DCS World Steam Edition News & Announcements
Since the DCS: MiG-29A Fulcrum Early Access release, we’ve focused on refining sensors and navigation, improving radar/IRST performance (including COOP), and finalizing ground-attack modes and weapons. We also continue to add some highly detailed features to the external model and cockpit. Based on community reports and pilot testimony, we’ve also improved the SPO-15LM, radar behavior, and more, please read below.

Last week, Matt “Wags” Wagner released an instruction video on the operation of the Radar and Infrared Search and Track Cooperative mode. The next Fulcrum instruction video will be on the Track-While-Scan Feature (TWF) mode. Coming soon!

Heatblur Simulations recently shared an early look at work in progress on the DCS: A-6E radar, including the Terrain Clearance mode. This is a key capability for the Intruder, and the team is steadily bringing it to life, focusing on authenticity, usability, and the kind of low-level confidence that defines the aircraft’s all-weather strike role.

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MiG-29A FulcrumDevelopment Update

Since the release of the DCS: MiG-29A, the team has focused mainly on correcting errors and improving the sensors and systems including the Radar/IRST suite as well as ground attack weapons and delivery modes. We are also refining the operation of the FCR (Fire Control Radar) and IRST in COOP mode and fixing errors in INS and navigation modes.After the initial release of DCS MiG-29, we received some excellent community feedback pertaining to limitations of SPO-15LM that did not align with pilot testimony. In particular, the inability to receive signals in the forward hemisphere while the onboard radar is transmitting. We re-evaluated the technical documentation and analysed signals from the N019 Pulse-Doppler radar to the SPO-15LM and determined that while full synchronization is not possible due to hardware limitations, the actual blocking logic is software-controlled. The full report is available here:  Summary of SPO-15LM synchronization systems. Since the report was released, we have received additional pilot testimony and training materials which are currently being analysed.We have currently made certain improvements to the simulation such as the ability to force launch warnings for specific combinations of threat types and their operating mode (search or track) via the DTC interface. Additionally, several immediate issues were fixed, and the radar parameter database was updated, with the most notable changes being to the Ropucha and Tu-95 radar reception.Current tasks:
  • Development of the concept for the command radio control line .
  • Refinement of the logic for data processing and updating in the TWF (Track While Fly) mode.  
  • Refinement of the sensitivity for the photodetector for IRST.  
  • The design team continues to improve the cockpit elements and exterior models, as well as the pilot model. This includes service hatches, more detailed countermeasures dispensers, more detailed leading edge extension intakes, and new liveries. We are adding new models of missile rails and a dual bomb rack.  
  • Once the external model is finalized, the template will be made available.
  • As resources become available, we plan to refine the Automatic Control System and also improve the IFF.
Heatblur A-6E Dev Report Terrain Clearance Mode

Heatblur Simulations is proud to share some work in progress on the DCS: A-6E's radar and Terrain Clearance mode. Since we are not blessed with the eyes of a chameleon, the Bombardier/Navigator's Radar Display and the Pilot's Analog Display Indicator (ADI) have been combined into a single debug windows that allows us to see them side by side, along with the terrain outside the cockpit for comparison. Please note that the cockpit model is a placeholder and does not represent the final product.In the included example, the radar is in Terrain Clearance (TC) mode that restricts the display to ~8.5nm and the minimum scan angle to ~60°. The radar's primary purpose is to drive the ADI display in this mode.During normal flight, the pilot's ADI is similar to the F-14 Tomcat’s VDI;  however, when TC mode is selected, it displays a 53° (horizontal) x 26° (vertical) pictorial representation of the terrain ahead of the aircraft based on the data supplied by the radar.On the ADI, we see the black Horizon Line and Fiducial Markers that help mark our pitch and bank attitude. In the center are the Steering Symbol and Flight Path Lines, currently locked to the aircraft heading. Behind this symbology are displayed ten discrete bands, each representing a range contour, from ~0.25nm out to 8.5nm. Bands 1 and 7 are permanently coded with range coding bars for identification, while bands 3-6 may be selected for coding - that is, to display the vertical black bars - based on pilot input. In the example below, the pilot selects band 4 for coding.The pilot maintains clearance over the terrain by flying the aircraft so that the Offset Impact Bar (black and green, fixed near the bottom of the screen) is situated above one of the coded bands 3-6. The selected band determines the clearance height and smoothness of the ride.Finally, at the bottom of the screen is the dark green Altitude Curtain. This moves up and down the screen relative to the Horizon Line to represent the radar altitude. Its range is not linear and does not correspond to the terrain contour bands, but serves as a visual guide to aid piloting.More symbology remains to be added, but hopefully, this demonstration gives some insight into the progress on a rather unique feature of the DCS A-6E Intruder.The Heatblur Team
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Throughout 2025, DCS continued to expand its single-player offerings with a strong lineup of professionally crafted campaigns. Spanning multiple eras, aircraft, and mission settings, these campaigns greatly improved the depth, replayability, and value of the modules they support. You’ll find a complete overview of the campaigns introduced in 2025 below. Looking ahead, there is even more to be excited about in 2026. Our Campaign Creator partners are hard at work on a wide range of upcoming releases, bringing new training missions, historical operations, and story-driven experiences to some of your favorite aircraft. Read on for a preview of some of the many campaigns currently in development and coming soon. Older campaigns continue to be updated as DCS evolves.With the ongoing growth and development of existing Early Access modules, new aircraft from Eagle Dynamics and third-party partners, and with the steadily expanding creator ecosystem, the future of DCS campaigns has never looked brighter. If you are interested in becoming the next great Campaign Creator and contributing to this growing library, read on to learn how you can get involved.Campaigns PastCampaigns released in 2025
Campaigns released in 20252025 saw exciting growth in DCS single-player experiences, driven by many new high-quality, creator-developed campaigns. From historical to modern battlefield scenarios, and across a broad range of modules and maps, these additions expand gameplay variety and substantially boost the modules they were built for.Below is a complete overview of the campaigns introduced during 2025.DCS: F/A-18C The Rampagers Campaign By Baltic Dragon
In this campaign, you’ll fly the DCS: F/A-18C as a member of VFA-83 “Rampagers” over the DCS: Syria Map. The campaign features realistic carrier operations from the DCS: Supercarrier with detailed briefings and challenging tactical missions. The emphasis is on accurate procedures and immersion for a full and modern naval aviation experience.The Rampagers campaign received several updates in 2025. Carrier wind-over-deck settings, departure and recovery scoring, and mission timings were also refined for accuracy. Documentation and dialogue are now more detailed. Failsafes to mission logic, corrected AI behavior, enhanced scoring, and safeguards against rare crashes and audio issues were all made. These improvements align with DCS updates to ensure the campaign remains immersive and fun.DCS: Mosquito FBMkVI Freeman's Folly Campaign By Sunts Simulations
Set during World War II, Freeman’s Folly highlights the DCS: Mosquito FB VI's incredible and unique capabilities. The campaign focuses on low-level night operations and WWII-authentic mission design that showcases the versatility and challenges of the ‘Wooden Wonder’ strike missions over occupied Europe on the DCS: The Channel Map.Updates to Freeman’s Folly focused on refinement and reliability. These addressed documentation and dialogue errors, and resolved mission-breaking issues such as inoperable pilot controls, missing post-attack cues, and stray debug messages. Adjustments to success criteria in select navigation and combat missions further improved mission flow and player feedback. These fixes reinforce the learning-oriented mission and ensure that narrative moments function smoothly.DCS: F-4E Red Flag 81-2 Campaign By Reflected Simulations
The Red Flag 81-2 Campaign has you fly the DCS: F-4E Phantom II in a challenging training environment over the DCS: Nevada Test and Training Range Map with realistic threats and scenarios. Players must master Cold War tactics like formation discipline and mission planning in situations inspired by large-scale NATO exercises.Recent updates to Red Flag 81-2 emphasize realism, crew coordination, and continuity. Briefings and documentation are now streamlined across all missions. Enhancements to Jester AI improve waypoint selection and crew behavior. New safety triggers for AI takeoff spacing and pilot oversights help prevent mission failures without reducing difficulty. Airframe wear-and-tear persistence now links sorties, supporting the campaign’s training focus and providing a stronger sense of progression and accomplishment.DCS: F-4E – Northern Defenders ‘Phantoms Rising’ Campaign By Flying Cyking Phantoms Rising puts you into the DCS: F-4E Phantom II over the DCS: Kola Map, focusing on air defense and escalation scenarios typical of a late Cold War scenario. A blend of intercept missions, regional defense operations, and shifting threats creates a consistent, atmospheric experience.Improvements focused on stability, immersion, and Jester control. Updates addressed mission-specific issues, including documentation and dialogue, as well as the removal of stray debug elements. Other fixes included units that could  interfere with airbase operations. Polishing improved briefing flow, ATIS (Automatic Terminal Information Service) clarity, and AI slot behaviour. Some missions received adjusted threat levels, and Jester’s comms were expanded to better highlight threats and recommended tactics. These changes strengthen the campaign’s immersion and stability. The added Jester dialogue improves situational awareness and supports the Phantom’s crew-centric gameplay and Cold War experience.DCS: P-47D Wolfpack II: Overlord Campaign By Reflected Simulations
Building on the Wolfpack Campaign series, Overlord places you in the DCS: P-47D Thunderbolt over Occupied Europe on the DCS: Normandy 2.0 Map in 1944. Reflected combines intense ground attack missions, challenging air-to-air battles, and nail-biting escort missions to highlight the Jug’s strengths with historically inspired scenarios.2025 changes brought improved mission flow and player survivability, with revised survival triggers to better reflect combat outcomes and reduce unintended failures. Dialogues have corrected timings, updated map visuals, and improved in-game presentation. Mission logic, including but not limited to Luftwaffe takeoff direction, was adjusted to enhance immersion. All this improves gameplay without reducing the challenge of flying the campaign’s historically inspired, combat-first design.DCS: A-10C II Outpost Campaign By Stone Sky
This new entry in the Outpost series centers on modern close air support operations in contested environments over the DCS: Syria Map. Designed to make full use of the DCS: A-10C II Tank Killer's sensor and weapons suite, the campaign prioritizes coordination, situational awareness, and the employment of the unique firepower that the DCS: A-10C II can dish out in support of ground forces.Updates focused on procedures and radio discipline, removing legacy references to earlier campaigns, cutting excessive AI radio chatter, and updating radio communication logic across all missions. A mission-specific fix resolved an AH-64 takeoff issue at Al-Tanf that prevented progression late in the campaign. These changes improve situational awareness and flow, keeping the A-10C II’s CAS-focused gameplay free of unnecessary audio clutter as well as scripting distractions.DCS: F/A-18C & DCS: F-14 Iron Tide Campaign By Sandman Simulation
This is a multi-aircraft campaign supporting both the DCS: F/A-18C and/or the DCS: F-14 Tomcat. Built around carrier strike group operations with the DCS: Supercarrier, it offers coordinated mission paths and naval aviation scenarios that support the cooperative nature of fleet-based modern air combat on the DCS: Syria Map.Recent updates improve the campaign's consistency and realism as you progress. CAP and escort flight logic now keep AI flights in their assigned areas. Wind conditions have been adjusted to ensure proper runway use at Ramat David. Ground war calculations have been rebalanced to better reflect the impact of air superiority over the area of operation. These changes create a more coherent and realistic campaign experience while preserving its structure.DCS: F-16C Sentry Pacific 2025 Campaign By SOB Simulations
Last, but certainly not least, Sentry Pacific 2025 brings the DCS: F-16C into a modern Pacific theater over the free DCS: Marianas Map. The campaign focuses on air defense, coalition operations, and high-tempo missions. The campaign aims to simulate present-day security challenges and the ever-changing role of multirole fighters in an unstable area of operations.No updates have been released yet for this campaign, but SOB Simulations already has plenty waiting for you as we head into 2026!From WWII on DCS: Normandy 2.0 Map to modern Pacific operations on the free DCS: Marianas Map, 2025 delivered some of the most diverse campaigns in DCS history, and it only looks to continue into 2026. These releases demonstrate a continued devotion to top-notch storytelling, authentic procedures, and immersive single-player experiences, ensuring compelling content for every type of virtual combat pilot, thanks to our wonderfully talented Campaign Creators.Campaigns PresentSome Campaigns in development now
Here is a small sampling of what our passionate Campaign Creators have planned for the DCS ecosphere in 2026!Insurrection (Operation Green Line 2) By Badger633
Currently in development, Insurrection (Operation Green Line 2) is a narrative-driven DCS: F/A-18C campaign that builds on the events of DCS: F/A-18C Operation Green Line Campaign while remaining fully accessible as a standalone experience. Set in a fictional 2016 Middle Eastern conflict inspired by historical civil unrest, the campaign covers carrier and land-based operations across the DCS: Syria Map, with a strong emphasis on immersion through strong voice acting, VR-friendly design, and detailed briefings. Options for aerial refueling, AI skill levels, time-acceleration safeguards, and custom liveries further underscore a design focused on accessibility without sacrificing depth. This campaign will be an immersive, story-rich DCS: F/A-18C experience for both new and veteran virtual pilots.DCS: F-5E Aggressors Red Flag 88-3 Campaign By Sabre-TLA
Planned for release in 2026, DCS: F-5E Aggressors Red Flag 88-3 puts the player in the role of a 65th Aggressor Squadron pilot at Nellis AFB on the DCS: Nevada Test and Training Range Map, flying the DCS: F-5E Remastered as Red Air during a full-scale Red Flag exercise. Built around real-world aggressor procedures, the campaign spotlights tactical variety that features a wide range of sortie types that are supported by extensive voice acting and exceptionally detailed briefing materials. From a design perspective, this campaign will stand out for its instructional depth and authenticity. It will be an immersive tactical experience and a comprehensive aggressor training package for virtual pilots looking to master adversary air combat within DCS.F-15C Flaming Cliffs Basic Flight Training Qualification Campaign By Sabre-TLA
Also targeting a 2026 release, this campaign will be a structured, evaluation-driven experience focused on mastering the F-15C Flaming Cliffs through real-world-inspired performance check rides. Players will progress across core competencies that include airmanship, procedures, navigation, formation flying, emergencies, and communications, with advancement tied to qualification standards rather than scripted outcomes. Extensive voice acting and briefing material, along with dedicated practice missions, reinforce the training-first design philosophy. This campaign will feel less like a story-driven experience and more like a formal flight syllabus, well-suited to virtual pilots who value ‘By-the-book’ procedures, repeatability, and measurable skill progression within DCS.DCS: F-16C Fangs Out Campaign By Fight's On Simulation
This will be a comprehensive DCS: F-16C “B-Course-style” training campaign that takes the player from initial qualification through advanced air-to-air and air-to-ground employment, with a strong emphasis on flying as a disciplined, combat-ready wingman. With missions spanning all possible uses of the jet on a modern battlefield, the campaign will blend demanding check rides with progressive academics, extensive documentation, and fully voiced instruction informed by real-world F-16 and JTAC experience. From a design perspective, this campaign targets virtual pilots seeking a more structured and authentic skill-building experience rather than a narrative story, delivering a challenging and rewarding syllabus that emulates a real frontline transition into the DCS: F-16C.DCS: Spitfire IX Fight or Die Campaign By Reflected Simulations
This campaign will continue Reflected Simulations’ DCS: Spitfire IX series by following No. 92 Squadron through 1941, a key period when the RAF shifted from defensive operations to offensive sweeps over occupied France. Centred on large-scale Circus missions and deeper cross-Channel penetrations, the campaign focuses on escalating risk, evolving tactics, and the growing confidence of Fighter Command and its pilots. This setting is an exciting choice, as it naturally supports progression, rising intensity, and historically grounded missions, making it a strong narrative and operational extension of the Spitfire’s wartime story, both in history and in DCS.DCS: F/A-18C or DCS: F-16C Operation Shifted Focus Campaign By Wildcard Simulations
Operation Shifted Focus will be a fictional, geopolitically-grounded campaign set in August 1994. It will put you in the cockpits of either the  DCS: F/A-18C or DCS: F-16C during escalating instability in the Eastern Mediterranean on the DCS: Syria Map. Set against Operation Provide Comfort and a fragile post-civil war Lebanon, the campaign explores a rapidly shifting balance of power after changes in Syrian leadership, as regional militias threaten to reignite the conflict. The campaign’s strength lies in its plausible alternate-history framing that blends real-world operations and locations with the growing involvement of coalition airpower. This creates a setting that feels authentic, contemporary, and well-suited for multi-role modern fighters.A-10A Flaming Cliffs & DCS: A-10C II Tank Killer Fulda Gap 1985 By Flying Cyking
Fulda Gap 1985 will be a fictional Cold War-gone-hot campaign set during the opening days of a full-scale Warsaw Pact invasion of NATO, inspired by the Warsaw Pact military simulation exercise ‘Seven Days to the Rhine’. Taking place in the same shared universe as DCS: F-4E – Northern Defenders ‘Phantoms Rising’ Campaign, the campaign places the A-10 in the environment it was originally designed for: halting massed armored formations at close range over Central Europe. Featuring fully voiced, story-driven missions with day-by-day narrative progression, a wide range of CAS and strike taskings, and support for the A-10A, A-10C, and A-10C II, the campaign strikes a thoughtful balance between user-friendliness and battlefield details, making it equally appealing to new players and expert Hawg drivers alike.Along with a number of other campaigns currently in development, including new WWII offerings, Western forces over Iraq, new Su-25 Campaign and more, you can expect lots to do and enjoy with your favorite modules throughout 2026 and beyond. Campaigns FutureWhere will they go from here?
Our Campaign Creators are working on new content for both current and upcoming modules. They are eager to explore South Iraq, the Pacific Theater for WWII, and more. With the upcoming full-fidelity F-15C, F-35, Eurofighter, F-100D, and other modules, campaigns will have plenty of content as we move forward.What do you want to see with Campaigns? Follow this link to our forums and leave your biggest wishes for Campaigns and the Campaign Builder. We have a full plate, as you have seen, but we are always looking to hear from you about what you want to see in DCS.And finally, do you have a campaign you would like to submit to us for consideration? Reach out to us and let us know. It's simple to apply; just have 3 completed missions showcasing the quality of your creation, and we can look into getting you involved in creating content for DCS.Thank you again for your passion and support.
Yours sincerely, Eagle Dynamics
2026 RoadmapPart 2DCS F-35A and F-15C. Although the F-15C design is complete and the F-35A design is maturing, development has been a bit delayed pending additional art and engineering resource availability. Existing Module Support. 2026 will see continued development across most aircraft, terrains, and technical modules. Work will continue on improving the Mosquito FB VI, F-16C, F/A-18C, AH-64D, CH-47F, Mi-24P, MiG-29A and other aircraft, while both the Afghan and Iraq maps will have final regions added. Supercarrier will see the introduction of the Ready Room, improved landing aid guidance, and a dynamic deck crew.Hellcat, Zero, and WWII PTO Assets. The Pacific Theater of Operations (PTO) has been a big focus for us over the past year and will continue well into 2026. This includes finalising the release of the Hellcat, the development of the iconic A6M5 “Zero”, which is currently seeing great progress. To create a great simulation of the PTO air war in 1944, many of our artists have been creating a large collection of US Navy and Imperial Japan AI aircraft, ships, and ground forces. Some of these naval vessels are to an exceptionally high level of detail and quality. Afghanistan and Iraq Map Completion. Last year saw the addition of the eastern region to the Afghan map, and a great improvement to the entire map with more realistic terrain, trees, urban areas, and detail. We are now far along in creating the final region: Northern Afghanistan. The Iraq map also saw continued work on the northern region, and most of the Iraq map work is now focused on the southern region to include the remainder of Iraq, Kuwait, Bahrain, Qatar, and parts of Saudi Arabia. 
Spherical Earth. This effort is currently on hold as we focus our resources on the Vulkan API, improved clouds and weather, better visual effects, and further virtual reality performance improvements. This remains an important feature for the future of DCS, but we’ve had to prioritise resources on these pressing tasks. We look forward to returning to this later.
New, free Su-25. The new, free Flaming Cliffs level Su-25 is nearing completion. The level of detail and photorealism is truly excellent. We want our ‘free to play’ first experience to be fabulous. Following this free, Flaming Cliffs level Frogfoot, we will explore the development of a paid-for full fidelity Su-25 with a new external model and complete systems, sensors, weapons, radios, etc. modeling, similar to the DCS: MiG-29A Fulcrum.
Combined Arms 2.0. The new and greatly updated version of Combined Arms is still on the cards and awaiting development resources being made available. Some of the important items planned are VR support and a more modern and intuitive Real Time Strategy (RTS) interface/command system.
New Infantry Units. Work is steadily progressing on several types of units including US, Russian, Insurgent, and World War II units. There will be a huge improvement in the existing units regarding detail, animations, and accuracy. New infantry units have AI routines to work as a group, move between cover and traverse obstacles. The new infantry will also utilize the new navmesh technology to their advantage. Additionally, we are considering the addition of ATGM teams.
1st Person Walk Around Mode. In a recent MiG-29A video, we included a test simulation of what this might look like in DCS, and the ability to walk around and inside all assets and cargo aircraft similar to the C-130J. 
AI Improvements. In almost all DCS Update changelogs, you will find a list of AI fixes and improvements. This will continue in 2026 and beyond with much of the focus being related to supporting the dynamic campaign. Aside from dynamic campaign support, other AI work will be dedicated toward dynamic Supercarrier deck crew, the new radio communication system with an emphasis on ATC and AWACS AI, air defense unit barrage fire logic when attacking aircraft, additional ground vehicles malfunctions caused by damage, tuning of dogfight and beyond visual range aerial combat, and more. We strongly suggest that you keep a close eye on the change logs.
DTC. 2025 saw the introduction of the Data Transfer Cartridge to the F-16C, F/A-18C, and MiG-29A. 2026 will continue this with a focus on navigation and line/point data, sensor and weapon data, and system configurations. We will also expand the DTC to other aircraft including the AH-64D and A-10C II.Winter Sale Final Hours
The DCS Winter Sale discounts on our growing list of aircraft, terrains, and campaigns will continue only until the 12th of January 2026 at 15:00 GMT. Please do not miss this opportunity to grab yourselves a bargain. Shop.Thank you again for your passion and support.
Yours sincerely, 
Eagle Dynamics
2026 RoadmapPart 1Looking ahead to 2026 and beyond, let’s review what we will be working on. Please note that some items will not be released until after 2026.
Dynamic Campaign. Much of the remaining work involves AI aircraft improvements on both a strategic and tactical level. This ranges from logical construction of strike packages based on the target, available resources, and enemy defenses, to more tactical concerns, such as understanding package attack timelines, responses to air and ground-based defenses, and actions to take due to losses and a changing mission environment.Closely tied to this is the design, implementation of both a post-early access Dynamic Campaign Creation tools to devise your own campaigns, but also the client-side user interface that will allow players to select and view fragmentation tasks from the Air Tasking Order (ATO), set strategic objectives manually or automatically, view the strategic disposition of forces and resources, and configure your flight and DTC.The ground combat element of the Dynamic Campaign is also undergoing extensive AI development which includes ground force interactions in attack and defense, the correct use of artillery within large formations, inclusion of the morale system that factors the level of losses that could initiate a retreat or rout.
In conjunction with the development, internal testing is ongoing at various scales with different ground and air force compositions across all DCS maps. From small-scale confrontations along borders with aviation support, to full-scale conflicts utilizing all available forces, both the strategic and tactical AI and interface are in deep development and testing. This effort has been underway for approximately five years, and substantial progress has been made. Despite taking much longer than we ever expected we are meeting our expectations and raising the bar from our initial design specification.
Vulkan and Multithreading Improvements. Vulkan API work is very much in late stage development and will  permit us to take advantage of technologies such as frame generation and later versions of DLSS and FSR. Moving to the Vulkan API will also allow DCS to operate on more than just Windows PCs.While we’re actively developing the Vulkan backend, we’re also expanding ray tracing support. By 2026, we plan to first roll out ray tracing in cockpits and then gradually extend it across all of DCS. Completing the transition to Vulkan not only unlocks modern rendering technologies but it also gives us the flexibility to implement aggressive optimizations for terrain, 3D models, and visual effects.
Additionally, we’re investing in manual VRAM management and granular resource streaming. This ensures that DCS stays within strict memory limits without relying on OS-enforced GPU resource evictions. As a result, we will have fewer stutters and lag spikes (even in large-scale missions or on systems with limited VRAM) alongside dynamic visual quality adjustments tailored to your hardware.All in all, 2026 is shaping up to be an exciting year for cutting-edge graphics features and major performance upgrades.
Regarding multi-threading, this effort is now complete for the graphics side, but there are more simulation side tasks to complete. However, some of these specific engineers are currently also assisting with improved logistics, AI, improved ground unit behaviour, and other tasks. They will return to the simulation side of multi-threading once some of these more pressing matters based on community feedback are addressed.
Improved Weather. This important aspect of DCS still requires work specifically to towering clouds, more realistic turbulence, and weather fx. Due to substantial changes in how we render graphics, we could not advance these features in 2025. However, once staff is available to return to these tasks, we will update you on all progress made. 
Improved Explosions and Visual Effects. We are currently working on substantially improving the variety and realism of all our types of explosions including airburst effects, napalm, fragmentation effects and damage types. We will be rolling out new fx on an ongoing basis throughout 2026 and beyond. 
New Terrain Navmesh. New navmesh technology that was developed for the Dynamic Campaign will provide AI improved ground unit pathfinding, even in dense object populated areas. This will allow us to address long standing issues of pathfinding in urban areas. This new navmesh can be generated dynamically and work within the DCS engine to build a mesh for the chosen area, or for whole map, depending on performance considerations. It is currently in the final testing phase.
New Air Traffic Control and Other Radio Communications. A highly requested feature has been a much more realistic, easy-to-use, and more realistic sounding radio system. Aside from the recent Petrovich and George interfaces, much of the DCS radio environment has relied on outdated nested windows, simplified radio dialogs and options, and human-recorded voice over lines that can be difficult to amend. We have developed a new design of the radio interface for all radio participants. This includes ATC, AWACS, Tanker, JTAC, Flight, etc. that are loosely based on the George interface. We are also testing and evaluating new AI voice-over options that will allow us to rapidly amend voice dialogs. We are working closely with subject matter experts to create an authentic radio environment specifically for the combat environment with a deep focus on pure military dialog which is substantially more economical than in the civilian ATC world.
DCS Voice Chat will also see further improvements including the ability to add radio stations to any AI bot or map object and communicate with them using Voice Chat and adding a lightweight radio client that will allow direct connection to DCS servers.
Mission State Save. Mission State Save was introduced in 2025, and we are continuing its improvement. While making an exhaustive save of the entire mission state is a monumental task given the complexity of our simulation engine, we opted to address the most popular demand and save the most relevant aspects of the mission data. This includes ground unit and aircraft positions, their operational status and waypoint coordinates, etc. We have already delivered most of the community-requested API functions. Next on our list is to add Advanced Waypoint parameters to the saved data and we expect to finish this work soon. With this update, Mission State Save will store all waypoint parameters that can be set in the Mission Editor or via the scripting API, resulting in AI units retaining their waypoint rules and restrictions in the saved mission.
Stay tuned for next week as we delve into the second part of our roadmap newsletter.Winter SaleUp to 50%This is your final chance to take advantage of the DCS Winter Sale 2025 on Steam. All discounts on aircraft, terrains, and campaigns will end on the 5th of January, 2026 at 15:00 GMT. So, if you have your eye on a new module or campaign, now is the moment to add it to your DCS collection! Please note that the DCS e-shop Winter Sale will continue a bit longer and will end on the 12th of January, 2026 at 15:00 GMT. Thank you again for your passion and support.Yours sincerely, Eagle Dynamics
Winter Sale Up to 50% The DCS Winter Sale 2025 is full of outstanding deals across our vast range of aircraft, helicopters, terrains, add-ons and campaigns. Take this chance to grow your modern jet collection with some of our most beloved DCS modules such as the agile DCS: F-16C Viper and multirole DCS: F/A-18C boasting an unprecedented 50% discount! The close air support DCS: A-10C II Tank Killer and the powerful DCS: AH-64D are half discounted aggressively! You can also expand your Cold War and World War II hangars with classics including the DCS: F-86F Sabre and the DCS: P-51D Mustang. Rotor heads, get your hands dirty and explore new missions with the DCS: Mi-24P Hind and DCS: UH-1H Huey.DCS terrains range from World War II to the modern day and offer endless mission possibilities. The DCS Winter Sale is a great chance to broaden your horizons with epic maps with DCS: South AtlanticDCS: Kola and DCS: Syria. For massive amounts of gameplay, check out story driven campaigns that give you a structured way to practice in your new modules over the holiday break. Please note that the discounts end on the 12th of January at 15:00 GMT for the E-Shop. The DCS Steam Edition sale will end on the 5th of January 2026 at 18:00 GMT.  DCS UpdateDevelopment ProgressIn this update, you will find a large array of new fixes, improvements and additions, some of which are highlighted below, or you can read the full changelog. DCS: Core
The update includes fixes from AI to the Mission Editor. Several player-reported aircraft AI behavior issues, reported after the last update, have been fixed. Regarding weapons, the AGM-12 received corrections, and airburst weapon effects were restored for the Bofors 40mm, ZSU-23-4 “Shilka,” and other small-calibre AAA. There are also corrections to scripting events, cargo operations, and the Fulcrum DTC.DCS: MiG-29A Fulcrum by Eagle Dynamics
This update expands visual variety and delivers improvements to sensors and avionics. The external model receives new historical liveries, enhanced wing bending and twisting, and refinements to the centerline tank. Radar and IRST systems have been improved with added control options, more stable Dynamic Launch Zone (DLZ) behavior during maneuvering, corrected lock and scan-zone logic, and new input bindings. Navigation and radio issues have also been resolved, improving alignment indications, glide slope accuracy, and overall mission and navigation system stability.DCS: F-16C Viper by Eagle Dynamics
The Viper receives several important Advanced Targeting Pod (ATP) and designation quality-of-life improvements. The ATP in air-to-air mode no longer stops following the radar track when you transition through a master mode where the pod is in air-to-ground, ensuring smoother sensor handoffs. DTOS bombing mode post-designate behaviour has been corrected, and DTOS now properly resets to its pre-designate state with a single TMS Aft input instead of requiring a second press.DCS: A-10C II Tank Killer by Eagle Dynamics
A high quality first-person pilot model has been added to the DCS: A-10C II Tank Killer. This very detailed pilot model includes an improved ejection sequence and offers outstanding usuals and immersion. DCS: AH-64D by Eagle Dynamics
This update fixes an issue with the TSD FARP icon, improving the accuracy and clarity of map symbology during planning and operations around forward arming and refuelling points.DCS: Mi-24P Hind by Eagle Dynamics
The Hind receives a small but noticeable polish pass on voice feedback. An incorrect Petrovich line where he mistakenly reports turning off weapons has been removed, tightening up the crew interaction and reducing confusion in combat.DCS: Marianas WWII Map by Eagle Dynamics
As featured last week, this update delivers a visual and layout overhaul of the Marianas WWII Map. Pagan Island and its airfield have been fully redesigned, with runway clearances, lengths, parking, and taxi routes updated to more accurately reflect the pre-eruption landscape. Length added to the runways of Ushi and Charon Kanoa airfields. Terrain fidelity has been improved through updated textures, corrected elevation and surface issues, and refined coastlines, rivers, cliffs, and road networks, alongside added ambient detail such as birds (especially around Bird Island) and boats. The update also revises map boundaries, adds mission generator support, expands damage states with new destroyed building models, and renames the city of Haditna to Akashi.DCS: C-130J by Airplane Simulation Company
This update delivers broad performance, flight-control, and systems improvements alongside extensive fixes and usability enhancements. Ray tracing and overall performance have been optimized, autopilot behavior has been refined across navigation and approach modes. The low-speed handling model has also been improved. Numerous avionics, navigation, multicrew, cargo, and stability issues have been resolved, addressing crashes, incorrect indications, control logic, and visual artifacts. The update also expands controls and keybind options, enhances the EFB with new checklist, cargo, and manual features, updates visuals and UI elements, and includes general quality-of-life improvements throughout the aircraft.DCS: JF-17 Thunder by Deka Ironwork Simulations
The Thunder’s radar behaviour against jamming targets is improved. Jamming contacts now appear correctly on the radar display even when they are beyond the current range setting, and the radar TDC can once again bug jamming targets as intended.DCS: F-4E Phantom II by Heatblur Simulations
This update introduces core technology, systems, and usability improvements. Heatblur’s HBUI has been integrated, with collaboration from ED, into the DCS core as the new Webview-API, enabling modern, web-based in-game interfaces for all modules without a bundled CEF (Chromium Embedded Framework). Aircraft reliability has been refined with more realistic random failure behavior, higher pneudraulic actuator MTBF (Mean Time Between Failure), and expanded electrical failure modelling. Jester AI receives quality-of-life updates, avionics and weapons issues have been corrected, external model visibility improved, and new Iraq Instant Action missions have been added.DCS: F-14 Tomcat by Heatblur Simulations
This update introduces a new Jester collision steering toggle keybind, giving you more control over how he manages steering cues. New inputs have been added for the RIO ECM display mode between NAV and ECM, and several RIO keybind names such as collision steering and track hold have been clarified. As with the Phantom, new Iraq instant action missions have been added for immediate action in the new theatre.AI-Only A-6E Intruder by Heatblur Simulations
Heatblur Simulations is proud to offer an AI-only A-6E for the DCS core. The A-6E AI offers a combination of all A-6E variants spanning the time between the 1970s through the 1990s, offering all weapons for historical loadouts such as those used by the A-6E Target Recognition and Attack Multi-Sensor (TRAM) and A-6E Systems/Weapons Improvement Program (SWIP) variants. It offers buddy-pod refueling for all drogue-system-capable aircraft in DCS, full supercarrier capability, and much more.

While the AI-only release is currently available, much of the groundwork has been laid for the upcoming full-fidelity A-6 module. Work on the flyable module started last year with a full team, and we will share more information as it develops! We hope you enjoy this free asset for all in DCS and cannot wait to see you escort it going downtown in whatever historical scenarios and missions you create for it. Watch the release video. Enjoy!DCS: AJS37 Viggen by Heatblur Simulations
This update focuses on system stability, avionics accuracy, and procedural correctness. Autopilot engagement logic has been further refined, electrical and hydraulic behaviors “corrected under non-standard operating conditions, and engine relight logic improved during flow reversal. Navigation and landing indications now display correctly across instruments, with several warning logic issues being resolved. The update also adds new Iraq Instant Action missions and includes an updated manual.New Ground units
In this season of giving, we are pleased to provide you with several new ground units that are designed to expand your Cold War missions. First, command the BRDM-2 reconnaissance vehicle that entered service in 1962, and it is still operated today. For an added punch, we also have the BRDM-2 with 9M14 Malyutka Anti-tank Guided Missiles! Get your troops to the front lines in wheeled BTR-60 and BTR-70 armored personnel carriers that are capable of river crossings. If you need some added firepower, the venerable T-34-85 and T-80B tanks; the T-34-85 was introduced in 1944 and the T-80B entered service in the late seventies. To help protect the skies above these units, we have added a new Strela-1 infrared-guided SAM system that is built on the amphibious BRDM-2 chassis. We have also added the P-14 ‘Tall King A’ early warning radar to support S-200 (SA-5) long-range surface-to-air missile batteries. With the exception of the P-14, all of these new units are player-drivable using DCS: Combined Arms, which is currently 50% off during the Winter Sale 2025.

We hope you enjoy these free holiday additions, and we look forward to the engaging missions you create with them. Please make sure you have installed the latest update to take full advantage of these new models. Merry ChristmasHappy holidaysThis year has been full of new modules such as the DCS: MiG-29A Fulcrum, DCS: C-130J, DCS: F4U-1D, map expansions, system overhauls, and countless fixes and improvements. None of it would be possible without your passion, bug reports, enthusiasm, and the incredible creativity of campaign and mission makers. You challenge us to do better with every update, and we are very grateful for that. Happy Holidays and Happy New Year from all of us. We look forward to welcoming you aboard and flying for you in 2026!Thank you again for your passion and support,Yours sincerely,Eagle Dynamics
New campaign DCS: F-16C Sentry Pacific 2025 Campaign by SOB SimulationsDCS Core
Assets
  • Added Cold War Assets pack(+):
APC BTR-60APC BTR-70ATGM AT-3 Sagger 9P133 (BRDM-2 with 9M14 "Malyutka")MBT T-62MMBT T-80BSAM SA-5 S-200 Radar P-14 "Tall king" EWRSAM SA-9 Strela-1 "Gaskin" TEL (new 3D model)Scout BRDM-2 (new 3D model)Medium tank T-34-85
Weapons
  • SAM Rapier missile can start random spins in some case - fixed
  • AGM-12. Weapons launch zone correction
  • AGM-12. Increased of the motor exhaust flame size
  • Kh-25MR uses the model of Kh-25MP/MPU once fired - fixed
  • Kh-25 family. Exhaust smoke effect corrupted - fixed
  • The graphic effect of a projectile exploding after a specified time has been restored for Bofors 40mm, ZSU-23-4 "Shilka" and some other small caliber AAA
  • Destruction of an active JATO rocket caused a crash - fixed


Cargo
  • Fixed case when FARP spawns from the cargo that was carried on a helicopter that was destroyed
  • Fixed case when FARP spawn from damaged or destroyed cargo

Mission Editor
  • Added new “Extended” F10 view options that allow customization of each client role with their own respective separate visibility layers for planes, helicopters, ground, naval and weapons F10 map icons.   
  • Mission Editor. Enabling the "civilian aircraft" option and saving the mission makes it impossible to equip weapons in the future, even if this option is disabled - fixed
  • Added schematic 200 m crossbar reference line to a RSBN localizer car
  • Changed UI flow so that user would be returned into ME if MP server was launched from ME and then closed
  • Added Monospaced fonts for all script text boxes

Features
Events and Scripting API
  • Possible fix for S_EVENT_KILL misattribution, seemingly caused by runtime unit ID reuse

DTC 
  • MiG-29A:  If point added to RSBN table, then cartridge is saved and opened again - "0" will display in channel field - fixed

DCS: MiG-29A Fulcrum by Eagle Dynamics
  • External model:
    • Added Livery 11th Fighter Aviation Regiment of the Czechoslovak Air Force _№7702.
    • Added Livery Polish Air Force 1nd Squadron of the Warsaw Fighter Aviation Regiment.
    • Added Livery Slovak Air Force (Vzdušné sily armády Slovenskej republiky)№3911, 1992.
    • Added Bending and twisting of the wing.
    • Editing the CL tank.
  • FCR:
    • Added In special options a slider for adjusting the TDC speed 
    • Added Radar elevation bindings for individual states.
    • Fixed Track reset by min distance (250-300 m).
    • Fixed DLZ algorithm.
    • Fixed D max1, max2 stability during roll maneuvers.
    • Fixed: Cant lock target at the edges of scan zone with zone switch set left or right
    • Added keyboard shortcut for the "Break Lock Button - Depress" command.
  • Weapons:
    • Fixed  max search distance for IR- missiles
  • IRST:
    • Fixed D max1, max2 stability during roll maneuvers.
    • Lock fixed in COOP mode If the leading FCR sensor
    • Fixed Gun funnel mode gets broken in some cases.
  • Navigation and Radio:
    • Fixed: QAG produces missions that make the NAV system go crazy.
    • Fixed: "Fast Align Ready" sign isn't lit at the hot start with fast align
    • Fixed: Glide slope indication appears out of transmitter physical limits

DCS: F-16C Viper by Eagle Dynamics
  • Fixed: ATP A-A TGP stops following radar track if you transition through master mode where TGP is in A-G mode.
  • Fixed: DTOS post-designate behaviour.
  • Fixed: DTOS not resetting to pre-designate until 2nd press of TMS Aft.

DCS: A-10C II by Eagle Dynamics
  • Added: Pilot 3D model for the first person view

DCS: AH-64D by Eagle Dynamics
  • Fixed:TSD FARP icon issue.

DCS: Mi-24P Hind by Eagle Dynamics
DCS: Marianas WWII map by Eagle Dynamics
  • Pagan island and airfield area has been completely redesigned.
  • Removed some trees at the ends of the runways of Orote and Charon Kanoa airfields.
  • Added length to the runways of Ushi and Charon Kanoa airfields. 
  • Parking points and taxiway routes on Charon Kanoa slightly moved to support bigger aircraft,
  • Textures have been updated for Charon, Marpi, Gurguan, Orote, Agana, Isley, Kagman, and Ushi,
  • Fixed many bugs with height on the surface.
  • Improved visual of many coastlines.
  • Improved textures for rivers and crossroads.
  • Fixed various surface errors.
  • Fixed cliffs textures.
  • Added more birds around Bird Island.
  • Added boats.
  • Changed the bounding area of the map.
  • Added support for the mission generator.
  • Fixed AO on some buildings.
  • Added destroyed models for many buildings
  • Improved routes for small roads
  • City Haditna renamed to Akashi,
  • Added credits

DCS: C-130J by Airplane Simulation Company
  • Improved: Substantial optimizations to ray tracing performance
  • Improved: Autopilot behavior when tracking navaid courses
  • Improved: Autopilot behavior in approach mode
  • Improved: Adverse yaw behavior at low speeds 
  • Improved: Slight performance optimizations
  • Added: Many new keybinds
  • Added: Controls indicator
  • Fixed: Resources can be loaded from distant airbases
  • Fixed: Resources can be loaded from enemy airbases
  • Fixed: Loading resources in multicrew results in duplicated load and unload behavior 
  • Fixed: Mag var is being applied incorrectly to entered bearings
  • Fixed: 'WINDSHEILD' typo on side consoles
  • Fixed: Text on pilot's oxygen bottle is flipped
  • Fixed: Fuel dump is able to drain main tanks to 1,520 lbs instead of 2,180 lbs
  • Fixed: Rudder is still effective when the vertical stabilizer is destroyed
  • Fixed: Crash when editing FOB on WAYPOINT DATA
  • Fixed: AO issue on cockpit floor near yoke bases
  • Fixed: Keybind for ALT SEL knob push action requires mouse input to reset
  • Fixed: Incorrect conversion from MGRS to lat/long in CNI fields
  • Fixed: CNI adds digits to MGRS position when entries contain fewer than 10 digits
  • Fixed: PUSHER TEST INCOMP ACAWS clears too quickly after pusher test
  • Fixed: TACAN bearing pointers indicate incorrect bearing to station
  • Fixed: Crash when deleting LL waypoint on LEGS page
  • Fixed: 'OVERLOW' typo on ACAWS AMU page
  • Fixed: Infinite acceleration when using reverse range on the ground
  • Fixed: HUD shows INAV 1 when INAV 2 is the CDI source
  • Fixed: Large FPS drop when viewing the plane from behind the wing
  • Fixed: EFB only presents 4 cargo options when the DCS language is not set to English
  • Fixed: LEGS page accepts waypoints when a route origin does not exist
  • Fixed: Nosewheel steering and compass windows become opaque with ray tracing enabled 
  • Fixed: Yoke roll movement isn't syncing in multicrew
  • Fixed: Loaded cargo does not respect assigned CARP number and exits on the first drop
  • Fixed: Emergency elevator trim is functional when the elevator trim power switch is off
  • Fixed: Elevator and rudder trim tab movement is reversed 
  • Fixed: Some instant action missions still show errors when loading
  • Fixed: Some AVX dependencies remain in the aircraft
  • Fixed: RWR new guy tone repeats incessantly in some scenarios
  • Fixed: Discrepancy between cabin altitude and aircraft altitude when depressurized 
  • Fixed: Unable to enter true headings into some CNI fields
  • Fixed: Crash when selecting TOLD key in certain scenarios
  • Fixed: Aircraft porpoises upon initial engagement of IAS mode
  • Fixed: Missing mission editor icons for loadmaster M4 and external fuel tanks
  • Fixed: Formation lights are missing from some LODs
  • Fixed: Landing light housings do not animate
  • Fixed: "CHECK ALTITUDE" alert should not play when GS CAPT is active
  • Fixed: Crash when interacting with route-dependent CNI pages when a route hasn't been built
  • Fixed: Flares aren't dispensed when chaff quantity is 0
  • Fixed: Reported XTK distance differs from actual aircraft position in some scenarios 
  • Changed: Replaced main menu background with better image
  • Changed: Replaced loading screen background with better image
  • Changed: Adjusted fire handle tooltips to clarify mouse interaction
  • Changed: Reduced size of ICS cable clickspots
  • Changed: Default livery is now set to USAF Ramstein
  • Removed: Some leftover files from the C-130 mod remain in the ImagesGui folder
  • EFB: Changed checklist layout to two columns
  • EFB: Added quick tips
  • EFB: Added scroll bar to cargo list
  • EFB: Added MOAB drop checklist
  • EFB: Added paper mode to checklists
  • EFB: Added bookmark functionality to manual viewer

DCS: JF-17 Thunder by Deka Ironwork Simulations
  • Fixed. Jamming targets didn’t show on radar screen if actual distance beyond radar range setting.
  • Fixed. Radar TDC cannot bug jamming targets.

DCS: F-4E Phantom II by Heatblur Simulations. 
  • HBUI: We collaborated with ED to switch our HBUI to the new API from ED called Webview-API. This collaboration pioneers the availability of this new API for all 3rd parties. Together with ED we are proud to make the development of features similar to HBUI available to all. 
    • HBUI uses the now DCS-native Webview-API instead of distributing CEF with the F-4 only
    • Webview-API was made available for all DCS modules to use
    • Can be used to develop UIs similar as Jester Wheel, in-game manual, web browser and more
  • Systems: Adjusted the random failures model so that good-condition, low-wear aircraft now experience failures at a more realistic (lower) rate.
  • Systems: Increased Pneudraulic Actuator MTBF
  • Systems: Added additional random failures for electrical supply components.
  • JESTER: When ‘Next Turn Point’ is pressed at the last waypoint, Jester now cycles back to the first turn point in the current flight plan.
  • JESTER: Added "confirm" menu to "Flares Jettison" to prevent accidents
  • ALR-46: Fixed CTD when enabling handoff with 0 contacts
  • ALR-46: Adjusted automatic HANDOFF disabling logic
  • AN/ASA-32: Fixed wobble when passing north heading with AFCS mode
  • Weapons: Fixed Bombing Table misinterpreting dive for loft angle on BombRange+TOF
  • Visual: Updated External model: AUP visibility bugfixes
  • Missions: Added Iraq Instant Action missions

DCS: F-14 Tomcat by Heatblur Simulations
  • JESTER: Added Collision Steering (CLSN) toggle keybind
  • Input: Added keybinds for RIO's ECM display mode (NAV/ECM)
  • Input: Adjusted CLSN and TRACK HOLD keybind names (RIO)
  • Missions: Added Iraq Instant Action missions

DCS: A-6E Intruder by Heatblur Simulations
  • NEW: Added A-6 Intruder AI as a free asset for all DCS users
  • Includes weapon capabilities for all A-6E variants such as TRAM and SWIP
    • Note: This approach has been deliberately chosen to give mission makers a wide range of choice for historic loadouts, however this will not be the case for the flyable module later on. 
  • Roughly spans all A-6E variants in the time between the 1970s and 1990s
  • 4 Liveries with additional liveries to be added.
  • Allows for buddy-pod refueling:
    • When selecting the refueling task, the refueling pod must be equipped manually
    • Can refuel all DCS aircraft with a refueling probe / drogue system
  • Fully aircraft carrier capable and compatible with the Super Carrier DLC and the Forrestal
  • Equipped to make history, not movies, but excels at both!
  • Can lean into it and go downtown!

DCS: AJS37 Viggen by Heatblur Simulations
  • Further improved autopilot dis/re/-connect logic
  • Fix for SPAK warning during cold start with BRAGG
  • Fix for electric system rapidly changing state at low speed
  • Engine relight should now activate when flow reversal is detected
  • Landing lights now require "sec. DC rail E" to function
  • Fixed hydr. pumps losing pressure on landing, when backup syst. is used
  • Show waypoints correctly in Dest. Indicator (text and color)
  • Fixed "EJREV" warning when passing through M0.65 with A/B
  • Fixed "Beredskapsvarning" when landing on opposite runway from what's selected
  • Show LF data correctly in "LANDNING P/O" and in phase 2 and 3. (CI image and instruments)
  • Correct stickshake effect to "cockpit_2D"
  • Added Iraq Instant Action missions
  • Updated the manual


CampaignsDCS: F-16C Dragon's Fury Campaign by SorelRo
  • Mission 4 was updated to allow the player to finish the task successfully. Triggers revised and AI logic revised.

DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo
  • All missions. Old F-4E model replaced with new one by Heatblur.

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations
  • Mission 5: Fixed Russian helos still killing themselves

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
  • All missions: Fixed SEAD flights not attacking Rapiers

DCS: P-51D Debden Eagles Campaign by Reflected Simulations
  • All Missions: Lead will set course more smoothly without sharp turns
  • Mission 5: Lead won't taxi - fixed
 DCS: P-47D Wolfpack Campaign by Reflected Simulations
  • All Missions: Lead will set course more smoothly without sharp turns

DCS: P-47D Wolfpack II Overlord Campaign by Reflected Simulations
  • All Missions: Lead will set course more smoothly without sharp turns

DCS: Spitfire IX Beware Beware Campaign by Reflected Simulations
  • In-game briefing visuals updated
  • Realistic escort tactics
  • Improved formations

DCS: Spitfire IX The Big Show Campaign by Reflected Simulations
  • Improved formations
  • Mission 2: AI gets stuck workaround
  • All Missions: Lead will set course more smoothly without sharp turns

DCS: Mosquito V for Victory Campaign by Reflected Simulations
  • In-game briefing visuals updated

DCS: F-14A Fear the Bones Campaign by Reflected Simulations
  • Updated with the F-14A 135GR Early
  • Updated with the AI A-6E Intruder

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims.
  • Mission 5 - Adjusted AI behavior in CSAR task.

DCS: F/A-18C Rampagers Campaign by Baltic Dragon
  • Fixed weapon pylon errors
  • Changed wingman allowing use of afterburner and tweaked fuel consumption
  • Changed debriefs to include scores not achieved
  • Fixed score errors in Missions 9 and 14
  • Updated Mission 12 strike target to accommodate new blast effects
  • Updated Mission 14 with failsafe for strike targets to accommodate new blast effects
  • Updated Mission 15 with failsafe for friendly ground units to accommodate new blast effects
  • Updated Mission 17 with smoother kiss off

DCS: F/A-18C Raven One Campaign by Baltic Dragon
  • Mission 5: added safeguard to prevent problems with enemy not hitting Prince; 
  • Mission 7: fixed issue with "switch marshal" command stuck on screen; 
  • Mission 10: fixed issue with player's flight not showing on Datalink

DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon
  • Mission 3, 8, 11, 14: Swapped S3 model with the new A-6 model

DCS: F-16C Dragon's Fury Campaign by SorelRo
  • Mission M10. Orbit trigger for the Alpha package modified.


Winter Sale
Up to 50% savings



The DCS Winter Sale 2025 is in full swing and we encourage you to pick up some brilliant deals before the 12th of January 2026 at 15:00 GMT for the E Shop. The DCS Steam Edition sale will end on the 5th of January 2026 at 18:00 GMT.

Tornado
Development Progress



“As the year is coming to a close and most of you are likely waiting for news about the Tornado development, we at AviaStorm are proud to announce that the DCS: Tornado module will be powered by Heatblur Simulations’ proprietary ANVIL Technology. This includes the component based simulation framework that powers Heatblur’s F-4E Phantom II and their upcoming modules for DCS, as well as the JESTER 2.0 WSO-AI.

Heatblur‘s long years of outstanding experience in developing modules for DCS and their track record for innovation within the flight sim world - made this partnership a perfect match for our development team and project. Not only will it allow us to provide a module of the highest quality and standards that we think you all deserve, but it will also enable those of you, who have flown the F-4E, to step into the DCS: Tornado and be greeted with familiar elements that you have come to know and love while still keeping the project in AviaStorm's hands.

Crucially, the support from Heatblur and the use of their ANVIL technology will also allow us to significantly advance the development schedule for the Tornado, as we of course wish nothing more than to have you all experience it as soon as possible. We are thrilled that we are finally able to share this incredible news with you. We look forward to keeping you all updated as we forge ahead on this exciting partnership with one of the premier developers in DCS.” AviaStorm

Thank you again for your passion and support.

Yours sincerely,

Eagle Dynamics
F-16C Sentry Pacific 2025
Campaign by SOB Simulations



The upcoming DCS: F-16C Sentry Pacific 2025 Campaign by SOB Simulations will test your skills across 13 hand-crafted missions where you will fly structured test profiles and full-scale combat employment sorties as part of the fictional Sentry Pacific 2025 Exercise in the Mariana Islands. Designed by a 30-year U.S. Air Force veteran, Sentry Pacific 2025 blends study-level tactical and ATC procedures with light-hearted storytelling, detailed kneeboards, and sortie-specific checklists. With over 3,000 lines of English voice-over and richly documented briefings for each mission, this campaign will deliver a believable deployment atmosphere as a member of the Air National Guard, Air Force Reserve Command Test Center (AATC). Please stay tuned for the upcoming DCS update.

A-10C Tank Killer
New Pilot Model



The A-10 has a long history in DCS, and today we are proud to share another leap forward with a greatly improved and accurate pilot model, complete with a new ejection sequence and a highly detailed first-person model that is ideal for VR.

The A-10C II Tank Killer pilot model new features:

  • A fully redesigned, high-fidelity 3D pilot model
  • Updated flight gear, survival equipment, and harness details
  • Realistic helmet, oxygen mask, and goggle geometry
  • An entirely new ejection animation, bringing more authenticity and impact to emergency procedures
  • Enhanced cockpit body mesh and textures
  • Accurate gloves, flight suit materials, and animations
  • Improved posture, limb movement, and control interaction
  • Better visual integration with cockpit lighting and shadows

https://store.steampowered.com/app/1417260/DCS_A10C_II_Tank_Killer/
Final tasks include work on more realistic animations, specifically the ejection sequence, seat trajectory and more realistic body movements in cockpit. This is part of our ongoing efforts to make the A-10C II Tank Killer cockpit feel more alive, especially during long CAS missions while in VR. Please stay tuned for the upcoming DCS update, you love this new pilot model.

Pimax
Promotion



This is a promotional message from Pimax: The Crystal Super micro-OLED takes the original Crystal Super design and upgrades it with dual 4K Sony micro-OLED panels paired with Pimax’s ConcaveView pancake optics.

For a limited time, a purchase of the new Crystal Super Micro-OLED comes with an additional credit of 40,000 ED Miles (worth USD$40 in the DCS e-shop) when you use code DCS40K at checkout.

About the micro-OLED Crystal Super
Each of the 27 million pixels (3840 x 3552 per eye) can be turned off and on individually, meaning ultra crisp visuals, fine contrasts, and zero pixelated edges around objects. If you fly in a night scene, micro-OLED panels have no panel backlight bleeding, meaning black pixels stay truly black with no unwanted glow.

The three-layer ConcaveView lenses deliver the widest field of view of any micro-OLED VR headset, with 116° of horizontal FOV, and offer edge-to-edge clarity. And with eye-tracking, users can use QuadViews Dynamic Foveated Rendering in DCS without any third-party software, getting FPS boosts of up to 50%!



The integrated audio and ergonomic backstrap make the headset comfortable and ideal for long sessions in DCS. With a cabled connection to your PC, there’s visually lossless compression over DisplayPort 1.4a, and thanks to four SLAM tracking cameras, no base stations are required.

To receive 40,000 ED Miles with your purchase of the new Crystal Super micro-OLED, follow this link and use code DCS40K during checkout. Visit the Pimax area of the DCS Forum for dedicated Pimax VR support and suggestions for the best settings.

Thank you again for your passion and support.

Yours sincerely,

Eagle Dynamics
DCS Update
C-130J Launch hotfix



This week’s hotfix addresses several C-130 launch issues. Several crash causes have been fixed such as ray tracing crashes, use of the MOAB and mark points, and when loading specific instant action missions. New missions from Sedlo have also been added, and existing missions from Sedlo, Gambit, and Baltic Dragon have been updated.

You will also find new Air China, Royal New Zealand Air Force, and Japan Air Self-Defense Force liveries, along with accuracy improvements to existing paint schemes. AVX CPU requirements have also been removed to broaden hardware compatibility.

The Electronic Flight Bag (EFB) now offers usability pass with clearer loadmaster feedback, a restart button, improved logbook behavior, better low-volume control, a virtual keyboard for notes and radios, and various UI refinements including the renamed Media tab and persistent Auto Reverse selection.

Smaller but important polishing includes corrected tooltips and labels, an updated rearm menu graphic, a more visible loadmaster icon, fixes for flare and chaff quantity updates, cockpit view behavior, and a desync issue that could lead to wing separation. Download the DCS: C-130J!


Marianas WWII
Development Progress



Since the release of the free DCS: Mariana Islands World War II map, the map team has been diligently working to enhance and improve it, ensuring that it accurately reflects this island chain in the summer of 1944. Runway-taxiway logic has been reworked, trees along takeoff and landing paths have been removed, runway surfaces have been improved, and parking locations adjusted. For the rest of the map, we manually corrected vector data, rebuilt road networks, and refined the placement of residential buildings, farmland, and much more. We have also addressed several points raised by our customers, including impassable bushes and other quality-of-life improvements.

One of the most significant changes in a future update concerns an event that occurred many years after World War II ended. In the early morning hours of May 15, 1981, a major volcanic eruption took place on Pagan island. The lava flow moved southwest from Mount Pagan, partially covering the Pagan airstrip and necessitating the complete evacuation of the island's then 54 residents.

Since the vector data for our maps is based on modern information, events like this can be overlooked when creating on a historical map. However, some observant customers quickly pointed out this event and its impact on the Pagan airstrip. Armed with this knowledge, we conducted an in-depth investigation using imagery from the 1940s and discovered that the Allies had extensively photographed the island. We located these high-quality surveillance images of the airfield and its surroundings, allowing us to accurately recreate the airfield as it appeared nearly 40 years before the volcanic event.


VIAF 2025
Virtual International Air Festival


As per tradition in December, the VIAF is back this weekend! Hosted live on Twitch from “Clin d’Ailes”, an incredibly cool aviation museum in Switzerland, the biggest virtual airshow in the world welcomes 200 pilots from 18 countries, totaling 61 demonstrations that you may not have even know were possible in DCS. Watch the trailer here!

For the next three days, watch the show and try to win giveaways! You could get the awesome Thrustmaster AVA Hornet bundle and SOL-R 4, the brand-new Moza AB6 force-feedback base, or a DCS module of your choice that is developed by Eagle Dynamics. Don’t forget to tune-in for several interviews of fascinating people who work or fly on real fighter jets to learn more about this fascinating topic.

If you’re in or near Switzerland, make sure to come by and check out the “real” show in the museum! You’ll be able to try an incredible Next Level Racing DCS simpit that is set up with the latest in flight simulation controls.

Don’t miss out on one of the oldest DCS Twitch events! The VIAF starts today at 18:30 GMT, and at 12:00 GMT all weekend. All live, with professional production, on VAF’s twitch channel. You can check the schedule here. See you in a few hours!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS Core
AI Surface

  • Fixed a random crash when loading a mission with ground vehicles


DCS: C-130J by Airplane Simulation Company

  • Added: New missions from Sedlo
  • Added: Air China, RNZAF, and JASDF liveries
  • Fixed: Numerous crashes when ray tracing is enabled
  • Fixed: Crash when deleting MOAB PI
  • Fixed: Crash when manipulating mark points in the flight plan
  • Fixed: Flare/chaff quantity not updating during rearm
  • Fixed: LALT + F1 view includes window panes
  • Fixed: G spike/desync causes wings to detach
  • Fixed: Unable to add C-130J unit when Germany is the selected country
  • Fixed: Error when attempting to load 'Ready on the Ramp at Incirlik' instant action mission
  • Fixed: Error when attempting to load 'Caucasus - FARP Operations" instant action mission
  • Fixed: Selecting L6 on MC INDX blanks CNI screen
  • Fixed: Typo on copilot sunvisor tooltip
  • Fixed: Main menu icon for C-130J still says 'Development'
  • Fixed: 'VAVLE' typo on pressurization panel
  • Changed: Updated missions from Sedlo, Gambit, and Baltic Dragon
  • Changed: Replaced old rearm menu graphic with updated image
  • Changed: Updated liveries with various accuracy improvements
  • Removed: Requirement for CPUs to support AVX instructions
  • EFB: Made loadmaster icon more visible
  • EFB: Added warning when loadmaster is blocking cargo loading
  • EFB: Added support for importing/exporting radio stations
  • EFB: Added 'Restart EFB' button to settings tab
  • EFB: Added warning that the EFB needs to be open for logbook tracking to function
  • EFB: Removed placeholder pilot name in logbook
  • EFB: Changed button colors for Cargo Load All/Unload All
  • EFB: Fixed playback button overlapping with notes
  • EFB: Updated info for auto load files
  • EFB: Updated styling for user radio stations
  • EFB: Added virtual keyboard for notes and radio stations
  • EFB: Improved volume control below 20% for radio stations
  • EFB: Renamed 'Files' tab to 'Media'
  • EFB: 'Auto Reverse' selection now persists between missions
C-130J
Launch



We are delighted to announce that DCS: C-130J is now available. Developed by the Airplane Simulation Company, it brings one of the world’s most widely deployed tactical air lifters into DCS as a fully-fledged, deeply simulated module. Please note that you can also purchase the DCS: C-130J directly from the Airplane Simulation website.

At the heart of the experience is authentic cargo and airdrop gameplay. You will plan and execute ramp-to-ramp logistics, configure and deploy loads, and perform low-level, time-on-target airdrops. A first-person loadmaster mode allows you to walk the cargo bay and interact directly with loads and aircraft systems, bringing a completely new style of gameplay to DCS.



The cockpit is fully interactive and highly detailed, featuring modern digital avionics, HUD, and accurate instrumentation. The professional flight model captures the unique character of this large, powerful turboprop, with realistic engine and prop behaviour, heavy-weight handling, and the challenge of low-level tactical flying in demanding conditions. Systems such as the AE 2100D3 engines, advanced avionics, cargo management, defensive countermeasures, and damage modelling are all represented to the highest level of fidelity in Early Access and will continue to be refined as development progresses.

In multiplayer, you can fly as pilot, co-pilot, navigator, or loadmaster, sharing cockpit and mission tasks in real time with friends. This opens the door to complex cooperative scenarios: coordinated formation airdrops, joint CAS support with fighter packages, or multi-ship humanitarian operations into challenging terrain.

Key features at early access:

  • Authentic Cargo Operations
  • Interactive, Voiced Checklist System
  • Real time, ray traced reflections: exclusive to the C-130
  • First-Person Loadmaster Experience
  • Fully Interactive Cockpit
  • Realistic Flight Dynamics
  • Detailed Systems Simulation
  • Multi-Crew Multiplayer
  • Dynamic Missions
  • Outstanding Visual Detail
  • Comprehensive Documentation and Training


In this update we are releasing several cargo and logistic features we timed together with the DCS: C-130J by Airplane Simulation Company. These features are universal for the DCS and only limited by aircraft capabilities. They are not exclusively tied to single aircraft.

These updates will allow players to do more cargo operations. Among them is cargo air drop and an API for developers to create their parachute systems for dropped cargo. Additionally, we have added the ability to transport vehicles that is limited by the size of your aircraft cargo bay compared to the transported vehicle size. You can try to load a vehicle that fits your cargo bay; however, if it is too heavy, you will not be able to takeoff because the vehicle's weight is automatically added to the aircraft flight model.

Transported vehicles are also considered to be cargo, so in the same way as any other cargo, air drop will work with them too. The beautiful and mighty C-130J from ASC will pioneer the usage of this new DCS functionality.

To improve gameplay variety in DCS, another cargo and logistics feature we have added is the ability to deploy FARPs from the special cargo assets. Technical implementation of it has been added initially as the task (Spawn FARP on unload) that you may assign it to any cargo item just like you assign tasks in advanced waypoint actions. For this task, you are able to choose three FARP presets that will correspond to what kind of FARP will spawn in the cargo unloading area. We are eager to see the initial usage of this feature, and we are looking forward to receiving feedback from you on the addition of more presets and expanded FARP constructions depending on brought materials.

And last, but certainly not least, our weapons team added the GBU-43 Massive Ordnance Air Blast (MOAB). With a 3D model provided by the ASC, we have added bomb logic and guidance and explosive modelling. Currently this special bomb exists in DCS as a cargo asset with a specific bomb drop procedure that was developed together with our friends at the ASC. This is a special case weapon, so use it wisely! We are excited to see how its explosive potential will affect gameplay and the state of the battlefield whilst continuing to fine tune as required.

Join the Action with 4YA Training Servers
New Mission Launching with the C-130J!



4YA Training Servers, the largest provider of DCS community servers, with over 30 active servers catering to a diverse audience and offering a range of maps and scenarios, as well as support for WW2, aerobatics, and modded aircraft enthusiasts.

TRAINING 24/7 CAUCASUS PvPvE has a new mission arriving this weekend. This mission offers PvP vs PvE gameplay with red and blue sides. All airframes available, including WW2 aircraft. The server has a 10-minute side swap delay for balanced gameplay. It also has a new base capture system with engineers getting dropped at bases. Additionally, it has reworked CTLD with new base capture crates. The AI CAP has also been reworked for team balancing. There are also new FARPs locations, 10 per side, unlocked with base captures. This mission launch is set to coincide with the release of the C-130J.

Please kindly note: this mission has a considerable PvP element, DCS's Integrity Check will be enabled for all participants to ensure fair play. At launch, 4YA staff will be online to introduce the new mission and help you learn its features. You can join voice chat to explore, compete and have fun. Check out the vibrant community on the 4YA Discord and watch their latest content and updates on 4YA YouTube.

“4YA Training Servers offers a community-focused environment with new challenges and opportunities for fun.” – 4YA team

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Introducing DCS: C-130J by Airplane Simulation Company.
https://store.steampowered.com/app/3899930/DCS_C130J/
DCS: C-130J by Airplane Simulation CompanyKnown issues:
  • FARP crates will not spawn FARP if unloaded on ground. Airdrop unload only (Hotfix coming).
  • MOAB and Crates visually glitch sometimes when leaving cargo bay in multiplayer (Hotfix coming).
  • Vehicles that have been loaded into cargo, then unloaded can not be reloaded into cargo.
  • In game manual does not resize correctly in VR. 
  • Sound for AI C-130J aircraft can in rare situations not be heard

DCS CoreAI (Ground, Air, Sea)
  • Gun sound for the La Combattante IIa - fixed
  • Crash during embarking to helicopters in some cases - fixed
  • Maneuvering Instantly after weapon release in all cases has been tuned so AI won’t be doing that all the time now
  • Helicopters do not perform vertical takeoff / landing even with the respective landing option turned on - fixed
  • Caucasus. Senaki Airfield. Airplanes couldn't park in parking space 33 - fixed
  • AI wingman having erratic behavior if ordered to attack by himself - fixed
  • When the follow command is set, the AI slows down to stall speed, for no obvious reason - fixed
  • AI aircraft ignore taxiways and go over water after landing to reach the parking on Kola map in certain cases - fixed
Weapons
  • Implemented scaling of damage dealt to concrete structures depending on penetration depth. Detonations without penetration, as well as over-penetrating ones, will deal reduced damage.
  • Reduced blast wave damage falloff intensity for map objects.
  • Kh-41 anti-ship missile. Exhaust trail position fixed.
  • R-27 AA missile. Fixed issue when chaff RCS look excessive from missile point of view.  Fixed bug in target tracking filter that might cause missile miss even against moderately maneuvering target.
  • BLU-109 warhead. Adjusted parameters.
  • RIM-7 Sea Sparrow SAM. Old 3D model of missile replaced by new one with wing unfolding animation
  • R-17 SCUD ballistic missile. Exhaust trail settings updated. Autopilot updated.
User Interface
  • If coalition change lock is activated on a dedicated server there is no warning message when user changing coalitions - fixed.
  • Added tooltip for coalition change block option icon in multiplayer server list screen
Mission Editor
  • GUI error when trying to add task for static in some cases - fixed
  • Occasional GUI freezes upon entering loadout editor - fixed
  • GUI Error in TriggerZoneData.lua when trying to open a track in ME in some cases - fixed
  • Cross 'X' in the warning window "Insufficient depth for the ship" works like Yes (changes are applied) - fixed
  • Added search bar to the Triggers menu text fields with the ability to search by typing in item name
  • Added monospaced font to script editing text fields
  • Trigger “Cargo Unhooked in zone” changed to “Cargo in zone”, added additional conditions for checking coalitions. This trigger will work for cargo unloaded in this zone as well. 

Features
  • Introduced cargo air drop with parachute feature
  • Introduced vehicles transport as cargo and air drop with parachute feature
  • Introduced FARP spawn from cargo feature (can be assigned as cargo advanced action)
  • Dynamic cargo items now add each item weight into the resulting cargo (note: there is still minimum cargo asset weight at start and minimum weight is dictated by it, although if you put in amount of items that are more than this minimum weight it will then reflect weight overall weight of the items instead of minimal weight of cargo “crate” itself).
Avionics
  • Cockpit ADF logic changed to less frequent calculations to improve performance
Scripting
  • Added function trigger.action.userEvent(...) ; Description:
DTC
  • MiG-29: Added Radio and ADF tabs.
  • F-16 and F/A-18: With the new RWR DTC addition, when loading a DTC midflight or spawning in with the DTC preloaded will cause some threats to turn into unknown threats even when loading the default/no ME created DTCs.

DCS: MiG-29A Fulcrum by Eagle Dynamics
  • General: 
    • The option to select the language for the HUD/HDD and avionics has been fixed and improved.(Moved to a special tab).
    • TDC Speed when using keys very slow - slider added to special option tab.
    • Fixed: Engines sounds are not identical.
    • Fixed: Heating of the Pito sensor.
    • Fixed: Power manipulations can break HUD symbology.
    • Fixed: The AEKRAN warning "No Boost" is misrepresented as "No Bust" in the simulation.
    • Fixed: Stepwise change of pitch angle at the ADI at low angular rotation speed.
    • Fixed: "Stow the boarding ladder" not working by the radio option.
    • Fixed: Snap views are not properly configured.
    • Added in Encyclopedia.
  • FCR:
    • Improvement of antenna behavior during target acquisition and tracking (tracking became more stable).
    • Improved radar behavior in COOP mode.
  • IRST:
    • Fixed: Track after going beyond the limits.
    • Improved  Scan mode for track in CC mode.
    • Improved Acquisition command to radar for CC, OPT and HELMET in COOP mode.
    • Improved  Acquisition command  when primary sensor  loses target in COOP mode.
    • Fixed:  When the grid is turned on, a freeze occurs.
  • Weapons:
    • Fixed: AIR Start A2A missile Gyros not spooled up.
    • Fixed: bombs direction ring in Invis zone regime.
    • Fixed: Eliminate tremble of the Missile Trigger
  • Navigation and Radio
    • Fixed: Course pointer (HSI)  and Steering circle (HUD/HDD) oscillations in RETURN mode.
    • Fixed: NS430 placement point is displayed in cockpit, when NS430 is disabled in special options.
    • Fixed: Wingman can't obey order "Attack my target" and "Attack my enemy".
    • Added radio commands F4 Radar, F6 Smoke, F7 Cover me, F8 Jettison weapon.
DCS: F-16C Viper by Eagle Dynamics
  • Fixed: External tanks can be refueled when removed.
  • Fixed: New F-14A-135-GR (Early) missing NCTR.
  • Fixed: FCR GM mode designating ground point will "lock" on SAM in same azimuth.
DCS: F/A-18C Hornet by Eagle Dynamics
  • Fixed: CBU-99 incorrect HT 500ft altitude value with FMU-140 fuze.
  • Fixed: JDAM ripples too many (If the pickle button, and if held any longer than the time it takes to pickle 4, the sequence continues with the next 4 bombs on the SAME PP1 targets.
  • Fixed: New F-14A-135-GR (Early) missing NCTR.
  • IA missions, bomb fuze options added: SEAD IA mission (Marianas), AG Weapons Practice (Sinai), Desert Convoys (Persian Gulf)
  • F/A-18C: Kola: Air-to-Air IA mission - correction of the position of a static S-3 aircraft

 DCS: AH-64D by Eagle Dynamics
  • Added FCR Terrain Profile Mode (TPM) Phase 1 - FCR page terrain profile shading only
    • Phase 2 will focus on C-Scope lines and obstacle symbols
  • Fixed: George AI Pilot altitude reference switching error when slow and heavy.

DCS: CH-47F by Eagle Dynamics
  • Added. CDU Brightness control from keys and MODE SEL switch
  • Added. Altitude Hold DAFCS Native mode
  • Added. Three options for work with the Thrust control lever. Available at OPTIONS > SPECIAL > CH-47F >TCL BRAKE MODE
  • Added. Hardware (joystick) axis position indication on thrust lever line in the Control screen
  • Added. Flight plan. Patterns and Procedures(+):
    • Holding Pattern
    • Circle Pattern
    • Ladder Search Pattern
    • Expanding Square Search Pattern
    • Sector Search Pattern
    • Impromptu Search Pattern
    • Tactical Approach Procedure
    • Approach to Hover Procedure
    • Intercept Procedure
  • Added. SFD tapes and indicators 
  • Added. SFD automatic brightness control
  • Fixed. Wrong number on the Progress 3/3 CDU page
DCS: Mi-8MTV by Eagle Dynamics
  • Civilian liveries problem of overlapping board numbers - fixed
DCS: FW-190A-8 by Eagle Dynamics
  • Fixed. Cockpit glass materials on the canopy and devices 
DCS: F-4E Phantom II by Heatblur Simulations
  • RWR: Fixed and improved ALR-46 signal detection threshold
  • RWR: Improved ALR-46 handoff (diamond) logic
  • RWR: Fixed ALR-46 CTD with no contacts
  • RWR: Added A-6 to the database
  • Wear and Damage:
    • Adjusted wear-induced failure frequency (less frequent)
    • At repair (spawn or manual), if aircraft quality is >50%, worn components are replaced; they are less likely to fail in flight. >85% quality receives new replacement components with no initial wear
  • Persistent Aircraft:
    • NEW: Added “Reload Aircraft” keybind to load the persistent aircraft after changing livery and/or tail number in-game via the Rearm menu
    • Fixed fuel tank and fuel mass initialization
    • Fixed persistent aircraft not saving in multiplayer after releasing the slot
    • Fixed saving to the correct livery and tail number after they were changed in-game
    • Renamed Mission Editor spawn option from “Random” to “Default”
  • Fixed a rare CTD when spawning a low-quality aircraft
  • Fixed a rare CEF crash when exiting the aircraft
  • Fixed a rare Jester crash when he’s analysing targets priority
  • Model: Fixed missing VOR light mesh
  • Model: Updated external model/LODs: added individual args for Greek AUP
  • Systems: ANTI-SKID INOPERATIVE light no longer triggers Master Caution
  • Systems: Improved drag chute behavior during rollout
  • Systems: Fixed fuel issue in neg-G and active-pause, and feed-tank-switch
  • JESTER: Fixed “airspeed coming alive” call occurring too early at takeoff
  • JESTER: Fixed delay and smaller issues with copying pilot canopy
  • Weapons: Added MK-84AIR, SAMP-250 LD/HD, CBU-52, BL-755, BLU-107, BDU-45 to the Bombing Calculator
  • Weapons: Added Dive Angle to TGT FIND in the Bombing Table (RCTRL+B)
  • Weapons: Added fuze-options to BL-755 cluster bomb (thanks near_blind)
  • Missions: New: Added several instant action missions for the Cold War map
  • Missions: New: Added BFM instant action mission for the Cold War map by Sedlo
  • Missions: NEW: Added proxy command 20054 for Jester AUX channel tuning (value 0.XX, where XX is the two-digit channel number; similar to the COMM channel command)
  • Failures: Added left/right Flap Actuator Failure
  • Inputs: Added keybind for “Jester Next Turnpoint”

DCS: F-14 Tomcat by Heatblur Simulations
  • ALR-45/50: Adjusted strobe length formula
  • ALR-45/50: Fixed reversed RIO volume knobs animations
  • ALR-45/50: Fixed correlation being too precise
  • ALR-45/50: Made MA/ML detection independent of band switches
  • ALR-45/50: Updated database
  • ALR-45/50: Added SA-11 track radar to database
  • ALR-45/50: Fixed RIO lamps
  • ALR-45/50: Fixed SA-6 lamp (RIO cockpit)
  • ALR-45/50: Added SA-8 recognition
  • ALR-45/50: Adjusted SAM strobe blinking frequency
  • ALR-45/50 and AN/ALQ-100/12: Fixed and improved signal detection threshold
  • AN/ALQ-100/126: Fixed audio logic for unknown radars
  • ALR-45/50: Adjusted strobe length calculation for low power signals
  • Added A-6 to ALR-67 library
  • Made the TID magnetic info for Early A same as for Late A and B
  • Added tanker comms keybinds for ARC-182 (fixes radio pre-contact)
  • Fixed AI keeping wings swept on catapult (thank you, ED!)
  • Fixed uncontrolled AI sweeping out wings when switching to controlled (thank you, ED!)
  • Fixed uncontrolled AI spawning with wings over-over swept (remains issue with early-A)
  • Added flaps and slats failures
  • Updated chinese localisation
  • Missions: New: Added several instant action missions for the Cold War map


DCS: AJS37 Viggen by Heatblur Simulations
  • New: Added several instant action missions for the Cold War map
  • Apparat 27: Added A-6 and early F-14 to database
  • Avionics: Commanded course ind. and “distance indicator” show data for LB in “phase 1”
  • Avionics: Switch from “phase 1” to “phase 2” now occur when actually flying over LB
  • Audio: Appropriate audio is now output to “headphones”
  • Fix for indicated course being flipped 180 deg.
  • Updated manual
DCS Mirage F1 by Aerges
  • The heading system issue appearing above 26000ft approx.doesn’t reproduce anymore.
  • "Show/Hide Flight Stick" input command now correctly works in the F1BE rear seat.
  • "Show/Hide Flight Stick" clickspot now correctly updates position when the stick is moved.
  • Fixed TACAN REC mode not working in F1EE.
  • The ALR-300 indicator on the 'HUD only' view was moved to the upper right corner.
  • Minor: fixed typo in inputs (TAXY --> TAXI).

DCS: F4U-1D Corsair by Magnitude 3
  • Stall exit improvements.
  • Fixed propeller stream effects on vertical tail (improved taxi with side wind).
  • Force feedback trim pitch fix.
  • Tail wheel swing - WIP (urgent).
  • Corrected fuel tanks drag.
  • Japanese ground units, 25mm AA gun, corrected max distance (7500m -> 6000m).
DCS: Cold War Germany by Ugra Media
  • Added 19 new airfields(+):
    • Bornholm Airport.
    • Brand Air Base.
    • Brandis Air Base.
    • Chojna Air Base.
    • Cologne Bonn Airport.
    • Dusseldorf Airport.
    • Falkenberg Air Base.
    • Heidelberg Army Heliport.
    • Kastrup Airport.
    • Kiel Airport.
    • Landstuhl Army Heliport.
    • Mainz Finthen Airport.
    • Malmo Airport.
    • Neuhardenberg Air Base.
    • Nordholz Air Base.
    • Norvenich Air Base.
    • Obermehler Schlotheim Airfield.
    • Oranienburg Air Base.
    • Szczecins Goleniow Airport.
  • Added 8 Highway Strip(+):
    • Adelsheim.
    • Perwenitz.
    • Revinge.
    • Sittensen.
    • Sprendlingen.
    • Tagra.
    • Thurland.
    • Zollschen.
  • Added 6 large cities(+):
    • Cologne.
    • Bonn.
    • Dusseldorf.
    • Bremenhaven.
    • Copenhagen.
    • Malmo.
  • Added 25 unique objects(+):
    • Cologne-Bonn Terminal.
    • Anlage Mühlheim-Karlich Nuclear Power Plant.
    • Ennepe Dam, Sorpetalsperre Dam.
    • Einkaufsbahnhof Cologne Railway Station.
    • Hohenzollern Railway Bridge in Cologne.
    • Burg Desenberg Fortress.
    • Bremen Cathedral.
    • Bremen Town Hall.
    • Hardthe (Federal Ministry of Defense).
    • Bonn City House, Colonius (tower in Cologne).
    • St. Cunibert's Church in Cologne.
    • St. Peter and Martin's Church in Cologne.
    • Poppelsdorf Castle in Bonn, Cologne Cathedral.
    • Leipzig Railway Station, Royal Palace.
    • Amalienborg in Copenhagen.
    • Copenhagen City Hall.
    • Fredericks Church in Copenhagen.
    • Joseph Joffre Monument in Copenhagen.
    • Malmo Water Tower in Sweden.
    • Malmo Castle in Sweden.
    • special submarine bunker for the naval base.
  • Changeв RSBN and PRMG beacons(+):
    • Allstedt changed the call sign of RSBN AT to AL.
    • Briest changed the RSBN UT 10 channel to 9.
    • Garz deleted RSBN GZ 38, changed PRMG 40 channel to 38, changed PRMG IHEW call sign to GA.
    • Holzdorf changed the RSBN HX 9 channel to 33, changed the call signs PRMG HX,HO to HZDF,HZDF.
    • Lerz changed the call signs PRMG LZ,LX to BA,UK.
    • Peenemunde changed RSBN channel NE 6 to 16.
    • Templin changed call signs PRMG LD,LN to IK,PG.
    • Zerbst changed call signs PRMG LWB,FWE to ZB,KJ.
  • Fixed taxiways at airfields(+):
    • Bad Durkheim.
    • Hockenheim.
    • Sembach.
    • Werneuchen.
    • Pferdsfeld.
    • Bienenfarm.
    • Bitburg.
    • Bremen.
    • Buchel.
    • Dedelow.
    • Dessau.
    • Frankfurt.
    • Gardelegen.
    • Gelnhausen.
    • Peenemunde.
    • Schonefeld.
    • Pferdsfeld.
  • Added parking lots for large aircrafts:
    • Gatow.
    • Tempelhof.
  • Leipzig Halle Airport has been renamed Schkeuditz.
  • At Hahn Airbase, the hangar door has been removed from the taxiway.
  • The heading system at the Pferdsfeld airfield has been removed.
  • The trees at the Herrenteich airfield runway have been removed.
  • The size of hangars in Laage has been increased.
  • Fixed visible joints of the earth textures.
  • The position of the icons of SAM, radars and hospitals has been changed for more convenient use.
  • The color of the fields on the GUI map has been changed.
Thanksgiving SaleUp to 50% savingsThere’s still time to take advantage of these amazing deals, but the clock is ticking. The 2025 DCS Thanksgiving Sale will end on the 27th of November at 10:00 GMT. Here are just a few of the standout modules currently on sale:Heatblur has delivered major quality-of-life upgrades, including the new F-14A-135-GR (Early) variant. With the recent addition of the Data Transfer Cartridge (DTC) system, this naval masterpiece is more capable than ever, making it a must-have for any DCS pilot.The AH-64D has received substantial improvements to George AI across both Pilot and Gunner roles, with refined target acquisition logic, more accurate weapon employment, improved attitude management, and overall smoother control. The A-10C has been a cornerstone of DCS for nearly 15 years. With the enhanced A-10C II Tank Killer upgrade and an all-new free pilot model on the way, this is the perfect time to jump in. Indulge in naval aviation with animated deck operations, an Air Boss station and authentic radio communication. Featuring high-resolution imagery, dense urban areas, detailed airfields, and extensive navigation networks, this is one of the most advanced and visually rich terrains in DCS. Its large footprint makes it ideal for modern strike missions, multi-axis operations, and complex scenario design, while its popularity on multiplayer servers makes it a go-to map for coordinated combat patrols and persistent campaigns.No matter if you are shopping for yourself or grabbing a gift for a fellow virtual aviator, please take advantage of these unbeatable savings.  La-7Development progressOctopusG is in the final stages of development on their La-7, and they have provided an initial build for evaluation prior to full, internal testing. Based on test results, we believe that this eagerly awaited warbird will be available in early 2026. In the meantime, we’re pleased to pass along a more detailed progress report.All electrical power sources, consumers, and their interactions have been implemented, as well as the emergency landing gear extension and canopy jettison. The pneumatic system is fully implemented, including actuators, brakes, and emergency landing gear extension. The oxygen system now functions in both automatic and manual (emergency) modes above 4 km, along with its related instrumentation. Special attention has been paid to the cockpit mechanical systems.The La-7 will launch with a detailed damage and failure system that features engine failures due to overheating, flutter, and the impact of structural damage based on allowable G-loads. Damage animations are currently in progress, along with simulation of oil temperate.The flight manual is in its final stages for both Russian and English versions. It will also launch with an interesting set of several for the USSR, Czechoslovakia, North Korea, and United Kingdom liveries.A key focus of the team in this final stretch is creation of mission content such as interactive training missions and instant action missions. The La-7 will also be available with the Quick Action Generator.The La-7 will be an outstanding addition to DCS, and those familiar with the performance of the Spitfire will feel at home. It’s an outstanding fighter in a close-in dogfighting that is a joy to fly. MiG-29A FulcrumDevelopment progress

The external model is seeing steady improvement with its geometry and textures. Several new liveries are being improved, and new ones are being created; Ukraine, Czechoslovakia, Bulgaria, Slovenia, and an additional Polish skin. These will be introduced once the external model update is finalised. Maintenance hatches are also being created for parked aircraft.The HUD projection glass has also received an updated geometry pass to more accurately match real-world contours. Some of these art improvements will be available in the next DCS update. More updates will follow as we push the MiG-29A toward the next major milestone. Stay tuned!Thank you again for your passion and support,Yours sincerely,Eagle Dynamics
Thanksgiving SaleDCS Steam EditionWe’re excited to let you know that we have the privilege of hosting our DCS Thanksgiving Sale live on the DCS Steam Edition too! Featuring the same discounts as the DCS E-Shop and ending on the 27th of November at 10:00 GMT. Shop on Steam! Thank you again for your passion and support.Yours sincerely, Eagle Dynamics
Balkans MapAnnouncementIn partnership with OnReTech and following the very successful launch of the DCS: Sinai map, the DCS: Balkans map will allow the recreation of NATO operations over former Yugoslavia from 1991 to 2001. You will be able to fly as either Serbian or NATO air force pilots over this varied and historically important theater. The map will feature picturesque coastlines and numerous islands of the Adriatic Sea. Additionally, dramatic mountain ranges including the Dinaric Alps, the Apennines and the Dolomites. As well as deep forest valleys, rivers, lakes, forests and fields. OnReTech is creating an impressively wide variety of landscapes across the Balkans and Italy.The urban centers are as diverse as the natural landscape with the stunning city of Venice, the medieval town of Dubrovnik, the bustling ports of Trieste, Bari and Rijeka, and the cities of Belgrade, Zagreb and Podgorica all included. Wide highways and rail lines connect the big cities and small villages and settlements dotted across the map.OnReTech is currently working on important military airfields located in Italy, Serbia, Croatia, Bosnia and Herzegovina, Montenegro, North Macedonia, and Kosovo. This includes Aviano Air Base, an Italian Air Force base that is home to the US Air Force's 31st Fighter Wing that flies the F-16C. Civilian airports such as the Venice Marco Polo Airport, one of the largest in Italy are also being modelled. The map is planned to be available in 2026. For the latest updates on its development, please visit the DCS OnReTech forum thread. We look forward to your feedback and wishes for this long-awaited map. Current HillNew AssetsWe’re excited to share that the Currenthill pack will be receiving new assets that will expand mission-building possibilities.The Grisha-class Corvette is optimized for anti-submarine warfare and coastal defense operations. It will have radar and missiles, a Close In Weapons System (CIWS) point defence gun, and a deck gun.Meanwhile, the AI only EC-665 Tiger UHT, the German variant of the Eurocopter Tiger, can conduct reconnaissance, close air support and anti-armor operations with tactical finesse. We look forward to delivering these assets to you in a future update. DCS InterviewWags and Deephack talk DCS
Recently, Matt “Wags” Wagner sat down with Deephack for an in-depth interview covering all things DCS. The discussion spans everything from Matt’s long history with flight simulations and his start in the industry to his vision for the future of DCS.Some key highlights include insights into the design and planned release strategies for highly anticipated features such as the Dynamic Campaign and ATC overhaul, how third-party additions have evolved over the years, and the direction Eagle Dynamics aims to take as DCS continues to progress and evolve. Watch the full interview on Deephack’s YouTube channel.Thank you again for your passion and support,Yours sincerely,Eagle Dynamics
DCS Update2.9.21.16552This week saw a follow-up hotfix to our major update from last week. This hotfix corrected several specific case crashes with the Mi-24P and F-14. This included an issue with the F-14 using AN/ALQ-100/126 and ALR-45/50 after carrier spawn in certain situations. Additionally, we were able to resolve an issue with password-protected slots that prevented players from occupying them during a Multiplayer Session.DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations had all missions updated to improve CAP and escort functions of the AI, as well as corrected wind direction to ensure proper runway usage at Ramat David. Thank you to all of you for helping to identify these issues quickly. Read the complete hot fix listC-130JDevelopment ProgressTesting Phase 
Airplane Simulation Company, the developers of the DCS: C-130J are making excellent progress. The module has been added to our internal version, and integration testing is underway to ensure compatibility with current DCS systems. FARP System Development 
We are currently developing a new system that will allow for cargo aircraft to operate as a mobile FARP. This means that in multiplayer environments you will be able to resupply friendly aircraft at any location on the map, using resources carried inside of your aircraft. The cargo and FARP deployment systems represent new gameplay mechanics that will enhance the logistics, support aspects of DCS missions.GBU-43/B Massive Ordnance Air Blast 
The MOAB implementation is particularly important as it's the signature weapon deployed from the C-130. At 9 tons, it's one of the largest conventional bombs in the US arsenal. We are working on its drop animations whilst tuning its explosive yield and explosion effect size. Release Timeline 
The C-130 launch will be based on testing results given the complexity of the module. We look forward to sharing more details.PimaxEarly Friday DealsThis is a promotional message from Pimax: Ending on the 7th of November you can use the codes below to unlock exclusive deals:Use “DCS15” and get 15% off the Pimax Crystal Light headset. Applies to the standard headset only, not bundles. Crystal LightRedeem “DCSDMAS” to receive a 3% discount and a DMAS high-fidelity audio system totalling $120 with the purchase of any Pimax Crystal Super headset. No need to add DMAS to your cart, it will be automatically included during order processing. Crystal SuperYour next flight deserves the best view. – Pimax.Thank you again for your passion and support.Yours sincerely, Eagle Dynamics
DCS Core
  • Hotfix for several certain cases of crashes with modules like Mi-24P, F-14, induced by changes from last update.
  • Password protected slots cannot be occupied by a player in the Multiplayer - Fixed.
CampaignsDCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations
  • All mission: CAP and escort flight behavior changed to prevent flights leaving the designated area of operations. Wind speed changes to make sure flights use Ramat David runway 33.
Update SummaryDevelopment ProgressDCS CoreThis update brings some valuable quality-of-life improvements to the multiplayer features and mission editor which mission designers and server admins should enjoy. Also, there are more AI behavior fixes for specific cases, weapons improvements and new assets.Core & AI
  • Improved AI aircraft taxiing, refueling, and attack logic.
  • AI AV-8B landing behavior tuned.
  • Added new helicopter AI tasks for external cargo load/unload with improved sling-load flight control.
  • Dedicated server crash and WebGUI restart issues fixed.
Weapons & Effects
  • R-27 received a new semiactive seeker and improved network sync.
  • Adjusted GBU-31 penetration checks and BetAB bomb surface effects.
  • Fixed explosion and smoke rendering artifacts on cockpit MFDs.
Mission Editor & UI
  • Expanded warehouse “Copy To” options.
  • Added subtitle support to radio triggers.
  • Added new coalition join block feature for multiplayer.
  • Fixes for dynamic aircraft slots system.
3D models & Features
  • Added USSR/RF civilian truck models with multiple variants and liveries.
  • Fixed Currenthill asset pack liveries and payload lists for the Mi-28N and Tu-95MS
DCS: MiG-29A Fulcrum by Eagle DynamicsSignificant improvements and fixes have been made with this update, including, but not limited to, the Automatic Flight Control System, FCR, IRST, Weapon Systems and the SPO-15. Work continues on Autopilot-induced oscillations. Training modes for all weapons which can be chosen with the DTC. Many fixes for avionics issues, including: HUD/HDD startup, proper functionality for damaged INS, addition of a missing maximum G-load on the AOA-G meter, as well as other sound, lighting, display, and control issues.  DCS: F-16C Viper by Eagle DynamicsThe long-requested sun visor effect has been added. The NCTR database received additional aircraft types. MIDS name table was updated. A fix for the significant lag and stutter when ATP XR was entered or exited. Also, several other smaller fixes reported by our dedicated customers were included.  DCS: F/A-18C by Eagle DynamicsThe F/A-18C also receives the new sun visor effect, along with fixes to JDAM/JSOW QTY reset selection issue, VR helmet rendering, and the RWR “NO ID” option on the SA page. DCS: AH-64D by Eagle DynamicsFor those wanting to control the action from the CPG seat, we have made major improvements to the George Pilot AI controls and functionality, including smarter flight logic, better power management, new interface modes, and more verbal feedback. You now gain greater control over AI altitude, airspeed, and exterior lighting, plus new Multifunctional Input options and interface enhancements. Check out a detailed explanation of some of these new features in the AH-64D Mini Updates post. DCS: Data Transfer Cartridge (DTC)Added reprogramming RWR threat tables for the F-16C and F/A-18C, allowing pilots to customize radar threat tables and countermeasure settings. You can read more about the DTC changes in the F-16C Mini Updates post and the F/A-18C Mini Updates post.  Several GUI and data-handling bugs have been addressed, and additions and fixes for the MiG-29A Fulcrum DTC. DCS: CH-47F by Eagle DynamicsCockpit interaction and display bugs have been fixed, and improvements to the control indicator now display trim and throttle positions. Ambient cockpit audio for VOIP has also been added for enhanced immersion. DCS: NS430 by Eagle DynamicsFixed an issue preventing the 3D model from being disabled in the MiG-29 cockpit and corrected a display persistence bug after power-off. DCS: OH-58D Kiowa Warrior by Polychop SimulationsSeveral system corrections have been made, including proper Hellfire missile code display, radio frequency handling, and stability fixes addressing CTDs and MMS behavior. DCS: SA-342 Gazelle by Polychop SimulationsA CTD issue when leaving the cockpit has been resolved. DCS: F-4E Phantom II by Heatblur SimulationsThis update adds an impressive list of innovations, starting with the inclusion of Chuck Owl’s comprehensive DCS F-4E Phantom II Guide, now conveniently accessible both in-game and in the documentation folder. Thanks to Chuck for providing great community resources and allowing the inclusion directly in the Phantom! A brand-new Electronic Flight Bag (EFB) has been introduced, providing pilots with digital access to critical system pages such as the Fuel, Electric, and Engine systems. Accessible via RCTRL+I or the in-cockpit document holder, the EFB represents the first step in a living cockpit reference tool that will evolve over time, giving you deeper insight into the simulation behind the curtain. Another major innovation is the Persistent Aircraft system, allowing you to save and load the same airframe across missions. Aircraft persistence can be enabled in both the Mission Editor and Special Options. Aircraft states are automatically saved upon successful landing. This feature is perfect for campaign designers and squadrons who want to simulate realistic fleet management and long-term aircraft degradation. Instruments now behave less predictably when worn; needles stick, friction increases, and performance gradually declines, all influenced by realistic MTBF values. System refinements include corrections to cockpit lighting logic, power distribution, and cabin pressure regulation, alongside the addition of the AN/APX-80A “Combat Tree” IFF system, complete with new mission editor options for spoofable behavior. On the weapons front, Heatblur has improved TV-guided weapon behavior, introducing gyro spin-up/spin-down logic and damage risks for premature activation. Zuni rockets make their debut, and several missile logic and seeker issues have been resolved. The Jester AI sees meaningful upgrades as well: improved countermeasure handling, IFF integration with the new Combat Tree system, new menu options, and smoother user interface responsiveness. Sound fixes, kneeboard enhancements, and numerous quality-of-life input corrections round out a highly polished update. DCS: F-14 Tomcat by Heatblur Simulations - Introducing the Early A!The lineup grows with the introduction of the Early F-14A-135-GR! A historically significant addition, equipped with the AN/ALR-45/50 RWR system.

This earlier variant of the F-14A captures the raw, temperamental performance of the original Tomcat, and pairs it with a state-of-the-art simulation of the more analogue ALR-45 RWR system. Tomcat Pilots will have to learn the intricacies of tones, sounds and indications provided by the older, more user-unfriendly ALR-45, when flying against their adversaries in the contested skies. The RWR simulation is based on detailed, physics based models, propagating from the various sensors placed on the aircraft and through the onboard processing computers, ultimately producing sound and visuals to help the crew execute their mission.  Overall, this update focuses on polish and stability across aircraft systems, AI logic, and avionics fidelity. Please make sure to update your DCS to the latest version. CampaignsDevelopment ProgressThe latest update delivers a broad set of improvements for DCS’s most beloved narrative experiences, refining mission scripting, AI behavior, and map compatibility across multiple titles. Please read the important changes that are now live: A major update affects Reflected Simulations’ WWII campaign library, which now integrates Normandy 2.0 map improvements. Campaigns such as Blue Nose Bastards of Bodney, The Big Show, Debden Eagles, Jagdflieger, and Wolfpack II Overlord all receive compatibility and visual updates, ensuring smoother mission progression and historical accuracy on the newly expanded terrain. Additional fixes include AI pathfinding corrections and scripting adjustments to address mission errors. The Mosquito FB.VI V for Victory campaign also receives a pathfinding fix in its introductory mission. Stone Sky’s Outpost series sees stability and immersion improvements. In the DCS: A-10C II Outpost Campaign, excessive radio chatter from AI aircraft has been eliminated, and outdated promotional elements were removed for a cleaner in-mission experience. The DCS: AH-64D Outpost Campaign also receives a correction to player starting positions in Mission 1, ensuring accurate parking spot assignments and smoother mission starts.For Badger633’s DCS: F/A-18C Operation Green Line Campaign, a key issue causing AI wingmen to crash during Mission 4 has been resolved, improving reliability during formation flight and strike execution.Baltic Dragon’s DCS: F/A-18C The Rampagers Campaign continues to evolve with refinements to briefings, kneeboards, and voice dialogue for better mission clarity. Mission 15 has been updated to reduce the risk of fratricide during close air support engagements, while Mission 16 now features improved scoring logic. Multiple earlier missions (1, 3, 11, 12, and 14) have had GBU fuse settings updated for both the player and AI wingmen to enhance weapon consistency and realism. Sandman Simulations has refined DCS: F/A-18C Operation Mountain Breeze across the board. All missions now feature smoother AI flight lead behavior by limiting afterburner usage and automatically recognizing tuned radio frequencies. Mission 12 benefits from improved situational awareness through enhanced AWACS coverage. Ground Pounder Sims’ DCS: F/A-18C Operation Cerberus North has been tuned for improved mission logic, including weight adjustments for Tornado aircraft in Mission 9 and refined triggers in Mission 16 to account for updated splash damage mechanics introduced in recent patches. For SorelRo’s campaigns, DCS: F-16C Dragon’s Fury removes an internal SnapViews.lua file that previously interfered with users’ custom cockpit views in Missions 13–15.  DCS: UH-1H The Huey Last Show Mission 11 has undergone a full trigger and AI logic overhaul to improve flow and reliability during key combat events.Syrian IncidentOnline Tournament The 51st MDT, pioneers of competitive DCS multiplayer and creators of SATAC and the iconic Georgian Incident, are back with a bold new challenge: Syrian Incident. This is a squad-versus-squad campaign that redefines the scope of organized air combat in DCS. Set over the complex and ever-changing Syrian theater, Syrian Incident is built around realism, coordination, and tactical execution. Every move counts: squadrons must plan flight paths, coordinate operations, and execute missions designed by their faction’s generals and commanders. Each engagement directly influences the outcome of the war, creating a living, evolving battlefield that responds to player actions. Unlike traditional PvP events, this campaign introduces persistent strategic layers; logistics, planning, and communication are just as crucial as dogfighting skills. Whether you’re a seasoned squadron, a GCI operator, or a mission commander, Syrian Incident offers an immersive, competitive experience that demands teamwork and precision at every level. The event has already attracted 24 registered squadrons, and sign-ups remain open for those looking to take part in one of the most ambitious multiplayer DCS projects to date. This is your opportunity to shape the next chapter of DCS warfare and test your squad’s mettle against some of the best in the community.Learn more and enlist your squad via the official ED Forums post, join the discussion on the 51st PVO Regiment Discord, or visit the 51st PVO/MDT website.Thank you again for your passion and support, Yours sincerely, Eagle Dynamics
DCS CoreAI (Ground, Air, Sea)
  • AI aircraft. F-16 won't attack head-on targets with missiles in certain cases - fixed.
  • AI aircraft. Dangerous approaches during refueling have been adjusted.
  • AI aircraft. Corrected moving on runway and taxing in some cases.
  • AI aircraft. AV-8B. Fixed nozzles short landing configuration used when conventional landing speed is too high, Power Break Nozzles used, overhead pattern landing added for Harriers.
  • AI aircraft. Tu-160 is not performing air refueling - fixed.
  • AI aircraft. F4U AI sometimes descends to 500 feet before climbing and continuing its mission - fixed.
  • AI aircraft. New tasks added for helicopters:
    • ‘External Cargo Load' and 'External Cargo Unload'. Old task 'Cargo Transportation (External) is removed, and the possibility to add in the mission editor has been hidden for new missions while compatibility with old missions has been retained.
    • ‘External Cargo Load' makes HAI hook up cargo as it was in old task, but after hooking, HAI will continue its route set by the missionmaker so that it is the missionmaker’s responsibility to now limit altitudes and airspeed for such cargo delivery.
    • ‘External Cargo Unload' is an advanced waypoint action with trigger or script. It will make HAI fly towards the cargo drop zone and unhook cargo there (if HAI have any) after calling the task.
    • Some tuning was added to HAI control when it carries external cargo that includes yaw velocity and max AoB limitations when cargo weight is more than 10% of helicopter gross weight. It will reduce arrival and landing speed (40m/s, 77knots, 144 km/h max). (AI flies way too fast with sling load - Aircraft AI Bugs (Non-Combined Arms) - ED Forums)

Dedicated Server
Weapons
  • Additional post penetration checks added for GBU-31.(
https://forum.dcs.world/topic/378982-jdam-settings/
  • ) Note: for the case in forum report 180s is not a suitable setting for this kind of target. It should be set to a shorter one.
  • R-27 missiles. Improved network sync of trajectory. Implemented new semiactive seeker. 
  • Improved network sync of explosions for Air-To-Air and SAM missiles.
  • BetAB-500 and BetAB-500ShP. Fixed excessive splash damage being dealt when these bombs exploded on runways or concrete objects/surfaces. 
User Interface
  • Adjusted colouring and grouping design for the debriefing screen.
  • Coalition join screen bug for cases when players could see units on map while choosing coalition or role, even when “Map only” is chosen for map option in mission - fixed.
  • Dynamic spawn slots interface. Client gets a connection block after several attempts to occupy the slot.
  • Dynamic spawn slots interface. When the main aircraft pilot in multicrew leaves the current slot, other crew members are not automatically removed from the aircraft slots - fixed. 
Mission Editor
  • Added new options for warehouse resource manager interface "COPY TO" functionality(+):
    • ALL Airfields
    • ALL FARPs
    • ALL Ships
    • ALL Others
    • ALL BLUE Airfields
    • ALL BLUE FARPs
    • ALL BLUE Ships
    • ALL BLUE Others
    • ALL RED Airfields
    • ALL RED FARPs
    • ALL RED Ships
    • ALL RED Others
  • Added ability to add subtitles to Radio Transmission Trigger Action.
Graphics / Effects
  • Explosive/smoke effects displayed in MFD in the cockpit have artifacts (black textures) - fixed.

3D Models
  • Added new USSR/RF civilian trucks with various liveries: GAZ-66, KamAZ 43101, URAL 4320 (refueler ATZ-5, flatbed version and canopy version), ZIL-131 tractor unit. In the list of units they will be displayed with the mark "civil".
  • Added new liveries for technical LC series.
Features
  • Multiplayer dynamic aircraft slots. Aircraft (usually larger aircraft) spawning in open shelter parking that are too small to contain the aircraft in question - fixed.
  • Dynamically spawned FARPs via script/API do not appear in dynamic slots interface - fixed.
  • Added coalition change block: this functionality allows server admins to prevent players changing coalition at any time. If Block is activated then only initial coalition choice is allowed for the player and player won't be able to change it until time specified by mission designer passes.
  • “Release slot” action is not correctly working in track replay - fixed.
Launcher
  • Fixed. Position of checkboxes on the Files > Available page.
  • Fixed. Error when trying to open FC2024 bundle.
  • Fixed. Links to products’ pages in the news.
Currenthill Asset Pack
  • Fixed liveries for the T-90A, Mi-28N and T-95MS.
  • Fixed the list of available payloads in ME for the Mi-28N and Tu-95MS.

DCS: MiG-29A Fulcrum by Eagle Dynamics
  • AFCS :
    • Improved: Autopilot-induced oscillations. (work in progress).
  • FCR: 
    • Fixed: Cooperation mode track range bug.
    • Fixed: Random STT break.
    • Fixed: Azimuth zone switch and delta H knob do not affect close combat mode anymore.
    • Fixed: Lost track  in CC mode if COOP is on.
  • IRST:
    • Fixed: Gun trigger guard for NAV mode.
    • Fixed: Radar acquisition (COOP mode) in OPT and HELMET modes.
    • Fixed: Missile acquisition in OPT and HELMET modes.
    • Fixed: Tone and voice message in Boresight (BS) and Grid.
    • Fixed: IRST Close Combat (CC) and FCR CC formats.
    • Fixed: Wrong segmented HMD indication.
  • Weapons:
    • Added Training mode for bomb, rocket and gun (can choose in DTС (see the description in the game manual).
    • Fixed: Missile launch in BS mode.
    • Fixed: Missile emergency launch is restricted on ground.
    • Fixed: NOLA  indication freezed.
    • Fixed: KMGU unloading.
    • Fixed: Corrected self altitude based on the laser range.
  • SPO-15:
    • Fixed: Database update: changed condition for CW illumination for F-4 to illuminate for all AIM-7 variants.
    • Fixed:  wrong elevation volume when a submode changes bar pattern, was causing extremely faint signals in those cases from AI radars in search mode.
    • Adjusted formatting for occlusion remarks in kneeboard.
  • Fixed: Damaged engines continue to spin at 80% RPM.
  • Fixed: Test HUD color.
  • Fixed:  APU power mode (hydro source instead of apu cold crank).
  • Fixed:  Startup mode switch logic.
  • AFCS BIT can't complete when using FFB (stick pos checking disengaged in FFB case).
  • Editing the oxygen panel switches.
  • Fixed: HUD/HDD start up. (The HUD/HDD display should appear approximately 54 seconds after turning on NAVIGATION after a cold start. (Ground power must be present.) If none of the GYRO Man, GYRO STBY, or NAV controls are enabled, the page is displayed without the airplane, pitch and bank scales, horizon line).
  • Fixed: Damaged INS continue to steer HUD/HDD directional ring to true north.
  • Added sound when scrolling messages on the AEKRAN, and slightly adjusted the message format.
  • Fixed: Missing max G-load on the AOA/G meter.
  • Fixed: Display export needed the correct aspect.
  • Fixed: Added Shaking the rubber band over the HDD.
  • Fixed: Left (red) nav light stays on when the corresponding wing is cropped.
  • Fixed: AI and static units have wrong configuration of exhaust nozzles when cold.
  • Fixed: VR. Helmet is not drawn correctly when the "Force IPD Distance" parameter is changed.
  • Command "Gun Trigger - toggle(FIRST DETENT/RELEASE)" has been added with categories 'Stick', 'HOTAS', 'Special'.
  • Fixed: The angle of attack measurement range on the AOA/G meter.
  • Fixed: Logbook not recording time in MiG-29A.
  • Fixed: PRMG channel is set to 54 at mission start.
DCS: F-16C Viper by Eagle Dynamics
  • Added first-person view Visor effect.
  • New units added to the NCTR database(+):
    • MG29 - MiG-29 Fulcrum
    • L39 - L-39C
    • AJS37 - AJS-37
    • F14 - F-14A-135-GR
    • F4 - F-4E-45MC
    • TU16 - H-6J (AI unit)
    • JF17 - JF-17
    • MF1 - Mirage F1
    • AV8B - AV-8B (limited to forward aspect only)
    • F15 - F-15E
    • C130 - KC-130 (AI unit)
    • TU95 - Tu-95 (AI unit)
    • F-117 removed from the NCTR database.
  • MIDS name table updated.
  • Fixed: Significant lag in frame rate and game stutter when ATP XR entered/exited.
  • Fixed: Point track drifts off target after switching to non-tracking camera.
  • Fixed: HOTAS Strafe command (UNCAGE >1 sec) does not change SMS format to STRF.
  • Fixed: VR. Helmet is not drawn correctly when the "Force IPD Distance" parameter is changed.
  • Fixed: ATP A-A TGP moves off track erratically at start of tracking.
  • Fixed: MFD format selection issues.

DCS: F/A-18C Hornet by Eagle Dynamics 
  • Added first-person view Visor effect.
  • Fixed: JDAM/JSOW: QTY reset if another weapon is selected.
  • Fixed: VR. Helmet is not drawn correctly when the "Force IPD Distance" parameter is changed.
  • Fixed: RWR Friendly "NO ID" option not working in SA page.

DCS: AH-64D by Eagle Dynamics
  • Added "Multifunctional Input (Center)" to AH-64D CPG Controls.
  • Renamed the "Consent To Fire" command in AH-64D Pilot Controls to "Multifunctional Input (Center)" to more accurately describe AI CPG functions added to this command in the DCS update on July 23.
  • Added AI Subtitles checkbox in AH-64D Special tab options to selectively disable George subtitles during gameplay.
    • NOTE: If DCS subtitles are disabled entirely in the Misc tab options, the AI Subtitles option in the Special tab will be overridden and the George AI subtitles will also be disabled.
  • Fixed: George speech volume adheres to the intercom volume as set by MASTER knob on the COMM panel. Rotating the MASTER knob fully left (counter-clockwise) will mute George and disable his subtitles.
  • Improved AI Pilot user interface.
    • Added AI Helper Interface for viewing available AI Pilot commands.
    • Renamed CMWS mode to DEFN (Defense) and is only accessible with long press (>0.5s) of the George AI - Show/Hide command to improve workflow between FLT, H-B, and CMBT.
  • Improved AI Pilot logic(+).
    • Uses PERF page to assess power margins and provides verbal feedback if player assigns airspeed/altitude parameters that exceed acceptable power margins for conditions. 
    • Avoids and corrects for exceeding torque limitations.
    • Avoids and corrects rotor droop (slowing rotor from too much collective).
    • Avoids low speeds if power limited (i.e., insufficient power to hover out-of-ground-effect)
    • Avoids speeds below Velocity Safe Single Engine (VSSE) if only one engine is operating.
    • Improved power lever behavior on the ground and in flight.
    • Automatic switch between "nose-to-tail trim" at low speeds and "aerodynamic trim" at high speeds.
    • When CMBT Up-Short command is pressed, will align the nose to the TADS line-of-sight, FCR NTS target, or Rocket Steering Cursor, as it contextually applies to what the player is doing in the CPG seat.
  • Added new speed settings.
    • Added Multifunctional Input command for toggling between using ground speed (GS) or true airspeed (TAS) as assigned speed reference. 0 knots (hover) can only be set to GS.
    • Added more speed options for realistic maneuvers, tactics, or time-on-target arrivals. Speed options now include 0, 20, 40, 60, 75, 90, 100, 110, 120, and MAX.
  • Added new altitude settings.
    • Added Multifunctional Input command for toggling between using radar altimeter or barometric altimeter as assigned altitude reference.
    • Improved switching logic between altitude references when operating over terrain with high elevations.
  • Added: GND (Ground) interface mode. Includes commands for start-up and shutdown procedures, to include intermediate stages of readiness.
  • Added: Exterior lighting settings in DEFN mode. Includes multiple exterior lighting configurations, including black out for combat conditions.
  • Fixed: TSD PAN to POINT> does not work if no points are visible on TSD.
  • Fixed: Some MPD button states do not affect other MPD on the BAM page.
  • Fixed: RF missile target data erroneously retained when sight is changed.

Known Issue: Switching George AI Pilot’s altitude reference between radar and barometric when hovering at an altitude of 20 feet or less over the surface can cause a conversion error that will force George to land and may not be able to switch back to radar altitude. This has been fixed internally.
DCS: Mi-24P Hind by Eagle Dynamics
DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics
  • Added F-16 and F/A-18 Reprogramming RWR threat tables:
    • F-16 RWR reprogrammed on RWR tab within “Threat Tables (ELINT)” DTC partition.
      • Reorder threat priorities for HIGH ALT and LOW ALT threat tables.
      • Select which radar types are programmed within the RWR database and assign radar types to only be displayed when enabling SEARCH or UNKNOWN buttons.
    • F/A-18 RWR reprogrammed on DIS TYPE tab within “Threat Tables/Countermeasures (ALR-67)” DTC partition.
      • Reorder threat priorities for NORM, AI, AAA, UNK, and FRND threat tables.
      • Select which radar types are programmed within the RWR database, designate radar types as FRIEND, and assign ASPJ to only jam specific radar types.
  • Delete SPO-15 threat program choosing from DTC.
  • Fixed: Airfield RW direction is always zero if there are L/R RW types.
  • Fixed: GUI Error when trying to change runway in Airdromes tab in some cases.
  • Fixed: GUI Error when Import\\Load DTC after using Route Point Arrows.
  • Fixed: MiG-29A Data from Program 1 tab is displayed in Program2 tab in some cases. 
  • Auto choosing aircraft type (If there is aircraft with skill "player", need to choose this type automatically on "New" window).
  • MiG-29A: Added airdromes sorting in the drop-down menu.
  • Fixed: Keystrokes during exporting DTC file picked up in cockpit.

DCS: CH-47F by Eagle Dynamics
  • Fixed. Incorrect input via scratchpad on the REF SELECT page.
  • Fixed. Can’t change VOR/ILS frequency via Presets page.
  • Fixed. Back ramp visibility when the machinegun is installed.
  • Fixed. LEFT_MFCS viewport not visible.
  • Added. Unique cockpit noises for VOIP background.
  • Improved. Controls indicator now has information:
    • stick trim
    • pedals trim
    • throttles
    • ground detent

DCS: NS430 by Eagle Dynamics
  • Fixed. It is impossible to turn off the 3D model in the MiG-29A cockpit.
  • Fixed. The last page stays visible after powered off the device.

DCS: F-4E Phantom II by Heatblur Simulations
  • NEW: Added the DCS F-4E Phantom II Guide by Chuck Owl to Docs (Mods/aircraft/F-4E/Doc) and to the Virtual Browser. 
  • NEW: Added Electronic Flight Bag (EFB), providing insight into various aircraft systems. Access via RCTRL+I or the clickable document holder on the pilot’s left sidewall. (WIP)
    • Fuel System page.
    • Electric System page.
    • Engine page.
    • Mission Editor option: “Allow use of EFB”.
  • NEW: Added Persistent Aircraft system: allows saving and loading the same aircraft—including its properties, wear, tear, and condition—across missions or campaigns. The aircraft state is automatically saved when successfully left on the ground.
    • Enabled via either the Mission Editor or Special Option.
    • If enabled through Special Option, press the “Initialize Persistent Aircraft State” keybind in-game to initialize aircraft state saving (LCTRL+P).
    • Aircraft is tracked by its livery and tail number.
    • Optionally, a Persistent Aircraft Key can be set in the Mission Editor to enforce specific airframe continuity across missions (useful for campaign builders). Mission Editor persistence settings override user Special Options.
  • NEW: Added QF-4E aerial target drone AI unit with dedicated livery.
  • NEW: Added (partial) Display/Screen Export (see manual for details).
  • Systems: Wear and Quality improvements:
    • Flight instruments now exhibit degraded behavior when of low quality or worn (e.g. reduced accuracy, sluggish needle response, increased friction).
    • Implemented random failures based on each component’s Mean Time Between Failure (MTBF) and current aircraft condition.
    • Aircraft wear now negatively affects aerodynamic and engine performance.
  • Systems: Fixed pilot glareshield bending in the wrong direction while rolling.
  • Systems: Adjusted cockpit pressure regulator efficiency.
  • Systems: Corrected power sources for Landing, Anti-Collision, and Fuselage lights.
  • Systems: Added Combat Tree (AN/APX-80A IFF Interrogator System). Added “Combat-Tree Spoofable” Mission Editor option. (NEW)
  • Weapons: TV-guided weapons improvements (+):
    • Implemented improved gyro spin logic (see manual).
    • Added force-activation (see manual).
    • ARM light logic decoupled from weapon arming (3-minute timer for TV-guided weapons).
    • ARM light can be ignored for TV-guided weapons.
    • Mavericks now feature proper gyro spin-up/spin-down logic (spin-up ~3 minutes; spin-down starts shortly after deselecting).
    • Uncaging a Maverick before full spin-up will cause severe camera jitter and may damage the camera as it is thrown into the gimbals.
  • Weapons: Fixed broken seeker on CATM (training Sidewinder).
  • Weapons: Fixed CAGE+TV and CAGE+ARM preventing A/A weapons use.
  • Weapons: Added Zuni Rockets (by DSPlayer). (NEW)
  • Weapons: Fixed missing appearance options for AIM-9 (by DSPlayer).
  • Multicrew: Fixed WSO throttle animation sync.
  • Kneeboard: Improvements to Turnpoints page(+):
    • Increased maximum number of waypoints from 10 to 20.
    • Added waypoint names and types.
    • Fixed magnetic variation display.
    • Renamed spawn point label from “Initial Point” to “Starting Point” to avoid confusion with target IP.
    • Improved formatting.
  • Sound: Fixed conflicting speedbrake sound bug.
  • RWR: Added handoff diamond manual switching.
  • RWR: Updated database (also including units from Currenthill).
  • RWR: Updated handoff sounds.
  • RWR: Added RWR utility site to Virtual Browser (by DSPlayer).
  • JESTER: Added the “Jester UI Animation Speed” Special Option. (NEW)
  • JESTER: Fixed “lost cabin pressure” call triggering too frequently.
  • JESTER: Added an "Own Markers" subcategory to the Navigation Map Markers menu.
  • JESTER: Jester now uses the AN/APX-80A IFF Interrogator combat tree. Added new IFF Jester menu entries. (NEW)
  • JESTER: Improved prioritization of CMS dispensing.
  • JESTER: Fixed countermeasures quantity readout.
  • JESTER: Fixed Jester keeping flares off after temporarily disabling them.
  • JESTER: Renamed “Talk With Me” to “Talk To Me” in the Jester menu.
  • Missions: Adjusted WSO Startup lesson takeoff parameters to mitigate problems with autopilot engagement.
  • Visual: New exterior model with Israeli refueling probe (visual only for now) and Greek AUP.
  • Inputs: Fixed stuck navigation computer rollers.
  • Inputs: Added pilot throttle outboard animation in afterburner range.
  • Inputs: Fixed 3-position knobs remaining operable when damaged.
  • Inputs: Default chaff burst interval set to 0.4 s.
  • Inputs: Fixed Altimeter Mode and APX-80 Test/Challenge switch clickable and animation being reversed (for mission makers).
  • Localization: Updated CN bind localization.


DCS: F-14 Tomcat by Heatblur Simulations
  • NEW: Added F-14A-135-GR (Early) variant (+):
    • Added Pratt & Whitney TF30-P-414A engines
    • Added AN/ALR-45/50 radar warning receiver with strobe display
    • RIO pit: implemented corresponding RWR-related panels (right console and lights on front panel)
    • Pilot pit: implemented appropriate volume panel and tacan panel (left console)
    • Added a dedicated livery: VF-101 Grim Reapers AD123 (1978)
  • NEW: Added raw radar audio to AN/ALQ-100/126 ECM 
  • Inputs: Added "Pre-Contact" and "Intent To Refuel" keybinds
  • Inputs: Fixed some functions not being bindable to mouse
  • RWR: Updated threats library
  • Updated the manual



DCS: OH-58D Kiowa Warrior by Polychop Simulations
  • Fixed: Bingo Fuel warning on CPG load-in.
  • Fixed: MMS disturbance effect removed.
  • RWR flickering excessively.
  • Fixed: Hellfire missiles should show codes in STBY.
  • Fixed: CTD when using certain entries in the FIRE MSNS HOG menu.
  • Fixed: When inputting a new frequency it will auto change the freq if it out of range instead of giving an error message.
  • Fixed: Unable to enter FM frequency within the COMMS page.

DCS: SA-342 Gazelle by Polychop Simulations
  • Fixed: CTD when leaving the cockpit.

DCS: Black Shark by Eagle Dynamics
  • Fixed FPS drop when a Vikhr missile appears on Shkval display
    (
https://forum.dcs.world/topic/321754-shkval-continues-to-make-fps-go-alot-lower-both-stmt/

DCS: Flaming Cliffs 2024 by Eagle Dynamics
  • MiG-29. Autopilot-induced oscillations fixed

DCS: Normandy 2.0 Map by Ugra Media
  • A new winter season has been added.
  • New airfields have been added (+): Alderney, Guernsey, Jersey, Headcorn, Holmsley South, Northolt Saint-Pol-Bryas, Bembridge.
  • New hangars have been added at Orly, Creil, Ford, Hawkinge, and West Malling airfields.
  • New ATC towers have been added to Tangmere and West Malling airfields.
  • An officer's canteen and an operating room have been added to Kenley Airfield.
  • Kenley, Ford, and High Halden airfields have been changed - the airfield territory has been updated, new facilities and caponiers have been added.
  • The old Headcorn airfield has been renamed Lashenden.
  • Fixed taxiways at (+): Abbeville Drucat, Amiens-Glisy, Amiens-Glisy, Argentan, Avranches, Beauvais-Tille, Bernay Saint Martin, Chailey, Deauville, Deauville, Detling, Dinan-Trelivan, Dunkirk, Farnborough, Fecamp-Benouvilles, Flers, Friston, Funtington, Funtington, Gravesend, Hauterive, Hawkinge, Headcorn, High Halden, Kenley, Lashenden, Lymington, St Aubin, St Omer Wizernes, Triqueville, Vrigny, West Malling.
  • The size of parking lots at Biggin Hill, High Halden, Ford, Chailey, Conches, Needs Oar Point, Lympne, Kenley, Tangmer, West Malling, Saint-Omer Wizernes, Orly airfields have been increased.
  • The capital hangars at Bazenville, Brucheville, Cardonville, Longues-sur-Mer, Sainte-Laurent-sur-Mer, Saint Pierre du Mont, Sommervieu airfields have been removed.
  • New unique venues have been added(+): Grand Opera, Highbury Stadium, Wembley Stadium, Royal Albert Hall, Dover Castle, Western Heights Of Dover, Abbaye de Jumieges, Amiens Cathedral, Bayeux Cathedral, Bertangles Chateau, Chateau Gaillard , Cherbourg Fort du Roule, Evreux Cathedral, NotreDame de Rouen, Royal Hospital Haslar, St James Hospital, Chelsea Arena, Royal Hospital Chelsea, Moulin Rouge, Grand Theater de Calais, Yves du Manoir, HMP Winchester, Musee Galliera, Paris Pere Lachaise Crematorium, St Martin-in-the-Fields, Times Building, Chelsea Bridge, Pont de Bercy, Bridge leopold, Notre Dame Catholic Church at Calais, Calais Lighthouse, Calais Town Hall, Tour du Guet, Rouen Prison.
  • 50 new scenes of German radars have been added.
  • The islands of Jersey, Guernsey and Oderni have been added.
  • 12 generic stadiums have been added in London, Paris, Dunkirk, Amiens, Calais, Le Havre, Lens.
  • Added tram lines in London.
  • Damaged buildings and structures have been added in London, Paris, Cherbourg, Caen, Le Havre, Rouen, Calais, Amiens.
  • The terrain has been fixed and a forest has been added on the coast between Folkestone and Dover.
  • Fixed the bridge on the north side of Ile Saint-Germain.
  • The topography of the river north of Stony Cross has been fixed.
  • Fixed a wall located on the road in London.
  • Fixed a wall in Buckingham Palace.
  • Fixed assets with incorrect transformation axis; now scene objects will be displayed correctly in some places.
  • Fixed a tiling forest.
  • The historically incorrect artificial reservoir Beulah Water has been removed.
  • The grass on the concrete firing points has been removed.
  • Surface texture resolution has been increased.


DCS: Kola map by Orbx
  • New content (+):
    • ESUT - Hemavan Airport
    • ESNX - Arvidsjaur Airport
    • ESPG - Boden Heliport
    • Populated region around Hemavan Airport
    • Populated region around Arvidsjaur Airport
    • Updated airfield ground textures
    • Updated Summer textures in the mountain regions of the map.
  • Updated runway number markings on Poduzhemye, Kalevala and Koshka Yavr Airfield
  • Trees blocking taxiways at Koshka Yavr Airbase removed.
  • Removed trees south of the runway at Kalevala.
  • Fixed issue with planes getting stuck while turning at Kaleveala.
  • Reduced parking slot size of I01 at Monchegorsk Airport.
  • Removed trees blocking taxiway at parking slot C17 at Andoya.
  • Adjusted vector data in the eastern side of Russia.


CampaignsDCS: A-10C II Outpost Campaign by Stone Sky
  • Mission 2: Removed ads for the previous Outpost AH-64D campaign.
  • All missions. Fixed radio spam from AI Aircrafts.

DCS: AH-64D Outpost Campaign by Stone Sky
  • Mission 1: The player appeared at spot 17 instead of spot 1. Fixed.

DCS: F/A-18C Operation Green Line Campaign by Badger 633
  •  Mission 4: Wing AI crashing into ground fixed.

DCS: F/A-18C: The Rampagers Campaign by Baltic Dragon 
  • Minor edits to briefings, kneeboards and dialogue 
  • Mission 15 updated to reduce risk of fratricide on friendly troops in contact 
  • Mission 16 scoring updated
  • Missions 1, 3, 11, 12 and 14 updated GBU fuzes for player and wingmen

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations
  • All missions: Flight lead flight behavior smoothened by restricting AB use
  • All missions: Tuning correct frequency is recognized automatically
  • Mission 12: Better SA image for player by better AWACS coverage

DCS P-51D Blue Nose Bastards of Bodney Campaign by Reflected Simulations
  • Normandy 2 map update fixes

DCS Spitfire IX The Big Show Campaign by Reflected Simulations
  • Normandy 2 map update fixes

DCS P-51D Debden Eagles Campaign by Reflected Simulations
  • AI not dropping bombs - potential workaround
  • Mission 3 - all scripting removed because some users get an error.
  • Outro - AI pathfinding fixes
  • Normandy 2 map update fixes

DCS Bf-109K-4 Jagdflieger Campaign by Reflected Simulations
  • Normandy 2 map update fixes

DCS P-47D Wolfpack II Overlord Campaign by Reflected Simulations
  • Normandy 2 map update fixes

DCS Mosquito FB.VI V for Victory Campaign by Reflected Simulations
  • Intro mission: AI pathfinding fixes

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
  • Mission 9 - Adjusted weight of Tornadoes to help improve their performance
  • Mission 16 - Adjusted triggers to compensate for new splash damage

DCS: F-16C Dragon's Fury Campaign by SorelRo
  • Missions F-16M13, F-16M14,  F-16M15. SnapViews.lua file removed. This file overrides user-saved cockpit snapviews.

DCS: UH-1H The Huey Last Show Campaign by SorelRo
  • Mission 11. AI behaviour, trigger zones and trigger logic updated
Normandy 2.0Development Report
The Normandy 2.0 map by Ugra Media is the definitive map of this World War II theater. The next update will include the addition of winter textures that will transform much of England, France and the Low Countries into snow-covered landscapes. Alongside this seasonal expansion,seven new airfields have been added that include Alderney, Guernsey, Jersey, Headcorn, Holmsley South, Northolt Saint-Pol-Bryas and Bembridge.Existing airbases such as Kenley, Ford and High Halden have undergone extensive improvements, with updated scenes, new fortifications, and period-accurate facilities. Other airfields have also received improvements; new hangars, control towers and adjusted taxiways. Beyond the airfields, the Normandy 2.0 will grow with the addition of the Channel Islands: Jersey, Guernsey and Alderney. Dozens of new landmarks are being added including; the Royal Albert Hall, Dover Castle, Grand Opera, Wembley Stadium, Notre-Dame de Rouen, and even the Moulin Rouge, new stadiums and hospitals, new German radar installations. The general terrain has also been improved with work on more natural forests, walls and general topography. Please note that the DCS Normandy 2.0 map will exit early access in the next update. This is your last chance to take advantage of the 20% off discount. 
SVAF 2025Live from FranceThe SVAF 2025 will be streamed live from the European Fighter Aviation Museum in Montélimar, France between October 17 and 19, 2025. Hosted in collaboration with Eagle Dynamics and the SVAF organization, the festival offers virtual teams worldwide a platform to showcase their skills in front of thousands of aviation fans. Watch the SVAF 2025 on Twitch.DCS Iniochos 2025Multiplayer EventThis event has been created by members of LockOn Greece in cooperation with the Joint Air Task Force, which is a multinational community with squadrons from Italy, Bosnia, Greece and France. This streamed operation will consist of 10 all-weather, day and night missions that cover multiple aspects of air, ground, and naval warfare.Blue and Red forces will battle to take as much territory as possible. Over 60 members from JATF squadrons, LockOn Greece, AMVI, and GRC will attend the first mission on the 20th of October at 19:00 GMT. Watch the Twitch Stream by AirshowD. Thank you again for your passion and support, Yours sincerely, Eagle Dynamics