American Truck Simulator News & Announcements
With the release of our South Dakota DLC, we invite you all to join us on Thursday, the 24th of September, for the newest World of Trucks event - Cruising South Dakota! Roll through the Mount Rushmore State and take in its wide-open landscapes, natural beauty and rich history. So, what is the challenge? Haul cargo to or from any city in South Dakota and help the community reach a collective goal of 150,000,000 miles (241,402,000 km). With the strength of our #BestCommunityEver, we know you will smash it!Hit the road by #CruisingSouthDakota, where vast prairies meet the rugged Black Hills and the otherworldly Badlands, with long crossings over the Missouri River along the way. But this land carries far more than scenery, it holds stories that reach deep into the past. The Black Hills, known to the Lakota people as Paha Sapa, are sacred ground, while Badlands National Park preserves one of the richest fossil beds on Earth. This is where giants like SUE the T. rex slept for millions of years before being discovered. During your travels, you can look forward to many spectacular views and highlights, such as:
  • Mount Rushmore National Memorial, the iconic monument carved into a granite face in the Black Hills.
  • Badlands National Park, a dramatic maze of layered rock spires and buttes unlike anywhere else in America.
  • Deadwood, the legendary gold rush town where Wild Bill Hickok played his final hand.
  • Missouri River crossings, where the great river divides the rolling east from the rugged west of the state.
As with past Cruising events, you can also participate using your own trailer by selecting jobs from the External Market!The South Dakota DLC features 13 incredible cities to explore, and we're offering an exclusive reward for completing your personal goal, which will require you to deliver a job to or from all of them. All jobs for the event must be at least 100 miles (161 km) long.Take part in this breathtaking journey across the Great Plains, from South Dakota's sweeping landscapes and Black Hills to its frontier towns. Let's roll through the Mount Rushmore State! Rules Using External Contracts or External Market, with a World of Trucks-connected profile in American Truck Simulator, the community goal is to drive 150,000,000 miles (241,402,000 km) while delivering cargoes to or from any city in South Dakota.When a player has completed deliveries to or from all 13 South Dakota cities, they will achieve their personal goal.All jobs for the event must be at least 100 miles (161 km) long.You can check if your recent deliveries met these conditions using your Log Book in your World of Trucks profile.

Rewards
  • Personal: Players who complete deliveries to or from all 13 South Dakota cities will earn a personal World of Trucks Achievement and a Call of the Badlands ATS truck paint job Steam inventory item.
  • Community: When the community goal of driving 150,000,000 miles (241,402,000 km) during deliveries to or from any city in South Dakota is met, players who have also achieved their personal goal will receive a Ring-necked Pheasant Steam inventory item.
Note: In order to qualify for the community reward, you must complete your personal goal in American Truck Simulator. Each reward will be a Steam inventory item for American Truck Simulator. Once completed, claim your rewards on the Events page of your World of Trucks profile.The event will conclude on Sunday, the 22nd of November at 23:59 UTC.Gear up for the latest addition to American Truck Simulator and join us for #CruisingSouthDakota! Share your screenshots and videos with us on our Facebook, X (formerly Twitter), and Instagram profiles, and we will share our favourite ones (we may even feature some of them in a future blog post!).
In June, we announced that we are working on the Indiana DLC for American Truck Simulator. While our map teams are busy bringing the Hoosier State to life, they first had to experience it for themselves. Let's take a look back at their research trip to Indiana!The team that set out for Indiana consisted of the map DLC lead Dubak, our map designers Lukáš and Martin, and our researcher Spekin. Today, they will share their impressions from the trip and a couple of photos they captured along the way. Below, we are also bringing a few screenshots from the work-in-progress map!"This was my second research trip to the US, and every time it's an incredible experience for me. It boasts not only amazing nature and landscapes, but also rich and beautiful cities. Before the trip, we were a bit worried that Indiana would be a state full of fields, but we were completely wrong. It was a great experience, and I'm really glad that my team and I get to build this wonderful state and show players all the beauty and hidden gems Indiana has to offer," Dubak told us.
They travelled across the state, visiting many of its cities and landmarks, from Indianapolis to Fort Wayne, Evansville, South Bend, and more. "We were blown away by the memorial and the Capitol in Indianapolis, and we also checked out a massive steel mill in East Chicago, Lake Monroe, and the Indiana Dunes National Park," Dubak said.During their nine-day journey, the team gathered plenty of references and experienced the atmosphere of each place they visited. They explained that walking the streets and visiting these places in real life before recreating them in the editor was a completely new experience."As a map designer, I was thrilled to have the opportunity to visit the US in person. You can feel the atmosphere and the scale of everything around you. Personally, I enjoyed all the landmarks in Indiana - from courthouses and churches to banks, statues, historical monuments, memorials, and murals, not to mention the small details here and there. History has shaped the US greatly, and you have the opportunity to experience that," Lukáš shared with us.Being there in person also reveals smaller details that can be difficult to notice through street view or other sources. This helps the team understand what is important to include in the game and what gives each place its authentic feel."As a map designer, I looked for all the details that make every corner authentic. If you are sufficiently attentive, you can find a lot of interesting stuff around. For example, I learned that bigger is better. You can hardly go wrong with that. I also love discovering all the different advertisements, billboards, and signs. I created a large photo gallery of them so that our branding and asset team could use them as inspiration for the state of Indiana and upcoming projects. We also saw an Amish community in the region, which was really interesting. Overall, the research trip was a great experience, and I would love to come back for more inspiration," Lukáš said.For Martin, it was the diversity of Indiana's landscapes and the roads connecting them that made the biggest impression."I was amazed by how diverse the landscape actually is, with plenty of forested areas that transition into national parks, wetlands, prairies, and even sand dunes up north along Lake Michigan. What captivated me the most was probably the scenic IN-46 highway between Bloomington and Columbus. The road winds through the Norman Upland, home to Indiana's largest state park, Brown County State Park. We drove through many towns packed with truly memorable landmarks. In the capital, Indianapolis, it was fascinating to see modern skyscraper architecture blending with historic buildings, churches, cathedrals, and beautifully maintained parks," Martin shared with us.Even Spekin was surprised by some of the things he saw during the trip, despite his role as a researcher, which means he spends a lot of time studying upcoming DLC areas and preparing references for the rest of the team."I was shocked by how big everything is in the US. For example, flags, totems, grain bins, or even roads and countryside are not as straight as they seem on street view, and you can also see the elevation. We observed and measured everything from a random curb in the city to grown corn in the countryside, so the biggest task was just not to look suspicious while capturing those details," he told us.As a researcher, Spekin records everything that could be useful to other departments and considers how these references could be used in the game, while keeping our scale and other map limitations in mind: "Sometimes a reference can be just for inspiration, like night photos of buildings with neon lights or backlit advertisements, which are often difficult to find. During the trip, however, this was much easier, as we often arrived at our final destination late at night," he shared."It might sound weird, but I like farm areas, so grain elevators, barns, and animals are my favorite ones, so you can probably guess what my photo library looks like. I also love industrial zones, so I really enjoyed Gary Steel Works, even though we saw it only from the outside. We also visited a few old covered bridges in Indiana, and I know it's just an old bridge, but I liked it a lot. Of course, I enjoyed the whole trip, every city and every town. I wish we could put everything into the game," Spekin says.While our work on the map is still in its early stages, we also wanted to give you a small preview of what's already getting done. Here, you can see a few locations that are taking shape for the Indiana DLC, including the public library in Evansville, Acy Lake, and locations around Indianapolis and along I-69 and US 30. And that's it from today's blog! We hope you have enjoyed this report from our research trip to Indiana. If you are looking forward to exploring the Hoosier State like we did, be sure to add the Indiana DLC to your Steam wishlist and show your support to our team working on it!Don't forget to follow us on X/Twitter, Instagram, Facebook, Bluesky, and TikTok, or subscribe to our newsletter for the latest development updates. Until next time, we will see you on the road!
We're excited to announce that the 1.61 update for American Truck Simulator has officially been released and is now available on Steam!Before we head to the news, we would like to thank everyone who took part in the Open Beta and reported any issues or provided general feedback on our forum. This makes it much easier for our team to fine-tune everything and helps ensure a smooth transition to the full update release.We'd also like to thank everyone who participated in the 1.61 Experimental Beta, especially those who shared their thoughts on the Multi-Function Display (MFD) and the In-Game Menu. These additions will be introduced in a future update, giving us more time to refine and polish these features and ensure they deliver the best possible experience when they are ready.Now, let’s dive into what you can expect in the 1.61 Update:Proximity ExplorationIn the 1.61 update, we are introducing a new feature designed to assist players with exploring the world map and discovering more along their journey. Introducing Proximity Exploration, a new quality-of-life feature that makes map discovery a little more intuitive, while still keeping the enjoyment of exploring the world for yourself.When enabled, Proximity Exploration automatically reveals a small area around your vehicle as you travel. This means you will no longer need to drive over every tiny section of road to mark it as explored, which should be especially useful for those of you chasing that elusive 100% map discovery! It can also help reveal nearby accessible roads and areas around locations such as rest stops, toll gates, border crossings, gas stations, and other places where multiple road segments may sit closely together.And don't worry, secret roads will still have secrets to uncover! Proximity Exploration will only reveal the first segment of a secret road when you get close enough, giving you a small hint that there might be somewhere new to explore. From there, however, the rest is up to you, as the remaining route will only be discovered by actually driving along it.Whether you use Proximity Exploration to help hunt down those final percentages or simply make exploring the map a little smoother, the choice is yours!Improved Material SystemThe Improved Material System significantly improves the lighting and visual quality of vehicle interiors in selected trucks. Its main focus is to enhance how interior materials react to light, which results in a more readable, detailed, and visually pleasing cabin environment.One of the most significant changes was a redesign of the materials used in vehicle interiors. As a result, it makes differences between materials such as leather, fabric, plastic, and metal far more apparent, even in low-light conditions. The new solution uses multiple variants of dynamic cubemaps, allowing all materials to reflect their surroundings more naturally and respond to ambient light in a more realistic way.The entire system was designed from the start with the interiors of trucks in both games in mind, so the base games and their existing fleets will gradually benefit from these improvements as well. In this update, we're excited to bring the Improved Material System to the International LT and International LoneStar.With future updates, we will gradually add this technology for other trucks across both games. You can read more about this feature here. Map Changes for Road TripWith the upcoming Road Trip project, our map and asset teams have also been preparing the world of American Truck Simulator for a new way to explore the roads. While many of these changes are happening behind the scenes, they help lay the groundwork for future features and ensure the map is ready for the journey ahead.We have implemented inactive Tourist Boards across several states, including California, Oregon, Washington, Idaho, Montana, Wyoming, and the upcoming South Dakota DLC. These Tourist Boards will remain unavailable until the Road Trip project is released, but they are already in place and ready for the future. Alongside these additions, we have also applied various small visual improvements and polish to selected areas across the map.As part of these preparations, we have also added a number of new gas stations across the map. These locations will not only serve truck drivers but will also become available for cars when the Road Trip project releases, giving players more places to stop and refuel during their travels.These changes are just a small part of the preparation work being done behind the scenes, helping us make sure the American Truck Simulator world is ready for new adventures on the road.New CargoesWe are also introducing new cargo options and improving the visuals of some existing ones. Players can now transport new types of freight, including Seed Containers, Trailers, and Truss, adding more variety to their hauling jobs across America.Alongside these additions, we also updated the existing Rails cargo with a brand-new model and improved textures. These changes help bring more detail and visual quality to the cargo you see on the road, making each delivery feel even more realistic.Changelog: Map
  • Proximity Exploration
  • Map Changes for Road Trip
Vehicles
  • New Cargoes
Visual
  • Improved Material System: International LT & International LoneStar
We hope you are also excited to try out all the new features! Make sure to keep up to date with future updates by following us on X/Twitter, Facebook, BlueSky, YouTube, TikTok, and Instagram, and by subscribing to our newsletter! Until next time, happy haulin'!
Who says deliveries are only for trucks? In today's blog, we're taking a closer look at how Quick Jobs and the Freight Market will work in our upcoming Road Trip module for American Truck Simulator. Let's check it out! 


Before we continue, we’ve also put together a video version of this blog for you to enjoy. You can check it out below!

Players familiar with American Truck Simulator will already know Quick Jobs and the Freight Market from their trucking careers. Road Trip builds on these systems with its own approach to courier work, customer reviews, and progression.
Just like with trucks, you won't need to have your own vehicle to take on a Quick Job. A suitable vehicle will be provided for you by the company offering the job, allowing you to jump straight into work as a courier driver. Fuel, repairs and any other expenses you encounter will be covered by the company, just as they are with traditional Quick Jobs in American Truck Simulator.

So what kind of jobs can you expect? Drivers can be tasked with delivering small packages and documents, as well as transferring vehicles between car dealerships. The jobs available to you can also vary depending on the type of vehicle involved, so a pickup truck may receive different contracts compared to a sports car or a classic vehicle.

However, completing the journey is only one part of the job. After each delivery, the customer will review your performance across three areas; Time Management, Vehicle Appearance, and Cargo Handling.These reviews are specific to the delivery you have completed. Damaging valuable documents, for example, may lead to very different feedback compared to successfully delivering delicate plant seedlings without any issues. Our goal is to make each job feel a little more personal, with a customer waiting at the other end to judge how well you handled their delivery.Some customers may also place a higher priority on one of these three areas. You'll be able to see this before accepting the job, and meeting their expectations will be more demanding. However, taking on that extra risk can also result in a better financial reward.Time Management also works a little differently from simply beating a deadline. Customers expect you at a particular time, which means arriving too early can be just as unwelcome as arriving late. Each completed delivery is also given a star rating, which contributes towards your overall Courier Rating.

Your Courier Rating determines the types of jobs available to you, the maximum distance of the routes you can take on, and how much you can earn. Maintaining a higher rating will unlock more challenging work, such as fragile or valuable cargo and jobs with tighter delivery windows, while also providing a bonus to the offered payout.Drivers who consistently achieve five-star deliveries can also build a Perfect Delivery Streak, which will reward drivers with additional money bonus.Already saved up enough money to purchase your own vehicle? Then you'll have access to even more job opportunities! Players of American Truck Simulator will already be familiar with the Freight Market, and Road Trip introduces its own equivalent, known as the Dispatch Market.The Dispatch Market works in a similar way to Quick Jobs, but instead of using a borrowed vehicle, you'll complete the job using a vehicle from your own garage. As you're supplying your own vehicle, these jobs will also offer a slightly higher payout, as you'll be responsible for your own expenses, including repairs and fuel.


The same Courier Rating, customer reviews, and performance criteria apply here too. Naturally, some jobs will differ from those found in Quick Jobs, such as car jockey work, after all, asking you to give away your own car would be a little unfair.Any money you earn from these jobs goes directly into your existing ATS profile, which is shared between your trucking career and Road Trip. There is no separate XP system for this mode, instead, progression is earned by your Courier Rating, customer reviews, and your ability to maintain a Perfect Delivery Streak.


For the initial release of Road Trip, jobs will focus on getting yourself and the delivery safely from point A to point B, with more possibilities we hope to explore in the future. We hope you’ve enjoyed learning more about how jobs will work in Road Trip. We’re looking forward to seeing how you build up your Courier Rating, tackle different types of deliveries, and make the most of these new opportunities on the roads of American Truck Simulator.If you’re excited to get behind the wheel when Road Trip arrives, be sure to add the Ford Car Pack and RAM & Dodge Car Pack to your Steam Wishlist! Until next time, keep an eye on our official channels for more news and previews from Road Trip. We’ll see you on the road!



Our dearest community, Earlier this year, we shared that we would be taking a temporary pause from running our World of Trucks events. We also know how much these events mean to our #BestCommunityEver and that many of you have missed taking part. Today, we are pleased to confirm that we have decided to resume our World of Trucks events in the familiar format you already know, while the wider rework continues. This means you can once again look forward to coming together for events throughout the months ahead. First up will be Cruising South Dakota, followed by Cruising Iceland and our seasonal Halloween and Christmas events later this year. We will share full details ahead of each event.Our teams will continue working on the underlying systems and infrastructure that support these events, with the goal of bringing much more of the event experience directly into Euro Truck Simulator 2 and American Truck Simulator. This includes the improvements we previously described, such as the ability to view and redeem rewards, earn and view achievements, and follow event progress and community milestones directly in-game. It also involves broader behind-the-scenes changes to support the World of Trucks service in the future.Thank you, as always, for your patience, support, and passion. We are excited to welcome you back to World of Trucks events and hope you will join us for the journeys ahead.We’ll see you on the road.
Today, we're excited to take you to Whistler, one of British Columbia's most famous mountain destinations, coming to our upcoming British Columbia DLC for American Truck Simulator!Located along the scenic Sea-to-Sky Highway north of Vancouver, this vibrant resort town is surrounded by towering peaks, dense forests, and breathtaking alpine landscapes that make every journey through the region unforgettable.Whistler is world-famous for its outdoor recreation and winter sports, attracting visitors from around the globe year-round. Nestled among the towering peaks of British Columbia's Coast Mountains, it gained international recognition as a host community during the 2010 Winter Olympic and Paralympic Games. Today, the area is renowned for its expansive ski terrain, scenic hiking trails, and impressive network of gondolas and cable cars, which provide breathtaking views of the rugged mountain landscape that surrounds the town.Our map team has worked hard to capture the unique atmosphere of Whistler, from its distinctive mountain-town architecture to the spectacular scenery that surrounds it. Whether you're delivering supplies to local businesses or simply passing through on your way across British Columbia, this town offers plenty to admire from behind the wheel.With stunning views around every corner and a rich history tied to one of Canada's most memorable sporting events, Whistler is sure to become a favourite stop for many virtual truckers exploring the British Columbia DLC.If you're excited to hit the roads of Canada's westernmost mainland province, don't forget to add the British Columbia DLC to your Steam Wishlist! Also, be sure to follow us on X/TwitterFacebookInstagramTikTokBluesky, and YouTube, or sign up for our newsletter so you don't miss any future updates. Until next time, keep on truckin'!
Welcome to the capital city of the Mount Rushmore State, Pierre! In today's blog, we will be sharing a preview of our version of this beautiful town and its sister city, Fort Pierre, which are eagerly waiting to welcome their first truckers with the imminent release of the South Dakota DLC.While being a relatively small town with just around 14,000 residents, Pierre is a hidden gem waiting to be explored. Welcoming nearly 3 million visitors each year, it is a destination for outdoor enthusiasts, offering world-class fishing, scenic trails, and endless opportunities for water recreation. This is made possible by its location along the banks of the Missouri River, set between Lake Oahe and Lake Sharpe, both created by dams.But it's not just outdoor activities that draw visitors to Pierre. The city is also home to plenty of stunning historic landmarks, some of which we have recreated in our map. One of them is the South Dakota State Capitol Building, constructed in 1910. Keep an eye out for this architectural gem when driving through the city, as it can be spotted from a distance.When arriving to the Pierre area from the south, you'll first pass through Fort Pierre, the oldest established settlement in the state, dating back more than 200 years. Here, you'll be able to spot a school building featuring a beautiful bison mural, as well as Fort Volunteer, a fort built to honor the volunteers who came to help during the 2011 flood.Across from it, you'll find the courthouse with its stone monument featuring another bison. Further down the road, you'll also be able to spot the Casey Tibbs Rodeo Center Museum up on the hill, which is a multipurpose conference center and historical museum dedicated to the legendary sport of South Dakota rodeo.Then, crossing the Missouri River over a newly built bridge, you'll be greeted by the "Welcome to Pierre" sign, followed by the Discovery Center building, an interactive, hands-on science museum for families and children.And if you are driving to Pierre not just for sightseeing, but also to pick up a job, there are also plenty of industries that will need your help transporting their products, such as the shopping center, landscape supplies, and roadwork depots. We have also included the Pierre Airport on the outskirts of the city into the map, where you will be able to deliver cargo to and from. On the other side of the river in Fort Pierre, you will find a local truck dealer, livestock auction, mining machinery service, and truck stop depot.We hope you are looking forward to exploring the wonderful capital of the Mount Rushmore State. If you do, make sure to add the South Dakota DLC to your Steam wishlist! Don't forget to follow us on X/Twitter, Facebook, Instagram, Bluesky, and YouTube for all the latest news from this map expansion and other American Truck Simulator content, or sign up for our newsletter to stay informed. Until next time, we will see you on the road!
From the 14th to the 20th of September, members of our team will once again be heading to Hannover, Germany, for IAA TRANSPORTATION 2026, one of the world's leading events for logistics, commercial vehicles, and the transport industry.

Having attended IAA in previous years, we’re excited to return in 2026 and meet with many of our friends and partners from across the automotive industry. We’ll also be working alongside a few of our valued partners to bring our truck simulation experience to the DAF Trucks, MAN and Scania booths throughout the event!


At the Scania booth, visitors will have the opportunity to experience a special Euro Truck Simulator 2 demonstration running on Scania's own motion simulator setup. Our team has been happy to work closely with Scania to develop the software and a specially prepared demo experience for their simulator, and we're looking forward to seeing visitors get behind the virtual wheel and try it out for themselves during the show.

Our friends at DAF and MAN will also both be bringing Euro Truck Simulator 2 to their booths, as we're lending them our very own 4D motion simulators, giving visitors another opportunity to experience our virtual trucking world. We're very happy to support our partners at DAF & MAN for this year's event and to see our motion rigs become part of their presence at the show.

Attending IAA is much more than what visitors will see on the show floor for us. Bringing together manufacturers, suppliers, technology providers, and many other representatives from across the transport industry makes an event of this scale an invaluable opportunity for our team.

Throughout the week, we plan to meet with a number of our existing partners, continue building the relationships which help us bring the world of trucking into Euro Truck Simulator 2 and American Truck Simulator, and hopefully make some new connections along the way. Events such as IAA also provide our teams with a valuable opportunity to research the latest developments within the transport industry, see new vehicles and technologies up close, and gather useful references and knowledge for our future work.

We're very much looking forward to returning to Hannover and meeting so many familiar faces from across the industry. If you're attending the event yourself, be sure to stop by and check out the simulators; or if you happen to spot some of our team attending, wearing a SCS Software, ETS2 or ATS T-shirt, be sure to stop them and say hello! 

As always, keep an eye on our social media channels for updates from the show floor, as we will be bringing you some cool photos from the event. We hope to see some of you there! Until till next time, keep on truckin'! 
The wait is almost over, truckers! The time has come to mark your calendars and get ready to explore the rugged landscapes, wide-open roads, and unique sights of the Mount Rushmore State. We’re excited to officially reveal that the...South Dakota DLC for American Truck Simulator will be released on September 24th, 2026To celebrate this milestone, we’re also happy to share the official South Dakota DLC trailer on our YouTube channel. This new video offers a glimpse at the scenery and experiences awaiting you!So, sit back, turn up the volume, and take a look at the trailer below!As we approach release, our teams are putting the finishing touches on the DLC and making sure everything is ready for its big debut.South Dakota offers plenty of variety for truckers to discover. You’ll travel through the vast Great Plains, pass through the stunning Badlands, and explore the rugged rock formations of the Black Hills while encountering iconic landmarks along the way, including the famous Mount Rushmore National Memorial, the waterfalls of Sioux Falls, the Dignity of Earth and Sky statue overlooking the Missouri River, the Corn Palace, Hot Springs, and many more.From busy cities and industrial areas to smaller settlements and scenic stretches of highway, every route brings something different to your journey, with plenty of new ground to cover.If you haven’t already, be sure to add the South Dakota DLC to your Steam wishlist. It’s a great way to support the project and ensures you’ll be notified when the DLC becomes available.We’re incredibly excited to finally share the release date and trailer with you, and we can’t wait to see you hitting the roads of South Dakota for yourselves. Thank you for your continued support and enthusiasm throughout the development of this DLC.Remember to follow us on X/Twitter, Facebook, Instagram, Bluesky, TikTok, and YouTube for all the latest news, or sign up for our newsletter to stay informed. Until the release day, keep those wheels turning, and we’ll see you on the road!
We’re excited to share that the 1.61 Open Beta for American Truck Simulator is now available for players to try out. If you decide to join the beta, we’d really appreciate it if you report any bugs or issues you encounter in the appropriate section of our official forums.Your feedback plays a huge role in helping us improve the game, and we truly value the time and effort you put into testing these new features and changes. We'd also like to thank everyone who participated in the 1.61 Experimental Beta, especially those who shared their thoughts on the Multi-Function Display (MFD) and the In-Game Menu. These additions will be introduced in a future update, giving us more time to refine and polish these features and ensure they deliver the best possible experience when they are ready.Now, let’s dive into what you can expect in the 1.61 Open Beta update:Proximity ExplorationIn the 1.61 update, we are introducing a new feature designed to assist players with exploring the world map and discovering more along their journey. Introducing Proximity Exploration, a new quality-of-life feature that makes map discovery a little more intuitive, while still keeping the enjoyment of exploring the world for yourself.When enabled, Proximity Exploration automatically reveals a small area around your vehicle as you travel. This means you will no longer need to drive over every tiny section of road to mark it as explored, which should be especially useful for those of you chasing that elusive 100% map discovery! It can also help reveal nearby accessible roads and areas around locations such as rest stops, toll gates, border crossings, gas stations, and other places where multiple road segments may sit closely together.And don't worry, secret roads will still have secrets to uncover! Proximity Exploration can reveal the first segment of a secret road when you get close enough, giving you a small hint that there might be somewhere new to explore. From there, however, the rest is up to you, as the remaining route will only be discovered by actually driving along it.Whether you use Proximity Exploration to help hunt down those final percentages or simply make exploring the map a little smoother, the choice is yours!Improved Material SystemThe Improved Material System significantly improves the lighting and visual quality of vehicle interiors in selected trucks. Its main focus is to enhance how interior materials react to light, which results in a more readable, detailed, and visually pleasing cabin environment.One of the most significant changes was a redesign of the materials used in vehicle interiors. As a result, it makes differences between materials such as leather, fabric, plastic, and metal far more apparent, even in low-light conditions. The new solution uses multiple variants of dynamic cubemaps, allowing all materials to reflect their surroundings more naturally and respond to ambient light in a more realistic way.The entire system was designed from the start with the interiors of trucks in both games in mind, so the base games and their existing fleets will gradually benefit from these improvements as well. In this update, we're excited to bring the Improved Material System to the International LT and International LoneStar.With future updates, we will gradually add this technology for other trucks across both games. You can read more about this feature here. Map Changes for Road TripWith the upcoming Road Trip project, our map and asset teams have also been preparing the world of American Truck Simulator for a new way to explore the roads. While many of these changes are happening behind the scenes, they help lay the groundwork for future features and ensure the map is ready for the journey ahead.We have implemented inactive Tourist Boards across several states, including California, Oregon, Washington, Idaho, Montana, Wyoming, and the upcoming South Dakota DLC. These Tourist Boards will remain unavailable until the Road Trip project is released, but they are already in place and ready for the future. Alongside these additions, we have also applied various small visual improvements and polish updates to selected areas across the map.As part of these preparations, we have also added a number of new gas stations across the map. These locations will not only serve truck drivers but will also become available for cars when the Road Trip project releases, giving players more places to stop and refuel during their travels.These changes are just a small part of the preparation work being done behind the scenes, helping us make sure the American Truck Simulator world is ready for new adventures on the road. New CargoesWe are also introducing new cargo options and improving the visuals of some existing ones. Players can now transport new types of freight, including Seed Containers, Trailers, and Truss, adding more variety to their hauling jobs across America.Alongside these additions, we also updated existing Rails cargo with a brand-new model and improved textures. These changes help bring more detail and visual quality to the cargo you see on the road, making each delivery feel even more realistic.Known OpenGL Rendering IssueWe are currently aware of a rendering issue affecting games running with OpenGL. OpenGL is the primary rendering API on Linux and macOS, while on Windows it is available as an alternative rendering option.If you are playing on Linux or macOS, or have OpenGL selected on Windows, you may encounter visual glitches or other rendering issues. Our team is actively working on a fix, and we will share further updates as soon as we have more information.Changelog:Map
  • Proximity Exploration
  • Map Changes for Road Trip
Vehicles
  • New Cargoes
Visual
  • Improved Material System: International LT & International LoneStar
Enjoy all the new additions, but please remember: It's only an open beta, not a stable public version, so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'd appreciate all of your feedback on our forum and your bug reports in the dedicated section.Please check our modding wiki to get details pertaining to mods for the game. If you wish to participate in this Open Beta, you can find this version in the Experimental Beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → Beta Participation drop-down menu → public_beta. No password is required. Sometimes you will have to restart your Steam client to see the correct branch name there.
Today, we bring good news to our #BestCommunityEver! With the upcoming 1.61 update, the improved material system will be implemented on three additional trucks, so read on to find out more!We first introduced the improved material system with the 1.60 update, when it was added to the DAF NGD and MAN TG3 TGX in Euro Truck Simulator 2, and the Mack Anthem and Western Star 49X in American Truck Simulator. With the next update to our games, we will be expanding this feature to the International LT and International LoneStar in American Truck Simulator, as well as the Volvo FH Series 6 in Euro Truck Simulator 2!But that's not all, as we have also polished a few details in the interior and completely redesigned the seats in the International LT and LoneStar to better match their real-life counterparts. Along with that, we are introducing a new Diamond interior option with leather seats for both trucks!The improved material system significantly enhances the lighting and visual quality of vehicle interiors, with a particular focus on how different interior materials react to light. This results in a more detailed, readable, and visually pleasing cabin environment. It also makes the differences between materials such as leather, fabric, plastic, and metal much more apparent, even in low-light conditions.As promised, we are gradually bringing this feature to more trucks, allowing you to enjoy beautiful cabin interiors across a wider range of vehicles. If you would like to learn more about what the process of implementing this feature on new vehicles looks like, make sure to check out our Under the Hood blog, where we spoke with colleagues working on the improved material system.We hope you will be happy to see the improved cabin interiors in more trucks with this upcoming update! Remember to stay tuned for more news from our games by following us on our X/Twitter, Facebook, Instagram, Bluesky, and YouTube. We would also appreciate it if you could sign up for our newsletter, so you can be informed. Until next time, keep on trucking!
Last week, we shared a dedicated blog with you about the Vehicle Configuration & Purchase Process in our upcoming Road Trip module for American Truck Simulator. Today, we're happy to share a new video trailer showing you how it all works!


Our talented video producers have put together a trailer showcasing both the vehicle purchase process and how you can configure and customize your vehicle, which will work a little differently from what you may be used to with trucks in ATS. We hope you enjoy the video and that it gives you a clearer look at what to expect when Road Trip arrives further down the road.

If you're excited about Road Trip, make sure to add its DLCs, the Ford Car Pack and the RAM & Dodge Car Pack, to your Steam Wishlist!Also, remember to follow us on X, Facebook, Instagram, Bluesky, and YouTube for all the latest Road Trip news and other American Truck Simulator updates, or sign up for our newsletter to stay informed. We'll see you on the road! 

Today, we’re excited to introduce you to some of the talented team members behind the upcoming Nevada Rework for American Truck Simulator. This project brings a fresh look to one of the game’s original states, with updated roads, cities, landscapes, and landmarks that better reflect our current standards. In this Meet the Team episode, you’ll hear directly from the developers who have been working on different parts of Nevada and learn more about their experiences, favorite locations, and what they’re most looking forward to players discovering. So, let’s take a closer look at the people helping bring the Silver State back to life!Ella - Senior Map DesignerI’ve been at SCS for close to 7 years, and in that time I’ve worked on many projects, starting my journey with the Utah DLC in 2019. From there, I moved on to work on large cities across several states, such as El Paso, Texas; San Diego, California; and Albuquerque, New Mexico.As our team’s road specialist, I oversee Nevada’s road layout and also do work on some of the truck stops there, which are critical for our gameplay by providing players an opportunity to refuel and rest. Besides that, I’m working on the city of Phoenix, Arizona, which will be included as another part of our Rework project.I’m looking forward to watching players explore the newly added locations and seeing their reactions as well as getting their feedback, which is always appreciated. I love creating maps so many people enjoy driving in; that always feels very rewarding on its own.Johny - Senior Map DesignerI’ve been at SCS for six years. I started out working on sections of Texas and Montana before moving fully into Rework. I’ve been part of the rework team since the very beginning.Over the years, I’ve worked on both roads and cities, including San Jose, Santa Cruz, El Centro, and Grand Canyon. Most recently, for the Nevada Rework, I’ve been working on the roads around Panaca and Las Vegas, as well as Panaca itself and the northern part of Las Vegas.I love working on epic scenery, which is why I really enjoyed working on the Grand Canyon, and I’m having just as much fun working on Las Vegas now. I think Nevada will now meet our current standards, and players can look forward to a faithful recreation of the real-life locations.Pavel - Senior Map DesignerI've been part of SCS for almost four years now. I started my journey with the third phase of the California Rework, where Fresno was the first city I had the opportunity to work on. Since then, I've remained part of the Rework team, working on cities across different projects. As part of the Nevada Rework, I'm currently working on Reno and Fallon.Reno is being completely rebuilt from the ground up, and one of my main goals was to capture the atmosphere and scale of the city. I put a lot of focus on the city's layout, character and recognizable landmarks, while also trying to keep some of the feeling of the original city that players might remember. The area will also feature reworked sections of I-80, which I'm really looking forward to seeing players experience.Fallon is a much smaller city, but its location gives it a character of its own. Surrounded by the vast Nevada desert, it feels almost like a small oasis in the middle of nowhere, with the greenery and farmland around the city standing out against the otherwise dry landscape. There is definitely a lot for players to look forward to, and I hope they'll enjoy exploring these areas as much as I enjoyed working on them. Tom - Map DesignerI'm doing mainly landscape, and I'm in the rework team since California's 2nd phase; my favourite tasks were forests with mountains and lakes, which I haven't seen in a while.Luckily, Nevada offers dry mountains and hills providing interesting tall horizons which diversify the barren desert.Nevada is also unique for long straight roads compared to other DLCs. If you enjoy driving into the distant horizon, you'll most likely enjoy it.Roman - Map DesignerThis October marks my fourth year at SCS. In my time on the ATS rework team, I had the chance to work on multiple phases of the California rework, the Route 66 rework project, and now Nevada. With each rework, I slowly figured out that I enjoy making detailed cities more than anything else, though the cities have never been as large or famous as the one I have been working on now.Las Vegas has been quite a challenge compared to my previous cities, but it also gives many opportunities for fun detail work and making the city feel alive. I hope that the NEW Vegas is fun to explore for new players and even more fun to re-explore for returning trucking veterans.Margo - Map DesignerHi there! It’s been a ride here in the Rework team since I joined the company in 2022. Every year, a new project brings us something new to work on. I had the pleasure of working on the California rework, parts of Arizona, and now Nevada as well. Reworking Nevada brought me something I already knew and made me rethink my working approach, as my perspective changed a lot through the years.Creating for me always comes with a deeper meaning to it. I don’t want my work to be just purely mechanical and soulless; I like hiding fun details in the ordinary. If spotting it makes someone smile or catches their attention - it’s worth it.We really should be cultivating our curiosity and wonder more in our daily lives. So if you are already wondering about the brand new Nevada, that’s a good starting point. There are many cool places to see and some nice UFO references to spot!Filip - Map DesignerHello everybody! My map designer journey began during the fourth phase of the California rework, where I worked on smaller tasks suited for a rookie like me. On the Route 66 rework project, I was responsible for the design of I-191 and Page. I got to experience a bit of everything: a diverse road with settlements, scenic views, beautiful landscapes, and a challenging hilly city.The experience I gained, I can now utilize in a brand new look of Nevada, where I am working on Carson City, its surroundings, and a small surprise. I hope the work of our team will bring a fresh, up-to-date look to Nevada and that players will be able to rediscover this awesome state for a second time!Mykyta - Map DesignerI have been working at SCS Software for two years, and during that time I have worked on projects such as Route 66 around Tucumcari.As part of the Nevada Rework, I am currently working on the towns of Elko and Carlin and their surrounding areas.Players can look forward to driving through the Carlin Tunnel, and if they pay close attention along the way, they may also discover some beautiful and interesting places in the surrounding landscape.Jakub - Map DesignerI have been in SCS for more than a year. I started with reworking the northern part of Arizona and New Mexico. Now, reworking Nevada is another dream project of mine.As a big fan of clean, big open landscapes and amazing mountains, rocks, and other unique hills, I enjoyed every road I've been working on, and now I am happy that Nevada looks like Nevada.Rob - Junior Map DesignerHi everyone, I’m Rob, and I’ve been with SCS for over a year now. The Nevada Rework is my first major project. Before that, I mainly worked on smaller projects in Arizona.My part of the map is located in northern Nevada, where I’ve been working to bring the area as close to reality as possible and capture the atmosphere of sun-baked roads stretching through the endless desert. Players can look forward not only to the rugged, arid landscape, but also to beautiful and highly detailed cities.I’m happy that we can give players a fresh take on familiar content and offer them the chance to experience Nevada in a slightly different and completely new way.Filip - Junior Map DesignerHi, I’ve only been in SCS for four months, but I already feel right at home here. Nevada is a beautiful state, and I’ve really enjoyed exploring it.I was tasked with completing the road from Las Vegas to Panaca. It was a privilege to work on the surrounding mountain ranges and finish the work started by my colleague Johny. There is also a Visitor Center near Panaca, and I think I managed to capture it in all its beauty. So, I’d definitely recommend that players take a little detour from the road and explore the area around it.Samuel - Junior Map DesignerHi, my name is Sam, and I recently passed the five-month mark at SCS Software. Having grown up playing SCS games, being able to contribute to their development is a dream come true for me.On this project, I worked on shorter roads in the western part of Nevada. Hopefully, I managed to capture the authentic feel of the landscape, biomes, and unique character of the area, and you'll enjoy driving through them! I’m really looking forward to showing you even more of my work in future DLCs.That concludes today’s Meet the Team! We’d like to thank everyone featured in this blog for taking the time to share a little about themselves and their work on the Nevada Rework.We always enjoy giving our community a glimpse behind the scenes and highlighting the talented people who help bring our virtual worlds to life. We hope you enjoyed learning more about the team and the passion they’re putting into giving Nevada a fresh new look.As development continues, we look forward to sharing more from the Nevada Rework with you. Be sure to follow us on X/Twitter, Instagram, Facebook, Bluesky, YouTube, and TikTok, or subscribe to our newsletter, so you never miss any updates. Until next time, we will see you on the road!
In today's blog, we are revealing the new routes coming with our upcoming South Dakota map expansion, where owners of the Special Transport DLC will be able to take on the challenge of hauling oversized cargo. So let's take a closer look!As you know, transporting cargo of this size is no small task. Its large scale requires not only escort vehicles and police assistance, but also special routes that are wide and spacious enough for your truck to safely pass through, helping ensure a smooth delivery. Of course, successful drivers are also adequately compensated for the responsibility that comes with maneuvering such a colossal load! Are you one of the most skilled drivers ready to take on the challenge? If so, and you own the Special Transport DLC, you can find jobs offering the opportunity to haul oversized cargo on these three routes: Pierre to Spearfish
Winner to Mitchell
Mobridge to Buffalo
There, you will find industries that play an important role in South Dakota's economy and will be glad to put your hauling skills to work! Support the custom quarry depot in Spearfish by delivering equipment from the mining machine service in Pierre, or haul specialized cargo such as a giant silo or large reservoir tank from the agriculture equipment dealer in Winner to a custom farm depot in Mitchell. You can also load up your trailer with a large tank or pipes at the oil service depot in Mobridge and safely deliver them to the warehouse in Buffalo. We hope you'll enjoy discovering the landscapes of South Dakota as you travel these routes, whether you're hauling oversized cargo or not. But if you do take on a Special Transport job, stay alert - navigating these roads with an extra-large load on your trailer can still get tricky!We hope you are looking forward to trucking in this state as much as we are. If so, make sure to add the South Dakota DLC to your Steam wishlist! And if you don't own the Special Transport DLC yet, make sure to get it on Steam.Also, remember to follow us on X/Twitter, Facebook, Instagram, Bluesky, and YouTube for all the latest news from this map expansion and other American Truck Simulator information, or sign up for our newsletter to stay informed. Until next time, stay safe on the road!
Today, we're happy to bring you another preview from the Road Trip project. This time, we'll be showing you more from the vehicle configuration and purchase process, so let's take a look!Both the purchase process and vehicle configuration in Road Trip will work a little bit differently than what you are used to with trucks. If you want to get behind the wheel of your own Ford Mustang, Dodge Challenger, or any other car, you will need to head on to the "Car Dealer" tab in the in-game desktop.There, you'll first select your preferred car brand, with the available options depending on which Car Pack DLCs you own. If you own both the Ford Car Pack and RAM & Dodge Car Pack DLCs, you'll be able to choose from Ford, RAM, and Dodge. As you can see, some Car Packs may contain and unlock more than one brand, as is the case with the RAM & Dodge Car Pack DLC. After that, you can choose a specific model, take a closer look at the car, see its light signature, explore its details, and check out its description, technical details, and specifications. You can browse the available models like a catalog, or switch to a table view and easily compare their specifications side by side. Before purchase, you can choose from a variety of unique colours.After purchasing your car, you'll either have the option to drive it straightaway or give it a more personalized look based on your preference. If you decide to make some further customizations, you will need to head to the garage, which can also be found in the in-game desktop under the "My Cars" tab. This is a brand new virtual space where you can view, customize, and manage your cars.There, the layout is similar to the Car Dealer, allowing you to browse the cars you own, view their details, and compare them. But more importantly, this is where the customization happens! Just hit Configure and choose from a variety of different options tailored for each car - from paint jobs to both exterior and interior parts. Selected cabin accessories will also be compatible with Car Pack DLCs. You can also sell your cars here.Now you can hit the Drive button and start exploring the world of American Truck Simulator from a completely new and different perspective.We are still researching further options and are dedicated to continuing our work on bringing new features and customization options to Road Trip vehicles in the future. Stay tuned as we explore new ways to expand and enhance this experience!If you are excited about Road Trip, make sure to add both its DLCs, the Ford Car Pack or the RAM & Dodge Car Pack, to your Steam wishlist!Also, remember to follow us on X/Twitter, Facebook, Instagram, Bluesky, and YouTube for all the latest news from Road Trip and other American Truck Simulator information, or sign up for our newsletter to stay informed. Happy travels!
Today, we’re taking you on a journey to one of South Dakota’s most recognizable landmarks and a true highlight of the upcoming South Dakota DLC for American Truck Simulator: Mount Rushmore! Set among the rugged beauty of the Black Hills, this iconic monument is also the reason South Dakota is officially known as the “Mount Rushmore State,” and it’s sure to be one of the most memorable sights you’ll encounter while exploring the state.Standing high above the surrounding landscape, Mount Rushmore features the monumental granite faces of four U.S. presidents: George Washington, Thomas Jefferson, Theodore Roosevelt, and Abraham Lincoln. Carved into the side of the mountain between 1927 and 1941, the monument has become one of the most famous landmarks in the United States, attracting millions of visitors from around the world each year.Players will also be able to experience the impressive sight of Mount Rushmore from the roads running through the Black Hills. Nearby, you’ll also find the small town of Keystone, a popular gateway to the monument and the surrounding attractions. With its charming downtown, unique Western-style character, and location surrounded by the Black Hills, Keystone makes for a great stop as you explore this scenic corner of South Dakota. The town is also home to a depot for the historic 1880 Train, a steam-powered excursion railroad connecting Keystone and Hill City along an original late-1800s mining route.The journey to Mount Rushmore also gives you the opportunity to experience some of the area's scenic roads. US-16, also known as Mount Rushmore Road, connects Keystone with nearby communities and offers beautiful views as it winds through the Black Hills. Along the way, you’ll pass through several tunnels, some of which offer a unique view of Mount Rushmore framed in the distance. For an even more memorable drive, you can take the scenic US-16A, also known as the Iron Mountain Road. With its winding route, forested surroundings, and carefully designed curves, this road is an adventure in itself.As you make your way through the Black Hills, keep your eyes peeled for the many scenic views and natural landmarks surrounding the roads. The landscape here is quite different from the wide-open plains found elsewhere in South Dakota, with dense forests, rugged rock formations, and curvy mountain roads creating a unique driving experience. The Black Hills are also steeped in motorcycle culture, with the region being a popular destination for riders and enthusiasts. You may spot a few of them parked at some of the area’s parking lots, adding another touch of local character to your journey.Mount Rushmore is just one of the many highlights waiting for you in our upcoming South Dakota DLC for American Truck Simulator. Whether you’re making a delivery, exploring the Black Hills, or simply taking the scenic route, there will be plenty of opportunities to stop, look around, and enjoy the views!We can’t wait for you to experience South Dakota for yourself. If you’re excited about this map expansion, be sure to add the South Dakota DLC to your Steam wishlist! Don't forget to follow us on X/Twitter, Facebook, Instagram, TikTok, Bluesky, and YouTube, or sign up for our newsletter. Until then, keep your engines running and stay tuned for more news from the Mount Rushmore State!
Last week, we showed you the new Atlas gameplay feature coming to American Truck Simulator with the release of Road Trip. And today, we are excited to also showcase a video trailer focused on Atlas!This upcoming feature is designed around exploration and encourages players to discover, visit, and learn about selected locations across the world of American Truck Simulator via Tourist Boards. These will then uncover Points of Interest, Viewpoints, and Photo Trophies, which highlight significant spots in the region that you'll need to discover to earn a special postcard reward. You can find out more about Atlas in the dedicated blog.Now, to get you in the mood for the upcoming Road Trip DLCs, we have put together a video trailer where you can see in more detail how Atlas will work in American Truck Simulator. Let's watch it below! Keep in mind that Atlas will only be unlocked for players owning any Road Trip DLC (Ford Car Pack or RAM & Dodge Car Pack), so make sure to add them to your Steam wishlist. However, this feature is not limited to cars, and you will also be able to enjoy it when driving a truck.Don't forget to give our X/Twitter, Instagram, Facebook, Bluesky, and TikTok a follow to not miss out on any Road Trip news, or subscribe to our newsletter to stay informed!
We're excited to share that, for the very first time in SCS Software's history, we'll be attending the Tokyo Game Show 2026! We can't wait to meet our community in Japan and be part of one of the world's most iconic gaming events as it celebrates an incredible milestone.This year's edition of Tokyo Game Show is especially significant, marking the event's 30th anniversary. To celebrate this special occasion, TGS 2026 will take place over five full days, from September 17th to 21st, bringing together leading publishers, exciting upcoming games, and countless attractions for visitors from around the world.You'll be able to find us in Hall 09, Booth E86, where our colleagues from SCS will be exhibiting in a compact booth made possible with the support of our friends at Neon Noroshi. Whether you're a longtime fan of our games or discovering them for the first time, we'd love for you to stop by, say hello, and experience what we've been working on.During the first two days, the Tokyo Game Show is dedicated to gaming industry professionals, while the final three days are open to the public. Throughout the event, visitors will have the opportunity to get behind the wheel and try several of our upcoming projects, including the Iceland DLC for Euro Truck Simulator 2, as well as the upcoming British Columbia and South Dakota map expansions for American Truck Simulator.We're also doing everything we can to bring playable demonstrations of our upcoming Road Trip and Coaches projects to Tokyo Game Show, along with a PlayStation 5 version of Euro Truck Simulator 2. While we're not quite ready to make any promises, our teams are working hard behind the scenes, and we hope to give visitors an early hands-on look at these exciting new experiences.We're especially happy to share that Japanese-speaking visitors will be able to communicate with our team comfortably, as language interpreters will be available at our booth throughout the event. We hope this will make it even easier for everyone to ask questions, chat with us, and enjoy their time at our exhibit.If you're planning to attend Tokyo Game Show 2026, we'd love to see you there! Be sure to stop by Hall 09, Booth E86, try out our latest projects, meet the team, and share your passion for trucking with us. We look forward to welcoming you to our very first Tokyo Game Show!
Today, we're excited to share a brand-new gameplay preview from our upcoming South Dakota DLC for American Truck Simulator! Get a closer look at some of the beautiful roads, landmarks, and industries our map team has been recreating.In the gameplay preview below, you'll follow a journey that begins in the Black Hills before passing by the scenic Pactola Lake and crossing the Spring Creek Memorial Bridge. Along the way, we'll drive through several settlements, including the beautiful city of Hot Springs and part of the historic town of Deadwood, before completing our delivery at a wood processing depot.This route is just a small preview of what South Dakota has to offer, featuring winding mountain roads, charming communities, and diverse scenery. Whether you're taking in the views or making deliveries across the state, there's plenty to discover behind the wheel.We hope you enjoy this gameplay preview and the stunning scenery South Dakota has to offer. As always, please keep in mind that everything you see is still a work in progress and subject to change during development.If you like what you see, be sure to add the South Dakota DLC to your Steam Wishlist. Don't forget to follow us on TwitterFacebookInstagramBluesky, and YouTube, or sign up for our newsletter. Until next time, happy haulin'!
In today's blog, we are excited to show you a new gameplay feature that will come to American Truck Simulator with the arrival of Road Trip. Let's take a closer look at Atlas!


We know many of you have been wondering what new gameplay experiences Road Trip will bring, and today we're excited to introduce Atlas. Designed around exploration, Atlas encourages players to discover, visit, and learn about selected locations across the world of American Truck Simulator. Along the way, you may come across famous landmarks or hidden gems you may have overlooked before - and even learn something about them!



You can access the Atlas interface from your in-game desktop under the Navigation tab. At the heart of this feature are Tourist Boards scattered across the map. By selecting a Tourist Board in the Atlas interface, you'll be directed to the board via your GPS. Once you arrive, several exploration locations will be revealed. These locations are typically spread throughout the surrounding region and showcase some of its most notable highlights.


Your objective will be to visit every exploration location associated with the Tourist Board. These include Points of Interest, Viewpoints, and Photo Trophies.


Points of Interest are a new type of discoverable location. Unlike Viewpoints or Photo Trophies, there's no need to stop or activate a trigger - simply driving through the designated area is enough to mark it as explored. The game also lets you revisit each explored Point of Interest through the Atlas or Gallery, where you can view a live camera feed of the location. If your vehicle is parked there, you'll see it in the live view.


Whenever you've explored a new location, you'll be notified by a new on-screen widget, which can be enabled or disabled in the widget settings. A short celebratory sound effect will play, and the location will be marked as explored. You'll also unlock a brief description with interesting information about the place, which you can revisit at any time through the Atlas interface.


Once you've explored every location connected to a Tourist Board, the board itself will be marked as completed. As a reward, you'll receive a postcard with a unique design inspired by the region you've just explored, which you can display on your vehicle's dashboard. You can also return to the Atlas interface at any time to review the locations you've discovered, read their descriptions, or replay any unlocked cutscenes.


This feature will become available to players owning any Road Trip DLC, so either the Ford Car Pack or the RAM & Dodge Car Pack. However, Atlas is not limited to only cars, as you will also be able to enjoy this feature behind the wheel of a truck!


With the introduction of Atlas, you will be able to find Tourist Boards in California, and in the Oregon, Washington, Idaho, Montana, Wyoming, and South Dakota DLCs. We will then be gradually adding them to all the other states as well.


We hope you are excited about this new gameplay feature! If you are, make sure to add the Ford Car Pack and the RAM & Dodge Car Pack to your Steam wishlist.Don't forget to stay tuned for more news from Road Trip by following us on our X/Twitter, Facebook, Instagram, Bluesky, and YouTube. We would also really appreciate it if you could sign up for our newsletter. Drive safe!