DCS World Steam Edition News & Announcements
15 Years of DCS
60% Savings Last Chance



We are not just celebrating 15 Years of DCS, we’re also setting the stage for the next 15 years of flight simulation history! Until this Sunday, most of our aircraft, terrains, tech packs, and campaigns are available with up to 60% discount on our Shop! Thanks to the great interest in our 15 Years of DCS celebration sale we decided to extend the closing date until the 24th of September, 16:00 GMT on our Shop. Don’t miss the final days and the opportunity to get something special at an exceptional price.

https://www.youtube.com/watch?v=2U-IQS1CiiU


A-10C II Tank Killer
Development Progress



In the next DCS Open Beta, you will be able to customize your data link members consisting of up to four team members and 12 donors using the Mission Editor based on Track Numbers, or TNs. Please note that this operates on a different data link than the F-16C and F/A-18C data links. At a later point, we plan to add a second data link option that will be compatible with those other aircraft. Stay tuned!

We are also making steady progress on the implementation of the SNS + INS system, which will provide more immersive and realistic position errors. Over the past month, the DCS: A-10C II Tank Killer has undergone maintenance, and several bugs have been corrected. Notably, AGM-65L laser codes from 2111 to 2688 couldn't be read from the scratchpad; this has now been fixed. The laser code has also been added to the MAV page, which is available for editing. We are tuning and adding new functions to the ARC-210 radio and Advanced Precision Kill Weapon System (APKWS) guidance system.



The Virtual 303rd FG
MP Server



The Virtual 303rd Fighter Group is an excellent team whose focus is on tactics, training, and realistic combat operations. The members have over 2,400 sorties, totaling more than 5,000 multiplayer flight hours in the DCS: A-10C II Tank Killer and DCS: F-16C Viper. They have their very own DCS: F-15E squadron too!

The v303rd offers structured training for all of their supported aircraft, optional follow-on training, and two persistent, dedicated servers that run training and combat missions on the DCS: Nevada NTTR.

They are a highly professional, close-knit and relaxed mil-sim group that prioritises family-first. If you enjoy flying with friends while focusing on real world tactics, techniques, and procedures, join the 303rd Fighter Group Discord.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
15 Years of DCS
60% off Sale



The 15 Years of DCS Sale will soon be coming to a close and we would like to thank you all for celebrating our 15th anniversary with us. None of this would have been possible without you, our faithful and loyal community!

The 15 Years of DCS Shop Sale will end on the 17th of September at 16:00 GMT, 2023. Please do not miss this grand opportunity to lock in some of our most popular modules including DCS: F/A-18C, DCS: F-16C Viper, and DCS: AH-64D all with a whopping 50% discount! Check out the Shop.

PC-9/A
Development Progress



We are pleased to announce that Check Six Simulations is making good progress with their PC-9/A and they will soon be submitting the external and internal 3D models for evaluation. In parallel, they are also working on the flight model. Check out their Development Screenshots.

Roughmaster Liveries
F-16C Viper Livery



Roughmaster Liveries has created a special skin to represent the FA-95’s 8000 hour service limit milestone and to honour all those personnel that made this possible. The livery made its debut in DCS and we would like to extend Roughmaster’s thank you to the Belgian Air Force, Kleine Brogel Air Base and its commander as well as Tiziano R, Bram T, Robin Meus, 349 and 31 squadrons, the Keebee paintshop and the plottersection in making this happen.

The F-16 in the picture above was delivered to Belgium in 1985 and flew from the Kleine Brogel and Florennes Air Bases. During its career it was deployed in Kosovo, Libya, Afghanistan and Iraq as well as for QRA air policing duties in the baltics. Because of the excellent care and maintenance by the BAF crews this plane managed to fly right up until its structural design limit of 8000 hours!



On the 8th of September 2023, FA-95 flew its last hour as part of a four-ship demonstration with the Belgian Thunder Tigers from 31 sqn. The plane will be used to train the next generation of engineers and maintainable personnel. The “Global Viper” scheme will soon be available from the User Files section on our website.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
The 15 Years of DCS Steam Sale will end on Friday, the 15th of September at 8 AM PDT (6 PM GMT+3). Please do not miss some of our most popular modules including:

DCS: F/A-18C
https://store.steampowered.com/app/411950/DCS_FA18C/

DCS: F-16C Viper
https://store.steampowered.com/app/1090850/DCS_F16C_Viper/

DCS: AH-64D
https://store.steampowered.com/app/1770580/DCS_AH64D/

All with a whopping 50% discount!

Check out the full 15 Years of DCS Steam Sale now: https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/

15 Years of DCS Anniversary Sale
https://www.youtube.com/watch?v=2U-IQS1CiiU
15 Years of DCS
Up to 60% Savings



Check out the biggest DCS savings in years with up to 60% savings off most products! The sale will continue on our eShop until Sunday, the 17th of September 2023 at 16:00 GMT and on Steam until the 15th at 18:00 GMT.

All our most popular aircraft, terrains and campaigns are now available with up to 60% discount.

https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/



Supercarrier
Development Progress



We continue to add the logic and animations that govern how aircraft are directed from a parking location to a catapult and how aircraft are directed out of the landing area after recovering. This includes new yellow shirt plane directors and brown shirt plane captains. Aircraft will be handed off between multiple plane directors to reach their assigned catapults with realistic animations. Closed Beta Testing of this is on-going. This is a complex and time consuming task to account for a myriad of conditions that could “break” the logic. Thank you for your patience as we strive to complete this new feature soon.



F/A-18C Pilot Model
Development Progress



We are thrilled to present you with the above screenshots of the new F/A-18C pilot’s helmet and facemask. There will be two versions of the helmet. The first is the U.S. Navy JHMCS flight helmet with a Digital EyePiece Night Vision Cueing Display (NVCD) option. The second is the U.S. Navy HGU-68P flight helmet with AN_AVS-9(V) NVG night vision goggles, via the Banana Mounting adapter option. The Gentex MBA-20AP facemask, with new US Navy microphone, will also be integrated with the helmet. The helmet will include convenient mapping and a texture template so that you can customize it and add your squadron’s emblems!


SPQR
Multiplayer Server



The SPQR multiplayer server features all the modern aircraft (generation 3 and 4, including the F-15E) and rotary wing aircraft (AH-64D and Ka-50 III) available in DCS. The only limitations are no GPS-guided glide bombs and cruise missiles.

Key features:


  • The frontline objective locations are marked on the F10 map (circles representing general location).
  • Real-time statistics tracking is available using SpecialK's DCSServerBot (plus many other bot features)
  • Integration with the DTC user-mod that will automatically import objective waypoints (based on real-time frontline location)
  • Yink's EWR tool provides an "overlord" type picture/bogey-dope in text format
  • CSAR missions help preserve your coalition's attrition (which affects frontline movement)
  • The server offers missions for everyone: A2A, A2G, SEAD/DEAD, Naval operations, etc
  • The server is hosted on high-end hardware that offers high frame rates with no lag. Join their Discord for more information.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
15th Anniversary Celebration Sale
Up to 60% off



All our most popular aircraft, terrains and campaigns are now available with up to 60% discount.

What to expect this 15th Anniversary year
Announcement



Throughout the year, this 15-year badge will be used to mark our celebratory events.

DEVELOPER Q&A

We are incredibly grateful to our dedicated community members who have been the driving force behind development ideas and priorities, bug notifications and product requests as well as the engine behind the steady user growth over the years. To put even more focus on your contribution, we’d like to invite all of you to add your most important questions and requests to a special Developer Q&A, which will help us prioritise things for the near and medium term.

Please submit your questions via the Forum Thread here.

This Q&A is your best opportunity yet for answers to your most burning questions. We are excited to share news on topics we know are important to you, such as a Dynamic Campaign roadmap, updates for ATC, progress of DLSS and Vulkan API integration, the future of the Mission Editor, and Flaming Cliffs.

We will answer everything we can. Submissions are open until Monday 11th September. Thank you!


CELEBRATING OUR COMMUNITY CREATORS



The dedication of those talented users who create free content for all to enjoy never ceases to impress us and we would like to thank them by showcasing their work and by featuring some of the very best content including mods, campaigns, skins, help-guides, videos and more.



Please take the time to browse some of the thousands of User Files available totally free of charge. In addition, please take a look at some of the influential community-made content:



Our community of creators produce a massive amount of content each year. We are sure you know most of them already, but if not, please take a moment to explore and enjoy their work via the list below:

deephack | G. Skouras | The Ops Center By Mike Solyom | Reflected Simulations | Pricklyhedgehog72 | DCS Sport | phil style | Bullet4MyEnemy | Nightwolf | Command T | THE AIR WARFARE GROUP | Phenom | Hornet Productions | Rakuzard | HIP Games | Reload Gaming | Keller Dominik | Flight Simulation | Enigma | Adrian Caparzo | Hellreign82 | TacticalPascale | 104th_Maverick | VRFlightSimGuy | CasmoTV | FIXEDIT | Fast Jet Performance | TheSkyline35 | J.P. Ferre | しきしま56 | Bogey Dope | RedKite | DCS WORLD PAK | iceman_fox1 | XCHECK | TheWarthogProject | Spudknocker | Tricker | LongShot | Retalha | ralfidude | RKProGaming | Infante760 | Mushroom Cloud Confetti | Grim Reapers | C.W. Lemoine | Growling Sidewinder | DevildogGamer | OperatorDrewski | Chuck's Guides

MULTIPLAYER EVENTS



DCS can be a fabulous shared experience and has become a large part of what makes it important to so many players.

We are very grateful to all the DCS server owners who do a superb job hosting, tailoring gameplay experiences and curating community spaces, from carrier ops, to aerobatics and warbirds, to helicopters.

We will be working with server owners to set up special events throughout the year and will share more details soon. We will also be joining in on a number of these community events, so keep an eye out for more details and for the opportunity to fly with and against ED Team members.

15 YEARS OF DCS: WHERE DID WE COME FROM?



Many of you have been with us on this incredible journey since the start and we are deeply grateful for your loyalty.

The creation of the Digital Combat Simulator brand in 2008 was not our first entry into the combat simulation genre; upon release in 2008, our core team already had 13 years experience. Here is a summarised timeline of the Eagle Dynamics story so far:


  • 1991 Eagle Dynamics is founded
  • Nov 1995 Su-27 Flanker. Runner-up for Computer Gaming World's ‘Simulation of the Year’
  • Sep 1999 Flanker 2.0. The direct sequel to Su-27 Flanker added the SU-33 to the lineup
  • Mar 2002 Flanker 2.5. Awarded ‘Best Simulation of 2002’ by PC Gamer
  • Nov 2003 Lock-On: Modern Air Combat. Published by Ubisoft
  • Apr 2005 Lock-On: Flaming Cliffs release. Advanced Flight Model for Su-25 and Su-25T
  • Oct 2008 DCS: Black Shark. Advanced Flight Model and first clickable cockpit in the ED history. The first ‘DCS’ release earned SimHQ's ‘Sim Product of the Year’ 2008
  • 2009 DCS: Black Shark wins PC Gamer Simulation of the Year 2009
  • Feb 2011 DCS: A-10C Warthog. The first full-fidelity jet
  • 2011 DCS: A-10C Warthog wins PC Gamer Simulation of the Year 2011
  • May 2012 DCS: P-51D Mustang. The first WWII module
  • Aug 2013 DCS World Steam Edition
  • Jan 2015 DCS: Su-27 The Ultimate Argument Campaign for DCS World
  • Oct 2015: DCS: L-39 Albatros. The first MultiCrew
  • Nov 2015 DCS World 2.0. Detailed terrain support of the Nevada map
  • Jun 2017 DCS World 2.1. Added deferred shading and physically-based rendering
  • Jun 2017 DCS: WWII Asset Pack
  • Apr 2018 DCS World 2.5 Significant improvement to the Caucasus map.
  • May 2018 DCS: F/A-18C. Our most popular module to date
  • Apr 2019 Dedicated Servers released for Multiplayer
  • Oct 2019 DCS: F-16C Viper
  • May 2020 DCS: Supercarrier Nimitz-class flight deck Operations
  • Apr 2021 DCS World 2.7. Eagle Dynamics Weather Engine
  • Jun 2021 DCS: Mi-24P HIND and MultiCrew
  • Mar 2022 DCS: AH-64D
  • Oct 2022 DCS World 2.8. Improved atmospheric conditions and AI basic flight manoeuvres
  • Mar 2023 Multi-threading is introduced

We are working hard on DCS World 3.0, with 2.9 coming soon. Your simulation now boasts 44 aircraft modules, 66 campaigns, 7 maps, and nearly 20,000 FREE mods and user-files created by the community along with over 4.5 million Videos on Youtube, with billions of views.

LOOKING TO THE FUTURE



We shared passion and a desire to create historically important combat aircraft in uncompromising detail for all of you to enjoy, making aviation dreams come true and the inaccessible a virtual reality.

DCS will continue to grow, with more focus on the graphics environment, spherical earth, core ‘game’ functionality, improved multiplayer and cooperative play with extended ground and naval warfare. Many much-anticipated aircraft are coming soon, including the mighty F-4E Phantom, OH-58D Kiowa, F4U Corsair, C-130J, CH-47 Chinook. So much to look forward to!

We are moved by the positivity and dedication of our loyal community and privileged to be part of your lives.

Thank you for your passion and support, and thank you for making our dreams come true.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
F-104
Announcement



The Aerges Team is excited to present their upcoming DCS: F-104 module. Using the experience gained developing the DCS: C-101 Aviojet and the DCS: Mirage F1 modules, they will certainly deliver the most accurate simulation of this exceptional and iconic machine.

Designed by the legendary Kelly Johnson, of P-38, U-2 and SR-71, the F-104 was initially designed to counter the threat posed by the MiG-15 over Korea, and later the MiG-17. Equipped with a single J79-GE-19 turbo jet installed in a very small and lightweight aircraft, the F-104 had excellent airspeed and acceleration qualities that outmatched aircraft of the same era.

Armed with a 725-round M61A1 20mm autocannon and up to two AIM-9 Sidewinders, the F-104 was a within visual range fighter that relied on high-speed slashing attacks rather than turning dogfights due to its poor turn rates. Although optimized for the interceptor role, it could also be armed with unguided rockets and bombs for ground attack.

An AN/ASG-14T1 ranging radar and fire control computer enabled the F-104 to search for aerial targets out to 40 nm and track them within 10 nm.

The F-104 took part in the 1958 Taiwan Strait Crisis and played a deterrent force during the Berlin Crisis of 1961. Between 1965 and 1967, it flew 5,206 sorties during the Vietnam War. In 1971, Pakistani F-104s took part in the Indo-Pakistan War.



Mirage F1BE
Development Progress



Aerges is happy to announce that the Mirage F1BE (two-seater) is now entering the final testing phase before public release. This version will be ideal for conversion training, and it will provide the opportunity to fly with friends in multiplayer using DCS multicrew.

https://store.steampowered.com/app/2071330/DCS_Mirage_F1/

The second seat adds an additional 30 cm to the length of the aircraft, which results in reduced internal fuel and the removal of the twin 30mm cannons. All other combat capabilities are retained from the single-seat version, with the loss of the internal cannons and internal fuel being compensated for with the addition of cannon pods and external fuel tanks. The back seat also includes a heads-up sight repeater which is unique in DCS.



The addition of the Mirage F1BE adds an interesting role playing option for the Mirage F1 pilot journey. Starting with the C-101 to learn basic airmanship, then transitioning to the Mirage F1BE, a part of the Mirage F1 Basic Course (B-Course), and then concluding with a Mirage F1 tactical unit. Aerges provides this unique experience, available nowhere else in DCS World.



ARCCO
F2023



The Asia Region Combat Competition welcomes spectators, aviation enthusiasts, and the media to follow this remarkable display of aerial artistry. Witness the triumphs and challenges as virtual pilots take flight and be crowned the true Air Supremacy Champions of the Asia region.

The event will be streamed live online, allowing viewers from all over the world to witness the action as it unfolds. Treat yourself to a thrilling showcase of skill and dedication as teams compete in heart-pounding BVR and Dogfights for glory and recognition. Join them this weekend for the quarter finals.

Thank you for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World

  • Crash DCS_server.dll - fixed
  • Crash on trains in some cases - fixed


DCS: Mosquito FB VI by Eagle Dynamics

  • Mossie Normandy Railhub mission updated for Normandy 2.0

MultiCrew
Development Progress



The eagerly awaited MultiCrew functionality and the corresponding changes for Voice Chat and Cargo Ops support are now implemented with the most recent open beta update. Enjoy!

Four crew positions are available including the cockpit crew and the side gunner. We have added new functionality to MultiCrew join requests permitting the crew commander to see the various role requests.

https://store.steampowered.com/app/1593360/DCS_Mi24P_HIND/

The DCS: Mi-8MTV2 has specific AI crew functionality for the mechanic-technician (center cockpit seat) such as the on-demand monitoring of the yaw autopilot channel. If a human player takes this role then the AI functionality ceases to work automatically and switches over to the specific player to manage. While working with cargo, the mechanic-technician is moved to the rear cabin for cargo ops observation and management.


Mi-24P Hind
Development Progress



We are nearing the completion of the Hind’s first person ‘in cockpit 3D pilot model’. As a matter of interest, the work on these models is a relatively sophisticated process. Here are the key steps:

Stage 1 Pilot Figure Modeling:
The basic articulated human body is selected and the desired clothing style and fabric is laid over it. The analysis of original flight suits, parachutes and crew equipment along with photographs, videos is collated. Additional talks with pilots and SMEs are made to iron out any fine nuances. Facial modeling to a suitable character is developed with skin and detail texturing to follow.



Stage 2 Placing pilot model in the cockpit and animation:
In-cockpit animations are selected with a view to delivering natural man-machine interface as well as realistic body, head and eye movement.



More specific animations, such as leaning into the aiming sight and interacting with cockpit control panels are determined and fine tuned for realism. Finally, each crew member is given an animation for simulated incapacitation.

From the VR point of view, our goal is to deliver realism and immersion and make you feel as though it is your own body.

The Border
Mi-24P Campaign



Prepare to embark on an immersive journey, fraught with adrenaline-pumping action and strategic decision-making. Set in a war-torn region, you will face challenging missions that will test your piloting skills and tactical prowess. DCS Mi-24P The Border Campaign offers a rich narrative experience, packed with thrilling combat scenarios. Make sure to download it now. Enjoy!

https://store.steampowered.com/app/2545060/DCS_Mi24P_The_Border_Prequel_Campaign_by_Armen_Murazyan/

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Introducing multicrew functionally for DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
Introducing warehouse management functions for DCS: World Scripting Engine
New campaign DCS: Mi-24P The Border - Prequel by Armen Murazyan

DCS World

  • Added warehouse management functions to DCS: World Scripting Engine:
    - airbase:getWarehouse()
    - warehouse:getInventory()
    - Warehouse.getResourceMap()
    More about them here: forum.dcs.world/topic/332300-warehouse-control-functions/ (Thank you to Grimes for initial testing and feedback and overall creative multiplayer and mission content creators community for driving us forward)
  • WWII Assets pack. Fixed. If WWII assets pack is absent, its units show a black Encyclopedia page
  • New feature. Added F10 Map Coordinates Picker like in Mission Editor. Call it with LALT + Left Mouse click.
  • F10 map. Added ability to Show Airdrome data window always, regardless of the F10 view options
  • ME. Payload panel. Added two separated icons: S-25-O and S-25-OFM
  • ME. Cannot Enter Decimals in Frequency Window - fixed
  • ME. The triangular target mark from task remains on map after deleting task in some case - fixed
  • ME. GUI Error when click on the triangular marker from task Cargo Transportation - fixed
  • MP. System bar popups on top layer over the role selection window in some cases - fixed
  • AI aircraft. Fixed helicopters collision on taxiway after destroying one ship in group
  • AI aircraft. Helicopter group blocks the airfield in some cases - fixed
  • AI aircraft. Crash after damage to wingman from AI group during taxi in some cases - fixed
  • AI aircraft. Helicopters can't land on the ship in some cases - fixed
  • AI aircraft. AI planes do not start from ramp in some cases - fixed
  • AI aircraft. The logic of attack maneuvering high-speed fighters of low-speed aircraft has been corrected.
  • AI aircraft. B-1B. Collision AI with a bomb after release - fixed
  • AI aircraft. P-51 and Bf-109 - AI fourth wingman can not maintaining climb of group - fixed
  • Weapons. Torpedo. Will not use improper exhaust effect
  • Weapons. Torpedo. Added torpedo splash effect
  • Weapons. Kh-59M missile. Added radio altimeter. Missile is able to terrain follow over rolling hills
  • Weapons. Fixed IR missiles tracking an aerial targets masked by buildings (https://forums.eagle.ru/showthread.php?t=265350)
  • Score system. Player Score SP Missions, Not being registered - fixed
  • Ground units. Fixed smoking infantry after damage.
  • Ground units. Fixed crash when trying to select empty storage in the tank.
  • Ground units. Fixed enemy units will not attack a train.
  • Ground units. Fixed units getting stuck when attacking.
  • Ground units. Fixed crash when assigning a task disembarking from trigger to a player.
  • JTAC. Fixed not mentioning APKWS for 9-line activities
  • Multicrew. Added role to request query for join



DCS: AH-64D by Eagle Dynamics

  • Replaced AH-64D Quick Start Manual with AH-64D Early Access Guide
  • Updated to current state of AH-64D early access
  • Numerous revisions and improvements
  • Added cpg ai target store command
  • Added make ai cpg interface always respect the color scheme for weapons wheel
  • Fixed: ENGINE OIL PSI and NGB OIL PSI digital indication errors
  • Fixed: VID page in both cockpits not displaying Weapon Control status of other crewmember
  • Fixed: Missing "ENGINE # START" and "ENG# OVERRIDE" advisories on EUFD (AH64D: WCA: eng start and override)
  • Fixed: Freeze when shooting at the pilot - do not release cockpit if both pilots killed , cockpit will be released only after ejection of whole crew
  • Fixed: HMD virtual symbology elements should always be fully blanked or fully displayed
  • Fixed: APU exhaust should not have flame effect on start-up
  • Fixed: HOCAS cursor does not move in some case if it is assigned to the axes in control settings
  • Fixed: Laser firing should be inhibited from firing if TADS is at or beyond LIMITS
  • Fixed: Windshield wiper keybinding now working correctly


DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

  • Added: Multicrew functionality with corresponding changes for multicrew voice chat support and cargo support. Four crew positions available including cockpit crew plus side gunner.
  • Improved: different Mi-8MTV2 features to support multicrew
  • Fixed: Rear gunner can be mounted without cargo half doors
  • Fixed: Rare crash which happened when Mi-8MTV2 was damaged
  • Fixed: Crash that sometime happen at the time of GUV pod jettison
  • Fixed: Side AI gunner long burst does not work


DCS: Mi-24P Hind by Eagle Dynamics

  • Improved: Petrovich AI control over altitude


DCS: F-16C Viper by Eagle Dynamics

  • Fixed: RWR new contact doesn't pulse on subsequent detections of same emission
  • Fixed: ACM/STT track being lost again under specific circumstances
  • Fixed: DAM alignment inconsistent between AG/NAV modes - fixed alignment status calculation, now it shouldn't depend on acft mode
  • Fixed: WCMD SMS page indicates no wind when it's set in ME
  • added loading wind information to SMS and CNTL pages for WCMD type of bombs
  • fixed "-" for wind direction
  • fixed wrongly upper status visibility if CNTL page selected


DCS: F/A-18C by Eagle Dynamics

  • Fixed: STT from VS range scale bugs
  • Fixed: ACM/STT track being lost again under specific circumstances
  • Fixed: HACQ is limited to 5nm if entered from GACQ
  • Added AN/ARC-210 default FM in 136...155.9975 MHz


DCS: F-5E Tiger II by Eagle Dynamics

  • Fixed: Left AIM-9 growls with no power on station - fixed growl when station isn't selected or
    External Stores Selector is out of SAFE (AG is selected)


DCS: A-10C II by Eagle Dynamics

  • Added. Wheel chocks on cold start
  • Fixed. Crash with AGM-65E missile


DCS: F-15E Suite 4+ by RAZBAM Simulations

  • Fixed: Corrected issue with weight and inertia not properly applied during ground re-arming
  • Fixed: Crash when selecting ACMI pod as OFF Missile
  • Update: Improvements to basic autopilot feedback control
  • Update: Inverted RC MPD/MPCD screen selection
  • Update: Improvements to alt hold feedback control
  • Update: External Model and LODS
  • Added: CRS (Course) Autopilot Steer mode enabled
  • Added: TCN (TACAN) Autopilot Steer mode enabled
  • Added: Reduction of lights displayed through NVG filters.
  • Added: Livery Mad Duck IV
  • Added: Ability to control LGB codes from WSO seat (3D Model).
  • Added: laser code panel for WSO
  • Fixed: Removed jitter for WSO external and internal pilot body animation during multi-cockpit
  • Added: Brakes now automatically applied when gear handle up and weight off wheels to stop main wheels from spinning into wheel well
  • Fixed: JFS light now stays on during entire engine sequence instead of only when ready for engagement
  • Fixed: Speedbrake will now retract when hydraulic power is no longer available to it
  • Fixed: CAS no longer uses INS as source of some kinematic data to avoid issues with unrepresentative CAS behaviour without INS being aligned
  • Fixed: TACAN will no longer automatically adjust channel when going to AA mode
  • Fixed: TACAN now initialising into proper initial state
  • Fixed: TACAN mode can now be modified on UFC regardless of TACAN power state
  • Fixed: TACAN mode/channel is now properly indicated on UFC regardless of TACAN power state
  • Updated: Reduced ECS sound based on SME input when Hear in Helmet option is enabled
  • Updated: External ground power will now provide power to Radios, Gear Lights, Flaps Lights, and Master Mode Lights
  • Updated: Improved yaw stability modelling to better match reference data and reduce unrealistic yaw oscillations in some cases
  • Fixed: JFS single bottle will now recharge properly after engine start and flight and JFS LOW caution is gone
  • Fixed: BINGO FUEL warning will no longer play immediately during Fuel BIT, it will play when the needle goes below the set BINGO value
  • Fixed: ILS not working from a cold start
  • Fixed: Corrected random floating point error for standby altimeter setting


DCS: AV-8B N/A by RAZBAM Simulations

  • Updated: UFC LL Input format
  • Updated: Flood Lights position default values
  • Added: Special Options for MPCD Video GAIN/CONTRAST default values


DCS F-14 Tomcat by Heatblur Simulations

  • Added SEAD as a task for the Mission Editor.
  • Partially fixed pilot not being killable. (WIP: killing a player spawned as RIO will kill the pilot instead, both SP and MP.)
  • Prepared Op. Reforger Mission 5 for pending F-14 AI TALD fix by ED.
  • Fixed certain shader params in the F-14B cockpit causing very dark panels.


DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: HUD TDC position reset issue when moving TDC on HUD


DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed HOT missiles losing track after launch on SA342L when moving outside of initial launch parameters


DCS Mirage F1 by Aerges

  • Fixed incorrect gun reticle display when "C + M or SW" mode was enabled from AG mode.
  • Fixed short range missile audio still being heard after 'C + M or SW' mode was deselected.
  • Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
  • Increased ILS glidepath sensitivity in the artificial horizon indicator.
  • Fixed bug in which the rudder trim usually started deflected to the left (sometimes to the right) when in a hot ground start.
  • Fixed fuselage Belouga bomb drag not being taken into account.


DCS: C-101 Aviojet by AvioDev

  • Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
  • Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. (This fix didn’t make it to the previous update).


DCS: Yak-52 by Eagle Dynamics

  • Oil cooling improved


DCS: Black Shark 3 by Eagle Dynamics

  • PVI-800 confusion about ME fixpoints 3 and 4 - fixed
  • 3D. Fixed the texture with the Vikhr launcher markings.


Campaigns
Combined Arms: Frontlines Georgia Campaign by ED

  • Mission 02. Updated with drawing objects and labels. Improved tracking of damaged, destroyed and retreating enemy aircraft. Added pop-up image with Mission tips. Fixed VO and text for some coordinate call outs. Fixed some VO and text that was no longer activating properly. Added triggers for retreating Helicopters.
  • Known issue: Some AI Helicopters could have a chance of landing damaged and will not properly de-spawn or be destroyed


DCS: UH-1H The Huey Last Show Campaign by SorelRo

  • Mission 3: It looks like about 80% of the time the Huey gets hit the radios are shut. So the player get left in the dark. I managed to find a way around it.


DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • All missions – SAM-site not active if another site destroyed in the same mission - Enemy Air Defense Level calculation logic fixed


F-15C Aggressors BFM Campaign by Maple Flag Missions

  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Added aircraft threat profiles to briefings.
  • Minor trigger tweaks to improve game play.
  • Added gun calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Updated tanker advanced waypoint settings.


F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions

  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Added aircraft threat profiles to briefings.
  • Minor trigger tweaks to improve game play.
  • Added gun and missile calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Added rookie and random campaigns.


F/A-18C Aggressors BFM Campaign by Maple Flag Missions

  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Minor trigger tweaks to improve game play.
  • Added gun calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Updated tanker advanced waypoint settings.


P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • P-51 Skin updates


Spitfire IX The Big Show Campaign by Reflected Simulations

  • P-51 Skin updates


DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • P-51 Skin updates


Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • P-51 Skin updates


DCS: P-47D Wolfpack Campaign от Reflected Simulations

  • P-51 Skin updates


DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Engagement end logic improved


DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Skin updates


DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

  • Safety triggers added to a few missions
The Ready Room
Podcast Interview


https://www.youtube.com/watch?v=kZwvlrEjJI8&t=124

Make sure you head over to the Ready Room and watch the latest interview with our very own Matt Wags Wagner! Their latest episode takes a closer look into some of the next big moves we are making in DCS. Watch The Mover and Gonky Show - Ep. 6 *LIVE* Featuring WAGS and WOMBAT.

A-1H Skyraider
Development Progress



We are thrilled to present the latest developments from Crosstail Studios' A-1H Skyraider module. Their dedicated team has been working tirelessly, achieving remarkable progress in multiple aspects to deliver an extraordinary aviation simulation experience centered around this iconic aircraft so loved by its pilots.

Flight Model Advancements:
Significant progress has been made to achieve a high level of FM realism. The seamless integration of ground effect and ground handling during taxiing provide an authentic feel to takeoffs and landings, while support for differential braking and a parking brake enhances the ground handling capabilities, ensuring precise maneuvering on the runway.

With the newly initiated cockpit shaking effects, which accurately simulate engine vibrate and atmospheric turbulence, you can immerse yourself in the thrill of aviation making each flight a true adventure. The further refinement of drag calculations for the various control surfaces ensure a realistic aircraft responsiveness and authentic flight realism. All control surfaces simulation is nearing completion and the hydraulic system is being implemented. Engine management, fuel consumption simulation, and the implementation of the onboard oxygen system and all progressing well. Additionally, the groundwork for future autopilot features has been programmed and the AN/APN-22 radar altimeter is operational.



High Poly Cockpit Progress:
The high poly cockpit is meticulously refined in every detail to create an unparalleled cockpit experience. The team of animators are also hard at work, adding lifelike animations to various cockpit elements, ensuring a truly immersive experience for every aviator. Furthermore, the skilled texturing artists are hard at work crafting intricate textures that will bring the A-1H Skyraider's cockpit to life, with every gauge and instrument being meticulously detailed. As a sneak peek into our progress, we are delighted to showcase rendered images of the cockpit, showcasing the incredible attention to detail.

Radar Weapon System Progress:
The team has achieved significant milestones with the AN/APS-6 Radar Pod, specifically tailored for the A-1H Skyraider. The detailed architecture design guarantees a seamless integration of hardware components, signal processing algorithms, and data integration, creating an authentic recreation of this early radar system. The successful implementation of core signal processing algorithms enables good aircraft detection and tracking. Currently, our functional radar prototype is undergoing rigorous testing and calibration, ensuring accurate and reliable results.



Future Development Efforts:
In addition to the very high attention to detail, the team are crafting lifelike animations and intricate textures that will breathe life into every gauge and instrument, providing an unparalleled cockpit experience. The team is dedicated to delivering a highly immersive and visually stunning environment that captures the essence of flying the iconic A-1H Skyraider.

Whether you're an air-to-air or air-to-ground enthusiast, this robust and versatile aircraft will undoubtedly become a favorite in your virtual hangar. Stay tuned as the project progresses towards the release of this remarkable addition to the DCS family. Discover the full experience of DCS: A-1H Skyraider and explore more at crosstailstudios.com


Growling Sidewinder
Multiplayer Server



In celebration of Growling Sidewinder’s remarkable achievement with over 500K Subscribers on their YouTube, we are offering 5 modules as giveaways via the GS channel. Hurry! Entries are only accepted until Monday the 14th of August, 2023. Good Luck!

Thank you for your unwavering support and passion. We look forward to serving you and exceeding your expectations.

Yours sincerely,

Eagle Dynamics
Inherent Resolve
Free Mission



Featuring hundreds of voice overs, realistic scenarios and built-in randomisation, this Inherent Resolve mission can be experienced over and over again. It also incorporates a unique “Start from Push” option, which will enable you to either start in a “Cold and Dark” jet on the airfield or airborne, right behind the tanker and ready to take on tasking immediately. Download the mission for free: 10 Percent True and Sedlo Present: Operation Inherent Resolve - An F-15E Strike Eagle Mission. Enjoy!

If you are still hunting for some more free content, make sure to download the other free missions in Sedlo’s User Files.


DCS Stable
Development Progress



We are thrilled to announce the successful update of the DCS Stable version. Now, all the latest and greatest content from Open Beta can now be experienced by our wider audience. Thank you for your patience and understanding whilst we polish some very sought after features. Also, thank you to our growing team of closed beta testers who have provided untold feedback and greatly helped with the delivery of this DCS Stable version.

This update includes the DCS: F-15E and many improvements for DCS: F/A-18C, DCS: F-16C Viper, DCS: AH-64D and DCS: F-14A/B Tomcat and much much more! Read the Stable log.


D3W
Spanish DCS Meeting Point



The D3W server offers an extra challenge to more seasoned players with the Cold War, Rotor World and Dogfight servers. The D3W team also regularly runs events such as weekly PvE missions with up to 50 pilots coordinated through GCI and ATC. The community also has a competitive PVP team (SATAL/TACT21.2). Go on and share the joy, join them in Discord!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
New Modules

Launch of the DCS: F-15E by RAZBAM
https://store.steampowered.com/app/2316890/DCS_F15E/

Introduced a new map module: DCS: Sinai by OnReTech
https://store.steampowered.com/app/2320360/DCS_Sinai_Map_by_OnReTech/

New campaigns:

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulation
https://store.steampowered.com/app/2413980/DCS_FA18C_Flaming_Sunrise_Campaign_by_Sandman_Simulations/

DCS UH-1H The Last Show Campaign by SorelRo
https://store.steampowered.com/app/2431910/DCS_UH1H_The_Huey_Last_Show_Campaign_by_SorelRo/

DCS World


  • Fixed H-6J GDJ-IV1 MER6 adaptor model.
  • Added smoke from vehicles and some static objects based on health, this means as a vehicle takes more damage you may see different levels of smoke giving you a better idea visually if you did any damage on that last run in.
  • ME. Info window expanded with opportunity to auto or selectively rename the units in the group. Press the “question” mark button next to the Group Name field. It was added earlier but not mentioned.
  • MP lobby. Select Role dialog now shows the name and IP address of the current server. The “Favorites” interactive star is also presented for convenience. Double-clicking on the IP address string copies it to clipboard. It was added earlier but not mentioned.
  • The lessons for free entry level Su-25T attack aircraft are improved: tuned triggers and timings; added helpful highlights and in-simulation pictures for some lessons; added RU voiceovers.
  • Added raster charts layers transparency
  • Fixed crash on loading surface textures in Normandy 2.0
  • Ships AI. Fixed - ships are swung around target course duration after hard turn.
  • Ground AI. Fixed - Artillery does not fire if there is more than one unit in the group.
  • Ground AI. SL Flakscheinwerfer 37 continues to work after destruction of the generator.
  • Dedicated server. Fixed - JTAC unresponsive in MP.
  • Fixed. Exhaust flames effect hang in the air after client changes slot or disconnects
  • Effects. Smoke from Vehicle Damage: smoke flickering when vehicle fire fixed, smoke after non-lethal damage temporary removed, added little smoke after damage for ships with old damage model
  • Destroyed AI plane teleports to ground level - fixed
  • MP. Static MLRS-270 attached to ship, don't moves with ship on client - fixed
  • In the mission there are many groups with multiple helo pickups. Once the helo's are full and troops remain a crash occurs - fixed
  • ME.GUI Error with task Embarking from Trigger actions in some cases - fixed
  • MP. DS. Required modules check is not working for the ww2 assets pack - fixed
  • MT. Units and smoke are visible through clouds from long distance - fixed
  • Weapons. Corrected weight of S-8 rocket family.
  • Infantry no longer smoke when injured or killed
  • ME. Weather widget: Broken alignment. Not enough space for strings - fixed
  • Ships. Arleigh Burke aft launcher is missing the 'boom' sound when the SM-2 missile is fired - fixed
  • ME. Mission Editor freezes when creating a new group - fixed
  • AI Aircraft. AV-8B. Incorrect deck landing and takeoff in some cases - fixed
  • AI Aircraft. AV-8B can't take off from FARP and sea shelf objects - fixed
  • GUI Error when try to select track in some cases - fixed
  • Ground units. In some situations, the collision of a bullet and a unit is not registered - fixed.
  • MP. Server CTD if the client is destroyed due to a trigger and the client leaves the server - fixed.
  • Historical mode. Egyptian list of units tuned.
  • MP. There is no confirmation window when exiting the MP via the role selection menu - window added
  • ME. ATC always shows AM radio modulation even if scene role set to FM - fixed
  • AI Aircraft. MiG-31 will be able to simultaneously launch up to four R-33 missiles to four targets.
  • Improved rendering of sea water surface in FLIR.
  • ME. Aircraft payload view will stay open when "Additional Properties" tab is open.
  • FLIR. South Atlantic Map IR render is adjusted.
  • AI Aircraft. AI fighters will attack specialized interceptors like MiG-31 type if they are tasked with attacking fighters.
  • MP. Server CTD on unit:destroy when player controlled - fixed
  • Incorrect display of the horizon visibility boundary in TV mode of targeting pods - adjusted
  • VR. Left eye has issues with lights on terrain and buildings - fixed lightmap applying in multi-viewport setup
  • ME. MK-84 and some other bombs are missing in the Bomb in Zone Condition of trigger - fixed
  • MP. Dedicated Server: slot spamming causes 100% CPU load and server unreachable - Fixed
  • New IA mission for Sinai Map: MiG-15bis, F5E, and Su-25T
  • MT. Shaded 3D models in ME and Encyclopedia
  • ME exits without Save prompt when closing Encyclopedia with a double-click - fixed
  • MP. Server. Missions lists are now separated. MP mission launched from ME would be always shown as a single one in list while ordinary mission list accessible from MP menu will not be purged
  • Train horn sound fixed
  • Cancel button not working in game options/system - fixed
  • ME. Egypt. Historical database checked and corrected
  • ME. The crew's radio is enabled
  • MANPAD units will not have smoke damaged effect after being hit
  • Fixed several crashes in certain situations
  • NS430 Persian Gulf crash on zoom out to 200 nm - fixed
  • MP. New feature. Slot types filtering feature added to client
  • MP. Server restart leads to client being timed out or client DCS hang - fixed
  • MP. Key combo does not work in the role selection window in MP - fixed
  • ME. New feature “copy settings” button. You can now copy settings and properties between aircraft in your group, different groups, or all of the same type of aircraft on the map.
  • ME. GUI Error when try to create new payload - fixed
  • ME. GUI Error when try to open fuse adjustment panel in some case - fixed
  • AI ground units will now attack enemy trains
  • AI ground. The cause of collision and intersection of ground unit shapes has been eliminated
  • AI aircraft. Overloaded OH-58D cannot take off - fixed
  • AI aircraft. B-52H will not use all flares on the one incoming hostile missile
  • AI aircraft. Some planes suspension nose / tail gear animation corrected
  • AI aircraft. Il-76, Il-78, A-50, MQ-9 Reaper, E-3A, MiG-31, MiG-23MLD, Tornado GR4/IDS, Su-25, damage model corrected.
  • AI aircraft. After task Embarking, the helicopter remains on ground - fixed
  • AI aircraft. AI-launched laser guided weapons keep track of target while no one is lasing them after launch - fixed
  • Engine. When camera gets close to the water, the horizon line in the distance seems to disappear - fixed
  • Weapons. Added a small random trajectory spread of cruise and anti-ship missiles so that they do not fly exactly one after the other and do not collide.
  • Engine. Rewritten and optimized screenshot taking. Allow screenshots to be taken more than 1 per second.
  • Cameras. Corrected default camera position for the F4 view
  • L-39. Corrupt damage models - fixed
  • Corrected inaccurate terrain shadows appearing in some cases
  • Weapons. Some weapons pass through terrain and objects without exploding - fixed
  • Screen flickers black in some case - fixed
  • Exploded bridge has an ugly explosion crater - fixed
  • Authorization. Failed auth resets users options for the module - fixed
  • Encyclopedia. Wrong Harrier entry - fixed
  • Weapons. Kh-59 missile changes direction when target is already dead - fixed
  • Weapons. Arleigh Burke -Tomahawk wings are deployed too soon during launch - fixed
  • CTD when Mi-8 is destroyed with a specific payload - fixed
  • ATC comms mix up between maps - fixed
  • Weapons. AIM-54 loft trajectory adjusted
  • MP. Fix scrolling to own slot if filters were used before select role dialog was closed
  • Fix coalitions passwords feature


DCS: F-16C Viper by Eagle Dynamics


  • Adjusted threat position on the RWR.
  • Each threat lethality ring has been moved slightly outward. Radar threats in Track mode will appear just outside the solid white ring on the RWR display. Radar threats in Missile Guidance mode will appear inside the solid white ring. When taking defensive actions, radar threats displayed within the solid white ring should be prioritized over those outside the ring.
  • Fixed:Snowplow option missing on FCR page without TGP installed.
  • Fixed: High aspect BFM mission for Black Sea map - AI ignores player.
  • Added Velocity Search With Ranging (VSR)
  • Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
  • Added MTR LO (71 knots) and HI (110 knots) function from CTRL (knots) page of FCR for radar AA modes
  • Added Sinai IA Instant Action missions
  • Fixed: Markpoint created from FCR GM has large offset from what is designated
  • Fixed: Offset Aimpoint altitude is entered from DED with negative values
  • Fixed: ASEC and DLZ persists in FCR after switching to NAV mode
  • Fixed: TGP Mark point incorrect in weapon MAN mode
  • Fixed: ACM 30x20 locking outside the HUD limits.
  • Fixed: IAS incorrect on Marianas with very high head winds
  • Fixed: Radar able to track targets that are terrain masked
  • Updated BFM Instant Action Mission
  • Improved target hold mechanism in STT.
  • Added Thrustmaster Viper TQS Default Profile
  • Fixed:MAN AUTO waypoint sequencing control.
  • Fixed:New Ground Emitter sound played when missile inbound
  • Fixed: TGP+GBU38 = 15-20m Miss. Note: 3 Second laser or AGR required before release for increased accuracy.


DCS: F/A-18C Hornet by Eagle Dynamics


  • Fixed: WPDSG designates the wrong point if the TDC assigned to HUD in A/G mode.
  • Fixed: Dumb bombs, cluster bombs and LGBs stuck in the wrong mode if IAMs are selected and a designation is made.
  • Fixed: Rudder animation on net phantom doesn't work.
  • Fixed: Trackfile stepping issue, sometimes a trackfile is skipped.
  • Fixed: VFA-97 Fuel Tank Texture Issue.
  • Added Velocity Search (VS)
  • Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update
  • https://www.youtube.com/watch?v=FfwUeTcDvKs
  • Added Sinai IA Missions
  • Fixed: Enabling one-look raid removes target offboard information
  • Fixed: Stuck B sweep on the edge of the DDI after locking on to the target
  • Fixed: Slewing after Offset designation moves the WP symbol on the HSI
  • Fixed: Extrapolated radar trackfiles continue to update the AIM-120 with the true position of the target
  • Fixed: Precise coordinates discrepancy between F10 map and the cockpit
  • Fixed: TWS won't show a trackfile until 6 raw hits (bricks) are detected
  • Fixed: AZ/EL and RDR ATTK pages show info for jamming target
  • Fixed: Offset symbol moves in SA page
  • Fixed: SA page shows HAFUs ranked as 0, for trackfiles below rank 9
  • Fixed: Stepping away from first track file takes two presses
  • Fixed: Training mission carrier moves when it should be static
  • Fixed: Airspeed in HUD on Marianas is doubled in very high head winds
  • Fixed: Time on Target seems too fast when setting ground speed
  • Fixed: Radar able to track targets that are terrain masked
  • Updated Hornet BFM Instant Action missions
  • Improved target hold mechanism in STT.
  • Fixed: TDC Cursor not shown after switching from A/A to ACM
  • Fixed: Trains on ground radars
  • Fixed: Radar Range in VS on AZ/EL Page
  • Fixed: ARC-210 modulation set in ME is not respected
  • Fixed: Entering STT from VS results in azimuth vs velocity, STT should always be azimuth vs range
  • Fixed: VS detects and locks aircraft set to Late Activation before they activate
  • Fixed: Targeting pods loses point track on weapon change
  • Fixed: Auto bomb mode sometimes ignores countdown.
  • Fixed: AGM-84D Harpoon does not self destruct at correct distance when used in BOL HTP
  • Fixed: AGM-84D Harpoon Search distances are not relative to HTP even though HSI indications show correctly
  • Update "Mission Qual" and "Weapons Qual" to standard ED graphics


DCS: AH-64D by Eagle Dynamics


  • Added AGM-114L. See video created earlier: DCS: AH-64D | Radar-Guided Hellfire Missiles (COMING SOON)
  • Added Laser Spot Tracker. See DCS: AH-64D | Laser Spot Tracking (COMING SOON)
  • Added Internal Aux Fuel Tank option
  • FM. Considerable change of flight dynamics model (WIP):
  • The range of roll and pitch control has been increased, and at the same time, the stability of the helicopter has been increased in all flight modes, including:
  • Helicopter controllability at low-speed maneuvering has been improved;
  • Increased helicopter roll stability at submaximal speeds;
  • Improved behavior in transitional modes (roll-in/out and pitch-in/out)
  • The trim position of the helicopter and controls in hover and level flight modes has slightly changed.
  • FMC/SCAS
  • SCAS tuned for modified flight dynamics model;
  • SCAS altitude channel damping and auto-shutdown behaviour was remodelled to react at specific limit parameters of the engine and vertical speed
  • Fixed: Weight issue after heavy loadout creates control problems
  • Fixed: Crash on PLT client when CPG leaves from crew.
  • Fixed: Multi monitor - Exported displays not respecting brightness
  • Fixed: George menu does not take into account the scaling of the interface. (reticle offset left)
  • Fixed: PERF page WIND direction displays value 180 deg opposite of correct value
  • Fixed: CHAFF (T1) should be "barriered" when forced to SAFE
  • Fixed: Enemy AI does not attack AH64 if pilot is killed (heli by CPG control)
  • Fixed: Rotor lighting effect artifacts at night
  • Fixed: Export viewport - static viewport images when choosing external views
  • Fixed: TEDAC Export Viewport spills into adjacent view ports
  • Fixed: VHF AM radio can transmit in 108 - 115.975 MHz range
  • Fixed: MPD TSD Pages - Routeline doesn't include Hazards points
  • Fixed: CPG TDU blinking in Multicrew/MP
  • Fixed: Blurred rotor effect not working for CPG in multicrew
  • Fixed: CPG Nav range automatically updating to new Nav range without SLAVE being re-enabled
  • Fixed: AGM-114 quantity issue when taking control with CA
  • Fixed: Missile Constraints Box and Rocket Steering Cursor not displaying when SAFE
  • Fixed: George AI uses weapons incorrectly in some case (George AI launches one missile without lazing the target. Missile flies past. Laser does not turn on. Indications on IHADSS does not correspond to the selected mode in George AI menu.)
  • Fixed: "Back Scatter" Message with no missiles
  • Fixed: M282 rocket warhead falls outside the timeframe
  • Fixed: Wrong control layer opens in the settings, after selecting AH-64 in the simulation
  • Made it possible for AI to use IAT
  • Added Sinai IA Instant Action missions
  • Added Windshield wipers clear rain drops
  • Added for AGM-114L new icon for ME
  • Fixed: George manoeuvres are not predictable and almost deadly
  • Fixed: LST switch in front cockpit moved to A in colds (auto-start and manuals)
  • Fixed: AGM-114L seem to fail to hit targets fired while aircraft is moving
  • Fixed: APU desync between PLT and CPG
  • Fixed: "George" will say "in range" when it is not
  • Fixed: Player-CPG cannot launch AGM-114L after AGM-114K
  • Fixed: George evaluate LT switch position when Player leaves CPG seat
  • Fixed: Yaw limit after you don't launch AGM-114L at once
  • Fixed: Constraint box fixed after last missile
  • Fixed: George launched AGM-114L from 9km when in weapons free mode
  • Fixed: AGM-114 typo in weapon label
  • Fixed: FCR defaults to wrong mode in specific power on conditions
  • Altitude Hold logic corrections
  • Added mixed AGM-114 loadout
  • Fixed: George enter VRS too often
  • Fixed: Uses gun limit depending on the cockpit, not on the actual trigger pressed
  • Fixed: George refuses to fire gun after first engagement
  • Fixed: Extra symbols on EUFD
  • Fixed: George AI as pilot loses height for no reason
  • Fixed: IAT inertial track behavior for primary tracked target
  • Fixed: VR Collective issues - Collective raises with no user input.
  • Fixed: INU alignment resets when APU is turned on from External Power
  • Fixed: Ground power GPS alignment can be broken with APU
  • Fixed: PLT and CP/G TADS Desync issue - Slaved TADS
  • Fixed: MPD Brightness knobs not working cold and dark with input pushes
  • Fixed: Flat tires are not fixed with repair.
  • Fixed: CPG joins after APU - no sync of engine or rotors
  • Fixed: Multicrew Hold mode indications not Syncing
  • Fixed: JTAC and player uses Laser Hellfire instead of Radar Hellfire in 9 line dialog


DCS: Mi-24P Hind by Eagle Dynamics


  • Added: NEXT and PREV. bind commands for R-60 launcher selector
  • Added: Quick missions for NTTR and Caucasus
  • Fixed: Control options sometime stuck on Mi-24P Pilot-Operator category
  • Fixed: English cockpit backlight stencils conflict with Russian version stencils
  • Fixed: AI does not attack the MI-24P if pilot is killed and helicopter controlled by operator
  • Fixed: Petrovich AI menu does not take into account the scaling of the interface and reticle has left offset
  • Fixed: AC Voltmeter readings and wiring
  • Fixed: Petrovich AI warns about incoming attacks even if operator character is dead
  • Fixed: Killed Pilot character could control helicopter if Player being in operator seat and gives controls back ("C" by default)
  • Fixed: Several crashes reported by users through built-in report system
  • Fixed: Radio desync in multicrew
  • Fixed: R-863 radio does not turn on channel 11 on Pilot-Operator seat in multicrew
  • Added: Quick Start missions for Sinai map
  • Fixed: Searchlight multicrew desync
  • Fixed: Petrovich AI switch targets in the loop sometimes
  • Fixed: Fuel shut-off valve sound
  • Added: subtitle for Petrovich AI for target miss
  • Added: Petrovich AI interface for ASO-2V panel control has new function: Long Left (disables Petrovich auto-dropping flares/chaff if he see missile threat)
  • Improved: joystick axis controls and VR/head-tracker decouple for Mi-24P door gun
  • Improved: bomb struts are removed from pylons for weapons which don't need them
  • Improved: Petrovich AI will not use flares/chaff if there is weight on wheels of helicopter
  • Improved: Weapon release button cover opens automatically when weapon release is pressed
  • Fixed: More than one R-60M goes off rail sometimes if RS button cover is open
  • Fixed: DISS-15 system works without power
  • Fixed: Petrovich AI does not move sight to the designated position first time after switching on "Observe"


DCS: A-10C II by Eagle Dynamics


  • All training mission now using the correct A-10C II aircraft
  • Named presets for ARC-210 can be set in the ME now
  • Fixed. Two AIM-9 have launched from one point if manually selected
  • Fixed. Volume now can be regulated using Channel knob while being on the Menu page. Volume can also be changed for the guard receiver
  • Fixed. ARC-210 modulation set in ME is not respected
  • Fixed. CDU reruns BIT test when hitting "PREV" key after firstup
  • Added. Wheel chocks
  • Added. AN/ALQ-184 Long Pod
  • Added. Copy Feature for UFC and CDU


DCS: UH-1H Huey by Eagle Dynamics


  • Added: New engine simulation model added, replacing the old one
  • Added: Hypoxia effect added to UH-1H pilot
  • Improved: Position lights dim/bright adjusted
  • Fixed: Minigun animation is missing in MT
  • Fixed: WIP Throttle control over FCU logic for new engine model. (Before, helicopter would be able to takeoff on throttle idle)
  • Fixed: WIP Fuel consumption tuning after new engine model implementation


DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics


  • Added: Quick Start missions for Sinai map
  • Fixed: Crash caused by asymmetrical gunpods jettison


Please read the entire DCS Stable changelog on our website.
Open Beta
Development Progress



The latest DCS Open Beta version contains fixes for our F/A-18C and F-16C. It also contains mixed hellfire loadouts for DCS: AH-64D. If you have not already, please check out Matt Wagner’s DCS: AH-64D | Radar-Guided Hellfire Missiles and to brush up, make sure to check out the DCS: AH-64D | Laser Spot Tracking.

Please read the full changelog.


F-100D
Development Report



Utilizing advanced 3D scanning technologies and photogrammetry we have obtained precise measurements, shapes, and textures of the exterior and cockpit. All data was then processed and refined before being sent to our 3D art team to be used as accurate reference for modeling & texturing. The following areas were addressed to enhance the F-100D Super Sabre module:

Exterior Model:
Detailed photography serves as the foundation for creating an accurate exterior model of the F-100D. This included refining the aircraft's overall shape, panel lines, surface details, and textures. The goal was to recreate the iconic appearance of the Super Sabre with the utmost fidelity, allowing users to appreciate its unique design features.

Cockpit Model:
The 3D scans provide invaluable references for recreating the F-100D's cockpit. Every switch, knob, gauge, and control panel can be meticulously replicated to reflect the real-world counterpart. The integration of accurate cockpit lighting and functional elements further adds to the immersive experience of operating the aircraft.

Sound Design:
To complement the visual and flight model improvements, the development team additionally recorded a multitude of sounds from the cockpit enhancing the audio experience associated with the F-100D Super Sabre.

Current Progress:
The current development progress of the F-100D module is steadily moving forward, with the module currently in a flyable state. We have made significant progress in various areas, including the flight model, engine, fuel and hydraulic systems, which are currently undergoing alpha testing. Additionally, we are actively testing and refining the core systems of the aircraft, such as electrical, radio, radio navigation, TACAN, oxygen, lighting, IFF, seek silence, and base weapon systems. These systems are being fine tuned to ensure their functionality and authenticity in the aircraft. Comprehensive testing allows us to identify and address any issues or improvements necessary to deliver an immersive F-100D experience to the community.

Future Development:
The integration of 3D scans has significantly improved the accuracy and fidelity of the F-100D Super Sabre module in DCS World. However, our commitment to ongoing development means that there are still further improvements to be made. Our future plans include:
Continuously refining and optimizing the exterior and cockpit models based on feedback from the community and subject matter experts.
Fine-tuning the flight model to ensure a more realistic and enjoyable flight experience.
Weapon system implementation and integration.
Expanding the available liveries and customization options to provide a wider range of visual variations.
Collaborating with real F-100D pilots and experts to incorporate their insights and knowledge into the module's development.

To stay up to date with our progress, we invite you to follow the latest developments at www.grinnellidesigns.com/progress.


UH-1H Last Show
Campaign by SorelRo



Packed with 15 detailed story-driven missions, over 2000 voiceovers and late 1970’s units, this campaign provides an unparalleled glimpse into the life of a war helicopter pilot. Experience the high-octane action, tough decisions, and poignant moments as you fly the legendary DCS: UH-1H helicopter. Don't miss this extraordinary opportunity to relive history and embark on an unforgettable adventure.

https://store.steampowered.com/app/2431910/DCS_UH1H_The_Huey_Last_Show_Campaign_by_SorelRo/

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World
Weapons. AIM-54 loft trajectory adjusted
MP. Fix scrolling to own slot if filters were used before select role dialog was closed
Fix coalitions passwords feature

DCS: F-15E Suite 4+ by RAZBAM Simulations
Fixed: Crash when OFF Missile is selected when in GUNS mode.
Fixed: Crash when activating the A/G radar
Fixed: Crash when selecting SEL BIT after jettisoning wing pylons
Fixed: Corrected engine start and shutdown sounds not playing for AI F-15E
Fixed: Corrected engine sounds not heard from other F-15E aircraft in multiplayer
Added: Rear Cockpit MPD/MPCD display program
Added: Livery Dragon Betty II.
Added: Livery 494th AF00 Low Vis Combat Livery.
Added: USAF AF86-183 "Number 1" Livery
Added: MAN 2 default release program (chaff only)
Fixed: Early Refuel numbers to display correctly
Fixed: 391st Name in TMOTA livery description.
Fixed: Incorrect texture name using in Livery for 48th FW Anniversary and TMOTA
Fixed: Incorrect spelling error "USAF 48th FW 70th Anniversary AF92-364 Heritage"
Updated: Increased and improved nozzle sound gain logic
Updated: Improved gear configuration for better crosswind landing control
Updated: MAN 1 & MAN 2 can now be modified by editing the ALE45_PRG.lua file
Introduced a new campaign: UH-1H The Huey Last Show Campaign by SorelRo
https://store.steampowered.com/app/2431910/DCS_UH1H_The_Huey_Last_Show_Campaign_by_SorelRo/

DCS World
MP. New feature. Slot types filtering feature added to client
AI ground units will now attack enemy trains
MP. Server restart leads to client being timed out or client DCS hang - fixed
Exploded bridge has an ugly explosion crater - fixed
AI aircraft. AI-launched laser guided weapons keep track of target while no one is lasing them after launch - fixed
AI ground. The cause of collision and intersection of ground unit shapes has been eliminated
Authorization. Failed auth resets users options for the module - fixed
AI aircraft. Overloaded OH-58D cannot take off - fixed
Engine. When camera gets close to the water, the horizon line in the distance seems to disappear - fixed
Weapons. Added a small random trajectory spread of cruise and anti-ship missiles so that they do not fly exactly one after the other and do not collide.
Engine. Rewritten and optimized screenshot taking. Allow screenshots to be taken more than 1 per second.
Cameras. Corrected default camera position for the F4 view
AI aircraft. B-52H will not use all flares on the one incoming hostile missile
AI aircraft. Some planes suspension nose / tail gear animation corrected
ME. GUI Error when try to create new payload - fixed
ME. GUI Error when try to open fuse adjustment panel in some case - fixed
AI aircraft. Il-76, Il-78, A-50, MQ-9 Reaper, E-3A, MiG-31, MiG-23MLD, Tornado GR4/IDS, Su-25, L-39. Corrupt damage models - fixed
Corrected inaccurate terrain shadows appearing in some cases
Aircraft AI. After task Embarking, the helicopter remains on ground - fixed
Weapons. Some weapons pass through terrain and objects without exploding - fixed
ME. GUI Error when try to Copy settings in some case - fixed
Screen flickers black in some case - fixed
MP. Key combo does not work in the role selection window in MP - fixed

DCS: F/A-18C by Eagle Dynamics
Improved target hold mechanism in STT.
Fixed: TDC Cursor not shown after switching from A/A to ACM
Fixed: Trains on ground radars
Fixed: Radar Range in VS on AZ/EL Page
Fixed: ARC-210 modulation set in ME is not respected
Fixed: Entering STT from VS results in azimuth vs velocity, STT should always be azimuth vs range
Fixed: VS detects and locks aircraft set to Late Activation before they activate
Fixed: Targeting pods loses point track on weapon change
Fixed: Auto bomb mode sometimes ignores countdown.
Fixed: AGM-84D Harpoon does not self destruct at correct distance when used in BOL HTP
Fixed: AGM-84D Harpoon Search distances are not relative to HTP even though HSI indications show correctly
Update "Mission Qual" and "Weapons Qual" to standard ED graphics

DCS: F-16C Viper by Eagle Dynamics
Improved target hold mechanism in STT.
Added Thrustmaster Viper TQS Default Profile
Fixed:MAN AUTO waypoint sequencing control.
Fixed:New Ground Emitter sound played when missile inbound
Fixed: TGP+GBU38 = 15-20m Miss. Note: 3 Second laser or AGR required before release for increased accuracy.

DCS: AH-64D by Eagle Dynamics
Altitude Hold logic corrections
Added mixed AGM-114 loadout
Fixed: George enter VRS too often
Fixed: Uses gun limit depending on the cockpit, not on the actual trigger pressed
Fixed: George refuses to fire gun after first engagement
Fixed: Extra symbols on EUFD
Fixed: George AI as pilot loses height for no reason
Fixed: IAT inertial track behavior for primary tracked target
Fixed: VR Collective issues - Collective raises with no user input.
Fixed: INU alignment resets when APU is turned on from External Power
Fixed: Ground power GPS alignment can be broken with APU start
Fixed: PLT and CP/G TADS Desync issue - Slaved TADS
Fixed: MPD Brightness knobs not working cold and dark with input pushes
Fixed: Flat tires are not fixed with repair.
Fixed: CPG joins after APU start - no sync of engine start or rotors
Fixed: Multicrew Hold mode indications not Syncing
Fixed: JTAC and player uses Laser Hellfire instead of Radar Hellfire in 9 line dialog

DCS: Mi-24P Hind by Eagle Dynamics
Added: subtitle for Petrovich AI for target miss
Added: Petrovich AI interface for ASO-2V panel control has new function: Long Left (disables Petrovich auto-dropping flares/chaff if he see missile threat)
Improved: joystick axis controls and VR/head-tracker decouple for Mi-24P door gun
Improved: bomb struts are removed from pylons for weapons which don't need them
Improved: Petrovich AI will not use flares/chaff if there is weight on wheels of helicopter
Improved: Weapon release button cover opens automatically when weapon release is pressed
Fixed: More than one R-60M goes off rail sometimes if RS button cover is open
Fixed: DISS-15 system works without power
Fixed: Petrovich AI does not move sight to the designated position first time after switching on "Observe"

DCS: F-86F Sabre by Eagle Dynamics
Fixed: Radar ranging for gunsight reticle.

DCS: F-5E Tiger II by Eagle Dynamics
Fixed: TACAN morse code can be heard although TACAN volume is OFF
Fixed: Radar gunsight solution incorrect
Fixed: Radar doesn't return to acquisition phase after target lost in dogfight modes

DCS: A-10C II Tank killer by Eagle Dynamics
Fixed. Two AIM-9 have launched from one point if manually selected
Fixed. Volume now can be regulated using Channel knob while being on the Menu page. Volume can also be changed for the guard receiver
Fixed. ARC-210 modulation set in ME is not respected
Fixed. CDU reruns BIT test when hitting "PREV" key after first startup
Added. Wheel chocks
Added. AN/ALQ-184 Long Pod
Added. Copy Feature for UFC and CDU

DCS: Bf 109K-4 Kurfurst by Eagle Dynamics
Unsupported ‘Signal Starter Crew’ command removed
Added wheel chocks

DCS: FW 190A-8 Anton by Eagle Dynamics
Added wheel chocks

DCS: FW 190D-9 Dora by Eagle Dynamics
Added wheel chocks
Official template now available to download here

For the full list of changes, please read the full changelog.
Free to Play
Development Progress



In the Free to Play Program, you can test any participating module of your choice for a period of two weeks. Enjoy seamlessly transitioning to the next one or even try out multiple modules simultaneously. If you wish to reactivate the trial license after the initial period, you'll have the opportunity to do so after six months.

To participate in the trial, simply follow the link and click on the "Try" button next to the module. Once you've made your selection, proceed to install the chosen module through our user-friendly module manager.

For more details, please refer to these instructions on installing modules.

Multiplayer
Development Progress



The new filters will allow you to much more efficiently navigate the select role screen, which often contains dozens of aircraft slots on sophisticated multiplayer missions. The filters can be added one by one to narrow the list of available slots you may be interested in. They include airfields or starting points for the slot, aircraft type and specific seat/role in the cockpit.



In addition, a special group of filters will be available to filter slots to only those modules you have installed. Another filter for which airfield coalition is currently the same as the slot, in case of the airfield being captured by another coalition. Moreover, hot start, cold start and air start slots filters. A free search field will allow search for any specific string; you can search for a username to see which slot is occupied by this user. As a second step, we plan to improve the interface after joining the server with additional interaction right on the map. Please follow the news for more details coming soon.

Stand up & Be Counted
Calling on you!



If you are a content creator, mission maker or server owner we want to hear from you! Get in touch now to get featured in our weekly newsletter! This is your chance to invite new friends, find co-pilots, build squadrons and share stories. Please do not hesitate to get in touch on our discord or on the forum now!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
South Atlantic
Development Report



This update will bring various improvements, including a major technology change for city blocks throughout the entire map. New points of interest (POIs) for cities, starting with Punta Arenas and Port Stanley have been added. Razbam are now using new city block models that are in line with the region's aesthetic. Additionally, they have made significant adjustments to tree distribution that aims to eliminate repetitive patterns across the map.



The roads in all cities have undergone a major revamp, with new textures, models, and layouts. Rural areas have also received attention with the addition of new villages across the map. Furthermore, we have introduced a deep water port for Rio Grande, and completely reworked Port Stanley and Goose Green from the ground up.

Grim Reapers
Multiplayer Server



With a community of over 12,000 members, the Grim Reapers run a number of multiplayer servers covering basic flight for newer players to a more advanced server. They also run a WWII server and a couple of helicopter servers. Stay tuned on Sunday nights at 18:00 GMT for the Sunday Funday public event where anyone can come along and take part in a mass mission. Make sure to join their discord for details!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Summer Sale
Up to 50% OFF



Summertime is in full swing, and so are our thrilling discounts! We are excited to offer you the perfect opportunity to expand your collection at jaw-dropping prices. Whether you're a veteran or new to our world, this is an event you won't want to miss!

From now until the 16th of July, 2023 on our Shop, take advantage of our unbeatable offers on a wide range of breathtaking DCS modules, campaigns, terrains and important add-ons.

Syria
Development Progress



The Syria map has been enhanced to maximise performance, while still striving to uphold an even greater level of detail. Notably, night time illumination has been enhanced throughout the map, rendering night flights even more captivating. Furthermore, we have diligently upgraded a significant portion of our cars fleet, implemented right-hand traffic on the island of Cyprus, updated the map's legend, and augmented damaged vehicle models.



A lot of work has been done to optimise the map, which provides an increase in FPS from 10-20%. Moreover, this update encompasses numerous minor refinements to heighten the realism and immersion. It is with great enthusiasm that we present this update in the next Open Beta update and kindly await your feedback.

Please remember that during the on-going DCS Summer Sale, you can benefit from a huge 30% discount on this map. With the imminent update, DCS: Syria at $41.99 USD is a steal.
https://store.steampowered.com/app/1120300/DCS_Syria/


Flying Legends
The return



Hosted by The Fighter Collection at the truly historic ex RAF base, Church Fenton UK, this is your chance to get up close and personal with a superb line-up of important and iconic piston-engine aircraft. Click here to buy tickets.



An un-matched gathering of wartime aircraft will perform acrobatic aerial displays and this year will see some unique choreographed flying from aircraft once based at RAF Church Fenton. Visit the website to browse the line-up of aircraft attending this year.

In addition to the flightline walk amongst many Flying Legends and Fighter Collection favourites, Vintage themed entertainment, re-enactor groups, trade stands and numerous food & bar concessions will deliver an unforgettable day out for the whole family.



Over three hours of legendary flying will culminate in the world famous Flying Legends Balbo, a massed warbird formation finale.

The Fighter Collection and DCS have a special historic relationship. The Fighter Collection provides DCS unprecedented access to many WWII aircraft to assist in the understanding and development of these warbirds. The Fighter Collection was additionally a publisher of DCS and continues to be a close collaborator in the physical and digital preservation of these legendary flying machines.

So take your inspiration from history and jump into the cockpit of your favourite warbirds in preparation for the incredible Flying Legends Airshow. To learn more and buy tickets, click here.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Summer Sale
Massive Discounts



Most aircraft, terrains, modules and campaigns are on sale with huge 50% savings. Please take this opportunity whilst it lasts on our Shop. We will also be participating in the Summer Sale on Steam. Please note that the DCS Summer Sale 2023 ends on the 16th of July, 2023, at 25:59 GMT.


GFM
Development Progress



Following the completion of tight formation GFM implementation our current GFM task is development of algorithms loose formation behavior. Due to the large turn radius for loose formation modes, wingmen must follow their own independent trajectories in order to position correctly on the leader. New algorithms are being developed to take both kinematic trajectories and pilot/aircraft visibility conditions into account, similar to what real pilots must to keep their lead aircraft always in sight.

Stab and trim position during speed changes



The above graph is a recording of the stab trim position during acceleration and deceleration. As increased power creates a nose-up pitching moment, the stab trim positions are not the same for acceleration at max AB and deceleration at idle, especially at low speeds and requires more nose-down input. Mach-related changes are noticeable near Mach 1. We are really excited with the progress being made and are confident that the wingman GFM and general AI aircraft GFM will be unique in any simulation worldwide. Please follow the news for more information as we continue to enhance this highly complex general flight model.


B-17 Flying Fortress
Livery Contest



Contest details: The livery must be created using this template. The livery must be based on historical liveries in use for the B-17G in the timeline of 1943-45. The livery should be associated with a country who genuinely operates the B-17G, USAAF, RAF, etc. If you do a specific livery with nose art and aircraft name, please also include a generic version with no nose art, aircraft name or bort numbers. This will give users more options.

Here are instructions for saving textures with MIP levels using NVIDIA Texture Tools for Adobe Photoshop. After submitting your file to User Files, please post in the B-17G Livery Competition forum topic with a screenshot and link to your file from the ED user files.

The contest will run until the 30th August 2023. The top five winners will receive a free copy of the DCS: World War II Assets Pack or a module of their choice. The top ten will have their liveries added to DCS. The top winner will also receive two additional modules of their choice. Good luck!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
F-15E
Early Access

https://www.youtube.com/watch?v=_dmLypv8jkw
The Early Access release includes:
● Study level simulation of the F-15E Suite 4E+ software, present in the F-15E since 2003
● Advanced Flight Model that provides ultra-realistic performance and flight characteristics for the F-15E with P&W F100-PW-229 engines
● Exceptionally detailed 6-degrees of freedom, fully-clickable and functioning cockpit
3D textured model for the most accurate F-15E available today
Fully simulated hydraulic and electric systems
Next level pilot modeling and animations
● Laser-guided and unguided weapons - INS/GPS-guided weapons will follow
● Detailed and thorough simulation of the F-15E’s AN/APG-70 Radar
● A free copy of Be Afraid of the Dark by Steve Davies about the inception, development, and operational history of the F-15E up to 2002
● Interactive training missions covering the most important aircraft weapons and systems
● DCS: F-15E flight manual
● Instant Action and Single Missions

During the Early Access period, RAZBAM will be continuously adding and enhancing the capabilities and content of the aircraft, systems, missions, and documentation.



For those of you who want a little bit of extra reading, please enjoy the sample of Steve Davies’s latest digital book: F-15E Be Afraid of the Dark (Part 1). You will receive the entire book as part of the DCS: F-15E download.


https://store.steampowered.com/app/2316890/DCS_F15E/
Download the DCS: F-15E today and save 20% while in early access. Take your combat skills to the next level. For more information, please visit the RAZBAM F-15E forum here.
If you encounter any issues that you’d like to report, kindly report them here.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics