DCS World Steam Edition News & Announcements
CH-47F
Pre-purchase



https://www.youtube.com/watch?v=mbd1yMF-7iA

The Boeing CH-47F Chinook fondly referred to as ‘The Hook’ by US military personnel, stands today as the premier multi-mission rotary wing aircraft in use with the US Army, US Army Reserve, National Guard and 20 other nations including Canada, the United Kingdom, Netherlands, Japan, Italy, Greece, Spain, South Korea, Australia, Türkiye, India and the United Arab Emirates. Embodying a unique tandem rotor design this massive helicopter excels in all its roles, including cargo and troop transportation, sling load operations, search and rescue, casualty evacuation, special operations, and humanitarian assistance in disaster scenarios.

Engineered for exceptional stability and control, the CH-47F twin engine, tandem rotor configuration ensures maximum agility and facilitates straightforward loading and unloading procedures. This design uniquely positions the CH-47F for operation in environments inaccessible to others. The absence of tail rotor interference permits rear ramp access on varied terrains, including unprepared or mountainous locations, capitalising on its remarkable landing capability. Furthermore, the aircraft's design facilitates high-altitude flight up to 20,000 feet, surpassing other helicopters in its weight category.

The CH-47F is equipped with a state-of-the-art, fully integrated digital cockpit management system; the Common Avionics Architecture System (CAAS) Cockpit, in synergy with a Digital Automatic Flight Control System (DAFCS). These advanced systems enhance cargo-handling efficiency while significantly boosting mission performance and all weather situational awareness. CH-47F also offers side and rear door gunner positions, a radar warning receiver with chaff and flare dispensers for auto protection.

With the capability to cover extensive distances swiftly, the CH-47F can be outfitted with extended range fuel tanks and is compatible with air-to-air refuelling, thus extending its operational range further than ever before. This capability underscores the aircraft’s adaptability and endurance, making it a formidable asset in any fleet.

In total some 1'200 plus CH-47 helicopters of all variants were delivered. This icon of a war machine saw combat service in all the major theatres since its inception, notably Vietnam, Iran, Libya, The Falklands, The Balkans, Iraq and Afghanistan.

Capabilities of the CH-47F
  • Tandem Rotor Design: The CH-47F features a distinctive tandem rotor system with two counter-rotating rotors. This design provides exceptional handling qualities and allows for a large lift capacity, which is crucial for carrying heavy payloads. The absence of a tail rotor also enhances safety in confined areas and simplifies maintenance, offering unhindered rear cargo and troop loading in addition to side door access.
  • Powerful Performance: Powered by two Honeywell T55-GA-714A engines, the CH-47F offers impressive power and performance. These engines deliver up to 4,868-shaft-horsepower combined, enabling the aircraft to reach speeds over 175 mph (282 km/h) with a payload of more than 21,000 pounds (9,500kg).
  • Cargo Handling and Versatility: The CH-47F's large cargo hold can accommodate a wide variety of loads, from standard palletized goods to vehicles and artillery, as well as the fuel cells for “Fat Cow” operations. Its rear-loading ramp and three external cargo hooks provide multiple options for loading and unloading, facilitating efficient logistics operations under diverse conditions.
  • Advanced Avionics and Systems: The “glass-cockpit” of the CH-47F is equipped with advanced avionics, including a Rockwell Collins Common Avionics Architecture System (CAAS) cockpit, BAE Systems' Digital Advanced Flight Control System (DAFCS), night vision-compatible displays, and modern navigation systems. These enhancements improve situational awareness and flight safety, particularly in challenging environments.
  • Crew Capacity and Configuration: Typically operated by a crew of three (two pilots and a flight engineer), the CH-47F can also carry up to 3 gunners.
  • Enhanced Survivability: Advanced countermeasures suite, which includes radar warning receivers and infrared countermeasures. Its rugged airframe and systems redundancy are designed to withstand significant damage.

The CH-47F is an essential component of any military or humanitarian fleet, capable of performing in the most demanding situations. Its enduring design and continual updates ensure that it will remain a key player in aviation for years to come.

Key Features of the DCS: CH-47F for early access release

  • Highly detailed external and internal modelling, including cockpit and cargo hold
  • Unmatched helicopter flight dynamics that only DCS can provide
  • Fully interactive, VR-ready cockpit
  • Full set of features will be announced prior to early access

Pre-purchase yours today!
Don’t miss the exclusive 30% discount during the pre-purchase phase on our Shop. Hurry! This offer only lasts until launch.

Thank you again for your passion, support and commitment to DCS. We can’t wait to see you in the cockpit!

Yours sincerely,

Eagle Dynamics
DCS World

  • Slingload cargo can't be hooked in multiplayer (dedicated server) - fixed
  • Network protocol changed
DCS 2.9.4.53627
Development progress



The latest update for DCS brings a wide range of improvements and fixes. Notable additions include the implementation of an explosion overpressure shockwave effect on terrain vegetation and enhancements to voice chat functionality.

Updates specific to aircraft modules include adjustments to the G effect timing for the F-16C Viper, embedded INS + GPS logic improvements, and numerous bug fixes for the F-16C, F/A-18C, A-10C II, AH-64D, and others. Other improvements include the radar standby mode for Mirage F1, communications enhancements for C-101 Aviojet, and airspace designation capabilities for JF-17.

Please see the full changelog.


WWII Pacific
Development progress



USS Enterprise (CV-6) Aircraft Carrier
The big “E” is known as one of the most storied aircraft carriers of World War II. From its distinct structure to its bustling flight deck, we are meticulously crafting every detail to recreate the experience of being aboard this legendary vessel.

F6F Hellcat
The Hellcat is progressing well with the Flight Model receiving a lot of attention. The external model details are being polished with various liveries being created for the launch. The Hellcat was by far the most successful U.S. Navy fighter type of the Pacific Theatre of Operation with the F6F accounting for 5,163 kills or 56% of all aerial victories recorded by the USN and US Marines in WWII. Its effectiveness was outstanding with an overall 19:1 kill to loss ratio.

Marianas WWII
A substantial amount of work is also being made to the free DCS: Marianas WWII map. In addition, an array of other US Navy and Imperial Japanese surface warfare vessels and ground units are in progress too. Stay tuned for more details coming soon!


Mi-24P Hind
OUTPOST Campaign by Stone Sky



Prepare for the OUTPOST campaign that places you on the front line of real combat operations from the DCS: Syria’s Arab Republic. In this global geopolitical conflict, Syria stands as a pivotal point for both Russia and the United States. This segment focuses on the DCS: Mi-24P Hind as a guiding participant in the liberation of Syria from terrorist forces between 2012 and 2018.

https://store.steampowered.com/app/1593360/DCS_Mi24P_HIND/

https://store.steampowered.com/app/1120300/DCS_Syria/

In this campaign you will experience many of the map's prominent landmarks, including Beirut, Damascus, Aleppo, and Palmyra. There are 15 missions based on true stories where you will encounter significant air bases such as Khmeimim, Marj Ruhail, Abu ad Duhur, Mezze, Kuwaires and Tiyas. Also included are custom liveries for the KA-50 3, KC-135, JF-17, Su-27 and Su-33 and over 100 kneeboard pages, charts and maps. Download now!

https://store.steampowered.com/app/2860310/DCS_Mi24P_OUTPOST_Campaign_by_Stone_Sky/

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Hot-fix for the latest DCS Version. Please download update your DCS version now!

DCS World

  • Error in wMessage::buildSpeech() ("F-15E - Communication issues with high-digit call signs, support high digits callsigns)
  • GUI Error when try to change frequency in the generated mission

DCS: F-16C Viper by Eagle Dynamics

  • INS loses data if engine shuts down and EPU is triggered
  • laser code set in ME not working
  • Tuning the IFA alignment - IFA with GPS velocity update fix (an important one

DCS World

  • CTD with new Oculus/Meta Quest 2/3 v63 software - fixed.
  • NEW: Added over-pressure shockwave influence from bombs, missiles, shells and gunfire on terrain vegetation like trees, bushes, and grass.
  • FIXED - Linked Zone doesn't work with player-controlled units in Mission Editor.
  • ChinaAssetPack. Fixed HQ-7 AI launcher missile guidance issue (better hit rate).
  • ChinaAssetPack. Changed HQ-7 EO drivable version back to tracking radar version
  • Voice chat:
    - Added a separate input layer for each FC3 aircraft.
    - Added the Forced PTT mode for intercom.
    - Fixed. FM range is missing R-862 radio.
    - Fixed. The frequency range of P-832M.
  • Weapons. Chaffs do not affect some radar-guided SAMs missiles - fixed.
  • AI aircraft. Tanker hose-cone is in retracted state when refuelling - fixed.
  • Update default trimmer sounds in accordance with new references.
  • AI aircraft. Helicopter with certain main rotor damage makes its crew heads bounce as if head-bangers - fixed.
  • ME. Crash when deleting text from editor text field in some cases - fixed.
  • GUI. When the user edit the joystick name and pressing <ENTER> (as suggested by tooltip), OPTIONS window closes - fixed.
  • Weapons. AGM-65E2\L still hits the target after the laser designator turns off - fixed.
  • ME. Freeze at Sim Poststart when using 'Show Hidden Units' - fixed.
  • MP. When started after a DCS client, a local dedicated server "steals" Force Feedback from the DCS client - fixed.
  • MP. JTAC laser code setting is transferred to another mission - fixed.
  • AI surface. Some ships prevent Fog of War unfogging when they are more or less distant from the enemy targets - fixed.
  • AI surface. Ground units don't work if the mission has an intro - fixed.
  • AI surface. Some units always face north - fixed.
  • Airborne troops. Crash when requesting to disembark - fixed.
  • AI surface. Added new sound for M-60, BMD-1 and BTR-D.
  • 3D Models. Fixed models (SA-10) S-300.
  • GUI. CTD when trying to play Ogg Theora video tutorials - fixed.
  • SNS devices. Digital map floating after initialization when an aircraft spawns airborne - fixed.


DCS: F-16C Viper by Eagle Dynamics

  • G effect improvements. Loss of color, tunnel vision, and black out have been adjusted and all happen over a greater time period. This is most useful AFTER performing a G warmup (4 to 5 G for 90-degrees, and then the same manoeuvre back in the other direction). At 9.3 G and after a G warmup, blackout now occurs at approximately 30 seconds instead of 9.5 seconds. - work in progress. Sound effects will be done later.
  • Added embedded INS+GPS logic based on Kalman filter. - work in progress.
  • Fixed: “Knife Edge Pass” review FCS logic.
  • Fixed: TGT-TO-VRP (CCRP) crash when activating it.
  • Fixed: CTD when switching FCR mode in OVERRIDE.
  • Fixed: Datalink with human players not working if GPS is unavailable.
  • Fixed: Datalink doesn't work for maps in the Western hemisphere.
  • Fixed: Multiplayer datalink share of detected air targets.
  • Fixed: VSR gets stuck in EXP when switching to VSR in EXP.
  • Fixed: FCR auto-display range is not working with a SAM designated target.
  • Fixed: VSR Scan limits not possible to slew.
  • Fixed: TGP line-of-sight oscillations and freezing.
  • Fixed: Commanding area or point track with TGP in STBY moves SPI to behind aircraft.
  • Fixed: FPS drop with JDAM.
  • Fixed: Maverick ripple lock loss.
  • Fixed: MAV TD BOX drift.
  • Fixed: Inboard HARMs jettisoned inhibit outboard HARMs from designation.
  • Fixed: HSD Expand can cause some symbology to disappear.
  • Fixed: MSL/DGFT/AA mode OSB 9..
  • Fixed: Sensors do not follow steerpoint after AGM-65 EO-VIS usage.
  • Fixed: WCMD loss of TUI after bomb release on HUD.
  • Fixed: HTS major and minor axis data becomes unstable in some situations.
  • Fixed: Engine nozzle feathers graphical error.
  • Fixed: Jamming SURV effect improvements.
  • Fixed: Display behaviour for AGM-65 LOS Circle "in range" box is inconsistent.
  • Fixed: Cockpit seems to have two reflections.
  • Fixed: IAM missed by the amount of drift.
  • Fixed: GMT TMS Up while tracking moving ground targets causes target info and background map to disappear.
  • Fixed: AGM-65 setting SOI to WPN before designating in EO-VIS moves designation to 0,0 coordinates.
  • Fixed: GBU-24 symbology jumping around and erratic when on ground.
  • Fixed: Cursor zero ignores newly set Mark Point if using DTOS.
  • Fixed: F-16 Switching from TWS to RWS while in STT drops track briefly.
  • Fixed: Visual issue with F-16 HUD glass edge.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: BRA on RDR ATTK page does not use MAG, using TRUE heading incorrectly.
  • Fixed: AACQ and Bullseye information is overlapping - Bullseye symbol overlapping.
  • Fixed: High drag bomb release error in Free Fall (FF) mode.
  • Fixed: RAID mode can be "pre-activated" prior to entering TWS.
  • Disabled Game Flight Mode.
  • Fixed: ASI command makes a little overcompensation command - Pitch down tendency.
  • Fixed: Check stab command NU at landing flare touch down.
  • Fixed: TDC in RDR ATTK and AZ/EL does not show info for trackfiles in memory, when in STT.
  • Fixed: Check trim advisory not showing.
  • Fixed: Steerpoint TPOD misalignment/drift.
  • Fixed: ACM Slew and NO RAD indication under specific flow.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • Fixed. Altimeter is missing a decimal separator for pressure setting.

DCS: AH-64D by Eagle Dynamics

  • Game Flight Mode disabled.
  • Fixed: CTD on turning on AH-64D TADS.
  • George AI tuning.
  • NOTE: In the next update, we plan to add LINK, ZOOM, and C-Scope functions.

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: Bind for radar altimeter dangerous altitude setting
  • Fixed: While “Hydro Lock” option activated , moving collective without hydro release pressed still affects avionics but not FM

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Fixed. P-47D-40 bugged gunsight external texture
  • Fixed. hydraulics drives fail to extend undercarriage after repair
  • Added. New landing gear physics

DCS: P-51D Mustang by Eagle Dynamics

  • Added. New landing gear physics (including TF-51D)

DCS: Spitfire LF Mk. IX by Eagle Dynamics

  • Cockpit reflection tuned

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Deck crew LODs have spikes
  • Fixed: Supercarrier ATC radio menu is broken during takeoff from the catapult
  • Fixed: Radio menu may break after repeated landing request in some case

DCS: NS430 by Eagle Dynamics

  • Fixed. Terrain mode memory leak leads to CTD
  • Fixed. Options menus have truncated labels
  • Fixed. Wrong indicated ground speed
  • Fixed. HFOM and VFOM statuses on GPS page won't fit into its fields
  • Fixed. Crash that happens during zooming in and out on the Persian Gulf map

DCS: Mirage F1 by Aerges
General:

  • Rear pilot is now not present in the Mission Editor preview window (basically in payload dialog) when the 'Solo Flight' option is selected.
  • The rear pilot is now not present in a human-controlled Mirage F1 BE, once in the mission, when the 'Solo Flight' option is enabled.
  • Adjusted appearance of the aircraft mission options dialog.
  • Now with the 'Disable force feedback effects' option checked, force feedback joysticks (if any is connected) will always return a constant spring force. All FFB shake effects will be disabled as well.
  • Now with the 'Disable force feedback effects' option checked, 'Force Feedback' section in the Special Options dialog is inactive.

Radar:

  • Implemented radar 'Standby' mode.
  • Implemented radar power up sequence: Display is available at the 31st second after radar power up (PNE light goes out at the 35th second), and transmitter is ready after 3 minutes timeout (EMI light will cease at this moment).
  • Added power up logic for the radar “AP” (parametric amplifier) light.
  • Fixed dedicated 1st and 2nd stage commands of the radar antenna elevation buttons behaviour when 2nd stage is released with 1st stage still being held pressed.
  • The radar resulting antenna altitude difference now can't be more than +/-48000 ft in both 'E' and 'D' elevation control modes.

Systems:

  • Fixed clickability issues (shifted clickspots) with the lights panel at the right side of the Optical Sight ( 'C + M or SW' and 'Jammer Detection' lights).
  • Fixed AoA light strip not illuminating in Mirage F1 BE rear cockpit.
  • Fixed combat flaps logic not working in Mirage F1 BE.
  • Fixed Optical Sight test symbology appearance:

- 'Approach' test mode is now enabled for testing only when none of the weapon modes were selected.
- Attitude scale now displays -60 deg of pitch and 180 deg of bank in normal scale display mode, and -40 mil of pitch and 180 deg of bank in simplified scale display mode.
- Gun firing reticle now has 40 mil diameter in all test modes.
- Adjusted the following symbols positions in various test modes: target symbol, gun firing reticle, radar command reticle.

  • IFF will start in N when the aircraft is initialised hot on the ground.
  • Fixed brightness adjustment of IFF lights.
  • Default mode 2 IFF code is now 2000.
  • Added magnetic indicator logic in the Mode 4 IFF panel.
  • Fixed launch problems created by a mixed F1 and F4 rocket payload.

Flight Model:

  • Added vibrations with airbrake deployment at high Mach.
  • Fixed a small bug in airbrake pitching moment tables.

Communications:

  • Added 'Engage Ships' radio command.
  • Added 'Engage with' radio submenu.
  • Added F1 TRAP 136 and TRAP 137B radios presets for Voice Chat.
  • Changed TRAP 136 V/UHF radio guard frequency to the standard one: 243 MHz.
  • Voice Chat intercom does not operate anymore when electric power is unavailable.

3D model and textures:

  • Added cryptographic computer unit texture.

Miscellaneous:

  • Updated Flight Manual. Mainly IFF description, including mode 4, and Controls Window description.

DCS: C-101 Aviojet by AvioDev
General:

  • Rear pilot is now not present in the Mission Editor preview window (basically in payload dialog) when the 'Solo Flight' option is selected.
  • 'Solo Flight' is now available for AI-controlled aircraft.
  • Fixed C-101EB 'English' cockpit livery not being applied.
  • Now with the 'Disable force feedback effects' option checked, force feedback joysticks (if any is connected) will always return a constant spring force. All FFB shake effects will be disabled as well.

Communications:

  • Added Voice Chat sound filters parameters for ARC-134, V/TVU-740, and VHF-20B radios presets.

DCS: JF-17 by Deka Ironwork Simulations

  • New: inSky SATAC 2022 Champion skin
  • New: draw two airspace on HSD (A: purple and B: cyan)
  • MISSION (default): Added by mission maker using draw->line->segments

- Blue: BKYA and BKYB
- Red: RKYA and RKYB
- Neutral: NKYA and NKYB

F10 Label: Added by player on F10 using label

  • JKYA1~JKYA10 and JKYB1~JKYB10
  • Always closed polygon

Preset: Added by preset lua
- Each terrain has its own airspace lua
- Lua sample can be found in JF-17/Doc directory
- Lua (file) can be edited (replaced) during (MP) mission for quick update
- In MP, each flight/squadron can use its own lua (convenient distribution)
- Help keep F10 map clean

  • Clean: remove airspace from HSD
  • Note:

- You can select airspace source in configuration panel then update DTC
- Each draw no more than 10 line segments

  • Fixed: unstoppable refocus of WMD7 camera
  • Fixed: WMD7 laser cannot be repaired after run out of life
  • Adjusted: WMD7 CCD image source (better CCD grey image)
  • Adjusted: install/remove ladder and inlet cover via config panel
  • Adjusted: switched to ED’s GB-6 and LS-6

DCS: Black Shark 3 by Eagle Dynamics

  • Fixed Ka-50 old QS Syria missions corrupted start position
  • Incorrect audio/subtitle warning given for INU Fixpoint within 18km - fixed

DCS: Flaming Cliffs by Eagle Dynamics

  • A-10A. Panel lights texture issue (border) - fixed
  • A-10A. Cockpit model adjustments
  • Su-33. Reflections can be too strong at odd times on gauges - fixed
  • Su-25T. Kh-58 missile collide with plane during launch with big sideslip angle - fixed
  • A-10A. HSI and ILS are not working - fixed
  • Su-25A. CCRP ripple release mode does not work with MBD2-67 - fixed
  • Su-27. MFD placed in wrong place in HUD view mode - fixed

DCS: L-39 Albatros by Eagle Dynamics

  • Added Marianas Instant Action missions

DCS: Mi-8MTV2 by Eagle Dynamics

  • Cockpit reflections tuned

DCS: Yak-52 by Eagle Dynamics

  • FIXED: Reflections too strong under flashlight

DCS: Combined Arms by Eagle Dynamics

  • Fixed player-JTAC operation in MP.


Campaigns
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
Campaign was updated to version 2.3

  • All Missions - Top down review and many bugs squashed big and small. Many thanks to Pyrocumulous! His help was instrumental.
  • All missions - radio frequencies better coordinated for all aircraft in the strike package
  • All missions - updated Datalink connections for all like aircraft.
  • All missions - changed all displayed messages to Clearview
  • All missions - updated to new F10 menu system which adds new options for the player to manage thier simulation's environment. Thanks Gareth Magnall https://www.youtube.com/@Pukin-Dog
  • All missions - Wingmen (Pig-2, 3 & 4) changed over to a seperate group for more tasking flexibility. Thanks B.D.
  • All missions - added the option of a Practice Sortie to each mission. This will allow the mission pilot to exit the primary mission, fly a practice sortie with the same loadout as the primary mission, and then reenter the primary mission. The mission pilot can fly and practice any technique/profile, rearm and refuel as desired, and then re-enter the primary mission when ready.
  • All missions - now have the ability to accelerate time (fast forward between waypoints) without missing any mission critical inputs or messages. Thanks Sedlo.
  • All missions - datacards use different font/colors for easier reading.
  • All missions - end of mission music added.


DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • All missions – Air defense visibility adjusted to get AI SEAD flights attack higher priority targets over Rapiers and AAA


DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Updated mission 13


DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Su-25T was removed from modules list


DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Added campfire to mission 1 to assist in location of enemy training camp


P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • ATC frequencies changed and corrected


Spitfire IX The Big Show Campaign by Reflected Simulations

  • Complete revamp of the campaign to version 2.0
  • Every mission uses historical locations now
  • Mission historical inconsistencies fixed
  • Mission timings adjusted based on further research
  • Smoothened triggers
  • More voice overs and sound effects added
  • Reworked kneeboards and briefing visuals
  • Corrected mission timings
  • ATC frequencies changed and corrected yet again.


DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • ATC frequencies changed and corrected yet again.
  • All takeoff sequences were reworked


DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • More damage fail safes added to mission 12


Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • ATC frequencies changed and corrected


DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • Mission 12 - flight has no bombs - fixed


A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions

  • Corrected CMSP Switch Trigger Test for both A-10C and A-10C II BFT01 missions.


DCS: UH-1H Worlds Apart - Spring 2025 Campaign

  • Mission 1 - In some cases, AI does not trigger when landing at station 1. The trigger has been adjusted and the take-off can be forced as a solution via the F-10 radio menu.


DCS: Raven One Dominant Fury Campaign
Mission 2:

  • fixed issue where mission would not progress after reporting seeing the yacht
  • complete mission update to match new radio system
  • F10 radio menu and space bar now can be replaced by HOTAS switches for better immersion
  • added Link4 and ACLS to the carrier

Mission 9:

  • fixed issue with Texaco 21 refuelling of Texaco 11
  • fixed issue with SCUDs not firing and breaking the mission
  • complete mission update to match new radio system
  • F10 radio menu and space bar now can be replaced by HOTAS switches for better immersion
  • added Link4 and ACLS to the carrier
  • added working TACAN to all flight members


F/A-18C Serpent’s Head 2 Campaign by Badger633

  • Missions 1: Fail on entering display fixed.
  • Missions 3,5, 8 and 10: EZ refuel versions Fords fuel mass reduced


F/A-18C Rise of the Persian Lion by Badger633

  • Mission 6: IR shield removed from enemy Helos.
  • Mission 7: Convoy blocking itself and not moving fixed.
  • Missions 4 to 9 and 13: EZ refuel versions Fords fuel mass reduced.


F/A-18C Rise of the Persian Lion 2 by Badger633

  • Mission 6: F18 not exploding fixed.
  • Mission 4,6,8,9a,9a and 12: EZ refuel versions Fords fuel mass reduced.
  • Mission 12: Bugged moving rectangular zone fixed.
15th Anniversary Q&A Videos
Performance



We hope that our approach to packaging your questions works well and that you will enjoy Matt’s performance. Over the coming months we will be providing further videos covering your 2000+ questions. As you can imagine, quite a few of the issues raised have similarities and hence we have categorised them in subject matter blocks published on Youtube and on our Forums. Enjoy!

Check out the first video on Performance questions.
https://www.youtube.com/watch?v=-DtSJjG61iU

Written and additional answers can be found on the Forum here. Thank you for your patience and all your support!

F-16C Viper
Development Report



F-16C INS+GPS System Overview
The navigation system on the DCS: F-16C Viper is a complicated mixture of technical solutions that are intended to supply the avionics with coordinates, velocity, and angles, that are characterised by precision, availability, integrity and autonomy. This is achieved by the cooperative work of the Inertial Navigation System (INS) and Global Positioning System (GPS) whose navigation inputs are processed through a Kalman filter in the Modular Mission Computer (MMC). Let’s discuss each of the components in detail.

INS
The Inertial Navigation System is an autonomous device that performs dead reckoning of aircraft coordinates by measuring the accelerations and then integrating them twice whilst taking into account the aircraft’s orientation in space. The latter is obtained from the F-16 ring-laser gyros. This type of INS is termed “strapdown” as there are no rotating parts. Basically, INS consists of three accelerometers, each for one orthogonal axis, and three gyros.

The main features of INS improvements are:

  • Autonomy, as it doesn’t require any external signals to do dead reckoning.
  • Stability in a short period of time (5-10 minutes).
  • Noticeable error accumulation over longer periods of time based on the physics of dead reckoning. Together with the integration of accelerations (to update speed) and integration of position (to update coordinates), the small errors at the level of accelerations that are introduced by accelerometer noises and imperfect alignment are integrated twice as well.


Furthermore, the larger those errors are, the faster they accumulate due to the so-called integral correction of INS, which updates the local Earth gravitational force vector with the coordinates and adds them into the relative angles of the G vector.

Another distinctive feature of INS is the Schuler Oscillation with a period of 84.4 minutes. Due to the integral correction algorithm mentioned above, the INS behaves like a pendulum. In ideal circumstances, it stays in equilibrium while the aircraft moves along the Earth. When coordinate errors appear, it displaces the pendulum from the resting point and it starts oscillating. The larger the errors are, the larger the amplitude of the introduced oscillations. That’s why one may notice that INS errors get smaller at a rate of 84.4 minutes once airborne.

GPS
Global positioning system measures the aircraft position by measuring the signal propagation delay from GPS satellites to the receiver. Satellite orbits are precisely known, the exact positions of the satellites are computed according to an almanack that is transmitted in the same GPS radio signals. That’s why GPS needs a couple of minutes after the cold to start obtaining the almanack. The moments of the signal transmission are also known and are defined by a very precise atomic clock on board the satellite. Thus, in an ideal case, if the GPS signals are propagated through space with the constant speed of light, as they do in a vacuum, the receiver could precisely determine its position by intersecting the surfaces of equidistant radio signal delays from the satellites. You may think of it as spheres with centres located at the satellite’s positions, although it’s a bit more complicated in real life. However, there are two significant factors that prevent us from obtaining the ideal point of the surface intersections; the ionospheric delay and multipath. Both add unknown time to the actual signal propagation time. Multipath happens when the receiver is placed relatively near the ground and the signal may be reflected from ground objects that results in the signal's edges degrading; this is similar to an echo in the mountains where it’s too hard to tell one word from another. When such delays are unexpectedly added by the receiver, the precise navigation solution gets lost and the output
coordinate gets noisy. That’s where military GPS signals help to get a better signal resolution by the use of so-called P-codes, and the usage of dual frequency helps to eliminate the unknown ionospheric delay.

Integrated solution. Kalman filtering
To summarise the above: we have two navigation systems, both of which have flaws: INS accumulates errors over time, GPS is noisy and prone to interference due to natural factors like multipath and ionospheric delay and to enemy jamming and spoofing. Here is the good news! There is a way to avoid these flaws with the Kalman filter. It takes GPS and INS coordinates together with speeds as its input. The Kalman filter is a great algorithm that is able to get the maximum precision even out of measurements far from ideal, and it takes the best aspects from both systems: the stability and autonomy of INS and the precision of GPS to obtain an integrated navigation solution that is both stable and precise.

https://store.steampowered.com/app/1090850/DCS_F16C_Viper/

Furthermore, the Kalman filter knows, in terms of mathematical equations, the dynamic properties of the aircraft that is moving through space. If the aircraft is moving, it predicts where the aircraft will be on the next filter step. That’s why it is called recursive and the filter won’t let erroneous GPS signals decrease the precision of the output navigation solution. Moreover, it is able to dynamically change its measurements vs. prediction weights to adjust to a degraded navigation precision of any input.


Fox3 Solutions
Charity Tournament



This April, Fox3 is thrilled to announce a heart-pounding, adrenaline-fueled DCS tournament that's not just about showcasing your skills, but also about rallying our incredible community to a great cause; supporting the heroes at K9sForWarriors. Learn more about the K9sForWarriors mission.

Mark Your Calendars! The battlefield opens from the 19th of April to the 21st, 2024. Prepare for three days of intense aerial challenges, camaraderie, and epic battles that will test your mettle. Please note that this is a charity event with paid attendance and fantastic prizes: Fox3's Ultimate DCS Skills Showdown is Here!

Thank you again for your patience, passion and support,

Yours sincerely,

Eagle Dynamics
The DCS: Afghanistan map
Available on the for pre-purchase



The DCS: Afghanistan Map is now available for pre-purchase on our e-Shop.

20 years of the War on Terror and the Soviet operations of the 1980s place Afghanistan as one of the most important combat theatres of the past half century. Few war zones have ever seen more A-10C, AH-64D, F-16C, F/A-18C, CH-47F, Mi-24P, Mi-8MTV2, and Su-25 sorties.

The entire map of Afghanistan and small portions of neighbouring countries will be available, showcasing our latest map technologies at a superb level of detail and fidelity.

DCS: Afghanistan is offered with a special 30% discount at $48.99 during pre-purchase. The early access release price will be set at 20% off, or $55.99, until the final release.

We have also decided to make this map more accessible by offering users the option of purchasing regions separately: Southwest, East and North. Each region will be offered as a separate release at approximately 3 months interval. Today, you can pre-purchase DCS: Southwest Afghanistan for $23.99 instead of the release price in June 2024 that will be set at $29.99. DCS: East Afghanistan and DCS: North Afghanistan will be offered for purchase as and when they are ready, later this year.

The early access release of DCS: Afghanistan will focus on a detailed southwestern and encompass 12 airfields, including Kandahar and Herat. Whilst the entire map is under development, the Southwest region is currently the most complete. The second region to be released will be the Eastern region and finally the Northern region. DCS: Afghanistan FAQ.

Please keep in mind that even if you purchase only one region, you will still be able to play online across the whole map. Only the non-purchased regions will be in lower detail.

We are truly excited to offer you this monumental map and to give you the chance of purchasing in stages at more bite-sized prices should you so choose.

Key Features at Early Access

  • The entirety of Afghanistan with the southwestern portion available in high detail at early access.
  • High-resolution terrain mesh, textures and objects that look great from low to high altitude.
  • Numerous, authentically modelled air bases such as Kandahar and Herat.
  • Diverse terrain ranging from towering mountains to vast deserts.
  • Recreate battles spanning the last 40 years.
  • Densely populated towns and villages
  • Afghanistan Area: 1449216 sq km
  • DCS: Southwest Area: 471381 sq km
  • DCS: East Area: 320529 sq km
  • DCS: North Area: 443199 sq km
  • Year: 2008-2010
  • Advanced normal map technology for mid- and long-range landscape detail
  • Improved closeup surface material for better detail
  • Highly detailed city scenes, buildings, vegetation, static cars and more
  • Highly detailed airfield scenes
  • Unique objects, cultural monuments
  • Highly detailed road network

Save now with a huge 30% discount while in pre-purchase on DCS: Afghanistan.

Joint Task Force
BVR Tournament



The Winter On Fire Tournament is organised each year by the Joint Task Force Francophone (JTFF) for the French DCS Community. Thrustmaster, Heatblur, RAZBAM, and Materiel.net will all be contributing. Best teams prizes are up for grabs.

The Event will be covered on the JTFF Twitch Channel with broadcasters. Please follow the Tournament and note that there will be viewer gifts.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
MiG-29A Fulcrum
Announcement



Our MiG-29A, NATO codename Fulcrum, will be the export modification of the “A” version that was supplied to Warsaw Pact countries. The MiG-29A was designed to counter all types of aerial targets with radar- and infrared-guided R-27, R-73, and R-60 air-to-air missiles and its single-barreled 30mm cannon with 150 rounds of ammunition. The MiG-29A also has limited visual ground attack capability with 50 to 500 kg bombs, cluster bombs, and unguided S-5, S-8 and S-24 rockets.

The MiG-29A can operate day or night and in all weather conditions. Its radar is capable of look-down / shoot-down in a heavy electronic countermeasure environment. The weapons control system consists of two complexes: the Fire Control Radar (FCR) and the Optical-Electronic Targeting Navigation System (OETNS). The OETNS includes an optical-electronic sighting system (OESS), a navigation system, a weapon control system, a unified display system, and multifunctional control panels. The OEPS includes an optical location station OLS that consists of an Infrared Search and Track System (IRST), a Laser Range Finder (LRF), and a Helmet-Mounted Sight (HMS) designation system.

The MiG-29 is equipped with the SPO-15 “Beryoza” Radar Warning Receiver (RWR) defence system that is designed to warn of radar-directed weapon attacks. To protect against infrared-guided weapons, the MiG-29A features flare dispensers.

The navigation system consists of on-board navigation equipment, a vertical and heading information complex, and an airborne signal system as part of the Optical-Electronic Targeting Navigation System (OETNS).



Key features of the DCS module: MiG-29A Fulcrum

At Early Access Release:

  • Fully interactive and highly detailed cockpit that is based on 3D laser scanning and photogrammetry.
  • Highly detailed and accurately reproduced external model.
  • Highly detailed pilot model.
  • In-depth study of aircraft systems and equipment.
  • Detailed model of the navigation system with the gyro platform reference system, air data computer, and navigation equipment.
  • Defensive equipment to include the SPO-15LM “Beryoza” and Flare dispenser system.
  • Fire Control Radar with authentic modes for aerial targets.
  • OETNS with modes for air and ground targets.


At Final Release:

  • Addition of Identify Friend or Foe interrogation system.
  • Addition of Ground Control Intercept (GCI) command system.



Afghanistan
Development Report



The development of the DCS: Afghanistan Map is progressing on schedule with significant milestones achieved. We are committed to delivering a highly immersive and authentic representation of Afghanistan for virtual pilots to explore and engage in combat operations. Continued collaboration, testing, and refinement will ensure the map’s successful completion and release to our DCS community.

Development Progress
We have made substantial progress in recreating the diverse landscape of Afghanistan. This includes the rugged mountain ranges of the Hindu Kush, the vast deserts of the Dasht-e Kavir and Dasht-e Lut, and the fertile valleys and river basins. Efforts have been dedicated to accurately portraying the unique cultural and urban features of Afghanistan. This involves recreating cities like Kandahar and Herat, with special attention to landmarks, infrastructure, and architectural styles like the blue mosque of Herat. Aerial imagery has been utilised to enhance the realism and accuracy of the map. High-resolution satellite imagery is being integrated to provide authentic terrain textures and details.

The diverse terrain and complex topography of Afghanistan has presented technical challenges due to the large mountainous ranges. Optimization efforts are ongoing to maintain performance without compromising on visual fidelity, particularly in densely populated urban areas and detailed terrain features. The map is designed to look equally as good from low to high altitude.



Future Plans
In the above screenshot, you can see the area of DCS: Afghanistan that will be available in Early Access. The airfields that will be available at launch include Kandahar, Herat, Bost, Camp Bastion, Chaghcharan, Dwyer, Farah, Maymana Zahiraddin Faryabi, Qala i Naw, Shindand, Tirinkot, and Zaranj. The focus will be on completing the detailing of terrain features, including rivers, roads, vegetation, rocks, small stones, ground clutter and geological formations to enhance immersion and realism. Extensive testing and optimization will be conducted to ensure optimal performance and compatibility with a wide range of hardware configurations. Please stay tuned for the pre-order coming soon!

Spring Sale
Final Hours



The DCS Spring Sale 2024 is your chance to grab massive 50% savings across almost our entire range of aircraft, terrains, tech packs, campaigns and more! Please make sure that you do not miss out on this opportunity and remember the DCS Spring Sale 2024 runs until the 24th of March, 2024 at 15:00 GMT on our E-Shop.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Spring Sale Bonanza!
On the Shop and Steam



Explore up to 50% discounts on most DCS modules, campaigns, and other DCS goodies. Don't miss out on this limited-time opportunity to pack your hangar with new aircraft and content. The Spring Sale will last until the 24th of March, 2024 at 15:00 GMT.

Steam users, rejoice! We're also pleased to be taking part in the DCS Steam Spring Sale! Enjoy discounts on DCS content, whether you're a seasoned veteran or a rookie pilot, this is the time to find something new. The DCS Steam Edition Spring Sale will run until the 21st of March, 2024 at 18:00 GMT.

Lock in your savings, and take flight during our Spring Sale event. Hurry! The DCS Spring Sale 2024 will last until the 24th of March at 15:00 GMT.



La-7
Development Report



The La-7 by OctopusG is making great progress. The development of the La-7 flight model is now complete, and the assembly and preparation of the necessary documentation for certification is in progress. Unique features have been implemented like the decrease in lifting force when the side cowl flaps are fully opened due to the deterioration of the aerodynamics of the wing root.


The above graph demonstrates expected and actual La-7 performance in DCS. From this and other reports, OctopusG will be providing an excellent simulation of the flight performance and characteristics of this famous warbird.

An armament system has been completed and includes a bomb-aiming control system.


Please enjoy this DCS: La-7 Bombing video and pay special attention to the mechanical details. In this second short video, the cockpit canopy locking system is demonstrated: La-7 Canopy mechanics. In this example, it is important to note that the effect of airflow is present.


A wide collection of liveries are being prepared that will continue to expand. The damage model is complete, a quick manual has been written, and 2D for the GUI art has been created. The product is now being finalized for early access. Please stay tuned for the planned launch date.



Esquadra 701
MP Server



The Portuguese virtual squadron Esquadra 701 celebrated six years of operation this year with nearly 5000 hours in operations. This group established A-10C, AV-8B, F-15E, F-16C F/A-18C, and AH-64D training procedures based on real-life operations. It is divided into three divisions: the land-based 1st Division "Talons", the carrier-based 2nd Division "Makos", and the training and support 3rd Division "Pythons". The group also has a sub-division for helicopter and aerobatic team operations, the "Lusitanos".

Esquadra 701 runs a dedicated server for training and scheduled missions. They also have a very active Discord server that is open to all. The squadron regularly organises events to bring new pilots to the group, called "Open Skies" on Discord.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS User Files
Free Community Content



A valuable resource to all pilots is the User Files section. We have a tremendously active and talented community that creates fantastic, free content for DCS including aircraft liveries, missions, documents, audio, and other modifications. These missions offer endless hours of fun. The page allows you to sort by aircraft, map, and other filters to find the missions.


Each submission is first sent for review and approval to ensure a high standard of quality. The webpage also provides a reporting option for any issues that you may encounter with a submission. This is a great resource that we urge you all to take advantage of. We take this opportunity to thank all our contributors and look forward to all your future creations.


Terrain Scenery
Development Report



As DCS maps have increased quality, detail, realism, and complexity over the years, it’s been a challenge to balance this with maintaining a decent level of performance. With the most recent and upcoming maps, we have raised the bar to higher to provide a better balance. This has led us to rethink our approach to terrain scenery computing, instancing, and streaming.

Our task was to create a flexible system focused on utilizing and saturating an increasing number of compute cores in modern GPUs.



The new scenery compute system achieved our ambitious goals of:

increased GPU performance
improved VRAM management
increased CPU performance
improved streaming from storage disk to VRAM with optimised CPU usage




Our tests indicate a notable performance increase in densely built up scenes, depending on graphics settings and hardware. Please provide us with feedback on your enhanced DCS performance, we look forward to it!

Campaign Creators
Promotion



If you are a talented mission creator and are interested in becoming an official campaign 3rd party, please get in touch! This allows you to exercise your passion while making an income.

Prior to expressing your interest to us, first determine the details of your campaign like the aircraft the player will fly, over what map, the narrative scenario, and so on. The more detail the better. We’d also need to evaluate the first three missions of the campaign at a complete state.

With a cool idea for a campaign, you’ll also want to be deeply familiar with the Mission Editor, its trigger system, military practices, how to craft great briefings, be able to provide quality voice overs, and more. It can be a daunting task, but well worth the effort when creating something special that all DCS pilots can appreciate. In fact, more than one 3rd party campaign creator has made it their full-time job.

We hope that you take advantage of the thousands of community made free User Files and that the new terrain scenery system will enable you to see performance improvements across all maps. If you are a mission maker then please make sure to contact us via our Forums or on Discord. Additionally, please join us in celebrating all the important women in our lives on this special International Women's Day!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Syria Map
Recent Updates



In case you missed it, Ugra Media's most recent updates to the DCS: Syria Map delivered optimized scenes and models by reducing the number of bushes, and textures while simplifying damages and car models. Ground textures saw a boost in frame rate performance due to updates to the ground vector data renderer. 

Detailed enhancements cover the territories of southern Israel and Jordan, featuring additions like Amman, King Abdullah II, Prince Hassan, Muwaffaq Salti, and Herzliya airfields. Technical fixes addressed relays and ILS in Ramat David airfield, and errors in objects were also fixed. The adjustments to the sea depth near the shore and a tower frequency change at Wujah Al Hajar airfield improve realism, while Ein Shemer airfield benefits from a runway extension, and added parking lots at Ein Shemer, Megiddo, and Ramat David airfields.

https://store.steampowered.com/app/1120300/DCS_Syria/


 
Weapons
Development Progress



We are pleased to share our progress on improving the functionality of the Mission Editor Payload settings window and the in-mission Rearm and Refueling pop-up. These interfaces will allow you much finer control of fuze settings, laser-codes, cluster bomb settings, unique 3D fuze models, and more. These panels will allow you to take “weaponeering” to the next level in DCS.

More specifically, we have focused on implementing bomb features that are relevant for modern munitions that include both general purpose bombs, sub-munitions, and guided munitions. This specifically includes setting the laser code (PRF) for laser-guided munitions like Paveway II and III, target spin rate at bomblet release for CBU-type munitions, airburst heights for munitions with radio-altimeters, and even adjusting seeker and control system parameters for weapons that have this capability.

Based on the nose fuze selection, the 3D models are now adjusted accordingly and even include sub-variants for nose plugs. We are also including bomb casings differences between USAF and US Navy weapons.
 

Wolfpack
MP Server



Wolf Pack is a thriving community across more than 10 multiplayer servers encompassing every facet of DCS: from WWII PvP/PvE missions to a modern jet competition division. They host a campaign mission every Sunday and a weekly helo mission on Tuesday and Wednesday nights. They fly dedicated WWII missions every Thursday/Saturday night. 

Check out the Wolfpack Discord event tabs for the week's mission schedule, or jump into our Discord voice chat when you fly to team up with other wingmen.

As a dedicated DCS Community, Wolfpack welcomes members from other DCS groups. If you're part of another community or squadron, make sure to connect! Introduce yourself in the Discord "introduce-yourself" section, share your link, and recruit for your group. The aim is to foster collaborations with other DCS communities and squadrons.

Thank you again for your passion and support, 

Yours sincerely,

Eagle Dynamics
Flaming Cliffs 3
Upgrade



https://www.youtube.com/watch?v=PabPDZxstws

The DCS: Flaming Cliffs aircraft have received a texture refresh upgrade to their cockpit and external model textures. The F-15C, A-10A, Su-27, Su-33, and J-11 have received new cockpits and external textures, and the Su-25 has received new cockpit textures. These upgraded cockpits focus on detail and realism and include Physical Based Rendering (PBR) textures. This free upgrade propels Flaming Cliffs 3 to 2024 texture standards and promises to maintain Flaming Cliffs 3 as an excellent choice for new and veteran DCS pilots.

Our goal is to further improve the new user experience in DCS. The Flaming Cliffs 3 aircraft provide professional-level flight models but with simplified controls that result in a shallower learning curve for new virtual pilots. The F-15C, A-10A, Su-27, Su-33, J-11, MiG-29A, MiG-29S, and Su-25 provide a variety of aircraft that range from air superiority to attack. These come with a wealth of missions and campaigns and are operable on most online servers.

If you are not already flying Flaming Cliffs 3, now is a great time to jump in and enjoy this great value.

https://store.steampowered.com/app/249320/DCS_Flaming_Cliffs_3/


DCS World
Development Report



In our ongoing commitment to providing a seamless and streamlined experience for our pilots, we're thrilled to share positive news on the transition to a single-version approach, eliminating the distinction between Stable and Release versions.

This move is aimed at ensuring all players enjoy the latest features, updates and improvements simultaneously. Please make sure to get familiar with the more harmonious and collaborative DCS World by updating to the latest version now! Notably included in this update is a performance improvement for terrains, an impressive set of new liveries from Polychop for the DCS: SA-342 Gazelle, as well as improvements to the DCS: MB-339 flight and collision model by IndiaFoxtEcho. We have also delivered a large number of bug fixes for DCS: AH-64D, DCS: F-16C Viper and DCS: F/A-18C. For a list of changes, please check out the full changelog.


F-15C Aggressors ACM
Campaign by Maple Flag



The F-15C Aggressors ACM campaign puts you in the cockpit of an F-15C Eagle as a new Aggressor pilot with the 65th Aggressor Squadron at Nellis Air Force Base. Based on real world procedures, you will fly as Red Air against Blue Air Forces.

You will face a series of challenging Air Combat Maneuver (ACM) missions against dissimilar aircraft with a wingman for assistance. Each mission will comprise two 2 vs 2 air to air engagements. Tankers are available if you wish to refuel before the second engagement.

Your opponents include the F-4E, F-14A, F-15C, F-15E, F-16C, F/A-18C, M-2000C, MiG-29G, CF-188, MiG-21, Su-27 and an unknown type. Three campaigns are included in the download package to allow you to fly against Rookie, Ace and Random AI opponents.

Additionally, there is an 11 mission practice campaign against the Rookie and Ace AI with in-air starts so you can perfect your ACM tactics and techniques.

Key features:

  • Over 1800 voice overs
  • 49 pages of briefing material including the RED FLAG Spins, Red Forces In Flight Guide
  • Maps, Diagrams
  • Custom Kneeboards and Mission Data cards

https://store.steampowered.com/app/2742450/DCS_F15C_Aggressors_Air_Combat_Maneuvering_Campaign_by_Maple_Flag/

We hope you're as thrilled as we are about these latest developments in the world of DCS. Please remember that the Lunar Sale is in its final hours and ends on the 25th of February at 15:00 GMT. Do not miss out on this fantastic opportunity to land something truly special!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
New campaign: DCS: F-15C Aggressors Air Combat Maneuvering Campaign by Maple Flag
https://store.steampowered.com/app/2742450/DCS_F15C_Aggressors_Air_Combat_Maneuvering_Campaign_by_Maple_Flag/

DCS World

  • Terrain scenery performance: optimized instancing and improved and optimized streaming.
  • ChinaAssetPack. Missiles KD-20, KD-63 and C-701T switched to ED’s declaration.
  • ChinaAssetPack. Bomb Type-200A switched to ED’s declaration.
  • ChinaAssetPack. LS-6/GB-6 updated range table.
  • ChinaAssetPack. HHQ-9 cold launch effect added.
  • Input. When a single Controller Axis is bound twice (ex. with and without a modifier) on a single Game Axis, the "Axis Tune" modal fails to save its settings. Fixed.
  • IR render. Fixed the square surface texture under the destroyed vehicle in FLIR.
  • Weapons. APKWS RCS decreased from 0.04 -> 0.01 sq m.
  • Fixed crash when one of two groups is destroyed while embarking a helicopter.
  • Fixed crash when one of two groups is destroyed while embarking a vehicle.
  • Fixed crash when infantry destroyed during a task Embarking.
  • Fixed crash when one of two groups is destroyed while embarking a ship.
  • Task Embarking, distribution doesn't work correctly for boat - corrected.
  • Fixed crash while performing a task Embarking in some cases.
  • Fixed exploit - aircraft can be equipped with weapons from other aircraft in some cases.
  • AI aircraft. AI S-3B tanker parks on a place already occupied with static - fixed.
  • Triggers. Part of group in zone - activates when it should not - corrected
  • Triggers. Trigger Zone. Checking inside the attached zone.
  • Effects. Rain effect is not cleared when it is turned off without restarting the DCS - fixed.
  • Fixed bug when camera can attach to dead object.
  • AI ground. When a SAM launcher has no LOS with its tracking radar, it still fires missiles, but they explode one second later - fixed.
  • AI helicopters. Fixed IAS speed vs. wind bug.
  • AI helicopters. Wheeled helicopters allow take off & landing from a parking position. "Normal" weight value was corrected.
  • Control hover added Ah-64 taxi improved.
  • AI helicopters. AIs collide with each other on vertical take off - fixed.
  • AI wingman with data links remain on after shutdown - fixed.
  • SSE. MT. Any looped outText message flashes at different intervals in Multithreading - fixed.
  • AI surface. Infantry does not move after switching green state - fixed.
  • AI surface. Radar SON-9 alarm state cannot be set to GREEN - fixed.
  • AI surface. Ships may behave incorrectly when using the checkbox 'on land' - fixed.
  • AI surface. The second group can't execute command Embarking to ship - fixed.
  • AI surface. Deactivation function works only on part of units from the group - fixed.
  • AI aircraft. SA342 using ATGM HOT3 missile in Hellfire style - fixed.
  • Weapons. Negative weight of ATGM HOT3 payload - fixed.
  • Effects. Moonlight reflection over the sea produces a blinding halo - corrected.
  • Weapons. Kh-65 missiles turn around, and most don't hit their target - fixed.
  • AI aircraft. The likelihood of the aircraft colliding with trees when going around mountain tops has been reduced.
  • AI aircraft. AAR. AI struggles to keep the probe into the right drogue when the tanker orbits in a left turn - fixed.
  • VR In cockpit cursors have become oversized and blurred - fixed.
  • Effects. Flickering shadows in mirrors at night at some camera angles - fixed.
  • AI aircraft. Drones were unable to launch ATGM Hellfire from high altitudes due to a missile guidance issue. Now the altitude is limited to 3600 meters.
  • AI surface. S-75 (SA-2) tracking targets through mountains. LOS check restored.
  • ME. Triggers. Added expanding window function for scripted trigger actions and messages.
  • Weapons. ATGM AT-6 and AT-9 will be lost if the launcher is destroyed.
  • AI aircraft. Incorrect behavior of the helicopter during landing in some cases was fixed.
  • AI aircraft. AI helicopters fail to engage ground targets in some cases - fixed.
  • Crash when deactivating a ship during a helicopter task cargo transportation fixed.
  • AI surface. NASAMS attacks helicopters from short distances only - fixed.
  • Weapons. Corrected aiming data for GBU-10, KAB-1500-LG-Pr, KAB-1500LG, GBU-24, KAB-500L, GBU-54, GBU-12.
  • DCS MT. Vehicle guns shaking during rotation - fixed.
  • AI surface. Turned off exaggerated recoil when launching missiles.
  • ME. GUI Error when changing ship type if AMMO tab open - fixed.
  • Weapons. Increased APKWS M282 warhead power.
  • AI aircraft. S-3B tanker. Mechanics of releasing the refueling basket and the refueling process have been adjusted.
  • Voice chat
  • Added transparency to the VC widget window. change colors in widgets
  • Fixed. MiG-15 VC radio mode does not work
  • Fixed. Active radio is not highlighted in the widget
  • AI surface. Freeze when performing Embarking task for ship in some cases - fixed


For a full list of changes, please read the full changelog.
Lunar Sale
Reminder



https://store.steampowered.com/app/1199120/DCS_JF17_Thunder/

The Lunar Sale has huge savings up for grabs across most of our popular aircraft, terrains, add-ons and campaigns. Please head over to the Shop and check out the exclusive deals.

https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/

That’s not all! Campaigns are also available with up to 50% off. These include Stone Sky’s MAD series, the Maple Flag Campaigns, Reflected Simulation Campaigns, and many more. Check out the Shop.

Due to database maintenance in the European time zone, you may have experienced downtime and errors whilst accessing the website and online multiplayer servers. This issue has now been resolved and we apologies for any inconveniences this may have caused. We hope that extending the Lunar Sale till the 25th of February at 15:00 GMT provides you with enough time to find your next module or campaign, or both!


F/A-18C
Update



The F/A-18C has been one of our most popular DCS aircraft as it provides a wealth of game play options and is nearly feature-complete. There are though a number of items that we continue to address that will further improve the realism and attention to detail of this DCS flagship aircraft.

Flight Model
For the past several months, we’ve been improving the flight dynamics of the F/A-18C to represent this aircraft’s unique flight qualities even more accurately. Much of this has been focused on expanding the F/A-18C’s high Angle of Attack (AoA) capabilities by adjusting the stabilizer scheduling. These changes will allow maneuvering up to 50 to 55 AoA, compared to mid-30s earlier. This expanded AoA capability will better allow players to take advantage of the F/A-18Cs outstanding low-speed, high-AoA maneuver capability. Note that this expanded AoA capability can result in a dramatic loss of airspeed, if not careful.

Another important improvement is the handling characteristics in Powered Approach (PA) mode when landing. During landing, you will find achieving and maintaining on-speed AoA easier. This is tied to the flight control system changes.

Nose pitch effects have also been added when the speedbrake is extended and retracted to match the real F/A-18C. Overall aerodynamic damping has also been improved to better match F/A-18C handling characteristics.

Flight Control System
The Flight Control System (FCS) has been completely reworked in all channels, and it provides much improved behavior when switching the control logic system between AUTO flaps mode to HALF\FULL flaps. You will find the transition much smoother with little to no un-commanded pitching moments. This will also make getting on-speed during landings much easier.

Roll characteristics have also been improved to better match the real aircraft with greater stability in the roll and yaw channels. This also applies to improved behavior around the longitudinal axis when taking off.

The yaw channel FCS in PA mode has also been adjusted to improve landing control in a crosswind. In total, the improvements in the FCS will make takeoff and landings much easier.

Landing Gear
The landing gear shock absorbers were adjusted to match documentation and reference videos. The F/A-18C landing gear articulation is a complex and dynamic process that is accurately modeled for carrier recoveries and touch-and-go. This change also provides improved landing control in a crosswind and addresses excessive G loads when landing. Whilst greatly improved, we will continue to tune this mechanic to allow even more accurate nosewheel touch-and-go behavior to allow lower airspeed rotation.

In addition to the landing gear mechanisms, the tires have also been adjusted to provide more authentic friction forces that will be apparent in crosswind takeoff and landings.

Engine
Engine transition thrust time was adjusted to be more accurate between afterburner and MIL thrust modes. The engine transition time is now faster from afterburner to idle. This allows you to reduce airspeed when cutting the engines to idle more quickly.

Autopilot
F/A-18C autopilot operation has been improved by tuning its behavior when initiating an altitude hold mode whilst the aircraft is unbalanced. The updated autopilot also improves holding the set altitude when in a roll and initiating an altitude hold mode. Before, you would often lose or gain hundreds of feet. Last, the autopilot control is much smoother when transitioning through waypoints in coupled mode.

Automatic Carrier Landing System
When activating the Automatic Carrier Landing System (ACLS) in coupled mode, the autopilot will use smoother and improved approach behavior.

Get the DCS: F/A-18C at 30% off now during the 2024 Lunar Sale that has been extended to February 25th, 2024.

https://store.steampowered.com/app/411950/DCS_FA18C/


Digital Coalition Air Force
Multiplayer Server



The Digital Coalition Air Force is a fun and engaging way to enjoy DCS online. The members fly on the EU timezone and are recruiting DCS: F-15E Strike Eagle, DCS: F-16C Viper, DCS: AV-8B Night Attack V/STOL pilots and controllers.

https://store.steampowered.com/app/2316890/DCS_F15E/

https://store.steampowered.com/app/1090850/DCS_F16C_Viper/

https://store.steampowered.com/app/759130/DCS_AV8B_Night_Attack_VSTOL/

This military simulation group alternates between training and operation seasons. Q1 and Q3 are training seasons when new cadets are screened and trained as per squadron standards. Operation campaign seasons are Q2 and Q4.

You can read more about how the F-15E's squadron training season would work here.
DCAF teaches many bespoke training courses that cadets can access and be assessed on. Make sure to and check out their DCAF Discord.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Year of the Loong
DCS Lunar Sale 2024



Welcome to the DCS 2024 Lunar Sale where you can enjoy huge savings on most popular aircraft, terrains, campaigns and other important modules! Please checkout the details below and take this opportunity to explore a new aspect of DCS.

https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/

OH-58D Kiowa
Report by Polychop



The goal of the DCS: OH-58D Kiowa Warrior is to deliver an exciting and authentic virtual rendition of this renowned military reconnaissance and light attack helicopter. The Kiowa Warrior is a versatile aircraft that is well-suited to locating enemy forces that can then be passed to other forces to engage. The OH-58D also packs a punch with an assortment of weapons. It will find a great home flying along the AH-64D and the upcoming CH-47F Chinook in DCS.

While the OH-58D Kiowa Warrior thrives in the reconnaissance role, making full use of its iconic Mast Mounted Sight (MMS). In more recent conflicts, it’s played a pivotal role in both gathering critical intelligence and supporting ground troops with precision fires on enemy positions.

Armed with an array of weapons that include laser-guided Hellfire missiles, a .50 caliber M3P machine gun, Stinger air-to-air missiles, and a large selection of unguided and guided rocket types such as the Advanced Precision Kill Weapon System (APKWS), we’re certain that DCS: OH-58D Kiowa Warrior pilots will find it thrilling to roll in hot on targets. Please check out the Development Screenshots.

Pimax Crystal
Promotional advert



Experience Virtual Reality in DCS like never before with the Pimax Crystal VR headset. Delivering an incredibly high 5760 x 2880 pixels with a host of performance-enhancing features such as foveated rendering, the Pimax Crystal promises market-leading clarity and convenience for the ‘ultimate’ life-like simulation. The Pimax Crystal is an outstanding choice for DCS providing crisp and clear displays for visually tracking targets whilst providing excellent performance.

Key Features:

  • Inside-out tracking means there’s no need to buy or manage base stations.
  • Glass aspheric lenses, QLED panels, and local dimming create vivid colors with realistic contrasts.
  • 2880 x 2880 native resolution (per eye, even at 120Hz), delivers incredible clarity.
  • Eye tracking means the Crystal is Quad Views capable, allowing it to perform with exceptional GPU efficiency.




An Introduction To Quad Views

https://www.youtube.com/watch?v=bBjJN5Uu12g

Eye-tracking within the Crystal enables the use of Quad Views, a form of Dynamic Foveated Rendering that uses the position of the user's gaze to render in full resolution only the area the user is looking at. Areas outside the user gaze are rendered to a lower resolution, which results in DCS VR performance gains of up to +50% FPS. Watch the video above for a demonstration. Learn more about Quad Views for Pimax here.

Available Now:

  • Follow this link and use code DCS2024 during checkout to purchase your Pimax Crystal with a $100 USD discount, available until March 15th.
  • Visit the Pimax area of the DCS forum where Pimax staff are available to answer your questions and support your VR experience.
  • To hear what the DCS VR community has to say about the Pimax Crystal, please follow the video playlist link here.

Make the most of the incredible offerings that await you in the DCS Lunar Sale 2024. Polychop’s Kiowa is progressing well, and the Pimax Crystal promotion is your gateway to an even more immersive virtual reality experience.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Bo-105
Miltech-5



The above screenshot shows the current state of the Bo-105, which will be available in three versions: the German Bo 105 PAH 1A1/VBH, the Swedish Hkp9A, and the South Korean Bo-105 as AI only.

Aside from the liveries, all three versions will have different internal devices and are offered as separate versions. The external and internal 3D models of all Bo-105 versions will have a high level of detail that is close to photo realistic. All movable parts of the helicopter have been modelled, from rotor blade articulation to circuit breakers.

Initial tests have shown the great potential of their new development strategy for internal machine logic. It fits well into the existing DCS API and environment. The program logic changed from event control to situation control. This means that all devices have their own program and are interconnected within a global system. The advantage is that specific control situations do not require special coding. The result is an auto-generated output that is dependent on all the connected devices. An example of this is autorotation. The handling is initiated by the corresponding pilot inputs. The rotor system, as an independent device, reacts like a real Bo-105. Even non programmatically planned situations are handled realistically. This system is termed MEDUSA by Miltech-5. It is a multithreaded system that can handle all devices in different threads.

The external and cockpit models, electric system, engines, fuel supply, and rotor system are in advanced development states. The next steps are focused on flight performance, handling, and fine tuning the Bo-105’s behaviours.


South Atlantic
Development Report



Since the release of the DCS: South Atlantic map, RAZBAM has provided a series of updates including new airfields, improved visual appearance and performance. They have also resolved bugs and this is now a much improved map that will see further enhancements this year.

A large amount of work has gone into modelling and improving all towns, cities and small hamlets. This includes new building types, Points of Interest (POI), and optimising them for a boost in performance. RAZBAM have also invested time and expense in aerial photography drones to provide improved terrain distribution aesthetics.

RAZBAM will be focusing on further ground texture and normal map improvements in the coming months. Please make sure you update to the latest version to enjoy all these new updates or consider a purchase of this large, unique, and historic region of the DCS: South Atlantic.

https://store.steampowered.com/app/2017210/DCS_South_Atlantic/


Digital Controllers
Multiplayer Server



Digital Controllers aim to unite individual squadrons by inviting them to participate in large inter-squadron events. Collaboration becomes far easier by training squadron air controllers to a global standard. Pilots new to radiotelephony are welcome to participate in the training too!

They provide detailed publications that define training standards and provision of ATC/Tactical Control. This allows squadrons to quickly and easily reference standard specifications. The linked example is a work in progress Air Traffic Control standards guide.

Their mission is to standardise ATC and Tactical Control, resulting in a friendly hub that brings the DCS community closer together. Check out their website and join in on Discord.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Unified Release
A new era begins



For the past several years, we have released DCS in two forms: the Open Beta, which includes the most recent changes to allow broad testing and the Stable version which is based on the most recent Open Beta and has no known crashes, thus the term Stable. In 2024, we will be moving to unified DCS updates.

This change has been a common customer request and will streamline our release process. We believe that it will also help avoid version confusion for both single-player missions and multiplayer servers. Starting with our first update of the year in February, we will also be making the same changes to the DCS Steam Edition. Please stay tuned for more details.


AviaStorm’s Tornado
Development Progress



Five 3D artists are currently working on the project, which involves significant personnel commitment. This investment will result in a module that meets your expectations.

AviaStorm has had the opportunity to examine many small details of this aircraft for the level of detail that DCS demands. Such details may not initially stand out, or even be noticed by most customers, but they are crucial in the context of creating a masterpiece that is the Tornado. An example includes the emergency RAM air flap and two cooling flaps.

“We are dedicated to achieving the level of quality we and Eagle Dynamics aspire to and what is expected from DCS customers.”

– AviaStorm


Growling Sidewinder
Affiliate Program



We are pleased to extend our warmest congratulations to Growling Sidewinder as he takes on the roles of affiliate and brand ambassador for DCS. His proven determination fuels our fires and we are incredibly thankful to have him on-board. Please check out the GS Discord and keep your eyes on the skies for some exclusive deals, only on Growling Sidewinder’s Youtube!

As always, thank you again for your passion and continued support,

Yours sincerely,

Eagle Dynamics
F-100D Super Sabre
Development Report



“Our dedicated team completed an extensive journey across Texas, Georgia, Ohio, and Indiana, meticulously scanning F-100 aircraft to guarantee the utmost quality and precision. With the infusion of these invaluable resources, our team is channelling creativity and expertise to bring the Super Sabre to life, ensuring every detail captures and preserves the essence of this iconic aircraft.”

– Grinnelli Designs

An exceptional experience took place in Fort Wayne, Indiana, where an immersive week unfolded due to a fuel valve failure with the last flying F-100. This unforeseen event offered a unique opportunity to engage in detailed aircraft maintenance, capturing essential sounds and aerial footage. These experiences, complemented by insights from veterans, will play a crucial role in shaping this highly realistic module.

The project is progressing steadily, focusing on the development of a comprehensive and accurate flight model for the Super Sabre. Through a combination of computational methods, real aerodynamic data, and wind tunnel tests, the team is meticulously refining the model to accurately replicate the intricate dynamics of the actual aircraft. This effort stands as a testament to the team's commitment to delivering a high-quality, authentic experience in the world of DCS. Please make sure you watch the F-100D Dev Log: The Road to Realism.


Vegetation
Development Progress



In the above screenshot, you can see the results of improved procedural grass distribution across terrain tiles. Compared to other types of vegetation, such as shrubs or trees, grass has a more regular standard geometric structure; however, this benefit is outweighed by the huge quantity of distinct and subtle flora that may be found on even fairly small pieces of terrain.

In order to provide interactivity and stable frame rates on any but the smallest maps, the brute-force method of covering the entire landscape with individual grass blade models was impractical. Therefore, we continue to work on a more efficient approach to grass distribution, and we enhanced grass shading by using ambient occlusion. We also improved vegetation shading with the release of Screen Space Shadows (SSS). Furthermore we are working on new vegetation visual effects from explosions, gun fire, and aircraft.

https://store.steampowered.com/app/1120300/DCS_Syria/

https://store.steampowered.com/app/1120301/DCS_The_Channel/


Grayflag
PvE Server



Welcome to Grayflag Death From Above, a hardcore persistent multiplayer PvE multiplayer server. We encourage you to team up and liberate territories on one of four servers and conduct strikes on enemy SAMs, factories, bases, runways, and more! Be careful, some members can occasionally fight as REDFOR to keep you on your toes.

This server harbours enemy forces who will attempt to resupply and reinforce their positions and even launch counter offensives as you and your team attempt to push the front line and liberate areas. Your task is to set up ground units to liberate and capture objectives or defend with ground forces. Please note, the position of units will be saved when the server restarts and you will log straight back into this persistent battlefield. This server also features the Combined Arms module. Find out more on Grayflag discord!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Vulkan for DCS
Development Progress



With the release of multi-threading and DLSS/FSR, the next big core DCS task is the support for the Vulkan Application Programing Interface (API). Multi-threading was a prerequisite to support the Vulkan API backend and enhance system performance/efficiency.

Much of the Vulkan API work over the past several years has focused on adapting the DCS internal tools to seamlessly integrate with optimized functionality to ensure peak performance. This has been a challenging endeavor to rectify all validation errors, streamlining graphics and processing tasks, improving compatibility with Nvidia, AMD, and Intel hardware and a diverse set of drivers, and creating and refining the groundwork for rendering across multiple threads that will allow even more advanced graphic capabilities.

As we move into 2024, we continue to optimize and refine performance to exceed what is possible with DirectX 11. It is important that we continue to push graphic standards whilst maintaining excellent performance for both 2D, and even more so, VR.

However, like multi-threading and DLSS/FSR, results will vary between players based on their hardware and settings.


DCS Core
Development Progress



Here are some of the interesting functionality improvements coming to DCS:

Save Game. Our new game persistence system will allow you to save mid-mission and return to that save point at a later time.

Replay System. The current track file system was originally created as a debugging system that simply reproduced game input to construct a replay of the mission. However, this system depends on limited DCS version changes between when the track was recorded and when being played back. The system in development for 2024 is designed to address this and will offer additional capabilities.

Infantry Unit Improvements. We will be working on new infantry models and animations in 2024 along with more life-like behaviors.

New Air, Ground, and Naval Units. New units will be available in 2024 that will range from World War II to modern day. Each unit requires thousands of man-hours to create and will be provided as optional packs at their highest levels of detail. Standard versions will also be available for free to ensure both single-player and multiplayer compatibility for all.

Graphic Improvements. In addition to the graphic improvements that the Vulkan API will afford, we will also be making improvements to the Render Graph for better VR performance, new and improved special effects, and further advancements in the FLIR rendering system.

Weather. The weather focus for 2024 will be on a new fog system and towering clouds with appropriate line-of-sight blocking.

Voice Chat. 2023 saw great connectivity improvements and a unique, real-time voice processing allowing users to modify voices to replicate different radio eras and technologies. In 2024 we will continue to integrate radios to vehicles, ships, and other units. We also plan external application support and other player-requested features.

Spherical Earth. One of the biggest changes coming to DCS is the Spherical Earth. This substantial work is ongoing however we do not expect to release it this year due to the size of the endeavour.

Dynamic Campaign. Please read our Newsletter for 29 December 2023 where we discuss DCSDC in detail.

Air Traffic Control. Although we have a solid design to provide an exceptional ATC experience, much of the work in 2024 will involve how we generate the voice dialog and create a much-improved interface.

Improved Accessibility. To make DCS more accessible to new players, the Graphic User Interface will be updated to make it more user-friendly and include a Launcher with new capabilities. New interactive missions are also being developed to shallow the learning curve with popular modules like the F/A-18C.

Air-To-Air Missile Development. We plan to migrate the R-27 (AA-10) family and R-73 (AA-11) missiles to a new component structure and flight dynamics. This will be coupled with a new proximity fuse model that accounts for Doppler closing speed, modified seekers, and a more realistic interaction model between the missile and the supporting radar. This will be done within the larger MiG-29 project framework. Other missile types will also be developed in the same way.

Air-To-Ground Munitions. We continue to develop new munitions as well as update existing air-to-ground weapons to include a new component model with advanced flight performance. This includes guided bombs and tactical missiles.

Regarding Anti-Radiation Missiles (ARM), we are developing narrow-band specialized seekers that were used with early ARMs of the 1960 to 1980s prior to the more modern AGM-88 HARM class of missiles with broadband seekers. These older ARMs, such as the AGM-45 Shrike of the Vietnam era, will be modeled with other older ARM systems.

ECM. We are developing more advanced principles of electronic warfare that will allow simulation of a greater variety of electronic warfare attack and countermeasure modes and capabilities. This is a very complex task and confidential subject. We cannot promise quick results, but work is underway to deliver a satisfactory simulation of this opaque area of modern warfare.

New Landing Gear. A new two-component landing gear system was released for the Mosquito last year. We will continue integrating it to other aircraft this year. We plan a separate newsletter article that will explain the new capabilities and what it brings to landing gear behaviors.


Module Support
Development Progress



In parallel with the development of the new modules discussed in last week’s newsletter, we will also continue to update, fix, and improve existing aircraft and maps. Some of these efforts include, but are not limited to:

Radar Improvements. In 2023 we released both Phase 1 and Phase 2 of the radar improvements for the F-16C and F/A-18C. Phase 3 efforts will continue with a focus on better Single Target Track (STT) simulation, false target generation, and more realistic look-down effects.

Data Transfer Card (DTC). For each aircraft, the DTC consists of a variety of areas that are first modeled such as datalink, navigation, radio, weapons, sensors, and more. Once these elements are completed, they will be organized into a unified DTC interface.

Fuze Settings. All modern aircraft will benefit from the new and more advanced fuzing options first introduced for our WWII modules. This includes the new payload interface in the Mission Editor and Rearm/Refuel Window that will allow authentic setting nose and tail fuzes and new 3D rendering of fuze selections.

DCS: F-16C Viper. Priority work for 2024 includes the Sniper Advanced Targeting Pod (ATP), a 1st perspective pilot model, and other improvements like new HUD symbology and RWR Handoff tones.

https://store.steampowered.com/app/1090850/DCS_F16C_Viper/

DCS: F/A-18C. The biggest task for 2024 is a refactoring of the flight model and flight control system, landing gear physics, and improved external lights. Once the new external lighting system is complete for the F/A-18C, this technology will be used for other aircraft modules.

https://store.steampowered.com/app/411950/DCS_FA18C/

DCS: AH-64D. With the addition of the Fire Control Radar (FCR) core functions, next steps in 2024 include the addition of functions and modes such as LINK and remaining radar modes, new George and Flight commands, and the campaign.

https://store.steampowered.com/app/1770580/DCS_AH64D/

Supercarrier. 2024 will see continued work on the new plane director operations that move aircraft out of the landing area to a parking location. This is in addition to work on the Air Boss deck and Ready Room.

https://store.steampowered.com/app/1120305/DCS_Supercarrier/

Mosquito FB VI. This year we continue working on the features from the Early access list. Including AI crew members and the Drift recorder.

https://store.steampowered.com/app/1724230/DCS_Mosquito_FB_VI/

Rest assured, our other modules and maps will also receive improvements and enhancements. We hope that the progress on the DCS core is to your satisfaction. Please stay tuned for more details on all the topics mentioned above. Stay healthy and as always, fly safe.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
2024 & Beyond
A Look Ahead


https://youtu.be/mhLQNuxRqJQ
Whereas the 2023 focus of Eagle Dynamics was primarily on DCS core improvements like multithreading, DLSS/FSR, Voice Chat, and bug fixes, our partners had an exciting year that included new products like the F-15E Strike Eagle, new Mirage F1 versions, the Normandy 2 and Sinai maps, and many fantastic campaigns.

2024 promises to be an eventful year with many projects in development such as the full fidelity MiG-29A Fulcrum, CH-47F Chinook, F6F Hellcat, and the Afghanistan, Iraq, and Marianas World War II maps. Our 3rd party partners are working diligently on the F-4E Phantom II, A-7E Corsair II, MiG-23 Flogger, C-130 Hercules, F4U Corsair, La-7, OH-58D Kiowa, and the Kola map.


2024 & Beyond Roadmap
Our Current Plan



Let’s take a brief look at the new aircraft under development in 2024, in no particular order. Detailed specifications and features will be listed for each product during each product announcement as we get closer to the release.

New Eagle Dynamics Aircraft
DCS: CH-47F
Much of the 2023 CH-47F work focused on the creation of the external model, cockpit/cargo models as well as systems and FM. The model now accurately reflects a US Army CH-47 from the mid-2000s. Much of the work now involves the finalisation of the flight dynamics and flight control system, along with the many multi-function display pages and sub-pages. As with all DCS aircraft since the Ka-50, the CH-47 will have fully modelled electrical, hydraulic, fuel, and other systems that exist within the simulation as “live” systems to manage voltage, pressure, flow rates, temperatures and all other operational systems. To support advancements in the DCS logistical system, the CH-47F will also be equipped with cargo and sling management capabilities as well as defensive gun positions.

DCS: F6F Hellcat
Also started in 2023, the Hellcat has made great progress. When creating the external model, internal structural modelling was created to provide a very accurate and realistic structure in order to enhance damage modelling. The flight model development is in full swing, and it is being created to match first-hand knowledge of its handling and performance in cooperation with The Fighter Collection.
The Hellcat will not exist in a vacuum though, and Pacific Theater of Operations (PTO) opponent aircraft are already in development, as well PTO specific ground and naval forces.

DCS: MiG-29A Fulcrum
We are excited to announce our first full fidelity 4th generation Russian fighter: the MiG-29A Fulcrum! The Fulcrum has been a massively successful, single-seat fighter that was developed to counter the F-15, F/A-18, and F-16 during the height of the Cold War. Today, it serves numerous armed forces, and will fill an important role in DCS.
Based on publicly available manuals, the DCS Fulcrum will be a 1980s era MiG-29, but it will still be a potent threat to other DCS aircraft with its array of radar- and infrared-guided missiles, its 30mm cannon, and unguided air-to-ground weapons. In the right hands, the MiG-29 can be a tough opponent with its Helmet Mounted Sight paired with high-off boresight R-73 air-to-air missiles.

New Eagle Dynamics Maps
2024 will also be a great year for new maps. Our Terrain Development Kit (TDK) continues to grow in capabilities each year, and these new maps will leverage these features to create the best maps yet.

DCS: Afghanistan
First hinted at a year ago, we are happy to confirm that an Afghanistan map is coming to DCS. A flash point spanning thousands of years, Afghanistan served as the backdrop to two of the largest conflicts in living memory. More focused on Counterinsurgency (COIN) warfare than large force-on-force battles, the Afghanistan map will bring a new mode of warfare to DCS battles and our most popular aircraft like the AH-64D, Mi-24P, A-10C, Su-25, F-16C, F/A-18C, will be great mission choices.

DCS: Iraq
We are also excited to announce an Iraq map coming to DCS. From Operation Desert Storm and Iraqi Freedom to the War on Terror, Iraq has been one of the most significant flash points of the late-20th and early 21st centuries. The Iraq map will initially be centred on Baghdad to best provide War-on-Terror and War on Isis scenarios. Later, the map will be expanded south to provide older scenarios like Operations Desert Storm and Iraqi Freedom.

DCS: Marianas World War II
To support the DCS: F6F Hellcat and other PTO aircraft and units coming to DCS, we have been adapting the current Marianas for the past year and into 2024. The map is based on painstakingly researched documents, photos, and accounts of the Mariana Islands in the summer of 1944, at the time of the Battle of the Marianas between the United States and Imperial Japan. This will be a free map that leverages our latest TDK for improved performance and realism.

In parallel with these new product efforts, we will be focusing on continued development of existing modules such as, but not limited to, the F-16C, F/A-18C, AH-64D, and Supercarrier.



Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics