Euro Truck Simulator News & Announcements
Today, we’re excited to share a little more about a true long-distance legend, coming to our upcoming Coaches DLC for Euro Truck Simulator 2. Say hello to the Volvo 9700 Double Decker, a modern touring coach built around passenger comfort, smart flexibility, and effortless highway cruising. With its bold double deck design, it’s guaranteed to catch your eye wherever it goes. Ready to take a closer look?
Built to meet the demands of modern coach operations, the Volvo 9700 DD is a familiar sight especially across Northern Europe. Designed for comfort, efficiency, and high-capacity intercity travel, this iconic Volvo coach brings a premium long-haul experience to the road, combining Scandinavian design with a strong focus on refinement and safety. 

Comfort is also a key part of the Volvo 9700 Double Decker, with the ability to change layouts and equipment depending on the operator's needs. Inside, a low interior noise level, ergonomically designed seating layout for up to 96 passengers helps make every trip feel relaxed and comfortable, even on longer journeys. 

Up front, the elevated and spacious driver’s compartment offers excellent visibility on the road, supported by advanced driver assistance systems such as the collision warning with emergency braking, alongside electronic stability controls for confident handling on the road. 


Our vehicle team has been working hard to faithfully recreate the defining characteristics of the Volvo 9700 Double Decker with as much accuracy as possible. In-game, it will be available in a 6×2 configuration, standing 4 metres tall and measuring 14.3 metres in length, capturing the coach’s impressive road presence.


The Volvo 9700 DD will also come with a variety of customisation options, including a selection of official Volvo colours, as well as interior options for curtains and passenger seat variations. Whether you prefer something clean and classic or a finish that stands out on the road, you’ll have multiple choices to help make this coach feel uniquely yours.


Whilst what you see here today is still a work in progress, we’re excited to be able to share these previews with you, and give you a taste of what lies on the road ahead! 
We hope you are as excited as we are for the upcoming Coaches DLC as the development continues! For the latest updates, be sure to follow us on our social media channels on X, Instagram, Facebook, Bluesky, and TikTok, or sign up for our newsletter. If you're looking forward to hitting the road in style, don’t forget to add the Coaches DLC to your Steam Wishlist!

After more than two months, we have concluded the #CruisingNordicHorizons event on Sunday. We would like to thank all the 113,728 truckers for taking part! Now, let's take a look at how you managed to complete the set goals.Before we get into it, we would also like to send a huge thanks to the dedicated team behind this event. We really appreciate all their hard work, and we are sure that our #BestCommunityEver does too!As tradition goes, with every new map expansion, we launch a World of Trucks event with dedicated goals and rewards for our #BestCommunityEver. For #CruisingNordicHorizons, the community set out to drive a combined 300,000,000 kilometres while delivering cargo to or from any city featured in the Nordic Horizons DLC. With the personal goal, truckers were challenged to complete 18 contracts to or from six unique cities in each of the countries; Norway, Sweden, and Finland.We're thrilled to report that you didn't just meet these goals, you absolutely smashed them. The community goal was reached in less than two weeks, and by the end of the event, the total distance driven had more than doubled, reaching an incredible 702,446,695 kilometres.Meanwhile, 57,397 truckers completed the personal challenge and can now enjoy all the rewards: the Northern Tides ETS2 truck paint job, the Viking Helmet dashboard accessory, and a World of Trucks achievement. Now it's time to go trucking in the far north in style with the themed rewards you earned.Even if you didn't complete the event, don't worry - the journey is what matters most, and we hope you've had (and will continue to have) plenty of fun hauling cargo across this map expansion.For future updates and news from the world of ETS2, make sure to follow us on our X/TwitterFacebookBlueSkyYouTube, and Instagram, and by subscribing to our newsletter! We will see you on the road.
Today, we are happy to take you to the Netherlands once again, as we continue our work on the Benelux Rework for Euro Truck Simulator 2. This time, our journey brings us to Eindhoven, a city with a strong industrial identity and a name that is inseparably linked with one of Europe’s most legendary truck manufacturers - DAF Trucks.As part of the Benelux Rework, Eindhoven is being introduced as a brand-new city to Euro Truck Simulator 2. Our map designers have been working to capture its modern character, distinctive architecture, and key road connections from the ground up. The result is a fresh addition to the map that feels detailed, immersive, and fully aligned with today’s ETS2 standards.You'll be able to catch a glimpse of some of Eindhoven’s most recognisable locations. One of them is the Lichtnaald sculpture, standing proudly over a roundabout, with the iconic Evoluon building rising in the background. With its unmistakable UFO-like shape, the Evoluon is one of the city’s most famous landmarks, and we are excited to bring this unique skyline into the game.Another location is Floraplein, an important urban junction that plays a key role in Eindhoven’s road network. This area has been carefully reworked to better reflect its real-world layout and surroundings, helping the city feel more natural and believable as you drive through it during your deliveries.This rework also gave us a special opportunity that we are particularly excited to share. While working on Eindhoven, we joined forces with DAF Trucks to bring a recreation of their Eindhoven factory and facility into Euro Truck Simulator 2. As the home of DAF, this location holds enormous significance not only for the city itself but also for truck enthusiasts across Europe and beyond.Due to real-world constraints and the need to respect certain boundaries, some parts of the premises could not be documented or recreated in full detail. For this reason, the version you will experience in-game represents a carefully crafted interpretation, created in close cooperation with DAF. Our focus was on conveying the character, energy, and identity of the area, while ensuring that everything which needs to remain private does so.Even so, we strongly believe that our players will love the opportunity to visit this area, explore its surroundings, and get a sense of what the DAF facility in Eindhoven feels like within the world of ETS2. We hope you enjoyed this closer look at Eindhoven, and we look forward to sharing more from the Benelux Rework with you in the future. Until next time, be sure to keep up to date with the latest updates by following us on X/TwitterFacebookBlueSkyYouTube, and Instagram, and by subscribing to our newsletter. Safe travels and keep on truckin’!
We're happy to announce that the Euro Truck Simulator 2 1.58 Open Beta is now available for players to try out and test. If you decide to take part in this Open Beta, we would like to ask you to help us by reporting any issues or bugs you may encounter in the appropriate section of our official forums.Your feedback and reports are really valuable to our team, and we truly appreciate you taking the time to help us in improving the game. Now, let's dive in and see what the 1.58 Open Beta has to offer.
Driving Academy - Double Trailer HandlingThis update will introduce a new module for Driving Academy, called Double Trailer Handling. This time, our team took a deep dive into how we could pass on more hands-on know-how about handling trucks with two trailers, better known as doubles. We've put together a set of challenging scenarios that guide players step by step through forward driving, manoeuvring, and reversing with doubles.The experience is split into three chapters, beginning with forward-driving manoeuvres, then easing players into the techniques needed to reverse double trailers. From there, it shifts into more lively, real-world-inspired scenarios where you can really put your newly gained skills to the test.Just like in the previous modules of Driving Academy, we have prepared a reward for you! Completing all the scenarios in this chapter will reward you with an adorable wiener dog toy - named Frankie - for your truck cabin, ready to ride along with you. Keep in mind that this reward is tied to the in-game profile you used to complete this chapter. You can read more about the new module here.Thanks to your feedback, we've also adjusted an achievement in the second module of Driving Academy, Truck Driving Proficiency. To unlock the "Nerd of the Road" achievement, you now need to obtain three stars in only 15 scenarios instead of 23. This change will be active in the Open Beta, but on Steam, the achievement may still show the previous info until a few days before the official update release. Renault Trucks T UpdateThis update brings a major refresh to the Renault Trucks T! We are adding two brand-new interiors - Anthracite and Carbon 2024 - featuring a digital dashboard and camera mirrors. Under the hood, the truck can be equipped with two new DE13 Turbo Compound engines: the DE13 TC 440 Euro 6e and DE13 TC 480 Euro 6e.

On the visual side, truckers can enjoy two new Smart Racer paint jobs, as well as a set of facelifted exterior parts for both the base truck and its tuning DLC. These include eight new front grilles with an updated logo, new DE13 front and side badges, and THE BOSS roof grilles, which can now be painted in any custom color.Scania R & S UpdateWe are adding several new customization options to the Scania R and S, in the base game as well as the Mighty Griffin Tuning Pack! Front bumpers will now be available in three different sizes and also come in three color variants, so you can better match your setup. Bumper lights have been moved to their own locator, and a new fog light type has been added, meaning you can now mix and match them more easily with other front parts.We are also adding a new front fender with radars, and you can now change it independently from the steps under the cab. At the rear, you can use a new type of fender cover as well, available in three color variants. The steps themselves have their own locator as well and now include an additional variant, giving you more choice. You can also choose between two new front logo variants, one of which is underlit to add a nice lighting touch to the front.On top of that, new roof lights have been added, including a dedicated version for the V8, along with new front mid lights to complete the setup. We hope you will enjoy making your Scania R & S even more unique! IVECO S-Way 6x2 UpdateIn this update, we are also expanding the IVECO S-Way with a brand-new 6x2 chassis featuring a steerable and liftable middle axle. Alongside this addition, the entire truck model has received general bug fixes and optimisations. We hope truckers will be happy to have more flexibility when configuring their beautiful S-Way! Map Changes in Preparations for CoachesAs we prepare for the implementation of the Coaches DLC for ETS2, we also need to make several adjustments to the map to accommodate coaches and bus stations. In this update, you may notice a number of smaller changes, such as new signs or road markings, as well as larger modifications. These include newly added areas in selected cities featuring larger bus stations and terminals.Vehicle Behaviour Physics UpdateAs we prepare the ground for the arrival of new vehicle types through upcoming content for ETS2 and ATS, such as Road Trip and Coaches, we've revisited and significantly refined the in-game physics simulation, including how vehicles behave, how they respond to your inputs, and how collisions and contact with the world are handled. To make that possible, we had to take a major look "under the hood" and revisit some of the fundamentals of how physics is simulated in our games.Some adjustments were made with these new vehicle categories in mind, often lighter, shorter, and in some cases more powerful than what our simulation was originally tuned for, but many of the improvements also benefit every vehicle, including the trucks you're already familiar with. The goal throughout all of this has been simple: to improve realism and responsiveness, while keeping the core truck driving experience you know and love fully recognizable, just better refined.One of the first areas addressed was throttle response, which is now properly calculated from a throttle torque engine map. Combined with a more realistic level of engine resistance when you're off the throttle, this makes coasting feel more natural and gives cruising a smoother, more believable flow.Beyond engine response, the update also includes mechanical improvements that add extra nuance to how trucks behave on different surfaces. Wheels now camber when going off-road in a way that better reflects how a solid axle suspension behaves, and turning wheels also incorporate caster. These are subtle details, but they contribute to a more authentic feel when the terrain gets uneven or when you move away from perfectly flat roads. The audio you hear whilst driving has also been refined, with turbocharger sounds now reflecting more accurately what the engine is doing, making the overall driving feedback feel more connected.Another change that you may notice is that the engine now revs slightly to build up torque before pulling away, and a hill start assistant was introduced to support those situations and make them feel more reliable.For keyboard users, a new optional double-tap throttle control system allows smoother control, holding the key applies partial throttle for easier cruising, while double-tapping gives full acceleration when needed. You can read more about this particular topic here.Tutorial Redesign & Contextual HintsWe are introducing a redesigned tutorial focused on a new system of contextual hints. The goal is to introduce the game and its features to new players more organically by presenting helpful information at the right moment, rather than relying solely on a single, linear tutorial flow.Initially, this system will incorporate prompts from the current first job tutorial, complemented by a selection of newly created hints. These prompts are designed to appear naturally during gameplay, helping new players understand core mechanics while allowing experienced drivers to stay focused on the road. Route Advisor RedesignOne of the most visible changes coming with the 1.58 update is the complete redesign of the Route Advisor. In fact, the current Advisor, as you know, is being removed and replaced with an entirely new widget-based system.Instead of a single, fixed panel, information will now be presented through individual graphical widgets, each dedicated to a specific function. This approach allows for a cleaner on-screen experience and gives players more control over what information they want to see while driving. The widgets can be customized to better suit different playstyles and preferences, whether you prefer a minimal setup or a more information-rich HUD.This redesign has been in development for some time and was frequently requested by the community. We previously showcased it exclusively to fans attending our third SCS Fan Day, and it has since undergone extensive internal testing, as well as senior external testing, with very encouraging results. As with all major changes, we will continue to closely monitor the Open Beta phase to collect your feedback, allowing us to incorporate it into future iterations and updates. Our ultimate goal is to ensure everything works smoothly and meets the expectations of the widest possible range of players.Quick Info FeatureThe Pause Screen has been completely reworked to better reflect how our games are played today. With this in mind, we took the opportunity to rethink the Pause Screen from the ground up and give it a clearer purpose, redesigning it into a Quick Info feature. The new design focuses on presenting key information in a structured and easily readable way, including controls, truck information, job details, and local regulations, all in one place.As part of this change, some information that was previously shown directly in the Adviser has been moved to the Quick Info feature. This primarily includes job information, truck damage details, as well as options for truck settings and calling for service. This redistribution helps keep the on-road HUD cleaner, while still ensuring that all important data is only a pause away when you need it, and it also helps pave the way for future gameplay experiences such as Coaches and Road Trip.Overall, the newly designed Quick Info fits naturally into the new UI direction of the 1.58 update and supports our goal of creating a more modern, flexible, and future-ready user experience.Truck Configurator ImprovementsThe Truck and Trailer Configurator, along with the Explorer, are also receiving targeted improvements. While these screens are powerful, we recognize that their current form is not always optimal for controller or mouse use, with some functions being unclear, difficult to navigate, or lacking helpful tooltips and hints. A number of smaller issues have also been addressed as part of this update.

Rather than a complete redesign, our goal here is to refine and improve the existing UI. This means clearer navigation, better feedback, added hints where needed, and overall stability improvements, all while keeping the familiar structure intact.These changes should make vehicle customization more accessible and enjoyable, whether you're fine-tuning details with a mouse or navigating menus from the comfort of a controller.This is a fairly big set of changes, and we want to be transparent about that. We know acclimatising to these adjustments may take some time, and that feedback from the community is crucial. That's why the Open Beta phase will be especially important for us, allowing a broader audience to try these changes and share their thoughts.All of these improvements are part of our long-term vision for American Truck Simulator and Euro Truck Simulator 2. They help us prepare the core of our games for exciting new projects that are yet to come, while also making everyday gameplay smoother and more enjoyable.Management Screen ImprovementsThe 1.58 update brings a set of finishing touches to the existing management screens, including the Driver, Trailer, Truck, and Garage Managers. Rather than a major overhaul, these changes focus on refining what's already there by improving usability, clarity, and overall polish, while also addressing a number of smaller imperfections. One of the practical improvements is better visibility of information related to hired drivers. Players will now be able to more easily track the progress of their drivers' skills, making it clearer how their team is developing over time. In addition, the currently selected skill training for each hired driver will be highlighted directly in the skills overview, allowing players to see it at a glance.Alongside these refinements, we've also made incremental UX, UI, and controller-control improvements, as well as added clearer access to company-related information, such as the company name and logo, including options to edit them.All of these adjustments are designed to make everyday management tasks smoother and more informative, enhancing the experience without changing the familiar structure players are already used to.Changelog 

Gameplay
  • Driving Academy - Double Trailer Handling
Vehicles
  • Renault Trucks T Update
  • Scania R & S Update
  • IVECO S-Way 6x2 Update
  • Vehicle Behaviour Physics Update
Map
  • Map Changes in Preparations for Coaches
UI
  • Tutorial Redesign & Contextual Hints
  • Route Advisor Redesign
  • Quick Info Feature
  • Truck Configurator Improvements
  • Management Screen Improvements
So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'd appreciate all of your feedback on our forum and your bug reports in the dedicated section.Please check our modding wiki to get details pertaining to mods for the game.If you wish to participate in this Open Beta, you can find this version in the Experimental Beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → Beta Participation drop-down menu → public_beta. No password is required. Sometimes you will have to restart your Steam client to see the correct branch name there.
Today, we would like to take a closer look at one of the bigger parts of the upcoming 1.58 update for Euro Truck Simulator 2 - a broad set of User Interface and User Experience changes prepared by our Game Design team.This update is another important milestone, as it touches many screens and menus you interact with on a daily basis. Some of these changes are a long-requested refresh, while others are a necessary step forward as we continue to evolve our games and prepare them for future projects we are actively working on.Why These Changes? Over the years, ETS2 has grown enormously. With that growth comes the need to revisit and modernise certain systems. Our goal with the 1.58 update is not only to refresh parts of the UI and UX visually and functionally, but also to create a more flexible and future-proof foundation that can support new features, content, and platforms down the road.We are fully aware that for some players, these changes may feel significant at first. Muscle memory built over hundreds (or thousands!) of hours might need a bit of retraining. However, we strongly believe that in the long run, these improvements will feel more natural, more up to date with modern standards, and more comfortable to use as our games continue to expand.What’s Coming in 1.58? With the 1.58 update, our Game Design team is introducing a substantial package of improvements, including:Tutorial Redesign & Contextual HintsWe are introducing a redesigned tutorial focused on a new system of contextual hints. The goal is to introduce the game and its features to new players more organically by presenting helpful information at the right moment, rather than relying solely on a single, linear tutorial flow.Initially, this system will incorporate prompts from the current first job tutorial, complemented by a selection of newly created hints. These prompts are designed to appear naturally during gameplay, helping new players understand core mechanics while allowing experienced drivers to stay focused on the road.Route Advisor RedesignOne of the most visible changes coming with the 1.58 update is the complete redesign of the Route Advisor. In fact, the current Advisor, as you know, is being removed and replaced with an entirely new widget-based system.Instead of a single, fixed panel, information will now be presented through individual graphical widgets, each dedicated to a specific function. This approach allows for a cleaner on-screen experience and gives players more control over what information they want to see while driving. The widgets can be customised to better suit different playstyles and preferences, whether you prefer a minimal setup or a more information-rich HUD.This redesign has been in development for some time and was frequently requested by the community. We previously showcased it exclusively to fans attending our third SCS Fan Day, and it has since undergone extensive internal testing, as well as senior external testing, with very encouraging results. As with all major changes, we will continue to closely monitor the Open Beta phase to collect your feedback, allowing us to incorporate it into future iterations and updates. Our ultimate goal is to ensure everything works smoothly and meets the expectations of the widest possible range of players.Quick Info FeatureThe Pause Screen has been completely reworked to better reflect how our games are played today. With this in mind, we took the opportunity to rethink the Pause Screen from the ground up and give it a clearer purpose, redesigning it into a Quick Info feature. The new design focuses on presenting key information in a structured and easily readable way, including controls, truck information, job details, and local regulations, all in one place.As part of this change, some information that was previously shown directly in the Adviser has been moved to the Quick Info feature. This primarily includes job information, truck damage details, as well as options for truck settings and calling for service. This redistribution helps keep the on-road HUD cleaner, while still ensuring that all important data is only a pause away when you need it, and it also helps pave the way for future gameplay experiences such as Coaches and Road Trip.Overall, the newly designed Quick Info fits naturally into the new UI direction of the 1.58 update and supports our goal of creating a more modern, flexible, and future-ready user experience.Management Screen - QoL Improvements & Bug FixesThe 1.58 update brings a set of finishing touches to the existing management screens, including the Driver, Trailer, Truck, and Garage Managers. Rather than a major overhaul, these changes focus on refining what’s already there by improving usability, clarity, and overall polish, while also addressing a number of smaller imperfections.One of the practical improvements is better visibility of information related to hired drivers. Players will now be able to more easily track the progress of their drivers’ skills, making it clearer how their team is developing over time. In addition, the currently selected skill training for each hired driver will be highlighted directly in the skills overview, allowing players to see it at a glance.Alongside these refinements, we’ve also made incremental UX, UI, and controller-control improvements, as well as added clearer access to company-related information, such as the company name and logo, including options to edit them.All of these adjustments are designed to make everyday management tasks smoother and more informative, enhancing the experience without changing the familiar structure players are already used to.Truck Configurator ImprovementsThe Truck and Trailer Configurator, along with the Explorer, are also receiving targeted improvements. While these screens are powerful, we recognise that their current form is not always optimal for controller or mouse use, with some functions being unclear, difficult to navigate, or lacking helpful tooltips and hints. A number of smaller issues have also been addressed as part of this update.Rather than a complete redesign, our goal here is to refine and improve the existing UI. This means clearer navigation, better feedback, added hints where needed, and overall stability improvements, all while keeping the familiar structure intact.These changes should make vehicle customisation more accessible and enjoyable, whether you’re fine-tuning details with a mouse or navigating menus from the comfort of a controller.This is a fairly big set of changes, and we want to be transparent about that. We know acclimatising to these adjustments may take some time, and that feedback from the community is crucial. That’s why the Open Beta phase will be especially important for us, allowing a broader audience to try these changes and share their thoughts.All of these improvements are part of our long-term vision for Euro Truck Simulator 2. They help us prepare the core of our games for exciting new projects that are yet to come, while also making everyday gameplay smoother and more enjoyable.As always, we look forward to hearing your feedback. Until next time, keep on truckin’!
As we prepare the ground for the arrival of new vehicle types through upcoming content for Euro Truck Simulator 2 and American Truck Simulator such as Road Trip and Coaches, we’ve revisited and significantly refined the in-game physics simulation, including how vehicles behave, how they respond to your inputs, and how collisions and contact with the world are handled. 

To make that possible, we had to take a major look “under the hood” and revisit some of the fundamentals of how physics is simulated in our games. Some adjustments were made with these new vehicle categories in mind, often lighter, shorter, and in some cases more powerful than what our simulation was originally tuned for but many of the improvements also benefit every vehicle, including the trucks you’re already familiar with.  The goal throughout all of this has been simple, to improve realism and responsiveness, while keeping the core truck driving experience you know and love fully recognizable, just better refined. Pavel Č, one of our programmers here at SCS Software, explained that despite the scale of the work, the goal was always to enhance what players already know and enjoy. “A lot of things under the hood changed, but we tried very hard to make sure that the core truck driving experience is still recognizable, but better,” he shared. 
One of the first areas addressed was throttle response, which is now properly calculated from a throttle torque engine map. Combined with a more realistic level of engine resistance when you’re off the throttle, this makes coasting feel more natural and gives cruising a smoother, more believable flow.
Beyond engine response, the update also includes mechanical improvements that add extra nuance to how trucks behave on different surfaces. Wheels now camber when going off-road in a way that better reflects how a solid axle suspension behaves, and turning wheels also incorporate caster. These are subtle details, but they contribute to a more authentic feel when the terrain gets uneven or when you move away from perfectly flat roads. The audio you hear whilst driving has also been refined, with turbocharger sounds now reflecting more accurately what the engine is doing, making the overall driving feedback feel more connected.

Another change that you may notice is that the engine now revs slightly to build up torque before pulling away. Pavel goes onto explain “This helps the truck feel a little more alive when moving off from a stop. However, that improvement also brought challenges in specific scenarios, particularly when starting on inclines, so a hill start assistant was introduced to support those situations and make them feel more reliable.”
We've also spent time improving how the game feels for keyboard users, where the throttle control can often be an all-or-nothing experience. "We really wanted to improve the way the throttle behaves with keyboard controls", Pavel said, which led to the development of the double throttle control system. Holding the throttle key now applies partial throttle, allowing for smooth, controlled acceleration and making it easier to settle into a relaxed cruising pace. When you do need more power for situations like overtaking, or climbing a hill, you can "double tap" the throttle key for full acceleration potential. Once you've finished your overtake, or topped the summit of the hill, simply release the throttle key, and press it again to return to a partial throttle state.This feature will be turned off by default, meaning vehicles will continue to deliver their full performance as usual. However, you’ll be able to enable it through the settings if you’d like to try a smoother, more relaxed throttle response on a keyboard. Once the 1.58 update arrives, we recommend giving it a go. It may be an option you find especially useful not only for trucking, but also for driving in the future.
Preparing the physics simulation for the arrival of smaller vehicles wasn’t simply a matter of tweaking a few values. It required careful attention to a system that has been developed and tuned around trucks for many years, and expanding that simulation beyond its original design. “We had a working physics simulation for trucks that was very in-depth, but extending a simulation outside of its original bounds meant a lot of changes,” Pavel explained.We also took the opportunity to revisit another important part of the driving experience in this upcoming update. For American Truck Simulator, we’ve adjusted the collision geometry of almost all roads, and this work has also helped improve the stability of trucks in some specific cases. One example of where you may feel the difference is when entering turning lanes at highway intersections at higher speeds, where handling can now feel more consistent and controlled.
More technically, this comes down to how road curvature was represented in the original triangle-based collision model. As the road roll angle changes, the triangles used to form curves could create a subtle “sawtooth” profile along the center of the road, as the collision faces turned toward each other. This could reduce the friction force applied to the wheels in certain situations, impacting stability and smoothness. With the updated collision model, we now have the opportunity to create smoother road curvature directly within the collision geometry, improving wheel contact and delivering more predictable behaviour on the road.The 1.58 update is just the beginning of a wider set of improvements we’re working towards. It marks the starting point for bigger changes we’ll be making in preparation for upcoming content, while also pushing forward the overall quality, realism, and responsiveness of the driving experience for both Euro Truck Simulator 2 and American Truck Simulator. As we continue working on the new vehicle types coming to our games, especially for Road Trip, we’re stepping into territory we’ve never had to simulate before. Some of these vehicles can come with levels of power and torque that push our in-game world, assets, code, and physics systems in entirely new ways. 
From the very beginning, the plan with Road Trip has never been to compete with racing or hardcore simulation games, but to offer something different, a chance to explore and experience the virtual world we've created from a fresh perspective behind the wheel of iconic vehicles, striking a balance that would keep it enjoyable even for casual players. Because of that, we may prefer to set up a vehicle's performance settings so that the player is not punished too hard for driving errors. We will make choices that fit the limited narrative of the early Road Trip packs, choices which we may revisit later, as the ambition with our Road Trip concept is to evolve it over time. We want to ensure that the driving experience remains believable, stable, and enjoyable.
Our team involved in this project wanted to share a few words with you, our #BestCommunityEver “I would like to encourage all players to try the Open Beta once it is available, and share their feedback to help with further development. Input from our community is an integral part of our daily work, and it’s thanks to you that we can keep improving.”We hope you enjoyed reading this blog on and perhaps learned a thing or two about the development of our driving physics. If you did, be sure to leave a comment on our blog. Until next time, keep on truckin’!
In today's blog, we're happy to share some news for everyone who enjoys putting their skills to the test in our Driving Academy game module. The upcoming 1.58 update for both Euro Truck Simulator 2 and American Truck Simulator will introduce a third module, called the Double Trailer Handling, full of brand-new scenarios. Let's take a closer look at what's coming!Since Driving Academy has been available for some time now, most of our players are likely already familiar with it. However, if you're not, you can learn more about it in this blog post about the Truck Driving Basics module and in this follow-up blog that focuses on the second module, Truck Driving Proficiency.This time, our team took a deep dive into how we could pass on more hands-on know-how about handling trucks with two trailers, better known as doubles. We've put together a set of challenging scenarios that guide players step by step through forward driving, manoeuvering, and reversing with doubles.The Double Trailer Handling module should be approachable for anyone who's completed Truck Driving Basics, building on what you've already learned with a single trailer. If you haven't played Truck Driving Proficiency beforehand, it's not a problem, but it can give you a helpful head start.The experience is split into three chapters, beginning with forward-driving maneuvers, then easing players into the techniques needed to reverse double trailers. From there, it shifts into more lively, real-world-inspired scenarios where you can really put your newly gained skills to the test.We also wanted to mix things up a bit, which is why players in ETS2 and ATS won't be getting an identical set of scenarios. Instead, each game features its own tailored challenges and a different type of double trailer. In ETS2, you'll get hands-on experience with the Euro Combi double trailer, while ATS drivers will take on the challenge of B-Double. While this combination might not be the most common sight on U.S. roads, it offers a great opportunity to really test your skills in handling and maneuvering a long, tricky setup comprising of a tractor with two trailers, and to use your knowledge with other trailer combinations.To make it a little bit more interesting for you, we decided to include a few pairs of scenarios focused on reversing the same manoeuvre but with a different starting set-up. First, you will learn how to handle the situation when your trailers are straightened up. Then, you can try the next scenario, where the truck and trailers do not start in a perfectly aligned position, adding an extra challenge by requiring correction from the start. This unaligned position of the truck and trailers is the most common situation drivers can get into.Just like in the previous modules of Driving Academy, we have prepared a reward for you! Completing all the scenarios in this chapter will reward you with an adorable wiener dog toy - named Frankie - for your truck cabin, ready to ride along with you. Keep in mind that this reward is tied to the in-game profile you used to complete this chapter. And you can also get an achievement called "Double Trouble" after successfully completing twelve scenarios in this module.And that's it for today! We hope you are excited to try out these new scenarios when the Double Trailer Handling module is released. Just remember that everything you see here is still a work-in-progress. To stay up to date with all the latest news from our games and information about the upcoming 1.58 update, which will also feature this chapter of Driving Academy, make sure to follow us on our X/TwitterFacebookInstagramBluesky, and YouTube, or sign up for our newsletter to stay informed. Until next time, we wish you happy haulin'!
On Sunday, we wrapped up the Woven Wonders of Winterland, our World of Trucks event that brought us back to this magical snowy map once again. Now it's time to look back and see how our community rose to the challenge and completed the milestones we set!First, we'd like to thank everyone from our #BestCommunityEver who took part in the event, as well as our team who worked behind the scenes - making improvements and creating new rewards for you to enjoy. We're truly happy to see so many of you taking part!

The personal goal challenged truckers to complete 15 deliveries, including at least one delivery to or from each of the five depots. We're happy to share that 101,762 of you achieved this goal and can now enjoy your rewards: a World of Trucks Achievement, the Winter Woollies truck paint job, and - if you didn't already have it - last year's collection of six decorative festive exterior cab lighting arrays.The community goal was to earn at least 1,000 Snowflakes for cities across all trucking territories (with one Snowflake awarded for every 1,000 deliveries completed between a city and Winterland). You achieved this goal as well, completing an impressive 2,263,339 deliveries across both games in less than a month!This means that everyone who also completed their personal goals will receive all five Christmas-themed cabin accessory rewards. We hope you had fun dressing up your truck in true festive style with these!
Once again, thank you to everyone who took part! We're already looking forward to more events in the future. Make sure to follow us on our social media (X/TwitterFacebookInstagramBluesky, and YouTube), or sign up for our newsletter if you don't want to miss out on any news from our games. Until next time, happy travels!
Arriving in Belgium? Then Liège is one of the cities you will want to visit when the Benelux Rework project for Euro Truck Simulator 2 is done! And in today's blog, you are about to see why.Nestled on the Meuse River in eastern Belgium near the German and Dutch border, Liège is a beautiful city with a long history reaching back more than 1,000 years. As the cultural center of the Wallonia region, Liège has many stunning historic landmarks. Often called "the fervent city", it grew through the coal and steel industries that shaped the region for decades. While much of that heavy industry is now part of the past, Liège remains the economic and logistical center of the province. Approaching the city via the E25 and heading south onto the A25, drivers will follow the Meuse River toward the industrial area around Monsin Island. This hub features a riverport depot, along with delivery opportunities to a landmark beverage factory located on the western riverbank, recreated to represent its real-world counterpart as a recognizable landmark alongside a nearby office building and a hydroelectric power station.Continuing along the E25 toward the west leads to the impressive E25–E42–E40 interchange, offering scenic views of the city skyline with several distinctive high-rise buildings. From this route, truckers can also spot some of Liège's most notable architectural landmarks, including the striking modern Guillemins railway station, the Basilique de Cointe, and the Interallied Memorial of Cointe overlooking the city.To further enhance the feeling that you are really there, our map designers included a few more recognizable details in the map, such as a waste recycling complex by the river, the tall pillar of the De Wandre Bridge visible on the horizon, and the Mémorial Albert Ier standing at the tip of Monsin Island.And that's it for today. We hope you have enjoyed this preview of the wonderful city of Liège! If you did make sure to keep up to date with the future updates by following us on X/TwitterFacebookBlueSkyYouTube, and Instagram, and by subscribing to our newsletter! Until next time, we wish you safe travels.
As we look back at 2025, and into the new year, we’d like to take this opportunity to reflect on another busy and rewarding year. It's one that wouldn't have been possible without the support from you, our #BestCommunityEver, and our ever-growing talented team behind the scenes here at SCS Software.
2025 has been a truly momentous year for us. Both Euro Truck Simulator 2 and American Truck Simulator have been receiving a wide range of updates and new content, including new map expansions, multiple game updates, completed and announced rework projects, the release of the Driving Academy module, Truck Driving Proficiency, and many other additions.Truthfully, 2025 has been a huge year for us, and it’s almost impossible to fit everything into a single blog post. That’s why our talented video team has put together a special 2025 wrap-up video, capturing many of the highlights from the past year. We’d love for you to take a moment to watch it and reflect with us, and feel free to leave a comment sharing your virtual trucking highlight from 2025. We’re really looking forward to reading them!
As we look ahead to the coming year, there’s plenty more to be excited about. If you haven’t already, be sure to check out our Christmas Special livestream with Pavel, where we shared a little insight on the road ahead in 2026. From all of us at SCS Software, we wish you a wonderful start to the new year and want to thank you for all your support and for every mile you’ve shared with us on the road. It truly means a lot to us, and we’re excited to continue this long-haul journey together into the year ahead. Until next time, keep on truckin’!
Are you curious about how our Coaches DLC for Euro Truck Simulator 2 is being created? You're in luck! Today, we're giving you a behind-the-scenes look at this upcoming expansion. We interviewed Dominik, the producer of Project Coaches, who will share a few insights."Hi, I'm Dominik, and I'm the producer of the Coaches DLC. Even before I joined SCS, I was very interested in coaches, waiting for news, and looking forward to what SCS would come up with. When I moved into the role of a producer, and we were discussing what project I could take on, coaches were the obvious choice. It's a very interesting project with a long history, but one that has been stagnating for many years. Taking it on and seeing it through to completion is a challenge. I'm very happy to have been given this opportunity and to be able to work with the team on this great project," he shares with us.Dominik has been with our team for several years, and his path to becoming a producer for the Coaches project has provided him with strong, relevant experience. "I joined SCS as a map designer for the Italia DLC. I gradually worked my way up to map lead, and after a few years, I moved to the position of a producer. This prepared me quite well for Coaches' development. I had extensive knowledge of the map and coach station coverage, I was familiar with the map development process, asset submission, and managing large numbers of people and tasks. Of course, there were many other challenges ahead of me. Working with the game design and programming teams was new to me, and overall, it was a more agile project with more unknowns than in map development," Dominik told us.So, what exactly does a producer do on a project like this? Dominik gave us a clear overview of his responsibilities and how they all come together to ensure the project's success."The main focus of this position is coordination. My job is to ensure that the whole team pulls together, that everyone knows what they are supposed to do, and that they have all the necessary resources and information to reach our common goal as quickly as possible. Sometimes it is necessary to secure additional capacity and work outside the team; for example, when we discovered that we couldn't render such a large number of raindrops due to the large windows on coaches. This problem concerned the rendering team, as no one within our team could solve it. I try to keep track of the direction of development so that I can quickly respond to any changes that may arise," he explains.Of course, a project like this doesn't come without its challenges. Dominik talked about some of the hurdles involved and how he works through them."The difficult thing is to keep the scope of the project under control. We and the community have lots of ideas and expectations about what could be incorporated, but we need to remember that our team is relatively small and we don't want this project to drag on for another 5 years; we want to get it to our players as soon as possible. So we need to carefully choose what we focus on now and what we will develop in future updates."Dominik also explains the core design thinking behind making this game mode feel distinct from trucks while still fitting naturally into the existing game."The basic question we asked ourselves was what makes coaches different and how to make them unique. The answer, of course, was the passengers. Not only can they be seen inside the vehicle, but the player must also drive more carefully; they should not slam on the brakes or make sharp turns if they want to avoid a penalty. Last but not least, we are also working on sounds so that the player is aware of the passengers thanks to the sounds. At the same time, we are mindful that the primary focus of the game is still trucks, and coaches are an addition, so we don't want to get bogged down in simulating the management of a coach company or hiring drivers," Dominik shares with us.The team working on Coaches is still relatively small, but there are a lot of people joining the project in consulting roles, for example, but don't work on it directly."We have put together the core gameplay with a team of four: a producer, a game designer, a programmer, and a tester. Then there is a branch of the team that takes care of the map, where we have a researcher and currently two map designers – one deals with coach stops, the other with map modifications necessary for the proper functioning of coaches, such as border crossings. And of course, the QA at the end. Finally, we have the vehicle part, consisting primarily of two vehicle designers and also QA. If I were to add up all the various additional consultants, asset designers, physics programmers, marketing, etc., I would say that a total of about 20 people are working on the coaches," he says.For Dominik, this project has been something of a dream come true. Having wanted to work in this area since childhood, he is a natural fit for the producer role."Ever since I was little, I've been a fan of anything with wheels, and I couldn't wait to get my driver's license so I could drive myself. I liked to sit at the front of the bus and watch everything the driver had to do, how he had to take corners, check his mirrors, make sure he had the engine brake on, and so forth. When I couldn't drive myself, I at least explored what the gaming world had to offer. I played games from SCS, at that time the 18 Wheels of Steel series, almost every day, and Bus Driver was a must. I didn't become a bus driver, but I still play simulators, not only those from SCS but other titles as well," he explains.What Dominik enjoys most about his work is being both a fan of simulators and being closely involved in the development process."I can try out internal builds as features are gradually added and the project comes together. I can see the progress. I can go through it and see how we are moving forward, and everything that was once just ideas on paper is now really working in the game. It was great to organize an internal playtest where we watched various colleagues who haven't had much contact with the project drive the coaches. It was great to see their reactions and suggestions," he says.Apart from the fact that players will be able to try out different vehicles in the game, Dominik believes it will be the passenger satisfaction system that they will enjoy the most. "Players have to balance arriving at the stop on time with not driving too fast and upsetting the passengers. This adds a whole new dimension to the gameplay that players haven't experienced in our games before," he shares with us.For the Coaches DLC, the team looked for inspiration everywhere possible, as Dominik says: "We looked at our older game, Bus Driver. Of course, we browse forums and other sources for ideas from the community, we have a person on our team as a consultant, who worked as a bus driver for many years, and last but not least, we also looked at other games in a similar genre."He also believes that this project won't end with the release, as they already have some future plans. "Of course, I don't want to make any empty promises about what we might deliver a year after release, but we want to continue working on the project, and we have further plans and updates for it. For example, we are currently exploring cooperation with other long-distance coach manufacturers. We would also like to further support the tourist aspect of the game and take players to places that are attractive to tourists, thereby guiding them through the scenic locations we are building in the game," Dominik hints.And at the end of the blog, he has a short message for our #BestCommunityEver. "In conclusion, I would like to say that I am really looking forward to the release. I hope that the coaches will entertain the community. I look forward to reviews and reaction videos, and I believe that this will encourage SCS in a similar way as do the positive reactions to Nordic Horizons and Louisiana," Dominik says.We hope you liked this peek behind the curtains of this upcoming expansion. Don't forget to add the Coaches DLC to your Steam wishlist! If you want to keep track of future updates, make sure to follow us on X/TwitterFacebookInstagramBluesky, and YouTube, or sign up for our newsletter. Until next time, happy travels!
Today, we are excited to present a fresh look at one of Belgium’s most iconic and culturally vibrant cities, Antwerp, as part of the Project Benelux Rework. Known for its vast port, historic landmarks, and lively urban atmosphere, Antwerp will make its first-ever appearance in Euro Truck Simulator 2, expanding the map with a wealth of new locations, authentic details, and diverse driving experiences. Antwerp stands proudly along the banks of the Scheldt, and for drivers, the city’s character becomes immediately apparent upon approaching the Antwerp riverport. This busy waterfront area captures the energy of daily trade and movement, offering a scenic yet industrious welcome to the city. From here, players will weave through streets lined with modern infrastructure and historic brickwork.Venturing further into the city centre, drivers will encounter the Kipdorp site, currently the focus of the largest archaeological excavations Antwerp has seen in many years. This remarkable location adds a strong sense of history in motion, with its exposed foundations and ongoing research efforts reflecting the city’s deep past. Soon after, the elegant Parkbrug comes into view, its distinctive white steel design arching gracefully as it connects two busy districts. Crossing it offers a moment of calm above the traffic below, with a panoramic glimpse of the city’s rooftops. Not far away, players will pass by the bus station, a hub of urban transportation where trams and buses converge. In true Antwerp style, this area blends modern city life with pockets of culture, and one such cultural highlight sits just a short drive further along the route: the chocolate museum. This deliciously themed attraction pays homage to Belgium’s world-renowned confectionery traditions and stands as a familiar landmark for locals and travellers alike. As the road stretches onward, a sudden shift in atmosphere greets drivers at the entrance to the city’s Chinatown Gate, an ornate and colourful structure marking one of Antwerp’s most distinctive cultural quarters. Following this, one of the city’s most recognisable landmarks appears: Antwerp Centraal Station. Renowned for its grandeur and architectural beauty, the station has been faithfully reimagined to reflect the impressive presence it commands in real life. Of course, no depiction of Antwerp would be complete without its world-famous harbour. As drivers leave the centre and head north, they will arrive at the Antwerp port, beginning with a carefully detailed entrance area that sets the tone for the scale ahead. The route continues into the industrial heart of the city, where players can expect to discover a dedicated chemical depot and many other places. From cultural marvels to industrial giants, Antwerp is a city of contrasts, and our rework aims to capture every one of them. Whether crossing iconic bridges, navigating bustling urban streets, or exploring one of Europe’s largest ports, players will find no shortage of landmarks to explore and new experiences to enjoy.And that's it for today. We hope you have enjoyed this preview of Antwerp! If you did make sure to keep up to date with future updates by following us on X/TwitterFacebookBlueSkyYouTube, and Instagram, and by subscribing to our newsletter! Until next time, we wish you safe travels.
Today, we're excited to release a brand-new episode of our SCS On The Road series! Join us in Munich, Germany, as we visit the MAN Bus Forum, where we were invited to take a closer look at the MAN Lion’s Coach. Our goal during this visit was to capture media references and sound recordings for the upcoming Coaches DLC for Euro Truck Simulator 2.


In this episode, you'll see Nemiro, our Head of PR & Marketing, and Oscar, our Chief Partnership Officer, accompanied by several members of our Vehicles and Sound teams. Together, they get up close to a MAN Lion’s Coach to capture detailed reference photos, videos, and audio samples. We also had the pleasure of speaking with Florian Rott, Product Marketing at MAN Truck & Bus SE, who gave us a guided walkaround and shared insights about this impressive coach.
We’d like to extend our sincere thanks to MAN and everyone who joined us on the day for their warm hospitality during what was an unusually cold, but productive visit. It was a truly enjoyable experience, and we certainly learned a great deal about the MAN Lion’s Coach. We hope you, our viewers, will learn something new as well!

We hope you enjoy this episode, and once again, a huge thanks to MAN for making it all possible. Be sure to return the favour by following them on X, Facebook, and Instagram.And don’t forget to follow us too on X, Facebook, Instagram, Bluesky, and YouTube, so you won’t miss any future SCS On The Road episodes. You can also sign up for our newsletter to stay informed even when you’re not checking the blog or our social channels.

Dear #BestCommunityEver,

Another year has nearly passed, and with it, the holiday season is fast approaching! We'd like to wish everyone celebrating a very happy holiday, wherever you are and however you choose to enjoy it. Like many of you, much of our team here at SCS Software will be taking some time away from the office to enjoy the traditional festivities with friends and family. During this period, things may be a little quieter on our official channels, but it won't be long before we're back on the road again in the New Year!

The year 2025 has been amazing for both of our games, and we hope we made our #BestCommunityEver happy with the updates and new DLCs released for Euro Truck Simulator 2 and American Truck Simulator. 

This year brought major expansions across both games, including the long-awaited Nordic Horizons DLC that opens up the far north of Scandinavia, as well as three new U.S. states - Missouri, Iowa, and Louisiana - adding a wide range of new roads, cities, and industries to explore. The cargo lineup grew as well, with additions such as the Forest Machinery and Krone Agriculture Equipment DLCs, complemented by numerous updates and improvements to the base games and their existing DLCs.

And there's even more to look forward to, with preparations underway for bringing our games to consoles, new map expansions such as the Isle of Ireland, Iceland, British Columbia, Illinois, and South Dakota in active development, and additional content like the Coaches and Road Trip DLCs on the way. The future is shaping up to be an exciting one!

None of this would have been possible without the hard work of our incredible team and partners and, of course, the unwavering support of you, our community.Looking to rack up some extra miles this festive season? Join our Woven Wonders of Winterland World of Trucks event for both ETS2 and ATS! Travel through the magical Winterland, delivering Christmas-themed cargo around the world. Every delivery counts toward your personal and community goals, unlocking tiers of festive in-game rewards along the way. This year's event also brings a few special updates to make the experience even more magical than ever. You can read more about it here.We recently hosted our traditional Special Christmas Live Stream with our CEO, Pavel Šebor, where we looked back on the past year and shared teasers of upcoming projects, and a glimpse of what lies ahead for the future of our games. If you missed it, the full stream is available to re-watch on our official YouTube channel.We would like to thank you once again for your continued support, and we look forward to sharing many more miles on the road with you in 2026. From all of us at SCS Software, we wish you a very Merry Christmas and a Happy New Year.
Today, we're excited to share a little more about another one of the vehicles that will be featured in our upcoming Coaches DLC for Euro Truck Simulator 2. This time, we’re taking a closer look at the MAN Lion's Coach, a modern, comfortable, and long-distance coach that many of you may have seen on the road before!

The MAN Lion’s Coach is well regarded in the industry for its blend of efficiency, practicality and passenger comfort. It is powered by MAN’s reliable D26 engine, offering strong performance for long-distance travel. Inside, the coach is designed to make journeys comfortable for both the driver and passengers, with large windows, well-arranged seating and a clean, spacious layout. 
Safety also plays an important role, with a range of modern assistance systems available to support drivers on busy roads and longer motorway journeys. Thanks to its dependable performance, comfortable interior and clear focus on safety, the Lion’s Coach has become a popular choice for operators across Europe on both regional routes and international services.Our vehicles team has been working to faithfully recreate these defining characteristics and bring the coach into Euro Truck Simulator 2 with as much accuracy as possible. Both 4×2 and 6×2 variants are being created, giving players the choice between a standard and an extended length configuration.Inside, we will be giving you the option to choose from five different colour variants for the seats and curtains. This will allow you to create a look that suits your fleet, while the wheel cover will also feature a changeable colour option, giving you a variety of different visual customisation combinations. As always, this process involves a lot of collaboration between our vehicle artists, designers, and programmers, who are working together to deliver a model that meets our quality standards.Whilst what you see here today is still a work in progress, we’re excited to be able to share these early previews with you and to give you a first taste of what’s to come. This is just one of several coaches that will eventually be part of the Coaches DLC, and we can’t wait to show you more in the future as development continues. We hope you are as excited as we are for the upcoming Coaches DLC as the development continues! For the latest updates, be sure to follow us on our social media channels on X, Instagram, Facebook, Bluesky, and TikTok, or sign up for our newsletter. If you're looking forward to hitting the road in style, don’t forget to add the Coaches DLC to your Steam Wishlist!

The cold winds return to Winterland once again, carrying whispers of joy and echoes of seasons past. But something is different this year. The realm, once quiet and still, now hums with new life, warmth, and cosiness, not just of fire and festive light, but of memory, pattern, and tradition.

Each of the five magical depots, from the mountain glow of Snowy Peaks to the sweet halls of Marigold’s, have begun to weave their warm spirit into the fabric of the land. Their stories now ride with you, stitched into the trailers you haul: woollen patterns of festive charm, echoing the heart of each place and delivery made.

These aren't just cargo trailers, they’re moving tapestries, motifs of magic, crafted with love. They speak of chocolate and crafts, letters and laughter, snow and song, energy and life.

So, we welcome our #BestCommunityEver back to Winterland and invite you to take the wheel and help carry Winterland’s wonders, woven in joy, across the frost-kissed roads of this living, breathing realm in our Woven Wonders of Winterland event for Euro Truck Simulator 2 and American Truck Simulator!Prepare to embark on a heart-warming Winterland journey! As the magical depots awaken and their woven motifs spread across the land, we’re calling on the community to help carry this newfound spirit far and wide. Your task is to gather 200 Snowflakes for cities across the map in each of the 5 tiers—1,000 Snowflakes in total.Every completed tier will reward you with a unique cabin item, each one inspired by the warm patterns and traditions of Winterland’s five enchanted depots. Step into the season, take the wheel, and let the tapestry of Winterland grow with every delivery you make!This year, you'll notice far more activity along the roads than before. Local traffic glides past in festively painted vehicles, their colours and patterns echoing the magic of the depots themselves. Each encounter offers a spark of warmth to the frosted landscape, making the whole realm feel more alive than it has in seasons past.  You’ll be able to track the community progress on World of Trucks or directly in the game using the updated External Contracts interface.Christmas Winterland DirectionsA portal to Winterland appears once you accept event cargo bound for Winterland.  Find it on the map and navigate to it. Look for the sparkles! Leaving Winterland with cargo takes you to its destination; without cargo, you’ll be sent to a random city for a new job.

In preparation for your travels, we’ve also added a new Winterland Desktop Background Theme, bringing the realm’s warmer glow straight to your screen. Soft, cosy lighting now fills the world, a cabin radiates life and warmth from the hearth, and a parked vehicle rests beneath a blanket of snow, adding to the seasonal charm. These touches deepen the seasonal atmosphere and set the stage for the adventures ahead. Return to Winterland Event Rules:Using External Contracts with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the community is to deliver supplies and gift packs to and from Christmas Winterland using as many cities as possible. There are 5 different depots in Winterland for all deliveries, to and from. They are: Christmas Market...a town square marketMarigold's...a chocolate factoryNorthstar...a post officeRudolph's Crafts...an arts workshopSnowy Peaks...a mountain resort marketYour personal goal is to complete 15 deliveries for them including at least 1 delivery to or from each depot, using Euro Truck Simulator 2, American Truck Simulator or both games combined.

Snowflakes are gained for those cities that have delivered to or received from Winterland. For a city to receive 1 Snowflake, the community needs to complete 1000 deliveries between it and Winterland. Each city can receive up to 5 Snowflakes!

The community goal is to reach at least 1000 Snowflakes for cities across all trucking territories. A unique community reward will be unlocked for each tier of 200 Snowflakes accomplished, with 5 tiers in total.
Rewards
  • Personal: Your contribution of 15 or more deliveries to or from the 5 Christmas Winterland depots will gain you:
  • A special World of Trucks Achievement.
  • A wonderful Winter Woollies truck paint job
  • A bonus reward, for those that don't already have it, of last year's collection of 6 festive arrays of decorative exterior cab lighting, designed as truck accessories for each game. This collection is compatible with the top-tier trucks from all brands.
  • Community: There will be 5 tiers to unlock. Each tier will bring a special cabin item reward for both games, based on the 5 unique depots within Christmas Winterland, so let's hit the road!
The event will be concluded on Sunday, the 11th of January at 23:59 UTC. 

We will also be hosting a special livestream with the devs, where we’ll explore how this year’s Christmas event was designed and created, in a relaxed conversation with our colleagues from the World of Trucks team, while also playing and contributing toward the community goal. Join us Tuesday the 16th of December from 18:00 CET on Twitch, YouTube, or Facebook, and explore the Woven Wonders of Winterland with us!

Also, pencil in the 18th of Decemberfrom 18:00 CET, for our annual Christmas Stream featuring Pavel Šebor! There will be plenty of interesting updates as usual, some teasers for upcoming content, but for sure, there will be loads of fun with a touch of SCS magic! The stream will take place on our TwitchYouTube, and Facebook, so don't miss it!
We await your stories from your journey back to Christmas Winterland of the wonders and joy you’ve shared and discovered. We’d be thrilled to see more photos as you reach your goals and enjoy the rewards of this season of giving. Share your screenshots and videos with us using the hashtag #WovenWondersOfWinterland on our Facebook ATS / ETS2, X (formerly Twitter), and Instagram profiles and we will share our favourite ones.

We’re back with a brand-new episode of our SCS On The Road series! This time, we’re bringing you an interview with a very special guest who visited our booth at the Poznań Game Arena 2025 in Poland. Introducing Iwona Blecharczyk, a passionate truck driver, influencer, and owner/operator of her own transport company, Imagination Transport.
With 15 years of experience behind the wheel, she has handled a wide range of cargo and trucks throughout her career, from delivering wind turbine blades to driving across Canada and the USA. She is also a pioneer in the trucking industry, becoming the first Polish lady to drive on the Ice Roads. As one of the very few drivers trusted to haul off-road B-train rigs on oil fields, with a permissible gross vehicle weight of up to 63 tons, Iwona continues to serve as an incredible inspiration to drivers around the world.

She is best known for her social media presence and her established YouTube channel, Trucking Girl! Since 2013, she has shared countless vlogs documenting her life on the road and continues to do so to this day, with over 1 million subscribers and more than 1,200 videos uploaded!
It was an absolute pleasure having Iwona visit us at PGA, and we truly appreciate her taking the time to meet with us, share her story, and pass on her passion to all of you. Make sure to give Iwona a follow on her socials (YouTube, TikTok, Instagram, Facebook). 

If you enjoyed this episode, be sure to give it a like! We’d love to create more interview-style episodes in the future, so if you have any suggestions for who we should chat with next, feel free to leave a comment on our video. Don’t forget to subscribe to stay up to date with all our latest SCS On The Road episodes and more. Until next time, keep on truckin’!
As development on the Project Benelux Rework progresses, we are delighted to bring you a new preview from the heart of Europe. Today, we take a closer look at Luxembourg City, the compact yet remarkably multi-layered capital that will soon receive a significant overhaul in Euro Truck Simulator 2. Famous for its dramatic terrain, preserved fortifications, and striking modern districts, Luxembourg City offers some truly exceptional driving experiences that our team has worked hard to recreate.Luxembourg City sits high above the winding Alzette River, its quarters arranged across clifftops, plateaus, and deep valleys. This unique geography makes the city a rewarding challenge for truck drivers, and nowhere is this more apparent than when approaching the Grand Duchess Charlotte Bridge. From here, players will enjoy a sweeping view towards the historic centre and the Casemates du Bock, the partially preserved medieval defence system carved into the rock face. It is a view that showcases the city’s layered history and the impressive verticality that sets Luxembourg apart.“Luxembourg City is the capital of the small state of Luxembourg. It is nestled in a unique landscape above the meandering Alzette River. It offers beautiful views from the Grand Duchess Charlotte Bridge of the partially preserved medieval city walls. We will also take a look at the modern administrative district of Kirchberg (home to the philharmonic orchestra and congress centre, among other things) as we pass by a construction site,” says Jan Hrdina, Map Lead for Euro Truck Simulator 2.As players continue across the bridge, the skyline of Kirchberg unfolds, a district known for its European institutions, cultural venues, and clean, contemporary architecture. The Kirchberg construction site, with the congress centre rising behind it, adds life and motion to the route, reminding drivers that Luxembourg is a city constantly evolving and expanding. Eventually, the road dips beneath the towering structure of the Grand Duchess Charlotte Bridge itself, offering a view from the underpass that highlights just how high the city’s upper quarters stand.Descending into the northern valley, the atmosphere shifts as drivers enter Luxembourg’s industrial zone. Here, the steelworks factory serves as one of the central delivery hubs, accompanied by a supermarket, a truck dealer, and other depots that reflect the city’s working backbone. This area stands in vivid contrast to the elegant districts above, but it forms an essential part of Luxembourg’s character and economy. Further exploration will bring players near the iconic Three Towers, a landmark that adds yet another layer of architectural history to the map.Luxembourg City may be one of Europe’s smallest capitals, but in terms of atmosphere, variety, and depth, it offers an experience that is anything but small. We are excited to bring this reworked city to ETS2 and raise it to the quality standard our players expect.Hopefully, you enjoyed this preview of Luxembourg's capital, but please keep in mind that this project is still a work in progress. Until next time, be sure to keep up to date with the latest updates by following us on X/TwitterFacebookBlueSkyYouTube, and Instagram, and by subscribing to our newsletter. Safe travels and happy haulin'!
Since the release of Nordic Horizons for Euro Truck Simulator 2, we’ve been overwhelmed with screenshots, videos, comments and reviews all shared by you, our #BestCommunityEver. From scenic fjord drives to hauls under the aurora, it’s been fantastic to see how much you’ve all been enjoying your journeys across the far north in our newest DLC.\Our team truly enjoys seeing them all and reading your positive reactions as well as constructive criticism. As with previous map expansion releases, we’re excited to share some of the content and reviews found across the internet. 

Want to share your comments or content with us? The best way to do so is by tagging us on X, BlueSky, Instagram, Facebook, or TikTok, or by sharing your impressions on our official SCS Forum. We’d like to extend our thanks to everyone who has already shared their reviews, screenshots, and more with us, and we look forward to seeing more!

We’ve also received a wave of positive reviews on the Nordic Horizons Steam store page. Reading your kind comments genuinely makes our day and inspires us to continue pushing forward with exciting new content and projects. 


We also couldn't ignore the fact that with the release of Nordic Horizons, and our Forest Machinery DLC, we surpassed our all-time concurrent player record on Steam. 72,678 of you were trucking at the same time in Euro Truck Simulator 2, how awesome is that?! We cannot thank you all enough for your support, and we're so happy you've enjoyed this DLC so far.
If you’ve been #CruisingNordicHorizons, we’d really appreciate it if you could leave a review on Steam. Your feedback not only supports our work but also helps guide future development. A huge thank you to everyone who has already shared their thoughts, whether through praise or constructive criticism.

We also reached out to a number of our amazing content creators from around the community to hear their impressions of Nordic Horizons, and you can find some of their thoughts below! We’re incredibly grateful for their feedback and the time they put into creating content around our games. Be sure to visit their channels and give them a follow to support their work.

SWE_BeforeWeFall
"I’ve been eagerly waiting for the Nordic Horizons DLC, and I’m happy to say it absolutely delivers. As a Swede, it’s an amazing experience to drive through roads I’ve travelled countless times in real life - and the attention to detail is incredible. There’s still a lot left for me to explore, but everywhere I’ve been so far has been packed with beautiful viewpoints, well-crafted landmarks, and scenery that feels authentic. One of my favourite surprises was being able to actually drive down into the Kiruna mine - such a unique addition! The landscapes in northern Norway are breathtaking as well. The developers captured the dramatic mountains and coastal views perfectly. Nordic Horizons is an outstanding DLC! I love it!!"

Check out SWE_BeforeWeFall's channel here! 

Prime Simulation
"Simply put, the Nordic Horizons DLC for Euro Truck Simulator 2 does not disappoint! SCS Software has once again raised the bar by recreating the natural beauty, landmarks, and logistic networks of the region with exceptional accuracy. I had the pleasure of exploring the Nordic Horizons DLC during its early access phase, logging hundreds of kilometres across Norway, Sweden, and Finland - experiencing the incredible level of detail firsthand. After completing additional deliveries post-release, I can confidently say that Nordic Horizons is my favourite map expansion to date for ETS2, and I've only scratched the surface of what the DLC offers! I look forward to exploring the Nordic Horizons DLC further, and the future of ETS2 is looking very bright!"

Check out Prime Simulation's channel here!

Nightmare_SE


"When you see breathtaking and spectacular in the same sentence that pertains to Euro Truck Simulator 2, it can only mean one thing; it must be referring to the Nordic Horizons DLC. It delivers a massive expansion across northern Norway, Sweden, and Finland with meticulously recreated cities, scenic towns, and depots that seamlessly blend with the refreshed Scandinavia map.  As a resident of Sweden, I was in awe at the level of detail put into landmarks and unique structures that make cities easily recognizable. Featuring fjords, Arctic coastlines, Northern Lights, winding roads, iconic landmarks like the Arctic Cathedral, and unique industries such as the underground mines in Kiruna, it has inspired me to take that final step into planning an actual road trip through the real-life counterpart to the Nordic Horizons region. Something that I have had on my bucket list for a few years now.  My hats off to SCS Software and the team responsible for creating such a masterpiece that myself and thousands of others can explore and enjoy for years to come!"

Check out Nightmare_SE's channel here!

DaSimSimma

"Even all the way up near Honningsvåg, I was blown away by how different everything looks compared to the rest of the ETS2 map, the small coastal homes, the tight mountain passes, the fishing boats, the docks, all of it feels handcrafted. Nothing here feels recycled. As someone who films a ton of trucking content, this DLC had me spinning my head nonstop because every few minutes the world completely changes. One moment it's a wide tundra, the next it’s a tiny village squeezed between cliffs, and then suddenly you’re staring at a lake so clear it looks unreal. Nordic Horizons feels fresh, alive, and full of surprises. Huge thanks to SCS Software for letting me dive into it early, they absolutely nailed this one!"

Check out DaSimSimma's channel here! 

We’d like to take a moment to express how amazed we are by the incredible efforts of our community in the #CruisingNordicHorizons World of Trucks Event. The community goal was to drive 300,000,000 km while delivering cargo to or from any city in the Nordic Horizons, a milestone you achieved in under two weeks. Wow! For those with a busy schedule over the holiday season, don’t worry, you still have until February 1st, 2026, at 23:59 UTC to complete your personal goals. You can read the full event rules in our dedicated blog post.

To wrap things up, we want to thank you once again for your unwavering support, kind reviews, and constructive comments. Our developers continually work hard to deliver great content, and it’s incredibly rewarding to see it reflected in your positive feedback. Thank you all so much!

After another exciting year of travel, events, and unforgettable encounters, we’re happy to bring you a fresh episode of SCS On The Road - this time from PGA 2025, the Poznań Game Arena! Our team spent three amazing days in Poland’s largest gaming expo, and we’re thrilled to look back at everything we experienced together with you.For this trip, Petr, Beny, and Oscar set off from Sweden, catching a flight to Berlin. From there, the trio hopped into a car and made the road trip to Poznań, where they joined the rest of our crew. With the whole team reunited, preparations for the event could begin in full swing.This year, our booth was buzzing from the very first minute. Thanks to our amazing partners, we were able to bring a full lineup of gear and content for fans to enjoy:
  • Thrustmaster provided high-quality gaming stations equipped with T248 wheels and SimTask Kit setups.
  • Our two 4D Motion Simulators ran exclusive previews: one showcasing Nordic Horizons and the other Louisiana.
  • Visitors could also try a work-in-progress PlayStation version of our games, running on a special PS5 test kit courtesy of PlayStation CZ.
And as a massive highlight, we had the privilege of displaying a stunning Scania Super, made possible by our friends at Scania Polska. It quickly became one of the most photographed spots at the expo! Throughout the weekend, our booth was visited by many wonderful guests. We had the honor of welcoming:We had great conversations, plenty of laughs, and some memorable drives in our demos. We also thank all of you who stopped by to chat, to check out our booth, or to simply test out Nordic Horizons, Louisiana, or our WIP PlayStation build of ETS2 and ATS. During our time on stage, we hosted interviews and held a special presentation about SCS Software, the current state of development, and, most excitingly, two brand-new map expansion announcements: At the end of the presentation, we also had a surprise for one lucky fan. Thanks to Thrustmaster, we were able to gift a T248 wheel to the most dedicated player in the hall - a community member with an incredible 3000+ hours of playtime! As always, PGA was a reminder of how strong, passionate, and welcoming our community is. We want to send a huge thank you to: Everyone who visited our booth
  • Iwona, Wujek Bohun, Janusz, all the media representatives, and all of you who paid us a visit
  • Scania Polska for lending us their beautiful Scania Super
  • Thrustmaster for powering our booth with their T248 + SimTask Kit combinations
  • PlayStation CZ for providing the PS5 testing kit that allowed us to show the early PlayStation version of ATS
We hope you enjoy this new episode of SCS On The Road, capturing our journey and our time at PGA 2025. We can't wait to come back again!  More travels, more events, and more behind-the-scenes moments are on the horizon! Make sure to stay tuned for more information by following us on X/TwitterInstagramFacebookBluesky, and TikTok, or by subscribing to our newsletter! Until then, we wish you safe travels!