StormWorks News & Announcements


Dear Stormworkers,

Prepare to cast nets and commence trawling - it is almost time for the Commercial Fishing Major Update!

On the 8th May, we are launching this new major update. Lets discuss what to expect:

Fish will be found most abundantly at specific places on the map. Different species of fish will have different locations and depths. Information on these locations will be purchasable (in a similar way to off shore oil deposits in the oil updates).



The new fish finding radar part will allow to scan the water for fish. This data will assist in locating the highest fish density areas and help with important information such as depth of fish, which is useful for setting your nets.

By creating rope links between fishing net anchors, you will be able to create rectangular nets, simulated with a simple cloth-type simulation. These nets can be extended and contracted, and also have an openable release in their centre to release your catch. Fish that swim into nets are picked up and are visible on the nets.



Fish will be priced differently depending on species. With some fish more valuable than others, and some locations more abundant than others, there is more strategy to operating an efficient fishing vessel.

This is a free major update, and will be available to all Stormworks players on 8th May, at 1700 UTC.

Catch us next week for a minor update, than then 2 weeks later for the major update!

Much love <3,

The Stormworks Developers


Dear Stormworkers,

It is minor update week!

This week, we are adding the ability to spawn some fuel type gasses using the fluid spawner block. This is to allow players to make custom gas storage tanks, which can be useful for submarines, space rockets, etc.



As well as this change, there are many fixes and improvements. Please see patch notes below for details.

We have another minor update in 2 weeks time with fixes including a fix for the notorious movement while jumping issue.



Catch us here next week for more details on the next major update!

Much love <3,

The Stormworks Developers



Patch Notes

v1.10.9

Feature - #21752 Added air, oxygen and hydrogen spawning to fluid spawners
Fix - #24716 Remove ctrl+s opening save menu from vehicle editor
Fix - #23301 Fixed handheld gun inventory mesh issues
Fix - #23351 Fixed throttle lever clicking noise when no power
Fix - #23657 Fluid compartments default air is now spawned after resolving fluid spawners
Fix - #23419 Initialize vehicle positions with their physics position before triggering lua load callbacks
Fix - #23548 Fix setVehicleKeypad not working if input 1 is unchanged
Fix - #23432 Remove cross from none type map label
Fix - #23432 Fix handling of tile marker icons for deletion
Fix - #23432 Remove all map labels with the target map_id
Fix - #23418 Retain capitalization for notification titles
Rework - #23416 Prevent notifications of different types stacking


Dear Stormworkers,

This week is announcement week, where we talk about upcoming changes to Stormworks.

More fishing major updates are planned! Many players have given really valuable and detailed feedback, and we have been doing our best to plan out further expansions to fishing.

These updates are planned to be released in an incremental fashion - please do not expect all improvements and ideas to be implemented at once! These major updates will be a bit smaller than in the past (probably more similar in size to the Fishing Major Update) in order to better control quality and give players more chance to provide feedback as we go along.



As well as fishing updates, we have loads of other stuff in the works, including search and rescue content, new components and more!

Some players have been asking if the next DLC is fishing. We did discuss this in the last Q&A, and concluded that while there is loads of possibilities for what content we could create, we prefer to release the fishing updates as a series of free major updates, rather than a DLC. We have no DLC planned for this year.

We will release more info soon, including the exact features we have planned, as we get closer to the release of the next major update!



Much love <3,

The Stormworks Developers


Dear Stormworkers,

It is minor update week! This weeks update includes a bunch of reworks, improvements, and quality-of-life fixes, as well as a bunch of bug fixes.

This update adds keyboard movement to some of the editor cameras that did not have them. It is a minor change, but is a player request that is great to add because it makes the various editors more consistent.



In response to player feedback, we have also reworked the oil spills, as well as adding the "clear oil spills" button, a change that will be supported by a great many players!

Several important issues have been resolved such as some of the dedicated files being missing from the main application (Steam adds these automatically to "dedicated server" applications). This change will help many dedicated servers.



Please see the patch notes for full details on this weeks changes and improvements.

We look forward to your thoughts and feedback on this update.



Much love <3,

The Stormworks Developers



Patch Notes

v1.10.8

Feature - Added directional WASDEQ movement to vehicle editor and addon editor cameras
Feature - #20199 Clear oil spills button
Rework - #22954 #23920 Rescaled and rebalanced oil spills
Rework - #22954 #23920 Fixed oil spill cleaning issues
Rework - #22954 #23920 Fixed oil spill map edge coordinates wrapping crash
Fix - Fix issue with fluid level resolving not respecting a to b oil resolution as expected with pressure leveling
Fix - #22814 Handheld and vehicle mounted weapon projectile start positions at high speed
Fix - #23111 Aljon hospital name
Fix - #23258 Fix ocean water surface clipping for ultrawide aspect ratios
Fix - Fixed arecibo observatory microcontroller
Fix - #24422 Included missing Valve dedicated server files
Fix - #24574 Diesel burner air consumption values
Fix - #24552 Modular engines air consumption not reacting to pressure


Dear Stormworkers,

It's announcement week!

Next week we will release a minor update, with several important fixes and reworks.

In the coming months we have minor updates planned every other week as usual, as well as the next major update in development and testing, but still a couple of months away.

Over on the Stormworks Discord server, we have been working on the meta-gamification, and our Stormwoofs bot now gives a variety of roles automatically to players based on play time and workshop subscriber count.



Users who have associated their Steam account with their Discord account (by using the /verify command in our Discord server) can now check their playtime and subscriber count using the /stats command! The bot will update your stats every couple of weeks, and gives out the Stormworker role to players with 1000 hours play time. Other roles are available for 2K, 4K and 8K hours, and creators also get various creator roles for 25K, 100K, 500K, and 1M subscriptions on the workshop!

There are some huge numbers here, with Sebastiaz holding the top creator role, while several others are very close to hitting the 1M mark. The kinds of numbers that many creators are achieving is truly remarkable, with many having more subscriptions than copies sold of the game!



While we are enjoying rewarding players for their achievements, it is just a bit of fun, and a side project to the main focus of development. However, if you have ideas of how you would like to see us improve these meta-game elements, please do let us know!

Catch you next week for the update!

Much love <3,

The Stormworks Developers
Fix - reduced requirement of air for coal firebox to increase heating
Fix - fixed issue where diesel air intake was not calculated correctly causing large air buffer
Fix - fixed modular engine composite node data for the air consumption channel


Dear Stormworkers,

This week is minor update week, with a bunch of new fixes and improvements!

This update comes with a small UI change to add a search filter to the workshop upload screens. This is a player request, and while it isn't an important change to many, its a big deal for many workshop creators with a large library of creations.



The majority of the work has gone to fixes, with many important ones - crash fixes, engine fuel consumption, exhaust rendering, and more!

We hope you benefit from this weeks minor update and look forward to your thoughts and feedback!

Much love <3,

The Stormworks Developers



Patch Notes

v1.10.5

Feature - Added search filters for workshop upload screens
Fix - Particle manager buffer allocation crash
Fix - #22715 Removed deprecated steam boiler pressure logic node
Fix - #22890 Fixed issues with engine fuel consumption
Fix - #23096 Updated approach to exhaust production and exhaust color
Fix - #23178 Increased threshold for exhaust rendering from ports
Fix - #23237 Diesel burner fuel consumption issues
Fix - Improved modular engine stability
Fix - #23029 Disabled look-direction forces when surface swimming
Fix - #23040 Inventory and space seat fluid slot resolving issues
Fix - #23240 Fixed unload islands from massive structures generating over vehicles within load range causing infinite saving/invisible vehicle issues (e.g. Donkk Isle Catenaries Addon)
Fix - #23169 Temperature and radiation probes breaking
Fix - Removed outdated helicopter and steam presets
Rework - #23051 #23128 Astronomy coordinates system reworked:
Astronomy coordinates are now in meters.
Directional RX behavior is now more consistent.


Dear Stormworkers,

Many thanks to all those who joined the Developer Questions and Answers session a couple of weeks ago.

If you missed it, some Youtubers did do live streams, and you can check out Captain Cockerels below:



It was great fun reading and answering your questions, but appologies to those who didn't get their questions answered. I did want to answer all questions, but there were many, and some were complex and took time to answer fully. We responded to about half of the questions, and we ran out of time. We will do more Q&A sessions in the future!



Next week we have a new minor update due for release, and we continue work on other major and minor updates!

Much love <3,

The Stormworks Developers


Dear Stormworkers,

This week we are releasing a new update!

Along with many fixes and improvements, we have added a new vehicle editor change - sticky rotation. A components rotation no longer orientates based on the direction of the surface you are hovering, but rather responds to the rotation keys. This change is intended to reduce the issue of it being unclear which key produces which rotation. Why is it always the last rotation key that you try?



This change obviously reworks a fundamental vehicle editor behaviour that many players will be used to. While we expect most players will be relieved that this has finally been changed, we are also aware that some players may feel that they are used to the old behaviour, however confusing it was. Let us know your thoughts and feedback!

As well as this change there are many fixes and improvements in response to player feedback on the issue tracker. Please see the patch notes below for full details.



A big thank you to everyone who turned up last week for the live stream!

Much love <3,

The Stormworks Developers



Patch Notes

v1.10.4

Rework - #21443 Orientation is now sticky when placing components in the editor
Fix - #23076 Leaks not using their bounding when resolving with the ocean (Boats not sinking)
Fix - Crash fix for occasional issue with character input resetting
Fix - Hand item not clearing when teleporting (Fishing rod physics issues)
Fix - Seats applying an offset to character position when testing for drowning
Fix - #22332 Advanced rotor counter-torque forces applying in space
Fix - #22419 Waypoints are now grid based and distance restraint has been removed
Fix - #22457 Removed inert electric node on liquid fuel rockets
Fix - #22601 Addon references to removed node locationData.is_env_mod
Fix - #22652 Fixed lights issues on the arid island
Fix - #22766 Updated classic mode description
Fix - #22792 Reworked raycast interactions to fix several issues with rays from recent character network physics changes
Fix - #22813 Reworked visual effects of fluid jets
Fix - #22817 Directional rx description error
Fix - #22845 Distance sensor high electric consumption
Fix - #22916 Resolved buoyancy mesh generation issue for gas tanks
Fix - #23184 Enabled keypad waypoints to work on the moon (shows universal coordinates and not moon-relative coordinates, for lua addon compatability)
Fix - #24099 Fishing rod inventory description
Balance - #22846 Large solar cell price
Balance - Rebalanced hopper mass


Dear Stormworkers,

We are doing a live questions and answers session this Thursday, 22 February at 18:00 UTC.

This live stream will be found at the top of the Stormworks store page.

Please join us with your questions. Click "Set a reminder" on the menu to the right!

See you on Thursday!



Much love <3

The Stormworks Developers


Dear Stormworkers,

This week is minor update week, and we have added a new component, the map icon component!

Use this component on your creation to determine which part of your vehicle is considered the primary part of your vehicle for map purposes. Other parts will be considered secondary and will not show an icon.



As well as this new part, this update is a particularly large fixes and improvements update, with many important changes. Please see the patch notes below.

There are many more minor updates and major updates in the works, as well as work continuing on our new game.



Let's do a developer live questions and answers session on Thursday 22nd Feb at 18:00 UTC. I will answers questions live for at least an hour. While we won't confirm any new unannounced features in development, we will discuss the pros and cons of any ideas and suggestions, and do our best to answer your questions.

Please do join us for this on the Stormworks store page where the stream will appear! We will create a Steam event shortly.



Much love <3,

The Stormworks Developers



Patch Notes

v1.10.3

Feature - #21954 Map icon block

This new block allows the player to choose which vehicles in their vehicle-group should render on the map.
If no map icon block is found the default behaviour will remain to be rendering all vehicles in the group.

Fix - #23281 Fixed zero pressure transfer through doors when in complete vacuum
Fix - #23076 Leak rate issues at equal pressures
Fix - #23076 Fluid backflow issues with vehicle damage leaks
Fix - #21818 Seawater turns to freshwater across doorways
Fix - #21326 Mis-tagged arid mission zone (Boat spawned in road / lag)
Fix - #21772 Liquid rocket logic node typo
Fix - #21940 Missing stars in skybox
Fix - #22078 Space seats description
Fix - #22234 Day night length sliders when above default length
Fix - #22306 Transport supplies missions typos
Fix - #22365 Fixed CO2 poisoning not working
Fix - #22658 Workshop author map icon info broken

Fix - #21638 MacOS game icon
Fix - #24096 MacOS missing clouds
Fix - #21637 MacOS game close crash
Fix - #21636 MacOS quit multiplayer crash

Fix - Leak at map border crash
Fix - Animation blend crash
Fix - Slider gripper brake crash
Fix - #23012 Addon lua ropes resources crash
Fix - Remove connectors crash


Dear Stormworkers,

Last week we released the Fishing Rod Major Update and we have enjoyed seeing all the adventures that players have been going on, ways players have been fishing, and the huge trend of players taking screenshots of themselves holding fish!



We have also enjoyed reading your feedback and even watching the feedback videos that several Youtubers have made with their communities. A lot of this stuff has been noted down and we can discuss it more in an upcoming Q&A session. We are very busy and not sure when this will be, but hopefully we can set a date in the next few weeks.

Yesterday we released hotfix v1.10.2 with several important fixes. Please see the previous Steam post for patch notes.



Next week on Wednesday is update week, and we have a slightly larger fixes and improvements update, which also includes one new component! Be sure to join us then!

Much love <3,

The Stormworks Developers
v1.10.2 (HOTFIX)

Fix - #22989 Flow issues with default fuel stores
Fix - Fish storage in equipment boxes
Fix - #24117 Disabled fish collision with players
Fix - #24103 Fixed misaligned fish ids in default Addon
Fix - Fixed some misc addon lua return values
Fix - Fixed some misc addon lua docs issues
Fix - #24104 Improved fish support for addon lua:
Fixed fish equipment spawning as binoculars
Fixed pickup and drop callbacks for fish equipment

Addon Dev Note: Fish are not creature or animal type and do not have an object associated with them for technical reasons. However, they can now successfully be spawned with spawnEquipment similar to ores.


Dear Stormworkers,

The Rod Fishing Major Update is out now!

In this new update, you can catch fish with the new fishing rod, store and transport your catch in hoppers, and sell them at fishing trading points in harbours.



It has been huge fun developing this update, and it has been great to see players getting excited about it! We have been reading your thoughts, comments, feedback, and even watching some on Youtube. Thanks for all the time and effort to let us know your thoughts. Making trailers takes a lot of energy, and we were very impressed by the epic trailer made by ProfNCognito! Check it out below:



Please see the patch notes below for detail on this new update.

As a reminder, updates now happen on Wednesdays.



We are planning on doing a live Q&A session soon, we will keep you posted.

We are still interested in player feedback on fishing and particularly, their requests for future commercial fishing updates.



We look forward to hearing your thoughts on this new update!

Much love <3,

The Stormworks Developers



Patch Notes

v1.10.0

Feature - Fish system overhaul; behaviours, items, animations and sounds
Feature - Physics based first person fishing rod
Feature - Item Vacuum hopper-block
Feature - Default trading addon fish markets
Feature - New map-label icon types, including hospital boat and refueler plane
Fix - Rope buoyancy issues
Fix - Resolved several issues with addon lua rope support
Fix - JSI dock physics mesh issues
Fix - #14434 Bug tracker not showing warning when attempting to post large files


Dear Stormworkers,

There are 2 things you need to know:

Rod Fishing Major Update

Next week on Wednesday 31st January, we are introducing fishing with a rod to Stormworks.

The new fishing rod inventory item allows players to cast a lure into the water. Over time, fish may become interested in the lure and have a nibble, or occasionally bite. With a fish hooked, you can reel in to collect your catch.

Fish can now be picked up with hands, and dropped on the floor. Their new mechanics are similar to ore particles, and so can also be stored and transported in hoppers.



A new hopper vacuum component can extract ore and fish from hoppers by pressing against it, pulling the contents out.

Fish can be traded at special fish gantry locations in some harbours.

Many thanks to the many players who have been asking for fishing and inspired this update. There are many requests on the issue tracker, and even youtubers have been very vocal, with Camodo sharing his ideas for years, and 454 doing a recent video.

But, is this the fishing update you wanted? I see many incredible fishing trawlers on the workshop! If you have ideas for commercial scale fishing, we would love to hear your thoughts and feedback for potential future updates.



Releases Moved to Wednesdays

Thanks to Vandalich who got in touch on the issue tracker to share their development experiences and advice to help us reduce the stress of regular updates. We are following their recommendation and moving releases to Wednesdays, to give better breathing room around update timing and reduce the number of weekends we work.

We have also reviewed what other games do. Very few developers do their updates on Friday, probably for this very reason. Most are also on Wednesdays.



We are also looking at frequency. Very few developers do updates every 2 weeks on a schedule, and it probably makes sense to either reduce frequency or move to a non-regular schedule. This would mean less frequent but larger updates, and for us it means that we have more time to test each update.

However, we won't make this change right away, and so please expect updates every 2 weeks on Wednesdays for the time being.

We look forward to your thoughts on feedback on these new announcements!

Much love <3,

The Stormworks Developers


Dear Stormworkers,

This week is update week, and we have a small update focused on fixes and improvements!

While this may be a minor update, there are many important changes which players have been asking for. These improvements include a new "space" tag for the workshop, to help organize and find these creations.



Sadly, the bug allowing players to fly with a fire extinguisher has been addressed! Fire extinguishers still apply force in space allowing you to propel yourself around, but on Earth they don't apply any force any more.



For a full list of changes, see the notes below.

Next week we have a reelly big announcement so be sure to join us for the new info. We won't say any more as to spoil this update so catch you then!



Much love <3,

The Stormworks Developers



Patch Notes

v1.9.25

Feature - #22081 Added space and train tags to workshop uploads
Feature - #22258 Added rotation, angular speed and tilt to the astronomy sensor
Fix - Multiplayer rope render sync
Fix - #23781 Winch speed setting appearing on rope hooks
Fix - #21497 Hide addon popups during photo mode
Fix - #21797 Disable editing of vehicles with passengers
Fix - #21815 Skybox rendering issues
Fix - #22168 DLC icons on server list overlapping
Fix - #22376 Compartment internal fluid height issues (fires extinguishing under waterline)
Fix - Fixed tractor and engine preset issues
Balance - #21773 Reduced fire extinguisher force


Dear Stormworkers,

Thank you for all the feedback on pulleys! It was really fun to release a physics based component, and seeing players engage with the mechanics and engineering of pulleys has been awesome. The new and updated crane creations are incredible!

While the last couple of minor updates have included features, next weeks minor update will focus on just fixes and improvements.



Beyond that, we are continuing to work on the major and minor updates, and the new game.

We are also planning on doing a live Q&A session soon - time and date to be announced!

We will keep this weeks update short - please join us next week for the fixes minor update.

Much love <3,

The Stormworks Developers


Dear Stormworkers,

Grab your block and tackle and start calculating your mechanical advantage - rope pulleys are now in Stormworks!

Rope pulleys work in the way you might intuitively expect - a pulley allows rope to pass through, with equal tension on each side of the pulley. Pulling on one side of a pulley will pull the rope through from the other side.

You can create an array of pulleys to create mechanical advantage with a block and tackle style arrangement, or just use pulleys to better design your cranes by separating your winch from the top of your gantry arm.



Two blocks are provided - the 'U' arrangement with rope anchors on the same side, and the 'L' arrangement with rope anchors at right angles to each other.

We have also reworked the preset vehicles a lot, so expect many improvements and new presets.

We have also added several fixes and improvements, please see the notes below for full details.



We hope you enjoy the new update, and look forward to your thoughts, feedback, new cranes and inventive ways of using pulleys!

Much love <3,

The Stormworks Developers



Patch Notes

v1.9.22-23

Feature - #4053 New Rope Pulley Block
Feature - #21412 New/updated preset vehicles
Feature - Decorated sawyer bases with seasonal meshes
Fix - #19513 Train wheels slower in reverse
Fix - #21611 Hide player option in camera mode not working
Fix - #21484 Fixed and optimized lights in hangar offices and hangars
Fix - #21477 Electric valves not working if below 90% charge
Fix - #21442 MC editor logic gates descriptions not showing in hotbar
Fix - #21342 Removed mega_island_16_3 floating trees


Dear Stormworkers,

Happy Holidays!

It is update week, and this update includes new variable pitch ship propellers!

These new propellers have a pitch input that allows you to adjust the pitch angle of the blades. This controls the amount of energy transferred by the propeller and controls the amount of thrust generated. Small, medium and large variants are included.



As well as these new components, there are several fixes and improvements included. Please see the patch notes below for details.

We have now included the dedicated server exe with Stormworks. Please can we ask server owners to transition over as we plan to discontinue the separate dedicated server app after 16th Feb 2024.



We look forward to your feedback on the new components and fixes!

Much love <3,

The Stormworks Developers



Patch Notes

v1.9.21

Feature - Variable pitch ship propellers (small, medium, large)
Fix - improved positioning of player when leaving a seat, particularly at high speed
Fix - fixed looping equipment sfx not playing if 2 items with looping sfx were on the hotbar
Fix - fixed oil deposit placement sea floor height calculation
Fix - fixed typos in the radio antenna transmit logic nodes
Fix - fixed typo in description of the Uran Wind Powerplant
Fix - allow player inspect raycast to ignore ghost physics for hovering NPCs
Fix - Lua addons, added missing documented alias, fixed -1 support for seated_id and seated_peer_id
Fix - resolved issue where looking at NPC wouldn't always bring up the context menu
Fix - oil spills no longer cleared by pumping through fluid jets and improved stability of oil simulation
Fix - fixed occasional crash when spawning vehicles related to body mass calculation
Fix - hid data logging blocks which are used for our unit testing
Fix - fixed crash related to spawn vehicle add events
Rework - renamed 'gender' to 'body type' in character editor