StormWorks News & Announcements


Dear Stormworkers,

We are launching new merchandise!

Check out the new Geometa store on TeeSpring here.



Several players have asked for the return of Stormworks merchandise, so we are pleased to relaunch. Many also asked for items for their kids, so we have also added some baby and kids sized items.

While we have previously made updates for train enthusiasts, truckers, sports fishermen, amateur astronauts, and even volcanologists, there are presumably some players wondering: what is there for the niche crossover between Stormworks players and dog owners?

This is something we have been considering! Please see the new "Dog Breeds of Stormworks" design for you and your good boy.



What happened to the old Redbubble merch?

We are not sure. I think its a common scam on Redbubble where a scammer DMCA's popular content, and if it gets removed (our notice email must have gone to spam) then the scammer bot uploads the stolen designs to its own store. We have managed to remove all the stolen content on Redbubble but we think TeeSpring is probably better.

How much do you make from Merch?

We have set up the TeeSpring store with the default prices, which is typically $6 or $7 profit per item. With Redbubble we were not selling many items, and it probably less than 0.1% of our business. This isn't about generating revenue, its because it is something that some players have asked for, we enjoy making the designs, and because we think its a good service to provide the players who want it.

If this is something you have been looking for, then great! Otherwise, call back next week for the next minor update!



Much love <3,

The Stormworks Developers
v1.11.3 (Hotfix)

Fix - "Refuel and repair" missions not completing correctly
Fix - tow_vehicle type missions not generating sub-objectives correctly
Fix - Some default refuel mission boats incorrect fuel tank name


Dear Stormworkers,

This week, we introduce refuelling missions!

These new lower priority missions involve vehicles and crews who are low on fuel requiring resupply. Deliver and transfer the required fuel type to resolve their emergency.



As well as these new missions, are several fixes and improvements, including a couple of issues that could result in AI vehicles being spawned below the floor, causing poor performance when nearby one of these AI vehicles. Mission and add-on fixes are only applied after starting a new game, as these scripts are part of the game-save file.

Please see the patch notes below for full details.

Many thanks to all those who joined for last weeks live questions and answers stream! There were loads of great questions and it was great fun to chat to the community.



You can view the stream on Captain Cockerels YT channel, where he has kindly indexed the questions with time codes in the description.

We hope you enjoy the new missions and improvements!

Much love <3,

The Stormworks Developers



Patch Notes

v1.11.2

Feature - Refuelling Missions
Fix - #21006 #23999 Several trainline junctions inverted or derailing
Fix - #21640 AI mission vehicle spawning in floor
Fix - #21708 AI boats spawning in the Beginner Island floor
Fix - #23191 AI boat horn stuck on with inf-electric
Fix - #22066 Scaled vehicle handle counter force with atmosphere factor
Fix - #22250 Adjusted rope forces in space
Fix - Crash caused by physics data access by projectiles after an object was destroyed
Fix - Missions do not despawn full vehicle groups
Fix - Fixed some missions missing names


Dear Stormworkers,

It is minor update week!

This update includes various fixes, improvements, and reworks, as well as a minor location change, adding a frequently requested build area to the military base island.

Please see the patch notes below for full details on this update.



Please join us next week for the developer questions and answers live stream!

Much love <3,

The Stormworks Developers



Patch Notes

v1.11.1

Feature - #5278 Added workbench to military base

Fix - #23929 Fixed the spawn area for the existing military base workbench
Fix - #23893 Resolved invalid link creation issues with logic node link undo-redo
Balance - #23266 Greatly increased catalytic converter rate
Balance - #23876 Updated cargo rewards
Rework - Unloaded cargo items now despawn when under half the remaining delivery time to reduce undeliverable packages
Fix - #23872 First person items always rendering orange
Fix - #23753 Defibrilator not recharging
Fix - #23797 Starter Boat instrument radio values not clamped
Fix - #23900 Fixed various addon documentation
Fix - #24901 Fixed return values for several addon lua functions
Fix - #23936 Crash when loading a vehicle during a merge-tool operation


Dear Stormworkers,

On Thursday 30th May, we will do our next Questions & Answers session where we will answer your questions live on Stream!



This stream will begin at 5PM UTC, and will be found at the top of the Stormworks Store page on Steam.

Like last time, we will have the question submission website where players will be able to submit questions during the stream, and we will work through and answer as many as we can.



Please click the "Set a Reminder" button on the right and join us then for this event!

Many thanks for all your feedback and support.

Much love <3,

The Stormworks Developers


Dear Stormworkers,

The Commercial Fishing Major Update is OUT NOW!

Check out this new update for fishing nets, fish finding sonar, population and value variance, and more!

Please see our recent announcement for details on what to expect.



Please see the patch notes below for technical info on this update.

Please jump into game and check it out!



We look forward to hearing what you think, as well as your ideas for what you would like to see next in Stormworks!

Much love <3,

The Stormworks Developers



Patch Notes

v1.11.0 - Commercial Fishing (#2588 #12567)

Feature - Fishing Net
- Link four fishing net hooks with rope logic links in a planar square to genearte a net
- The sides of nets can be extended and contracted similar to a winch
- Pulling nets through the water will cause them to billow out
- Fish stick to the net and can be released via a logic node input

Feature - Fish Biomes and Rarity
- Fish now spawn in appropriate biomes based on longitude and depth
- Fish prices are now scaled based on biome rarity
- Fish hotspots exist in the world where the maximum fish density is increased 4x
- Fish hotspot map data can be purchased from fishing data vendors
- Added server.getFishData addon lua command to fetch default prices, equipment type and resource type

Feature - Fish Finder
- Detects a random fish in the area and outputs the yaw angle and distance.


Dear Stormworkers,

As previously announced, the next major update is the Commercial Fishing Major Update and it is out on Wednesday the 8th May which is next week at 5PM UTC!

As a quick reminder of what to expect:

New fishing nets are built from 4 net rope links, and use simple softbody cloth physics. Fish can be caught by these nets, and released using a logic node. Nets can be expanded and contracted via logic on their anchors.

New fish abundancy systems mean that different species are fish are found in high abundance only in specific locations.



Fish value varies from one species to the next, with some much more valuable than others.

Locate fish using the fish finding sonar component. Position and depth info is very useful for setting the depth of nets, etc.



We are planning one more fishing major update and are carefully listening to players for future updates!

Catch us next week for the release :-)

Much love <3,

The Stormworks Developers


Dear Stormworkers,

Crew Overboard!

This minor update introduces new search and rescue mission content - person overboard missions!

These new missions involve locating and rescuing crew members who have fallen overboard from a vessel. Their location is unknown and they require locating and rescuing to a medical facility.



As well as the new mission type, are several important fixes and improvements. See the patch notes below for details.

Join us again in 2 weeks for the Commercial Fishing Major Update!



We hope you enjoy the new content and fixes, and look forward to your feedback!

Much love <3,

The Stormworks Developers



Patch Notes

v1.10.10

Feature - Man Overboard missions

Fix - #24563 Aerial mobility issues at ground level
Fix - #24867 Gas spawners now spawn at high pressure
Fix - Internal issues caused by detecting ocean floor in unloaded tiles
Fix - #23286 Furnace heating due to coolant loop pressure issues
Fix - #23430 Fix radiation leaking for doors, fluid ports no longer create fallout
Fix - #23534 Added additional server side checks for creative menu client events
Fix - #23564 Ignore static vehicles when building unloaded radar data

Addon Lua:
Default missions decorative NPC support
getTile no longer returns nil for unloaded ocean tiles
getComponentData now returns:
interactable
creature_type
animal_type


Dear Stormworkers,

Prepare to cast nets and commence trawling - it is almost time for the Commercial Fishing Major Update!

On the 8th May, we are launching this new major update. Lets discuss what to expect:

Fish will be found most abundantly at specific places on the map. Different species of fish will have different locations and depths. Information on these locations will be purchasable (in a similar way to off shore oil deposits in the oil updates).



The new fish finding radar part will allow to scan the water for fish. This data will assist in locating the highest fish density areas and help with important information such as depth of fish, which is useful for setting your nets.

By creating rope links between fishing net anchors, you will be able to create rectangular nets, simulated with a simple cloth-type simulation. These nets can be extended and contracted, and also have an openable release in their centre to release your catch. Fish that swim into nets are picked up and are visible on the nets.



Fish will be priced differently depending on species. With some fish more valuable than others, and some locations more abundant than others, there is more strategy to operating an efficient fishing vessel.

This is a free major update, and will be available to all Stormworks players on 8th May, at 1700 UTC.

Catch us next week for a minor update, than then 2 weeks later for the major update!

Much love <3,

The Stormworks Developers


Dear Stormworkers,

It is minor update week!

This week, we are adding the ability to spawn some fuel type gasses using the fluid spawner block. This is to allow players to make custom gas storage tanks, which can be useful for submarines, space rockets, etc.



As well as this change, there are many fixes and improvements. Please see patch notes below for details.

We have another minor update in 2 weeks time with fixes including a fix for the notorious movement while jumping issue.



Catch us here next week for more details on the next major update!

Much love <3,

The Stormworks Developers



Patch Notes

v1.10.9

Feature - #21752 Added air, oxygen and hydrogen spawning to fluid spawners
Fix - #24716 Remove ctrl+s opening save menu from vehicle editor
Fix - #23301 Fixed handheld gun inventory mesh issues
Fix - #23351 Fixed throttle lever clicking noise when no power
Fix - #23657 Fluid compartments default air is now spawned after resolving fluid spawners
Fix - #23419 Initialize vehicle positions with their physics position before triggering lua load callbacks
Fix - #23548 Fix setVehicleKeypad not working if input 1 is unchanged
Fix - #23432 Remove cross from none type map label
Fix - #23432 Fix handling of tile marker icons for deletion
Fix - #23432 Remove all map labels with the target map_id
Fix - #23418 Retain capitalization for notification titles
Rework - #23416 Prevent notifications of different types stacking


Dear Stormworkers,

This week is announcement week, where we talk about upcoming changes to Stormworks.

More fishing major updates are planned! Many players have given really valuable and detailed feedback, and we have been doing our best to plan out further expansions to fishing.

These updates are planned to be released in an incremental fashion - please do not expect all improvements and ideas to be implemented at once! These major updates will be a bit smaller than in the past (probably more similar in size to the Fishing Major Update) in order to better control quality and give players more chance to provide feedback as we go along.



As well as fishing updates, we have loads of other stuff in the works, including search and rescue content, new components and more!

Some players have been asking if the next DLC is fishing. We did discuss this in the last Q&A, and concluded that while there is loads of possibilities for what content we could create, we prefer to release the fishing updates as a series of free major updates, rather than a DLC. We have no DLC planned for this year.

We will release more info soon, including the exact features we have planned, as we get closer to the release of the next major update!



Much love <3,

The Stormworks Developers


Dear Stormworkers,

It is minor update week! This weeks update includes a bunch of reworks, improvements, and quality-of-life fixes, as well as a bunch of bug fixes.

This update adds keyboard movement to some of the editor cameras that did not have them. It is a minor change, but is a player request that is great to add because it makes the various editors more consistent.



In response to player feedback, we have also reworked the oil spills, as well as adding the "clear oil spills" button, a change that will be supported by a great many players!

Several important issues have been resolved such as some of the dedicated files being missing from the main application (Steam adds these automatically to "dedicated server" applications). This change will help many dedicated servers.



Please see the patch notes for full details on this weeks changes and improvements.

We look forward to your thoughts and feedback on this update.



Much love <3,

The Stormworks Developers



Patch Notes

v1.10.8

Feature - Added directional WASDEQ movement to vehicle editor and addon editor cameras
Feature - #20199 Clear oil spills button
Rework - #22954 #23920 Rescaled and rebalanced oil spills
Rework - #22954 #23920 Fixed oil spill cleaning issues
Rework - #22954 #23920 Fixed oil spill map edge coordinates wrapping crash
Fix - Fix issue with fluid level resolving not respecting a to b oil resolution as expected with pressure leveling
Fix - #22814 Handheld and vehicle mounted weapon projectile start positions at high speed
Fix - #23111 Aljon hospital name
Fix - #23258 Fix ocean water surface clipping for ultrawide aspect ratios
Fix - Fixed arecibo observatory microcontroller
Fix - #24422 Included missing Valve dedicated server files
Fix - #24574 Diesel burner air consumption values
Fix - #24552 Modular engines air consumption not reacting to pressure


Dear Stormworkers,

It's announcement week!

Next week we will release a minor update, with several important fixes and reworks.

In the coming months we have minor updates planned every other week as usual, as well as the next major update in development and testing, but still a couple of months away.

Over on the Stormworks Discord server, we have been working on the meta-gamification, and our Stormwoofs bot now gives a variety of roles automatically to players based on play time and workshop subscriber count.



Users who have associated their Steam account with their Discord account (by using the /verify command in our Discord server) can now check their playtime and subscriber count using the /stats command! The bot will update your stats every couple of weeks, and gives out the Stormworker role to players with 1000 hours play time. Other roles are available for 2K, 4K and 8K hours, and creators also get various creator roles for 25K, 100K, 500K, and 1M subscriptions on the workshop!

There are some huge numbers here, with Sebastiaz holding the top creator role, while several others are very close to hitting the 1M mark. The kinds of numbers that many creators are achieving is truly remarkable, with many having more subscriptions than copies sold of the game!



While we are enjoying rewarding players for their achievements, it is just a bit of fun, and a side project to the main focus of development. However, if you have ideas of how you would like to see us improve these meta-game elements, please do let us know!

Catch you next week for the update!

Much love <3,

The Stormworks Developers
Fix - reduced requirement of air for coal firebox to increase heating
Fix - fixed issue where diesel air intake was not calculated correctly causing large air buffer
Fix - fixed modular engine composite node data for the air consumption channel


Dear Stormworkers,

This week is minor update week, with a bunch of new fixes and improvements!

This update comes with a small UI change to add a search filter to the workshop upload screens. This is a player request, and while it isn't an important change to many, its a big deal for many workshop creators with a large library of creations.



The majority of the work has gone to fixes, with many important ones - crash fixes, engine fuel consumption, exhaust rendering, and more!

We hope you benefit from this weeks minor update and look forward to your thoughts and feedback!

Much love <3,

The Stormworks Developers



Patch Notes

v1.10.5

Feature - Added search filters for workshop upload screens
Fix - Particle manager buffer allocation crash
Fix - #22715 Removed deprecated steam boiler pressure logic node
Fix - #22890 Fixed issues with engine fuel consumption
Fix - #23096 Updated approach to exhaust production and exhaust color
Fix - #23178 Increased threshold for exhaust rendering from ports
Fix - #23237 Diesel burner fuel consumption issues
Fix - Improved modular engine stability
Fix - #23029 Disabled look-direction forces when surface swimming
Fix - #23040 Inventory and space seat fluid slot resolving issues
Fix - #23240 Fixed unload islands from massive structures generating over vehicles within load range causing infinite saving/invisible vehicle issues (e.g. Donkk Isle Catenaries Addon)
Fix - #23169 Temperature and radiation probes breaking
Fix - Removed outdated helicopter and steam presets
Rework - #23051 #23128 Astronomy coordinates system reworked:
Astronomy coordinates are now in meters.
Directional RX behavior is now more consistent.


Dear Stormworkers,

Many thanks to all those who joined the Developer Questions and Answers session a couple of weeks ago.

If you missed it, some Youtubers did do live streams, and you can check out Captain Cockerels below:



It was great fun reading and answering your questions, but appologies to those who didn't get their questions answered. I did want to answer all questions, but there were many, and some were complex and took time to answer fully. We responded to about half of the questions, and we ran out of time. We will do more Q&A sessions in the future!



Next week we have a new minor update due for release, and we continue work on other major and minor updates!

Much love <3,

The Stormworks Developers


Dear Stormworkers,

This week we are releasing a new update!

Along with many fixes and improvements, we have added a new vehicle editor change - sticky rotation. A components rotation no longer orientates based on the direction of the surface you are hovering, but rather responds to the rotation keys. This change is intended to reduce the issue of it being unclear which key produces which rotation. Why is it always the last rotation key that you try?



This change obviously reworks a fundamental vehicle editor behaviour that many players will be used to. While we expect most players will be relieved that this has finally been changed, we are also aware that some players may feel that they are used to the old behaviour, however confusing it was. Let us know your thoughts and feedback!

As well as this change there are many fixes and improvements in response to player feedback on the issue tracker. Please see the patch notes below for full details.



A big thank you to everyone who turned up last week for the live stream!

Much love <3,

The Stormworks Developers



Patch Notes

v1.10.4

Rework - #21443 Orientation is now sticky when placing components in the editor
Fix - #23076 Leaks not using their bounding when resolving with the ocean (Boats not sinking)
Fix - Crash fix for occasional issue with character input resetting
Fix - Hand item not clearing when teleporting (Fishing rod physics issues)
Fix - Seats applying an offset to character position when testing for drowning
Fix - #22332 Advanced rotor counter-torque forces applying in space
Fix - #22419 Waypoints are now grid based and distance restraint has been removed
Fix - #22457 Removed inert electric node on liquid fuel rockets
Fix - #22601 Addon references to removed node locationData.is_env_mod
Fix - #22652 Fixed lights issues on the arid island
Fix - #22766 Updated classic mode description
Fix - #22792 Reworked raycast interactions to fix several issues with rays from recent character network physics changes
Fix - #22813 Reworked visual effects of fluid jets
Fix - #22817 Directional rx description error
Fix - #22845 Distance sensor high electric consumption
Fix - #22916 Resolved buoyancy mesh generation issue for gas tanks
Fix - #23184 Enabled keypad waypoints to work on the moon (shows universal coordinates and not moon-relative coordinates, for lua addon compatability)
Fix - #24099 Fishing rod inventory description
Balance - #22846 Large solar cell price
Balance - Rebalanced hopper mass


Dear Stormworkers,

We are doing a live questions and answers session this Thursday, 22 February at 18:00 UTC.

This live stream will be found at the top of the Stormworks store page.

Please join us with your questions. Click "Set a reminder" on the menu to the right!

See you on Thursday!



Much love <3

The Stormworks Developers


Dear Stormworkers,

This week is minor update week, and we have added a new component, the map icon component!

Use this component on your creation to determine which part of your vehicle is considered the primary part of your vehicle for map purposes. Other parts will be considered secondary and will not show an icon.



As well as this new part, this update is a particularly large fixes and improvements update, with many important changes. Please see the patch notes below.

There are many more minor updates and major updates in the works, as well as work continuing on our new game.



Let's do a developer live questions and answers session on Thursday 22nd Feb at 18:00 UTC. I will answers questions live for at least an hour. While we won't confirm any new unannounced features in development, we will discuss the pros and cons of any ideas and suggestions, and do our best to answer your questions.

Please do join us for this on the Stormworks store page where the stream will appear! We will create a Steam event shortly.



Much love <3,

The Stormworks Developers



Patch Notes

v1.10.3

Feature - #21954 Map icon block

This new block allows the player to choose which vehicles in their vehicle-group should render on the map.
If no map icon block is found the default behaviour will remain to be rendering all vehicles in the group.

Fix - #23281 Fixed zero pressure transfer through doors when in complete vacuum
Fix - #23076 Leak rate issues at equal pressures
Fix - #23076 Fluid backflow issues with vehicle damage leaks
Fix - #21818 Seawater turns to freshwater across doorways
Fix - #21326 Mis-tagged arid mission zone (Boat spawned in road / lag)
Fix - #21772 Liquid rocket logic node typo
Fix - #21940 Missing stars in skybox
Fix - #22078 Space seats description
Fix - #22234 Day night length sliders when above default length
Fix - #22306 Transport supplies missions typos
Fix - #22365 Fixed CO2 poisoning not working
Fix - #22658 Workshop author map icon info broken

Fix - #21638 MacOS game icon
Fix - #24096 MacOS missing clouds
Fix - #21637 MacOS game close crash
Fix - #21636 MacOS quit multiplayer crash

Fix - Leak at map border crash
Fix - Animation blend crash
Fix - Slider gripper brake crash
Fix - #23012 Addon lua ropes resources crash
Fix - Remove connectors crash