American Truck Simulator News & Announcements
Today, we’d like to share with you some of the lakes, rivers and other water bodies you’ll be able to discover in our upcoming Illinois DLC for American Truck Simulator. From the urban lakeside atmosphere of Chicago to the tranquil wetlands and reservoirs further south, Illinois offers a surprising variety of waterways that our map designers have been recreating. Let's take a look at some of them!

Lake Michigan & Chicago's Beaches

One of the most iconic sights in the state is Lake Michigan, one of the five Great Lakes of North America. It is the second-largest of the Great Lakes by volume and also the second-deepest, making it a truly impressive stretch of freshwater that looks almost endless.

As you explore the roads of Chicago, you’ll be able to take in views of the lake, and pass by Lakefront Park, which is a part of the scenic Lakefront Trail along Lake Michigan. You will also be able to spot one of the numerous free public beaches along Lake Michigan, Oak Street Beach, a popular urban sandy beach that sits right against the backdrop of Chicago’s skyscrapers, where residents and visitors alike can enjoy swimming, sunbathing, and relaxing, if it isn't too windy!

Lakes, Reservoirs & Dams

Illinois is also home to a number of lakes and reservoirs, many of which serve as popular recreation areas whilst also supporting nearby towns and infrastructure.


In the southern part of the state, you’ll encounter Rend Lake, a well-known reservoir surrounded by forests and open countryside. We’ve also recreated the Rend Lake Dam, which was constructed by the U.S. Army Corps of Engineers in 1972. 

Not too far from the Dam, you’ll also catch views of other Lakes, including Little Grassy Lake and Crab Orchard Lake, which is a National Wildlife Refuge and the largest of three refuge lakes in the State. Along the I-70 you'll also pass over the Highland Silver Lake, which serves as a primary water source for the city of Highland and other surrounding communities. 

Rivers, Wetlands & Swamps

Beyond the lakes, Illinois is full of waterways that shape its landscape. Drivers heading through the southern areas of the state will be able to spot the Cache River, known for its unique wetland environment and dense vegetation, giving this region a completely different atmosphere compared to the flatter northern stretches. 

You may even spot an old wooden trestle bridge whilst travelling over the Cache River on the IL-3, remnants of the old Illinois Central Railroad, a historic U.S. railway, chartered in 1851, famous for its north-south route connecting the Great Lakes to the Gulf of Mexico. 

You'll also be able to pass other significant water bodies such as Sandusky Creek, which is nestled along the eastern shores of Rend Lake. And for those who enjoy noticing the finer details during a haul, keep an eye out for features like Hatfield/McCoy Pond, as well as swampy and wetland areas inspired by real-life scenery near the Mark Twain Memorial Bridge which are a part of Illinois' Great River National Wildlife Refuge Complex.


We hope you have enjoyed this look at the Water Bodies you'll encounter in upcoming Illinois DLC for American Truck Simulator. We are excited to share more as development continues, so be sure to keep up to date with the latest updates by following us on X, Facebook, BlueSky, YouTube, and Instagram, and by subscribing to our newsletter! Until next time, happy haulin'.

We are bringing more news from the Mount Rushmore State! In today's blog, we would like to show you a preview of South Dakota's road network, the highways and byways you'll be able to navigate in this upcoming American Truck Simulator map expansion. In its real-world counterpart, South Dakota has over 82,000 miles of roads, but most of them aren't busy highways - they're quiet country lanes, winding backroads, and scenic stretches that take you through rolling plains, open fields, and charming small towns. The state highways make up less than 10% of the network, yet they carry more than two-thirds of the traffic, connecting key cities and towns. South Dakota's longest interstate is I-90, which spans the state from east to west. If you enter the Mount Rushmore State from Wyoming on I-90, you'll find a welcoming rest stop just beyond the border. Surrounded by rolling green prairies, it offers wonderful views that stretch far across the open countryside.As you continue east, you'll encounter a variety of truck stops, both large and small, ideal places to pause and recharge. The drive itself is scenic as well, with I-90 crossing the James and Missouri Rivers and offering pleasant views along the way.I-90 also features several major interchanges with its Business Route, providing direct access from the interstate to the downtown areas of cities such as Rapid City and Mitchell.As mentioned earlier, South Dakota's road network includes not only major interstates but also smaller highways, such as U.S. Route 12. In the northeastern part of the state, this route winds through a beautiful landscape dotted with scenic lakes, including Blue Dog Lake and Rush Lake. The area is widely regarded as one of South Dakota's best destinations for fishing. We're also preparing several special roads for the upcoming Road Trip expansion. Some of these scenic routes will be accessible to both trucks and cars, while others are designed especially for cars. The two routes we're showcasing today are located in the stunning Black Hills National Forest, where you can look forward to winding roads set in beautiful scenery.We hope you are looking forward to trucking in this state as much as we are. If so, make sure to add the South Dakota DLC to your Steam wishlist! Also, don't forget to follow us on TwitterFacebookInstagramBluesky, and YouTube for all the latest news from this map expansion and other American Truck Simulator information, or sign up for our newsletter to stay informed. Stay safe on the road!
Today, on February 2nd, American Truck Simulator officially celebrates its 10th anniversary! A whole decade on the road across the United States, and honestly… that’s something pretty special!When we started thinking about how to commemorate this milestone, one thing was clear right away: this celebration wouldn’t mean much without you. Our #BestCommunityEver has been with ATS from the very first mile, through countless updates, expansions, and new features, and we wanted to find a way to celebrate together.So instead of just a single day, we decided to turn the entire month of February into a month full of celebrations, surprises, and small gifts here and there as our way of saying thank you.Looking back, it’s hard not to get a bit nostalgic. Over the last 10 years, American Truck Simulator has grown in ways we could only dream of back in 2016.From the release of our very first map expansions to the ever-growing rework projects, from welcoming iconic truck brands into the ATS universe to introducing brand-new trucks, trailers, cargo packs, tuning parts, and gameplay features. We’ve seen the arrival of Convoy multiplayer, major upgrades, continuous improvements to immersion and realism, and so many quality-of-life changes shaped directly by community feedback.Each update, each DLC, each new feature is a small chapter in ATS' history, and every mile driven by our players is what truly brings that history to life.To properly celebrate this anniversary, we’d like to invite you to keep a close eye on our social media channels, streams, and other communication platforms throughout the entire month of February. We have a lot planned, including:
  • Special livestreams with guests from SCS Software, reminiscing about the 10 years of ATS. You can look forward to hearing stories and memories from developers such as Patrik S., Mrazik (one of the very first map designers on ATS), and even our CEO, Pavel Šebor.
  • Giveaways on social media, featuring SCS merchandise and Steam keys.
  • Special showcase streams, where we’ll take a look at new and upcoming content, including parts of the Route 66 Rework Project or new additions coming to Driving Academy.
  • A special Steam promotion and sales event, starting February 19th.
  • …and more surprises we’ll be revealing along the way!
We also want to take a moment to give a special shout-out to all our content creators. From incredible videos and screenshots to live streams and countless mods, your creativity, passion, and dedication have helped shape ATS into what it is today. You inspire us every single day, and we’re incredibly grateful for everything you do.Most of all, thank you to every player who has supported American Truck Simulator over the past 10 years, whether you joined us on day one or just recently started your journey. Your enthusiasm, feedback, and love for trucking are the reason we’re still here, still building, and still excited about what lies ahead.Here’s to 10 years of American Truck Simulator… and many more miles to come! We hope you enjoyed this throwback and reminiscing with older screenshots and videos celebrating a decade of American Truck Simulator. Make sure to follow us on our X/TwitterFacebookInstagramBluesky, and YouTube, or sign up for our newsletter to stay informed about more updates, event schedules, and celebrations. Until next time, happy haulin' and happy 10th birthday to American Truck Simulator!
Today, we'd like to introduce you to some of our colleagues who are working on the Road Trip expansion for American Truck Simulator, which will bring some legendary passenger cars to the game. If you're looking forward to cruising the roads of ATS in a car, make sure to add the Ford Car Pack and the RAM & Dodge Car Pack to your Steam wishlist! And now, let's meet the team, see what they are working on, and what you can look forward to in this project.In this blog, we'll introduce you to the core Road Trip team, the people bringing together work from multiple departments, as well as members of our Vehicle team who are responsible for creating the car models. Road Trip is a large project involving far more than just vehicle modeling. Our game design team, programmers working on physics, and many other departments are all playing a crucial role in bringing it to life.So be sure to keep an eye on our blog, as we plan to take you behind the scenes of these other teams' work in a future Under the Hood blog, where we'll explore the work that goes into Road Trip beyond the cars themselves. Miňo - ProducerI joined SCS three years ago as an asset producer primarily on the California Rework. After a year and a half, I moved to the general producers department, and Road Trip was assigned to me shortly after. Thanks to Road Trip, I have the opportunity to collaborate with the most experienced developers across SCS and push things forward. Project Road Trip is a big challenge; practically the entire company is involved in it, and it is not always easy to agree on all the features. However, I am part of a great team that can deal with everything that comes our way. I really like this. I'm looking forward not only to the release but also to the possibilities it will bring to the entire SCS in the future. Nicole - Assistant Producer"I'm still quite new to the SCS family, having joined exactly half a year ago. My role is to support Miňo and the team with everything that needs to be taken care of, alongside the many other responsibilities that come with the role. Thanks to my background in Game Design, I'm also involved in working on the new Exploration feature, which I'm incredibly excited about. What excites me most about Road Trip is the sense of discovery and freedom it brings, and I believe players will truly enjoy exploring the significance of the places represented on the map. I'm very grateful to be working with such talented and supportive people, and I'm looking forward to learning, growing, and gaining new experiences." Dubak - Project Map Lead"I have been working at SCS Software for over 8 years and currently hold the position of Map DLC Lead for American Truck Simulator. As Map DLC Lead, I am responsible for the Special Transport project for ATS, the development of the Illinois DLC, and the map part of the Road Trip project. As part of the Road Trip project, I am involved in consultations, preparation, and the actual creation of map content - from design to implementation of everything needed for this project. Players can look forward not only to new vehicles but also to a completely new type of gaming experience. It will offer the opportunity to discover not only the natural beauty of America, but also the grandeur of its cities from the perspective of a passenger car." Patrik - ATS Map Technical Lead"My role on Road Trip was to put new triggers and Road Trip-specific gas stations into the map. Mainly at the beginning, when we were not 100% sure whether we were going to keep any of that, as it was early in development, and we were searching for the best practices that would be ideally sustainable in the map for the future. My sandbox was Oregon and Washington, where we tested various approaches to gas station density and discovery trigger density. When we found the right compromise, I wrote a manual for map designers (Dubak and Pavel) who would join later on to follow an already-tuned pipeline. They also tuned a few things in the pipeline as well, that's development." Pavel - Project Map Designer"I have been with SCS for over five years and started as a map designer, which is still my current position. What I enjoy most about being a map designer is that I can create places for players to drive their trucks through - places they often wouldn't be able to experience in real life. Later, I helped out with the Road Trip project, where I worked on new gas stations and various rest stops where players can take a break. I think Road Trip will give players a unique experience driving across the US, if only because they get to go and enjoy places they wouldn't normally visit while hauling cargo. With a different perspective from a car, players really have something to look forward to." Michal - Senior Programmer"I have been with the company for six years. From the very beginning, I have been working on game features and closely collaborating with designers, which is the part of my job I enjoy the most. I like discussing game design, exploring possible solutions, and developing new ideas that help push the gameplay forward. I previously worked on Driving Academy and currently work on the Road Trip project, which is larger and more demanding, making it an even bigger and more enjoyable challenge." Hynek - Programmer"When I went to study mathematics, I didn't expect I could become a game programmer. I am very glad I did, since it is a place where you can solve difficult problems, but at the same time collaborate on something fun and creative. At SCS, I'm responsible mainly for gameplay features and making diverse interactive parts of the game world move, including AI vehicles, gates, and dynamic cargo loading. Working on Road Trip is very exciting, since we are creating something of a whole new game inside ATS. I hope that you will enjoy it." Mjack - Senior Programmer"I have been working at SCS Software for more than 15 years, during which time I’ve taken part in solving a wide range of technical challenges across our games. I focus mainly on the traffic system and various gameplay features, helping to shape a smooth and immersive experience for our players. On the Road Trip project, I'm involved in integrating and supporting features specific to this project, contributing my experience from design to implementation. It's rewarding to see these ideas come together and become part of the gameplay that players can enjoy on the road." Jiří - Project Tester"My journey at SCS started just two years ago, but my experience with how the world of video games works goes much further back. I'm the classic example of a gamer who spends a lot of his free time playing different games and expanding his knowledge of what developers are currently bringing into the gaming industry. In Road Trip, my role is to help deliver the best and most authentic experience possible for our players through testing, providing feedback, opening discussions, and sometimes even questioning things that may be missing or not working as intended. The addition of passenger vehicles also interests me as a player, so I'm really looking forward to the final result, which I'll happily launch at home on my own PC, and hopefully, together we'll be able to say: GG & WP, SCS!" Anton - Junior Game Designer"I initially joined the Road Trip project as a senior researcher and later took on the role of game designer. My main task was to create a new gameplay loop focused on exploration, which is an exciting but challenging goal. How do you make exploration engaging rather than tedious, especially in an open world with years of map development behind it? Drawing on my background in English and American literature, I wanted to design a gameplay system that offers players a new way of experiencing the landscapes of American Truck Simulator and evokes something of the spirit found in the writing of Walt Whitman or Henry David Thoreau. I hope the result captures this sense of freedom and fascination with the world, and perhaps something more as well. I would like to thank the Road Trip team for their collaboration and for the opportunity to work together on exploring new directions for the game." Martin - Senior 3D Graphic Designer - Vehicle"I have been working on the project since the very beginning. My role on Road Trip consisted of several things, from the initial vision on vehicle selection and cooperation with Oscar, our Chief Partnership Officer, to the selection of vehicles to fit the idea and needs for the project. What I personally enjoyed the most was the phase in which we searched for vehicles that were original and correct for data collection, being in cooperation with the production team, providing my automotive know-how, seeing the vehicles in real-life during data gathering sessions, communicating with the owners, doing research, and especially reading historic materials about the older vehicles." "I have been around cars all my life, so I have perhaps brought some of my own impression of what I imagine under the term Road Trip, and American automotive culture in general, to the project. I hope that players will enjoy driving in Road Trip and also in the 1967 Ford Mustang, on which I spent a lot of time studying and on its creation. It's as if SCS created this project for me as a reward. Cars are my passion, especially sports cars and historic ones, mostly the American ones! I love this culture and the historical and technological aspects of it, plus the development." Daniel - Vehicle Technical Leader"I have been working at SCS for almost 13 years, during which I have held several roles, ranging from 3D Generalist and 3D Vehicle Artist to Vehicle Team Lead. I eventually found my place in the role of Vehicle Technical Leader, where I can best combine my experience with internal workflows, artistic skills, technical insight, and a pragmatic approach to problem-solving. On the Road Trip project, I am responsible for cooperating with programmers on designing how car models are integrated into the engine, as well as implementing new features and improvements that are appearing in our games for the first time. I particularly enjoyed working on the design and implementation of improved vehicle interior materials to better reflect real-world materials, which I initiated as part of this project. I greatly appreciate the positive approach of SCS' management when I proposed these visual improvements. I believe we achieved strong results with minimal impact on the game's hardware requirements, and I hope that our players will appreciate that all the improvements and new features developed during Road Trip will be carried over into our main games." George - Vehicle Art Leader"I have been working at SCS since 2013. At that time, I switched from the film industry, where I learned to perceive reality visually and transfer it into the virtual world. Since then, I've had the opportunity to try out roles ranging from Paint Job Artist and 3D Senior Artist to Project Manager, Art Lead, and Lead of the Vehicle Department. As for the Road Trip project, as a 3D Senior Artist, I currently have the privilege of creating my dream car, a car that every boy dreamed of in his youth, at least those who are around my age, the Dodge Viper GTS. I believe that Road Trip will be a successful add-on for both of our games, where everyone can choose their dream car and enjoy our beautiful landscapes." Marula - Senior 3D Graphic Designer - Vehicle"I am working on a project specifically for the Ford Car Pack DLC. It is currently a basic model of the 2006 Crown Victoria, with a complete exterior and interior, including animations. The car is well-known from movies as a police and government vehicle, and it was also widely used as a taxi, especially in the civilian LX trim. Since I have worked exclusively on truck models so far, modeling cars is a pleasant change, and as a graphic designer, I am gaining new experience. What is interesting about the project is that players will have the opportunity to drive passenger cars from well-known brands and types, some of which are legendary and very popular. These are not only classic passenger cars, but also pickups and larger SUVs, which are very popular in the US." Lukáš - Senior 3D Graphic Designer - Vehicle"I focus on the creation of detailed vehicles for the game and the improvement of reference data acquisition workflows using photogrammetry and 3D scanning. On this project, I was responsible for creating the complete 3D model of the Ford F-150, including both the interior and exterior, and reference data acquisition using a 3D scanner. What I enjoy most about the project is the opportunity to model an entire vehicle from the ground up. Thanks to well-established partnerships and strong teamwork, we had access to high-quality reference materials for my model. 3D scanning other vehicles, whenever detailed technical documentation from manufacturers was not available, allowed me to personally meet their owners and gain many interesting insights. Looking ahead, I am most excited about offering players the opportunity to experience something completely different from what they are used to, presented with a high level of detail and realism." Andi - Senior 3D Graphic Designer - Vehicle"I was responsible for modeling the 1970 Dodge Charger and 2023 Dodge Challenger - both exteriors and interiors. Each car had its own unique challenges and problems that I had to overcome, so both projects were quite different from each other. My favorite part of the process was creating textures and materials for the interiors of the cars; it's always a technical and creative challenge to make the interiors look detailed and still be very optimized. I hope players enjoy exploring the States in these cars as much as I enjoyed making them."  Renju - Senior 3D Graphic Designer - Vehicle"I have been working with SCS for almost four years now, and I am part of the Vehicle team, mainly focusing on trucks. Currently, I am involved in the Road Trip project. My task is to create both exterior and interior models and their textures for cars. I have worked on the RAM 1500 and the Ford Bronco. I'm eager to see how players will react to the incredible details the team has integrated into the models. I hope they enjoy driving the cars with the same enthusiasm as they do for trucks. What I enjoy the most is that we are able to work on both the most modern cars and some classic cars as well. I believe players will enjoy the highly-detailed cars while driving on the roads, on which they previously drove only in a truck."

If you are excited to experience the team's work in our game, don't forget to add the Ford Car Pack and RAM & Dodge Car Pack for American Truck Simulator to your Steam Wishlist! Also, remember to stay up to date with the latest Road Trip developments by subscribing to our newsletter or following us on X/TwitterFacebookBlueSky, and Instagram. Stay safe on the road!
We're happy to announce that the American Truck Simulator 1.58 Open Beta is now available for players to try out and test. If you decide to take part in this Open Beta, we would like to ask you to help us by reporting any issues or bugs you encounter in the appropriate section of our official forums.

Your feedback and reports are really valuable to our team, and we truly appreciate you taking the time to help us in improving the game. Now, let's dive in and see what the 1.58 Open Beta has to offer.

Route 66 Rework Project

With the 1.58 update for American Truck Simulator, we’re excited to roll out the Route 66 Rework Project, which has been a project led by our dedicated Rework team to refresh the legendary Historic Route 66, including surrounding locations, depots, landmarks, and cities found along this world-famous highway. This release focuses on key stretches in Northern Arizona and parts of New Mexico.

This legendary American highway will at last be completed with the upcoming Illinois DLC, we wanted to revisit some of the older sections of this iconic route which no longer match our current mapping standards. This update features a completely reworked stretch of I-40 and Historic Route 66, along with reworked cities, road networks, and more. 

Drivers travelling in Northern Arizona in 1.58 will discover that cities including Kingman, Flagstaff, Grand Canyon Village, Page, Kayenta, Camp Verde, and Show Low have been completely reworked from the ground up, alongside the addition of a brand-new city, Lake Havasu City, located on AZ-95. Known as a premier vacation destination in Arizona that attracts visitors from all around the world, it sits right along the Colorado River.  

This city is especially famous for being home to the London Bridge, which was originally built in 1831 and spanned the River Thames, was relocated from its original home in London, England and rebuilt brick by brick here over the Bridgewater Channel in 1971, brick by brick! Players will not only be able to see this iconic British landmark in Lake Havasu City, but drive across it too. We highly recommend celebrating your first crossing with a nice cup of proper tea. 

However, that’s not the only change on the map, as we say goodbye to the city of Holbrook and hello to the city of Winslow, a new addition you’ll definitely want to check out. Crossing the state border into New Mexico, The cities of Gallup, Albuquerque, and Tucumcari have also been completely reworked from the ground up, adding more detail to the cities, routes, and surrounding scenery that make the Route 66 corridor so iconic. 

Alongside the cities and highways themselves, the Route 66 Rework Project also revisits memorable landmarks and scenic drives across the region, including places like the Hoover Dam, the Grand Canyon, and Monument Valley, giving them a fresh look and helping the entire area feel more up to date and rewarding to explore. You can read more specifically about the work around these legendary U.S Landmarks in our recent dedicated blog post.
The best way to learn about all the changes is by hitting the road! We hope you enjoy what the team has created here, they’ve worked hard to bring this legendary route and its surrounding areas up to date with our current mapping standards, while still keeping the familiar feel that long-time drivers will recognise.

If you'd like to learn more about the Route 66 Rework Project, then be sure check out the series of dedicated blog topics here.

Driving Academy - Double Trailer Handling


This update will introduce a new module for Driving Academy, called the Double Trailer Handling. This time, our team took a deep dive into how we could pass on more hands-on know-how about handling trucks with two trailers, better known as doubles. We've put together a set of challenging scenarios that guide players step by step through forward driving, manoeuvring, and reversing with doubles.

The experience is split into three chapters, beginning with forward-driving maneuvers, then easing players into the techniques needed to reverse double trailers. From there, it shifts into more lively, real-world-inspired scenarios where you can really put your newly gained skills to the test. 

Just like in the previous modules of Driving Academy, we have prepared a reward for you! Completing all the scenarios in this chapter will reward you with an adorable wiener dog toy - named Frankie - for your truck cabin, ready to ride along with you. Keep in mind that this reward is tied to the in-game profile you used to complete this chapter. You can read more about the new module here.

Thanks to your feedback, we've also adjusted an achievement in the second module of Driving Academy, the Truck Driving Proficiency. To unlock the "Nerd of the Road" achievement, you now need to obtain three stars in only 15 scenarios instead of 23. This change will be active during the Open Beta, but on Steam, the achievement may still show the previous info until a few days before the official update releases.

New Truck Garages

Over the years, garages have become an essential part of building your trucking empire. They’re not just a place to store your trucks and hire drivers, but also a space that represents your progress and success on the road. That’s why our teams decided it was time to give them a well-deserved refresh.

As part of the 1.58 update, our designers have reworked the truck garages, bringing a fresh new look that better reflects the quality and level of detail you’ve come to expect from American Truck Simulator. From updated interiors to improved visuals and atmosphere, these changes are designed to make your garages feel more modern, immersive, and enjoyable to spend time in.

Our teams carried out a full visual rework of all three garages. The main goal was to refresh spaces that have become severely outdated and bring them up to date. They approached this rework with considerable ambition and genuine care. Their goal wasn’t just to update old models, but to turn the garages into a place players actually enjoy returning to. A space that feels rewarding to upgrade, explore, and appreciate down to the smallest details.

You can read more about the New Truck Garages at its dedicated blog topic here.

Vehicle Behaviour Physics & Collisions Update

As we prepare the ground for the arrival of new vehicle types through upcoming content for Euro Truck Simulator 2 and American Truck Simulator such as Road Trip and Coaches, we’ve revisited and significantly refined the in-game physics simulation, including how vehicles behave, how they respond to your inputs, and how collisions and contact with the world are handled. To make that possible, we had to take a major look “under the hood” and revisit some of the fundamentals of how physics is simulated in our games.

Some adjustments were made with these new vehicle categories in mind, often lighter, shorter, and in some cases more powerful than what our simulation was originally tuned for but many of the improvements also benefit every vehicle, including the trucks you’re already familiar with. The goal throughout all of this has been simple, to improve realism and responsiveness, while keeping the core truck driving experience you know and love fully recognizable, just better refined.

We first focused on improving throttle response, now based on a proper throttle torque engine map, alongside more realistic off-throttle engine resistance for smoother, more natural coasting. The engine also now revs slightly to build torque before pulling away, and a hill start assistant was added to make starts on inclines more reliable. 

For keyboard users, a new optional double throttle control system allows smoother control, holding the key applies partial throttle for easier cruising, while double-tapping gives full acceleration when needed.
Beyond engine response, the update also includes mechanical improvements that add extra nuance to how trucks behave on different surfaces. Wheels now camber when going off-road in a way that better reflects how a solid axle suspension behaves, and turning wheels also incorporate caster. These are subtle details, but they contribute to a more authentic feel when the terrain gets uneven or when you move away from perfectly flat roads. The audio you hear whilst driving has also been refined, making the overall driving feedback feel more connected. Another change that you may notice is that the engine now revs slightly to build up torque before pulling away.

In American Truck Simulator, we’ve updated the collision geometry on almost all roads, improving stability and enabling smoother curvature for better wheel contact and more predictable handling. To learn more in-depth about this topic, you can read more in our dedicated blog post topic here.

Tutorial Redesign & Contextual Hints

We are introducing a redesigned tutorial focused on a new system of contextual hints. The goal is to introduce the game and its features to new players more organically by presenting helpful information at the right moment, rather than relying solely on a single, linear tutorial flow.

Initially, this system will incorporate prompts from the current first job tutorial, complemented by a selection of newly created hints. These prompts are designed to appear naturally during gameplay, helping new players understand core mechanics while allowing experienced drivers to stay focused on the road.

Route Advisor Redesign

One of the most visible changes coming with the 1.58 update is the complete redesign of the Route Advisor. In fact, the current Advisor, as you know, is being removed and replaced with an entirely new widget-based system.

Instead of a single, fixed panel, information will now be presented through individual graphical widgets, each dedicated to a specific function. This approach allows for a cleaner on-screen experience and gives players more control over what information they want to see while driving. The widgets can be customized to better suit different playstyles and preferences, whether you prefer a minimal setup or a more information-rich HUD.

This redesign has been in development for some time and was frequently requested by the community. We previously showcased it exclusively to fans attending our third SCS Fan Day, and it has since undergone extensive internal testing, as well as senior external testing, with very encouraging results. As with all major changes, we will continue to closely monitor the Open Beta phase to collect your feedback, allowing us to incorporate it into future iterations and updates. Our ultimate goal is to ensure everything works smoothly and meets the expectations of the widest possible range of players.

Quick Info Feature

The Pause Screen has been completely reworked to better reflect how our games are played today. With this in mind, we took the opportunity to rethink the Pause Screen from the ground up and give it a clearer purpose, redesigning it into a Quick Info feature. The new design focuses on presenting key information in a structured and easily readable way, including controls, truck information, job details, and local regulations, all in one place.

As part of this change, some information that was previously shown directly in the Adviser has been moved to the Quick Info feature. This primarily includes job information, truck damage details, as well as options for truck settings and calling for service. This redistribution helps keep the on-road HUD cleaner, while still ensuring that all important data is only a pause away when you need it, and it also helps pave the way for future gameplay experiences such as  Coaches and Road Trip.

Overall, the newly designed Quick Info fits naturally into the new UI direction of the 1.58 update and supports our goal of creating a more modern, flexible, and future-ready user experience.

Truck Configurator Improvements

The Truck and Trailer Configurator, along with the Explorer, are also receiving targeted improvements. While these screens are powerful, we recognize that their current form is not always optimal for controller or mouse use, with some functions being unclear, difficult to navigate, or lacking helpful tooltips and hints. A number of smaller issues have also been addressed as part of this update.

Rather than a complete redesign, our goal here is to refine and improve the existing UI. This means clearer navigation, better feedback, added hints where needed, and overall stability improvements, all while keeping the familiar structure intact.

These changes should make vehicle customization more accessible and enjoyable, whether you’re fine-tuning details with a mouse or navigating menus from the comfort of a controller.

This is a fairly big set of changes, and we want to be transparent about that. We know acclimatising to these adjustments may take some time, and that feedback from the community is crucial. That’s why the Open Beta phase will be especially important for us, allowing a broader audience to try these changes and share their thoughts.

All of these improvements are part of our long-term vision for American Truck Simulator and Euro Truck Simulator 2. They help us prepare the core of our games for exciting new projects that are yet to come, while also making everyday gameplay smoother and more enjoyable.

Management Screen Improvements

The 1.58 update brings a set of finishing touches to the existing management screens, including the Driver, Trailer, Truck, and Garage Managers. Rather than a major overhaul, these changes focus on refining what’s already there by improving usability, clarity, and overall polish, while also addressing a number of smaller imperfections

One of the practical improvements is better visibility of information related to hired drivers. Players will now be able to more easily track the progress of their drivers’ skills, making it clearer how their team is developing over time. In addition, the currently selected skill training for each hired driver will be highlighted directly in the skills overview, allowing players to see it at a glance.

Alongside these refinements, we’ve also made incremental UX, UI, and controller-control improvements, as well as added clearer access to company-related information, such as the company name and logo, including options to edit them.

All of these adjustments are designed to make everyday management tasks smoother and more informative, enhancing the experience without changing the familiar structure players are already used to.

Changelog 

Gameplay
  • Driving Academy - Double Trailer Handling

Vehicles
  • Vehicle Behaviour & Physics & Collisions Update
Map
  • Route 66 Rework Project
  • Map Changes In Preparations for Road Trip 
  • New Truck Garages 
UI
  • Tutorial Redesign & Contextual Hints
  • Route Advisor Redesign
  • Quick Info Feature
  • Truck Configurator Improvements
  • Management Screen Improvements
So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'd appreciate all of your feedback on our forum and your bug reports in the dedicated section.

Please check our modding wiki to get details pertaining to mods for the game.

If you wish to participate in this Open Beta, you can find this version in the Experimental Beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → Beta Participation drop-down menu → public_beta. No password is required. Sometimes you will have to restart your Steam client to see the correct branch name there.

Today, we would like to take a closer look at one of the bigger parts of the upcoming 1.58 update for American Truck Simulator - a broad set of User Interface and User Experience changes prepared by our Game Design team.This update is another important milestone, as it touches many screens and menus you interact with on a daily basis. Some of these changes are a long-requested refresh, while others are a necessary step forward as we continue to evolve our games and prepare them for future projects we are actively working on.Why These Changes? Over the years, ATS has grown enormously. With that growth comes the need to revisit and modernize certain systems. Our goal with the 1.58 update is not only to refresh parts of the UI and UX visually and functionally, but also to create a more flexible and future-proof foundation that can support new features, content, and platforms down the road.We are fully aware that for some players, these changes may feel significant at first. Muscle memory built over hundreds (or thousands!) of hours might need a bit of retraining. However, we strongly believe that in the long run, these improvements will feel more natural, more up to date with modern standards, and more comfortable to use as our games continue to expand.What’s Coming in 1.58? With the 1.58 update, our Game Design team is introducing a substantial package of improvements, including:Tutorial Redesign & Contextual HintsWe are introducing a redesigned tutorial focused on a new system of contextual hints. The goal is to introduce the game and its features to new players more organically by presenting helpful information at the right moment, rather than relying solely on a single, linear tutorial flow.Initially, this system will incorporate prompts from the current first job tutorial, complemented by a selection of newly created hints. These prompts are designed to appear naturally during gameplay, helping new players understand core mechanics while allowing experienced drivers to stay focused on the road.Route Advisor RedesignOne of the most visible changes coming with the 1.58 update is the complete redesign of the Route Advisor. In fact, the current Advisor, as you know, is being removed and replaced with an entirely new widget-based system.Instead of a single, fixed panel, information will now be presented through individual graphical widgets, each dedicated to a specific function. This approach allows for a cleaner on-screen experience and gives players more control over what information they want to see while driving. The widgets can be customized to better suit different playstyles and preferences, whether you prefer a minimal setup or a more information-rich HUD.This redesign has been in development for some time and was frequently requested by the community. We previously showcased it exclusively to fans attending our third SCS Fan Day, and it has since undergone extensive internal testing, as well as senior external testing, with very encouraging results. As with all major changes, we will continue to closely monitor the Open Beta phase to collect your feedback, allowing us to incorporate it into future iterations and updates. Our ultimate goal is to ensure everything works smoothly and meets the expectations of the widest possible range of players.Quick Info FeatureThe Pause Screen has been completely reworked to better reflect how our games are played today. With this in mind, we took the opportunity to rethink the Pause Screen from the ground up and give it a clearer purpose, redesigning it into a Quick Info feature. The new design focuses on presenting key information in a structured and easily readable way, including controls, truck information, job details, and local regulations, all in one place.As part of this change, some information that was previously shown directly in the Adviser has been moved to the Quick Info feature. This primarily includes job information, truck damage details, as well as options for truck settings and calling for service. This redistribution helps keep the on-road HUD cleaner, while still ensuring that all important data is only a pause away when you need it, and it also helps pave the way for future gameplay experiences such as Coaches and Road Trip.Overall, the newly designed Quick Info fits naturally into the new UI direction of the 1.58 update and supports our goal of creating a more modern, flexible, and future-ready user experience.Management Screen - QoL Improvements & Bug FixesThe 1.58 update brings a set of finishing touches to the existing management screens, including the Driver, Trailer, Truck, and Garage Managers. Rather than a major overhaul, these changes focus on refining what’s already there by improving usability, clarity, and overall polish, while also addressing a number of smaller imperfections.One of the practical improvements is better visibility of information related to hired drivers. Players will now be able to more easily track the progress of their drivers’ skills, making it clearer how their team is developing over time. In addition, the currently selected skill training for each hired driver will be highlighted directly in the skills overview, allowing players to see it at a glance.Alongside these refinements, we’ve also made incremental UX, UI, and controller-control improvements, as well as added clearer access to company-related information, such as the company name and logo, including options to edit them.All of these adjustments are designed to make everyday management tasks smoother and more informative, enhancing the experience without changing the familiar structure players are already used to.Truck Configurator ImprovementsThe Truck and Trailer Configurator, along with the Explorer, are also receiving targeted improvements. While these screens are powerful, we recognize that their current form is not always optimal for controller or mouse use, with some functions being unclear, difficult to navigate, or lacking helpful tooltips and hints. A number of smaller issues have also been addressed as part of this update.Rather than a complete redesign, our goal here is to refine and improve the existing UI. This means clearer navigation, better feedback, added hints where needed, and overall stability improvements, all while keeping the familiar structure intact.These changes should make vehicle customization more accessible and enjoyable, whether you’re fine-tuning details with a mouse or navigating menus from the comfort of a controller. This is a fairly big set of changes, and we want to be transparent about that. We know acclimatising to these adjustments may take some time, and that feedback from the community is crucial. That’s why the Open Beta phase will be especially important for us, allowing a broader audience to try these changes and share their thoughts.All of these improvements are part of our long-term vision for American Truck Simulator. They help us prepare the core of our games for exciting new projects that are yet to come, while also making everyday gameplay smoother and more enjoyable.As always, we look forward to hearing your feedback. Until next time, keep on truckin’!
As we prepare the ground for the arrival of new vehicle types through upcoming content for Euro Truck Simulator 2 and American Truck Simulator such as Road Trip and Coaches, we’ve revisited and significantly refined the in-game physics simulation, including how vehicles behave, how they respond to your inputs, and how collisions and contact with the world are handled. 

To make that possible, we had to take a major look “under the hood” and revisit some of the fundamentals of how physics is simulated in our games. Some adjustments were made with these new vehicle categories in mind, often lighter, shorter, and in some cases more powerful than what our simulation was originally tuned for but many of the improvements also benefit every vehicle, including the trucks you’re already familiar with.  The goal throughout all of this has been simple, to improve realism and responsiveness, while keeping the core truck driving experience you know and love fully recognizable, just better refined. Pavel Č, one of our programmers here at SCS Software, explained that despite the scale of the work, the goal was always to enhance what players already know and enjoy. “A lot of things under the hood changed, but we tried very hard to make sure that the core truck driving experience is still recognizable, but better,” he shared. 
One of the first areas addressed was throttle response, which is now properly calculated from a throttle torque engine map. Combined with a more realistic level of engine resistance when you’re off the throttle, this makes coasting feel more natural and gives cruising a smoother, more believable flow.
Beyond engine response, the update also includes mechanical improvements that add extra nuance to how trucks behave on different surfaces. Wheels now camber when going off-road in a way that better reflects how a solid axle suspension behaves, and turning wheels also incorporate caster. These are subtle details, but they contribute to a more authentic feel when the terrain gets uneven or when you move away from perfectly flat roads. The audio you hear whilst driving has also been refined, with turbocharger sounds now reflecting more accurately what the engine is doing, making the overall driving feedback feel more connected.

Another change that you may notice is that the engine now revs slightly to build up torque before pulling away. Pavel goes onto explain “This helps the truck feel a little more alive when moving off from a stop. However, that improvement also brought challenges in specific scenarios, particularly when starting on inclines, so a hill start assistant was introduced to support those situations and make them feel more reliable.”
We've also spent time improving how the game feels for keyboard users, where the throttle control can often be an all-or-nothing experience. "We really wanted to improve the way the throttle behaves with keyboard controls", Pavel said, which led to the development of the double throttle control system. Holding the throttle key now applies partial throttle, allowing for smooth, controlled acceleration and making it easier to settle into a relaxed cruising pace. When you do need more power for situations like overtaking, or climbing a hill, you can "double tap" the throttle key for full acceleration potential. Once you've finished your overtake, or topped the summit of the hill, simply release the throttle key, and press it again to return to a partial throttle state.This feature will be turned off by default, meaning vehicles will continue to deliver their full performance as usual. However, you’ll be able to enable it through the settings if you’d like to try a smoother, more relaxed throttle response on a keyboard. Once the 1.58 update arrives, we recommend giving it a go. It may be an option you find especially useful not only for trucking, but also for driving in the future.
Preparing the physics simulation for the arrival of smaller vehicles wasn’t simply a matter of tweaking a few values. It required careful attention to a system that has been developed and tuned around trucks for many years, and expanding that simulation beyond its original design. “We had a working physics simulation for trucks that was very in-depth, but extending a simulation outside of its original bounds meant a lot of changes,” Pavel explained.We also took the opportunity to revisit another important part of the driving experience in this upcoming update. For American Truck Simulator, we’ve adjusted the collision geometry of almost all roads, and this work has also helped improve the stability of trucks in some specific cases. One example of where you may feel the difference is when entering turning lanes at highway intersections at higher speeds, where handling can now feel more consistent and controlled.
More technically, this comes down to how road curvature was represented in the original triangle-based collision model. As the road roll angle changes, the triangles used to form curves could create a subtle “sawtooth” profile along the center of the road, as the collision faces turned toward each other. This could reduce the friction force applied to the wheels in certain situations, impacting stability and smoothness. With the updated collision model, we now have the opportunity to create smoother road curvature directly within the collision geometry, improving wheel contact and delivering more predictable behaviour on the road.The 1.58 update is just the beginning of a wider set of improvements we’re working towards. It marks the starting point for bigger changes we’ll be making in preparation for upcoming content, while also pushing forward the overall quality, realism, and responsiveness of the driving experience for both Euro Truck Simulator 2 and American Truck Simulator. As we continue working on the new vehicle types coming to our games, especially for Road Trip, we’re stepping into territory we’ve never had to simulate before. Some of these vehicles can come with levels of power and torque that push our in-game world, assets, code, and physics systems in entirely new ways. 
From the very beginning, the plan with Road Trip has never been to compete with racing or hardcore simulation games, but to offer something different, a chance to explore and experience the virtual world we've created from a fresh perspective behind the wheel of iconic vehicles, striking a balance that would keep it enjoyable even for casual players. Because of that, we may prefer to set up a vehicle's performance settings so that the player is not punished too hard for driving errors. We will make choices that fit the limited narrative of the early Road Trip packs, choices which we may revisit later, as the ambition with our Road Trip concept is to evolve it over time. We want to ensure that the driving experience remains believable, stable, and enjoyable.
Our team involved in this project wanted to share a few words with you, our #BestCommunityEver “I would like to encourage all players to try the Open Beta once it is available, and share their feedback to help with further development. Input from our community is an integral part of our daily work, and it’s thanks to you that we can keep improving.”We hope you enjoyed reading this blog on and perhaps learned a thing or two about the development of our driving physics. If you did, be sure to leave a comment on our blog. Until next time, keep on truckin’!
We’re back with a sneak peek at what’s new in the upcoming 1.58 update for American Truck Simulator. This time, we’d like to shine a spotlight on something which many of you interact with daily during your trucking adventures - truck garages!Over the years, garages have become an essential part of building your trucking empire. They’re not just a place to store your trucks and hire drivers, but also a space that represents your progress and success on the road. That’s why our teams decided it was time to give them a well-deserved refresh.As part of the 1.58 update, our designers have reworked the truck garages, bringing a fresh new look that better reflects the quality and level of detail you’ve come to expect from American Truck Simulator. From updated interiors to improved visuals and atmosphere, these changes are designed to make your garages feel more modern, immersive, and enjoyable to spend time in. Our teams carried out a full visual rework of all three garages. The main goal was to refresh spaces that have become severely outdated and bring them up to date. They approached this rework with considerable ambition and genuine care. Their goal wasn’t just to update old models, but to turn the garages into a place players actually enjoy returning to. A space that feels rewarding to upgrade, explore, and appreciate down to the smallest details. "The garage rework makes use of our latest graphical tools and rendering solutions currently available in the game. To meet the level of quality we were aiming for, we also revisited and refreshed a large number of older textures and models, introduced new lighting, and built an entirely new set of custom interior props from scratch - along with many smaller improvements throughout," says our Producer, Mino. Bringing all of this together wasn’t easy, especially due to optimization constraints. The new garages still needed to remain reasonably close in performance cost to the originals, which were created more than ten years ago. Inevitably, this meant making decisions on what to leave as ideas for future updates. Even so, we believe the final result will meet your expectations and be a pleasure to explore and discover. The garage rework launches for American Truck Simulator as one of the steps towards the upcoming Project Road Trip. We also plan to bring the updated garages to Euro Truck Simulator 2 further down the line.This rework is another example of our ongoing commitment to refining existing features alongside introducing new content. While garages may not always be the first thing you think about when hitting the open road, we believe these improvements will make a noticeable difference in your day-to-day gameplay experience.We truly believe that you will love the updated appearance of the garages and appreciate the care and effort that went into their redesign. Whether you’re managing a growing fleet or just checking in on your drivers, the new garages aim to make those moments feel more rewarding.Make sure to follow us on our X/TwitterFacebookInstagramBluesky, and YouTube, or sign up for our newsletter to stay informed about more updates and developments. Until next time, happy haulin'!
In today's blog, we're happy to share some news for everyone who enjoys putting their skills to the test in our Driving Academy game module. The upcoming 1.58 update for both Euro Truck Simulator 2 and American Truck Simulator will introduce a third module, called the Double Trailer Handling, full of brand-new scenarios. Let's take a closer look at what's coming!Since Driving Academy has been available for some time now, most of our players are likely already familiar with it. However, if you're not, you can learn more about it in this blog post about the Truck Driving Basics module and in this follow-up blog that focuses on the second module, Truck Driving Proficiency.

This time, our team took a deep dive into how we could pass on more hands-on know-how about handling trucks with two trailers, better known as doubles. We've put together a set of challenging scenarios that guide players step by step through forward driving, manoeuvering, and reversing with doubles.The Double Trailer Handling module should be approachable for anyone who's completed Truck Driving Basics, building on what you've already learned with a single trailer. If you haven't played Truck Driving Proficiency beforehand, it's not a problem, but it can give you a helpful head start.The experience is split into three chapters, beginning with forward-driving maneuvers, then easing players into the techniques needed to reverse double trailers. From there, it shifts into more lively, real-world-inspired scenarios where you can really put your newly gained skills to the test.We also wanted to mix things up a bit, which is why players in ETS2 and ATS won't be getting an identical set of scenarios. Instead, each game features its own tailored challenges and a different type of double trailer. In ETS2, you'll get hands-on experience with the Euro Combi double trailer, while ATS drivers will take on the challenge of B-Double. While this combination might not be the most common sight on U.S. roads, it offers a great opportunity to really test your skills in handling and maneuvering a long, tricky setup comprising of a tractor with two trailers, and to use your knowledge with other trailer combinations.To make it a little bit more interesting for you, we decided to include a few pairs of scenarios focused on reversing the same manoeuvre but with a different starting set-up. First, you will learn how to handle the situation when your trailers are straightened up. Then, you can try the next scenario, where the truck and trailers do not start in a perfectly aligned position, adding an extra challenge by requiring correction from the start. This unaligned position of the truck and trailers is the most common situation drivers can get into.Just like in the previous modules of Driving Academy, we have prepared a reward for you! Completing all the scenarios in this chapter will reward you with an adorable wiener dog toy - named Frankie - for your truck cabin, ready to ride along with you. Keep in mind that this reward is tied to the in-game profile you used to complete this chapter. And you can also get an achievement called "Double Trouble" after successfully completing twelve scenarios in this module.And that's it for today! We hope you are excited to try out these new scenarios when the Double Trailer Handling module is released. Just remember that everything you see here is still a work-in-progress. To stay up to date with all the latest news from our games and information about the upcoming 1.58 update, which will also feature this chapter of Driving Academy, make sure to follow us on our X/TwitterFacebookInstagramBluesky, and YouTube, or sign up for our newsletter to stay informed. Until next time, we wish you happy haulin'!
The work on the British Columbia DLC for American Truck Simulator is in full swing, but before we are ready to show you more glimpses of what we are cooking, we would like you to meet the team behind the first map expansion that will take our truckers to Canada!There are 14 talented map designers already working on this upcoming expansion, all thrilled at the chance to be the first to venture into Canada, quite a change from the Louisiana setting of their previous DLC. So, without further ado, let's meet this portion of our team bringing this new landscape to life! Davido - Map DLC Lead"I have been working at SCS for a long time, having held several positions in the gaming industry, from testing to design to a leadership role. We worked with this team on several diverse projects in the past; we had to solve several challenges over the years, but now we are facing a project that is the largest we have ever worked on. For the first time, we're entering into a completely new region, an unknown territory with many differences. There's a lot of work ahead of us, a lot of individual pieces, and my task is to lead a group of several talented, experienced people and put these pieces together to create the next masterpiece for our ATS world." Vopi"I've been with SCS for quite some time, around 7 years, I think... time flies. At this point, I worked on several DLCs across the US as a senior. I was usually working on landscaping or nature-related tasks, and more recently on custom depots. I've always had a soft spot for the Pacific Northwest area and other mountainous regions like Colorado or Montana. That is why I'm very excited to "return" where it all started for me - the PNW - and work on British Columbia. I had the pleasure of visiting this province last year, and I fell in love with it. So I hope we will be able to recreate some of the wild beauty that British Columbia is known for." Vojta"I've been working at SCS for over six years. My first DLC was Colorado, where I learned all the basics of the editor and the work of a map designer in general. Since then, I've worked on many DLCs - the latest are Arkansas and Louisiana. My main focus is usually on large cities, so after New Orleans in Louisiana, Vancouver and Victoria are next in British Columbia. I also enjoy creating custom depots, especially river ports, shipyards, and farms. British Columbia is completely different from the southern states I've been working on recently. Its large mountains, rocky terrain, and vast forests present new challenges that I'm looking forward to taking on." Terka"After the Louisiana DLC, where I worked on the city of Monroe and the roads around it, my journey in SCS continues, and our team shifts to Canada's first province, British Columbia. Now, I have over two years of experience, and I am excited to work on another DLC. Not only will I be working on one of the big cities and beautiful roads in the south of the province, but this time I have gained a specialization - I will be taking care of rocks and rock formations in BC and ensuring that we deliver the best feeling of this mountainous country." Jáno"I've been working at SCS as a map designer for four years. The first DLC I worked on at SCS was the California Rework. Since then, I've had the chance to work on several expansions, including Montana, Texas, Oklahoma, Arkansas, and Louisiana. Each project brought something new, and I enjoyed working on all of them. There's also a lot to look forward to - the upcoming British Columbia DLC will offer stunning roads, mountains, lakes, and endless forests just waiting to be explored." Tereza"I have been in SCS for over a year, and after finishing Louisiana, I will now be working on the British Columbia DLC. In Louisiana, I enjoyed making roads with swamps and a few settlements in the south. This is my second project, and I'm looking forward to this DLC a lot. British Columbia has beautiful natural features and lakes, but also many small, rural cities. Now I'm working on three of them on the east side of the region, and it's a big challenge for me because I haven't had the chance to build a city yet. Anyway, I'm very excited about this new experience, and I know I will learn many new things during this process." Eliška"British Columbia is my second DLC as a map designer, after Louisiana. This time, I am working on cities and roads on one of BC's islands. The island is connected to the mainland by ferry, so players can once again look forward to short cutscenes from harbor areas. Just like with Louisiana, I'm again responsible for all the cutscenes you'll see in this DLC. British Columbia has an incredible environment to offer, and I do my best to make sure none of it goes unnoticed. When I build a map, I especially enjoy creating beautiful lakes and capturing their beauty in the game. Every location is a new challenge for me, and I'm happy to share these stunning places with the world through my work." Lukáš"I joined SCS almost 4 years ago, starting on the California rework for a brief time. Since then, I have been a part of Davido's team, working on Montana, Oklahoma, Arkansas, and Louisiana. I am looking forward to bringing British Columbia into our game. Every part of it I've seen so far has been absolutely stunning, and I hope we will be able to capture it in our game as closely as possible. The scenery is certainly a huge switch-up compared to our latest DLCs. My responsibility is a part of British Columbia, which, let's just say, contains a few princes. For this DLC, I will also join our custom depots team. I look forward to trying it out, especially with British Columbia's diverse economic environment." Rayn"Soon it will be two years since I first joined SCS, and I am hyped to enter British Columbia along with our team as one of the map designers! I must say the scenery and nature really amaze me... the mountains, rivers, and countryside look breathtaking, so I'm truly hoping I will be able to capture the beauty of Canada. I will also be working on two gorgeous cities that I'm most excited about! It will be a challenge for me, and I am here for it!" Altie"After the beautiful Louisiana DLC, where I worked on numerous wetlands and the Oberlin settlement, we are moving on to British Columbia! The mountains, the lakes, and the stunning nature make me feel excited. Right now, I am mainly focusing on roads, but I will be starting on my first city very soon. I have been in SCS for over a year now, and BC is the second project I am working on. Last but certainly not least, I would like to say that I am grateful to work beside so many amazing, kind, and talented people." And that's it for today's blog! We hope you liked meeting the team working on this upcoming DLC. If you are excited about this map expansion, remember to add British Columbia to your Steam wishlist. Also, make sure to stay tuned for more previews as we reveal what's in store for British Columbia in the future by following us on our social media channels (X/TwitterInstagramFacebookBluesky, and TikTok) or subscribing to our newsletter. See you on the road!
We’re excited to shine a spotlight on Effingham, a brand-new city coming to the upcoming Illinois DLC for American Truck Simulator! Located in the heart of the Prairie State, Effingham is an important crossroads for travelers and truckers alike, and we’ve been working hard to capture its character, landmarks, and atmosphere for your virtual journeys.Known as the “Crossroads of Opportunity”, Effingham sits at the intersection of major highways, making it a natural and memorable stop along your delivery routes. As you roll into the city, one landmark is impossible to miss: the famous Effingham Cross, towering near the highway. Faithfully recreated by our map designers, this iconic structure serves as a striking visual beacon for drivers passing through the area.As you explore the city streets, you’ll discover more details that bring Effingham to life. A local church reflects the town’s strong community roots, while a clinic represents essential services that keep the city moving day and night. History lovers can also spot a museum, adding cultural depth and a sense of place to this Midwestern stop.Whether you’re hauling cargo across Illinois or simply enjoying the scenery from your cab, Effingham offers a mix of recognizable landmarks and authentic small-city charm. It’s another step toward our goal of making the Illinois DLC feel alive, immersive, and true to the real-world locations that inspire it.We can’t wait for you to experience Effingham for yourself when the Illinois DLC hits the road! Don't forget to add this map expansion to your Steam wishlist. And of course, stay connected with us on X/TwitterInstagramFacebookBluesky, and TikTok, or subscribe to our newsletter. Until then, keep on truckin’ and stay tuned for more previews.
On Sunday, we wrapped up the Woven Wonders of Winterland, our World of Trucks event that brought us back to this magical snowy map once again. Now it's time to look back and see how our community rose to the challenge and completed the milestones we set!
First, we'd like to thank everyone from our #BestCommunityEver who took part in the event, as well as our team who worked behind the scenes - making improvements and creating new rewards for you to enjoy. We're truly happy to see so many of you taking part!

The personal goal challenged truckers to complete 15 deliveries, including at least one delivery to or from each of the five depots. We're happy to share that 101,762 of you achieved this goal and can now enjoy your rewards: a World of Trucks Achievement, the Winter Woollies truck paint job, and - if you didn't already have it - last year's collection of six decorative festive exterior cab lighting arrays.The community goal was to earn at least 1,000 Snowflakes for cities across all trucking territories (with one Snowflake awarded for every 1,000 deliveries completed between a city and Winterland). You achieved this goal as well, completing an impressive 2,263,339 deliveries across both games in less than a month!
This means that everyone who also completed their personal goals will receive all five Christmas-themed cabin accessory rewards. We hope you had fun dressing up your truck in true festive style with these!

Once again, thank you to everyone who took part! We're already looking forward to more events in the future. Make sure to follow us on our social media (X/TwitterFacebookInstagramBluesky, and YouTube), or sign up for our newsletter if you don't want to miss out on any news from our games. Until next time, happy travels!
Few vehicles have shaped American roads quite like the Ford F-150. Its legendary status comes from decades at the top, built on a foundation of reliability, toughness, and constant innovation. Today, we’re excited to take a closer look at the 2023 Ford F-150 Lariat, one of the vehicles that you'll be able to get behind the wheel of in our upcoming Road Trip module with the Ford Car Park. 


First introduced in the late 1940s as part of Ford’s F-Series lineup, it has gone on to achieve decades-long success. As America’s best-selling vehicle since 1981, the F-150 has built a reputation as a vehicle that can handle almost anything, from demanding work duties to long-distance travel and off-road adventures.




Over the years, the F-150 has grown and changed alongside its drivers. What started as a classic V8-powered workhorse has evolved into a lineup that now includes modern powertrains, improved efficiency, and performance-focused variants, all while staying true to its roots. This ability to adapt is a big reason why the F-150 remains America’s most popular pickup truck, equally at home as a family vehicle, a dependable tool for work, or an off-road companion for those who like to venture a little further off the beaten path.
Our team is hard at work bringing the 2023 Ford F-150 Lariat to life in American Truck Simulator. The goal is to capture the true character of this modern pickup, from its bold proportions and instantly recognizable exterior to an interior that’s being carefully crafted with details. Players can also look forward to a selection of factory-inspired exterior colours from the 2023 lineup, including options such as Agate Black Metallic, Iconic Silver Metallic, and Atlas Blue Metallic, along with other customisation options to suit different tastes and styles on the road.
Please note: the Ford F-150 Lariat is still a work in progress. While both the exterior and interior models are actively being refined, some technical decisions are still being finalised. In particular, we are continuing to evaluate which engine configurations will best represent the truck in-game, ensuring that its performance, handling, and overall driving feel align with expectations for a modern full-size pickup.

We’re incredibly thankful to Ford for their trust and collaboration. Their support has allowed us to faithfully recreate some of their most iconic vehicles, including the F-150 in American Truck Simulator, and we’re proud to have them as part of this exciting new journey.We look forward to sharing more updates as development continues, including additional previews and details of the Ford Car Pack for Road Trip. Until then, be sure to add it to your Steam Wishlist. We thank you all for your support so far, and we look forward to hitting the road with you in the future. 

As we look back at 2025, and into the new year, we’d like to take this opportunity to reflect on another busy and rewarding year. It's one that wouldn't have been possible without the support from you, our #BestCommunityEver, and our ever-growing talented team behind the scenes here at SCS Software.
2025 has been a truly momentous year for us. Both Euro Truck Simulator 2 and American Truck Simulator have been receiving a wide range of updates and new content, including new map expansions, multiple game updates, completed and announced rework projects, the release of the Driving Academy module, Truck Driving Proficiency, and many other additions.Truthfully, 2025 has been a huge year for us, and it’s almost impossible to fit everything into a single blog post. That’s why our talented video team has put together a special 2025 wrap-up video, capturing many of the highlights from the past year. We’d love for you to take a moment to watch it and reflect with us, and feel free to leave a comment sharing your virtual trucking highlight from 2025. We’re really looking forward to reading them!
As we look ahead to the coming year, there’s plenty more to be excited about. If you haven’t already, be sure to check out our Christmas Special livestream with Pavel, where we shared a little insight on the road ahead in 2026. From all of us at SCS Software, we wish you a wonderful start to the new year and want to thank you for all your support and for every mile you’ve shared with us on the road. It truly means a lot to us, and we’re excited to continue this long-haul journey together into the year ahead. Until next time, keep on truckin’!
As we continue our journey across the Prairie State for the upcoming Illinois DLC for American Truck Simulator, we’re excited to take you to the heart of central Illinois and shine a light on Bloomington. This vibrant city blends Midwestern industry with modern living, and our map designers have been hard at work capturing its atmosphere, landmarks, and trucking opportunities. Today, we’re happy to share a first look at this city.Bloomington plays an important role in Illinois’ economy, and that’s reflected in the locations you’ll encounter while hauling through the area. One of the standout depots is the Bloomington Farm Center, representing the region’s deep agricultural roots. Surrounded by wide roads and open landscapes, it’s the kind of place that feels right at home in a trucking simulator, offering space for large rigs and plenty of authentic detail.You’ll also pass by the Bloomington Farm Insurance headquarters, a prominent feature on the city skyline. Our team paid close attention to the architecture and surrounding streets to ensure that it feels recognizable and grounded in its real-world counterpart, helping to bring Bloomington’s business district to life. As you drive through the city, you’ll also spot a recognizable Bloomington hotel, adding another layer of realism to the urban environment. Close by, the Bloomington Villas represent local residential areas, giving the city a more lived-in and authentic feel as you roll through town.One landmark that truly stands out is the Bloomington Water Tower. Visible from afar, it serves as a familiar navigational point and a great visual reference as you approach or depart the city. Landmarks like this help make each location memorable and unique while you’re on the road.As always, everything you see is still a work in progress and subject to change. Our goal is to make Bloomington feel authentic, believable, and enjoyable to drive through, whether you’re delivering cargo, passing by on a long haul, or simply exploring the roads of Illinois. We hope you enjoy this early look at Bloomington, and we’re looking forward to sharing more from the Illinois DLC in the future. Don't forget to add this map expansion to your Steam wishlist. And of course, stay connected with us on X/TwitterInstagramFacebookBluesky, and TikTok, or subscribe to our newsletter. Until then, keep on truckin’!
Today, we’re happy to share another look at the Route 66 Rework Project for American Truck Simulator. This time, we’re heading to two of the most iconic landmarks in the United States, The Grand Canyon and The Hoover Dam. Visited in real life by tens of millions of people each year, both locations are currently being reworked, and we’re excited to give you a preview of how they’re being brought to life with a completely refreshed in-game appearance. Let’s take a look!The Grand Canyon As one of the most recognisable natural wonders in the world, attracting millions of visitors each year, the Grand Canyon stretches for 277 miles and at some points is 6,000 feet deep. It truly is an incredible sight to behold! In our Route 66 Rework Project, we are working to really bring an improved sense of scale and detail to better match the reality of this Geologic Wonder. Of course, this rework isn't limited to just landmarks, Grand Canyon Village, a popular visitor destination on the south rim of the Grand Canyon has also been completely reworked from the ground up, along with a new addition, the settlement of Tusayan. Nearby there are also multiple new lookouts, and even a few secret roads waiting to be discovered. As many of you know, the Grand Canyon is a National Park, and with this rework, we've included the official entrance gate to the national park, which has been recreated in detail by our talented teams! Grand Canyon Village isn't just for looks however, as you may already know in its current iteration, you'll be able to haul jobs to and from this popular spot. Featuring all-new depot layouts including a market, road construction site, warehouse, and an aviation service depot. Also don't forget to be on the lookout for viewpoints and photo trophies! This truly is a unique area to haul to, so don't miss out on exploring it all! The Hoover DamRising 726 feet above the Colorado River and holding back one of the largest reservoirs in the United States, the Hoover Dam stands as one of the most iconic engineering achievements of the 20th century. As part of the Route 66 Rework Project, the entire surrounding area has been fully rebuilt, offering a far more detailed and authentic representation of this historic landmark. Visited by millions of tourists each year, it is a landmark where visitors can learn about American history and engineering, and take in stunning views.As part of our rework, drivers can enjoy several lookout points, rest areas, and improved road layouts that better reflect the experience of visiting the dam in real life. Whether you choose to stop for a scenic break or you're simply passing through, we hope you can appreciate the scale and grandeur of this colossal structure.We hope you’ve enjoyed this look at arguably two of the most iconic landmarks featured in our Route 66 Rework Project. We've still got plenty more to showcase from this famous stretch of highway, and we look forward to sharing additional insights with you soon. Be sure to follow us on our social media channels or sign up for our Newsletter so you don’t miss any future news and updates. Until next time, keep on truckin’!
Welcome back to South Dakota, truckers! In today's blog, we would like to showcase another preview of various truck stops ready to welcome you and your truck in this upcoming map expansion for American Truck Simulator, so let's take a look.There is nothing like taking a break after a long day (or night) of driving your 18-wheeler. And when you're driving through a beautiful state like South Dakota, those breaks become even better, with scenic views waiting around every corner. Just remember that the law requires you to take regular rest periods, and these truck stops offer the perfect places to relax, recharge, and stay safe on the road.Some of these truck stops will greet you almost immediately as you cross into South Dakota from our previously released map expansion. If you're arriving from Sioux City, Iowa, via I-29, you'll find a cozy truck stop where you can rest before continuing north. Alternatively, if you're entering the Mount Rushmore State from Nebraska, there's another convenient rest stop waiting for you just past the Missouri River in the town of Yankton.And the next one, which we hope will make our #BestCommunityEver happy - since it's been a topic of discussion about whether we would include it - is the Alzada truck stop, located on the road leading from Montana into South Dakota.The other truck stops can be found scattered across the state on both sides of the Missouri River, which cuts South Dakota right down the middle. They vary in size and atmosphere, ranging from small, cozy ones on country roads to larger, full-service stops located near busier towns. We're curious to see if you recognize some of them, as they're based on real locations and carefully recreated to resemble their real-world counterparts!And that's it for today! If you are excited to explore this state, make sure to add the South Dakota DLC to your Steam wishlist! Also, remember to follow us on our X/TwitterFacebookInstagramBluesky, and YouTube for all the latest news from not only this map expansion, but also other American Truck Simulator projects, or sign up for our newsletter to stay informed. Safe travels out there!
Dear #BestCommunityEver,

Another year has nearly passed, and with it, the holiday season is fast approaching! We'd like to wish everyone celebrating a very happy holiday, wherever you are and however you choose to enjoy it. Like many of you, much of our team here at SCS Software will be taking some time away from the office to enjoy the traditional festivities with friends and family. During this period, things may be a little quieter on our official channels, but it won't be long before we're back on the road again in the New Year!

The year 2025 has been amazing for both of our games, and we hope we made our #BestCommunityEver happy with the updates and new DLCs released for Euro Truck Simulator 2 and American Truck Simulator. 

This year brought major expansions across both games, including the long-awaited Nordic Horizons DLC that opens up the far north of Scandinavia, as well as three new U.S. states - Missouri, Iowa, and Louisiana - adding a wide range of new roads, cities, and industries to explore. The cargo lineup grew as well, with additions such as the Forest Machinery and Krone Agriculture Equipment DLCs, complemented by numerous updates and improvements to the base games and their existing DLCs.

And there's even more to look forward to, with preparations underway for bringing our games to consoles, new map expansions such as the Isle of Ireland, Iceland, British Columbia, Illinois, and South Dakota in active development, and additional content like the Coaches and Road Trip DLCs on the way. The future is shaping up to be an exciting one!

None of this would have been possible without the hard work of our incredible team and partners and, of course, the unwavering support of you, our community.Looking to rack up some extra miles this festive season? Join our Woven Wonders of Winterland World of Trucks event for both ETS2 and ATS! Travel through the magical Winterland, delivering Christmas-themed cargo around the world. Every delivery counts toward your personal and community goals, unlocking tiers of festive in-game rewards along the way. This year's event also brings a few special updates to make the experience even more magical than ever. You can read more about it here.We recently hosted our traditional Special Christmas Live Stream with our CEO, Pavel Šebor, where we looked back on the past year and shared teasers of upcoming projects, and a glimpse of what lies ahead for the future of our games. If you missed it, the full stream is available to re-watch on our official YouTube channel.We would like to thank you once again for your continued support, and we look forward to sharing many more miles on the road with you in 2026. From all of us at SCS Software, we wish you a very Merry Christmas and a Happy New Year.
Hello #BestCommunityEver! Since the release of the Louisiana DLC for American Truck Simulator, we've been thrilled to see all the amazing feedback you've shared - from photos and videos to reviews. Watching you explore this newest map expansion has been incredibly rewarding, and your positive responses truly warm our hearts. That's why we wanted to shine a spotlight on some of our favorite Louisiana content created by you! In case you didn't see any content from Louisiana or couldn't play it yourself, here is a little peek at various content creators' journey through the Pelican State. We hope these will make you want to explore this DLC yourself!And there are a lot of you sharing some beautiful screenshots with us on social media (X/TwitterInstagramFacebook, and Tiktok) using the hashtag #CruisingLouisiana when participating in this World of Trucks Event. Thank you for that! Make sure to take part as well to earn unique rewards for your truck! You can read more about the event here.Source: RedTiger98_ Source: Aedeni0n Source: Christian Source: Jennywisegames We're incredibly excited to hear what you think about our game! Reviews, whether from the media or directly from you on Steam, mean so much to us. Positive feedback not only motivates our team but also helps us grow and reach more players who might enjoy the game as much as you do. If you want to, you can still write a review for the Louisiana DLC on its Steam page. We would really appreciate it! You can find the review section if you scroll to the bottom of the Louisiana Steam page. We have also reached out to a few content creators who got the opportunity to try out this DLC in early access to give us their opinion on the Louisiana map expansion. It's safe to say they enjoyed it too! We also recommend checking out their channels for more content. WildAnnie “One thing that always amazes me about SCS Software is how well they capture the vibe of each state, and Louisiana feels like a wonderful and unique place to drive around. From the river-ferry crossings with their tailored cutscenes to the wildlife hiding in the swampy areas, the detail is really nice. Driving through New Orleans is a whole experience in itself! I’ve never been there in real life, but even at night the game makes it feel alive. One thing I love to look out for are the landmarks you can always discover, and in this case, you find murals scattered all over the map; they’re really solid representations of the real thing. It’s pretty cool how perfectly they nailed the mood.” - WildAnnie. Creepyhorseman "SCS Software has blown me away with the Louisiana DLC. Crossing that state line, it was clear that they did their research on the state. Capturing everything from the wetlands to the city landscapes. Driving through the winding bayous and across the bridges really brought out the overall feel for Louisiana. Cities like New Orleans, Lake Charles, and Baton Rouge are amazing. They put in so much detail. And the smaller towns made it feel like I was there. The industrial ports are massive! Crossing the river on the ferry alone is a super cool feature for this DLC. The sounds of Louisiana were not forgotten either. You can hear the wildlife in the background. I even heard a guitar coming out of an old shed, giving out some Louisiana vibes as I drove by. If you're a fan of ATS, you will absolutely love this DLC!" - Creepyhorseman.Mr. GermanTruck"SCS has done a fantastic job with the Louisiana DLC. The Louisiana DLC is a great addition that perfectly captures the unique atmosphere of the American South. With an impressive 11 breathtaking cities, it offers a wide variety of environments – from historic towns to vibrant industrial hubs. The amazing secret roads are especially exciting, taking you off the main highways and through fascinating landscapes that spark a real sense of exploration. The new dynamic unloading areas are excellent, adding more variety, realism, and depth to every delivery. Overall, it’s an absolute highlight for every ATS fan." - Mr. GermanTruck. Jamesdgaming "I think Louisiana was really well done, loved the scenery, the countryside, and also the city. They felt alive. I've never been to the US IRL, and driving through Louisiana in American Truck Simulator makes me want to visit. Well done to the team, and SCS has smashed it again. Looking forward to the upcoming DLCs, #BestCommunityEver. Keep up the awesome work! ;)." - Jamesdgaming.We would like to thank you for your continued support! If you don't have this map expansion yet, don't forget that you can get the Louisiana DLC on Steam. And don't forget to give our X/TwitterInstagramFacebookBluesky, and TikTok a follow, as you'll receive updates from ATS straight to your feed, or subscribe to our newsletter to stay informed! Happy haulin'.
The cold winds return to Winterland once again, carrying whispers of joy and echoes of seasons past. But something is different this year. The realm, once quiet and still, now hums with new life, warmth, and cosiness, not just of fire and festive light, but of memory, pattern, and tradition.

Each of the five magical depots, from the mountain glow of Snowy Peaks to the sweet halls of Marigold’s, have begun to weave their warm spirit into the fabric of the land. Their stories now ride with you, stitched into the trailers you haul: woollen patterns of festive charm, echoing the heart of each place and delivery made.

These aren't just cargo trailers, they’re moving tapestries, motifs of magic, crafted with love. They speak of chocolate and crafts, letters and laughter, snow and song, energy and life.

So, we welcome our #BestCommunityEver back to Winterland and invite you to take the wheel and help carry Winterland’s wonders, woven in joy, across the frost-kissed roads of this living, breathing realm in our Woven Wonders of Winterland event for Euro Truck Simulator 2 and American Truck Simulator!Prepare to embark on a heart-warming Winterland journey! As the magical depots awaken and their woven motifs spread across the land, we’re calling on the community to help carry this newfound spirit far and wide. Your task is to gather 200 Snowflakes for cities across the map in each of the 5 tiers, 1,000 Snowflakes in total.Every completed tier will reward you with a unique cabin item, each one inspired by the warm patterns and traditions of Winterland’s five enchanted depots. Step into the season, take the wheel, and let the tapestry of Winterland grow with every delivery you make!This year, you'll notice far more activity along the roads than before. Local traffic glides past in festively painted vehicles, their colours and patterns echoing the magic of the depots themselves. Each encounter offers a spark of warmth to the frosted landscape, making the whole realm feel more alive than it has in seasons past.  You’ll be able to track the community progress on World of Trucks or directly in the game using the updated External Contracts interface.Christmas Winterland DirectionsA portal to Winterland appears once you accept event cargo bound for Winterland.  Find it on the map and navigate to it. Look for the sparkles! Leaving Winterland with cargo takes you to its destination; without cargo, you’ll be sent to a random city for a new job. In preparation for your travels, we’ve also added a new Winterland Desktop Background Theme, bringing the realm’s warmer glow straight to your screen. Soft, cosy lighting now fills the world, a cabin radiates life and warmth from the hearth, and a parked vehicle rests beneath a blanket of snow, adding to the seasonal charm. These touches deepen the seasonal atmosphere and set the stage for the adventures ahead. Return to Winterland Event Rules:Using External Contracts with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the community is to deliver supplies and gift packs to and from Christmas Winterland using as many cities as possible. There are 5 different depots in Winterland for all deliveries, to and from. They are: Christmas Market...a town square marketMarigold's...a chocolate factoryNorthstar...a post officeRudolph's Crafts...an arts workshopSnowy Peaks...a mountain resort marketYour personal goal is to complete 15 deliveries for them including at least 1 delivery to or from each depot, using Euro Truck Simulator 2, American Truck Simulator or both games combined.

Snowflakes are gained for those cities that have delivered to or received from Winterland. For a city to receive 1 Snowflake, the community needs to complete 1000 deliveries between it and Winterland. Each city can receive up to 5 Snowflakes!

The community goal is to reach at least 1000 Snowflakes for cities across all trucking territories. A unique community reward will be unlocked for each tier of 200 Snowflakes accomplished, with 5 tiers in total.
Rewards
  • Personal: Your contribution of 15 or more deliveries to or from the 5 Christmas Winterland depots will gain you:
  • A special World of Trucks Achievement.
  • A wonderful Winter Woollies truck paint job
  • A bonus reward, for those that don't already have it, of last year's collection of 6 festive arrays of decorative exterior cab lighting, designed as truck accessories for each game. This collection is compatible with the top-tier trucks from all brands.
  • Community: There will be 5 tiers to unlock. Each tier will bring a special cabin item reward for both games, based on the 5 unique depots within Christmas Winterland, so let's hit the road!
The event will be concluded on Sunday, the 11th of January at 23:59 UTC. 
We will also be hosting a special livestream with the devs, where we’ll explore how this year’s Christmas event was designed and created, in a relaxed conversation with our colleagues from the World of Trucks team, while also playing and contributing toward the community goal. Join us Tuesday the 16th of December from 18:00 CET on Twitch, YouTube, or Facebook, and explore the Woven Wonders of Winterland with us!

Also, pencil in the 18th of Decemberfrom 18:00 CET, for our annual Christmas Stream featuring Pavel Šebor! There will be plenty of interesting updates as usual, some teasers for upcoming content, but for sure, there will be loads of fun with a touch of SCS magic! The stream will take place on our TwitchYouTube, and Facebook, so don't miss it!
We await your stories from your journey back to Christmas Winterland of the wonders and joy you’ve shared and discovered. We’d be thrilled to see more photos as you reach your goals and enjoy the rewards of this season of giving. Share your screenshots and videos with us using the hashtag #WovenWondersOfWinterland on our Facebook ATS / ETS2, X (formerly Twitter), and Instagram profiles and we will share our favourite ones.