DCS World Steam Edition News & Announcements
New Fog Effects
Enhancements



The next update will feature substantial enhancements to DCS weather in particular a new state-of-the art fog and dust rendering system. This highly immersive solution, which took more than 8’500 man hours to develop, allows both automatic and manual fog generation and accounts for sensor and AI line-of-sight blocking. It is calculated with our future spherical Earth in mind and can be highly variable based on density and altitude. It supports self-shadowing, blends with clouds, and is fully animated with moving cloud banks.

Scenes from the early morning and evening hours are particularly convincing and offer a surprisingly realistic atmosphere.

Please do read our detailed white paper here: Volumetric Weather White Paper: https://www.digitalcombatsimulator.com/upload/medialibrary/4be/i4yclzs5ict5bkd1pe4bxrz0zqz1dffz/Volumetric_Weather_White_Paper.pdf


New Supercarrier Plane Directors
Development Report



When DCS: Supercarrier was originally released, it included a rich set of deck crew and animations that mimicked the process of taxiing on to the catapult and launching. In the next update, we are delighted to announce the added feature of plane ‘directors’ (yellow shirts) who precisely marshall aircraft from their parking space to the catapult. This usually involves multiple plane directors passing control from one key position to the next ensuring precise hazard free taxiing of the aircraft to their designated catapult. After landing, the same new director system will marshall players and AI aircraft back to their designated parking location.

https://store.steampowered.com/app/1120305/DCS_Supercarrier/

While the process of creating this for single player was a challenging task given the myriads of ways the process can be interrupted, the multiplayer aspect was far more complex than ever contemplated given the numerous ways multiple human players on the carrier deck could “break” the system. This led to more than four times the development initially budgeted for this feature and we apologise for the delay and hope you will enjoy the experience.

Regarding the CVN-74 John C. Stennis, it is available as both a free aircraft carrier and as part of the Supercarrier module. This allows the Stennis to be used by pilots that own and do not own the Supercarrier module. For now and to maintain this compatibility, deck crew will not be supported for this particular aircraft carrier. We are working on a solution to resolve this in the future.


F-104 Starfighter
Development Report



Aerges is pleased to update you on improvements to their Mirage F1 and C-101 and progress of their F-104.


  • Mirage F1M MFD and HUD symbology, as well as their respective avionics logic, are in an advanced state of development.
  • Much work is being done to polish the F1 systems in addition to fixing bugs reported by our community. Attention has also been made to the C-101 in order to keep it up to date and bug free.
  • There has been an overhaul of the code structure to allow more effective coding and feature-sharing between the F1 and the upcoming F-104.
  • Research continues on radar picture rendering and physics improvements. The resulting technology is also expected to be used for the F-104.
  • Coding of the F-104 flight model and general aircraft systems is complete, as well as initial flight model validation. This includes engine, hydraulics, electrics, fuel, controls, armament, and miscellaneous systems. Avionic systems and integration with the cockpit animations and inputs is currently in-progress.
  • The F-104 external model and cockpit textures are the result of a thorough research that included laser scanning. The next step will be the creation of the set of liveries. Please check out the F1 and F-104 development progress video:

https://youtu.be/d5e_X7dswac


F-16 Arctic Thunder
Campaign by Reflected Simulations



February, 2024. Finland is on the verge of joining NATO when the unthinkable happens: Russian armed forces cross the frontier into Finland accompanied with massive air strikes. Its NATO allies immediately join the conflict to push the bear back across the border.

Reflected Simulations’ F-16C campaign over the Kola map is based on real life events and tactics. Strap into a US Air Force F-16C Viper against a formidable threat. Take part in study level, highly realistic missions such as CAP, CAS, SEAD and precision strikes. Follow real life procedures in unprecedented detail.

Launching simultaneously, a companion F/A-18C campaign by Baltic Dragon will be available that is woven into the same storyline. Now is an excellent time to purchase the Kola map! Experience what it would be like to fly as a fighter pilot in a large-scale air war today.

Key Features:

  • 10 immersive missions with a variety of different tasks: CAS, X-CAS, CAP, escort, pre-planned strikes, and more.
  • An interactive intro mission that guides the player through the most important aspects of the campaign.
  • Operations from road bases in Finland.
  • Over 2,200 lines of dialogue with voice-overs.
  • Custom ATC interaction for all the missions.
  • Optional use of air-to-air refuelling or the choice to skip it.
  • Detailed documentation, flight plans, maps, and target information available in both PDF format and from within each mission as part of the kneeboard.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS Core
Development Progress



Mission Editor Select Tool
Coming soon to the Mission Editor is the ability to group together units, objects, trigger zones, and drawings into a larger group that can be moved as a whole using ‘click and drag’. You can also copy, paste, delete, and rotate them. This makes the process of creating missions in DCS much easier and faster, particularly when using hot keys.

Planned Improvements to DCS Updater

  • The amount of disk space required for an update will be reduced to the size of new files with no additional space for intermediate processing. This will assist those of you with little remaining disk space.
  • Parallel unpacking and checking of large files. This aims to drastically reduce the unpacking time and the time for verification of files.

Please note that the updater downloads and unpacks all new files before deleting the replaced ones to keep DCS in an operable state as long as possible and to reduce the update installation time. This allows updates to be paused or cancelled without breaking the game. For restricted disk space scenarios, it is possible to create an update mode where old files are deleted before downloading new ones. However, you will not be able to run DCS until the update is completed. With the upcoming integration of the DCS Updater into the launcher, downloading of updates in the background while running the game will be possible.

F/A-18C Arctic Thunder
Campaign by Baltic Dragon



Coming Q4 2024
February, 2024. Finland is on the verge of joining NATO when the unthinkable happens: Russian armed forces push through the border while cruise missiles rain down on the country. Several western allies immediately join the conflict to fight alongside their Finnish brothers in arms.

Baltic Dragon has created a fictional Kola map scenario based on real life events and tactics. Strap into a Finnish DCS: F/A-18C, take off from a hidden road base. Take part in study level, highly realistic missions such as CAP, CAS, SEAD and precision strikes. Follow real life procedures in unprecedented detail.

Launching simultaneously, a companion F-16C Viper campaign by Reflected Simulations will be available that is woven into the same storyline. Now is an excellent time to purchase the Kola map! Experience what it would be like to fly as a fighter pilot in a large-scale air war today.

Key Features:

  • 10 immersive missions with a variety of different tasks: CAS, X-CAS, CAP, escort, pre-planned strikes, and more.
  • An interactive intro mission that guides the player through the most important aspects of the campaign.
  • Operations from road bases in Finland.
  • Over 2,200 lines of dialogue with voice-overs.
  • Custom ATC interaction for all the missions.
  • Optional use of air-to-air refuelling or the choice to skip it.
  • Detailed documentation, flight plans, maps, and target information available in both PDF format and from within each mission as part of the kneeboard.


Pimax Crystal Light
Promotional Advert



Why Choose The Pimax Crystal Light?
Starting from just $799, the Crystal Light offers the highest clarity available in consumer VR in a lighter and more affordable package than the original Crystal:

  • 8.3 million pixels per eye and a 120Hz refresh rate for incredibly sharp visuals.
  • Glass aspheric lenses with QLED panels, and local dimming provide vivid colors and deep contrasts.
  • Inside-out tracking with 6 Degrees-of-Freedom means no need for external base stations.
  • Foveated Rendering (static, non-eye-tracking), delivers performance gains by rendering full resolution only in the centre of your vision.
  • Weighing just 815g (1.8lb), the Crystal Light has been designed for maximum comfort, even during extended gaming or simulation sessions.

To receive 15,000 ED Miles with your purchase of a Pimax Crystal Light, follow this link and use code DCS2024 during checkout.

If you have already purchased your Crystal Light and wish to receive your ED Miles credit, you will soon receive a unique code from Pimax that should be entered into the My Miles section of the DCS website.

Visit the Pimax area of the DCS Forum for dedicated Pimax VR support, including a dedicated section with suggestions for the best settings per GPU.

Pimax Dogfight 1v1



Pimax Dogfight 1v1 2024
Organised by DCS Competitive and cast by Cap from the Grim Reapers, the dogfight competition will run from the 16th till the 24th of November, 2024. Sign up for a chance to win a Pimax Crystal Light in the Pimax Dogfight 1v1 2024 competition.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS Core

  • Fixed: crash that was induced by some modules using custom effect presets. (This crash was top in our crash reporting track system. Please keep sending crashes when able, it helps us determine and prioritise fixes, Thank you!)
DCS - Core Game
Fixed: Crash instigated by invalid zip file used in mods
FIxed: Syria map crash instigated with problem of ground AI navigating through some of the road junctions

Campaigns
DCS: Mi-24P Outpost Campaign by Stone Sky
Mission 2. A bug caused by a change in the height of the helipad has been fixed
DCS Update
Development Progress



DCS Core
In the latest update, weapon systems received valuable optimizations including to the AIM-120 guidance system. Further enhancements focus on a long list of AI improvements, air defence unit effectiveness, as well as various needed bug fixes. We sincerely extend our gratitude to the Closed Beta Test members and the community for their valuable contributions. Other improvements include an Arleigh Burke class weapon selection panel and a general air defence unit update that avoids unrealistic identification and engagement without clear line of sight to target.

DCS: F-16C Viper
The F-16C Viper now features independent MFD brightness controls, saved master modes for Missile Override, and fixes for TMS/FCR functionality and CCIP steering. Automatic steerpoint sequencing now functions correctly, and the 152nd livery typo is corrected. Several radar improvements are also included. Work progresses on the Sniper ATP, Flight Model, and FLCS tuning.

DCS: F/A-18C
The F/A-18C receives the ability to dual-rack carriage of GBU-32s and various fixes for radar and navigation functions. Radar tuning and Multi-Sensor Integration (MSI) enhancements are ongoing, aiming to elevate its combat performance and versatility.

DCS: AH-64D
Air Targeting Mode of the Fire Control Radar was introduced, along with updates to mission and fuel functionality. Avionics and targeting bugs continue to be tuned, and we continue to improve stability and yaw control.

DCS: CH-47F
Updates include automatic turn coordination, Longitudinal Cyclic Trim (LCT), and initial Differential Air Speed Hold (DASH). These all greatly enhance stability and control. Significant improvements to radios and cockpit functionalities, along with AFCS tuning, are underway.

DCS: WWII Asset Pack & Other Aircraft Modules
New animations for WWII soldiers, damage model fixes, and aircraft adjustments across modules enhance immersion and realism. Notable updates include fixed brakes and visuals on aircraft such as the Fw 190 and Bf 109, and improved Yak-52 lighting for night flights.

DCS: Supercarrier
Airboss view fixes and logic for AoA repeater lights, with new deck crew animations approaching launch.


Afghanistan
Development Report



Work continues on both the Afghanistan Southwest region and the entire Afghanistan map. The ground mesh resolution across Afghanistan has been improved along with optimisation and bug fixes across the Southwest. The road network has been enhanced, especially the mountain roads. Additionally, ground geometry artefacts have been corrected.
Object model inaccuracies have been fixed and unique airfield objects have been added to diversify the scenery. We are also pleased to inform you that the Normal Map textures across the entire Afghanistan map have been refined for improved low-altitude visuals.
Our team is mainly focused on finalising the East region of the Afghanistan map. Work on the airfields of Bagram, Bamiyan, Gardez, Ghazni, Jalalabad, Kabul, Khost, Sharana, and Urgun is going well and the final stages of creating unique scenes for these airfields and their operational logic within the DCS Core is underway.
We have achieved significant progress on new roads, rivers, and lakes, as well as unique object models for the capital city of Kabul. We look forward to your feedback.


F-16C Dragon’s Fury
Campaign by SorelRo



In this 15 missions campaign you will fly the DCS: F-16 Viper as part of the 23rd Fighter Squadron at Andersen AFB in Guam. You will take part in an escalating conflict between US forces and Chinese PLN and PLA forces that are attacking the Mariana Islands under the pretext of helping the Chamorro Nation gain independence.

https://store.steampowered.com/app/3258440/DCS_F16C_Dragons_Fury_Campaign_SorelRo/

The campaign is designed around large strike packages, and you’ll fly alongside F-15Cs, F-15Es, F/A-18Cs, B-52Hs, E-3As, and KC-135 while trying to repel Chinese forces.

Key Features:

  • 15 story-driven missions
  • Over 4000 voiceovers
  • Large variety of missions: CAP, SEAD/DEAD, CAS, and Precision Strikes
  • Detailed briefings, kneeboard files, and supporting documentation for each mission

We hope you enjoy the new DCS: F-16C Dragon’s Fury and AH-64D Outpost campaigns!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Introduced new campaigns:
DCS: AH-64D Outpost Campaign by Stone Sky
https://store.steampowered.com/app/3253870/DCS_AH64D_Outpost_Campaign_by_Stone_Sky/

DCS: F-16C Dragon's Fury Campaign by SorelRo
https://store.steampowered.com/app/3258440/DCS_F16C_Dragons_Fury_Campaign_SorelRo/

DCS Core Game
Spotting dots size in VR adjusted to be smaller in certain cases based on feedback. We are still working on different preset logic for VR. (Please be advised that setting “Improved spotting dots” does not affect presence of spotting dots in VR, please read the setting tooltip).
Fixed: Memory leak connected to a ship water trail effect accumulating over the time in mission.
Fixed: AI SAM track targets without line of sight in some cases. This will improve air defense units engaging aircraft behind cover.
Fixed: In some cases, AI EWR is not responding on the client side in MP.
Fixed: AI wingmen collisions during landing on the ship in some cases.
Fixed. AI aircraft “Horizontal AAA Evade” advanced waypoint reaction to threat action not working.
Fixed: AI aircraft sometimes ignore bombing waypoint action.
Fixed: AI wingman starts taxiing before leading Player moves.
Fixed: AI delay in initial ground units column start moving.
Fixed. AI Vehicles will not go to the first WP when Go To Waypoint is used.
Fixed: AI Ground unit deviation from route if route is looped.
Fixed: AI Wingman collision when executing a command Go Pincer Right.
AI Improvement: Aircraft AI attack logic with Anti-Radiation missiles changed to use the appropriate number of missiles per target depending on missile gen.
AI Improvement: Aircraft AI added loft attack maneuver (example is case with F-4E lofting Shrike missiles)
Fixed: AI F-4E is able to independently guide multiple AGM-12s simultaneously.
Fixed: AI F-4E will not engage with AGM-65 in some cases.
Weapons: AIM-120 constant lead angle guidance added to avoid missile twitching when it has not enough velocity to retain target within gimbal limits.
Weapons: Legacy schema missiles were tweaked with more adequate speedgate bandpass, radial velocity calculation and probability of target change.
Weapons: Adjusted AIM-7 reaction to ECM+ chaff exploit.
Weapons: R-24 and RGM-84D missiles control surface animation correction.
Weapons: Fixed AGM-84H sometimes fails to guide without DL13 pod.
Weapons: Added the ability to restrict proximity fuze functioning to negative closure rates only.
Weapons: SM missiles guidance and aerodynamics tweaked, decreased random distance error, adjusted DLZ.
Weapons: FFG Oliver Hazard Perry class changed SAM SM-2MR missile with SM-1MR RIM-66.
Weapons: SAM SM-1 cannot effectively engage KH-22.
Weapons: Added new 3D models for SM family and booster jet effect.
Weapons: HARM boost and sustain duration tweak.
Weapons: Fix for SA-19 - 9M311 missile wild oscillations.
Weapons: Added GBU-8 HOBOS bomb (F-4E pending switch to it).
Fixed: First data link transmission causing short (10ms) stutter.
Fixed: AWACS line of sight check for datalink does not work over long distances (approx. >100 nm).
Fixed: Wind makes aircraft AI make erratic turns to waypoints.
Fixed. F-117A and Ka-27 new collisions added to fix corrupted, olderer damage model.
Fixed: Several other aircraft models are fixed to address “Corrupt damage model” errors in logs.
Fixed: 1135M Rezky frigates disappear when viewing from a great distance, before other ship types.
Fixed: TZ-22(Kraz-258B1) and S-75(ZIL-131) take no damage, new collisions added.
Fixed. ChinaAssetPack. Gyrocopter no weapon hit collision.
Fixed: “Group Alive Less Than” trigger not working.
Fixed: Transport.dll crash related to BTR-80, BTR-82 destruction.
Fixed: Excessive static noise on all FM radio transmissions.
Fixed: Contrails visible in IR view.
Fixed: Set “F4” view camera usage distance restriction as for “F2” view camera.
Fixed: Effects initialized on inactive aircrafts.
Fixed: API: onPlayerDisconnect() and onGameEvent('disconnect') do not provide the correct error code.
Fixed: Not showing VR mask at certain graphical settings.
Fixed: AI MQ-9. Removed unrealistic four points AGM-114 payload.
Fixed: Uncontrolled helicopter trying to fulfill trigger tasks.
Fixed: Performance drop when looking at exhaust smoke effect.
Fixed: NASAMS launch pad legs lowered.
Fixed: B-52H gear tires have very little contact with ground.
Fixed: User can't connect to server with direct IP and password if incorrect server IP was previously entered.
Fixed: AI S-3B after parking dismount crew with wrong skins.
Fixed: Graphical glitches on destroyed parked “uncontrolled” aircraft.
Fixed: Trigger.action.markupToAll only shades in freeform shapes if drawn clockwise. Thanks to the Closed Beta Team!
Fixed: ME. Zone radius is displayed incorrectly after moving the mark.
Fixed: Next icon selection under cursor in the map units layer.
Fixed: Freeze when use unhook near cargo on the ship in MP.
Fixed: “S_EVENT_LAND” is not triggered for player aircraft landing for carriers in some cases.
Fixed: Radio messages not playing audio files from mission.
Fixed: All airfield icons are aligned in the same direction in the select role MP screen.
Added. ChinaAssetPack. 3 PLANAF J-15 Skin for Su-33 (Made by Wyvern).
Added: AI SH-60B added to list of units for Brazil.
Added: New Zealand country added.
Improvement: Effects. Optimization of the cluster munitions effects: fixed stuck effects in some cases and added LOD's technique for clustered emitters.
Improvement: ME. Static units auto link to the ship if they are placed over the ship deck.
Improvement: ME. DDG Arleigh Burke class weapon selection panel added.
Improvement: Unpacking trigger sounds to the dedicated server is removed, it does not need to play them like a client.
Improvement: Added 'Restart Later' option instead of an automatic restart after major menu settings change.
Launcher:
Fixed. DCS button on the Social media page
Fixed. Links to changelog
Fixed. Login data saved in local log files (not saving anymore)
Fixed. Updater silently loops, preventing update when out of disk space.

Known Issue: At the moment of spawn in cockpit initial camera position may rotate slightly (minor)

Thank you to all Closed Beta Test members and community members for your time and effort to identify and create reports that helped make this update possible.

DCS: F-16C Viper by Eagle Dynamics
Fixed: MFD Brightness setting independent between pages.
Fixed: Missile Override will now save master modes.
Fixed: TMS Up flow with FCR and WPN error.
Fixed: Missing WPT number on some pages on DED.
Fixed: CCIP post designate steering line does not work.
Fixed: TMS with FCR as SOI is not operating correctly.
Fixed: FLCS Pitch commands cap out at ~65% - Pitch has ~35% dead zone at the end of the axis.
Fixed: Lessons. Improve spelling of RU texting.
Fixed: Automatic steerpoint sequencing not disabled in A-G, FIX, or manual A-CAL.
Fixed: FCR is not breaking FTT or MTT when steerpoint or sighting point is changed.
Fixed: TNDL Track altitude rounds differ between HSD and HAD.
Fixed: Viper -152nd livery has typo on title.
Fixed: TWS hands-on cursor scan option is not working correctly.

NOTE: Work continues on the Sniper ATP, Flight Model and FLCS tuning, and DTC.

DCS: F/A-18C by Eagle Dynamics
Added carriage of 2x GBU-32 on BRU-55.
Fixed: Track memory timer issue.
Fixed: HACQ and LACQ stop working.
Fixed: STT lock takes longer and can't be achieved if maneuvering.
Fixed: Unable to TDC depress on a jamming target symbol.
Fixed: Radar very low Pd at any range.
Fixed: NCTR data seems to be retained after aircraft unlock.
Fixed: All ACM modes reverting to previous non-ACM search mode after breaking lock.
Fixed: Bump Acquisition deletes the original trackfile.
Fixed: ACM modes inconsistency - "Ghost Locks”.
Fixed: Cannot interact with false targets.
Fixed: AACQ and Spotlight don't work correctly together.
Fixed: Hot start aircraft set default waypoint units to meters.
Fixed: Range-resolved trackfiles and bricks go through the AOT dugout.
Fixed: Rockeye and CBU-99 Mk339 MFUZ shows VT2 instead of OFF.
Fixed: STT from VS no target information is displayed.

NOTE: Most of the current F/A-18 work revolves around the DTC, flight performance, radar tuning, and Multi-Sensor Integration (MSI).

DCS: AH-64D by Eagle Dynamics
Added Air Targeting Mode. DCS: AH-64D | Radar Air Targeting Mode (COMING SOON)
Updated AH-64D Early Access Guide.
Please refer to the two most recent entries on the Latest Changes page (which can be found after the Table of Contents) for updates that have been included in the latest version of the guide.
Fixed: Crash in avionics Hellfire.
Fixed: AGM-114L cannot lock onto static units placed via ME.
Fixed: Instant Action mission: SA-5 Elimination.
Fixed: SCUD Busters Mission Kneeboard coord.
Fixed: IAFS fuel incorrect on rearm. When installed, the IAFS will be correctly refueled along with the main fuel tanks.
Fixed: C-Scope symbols not displayed for FCR data received via datalink.
Fixed: Model glitches in the FCR items.

NOTE: Work continues on the Flight Model and SCAS with focus on stability and yaw control.

DCS: A-10C II Tank Killer by Eagle Dynamics
Fixed. Position of the air refueling connector.
Fixed. Flaps behavior in the Autostop sequence.

DCS: CH-47F by Eagle Dynamics
Added. Longitudinal Cyclic Trim (LCT) functionality in automatic and manual modes. LCT reduces fuselage nose down attitude as speed increases by tilting the rotors according to airspeed between 60 and 150 knots. This allows the fuselage to remain level for cargo and troops.
Added. Differential Air Speed Hold (DASH) functionality (WIP). As you increase speed, the DASH, (a long tube in the flight controls with an actuator on each end) will increase in length. If you move the cyclic back to center, the aircraft will still maintain airspeed. This allows you to keep the cyclic in a more natural, centered position when flying at higher airspeeds.
Added. ARC-201D and ARC-220 radios (WIP).
Fixed. Picture on the refuel/rearming screen.
Fixed. Thrust control lever animations.
Fixed. 3D model. Some elements of the thrust control lever are not connected to the lever itself.
Fixed. Radalt dimmer not working.
Fixed. RWR symbols are black when signal is lost instead of dashed.
Fixed. White marks on the RWR screen become black in some situations.
Fixed. Gunners desync in multicrew.
Fixed. Master caution light is not synchronized in multicrew.
Fixed. The Trimmer Reset function is no longer working.
Fixed V3 has incorrect correct freq range.
Fixed. Local and Zulu time are equal on CDU.
Fixed. Incorrect active radio shows in the Voice Chat panel.
Fixed. Flare firing barely audible in external view.
Fixed. Engines do not start without boost pumps on.
Fixed. Ball moves in the incorrect direction when flying the ball.
Fixed. No force feedback option.
Fixed. Logbook not registering any data.
Fixed. Rotor blade and fuselage physics corrected. Pitch angle at different speeds.
Improvements to many MFD and CDU pages.
Continue working on synchronization (WIP).

NOTE: Great progress has been made on the Advanced Flight Control System (AFCS) and is undergoing testing and tuning. Among other things, it will provide automatic turn coordination and several auto-pilot modes.

DCS: Mi-24P Hind by Eagle Dynamics
Added: Mi-24P Afghanistan Weapons practice mission.
Fixed: Rearming causes the side door to be visually closed if it was open before that but logically it stays open and triggers cabin seal warning if not closed.
Fixed: Radio source selector tooltip: R-828 and JADRO positions in wrong order.
Improved: Refactor of hit detection logic for Petrovich AI to more correctly report target miss.

Known Issue: we are aware about sporadic gun shooting lag if the pilot is trying to shoot a gun while there are two human crew members present. We are working on isolating the issue and fixing the issue.
NOTE: Progress made on the full manual and its English translation is in its proofreading and editing phase. RI-65 audio warning system has new audio phrases recorded for the English version and we are working on their integration.

DCS: Supercarrier by Eagle Dynamics
Fixed: Airboss: player can't return to Boss view after Select Role window.
Fixed: S-3B - incorrect AoA indexer repeater lights logic.

NOTE: Programming of the new deck crew logic and animations is complete and undergoing final tests. While not quite ready for this update, it is around the corner.

DCS: WWII Asset Pack by Eagle Dynamics
Fixed. EWR FuSe-65 Würzburg-Riese has no DM
Fixed. Ju88 A-4 flap intersects with LTF5b during landing
Fixed. Infantry walking and running animations
Added. WW2 British Soldier for Canada and Australia

DCS: Fw 190 A-8 by Eagle Dynamics
Fixed: Adjustable Stabilizer can be seen through
Fixed: Double application of brakes

DCS: Fw 190 D-9 by Eagle Dynamics
Fixed: Range Scale wrong on the EZ 42 Gun Sight
Fixed: Double application of brakes
Fixed. High RPM engine’s sound

DCS: Bf 109 K-4 by Eagle Dynamics
Fixed: Double application of brakes
Fixed. Broken texture on the damaged wing
Fixed. Wrong broken wing part

DCS: P-47D by Eagle Dynamics
Fixed: Double application of brakes

DCS: P-51D by Eagle Dynamics
Brakes Tuned (too weak)

DCS: TF-51D by Eagle Dynamics
Fixed. Exhaust flames
Fixed: Double application of brakes

DCS: Yak-52 by Eagle Dynamics
Added. AChS-1 clock glows at night
FIxed. Bort numbers

DCS Mirage F1 by Aerges
Systems:
Fixed NWS high sensitivity being not enabled at first start of a mission.
Fixed NWS having excessive effect on steering.
F1BE: Rear seat NWS high sensitivity button is initialized now in the pressed position at hot ground start (same like at the forward seat).
Fixed the wheel brakes light randomly flashing at the first launch of a mission with cold ground start.
Fixed oscillating behavior in FFB introduced in the previous patch for some FFB configurations.
Increased lower limit for FFB force to 20%.
Radar:
Now, when APS (TWS) mode is entered, the radar automatically switches to 60 degrees, one line scan. Previously it was not entering APS until those scan parameters were selected in the cockpit.
Fixed the inability to automatically lock a target in auto acquisition modes - TEL/BZ.
Transitions between 30 and 60 degrees areas, and between 1 line and 4 lines scans now don't cause the radar screen to be cleared.
Input:
Added "Telemeter/zone scanning switch - BPZ (BZ)" default assignment to inputs.
Added missing input command for 'Fuel quantity reset thumbwheel' decrease action.
F1BE: rear seat TACAN channel selectors and VOR/ILS frequency selectors now work with axis input.
F1BE: fuel system and VOR/ILS now correctly handle keyboard and axes input - previously when an action was activated from the rear seat, it also went to the forward seat.
F1BE: Fuel Quantity Reset Thumbwheel now can be controlled by keys input at the rear seat.
Fuel Quantity Reset Thumbwheel is now accelerated with time when controlled by keys.
'VOR/ILS-OFF-TACAN' and 'Omnibearing' keyboard/joystick inputs will work only when the player is at the front seat.
Fixed TACAN and VOR/ILS channel/frequency knobs animation, when those are controlled by a joystick axis.
The 'Fuel quantity reset thumbwheel' is now correctly animated when keys are used to increase/decrease fuel amount.
F1BE: The following switches can't be activated from the rear seat anymore with keyboard/joystick: 'Radar BZ/OFF/TL' switch, 'Fuel dipper' switch.
Sound:
Added canopy fracturing sound.
F1BE: Fuel counter 'click' sound will now not be constantly heard anymore, when forward and rear seat readings are different.
F1BE: Added missing fuel counter 'click' sound in the rear seat.
Textures and liveries:
Added mipmaps to all liveries textures to gain refresh rate at different distances (LODs).
Fixed Jordan Air Force (DDA) livery.
Improved gear textures (WIP).
General:
Minor edits in Special Options visual layout.

DCS: C-101 Aviojet by AvioDev
Fixed wingspan value. It affects the ability to set the aircraft at some start positions on some airdromes.
Fixed self-oriented nose wheel yaw animation.
Fix in first training mission. Detailed description of step 36 (audio panel setting).
HM knob on the Audio Control Panel is now initialized in 'ON' (pulled) position.
HOT MIKE (Hot Mic) and CALL functions in Voice Chat have been reworked:
When CALL is selected at another seat, it will override INT and HM volumes of the current seat. Master Volume knob will be used for crewmember voice volume control.
When PTT is pressed with INT mode selected at another seat, it will override HM volume of the current seat. INT volume knob will be used for crewmember voice volume control.
Otherwise when HM is selected at another seat, it will enable HM volume knob for crewmember voice.

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
Fixed. LOD issue: MB339 cockpit disappears if you are a certain distance/zoomed out enough
Fixed. CTD during mission loading
Fixed. Gunsight Depression Settings
Fixed. Rear pilot not visible in external view
Fixed. IFR hood not visible in external view
Fixed. Rear canopy glass not broken after a rear pilot eject
Added. Flight Director System
Removed. gunsight depression tables from kneeboard (no longer applicable)
Updated Flight manual:
Fixed. Missing translations
Added. Special Option description
Added. Flight Director System description
Improved suspension behavior
Improved coloured smokes (red and green)

DCS: JF-17 by Deka Ironwork Simulations
Fixed. HSD radar TWS/RWS contact should not show heading without trackfile
Fixed. HSD radar contact without IFF identification should appear as yellow square
Fixed. A-G radar SPI placement bug when in narrow (30 or 60 deg) FOV
Fixed. Remove DST page debug info
Fixed. Training 02 subtitles for brake pressure
Fixed. Training 03 take-off runway direction
Fixed. Training 04 story no longer continues after too-quick landing
Updated. HSD can show radar contact without joining datalink
We will further update HSD page and its OSB functions later
Updated. MFCD DATA-NAV page info
Add L5 to toggle baro-alt reference source (QNH/QFE)
Baro knob will adjust the value for selected source (QNH or QFE)
Baro knob clickable type changed (need rebind for your control device)
QNH will be automatically set to match mission brief only if born in air.

DCS: Combined Arms by Eagle Dynamics
Fixed gearbox Leopard 1A3 (added second reverse gear, gear ratios adjusted).


Terrains
DCS: South Atlantic Map by RAZBAM
New:
New custom Helo Pads around main cities and in popular areas (a lot more to come)
Added extra low detail grass for improved low level visuals
Fixed:
Normals not showing correctly in tree'd areas (error from last update)
Optimisations across road networks
Corrected FLIR on some traffic vehicles
Corrected texture mismatch on different road merging junctions
Various models Z-fighting fixed
Removed model errors from logs
South West side fields at Punta Arenas have been adjusted

DCS: South Atlantic Assets Pack
New -
- Added L118_Unit Field Artillery Gun Default Green and Desert Livery Available
- Added Atlantic Conveyor (Known Issue with AI Spawns)
- San Carlos fortification

Updated -
- All Frigates now have decreased turn radius
- Frigates now Roll in the turn.
- Frigates Now use ship smoke particle system

Fixed -
- Seacat returns to home position to reload all missiles simultaneously reload period set to 5 minutes.
- Frigates Increased Distance of finding Obstacles
- Larc-V Naming on F10 Map
- Castle Class Main Gun sound
- Castle Class SAM RWR
- Santafe LOD 1 set to 20Km

DCS: Kola Map by orbx
New:
Added ENAN Andoya Airfield
Added RU59 Alakourtti Airfield
Added new towns and villages around each airfield
Added some missing rivers and lakes
Added missing islands East of Kallax Airfield

Fixed:
Vector data cleanup
Kemi Tornio: AI updated to prevent planes blocking passage by moving towards each other
Smoothed forest borders
Artifact clean up under the bridge in Severomorsk

DCS: Syria Map by Ugra Media
New:
New airfields: Ben Gurion, Hatzor, Palmashim, Tel Nof.
New models for airport terminals, notably Ben Gurion tower.
Added Airbus A300 and An-26 airplanes in the airfield scenes of Deir ez-Zor, Latakia, Marj Ruhayyil, Nejrab, Beirut, Damascus, Tabqa, Ben Gurion.
Added destruction models for original objects: Bank of Cyprus, Beirut SkyGate, Limassol KEAN Factory, Paphos Terminal, Sheraton Adana Hotel, Dam Ataturk, Dam Tishrin, Ben Gurion terminal.

Improved:
Optimized models of small objects.
Improved models of Airbus A300 and An-26 airplanes.
Improved min textures on the texture of the ground and objects.
Improved two military bases with helipads.
Improved refinery scene south of Palmashim.

Fixed:
Fixed bugs in Akrotiri and Paphos airfields
Fixed bugs in terrain and vector data.
Fixed bugs in common scenes and scenes of military bases.
Fixed a bug with the collision of helipads on the roofs of the Bank of Cyprus and Sheraton Adana Hotel.
Fixed license plates on cars and inscriptions on buildings.

DCS: Normandy Map by Ugra Media
New:
New airfields: Eastchurch, Headcorn and Hawkinge
Added three original sites: Basilica Sacré Coeur, Palace of Versailles and Hampton Court Palace.
Added high flags at forts and major cities.

Improved:
Optimization of models and scenes.
Improved the scene of the bridge near the Palace of Westminster.
Improved Notre-Dame de Paris model.

Fixed:
Fixed bugs in airfields with the same call signs.
Fixed bugs in terrain, vector data and common scenes.




Campaigns

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking
Added bonus mission "Operation Redeemer," available as Mission 16 in the campaign menu.
Added "Operation Redeemer" coop version - fly it with your friends! (UH-1, CH-47, and AH-64 client slots available) - You can find the mission in the campaign folder, subfolder "coop."
Moved UN Camp Tyre to a new location due to the Syria map update (applies to all missions).
Adjusted "Quest" message format for better appearance with GUI scaling and on lower resolutions.
Mission 01. Updated location and trigger zones for Camp Tyre in accordance with the latest map update.
Mission 02.Repaired Checkpoint Foxtrot VHF beacon.
Mission 03. Updated hospital landing location and trigger zones to reflect the latest Syria map update.
Mission 04. Removed debug message.
Mission 07. Adjusted cutscene to fit the new layout of Naqoura following the latest Syria map update.
Mission 09. Made all weapon loadouts available at the FARP.
Mission 13. Adjusted cutscene to fit the new layout of Naqoura after the latest Syria map update.

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
Multiple versions of Agile Spear showing in the Campaign menu of DCS World. - Fixed. My bad. Thank you Nineline.
Mission 7 - Unable to score 100 points. Scoring fixed.
Mission 8 - Unable to complete the entire mission. Fixed. Thanks PheonixFC3.
Mission 10 - Pig Flight not starting and following. Fixed. Thank you CptJocco
Mission 11 - JTAC not lasing, Pigs not attacking when ordered. Fixed. Thank you ornitus.

DCS: P-51D Debden Eagles Campaign by Reflected Simulations
Mission 3 scripting error workaround
Frequencies and coalitions updated due to map update

DCS: P-47D Wolfpack Campaign by Reflected Simulations
Mission 3 added a few safeguard triggers

DCS: Spitfire IX The Big Show Campaign by Reflected Simulations
Frequencies and coalitions updated due to map update

DCS: Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
Frequencies and coalitions updated due to UGRA's map update
Syria
Development Progress



In collaboration with Ugra Media, we are delighted to share a significant update coming soon to the DCS: Syria map.

https://store.steampowered.com/app/1120300/DCS_Syria/

Airfields and optimisation
New strategic locations including Ben Gurion, Hatzor, Palmashim, and Tel Nof have been added, and you’ll soon be able to add them to your missions. Improvements have been made to small objects models to optimise the rendering efficiency.

Enhancements and additions

  • The Airbus A300 and An-26 map objects have been upgraded.
  • The minimum texture resolution of ground surfaces and objects has been enhanced, resulting in sharper and more detailed visuals.
  • New helipads are now available at several military bases.
  • The scenery at the refinery of south Palmashim has been improved with more detail.
  • New terminal models and the iconic control tower have been added to Ben Gurion.
  • Airbus A300 and An-26 map objects are now included as part of the airfield scenes of Deir ez-Zor, Latakia, Marj Ruhayyil, Nejrab, Beirut, Damascus, Tabqa, Ben Gurion.
  • New destruction models for Points of Interest like: Bank of Cyprus, Beirut SkyGate, Limassol KEAN Factory, Paphos Terminal, Sheraton Adana Hotel, Dam Ataturk, Dam Tishrin, and Ben Gurion terminal.


Bug fixes

  • Resolved issues in Akrotiri and Paphos airfields.
  • Fixed terrain scene bugs at various bases.
  • Corrected errors in terrain and vector data and common scenes.
  • Fixed collision issues with helipads on the Bank of Cyprus and Sheraton Adana Hotel.
  • Corrected licence plates on cars and inscriptions on buildings.



Normandy 2.0
Development Progress



Impressive updates are also coming to the DCS: Normandy 2.0 map, here is a preview of what you can look forward to in the upcoming update.

https://store.steampowered.com/app/2399880/DCS_Normandy_20/

Optimisation
Ugra Media has optimised the building models and structures to improve overall performance. The bridge scene near the Palace of Westminster has been enhanced with greater detail. Additionally, the model of the Notre-Dame de Paris has been improved.

New airfields
Eastchurch, Headcorn, and Hawkinge airfields have been added and are perfect to enrich your mission planning.

New historical sites
To enhance the historical authenticity of the terrain, new historical sites such as the Basilica Sacré Coeur, Palace of Versailles, and Hampton Court Palace have been added. Additionally, high flags at forts and major cities will be available.

Bug fixes

  • Fixed bugs in airfields with the same call signs.
  • Fixed bugs in terrain, vector data and common scenes.
  • We truly appreciate your support and can’t wait to hear your feedback on these updates!



AH-64D OUTPOST
Campaign by StoneSky



In the complex geopolitical landscape, Syria is a strategic interest for Russia and the United States. Beyond being terrorism hotspot, Syria has become a stage for the rivalry between global powers, each pursuing their strategic interests and shaping international relations.

The campaign features 15 meticulously crafted missions based on real events. You will participate in deployments at Incirlik Air Base, King Hussein Air Base in Jordan, and strategic locations in northern Syria like the well-known cement plant and the formidable Tal Saman base. Engage in battles for the Tishrin Dam and the city of Tishrin; and take part in the intense fights for Manbij, Tabqa, and the legendary city of Raqqa. These missions will showcase the full might of CJTF–OIR joint combat operations.

Key Features:

  • 15 missions based on real events.
  • JTAC and FAC operations, Medevac missions, and special assignments.
  • Interaction with U.S. Air Force UAVs, A-10, F/A-18, and B-1Bs.
  • Over 2,500 radio dialogues.
  • More than 200 pages of documentation and kneeboard.


You can look forward to this campaign in an upcoming DCS update!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Iraq
Announcement



Why Pre-Order DCS: Iraq?
Be among the first to experience Iraq's diverse terrains and landmarks by taking advantage of a special pre-purchase price of $48.99 instead of $69.99 before the official release. Watch the preview video!

Flexible Options to Suit Your Flight Path
The initial release of the DCS: Iraq map includes the Northern region, offering an exceptional combat flight simulation experience. It is a diverse map that ranges from the immense and bustling cityscape of Baghdad, to the spectacular mountainous east. Following the release of the Northern region, the Southern region will be offered. In addition to purchasing the entire map, you will also have the option to purchase just a specific region of interest.

DCS: Iraq - Pre-order Now on our E-Shop

  • The entirety of Iraq that includes all significant cities, air bases, points of interest and more.
  • Includes the detailed Northern region map and the detailed Southern region map when available later.
  • A new level of terrain detail and accuracy.


DCS: North Iraq – Pre-order Now on our E-Shop

  • Key locations such as Baghdad, Kirkuk, Sulaymaniyah, and more.
  • Key air bases including Al Asad, Balad, Baghdad International, and more.
  • Ideal to recreate the War on Terror and War on ISIS in Iraq.
  • Purchasing DCS: Northern Iraq makes the entire map flyable in single-player and multiplayer, but only this region will be in the highest detail.


DCS: South Iraq – Coming in 2025

  • Featuring strategic locations such as Basrah, Najaf, Amarah, Nasiriyah, and the Shatt al-Arab waterways.
  • Covering the west coast Persian Gulf that also includes Kuwait, Bahrain, and much of Saudi Arabia.
  • Perfect for pilots interested in recreating Operation Desert Storm and Operation Iraqi Freedom missions.
  • Purchasing DCS: Southern Iraq will make the entire map flyable in single-player and multiplayer, but only this region will be in high detail.


Please note: In order to receive the latest high quality textures across the entire map, you will either need to own the entire map or both regions.

Development Progress



Terrain Refinement: We are meticulously enhancing and adding high-resolution textures whilst simultaneously improving the normal maps and terrain elevation mesh. The goal of which is to provide an outstanding and immersion experience from very low to very high altitude.

Airbase Detailing: Final touches are being applied to all major air bases that include accurate layouts, taxiway and runway signs, lighting, surface textures, hardened aircraft bunkers, and support facilities. All air bases are being recreated with detail and authenticity in mind.

Ground Objects: We're developing detailed models of unique buildings, vehicles, points of interest like monuments and dams, and environmental assets.

Mission and Campaign Development: Our mission creators are preparing a variety of missions for our most popular aircraft. Mission scenarios include the Gulf Wars, The War on Terror, and operations against ISIS.

Upcoming Plans Before Launch
Prior to the launch of the Iraq map, we are also prioritising the following items to ensure a smooth and enjoyable Day 1 launch.

Performance Optimisation: This includes reducing load times, enhancing frame rates, and ensuring stability during large-scale battles.
Massive Multiplayer Testing: Extensive multiplayer sessions are scheduled to stress-test servers and refine the online experience. Our goal is to provide a seamless, lag-free environment for cooperative missions and competitive battles.
Community Feedback Integration: We're actively engaging with testers and community members. Your feedback is invaluable, and we're committed to incorporating your suggestions for a polished, final product.

Pre-Purchase Now!



We are extremely optimistic about the upcoming launch of the Iraq map and thrilled to begin the pre-sale. Please make sure you secure -30% off before launch and be amongst the first to conquer in one of the most captivating regions in the world.

Pre-order now for only $48.99 on our E-Shop.

Please note that the Afghanistan map is still being developed in parallel and is also making rapid progress on both improving the available Southwest Region and the upcoming East Region that includes such noteworthy locations as Kabul, Bagram, and Jalaabad.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Campaigns

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations
Mission 2 – Fixed messed up parking stands at Akrotiri
Mission 3 Outro – Fixed AAA not firing

DCS: Mi-24P Outpost Campaign by Stone Sky
All missions are adapted to the latest update of the Syria map.

DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations
All missions – Ensured correct gun load out. Elevated EPLRS task to hopefully fix Datalink issues.
M2 – Fixed UGLY 5-2 issue. Updated Freq change trigger.
M4 – Fixed CH-47 crashing on take off
M6 – Fixed issue with Foghorn approaching Apache and causing fratricide at mission start. Added message to explain cockpit door opening at mission start.
M7 – Fixed typo in Dim line. Fixed issue with engagement timings. Added/adjusted engagement messages to clear up confusion on when targets can be destroyed.
M8 – Fixed initial engagement issues with AI. Added flares to helo point. Updated MGRS coords.
M9 – Fixed incorrect CLEAR ENGINE START message.
M10 – Fixed CH-47s not pushing to pick up ground troops post mission. Updated Freq change trigger.
M12 – Fixed incorrect JTAC freq set by Foghorn.

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking
Mission 02. Repair of Checkpoint Foxtrot VHF Beacon
Mission 04. Fixed non-functional mission complete trigger. Added additional fallback trigger for insurgent boats. Corrected spelling errors.
Mission 05. Added missing F10 map marker for the refugee ship. Set the VHF radio to off for hotstart - no more annoying beep beep during briefing. Added new savegame/checkpoint file in case of mission fail for airstart.
Mission 06. Corrected spelling errors.
Mission 07. Added cutscene (was previously missing) -> If you already reached mission 8 it may cause a reset of your campaign progress, sorry.
Mission 09. Updated kneeboard, wrong freq. for Badger
Mission 11. Updated kneeboard, wrong picture for LZ. Corrected & added additional fallback trigger for the northern truck stop scene.
Mission 14.1 & 14.2. Edit automatic mission load at the end. (End Credits)
Mission 16. Added new Bonus Mission - Operation Redeemer - will be unlocked by watching the credits. Added Coop & CH-47F version of bonus mission into campaign folder - Play the mission with your friends. Added Mission 16 Pdf Briefing into docs folder.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
Added F/A-18C liveries
Mission 4 – In-game briefing chart was missing – fixed

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
Multiple versions of Agile Spear showing in the Campaign menu of DCS World. - Fixed. My bad. Thank you Nineline.
Mission 7 - Unable to score 100 points. Scoring fixed.
Mission 8 - Unable to complete the entire mission. Fixed. Thanks PheonixFC3.
Mission 10 - Pig Flight not starting and following. Fixed. Thank you CptJocco
Mission 11 - JTAC not lasing, Pigs not attacking when ordered. Fixed. Thank you ornitus.
NOTE. Mission 8 into A-10C campaign is required A-10C II module.

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
Updates to fix issues from changes to Syria map.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
Updates to fix issues from changes to Syria map.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims
Added failsafe trigger for Forge 3 egress

DCS: F/A-18C Serpent’s Head 2 by Badger633
Mission 4: ‘End Mission’ button not working fixed.

DCS: F-14 Speed & Angels Campaign by Reflected Simulations
Mission 5 & 12: LGB fusing re-saved

DCS: F/A-18C Raven One Campaign by Baltic Dragon
M02 - Smoke now rejoins better at mission start. Smoke now cuts away correctly. RTB Tanker issues resolved.
M03 - Tanking issues resolved. Exxon TACAN fixed. Mission complete Splash Art fixed
Mi-24P Hind
Livery Competition



Design your own custom livery for the DCS: Mi-24P Hind and if your entry stands out, it could be officially added to DCS! All liveries must be based on a paint scheme prior to 2018. Good luck!

Prizes:

  • 1st Place: $100 DCS ED Miles + 1 Free Eagle Dynamics Module + Livery added to the module.
  • 2nd Place: $50 DCS ED Miles + Livery added to the module.
  • 3rd Place: $25 DCS ED Miles + Livery added to the module.

How to Participate:
1. Create Your Livery:
- Design a unique and exciting livery for the DCS: Mi-24P Hind using the official template provided.

2. Submit Your Entry:
- Entries should be submitted as a ZIP file containing your livery textures and a readme.txt file with your callsign, DCS username, and email address.

- Submit your livery via the competition submission page by simply replying to the thread. You can use an external link if the ZIP file size is too large.

3. Submission Format:
- Format: .PSD files only.
Include a minimum of three screenshots: front, side, and top views of your livery on the DCS: Mi-24P Hind.
- Maximum of three liveries per participant.

4. Voting and Judging:
- Entries will be judged on creativity, quality, and in-sim applicability.
- Finalists will be showcased on our forums for community viewing.
- Special attention to Soviet - Afghan era liveries will be made.

Rules and Guidelines:
• Original Work:
- The submitted liveries must be your original creation. Plagiarised designs will be disqualified.

• No Political Themes:
- To ensure that our competition remains a positive and inclusive event, liveries must not include any political symbols, flags, emblems, or themes. This includes national flags, political parties, slogans, or any imagery that may be interpreted as divisive or controversial. All entries must be based on a paint scheme prior to 2018.

• Cultural Respect:
- Avoid using offensive, inappropriate, or culturally insensitive imagery. We want this competition to celebrate creativity and the global DCS community in a positive and respectful manner.

• In-sim Usability:
- Liveries should be practical and functional for in-sim use. Entries should complement the realistic nature of DCS and liveries that are too outlandish or impractical may not be considered.

• Submission Deadline:
- All entries must be submitted by the 29th of November 2024 at 23:59 GMT. Late submissions will not be considered.

• Legal Notice:
- By submitting your livery, you grant Eagle Dynamics the right to use, modify, and feature your design in DCS, promotional materials, and official media channels.

• Announcement of Winners:
- The winners will be contacted and announced in the newsletter so stay tuned! We’re excited to see how you envision the Mi-24P Hind’s look on the battlefield! Good luck, and may the most creative and detailed design win!

Download Livery Template

For any questions or clarifications, please visit our forums or contact us.


F-4E Phantom II
Development Report



The latest update for the DCS: F-4E Phantom II by Heatblur Simulations brought a range of exciting new features, missions, and improvements! The update introduces the thrilling Frog-7 Mini Campaign that is set in Syria (with optional Combined Arms features), as well as new instant action missions for Afghanistan.

JESTER AI has received a substantial navigation upgrade that allows in-flight INS updates and improved waypoint handling. Additionally, Heatblur has overhauled the Phantom's engine and canopy sounds for a more immersive experience, alongside new static object assets, backlighting improvements, and enhanced radar and RWR functionality including detection of active radar homing missiles and new handoff emitter sounds for the AIM-120, AIM-54, R-77, and Tornado.

Furthermore, Heatblur has fine-tuned weapon systems and added various new munitions, including German-specific bombs such as the BL755 and SAMP-250KG. The ACMI/TACTS pod has also been added, which is currently only visual. This update also includes improved mission editor tools, liveries, and a multitude of visual and functional enhancements to take your Phantom experience to the next level! Check out the full changelog and make sure to update your build now to enjoy all the latest additions.


Blu Games
Content Journalist



Blu Games is a dedicated aviation enthusiasts channel and dives into realistic tactical DCS gameplay. As a founding member of the JTF Maddogs DCS squad, they fly both fixed-wing and rotor-wing aircraft several times a week on their dedicated server, creating a fun and semi-realistic tactical environment. Tune in this Friday for a chance to win ED Miles!

Blu Games ultimate goal is to inspire others to explore aviation careers and pursue their ambitions through engaging streams and content. Make sure you check out Blu Games YouTube channel and show some support!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS 2.9.8.1107
Development Progress



We're excited to bring you a new DCS update that features a variety enhancement and fixes across several DCS modules that both improves gameplay and realism. Last week we discussed some of the improvements coming to the F-16C Viper and F/A-18C, and these were included in this week’s update. Additionally you will find a wealth of enhancements for a variety of our modules including Combined Arms, Black Shark 3, MB-339A/PAN by IndiaFoxtEcho Visual Simulations, JF-17 by Deka Ironwork Simulations, and terrains including the South Atlantic, Kola, Syria, and Sinai maps. For more details on all the fabulous enhancements, please read the full changelog.


Kola
Development Progress





“Check out the September update video of the reworked map’s visuals and additional Finnish airfields. We greatly appreciate your role in bringing Kola to life and invite you to visit https://kola.orbxdirect.com/ to submit new improvements.” – Orbx Systems

Progress So Far
Compared to the initial release, the Kola map now has substantially improved natural terrain that includes a more detailed elevation mesh, summer and winter ground textures, vegetation, shorelines, lakes, and rivers. The initial focus area for airfields and infrastructure spans the Finland-Russia border regions, but we’ve also started adding more detail to parts of Norway and Sweden. If you were holding off on purchasing this wonderful map, now is the time to experience this epix terrain.

Major updates since the Early Access release:

  • The addition of a complete set of high-resolution, winter textures that will be critical for the upcoming ‘Arctic Thunder’ campaigns by Reflected Simulations and Baltic Dragon.
  • The summer textures have greatly improved with much higher resolution that improves the low altitude environment.
  • The addition/improvement of four highly-detail regions covering four airfields in Finland: Rovaniemi (EFRO), Kemi / Tornio (EFKE), Kuusamo (EFKS), and Ivalo (EFIV); and five in Russia: Severomorsk-3 (XLMV), Severomorsk-1 (ULAK), RU-1110 (UMOE), RU-4464 (UOLE), and Murmansk (ULMM).
  • Added or improved two road runways in Finland (at Vuojärvi and Rovaniemi), three airfields in Norway: Bodø (ENBO), Kirkenes (ENKR), and Lakselv (ENNA); and five in Sweden: Kiruna (ESNQ), Jokkmokk (ESNJ), Luleå (ESPA), Vidsel (ESPE), and Kalixfors (ESUK).
  • An improved road and railroad network connected within the coverage area that includes bridges and tunnels that allow AI routing across the map.
  • Many new cities, towns, infrastructure, tunnels and other objects have been added to the map.



Future Plans
The next release will see the inclusion of Andoya (ENAN) airfield in Norway and Alakurtti (RU-0059) airfield in Russia with some additional infrastructure in the surrounding areas. Orbx has also reviewed a series of bugs and errors aiming for small performance improvements.

Future releases will see the addition of more airfields and surrounding infrastructure including: Evenes (ENEV), Bardufoss (ENDU), Kittilä Airport (EFKT), Enontekiö Airport (EFET), Pudasjärvi Airfield (EFPU), and Sodankylä Airfield (EFSO). Beyond these, Cold War-era installations, military airfields, and other key points of interest are also planned.

The upcoming Arctic Thunder campaign by Reflected Simulations & Baltic Dragon for the Kola map will consist of two scenarios: one for a Finnish Air Force F/A-18C and another for an USAF F-16C Viper. Both will share the same storyline and missions making it possible to play from different perspectives.

https://store.steampowered.com/app/2778890/DCS_Kola_Map_by_Orbx/

Orbx has remained committed to continually providing frequent optimisation updates to the Kola Map. Please note that whilst in early access you can still enjoy a 20% discount!

Pimax Crystal Light
Promotional Advert



Experience top-tier Virtual Reality at unprecedented levels of comfort with the new Pimax Crystal Light headset. Offering 8.3 million pixels per eye at 120hz, the Crystal Light offers the highest clarity available in consumer VR in a lighter and more affordable package than the original Crystal.

For a limited time only, use code DCS2024 when purchasing your Crystal Light to receive a credit of 15,000 ED Miles, worth $15 at checkout in the DCS e-shop!

Starting from just $799, the Crystal Light allows you to make the most of ultra-detailed cockpits in DCS. Key features:

  • Inside-out, ‘6 Degrees-of-Freedom’ tracking: No need for external base stations.
  • Glass aspheric lenses, QLED panels, and local dimming: Vivid colors and deep contrasts that increase readability and bring the world to life.
  • 2880 x 2880 native resolution (per eye, up to 120Hz): Delivers super smooth and crisp visuals.
  • Lightweight for ultimate comfort: Weighing just 815g (1.8lb), the Crystal Light offers incredible performance in a smaller package than the original Crystal.
  • Foveated Rendering (static, non-eye-tracking): renders only the center and focus of the User’s vision in full resolution, resulting in FPS gains and exceptional GPU efficiency.




The Crystal Light has become the daily driver for many pilots. See what others have to say:

  • Flight Simulation: “Impressive visual quality, affordability, and comfort”
  • Skil (Grim Reapers): “...it seems to be the response to the community's desire for a cutdown truly dedicated PCVR headset”
  • Laubox: “This is a new level of gaming realism”
  • C.W Lemoine: “If you’re looking for a good cost, this is a great upgrade…”


Available Now:

  • Follow this link and use code DCS2024 during checkout to receive 15,000 ED Miles with your purchase of a Pimax Crystal Light, available until November 29th.
  • Learn more about the Pimax Crystal Light and read the full terms and conditions of this exclusive offer via this link.


Additionally, Pimax has also recently launched native support for OpenXR and Quad Views, reducing the need for any additional third-party software. Watch the video for a demonstration.

We hope you enjoy the latest DCS Update and we truly look forward to your feedback on the new enhancements to the F/A-18C, F-16C, F-4E Phantom II. Please make sure to read the full changelog for more details.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World
Crash when switching to F10 view - fixed
DCS World

  • DCS application. Single Thread version of DCS removed, bin folder now contains MT DCS and is duplicated in mt-bin for backward compatibility with shortcuts and will be removed soon.
  • Improved Spotting dots. Adjusted appearance of spotting dots in VR to be close to their previous state. We are looking at feedback. Currently we are working on the advanced functionality for spotting dots rendering which will depend on VR hardware type and its properties which we hope to deliver in future patches to address difference in dots sizes between different VR devices and monitors.
  • Several performance improvements were activated after profiling of certain missions and concepts of usage. Intense battles will be affected the most: targets and shooting detection by AI units as well as launchers' line-of-sight routines are revised, major parts of the performance-consuming code moved to a parallel thread.
  • 3D models. Fixed animation of deploying of SA-10 “Big Bird” radar antenna.
  • 3D Models. EWR55G6 shows as red in mirrors - Fixed.
  • Aircraft AI. China Asset Pack. Added Falcon assault gyrocopter.
  • Aircraft AI. Cargo doors on the AI Mi-8 helicopter remain open during task Cargo transportation - fixed.
  • Aircraft AI. Carpet bombing task not working - fixed.
  • Aircraft AI. Especially for the F/A-18C, aircraft can get stuck in a high-alpha angle flight profile and are unable to accelerate while losing altitude. In some cases it can eventually crash into the ground. Fixed.
  • Aircraft AI. In some cases Helicopters can't land correctly. They take too long to land and sometimes collide. Fixed.
  • Aircraft AI. MiG-31 can’t provide guidance to all R-33 missiles when launched in a four-missile salvo - fixed.
  • Aircraft AI. When an AI flight has an ROE set to “priority designated” or “weapons free”, the flight will incorrectly execute a carpet bombing task. The AI will make numerous passes and only drop a single bomb each time - fixed.
  • Aircraft AI. The old F-14A model has been hidden in ME. However, in old missions where this aircraft is present, it will work.
  • Aircraft AI. Fighter logic of attacking a group of cruise missiles has been changed. The fighter will perform attack maneuvers based on the assumption that the target is not maneuvering. The effectiveness of firing at cruise missiles has been increased.
  • Aircraft AI. UH-1H. Sound. AI UH-1H had an incorrect minigun sound. It sounded more like a conventional machine gun, and is different from the sound effect in the player's cockpit view.
  • Aircraft AI. AH-64. When landing on a single pad, the tail wheel is outside the pad and hangs in the air - fixed
  • Aircraft AI. Uncontrolled AI aircrafts can cause major FPS drop in certain situations - fixed
  • Aircraft AI. Sometime aircraft ignores the task Attack group - fixed
  • Aircraft AI. When AI aircraft taking off from the airfield, the aircraft does not respond to the received task(from wp or triggered actions) to attack the target - fixed
  • Aircraft AI. Fixed. WWII AI planes doesn’t engage
  • Core. FPS drops and issues related to mouse activity and polling rate - fixed.
  • CTD. Dynamic Slots, track replay crash - fixed.
  • Debriefing. Information takes too long to load after track with multiple planes crashes - fixed
  • Cargos don't break anymore when they fall to the ground - fixed.
  • Cargo items register as a unit not a static object - Fixed.
  • Ground AI. Adjusted the armor values of some units.
  • Ground AI. Fixed problem with crossing bridges.
  • Ground AI. SA-2 launcher. Implemented launchers turning to intercept point azimuth before launch.
  • Ground AI. URAL 4320T and URAL APA trucks lost their textures - fixed.
  • Ground AI. URAL 4320T chassis animation bug - fixed
  • Ground AI. When executing a rather small route loop (80 m x 80 m square), AI ground vehicles stop at WP0 instead of resuming the loop - fixed.
  • Ground AI. 2S19 SPG. At distant LODs the gun barrel was separated from the hull - fixed.
  • Ground AI. Fixed. FLAK broken, won’t engage.
  • Ground AI. Patriot not engaging if more than 11 targets - fixed.
  • FX. Fixed effect of leaked oil and water on a damaged pistons engine of WWII.
  • Ground AI. Added opening of the bow-wave shield when BTR 80 and 82 enter water.
  • Ground AI. When ground AI units expend all of their ammo, the unit does not rearm - fixed
  • Launcher. Added. Files icon can show the operation in progress sign now
  • ME. After having set up a unit with a set of AI tasks to 'Transmit Message', and making a copy of that unit, when the new one is pasted in and the Audio files linked to the "Transmit Message' tasks are changed, they change for both the original unit and the copied unit. The same is true if changes are made to the original unit. Fixed.
  • ME. GUI Error when using a dropdown list in some cases - fixed.
  • ME. The removed helicopter from the map still displayed in the list of aircraft - fixed
  • MP. Eliminated clients were limited to seeing ~560 drawn shapes only on the F10 map.
  • MP. Unable to spawn helicopters on “pad single” using dynamic spawn. Fixed.
  • MP: Datalink STN duplicated when using dynamic spawn template. Fixed.
  • Map objects. Caucasus. DM restored at fuel reservoirs and tanks.
  • Ship AI. Arresting cable is attached to the wrong carrier when the player calls his tower first - fixed.
  • Ship AI. DDG Arleigh Burke does not use CIWS against approaching missiles - fixed.
  • Terrain engine. New terrain scenery models VRAM management system:
  • optimized VRAM usage
  • optimized streaming from storage disk
  • optimized CPU utilization in scenery models rendering
  • Terrain engine. Fixed rare hang or crash at first mission start in Afghanistan, Kola, Sinai due to unusual default season.
  • Terrain engine. Fixed map layers artifacts when zooming or panning in Mission Editor, F10, and MFDs.
  • VR. OpenXR. WMR. Fix force_cross_eye_recovery_tool
  • VR. Added options for Quad View to VR settings
  • Weapons. AGM-88 in F/A-18 TOO mode does not hit SAM radar - fixed.
  • Weapons. AIM-54C does not reacquire lock to target if lost while active - fixed.
  • Weapons. AIs do not use APKWS rockets - fixed
  • Weapons. Change default M904E4 nose fuze options: from AD: 2 s to AD: 4 s.
  • Weapons. R-27R/ERs do not homing to cruise missiles - fixed.
  • Weapons. SA10 5V55 missile has folded fins in flight - fixed.
  • Weapons. China Asset Pack. Added HJ-12 ATGM missile.
  • Weapons. APKWS. Added laser code settings field in the payload editor.
  • Weapons. Sea Eagle anti-ship missile doesn't have a collision model and can't be destroyed by shells - fixed.


Please read the full changelog on our site
CH-47F
Updates



Since the Early Access release of the DCS: CH-47F, our team has been working diligently on adding new features and addressing known issues. We look forward to releasing the next version of DCS that will include the following improvements:

The external model will be improved with new skins for Japan and Turkey and improved pilot models. In the flight deck, Cyclic and Thrust Control Lever animations have been improved, the addition of 1st person view pilots, and fixed mirror and glass reflections. The gunners will also see improvements with the addition of the ramp gunner, optional M240H machine guns, the addition of a gunner’s control window, and corrected AI gunner behavior by player-controlled aircraft.

A great deal of work has also gone into the avionics systems, some of the more notable changes will include the addition of the ARC-164 radio, detailed MFD start up pages, new COMM page via the SYST menu, fuel display on the HSD page, radio frequencies and Caution/Advisory Field on MFD pages, separate HSD zoom for each MFD, HSD DME, VOR, TACAN, VORTAC, and VOR/DME symbols, Reference Bug, Speed Fields, and Wind Arrow/Speed Indicator on the HSD, Heading Angle and Track Angle Indicators, and more HSD orientation options. Some of the improvements encompass a more accurate Flight Plan Line, size of VSD systems, and colour of fuel bar based on total fuel quantity. We’ve also addressed several bugs like total fuel bar quantity value and other fuel indications, simple radio use, and more.

Rounding out our upcoming CH-47F changes is support for Force Feedback joysticks, Night Vision Goggle option for gunners, an improved steering animation, and multiplayer freezing.

In parallel for a later update, a great deal of work continues on Digital Advanced Flight Control System (DAFCS) and Longitudinal Cyclic Trim (LCT).


Shadow Reapers
Multiplayer Servers



Introducing the Shadow Reapers Campaign, one of the most immersive and innovative DCS experiences available. Featuring PvE and PvPvE servers set in the Syria and Caucasus maps, this campaign offers something for everyone. Choose from modern PvE missions, an exciting 80s PvPvE server, or dive into a challenging, hardcore 60s PvPvE campaign.

What sets this campaign apart is that every player’s contribution really counts. From completing missions to taking down enemy forces, your actions directly affect the morale system, which can turn the tide of battle. The campaign’s highly complex zone system involves supply lines, power grids, and resource management, making strategic decision-making vital.

The mission system lets you and your friends form squads and tackle a variety of mission types, including CAP (Combat Air Patrol), CAS (Close Air Support), Strike, SEAD (Suppression of Enemy Air Defenses), DEAD (Destruction of Enemy Air Defenses), BAI (Battlefield Air Interdiction), and many more. With fully randomised and unpredictable missions, no two campaigns are ever the same. Join Shadow Reapers Discord!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS Update Preview
What to look out for



Get ready for a wealth of DCS improvements that will add new features, resolve bugs, and optimise performance, especially in multiplayer environments. Here is what you can look forward to:

Aircraft AI and Ground AI
The latest update will include fixes and improvements to both Aircraft AI and Ground AI behaviour. For aircraft, issues such as cargo doors on the AI Mi-8 helicopter remaining open during transportation tasks and helicopters having difficulty landing will be fixed. The carpet bombing task will work correctly when a priority target is set and weapons free. Additionally, fighters will perform better in cruise missile interception scenarios. For Ground AI, bridge crossing is being improved along with route following behaviour. The BTR-80 and BTR-82 will deploy a bow-wave shield when crossing water. Please stay tuned for the upcoming changelog.

Weapons
Weapon behaviour will see several important fixes, particularly for the AIM-54C's lock reacquisition issue. AI units will properly use APKWS rockets. Additionally, the R-27R/ER missiles will be adjusted to track cruise missiles effectively, and a new China Asset Pack addition will introduce the HJ-12 Anti-Tank Guided Missile (ATGM). Other improvements will include updates to the Sea Eagle missile, which will have a collision model that can be intercepted.

Terrain Engine
The terrain engine will receive notable optimisations, including better VRAM usage, disk streaming, and CPU utilisation for rendering scenery models. This enhances performance across maps, especially in VR. Additionally, issues like crashes at mission start in certain maps (Afghanistan, Kola, and Sinai) and graphical artefacts when zooming or panning in map modes have been addressed. These optimisations will contribute to a smoother and more stable gameplay experience, especially in complex and processor intensive situations.

Other important improvements will include cargos no longer being destroyed when dropped, improved oil and water leak effects for World War II aircraft, and the Arleigh Burke Close-In Weapon System (CWIS) use against missiles is improved.


F/A-18C & F-16C
Aircraft Improvements



Recent updates and bug fixes across various aircraft, including the F-16C and F/A-18C, are part of our ongoing commitment to refining the simulation and completing all release and post-Early Access support commitments. We have addressed a wide range of issues, from minor graphical glitches to more significant systems-related bugs that affect gameplay.

The F-16C Viper will see improvements in its radar including fixes to Track While Scan (TWS) multi-designations, more reliable soft-locks in Range While Scan (RWS) and Dual Track modes, added the ability to interact with false targets, corrected Hot Lines, and improved Pulse Doppler (PD) tracking. For ground-pounders, Maverick slaving to the Sensor Point of Interest (SPI) issues will be addressed.

One of the biggest, and most requested changes, is the ability to select the Flight Control System dead zone gradient to either a realistic setting best used for force-sensitive joysticks or to exactly match the Controls Manager deadzone value. You will be able to select this in the next update.

Despite being out of Early Access, the F/A-18C has and will continue to be supported with new features and fixes. In the next update, the F/A-18C will receive updates to its avionics and weapon systems. These updates are based on player feedback and extensive testing, they include adjustments to the radar BIAS behaviour, Joint Helmet Mounted Cueing System (JHMCS), training missions, fuzes and more. Stay tuned for the full changelog!

Although not ready for the next update, the F/A-18C is also undergoing an extensive review and re-work of the flight model and flight control system. Other F/A-18C features are still planned for the project like more Multi-Sensor Integration (MSI) features, loft symbology and data for JDAM and JSOW, and the Mk-77.


End of Summer Sale
Upgrade your hangar now!



The DCS End of Summer Sale 2024 is running until the 30th of September 2024 at 15:00 GMT, and we truly hope that you take this opportunity to land some great deals. Our most popular fighter jets are available with a 30% discount including DCS: F-16C Viper, DCS: JF-17 Thunder, DCS: MB-339. Our staple helicopters such as DCS: AH-64D and DCS: Black Shark 3 are also on sale with 30% off! Many more aircraft, terrains, campaigns and important add-ons are on sale with 50% discount. Visit our shop!

Please note that we are running an identical sale on the DCS World Steam Edition until the 23rd of September 2024 at 17:00 GMT as part of the Planes, Trains and Automobiles fest!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
End of Summer Sale
Up to 50% discount





The DCS End of Summer Sale 2024 begins today on our Shop and will run until the 30th of September 15:00 GMT. We are also excited to announce our participation in the Planes, Trains and Automobiles fest on the DCS Steam Edition, which starts on the 16th of September and ends on the 23rd of September at 17:00 GMT.

Visit the Shop


Kola map
Development Progress



The next DCS update contains superb new summer textures for the DCS: Kola map. So far, all summer textures have been replaced with more refined images. The textures are now being generated using custom scripts that use multiple sources, including satellite imagery as well as aerial photography. Furthermore, the upcoming update includes the EFKS Kuusamo Airport and the EFIV Ivalo Airport with various towns and cities added around the new airfields. The colours at XLMV Severomorsk-3 Naval Air Base, UMOE Monchegorsk and ULAK Severomorsk-1 have also been updated. ESNJ Jokkmokk has been reworked too. Please stay tuned for the next update and make sure you update your DCS so you too can enjoy these fantastic enhancements!

Instant Action Generator
Development Progress



We are currently working on a new Instant Action Generator (IAG) that will replace the existing Fast Mission Generator. The IAG is designed to be user-friendly and allow you to easily and quickly set up simple air-to-air and air-to-ground missions without having to use the Mission Editor. The primary objective of the IAG is to allow more mission content in an easy-to-use interface. Missions can range from simple dogfights, to bomber escorts, to close air support missions, and much more. The IAG allows you to choose your aircraft, map, and mission type, hostile forces, and then tune the mission generation with more detailed variables.

The IAG is designed to work equally well across all eras of combat aviation in DCS and work with all aircraft and maps. It will be a free update to DCS.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Multithreading
Integration process



Significant multithreading progress has been made since its release, improving performance and stability substantially. This is particularly true for multiplayer servers with numerous forces. Multithreading has enabled the use of modern multi-core processors by distributing workloads more efficiently across CPU cores. We will continue to improve our multithreading for DCS and focus on performance through the platform.

With multithreading at an advanced and stable state, we will be terminating the older single-threaded version of DCS in the next update.


CH-47F Pilots
Development Progress



The DCS: CH-47F module will soon be receiving first person view pilot models. These models are being crafted to ensure every aspect of the pilot's appearance reflects real-world standards. The flight suits, helmets, and accessories such as body armour and communication gear have all been modelled. This will be a particularly important improvement for those of you flying in virtual reality.



These new models will be fully integrated into the cockpit and animated to correspond with crew actions, control operation, interaction with instruments and more!

In parallel, we are adding new elements and functionality to LCT (Longitudinal Cyclic Trim), AFCS (Automated/Advanced Flight Control System), DAFCS (Digital Advanced Flight Control System), DASH (Digital Air Speed Hold), DCP (Differential Collective Pitch), as well as new display pages and associated functions, new aircraft skins, more advanced sling functions, improvements to the cargo system, new crew-served weapons, and more.


DCS for Disabilities
MP Server



The DCS for Disabilities group focuses on supporting disabled DCS pilots. The Scuttlebutt Lounge Discord channel is a place where disabled DCS pilots can get support, set up controllers, discuss their particular challenges and arrange multiplayer missions that best support their unique needs.

The group flies all DCS modules, and has led to amazing friendships. They strive to place DCS in the homes of mobility challenged individuals, veterans, warriors, and children in need of hope and strong mentorship in a safe community. Join their discord!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Screenshot Competition 2024
Showcasing our talented contenders

These screenshots and many others stood out for their beauty, narrative, and technical excellence, making our selection process both challenging and immensely rewarding. We cannot express enough gratitude to our community for your continued support and passion. It is your commitment to the art and science of flight simulation that drives us to continually improve and expand the DCS experience.



First place: Rasboy. $100 of ED Miles




Second place: Golden JAMMER. $50 ED Miles




Third place: Kino_67. $25 ED Miles




Here are the top 20 runners up. $5 ED Miles each.

Thank you to all who participated, we are blown away by your talent and creativity! Please join us in congratulating the winners and all the participants of the DCS Screenshot Competition 2024 and make sure to join us in the next one!

Stay tuned for more events, updates, and community features. Blue skies and safe landings to all!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Through the Inferno
User Files



Through The Inferno (TTI) by deadlyfishes is a dynamic, open-world PvE experience designed for DCS, offering endless aerial combat missions that cover all DCS aircraft.

Players can choose from different eras of aerial combat, such as World War II, the Korean War, the Cold War, and Modern times. Each mission is tailored to the chosen era, with appropriate enemy units and logistical support. The missions can be adjusted for difficulty, mission type, and time of day, providing a highly personalized experience.

TTI offers extensive in-mission tools, such as the "Zeus" real-time spawning system, AIRBOSS Carrier Ops, and AI traffic customization. The F10 menu provides access to these tools, enabling you to shape their missions as you see fit. Additionally, it’s possible to configure random events, such as enemy reinforcements and air traffic, which adds unpredictability and challenge.

Designed primarily for single-player, TTI supports private co-op play but is not intended for public multiplayer servers. The mission is continually updated, with detailed guides and tutorials available to help players optimize their experience.

For more information, support, or to join the TTI community, visit their official website and join their Discord. TTI is compatible with all DCS modules, offering a versatile and engaging combat experience. Enjoy!

Dynamic Cargo
New Functionality



The launch of the DCS: CH-47F introduced our new cargo and logistics functionality. This Dynamic Cargo feature is still work in progress and is therefore not enabled by default but can be activated on the ‘full info page’ in the warehouse interface. If you are having issues with the system please check out the Cargo System Guide.

We are working towards enabling the feature for other transport capable helicopters, including DCS: UH-1H Huey, DCS: Mi-8MTV2 Magnificent Eight and DCS: Mi-24P Hind. We are in the process of creating many additional cargo loads, so don’t hesitate to inform us if you have good ideas to enhance the logistics game play!

https://store.steampowered.com/app/1593360/DCS_Mi24P_HIND/

Troop movements and animations in and around your helicopter are some of the biggest requests we have received. This is in progress but does require some major re-work to infantry models and animations.

https://store.steampowered.com/app/2943690/DCS_CH47F/

‘Fat Cow’ and dynamic FARP operations will certainly make the DCS: CH-47F a more capable asset on the battlefield. We are currently working to ensure this feature is available soon and will update you as things progress.

Finally, dynamic cargo mass accounting, weight/balance and operational restrictions are being worked on too.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World

  • User Crash Reporting Tool. CTD related to animation of network client-phantom - fixed
  • User Crash Reporting Tool. CTD triggered by aircraft unloading cargo - fixed
  • Multiplayer text chat window not responsive until player spawns in aircraft cockpit - fixed
  • Visual glitches if GUI scale set to more than 1 - fixed
  • Using TAB key while Route Tool is active disables some other commands and input - fixed


DCS: CH-47F by Eagle Dynamics