Euro Truck Simulator News & Announcements
We're happy to share that the Open Beta for the 1.59 update for Euro Truck Simulator 2 is now available for players to try out and test. If you decide to take part in this Open Beta, it would be a huge help if you could report any issues or bugs you may encounter in the appropriate section of our official forums.Your feedback and reports mean a lot to our team, and we genuinely appreciate the time you are taking to help us improve the game. With that said, let's jump in and explore what the 1.59 Open Beta brings.
Benelux Rework ReleaseWe are happy to reveal that the long-awaited Benelux Rework project will be released in this update! Our assets and map designers have completely rebuilt the whole original map of Belgium, the Netherlands, and Luxembourg from scratch, delivering a richer, more detailed experience.Truckers will be able to explore a wide range of revamped major cities and their surroundings, including Amsterdam, Groningen, Rotterdam, Brussels, Liège, and Luxembourg City. Each location has been carefully redesigned to highlight its unique character with plenty of landmarks and details!You can also look forward to hauling cargo through entirely new locations. These include Antwerp, home to one of Europe's largest container ports; the DAF Trucks facility in Eindhoven, which has been recreated with remarkable detail in close cooperation with our partners at DAF Trucks; as well as key transport corridors - the busy E40 and A2 motorway.You'll be able to drive from the beautiful hilly landscapes of the Belgian Ardennes to the flat polders and picturesque coastal roads in the northern Netherlands - the reworked Benelux offers a diverse and varied environment that truly reflects the region's look and feel.Whether you're cruising through dense city centers, navigating busy highways, or discovering scenic country routes, the Benelux region now offers a far more immersive and authentic journey. You can see more from what is coming in our already released blogs on this topic.Volvo Trucks Experience CenterIn partnership with our friends at Volvo Trucks, we are adding the renowned Volvo Trucks Experience Center, situated in Gothenburg, Sweden, to the map, where you will be able to test your trucking skills.The center's standout feature is its dedicated driving circuit, which incorporates sweeping bends, tighter technical corners, elevation changes, downhill stretches, and varied road layouts. This allows drivers to assess vehicle behaviour in a controlled environment, highlighting stability, braking precision, handling characteristics, and overall driving comfort in ways that go beyond everyday road conditions.The Volvo Trucks Experience Center has been recreated almost entirely on a 1:1 scale in our map with a strong attention to detail. You will be able to drive the full circuit and explore the surrounding areas of the facility.To find this amazing facility, you will need to venture around the roads near Gothenburg to discover an entrance that will initially not be shown on your GPS. And remember, since it is located in Sweden, you will need the Scandinavia DLC to be able to visit it. You can read more about this addition here.Thermo King UpdateThermo King, a global leader in transport temperature control, is coming to Euro Truck Simulator 2 with their trailer refrigeration units! These will replace all the unbranded units we had on our base game and DLC reefer trailers so far. This will add an extra touch of realism when you are hauling temperature-sensitive cargo and spot a famous real-world brand on your trailer. From the 1.59 update, you will be able to see the Thermo King A-360, A-400, A-500, SLXi 300, and SLXi 400 refrigeration units on the front of your single trailers, which deliver a range of trailer refrigeration performance to suit different transport needs. On top of that, we will also be adding the UT-1400R unit, designed for double-trailer configurations and mounted beneath the trailer. Find out more about this update here. Advisor Update - Finances & Damage WidgetsWe've been closely listening to feedback from our community, and one of the most common points raised in the new route advisor was that many players missed having quick access to information on vehicle damage and finances. While our teams are actively working on the next steps in our broader vision for a redesigned UI in this area, we didn't want to make you wait until that work is complete. Instead, we've prioritized implementing some of the most frequently requested improvements as soon as possible.Based on that, we've implemented the Damage and Finances widgets. These widgets are designed to restore easy access to information about truck damage, plus trailer and cargo damage, if you are currently driving with a trailer and cargo, as well as your current bank balance, with an average profit over the last seven days displayed too.These widgets can be turned on and off in the Widget Settings Menu, and if enabled, they will be displayed in the bottom right corner above your GPS.Tow to RoadThe Tow to Road feature was designed to improve the overall quality of life for players by reducing frustrating situations during gameplay. It will allow drivers to quickly recover if their truck overturns or gets stuck in a ditch or uneven terrain. It will also help prevent disruptions in multiplayer sessions, enabling players to continue with their convoy when they find themselves stuck, without the need to be towed to a service location, which could cause unnecessary delays.So when you are in a difficult situation, you can simply find the new "Tow to Road" button under the Service menu (set to F7 by default). After paying a small fee for the towing service, you will be transported to your last safe location on the road. You can read more about this feature here.
Skills UX RedesignThe Skill Screen has received a visual rework while remaining in its original place within the interface. This update focuses on improving clarity and overall user experience without changing its core functionality.You can now view both your current skill level and the next step in its progression. Tooltips also allow you to explore other ranks within each skill. Selecting a skill provides improved readability and clearer visual feedback, including a better indication of how many steps remain in that skill's progression path.Each skill is represented as a clickable button, making it easy to access more detailed information. The redesign also improves navigation when using a controller.QoL UI/UX ChangesWe're continuing to refine the overall user experience with updates focused on readability, clarity, and smoother controller navigation.

The in-game news banner has received a visual refresh to better align with our newer UI style while improving readability. When hovering over a news item, a tooltip will now display a longer excerpt along with a clear call to action. Deactivated news items now feature a clearer status indicator, which also doubles as an activation button.

We're making navigation on the world map more intuitive for controller users. A new "undo last pin" feature has been added, along with remapped controls for adding, removing, setting avoid areas, and resetting pins.

Save handling has also been improved, with new saves now using the standard save icon instead of a black screenshot and overwriting clearly labeled as "Overwrite". Garage upgrade cutscenes can now be skipped more consistently using the (B) button, and the controller navigation has been further refined with improved D-pad accessibility across UI.
Traffic Sound ReworkWe've also made some adjustments to traffic audio as part of this update. Sounds have been softened and rebalanced to better match real-world perception, with less emphasis on distant engine noise and more on the subtle "road hiss" of tires. Honking behavior has also been slightly randomized to reduce repetition. Overall, traffic should now feel less intrusive and better integrated into the ambient soundscape.
Height Blend ImprovementsWe've also made a few improvements to the Height Blend feature. Derived normal maps can now be enabled to help conserve GPU memory, and we've also addressed several graphical issues to ensure more consistent, visually accurate results.
Detour Feature MaintenanceWe've decided to temporarily disable the detour feature to focus on maintenance and further development. We've received numerous reports of Detours not functioning as intended, and the current system no longer meets our needs.

As a result, we'll be shutting down detours while we work on improving and upgrading the feature in the background to make it more stable and reliable. Please note that this change only affects detours - random road events will continue to be available in the game.
ChangelogMap
  • Benelux Rework Release
  • Volvo Trucks Experience Center
Vehicles
  • Thermo King Update
Gameplay
  • Tow to Road Feature
UI/UX
  • Advisor Update - Finances & Damage Widgets
  • Skills UX Redesign
  • QoL UI/UX Changes
    • Improved News Banner Readability
    • World Map Pin Enhancements
    • Save Icon Update
    • Garage Cutscene Skipping
    • D-pad Accessibility Improvements
Visuals
  • Height Blend Improvements
Sounds
  • Traffic Sound Rework
Other
  • Detour Feature Maintenance
So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'd appreciate all of your feedback on our forum and your bug reports in the dedicated section.Please check our modding wiki to get details pertaining to mods for the game.If you wish to participate in this Open Beta, you can find this version in the Experimental Beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → Beta Participation drop-down menu → public_beta. No password is required. Sometimes you will have to restart your Steam client to see the correct branch name there.
Have you been wondering what our Bridge Between Communities blog was teasing last week? Some of you have correctly recognized the 1915 Çanakkale Bridge, which will bring our community closer together than ever before. And now we are really excited to reveal that our next map expansion for Euro Truck Simulator 2 will take players into the heart of Türkiye, with the...
Soul of Anatolia DLC for Euro Truck Simulator 2This vast, culturally rich region is a land of stunning contrasts, where sunlit coasts meet towering mountains and open plains. From the west's olive groves to the glittering waters of the Mediterranean, a new vista awaits your discovery after every turn.Transport cargo from the bustling streets of Istanbul all the way to Aksaray, the easternmost point of this expansion. The route begins with engineering marvels as you cross the record-breaking 1915 Çanakkale Bridge, the longest suspension bridge in the world, or the impressive Yavuz Sultan Selim and Osmangazi Bridge, each a gateway into Anatolia. At the heart of your journey lies Ankara, the capital city and a vital crossroads of the region. Soon, the road may lead you past the shimmering expanse of Tuz Gölü, or through the vibrant tourist cities of Antalya and Alanya, where grand hotels rely on your cargo deliveries.Experience the thrill of cruising the beautiful coastal roads in both the north and south, where the sea sparkles just beyond the guardrails, and take on challenging mountain routes with steep climbs, tight turns, and breathtaking views.We can't wait to start bringing you future updates from this upcoming map expansion as the work on Soul of Anatolia goes on. Just keep in mind that there is a long way ahead to bring this big map to you, and everything you see here is still really much in a work-in-progress state and may change until the DLC is released.If you are eager to be trucking in this upcoming map expansion and want to show us your excitement, don't forget to support us by adding the Soul of Anatolia DLC to your Steam wishlist.Also, remember to give our X/TwitterInstagramFacebookBluesky, and TikTok a follow as you'll receive updates not only about Soul of Anatolia, but also other news from our games straight to your feed. Or subscribe to our newsletter to stay informed! Until next time, we will see you on the road.
Some time has passed since our first Road to Consoles Dev Talk, where we took you behind the scenes of our work on bringing Euro Truck Simulator 2 and American Truck Simulator to the Xbox Series X|S and PlayStation 5. And today, we would like to share our progress since then with the second dev talk!We know our #BestCommunityEver is eager to hear more news about the development of this project. We are working hard on bringing our games to consoles as soon as possible, but it is a huge task that requires the involvement of multiple departments in SCS Software. Even though there is still a lot of work to be done, we are making progress every day, and we are happy to give you an update on it.In our second Road to Consoles Dev Talk, we interviewed some of the key members of the involved departments to tell you more about what they are currently working on, what is ahead of us, and also some of the challenges they are dealing with. And our goal is to do everything properly without taking any shortcuts. So without further ado, let's see what the team has been busy with! We hope you have enjoyed taking a dive behind the scenes of the development process. And don't worry, we're just as excited to share more as you are to hear it, so stay tuned for our next update when we have something new to reveal. If you're excited to hit the road on consoles, be sure to add ETS2 and ATS to your wishlist on your preferred platform.We will share more important information about this project once we are ready to reveal it, so don't forget to follow us on X/TwitterFacebookInstagramBluesky, and YouTube, so you won't miss out on any news. Or you can sign up for our newsletter to stay informed. Until next time, happy trucking!
Every road connects more than just places, and this upcoming journey is no exception. An iconic crossing comes into view: a bridge that not only unites distant shores but also brings the Euro Truck Simulator 2 community closer together than ever before. A powerful symbol of the connections, shared experiences, and journeys that lie ahead.
Today, we're excited to unveil another piece of the puzzle for the upcoming 1.59 update of Euro Truck Simulator 2. We're proud to announce that Thermo King, a company specializing in temperature control solutions for trucks, trailers, and more, will be joining ETS2 with their trailer refrigeration units as a free update!Thermo King, a brand of Trane Technologies, has been a global leader in transport temperature control since pioneering the field in 1938. Their solutions cover temperature-controlled systems for vans, trucks, trailers, railcars, and intermodal containers, as well as HVAC products. By maintaining optimal conditions regardless of the environment, their technology protects a wide range of sensitive goods, from fresh and frozen food to pharmaceuticals, electronics, and more.In Euro Truck Simulator 2, the Thermo King refrigeration units will replace all the unbranded units we had on our base game and DLC reefer trailers so far, adding an extra touch of realism when hauling temperature-sensitive cargo and spotting a famous real-world brand on your trailer.So, in the 1.59 update, you will be able to see the Thermo King A-360, A-400, A-500, SLXi 300, and SLXi 400 refrigeration units on the front of your single trailers, delivering a range of trailer refrigeration performance to suit different transport needs. On top of that, we will also be adding the UT-1400R unit, designed for double-trailer configurations and mounted beneath the trailer.We would like to thank Thermo King very much for enabling us to add their refrigeration units to Euro Truck Simulator 2, helping make our game look more realistic! Make sure to follow Thermo King on their Facebook and Instagram to stay updated with all the great work they do.We hope you will appreciate this new addition when it arrives with the 1.59 update. Don't forget to stay tuned for more news from our games by following us on our X/TwitterFacebookInstagramBluesky, and YouTube. We would also really appreciate it if you could sign up for our newsletter. Until next time, safe travels!
We are happy to reveal a new feature that will be available in both Euro Truck Simulator 2 and American Truck Simulator with the upcoming release of the 1.59 update - the Tow to Road service. Let's take a look at how it will work!The Tow to Road feature was designed to improve the overall quality of life for players by reducing frustrating situations during gameplay. It will allow drivers to quickly recover if their truck overturns or gets stuck in a ditch or uneven terrain. It will also help prevent disruptions in multiplayer sessions, enabling players to continue with their convoy when they find themselves stuck, without the need to be towed to a service location, which could cause unnecessary delays.So when you are in a difficult situation, you can simply find the new "Tow to Road" button under the Service menu (set to F7 by default). After paying a small fee for the towing service, you will be transported to your last safe location on the road.Just be careful that if you disconnect your trailer beforehand, it will remain in its original position, and only the truck will be towed. Also, if you move too far away from your last safe position on the road, the Tow to Road function may become unavailable to prevent misuse of the feature.And don't worry, we are keeping the Tow to Service feature as well, as it serves a different purpose. Tow to Service is intended for situations involving heavy vehicle damage, where driving is no longer possible, and repairs are required. Tow to Road, on the other hand, is primarily used to quickly return the vehicle to a drivable position on the road.We hope you will appreciate this new feature coming with the 1.59 update, which might help you quickly get back on the road when you are stuck, but without the need to be towed to service.Don't forget to stay tuned for more news from the upcoming 1.59 update by following us on our X/TwitterFacebookInstagramBluesky, and YouTube. We would also really appreciate it if you could sign up for our newsletter. Until next time, happy travels!
Amsterdam, best known for its iconic canals, historic architecture, and vibrant cycling culture, is one of the Netherlands’ most recognisable and visited cities. Today, we’re excited to share a closer look at the work of our talented Benelux Rework team, as they bring this famous destination up to modern DLC standards with improved detail, updated road networks, and refreshed landmarks. Let's take a closer look!


Dating back to the 12th century as a small fishing settlement on the Amstel River, Amsterdam grew into one of the most important trading hubs of the world during the Dutch Golden Age. Its famous canal ring, now a UNESCO World Heritage Site, was constructed in the 17th century and remains one of the city’s defining features. Today, Amsterdam is a modern European capital, blending historic charm with contemporary infrastructure, something our team aimed to reflect throughout this rework.


So what work has taken place? Amsterdam has been completely rebuilt from the ground up! Recreating such a dense and iconic destination was no small task, especially within the limits of the game’s scale. Through careful decisions, the team were able to preserve Amsterdam’s unique character and looks. We think they have done an excellent job! Wouldn't you agree?


One of the more unique challenges the team encountered was surrounding part of the A10 Zuid ring road, located south of Amsterdam. In real life, this section is currently being moved into an underground tunnel as part of an ongoing infrastructure project. However, during our research trip at the beginning of the Benelux rework, the highway was still above ground. This led to an important decision, whether to recreate the real-world layout as we experienced it, or attempt to represent a future version that is not yet complete. 


After careful consideration, we chose to keep the highway above ground. This allowed us to work with real-world references while also creating a unique driving experience. It gives players the opportunity to travel through one of the few places in Europe where highways pass beneath towering skyscrapers, offering a memorable and visually striking perspective of the city.As with most reworks, rebuilding the city from the ground up gave the team the opportunity to introduce new landmarks and bring older ones up to date with our newer modelling standards. Whilst it won't be possible to travel through the historic inner city itself, the team has carefully selected locations and viewpoints that we believe best represent Amsterdam.


We would also like to give a special thanks to our asset team, whose work on the city’s landmarks and architecture has played a huge role in bringing Amsterdam to life. Their attention to detail helps make each location feel authentic and memorable. We can't wait for you to explore it all for yourself! IJmuiden FerryNot far from Amsterdam lies the coastal town of IJmuiden, home to an important ferry connection between the Netherlands and the United Kingdom. As part of the Benelux rework, this location has also been revisited and refreshed.

While IJmuiden was already present in the original map as a landmark ferry location, it has now been updated to better match the quality and detail of the surrounding reworked areas. Although the scale of changes here is not as extensive as what you'll find in Amsterdam, you'll still certainly notice some big changes!The ferry terminal continues to serve as a key gateway for drivers travelling between mainland Europe and the UK, offering an important connection for long-distance routes. Its updated design aims to provide a more immersive experience while maintaining its recognisable identity. We hope this connection will be used a lot more often with the arrival of the UK rework in the future! 


Interestingly, this location became a personal favourite for one of two map designers who worked on it, thanks to its unique atmosphere and role within the wider transport network.


We look forward to sharing more news on the Benelux Rework, which will arrive as a free update for all Euro Truck Simulator 2 owners in the future. Until then, be sure to follow us on our official social media channels so you can stay up to date with the latest news, even whilst on the move. Until next time, keep on truckin’.

We’re thrilled to announce that the SCS Fan Day Experience is returning for its fourth edition! On May 15th, 2026, we will once again be welcoming a group of passionate members from our #BestCommunityEver to our offices in Prague, Czech Republic, for a special behind-the-scenes afternoon. If you’ve ever wondered what it’s like inside our studio, this is your chance to find out!Our previous Fan Day Experiences have been truly unforgettable, from guided tours of our offices and insights into our development process to fun times with our simulators and friendly chats with our team. Meeting you in person, hearing your stories, and sharing our passion together is something we genuinely look forward to every time.For this upcoming event, we will be selecting 20 fans to join us for SCS Fan Day Experience Vol. 4. During your visit, you can expect a deep dive into our studio, opportunities to meet the people behind our projects, and maybe even a few surprises along the way. Of course, no visit would be complete without some refreshments, great conversations, and a small gift to remember your day with us.Please note a few important details before applying: As with our previous events, we are unfortunately unable to cover travel or accommodation costs, so all selected participants will need to arrange and fund their own trip to Prague. Additionally, if you are under the age of 18, you will be required to bring an accompanying adult with you to the event. If chosen, you will need to be at our offices in Prague on the 15th of May, 2026.If you’re interested in attending, you can apply by filling out our application form. We encourage you to share as much as you can about yourself, your passion for our games, and why you’d love to visit us. Feel free to include photos or even a short video introduction; this helps us get to know you better!  If we pick you, we will contact you via email with further details, so be sure to keep an eye on your inbox!You can apply here until the 10th of April, 23:59 CET. We’re incredibly excited to once again open our doors and share this experience with you. Thank you for being such an amazing community, and for your continued support. We can’t wait to meet twenty more of you and spend another memorable day together. In the meantime, stay up to date with the latest news by following us on our social media channels: XFacebookInstagramTikTokBluesky, and YouTube. Good luck to everyone applying. We hope to see you soon!
Our dearest community,

Over the years, World of Trucks events have become a very special part of our shared journey. Whether it was exploring new maps and economies during our Cruising events, contributing to continental goals in Trade Connections, building new landmarks in Operation Genoa Bridge, or taking part in magical seasonal experiences like the Witches of Brackenreach or Woven Wonders of Winterland, each event has offered something new, something fun, and brought the community together in its own unique way.Today, we’d like to share with our #BestCommunityEver that we will be taking a temporary pause from running our World of Trucks events.This pause is an important step for us. In order to move events forward, we need to invest time into improving the underlying systems and infrastructure that support them. This means reworking how events function behind the scenes and how they are experienced in-game.As part of this, we want to bring much more of the event experience directly into the game itself. This includes being able to view and redeem rewards, earn and view achievements, and follow event progress and community milestones, all directly in-game.We’ve got even more ideas we’re working towards, but we’re not quite ready to share them just yet. When the time is right, we’ll return to running your favourite events and share more about what’s ahead.You can think of this as the first step in building a stronger foundation for future events, one that will allow us to create experiences that are more engaging, rewarding, and flexible, supporting a wider variety of formats, ideas, and durations.In the meantime, we’ll continue bringing you new content, updates, and improvements across both Euro Truck Simulator 2 and American Truck Simulator, and we look forward to sharing more with you as development progresses.Thank you, as always, for your support, feedback, and passion. It truly means a lot to us.We’ll see you on the road.
Halló og velkomin til Keflavík! In today’s blog, we’ll be taking a closer look at this beautiful and historic town, located on the Reykjanes Peninsula, which you’ll be able to explore and deliver to in our upcoming Iceland DLC for Euro Truck Simulator 2. Ready to see more? Let's hit the road! 


For millions of travellers each year, Keflavík marks both the beginning and end of their journey in Iceland. The town is home to the Reykjavík–Keflavík Airport, the country’s main international hub, located just outside the town. We made sure to include this key location as an industry, as it also handles a large share of the island’s cargo. Drivers headed for the airport, will see the airport terminal in the distance before being directed to the cargo terminal, where you'll pick up or deliver jobs.


As you head towards Keflavík itself, you’ll enter a town shaped by both the coastal industry and modern travel. Historically, Keflavík grew as a fishing community in the 16th century, with strong ties to the sea that still influence the area today. Over time, its role expanded alongside the development of the airport, turning it into a key hub and destination on the Reykjanes Peninsula.

In-game, you’ll find a range of industries to deliver to and from, including a shipyard, a car dealer, and a supermarket, along with a fuel station and a service point. While these locations technically sit within the neighbouring town of Njarðvík in real life, the two form part of the wider municipality of Reykjanesbær, together with the village of Hafnir.

  Whilst the road network here is not very complex, it plays an important role in connecting the Island. From the airport, you can either head into Keflavík itself or follow Route 41 straight towards Reykjavík, one of the main links across the peninsula.


Life here is mostly peaceful, the landscape of Iceland, and the Reykjanes Peninsula in particular, is constantly changing. As many of you may know, Iceland sits on an active geological boundary, with volcanic activity becoming more frequent in recent years. Efforts to keep eruptions and lava flows away from towns and infrastructure remain ongoing, but the surrounding terrain continues to be shaped by these powerful forces.

You can find a few landmarks around the area too, including art installations which include various sculptures! We are sure you will enjoy taking in the sights as you deliver around this historic town.

We can’t wait to welcome you to Keflavík! If you’re excited about trucking in Iceland, be sure to add this upcoming DLC to your Steam Wishlist. It will notify you when it releases and helps support our future work. Thank you to everyone who has already done so. We look forward to sharing more about Iceland in the future. Until next time, keep on truckin’!

Today, we’re excited to give you an early glimpse of something special arriving in Euro Truck Simulator 2 with the upcoming 1.59 update! In partnership with our friends at Volvo Trucks, you’ll soon have the opportunity to test your trucking skills at the renowned Volvo Trucks Experience Center, situated in Gothenburg, Sweden! 

Located in Gothenburg, the home of Volvo Trucks, the Volvo Trucks Experience Center brings together brand presentation spaces and a purpose-built driving facility created to showcase the performance and engineering of Volvo Trucks’ vehicles. While visitors can explore Volvo’s latest innovations, technology, and heritage on site, the center’s standout feature is its dedicated driving circuit.


This carefully designed track incorporates sweeping bends, tighter technical corners, elevation changes, downhill stretches, and varied road layouts. Together, these elements allow drivers to assess vehicle behaviour in a controlled environment, highlighting stability, braking precision, handling characteristics, and overall driving comfort in ways that go beyond everyday road conditions.

In Euro Truck Simulator 2, the Volvo Trucks Experience Center (VTEX) has been recreated almost entirely on a 1:1 scale. Players will be able to drive the full circuit and explore the surrounding areas of the facility. Our teams paid close attention to detail to faithfully capture the layout and atmosphere of the real-world location, including all of the parking areas that form part of the center, delivering an experience that closely mirrors its real-life counterpart.


Drivers wanting to check out this special area will need to venture around the roads near Gothenburg, to discover an entrance that is not yet discovered on your GPS, which leads into the facility. And just a friendly reminder, as it is located in Sweden, you will require the Scandinavia DLC to be able to visit it.


Last year, we had the fantastic opportunity to visit the Volvo Trucks Experience Center ourselves, where we got up close to the facility and even behind the wheel of the Volvo FH Electric, Volvo FH16 780, and Volvo FH I-Save. During our time there, we gathered detailed photographic references and captured authentic sound recordings to support our ongoing projects. We also documented the visit as part of our SCS On The Road series on YouTube; you can watch the episode below!
We’d like to extend our sincerest thanks to our good friends at Volvo Trucks for their support and collaboration in bringing this special location to Euro Truck Simulator 2 for our players to explore and enjoy. We look forward to sharing more news about upcoming updates, DLCs, and other exciting developments soon. Be sure to subscribe to our newsletter so that you don't miss a thing, and until next time, keep on truckin’!
In today's episode, we're heading to Dobříš, a small town in the Czech Republic, and home to the Bobcat EMEA headquarters. Alongside a behind-the-scenes look at how the models for our games were created, we also got a walkaround of some of the machines to learn more about them.When we visited Bobcat last year to gather reference materials for our Bobcat Cargo Pack DLCs for Euro Truck Simulator 2 and American Truck Simulator, we also had the chance to record this episode while capturing the scanning process with our vehicle department and exploring more of Bobcat's product range.We would like to thank Bobcat for the invitation and smooth collaboration, as well as Matúš Gejdoš, their Product Manager for Portable Air Compressors, and Zdeněk Brůžek, the Field Product Trainer, for sharing their time and knowledge with us about these impressive machines. Without further ado, let's watch!If you would like to transport these machines in our games, make sure to get the Bobcat Cargo Pack DLC for Euro Truck Simulator 2 and the Bobcat Cargo Pack DLC for American Truck Simulator on Steam. You can also buy the bundle to get these DLCs for both games for half the price!Don't forget to give Bobcat a follow on their Facebook and Instagram. Also, make sure to stay connected with all the latest news and upcoming episodes by following us on X/TwitterFacebookInstagramBlueskyTikTok, and YouTube, or by subscribing to our newsletter. Until next time, happy haulin'!
Ever wondered how the Bobcat equipment you’re hauling with our Bobcat Cargo Pack DLC for Euro Truck Simulator 2 and American Truck Simulator is created? In today’s SCS On The Road episode, you’ll find out exactly that!


Last year, we had the privilege of being invited on a guided tour of the Bobcat Manufacturing Plant located in Dobříš, Czechia. Join Petr, one of our Community Managers, and Vincent Frank, Plant Director at Bobcat, as they step inside the factory and show us how Bobcat products are created and assembled. The facility employs over 900 people from across the region and produces approximately 20,000 machines annually for customers throughout the EMEA region. Some of the machines built here are also exported to North America, Asia, and other markets around the world. We would like to extend a huge thank you to our friends and partners at Bobcat EMEA for inviting us and giving us the opportunity to share a behind-the-scenes look at areas the public wouldn’t normally be able to see, and share it with you, as part of our SCS On The Road series

We hope you enjoyed this episode! If you did, be sure to leave a like and a comment, and follow Bobcat on their Facebook, Instagram and YouTube! If you’d like to transport these machines in our games, you can check out the Bobcat Cargo Pack DLC for Euro Truck Simulator 2 and for American Truck Simulator, which are both available on Steam. And don’t forget to follow us too on X, Facebook, Instagram, Bluesky, and YouTube, so you won’t miss any future SCS On The Road episodes. You can also sign up for our newsletter to stay informed even when you’re not checking the blog or our social channels.

Today, we’d like to shine the spotlight on the team working on the upcoming Isle of Ireland map expansion for Euro Truck Simulator 2. This brand-new DLC will take drivers across the island of Ireland, from lively urban centres to quiet coastal roads and rolling green countrysides. As with every map expansion we create, bringing a new region into the world of ETS2 requires a passionate group of developers working together to carefully craft every road, city, and landmark. In this edition of Meet the Team, you’ll get the chance to learn more about some of the people behind the project. The developers featured here have prepared short introductions along with a few small insights into what they’ve been working on so far. We hope you will enjoy getting a closer look at the team helping to build this exciting new destination.Honza - Map DLC Lead"Hi. It has been six years since I joined SCS. It has been a great journey ever since. I grew from being a junior map designer to map lead, and now I enjoy leading such a talented group of people.We're finishing up the Benelux rework project, and I hope truckers will enjoy driving on highways there soon. Meanwhile, we have started with the next project, the Isle of Ireland. This will be my first regular DLC, which is exciting. The Emerald Island is, in my opinion, one of the most beautiful pieces of land on the whole continent. Green pastures, wild western coast, lively, colourful cities and towns. Oh, and not a lot of highways! We'll give it our best to do it justice.Little about me: I have a Polish wife, a new baby and a neurotic dog. My favourite pastime: Having a nice beer while watching campy horror movies."Eliška (foxxy) - Senior Map Designer"Hi, I'm Eliska, a former filmmaker turned map designer. My journey with SCS Software started nearly 5 years ago during the pandemic and has been enjoyable and fulfilling ever since. I had never before imagined that I would be able to start a brand new career in my forties, based on what I loved to do in my free time my whole life - building imaginary digital worlds in games.I am grateful that SCS accepted me without any prior professional experience, helped me grow and learn, and landed me where I am today, a senior specialist on a great team in one of the most peaceful games in the world. And that would not be possible without our incredible players. Thank you."Kristián - Map Designer"I have been working at SCS Software for four years, during which I have contributed to several map expansions, including the Benelux rework project. Within this project, I worked on the cities of Rotterdam and Antwerp, as well as the Europoort area. I specialise in creating ports and ferry terminals, but I also work on city design and the surrounding areas, focusing on their layout, atmosphere, and functionality within the game world.For the Ireland DLC, I am responsible for the creation of cities and ferry terminals, including Waterford, where I continue to bring these urban environments to life through detailed design. I hope players will enjoy exploring them as much as I enjoy creating them."Veronika  - Junior Map Designer"Pine trees lining German highways, small marinas in Nordic Horizon, water channels in Benelux. These are projects for which I had the opportunity to create maps. And now we are starting on the mysterious, cosy Ireland, which I associate with peat bogs and fairytale views of the countryside. I am especially looking forward to those in the heart of Ireland, around the town of Athlone, where I will be building. You can also look forward to lots of roadside art sculptures on your way."Anis - Map Designer"I spent years studying academic painting and drawing at two different universities. Over time, surrounded by theory, technique, and countless books on the history of art, I became convinced that I understood what "Art" truly meant. My education gave me structure, discipline, and a sense of certainty, but certainty can be limiting.Now, six years into my journey at SCS Software as a Senior Map Designer, I see things differently. From shaping the quiet suburbs of Iberia and the rural roads of Slovenia to working on major cities and crafting unique custom depots, I’ve learned that art isn’t confined to canvas or theory. It lives in scale, in detail, in atmosphere – in everything we do, putting our heart into our work."Marek - Junior Map Designer"I joined SCS less than a year ago as a junior map designer. Immediately after my probation period, I started working on a section of Galway in Ireland, which was later featured in the teaser for the Ireland DLC. I’m really happy about it and grateful to have joined SCS Software at this time, with the opportunity to work on Ireland. Given the country’s diversity, ranging from dense urban centres to rugged, hilly terrain, the role of a map designer here allows me to work on an exceptionally wide and engaging variety of locations. We hope you enjoy exploring the Isle of Ireland as much as our team enjoyed creating it!"Libor - Map Designer "I have been working as a Map Designer for four years and have contributed to the West Balkans, Greece, and Nordic Horizons DLCs. Each country has its own unique vibe and atmosphere, and I truly enjoy bringing that into our game. Our work is not just about recreating well-known landmarks. Often, it’s a small, cosy street recreated 1:1 that you probably wouldn’t see in any other game, yet it adds that special touch and makes you truly feel like you’re driving in a specific country.Every DLC starts with detailed research, from the distinct look of architecture, roads, signs, and sidewalks to small details like wildflowers that may grow only in one particular country. I love the attention to all these geeky details in our company, and I believe this is what makes our games unique. My main focus on the Ireland DLC is Killarney National Park and the town of Killarney. The nature of this region and the town itself are absolutely stunning, and I’m doing my best to bring that beauty to your screens. I also believe these roads will be perfect for upcoming coaches, as it is primarily a tourist region with only a small amount of industry. I’m really looking forward to seeing how this DLC will be received and to reading your honest and motivating reviews."Jitka - Map Designer"I've been enjoying creating landscapes and exploring the possibilities of our game since joining the team in 2022. After some of the most challenging roads in Switzerland and the verticality of Luxembourg city, I started working on Ireland.Ireland is more than just green. It's mist rising over dark hills on the horizon, spreading across endless heather moorlands. It's a sunlit coastline and a road weaving ahead of you through open land. It's the little villages, where time has stopped.Ireland's landscape has its own unique way to pull you in. And I can't wait for you to see more of what we are creating."Radek - Junior Map Designer"I have been working at SCS for a year and a half now. My first project was the Benelux rework, where I gained valuable experience that I put to good use as I started working on the Ireland DLC. As part of the team, I focus on vegetation and on helping the map feel as authentic and true to real references as possible. I am very excited to be part of this, as it feels like a long-missing piece of the Europe map. Ireland’s landscapes and colour palette will enrich the overall map with their lush, green, vegetation-rich environment."Dimi - Junior Map Designer"Hi, my name is Dimi, and ever since I was younger, I dreamed of creating video games in some sort of artistic way, so here I am! I became part of the SCS team about a year ago, and since then, I have participated in two of our upcoming projects. I took a small part in the creation of Benelux Rework and now Ireland, which I’ve really taken a liking to.My favourite landmarks I had the pleasure of creating are the Giant's Causeway, together with its surroundings and Ben Bulben, which appeared in our teaser. After spending my time observing various locations, I have fallen in love with the landscapes and nature of Ireland, and I am more than happy to be a part of its creation. I will do my best to recreate that beauty in our game, hoping it will bring you the same happiness it has brought me along the way.Bíodh lá maith agaibh!"Jirka - Junior Map Designer"Hi, my name is Jirka. I have been working at SCS for over a year and a half, and I really enjoy it here. I previously participated in the Benelux project, and now I am working on Ireland with the same great team of inspiring colleagues. I think that you will enjoy the diverse landscape full of beautiful views and diverse paths that beautifully reflect the character of the landscape, just like I do."Tereza - Junior Map Designer"Hello, I've recently celebrated two years at SCS. I started working on Germany and continued on Benelux. I'm still fixing bugs in Benelux for you, but I'll be moving to Ireland soon. While working on the flat environments of the Netherlands rework, I was also helping out on the Nordic Horizons DLC, where there were lots of beautiful landscapes.I've already had a look at what awaits me, and it seems cosy. No more big highways and complicated junctions, just cities and roads. I have to say that left-hand traffic was a problem for me at first, but I quickly got used to it.What I like most about Ireland are the colour-coded sheep. I just love them! Irish people, tell me, wouldn't it be cheaper to tag them on their ears, like we do in the Czech Republic? Just kidding, you make the world more colourful. Thanks."That’s it for today’s blog! We’d like to thank everybody for sharing a little about themselves and their work on the Isle of Ireland. It’s always a pleasure to give our community a glimpse behind the scenes and introduce the talented people who help shape our projects.We look forward to sharing more news and previews from the Isle of Ireland in the future, so be sure to keep an eye on the blog for upcoming updates. Don’t forget to add the expansion to your Steam Wishlist and follow us on XInstagramFacebook, and Bluesky, and subscribe to our newsletter. Until next time, safe travels!
In today's blog, we'd like to reach out to our #BestCommunityEver, as we're currently looking for an external Vehicle Preproduction Researcher to collaborate with our team on a paid, full-time basis or task-based cooperation. So if the idea of working with SCS Software sounds exciting to you, keep on reading for more details!As you know, vehicles are at the core of what we do in Euro Truck Simulator 2 and American Truck Simulator. Every truck we bring into the game starts long before the modeling phase – with proper research. And that is exactly where we'd like to strengthen our team.This role focuses on researching real-world vehicles and their components according to our internal specifications, verifying the accuracy of the information, and preparing clear, well-structured materials that our vehicle team can directly use. Beyond collecting data, it's also about understanding which details truly matter for a simulation game and what level of depth makes sense within the technical limits of our engine.We are looking for someone who has hands-on experience with real vehicles, such as truck drivers, people working in logistics or the automotive industry, vehicle servicing professionals, or vehicle manufacturing specialists. If you've worked with trucks or heavy vehicles in real life and you understand how they function beyond just the surface, that's exactly the kind of background we're interested in. And of course, experience with our games is a huge plus!If you are interested in this position and have the required background, you can apply and find more information about this role here.We're looking forward to seeing your applications and perhaps even finding our new colleague within our own community. Until next time, we'll see you on the road!
If you ever find yourself near Eskilstuna, Sweden, be sure to visit the Munktell Museum! In this episode of SCS On The Road, we had the pleasure of doing just that after being invited by Volvo Construction Equipment for a guided tour of this remarkable museum.Home to more than 90 exhibits, the museum showcases an impressive collection of machines that trace the rich heritage of Swedish industrial history - a fascinating experience for anyone interested in engineering or heavy machinery. And for the occasion, we had the very best guide imaginable: Jannicke Serneberg, Head of the Munktell Museum.We would like to extend our sincere thanks to Volvo CE for the kind invitation and to Jannicke for the enthusiastic, insightful, and truly expert tour she gave us. Now, without further ado, let's watch the episode!We hope you've enjoyed this glimpse inside the wonderful Munktell Museum! There's so much more to discover beyond what we've shared, so if you're a fan of impressive, heavy machinery and industrial history, be sure to add it to your must-visit list. Make sure to follow them on their Facebook page for future news!And if you would like to transport the Volvo CE machines in our games, you can check out the Volvo Construction Equipment DLC for Euro Truck Simulator 2 here, and for American Truck Simulator here.Don't forget to also give our X/TwitterInstagramFacebookBlueskyTikTok, and YouTube a follow, as you'll receive updates about our games and new SCS On The Road episodes straight to your feed! Or subscribe to our newsletter to stay informed. See you on the road!
With the arrival of March, our Hearts in Bloom World of Trucks event has officially come to a close. Throughout most of February, we celebrated the spirit of Valentine's Day with this special event, and now, it's time to take a moment to wrap things up and dive into some of the event's stats!As always, we'd like to thank all the 168,414 truckers who participated and helped make it such a wonderful experience, as well as the dedicated team behind this event!The community set out to complete 600,000 deliveries of Valentine's Presents across Euro Truck Simulator 2 and American Truck Simulator - and we're thrilled to say you crushed that goal in just over a week from the event's launch! In total, our incredible #BestCommunityEver delivered 1,257,426 Valentine's Presents cargoes and, in the process, traveled a remarkable 533,701,879 kilometres - beating last year's Valentine event in both milestones!Congratulations to the 62,370 players who achieved the personal goal of completing 14 Valentine's Presents deliveries! Since the community goal was reached as well, you've earned a special World of Trucks achievement, along with two lovely cabin accessories for both games, designed by our team - the Hearts Blanket and Cupid's Cap.We hope you have enjoyed hauling some love, and we look forward to seeing you on the road with your cabin decorated with these rewards. You can claim them in the Events page on your World of Trucks profile.Don't forget to give our X/TwitterInstagramFacebookBluesky, and TikTok a follow, as you'll receive news from our games straight to your feed, or subscribe to our newsletter to stay informed. Until next time, happy haulin'!
Today, we are excited to share with you another glimpse into the ongoing development of the Benelux Rework update for Euro Truck Simulator 2. This time, we're taking a closer look at a selection of rebuilt and newly designed rest areas and petrol stations across the Netherlands, Belgium, and Luxembourg.As with every rework project, our aim is not only to refresh older areas visually but to bring them closer to the real-world road network, improving authenticity, variety, and immersion for every driver passing through.The NetherlandsThe Netherlands is well known for its modern infrastructure and carefully planned motorway network, and we have worked hard to reflect that in this rework.Along the A8, drivers will be able to stop at a refreshed A8 petrol station, offering a compact yet detailed rest area that fits seamlessly into its urban surroundings. Not far from the coast, the IJmuiden petrol station provides a convenient stop for those travelling to and from the North Sea ports, complete with updated signage and contemporary architecture.One of the highlights of this region is the supermodern eco petrol station on the A28. Inspired by the Netherlands’ forward-thinking approach to sustainability, this location features cutting-edge design elements, solar panels, and a sleek canopy structure that stands out both during the day and at night. Finally, on the E30, you’ll find Het Lonnekermeer truckstop and petrol station. This larger service area offers ample parking for HGVs, detailed landscaping, and a welcoming rest area atmosphere, making it a perfect stop for long-haul drivers crossing the eastern part of the country.BelgiumBelgium’s motorway network is a vital corridor for European logistics, and we have significantly reworked many of its service areas to better represent their real-life counterparts.On the E34 between Antwerp and Turnhout, the E34 Antwerpen–Turnhout truckstop and petrol station has been rebuilt to offer a spacious layout tailored for heavy traffic. Expect realistic parking arrangements and improved access roads that reflect the busy nature of this route.Near the city of Liège, the newly designed Liège petrol station offers a more urban feel, with updated textures, signage, and surrounding infrastructure that better matches the character of the region.At the German border, the E40 Lichtenbusch petrol station and border area has received special attention. This location blends motorway services with an international crossing atmosphere, complete with border-related detailing that enhances immersion when travelling between countries.We are also introducing several French-style “Aire” service areas in Wallonia. Aire de Verlaine and Aire de Saint-Ghislain both feature expanded truck parking, distinct architectural styles, and carefully placed vegetation to capture the feel of Belgian motorway rest areas.In the scenic Ardennes region, the Wanlin petrol station provides a smaller but characterful stop, surrounded by natural landscapes and designed to break up long journeys through this picturesque area.LuxembourgAlthough smaller in size, Luxembourg remains a significant hub for international freight. On the E421, drivers will discover a fully refreshed E421 petrol station, offering a clean and modern stopping point that reflects the country’s well-maintained road network and strategic position at the heart of Europe.Across all three countries, our map, asset, and vegetation teams have collaborated to ensure that each truckstop and petrol station feels unique. We know how important service areas are in your journeys, whether you are refuelling, taking a mandatory rest break, or simply enjoying the view during a sunset haul.We look forward to sharing more about the Benelux Rework in the near future. Make sure to stay updated by following us on X/TwitterFacebookBlueSkyYouTube, and Instagram, and by subscribing to our newsletter! Until next time, we wish you safe travels. Until then, keep on truckin’!
Today, we’re delighted to introduce the talented team behind the Scottish portion of the UK Rework project. As part of our ongoing efforts to revitalise one of the earliest regions released for Euro Truck Simulator 2, Scotland is receiving special attention to ensure its breathtaking landscapes, historic cities, and winding rural roads are represented with the care and quality they deserve.Bringing Scotland up to modern standards is no small task. From its characterful cities and historic landmarks to its sweeping Highlands and intricate road network, there’s a great deal of care and craftsmanship going into every kilometre. As part of the wider UK Rework, three dedicated map teams are working across different areas, and today, we’re shining the spotlight on the talented individuals responsible for Scotland. Each team member has prepared a short message to share a little about themselves, along with a few hints and glimpses of what they’re currently working on. We hope you enjoy getting to know the people helping to bring a refreshed Scotland to life! P.S. We hope you know Scottish Gaelic.Vojta - Map Design Lead"When my team and I finished Scandinavia Refresh, we were given the opportunity to work on another beautiful country. We're facing the challenge of recreating the stunning landscape of the Scottish Highlands while capturing the beautiful and unique architecture of the local towns and cities. Fortunately, I have a team full of very enthusiastic and talented map designers who are eager to create the breathtaking scenery that our community deserves. I really hope that players will enjoy our interpretation of this beautiful country and its mystique." Aartee - Senior Map Designer"I have worked as a map designer for six years. Now, I have the opportunity to work on Scotland, the greatest country in the world. My main focus has been big cities with complex layouts and infrastructure, but now my portfolio also extends to the unique scenery of the Scottish Highlands. Cities in Scotland offer a unique blend of old and new, especially Edinburgh, which is the city I am working on. I am aiming to bring you the best atmosphere Edinburgh can offer with its history, architecture, and its distinct cold yet rich vibe." Albert - Map Designer"From the low rolling hills of Denmark and the unique architecture of Copenhagen, my next big objective lies in the proud nation of Scotland. I have the privilege of recreating the south of Scotland, from the historical town of Falkirk to the bustling city of Glasgow. This nation is undoubtedly very rich in its history, with beautifully mysterious landscapes hiding sometimes more than it seems at first glance. I will do my best to capture what makes Scotland Scotland, but the final piece is always the players, and I’m already beyond excited for you to take a seat behind the wheel and explore this stunning nation from the cabin of your own truck. Scotland Forever!" Lukáš N. - Map Designer"Dè tha suas, deagh dhaoine? Ciamar a tha thu a' dèanamh? Tha mi a' dèanamh gu math, taing airson iarraidh. Gus faighinn a-steach don t-sìde, chan eil mo làithean ach a bhith ag èisteachd ri a' phìob mhòr, ag òl uisge beatha (air sgàth HR chan eil e ach taobh a-muigh uairean obrach gu dearbh) agus a 'coimhead seallaidhean iongantach Albannach. Feumaidh mi aideachadh, tha seallaidhean bòidheach agaibh a-muigh an sin! Tha mi cuideachd ag obair air baile no dhà, chan eil mi a' dol a ràdh dè an fheadhainn, mar sin tha iongnadh ort, ach nam biodh mi a' tadhal air baile Aberdeen aon latha san àm ri teachd, dè na taighean-bìdh a bhiodh tu a' moladh dhomh?" Lukáš B. - Junior Map Designer"You may know me from the Scandinavia Refresh Project, which was my first project working at SCS Software. Now I am well-equipped with all the experience from the past, working with the same team lead and coordinated by Vojta. I am happy to build Scotland from the ground up. I am looking forward to capturing the vast landscapes of Scotland and bringing them into our game, for all of us to enjoy."Sara - Junior Map Designer"As soon as I looked at the beautiful Scottish Highlands, I knew this would be a project where I could really show my skills. Sculpting tall hills with beautiful landscapes is a challenge I'm ready to face, and nothing can stop me! I joined SCS a year ago, and my skills have already improved so much that I can’t wait to see where they will be after this project. I swear I'll do my best to make it as magical as it looks in real life. Also, I love horses!"Tomáš - Junior Map Designer"It's already been almost a year and a half since I started working at SCS, and I somehow still can't believe it. I started off with Scandinavia refresh, and now I am happy to say that I am a part of the UK rework project, specifically Scotland, which in my opinion, is one of the most beautiful countries. I am enjoying working on Scotland. I really enjoyed working on the Eilean Donan Castle, which you may have seen already. Many of my current tasks are situated around the highlands, where the scenery is just breathtaking. I enjoy all of my tasks as they include a lot of mountains, lakes, and mostly the countryside, and I want to capture the nature of Scotland as best I can, so that our players always have something to look at and look forward to seeing the next interesting place on the map. Now I have one question for our players: Do you believe in the Loch Ness monster?"A big thank you to everyone on the team for taking time out of their busy schedules to share a glimpse into their work on Scotland. We hope you’ve enjoyed learning more about the people helping bring this reimagined region to life. Stay tuned for more updates as development continues, we’re looking forward to sharing more from the UK Rework project with you soon!Make sure you stay up to date with the latest news on UK Rework and other projects by following us on XInstagramFacebook, and Bluesky, or by subscribing to our newsletter. Until then, keep on truckin'! 
For more than 60 years, Bobcat has been building compact equipment used by individuals, workers, and businesses across countless industries. Today, we’re excited to announce that drivers in American Truck Simulator and Euro Truck Simulator 2 can now deliver Bobcat equipment across our virtual worlds, supplying in-game industries with the Bobcat Cargo Pack.

Since the late 1950s, they’ve been building compact, hardworking machines designed to get the job done in tight spaces, on tough terrain, and in demanding conditions. They are best known for creating the world's first skid-steer loader, a machine that has become an absolute icon on construction sites worldwide. It’s only fitting that this legendary piece of equipment takes centre stage in this cargo pack, representing Bobcat’s spirit of versatility, power, and practicality.

Alongside the iconic skid-steer loader, the Bobcat Cargo Pack also brings a selection of machines commonly seen across a range of industrial areas and businesses. From excavators and wheel loaders used on construction sites to forklifts, telehandlers, and support equipment found in depots and farms, these cargoes reflect the everyday work Bobcat machines are trusted to handle.

Every cargo included in this DLC has been created using detailed reference materials and technical information collected and provided during our collaboration, making sure each machine looks and feels right when loaded up on your trailer. The Bobcat Cargo Pack DLC features a variety of equipment from Bobcat's product lineup, giving drivers plenty of new job contracts on the road. This includes:
  • Agricultural Telehandler - Bobcat TL30.70 
  • Compressor - Bobcat PA12.7v 
  • Excavator - Bobcat E60 
  • Forklift - Bobcat D30
  • Mini Excavator (Electric) - Bobcat E10e 
  • Skid-Steer Loader - Bobcat S86
  • Wheel Loader - Bobcat L95
In addition to these new cargoes, this DLC also includes a set of Bobcat branded cabin accessories. These include work gloves, a black hard cap, a hard hat, a polo shirt, and a reflective safety vest. Inspired by real world workwear featuring the Bobcat logo, they are the perfect addition to any hardworking trucker’s cabin, and a great reminder that safety always comes first on the job!

Hauling in both Euro Truck Simulator 2 and American Truck Simulator? Don't miss out on our special Steam bundle. The Bobcat Cargo Pack Bundle lets you purchase this DLC for both games with a 50% discount, meaning you can get both for the price of one! You can find the bundle available now on Steam here. 


But that's not all! We’re also preparing a special upcoming episode of our SCS On The Road series, where our team visits Bobcat’s production facility located in Czechia. It’s a behind the scenes look we’re really excited about, so keep an eye out for that episode coming soon on our official YouTube channel. Be sure to subscribe here.

This DLC would not have been possible without the help and support from the team at Bobcat. We want to give a huge shoutout and sincere thank you to everyone who we worked with closely from the very beginning, sharing references, expertise, and feedback to help us bring these legendary machines into the virtual trucking world.

We hope you enjoy the Bobcat Cargo Pack DLC, and we'd love to see your photos and videos from your first deliveries hauling them! Be sure to tag us in your posts, as we will be sure to share some of them across our social media channels. Until next time, happy haulin' and keep on trucking!