American Truck Simulator News & Announcements
This past Sunday marked the conclusion of the #CruisingIowa World of Trucks event, which ran for over two months in celebration of the Iowa DLC release for American Truck Simulator. Today, it’s time to take a look back and share the final results with you all!First and foremost, we’d like to extend a huge thank you to everyone in our #BestCommunityEver who joined in #CruisingIowa, as well as to the dedicated team who helped bring this event to life. The passion, support, and enthusiasm from our community always make these events truly special.At the beginning, we set two goals for you. The community objective was to collectively drive 125,000,000 miles (201,168,000 km) by hauling cargo to or from any city in the Hawkeye State. Thanks to your incredible efforts, this milestone was already reached by the end of August, well before the conclusion of the event! And by the end, together you logged an impressive 138,480,798 miles (222,863,241 km).The personal goal challenged players to deliver cargo to or from 12 different cities across Iowa, with each qualifying delivery covering at least 100 miles (161 km). In total, you completed 433,189 deliveries, with 27,962 dedicated truckers successfully achieving their personal goal. Congratulations to everyone who unlocked the special rewards: the Golden Flight ATS paint job and the Porcelain Wild Rose hanging ornament Steam inventory item!Even if you didn’t manage to complete the event, we hope you enjoyed exploring Iowa and being part of the journey. As always, it’s not just about the destination, it’s about the roads traveled and the experiences shared along the way.Don't forget to follow us on X/TwitterFacebookInstagramBluesky, and YouTube for all the latest news about upcoming events and other news from our games. You can also sign up for our newsletter to stay informed. Until then, keep on trucking'
We have good news for all American truckers. The 1.56 Update for American Truck Simulator is officially released! Let's see what's in store for you.Before we take you through all the new features this update brings to the game, we would like to thank everyone who took part in the Open Beta and reported issues on our forum. This really helped us fine-tune the update and make it ready for the full update release.Height BlendThe Height Blend effect is a technique used to create more realistic and visually appealing transitions between different types of terrains or surfaces, like grass, dirt, or stone. It works by utilizing a height map texture, a grayscale image that represents the elevation of a surface, to determine how different textures blend together.For example, where a grassy hill slopes into a rocky cliff, the height blend effect ensures the textures mix naturally based on the terrain's height and slope, avoiding harsh or unnatural edges. For map designers, it eliminates the need for many decals, which previously had to be added to achieve a believable look, saving time and effort.Under the hood, our team has converted, tweaked, and visually checked over 1,300 materials from our library to ensure seamless integration. During our testing, we didn't observe any significant impact on performance. There is only a minimal increase in memory usage, caused by the newly added texture.

Dynamic Cargo ImprovementsWe have expanded the dynamic loading and unloading feature to cover more cargo types. Truckers using their own logger or chipvan trailers can now see a material handler dynamically managing their loads at selected depots across the USA. The logger's cargoes - large tubes, logs, and utility poles - as well as the chipvan's metal scrap, are now included in this feature to make your trucking experience more immersive.Camera Zoom - Hold/ToggleThe 1.56 update also brings a small but welcomed accessibility feature. Players can now choose whether the interior zoom function requires holding the key (the default) or can be switched to a toggle mode. This option not only adds convenience but also improves accessibility, offering a more comfortable way for all players to take a closer look at the details inside their cab, in the mirrors, and around their truck. Players can find this feature in "Options → Gameplay and Options → Accessibility".DLC BrowserWe are also introducing a brand-new design for the DLC Browser. This redesign aims to make browsing and discovering additional content for your game easier and more enjoyable.The updated browser now features improved categorization, with clear sections such as Featured, Bundles, Map, Cargo, Trailer, Accessories, and Paint Jobs. The main layout has been completely redesigned, increasing the number of items displayed per row from three to four for a cleaner and more modern look.The DLC browser is just the beginning of a feature with the potential to grow and evolve further. While it may take time and further development to see how far it can go, the vision is to make it possible for players to explore and enjoy all our DLCs without ever leaving the game. We plan to continue gathering feedback, and this feature might get some future adjustments.Career Creation and Start-up FlowWe gave the career system a big refresh, which includes a new UI design and improved navigation. The old table-style list of careers has been replaced with larger, card-like slots that give a cleaner and more modern look. Your active career will always appear at the top, with your other careers sorted by most recent playtime. The first slot is reserved for starting a brand-new career, and switching between your careers is now quicker; simply double-click on a card to jump right in.Whether you're a new player or a seasoned veteran, the career creation process has also been redesigned to be simpler and clearer, focusing only on the most important options and selections needed when starting a new career.A new Truck Preference screen has also been added between selecting your headquarters and the opening cutscene. Here, you can preview all available trucks in a rotating 3D view that spins automatically, or you can rotate them yourself. You'll be able to cycle through brands, switch between different models, or even press a “random” button to let the game surprise you. We hope this new preference screen gives both new and experienced players a detailed look at each truck and its key specifications.We've also refreshed the Edit Career screen, which now focuses only on details that really matter for your career. Many of the older fields have been moved elsewhere, keeping the editing process simple and uncluttered. To make things more convenient, clicking on your career from the desktop top bar now opens a new Driver Details screen, where you can view all the important info about your career and even change your avatar without having to return to the title screen.This redesigned approach not only makes career navigation smoother but also gives the whole experience a cleaner, more modern feel. Whether you're starting your very first trucking journey or managing multiple careers, we hope this update makes your career management more streamlined and accessible. As we gather more input, this feature could see further improvements down the road.Management UI/UX ImprovementsIn the Company tab on the Desktop, the Driver, Trailer, Truck, and Garage Manager screens now feature a redesigned company subscreen. The refreshed company subscreen shows the company name and logo alongside key statistics, a redesigned seven-day profit graph, and highlights of the most profitable assets. It also introduces an economy summary pop-up for quick performance review and a company properties option for editing the name and logo. We've also added a quality-of-life improvement to the relocation screen: when both a driver and their truck can be placed in the same garage slot, a checkbox allows relocating them together in one step. To improve accessibility, the Garage Manager and Driver Manager are now unlocked from the very start of the game, rather than only after purchasing a truck. Finally, the Driver Manager subscreen has been polished with a clearer layout, including a new XP bar that lets players track their NPC drivers' progress, and a simplified job information and skills overview, where you can assign a collective preferred training policy for newly hired drivers. Our plan is to keep gathering feedback, so in the future, this feature might be further refined. ChangelogGameplay
  • Dynamic cargo improvements
  • Camera zoom - hold/toggle
Visual
  • Height blend
UI
  • Career creation – redesigned UI/UX and start-up flow
  • Management UI/UX improvements
Other
  • DLC browser - redesigned
Make sure to stay tuned for more updates from American Truck Simulator by following us on X/TwitterInstagramFacebookBluesky, and TikTok, or by subscribing to our newsletter! Until then, we wish you safe travels!
On your travels across American Truck Simulator, you’ll experience everything from major industrial hubs to quieter rural communities. Today, we’re highlighting some more of the unique towns and smaller settlements that you’ll see and be able to pass through as part of our upcoming Louisiana DLC. Let's hit the road!FerridayLocated near the Mississippi River, Ferriday offers a glimpse into small-town Louisiana life. Known historically for its agricultural roots, drivers passing through will find a quieter pace compared to the state’s larger cities. One of its most recognizable landmarks is the First Baptist Church, which has long stood as a centerpiece of the community. With its rural surroundings and connections to nearby road networks, Ferriday makes for a nice stop on your journey.RustonMoving north, Ruston is often recognized as a hub for education and local culture. It’s home to Louisiana Tech University, which gives the town a lively atmosphere despite its modest size. Truckers will also notice the surrounding farmlands and industries that rely on steady transport connections. Along the way, you may pass by notable local landmarks such as the Bridge Community Church and one of the town’s historic banks.New IberiaAs one of the more prominent towns in southern Louisiana, New Iberia is rich with history and character. Situated not far from the Gulf Coast, this settlement is surrounded by sugarcane fields and waterways, making it a vital part of the region’s agriculture and shipping industries. Drivers will also spot the New Iberia Fire Station, a civic landmark serving the community since 1991.BastropFurther north, you’ll encounter Bastrop, a community shaped by forestry and agriculture. The area has long been connected to paper and wood products, and players will surely notice the industrial influence when passing through. Landmarks such as the Morehouse Parish Courthouse, a local bank, and the community health clinic are featured.  While smaller than some of Louisiana’s larger towns, Bastrop shows a lot of character!AbbevilleKnown as a gateway to the coastal wetlands of Louisiana, Abbeville is full of charm and Southern spirit. Drivers will find it surrounded by fertile farmland and waterways, with a town center that highlights its Cajun roots. Among its standout landmarks are the Vermilion Parish Courthouse, the First Baptist Church, the historic Caldwell House, and the Methodist Church, all of which reflect the town’s cultural and architectural heritage. Its proximity to the coast and surrounding agricultural industries makes it a notable addition.Excited to hit the road in Louisiana? Be sure to add the Pelican State to your Steam Wishlist today! Don't miss out on all the latest news from our upcoming DLCs and projects by following us on our official social media channels (X/TwitterInstagramFacebookBluesky, and TikTok) or by subscribing to our newsletter. Until next time, keep on truckin’!
We're excited to announce that we’ll be continuing our SCS Fan Day Experience for the third time! On the 14th of November 2025, we will be inviting a selection of fans from our #BestCommunityEver to visit our offices in Prague, Czechia, for a memorable afternoon together. Interested? Continue reading to find out what you’ll get up to, how to apply, and the terms and conditions.


Our previous SCS Fan Day Experience, which took place on the 28th of March 2025, saw 20 passionate fans from our #BestCommunityEver, visiting our studio. During their time with us, they were given an in-depth guided tour of our building, a look into our live development, and even a sneak preview of some unreleased content. They also got some hands-on time with our 4D Motion Simulator, a look at our live‑streaming studio, and a chat with some snacks and hot drinks with our CEO, Pavel Šebor. They also didn't leave empty-handed, with our guests each receiving a special gift bag with official merch to remember their visit. 

We are proud that everyone enjoyed the afternoon and had a great time! The whole group was full of virtual trucking enthusiasts, and some of them travelled a very long distance to visit us, which we are really honoured by. You can check out a short video recap of their visit with us here: 

Interested in being part of our next Fan Day Experience? If you haven’t participated in the first or second SCS Fan Day, you’re welcome to apply for the upcoming event by filling out a simple application form, available until the 14th of October. This helps us give more fans the chance to visit us. From all applicants, SCS Software will personally select 20 community members, and we reserve the right to make the final choice.


Before applying, please keep in mind a few important details. Unfortunately, SCS Software cannot cover your travel or accommodation costs, so selected participants will need to arrange and cover these expenses themselves. Additionally, the event date is fixed and cannot be changed. If chosen, you will need to be at our offices in Prague on the 14th of November, 2025.


If you’re excited and agree with the terms mentioned above, we’d love for you to apply! We encourage you to share as much information about yourself as possible, maybe even include a photo or a short video introducing yourself and your passion for our games. The more we know about you, the better your chances of being selected! Be sure to also check your email inbox regularly, as we’ll use it to contact you with further details if you’re chosen.
You can apply here until the 14th of October, 23:59 CET.
We can’t wait to select twenty lucky participants, meet them in person, and spend a memorable afternoon together at our offices! So don’t wait, fill out that form today. In the meantime, stay up to date with the latest news by following us on our social media channels: X, Facebook, Instagram, TikTok, Bluesky, and YouTube. Good luck, and we hope to meet you soon! 
We are back with another episode of our SCS On The Road series! This time, you’ll be joining our colleagues Mark, Cenda, and Alex Kopytko, who recently set out on a business trip to the United States and Canada.The primary goal of their journey was focused on work, particularly scanning vehicles and recording authentic sounds to bring even more realism to our projects. However, with the trip already taking them overseas, they decided to stay a bit longer and attend a very special event: the Clifford Truck Show 2025 in Ontario, Canada.This annual gathering is well-known among trucking enthusiasts for its impressive lineup of customized and classic trucks, friendly atmosphere, and passionate community. Mark and Cenda were able to walk among some truly remarkable machines and capture the unique spirit of the show, all while connecting with people who share the same love for trucks and trucking culture.During the event, Mark also had the pleasure of chatting with Chris Hall, one of the Head Coordinators of the Clifford Classic Truck Show. In their conversation, Chris shared some insights about the show's history, its growth over the years, and what makes this gathering so unique. It’s always inspiring to hear firsthand about the effort and passion that go into organizing such a community-driven event.What makes this episode even more exciting is the number of familiar faces our team ran into during the show. They caught up with Smarty, a longtime community member, modder, and SCS External Tester, as well as Kyle, who used to work with Mark, and Dan Eichhorn, who some of you may remember from our earlier encounters a few years ago. It’s always a pleasure to see how strong and connected the trucking community is!We would like to extend a big thank you to the organizers of the Clifford Truck Show for their warm welcome, to everyone who took the time to share their stories with us, and to all the wonderful people we met along the way.
A few weeks ago, we introduced the Route 66 Rework, which will focus on key stretches in Northern Arizona and parts of New Mexico, particularly along I-40. Before we can show you glimpses of the team's work, we would like you to meet our colleagues working on this project!After completing the California Rework Project, Janek and his team turned their attention to Route 66 and its surroundings. With the upcoming Illinois DLC already in development, this legendary American highway will at last be completed, but since parts of it no longer meet today's map design standards, the Route 66 Rework Project has begun. The rework team consists of 16 members, including a few external collaborators - and today, you'll get to meet some of them.Janek - Project Lead"I've been with SCS for almost seven years, working on several projects as a map designer and leading the third and fourth phases of the California rework. My main role is to support the team, coordinate with other departments, and oversee rework projects to make sure they come out as they should. Reworking is so fulfilling that it has become my full focus lately - and even in my personal life, I've started renovating my apartment. At the moment, that's pretty much what my life revolves around. Can you guess which rework will be finished first? Or maybe which rework project will come next?"Ella"Working as a game developer has been a dream job for me. Designing maps for American Truck Simulator utilizes my passion for learning about American urbanism, infrastructure, geography, and culture, but also functions as my artistic outlet. I'm able to find much joy in what I do even today, nearly 6 years after joining the company. Since I've gained plenty of experience working on large cities over the years, my task here is rebuilding New Mexico's largest city: Albuquerque. As the naming of the project suggests, our goal is to also put emphasis on the historic parts of the Route 66. Therefore, I'm intending to prominently feature it in my work on Albuquerque as well. For example, players will be able to drive through the city's rich downtown, which was previously not possible. I hope that players will have a great time exploring the redesigned city along with all the other parts of and around the legendary Route 66."JohnyHi, I'm Johny! I've been at SCS for about 5 years now. I actually joined during Covid, which was a pretty crazy time for everyone. After finishing my degree in Civil Engineering at CTU, I wanted a job where I could put what I learned to use - and that path led me to map design here at SCS. It's definitely not as technical as real civil engineering, but honestly, it's a lot less stressful and way more fun. Right now, I'm working on the Grand Canyon, and my goal is to create something our players will really enjoy. I've had the chance to see the Grand Canyon in person, and I’ll do my best to bring that experience into the game as faithfully as I can.Terez"Hi, my name is Terez, and I joined SCS in 2022 as a map designer. In my free time, I enjoy playing World of Warcraft, painting, and working out. I am also a big fan of the manga Berserk. I am currently working on two cities - Kingman and Flagstaff - and part of the Route 66, with a small settlement called Seligman. I really enjoy doing depot areas, truck stops, and city downtowns. I hope that players will find the Route 66 Rework exciting as much as I do.  See ya in the next upcoming projects."Filip"After gaining experience during the 4th phase of the California rework, I was given the opportunity to create a fresh new look for Page and US-191. Both locations come with their own challenges, but that’s exactly what makes this project so exciting. I hope you'll enjoy many memorable journeys here and experience the authentic Arizona atmosphere we strive to deliver."Roman"September of this year marks my third year at SCS. In that time, I gained new friends and a lot of new experiences. The greatest thing about SCS is the people I get to work with every day. Not only do we teach each other new things, but we also gain mutual understanding. As for what I am currently working on: a rework project has its unique set of challenges. Sometimes, you need to completely remove the old map and start working from the ground up while keeping the gameplay and functions the same; other times, the layout might stay the same, but all the other things change. But there are also opportunities to expand the map and add new interesting areas, and that includes some of the work I did, so I am excited to see what players will think of those. So far, working for SCS has been quite a journey, and I am looking forward to what the future holds."Margo"My responsibilities on this project were bringing to life Camp Verde and the surrounding area of I-17 and US 260. Semi-arid Arizona plains might seem repetitive after a while, so making them fun to explore can be a tricky task. I think I handled them well, adding a variety of biomes and sculpting techniques for the players to enjoy the mountainous views in the distance. Camp Verde was a smaller but no less complex project of mine. My intention was to create a cozy place worth a visit when you're around. Don't let it wait too long on your journeys, it's worth your while."Tomáš"In Arizona, I'm working on the roads away from the big cities, which is my preferred kind of task. I like open landscapes, forests, hills, mountains, and rocks. Even though an ATS rework wasn't always in the spotlight, it offered a big part of these interesting biomes, which was nice to work on. I really appreciate reworks, because from what I have experienced, not many DLC-based titles rework their base game locations up to current standard." Mykyta"Hi! I'm Mykyta, the vegetation specialist on the Route 66 Rework project. Right now, I’m focused on bringing the landscapes around Tucumcari to life. My work is all about shaping environments that reflect the atmosphere of this legendary road - dusty, sun-soaked, and framed by canyons. From weathered motels to wide desert plains, I want the scenery I create to feel alive and carry the spirit of Route 66."Rob"I loved playing PC games even as a little boy, when I played Prehistorik on a DOS computer. This passion never left me and eventually led me to SCS Software. After my hectic corporate career, I am extremely happy to be part of a wonderful team of gamers and to be able to participate in the creative process of map creation. Together with Barb, Kuba, and Miya, we are the newest additions to the map designers' team. My first job is to rework the states that the iconic Route 66 passes through. Long open roads, endless plains, neon motels, old gas stations, and a road trip across America. Route 66 – here we go!"Barbara"Hi, my name is Barbara. I joined SCS just a few months ago as a map designer, and I really enjoy this work. I've always played games and always will, so I'm really glad I can now also take part in creating them. I'm currently working on the rework of Arizona and Nevada. I enjoy shaping the atmosphere of the dry, sun-scorched desert that you experience while driving through it, and one day I'd love to visit these places in real life."Jakub"I am new to SCS, but as a long-time fan and ATS player, I am familiar with the game and am happy to finally be able to participate in map creation. I wanted to go to America mainly because of the beautiful and diverse nature and the wonderful cities. Unlike the monotonous green-gray Europe, I enjoy how the different scenery in America creates unique color palettes that are always a joy to discover and then incorporate into the game. Hopefully, the result of my work will be true and beautiful landscapes." And that's it for today! We hope you've enjoyed meeting the map designers working on this rework project. Make sure to stay tuned for more updates from ATS by following us on X/TwitterInstagramFacebookBluesky, and TikTok, or by subscribing to our newsletter! Until then, we wish you safe travels!
Today, we're excited to share with you about one of the largest industrial areas you'll encounter in our upcoming Louisiana DLC for American Truck Simulator. Let's take a ride to Port Fourchon!

Situated at the end of Louisiana Highway 1, this massive industrial hub is at the heart of the region’s offshore oil and gas industry, with thousands of trucks passing through every day to keep operations moving. Our map team wanted to capture that same sense of scale and importance in-game, giving players a true taste of what it’s like to deliver to a key industrial hub supporting a wide range of sectors across the USA.

In Port Fourchon, you’ll find a wide variety of industries to deliver to and from, including a custom-built river port, a chemical plant, oil storage facilities, and the very first custom shipyard depot to appear in American Truck Simulator.



As you can imagine, with the amount of drivers passing through, this area also offers amenities and services for truckers, including a truck stop and truck service stop, in-case you need to stop off a little break, or need to upgrade your rig for the job at hand! 


Life along the Gulf Coast is not without its hardships, and our designers have paid close attention to the details that reflect the realities of the region. Houses and buildings raised on stilts, storm-damaged structures, and weathered, rusty machinery tell the story of an area shaped by frequent hurricanes and powerful storms. It’s a place defined by tough work and tough people.


We can't wait for you to experience Port Fourchon in our upcoming Louisiana DLC for American Truck Simulator. If you like what you've seen today, be sure to add it to your Steam Wishlist! We appreciate all of your support, and we look forward to welcoming you to the Pelican State in the future. Until then, keep on truckin'! 

Welcome back to another episode of SCS On The Road! This time, Nemiro, Mark, and Oscar take you along on their visit to the Mack Experience Center in Allentown, Pennsylvania.First and foremost, we'd like to thank Mack Trucks for inviting us to their legendary Experience Center, and also to Zach Fenstermacher and Doug Maney, who showed us around.In this episode, we explore their showroom, browse the merch store, and visit the museum to dive into Mack's rich history - and see not just trucks, but also buses, fire trucks, and even Megatron from the Transformers movie. To top it off, we had the incredible opportunity to get behind the wheel and drive some of their trucks on the impressive test track. Now, without further ado, let's watch the video!And that's it for today. We hope you enjoyed this episode, and again, huge thanks to Mack Trucks, who made it all happen, so make sure to return the favor by following them on X/Twitter, Facebook, and Instagram.Remember to follow us as well on X/TwitterFacebookInstagramBluesky, and YouTube, so you won't miss out on any new SCS On The Road episodes. We'd also really appreciate it if you could sign up for our newsletter to stay informed, even when you're not able to check out the blog or our socials. Keep on trucking!
Today, we’re taking another look at the upcoming American Truck Simulator map expansions, this time focusing on South Dakota. Just like in Illinois, our map team has been hard at work recreating some of the truck stops across the state that serve as essential points for rest, refueling, and taking in the local surroundings. Let’s see where the road might take you. While exploring South Dakota, you’ll discover a variety of truck stops scattered across the state. Drivers can look forward to taking a break and refueling in towns and cities like Buffalo, Spearfish, Martin, and Murdo, each offering its own unique atmosphere. Rapid City, the second most populous city in the state, features a truck stop situated close to the highway and with a view over a massive industrial complex.The next truck stop by the town of Wall stands out with its name inspired by the “natural wall” of rock formations near Badlands National Park. Here, drivers will be greeted by the town’s signature high dinosaur statue, keeping watch over US-14 and offering a truly unique landmark.Sioux Falls, the most populous city in South Dakota, features a truck stop located along I-90, as well as a nearby truck dealership and a driver staffing agency. Within the city, make sure you visit the USS South Dakota Battleship Memorial, which honors the state’s military history and serves as a place of remembrance.In Huron, the truck stop sits not far from Ravine Park Lake. Drivers stopping here will also notice farming machinery nearby, highlighting the strong agricultural traditions of the area.Watertown features a city truck stop located not far from its signature Art Center building, a cultural landmark that adds to the local identity.And finally, there is Bison, a town platted in 1907 and named after the American bison that once roamed the land in great numbers. Here, we have to highlight a small regional airport nearby that gives this stop a distinct atmosphere.We hope you enjoyed this look at truck stops across South Dakota. As always, keep in mind this expansion is still in development, so details may change before release. If you’re eager to explore these locations yourself, don’t forget to add the South Dakota DLC to your Steam wishlist. And be sure to follow us on X/TwitterFacebookInstagramBluesky, and YouTube, or subscribe to our newsletter for more previews. We’ll see you on the road!
More news from the Pelican State! In today's blog, we would like to show you some of the road networks currently in the works for the upcoming Louisiana DLC for American Truck Simulator. Let's take a look!First, let's start with two toll gates you will regularly pass through. The first one is located in the very south of the state on LA-1 on the way to Port Fourchon. You will come across the other toll gate on the northern bank of Lake Pontchartrain, right at the entrance to the stunning bridge, which is actually the longest continuous bridge over water in the world, spanning almost 24 miles across the lake to New Orleans.As you cruise along I-10, cutting across Louisiana from east to west, you'll pass through the breathtaking Atchafalaya Basin, the nation's largest river swamp. Here, the highway rises above the water, offering sweeping views of classic bayou scenery.Two other major road hubs in Louisiana are I-20, which runs east to west across the northern part of the state through cities like Monroe, and I-49, which stretches north to south all the way to Lafayette. The two highways intersect in Shreveport, making it a key crossroads for travelers.Beyond the interstates, you'll navigate your truck through a mix of complex intersections, particularly in major cities like New Orleans, Baton Rouge, and Shreveport, as well as a handful of roundabouts.And that's it for today! Remember to add the Louisiana DLC to your Steam Wishlist and don't forget to give our X/TwitterInstagramFacebookBluesky, and TikTok a follow as you'll receive updates about our games straight to your feed! Or subscribe to our newsletter to stay informed. Smooth rides ahead!
Today, we are happy to share that the 1.56 Open Beta branch for American Truck Simulator is now available to try and test out. If you plan on participating in this Open Beta, we would truly appreciate it if you could help us by reporting any bugs you may encounter in the appropriate section(s) of our official forums. Your feedback and reports really aid our team, and we would like to thank you in advance for taking the time to help us out. Alongside this, we'd also like to mention that our teams are currently adapting to a new internal update cycle. Because future console releases will require us to lock in content earlier, this adjustment helps us better coordinate timing across every platform. It's a step toward greater consistency, and we're confident it will keep things running like clockwork. It's also worth noting that while today's blog highlights some of the most visible changes and new content, there is always a lot happening behind the scenes. From preparing for consoles to laying the groundwork for upcoming projects such as the Coaches expansion for ETS2 or the Road Trip project for ATS, our teams are working hard to build the future of our games. Now, without further ado, let's take a look at what the 1.56 Open Beta has in store. Height Blend Height blend effect is a technique used to create more realistic and visually appealing transitions between different types of terrains or surfaces, like grass, dirt, or stone. It works by utilizing a height map texture, a grayscale image that represents the elevation of a surface, to determine how different textures blend together. For example, where a grassy hill slopes into a rocky cliff, the height blend effect ensures the textures mix naturally based on the terrain's height and slope, avoiding harsh or unnatural edges. For map designers, it eliminates the need for many decals, which previously had to be added to achieve a believable look, saving time and effort. Under the hood, our team has converted, tweaked, and visually checked over 1,300 materials from our library to ensure seamless integration.Dynamic Cargo ImprovementsWe are expanding the dynamic loading and unloading feature to cover more cargo types. Truckers using their own logger or chipvan trailers will now see a material handler dynamically managing their loads at selected depots across the USA. The logger's cargoes - large tubes, logs, and utility poles - as well as the chipvan's metal scrap, are now included in this feature to make your trucking experience more immersive.
Camera Zoom - Hold/Toggle

The 1.56 update also brings a small but welcome accessibility feature. Players can now choose whether the interior zoom function requires holding the key (the default) or can be switched to a toggle mode. This option not only adds convenience but also improves accessibility, offering a more comfortable way for all players to take a closer look at the details inside their cab, in the mirrors, and around their truck. Players can find this feature in "Options → Gameplay and Options → Accessibility". DLC Browser With the 1.56 update, we are also introducing a brand-new design for the DLC Browser. This redesign aims to make browsing and discovering additional content for your game easier and more enjoyable, while also giving you a better overview of what each DLC has to offer.The updated browser now features improved categorization, with clear sections such as Featured, Bundles, Map, Cargo, Trailer, Accessories, and Paint Jobs. The main layout has also been refreshed, increasing the number of items displayed per row from three to four for a cleaner and more modern look. The DLC browser is just the beginning of a feature with the potential to grow and evolve further. While it may take time and development to see how far it can go, the vision is to make it possible for players to explore and enjoy all of our DLC without ever leaving the game. Please keep in mind that this feature is still deep in the work-in-progress stage. New Profile Creation and Start-up Flow We're giving the profile system in Euro Truck Simulator 2 and American Truck Simulator a big refresh, which includes a new UI design and improved navigation. The old table-style list of profiles has been replaced with larger, card-like slots that give a cleaner and more modern look. Your active profile will always appear at the top, with your other careers sorted by most recent playtime. The first slot is reserved for starting a brand-new career, and switching between your profiles is now quicker; simply double-click on a card to jump right in.Whether you're a new player or a seasoned veteran, the profile creation process has also been redesigned to be simpler and clearer, focusing only on the most important options and selections needed when starting a new career.A new Truck Preference screen has also been added between selecting your headquarters and the opening cutscene. Here, you can preview all available trucks in a rotating 3D view that spins automatically, or rotate them yourself. You'll be able to cycle through brands, switch between different models, or even press a “random” button to let the game surprise you. We hope this new preference screen gives both new and experienced players a detailed look at each truck and its key specifications.We've also refreshed the Edit Profile screen, which now focuses only on details that really matter for your career. Many of the older fields have been moved elsewhere, keeping the editing process simple and uncluttered. To make things more convenient, clicking on your profile from the desktop top bar now opens a new Driver Details screen, where you can view all the important info about your career and even change your avatar without having to return to the title screen. This redesigned approach not only makes profile navigation smoother but also gives the whole experience a cleaner, more modern feel. Whether you're starting your very first trucking journey or managing multiple careers, we hope this update makes your profile management more streamlined and accessible. Please note that this feature is still very much a work in progress. Management UI/UX Improvements In the Company tab on the Desktop, the Driver, Trailer, Truck, and Garage Manager screens now feature a redesigned company subscreen. The refreshed company subscreen shows the company name and logo alongside key statistics, a redesigned seven-day profit graph, and highlights of the most profitable assets. It also introduces an economy summary pop-up for quick performance review and a company properties option for editing the name and logo.We've also added a quality-of-life improvement to the relocation screen: when both a driver and their truck can be placed in the same garage slot, a checkbox allows relocating them together in one step. To improve accessibility, the Garage Manager and Driver Manager are now unlocked from the very start of the game, rather than only after purchasing a truck.Finally, the Driver Manager subscreen has been polished with a clearer layout, including a new XP bar that lets players track their NPC drivers' progress, and a simplified job information and skills overview, where you can assign a collective preferred training policy for newly hired drivers. Please remember that this feature is still deep in the work-in-progress stage. Changelog Gameplay
  • Dynamic Cargo Improvements
  • Camera Zoom - Hold/Toggle
Visual
  • Height Blend
UI
  • New Profile Creation and Start-up Flow
  • Management UI/UX Improvements
Other
  • DLC Browser
So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'd appreciate all of your feedback on our forum and your bug reports in the dedicated section.

Please check our modding wiki to get details pertaining to mods for the game.

If you wish to participate in this Open Beta, you can find this version in the Experimental Beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on American Truck Simulator  → Properties → Betas tab → Beta Participation drop down menu → public_beta. No password is required. Sometimes you will have to restart your Steam client to see the correct branch name there.

Did you catch our special announcement at the Future Games Show yesterday? Broadcasted shortly before Gamescom, FGS is a digital showcase that highlights some of the most exciting upcoming titles and projects in the gaming world. This year, we were thrilled to join the line-up with something very special to share.

During the show, we premiered a brand-new, exclusive teaser, which officially revealed something we've been working towards for quite a while now. If you missed it, you can re-watch the video on our official YouTube channel below.

That’s right, it’s official! Euro Truck Simulator 2 and American Truck Simulator are shifting gears and heading to PlayStation 5 and Xbox Series X|S! If you're excited about the road ahead, you can support this project by wish-listing the games on your console platform of choice at our dedicated micro-site, scssoft.com/consoles, and by following our official social media channels (X, BlueSky, Facebook, Instagram) and Newsletter to stay in the loop.Whether you’re a long-time fan who’s been waiting to hit the road on console, or someone discovering the world of truck sims for the first time, we’re thrilled to be bringing our most popular titles to entirely new platforms. We know many of you game exclusively on console, and we’re excited to finally open the door for you to experience ETS2 and ATS. We can’t wait to see fresh faces joining our #BestCommunityEver and hitting the road for the very first time!
Of course, this is just the beginning, and with quite a bit of work still ahead, we’ll be sharing much more about this project, what you can expect, and more about our plans when the time comes.
The road to consoles might be uncharted territory for us, but we’re ready to explore it! Whilst we’re not ready to share a specific release date yet, we look forward to reading your comments and reaction to this news, so be sure to let us know if you're excited about this upcoming release. We thank you for all your support over the years, and we look forward to the future of truckin' with you on console and PC! 
Engines at the ready! We’re very excited to announce another one of our DLCs for American Truck Simulator: Road Trip. Introducing the RAM & Dodge Car Pack for American Truck Simulator!
For those who may have missed our earlier announcement, Road Trip is a brand-new addition to ATS that introduces a more dynamic way to explore the game world beyond traditional trucking. This new gameplay module allows players to step behind the wheel of a variety of vehicles, expanding the ATS experience while remaining true to the spirit of the open road.

The RAM & Dodge Car Pack brings serious horsepower and unmistakable American automotive design into the game, and we’re thrilled to give you a glimpse of what’s just around the corner. Please note, however, that we are still finalizing the specific details for each vehicle, including engine configurations and trim options, which we plan to confirm and share with you at a later date.

Our goal with this pack is to introduce a selection of iconic vehicles from the RAM and Dodge line-up. Drive timeless legends like the dependable workhorse that is the RAM 1500 pickup truck, the classic Dodge Charger, the instantly recognizable Dodge Viper, and the powerful & bold Dodge Challenger. These vehicles have left their mark on automotive history, and we can’t wait to see them cruising the highways of American Truck Simulator.With the eventual release of the RAM & Dodge Car Pack, and with any Road Trip vehicle pack, the Road Trip gameplay module will become available to players. This means that owning this or any future Road Trip DLC will unlock access to this exciting new gameplay experience. It’s a major step forward for ATS, and we’re looking forward to seeing how you explore the roads ahead in these legendary rides.We’d also like to give a big shout-out to RAM and Dodge for their cooperation and trust. Their support has allowed us to faithfully bring some of their most iconic vehicles into the world of American Truck Simulator, and we’re proud to have them as part of this exciting new journey.

Ready to hit the road in style? Be sure to add the RAM & Dodge Car Pack for American Truck Simulator to your Steam Wishlist today! To stay up to date with the latest development news for Road Trip, don’t forget to follow our blog, subscribe to our newsletter, and follow us on X/Twitter, Facebook, BlueSky, and Instagram.
In the last edition of the Illinois: Truck Stops blog, we introduced you to a few stops and rest areas that you can look forward to in the upcoming Illinois DLC for American Truck Simulator. We hope you're ready for the second batch today!Our first stop today takes us to the city of Rushville. Here, you’ll find small shops and local businesses to explore, adding to the charm of this small-town setting.Another location offers a unique scenery with a shopping center perched above the highway on I-90. This rest area also provides easy access back to the interstate from both sides, allowing you to quickly get moving again.Traveling along I-64, you might find yourself at a small, peaceful rest area surrounded by open fields. It’s a quiet corner of the Prairie State where you can relax for a while before continuing your route.Just outside Gilman (also known as The City of the Crossroads), there’s a big rest stop along US-24 featuring multiple places to rest and refuel. Whether you need a quick stop or an overnight stay, this location has all the facilities a driver could want.Finally, we arrive in Effingham, home to a large truck stop surrounded by shopping centers and malls. This is an ideal spot to stock up on supplies or take a short break before you roll out again.We hope these previews give you a glimpse of what’s waiting for you in Illinois. As always, keep in mind that the DLC is still in development, so some details may change before release. If you’re excited to explore the Prairie State, don’t forget to add this map expansion to your Steam wishlist. And of course, stay connected with us on X/TwitterInstagramFacebookBluesky, and TikTok, or subscribe to our newsletter for more updates. Keep on truckin' and we’ll see you on the road!

We hope you're all enjoying the summer roads, whether you’re cruising through Euro Truck Simulator 2 or exploring the great American highways in American Truck Simulator. August is already in full swing, and with so many exciting things happening behind the scenes, we wanted to take a moment to share what’s coming up for SCS Software this month. Spoiler alert: it’s shaping up to be a big one!GamescomThis August, we’ll be attending Gamescom in Cologne, Germany - one of the biggest events in the gaming calendar! We’re proud to be representing the Czech Republic as part of the Czech National Booth in the B2B (Business-to-Business) segment.Our mission? Meet, network, and explore new partnerships with a wide variety of companies. We're thrilled to have meetings lined up with representatives from major platforms, including Sony, Microsoft, and many more, across both the gaming and automotive industries. We're excited about the future and are actively working on ways to expand our presence and content offerings for both of our flagship titles. And while our presence at Gamescom is focused on the B2B segment this year, there's always a chance we’ll run into some of you. If you spot someone from the SCS team, don’t hesitate to say hi!Future Games ShowMake sure to keep one eye open for the upcoming Future Games Show this August, because we’ve got something special in the works! A brand-new exclusive teaser video will be making its debut there, and we can’t wait for you to see it. Find Your Next GameAlso on your watchlist this August should be the Find Your Next Game show, which runs alongside Gamescom, where we’ll also be dropping something cool and exclusive, this time related to the Nordic Horizons DLC. We’re incredibly proud of what’s coming and are thrilled to be part of this show’s lineup. We’re working hard to bring fresh new content and experiences to both Euro Truck Simulator 2 and American Truck Simulator. The journey is far from over, and exciting things are still to come! We’re truly thankful for the continued support and enthusiasm from all of you, the #BestCommunityEver. Whether you’ve been driving with us for years or just recently joined the road, we appreciate every single one of you!Until next time, keep on truckin’, and we’ll see you out there on the road!
The upcoming Louisiana DLC for American Truck Simulator will take you deep into the heart of the American South, a region defined not only by its rich culture and unique landscapes but also by its intricate network of waterways. And where there are waterways, there are bridges!In today’s blog, we'll be showcasing a selection of iconic bridges that you’ll be able to drive across in this upcoming map expansion. These structures aren’t just impressive feats of engineering; they are crucial lifelines that connect Louisiana’s cities, industries, and communities. And yes, we’ve made sure they look just as grand in-game as they do in real life!The mighty Mississippi River slices right through Louisiana, and crossing it requires some truly monumental bridges. Among them is the Horace Wilkinson Bridge in Baton Rouge, the highest bridge over the Mississippi and a vital link for both local commuters and long-haul truckers.Further south in New Orleans, the Crescent City Connection offers a dramatic skyline view as you roll into the heart of the Big Easy. Farther along the Mississippi, the Huey P. Long – O.K. Allen Bridge (also known as the Old Bridge) offers another scenic and historical crossing.One of the most striking bridges in the DLC is the Lake Pontchartrain Causeway, the longest continuous bridge in the world. Trust us, hauling a heavy load over this expanse feels as epic as it sounds.Out west in Lake Charles, drivers will encounter the Calcasieu High Bridge and Calcasieu River Bridge, vital connectors in a bustling industrial corridor, surrounded by pipelines and the hum of refinery life.The Houma Twin Bridges give you a glimpse of the coastal lifestyle, while the Leeville Bridge and the Louisiana Highway 1 Bridge lead you deep into southern Louisiana’s marshy edge.Add to that the Simmesport Bridge and the stunning Veterans Memorial Bridge, and you’ve got a diverse lineup of spans that each bring something special to your trucking journey through the Pelican State.Every bridge in Louisiana DLC tells a story of commerce, connection, and character. From towering steel arches to sturdy river crossings, these landmarks are a defining part of the state’s landscape, and we can’t wait for you to drive across them, take in the views, and maybe even snap a few screenshots along the way!Stay tuned for more previews as we continue to reveal what’s in store for American Truck Simulator -  Louisiana. In the meantime, don’t forget to add the DLC to your Steam Wishlist and follow us on X/Twitter, Instagram, Facebook, Bluesky, and TikTok, or subscribe to our newsletter for more behind-the-scenes content, teasers, and announcements.

A couple of months ago, we announced that we had begun work on the South Dakota DLC for American Truck Simulator. Today, we're excited to shine a light on the talented individuals behind the project by introducing the team working on this upcoming map expansion!

Saimon

"I've been working at SCS Software for almost nine years, and for most of that time, I’ve been leading our DLC projects. This role included designing the overall layout of new expansions, choosing all the cities, truck stops, landmarks, as well as coordinating the work of our team, collaborating with other departments, and supporting the growth and motivation of my colleagues.

After years of working on multiple DLCs, the time has come to pass the torch to some of our talented and ambitious teammates. I’m now transitioning into a new position as an Art Lead, where I’ll focus more on broader aspects of map development, ensuring visual consistency, improving efficiency, and coming up with fresh ideas and unique content for the ATS world.

I'm truly excited about this new chapter and I believe it will help us deliver even more polished and immersive experiences for our players."

Vacky

"Something about me? I’ve been at SCS for over five years now. I’ve always loved playing games since I was a little boy and dreamed of designing them one day. Dreams do come true! Among my favorite titles are old school classics like Red Alert 2, Caesar III, Age of Empires 2, Heroes of Might and Magic, World of Warcraft (Classic), and many others. From newer games I enjoy Cities: Skylines, Stellaris, Elite Dangerous, Transport Fever and lately, I’ve been slowly getting into soul-like games. When I am not playing something on my computer, I am painting and playing Warhammer miniatures – specifically The Old World at the moment.

I was really looking forward to working on South Dakota since our research trip in the USA, and now I’m really happy to be working on Rapid City and its surroundings."

Tony


"I was lucky enough to visit South Dakota in person and experience its diverse landscape firsthand. I was especially drawn to the mountainous regions in the western part of the state; Black Hills left a truly strong impression on me. That’s why I’m excited to be in charge of bringing this area to life in our game. I’m working to capture not just the unique terrain, but also the atmosphere that made the place feel so special during my visit."

Draky


"My name is Draky, a nickname that reflects my passion for mythical creatures and animals. I'm a creatively inclined person who enjoys visual arts, painting, and design. I usually spend my free time playing video games, especially those focused on survival or puzzles. Some of my favorite physical activities include archery and acro yoga. I'm currently working on a visualization of the Sioux Falls waterfalls, which captivated me at first sight. I believe they’ll captivate you too. My next stop will be the Badlands, and I’m incredibly excited about it!"

Evgeny


"South Dakota is the fourth DLC I’ve worked on, and with each new project, I challenge myself to push the boundaries of what I can create in the map. I always try to bring something fresh to both my work and the player experience. My personal life strongly influences my approach.

I’m passionate about hiking, which helps me craft more immersive and natural landscapes in the game. My background in architecture gave me a deep appreciation for designing cities and settlements with structure and character. I also enjoy drawing, painting, and calligraphy, which helps me focus on the beauty of detail and how it all fits together within a bigger concept. On top of that, endurance sports like triathlon have taught me how to stay committed to long-term goals, manage my time, and maintain mental resilience. Each of us on the team brings something unique to the world of ATS, and I’m proud to contribute with my own perspective."

Morrys


"After the awesome Iowa project, which received great feedback, we’ve jumped right into South Dakota. It’s a state that offers a lot, and you know it! Here’s a little hint about one of the things I’m working on and really enjoying. It’s a location not far from the Nebraska border and the Missouri River.

Anyway, since the last article ("Iowa - Meet the Team"), I feel there’s been progress. I’d say my work has reached a new level, both technically and visually. At the same time, we’ve also become a bit more in sync as a team, which is great, and I’m looking forward to the projects we’ll tackle in the future.
Of course, work isn’t the only thing I do! I have a strong connection to sports thanks to my background as a professional judoka, and I try to stay active as much as I can. I also enjoy some quiet time with a good movie, whatever the genre (though sci-fi is my favorite).

Last but not least, I love gaming. Some of the very first games I played as a kid were DOOM 2 and the flight simulator MiG-29 Fulcrum. To wrap it up, I wish you lots of successful contracts and plenty of miles logged in ATS!"

Viki


"I’ve been working at SCS for almost 3 years, during which I’ve worked on several map DLCs. I started with a few smaller tasks in Oklahoma, then worked on Nebraska and Iowa from start to finish, and I’m currently working on South Dakota.

In my free time, I enjoy 3D modeling and printing, creating cosplays from movies and video games, playing D&D with friends, and of course, playing video games!

I hope you’ll enjoy driving through the streets of Brookings, Hot Springs, as well as part of the Black Hills including the Mount Rushmore National Memorial. I love creating authentic and detailed scenes that I hope you’ll all have fun exploring. The rest of the team and I are looking forward to giving you the best possible way to experience the beauty of South Dakota."

Fregar


"My real name is Petra. I'm from Prague and I've been working at the company for almost five years. In my free time, I enjoy drawing and painting, it helps me relax and express myself creatively. I'm also a fan of Warhammer, which combines strategy, storytelling, and miniatures I enjoy painting. Swimming is another passion of mine; it keeps me active and clears my mind. At home, I take care of three parrots: Sofi, Iggy, and Mona, the newest addition to the family. She's still settling in, but already showing a lot of personality."

Maky


"It will soon be three years since I started working at SCS as a map designer. My first contribution to the game was on Texas 2.0, followed by work on Nebraska, Iowa, and now South Dakota. Within my team, my speciality, responsibility, and personal passion is designing truck stops. Outside of work, I love going to concerts and festivals, music is one of my greatest joys. I also enjoy building LEGO sets and other model kits, playing board games and video games, and reading. Lately, I've even been thinking about getting a pet snake!"

Kaja (Citymanlive)


"It's time to set out on a new journey – this time to South Dakota! Staying true to tradition, I'm currently working on a town whose name is quite similar to the one I worked on in Iowa. Thanks, Saimon! While creating – or more accurately, while currently “mayoring” the town – I enjoy a good cup of coffee… though not as much as I enjoy the company of my colleagues. In fact, it's really them who give me the greatest inspiration and energy. Together, we make up one big, leveled-up team, and I truly believe there's a lot to look forward to!"

Eren


"This is my third Map DLC. In South Dakota, I'm responsible for two areas: Sioux Falls, the state's largest city located in the east (besides the local waterfalls, which are being worked on by Draky), and Spearfish, situated on the edge of the Black Hills. I chose the former mainly to further develop my technical skills related to building large cities, while I took on the latter for its picturesque, hilly landscape covered with coniferous forests.

Starting with this DLC, I'm also taking on the role of Road Designer, specifically an interchange designer. It's probably a good thing I’m starting here, since there are mostly basic interchanges in South Dakota and the complex ones will only come later in other states. It’ll be a kind of level progression, and honestly, I’m looking forward to it."

Theo


"In the upcoming South Dakota DLC, I have the honor of building the city of Yankton and the surrounding area. I’m really enjoying the open landscapes and river scenery, this part of map creation is my current favorite, probably because I just enjoy being outside in real life, whether hiking or going for a walk. (Though I also like a quiet evening with a good book or video game!) Since American Truck Simulator blends gaming with exploring the world and its beautiful nature, I feel lucky to be part of a project like this!"

Eevee

"Hi! I'm Ivana, aka Eevee. I've always been interested in art of all kinds, whether it's drawing or painting, video games, music or even just coding silly websites. One of my biggest inspirations is and always will be nature. I love hiking, foraging, collecting trinkets outside, and just the outdoors in general. All of my hobbies combined have made me try joining the ranks of map designers here at SCS, and luckily, here I am!

I've been here for a little over half a year by now. On the last project – Iowa, I've only worked on a small part of US-20, and mostly did work in later development stages there, since I came here just a few months before the Iowa DLC release. Now I'm working on an entire part of South Dakota, around the northern borders. I like the open scenery so far, and have been working on a small city as well. I can only hope the players will like it as much as I'm enjoying working on it!"

Miya


"I joined the team recently, and South Dakota is my very first project. My passion for art is what brought me to SCS! For years, I’ve dedicated myself to illustration and drawing, often inspired by my favorite games across fantasy and simulator genres. Joining SCS feels like the perfect combination of everything I love.

Right now, I’m working a bit on everything, which I really enjoy. It’s a great opportunity to explore and find what suits me best!"

We hope you enjoyed reading these messages from the team working on South Dakota, shared with you, our #BestCommunityEver! If you're excited to hit the road in the Mount Rushmore State, be sure to add it to your Steam Wishlist. We truly appreciate all your support and look forward to sharing more about this upcoming DLC for American Truck Simulator. Until next time, keep on truckin'!

We’re thrilled to share an exciting update on a project that has been growing steadily here at SCS Software. Today, we're officially introducing a brand-new DLC in development, KRONE Agriculture Equipment, coming to American Truck Simulator.This new DLC marks the next chapter in our ongoing collaboration with KRONE, the globally renowned manufacturer of high-performance agricultural machinery. Building on the success of the KRONE Trailer Pack for ETS2, we’re now expanding the scope to bring you a whole new line of authentic, officially licensed KRONE-branded farming equipment.As you haul cargo through the vast American heartland, the KRONE Agriculture Equipment DLC will offer a selection of real-world agricultural machinery that reflects the diversity and strength of modern farming logistics.This DLC will introduce new cargo types featuring large-scale agricultural machines used throughout North America, from harvesters and balers to rakes and mowers, all carefully modeled with a high level of detail and realism. These machines will be hauled on specialized trailers, bringing new delivery challenges and fresh experiences for virtual truckers across the American landscape.New cargoes:
  • Disk Mower - Krone EasyCut B 880 CV
  • Forage Harvester - Krone BiG X 1180
  • Mower Conditioner - Krone BiG M 450Rotary Rakes - Krone Swadro TC 1370
  • Round Baler - Krone Comprima V 190 XC
  • Square Baler - Krone BiG Pack 1290
  • Wagon - Krone GX 440
Along with that, we're also bringing some KRONE accessories you can use to decorate your cabin interior in both games!While we're still finalizing the details, models, and gameplay integration, we wanted to bring our community in early because this is something we're genuinely excited about. The KRONE Agriculture Equipment DLC is shaping up to be a unique and immersive addition to the logistics landscape of ATS. Just keep in mind that everything you see here is a work in progress and may not represent the final product.We’ll be sharing more screenshots and details as we get closer to release. Until then, rest assured that our teams are working hard to cultivate something special for all fans of heavy haulage and agricultural tech.So, are you ready to haul some serious machinery? Be sure to add Krone Agriculture to your Steam Wishlist and stay connected with us on XFacebookInstagramBluesky, TikTok, and YouTube, or by subscribing to our newsletter for all the latest updates. See you on the road!
In our previous blog, we gave you a glimpse into some of the cities featured in our upcoming Louisiana DLC for American Truck Simulator. Today, we’re back with Part 2, where we’ll explore four more locations that drivers will be able to visit and deliver to. From industrial ports to small border towns, let’s take a closer look at what awaits!

Lake CharlesSituated in the southwest corner of Louisiana, Lake Charles is a dynamic blend of heavy industry and entertainment. Home to several chemical plants and oil refineries, it’s one of the state’s most important industrial centers. But there’s another side to the city, one lined with towering hotels and glitzy casinos, making it a magnet for nightlife and leisure.



Deliver to industrial giants such as the Oil Refinery or catch a glimpse of famous resorts and arcades. Whilst you won't be able to visit these entertainment establishments, our team have recreated them in detail, bringing some of these well known landmarks to life!
DeRidder

Not far from the Texas border lies DeRidder, a charming small town surrounded by forests and known for its lumber and paper industries. While modest in size, its industrial presence is significant, and both the sawmill and paper mill here will play a role in your deliveries.


Players will also notice some of DeRidder’s most iconic landmarks, including the historic Gothic Jail, a rare piece of local architecture, and the Beauregard Parish Courthouse. The town's humble charm and regional character offer a slower pace compared to Louisiana’s larger cities—but that doesn’t mean there isn’t work to be done.

Port Fourchon
Port Fourchon isn’t a city in the traditional sense, it’s a sprawling industrial hub located at the southernmost tip of Louisiana. Known primarily for its role in the offshore oil and gas industry, the area is home to shipyards, oil terminals, and a busy river port, all of which are represented in the DLC.


Unlike other places in the state, Port Fourchon carries a rugged and weather-worn identity, having withstood multiple hurricanes over the years. This gave our team a unique opportunity to depict a less polished environment, reflective of the real-world challenges faced by this critical port.

Alexandria
Centrally located in the state, Alexandria is where many of Louisiana’s major highways, I-49, US-165, US-167, and US-71 intersect, making it a vital transportation hub for the state. For drivers, that means plenty of options when it comes to routes and cargo opportunities.


In the game, you'll traverse this logistical heartland while spotting local landmarks such as the large powerplant, several distinctive churches, and the broader urban area that has made Alexandria a regional connector for generations. Whether you’re passing through or making a delivery, it’s a key stop for any

We hope you have enjoyed today's blog! Remember to add the Louisiana DLC to your Steam Wishlist and don't forget to give our X/Twitter, Instagram, Facebook, Bluesky, and TikTok a follow as you'll receive updates about our games straight to your feed, or subscribe to our newsletter to stay informed! We look forward to sharing more with you in the future.

We’re shifting gears! Today, we’re excited to reveal our planned DLC for the upcoming Road Trip module in American Truck Simulator, introducing the Ford Car Pack!
For those who may have missed our earlier announcement, Road Trip is a brand-new addition to ATS that introduces a more dynamic way to explore the game world beyond traditional trucking. This new gameplay module allows players to step behind the wheel of a variety of vehicles, expanding the ATS experience while remaining true to the spirit of the open road.The Ford Car Pack brings together some of the most iconic vehicles ever to grace American roads. From a legendary pony car to modern workhorses and pick-up trucks, players will be able to get behind the wheel of the iconic 1967 Mustang, the all-purpose 2023 F-150, the modern 2023 Bronco, and the legendary 1998–2012 Ford Crown Victoria.Please note, however, that we are still finalizing the specific details for each vehicle, including engine configurations and trim options, which we plan to confirm and share with you at a later date.With the eventual release of the Ford Pack, and with any Road Trip vehicle pack, the Road Trip gameplay module will become available to players. This means that owning this or any future Road Trip DLC will unlock access to this exciting new gameplay experience. It’s a major step forward for ATS, and we’re looking forward to seeing how you explore the roads ahead in these legendary rides.
We’re incredibly thankful to Ford for their trust and collaboration. Their support has allowed us to faithfully recreate some of their most iconic vehicles in American Truck Simulator, and we’re proud to have them as part of this exciting new journey.
Think you’re ready to hit the road in true Ford fashion? Make sure to add the Ford Car Pack for American Truck Simulator to your Steam Wishlist today! To stay up to date with the latest Road Trip developments, be sure to subscribe to our newsletter and follow us on X/Twitter, Facebook, BlueSky, and Instagram.