DCS World Steam Edition News & Announcements
MiG-17F
Announcement



The MiG-17 is a subsonic fighter plane developed by the Soviet Union to improve the high-speed issues the MiG-15 encountered. It became the first Soviet fighter jet to feature an afterburner which greatly improved its performance. The result was one of the most successful transonic fighters ever developed. Ultimately, the MiG-17 was flown by over 30 countries over a timespan of three decades; it was also built under license outside of the USSR in Poland and China.

The MiG-17 is most famous for its role in the Vietnam War where it was pressed into dogfights against 3rd generation U.S. fighter planes. Its ambush and tight quarter dogfight tactics were so successful that the U.S., Soviet Union, and European countries were forced to re-evaluate their own aerial combat tactics and rethink future plane developments.



By the 1970’s, the U.S. Navy’s Fighter Weapons School (Top Gun) and U.S. Air Forces Weapons School were established to teach pilots new air-to-air combat tactics from lessons learned. The F-16 Viper was a direct result of the lessons learned in Vietnam while fighting the manoeuvrable MiG-17; it's no coincidence that the F-16 was also the first fighter jet that was able to out-rate the MiG-17.

Headed by two pilots, the Red Star Simulations' primary focus from the start was on accurate flight dynamics. Using Soviet wind test tunnel data, performance manuals, U.S. testing results from a captured MiG-17F, and with the aid of several current MiG-17 pilots, the MiG-17F Lim5 module for DCS has been developed with the most realistic simulated flight dynamics ever produced on a MiG-17 plane.

Flight dynamics key features
- Turn and climb performance, 0 to 40,000+ feet
- Dynamic stall and flap performance
- Slow-speed/high-AOA drag
- High-G drag
- Dynamic engine (speed/altitude/thrust) performance

Plane key features
- ASP-4N gunsight with SRD-1M gun radar
- SPO-2 Sirena RWR
- SRO-2 Khrom IFF
- ARK-5 ADF radio and navigation
- Standard and Egyptian upgrade weapons

Please follow the news for more information about this fascinating addition to DCS.


Radar
Development Report



Phase 1 of our new radar model for the F-16C and F/A-18C provides more realistic radar target detection and tracking in different modes of operation. It incorporates many new features like signal-to-noise ratio calculations that determine a target’s detection range, signal-to-clutter ratio, and receiver dynamic range calculations. The latter may limit detection of small targets in the presence of strong ground clutter. The new modelling also better accounts for the unique aspects of different waveforms.

For example: Velocity Search (VS) and Range While Search (RWS) both include High Pulse Repetition Frequency (HPRF) waveforms; however, RWS provides range measurement because it uses Frequency Modulation (FM) ranging, that also results in a loss of sensitivity. Our model accounts for such losses, and detection range depends on the type of FM-waveform. Also, HPRF modes can only detect closing targets; detection of low aspect targets are generally limited by strong side-lobe clutter. The Medium Pulse Repetition Frequency (MPRF) mode has eight distinct waveforms. Whereas the use of so many waveforms cause a proportional reduction in the signal-to-noise ratio (thus a reduction in detection range relative to HPRF), it does provide all-aspect target detection aside from beaming targets that may be obscured by main lobe clutter. Phase 1 of our new model accounts for these effects, and faithfully models the detection range ratio between HPRF and MPRF modes.



Another new feature is an adjustable speed gate option. This provides the ability to select the width of the main-beam clutter notch filter that adjusts the threshold of minimal radial velocity that can be detected. This may assist in filtering unwanted, slow targets.

Upon Phase 1 release and tuning, we will implement Phase 2 that will include the effect of radar azimuth and bar settings on detection ranges and the inclusion of more accurate look down radar performance.


UH-1H
Last Show Campaign



The Huey Last Show is a fictional story-based campaign that will test your skills as a helicopter pilot, in 15 missions you will be facing various challenges and various missions while confronting the forces of the Soviet Union. The campaign features 15 story-driven missions, over 2000 voiceovers and late 1970’s units. A full-scale conflict will progress throughout the campaign and you will be required to complete various missions: SAR, RESCAP, Gunship, Transport, SOC Ops. Also included are detailed briefings, kneeboard files, and supporting documentation for each mission.

Stay tuned for the upgraded airborne radar and the new DCS: UH-1H Huey campaign in the upcoming DCS Open Beta update.

https://store.steampowered.com/app/240500/DCS_UH1H_Huey/

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
F-16C Viper
Development Progress



The new pilot model for the Viper is being worked on and will provide more realism and immersion when flying the DCS: F-16C Viper. In the above screenshot you may see an entirely new and highly detailed model. We patiently and kindly await your feedback.

https://store.steampowered.com/app/1090850/DCS_F16C_Viper/


Normandy 2.0
Development Report



The upcoming enhancements to DCS: Normandy 2.0 includes the addition of new routes and objects as well as existing scene improvements. New additions include factories, the port of Le Trepor, fishing boats, underground tunnels in Paris, as well as new tram lines and wooden piers in London. Radar towers, ports and airfields are also being improved, while scenes and collisions too. The terrain and the lighting of objects has also seen impressive improvements. The changes aim to provide a better and more accurate experience. Stay tuned for the next Open Beta update.

https://store.steampowered.com/app/2399880/DCS_Normandy_20/


Maverick Legacy
Top Gun Sale



The Maverick Legacy bundle is back on with a huge 40% discount! Please remember that the DCS: F-14 Tomcat by Heatblur Simulations also has a ‘first time at 35% discount’. These exclusive deals are now available until the 2nd of June at 15:00 GMT. Do not miss out on these great offers!

https://store.steampowered.com/app/411893/DCS_F14AB_Tomcat/

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
​Open Beta
Development Report



Several updates and fixes have been made to various DCS modules. The Sandman Simulation, DCS: F/A-18C Flaming Sunrise Campaign was launched. The starter animation issue when using keybinds were fixed for the DCS: Fw 190D-9 and DCS: Fw 190A-8 while IndiaFoxtEcho's DCS: MB-339 has had several fixes including corrected indication for RNAV bearing, knob behavior for the gunsight MILS settings, and wrong RPM percentage for the anti-ice test. 
https://store.steampowered.com/app/2413980/DCS_FA18C_Flaming_Sunrise_Campaign_by_Sandman_Simulations/
https://store.steampowered.com/app/250990/DCS_Fw_190_D9_Dora/
https://store.steampowered.com/app/1101970/DCS_Fw_190_A8/
https://store.steampowered.com/app/2147490/DCS_MB339/

Furthermore, DCS: JF-17 Thunder by Deka Ironwork Simulations had three major issues fixed including image shaking during maneuvering, no RBM image for AG radar, and blackout issue at high altitude due to ECS turned off. DCS: F-14A/B Tomcat by Heatblur Simulations has entered the first stage of their ground handling and suspension improvements and added some new wing turbulence. The DCS: Mirage F1 by Aerges has also received a number of fixes worth reading about, please read the full changelog.

https://store.steampowered.com/app/1199120/DCS_JF17_Thunder/
https://store.steampowered.com/app/411893/DCS_F14AB_Tomcat/
https://store.steampowered.com/app/2071330/DCS_Mirage_F1/

AH-64D
Development Report



The most recent update to the DCS: AH-64D module includes the addition of the AGM-114L radar-guided Hellfire missile and Laser Spot Tracker (LST), as well as the option for the auxiliary fuel tank. The update also fixes several issues related to Multi-Crew and the rotor lighting effect artifacts at night have also been fixed. The VHF AM radio can now only receive in the 108 - 115.975 MHz range, and missile constraints box and rocket steering cursor are now displayed when SAFE. Additionally, the George AI now uses weapons correctly and there is no "Back Scatter" message when there are no missiles. Overall, the update has made improvements to the DCS: AH-64D module's functionality. Please check out Matt Wagner’s recent video on the AGM-114L Radar Guided Hellfire and to search for, acquire, and track a laser designation, make sure to watch the Laser Spot Tracking tutorial. 

https://www.youtube.com/watch?v=JTvHyIKq8iY
https://www.youtube.com/watch?v=2qjS_GJ5K_c

F/A-18C Hornet
Flaming Sunrise Campaign



DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations is a story-driven semi-dynamic single-player campaign setting player in place of squadron XO. You will plan and lead some combat sorties of your squadron, giving your best to create circumstances for coalition forces to win the war. This campaign is also out now on Steam.

https://store.steampowered.com/app/2413980/DCS_FA18C_Flaming_Sunrise_Campaign_by_Sandman_Simulations/

This campaign combines DCS: F/A-18C Hornet, DCS: Supercarrier and DCS: Persian Gulf and delivers over 100 pages of tutorials, detailed mission debriefings, charts and kneeboards. We hope you will enjoy it. 

https://store.steampowered.com/app/411950/DCS_FA18C_Hornet/
https://store.steampowered.com/app/1120305/DCS_Supercarrier/
https://store.steampowered.com/app/411890/DCS_Persian_Gulf/

Thank you again for your passion and support, 

Yours sincerely, 

​Eagle Dynamics
Introduced new campaign:
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulation

DCS World
Fixed H-6J GDJ-IV1 MER6 adaptor model.
Added smoke from vehicles and some static objects based on health, this means as a vehicle takes more damage you may see different levels of smoke giving you a better idea visually if you did any damage on that last run in.
ME. Info window expanded with opportunity to auto or selectively rename the units in the group. Press the “question” mark button next to the Group Name field. It was added earlier but not mentioned.
MP lobby. Select Role dialog now shows the name and IP address of the current server. The “Favorites” interactive star is also presented for convenience. Double-clicking on the IP address string copies it to clipboard. It was added earlier but not mentioned.
The lessons for free entry level Su-25T attack aircraft are improved: tuned triggers and timings; added helpful highlights and in-simulation pictures for some lessons; added RU voiceovers.
Added raster charts layers transparency
Fixed crash on loading surface textures in Normandy 2.0
Ships AI. Fixed - ships are swung around target course duration after hard turn.
Ground AI. Fixed - Artillery does not fire if there is more than one unit in the group.
Ground AI. SL Flakscheinwerfer 37 continues to work after destruction of the generator.
Dedicated server. Fixed - JTAC unresponsive in MP.
Fixed. Exhaust flames effect hang in the air after client changes slot or disconnects
Effects. Smoke from Vehicle Damage: smoke flickering when vehicle fire fixed, smoke after non-lethal damage temporary removed, added little smoke after damage for ships with old damage model
Destroyed AI plane teleports to ground level - fixed
MP. Static MLRS-270 attached to ship, don't moves with ship on client - fixed
In the mission there are many groups with multiple helo pickups. Once the helo's are full and troops remain a crash occurs - fixed
ME.GUI Error with task Embarking from Trigger actions in some cases - fixed
MP. DS. Required modules check is not working for the ww2 assets pack - fixed
MT. Units and smoke are visible through clouds from long distance - fixed
Weapons. Corrected weight of S-8 rocket family.

DCS: F-16C Viper by Eagle Dynamics
Adjusted threat position on the RWR.
Each threat lethality ring has been moved slightly outward. Radar threats in Track mode will appear just outside the solid white ring on the RWR display. Radar threats in Missile Guidance mode will appear inside the solid white ring. When taking defensive actions, radar threats displayed within the solid white ring should be prioritized over those outside the ring.
Fixed:Snowplow option missing on FCR page without TGP installed.
Fixed: High aspect BFM mission for Black Sea map - AI ignores player.

DCS: F/A-18C Hornet by Eagle Dynamics
Fixed: WPDSG designates the wrong point if the TDC assigned to HUD in A/G mode.
Fixed: Dumb bombs, cluster bombs and LGBs stuck in the wrong mode if IAMs are selected and a designation is made.
Fixed: Rudder animation on net phantom doesn't work.
Fixed: VFA-97 Fuel Tank Texture Issue.

DCS: AH-64D by Eagle Dynamics
Added AGM-114L. See video created earlier: DCS: AH-64D | Radar-Guided Hellfire Missiles (COMING SOON)
Added Laser Spot Tracker. See DCS: AH-64D | Laser Spot Tracking (COMING SOON)
Added Internal Aux Fuel Tank option
FM. Considerable change of flight dynamics model (WIP):
The range of roll and pitch control has been increased, and at the same time, the stability of the helicopter has been increased in all flight modes, including:
Helicopter controllability at low-speed maneuvering has been improved;
Increased helicopter roll stability at submaximal speeds;
Improved behavior in transitional modes (roll-in/out and pitch-in/out)
The trim position of the helicopter and controls in hover and level flight modes has slightly changed.
FMC/SCAS
SCAS tuned for modified flight dynamics model;
SCAS altitude channel damping and auto-shutdown behaviour was remodelled to react at specific limit parameters of the engine and vertical speed
Fixed: Weight issue after heavy loadout creates control problems
Fixed: Crash on PLT client when CPG leaves from crew.
Fixed: Multi monitor - Exported displays not respecting brightness
Fixed: George menu does not take into account the scaling of the interface. (reticle offset left)
Fixed: PERF page WIND direction displays value 180 deg opposite of correct value
Fixed: CHAFF (T1) should be "barriered" when forced to SAFE
Fixed: Enemy AI does not attack AH64 if pilot is killed (heli by CPG control)
Fixed: Rotor lighting effect artifacts at night
Fixed: Export viewport - static viewport images when choosing external views
Fixed: TEDAC Export Viewport spills into adjacent view ports
Fixed: VHF AM radio can transmit in 108 - 115.975 MHz range
Fixed: MPD TSD Pages - Routeline doesn't include Hazards points
Fixed: CPG TDU blinking in Multicrew/MP
Fixed: Blurred rotor effect not working for CPG in multicrew
Fixed: CPG Nav range automatically updating to new Nav range without SLAVE being re-enabled
Fixed: AGM-114 quantity issue when taking control with CA
Fixed: Missile Constraints Box and Rocket Steering Cursor not displaying when SAFE
Fixed: George AI uses weapons incorrectly in some case (George AI launches one missile without lazing the target. Missile flies past. Laser does not turn on. Indications on IHADSS does not correspond to the selected mode in George AI menu.)
Fixed: "Back Scatter" Message with no missiles
Fixed: M282 rocket warhead falls outside the timeframe
Fixed: Wrong control layer opens in the settings, after selecting AH-64 in the simulation

DCS: Mi-24P Hind by Eagle Dynamics
Added: NEXT and PREV. bind commands for R-60 launcher selector
Added: Quick start missions for NTTR and Caucasus
Fixed: Control options sometime stuck on Mi-24P Pilot-Operator category
Fixed: English cockpit backlight stencils conflict with Russian version stencils
Fixed: AI does not attack the MI-24P if pilot is killed and helicopter controlled by operator
Fixed: Petrovich AI menu does not take into account the scaling of the interface and reticle has left offset
Fixed: AC Voltmeter readings and wiring
Fixed: Petrovich AI warns about incoming attacks even if operator character is dead
Fixed: Killed Pilot character could control helicopter if Player being in operator seat and gives controls back ("C" by default)
Fixed: Several crashes reported by users through built-in report system

DCS: A-10C II by Eagle Dynamics
All training mission now using the correct A-10C II aircraft
Named presets for ARC-210 can be set in the ME now

DCS: UH-1H Huey by Eagle Dynamics
Added: New engine simulation model added, replacing the old one
Added: Hypoxia effect added to UH-1H pilot
Improved: Position lights dim/bright adjusted
All WWII aircraft
Repair now replaces the battery with a charged one.
Fixed. Guns sound the same with open or closed cockpit

DCS: Mosquito FB Mk VI by Eagle Dynamics
Fixed. RP-3 25lb is not firing as specified from within the mission editor - fixed
Fixed. Cockpit lighting does not work in the Multi-threading
Added new skins for the aircraft
Fixed. Glitches in the spinning propeller effect.

DCS: Spitfire LF Mk. IX by Eagle Dynamics
Added the Chinese Flight Manual
Fixed. Cockpit lighting does not work in the Multi-threading

DCS: P-47D by Eagle Dynamics
Fixed. Landing gear that led to jumping behavior and explosions of the aircraft

DCS: Bf 109K-4 by Eagle Dynamics
Fixed. AI bot flies too slow compared to the player flown aircraft
DCS: FW 190D-9 by Eagle Dynamics
Fixed. Starter animation backwards when using keybinds.
Reworked keybound starter handle animation

DCS: FW 190A-8 by Eagle Dynamics
Fixed. Starter animation backwards when using keybinds.
Reworked keybound starter handle animation

DCS: WWII Assets pack by Eagle Dynamics
C-47. Better start up visual is integrated
C-47. Fixed. Landing gear contact with the surface.
C-47. Added new sounds for the aircraft
Reloading sounds for WWII tanks are added
A-20. Fixed. Bomber does not fire defensive guns

DCS: MB339-A by IndiaFoxtEcho
Fixed incorrect indication for RNAV bearing
Fixed radios stop working when tacan is switched on
Fixed knob behavior for the gunsight MILS settings
Fixed tacan and radios volume at spawn according to ICS panel
Fixed wrong RPM percentage for the anti ice test

DCS: JF-17 by Deka Ironwork Simulations
Fixed: wmd7 image shaking during maneuvering
Fixed: AG radar no RBM image
Fixed: blackout issue at high alt due to ECS turned off
Updated: SMS supports PL-12 for new scheme test (Player needs to modify JF-17.lua to manually add PL-12 to JF-17 pylons)
Updated: PL-12 changed to same scheme as AIM-120C
DCS AJS-37 Viggen by Heatblur Simulations
Tweaked HUD glass for better visibility in very bright lighting.
Fixed various sound loop issues.
Better ease-in and ease-out for afterburner sounds in cockpit
Added ability to move ahead in Cold Start mission in case of misfiring trigger.
Show Must Go On livery now shows appropriate droptank textures.

DCS F-14 Tomcat by Heatblur Simulations
NEW: Major Ground Handling and Suspension Overhaul Phase 1:
Improved general suspension.
Improved taxi behaviour and ground roll characteristics.
Improved ground handling sounds.
More ground handling improvement to come!
NEW: Added pedal shaker sound (above 21 units AOA.)
NEW: Added wing turbulence and wind sounds for additional feedback queuing at high G/pitch rate
Added DLC deployment sound
Fixed USS Forrestal taking damage on landing and take off
Adjusted buffet intensity and AOA schedule for “realistic” buffet option
Adjusted Yaw SAS effectiveness
Adjusted ground effect pitch moment to assist in aerobraking and rotation (necessary after rolling friction reduction)
Fixed MAK-79 loadouts.
Phoenix pallet mass now again added to total aircraft mass (added weight cannot be seen in-game, but is taken into account in the FM)

DCS Mirage F1 by Aerges
TRAP 136 (‘Green’) and TRAP 137B (‘Red’) radios fixes:

TRAP-136 radio (‘Green’). Fixed incorrect operation of the radio function selector switch at cold start.
TRAP-136 radio (‘Green’). Fixed inoperative radio at cold cockpit start up, when the frequency was selected before the radio was powered on.
TRAP-136 radio (‘Green’). Selection of the Frequency mode selector 'G' position will not enable the guard receiver anymore. Use 'Pal+G' Function selector position to enable the guard receiver.
Fixed both 'Red' and 'Greed' radios function selector switches operation with autostart/autostop macros.

Optical Sight fixes:
Fixed a bug with wrong gunsight diameter, when entering A/G mode with VEL Optical Sight mode enabled.
Changed Optical Sight Velocity Scale display logic:
In '(C + M or SW) R' mode the Target Aspect Angle is displayed.
With short range missiles selected and not in '(C + M or SW) R' mode - the Target Closure Velocity is displayed.

General missile logic:
Wingtip missiles can now only be fired with a lock.
After review of available sources, Magic 1 and 2 missiles launch delays were reduced to 310 ms.
Added radar missile locked and masked tones.

Flight control system and AP fixes:
Yaw damper logic reworked: runaway yaw damper issue and oscillation in transonic fixed. Work on improving the behavior in wake turbulence is underway.
Fixed AP integral lateral command problems: AP can work with significant asymmetric payloads now.
AP ALT mode engagement is much more smooth now.
It's no longer possible to connect the AP at all when disconnection conditions are being met.
Solved AP disconnection issues with FFB.

3D model and textures:
Fixed Mirage F1 EE AOA color band lights.
Fixed Mirage F1 EE accelerometer reset animation.
Fixed right wing pylon. It is identical to the left wing one, instead of being both symmetrical.
Added missing SIL label to UHF radio unit.
Fixed animation of the anemometer speed bug.
Fixed several fuel and radar lights in the Mirage F1 EE.

Other fixes and improvements:
Corrected asymmetric load behavior when carrying BR-500 bombs.
Fixed control stick animation arguments mix.
Oxygen system energization logic fixed.
Main oxygen tank level test corrected.
Emergency landing gear deployment issues fixed.
Updated tooltips in Mirage F1 'Special Options' menu.
Fixed IDN training mission. Lesson 2.1: The navigation indicator (IDN).
Removed "T" key default binding in "Search light button" input.
Added "Stick alternate PTT button" input.
Updated flight manual.

DCS: Black Shark 3 by Eagle Dynamics
APU & Engine sounds updated

DCS: Flaming Cliffs by Eagle Dynamics
Su-33. G limiter not functioning correctly - fixed
DCS: Supercarrier by Eagle Dynamics
CVN-74 USS John C. Stennis No Number in LSO Display

DCS: Combined Arms by Eagle Dynamics
Fixed - The submarine could dive underground at shallow depths (after command from F10 map).
Fixed - Range lamp for leopard 2.
Fixed - Isometric view remains when switching to ship, if previously used for vehicle.
Added gun reloading sound for WWII tanks.

Campaigns
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
ADDED DOCS FOLDER - previously missing. Contains Campaign PDF, Mission Briefing PDFs, Info on skins and detailed campaign notes, credits
COLD STARTS - added for all applicable missions
Player now launches mission via SPACEBAR when ready allowing prep time
Added ability to use LABELS
Added SCORE SYSTEM system to each mission
Added optional IMMORTAL MODE to several longer missions, dangerous missions
Fixed / added EPLRS for all aircraft with datalink
New KNEEBOARDS for all missions with detailed flight plans, mission details including load out, flight plan, maps, orders, roll call and more
Embedded improved ground unit infantry skins from US Infantry Insurgent skins - see Campaign PDF for links
Player WAYPOINTS renamed for consistency
TACAN for tankers now use 72/74/75Y on all missions due to inconsistent TACAN issues
Mission1. Steered C-130 higher and wider to avoid confusing player to follow them on take off
Mission 2. Сorrected waypoints for target apron at menakh. Corrected transit speeds of package. Added additional ground units in firefight.
Mission 4. Improved in-game instructions and briefing. Improved Ai behaviours all-round. IImproved target sets and positions. Added improved secondaries and airfield attack. Dozens of other upgrades/improvements.
Mission 5. Adjusted helo heights - after reports of hovering around pad and too low for shoot downs around city. New audio added for weapons firing, BDA and other items. Mission improved playability / Flow / Timings.
Mission 7. Updated Ai behaviour for egress/recovery/landings. Updated Completion music. Updated Sabre20 audio/dialogue for improved accuracy (location, instructions). Updated Oil Derrick explosions. Updated Flypast Artillery strike/timings. Updated flight audio/comms to avoid audio clashes. Updated Banshee targeting and BDA.
Many more updates that improve flow/experience

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
Missions 12. Mission goals edited

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
Radio frequencies fixed
Odd truck parked on a revetment fixed
Mission 6 odd units fixed

Spitfire IX The Big Show Campaign by Reflected Simulations
Radio frequencies fixed
Mission 2 success score fixed
Some random leftover statics removed

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
Radio frequencies fixed
Mission 10 AI takeoff bug workaround
Missing skin textures fixed

DCS: P-47D Wolfpack Campaign by Reflected Simulations
Hand gestures added

DCS: F-14A Zone 5 Campaign by Reflected Simulations
Hand gestures added
Mission 3 possible AI taxi bug workaround

DCS: F-14A Fear the Bones Campaign by Reflected Simulations
Hand gestures added

DCS: F-14 Speed & Angels Campaign by Reflected Simulations
Hand gestures added
TACAN added to the tanker in mission 13

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
Hand gestures added
Mission 10 progression safety added

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
New datacard developed which includes weather data, more comprehensive info of the entire strike package, aircraft weight table, Joker and Bingo fuel states, and Bullseye coordinates.
New flight plan page includes waypoint altitudes, incremental and cumulative distances, weapons loadout graphic and description.
Both datacard and flight plans use larger font for easier viewing in-flight.
For missions with AFAC (airborne JTAC), added ability to turn the laser off/on by the player.
All AI anti-air threats dumbed down a bit to enhance game enjoyment.
Added background radio transmissions for a more "immersive" experience.
All mission kneeboards updated to new graphics/checklists.
Added support for new ARC-210 radio
And finally, after wheels up, a new little secret in the F10 menu to help make those long, lonely flights more bearable.
Mission 0: Added new datacard and flight plan. Wingman crashes into Player's aircraft on final. Fixed. New ATC instructions when landing.
Mission 1: Added new datacard and flight plan.
Mission 2: Added new datacard and flight plan. Increased effectiveness of anti-air threats (previously didn't do anything).
Mission 3: Completely rebuild from scratch. Added new datacard and flight plan. Loadout adjusted. Added more bad guys at Senaki and Kutaisi. Added SEAD support. Modified flight plan.
Mission 4: Added new datacard and flight plan. Added a few more Russian JTACs and IFVs. MedEvac not appearing - fixed. Medevac smoke not appearing - fixed. Added more and bigger BOOMs for player enjoyment :>)
Mission 5: Added new datacard and flight plan. Updated flight plan route. Updated (increased) aircraft parked at Nalchick. Updated Colt 1-2's route. Changed Jolly to CH-53 (to better reflect CSAR Pave Low aircraft). Modified Jolly’s flight plan. Updated bad guy’s weapons.
Mission 6: Added new datacard and flight plan. Updated Russian convoy route. Added AFAC (Reaper) for targeting. Modified players loadout. Modified Russian aggressor's route.
Mission 7: Added new datacard and flight plan. Reworked the entire strike package, Coalition flights starting up but not launching - fixed. Mission goals revised. Less aggressive Russian convoy. Added SEAD flight. Changed Bullseye location.
Mission 8: Added new datacard and flight plan. Modified player's loadout.
Mission 9: Added new datacard and flight plan. Changed SA-8s to SA-9s (thanks Blackadder 55). Modified Players loadout. Added SEAD flight. Changed lasing JTACs. Changed loadout back to GBU-12s from GBU-54s (the player keeps the option to change loadout at mission start).
Mission 10: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. New mission briefings. Changed Pig Flight's loadout. Significantly modified and reorganized all Russian armor's routes and speed and added a few mildly effective SAMs to keep it interesting. Added another U.S. armored cavalry company to help fight the invading Russian horde.
Mission 11: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup.
Mission 12: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup.
Mission 13: Added new datacard and flight plan. Recreated the convoy to better follow their route.
Mission 14: Added new datacard and flight plan. Essentially recreated this mission: modified flight plan. Added new SEAD flight. Modified Russian armor at Tblisi. Added better AFAC support.
Mission 15: Added new datacard and flight plan. Add better ATC instructions. Boosted audio. Added more people and fireworks at Kobuleti. Decreased density of fog a bit.

DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633
Missions 1 to 10: Ford dedicated skins added
Mission 3: Removal of co-ords via space bar fixed.

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633
Missions 1 to 15: Livery numbering fixed

DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633
Missions 1 to 13: Livery numbering fixed
Mission 13: Initial fail zone reduced.

DCS: F/A-18C Rising Squall Campaign by INVERTED
M02 - Fixed abnormal time flow at the beginning of the mission.
M08 - Fixed abnormal time flow at the beginning of the mission.
M09 - Fixed A-A data link functionality on SA page.
M10 - Fixed the issue of Hammer squadron not engaging.

DCS: UH-1H Huey Argo Campaign by 373vFS Greg
Fixed carrier issues on Missions 1 & 8
Tweaked cargo issues on Mission 3
Tweaked Mission's 4 time
Tweaked Mission's 8 Convoy reactions

DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg
Fixed script error when targets were destroyed during CAS missions.
F-15E Strike Eagle
Development Progress



“Progress on the DCS: F-15E Strike Eagle is coming along well as we steadily check off completed systems for Early Access.”

– RAZBAM



The final touches on the major systems include the Heads Up Display (HUD) Modes, Up-Front Controller (UFC) data, and Multi-Purpose Display (MPD) logic continues. RAZBAM is also focused on completing the AN/AGP-70 radar that includes both air-to-air and air-to-ground modes and sub-modes. The radar has been faithfully recreated using new technologies for DCS. A prime example of this is the Synthetic Aperture Radar (SAR) mode that allows you to build detailed radar maps from many miles away. One of the last items to complete before early access release is the authentic F-15E sound set.



Flight modeling is progressing well, it incorporates the Control Augmentation Systems (CAS) and autopilot system. Soon after the Early Access release, the ability to operate in "Blended Mode" with the upcoming Terrain Following Radar (TFR) will be added.



Furthermore, the majority of the 3D model is complete, and ready for early access with minor enhancements and tuning to be done later. At Early Access release, the DCS: F-15E Strike Eagle will include VR pilot bodies, “Ghost Controls”, and adjustable mirrors. Please stay tuned for more Strike Eagle news.



AMVI
Multiplayer Server



Aeronautica Militare Virtuale Italiana (AMVI) organizes international flight events across the globe. One of their most notable campaigns is the Joint Thunder Campaign. It takes place every spring and has attracted an impressive 136 users. The complexity of the event closely mimics real life mission planning. It proves AMVI's competence in coordinating large realistic missions. This year, the event will include Airspace Control Order (ACO), operational airports, various C2/AWACS, JTAC, and controlled SAM and ground units.

If you and your squadron are interested in taking part in AMVI's international events, please make sure to join the AMVI Discord Server.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Blue Flag
Multiplayer Scenarios



BuddySpike is going to offer Blue Flag scenarios that will include live statistics, an online live map and will feature historically accurate locations that were used by military personnel during the different wars in the region. Here is a list of the upcoming scenarios that Buddyspike is planning to host:

1956
Suez Crisis (Operation Kadesh) war, mainly between Egypt and Israel in northern Sinai peninsula. This Blue Flag scenario will include various Air operations and ground warfare in the famous areas of this war. Each coalition will be able to push through Sinai to occupy all the objectives and get control of the peninsula.

1967 - 1973
Starting from the Six-Day war (1967) through the war of attrition (1967 - 1970) and finally to the Yom Kippur war (1973) of the entire Sinai peninsula. This Blue Flag scenario will include more modern air, ground and naval operations of the 70s. It will incorporate current DCS modules and will also be ready for upcoming modules, simulating the war in all of the peninsula and the famous push points and stand offs between the Egyptian and Israeli armies and air forces.

Along with the above historical scenarios, Buddyspike is planning 2 other impressive theoretical scenarios in Sinai. The Semi Active Radar Homing (SARH) scenario that includes Fox-1 capabilities and weapon availability of the era. As well as a modern scenario that will include all modern weaponry and ammunition.



Sinai
Development Report



Our third party partner OneReTech continues to develop and enhance the DCS: Sinai map for upcoming early access launch. They have received a lot of positive feedback and comments since the last reviews. Thanks to all of you who commented and provided valuable information and criticism, Sinai can only get better with your support and review.

Some unique scenes have already been improved and many bugs have been fixed. The destruction models are in the final stages of development. Many improvements, including the great pyramids of Giza have already been implemented, along with many other scenes, airfield details and textures.

OneReTech have now added moving trains, greater variety of vegetation and birds in port areas and several models of tankers are already in the works that will complement the realism of port scenes.

For Early Access launch, six new airfields will be available:

  • El Arish, El Gora, Baluza are on the north of the Sinai peninsula.
  • Bir Hasanah is in the middle.
  • St Catherine and Abu Rudeis are to the south.


These strategic locations will allow the recreation of realistic scenarios of the missions of the Arab-Israeli wars.

“Our team has been working hard on a tool that allows you to procedurally get textures that are already used on the DCS: Sinai map. Furthermore, we have improved the tools that allow us to obtain height maps at a more accurate resolution of 1 metre per pixel, where the original resolution was 38 metres per pixel. This allows you to get textures as well as a surface mesh with a higher density using the Eagle Dynamics TDK tool. This can be used to build unique places and mountains. For example, you can make dunes in the desert not only on the texture, but also procedurally generate a surface mesh. We've included a few examples in the Development Screenshots.

– OneReTech



BuddySpike
Multiplayer Server



BuddySpike Blue Flag is a hardcore server that challenges your piloting and teamwork skills, resulting in a truly immersive and rewarding gameplay experience. They host persistent multiplayer DCS scenarios across different eras. The server includes live maps and statistics on the BuddySpike Gadget. For a detailed outline of the features of each event, go to the Buddyspike Wiki.

The Buddyspike community is mostly active on Discord. They are available to answer any necessary questions and provide assistance. So, what are you waiting for? Join the BuddySpike Server Discord.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
We are introducing a multi-threaded version of the DCS
DCS Multithreading FAQ: https://forum.dcs.world/topic/320618-dcs-multithreading-faq/

Introducing new campaigns:
DCS: F-14 Speed & Angels Campaign by Reflected
DCS: MAD AH-64D Campaign by Stone Sky
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
DCS: AV-8B Kerman Campaign by Ground Pounder Sim
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

DCS World
Weapon. MIM-104 missile guidance error has decreased.
Weapon. BLU-97/B penetration warhead and damage effect has increased.
Weapon. CBU-87 with HOF 300 had no effect on tanks. This has been adjusted so it will at least damage them now (see F10 view damage levels).
Weapon. Corrected nozzle flame of rockets at the moment of launch.
Weapon. AMRAAM fixed an issue with Home on Jam (HOJ) mode.
Fixed liveries name for ground units (this fixes seasonal textures for some units).
Added Ropucha-class landing ship BDK-775.
Removed dust effect when ships are firing.
Fixed incorrect unit direction when mounted on a ship.
New sounds for AK-series, M249, L94A1, PKT, 2A72, 2A42, M242, GSh-6-30K, M240C, ZU-23-2, ZU-23-4, Rheinmetall Mk20, KPVT, 2A38, Vulcan, Oerlikon-KDA, L21A1, Utes, MG3, M2 Browning.
Fixed inability for submarines to attack ships.
Fixed crash when the "Unit AI set life" trigger is used for EWR AN/FPS-117.
Fixed stuck SON-9 radar when aircraft fly directly overhead it at high altitude.
AI Aircraft. Removed old and unusable Kh-28 missile from payloads from the Su-17.
F10 map. Big Smoke is always shown on the F10 map regardless of 'show' setting - fixed.
AI Aircraft. Corrected damage and collision model of the CH-53.
AI Aircraft. F-15C cannot AAR in right turn - fixed.
AI Aircraft. Incorrect negative AOA of slow planes in formations appears in some cases - fixed.
Crash when vehicle destroyed during task Embarking - fixed.
AI Aircraft. Su-34 damage model corrected.
MP. Server panel, players pool. Added clients counter.
All weapons still visible on multiple weapon mount if base runs out of that weapon - fixed.
Resource manager of air bases has been corrected.
Scripts. StaticObject.getByName fails if the unit name contains a dot - fixed.
ME. Ka-50. GUI Error when you press delete on INU Fix Point (NAV target point) - fixed.
ME. Ka-50. Comment in NAV target point remains from last mission - fixed.
Weapons. Jettisoned racks don't die when hitting the ground/sea - fixed.
SA-19 Tunguska. The power of warheads has been reduced so that it cannot destroy tanks.
Input controls adjustment window now preserves user state layout and selection during the mission session for convenience.
Module Manager now allows to uninstall and install Caucasus terrain.
Mk-82 bomb fuse on Mirage-2000 fixed
FC aircraft. Cyclic target Lock On by Enter key like easy avionics style - removed
OpenXR is removed from autosearch. DCS has a chain of VR vendors in priority oculus, OpenVR, Varjo, etc. OpenXR was in that chain in top priority, now it is removed from this chain and only available when you explicitly specify it in command line of DCS.
if you wish to use Open XR, a shortcut with the following commands will need to be created: --force_enable_VR --force_OpenXR
Game Options. Game avionics mode removed
Rain in cockpit fixed on numerous modules
Added LODs to Hangar on Caucasus Map
Runway craters cause no damage to aircraft taking off/landing - fixed
Weapons. AGM-84. The minimum launch altitude has been reduced to 200 feet
AI Aircraft. B-17G. Ailerons are deflected as flaperons on landing - fixed
Weapons. Improved AA missile launch catapult mechanics F-15, F/A-18
Weapons. AIM-7 and AIM-120 autopilot tuning for FLOOD mode
Weapons. Corrected AIM-7E warhead data
Weapons. Adjusted aiming errors for 9M39, FIM-92C and MIM-72G
CTD. DCS crashes on heavy missions without pagefile - fixed
Added grass to some terrain shelters
Fixed excessive amount of triangles and objects when terrain objects shadows set to FLAT/OFF
Corrected shadows by mountains
ME Triggers. Aircraft 3D model gets corrupted if its given Unit AI Set life equals 0
Fixed M-60 MBT
Fixed model UAZ-469
SON-9 radar elevation fixed
Added BDK-775 for Ukraine and Yemen
Fixed max speed for BDK-775
Added flir details for old model
Expanded the list of countries for historical mode for AN/FPS-117
CTD. Animation crash in MP, client hangs caused by M1097 Avenger - fixed
Campaigns. Custom campaigns shown in the "My Campaigns" menu sometimes won't let the user click the End Mission button - fixed
CTD. Crash on server if client is used as leader for a task Big Formation - fixed
CTD. Crash during landing at some airfields - fixed
Weapons. 8K14 SCUD missile. Explosion very small - fixed
Weapons. Low damage from FIM-92C Stinger - corrected
AI aircraft. AI can't properly use HD bombs - tuned
ME. Error in case of file MissionTheatreCache.lua is empty - fixed
AI ground. Dead ground vehicles keep emitting engine sound - fixed
TF-51. Fixed flap lever movement
AI aircraft. Fixed CBUs distribution along vehicle group
Weapons. AGM-62 Walleye missile will not be able to hit targets in pitch-black night
AI aircraft. Tuned defensive behaviour in the SAM danger area
AI aircraft. MQ-1A can't land in some case - fixed
AI aircraft. AV-8B goes 'zombie' when dropping GBU-54 - fixed
ME. Triggers Add Radio Item for group and coalition don't work for neutrals - fixed
Cockpit. MFD surface render increased from 80 to 150 km range
Settings. Add item for Blur Flat Shadows to graphics options
VR. Upper part of FOV become black in VR when head pitching down - fixed
Helicopters. Sling load feature stuck when unhooking same cargo twice - fixed
Current User Aircraft Mods crashing in Multithreading version
RWR stops registering SAMs with multiple users
Scripting: crash on output to log with formatting symbols
F10 map. Added direction and speed vector to aircraft and help symbols.
F10 map. Add tooltips to new icons.
F10 map. Add Show/Hide buttons for labels
AI ground units. AA Unit stuck after firing - FIXED
AI ground units. Distance error for the sights with laser rangefinder corrected.
AI ground units. User set invisible receives no RWR warnings from SAM.
AI ground units. Fixed accuracy of KS-19.
Ground units. Units dying with agony do not burn after explosion - Fixed.
Ground units. Georgian EWR radar does not respond - Fixed.
ME Setting ‘COLD AT START’ now working as intended for FLIR rendering. Not selecting this option will allow units to have infrared signatures at mission start rather than first needing to heat up.
AAR basket jittering around probe - fixed.
Mi-24 AI. Sometimes it would not attack targets - fixed.
MQ-9 AI. Reaper doesn't maintain Altitude - fixed.
AI jet aircraft. Proper implementation of thrust reversing. Engine mode and deceleration has been tuned.
AI helicopters. Helicopters collide on the runway after landing. Reassign holding/cleared for landing.
AI helicopters. Helicopters fall through the deck on landing in some cases - fixed.
AI aircraft. E2D collision when trying to taxi from parking on deck - fixed.
AI aircraft. Sound update for C-17A.
AI aircraft. Aircraft without off-boresight lock ability can do off boresight IR missile launches - corrected.
AI aircraft. Su-25T. Corrected wrong suspension of the right ECM pod. Corrected old naming of payloads.
AI aircraft. Su-27, fully extended leading edges at wingmen 2, 3, 4 in cruise flight - fixed.
AI aircraft. There is a plane in mission with option "No report waypoint pass" in mission. On the next waypoint it performs the Orbit task. The plane sends a message about taking a zone each time if it sends a trigger message using radio. Fixed.
AI aircraft. Attacking AIs with GBUs stay on the attack course forever after bomb run - fixed.
AI aircraft. A-10C AIs can’t use the whole range of ARC-210 and ARC-186 - fixed
AI ships. Some submarines fly when setAltitude is given a negative value - fixed.
MP. Scripting: fixed crash on output to log with formatting symbols.
MP. There is no notification about the request for permission to join the MP crew in some cases - fixed.
MP. Disconnecting from the server when controlling a vehicle in CA causes the vehicle to become immortal - fixed.
MP Events. onGameExit event fires 2x on mission_end - fixed
MP Events. Base captured events each time a player joins the server - fixed
LAU-10 rocket pod weight inconsistency - corrected LAU-10 mass to represent LAU-10D/A.
Weapons. GWS-30 Sea Dart doesn't give an RWR warning - fixed.
Weapons. ASM Kh-31A does not guide to ships - fixed
Weapons. Anti Ship missiles will extrapolate the ship's speed for intercept point calculation.
Weapons. Adjusted GWS-30 Sea Dart fuze and guidance parameters.
Weapons. R-27R/ER and R-33 missile seekers are synchronized with fighter radar. If target tracking fails, synchronization is lost and lock recovery becomes impossible.
Weapons. Kh-31 booster phase corrected. No guidance at booster phase.
Weapons. Fixed rate of fire for 127mm and 130mm naval guns.
ME. GUI Error when click on group in Suppliers list in some case - fixed.
ME. Ground units sometimes jump around and change heading when increasing group size - fixed.
The burning time of the destroyed weapons depot is limited to 40-70 minutes instead of infinity.
Setting "forestDistanceFactor" to negative value hides all trees - fixed.
Fixed inability to use FM modulation to communicate with AI wingmen in some cases.
Fixed typos in Encyclopedia texts (RU mainly).
Craters from bullet impacts cause FPS drop over time - Fixed.
MP. Dedicated server. Crash reports will send in silent mode without host interaction
Fixed a core's layout on AMD processors like AMD Ryzen 9 7950X3D (core group with lesser L3 cache size now used by IO pool only)
Scripting. Added world.removeJunk. Taking volume as first arg, returning amount of deleted objects.
Volume declaration is same as for world.searchObjects.
Usage: local volS = {id = world.VolumeType.SPHERE,params = {point = {x = -303780,y = 5,z = 629149},radius = 1000}}
world.removeJunk(volS)
VR Mask in native OpenXR is upside down - fixed
F10 map. Draw function setMarkupTypeLine only works once in a mission - fixed
Crash on EagleFM - fixed
MP. User don't get any notification on connect to a full server - fixed
Weapons. Kh-29 missiles loft down after launch - fixed
MP. Added a real-time procedure for checking the required modules in mission loading

DCS World

  • MP. Added a real-time procedure for checking the required modules in mission loading
  • MT. Triggered text doesn't appear at some multimonitor configs - fixed
  • Radio messages move to the side in multi-monitor configuration - fixed
  • MT. Bullet impacts create many craters and large FPS hit - fixed
  • MP. DS. Crash seems to be related to fonts in overlay borders - fixed


Voice Chat
Development Progress



We have improved the overall stability of the voice chat connection between users, even when using a VPN. We are now working on realistic radio sound effects and the possibility for players to create their own radio sound effect profiles. We’ve added static noises for better immersion and a microphone normalization feature with an updated mic test option. Many bugs have also been resolved when talking over the radio between different aircraft modules.

We have also added the ability to mute individual players and adjust the volume of specific channels. This gives players greater control over their communication and reduces potential radio distractions during gameplay.

The improvements to the integrated DCS World Voice Chat system are significant, and it will greatly enhance the overall experience. We are pleased to let you know that these enhancements are in final testing and that they will be released soon.



La-7
Development Report



The OctopusG team has been working on the most complete simulation ever created for this iconic World War II fighter by carefully studying considerable reference materials. They have completed the trajectory of movement settings that include mass-inertia, aerodynamic characteristics, propeller and engine. They are currently developing the compressed air system, control systems that include yaw and pitch channel trimmers, fuel, hydraulic and other systems.

The team is also working on the 3D model, including the damage model and a wide range of liveries. Liveries will include famous aces and several national liveries, both historic and alternative history.

Items to still complete include the QuickStart Manual, 2D art, and Instant Action missions. For a preview, please check out the DCS: La-7 start-up video tutorial
https://www.youtube.com/watch?v=sCBYUuzGMjc


WWII Fighter
Exclusive 50% Discount



DCS WWII Fighters are on sale for a limited time only! Save 50% with this incredible offer and experience the thrill of piloting some of the most iconic World War II aircraft. This deal is available until the 21st of May 2023 at 15:00 GMT on our e-Shop. We are also thankful to be offering an identical sale on DCS Steam Edition, which lasts until the 5th of May 2023. Choose from a range of authentic planes from multiple countries each with their own strengths and weaknesses.

WWII Fighters with a 50% discount:
https://store.steampowered.com/app/411920/DCS_Spitfire_LF_Mk_IX/
https://store.steampowered.com/app/223770/DCS_P51D_Mustang/
https://store.steampowered.com/app/316960/DCS_Bf_109_K4_Kurfrst/
https://store.steampowered.com/app/1101970/DCS_Fw_190_A8/
https://store.steampowered.com/app/250990/DCS_Fw_190_D9_Dora/
https://store.steampowered.com/app/1120304/DCS_P47D_Thunderbolt/

Whether you are a veteran pilot or just starting out, this sale is a perfect opportunity to expand your collection with some of the most renowned warbirds of all time. Check out the Shop for details.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World

  • New WWII missions in the following formats: FWAF, Single Player and Multiplayer

DCS: Bf 109 K-4 Kurfurst by Eagle Dynamics

  • Updated weather and clouds for all Bf109 Training missions

DCS: Mosquito FB VI by Eagle Dynamics

  • Added missing Mosquito SP missions

DCS: Combined Arms by Eagle Dynamics

  • WWII Combined Arms Mission – FAC Driving M8 Greyhound version

Campaigns
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Normandy 2 update compatibility
  • Cutscene added
  • Mission 2 target changed to Paris
  • Mission 5 target changed to Portsmouth
  • New briefing and kneeboard visuals
  • Skin updates
  • More accurate speeds & formations
  • Smoother triggers
  • More realistic Weather

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Normandy 2 update compatibility
  • Cutscene added
  • Mission 4 target changed to Paris
  • Mission 7 expanded
  • New briefing and kneeboard visuals
  • Skin updates
  • More accurate speeds & formations
  • Smoother triggers
  • Extra voice overs
  • More realistic Weather

Spitfire IX The Big Show Campaign by Reflected Simulations

  • Normandy 2 update compatibility
  • Mission 8 target changed to the actual Ligescourt
  • Mission 7 base changed to a stand in for the Orkneys
  • Mission 9 base changed to Ford as in real life
  • Skin updates
  • More accurate speeds & formations
  • Smoother triggers
  • Extra voice overs
  • More realistic Weather
Normandy 2.0
In Early Access now


https://www.youtube.com/watch?v=HfVANTmmsGE
DCS: Normandy 2 is 2.4 x larger than Normandy 1 and uses our latest map technology with our new enhanced lighting engine, object detailing, terrain texture resolution and damage modelling. In addition Ugra Media have done a fantastic job of recreating a vast number of historical buildings, airfields and infrastructure. For more details on this fabulous map, and how to upgrade please read the latest Normandy 2.0 FAQ forum section.

The early access price of DCS: Normandy 2 is USD 47.99, however, existing owners of DCS: Normandy 1944 or DCS: The Channel can upgrade for only USD 14.99, and owners of both legacy maps pay USD 9.99. Please be aware that this is a limited time offer and as of today, the legacy version of DCS: Normandy 1944 is no longer on offer.

For those of you who run DCS World Steam Edition, please rest assured that we are doing our best to bring you the exact same exclusive deals. Stay tuned for details.

Here are some of the best preview videos from popular YouTube channels:

Casmo: EXCLUSIVE Normandy 2 Map Preview! | DCS World
https://www.youtube.com/watch?v=SksPbqWsN4c
HIP: DCS Normandy 2.0. First Look
https://www.youtube.com/watch?v=HyPVEBbUJhU
PricklyHedgeHog: Ugra Media's Stunning Normandy 2.0 Map
https://www.youtube.com/watch?v=Wm1e9CcPgq0
Reflected: DCS Normandy 2 Map & Campaign Updates
https://www.youtube.com/watch?v=Ph6zimIfBqw



https://store.steampowered.com/app/2399880/DCS_Normandy_20/


WWII Fighters
50% Off Discount



We are thrilled to offer great savings across all our DCS WWII Fighters until the 5th of May, 2023. Enjoy 50% off DCS: Spitfire LF Mk IX, DCS: P-51D Mustang, DCS: BF 109 K-4 Kurfurst, DCS: Fw 190 A-8 Anton, DCS: Fw 190 D-9 Dora and DCS: P-47D Thunderbolt.

https://store.steampowered.com/app/411920/DCS_Spitfire_LF_Mk_IX/
https://store.steampowered.com/app/223770/DCS_P51D_Mustang/
https://store.steampowered.com/app/316960/DCS_Bf_109_K4_Kurfrst/
https://store.steampowered.com/app/1101970/DCS_Fw_190_A8/
https://store.steampowered.com/app/250990/DCS_Fw_190_D9_Dora/
https://store.steampowered.com/app/1120304/DCS_P47D_Thunderbolt/


Project Overlord
4YA Multiplayer Server



With the release of the stunning DCS: Normandy 2 map by Ugra Media, 4YA is pleased to announce that you will be able to enjoy the new map in all its splendour immediately after release on the 4YA WWII Project Overlord server in a player versus player environment. The 4YA Project Overlord missions focus on historical accuracy, recreating the air battles of the Normandy campaign on a day-to-day basis as realistically as possible. With a passion for history, they utilise original documents to place units at their exact historical location and recreate missions carried out back in 1944. This is your chance to jump into the seat of a young Allied or Axis fighter pilot and relive the Normandy battle from their perspective. Join the 4YA Discord

The release of the map goes hand in hand with the new missions designed for the 4YA WWII Project Overlord server and include:

  • A larger area offering vastly greater variety in the location of air battles
  • New airfields, especially historical airfields used by German units
  • New historical ground targets
  • New teamwork-dependent mission objectives

We are very excited with the growth of DCS WWII and truly hope that you will enjoy DCS: Normandy 2.0 and everything new it has to offer. It is a must-have for history buffs and gamers alike and we are confident that you will enjoy this updated theatre of operations. We kindly await your feedback.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Introduced a new map module DCS: Normandy 2.0

DCS World
Fixed a core's layout on AMD processors like AMD Ryzen 9 7950X3D (core group with lesser L3 cache size now used by IO pool only)
Scripting. Added world.removeJunk. Taking volume as first arg, returning amount of deleted objects.
Volume declaration is same as for world.searchObjects.
Usage: local volS = {id = world.VolumeType.SPHERE,params = {point = {x = -303780,y = 5,z = 629149},radius = 1000}}
world.removeJunk(volS)
VR Mask in native OpenXR is upside down - fixed
F10 map. Draw function setMarkupTypeLine only works once in a mission - fixed
Crash on EagleFM - fixed
MP. User don't get any notification on connect to a full server - fixed
Weapons. Kh-29 missiles loft down after launch - fixed

DCS: Mi-24P by Eagle Dynamics
Improved: List of targets detected by Petrovich now dynamically updated, user just need to place a point on ground for Petrovich AI to scan and to get updates there is no need to repeat it now, Petrovich should update target list in real time with IFF and new targets progress.
Improved: additional optimization of Petrovich AI routine for performance
Normandy 2
Preview



Steeped in historical significance, the Normandy 2 map takes you back in time to this epic battlefield of World War II. Across the sprawling countryside, fly in the footsteps of the Allied’s bravest, and take your place in the invasion of Normandy.

From the rolling hills, lush greenery, and winding roads, to the sparkling rivers, picturesque villages, and bustling ports, this map embodies the essence of France's radiant beauty. But do not be fooled by its serene look, for the enemies are lurking around every corner, waiting to attack at any moment.


Open Beta
Development Progress



As part of an ongoing commitment to improve performance, the latest release of DCS Open Beta contains numerous performance-related updates, particularly around the introduction of multi-threading.

Numerous visual and audio updates have been made. To name a few: Tooltips have been added to the F10 map, and it now includes direction and speed vectors to help with navigation; Many World War II era aircraft have received a cockpit and external weapons sound update; Improvements have been made to the implementation of thrust reversing for AI jet aircraft, as well as engine mode and deceleration tuning; The DCS: JF-17 has received 8 new liveries. The DCS: Mirage F1 has received a significant update, with much work completed around the cockpit controls, animation, and functionality.

As always, multiple issues, bugs and errors have been corrected across the spectrum of DCS content; please read the massive, full changelog.



4YA
One Life Campaigns



The concept is easy: all players get only one life and aircraft for a 2 hour long event. The results and attrition rates of each event determine the next mission. Coordination and team play is crucial to achieve success and win the campaign together. Experience the thrill of a whole new event where survival, completion of objectives, and air to air kills are equally important to determine success.

For more information about 4YA WWII missions as well as server stats you can also check the Project Overlord companion website Project Overlord – Digital Combat Simulator WWII flight simulation.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World
Multithreading. Fixed many small and large issues.
F10 map. Added direction and speed vector to aircraft and help symbols.
F10 map. Add tooltips to new icons.
F10 map. Add Show/Hide buttons for labels
AI ground units. AA Unit stuck after firing - FIXED
AI ground units. Distance error for the sights with laser rangefinder corrected.
AI ground units. User set invisible receives no RWR warnings from SAM.
AI ground units. Fixed accuracy of KS-19.
Ground units. Units dying with agony do not burn after explosion - Fixed.
Ground units. George EWR radar no response - Fixed.
ME Setting ‘COLD AT START’ now working as intended for FLIR rendering. Not selecting this option will allow units to have infrared signatures at mission start rather than first needing to heat up.
AAR basket jittering around probe - fixed.
Mi-24 AI. Sometimes it would not attack targets - fixed.
MQ-9 AI. Reaper doesn't maintain Altitude - fixed.
AI jet aircraft. Proper implementation of thrust reversing. Engine mode and deceleration has been tuned.
AI helicopters. Helicopters collide on the runway after landing. Reassign holding/cleared for landing.
AI helicopters. Helicopters fall through the deck on landing in some cases - fixed.
AI aircraft. E2D collision when trying to taxi from parking on deck - fixed.
AI aircraft. Sound update for C-17A.
AI aircraft. Su-25T can do off boresight IR missile launches - corrected.
AI aircraft. Su-25TM. Corrected wrong suspension of the right ECM pod. Corrected old naming of payloads.
AI aircraft. Su-27, fully extended leading edges at wingmen 2, 3, 4 in cruise flight - fixed.
AI aircraft. There is a plane in mission with option "No report waypoint pass" in mission. On the next waypoint it performs the Orbit task. The plane sends a message about taking a zone each time if it sends a trigger message using radio. Fixed.
AI aircraft. Attacking AIs with GBUs stay on the attack course forever after bomb run - fixed.
AI ships. Some submarines fly when setAltitude is given a negative value - fixed.
MP. Scripting: fixed crash on output to log with formatting symbols.
MP. There is no notification about the request for permission to join the MP crew in some cases - fixed.
MP. MT build. DCS hangs/crashes for many players simultaneously.
MP. Disconnecting from the server when controlling a vehicle in CA causes the vehicle to become immortal - fixed.
MP Events. onGameEvent fires 2x on mission_end - fixed
MP Events. Base captured events each time a player joins the server - fixed
LAU-10 rocket pod weight inconsistency - corrected LAU-10 mass to represent LAU-10D/A.
Weapons. GWS-30 Sea Dart doesn't give an RWR warning - fixed.
Weapons. ASM Kh-31A does not guide to ships - fixed
Weapons. Anti Ship missiles will extrapolate the ship's speed for intercept point calculation.
Weapons. Adjusted GWS-30 Sea Dart fuze and guidance parameters.
Weapons. R-27R/ER and R-33 missile seekers are synchronized with fighter radar. If target tracking fails, synchronization is lost and lock recovery becomes impossible.
Weapons. Kh-31 booster phase corrected. No guidance at booster phase.
Weapons. Fixed rate of fire for 127mm and 130mm naval guns.
ME. GUI Error when click on group in Suppliers list in some case - fixed.
ME. Ground units sometimes jump around and change heading when increasing group size - fixed.
The burning time of the destroyed weapons depot is limited to 40-70 minutes instead of infinity
Setting "forestDistanceFactor" to negative value hides all trees - fixed
Craters from bullet impacts cause FPS drop over time - Fixed.
MP. Dedicated server. Crash reports will send in silent mode without host interaction

DCS: F-16C Viper by Eagle Dynamics
Fixed: RWR could stop registering SAMs with multiple players in network play.
Fixed: HUD Bearing for GBU-31/38 was broken - fixed IAM bearing on HUD and HMD for PRE and VIS modes.
Fixed: HTS - Corrected the logic for adding higher priority targets.
Fixed: HAD could possibly not show all threats.
Fixed: Tuned rudder authority limiters. One effect is greater rudder authority at higher angle of attack.
Fixed: RWR Priority and priority rings:
Changed the display of targets on RWR according to their lethality level.
Increased font size on RWR display.
Fixed: Time-To-Go data on FCR or TGP MFDs were either missing or displayed different values than on the HUD.
Fixed: Missile automatic cycling logic.
Fixed: GBU-24 removes steerpoint information in HUD.
Fixed: Snowplow sighting mode corrections.
Fixed: Switching slots will affect TOS calculations.

DCS: F/A-18C Hornet by Eagle Dynamics
Fixed: Radar in STT maintains other track files in memory indefinitely.
Fixed: Upon entering TWS, the priority 1 target was not automatically set as the L&S.
Fixed: FCR and SA page show different target ranking.
Fixed: Radar repeatedly designates L&S when in RWS mode automatically, and the reset function did not work.
Fixed: Time on Target was too fast when setting ground speed.
Fixed: Bomb program is CCIP but there is a TGT designated, it will act as if in AUTO.
Fixed: Reduce HUD/JHMCS TD diamond slewing rate. This will allow more precise slewing.
Fixed: Attack format TDC slew rate way too slow. This will allow more rapid TDC movement to designate targets, change range scale, etc.
Fixed: Mk20 accuracy in VT AUTO mode.
Fixed: Aircraft silhouette jumping on AMPCD when switching between HSI and SA.
Fixed: Bloom lights on last LOD.
Fixed: AGM-65E cannot spot TPOD laser while carried on the jet, if the TPOD is slaved on or driving a moving designation.

Known Issue - If you have an IAM selected (JDAM, JSOW, SLAM, SLAM-ER etc), create a ground designation and then select a freefall bomb, cluster bomb or LGB, MAN (Manual) targeting mode will be selected, instead of AUTO. It is not possible to exit MAN mode, unless you un-designate and re-designate, with the freefall bomb selected.

DCS: AH-64D by Eagle Dynamics
Added additional elements to Controls Indicator for FMC/SCAS functions
When a hold mode is engaged, a blue outline will be displayed around the SAS authority region within the corresponding flight control axis that the hold mode is active
The blue indicator within the pitch/roll axes will change format to indicate the sub-mode of the Attitude Hold (Attitude Hold: solid box; Velocity Hold: dashed box; Position Hold: corner brackets).
Fixed: Dumping Vy and altitude holding is not IRL (WIP).
Fixed: Alt Hold does not disengage automatically (WIP).
Fixed: NVG and IHADSS can be enabled simultaneously (this can no longer occur as these devices physically interfere with the proper mounting and alignment of the other).
Fixed: Tail wheel unlock removal from Auto-start sequence.
Fixed: Gun burst limit settings should be separate between cockpits.
Fixed: Actioning Gun on TEDAC grip while HMD is sight not changing CPG range source to Manual.
Fixed: The B/S position of the B/S-PLRT switch on the collective should be non-functional.
Fixed: Added empty racks in ME does not show in game until rearmed.
Fixed: VID page video source and sight text display corrections.
Fixed: HMD/TADS LOS crosshairs not flashing on VID page when displayed on left MPD.
Fixed: CPG should not be able to select TADS as sight if using NVS.
Fixed: Field of Regard extra lines should be removed on TADS.
Fixed: TSD and MENU page buttons fixed.
Fixed: ASE page functional corrections.
Fixed: ASE AUTOPAGE corrections.
Fixed: RLWR symbol and audio corrections.
Fixed: CMWS Control Indicator missing "OUT" indication.
Fixed: The EUFD and KU display colors require correction from green to yellow-green.
Fixed: EUFD Corrections.
Fixed: Incorrect EUFD indication for one frame when first turned on.
Fixed: AUX tank selection desync.
Fixed: CAUX and TOF are not syncing in multicrew.
Fixed: George AI Interface rename "IAS" to "TAS".
Fixed: George indicator placement if the main viewport doesn't match the window.
Fixed: The Instant Action Mission "Ghost FARP" in Caucasus for the AH-64D has a major text duplication right on the briefing.

DCS: Supercarrier by Eagle Dynamics
Fixed: Signal wands lights and Hold back bar invisible in MT build.
Fixed: No LSO display picture in MT.
Fixed: Deck markings not showing in mission editor MT.
Fixed: Human salute.

DCS: A-10C II by Eagle Dynamics
HSI elements floating in the cockpit - FIXED.
Radar altimeter. Radar altimeter now works on roll angles up to 120+ deg when pitch angles are between 35 deg on alt above 3000 feet and when pitch angles are between 45 deg and alt is below 3000 feet. Otherwise maximum roll angles are reduced to 15 deg. Radar altimeter ceiling is now 5000+ feet, not 5000 straight
A10C. ARC-164 status button. Fixed, reverted wrong stuff from ARC-164 indication. Minor: aligned ARC-210 indication.
ARC-210. VHF FM <-> AM switching bug with UFC. Fixed problem with wrong modulation auto-select when inputting frequency from UFC. Minor: connected ARC-210 to the right DC bus instead of left
Editor. Nameless records in Payload Restrictions view mode. Checking if the launcher exists in the database
ARC-164: incorrect work of squelch switch. Squelch switch is set to On by default on the start of the mission. Squelch now toggled correctly (ON and OFF correspond to the correct radio logic
ARC-210 knobs input of a wrong frequency leads to other wrong frequency tuning - fixed
ARC-210 has no illumination at night - fixed

DCS: Mi-24P by Eagle Dynamics
Added: Special option for AP authority over pedals (if disabled AP won't be able to take control over anti torque pedals and move them without pilot input, although 9% authority over yaw control is still there. Disabling it making this system not realistic (as real system AP has full control over whole pedals axis) but due to simulator and hardware joysticks reasons we are putting it in)
Added: Special setting for SPO (RWR) volume tuning
Added: New custom rocket and gun firing sounds
Added: Pedals microswitch button keybind for toggle action
Added: Keybinds for DISS Doppler navigation panel
Improved: Performance optimization of the Petrovich AI incoming fire detection code
Improved: Adjusted Petrovich AI angle and distance for incoming fire detection (will be less reports for non relevant fire events)
Improved: Overall Petrovich AI voice lines editing
Improved: Adjusted Petrovich AI target search pattern and geometry (this will eliminate long distance non relevant targets being included in search result and list). Now Petrovich scan specific sector around point.
Improved: Adjusted Petrovich AI obstructed target recognition. Petrovich will see partially visible target, if enough of this target is protruding from obstacle.
Improved: Petrovich AI will warn pilot about target being obstructed and won't fire ATGM if he thinks that target obstruction is too severe.
Improved: Petrovich AI will give hints to pilot for approach if target is obstructed. He will try to determine if repeating approach from the relative to the current heading right or left side is advisable.
Fixed: Raduga ATGM aiming sight doors animation
Fixed: Ammo animation for Kord right side gunner


DCS: Combined Arms by Eagle Dynamics
Default FLIR levels have been adjusted.
Fixed crash when trying to control static via command panel in MP.
Fixed crash when 052B Destroyer use target lock in MP.
Fixed incorrect direction of rotation of the radar SAM.
Fixed SPAAG (auto-aiming) doesn‘t work for clients while Multiplayer in PPI.
Fixed sound for external MG Merkava Mk4.

WWII Asset Pack by Eagle Dynamics
B-17 Default Livery Description - FIXED.

DCS: JF-17 by Deka Ironwork Simulations
Added: 8 new liveries
Added: AA radar SPOT when T5 pressed and hold (need to rebind T5 press) under INTC master mode
Added: AA radar BS/NAR and HA/WIDE modes toggled by S2 press when no target locked under DGFT master mode.
NAR is same as BS, but radar scan center can be controlled by TDC
WIDE is same as HA, but radar scan center can be controlled by TDC
Added: AA radar won’t re-lock same target within 1 second after unlock it under DGFT master mode
Added: manual (DIR) submode of AG master mode (for unguided weapons) when T2 pressed and hold (need to rebind T2 press)
Fixed: MFCD radar display in DGFT mode
Fixed: black screen flickering caused by WMD7
Fixed: AG radar MAP black after pausing game
Fixed: AG radar FRZ for MAP EXP/DBS/DBS2 modes
Fixed: AG radar update SPI in MAP EXP/DBS/DBS2 modes with FRZ
Fixed: exported MFD freeze in F2 view
Fixed: MFD OSB text appear when power off
Fixed: QS mission sink cargo
Fixed: weapon model LODs
Updated: WMD7 no auto-laze after releasing LS-6-100
Updated: external pilot model
Updated: JF-17 afterburner texture
Updated: loading wallpaper
Known issues:
WMD7 jitter when ground stabilized
AG radar RBM may not appear sometimes (fixed but missed this update)

DCS: AV-8B N/A by RAZBAM Simulations
Fixed: JDAM target markers not moving according to EHSD orientation
Fixed: CAS Page text overlap
Fixed: CAS RECALL page text overlap
Fixed: HD bomb selection through ACP
Fixed: Point Blank designation not working with DMT
Fixed: Flare Salvo not working when Group Release mode selected
Fixed: Kneeboard showing NO TARGETS after selecting targets with the F10 map
Fixed: Selective Jettison Button functional when Selector is OFF
Fixed: AV-8B floods dcs.log with Rapier-related INFO messages at a high rate
Fixed: Station selection prevents the use of DIR delivery mode
Update: HUD brightness control.
Update: A/G Bomb solution wind correction.
Update: AUTO ASL now steers towards the release point.
Added: Rapier SAM to RWR library. Code ‘RA’.

DCS: M-2000C by RAZBAM Simulations
Added: Realistic stopwatch
Updated: Sun Visor in VR
Updated: Ability to select a trailer when locking, instead of always locking the closest return
Updated: Emergency landing gear handle
Updated: Normal and Emergency LG deployment rates
Fixed: Clock stuck at 12 when zulu and local are on different days
Fixed: .dtc format MIP loading with longitude above +90° or below -90°
Fixed: HUD brightness in DCS MT

DCS Mirage F1 by Aerges
Cockpit controls and animation - Omnibearing/Heading Selectors, IDN, F1EE INS:
Fixed ‘Omnibearing Selector’ knob rotation speed. Added missing knob animation, when it is moved by keyboard/joystick.
Updated ‘Omnibearing Selector’ display counters: hundreds and tenths are animated now as a single tape with values 00..35.
Fixed 'Omnibearing selector' and 'Heading Selector' knobs animation directions.
Fixed ‘Heading Selector’ knob missing animation, when it is moved by keyboard/joystick.
Adjusted ‘Heading Selector’ and the IDN AP heading pointer animation speeds.
‘Omnibearing Selector’, ‘Heading Selector’, and IDN bearing/distance selector knobs input is accelerated now when the corresponding keyboard/joystick key is held pressed continuously. Adjusted the corresponding knobs animations.
Adjusted IDN bearing/distance knob rotation speed.
IDN bearing counter is animated now with hundreds and tenths as a single tape with numbers '00' to '35'.
Added toggle input command for 'Additional target selector switch’ in F1CE.
Adjusted 'Additional target selector switch' animation speed.
Fixed F1EE INS waypoint selector wheel, when operated by keyboard/joystick.
Fixed F1EE INS Parameters and Modes selector switches, when operated by keyboard/joystick.
Cockpit controls, animation, and functionality - Radio Navigation Aids:
Fixed inoperative TACAN Y mode.
TACAN channels counters’ animation was reworked: 1) hundreds and tenths are a single counter now, 2) the animation is directly linked to channel setting knobs.
Updated VOR/ILS frequency display counters KHz animation.
Removed delays in VOR/ILS frequency display counters animation: now counters animation is directly linked to the corresponding knobs rotation.
Missile launch and symbology logic:
Implemented missile masking by aircraft body for radar missiles.
Added harmonization time to missile locking.
Added Mission Editor option to allow simplified missile locking logic (no missile harmonization time or missile masking).
Adjusted missile maximum launch distance calculation (green dot in sight).
Added automatic launch for radar missiles. When this option is selected, the missile fires automatically when getting within missile range of the target.
Added 1 second wait for radar launched missiles.
Added missile light symbology, flashing when a launch order is given.
Added disappearing missile light symbology after IR launch.
Added full functionality of Magic/SW on switch.
Updated Magic missile launch delays: 1.8 s for Magic 1, and 0.8 s for Magic 2.
Mechanical clock:
Fixed the non-rotating clock winding/setting knob when it is set by keyboard/joystick.
The clock winding/setting knob rotation is not limited by one full turn now, when it is in Clock Set mode.
Fixed the inability to rotate the clock winding/setting knob counterclockwise, when it is in Clock Set mode.
Updated the clock time set function. Added accelerated input from keyboard/joystick when the key is pressed continuously.
Implemented the clock wind up function. The clock spring has a total capacity of 2 days of operation. It is initialized as half wound up (one day of operation).
Added a clicking sound to the knob, when the clock is wound up.
Fixed mechanical clock accuracy issues. Added clock time error, when the clock spring is almost fully discharged.
Landing gear fixes:
Gear lever is no longer moveable with weight on wheels.
Damaging the landing gear now can cause damage to the antiskid and hydraulic systems.
Trying to raise the aircraft from the ground with the gear will result in it getting stuck.
Fixed bug that only allowed retraction of the gear on the ground when the override button was released.
FM changes:
Adjusted payloads lift coefficients.
Tweaked elevator authority.
Changed elevator starting position on the ground.
Adjusted behavior of the yaw damper in the transonic region.
Other fixes and improvements:
Added control surface test.
Added a special option to select the volume of the fuel counter noise.
Change default ALR-300 voice messages language to Spanish, when 'Native' cockpit language is selected in Options. French voice messages will be heard only when 'France' is selected as the aircraft country.
Added 'Disable Voice Message System subtitles' to Mirage F1 Special Options submenu.
Autopilot integral commands no longer update during active pause (solves the issue with jumps after having the AP on in active pause).
Corrected throttle animation bug.
Adjusted AP disconnect limits to increase sensitivity.
Adjusted sight interception commands coefficients.
Fixed roll-pitch coupling issue in sight interception commands.
Fixed TACAN test.
Fixed FUS armament panel light not turning off when carrying an empty CLB4.
Fixed warning light acknowledgement logic for EE.
Payload and AI changes:
Added BR-250 bomb to the CLB4 4 bomb pylon.
CT version is available again for AI.
Fixed AI units payloads: replaced S530D with S530F, fixed related payload names.
Added fuel tanks to BQ and EQ and GBU bombs to CT. Removed GBU and BR bombs from C and C-200.
Added PL-8 AA missiles to the JA Ecuadorian version (to represent the Python III).
Added Kh-29 AG missiles to Iraqi F1s.
Fixed payload names typo: replaced S530IF by S530F.
3D model:
Improved tinted sight.
Fixed standby compass lubber line.
Fixed cockpit darkness.
Several pilot's 3D model texture improvements.
Fixed corrupt damage model that generated error logs.

DCS: C-101 Aviojet by AvioDev
Fixed missing C-101EB TACAN channels animation.
Implemented the mechanical clock wind up function. Added clicking sound to the knob, when the clock is in the wind up mode.
Clock winding/setting knob is accelerated now with time when activated by keyboard/joystick.
Added clock time error, when the clock spring is almost fully discharged.
Implemented control stick movement animation.
Implemented joystick FFB movement.


DCS AJS-37 Viggen by Heatblur Simulations
Fixes to tertiary air hatch conditions and animations
Fixed gear door tactical numbers not working

DCS F-14 Tomcat by Heatblur Simulations
NEW: Added Singleplayer Campaign “Operation Reforger II - Flanking the Bear”
NEW: Added option for a more realistic AOA buffet schedule

Major improvement and overhaul of F-14B FM performance characteristics:
Tuned F-14B level flight acceleration
Tuned F-14B turn performance
Tuned F-14B top speed and excess power across the flight envelope

Made fuel tank loads exclusively symmetric
Vastly improved loadout possibilities, limiting many incorrect or impossible loadouts through mutual exclusion
Fixed HUD pitch ladder values for Take Off, Landing and A2G modes
Fixed mirror floating with open canopy
Fixed Operation Reforger I - Mission 7 not progressing

DCS: Black Shark 3 by Eagle Dynamics
Captions of fuel indicator changed "R" to "A"
ATGM Vikhr top row launcher covers animation is wrong - corrected
Cold crank sounds updated
MT build: IT-23 display colored - fixed

DCS: Spitfire LF Mk. IX by Eagle Dynamics
Cockpit and external weapons sound update

DCS: Bf 109 K-4 Kurfurst by Eagle Dynamics
Cockpit and external weapons sound update

DCS: Fw 190 A-8 Anton by Eagle Dynamics
Cockpit and external weapons sound update

DCS Fw 190 D-9 Dora by Eagle Dynamics
Cockpit and external weapons sound update

DCS: P-51D Mustang by Eagle Dynamics
Cockpit and external weapons sound update

DCS P-47D by Eagle Dynamics
Cockpit weapons sound update
Front wheels dont seem to be on the ground - fixed

DCS: Mosquito FB VI by Eagle Dynamics
Cockpit and external weapons sound update

DCS: NS 430 Navigation System by Eagle Dynamics
Fixed multithreading support.

Campaigns
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
Missions 12: Mission scoring broken - FIXED

DCS: MAD JF-17 Thunder Campaign by Stone Sky
Missions 1 and 6, the preset frequencies on the channels of the main radio stations have been corrected

DCS: MAD AH-64D Campaign by Stone Sky
All missions, the trigger for the successful completion of the mission for the multi-crew mode has been improved.
Added instructions for online multi-crew game to doc-file.

The Museum Relic Campaign by Apache600
Mission 7: Added additional fail safe features for mission progression trigger issues, as well as minor changes to enemy helo units. (MiG-15 + F-86)

The Enemy Within 3.0 Campaign by Baltic Dragon
NOTE: Major update only for A-10C II Tank Killer version, as it utilises a lot of its features, weapons and the new radio. The support for the old A-10C version will be limited.
Horizontal changes. Fixed issue with ATC comms not working in all missions. Added new graphics at mission start and end. Added modular debriefings after each mission (accessible via Briefing Menu). Silenced wingman enemy spot reports. Swapped E2 to E3
Mission 01. Updated starting speed for player and reduced amount of fuel. Dodge 2 and 3 flights land quicker. Fixed issue with no comms with Overlord in the last stage of the mission.
Mission 02. Fixed rare issue with convoy stopping along the way. Fixed rare issue with convoy getting destroyed despite player's timely reaction. Fixed issue with the truck not turning back properly.
Mission 03. Updated weather information in the kneeboard. Numerous minor updates and fixes.
Mission 04. Changed Axeman frequency to FM to avoid necessity to switch between channels. Added SP BAR options to allow player to choose better pace of mission. Numerous minor updates and fixes.
Mission 05. Updated Hunter frequency to avoid overlaps. Updated wrong voiceover for Player. Updated loadout for Georgian Mi-8s. Other minor fixes.
Mission 06. Updated frequencies for other flights and assets. Minor fixes.
Mission 07. Updated player's loadout. Updated conditions for checking if main targets are destroyed. Small fixes and improvements.
Mission 08. Updated player's loadout. Updated some of the VOs. Wingman will no longer attack Russian SA-11 on the other side of the border. Updated conversation between Warrior and Player over Anvil. Many minor fixes and improvements.
Mission 09. Fixed issue with wingman engaging targets from second part of the mission too early.
Mission 10. Fixed problem with PL Vipers not engaging targets on range or flying somewhere to Turkey after dropping their bombs. Fixed issue with Uzi 11 refusing to take off after picking up Schaefer. Updated some of the VOs. Other minor fixes and improvements.
Mission 11. Fixed problem with UZI not taking off from the roof. Updated Viper 11 voiceovers. Numerous minor changes and fixes.
Mission 12. Updated situation at the airport. Damaged A-10 does not disappear now. Minor tweaks and fixes.
Mission 13. Added some static units to the airport. Swapped CLA ZU-23s with technicals.
Mission 14. Moved AWACS to Overlord frequency and made sure his calls do not overlap with other messages on the same freq. Removed "ROLEX" as code-word to commence attack. Updated several of the voiceovers throughout the mission.
Mission 15. Updated frequencies to better use all the radios. Fixed issue with AI Overlord comms constantly stepping over custom radio transmissions. Minor updates and fixes
Mission 16. Fixed issue with wingman being silenced during engagements. Fixed issue with JTAC not responding to player. Fixed issue with incorrect audio playing after terrorist attack.
Mission 17. Updates frequencies to make better use of the radios. Restricted wingman's possibility to attack wrong targets. Updated some of the units (technicals instead of ZU23s). Fixed issue with Charlie getting stuck on the way. Fixed issue with AAA stopping on top of Charlie.
Mission 18. Updated frequencies to make better use of the radios. Fixed issues with some missing VOs. Updated loadout for Player's flight.
Mission 19. Fixed issue with missing VOs for Banshee. Updated loadout for Player's flight.
Mission 20. Fixed issue with Dodge 2 overstepping over player's transmission. Updated loadout for Player's flight.
Mission 21. Fixed some minor problems with overlapping VOs. Updated frequencies to avoid messages playing one over another. Updated loadout for Player's flight. Updated credits part.

DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
Mission 05. Fixed problem with fuel script breaking the mission in some instances.
Mission 07. Updated wrong frequency (and kneeboard) for Marshal on AUX radio.
Mission 10. Fixed trigger with game not detecting HARM in zone. Added script detecting who shot the missile (player or Sluggo). Fixed issue with Sluggo attacking SA6 with guns.

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations
Missions updated because the switch seat command line was changed.

DCS: F-14A Zone 5 Campaign by Reflected Simulations
Removed chaff from LAU-138

DCS: F-14A Fear the Bones Campaign by Reflected Simulations
Core AI chatters forced off
Easy comms forced off because it causes bugs with the custom radio chatter
Removed chaff from LAU-138

DCS: F-14 Speed & Angels Campaign by Reflected Simulations
Typos corrected
Mission 8 Departure lead not taxiing bug fixed
Mission 1 complete criteria made a little more forgiving for those who cannot fly a proper carrier break.

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
Typos corrected
Mission 1 'roger' out of nowhere fixed
Ships won't fire at friendly AAA
Jericho mission success codeword corrected according to original sources
Workarounds for AI now chasing the player back to Manston.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
Mission 3 - Fixed rare chance for mission to be failed if player doesn't press spacebar.
Mission 15 - Adjustments to AI behaviour

DCS: AV-8B Kerman Campaign by Ground Pounder Sims
Mission 3 - Added elevation to task 3 coordinates.
Mission 6,7,9 - Adjusted missions to correct for issues with GBU-12.

DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633
Mission 4: MIG call off fixed.
Missions 1 to 13: Mission briefs updated including Introduction.
Missions 6,8,10,13: Dark kneeboards added to night missions.

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633
Mission 1 to 15: Mission briefs updated including Introduction.
Missions 5,7,9,13 & 15: Dark kneeboards added to night missions.

DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633
Mission 1 & 6: Typos corrected, zones adjusted, safety helo added, fail images added, mission briefs updated.
Mission 2: Infantry movement fixed, mission brief updated.
Mission 3 & 5: Typos corrected, zones adjusted, WP1 moved, safety helo added, press to remove coords added, fail images added, mission briefs updated.
Mission 4: Text adjusted, zones adjusted, WP1 moved, safety helo added, fail images added, mission brief updated.
Mission 7: Safety helo added, press to remove coords added, fail images added mission brief updated.
Mission 8: Safety helo added, JTAC radio note added, press to remove coords added, fail images added, mission briefs updated.
Mission 9: TGP changed to ATFLIR, supply lorry added to mortar group, kneeboard updated, fail images added, safety helo added, mission brief updated.
Mission 10: TGP changed to ATFLIR, press to remove coords added, safety helo added, fail images added, mission brief and kneeboard updated.
Missions 6 and 10: Dark kneeboards added to night missions.

DCS: F/A-18C Rising Squall Campaign by INVERTED
Multi Threading - Change the visibility of some MIZ to avoid a rare rendering error related to MT.
M02 - Moved Aegie-4 back to the hangar and changed the removal method for ground handling vehicles in front of the player.
Mosquito FB VI
Livery Contest Winners



The winners of the DCS Mosquito Livery Competition will receive an Eagle Dynamics module of choice or the equivalent in ED Miles and have their names included in the credits. Make sure to check out their superb works of art below.

The winners of the Mossie Livery Competition are:
ZED TANK View
OLD CROW View
MarbleFalcon View
sticks_62nd View
Magic Zach View
MJDixon View
Home Fries View
Flanker View
II.JG1_Vonrd View
Static_Actual View

Thank you again to all of you who participated in this livery competition. We are incredibly grateful and impressed with all of your submissions. Stay tuned for the next one!


UH-1H
Development Report



New engine modelling methods have been in progress during development of the Mi-24P and AH-64D modules. The new UH-1H engine model was in many ways a test bed for the methods we then used in the AH-64D engines model. We’ve been gathering feedback about DCS: UH-1H over the years and thanks to our forum users; Piston85, Ramsay and others, we have pinpointed changes we would work on during the new engine model development. Now we are finishing the deployment of the new engine model to UH-1H and are eager to let you try it. Please make sure to give us your feedback.

The new model represents fine tuning and here are some points about why we were working on it:


  • Some of the old engine model parameters did not match with their real counterpart, especially in transient regimes.
  • We wanted to improve temperature regimes compliance to match the real world counterpart, like EGT for example and other engine parameters changing, depending on altitude and outside temperature changes.
  • We wanted to model some of the mechanics better, for instance a new model has allowed us to expand states for connection of the free turbine and main rotor.
  • The new model allowed us to improve details of start-up and shutdown procedures, because of expanded modelling of compressors and free turbine.

The new model allows us to improve the details of start-up and shutdown procedures, because of the expanded modelling of the compressor and free turbine.



The image shows that we are now accurately modelling auto-rotation situation readings on the tachometer. The real aircraft dial is on the left and the DCS: UH-1H Huey dial on the right.


Normandy Campaigns
Exciting news from the sky



We highly encourage all campaign creators to gear up and prepare your missions in anticipation of the new Normandy! Reflected Simulations has been pouring passion into updating their Normandy campaigns: DCS: P-51D The Blue Nosed Bastards of Bodney, DCS: Spitfire IX The Big Show and DCS: Bf 109 K-4 Jagdflieger. Brace yourselves for visually stunning and exhilarating missions that exploit the full potential of the new DCS: Normandy theatre.
https://store.steampowered.com/app/1024701/DCS_P51D_Mustang_Blue_Nosed_Bastards_of_Bodney_Campaign/
https://store.steampowered.com/app/1024704/DCS_Spitfire_LF_MkIX_The_Big_Show_Campaign/
https://store.steampowered.com/app/1136150/DCS_Bf_109_K4_Kurfrst__Jagdflieger_Campaign/

Please read the Normandy 2 FAQ to get all the insider information.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
F-14A/B Tomcat
Development Report

“Development on DCS: F-14 continues, with primary focus on refining and improving the flight model for both -A and -B variants, completion of the early -A variant (F-14A-135-GR) and additional new features such as the TARPS pod. All of these elements are key to completing the aircraft and exiting Early Access.” – Heatblur Simulations



Currently, the Heatblur team is undertaking a large effort to refine and finalise the flight modelling of the F-14 Tomcat. In the previous update, the changes delivered were exclusively for the F-14A; the TF-30 powered version of the aircraft. The overall goal of this tuning pass was to even more closely match published performance data and ensure that the F-14A performs as it did in reality. The Heatblur F-14A is now more accurate in maintaining energy states across the whole flight envelope, meaning more accurate performance while manoeuvring. The flight modelling refinements for the F-14A are practically complete and the team is now focusing on the F-14B, the F110 engine powered variant of the Tomcat. If you’re interested in a full report and analysis of the changes, the methodologies used and the data sources involved, please read a full length report and article available here.



Other major additions to the F-14 and AJS-37 Viggen include quality of life features such as movable mirrors, new details for static aircraft, as well as the first version of “Forge” - a key feature of the DCS: F-14 Tomcat - enabling a more dynamic cockpit experience. Forge will add realistic dynamic elements to your cockpit, such as variations in equipment, field modifications or equipment commonly found in the aircraft. Later, this system will be fully customizable, so you will be able to customise your cockpit based on your preferences and put together your very own jet.




F-4E Phantom II
Development Report



The F-4E Phantom II is a 3rd generation multirole fighter aircraft, and formed the backbone of many air forces worldwide. Heatblur Simulations’ recreation of the Phantom aims to be as realistic as possible, and marries together a decade of development experience with a new, powerful next generation simulation framework created for all future Heatblur Simulations products.



DCS: F-4E is now approaching completion and an unveiling in preparation for early access release. Full completion of the following systems has occurred or is imminent:


  • Professional Flight Modeling (PFM)
  • APQ-120 radar and associated systems, based on a next generation physically based radar model.
  • Weapons Systems
  • Flight control, trim feel and autopilot systems, accurately simulating pilot strength stick feel-dynamics,
  • APR-46 RHAW radar warning receiver, a physically based analogue receiver with analogue sound synthesis
  • Mass Dynamics Systems, providing far more accurate and realistic simulation of all movable and physical components of an aircraft.
  • Persistence and Wear Systems
  • …and much more

Currently, the Heatblur team is focused on completing some of the last remaining major items of the Phantom II, including some of the more unique and complex features found in other Heatblur modules, such as JESTER AI. JESTER AI is Heatblur’s proprietary AI technology to provide an immersive and unique experience for multi-crew aircraft, currently available in the DCS: F-14. DCS: F-4E will debut JESTER v2, a ground-up rewrite of JESTER AI, providing a better foundation for future extensibility, improvements and a more immersive experience. JESTER v2 will also serve as the foundation for future Heatblur aircraft, such as DCS: A-6E.



Stay tuned for a full unveiling of DCS: F-4E Phantom II as Heatblur Simulations reaches the end of the development process and dive deep into the aircraft, its systems and this release.

 

Standalone Free Trials
Promotion



The Free Trials Program allows you to gain access to our most popular modules for 14 days at a time, every six months. Select the Trial button beside your chosen module from our E-Shop and then download it via the Module Manager. Please note, at the end of a Free Trial, you may take advantage of a huge discount that can help with updating your hangar. Also, new users can benefit from a 50% discount after signing up on their first order. To select a trial licence, follow the link and click on the try button opposite the module you like. Please read the FAQ for details.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Check out these exciting first looks at the new DCS: Sinai map from OnReTech!











PC-9/A
Announcement



“Check Six Simulations is pleased to introduce the DCS: PC-9/A, a single-engine, low-wing tandem-seat turboprop training aircraft that was operated by the Royal Australian Air Force (RAAF) for more than 30 years. In the mid-late 1980’s the PC-9/A replaced the MB-326H jet trainer and was the backbone of the Australian Air Force and Navy pilot training. Beyond its traipning role, the PC-9/A was operated by the RAAF Roulettes demonstration team and used in Forward Air Control (FAC).



DCS: PC-9/A is precisely modeled using 3D scan technology to highlight every detail both internally and externally, accurately replicating this aircraft in every way. Our development team has gone to great lengths to model the flight aerodynamics to allow aviators to experience the most authentic feeling of the capabilities of this aircraft.”

– Check Six Simulations



Spring Sale
Last Chance Savings



With the 2023 DCS World Spring Sale, you can take your flying to new heights, and experience the thrill of aerial combat like never before. Don't miss out on this opportunity to join the ranks of the greatest virtual aces. Most of our modules are on sale with up to a 50% discount. Order now and be ready for action! The Sale only lasts until Sunday the 26th of March at 23:59 GMT on our E-Shop so make sure to not miss out.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World
Current User Aircraft Mods crashing in Multithreading version - fixed
RWR stops registering SAMs with multiple users - fixed
Scripting: fixed crash on output to log with formatting symbols - fixed
MT. Crash when aircraft was removed immediately after its spawn - fixed
MT Supercarrier. Signal wands lights and Hold back bar invisible - fixed
DCS World
MT. Created a special MT mission uploading mode decreases mission opening time
MT Export viewports corrupted - fixed
MT. VR, Aircraft are missing cockpit tooltips - fixed
MP. Crash when trying to control static via command panel - fixed
MP. Crash when 052B Destroyer use target lock - fixed
MT.Random stretched cockpit/resolution - fixed
МТ. Hypoxia effect visual is broken - fixed
Fixed: Smoke and craters from explosions flicker and lag in TV Mode of Targeting Pod

Flaming Cliffs 3 by Eagle Dynamics
MT: flankers DL displays all targets at same speed and height - fixed

DCS: F-16C Viper by Eagle Dynamics
Fixed: TGP TV picture has extremely high brightness lvl
DCS: A-10CII by Eagle Dynamics
Quick Start missions A-10C II updated for correct use ARC-210 radio

DCS: AH-64D by Eagle Dynamics
Fixed: COOP Rockets always falling at <4km
Fixed: RWR don't see radiation from an azimuth of ~270-300 degrees
Fixed: Cursor on TSD desync between PLT and CPG
Fixed: COORD page desync after CPG`s detach and attach again

DCS: Mi-24P by Eagle Dynamics
Fixed: cockpit fan animation effect is missing
DCS: P-51D, TF-51 by Eagle Dynamics
Fixed: TF-51 canopy close keybind opens canopy

DCS: M-2000C by RAZBAM Simulations
Fixed: Broken Aux ADI, IDN, G-Meter, Altimeter switches

Known Issues:
FPS hit with many bullet impacts over time
RWR stops registering contacts with multiple clients ( high priority but needs more time for fix )