Dear Stormworkers,
In this minor update, we have added airburst weapons for the Search and Destroy DLC. Airburst is when ammunition is set to detonate after a timed delay, in order that it can explode at the approximate range of the target. This is useful for anti-air fire, trench warfare, etc.
This has been a popular request with players and we are excited to add this feature. Program the detonation delay using the logic node on some of the cannons.
We have also made a large list of general fixes, please see the patch notes below for full details.
We hope you enjoy this new update!
Much love <3,
The Stormworks Developers
Your support makes these updates possible.
https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/
Patch Notes
v1.15.18
Features
Added timed (airburst) ammunition for HE and FRAG rounds — the heavy autocannon and large/XL/XXL cannons now have a fuse-time logic input, detonating the round in the air after the set time
Reworks
Added validation to network data received from clients to prevent out-of-bounds access (rope/fishing line lengths, fuel and ore types, inventory slots, and compartments)
Unhandled network messages now stop parsing cleanly
Added validation to incoming compressed network data and to Lua matrix indices
Fixes
Fixed vehicle collision contact damage not being applied correctly to multiplayer clients
Fixed client-side projectile impact effects not spawning on vehicle body collisions
Fixed logic gate radars detecting trees instead of filtering them out
Fixed cable pulleys with two cable connections not creating electric power links correctly on spawn
Fixed the small coal hopper's coal level mesh
Fixed natural disasters not being removed once they had expired
Fixed fish survey mission not spawning at environment-modded locations
Fixed railroad signals mission picking the wrong signal prefab for zones
Fixed an error in the AI aircraft mission when a survivor's data was unavailable
Fixed potential crash when placing a bomb on a vehicle door
Fixed potential crash when snapping a rope hook on certain vehicles
Fixed potential crash when a projectile was fired by a character that no longer exists
Fixed potential crash when a weapon cooks off
Fixed potential crash when redoing with an empty undo history in the editor
Fixed potential crash when navigating an empty dropdown list with a gamepad
Fixed potential crash in radiation calculations near certain compartments
Fixed transponders not being removed correctly from vehicles
Fixed engine audio not transitioning correctly into its looping sound
Fixed lightning sometimes striking the wrong cloud
Fixed corruption when loading non-square PNG images
Fixed coal not being loaded into boilers for some fuel types
Fixed float input fields validating the wrong value while editing
Fixed rope and fishing line lengths displaying incorrectly for invalid lengths