American Truck Simulator News & Announcements
Situated at the edge of the U.S.-Mexico border, the West Texas town of El Paso is home to a range of cultures and historical sites unique to the Lone Star State. An average of 320 days of sunshine has earned it the nickname “Sun City,” so you’re practically guaranteed to spend your visit enjoying the outdoors.



El Paso is within a few hours’ drive to some of the most spectacular places in the southwestern USA including several national parks. With scenic mountains in the distance and unique coloured road elements, such as painted bridges, El Paso is a colourful city to visit!











One unique industry that El Paso will feature is its International Airport, where drivers will be able to deliver to and from. We can't wait to show you more in the future from this depot along with other industries in Texas.







With all the driving you'll be doing across the state, you'll need to take a rest at some point, and El Paso is a perfect place for a stop! Featuring one of the largest Truck Stops in American Truck Simulator so far, make sure to take advantage of all that space.





Also, don’t forget to keep an eye out for our Texas DLC microsite, which contains a lot of interesting and exclusive content. And finally, check out our social media profiles (Twitter, Instagram, Facebook) and give them a follow, or subscribe to our newsletter, to stay in touch with the latest news!

https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/
Nestled in the Rocky Mountains, between Yellowstone and Glacier National Parks, is the historic mining city of Butte. Previously nicknamed as 'The Richest Hill on Earth', this city once was thriving with industrial activity in the 1800's because of its abundance of mineral wealth.



While many of the mines from the 18th Century no longer operate, many of the old mining towers still stand as reminders of the past across the city. Each one of them are unique, and even have their own names! The downtown portion of Butte is rich in monuments and architectural buildings from the past, which our team have done a great job of recreating for our upcoming Montana DLC for American Truck Simulator.






Drivers visiting Butte can find several industries to deliver to and from, including an electric network service and electric substation. One unique industry players will be able to work with is the Port of Montana, which is located nearby Butte.






The Port of Montana is an industrial transload, distribution and warehousing facility with easy rail and highway access to directly benefit businesses throughout the region. It also include a unique Silene Gas Factory, which has been created according to a 1:1 reference!







With so many reasons to visit Butte, we hope you take a moment to stop by and admire all that it has to offer. Excited? Be sure to add Montana to your Steam wishlist; we appreciate all of you that have done so far. You can also check out our social media profiles (Twitter, Instagram, Facebook) and give them a follow, or subscribe to our newsletter and check out our Montana microsite to not only stay in touch with the latest news but find a lot of interesting and exclusive content as well.

https://store.steampowered.com/app/1811080/American_Truck_Simulator__Montana/
Due to the sheer size of Texas DLC, driving through the eastern and western parts might sometimes feel like two different sides of one coin. The various biomes always pave the way for specific industries, and there is one extremely important focused mainly on the east. Let’s take a look at the local logging industry and everything that it will have to offer!



Texas is home to approximately 62 million acres of forestland, so it is probably not a surprise that the logging industry has been in constant development for quite a while - in fact for over 180 years! There are records indicating the existence of sawmills near the Gulf coast and inland around the year 1820, which is truly amazing and it just shows exactly why the industry is contributing quite a lot to the current economy of the state.









We’ve read a lot of requests on social media to be mindful of the importance of this industry, and we hope our depots that will be reminiscent of the production cycle will do the job in the representation. Whether it will be areas for felling of the trees, sawmills that cut the wood into lumber, or construction sites that build wooden structures, you will always feel that your journey is helping the local economy. And we also know how much you love hauling cargo through challenging dirt roads, so you can look forward to several of those too!










Well, wood you be interested in hauling some materials related to the logging industry in The Lone Star State? If so, make sure to add the Texas DLC to your Steam Wishlist to stay in touch with all the latest news, and once the map expansion will be available, you can be one of the first to head out on the dirt roads and get amazed by the local forests!

Also, don’t forget to keep an eye out for our Texas DLC microsite, which contains a lot of interesting and exclusive content. And finally, check out our social media profiles (Twitter, Instagram, Facebook) and give them a follow, or subscribe to our newsletter, to stay in touch with the latest news!

https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/
We are happy to share with you that the 1.44 update has now been released for American Truck Simulator. This update is packed with new features and changes, so we recommend reading through them all. 



We'd like to thank everyone who participated, provided their feedback, and made bug reports during the Open Beta of 1.44. Your valuable input helped us make tweaks, changes and smash some bugs we may have missed the first time around. We hope you can now begin to fully enjoy the various new features which are included within this update.


California Rework: Phase 2
We are excited to bring Phase 2 of the California Rework as part of this free update for all owners of American Truck Simulator. The focus of this projects sees the cities Eureka, Ukiah, Sacramento, Redding, and Truckee which have been rebuilt from the ground up, along with local landmarks, architecture and surrounding road networks.



We will also be saying goodbye to the city of San Rafael. Due to the map scale, we had to make the hard decision to remove the city from the in-game economy. To make up for this, we will be introducing a brand new city, which will be larger and of much greater importance in California's road network in Phase 3 of our ongoing project! Any guesses which one it might be? 



New rest areas and truck stops have also been implemented, but that isn't all! You will also find new assets, vegetation, and textures too, giving the area a completely new look and feel. We can't wait for you to explore it for yourselves. You can read more all about the rework on previous blogposts which have highlighted the cities and more which have been reworked. Read more here

Mod Refund Feature
Since the introduction of third party modification support in our convoy mode, our team has been working to improve the mod support experience. In this update, we are happy to share a new feature which we hope will further improve players gameplay when playing with modifications. 

We like to call this new addition the 'Mod Refund' feature. In simple terms, after a player has downloaded a third party modification and used it on their truck, they may in the future want to remove it (or it even may have become incompatible). This new feature reads and recognises the data from the modification, even if it has been removed, and refunds the player the difference with the in-game currency. This removes the problem of players losing money after using a modification. 



It works by recognising that a crucial part is missing (such as the chassis, engine etc) and replacing it with a default part. Players will be prompted with a pop-up containing information that some parts are being refunded and will be given the option to accept or reject this refund. If you decide to reject the refund and reactivate the mod instead, the truck will now revert to its former glory even if you have saved the game in the meantime.

So, whether you're trucking with friends in a convoy session with mods, or you want to remove a certain modification after use, this new feature will make sure you won't go out of pocket!

Licensed vs Aftermarket Customization Options in UI
Players customising their truck or looking at new parts in the garage may see some new icons appearing in the list. In total we have added 4 new icons to represent what type of accessory it is. When you hover over them, they will show if they are classed as a:


  • Factory part - A stock part sold by the manufacturer (including interiors)
  • Licensed part - Anything that is officially licensed that is not produced by truck factory
  • Aftermarket part - Any additional accessory that is not related to the brand.
  • Unknown part - A part that is not recognised or in some cases, a third party modification.





This should help drivers when it comes to customisation if they wish to keep it within the manufacturers customisation options, or tune their truck further with aftermarket parts. We hope you enjoy this small yet helpful feature!

Unmarked Roads Exploration
With the 1.44 update, we are bringing into ATS and ETS2 a new feature; once you drive onto an unmarked road, you will be notified about having done so with a message in the route advisor, and the explored road will appear on the map as an orange dashed line, with any unexplored part ahead of you shown in grey. 



On one hand, this will ensure that you will immediately be aware of the fact that you have found something interesting, and on the other hand, if you ever decide to re-visit a hidden zone you will know where to go.




Map explorers, do not panic! These unmarked roads do not contribute to your map discovery percentage, but they do add a nice addition to your GPS if you do come across them. You can read more about this new feature here

Force Feedback Upgrade
This update also includes a few new upgrades to the force feedback experience when playing ATS or ETS2. These changes have been made to represent a more realistic driving experience, which includes:


  • New gearbox grind effect simulating vibration of missed gear when using manual shifting.
  • New understeer slip effect simulating tyre slip when vehicle is understeering
  • Revisited power steering curves and pressure gain of self centering effect to improve steering feel.
  • Revisited internal friction force giving better feedback depending on the speed of steering.

Since self centering and internal friction were updated, we highly recommend that you reset the FFB settings to their defaults again.

Smart Sequential Shifting
Smart Sequential Shifting is now available to truckers, if they wish to enable it via the options. So what does it do? In simple terms, when you shift up or down sequentially, it will automatically shift by more gears at once based on the current torque or speed.



For this to work, drivers will still need to trigger the shifting process, but once working, should require less input from the driver. 

Interior Camera Horizontal Lock
This new option allows truckers driving in the first person view (in the cabin) to lock the camera view to the horizon, so that it moves more independently from the position of the cabin.



With the introduction of this new feature, players can find a slider in the options that defines the locking factor; with the slider being to the left disabling the locking and to the right, being the strongest locking option. 

Adjustable Suspension Height
Sometimes, when you are driving a big rig, trailer pick ups can be a bit tricky. Adjustable suspension height should help drivers eliminate the problem of hooking upto sometimes problematic trailers or in difficult pick up/delivery area. 



Drivers now can lower the suspension of their truck to get the correct height for hooking up their trailer, without damaging it. Players will be able to find the inputs for this new adjustable suspension in the options. Its inputs are front up/down and rear up/down. 



We have also included a new UI prompt which appears when the drivers are having trouble hooking up their trailers after a few attempts. We hope this makes picking up deliveries of any size easier in the future!

Ownable Drop Deck Trailers
In this update, we are happy to introduce a brand new ownable trailer type as well - the drop deck trailer! What makes this trailer special is the fact that it has a lower center of gravity, and it combines the advantages of flatbed and lowboy, which results in a flat surface and a high weight-bearing capacity.



It is perfect for hauling items and materials such as aircraft engines, backhoe loaders, forklifts and so much more. Also, because drop decks are low, we had to design new small tires, rims, nuts, and hubs, specifically for this trailer type.



In addition to having 3 customizable body types (wood floor, aluminum floor, sliding tarp) and 2 different chassis lengths (48ft or 53ft) with a choice of two, three, or four axles, here is a detailed list of everything you will be able to customize:


  • Front walls
  • Wind deflector
  • Warning flags
  • Aluminum boxes
  • Chrome boxes
  • Side markers
  • Rear banners (long load, oversize load, wide load)
  • Rear bumpers
  • Mudflaps

We hope you enjoy trucking with this sturdy, reliable, and practical trailer type in the 1.44 update. 

Cascadia MY2022 Interior Options
Among other changes arriving in American Truck Simulator in the 1.44 update, there will also be a rather small addition, that is technically actually bigger than it might seem. We are excited to let you know that we are bringing new interior options for Freightliner Cascadia trucks!



In total, there will be 3 new interior trims added for the Freightliner Cascadia in order to line-up with what they are now offering in real-life. The all-new trim designs will be available in all 4 cabin types. But we have also taken a step further with the 72" cabin versions because these trims will include a table with seats in the back as well!



We hope you enjoy trucking with these new interior options for the Cascadia. You can read more about the arrival of these new customizations at a previous dedicated blogpost here. 

New Special Transport Routes
From oversized cargo to challenging routes, the Special Transport DLC offers players a unique trucking experience; and today we are happy to share that 8 new routes will be arriving to the roads American Truck Simulator in this update. 



Much like our previous addition of new Special Transport routes to Euro Truck Simulator 2, our team wanted to bring new additional content for our drivers in ATS too! You can find these new contracts between:

Lewiston to Sandpoint
Burlington to Lamar
Salina to Cedar City
Omak to Yakima
Dalles to Salem
Santa Fe to Socorro
Cheyenne to Rock Springs
Winnemucca to Carson City




Think you can take on the challenge? Share with us your oversized trucking adventure on our Twitter, Facebook and Instagram

Changelog

Map

  • 2nd Phase of California Rework
  • Border connections for several cities in New Mexico refreshed
  • Some New Mexico cities received road network reworks
  • Unmarked Road Exploration
  • General Map Bug Fixes


Gameplay

  • Mod Refund Feature
  • Licensed vs Aftermarket UI in browsers
  • Force Feedback Upgrade
  • Adjustable Suspension Height
  • Interior Camera Horizontal Lock
  • Smart Sequential Shifting
  • New Special Transport Routes


Vehicles

  • New Freightliner Cascadia 2022 Interior Options
  • Ownable Drop Deck Trailers
With every new map expansion, we are edging closer to realizing complete production chains in the game’s economy. While we are not quite there yet, but important pieces fall into place bit by bit. In the upcoming Montana DLC for ATS, apart from being able to admire the wonderful local scenery, you will also be able to haul to and from several key points that are part of the forestry process!



With Montana’s forests covering approximately 26 million acres, it is quite clear why this production cycle deserves to be represented in the economy of the state. Especially since the need for truckers is constantly increasing due to the rapid improvement in technology and productivity.








It all begins with the felling of the trees at Timber Harvest, which is probably an area most difficult to reach, as it is often located fairly deep into the woods and only gruesome, dirt roads lead to them. To make matters more challenging, you will have to haul the material through these paths again and head to the Sawmill, a facility where logs are cut into lumber. Afterward, a brand new depot called Landscape Supply comes into play. This area is technically a garden center, that will offer various seeds to be hauled back to Timber Harvest - a step that will make everything come full circle.








We hope you have enjoyed the look at the Forestry of Montana DLC, and we wish you a safe journey hauling between all of these areas, knock on wood. The Treasure State still has a lot of topics to be covered, so if you want to show us your excitement for the next one, make sure to add the map expansion to your Steam Wishlist! Also, to never miss out on anything important, you can also check out our social media profiles (Twitter, Instagram, Facebook) and give them a follow, or subscribe to our newsletter.
We have already shown you several interesting locations on our blog from the upcoming California Rework project for American Truck Simulator. However, today we will present to you the changes of something truly special. After all, every state can only have one capital city, and in this case, it is the well-known city of Sacramento!



Sacramento has technically been the capital of California since 1854, so you can clearly see the historical importance that this entire area has nowadays. But, as is often the case, long history goes hand in hand with progress and development of the local industry, therefore, in order to better represent the city’s rich economy in our game, we have decided to not only generally expand it but we are also adding a large logistical park to the southeastern part of the city. Apart from having a very special entrance that will lead to various industrial buildings, such as warehouses, the addition also serves as a great example of our desire to showcase the zoning of cities.










From the perspective of overall infrastructure, the original layout of the city in the game was doing a fairly insufficient job of representing the real-life counterpart. That is why we have made several corrections to the junctions and the road layout, and hopefully, all those who are familiar with Sacramento in the real world will now see the similarities. This road network change has also presented an opportunity the add a part of the long request US 50 road, which we are planning on further extending in the future.








The updated scale of the city will cover almost four times the size of the original one, which also means an addition of several new landmark buildings, small details around the center, and even an opportunity to spot a landmark tram on a specific location! And an interesting fact for those who are familiar with the real location, we've included a famous truck stop as well!

Finally, the reworked downtown is going to receive a great improvement as well, and it will be really close to a 1:1 scale. Your experience of entering the city from this side will also further be enhanced by several new in-game assets, which were specifically designed for this area.







If we’ve managed to get you excited for the upcoming California Rework project, you can try it out for yourself right now on the 1.44 Open Beta Steam branch! In order to find out how to access it, check out THIS blog post dedicated to all the features coming in the update. We truly hope to see you all on the roads of the beautiful state of California!

And finally, check out our social media profiles (Twitter, Instagram, Facebook) and give them a follow, or subscribe to our newsletter, to not only stay in touch with the latest news but find a lot of interesting and exclusive content as well.
Today, we are happy to share with you that the 1.44 Open Beta branch for American Truck Simulator is now available to try and test out. Please keep in mind that this branch is a work-in-progress build. If you plan on participating in this Open Beta, you can contribute by reporting any bugs you may encounter in the appropriate section(s) of our official forums. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.



So, without further ado, let's take a look at what the 1.44 Open Beta has in store!

California Rework: Phase 2
We are excited to bring Phase 2 of the California Rework as part of this free update for all owners of American Truck Simulator. The focus of this projects sees the cities Eureka, Ukiah, Sacramento, Redding, and Truckee which have been rebuilt from the ground up, along with local landmarks, architecture and surrounding road networks.



We will also be saying goodbye to the city of San Rafael. Due to the map scale, we had to make the hard decision to remove the city from the in-game economy. To make up for this, we will be introducing a brand new city, which will be larger and of much greater importance in California's road network in Phase 3 of our ongoing project! Any guesses which one it might be?



New rest areas and truck stops have also been implemented, but that isn't all! You will also find new assets, vegetation, and textures too, giving the area a completely new look and feel. We can't wait for you to explore it for yourselves. You can read more all about the rework on previous blogposts which have highlighted the cities and more which have been reworked. Read more here.

Mod Refund Feature
Since the introduction of third party modification support in our convoy mode, our team has been working to improve the mod support experience. In this update, we are happy to share a new feature which we hope will further improve players gameplay when playing with modifications.

We like to call this new addition the 'Mod Refund' feature. In simple terms, after a player has downloaded a third party modification and used it on their truck, they may in the future want to remove it (or it even may have become incompatible). This new feature reads and recognises the data from the modification, even if it has been removed, and refunds the player the difference with the in-game currency. This removes the problem of players losing money after using a modification.



It works by recognising that a crucial part is missing (such as the chassis, engine etc) and replacing it with a default part. Players will be prompted with a pop-up containing information that some parts are being refunded and will be given the option to accept or reject this refund. If you decide to reject the refund and reactivate the mod instead, the truck will now revert to its former glory even if you have saved the game in the meantime.

So, whether you're trucking with friends in a convoy session with mods, or you want to remove a certain modification after use, this new feature will make sure you won't go out of pocket!

Licensed vs Aftermarket Customization Options in UI
Players customising their truck or looking at new parts in the garage may see some new icons appearing in the list. In total we have added 4 new icons to represent what type of accessory it is. When you hover over them, they will show if they are classed as a:

Factory part - A stock part sold by the manufacturer (including interiors)
Licensed part - Anything that is officially licensed that is not produced by truck factory
Aftermarket part - Any additional accessory that is not related to the brand.
Unknown part - A part that is not recognised or in some cases, a third party modification.




This should help drivers when it comes to customisation if they wish to keep it within the manufacturers customisation options, or tune their truck further with aftermarket parts. We hope you enjoy this small yet helpful feature!

Unmarked Roads Exploration
With the 1.44 update, we are bringing into ATS and ETS2 a new feature; once you drive onto an unmarked road, you will be notified about having done so with a message in the route advisor, and the explored road will appear on the map as an orange dashed line, with any unexplored part ahead of you shown in grey.



On one hand, this will ensure that you will immediately be aware of the fact that you have found something interesting, and on the other hand, if you ever decide to re-visit a hidden zone you will know where to go.




Map explorers, do not panic! These unmarked roads do not contribute to your map discovery percentage, but they do add a nice addition to your GPS if you do come across them. You can read more about this new feature here.

Force Feedback Upgrade
This update also includes a few new upgrades to the force feedback experience when playing ATS or ETS2. These changes have been made to represent a more realistic driving experience, which includes:


  • New gearbox grind effect simulating vibration of missed gear when using manual shifting.
  • New understeer slip effect simulating tyre slip when vehicle is understeering
  • Revisited power steering curves and pressure gain of self centering effect to improve steering feel.
  • Revisited internal friction force giving better feedback depending on the speed of steering.


Since self centering and internal friction were updated, we highly recommend that you reset the FFB settings to their defaults again.

Smart Sequential Shifting
Smart Sequential Shifting is now available to truckers, if they wish to enable it via the options. So what does it do? In simple terms, when you shift up or down sequentially, it will automatically shift by more gears at once based on the current torque or speed.



For this to work, drivers will still need to trigger the shifting process, but once working, should require less input from the driver.

Interior Camera Horizontal Lock
This new option allows truckers driving in the first person view (in the cabin) to lock the camera view to the horizon, so that it moves more independently from the position of the cabin.



With the introduction of this new feature, players can find a slider in the options that defines the locking factor; with the slider being to the left disabling the locking and to the right, being the strongest locking option.

Adjustable Suspension Height
Sometimes, when you are driving a big rig, trailer pick ups can be a bit tricky. Adjustable suspension height should help drivers eliminate the problem of hooking upto sometimes problematic trailers or in difficult pick up/delivery area.



Drivers now can lower the suspension of their truck to get the correct height for hooking up their trailer, without damaging it. Players will be able to find the inputs for this new adjustable suspension in the options. Its inputs are front up/down and rear up/down.



We have also included a new UI prompt which appears when the drivers are having trouble hooking up their trailers after a few attempts. We hope this makes picking up deliveries of any size easier in the future!

Ownable Drop Deck Trailers
In this update, we are happy to introduce a brand new ownable trailer type as well - the drop deck trailer! What makes this trailer special is the fact that it has a lower center of gravity, and it combines the advantages of flatbed and lowboy, which results in a flat surface and a high weight-bearing capacity.



It is perfect for hauling items and materials such as aircraft engines, backhoe loaders, forklifts and so much more. Also, because drop decks are low, we had to design new small tires, rims, nuts, and hubs, specifically for this trailer type.



In addition to having 3 customizable body types (wood floor, aluminum floor, sliding tarp) and 2 different chassis lengths (48ft or 53ft) with a choice of two, three, or four axles, here is a detailed list of everything you will be able to customize:


  • Front walls
  • Wind deflector
  • Warning flags
  • Aluminum boxes
  • Chrome boxes
  • Side markers
  • Rear banners (long load, oversize load, wide load)
  • Rear bumpers
  • Mudflaps

We hope you enjoy trucking with this sturdy, reliable, and practical trailer type in the 1.44 update.

Cascadia MY2022 Interior Options
Among other changes arriving in American Truck Simulator in the 1.44 update, there will also be a rather small addition, that is technically actually bigger than it might seem. We are excited to let you know that we are bringing new interior options for Freightliner Cascadia trucks!



In total, there will be 3 new interior trims added for the Freightliner Cascadia in order to line-up with what they are now offering in real-life. The all-new trim designs will be available in all 4 cabin types. But we have also taken a step further with the 72" cabin versions because these trims will include a table with seats in the back as well!



We hope you enjoy these truckin' with these new interior options for the Cascadia. You can read more about the arrival of these new customizations at a previous dedicated blogpost here.

New Special Transport Routes
From oversized cargo to challenging routes, the Special Transport DLC offers players a unique trucking experience; and today we are happy to share that 8 new routes will be arriving to the roads American Truck Simulator in this update.



Much like our previous addition of new Special Transport routes to Euro Truck Simulator 2, our team wanted to bring new additional content for our drivers in ATS too! You can find these new contracts between:


  • Lewiston to Sandpoint
  • Burlington to Lamar
  • Salina to Cedar City
  • Omak to Yakima
  • Dalles to Salem
  • Santa Fe to Socorro
  • Cheyenne to Rock Springs
  • Winnemucca to Carson City



Think you can take on the challenge? Share with us your oversized trucking adventure on our Twitter, Facebook and Instagram!

Changelog

Map

  • 2nd Phase of California Rework
  • Border connections for several cities in New Mexico refreshed
  • Some New Mexico cities received road network reworks
  • Unmarked Road Exploration
  • General Map Bug Fixes


Gameplay

  • Mod Refund Feature
  • Licensed vs Aftermarket UI in browsers
  • Force Feedback Upgrade
  • Adjustable Suspension Height
  • Interior Camera Horizontal Lock
  • Smart Sequential Shifting
  • New Special Transport Routes


Vehicles

  • New Freightliner Cascadia 2022 Interior Options
  • Ownable Drop Deck Trailers


So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

Please check our modding wiki to get details pertaining to mods for the game.

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → public_beta → 1.44. No password required. Somtimes you have to restart your Steam client to see the correct branch name there.
You might be familiar with the word eureka, which is quite notoriously used in order to express the feeling of coming up with a new invention or perhaps a breakthrough discovery. Well, as it may happen, the name of the city of Eureka in California originates from this Ancient Greek word, and amazingly, there are many new additions arriving in the local area in the upcoming California Rework project. Let’s see if you will scream the word yourself after taking a look at all the changes!



Eureka is a city with an incredibly rich history, with its founding dating back all the way to 1850. While bits and pieces of history are noticeable at almost every corner, there is hardly a better representation than the local Victorian homes. This architecture is truly rare in the US and we’ve had to create brand new assets in order to properly represent this unique piece of history.






Since the city is situated fairly close to Oregon - and this northern area is very reminiscent of its redwood forest - the local wood production and timber operations, along with the lumber industry, present an important part of the entire area’s industry. While previously any traces of this industry were missing, now you will be able to enjoy the entire production chain, as one depot will be located in a forest, then there will be a new sawmill, and finally, the produced material will be delivered to an area with an unfinished wooden house.






From a practical standpoint, Eureka brings two new details never before seen in the world of ATS. Firstly, you will most likely immediately notice that there is something different with some of the local traffic lights. There are yellow stripes around them! This change improves the visibility and also follows the latest real-life expansion of this technical tweak, as the yellow borders are becoming more and more common.

Secondly, in order to once again improve the visibility and to stay in touch with the latest trend, we will introduce the so-called doghouse traffic lights. This is a type in which there are two columns of yellow and green signals under a single red signal.






Overall, we have done our best to properly represent the current real counterpart by highly reworking the city’s layout. The zoning will be more visible and the street themselves are now much more realistic, especially with the addition of two one-way streets in the center of the town.

We have also added new landmarks in the center that respect the local architecture and history, and we hope that these changes will help you feel the true spirit of this wonderful city. And if you need something more practical for that, you can stop to visit a new rest stop, service station, or refueling spot!











So, would you say these changes from the upcoming California Rework for American Truck Simulator are worth letting the eureka word out? If you think so, do not hesitate to let us know in the comments! But, we still have a bit more information from the project up our sleeves, so maybe you might want to save the word for later. For now, follow our social media profiles instead (Twitter, Instagram, Facebook), or subscribe to our newsletter, to not only stay in touch with the latest news but find a lot of interesting and exclusive content.
From all of us here at SCS Software, we want to wish you all a very happy Easter!

For those who celebrate it, Easter is an important holiday observed by millions around the world. It is also a time when many come together with family and friends to spend quality time together. A popular Easter-themed activity that many take part in is an Easter Egg hunt. For those who are unfamiliar with this game, eggs which are usually painted colorfully are hidden around an area for those participating to find, each of which contains a sweet treat for the finder to enjoy!



This year, for a limited time, we are egg-cited to announce our very own Easter Egg hunt, with a twist! Instead of a sweet treat as a reward, these eggs will contain some clues regarding future content coming to Euro Truck Simulator 2.

So where can you find these eggs and how many will there be? To save you from driving for hours in ETS2 or ATS, we will specify that these eggs will be hidden around various SCS Software related websites & social media pages. We will leave the rest of the hunting to you!

We urge you to get hunting quickly, as they will only be around for a short time; We hope you have fun and good luck!
It's time to take a trip down memory lane! Back in August of 2002, we developed the simulator title "18 Wheels of Steel". Many of our trucking veterans may even remember playing this game when it first released. One of the locations you could go trucking to in one of the sequels (Extreme Trucker 2) was the U.S state of Montana, which happens to be also one of the current map expansions we are working on for American Truck Simulator. With this sort of history, we couldn't pass up the opportunity to revisit some of these iconic areas in our upcoming DLC.





One such location is Thompson Falls, a quiet city in Montana, best known for its charming downtown, natural beauty and its waterfalls! However, as many of our veteran truckers might remember, this location is also known for its logging and sawmill industries, both which were featured in 18 Wheels of Steel; and both which will still continue to operate virtually to this day in our upcoming Montana DLC.





Our map team has recreated Thompson Falls and its industries using similar and reworked assets from the original game. From the street lamps to very road network layout itself, this area has been preserved as a little piece of simulator history.








Our teams have also hidden quite a few 18 Wheels of Steel easter eggs around the map, so we really hope you will take the time to explore and discover them for yourself.








No matter if you're visiting for the first time, or taking a trip down memory lane, we hope you will enjoy visiting some of these special areas which we hold close to our heart. Let us know in the comments if you remember truckin' to Thompson Falls or any of the surrounding areas!

https://store.steampowered.com/app/1811080/American_Truck_Simulator__Montana/
We are always trying to improve every aspect of our games and sometimes this progress paves the way for brand new realistic features that will solve any potential issues. One such addition is coming in the 1.44 update for both American Truck Simulator and Euro Truck Simulator 2. Adjustable Suspension Height is on the horizon!



The process of creating models for our games is constantly improving, as nowadays we are receiving extremely detailed reference materials (sometimes CAD files directly), and with it comes the need to make sure that the combinations of trucks/chassis/trailers will all work together without any problems such as visual glitches. That is why we have decided to introduce this new feature which is based on real-life suspension systems, which are important for keeping the vehicle stable and safe. This will solve any difficulties with attaching trailers in our games by allowing the players to adjust the height with a special key.






Please mind that this feature is a realistic addition that the players do not have to necessarily have turned on. However, if you will want to give it a try and start using this new system, make sure to assign the hotkey in the bindings settings, as by default the option will be unassigned.





We hope that many of you will rise up to the challenge and give the Adjustable Suspension Height feature a try. This change that is coming with the 1.44 update represents another step toward our games being much more realistic and we can’t wait to hear your thoughts about it on our forum or social media, where you can tag our profiles and tell us what you think (Twitter, Instagram, Facebook).
California reigns as the state of viticulture, producing nearly 90% of all fermented grape juice made in the United States; and the Napa Valley is just one area which is home to many vineyards which produces the fruit needed. Today, we are giving you a look at this famous location which has been reworked in our on-going California rework project for American Truck Simulator.



The growing of grapes and other fruit is a multi-million dollar industry that never stops. All year round, farmers are hard at work, picking fruit, planting new trees and cultivating the land to grow it on. With so much produce, equipment and more needed for these farms, it is no surprise that truckers play a vital part in this area.






The team behind the California rework project have used every inch possible within our map to give this area a complete overhaul. Drivers will be sure to notice a noticeable difference when compared with its current in-game representation. From the winding roads passing between vineyards, to the beautiful nature that surrounds the entire area, drivers will have plenty to explore.







Truckers will also be able to discover an updated vineyard industry, which features a brand new depot and in-game company, Mon Couer, the newest viticulture company in town. You can expect to deliver essential equipment and of course plenty of fruit when taking job contracts in this area.







So what do you think of the Napa Valley? We personally think its grape! We look forward for you exploring this area for yourself, until then however, be sure to to go back and read some of our previous updates from the state, in which we have covered so many upcoming reworked areas here.
Montana enjoys a rich agricultural heritage. Ranching and farming has always been an important part of the State's economy, with livestock and crop production contributing close to two billion dollars to Montana's economy every year! So as you can imagine, truckers play a very important part in this industry.



Whilst the state produces a wide variety of plants and grains, there is one unique crop which players in our upcoming Montana DLC for American Truck Simulator will be able to help deliver. So what's so sweet about farming in this state? Sugar! From the morning teaspoon in your tea to the tasty dusting on top of cakes and cookies, Montana is known for growing Sugar Beet, which is a great alternative to sugarcane; which requires a more tropical climate.





After the roots have grown, stored and deemed ready for processing, they are then transported to a major sugar processing plant, one which players will also be able to deliver to. These processing plants produce about 260 million pounds of sugar and 120,000 tons of agriproducts each season. The end result is then sent across the country, for us to enjoy!




Grain elevators will be another location where drivers can make deliveries. These important storage facilities can store thousands of tons of grain at any one time, which are then further distributed across the country using trains or trucks.





Sugar and grains are not the only farms which drivers in Montana can deliver to. Truckers can expect to discover a wide variety of farms across the state.





So next time you have something sweet on your plate, just think, it could of came from Montana! We look forward to sharing more of Montana with you in the near future. Be sure to check out the official Steam store page and if you wish to support us, be sure to add Montana to your Steam Wishlist.

https://store.steampowered.com/app/1811080/American_Truck_Simulator__Montana/
Located in Shasta County, California, the city of Redding is best known for its numerous attractions, landmarks, industries and world-renown outdoor surroundings. Founded in 1844 by European settlers, it has a rich history of culture and was even a major hub for mining during the gold rush. But this city still has plenty of gems remaining, especially when it comes to our California rework project for American Truck Simulator.



Redding is one of the largest cities that has been reworked in phase 2 of this project. It has been given a completely redesign to reflect a more accurate reality of its real life counterpart. One of the biggest changes you'll notice is how the city now features zoning. Each part of Redding is now divided into different areas which include, a shopping zone, industry zone and a downtown zone.







Speaking of Industries, we have boosted the local economy to feature several new industries. Drivers can also enjoy a new truck stop as-well several new landmarks including the local airport! The entirety of this area has been modernized by our rework team, doesn't it look great!












There will be plenty for drivers to explore and discover, from an overhauled surrounding road network, to smaller details which our team has created. We hope you'll choose Redding to be your choice of destination to make plenty of "Green dings" when out on a job!










We look forward to sharing more from our California Rework project in the future. Until then however, be sure to go back and read some of our previous updates from the state, in which we have covered so many upcoming reworked areas here.
Introducing the International® 9900i, an American highway icon best known for its distinctive classic long-nose styling and performance. Today, we are excited to announce its arrival in American Truck Simulator! Available to purchase from your local in-game dealership, the International® 9900i comes with numerous customisation options.


Built with all your needs in mind, this truck delivers on both style and performance. It begins under the hood with the high horsepower Cummins ISX, providing the brute power needed to haul the heaviest of loads with fuel economy that your bottom line will appreciate.






And comfort will never be an issue with features like the iconic Eagle interior, extra-wide bunk, and easy-to-read gauges and switches. Whether you're barreling down the highway or polishing up the chrome, one thing's for certain - the International® 9900i will make heads turn.




Its virtual implementation in American Truck Simulator includes an array of configurations including classic day cabins, sleeper options, air filters configurations, exhaust options, interior cab options and a variety of exterior and interior accessories.





The International® 9900i arrives as a free DLC add-on for every owner of American Truck Simulator. Find the latest update on your Steam Client (which may require a restart for some users) to receive this new addition to your library.





For those who were unable to make it our live-stream today with Nemiro, Oscar & Alex; where we revealed this new and exciting addition, you can re-watch it again on our Twitch channel or a little bit later on our YouTube channel. Be sure to share your first journey on the virtual roads with International® Trucks (Twitter, Instagram) and us (Twitter, Instagram) using the hashtag #9900i. We can't wait for you take a drive of for yourself.


International® and all International Truck trademarks are trademarks licensed by INTERNATIONAL TRUCK INTELLECTUAL PROPERTY COMPANY, LLC
It feels like it has been a while since a team from SCS has set out on the road with the purpose of pursuing greater technical improvements for our games and chatting a bit with real truckers in person. That is, however, about to change in April, because some of our developers will journey to Toronto, Canada!



As already hinted by the paragraph above, there are two primary reasons for this trip. First of all, our team will be part of the Daimler Truck North America's Western Star booth at the Truck World Canada expo, which will feature one of our motion seats that we have sent over the ocean to the US a few days ago. Therefore we encourage anyone who would like to meet with us to come check out the motion seat, or simply pay us a visit to say hi to us and the Western Star crew. We'll be more than happy to meet with you at this event!

Secondly, we've been in touch with some amazing guys from the #BestCommunityEver who are also professional truck drivers in Canada, and they are very gracious and generous to allow us to spend a few days with them, so we can do some sound recording sessions with their mighty trucks. We are extremely grateful to all of those who agreed to this and we can't wait to meet you all in person!

We'd also like to mention that if there are more truckers who will be driving around Toronto between the 18th and 25th of April and who would love to meet with us or let us use their trucks to record accurate engine sounds for American Truck Simulator, then feel free to get in touch with us in any way possible. You can send an email to nemiroscssoftcom, or message us either on Instagram or Twitter. Just please keep in mind that we can't guarantee meeting with every single one of you due to our schedule already being almost 100% full, but it's always nice to have some sort of a backup in case things will not go as planned.

We are incredibly eager to take this opportunity since it always brings us joy to be able to advance the technical aspects of our games and meet members of the #BestCommunityEver at the same time. We hope we will manage to chat with as many of you as possible and, at the same time, ensure that we will do the sounds of trucks justice once we will bring them to ATS.
Are you ready to explore the Treasure State? From majestic mountains to crystal clear lakes, Montana will take your breath away with its unspoiled, natural beauty. While deer, antelope and elk outnumber people here, truckers will discover plenty of gems whilst delivering to the many cities & settlements located across the State. Let's take a closer look, shall we?

Bozeman

Nicknamed "Boz Angeles", the city of Bozeman has become a popular moving destination for people from California, thus earning it the nickname, and its easy to see why! Locals and tourists alike can enjoy a range of outdoor activities including winter sports, hiking, fishing and more, all on their doorstep. This mountain town is anything but sleepy, and drivers will be sure to enjoy the range of local industries they can deliver to and from.






Kalispell

Another city you can find in our upcoming DLC is Kalispell, which sits among towering mountain ranges in a valley filled with crystal clear lakes. It is also the gateway to the Glacier National Park, which ranks with Yellowstone, Yosemite and the Grand Canyon among the United States' most astounding natural wonders. This city has a rich history of native tribes, who still live in the reservation area to this day.




Laurel

The city of Laurel, is truly the 'Hub of Montana'. From here, all roads lead to the exciting, historical and recreational attractions of Montana; including an entrance to the world famous Yellowstone National Park. Drivers will also be able to deliver to and from the large refinery, among other smaller industries that are located there.




Sidney

Known as Montana's 'Sunrise City' Sidney lies not far from North Dakota border along the Yellowstone River. It is also the centre of trade for the area. This city features a range of industries, but one unique local product drivers can help deliver is sugar; how sweet is that! So no matter your reason for visiting, we are sure Sidney will offer something for everyone.




The cities of Glasgow and Havre will also be featured in the Montana DLC, both which are located along the US-2 in an area rich for its agriculture industries, especially when it comes to grain. Help load up and deliver products from the towering grain elevators.





We'd love to go into detail about every city & settlement that you will be able to discover in Montana, but we think it will be best to leave the exploring to you. We look forward to sharing more development updates in the future. Can't wait to visit? Be sure to add Montana to your Steam Wishlist!

https://store.steampowered.com/app/1811080/American_Truck_Simulator__Montana/
Howdy, truckers! We have some interesting news for those who fancy hauling heavy loads in the American Truck Simulator. In addition to the hidden roads feature mentioned on our blog a couple of weeks ago, in the 1.44 update, you can look forward to a brand new ownable trailer type as well the drop deck trailer!



What makes this trailer special is the fact that it has a lower center of gravity, and it combines the advantages of flatbed and lowboy, which results in a flat surface and a high weight-bearing capacity. It is perfect for hauling items and materials such as aircraft engines, backhoe loaders, forklifts, hay, lumber, metal coils, mooring buoys, pressure tanks, road rollers, and ventilation shafts. Also, because drop decks are low, we had to design new small tires, rims, nuts, and hubs, specifically for this trailer type.






In addition to having 3 customizable body types (wood floor, aluminum floor, sliding tarp) and 2 different chassis lengths (48ft or 53ft) with a choice of two, three, or four axles, here is a detailed list of everything you will be able to customize:


  • Front walls
  • Wind deflector
  • Warning flags
  • Aluminum boxes
  • Chrome boxes
  • Side markers
  • Rear banners (long load, oversize load, wide load)
  • Rear bumpers
  • Mudflaps






Let us know if you are looking forward to this sturdy, reliable, and practical trailer type coming with the 1.44 update for American Truck Simulator. Once you will head out on the road, make sure to take a screenshot with your new drop deck trailer and share it with us on social media by tagging our official accounts (Facebook, Instagram, Twitter).
California has some of the most iconic bridges in history and known around the world; from the Golden Gate Bridge to the The Bay Bridge. But, did you know that the state has over 25,0000 road bridges?



In our California Rework project for American Truck Simulator, bridges will be receiving a rework, to bring them up to a more realistic standard when compared to their real-life counterparts. Let's take a look at some pictures, shall we? The suspension is killing me.





One major addition to the California rework is the introduction of the Carquinez bridge. Constructed in 1958, it is an important link that connects the Bay area to Sacramento and northern cali and one that we could not miss in adding into the rework. Previously, we had thought it would not fit due to the scale of the map, however thanks to the hard work of the team (and the remaking an entire part of California) players will have the pleasure of driving on this essential connection of the states road network.



Another major bridge landmark that has been reworked in this phase of the project is the Richmond-San Rafael Bridge. When it opened in 1956, it was one of the world's longest bridges; today however, another bridge holds that title! Officially named the John F. McCarthy Memorial Bridge, it crosses the San Francisco Bay along Interstate 580.





But that is not all, Truckstops and Tollgates will also be receiving a rework along some new additions too! Previously, tollgates in the state were generic when compared to their real life counterparts. In this phase of the rework, drivers will see the addition of 1 new tollgate along with 1 reworked tollgate, both which come new assets and made to match their real life counterparts on a 1:1 scale. While these tollgates come at a cost to the drivers, California is only state in ATS that features them!






So whether you are going over them or just taking a selfie with them, we are sure you will enjoy going over these important connections over and over again.
On February 24, 2022, Russian military forces attacked the free country of Ukraine, which is located very close to the country of the Czech Republic, where our studio and team are based. We have all been left shocked and with very deep pain in our hearts since that day. All our thoughts are with those people and their families suffering the terrible effects of all that is happening over Ukraine during the past days. We would like to announce our company statement: we stand against the invasion of Ukraine. We deeply condemn this act of aggression for which there is no reason, nor excuse.



Even though our teams are multinational, the core of the company has its roots in the city of Prague in the Czech Republic. The history of our country carries a memory of sad happenings that resonate in very similar ways with what has been happening in Ukraine in the recent days, weeks, and months. We see a very close parallel with what happened here back in 1938 and 1968, and it leaves us deeply concerned and full of emotions and pain that the modern world has to witness such horrific times again.

As soon as we learnt about this disastrous news, the whole company has immediately turned 100% of its focus and energy into finding ways in which we can provide help and support to those in need, towards those affected the most by the sad impacts of war.

We are in close touch with multiple charities to which we have already sent over 20,000€, and more of such direct financial help from our side will come in the upcoming days and weeks. We have also relocated a part of our team to immediately start working on a much needed DLC - the Ukrainian Paint Jobs Pack, which we are racing to bring to the Steam Store as soon as possible and from which we are going to donate 100% of the income towards those in need.

Besides all this, we are also doing our best to support our team members in any way we can. Several of our colleagues are from Ukraine. We have bound ourselves to give them and their families all the support we can, whether it is financial support for any extra costs they might have during these hard times; early salaries; mental health support; extra days off, or special and flexible working times; or even providing them the company spaces and facilities for accommodation. We are not only doing this as a company, as we are getting multiple messages from almost all of our team members, that they are joining and supporting charities, providing blankets, clothes, hygiene, medical supplies, and other items to charity collections, and more.

Dark and difficult times are here and we know that now is the time for all of us to stick together and help in any way we can, no matter if as a single person, or as a collective, team, or company. The world responded and there are multiple avenues in which every single one of us can join in and support those affected by this terrible war. We, as the SCS Software team, plan to keep on supporting and providing help in the upcoming future too, whether it would be a direct financial donation from the sales of our games or any other way we will discover.

Our prayers and hopes are with you, Ukraine.