slew, Harm Targeting Sensor (HTS) and HATM Attack Display (HAD) emitter overlap, HOTAS A-G gun toggle, and ATP behavior in A-A  Track While Scan (TWS). DCS: F/A-18C stabilizes Multi-Sensor Integration (MSI) in TWS and Range While Search (RWS), resolved JDAM EFUZ options and countermeasure bypass counts, addressed AIM-120C MSI desync and AI engagement reluctance, corrected seeker cues and ranges in BST and HACQ, repositioned closing-velocity symbology, and cleaned up L&S and DT2 when entering ACM mode. DCS: AH-64D reduced pedal-induced yaw wobble through SCAS tuning and fixed a George AI search loop.DCS: Mi-24P Hind clears obstructing texture blocks from the side gunner view. DCS: Mi-8MTV2 Magnificent Eight restored missing side numbers. DCS: F4U-1D Corsair added three RNZAF liveries and adjusted flight and damage model behavior, gear spawn resilience, indicators, mirrors, control inputs, and engine sounds. DCS: JF-17 Thunder fixed a frozen BRM-1 HUD pipper, improved SPI consistency across pages, and adjusted INS drift. DCS: OH-58D Kiowa Warrior addressed NAV data detaching, PERF CALC button response, HOG menu loops, DIR WPT caret visibility, and a multiplayer CPG slot crash. DCS: MiG-21bis Fishbed reorganized kneeboard pages and added RSBN and ARK data for the Cold War Germany map. Flaming Cliffs 4 expanded with DCS: Su-33 Flanker D Iraq instant actions.DCS: AJS-37 Viggen by Heatblur’s update overhauls and enhances many core and fundamental systems. The biggest highlight is the new electrical system, bringing a host of new warnings and failures, circuit-breaker functionality, instrument fault indications, improved RAT and AC/DC failure modelling, and more. They have also fixed the issue preventing RB-24 and RB-74 missile lock-ons and sincerely apologies for the inconvenience. Additional improvements include an updated RWR and database, restored KB automatic mode, major fixes to the RUTA display, and refinements to instrument, cartridge, and WP management, among others. In all, this update delivers a wide range of fixes and quality-of-life enhancements. See a full list of changes in our latest changelog!TerrainsDCS: Iraq grew substantially with new airfields at Al-Kut, Mosul International, H-2, H-3 Southwest, H-3 Main, H-3 Northwest, and the H-3 highway strip. Airfield scenes have improved signage, taxiways, and surfaces across major fields. The road network has been expanded and surface textures are improved in the north and south. More lakes and rivers have been added, FLIR and radar visualization has been improved for multiple assets, Levels of Detail (LOD) and life settings have been tuned. Numerous, unique landmarks have been added including new stadiums, monuments, terminals, ATC towers, fire stations, and historic sites. DCS: Caucasus now includes RSBN and PRMG channels and frequencies at several bases. Texture resolution for ground and assets has been improved, tree and forest draw distance has been extended, corrupted scenery in multiple cities has been corrected,  and object life and fire parameters have been tuned. DCS: Sinai by OnReTech exits Early Access with TACAN fixes, expanded parking for heavy aircraft, corrected markings at key airfields, improved AI runway course selection, deeper Alexandria sea depth for ship mooring, additional bases near Tabuk, city texture cleanups, smoother transitions between urban and ground textures, new hangars at multiple Israeli bases, and a VHF HI update at St Catherine, alongside several new airfields and unique scenes in Egypt, Jordan, and Israel. DCS: South Atlantic by Specter Studios also exits Early Access. The editor default date has moved to 1 October 2024 to present summer textures by default, numerous airfields and POIs are revamped, airfields received a VRAM optimization pass, runway and road textures are quadrupled in quality, building textures are doubled, vegetation distribution is modernized, snow and tiling issues are corrected, Argentina and Chile terrain gained upgraded normal maps, airfields benefit from animated radar units, new map-specific animated wind turbines, corrected PAPI at Ushuaia, modernized lighting that responds to takeoff and landing, and F10 map enhancements with borders and helicopter pads. DCS: Cold War Germany by Ugra Media revises RSBN and PRMG callsigns and channelization at many legacy fields, and they removed obsolete frequencies to improve approach usability. Please make sure you install the latest update to enjoy all these fixes and enhancements. Thank you again for your passion and support, Yours sincerely, Eagle Dynamics
Introduced DCS: MIG-29A Fulcrum by Eagle Dynamics into Early Access.Introduced DCS: NS430 for MIG-29A Fulcrum by Eagle Dynamics.New campaign DCS: A-10C II Outpost Campaign by Stone Sky.DCS CoreAI AircraftAI Ground
  • Added RSBN and PRMG special ground units and their respective symbology for facilitating these landing systems anywhere on the terrain.
  • GPS spoofer unit model added, WIP, no jamming functionality yet.
Currenthill Asset PackNumerous changes to pack models, parameters of vehicles and interactions.Detailed list (+)
  • Changed BMP-T mesh smoothing
  • Changed T-84 Oplot-M mesh smoothing
  • Changed 9K720 textures
  • Fixed BMP-T suspension 
  • Fixed Pantsir-S1 suspension 
  • Fixed M-ATV suspension 
  • Fixed M1130 suspension 
  • Fixed M142 suspension 
  • Fixed IRIS-T SLM suspension
  • Fixed FV101 suspension
  • Fixed FV107 suspension
  • Fixed 9K720 suspension
  • Fixed TOS-1A suspension
  • Fixed Tor M2 suspension
  • Fixed T-90M suspension
  • Fixed T-84 Oplot-M suspension
  • Fixed T-64BV suspension
  • Fixed T-90A encyclopedia animation state
  • Fixed TOS-1A encyclopedia animation state
  • Fixed T-90A turret traverse and elevation angles
  • Fixed T-90M turret traverse and elevation angles
  • Fixed T-90M sight point placement
  • Fixed Tor M2 encyclopedia error
  • Fixed Pantsir-S1 low engagement performance
  • Added Pantsir-S1 player control
  • Fixed IRIS-T SLM STR radar rotation speed
  • Fixed Tor M2 low engagement performance
  • Added Tor M2 player control
  • Changed Tor M2 mesh smoothing
  • Changed Pantsir-S1 textures
  • Fixed Project 22160 Tor M2KM low engagement performance
  • Added Project 22160 Tor M2KM player control
  • Fixed Project 22160 Tor M2KM search radar rotation issue
  • Fixed T-64BV turret traverse and elevation angles
  • Fixed Tu-95MS air refueling probe misalignment
  • Fixed 9K720 armor protection level which was too high
  • Fixed TOS-1A turret protection level which was too high
  • Fixed M1083 armor protection level which was too high
  • Fixed IRIS-T SLM armor protection level which was too high
  • Fixed Pantsir-S1 armor protection level which was too high
  • Fixed M142 armor protection level which was too high
  • Fixed M142 ATACMS missile covers after rearming
  • Changed IRIS-T SLM LN from flip tube covers to ejecting tube covers
  • Changed IRIS-T SLM STR textures
  • Changed IRIS-T SLM CP textures
  • Changed IRIS-T SLM LN textures
  • Fixed Tor M2 alarm state animation
  • Fixed FV101 HESH long range direct fire issue
  • Added FV101 HE-T ammunition type
  • Fixed Tu-95MS uncentered propellers

Mission Editor
  • Add additional precision to object heading rotation field

Quick Action Generator
  • QAG now randomizes enemy units and AI skills based on the selected mission type.
  • Fixed: end-mission window no longer appears in the debriefing after exiting the simulation.
  • Fixed: previously added units are no longer reset when creating random groups in “Bomber Intercept” and “Ground Attack” missions.
UI
  • Added Search bar to Loadout and Livery lists in Rearming and Dynamic slots menu with the ability to search by name
  • Added livery selection to encyclopedia with ability to seamlessly reload livery (will help livery creators to check changes made to the livery, without restarting DCS) WIP we will look for feedback. A more detailed tool for viewing models inside DCS is planned.
  • Added Search bar to Dynamic spawn menu with the ability to search for a unit by name
  • Removed old versions of in-game manuals from interface. Huey has "manual" in options - Bugs and Problems - ED Forums
  • Controls Mapping interface conflict tooltips do not show proper information - fixed
  • Added new system options for mirrors resolution and sequential rendering
  • Dynamic slots interface rope length for helicopters is not inherited from template group - fixed


Weapons
  • Introduced advanced model for R-27 missile family. Missiles got new CFD-based flight model, authentic control system that includes wing actuator model, altitude band-switching autopilot, Kalman-type guidance filters (different for IR and RF versions) which also drive seeker gimbal mechanics, INS and datalink system with realistic inaccuracies (for RF missile only), and RF or IR seeker. New semiactive RF seeker provides 'multitarget' tracking feature. This means that RF signals from several distinct targets will interfere and form one bigger apparent target once they simultaneously fall into the missile tracking gate. This apparent target may lead the missile between real targets in a target group, or to dispensed chaff. It also may steal missile velocity tracking gate and break guidance. R-27 proximity fuze now has a conical antennas pattern and variable explosion command delay to adjust for target size and closure rate. And, in addition, missiles got number of limitations caused by control systems design. For example RF missile can not be launched with roll angle exceeding 120 degrees because of gimbaled INS roll limit.
  • Added Mk-83AIR GP HD bomb
  • Added laser PRF code adjustment option for GBU-54
  • Fixed phantom bomb instances being frozen on impact instead of penetrating whatever they collided with
  • Added fuze options for Soviet bombs and dispensers (BetABs, FABs, OFABs and RBKs). Adjusted BetAB, FAB and OFAB warhead parameters
  • Added fuze options for Chinese bombs (250-2 and 250-3)
  • Fixed phantom LGB instances trajectory desynchronization when using non-default laser PRF code
  • Corrected available fuze variant sets for US HTP and non-HTP bombs
  • Mk-20/CBU-99. Improved bombsight accuracy. Please note that using FMU-140 in low-altitude horizontal flight bombing runs will lead to poor accuracy - in these cases Mk 339 fuze must be used. FMU-140 should provide acceptable accuracy in dive bombing runs and, in specific conditions, in horizontal flight bombing runs (function altitude set to ca. 1/3 of release altitude and specific airspeed at release, e.g. function altitude - 3 kft, release altitude - 10 kft, TAS - 580 kts)
  • Mk-20/CBU-99. Fixed Mk 339 fuze function delay being counted down after arming instead of after release
  • BL755. Added fuze function delay options
  • GMLRS. Added animation of rotation of the tail stabilizers block
  • BetAB-500ShP. Improved bombsight accuracy in normal release conditions (release at 500 m altitude)
  • Fixed non-detonation of bombs in certain conditions
  • Fixed IRIS-T missiles constantly switching between command and IR guidance, which caused them to miss.

Terrain Engine
  • Tuned lazy loading of 3D models. We already had asynchronous loading in place, and this update adds complementary optimizations to ensure only the models needed in the current situation are loaded. This should slightly improve loading times in both the Mission Editor and mission startup.

Voice chat
  • Fixed. Crash on exiting from DCS when the “Pending request” window is open.

Launcher
  • Added. Help page with access to FAQ, User support, myReach AI helper, etc.

DCS: MiG-29A Fulcrum by Eagle DynamicsFirst week patch updates:
  • The animations for the cannon trigger and the missile trigger to be swapped.
  • Lock indication is not resetting after lock break. But logic is working correctly and radar stops locking.
  • Air intake louvers animation corrections.
  • Provide lower resolution textures cockpit option
  • CHAFF/FLARE sequence corrections.
  • When repairing after a wheels up landing, the repair completes, but the landing gear is not lowered, so after repair you are dropped back on your belly, negating the repair.
  • IFF issues for clients connected to the mission hosted on a dedicated server. Single Player or Self-hosted servers do not have this issue.
  • Controls Indicator overlay (RCTRL+ENTER) missing
  • 3D model damage WIP (first iteration)
  • Additional English HUD/HDD version (fictional for convenience)

Known issues to be patched:
  • Autopilot-induced oscillations, mostly visual on stick, no effect on flight path below 600 KpH
  • Landing/taxi lights issues - the light from penetrates into the model.
  • Brake chute is not visible for other clients in multiplayer, physics working correctly 
  • When using FCR, missile launch is not blocked in the absence of a LA signal on the HUD/HDD.
  • Ejection sequence and animation improvements.
  • Cannon muzzle flash improvement
  • Ejected cartridge animation
  • The logic of the CAJ (Compensation Active Jammer) switch is not implemented when working with jamming.
  • Imperial units cockpit version IAS indicator animation issue with Mach number.

3D models enhancements in progress:
  • Finalization of the main texture, wear and tear.
  • Technical inscriptions and stencils.
  • Main landing gear bay high detail.
  • Detailing of the air brake and the drag chute container.
  • Main technical hatches and equipment bays.
  • Detailing of the IRST.
  • Detailing of the Flare/Chaff dispenser.
  • Ejection seat details.
  • 3D model damage improvements
  • Additional LODs for 3D model
  • FLIR texture.
  • Additional liveries of countries that were operating MiG-29A.
  • Livery template. (planned for October) 
  • Improved weapons pylons.
  • Dynamic reflections on the canopy.
  • Improved pilot model.
DCS: NS430 Navigation system by Eagle Dynamics
  • Added. Support for all available maps
  • The device starts as powered on and switched to the map display on a hot start
DCS: F-16C Viper by Eagle Dynamics
  • Fixed: Emergency jettison does not remember master mode when done in A-G and resets to NAV.
  • Fixed: Duplicating Thrust axes on the VPC Throttle MT-50CM3 joystick.
  • Fixed: Bullseye text on FCR format appears blurry.
  • Fixed: Landing Gear Handle light should illuminate when landing gear doors are in transit.
  • Fixed: ECM pod continues to emit in Mode 3 if switched to Mode 1 or 2.
  • Fixed: AI - Doesn't seem to be able to use new ATP.
  • Fixed: AGM-65 WPN rdr cursor slew inputs below 5% do not move maverick seeker.
  • Fixed: HTS/HAD overlapping emitters causes major/minor axis error and azimuth to rapidly change between values.
  • Fixed: Missing HOTAS AG Gun Strafe Toggle.
  • Fixed: AN/AAQ-33 ATP A-A TGP stops following radar track after bugging target in TWS.
DCS: F/A-18C Hornet by Eagle Dynamics 
  • Fixed: Odd target designation/undesignation behavior due to MSI.
  • Fixed: Center pylon mounted LITENING will continue to work if jettisoned.
  • Fixed: Radar Contributed SURV tracks in TWS do not switch to full size HAFU's, enveloped by the radar circle.
  • Fixed: The HAFU tracks start interfering with each other for the same target and sometimes doesn't even show that it's an L&S or DT2 target even though it is.
  • Fixed: JDAM with FMU-152 Wrong EFUZ options.
  • Fixed: Countermeasures. 4 chaff instead of 2 in Bypass mode.
  • Fixed: MSI AIM-120C launches cause huge desync.
  • Fixed: (AI) - In a group, wingman will never engage targets.
  • Fixed: TWS switching between targets without MSI - NWS/undesignate.
  • Fixed: No longer possible to lock target with TDC depress in RWS mode. Issues remains with LTWS disabled and will be fixed in the next patch.
  • Fixed: AIM-9 quiet seeker uncage tone sometimes.
  • Fixed: BST and HACQ range can be increased to 40nm.
  • Fixed: Closing velocity (Vc) on RDR ATTK display is misplaced at the bottom for any case other than STT.
  • Fixed: MSI - L&S and DT2 do not get deleted upon entering ACM mode.
DCS: AH-64D by Eagle Dynamics
  • Fixed: George stuck on a search loop under a certain flow.
  • FM. FM. Tweaked Yaw SCAS: Some users complained about excessive yaw-wobble during control by pedals and in transient modes when the helicopter's SCAS Heading Hold mode is ONT
DCS: Mi-24P Hind by Eagle Dynamics
  • Fixed Glitched texture blocks that were obstructing side gunner view
DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
  • Board numbers disappeared - fixed
DCS: F4U-1D Corsair by Magnitude 3
  • Added three Royal New Zealand Air Force liveries.
    • Note: The Flight Leader School livery requires to enter a letter first followed by two numbers for the aircraft number system to work correctly.
  • Fixed the wingtip vortices position.
  • Fixed spawn-in from taking damage to the landing gear.
  • Adjusted the R-2800-8W damage model:
    • Extended the time it will break during WEP.
    • Damage is now proportional to cylinder head and oil temperatures to the RPM and manifold pressure.
  • Adjusted how water injection is enabled via the micro-switch and pressure actuated switch.
  • Adjusted the variable center of mass as the weight changes from fuel and payload use, as well as wing flap positions.
  • Adjusted gun position for mass.
  • Corrected the weight for the Mk.6 droppable fuel tank.
  • Fixed the mission editor icons for the droppable fuel tanks.
  • Fixed the FFB trim.
  • Corrected and added control inputs.
  • Added the chronometer’s elapsed time function.
  • Adjusted the mirrors.
  • Adjusted the visibility of the HVAR control box light.
  • Adjusted the visibility of the landing gear and cooling flaps indicators.
DCS: JF-17 by Deka Ironwork Simulations
  • Fixed. BRM-1 HUD pipper frozen
  • Improved. SPI inconsistency on HUD, HSD and radar page.
  • Adjust. INS drift under different align qualities
DCS: AJS-37 Viggen by Heatblur Simulations
  • NEW and overhauled Electric System
  • NEW warnings and failures(+):
    • Electrics
    • Hydraulics
    • Autopilot
    • AFK
    • Reverser
  • Changes to the RWR(+):
    • Updated database to be closer to the F-4’s
    • Fixed radar carrier freq. not being set (ELINT file now has the emitter band set correctly)
    • KB’s automatic mode works again.
    • Added full fidelity MiG-29 to RWR library
  • Added logic for the breakers
  • ADI aligns to magnetic heading (+ deviation correction set) on the ground and if the fast erect button is pressed. Calibrated to true heading on rotation (based on stored runway heading)
  • Added warning flag logic to air speed indicator and altimeter (LDOK)
  • Cartridge loading now requires being on the ground and in BER
  • Airbrake will slowly close from the airflow if hydraulic pressure is lost in Syst. 1
  • RAT failure when extended happens at much lower air speeds (>700 km/h)
  • Added AC-DC rectifier failure
  • Implemented a fix for “rough search” on reciprocal runways
  • Fixed the “BANA line” hiding
  • Fixed RR/ANF “cross” on CI stuck on screen
  • Temperature measuring logic has been improved
  • Flood lighting is now on during cold starts
  • Implemented a random start position for the ADI
  • Fixed kneeboard WP names
  • Backup heading now shows raw magnetic heading, without declination correction
  • Fixed HUD/ADI commands being stuck to U point
  • Added logic to unselect U point (Safety unsafe or ANF selected)
  • U point can now be reselected after having been overflown
  • Timeline and compass now shows in LowNav mode when <40s from U WP
  • Fixed RB-24 and RB-74 (Sidewinders) not locking anymore
  • Setting rb15 ToT now only requires pressing BX button (without needing to press 8 as well)
  • Updated rb15 ToT calculations
  • FÄLLDLAST now illuminates on light test
  • Added variable indicator light brightness
  • Added instrument backup lighting
  • Added instrument fault indications(+):
    • Distance
    • Fuel
    • Speed
    • Altimeter
    • ADI
    • Pitch trim
  • Corrected RUTA display(+):
    • Circle now shows R point location - it moves between them on “WP change” when drawn
    • Line now alternates pointing toward previous and next RUTA WP
    • Only draws R points that are “in order” (ie. with R1,2,3,4 all 4 are shown, but with R1,2,3,5 only 1 to 3 are)
  • Changes to “Destination presentation” when a R WP is selected
  • AoA indicator shows aircraft pitch on the ground
  • Changed yaw Trim switch hint from “Emergency Yaw Trim” to “Yaw Trim”
  • Updated the manual

DCS: Iraq Map by Eagle Dynamics
  • Added new airfields(+):
    • Al-Kut Airport.
    • Mosul International Airport.
    • H-2 Airbase.
    • H-3 Southwest Airbase.
    • H3 Main Airbase.
    • H3 Northwest Airbase.
    • H3 Highway strip (not as active airfield).
  • Improved airfield scenes.
  • Improved road network at airfields.
  • Improved surface at parking lot of airfields Al Asad, Al Sahra, Al Taquddem and Q-West.
  • Improved surrounding surface textures at Balad Airbase.
  • Improved airfield signs, markings and taxiways.
  • Improved Erbil airfield surface, shape and textures.
  • Added more ground mounds to airfields.
  • Fixed bugs in the airfield's surface.
  • Tweaked default cameras at several airfields.
  • Improved unique scenes across terrain.
  • Improved road network across terrain.
  • Added more lakes and rivers.
  • Improved surface textures at northern and southern part Iraq.
  • Improved FLIR and radar visualisation of several assets and models.
  • Fixed bugs in 3d models: geometry artifacts, more precised collision mesh.
  • Tweaked distances of models LOD switching.
  • Tweaked objects life setting.
  • Added new unique scenes.
  • Added a unique scene of Kirkuk stadium.
  • Added unique models(+):
    • water tower at Qayyarah Airfield West.
    • Abu Ja'far al-Mansur Statue.
    • Erbil Martyrs Monument.
    • Mosul Transport Department.
    • Saving Iraqi Culture Monument.
    • Al-Shaab Stadium in Baghdad.
    • Taki-Kisra.
    • Al Taqaddum Dark Tower.
    • Kirkuk Main Terminal.
    • Kirkuk ATC.
    • ATC Erbil.
    • Fire Station Erbil.
    • Firehouse Kirkuk.
    • Baghdad Republican Palace.
    • Baghdad Boneyard.
    • Babylon Palace.
    • Babylon Labyrinth.
    • Baghdad Salute Platform.
    • Grand Festivities Columns.
    • Grand Festivities Lanterns.
    • Mar-Mattai Monastery.
    • two new models of Al-Kut Hangars.
  • Improved surface, scenes and road network at Mar-Mattai Monastery, Babylon Palace, Baghdad Republican Palace, Unknown Soldier Monument, Grand Festivities Square area.

DCS: Caucasus Map by Eagle Dynamics
  • Changes in RSBN and PRMG beacons of Krasnodar-Center, Krymsk, Maykop-Khanskaya and Mozdok airfields:
    • Removed frequencies of RSBN and PRMG beacons.
    • Tweaked channels of RSBN and PRMG beacons for better pilot experience.
  • Increase resolution of surface, models and other terrain assets textures.
  • Increased draw distance of trees.
  • Tweaked default camera position (F11) of airfields: Sochi-Adler, Kobuleti, Mozdok, Krasnodar-Pashkovsky.
  • Fixed corrupted buildings and trees at: Cherkessk, Baksan, Pyatigorsk, Mineralnye Vody, Nalchik and Suvorovskaya areas.
  • Tweaked life settings of several objects.
  • Tweaked life and fire settings of trees.

DCS: Sinai Map by OnReTech
  • End of Early Access period of DCS: Sinai terrain module.
  • Added parking for large aircraft to large airfields.
  • Fixed a bug with TACANs.
  • Fixed markings on airfields(+):
    • Ramon Airbase.
    • Ovda Air Base.
    • Nevatim Airbase.
    • TelNof.
  • Changed the landing and takeoff course for bots at the Nevatim airfield.
  • Fixed bugs with parking numbers at some airfields.
  • Added sea depth in Alexandria for mooring ships there.
  • Added several military bases near the city of Tabuk.
  • Fixed a bug with duplicating cities on the map.
  • Improved textures of cities/towns blocks assets.
  • Developed and improved cities: changed textures and added small objects.
  • Added more roads, fixed a significant part of the sharp transitions between city textures and ground textures.
  • New airfields and unique scenes in Egypt, Jordan and Israel(+):
    • EinShamer (for UAVs).
    • Megiddo.
    • King Faisa bin Abdul Aziz.
    • Tabuk Heli Base.
    • Khalkhalah Air Base.
    • Taba International Airport.
  • Added a new unique hangar for MezzehAirport.
  • Added mirror hangars at airfields(+):
    • Hatzor.
    • Nevatim Airbase.
    • Ovda Air Base.
    • Ramon Airbase.
    • Tel Nof.
    • Hatzerim Airbase.
  • VHF HI frequency at StCatherine airfield was changed. Was - 121900000, became - 124500000.

DCS: South Atlantic by Specter Studios
  • End of Early Access period of DCS: South Atlantic terrain module.
  • Changed default date within the mission editor to the 1st of October 2024 which makes summer textures the default.
  • Revamped the following airfields and POI areas(+):
    • Port Stanley.
    • Ushuaia.
    • Ushuaia Helo Port.
    • Mount Pleasant.
    • Punta Arenas.
    • Puerto Natales.
    • Mare Harbour.
    • Rio Gallegos.
    • Rio Grande.
    • Provenir.
    • Franco Bianco.
    • O'Higgins.
    • Almirante Schroeders.
    • San Julian.
    • Comandante Luis Piedrabuena.
    • Pampa Guanaco.
  • Optimization pass to decrease video memory consumed for every airfield.
  • Quadruppeled airfield texture quality across all airfields and roads.
  • Doubled the texture quality of all building materials.
  • Improved vegetation throughout the map. An updated vegetation distribution algorithm has been implemented to enhance spatial density and ecological realism across terrain surfaces.
  • Corrected snow distribution bugs and tilling issues within the map.
  • Normal maps have been upgraded and integrated into the Argentina / Chile terrain to deliver more accurate surface contours and heightened realism in lighting response.
  • Added animated airfield radar units at airfields where appropriate.
  • Various new models were added to airfields.
  • Replaced all wind turbines with map specific animated turbines.
  • Ushuaia PAPI lights are no longer on a slope.
  • Upgraded all lighting to use new technology.
  • Upgraded all airfield lighting to respond to take-offs and landings.
  • Updated the F10 map with Country borders, heli locations, along with other visual enhancements to the overall map.

DCS: Cold War Germany by Ugra Media
  • Changes in RSBN and PRMG beacons of Gardelegen, Allstedt, AltesLager, Damgarten, Garz, Holzdorf, Kothen, Laage, Lerz, Mahlwinkel, Merseburg, Parchim, Peenemunde, Sperenberg, Templin, Werneuchen, Wittstock and Zerbst airfields(+):
    • Added callsigns.
    • Removed frequencies of RSBN and PRMG beacons.
    • Tweaked channels of RSBN and PRMG beacons for better pilot experience.
MiG-29A FulcrumNavigation and Landing Our newest DCS: MiG-29A Fulcrum tutorial video focuses on navigation and landing. After a review of the navigation panel and setting up a Data Transfer Cartridge (DTC) navigation program, you’ll learn how to create navigation points that can be assigned as waypoints or aerodromes , in addition to setting up radio navigation (RSBN) beacons. The video also shows off the addition of new Mission Editor landing aid units like the RSBN unit and the PRMG localizer and glideslope units that can be placed on any map and any airfield for navigation and instrument landings. In addition to setting up navigation programs and how to fly an instrument approach, the video also discusses how to create an inertial navigation, in-flight, alignment fix, and how to perform a visual flight rules overhead break landing. Watch the MiG-29A Navigation and Landing video.A-10C II OutpostCampaign by Stone SkyStone Sky’s DCS: A-10C II OUTPOST Part III campaign chronicles the Syrian War at a pivotal moment: June 2017. The SDF, backed by CJTF-OIR airpower, advanced on the outskirts of Raqqa while Syria became a strategic outpost for both the United States and Russia. You’ll fly as a USAF pilot of the 74th and 163rd Fighter Squadrons, tasked to fight in a complex, shifting battlespace where intelligence gaps, weather, and a rapidly evolving ground situation force you to rethink the OODA cycle in real time.Missions span CAS, CSAR, and PPS, plus special assignments that test everything from fundamentals to multi-ship coordination. The campaign comprises eight large-scale missions, each broken into 60–70 minute segments for tight pacing and steady progression. Expect sudden weather shifts, ground and in-flight emergencies, and richly-voiced radio traffic (more than 1,700 lines) that bring the theater to life. You’ll launch from Incirlik,  Gaziantep, Şanlıurfa in Turkey, King Hussein Air Base in Jordan, and H-4 in Iraq with detailed briefings, mission histories, and background context to ground every sortie.Pilots of DCS: A-10C II Tank Killer will find unique 163rd FS liveries, among others, and the entire experience remains VR-friendly with simple control prompts via spacebar or a mapped button. With 200+ pages of documentation and kneeboard material, OUTPOST Part III is built for seasoned Hawg pilots seeking authenticity and mission variety, while still welcoming newer pilots through adjustable difficulty and clear mission guidance.F/A-18C & F-14B Iron TideCampaign by Sandman SimulationsIn Operation Iron Tide, you are not just another pilot; you are the architect of the air war. Following an attack in Haifa, and a wider surge in regional terrorism, the United Nations Security Council authorizes a coalition to dismantle Hezbollah’s operational capability. Collateral damage is unacceptable. Every target you pick and your weaponeering must honor strict rules of engagement while achieving decisive effects on target.You will plan and command a large air component that includes four squadrons of DCS: F-14B Tomcats and six squadrons of DCS: F/A-18Cs. Two carrier strike groups provide sea-based power, while two Marine Corps F/A-18C squadrons operate from airbases. At your discretion, you may step into any cockpit and lead from the cockpit of a Tomcat or F/A-18C.Mission planning is the heart of the experience. Choose from a wide set of taskings that include air superiority, escort, fleet defense, suppression of enemy air defenses, close air support, and strike. Build packages that balance risk and effect. Your tactical choices and strategic sequencing will directly shape the number of missions you fly and the arc of the campaign.Each mission is bookended by detailed briefings and debriefings. You will have 150 pages of tutorials, charts, and briefing material at your disposal for mission planning. The campaign spans roughly ten to forty missions, based on your performance and choices. It features quality voice-overs that bring radio traffic to life.If you want a campaign that includes command-level choices that carry campaign  consequences, Iron Tide is for you. Please stay tuned for these new campaigns in the next update!Thank you again for your passion and support, Yours sincerely, Eagle Dynamics
MiG-29A FulcrumPre-purchase on SteamSecure your DCS: MiG-29A Fulcrum Steam copy today with a 30% off discount. Your Fulcrum on Steam will be available at launch, and it will work seamlessly in multiplayer. Pre-purchase now to be among the first to fly. Please note that the price will increase to $63.99 USD, 20% off, at launch. South Atlantic Development ReportAn update to the DCS: South Atlantic map is in development and planned for inclusion in an upcoming DCS update. Every airfield is receiving an optimization pass to lower video memory usage. Texture fidelity is being improved significantly, with airfield textures quadrupling and building materials doubling. Vegetation across the map will now use a new distribution algorithm for denser and more natural coverage. Snow distribution and tiling issues are also being corrected. Normal maps are getting upgraded and integrated across the Argentina and Chile landmass to improve surface relief and lighting response.Airfield lighting and visual systems will receive a complete refresh. All lighting will use new tech, and airfield lighting will react to takeoffs and landings. Ushuaia PAPI lights are getting properly leveled too. Specter Studios is adding animated airfield radar units where appropriate and replacing all wind turbines with map specific animated models, as well introducing a variety of new airfield objects. A large set of airfields and points of interest are being revamped, including: Port Stanley, Ushuaia, Ushuaia Helo Port, Mount Pleasant, Punta Arenas, Puerto Natales, Mare Harbour, Rio Gallegos, Rio Grande, Provenir, Franco Bianco, O Higgins, Almirante Schroeders, San Julian, Comandante Luis Piedrabuena, and Pampa Guanaco.Mission planning quality of life is also being improved. The F10 map will show country borders and helicopter locations along with additional visual refinements. The Mission Editor default date is now the 1st of October, 2024 so summer textures are selected by default for new missions.Once this update is released the map will be feature complete and exit early access. However, improvements and bug fixes will continue. Please remember that you can purchase now whilst the 20% early access discount is still available. Specter Studios has a DCS Forum Page to discuss their projects.
2025 Green Balmoral CupTactical Aviation Simulation CompetitionOrganized by Jianqiao Virtual Flight Group (JQvFG), a member of the DCS China community, this event will be the first simulated flight competition that centers on comprehensive tactical response of aviation forces in multi-factor, complex battlefield environments. We encourage all our Chinese speaking members to check out this fascinating event. The event presents participants with all-encompassing challenges: validating fundamental flight skills to handling adverse weather conditions, mastering individual combat techniques,  executing team tactical coordination, adapting to battlefield variables caused by intelligence errors, and restructuring the OODA (Observe-Orient-Decide-Act) decision-making cycle.All these skills will be integrated into mission scenarios such as:• Offensive/Defensive Counterair (OCA & DCA)• Battlefield Air Interdiction (BAI)• Close Air Support (CAS)• Reconnaissance & Surveillance (R&S)• Air-to-Air Refueling (AAR)The competition will be held from the 3rd of October to the 15th of November, 2025 in a team-based PvE format. For more details please follow JQvFG’s official Bilibili account. Stay tuned for full coverage and live broadcasts of the competition. Generous prizes await the winners, and we look forward to welcoming individuals and organizations who are eager to engage in a clash of intellect and courage!Thank you again for your passion and support,Yours sincerely,Eagle Dynamics
IraqDevelopment Progress
We are adding several new airfields to the Iraq North region and making a series of terrain and existing airfield refinements to the DCS: Iraq map. Clipmap adjustments are complete, and ground object settings have been normalized so that all non destructible models are now correctly flagged. This ensures consistent behaviour across the map as we move into the next round of art and performance passes. Please check out the development screenshots and stay tuned for the update coming soon.A key focus of this Iraq North update will be the addition of the H-2, H-3 Main, H-3 Northwest, and H-3 Southwest airfields in western Iraq. These served as critical Iraqi airbases during both Gulf Wars and as the focus on numerous offensive counter air, suppression of air defenses, SCUD-Hunt, and fighter sweep missions.To the north at Mosul, the Mosul Airfield has been added, as well as the surrounding area being improved.The southern portion of this region will see the addition of Al Kut airfield that also saw extensive action during the Gulf Wars and the earlier Iran-Iraq War.Several unique points of interest are also being added; the Kirkuk and Al-Shaab Stadiums, Tomb of the Unknown Soldier, the Grand Festival Square, Mar Mattai Monastery, Baghdad and Babylon palaces, and more.This is in addition to improvements to the existing airfields such as better hangars, control towers, and terminals.Following the release of the Iraq North update (similar to the recent Afghanistan Map update), the full-attention of the Iraq map team will focus on the southern region to include all or portions of southern Iraq, Kuwait, Saudi Arabia, Bahrain, and Qatar. Much of this work has already started, along with the addition of several Iranian airfields to allow Iran-Iraq War scenarios.Sim Gaming ExpoSpecial guestsWe are excited to announce that DCS will be represented at the inaugural Sim Gaming Expo, a community-driven celebration of simulation taking place in Chicago, Illinois. This event will bring together enthusiasts from across the globe to experience the latest in simulation hardware, meet content creators, and take part in engaging panel discussions with industry leaders.One of the highlights of the show will be the opportunity to fly the upcoming DCS: C-130J by Airplane Simulation Company before its official launch. Campaign and mission developer Baltic Dragon will be there to showcase his specially crafted C-130J missions that demonstrate the full capabilities of this outstanding new module. Visitors will also have the chance to experience DCS on the impressive SimCraft full-motion simulator, flying missions designed by Baltic Dragon.DCS twitch streamer Ultrasaurus, known for sharing her DCS adventures, and Rifle, a real-world Special Forces Operator and JTAC/Instructor who actively uses DCS as a training tool, will be there to connect with fellow DCS pilots and share their experiences. RED FLAG EUOperation Liberty DawnTo mark the 50th Anniversary of Exercise Red Flag, RED FLAG EU will host its final event of the year: Operation Liberty Dawn. This will be a full-scale, multi-squadron, dawn strike against a hostile regime in the Nevada Test Training Range terrain.This large-force exercise will feature:
  • Joint Task Force Blue executing SEAD, DEAD, OCA, SCAR, CAS, and Strike packages
  • Player aggressors simulating hostile air opposition
  • Heavy, layered IADS with realistic SAM placements
  • Live JTAC, AWACS, ATC, and Range Control provided by Digital Controllers
  • Aggressor operations provided by Bandit Works
Squadrons from across the community will come together for a high-threat, contested environment, replicating the complexity and pressure of real world Red Flag exercise.Participation:
This event is primarily for organized squadrons (limited solo pilot slots may be available).
To request access, contact Command via the official Red Flag EU Discord.Thank you again for your passion and support,
Your sincerely
Eagle Dynamics
MiG-29A FulcrumIntro video now liveWe just released the MiG-29A Introduction video for our upcoming DCS: MiG-29A Fulcrum. Also known as project 9-12A, this Soviet light fighter was designed in the 1970s, and entered service in 1983. This episode reviews the Fulcrum’s design and mission and its key features such as twin RD-33 engines, automatic slats, an all-moving tailplane, and 9G capability combined with high angle-of-attack flight. Paired with the Helmet-Mounted Sight and R-73 high off-boresight air-to-air missile, the Fulcrum is a deadly opponent in a dogfight.This video also reviews the planned weapons for our MiG-29A which includes the R-60, R-60M, R-73, R-27R/T, and R-27ER/ET air-to-air missiles and GSh-30-1 cannon. Our Fulcrum can also employ unguided air-to-ground weapons such as bombs and rockets. Although considered a 4th generation fighter, the P-12A does not include multifunction displays, but rather a HUD repeater screen, ‘steam’ gauges, and limited Hand-On Throttle and Stick (HOTAS) functions. Despite this, the MiG-29A is a deadly opponent in Beyond Visual Range (BVR) combat when armed with long-range R-27ER and ET missiles, and when operated by skilled pilots.Keep an eye out for the next chapters where we learn the steps to bring a cold and dark Fulcrum to life, taxi to the runway, and take off.Development ProgressDevelopment progress on the DCS: MiG-29A Fulcrum continues with much of the work focused on completing aircraft systems, the damage model, data transfer cartridge (DTC), skins, content, and bug fixing and tuning. We are also working on a large set of default controller input assignments to support several popular sticks and throttles.A 1st person pilot will also be available at launch; an often requested feature from VR pilots. It will also include ground equipment such as engine, intake, pitot, and louvre covers.We’ve been taking good note of the many MiG-29A skin requests you have made. At launch, we will provide the Soviet Union and Russia, East Germany, Poland, Kazakhstan, North Korea, and Syria. Many more are in the works and will be coming soon. Additional external modelling tasks being worked on, including highly detailed missile and bomb pylons and external fuel tanks.A version of the NS430 navigation system is also being developed for the DCS: MiG-29A as a separate download, and both English and Cyrilic cockpit and HUD options will be available at launch. Dogfight TournamentHigh Alpha HooligansNo AMRAAM spam here, just raw skill, nerves of steel, and some serious G-forces. Guns only. One life. No mercy. Only one pilot will emerge as the King of the Merge, but all will earn their wings in the most adrenaline-soaked showdown in DCS. When: It all goes down on this Saturday, the 23rd of August 2025. What to Expect: 1v1 bracket-style dogfights with aircraft pushing their flight envelopes and their pilots' sanity. Look out for legendary merges, insane scissors, and maybe a few flaming lawn darts. Spectator mode thrills and live commentary that’ll have you on the edge of your ejection seat. How to Participate: If you fancy a shot at the crown, then head over and register for one of the 32 spots available. All participants must check in with High Alpha Hooligansdiscord.Prizes: The winner will receive a module or terrain from both Eagle Dynamics and from DCS for Disabilities. That’s TWO prizes for a single winner! In addition, the runner-up will also receive a module or terrain from High Alpha Hooligans.How to Watch: You can head over to the High Alpha Hooligans YouTube channel or head on over to the Discord for updates. Thank you again for your passion and support,Yours sincerely, Eagle Dynamics
DCS UpdateDevelopment ProgressDCS Core UpdatesCore AI logic has been improved for both air and ground units. Fixed aircraft AI issues include the F4U-1D’s zero fuel behavior, improved group rocket attacks, tuned heavy aircraft landing angle of attack errors, and aerial refueling improvements. AI fighters using semi-active homing missiles will  now respect radar gimbal limits, and helicopter traffic jams when landing at Jalalabad AB have been resolved.Ground AI targeting algorithms for SA-11, SA-2, and SA-3 launchers have also been refined, SAM sites now rearm correctly, and collisions between ground units and parked aircraft have been addressed. Tunguska missile accuracy has also been improved.The Mission Editor (ME) gained a search bar for unit lists to assist when creating missions, and range rings for ground units now respect the ‘Hide Units’ setting. Weapon updates include speed limitations, aerodynamic tuning for AGM-84 variants, seeker logic improvements for AGM-88C, and corrected mass and drag parameters for various ordnance. Additional bomb skins expand visual variety, and proximity fuze logic based on battery power has been corrected, and SNEB rocket effectiveness has been increased.
Module-Specific Improvements
  • F-16C Viper
    • Numerous AN/AAQ-33 Advanced Targeting Pod improvements and weapon integration fixes ensure more reliable AGM-65, GBU-24, and LGB employment.
  • F/A-18C
    • Multi-Sensor Integration (MSI) enhancements bring additional datalink and AWACS track functionality.
  • AH-64D
    • Stability improvements for George AI, enhanced target reporting, and new Total Controls keyboard profiles.
  • JF-17 Thunder
    • Radar and HUD refinements and an updated RWR database.
  • OH-58D Kiowa Warrior
    • Cockpit and menu fixes and crash prevention in multiplayer slot switching.
  • MiG-21bis
    • Improved kneeboard data organization for Cold War operations.
  • F4U-1D Corsair
    • Multiple art corrections, sound adjustments, and the addition of a WEP Master On/Off switch.
  • Flaming Cliffs 2024
    • Su-33 gains new Iraq instant action missions and HS campaign refinements.
AfghanistanDevelopment progressThe Afghanistan map received extensive terrain mesh, normal maps, vegetation, ground texture, and other terrain improvements. In addition to Points of Interest (POI) areas around airfields and urban areas, the entire map has received a significant improvement in accuracy and realism, including from lower altitudes.An important addition has been the inclusion of Forward Operating Bases Clark, Gardez, Thunder, Tellier, Camp Dubs, and Camp Julien. Additionally, the Patrol bases of Khost and Deysie combat outposts have also been added. These are now highlighted on the Mission Editor and F10 Map View with green triangles.Other notable additions include the Mausoleum of Ahmad Shah Durrani, Kabul’s National Assembly, the Babur Garden, and the Kabul National Stadium. Many of the airbases also saw substantial improvement with more small and large object details, improved texture and lighting, and corrections to ramp and taxiway positions and AI logic. For a more detailed video report, please watch Matt “Wags” Wagner’s August 2025 Update video that discusses the update to the Afghanistan map and a dynamic campaign status report. Currenthill Assets PackThe free Currenthill assets bring a rich lineup of modern and Cold War ground units and aircraft including:The first iteration of the Currenthill Assets Pack will contain:
  • FV101 Scorpion Light Tank
  • FV107 Scimitar CRV
  • T-90A Main Battle Tank (MBT)
  • T-90M MBT
  • T-84 Oplot-M MBT
  • T-64 Bv 2017 MBT
  • M1130 Stryker Infantry Combat Vehicle
  • M-ATV MRAP
  • BMPT Terminator MBT support vehicle
  • 9K720 Iskander SRBM (with 9M723K1)
  • M142 GMLRS MRL (with M30A1/M31 GMLRS)
  • M142 ATACMS MRL (with M39A1 ATACMS)
  • Pantsir S1 SPAAGM (with 57E6)
  • Tor M2 SHORAD (with 9M338)
  • TOS-1A MRL (with MO.1.01.04M)
  • M1083 MTV Truck
  • IRIS-T SLM LN SAM (with IRIS-T SLM)
  • IRIS-T SLM STR SAM
  • IRIS-T SLM CP SAM
  • Tu-95MS Bomber (with Kh-101 and Kh-555)
  • Mi-28N Attack Helicopter (with Ataka and Igla)
  • Project 22160 Patrol Ship with SA-15 (Tor-M2)
  • Project 22160 Patrol Ship 
Each Asset comes with:
  • High resolution textures
  • LODs for both model and destroyed model
  • Custom sounds
  • Animations
  • Summer, desert and winter liveries
  • FLIR textures
  • Encyclopedia entries
  • Combined Arms support except Tor M2 and Pantsir sensor and weapon control
These new units are part of our ongoing mission to improve the DCS battlefield to facilitate the creation of engaging and realistic missions and campaigns. As always, your feedback plays a critical role in guiding our work.Thank you again for your passion and support, Yours sincerely, Eagle Dynamics
DCS Core
  • Mission state save. Added functionality to save all destroyed units (air or ground or infantry) in their positions as destroyed statics when mission state save is used. By default these statics are hidden in the editor, you can find them in the unit list. (We plan to bring waypoints state and groups options save in next update)
  • Cargo. Internal cargo support added for UH-1H, Mi-8 and Mi-24P
  • AI Aircraft. F4U-1D. Incorrect behavior if fuel runs out in some cases - fixed.
  • AI Aircraft. F4U-1D AI flight does not group attack with rockets - fixed.
  • AI Aircraft. Heavy planes tend to over-AoA when landing - fixed.
  • AI Aircraft. In some cases, when launching a semi-active missile, the aircraft would offset F-Pole maneuver beyond its radar’s gimbal limits and lose tracking - fixed.
  • AI Aircraft. Jalalabad AB. Traffic jam on the runway during landing of a helicopter group - fixed.
  • AI Aircraft. Refueling task doesn't react to stop flag - fixed.
  • AI Aircraft. Refuelling probe is not retracted if the refuelling ends according to stop condition - fixed.
  • AI Ground. SA-11, SA-2, and SA-3 launcher targeting algorithms improved.
  • AI Ground. Fixed AI logic to address possible collision of ground units witр aircraft parked or moving on the ground in some cases
  • AI Ground. Fixed cases when some of the dead units are not getting colder in the FLIR image. Adjusted the brightness of ground units in FLIR.
  • AI Ground. Sam sites are failing to rearm when supplied by a vehicle or airbase warehouse in some cases - fixed.
  • ME and Encyclopedia. Added a Search bar to unit lists with the ability to search by typing in any text.
  • QAG. Fixed operation years data for units WW2 and SA-2, and SA-3 sites.
  • QAG. Removed incorrect “Restrict Air-to-Ground Attack” option for helicopters in “Dogfight” mode..
  • QAG. Removed incorrect “Restrict Air-to-AIr Attack” option for helicopters SEAD SR mode.
  • QAG. In some cases ENEMY LOCATION is placed on an unsuitable surface - fixed.
  • QAG. Generator selects the helipad for the aircraft when the player chooses to start from the airfield on some terrains - fixed.
  • Weapons. AGM-84 family. Added a speed limit of 0.9M. 
  • Weapons. AGM-84H. Updated drag params. Flight model tuned and dynamic launch zone corrected.
  • Weapons. Fixed erroneous missile mass of AIM-7 family. Minor effect on missile flight performance due to mass adjustments. (Aim-7 inconsistencies with mass - Weapon Bugs - ED Forums)
  • Weapons. Fixed incorrect high-drag bomb parameters that could cause an AI aircraft to crash while performing an attack run.
  • Weapons. Implemented additional skins for bombs: Mk-81, Mk-82 BSU-33, Mk-82 BSU-86, Mk-82AIR, Mk-83AIR, Mk-84AIR, Mk-84, GBU-54, GBU-38, GBU-32, GBU-31, GBU-24, and GBU-10.
  • Weapons. Missiles proximity fuze can be triggered with electric power supply expired - fixed.
  • Weapons. SNEB HEAT rockets effectiveness was low against armored targets. The SNEB-68 cumulative factor values have been fixed.
  • Weapons. Low Tunguska missile accuracy - fixed.
  • Added: Currenthill Asset Pack
    • FV101 Scorpion Light Tank
    • FV107 Scimitar CRV
    • T-90A Main Battle Tank (MBT)
    • T-90M MBT
    • T-84 Oplot-M MBT
    • T-64 Bv 2017 MBT
    • M1130 Stryker Infantry Combat Vehicle
    • M-ATV MRAP
    • BMPT Terminator MBT support vehicle
    • 9K720 Iskander SRBM (with 9M723K1 Cluster/Unitary missiles)
    • M142 GMLRS (with M30A1/M31 missiles)
    • M142 ATACMS SRBM (with M39A1/M48 missiles)
    • Pantsir S1 SPAAGM (with 57E6 missile)
    • Tor M2 SHORAD (with 9M338 missile)
    • TOS-1A MRL (with MO.1.01.04M missile)
    • M1083 MTV Truck
    • IRIS-T SLM LN SAM (with IRIS-T SLM missile)
    • IRIS-T SLM STR SAM
    • IRIS-T SLM CP SAM
    • Tu-95MS Bomber (with Kh-101 and Kh-555 cruise missiles)
    • Mi-28N Attack Helicopter (with Ataka and Igla missiles)
    • Project 22160 Patrol Ship with SA-15 (Tor-M2)
    • Project 22160 Patrol Ship 
    • Known issues  - TU-95, Mi-28 and T-90A replace old assets, some issues with livery and loadout selection WIP. IRIS-T SLM -erroneous launch warning (WIP)

DCS: F-16C Viper by Eaglе Dynamics
  • Fixed: AN/AAQ-33 ATP A-A MT slew to selected target with no inertial extrapolation.
  • Fixed: AN/AAQ-33 ATP doesn't handoff to AGM-65 Maverick missiles when in MT mode.
  • Fixed: AN/AAQ-33 ATP in MT mode determines air target range too precisely.
  • Fixed: AN/AAQ-33 ATP higher than allowed zoom.
  • Fixed: SPI and weapon symbology decoupled from AN/AAQ-33 ATP when POINT track entered.
  • Fixed: AGM-65 seeker oscillates and de-slaves from SPI with AN/AAQ-33 ATP.
  • Fixed: GPS/INS guided weapons were missing the Azimuth Steering Line.
  • Fixed: LGB doesn't seem to track moving targets correctly.
  • Fixed: GBU-24 inherits and duplicates CCIP symbology.
  • Fixed: GBU-24 will not auto-lase.
  • Fixed: After  the first AGM-65 fired, The Maverick seeker/symbology gets stuck.


DCS: F/A-18C by Eagle Dynamics
  • Added the ability to designate an AWACS surveillance (SURV) Multi-Sensor Integration (MSI) track file as the Launch and Steering (L&S) or Designated Target 2 (DT2). This is a work in progress with expected changes/improvements later. When finalized, an instructional video will be provided. Known issues:
    • AIM-120 desync issues (not strictly an MSI issue, but rather more visible because of it)
    • Half-sized HAFU for MSI track in TWS radar mode.
    • Missing L&S, MSI-only tracks on SA page.
    • Incorrect AIM-120 RWR warnings from MSI-only launches.
    • Incorrect HMD indication of MSI-only targets as friendly.
    • All MSI targets should be in the priority ranking matrix.
    • Low priority tracks presentation missing.
    • HAFU's missing proper MEM flashing logic based on contributing source.
    • L&S Trackfile losing radar contribution causes the trackfile to be deleted and requires re-designating.
  • Fixed: Terrain Avoidance (TA) radar mode could produce strange parabolic shapes of sea surface.
  • Fixed: DTC countermeasure interval did not match aircraft's.

DCS: AH-64D by Eagle Dynamic
  • Added Total Controls keyboard unit profiles.
  • Fixed: Crash when using rockets with open panel George AI in some cases.
  • Fixed: Crash when trying to change weapons in George AI panel in some cases.
  • Fixed: George AI CPG WPTHZ list not accessible if TGT/THRT points are present but no CTRLM points.
  • Fixed: George AI switching to LOAL/LOBL audio switched.
  • Fixed: George CPG FWD AREA and PHS AREA searches revert to OWN PFZ search.
  • Fixed: George sometimes reports "Target lost" instead of "Target destroyed".
  • Fixed: George reports out of range when well within range.


DCS: CH-47F by Eagle Dynamic
  • Added. Ground detent position for the Thrust Cont Lever.
  • Fixed. MFD airspeed readout on map only displayed ground speed.
  • Fixed. "Insert Before" command unable to cancel.
  • Fixed. Incorrect total size for the Embarking task.

DCS: Mi-24P Hind by Eagle Dynamic
  • Added new controls binds for:
    • Wipers
    • Pedal damper
    • Fuel cut-off
    • Multicrew control assumed
    • Hydraulic system switches

DCS: JF-17 by Deka Ironwork Simulations
  • Fixed. TDC axis behavior in AA TWS EXP mode
  • Fixed. HPT information on radar page
  • Fixed. HUD in AA gun mode should not show non-AA contact SPI indicator
  • Updated. RWR database

DCS: OH-58D Kiowa Warrior by Polychop Simulations
  • Fixed: All digital data on dash detaching from dash on NAV SETUP page.
  • Fixed: Perf Page CALC button requiring two button presses.
  • Fixed: Hog menu CLASSIFICATION, PRECEDENCE, ACKNOWLEDGE lead to an endless loop.
  • Fixed: No WPT carat displayed on VSD heading tape in DIR WPT mode when no route is loaded.
  • Fixed: CTD when attempting to slot into the CPG seat of a dynamic slot in multiplayer.

DCS: MiG-21bis by Magnitude 3
  • Reorganized kneeboard pages order.
  • Added kneeboard RSBN and ARK data for Germany Cold War map.

DCS: F4U-1D Corsair by Magnitude 3
  • Flight Model & Systems:
    • Added Master On/Off Switch for WEP.
    • Repurposed unused fuel pressure gauge into a water pressure gauge
  • Art:
    • Corsair External Model:
      • Fixed back-face culling on HF Antenna mast.
      • Fixed numerous smoothing errors.
      • Fixed damage visibility for large flap gaps.
      • Fixed right wing folding mech aileron rod poking through the wing.
      • Fixed missing right wing fold mech on LoD 02.
      • Fixed HVAR pylon UVs on LoDs 01, 02 & 03.
      • Fixed missing small flap gaps on LoDs 01, 02 & 03.
    • Corsair Cockpit Model:
      • Fixed numerous ambient occlusion errors.
      • Fixed pilot and inner canopy not showing in mirrors’ reflection.
      • Adjusted instrument glass alpha texture.
      • Adjusted click point for the HVAR distribution box’s on/off switch.
      • Added missing control cables.
      • Added Master On/Off Switch for WEP.
      • Repurposed unused fuel pressure gauge into a water pressure gauge
      • Updated 4K & 2K textures
    • Essex Class Carrier:
      • Added collision shell at Paddle’s platform.
  • Miscellaneous:
    • Added more engine sounds.
    • Adjusted the engine and propeller sounds. (WIP)

Flaming Cliffs by Eagle Dynamics
  • Su-33. Added Iraq instant action missions
  • Su-33 HS campaign, mission 20. Added conditions to Mission Goals.



DCS: Afghanistan Map by Eagle Dynamics
  • Improved vegetation throughout the map. A new principle of vegetation distribution has been used to improve vegetation density. However, tree models are still under development. Dimensional models are used instead.
  • Adjusted the combat area boundaries for the Mission Generator; this now covers the entire detailed map and the sea.
  • Changed the lower and upper temperature limits by 10 degrees Celsius for all seasons.
  • Improved textures of the ground surface of the entire map, color correction, and added many large and small details.
  • The unnatural blue color near the banks of rivers and lakes has been removed in many places.
  • Improved Normal Map textures for the entire terrain.
  • Fixed artifacts and visual defects on the Normal Map textures of the ground surface.
  • Improved texture of distribution of ground surface types: rocks, grass, sand, etc.
  • Improved textures for ground surface types: rocks, grass, sand, etc.
  • Fixed many places where roads displayed on the map (ME/F10) and were missing.
  • The road network has been improved throughout the entire territory.
  • Fixed many places where there were unnatural differences in the elevation of lakes, rivers and roads.
  • Fixed many places where city blocks, villages, and fields were displayed incorrectly.
  • Fixed visual and technical errors in 3D models: switching LODs, collision, and excess geometry.
  • Improved river crossing textures.
  • Improved textures of airfield markings.
  • Fixed missing life parameters for some objects.
  • Improved the ME/F10 map. Added borders and names of Afghanistan provinces.
  • The map now displays the location of FOB, FB, and COP with a green triangle. The names appear near maximum zoom.
  • Added TAD maps.
  • Removed duplicates of some TAD map textures for better optimization.
  • D I Khan radio beacon changed from VORTAC to NDB type.

DCS: Southwest Afghanistan Map by Eagle Dynamics
  • Added unique object Mausoleum of Ahmad Shah Durrani to the city of Kandahar.
  • Improved surface color textures for airfields: Bost, Camp Bastion, Camp Bastion Heliport, Chaghcharan, Dwyer, Farah, Herat, Kandahar, Kandahar Heliport, Maymana Zahiraddin Faryabi, Nimroz, Qala i Naw, Shindand, Shindand Heliport, and Tarinkot.
  • Kandahar Airfield - scenes have been improved: The scene is filled with a large number of objects, fences have been removed from the roads, and the road network in the vicinity of the airfield has been improved.
  • Kandahar Airfield - improved taxiing of bots along taxiways; they now use a more optimal route.
  • Kandahar Airfield - improved taxiway network from parking areas N05-N16 to the runway.
  • Kandahar Airfield - fixed typo in the name of the Juliet ramp, previously it was Juliett.
  • Kandahar Airfield - fixed typo in the name of the Oscar ramp, previously it was Oskar.
  • Maymana Zahiraddin airfield - improved taxiing of bots along taxiways; they now use a more optimal route.
  • Chaghcharan Airfield - improved scenes in the vicinity of the airfield, road network, cities, villages, and fields.
  • Dwyer Airfield - Improved road network around the airfield and connected it to the main Afghan road network.
  • Dwyer Airfield - the model of the lights at the ends of the runway has been replaced with a model of lights built into the surface of the runway.
  • Dwyer Airfield added lights to runway 05/23.
  • Camp Bastion airfield - fixed typo in the name of the Juliet ramp, previously it was Juliett.
  • Bastion Heliport airfield - taxi routes along taxiways have been optimized; bots now use shorter routes from parking areas to the runway.
  • Tarinkot airfield - parking lots 21, 22, 23, and 24 removed.
  • Qala i Naw Airfield - scenes have been improved and issues with excessive scaling of some objects have been fixed.
  • Qala i Naw Airfield - fixed some issues with the surface mesh, and mountain slopes and roads are now more realistic.
  • Herat Airfield - removed objects obstructing PAPI view.

DCS: East Afghanistan Map by Eagle Dynamics
  • Added unique objects to the city of Kabul, such as: National Assembly, Square Fortress Kabul, Babur Garden, and the Kabul National Stadium.
  • The area between the settlements of Gardez and Khost has been significantly improved. Improvements have affected all aspects: road network, rivers, lakes; settlements; fields; unique scenes; vegetation, and ground surface textures.
  • Added Forward Operating Bases (FOB): FOB Clark, FOB Gardez, FOB Thunder, FOB Tellier, FOB Camp Dubs, and FOB Camp Julien.
  • Added Patrol Bases (PB): PB Khost, PB QRF Base.
  • Added Combat Outpost (COP) Deysie.
  • Improved surface color textures for airfields: Bagram, Bamyan, FOB Salerno, Gardez, Ghazni Heliport, Jalalabad, Kabul, Khost, Sharana, and Urgoon Heliport.
  • Improved resolution of ground textures in the vicinity of Kabul.
  • Bagram Airfield - Delta ramp parking areas D04-D07 can now accommodate C-130s, and parking area D09 has been added.
  • Bagram Airfield - added lights to runway 03L.
  • Bagram Airfield - improved ground textures, added details, and fixed artifacts.
  • Bagram Airfield - scenes have been improved that includes some objects in roads.
  • Bagram Airfield - changes have been made to the unique scene on the Romeo ramp.
  • Bagram Airfield - changes have been made to the unique scene on the Mike ramp.
  • Bagram Airfield - airfield markings have been improved.
  • Bagram Airfield - PAPI added to runway 03L.
  • Bagram Airfield - Runway 03R approach lights corrected for course.
  • Bagram Airfield - fixed the collision of the aircraft with the hangar building when leaving parking lot N11.
  • Bagram Airfield - The Romeo ramp can now accommodate CH-47s.
  • Khost Heliport airfield has been renamed FOB Salerno and assigned the ICAO code "OASL".
  • FOB Salerno Airfield - runway surface improved.
  • FOB Salerno Airfield - Unique scene improved. The scene is now more populated with objects.
  • Kabul Airfield - improved road network and scenes in the northern part of the airfield area.
  • Kabul Airfield - improved airfield markings.
  • Kabul Airfield - duplicate names of parking lots at Kabul Airfield 6S-01, 6S-02 have been corrected, duplicate names have been replaced with 6U-01 and 6U-02.
  • Jalalabad Airfield - fixed helicopters getting stuck on the taxiway after landing.
  • Jalalabad Airfield - fixed a collision when landing aircraft during a paired landing.
  • Jalalabad Airfield - added landing lights on runway 13/31.
  • Jalalabad Airfield - the number 11 was added to the parking spaces in markings, which were previously omitted.
  • Urgoon Airfield - fixed collision of aircraft on the runway with scene objects.

CampaignsDCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
  • All missions - Updated to include the ATP

DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims
  • All missions - Updated to include the ATP

A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions
  • Updated all missions. Corrected radio transmission issues and removed annoying route altitude warning triggers.

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
  • Mission 2 - Task Force Zeus. Adjusted trigger - Task Force Zeus getting damaged after mission success will not force mission fail.
  • Mission 4 - The Damned. Fixed error on Mission brief PDF and in game Kneeboard (waypoint 4 - codeword nexus).

DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon 
  • M01: fixed rare issue with Cajun not disconnecting from the tanker
  • M06: fixed issue with Cajun dropping into the sea after takeoff and mission not progressing correctly.

DCS: F-18C The Rampagers by Baltic Dragon and Whipbird Productions
  • All missions updated to accommodate security update to API function call 
  • Mission 9 updated to accommodate updated weapons effects 
  • Mission 10 scoring updated 
  • Mission 12 updated to accommodate updated weapons effects 
  • Mission 15 briefing and kneeboard updated

DCS: F/A-18C The Arctic Thunder by Baltic Dragon 
  • Mission 1: reverted player's aircraft to cold start

DCS: F-16C: The Gamblers Campaign by Baltic Dragon 
  • Mission 3: removed option for player to engage the convoy alone, as it sometimes led to confusion added note clarifying attack sequence for first target 
  • Mission 4: corrected wingman's name from Pyro to Flash; added missing TACAN for Flash 
  • Mission 5: fixed issues with some static soldiers pretending to be David Copperfield and hovering above ground 
  • Mission 6: fixed problem caused by new bomb splash damage, where attack on AAA would also destroy a technical, which is a later target; removed double "rifle" call during second maverick shot
  •  Mission 9: fixed missing comms during RTB and / or before AAR; prevented Syrian SA-11 from shooting at player enroute; fixed scoring in the mission - it will now be possible to get 100 points again

DCS: F/A-18C Operation Green Line by Badger633
  • Mission9: New radio conflicts at start fixed, AI adjusted
  • Mission 11: Additional AI safety trigger added

DCS: F/A-18C Rise of the Persian Lion by Badger633
  • Mission 2 both variants: Improved landing trigger

DCS: F/A-18C: Raven One by Baltic Dragon
  • Mission 6: fixed problems with a script pop-up on the way to WP 2; fixed a bug where Clam would detach and climb endlessly until he runs out of fuel
  • Mission 7: fixed rare issue with Psycho not dropping the smoke mark on deck
  • Mission 11: fixed issue with Shadow 41 blocking deck during recovery
  • Mission 13: fixed problems with a script pop-up after takeoff

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking
  • All Missions: Adjusted Naqoura static unit placement. Changed Naqoura beacon to 280 kHz. Updated kneeboard with new naqoura beacon.
  • Mission 09 - "Sheeba Farms". Adjusted trigger settings to mark target as destroyed. Resaved FOB Settings -> all weapons available.

DCS: F-4E Northern Defenders 'Phantoms Rising' Campaign by Flying Cyking
  • Mission 07 - "CAS Banak". Removed debug messages for Target 2 & 3. Added missing BRA for a Darkstar subtitle.
  • Mission 10 - "Finland CAS". Adjusted AAA & manpad threats in AO.

DCS: UH-1H The Huey Last Show Campaign by SorelRo
  • Mission 3. FAC AI behaviour tweaked. Triggers revised.

DCS: P-51D Debden Eagles Campaign by Reflected Simulations
  • Mission 3: Further scripting error fixes

Pacific Theatre of Operations 1944Assets Pack UpdateSince the release of the free DCS: Marianas WWII map and the Magnitude 3 DCS: F4U-1D Corsair, we want to provide an update on the extensive effort being devoted to bringing this scenario to life with the PTO Assets Pack. Learning from some of the European Theatre of War scenarios, the PTO scenario is focused on providing an extensive order of battle for both US and Imperial Japanese forces in the summer of 1944 and to offer an accurate representation of the battle for the Mariana Islands and the Battle of the Philippine Sea.New player aircraft coming for this scenario will include both the F6F-3 Hellcat and the A6M5 Zero. 
Since our last update on this project, we can now share with you the specific air, land, and sea units being developed for the PTO Assets Pack, which owners of the existing World War II Assets Pack will be able to purchase with a 30% discount:PTO AI Assets:United States Aircraft
  • F6F “Hellcat”
  • SB2C “Helldiver”
  • TBF “Avenger”
  • SBD-5 “Dauntless” 
  • PBY “Catalina”
  • P-38L “Lightning”
United States Ships
  • Enterprise aircraft carrier 
  • Casablanca-class light aircraft carrier 
  • Independence-class light aircraft carrier 
  • New Orleans-class heavy cruiser
  • Baltimore-class heavy cruiser 
  • Cleveland-class light cruiser
  • Fletcher-class destroyer 
  • Liberty-class transport 
  • Cimmaron-class oiler
United States Ground Forces
  • M4A2 Sherman
  • M3A1 “Stuart” light tank 
  • LVT-4 tracked landing vehicle 
  • LVT(A)-4 tracked landing vehicle 
  • DUKW-353 amphibious truck 
  • US Marine Corp infantryman
  • US Navy Carrier personnel 
  • US Navy seaman
Imperial Japanese Aircraft
  • A6M5 “Zero”
  • D4Y “Judy” 
  • D3A “Val” 
  • B6N “Jill” 
Imperial Japan Ships
  • Shokaku aircraft carrier 
  • Chitose light aircraft carrier 
  • Kongo battleship 
  • Mogami heavy cruiser 
  • Agano-class light cruiser 
  • Yugumo-class destroyer 
  • Kagero-class destroyer 
  • Kashino-class transport 
Imperial Japanese Ground Forces
  • Type 94 Tankette 
  • Type 95 Ha-Go tank 
  • Kurogane Type 95 car 
  • Type 97 Te-Ke tank 
  • Type 97 Chi-Ha tank 
  • Type 97 ShinHoTo tank 
  • Type 2 Ka-M amphibious tank 
  • Type 1 47mm anti-tank gun 
  • Type 98 20mm anti-aircraft gun 
  • Type 91 10cm towed artillery 
  • Type 92 70mm towed artillery 
  • Type 10 120mm anti-aircraft gun 
  • Imperial Japanese Army Infantryman 
  • Japan Navy seaman 
Mission State Save Development ProgressFollowing the initial release of the Mission Save state feature, we have gathered your feedback for further improvements. Based on this, we delivered an API feature request to our talented scripting community which was well received. 
Moving forward, a common request has been saving destroyed unit states on the battlefield. We have now tackled this issue, and destroyed static objects will be created in place of each destroyed ground vehicle, aircraft, infantry unit, or static building (not terrain/map buildings) in the Mission Save state. In this sense, the battlefield wreckage remains where the destruction took place. With the Mission Editor, these objects will be automatically given a "hidden" parameter to not clutter the map view. However, if you want to remove them from the mission because of your plot choice, you can find them in the Mission Editor units list and delete them. We will be releasing this improvement in an upcoming update once testing is fully complete. 
Based on your feedback, our next task for Mission Save state improvements will be to save a group’s waypoint parameters. This work is ongoing and includes the ability to save specific ground vehicles parameters such as ROE and more.New Free Trial ModulesExplore new aircraft and terrains for free
To help you explore new content, we are expanding our Free Trials Program. You can now try the additional following modules free of charge for 14 days every six months.New modules on Trial:
  • South Atlantic Map
  • Kola Map
  • Sinai Map
  • CH‑47F
  • F‑5E Remaster
  • NS 430
  • F‑5E Flaming Cliffs
  • MiG‑15bis Flaming Cliffs
  • F‑86F Flaming Cliffs
  • Flaming Cliffs 2024
Simply navigate to the Try ‘n’ Buy page in the Launcher and look out for a TRY button! You can also activate free 14 day licenses from the Free Trials on the DCS website. Once you've made your selection, proceed to install the chosen module through our module manager. For more details read the How to install Modules guide. We hope you enjoy this opportunity to explore new modules and terrains completely free.Thank you again for your passion and support,Yours sincerely, Eagle Dynamics
DCS: C-130JComing soonGet ready to step into the cockpit of the DCS: C-130J, the latest model of the most versatile military transport aircraft ever built. The C-130J puts you in command of the world’s celebrated tactical transporter, renowned for delivering troops, tanks, supplies, and lifesaving relief to hostile and war torn places. From engine start to wheels-up, every switch and system has been painstakingly recreated to let you haul and airdrop exactly as real C-130J crews do. The “Herc” is perfect for threading mountain valleys at 250 feet, skimming wave tops to deploy infantry, or heaving a 22-ton “MOAB” out the back ramp. The C-130J turns every sortie into a mission of muscle, precision, and pure aviator grit. Rally your crew, climb aboard and fly this iconic heavyweight.Key features at early access:
  • Authentic Cargo Operations: Perform realistic cargo loading, management, and aerial delivery procedures. Conduct precision air-drops and logistical support missions showcasing the aircraft’s capabilities. 
  • MOAB: Yes. Make some noise !
  • Interactive, Voiced Checklist System: Fully-voiced, interactive checklists guide you through every stage of flight operations that enhance immersion and procedural accuracy. 
  • First-Person Loadmaster Experience: Explore your aircraft in a novel, first-person mode that allows you to walk freely inside the cargo bay and around the exterior whilst interacting with aircraft systems and cargo. A first for DCS.
  • Fully Interactive Cockpit: The detailed cockpit is fully interactive and features modern digital avionics, HUD, and accurate instrumentation. Each switch and gauge operates exactly as it would in the real aircraft. 
  • Realistic Flight Dynamics: The aircraft is modelled to closely replicate real-world performance. Conduct low-level tactical missions, precision cargo drops, and strategic airlift operations with realistic handling. 
  • Detailed Systems Simulation: Essential C-130J systems including the AE 2100D3 turboprop engines, advanced avionics, cargo management and defensive countermeasures are accurately simulated with realistic damage modelling.  
  • Multi-Crew Multiplayer: Collaborate with fellow crew in real-time multiplayer sessions. Share cockpit responsibilities, navigation tasks, and systems management seamlessly as a team.  
  • Dynamic Missions: Fly diverse mission profiles such as tactical deployments, covert special operations, or humanitarian aid flights; all of which highlight the operational versatility of the Super Hercules.
  • Outstanding Visual Detail: Experience detailed modelling of aircraft interiors and exteriors, realistic textures, dynamic lighting, and immersive cockpit design.
  • Comprehensive Documentation and Training: Detailed manuals, interactive training missions, and checklists ensure a thorough understanding of the aircraft that is suitable for both newcomers and experienced aviators.
Today, more than 20 nations rely on the Super Hercules for everything from special-operations infiltration to firefighting. Available for a limited time at only $55.99 on our eShop: Pre-order.Please note that you can also pre-purchase the DCS: C-130J directly from the Airplane Simulation Company website. Development progressFrom the Airplane Simulation Company:What’s already done
Over the past year(s), we’ve completed the core flight-model, engine, APU, electrical, hydraulic, fuel systems, and avionic systems. The cargo bay is fully walkable in VR and flatscreen, with rigged physics for CDS bundles, and the GBU-43/B MOAB. Network-synchronised multi-crew is fully implemented for two players.What we’re still doing
As we approach release, key focus points for the team include finalisation of audio effects in the cargo bay, damage modelling, Levels Of Detail (LODs), integration of a 3rd multi crew slot, and the completion of a vehicle airdrop system in partnership with Eagle Dynamics. We’re also tuning parachute deployment mechanics, including introducing extraction chutes for heavy equipment airdrops, and physically simulated static lines.  Post Early Access Launch
Once the C-130J-30 is released, our focus will turn to the MC-130J. This variant, operated by AFSOC, brings aerial refuelling capabilities, including player-to-player AAR in multiplayer. The MC variant also includes the AN/AAS-52(V) EO-IR pod, and a third crew station for the CSO, or combat systems officer.We thank our community SMEs, test teams, Eagle Dynamics for their support, and every pilot eager to get those four fans of freedom turning. The Herc is rounding the corner, see you on the ramp soon!Pre-order nowThe DCS: C-130J will be available on Steam at a later date.eShop Pre-order ProgramAvailable for a limited time at only $55.99Pre-orderThank you again for your passion and support. We cannot wait to see what you will create with the DCS: C-130J. Stay tuned for development updates, tutorial videos, and your first chance to fly the Herc in DCS.Thank you again for your passion and support,Eagle Dynamics
DCS Core
  • Fixed: CTD when landing on a carrier with no radio communication.
  • Scripting API. dostring_in default behaviour has been returned to the state before last patch, after initial feedback and issues with single player campaigns. We are evaluating feedback for future change.
DCS: F-16C Viper by Eaglе Dynamics
  • Fixed: F16C Crash F16C.dll.
DCS: AH-64D by Eagle Dynamics
  • Fixed: Crash when using George CPG.