Euro Truck Simulator News & Announcements
We have another sneak peek of what the upcoming Greece DLC will look like! This time, we would like to share with you some of the new assets and building models you will encounter in this map expansion.


Keep in mind that these models showcased here are not the only new assets our map designers have been working on, and that this DLC is still a work in progress. Now without further ado, let's take a look at them!





Our dedicated team of researchers, mappers, and asset designers have created over 150 brand-new Greek buildings, each one a unique gem in its own right. From cosy village cottages to bustling town shops and warehouses, the array of structures adds a splash of life and colour to the surroundings. What's more, most of these assets boast added variability, offering an array of different variations and colours.





But it doesn't end there! Alongside these architectural wonders, they've sprinkled in smaller new models like fences, walls, and delightful details such as benches, baskets, stalls, and twinkling lamps, ensuring that every corner is bursting with character and charm.





Just a friendly reminder: this DLC is still a work in progress, so there may be some changes to these models before the final release. If you are excited about the Greece DLC, make sure to add it to your Steam Wishlist! Stay tuned for more updates by following us on our TwitterFacebookInstagram, and YouTube.

https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
We're back in Eindhoven, Netherlands, for another exciting episode of our SCS On The Road series! Join Nemiro and Henk Meeuwis as they take you through the amazing DAF Museum which shows the whole history of this automotive company.


Get ready for our longest episode yet! We're diving deep into DAF's history, milestones, and more. And we believe our community will love learning about it all. We have to express huge thanks to Henk Meeuwis for guiding us through the museum with his wealth of knowledge, as he has been working for DAF for 47 years! And a big shout-out also goes to the DAF Museum team and our friends at DAF, Tim Gerth, and Koen Damen, for helping us make this episode happen. Now, without further delay, let's dive into it!


We hope you've enjoyed the tour of the DAF Museum, but there is surely more to explore than we showed, so if you happen to be in Eindhoven, visit it yourself! Don't forget to follow us on our X/TwitterInstagramFacebook, and TikTok so you won't miss out on any news and future episodes of SCS On The Road.

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
We have some news for our #BestCommunityEver! Today, we're rolling out the Experimental Beta for the upcoming 1.50 update for Euro Truck Simulator 2. Why do we call our upcoming beta experimental? We need to manage expectations right from the start. We are starting the beta cycle this time from a rather early stage. The level of polish and stability is not the same as for our usual Open Betas. We believe in transparency with our community, and we also need to gather a lot of feedback early this time, to understand how well the features perform. That's why we're offering this Experimental Beta as a precursor to the Open Beta, giving you a glimpse of what's to come while acknowledging that it's still very much a work in progress.


Behind the scenes, our team is working hard on internal projects and releases, all scheduled for version 1.50 of our games. Despite our best efforts, certain aspects of the update are still undergoing refinement. However, we know how important it is to involve our community in the development process, which is why we're making this content available to you in its current state. Your feedback at this stage is invaluable as we strive to deliver the optimal experience.

With the Experimental Beta, we invite our dedicated players to join us in fine-tuning, testing, and providing feedback. Your input will assist us in identifying and addressing any issues or imperfections before the Open Beta and ultimately the full version 1.50 release. It's worth noting that this beta may cause instability in certain areas of the game. For those seeking a more polished experience, we recommend awaiting the subsequent Open Beta or the full version's release.

We are very committed to delivering high-quality updates. In the days to come, we'll continue to debug and finalize everything that's coming to ETS2 with the 1.50 update. Your patience and support during this phase are deeply appreciated as we work towards a seamless transition to the next chapter of Euro Truck Simulator 2. Without further ado, let's delve into what you can anticipate from version 1.50.

Renderer Changes - (still based on DirectX 11 API for now)
We're consistently working on improving our rendering system. It's been a key focus lately, though it'll take some time to complete. Until then, you can expect additional content and enhancements in version 1.50, including:

  • A new feature was added - TAA, or Temporal Anti-Aliasing, which sets itself apart from other anti-aliasing techniques, that aim to smooth images to reduce jagged edges or flickering through higher resolution rendering. Instead, TAA harnesses the timeline, particularly previous frames, to calculate color values as if from a higher resolution, providing a smoother result.
  • Cascaded shadow changes: Smooth transition when blending between cascades, smoother and better-stabilized shadow edges.
  • Soft particles: Particles and light flares smoothly fade out when near geometry, eliminating harsh intersections for a more seamless visual experience.
  • Lit/shadowed smoke: Smoke particles with enhanced volume perception and shading from sunlight, providing a more realistic and immersive atmosphere.
  • Far shadows: Ever-present shadows from distant large objects like factory halls, skyscrapers, and road overpasses, with the option to toggle them off in the Options menu.
  • Optimized light computation: Dynamic lights are evaluated in a single pass, known as clustered lighting, improving performance in night scenes.





User Interface Rework
We are introducing substantial UI updates to enhance player interaction and accommodate more features. The redesign adopts a flatter, minimalistic design with tooltips and layered navigation, ensuring easier accessibility. For most UI screens, the visible changes are just an evolution of the previous look, though functionally, a lot of work was invested into making them work more comfortably with a gamepad or a steering wheel, requiring less time reaching for a keyboard. The biggest change is the Home screen redesign, a new Status Bar sitting atop many various UI screens, the Quick Menu shortcuts, new fonts, icons, and much more. The result should be a clearer look on 2K and 4K resolutions, with all the changes contributing to a more streamlined gaming experience. We plan to have a separate, more detailed blog on this topic in the near future, so stay tuned.






Switzerland Rework
The eagerly awaited Switzerland Rework project is set to debut in the upcoming 1.50 version of Euro Truck Simulator 2. You can look forward to a complete redesign of Switzerland, including its major cities such as Geneva, Bern, and Zurich. Alongside these enhancements, the economy has been finely tuned to reflect reality, featuring additions like a chocolate factory depot.

But that's not all – the road network receives substantial upgrades too. Prepare to navigate the newly added sections of the A9 motorway and the challenging N19 road. Moreover, fulfilling the longstanding desire of many truckers, the A40/E25 route from Geneva to Aosta, Italy, promises an exhilarating journey beneath the majestic Mont Blanc. You can watch the trailer for this project below or find all the blogs about the rework here!

The team behind the huge Switzerland Rework is already engaged in another rework project; however, we will keep any additional details to ourselves at the moment.


Germany Rework - Rhine
For the 1.50 version, we have reworked the Rhine region as part of the Germany Rework project. In total, four cities were completely rebuilt - Dortmund, Cologne, Düsseldorf and Duisburg. Not only did we revamp the cities, but their surroundings as well so this whole region has been reimagined from the ground up. We also added a part of Autobahn 3 from Cologne to Frankfurt.

You can find out about this rework project in more detail in this blog dedicated to the cities in this region or another blog about industry and intersections in this part of Germany. This is surely not the last time you will hear about the Germany rework project as the team is already working on another part of the country!



Scania Demo Centre
The Scania Demo Centre in Södertälje, Sweden, which we developed in collaboration with Scania, is going to make its debut in the 1.50 version. This facility was established in 1995 and serves multiple purposes in real life. Mostly, Scania uses it to demonstrate their vehicles, both trucks and buses. The facility hosts up to 14 thousand visitors every year from universities to engineers and also allows drivers with a Category B license to try out Scania vehicles.

In-game, players will have the opportunity to navigate the meticulously recreated test track, featuring asphalt, forest, and gravel roads, offering diverse terrain challenges. This in-game circuit is an exact replica of the real one on a 1:1 scale. Remember, you need to own the Scandinavia DLC to be able to visit the Scania Demo Centre.



Wielton Trailer Pack DLC Update
In cooperation with Wielton Trailers, we are introducing the new Container Master trailer series to the Wielton Trailer Pack DLC. Featuring a super lightweight and durable chassis, this update offers two lengths for added versatility.

The first being the Wielton Container Master NS3 P20 SL TANK, which measures 8305mm (27ft) in length and is especially created for the safe transport of Chemical Tank Containers (ADR). The second length we are introducing is the Wielton Container Master NS3 P40 SL, which is designed for the transport of a 40ft container or 2x20ft containers. Both of these trailers will also have a range of options available for them. You can read more about it here.



Options Tooltips
Placing your mouse over each setting option will display helpful information, including explanations of what the options do. You will now effortlessly grasp the purpose of every adjustable option in the settings, enabling you to easily fine-tune your experience.


Lane Assistant
After implementing various driver assistance features, developing lane assistance was the next step for us. This system is more complicated because it has to work well with the different ways people control their vehicles. Making it work well with steering wheels with force feedback was particularly important, even though it was challenging because of possible problems like control-force feedback loops and other details.


Also, the lane assistant features different modes, each serving distinct purposes, making it more complicated. Now, truck drivers can enjoy simply turning it on along with adaptive cruise control, letting the truck do more of the driving.

Changelog

Map

  • Switzerland Rework
  • Germany Rework - Rhine region
  • Scania Demo Centre

Vehicles

  • MAN TGX Update
  • Lane assistant feature added
  • Wielton Trailer Pack DLC Update

UI

  • Substantial UI design update (Home screen redesign, persistent Status Bar, Quick Menu, new fonts, icons and more)
  • Settings options show information about what they do

Visual

  • Improvements in the rendering system
  • Temporal Anti-Aliasing feature added
  • Cascaded shadow updates
  • Soft particles
  • Lit/shadowed smoke
  • Far shadows
  • Optimized light computation
  • Frame rate limiter added

Sound

  • Brake squeaking sounds added

So, do enjoy all these new additions, but please remember: It's only an experimental beta, not an open beta yet or even a stable public version, so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the open beta or the final release. But if you're interested in helping us get there faster, we'll appreciate all of your feedback on our forum and your bug reports in the dedicated section.

Please check our modding wiki to get details pertaining to mods for the game.

If you wish to participate in the experimental beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.50. No password is required. Sometimes you may need to restart your Steam client to see the correct branch name there. Also, the 1.50 Experimental Beta is currently unavailable for Mac OS users, but it is expected to be released for the platform in the near future.

Thank you for your ongoing dedication and feedback. We believe the Experimental Beta will be a valuable stepping stone towards Open Beta and an exceptional 1.50 version. Don't forget to stay connected with us and all the latest information through our social media channels, make sure to follow us on X/TwitterInstagramFacebook, and TikTok. Happy trucking!

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
Exciting times are ahead! We're happy to announce that the very first electric vehicle coming to Euro Truck Simulator 2 will be the Renault Trucks E-Tech T! We're proud to partner with Renault Trucks once more, honoured by their trust in us to introduce their latest state-of-the-art, fully electric truck to our #BestCommunityEver.

Make sure to read the whole blog, as there is a lot of important information about this truck and an upcoming design competition you don't want to miss!


First, let's take a few steps back and look at our past projects we did in cooperation with Renault Trucks which eventually led to bringing this truck into our game. In Autumn 2023, we were invited to Lyon for a design contest among selected influencers and truckers. Guided by specialists from Renault Trucks, LumiLor and our own talented 2D graphic artist Annie, the group crafted designs featuring the innovative LumiLor paint job – a cutting-edge method that allows layers of colour on any surface to be illuminated by small electric impulses. While we were there, we also toured the Renault Trucks assembly plant, test-drove the E-Tech T, gathered reference materials for our vehicle department, and captured the sounds of this remarkable truck. You read more about it here or watch the video below.


In December, two designs were chosen for the public vote in which our community also participated. In an exciting showdown, the stunning Diamond Echo and Lightning Bolt designs went head-to-head in the vote. Ultimately, the Diamond Echo emerged victorious, making automotive history by bringing this unique paint job to life on a truck for the very first time!


Later, Renault Trucks invited us to attend and amplify the reach of the grand reveal event on April 9 at their headquarters in Lyon. We took this amazing opportunity and teased what was to come by placing a special truck model under a blue veil in front of selected Renault Trucks dealers in ETS2, which you can read about here. It was a great pleasure and experience to share that grand reveal with our #BestCommunityEver through a live stream directly from the venue which you can replay below.


We are incredibly honoured that Renault Trucks has acknowledged our community as a strong and desired audience to share this moment with. Having the President of Renault Trucks, Bruno Blin, the Design Director, Paul Daintree, and the Chief Designer, Vincent Froidevaux, join us in the stream was a source of immense pride. It was exciting not only to witness the E-Tech T but also their entire range of fully electric vehicles.

Meanwhile, behind the scenes, our teams were hard at work recreating this truck for ETS2, ensuring that we could bring it into the game for our community to enjoy. We are now proud to announce that this fully electric truck will be the very first EV truck in Euro Truck Simulator 2. Its arrival is close, expected not long after the release of the 1.50 update!

The Renault Trucks E-Tech T boasts impressive specifications, including a powerful 540kWh battery that enables it to cover up to 500 kilometres on a single charge when using a DC charger during a one-hour break. Equipped with a 4x2 configuration and a 12-speed Optidriver gearbox, it offers a seamless driving experience. It has a Gross Combination Weight (GCW) of 44 tons, highlighting its impressive hauling capacity. Additionally, its maximum regen rate matches its maximum output, reaching an impressive 490kW.





As we eagerly anticipate the arrival of the E-Tech T, it's crucial to address some key considerations. Just like in the real world, transitioning to electric vehicles poses unique challenges in our virtual realm. While our team has worked tirelessly to bring the E-Tech T to ETS2, our in-game infrastructure isn't fully ready to support electric vehicles. Gas stations, initially designed for traditional fuel vehicles, can't easily become electric charging stations without major modifications.

Despite these challenges, we're dedicated to promoting electrification within our game. Integrating more EV trucks into ETS2, making them fully customizable and accessible, is our goal. This process will take time as we navigate game development complexities.

Currently, we're embarking on an experimental phase, our initial steps toward in-game electrification. That is why the E-Tech T, along with a few other electric trucks planned for the future, will be introduced in a special mode and will be accessible only through the Quick Jobs section. Our cautious approach ensures a smooth experience as we gradually integrate electric vehicles into our virtual world.






The introduction of the E-Tech T is a big milestone that marks the beginning of our journey toward in-game electrification - a historic moment for our community. We're incredibly proud of the years of collaboration with various partners, and the continuous growth of our game and community. It's a testament that our game is now recognized as a platform worthy of featuring the latest projects from our partners, including their desire to introduce electric trucks into ETS2. We are happy that the beautiful and technologically advanced E-Tech T is the very first to come and we eagerly await your feedback on its quietness, acceleration, behaviour, and smoothness and hope you will have fun driving it in Euro Truck Simulator 2.









But that's not all! Renault Trucks highly values our community and enjoys collaborating on exciting projects with our ETS2 fanbase. Following the remarkable moment when the Renault Trucks team utilized LumiLor's paint technology for the first time in automotive history, and after the grand reveal of the truck adorned in this unique design, we're happy to reveal another exciting opportunity for our community.

Although, due to technical constraints, the LumiLor paint job won't be featured in the game with the E-Tech T vehicle for now, we have something special in store for our community. We're partnering with Renault Trucks for another community design contest similar to the one we did here!

In this new contest, our community is invited to assist the Renault Trucks team in designing a second paint job for the E-Tech T truck. This design will later be recreated on another fully electric and real E-Tech T vehicle! It's truly an incredible opportunity for our community. You can apply here!

Everyone is welcome to participate in this design contest. Whether you're a skilled modder with numerous paint jobs under your belt, a talented graphic artist proficient in software like Photoshop, or someone with a perfect idea for a paint job, you can join in! Simply download images of the truck, unleash your creativity with pencils or colours, and submit a photo of your proposed design. Let's make this design contest an unforgettable experience and showcase the creativity of our amazing fanbase!







We strongly recommend that participants carefully review the Terms and Conditions and the rules of the design contest which you can find here. This ensures that their design has a chance to be selected by Renault Trucks as one of the five finalists, from which the community will vote for the best design. The winning design will be revealed in the future, but it remains to be seen when and where. Remember, when creating your design, be sure to paint over the ultramarine blue colour with white, and try to incorporate elements that reflect electrification and electric powertrain.

And that's not all! As a token of our appreciation for their creativity and dedication, all finalists will receive an exclusive package of Renault Trucks and SCS Software merchandise, along with exciting gifts from another esteemed partner, Thrustmaster!


The winning design will also be included in Euro Truck Simulator 2 when the E-Tech T truck becomes available for players to own in the game!


We hope you are as excited as us to try out this electric marvel when it comes to ETS2! Until then, stay connected with us and all the latest information through our social media channels, make sure to follow us on X/TwitterInstagramFacebook, and TikTok.

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
A few members of our Euro Truck Simulator 2 map set on a journey to Greece a few months back. Their quest? To gather references and inspiration to create the Greece DLC for our #BestCommunityEver as accurately as possible. Now, we interviewed them about their trip and how it benefited them!


The team consisted of Ilona, Michal, Karina, Jakub, David, and Artur. In the course of eight days, they journeyed through Greece, from its southern reaches to the north, exploring islands, coastal stretches, and inland areas.

"Our first destination was the drier and rockier Crete. The climate is reflected in the architecture, which is full of balconies and loggias shaded by awnings. Greece struck us as a very diverse, culturally and historically interesting country with lots of monuments and important sites. We mapped some of them in more detail, such as the Corinth Canal, the Meteora Monasteries, and the Rio-Antirio Bridge. As part of our travels, we also visited an olive farm in the Messenia region, where we learned more about the process of olive oil production, a symbol of Greek cuisine and culture," Michal shares with us.





The majestic Meteora Monasteries were probably one of the team's favourite places, as Ilona agrees with. "What I liked most about Greece was the omnipresent smell of diverse vegetation and the distinctive landscape, which I hope we will be able to capture in the DLC. The biggest gem for me was definitely the Meteora Monasteries," says Ilona.

As the team confirms, it's a big advantage to see the country for yourself before working on implementing it into the game. "It was definitely beneficial to see the places I'm going to be doing on the map live. A lot of details that you don't notice on Google Maps, or don't stand out as much, often give a completely different dimension and feel to a place in person," says David.





Starting our expedition fueled by the expectations set during our preliminary research, Jakub unfolds the tale of the team's voyage through Greece's varied terrains, which he fell in love with.

"When we were doing our preliminary research, we saw that some of the roads we looked at weren't exactly exciting. But after travelling through the country, I can say I was pleasantly surprised. Driving through the mountainous parts of Greece, there were great views one after another. Even the roads between fields offered something nice to look at. If I were to choose one memorable place, it would be the Rio-Antirio Bridge. It stretches about 2880 metres long and is surrounded by mountains and sea, with dark ominous clouds in the sky and sun peeking through them. That was the first time it came into our view and it was a dramatic scene," says Jakub.





One of the reasons we visit the countries in person is to get a general feel of it that would be difficult to obtain through internet research. "One of our tasks was to look at what type of houses are most common, so we could choose everything that needs to be made by our 3D artists to best represent the country. And we were quite surprised how difficult that was. It’s not an easy thing to do generally, as every country has different building styles etc., but what we learnt was also that almost every single house was different," Jakub shares with us.

Artur's journey through Crete not only opened his eyes to the vibrant tapestry of Mediterranean island living but also unveiled the rich landscapes and cultural flavours essential for infusing our game with genuine authenticity.

"It gave me important aspects that must not be missed in the game, that I would not have noticed otherwise if I had not seen them with my own eyes. You could see that life in Greece is very much geared towards tourism and olives, which were absolutely everywhere. I was very surprised on the trip by how different the north and south of Greece are in terms of landscape. The more southern areas were dominated by bushes and olive orchards and the north by forests and traditional rectangular fields. For me, the overall combination of sea, hills and mountains is absolutely divine and I can't wait to see what it will look like in our game," Artur tells us.





We cannot wait to bring you more news from this upcoming map expansion as it continues to be developed. Until then, stay connected with us and all the latest information through our social media channels, make sure to follow us on X/TwitterInstagramFacebook, and TikTok. If you are looking forward to trucking in this map expansion, make sure to add the Greece DLC to your Steam Wishlist!

https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
Last year, we had the pleasure of visiting the Kögel Trailer factory in Burtenbach, Germany, an experience we've shared with our followers across our blog and social media platforms. Now, in cooperation with our friends at Kögel Trailer, we're excited to announce that the Kögel Trailer Pack DLC will be coming to Euro Truck Simulator 2!


In this blog, we would like to share with you the progress that our vehicle team has made on bringing the Kögel trailers to our game. As you can see from these screenshots, our team has been working on these trailers for quite a while now.





Kögel Trailer, based in Burtenbach, has a long history in the transportation industry being established back in 1934. Renowned for its innovative designs and commitment to quality, Kögel produces a diverse range of trailers tailored to meet the evolving needs of logistics professionals worldwide.





We would like to thank our friends at Kögel for the smooth collaboration throughout the process of integrating their trailers into our game. Their team has been incredible collaborators, always willing to share data, offer insightful feedback, and assist us with any questions we've had.




We also made two SCS On The Road episodes from our visit to Kögel which we have shared with you in the past few months. If you haven't already, you can watch them both here to get a glimpse into how Kögel produces their trailers and what you can look forward to in ETS2!



Stay tuned for more updates as we prepare to roll out this eagerly awaited DLC by following us on our social media (TwitterInstagramFacebookTikTok). Also, remember to follow our friends from Kögel on their Facebook or Instagram. We'll see you on the road!

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
While we are still working hard to bring the 1.50 update to you, we would like to share another sneak peek at what's to come with it! Teaming up with our friends from Scania, we are happy to reveal something special coming to the world of Euro Truck Simulator 2 in the 1.50 update: the famous Scania Demo Centre in Södertälje, Sweden.


This facility was established in 1995 and serves multiple purposes in real life. Mostly, Scania uses it to demonstrate their vehicles, both trucks and buses. The facility hosts up to 14 thousand visitors every year from universities to engineers and also allows drivers with a Category B license to try out Scania vehicles.

There are three different types of terrain - three kilometers of asphalt roads, two kilometers of forest roads, and three kilometers of gravel roads. Now, you will be able to navigate this meticulously crafted test track and put your truck to the test in various conditions and terrains in Euro Truck Simulator 2!

And just a friendly reminder - as the Demo Centre is located in Sweden, you need to own the Scandinavia DLC to be able to visit it.





This in-game circuit is an exact replica of the real one on a 1:1 scale. We are proud of the smooth and professional cooperation with Scania that made it possible for us to precisely reproduce every detail in this location.





Excited to visit the Demo Centre? Drivers looking for the Scania Demo Centre may need to invest some time and effort in it as this is another example of the type of content that is not visibly marked on the World Map. We encourage you to explore the city of Södertälje in Sweden, along with its surrounding areas. Doing so may just reward you with finding the road that leads to the Scania Demo Centre!





We are looking forward to you exploring everything that the Scania Demo Centre has to offer. We would like to thank our friends at Scania and the Demo Centre who helped us greatly in bringing this special facility to life in Euro Truck Simulator 2 for our #BestCommunityEver to enjoy. Our teams have worked hard to replicate the look and feel of this area and we hope you will enjoy exploring it!




Would you like to see what this facility looks like in the real world? Check out our SCS On The Road episode we created when we visited the Scania Demo Centre last year and get another preview of what is coming.


We hope you are excited to discover and try out the Scania Demo Centre! Don't forget to follow us on our social media (X/TwitterInstagramFacebook, TikTok) and share some pictures and videos with us from the Scania Demo Centre when it's released. Also, remember to follow our friends at Scania on their social media (Facebook, Twitter, Instagram). Until then, we wish you safe and happy driving!

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/

https://store.steampowered.com/app/304212/Euro_Truck_Simulator_2__Scandinavia/
As part of our upcoming 1.50 update for Euro Truck Simulator 2, we're excited to bring an update to the Wielton Trailer Pack DLC. Founded in 1996, Wielton S.A. has become one of Europe's top manufacturers of semi-trailers and trailers, With a focus on quality, durability, and innovation, Wielton consistently delivers exceptional trailers.


Today we are happy to share that we have worked closely with Wielton to bring an all new trailer series from their latest catalog. Introducing the Container Master! This new generation of subcontainer trailers features a super lightweight and durable chassis. This update will contain two lengths for this particular trailer.



The first being the Wielton Container Master NS3 P20 SL TANK, which measures 8305mm (27ft) in length and is especially created for the safe transport of Chemical Tank Containers (ADR). We're especially excited for this to be our first-ever branded ADR container trailer in Euro Truck Simulator 2.





The second length we are introducing is the Wielton Container Master NS3 P40 SL, which is designed for the transport of a 40ft container or 2x20ft containers. Both of these trailers will also have a range of options available for them, suited for your hauling needs, such as Side Protection, Rear Bumpers, Tool Boxes, Optional Spare Tire, Mud Flaps, Paintjobs and more.




We look forward to seeing you haul across Europe with these new trailers, which will come as a free update for all Wielton Trailer Pack DLC owners in the 1.50 Update. Until then, be sure to follow us on Twitter/X, Facebook and Instagram to keep up-to date with all the latest news and more.

https://store.steampowered.com/app/2455690/Euro_Truck_Simulator_2__Wielton_Trailer_Pack/
We are excited to join Renault Trucks in making automotive history with the reveal of the groundbreaking paint job design on their fully electric marvel, the Renault Trucks E-Tech T! This unique paint job will come to life for the first time ever on a truck with LumiLor technology - a cutting-edge method that allows layers of colour on any surface to be illuminated by small electric impulses.


Taking a step back, let's revisit the journey that led to this historic moment. Back in Autumn 2023, we joined Renault Trucks in Lyon for a design contest among selected influencers and truckers. Guided by specialists from Renault Trucks, LumiLor and our very own talented 2D graphic artist Annie, the group crafted designs featuring the innovative LumiLor paint job – a luminescent technology capable of creating mesmerizing animations on the truck's surface. You can read more about the design process in our previous blog or watch an SCS On The Road episode from our visit to Lyon below.


After that, two designs were chosen for the public vote in which our community also participated. The beautiful Diamond Echo and Lightning Bolt designs faced off in this vote, with the Diamond Echo eventually taking the first place. Then, the E-Tech T made its way to the LumiLor labs near Dresden for painting.

We are honoured that Renault Trucks invited us to personally attend and amplify the reach of this grand reveal event on April 9 at Renault Trucks' headquarters in Lyon. We can't wait to be able to bring that moment to our #BestCommunityEver through a live stream straight from the venue! It's a testament to our partnership with Renault Trucks and their recognition of our community's importance.


Also, in recent days, you might have noticed some teasers coming from Renault Trucks on their social media and through their newsletter. Now, we are happy to confirm that you have the chance to find something hidden under a blue veil at selected Renault Trucks dealerships in Euro Truck Simulator 2.

Who knows, perhaps if you can locate this spot, park your current Renault Trucks vehicles in front of the concealed truck, and share a screenshot or video on social media channels tagging SCS Software (X/TwitterInstagramFacebook) and Renault Trucks' (X/Twitter, Facebook, Instagram) main profiles along with the hashtag #ETechTrucking, you might be fortunate enough to receive some exclusive gifts from us and Renault Trucks!



We're proud to be Renault Trucks' trusted partner, ensuring that this historic moment reaches not just automotive enthusiasts but also our #BestCommunityEver. Stay tuned for more information about this project on Renault Trucks' website. Also remember to follow us on our X/TwitterInstagramFacebook, and TikTok so you won't miss out on any news!

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
Let's challenge your geographical expertise and detective prowess! Dive into this blog featuring selected screenshots from the Nordic Horizons DLC, our upcoming map expansion for Euro Truck Simulator 2. Guess Where We Are and pinpoint the real-world locations depicted in each of these images. Share your guesses with us in the comments section below!


We announced the Nordic Horizons DLC in January and it's still under heavy development. In this map expansion, you will be able to explore the enchanting landscapes of Northern Europe including the beautiful expansive fjords of Norway which lead up to the Arctic Ocean, Sweden's Norrland all the way to the Scandinavian mountains, and Finland's Lapland. Now let us know if you recognize some real-world locations in these screenshots!






We look forward to seeing who got the closest guesses! Although this DLC is still in the earlier stages of development, we hope this blog gives you a glimpse into the work being undertaken. If you are eager to play it, make sure to add the Nordic Horizons DLC to your Steam Wishlist and follow our social media (Twitter, Instagram, Facebook, TikTok) so you won't miss out on any news about it!

https://store.steampowered.com/app/2780810/Euro_Truck_Simulator_2__Nordic_Horizons/
In December, we launched the Christmas Winterland event for Euro Truck Simulator 2 and American Truck Simulator. This ended up being one of our biggest and most successful World of Trucks events in which truckers completed over 2,600,000 deliveries. Recently, we spoke with some of the developers responsible for creating the event to bring you another "Under the Hood" blog.


As this project involved dozens of people, we couldn't interview everyone, so we selected a few of them from various departments to bring you an insight into their work on the magical Christmas Winterland! Let's take a look at how we put this exciting event together.


"It was the largest World of Trucks event we've ever produced, incomparable with anything previously attempted. We wanted something more engaging and visually stimulating than previous Christmas events, but the final result was much larger than what we initially discussed," says Gavin, our game designer.

The discussions about the Christmas event first took place in November 2022, so more than a year before its release. "The initial idea we had for this project was to create a wintery and magical depot, impressive in looks, with an environment attractive enough that you would be willing to come back to it for the duration of the event, with three portal entrances offering different routes to reach the depot," Gavin shares with us.

An event this big required everyone to chip in to make it on time so we could deliver the Winterland to our community in perfect shape. "A lot of people were involved! There were sixty people in the event channel. On the whole, the event called upon many disciplines; gameplay and event design, production, map design, asset design and research, vehicles, technical art, programming, audio design, 2D graphic design, and quality assurance. It was the incredible effort made by all the teams that made this event possible," Gavin tells us.


Lucie, our producer, managed the Christmas Winterland map and asset production, which required facilitating communication and assisting all teams in identifying and resolving issues. Her previous map designer experience was of great help in this process.


"It was my first project and it wasn't exactly a small one. Challenges were found almost every other day, from unfixed bugs to lost assets, and map hacks. All year I acted as a sort of organizational glue connecting people pushing the production forward and doing everything I could to make sure we got it done in the end and surprised our community. I'm so happy that we did it together and it was a great honor to work with everyone," Lucie reflected on her work on this project.


The magical snowy Christmas Winterland map was created by our map designer Milan who walks us through the process: "The map was done in several steps and it was a bit different from a normal production. We had to find an angle that had the reality of trucking while evoking the festive and slightly fairy-tale feeling of Winterland. We ultimately chose a world resembling old Christmas postcards. We also tackled the size and content of the map, the result was determined by the time limit we had. Also due to this, the map creation was done through the heavy use of placeholders and alternate solutions, which pushed the final testing phase a bit and led to some hectic work at the end of the project. But otherwise, it was enjoyable, thanks to the enthusiasm of everyone involved."

"Probably the most complicated part of the whole project was the fact that the map and the assets had to work for both ETS2 and ATS and since it was the first time we did such a thing, it was not without problems. But we made it," Milan says.


What makes every map come to life are the assets such as houses or cars and the surroundings. In Winterland, we had to give them a layer of snow for the first time which was quite challenging as Anna told us.


"I used procedural generators to decorate and cover most of the assets on the map with snow. The biggest challenge was to maintain a balance between beautiful visuals and performance. Due to the geometry of the snow, the 3D model polycount was significantly higher than our usual standard. We had about two hundred such models in Winterland, so there was a bit of a risk. Players could officially see snow for the first time, that's why everyone on our team was excited to give the best Christmas gift to our best community," says Anna, our artist.





The first part of work on the assets was done by our research team who gathered reference material as guidance and inspiration for our asset makers.


"This event was special for ATS & ETS2 in many ways, it was important to gather all possible references and inspiration that would help the process of creating the Christmas map. Part of that work was also the design of Christmas depots, including their brands. We made sure they felt warm, welcoming, and in the right spirit for the event. That was the fun part for us," says Mary, our researcher.


Not only did we come up with a new map, but we also made specific trailer and truck paint jobs for this event which turned out to be more difficult than one might think. Tomáš, our graphic designer responsible for the paint jobs, told us more about it.


"The main goal was to come up with 5 trailers, each representing a specific Winterland depot. Dealing with the paint job was complicated, as it had to be compatible with both European and American trailers, which differ in size. In the end, we created one identical frame that was the same for all the trailers, but only the inside of the frame was changed."

"The next step was to come up with a paint job for the truck that would match all the trailers. As with the trailers, we created a single paint job for the cab that was compatible with both ETS2 and ATS. Despite the initial nervousness, I ended up appreciating that the team gave me this task and I was able to be part of my first big project which allowed me to develop some new skills. I would like to thank everyone who contributed to the success of this project," Tomáš says.



The Character Assets department had a lot of work on their plate. They had to develop completely new characters for the Winterland map and create new animations for them. The most memorable ones were probably the ice skaters on the frozen pond.


"For the event, we have created an extensive list of new characters and their animations in winter clothes with a sufficient number of variants - 16 women and 8 men with 10 versions of each character. In addition to human characters, a group of reindeer and an animation of the crank mechanism of a steam locomotive were created for this event. Another task we participated in was the modification and creation of new particle emitters like snow coming from the truck and trailer wheels and different types of smoke from chimneys and the locomotive," says Rado, our Character Assets lead.


Another task the team had to tackle was the design and implementation of the portal tech. "Early in the project, we decided that each generated Christmas event job should have a decent selection of portals available nearby. We also did not want to place the portals at services or garages; those would not feel magical enough. In the end, we decided to use parking areas outside of cities," Sipak, our programmer, says.

"This was a challenging task since parking areas weren't designed to support the spawning of vehicles after players teleported there. We developed a set of algorithms that automatically decided which parking areas are suitable for portals, find safe spots where the player's vehicle teleports to, and decide which portals to use so it's neither too far from nor too close to the destination and also on the correct side of the highway. We also had to teach the servers about the portals to enable them to generate the event jobs, and to update the game's UI in many places to correctly support jobs where the player, not the GPS, chooses the path," Sipak shares with us.


To add as much realism as possible, we also needed to adjust the truck's physics of driving on snow and ice, which our programmer Max told us about.


"Creating the support for snow, snowy roads, and ice physics simulation was fun indeed. Since we introduced an electronic stability protocol with more precise simulation and refined physical behavior in the previous update, we could make use of that even further. The rest was just a matter of fine-tuning the ABS, ASR, and automatic gearbox shifting conditions to fit the new terrains and physical materials. Now we have another source of trucking fun, especially if you disable all those assistants," Max told us.


And we cannot forget about those beautiful cabin accessories you received if you successfully completed the event! Those cute Christmas-themed decorations were made by our graphic designer, Wolfka.


"This year, thanks to a completely new map for the Christmas event, the approach to inventing accessories was a little different than in previous years. In the past, the overall theme of the event was more of an issue, but this year it was necessary to connect the interior decorations to the individual depots the players were going to while still maintaining the connection to Christmas and the event theme. The biggest challenge in creating the Christmas toys was to make them in a short time so that they were presentable and exuded the Christmas spirit, which I think was successful and resulted in a beautiful collection that combines the classic Christmas colors. Does anyone have any idea where you can get a sweater exactly like the one I made? I'd love to wear it next Christmas," says Wolfka about her work on the project.



Of course, before we release any new content, we must test it thoroughly to ensure that our #BestCommunityEver can enjoy it without any problems along the way and this event was no different.


"Testing the Christmas event was a fascinating and challenging experience. At QA, we were aware that this big event required the utmost care as it was a Christmas gift for our community. I was excited about finally having snow in the game, and eager to see the players' reaction when they saw it. It was very interesting to tweak the behavior of the truck on the snow. Our programmers did a great job of maintaining a sufficient simulation without affecting the fun of truck control. Zigzagging on a frozen lake leaves many fond memories, especially when a flying tree suddenly appears next to you or you plummet under the roadway into an endless abyss," says Petr, our Senior Tester.


We also had a beautiful old-school steam locomotive driving around the map which gave it a more fairy-tale feeling. Our graphic designer Dino tells us about designing this locomotive. "One of the things I didn't expect to work on in our games was a steam locomotive. I didn't have any knowledge of it prior to this task, so the researching of the components was very fun. And since it's supposed to be an AI vehicle, it means it will be animated so all the logical moving parts should be there. Texturing was very fun too, and it was all very well coordinated by Lucie, the producer. She was giving quick feedback which helped to achieve the Christmas feel of the old locomotive and wagons," Dino says.



With a project this big, the teams had to overcome a lot of challenges. "Especially understanding and agreeing to the artistic vision as a team; there were many challenges in conveying and iterating the creative vision with all key stakeholders. Effort forecasting and scheduling were difficult, because of the uncertainties surrounding the new map-loading technology and the portals," says Gavin.

"Testing posed another significant hurdle, due to new gameplay mechanics, especially regarding the impact on convoys in multiplayer. The logistics and resource management were also complicated due to other competing high-priority projects. Moreover, fine-tuning assets and refining the environment presented their own set of obstacles, due to the nuances of the Christmas event lore and the information that we wanted to convey to the player," Gavin adds.

Even though there were a few last-minute concerns and challenges, we luckily resolved them and released the event in time. "When we finally saw what the event was going to be like, once it came together and was being reviewed and tested, it galvanized the teams to commit to the final level of polish to make the map and event really shine. And typically, it’s that last ten percent of polish that requires the greatest effort. We simply saw that the event was so good, we had to nail it for the players, and for ourselves, since we had been working on it for such a long time," Gavin concludes.


This definitely isn't the last time you're seeing the magical Christmas Winterland. We are already having discussions and design meetings on how we can improve the whole concept and technology for future events to come, so stay tuned for that! Remember to follow us on our social media (X/TwitterInstagramFacebookTikTok) so you won't miss out on any news about our upcoming events. Until then, we'll see you on the road!
Are you up for a challenge that will test your knowledge of the world and your detective abilities? This blog post features sneak peeks from the upcoming Greece DLC for Euro Truck Simulator 2. Can you pinpoint the real-world locations in each image? Let us know in the comments below and let's unravel these mysteries together!


Greece DLC brings the charm of southern history, a beautiful sun-kissed coastline, and cultural wonders, making this Mediterranean gem truly unique. This map expansion not only unveils the captivating landscapes of inland Greece but also invites truckers to explore the charm of some islands. Let us know where you think these photos take place!







We're excited to see who came closest with their guesses! While this DLC is still in its early development stages, we hope this blog provides a peek into the ongoing work. If you're excited for this DLC to come, add the Greece DLC to your Steam Wishlist, and stay tuned to our TwitterInstagramFacebook, and TikTok for all the latest updates!

https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
Another SCS On The Road episode is here! This time, we take you back to last year's Solutrans expo where we talked with Vera Hunfeld from Krone about their revolutionary eTrailer.


Vera, the Managing Director from Krone France, told us everything a true trucking enthusiast would be dying to know about Krone's groundbreaking eTrailer. This special trailer is equipped with an electrified axle, a great addition that not only adds horsepower to a truck-trailer combination but also reduces fuel consumption and emissions. We're incredibly grateful to her for taking the time to chat with us and for giving us such valuable insights. So don't hesitate to take a look at the trailer yourself and get all the important information about its fascinating technology in our video!


We have already talked about this great trailer on our blog last year as we released a very unique paint job for ETS2, so if you want to remind yourself about that, take a look here. You should also check out Krone's dedicated website to find out more about the eTrailer and their YouTube videos covering this project.

We hope you've enjoyed this episode! Be sure to follow us on X/Twitter, Instagram, Facebook and Threads for all the latest news about Krone Trailers and other upcoming projects from the world of Euro Truck Simulator 2.
Over the past couple of weeks, we have certainly felt the devotion of our community, who has been 'Haulin' Hearts' across Euro Truck Simulator 2 and American Truck Simulator. Whilst this event has quickly come to an end, we can still strongly feel the love in the air!



We'd like to thank everyone who took part and helped deliver an incredible 600,000 loads of Valentine Presents cargo across our trucking territories. It was great to receive so many screenshots and videos from all of you enjoying this event across our Social Media Pages. We hope that during this time, you were able to share your love of trucking with a friend or perhaps someone closer.

So without further ado, let's take a look at some of the statistics from the event. You managed to complete the Community Goal on the 14th of February (which we think you planned..), and in total completed 922,487 jobs by the event's end! Check out our official infographics below.



Seeing so many of you take part in this event brought a lot of joy to our World of Trucks team, who worked hard to bring this event to life so quickly after the end of the previous ones. We'd like to thank all the teams involved for their dedication, beautiful artwork and rewards, which we hope you enjoyed!




If you did manage to complete your personal goal in-time, be sure to collect your rewards via the World of Trucks website, under the 'Events' tab on your page. However, the love doesn't have to stop there! You can continue to haul with hearts any time you like with our Valentines Paint Job Packs for both ETS2 and ATS.




Once again, we are grateful for all your effort and the love you showed us during this event. We really hope you enjoyed it and we look forward to showcasing our next event to you in the future. Until then, remember love isn't just for Valentine's, but for anytime of the year. Happy Truckin'!
Previously, we shared a blog on the Industries & Intersections you can find in the Rhine-Rhur region of Germany. Today however, we are excited to share with you more specifically about the cities themselves! Our small rework team has worked hard to give this area a complete overhaul. Let's take a closer look shall we?


"All cities have been redesigned from the ground up" Iva, one of our Map Designers tells us, "We deleted the previous map, which did not represent the Rhineland region very well. Then, we created a completely new urban structure that reflects the area around the Rhine more. We tried to make the most of our spatial capabilities in the map and capture the Rhineland as realistically as possible, which includes the population density, industries and ultimately, its size. It will be a huge change from the base map."

"One of the biggest changes players will notice is the density of the road network." Iva explains "It will now be possible to look into the very heart of some of the cities and discover the contrast between the industrial zone and the centre itself. I dare say, we captured the best of each city!"

Cologne

When reworking the city of Cologne, one thing we wanted to make sure to capture was the size of the Rhine River, which passes through several cities in the area, and most famously Cologne. With this inclusion, it is now possible to drive right alongside the riverfront and admire the iconic buildings and landmarks of Köln.






This includes bridges such as the Hohenzollernbrücke, a pedestrian and railway bridge with its three charismatic wave-like arches, located nearby arguably one of the famous landmarks in the city, the Cologne Cathedral. You may have even travelled over this bridge if you have ever arrived by train (often delayed) into Köln Hauptbahnhof, the main train station of the city.





Other landmarks include Kölner Dom, The Lanxess Arena and many other iconic buildings. You can also look forward to seeing trams running through the city. These trams will also be found in all the other cities mentioned in this blog too. We are also excited to announce the addition of the A3, a major autobahn route which connects Cologne to Frankfurt! We hope you enjoy re-discovering this popular city destination.

Düsseldorf

Love landmarks? Then be sure to visit Düsseldorf, as it features many of them, waiting for you to discover. From the addition of two new churches to modern architecture, there are plenty of reasons to travel on our new roads, some which travel right through the city.








If sightseeing is not your thing however, you can look forward to delivering loads to and from the Steelworks and Car Factories located near the centre of the city. If you're looking to take your delivery to new heights, you can also find the Düsseldorf Airport, which features an animated Skytrain!

Dortmund

If you prefer driving through Industrial areas, Dortmund is for you. With winding roads and large intersections, you'll find some of our biggest industry depots here which include familiar in-game companies such as IKA, LKW and ITCC.








Don't miss out on delivering to and from this busy hub, there will be plenty of job contracts available from this city. Don't forget to also sport the local football team's colours, yellow and black!

Duisburg

As many of you may be familiar with already, Duisburg is a busy city, and not just when it comes to population, but its roads! Located between several other major cities, it serves as an important hub for industries not just by land but also by water.




Located on the Rhine River, you'll find one of the World's largest Inland Port, Duisburger Hafen, which is the leading logistics hub in Europe, processing over 20,000 ships and 25,000 trains per year. The port handles a huge 3.6 million containers per year! This is one massive industrial area we could not miss.




You will also have the opportunity to drive into the centre of the city itself, where you'll find the Rathaus Duisburg (Town hall), churches and the Schwanentorbrücke, a iconic vertical-lift bridge located in the city.





Players will also be able to drive across the Ruhr Brücke, alongside two new bridges which will connect you to the other side of the city, where you can find many other landmarks. You will also be able to travel on the E-40 highway, which runs through the city, and features the iconic Kreuz Kaiserberg intersection and much more.



There is so much more to discover that we we could not fit into this blog, including some roads which are best kept hidden. Over the past 2 years, our small team of made up of mostly 2-4 people has managed to rework this area of 4 cities that can almost visually merge into one mega city in the UI.

We really hope you appreciate the time and effort that has gone into this region, and we are even more excited for you to explore it for yourself. Until then, we look forward to hearing your thoughts on this mega-project and what you look forward to most.
In the last few months, our incredible #BestCommunityEver has been on a roll, diving headfirst into two fantastic World of Trucks events! First up was the #CruisingKansas event, showcasing our latest map expansion in American Truck Simulator. Following that, the festive spirit took over with the #ChristmasWinterland event, spreading joy in both ETS2 and ATS. You managed to complete both events on time before their conclusion on 5th February!


We want to thank our incredible #BestCommunityEver for their fantastic participation in both the #CruisingKansas and the monumental #ChristmasWinterland events. Your dedication truly made these experiences extraordinary!

In the Cruising Kansas World of Trucks event, you managed to complete more than 489,000 deliveries and drove over 135 million miles! In the unique Christmas Winterland event, you completed more than 2,600,000 deliveries!


Speaking of the Christmas Winterland, let's take a moment to acknowledge the immense effort that went into creating our biggest event to date. The scope of this project was enormous, and overcoming the challenges was no small feat. Yet, witnessing the overwhelming support and enthusiasm from our community since the event's kick-off reassured us that it was the right investment of our efforts.


We believe this isn't the last you've seen the magical Christmas Winterland or the technology that brought it to life – including those mesmerizing portals and more. Stay tuned for more! We're planning an exclusive Under the Hood blog, featuring interviews with the developers behind the scenes of this event.
We also hope you'll enjoy the rewards from both these events and decorate your cabin with beautiful Kansas and Christmas accessories!




Your passion and excitement have not only turned these events into huge successes but have also fueled our commitment to delivering more in the future. We really appreciate your ongoing support and look forward to more exciting adventures together!

Don't forget to follow us on our social media (X/TwitterInstagramFacebookTikTok) so you won't miss out on any news about them. Until then, we wish you safe and happy driving!
We're back in Burtenbach, Germany for another exciting episode in our SCS On The Road series! Join Oscar and Sebastian Hönig as they take you through a behind the scenes guided tour of the Kögel Trailer Factory where trailers are assembled from bare chassis into their final forms.


Our primary aim during this visit was to gather reference data for various Kögel Trailers, to aid our teams back in Prague in bringing them as accurately as possible to the virtual world of Euro Truck Simulator 2. We'd like to thank Sebastian and everybody at Kögel Trailer for inviting us, their hospitality during our visit and for allowing us to bring you a behind the scenes look at the hard work that is undertaken to create a variety of safe and reliable trailers for truckers around Europe.


We hope you've enjoyed this episode of SCS on the Road! We look forward to bringing you news in the future on the development & arrival of Kögel Trailers in Euro Truck Simulator 2. In the meantime, be sure to follow us on X/Twitter, Instagram, Facebook and Threads for all the latest news.
With the Switzerland Rework project nearing the finish line, we wanted to introduce you to the hardworking team behind the revitalization of this beautiful country in Euro Truck Simulator 2.


Meet our SCS Map Designers and read about their brief messages to our incredible #BestCommunityEver! We trust you'll enjoy this behind-the-scenes look at their work on the reimagined Switzerland map.

Honza


I started working for SCS in 2020 and joined the ETS2 rework team as a Map Designer. Switzerland Rework is my first project in the role of a lead. My responsibility was to manage the team and cooperate with other departments. From a map perspective, I designed the city of Geneva.

Switzerland, with its snow-capped mountains, picturesque lakes, and historical villages and cities is a beautiful country without doubt. It's also home to a couple of challenging routes. We wanted to capture them accurately and I believe our talented map designers did a great job and players will appreciate it.

Jitka


I joined SCS Software a year ago and it's been a dream come true to be a part of the rework team and finish the Alps. Coming from a film background, I had the opportunity to do some of the cutscenes as well. It was especially fun to design the viewpoints at Viamala and Furka Pass. Both of these places were designed with a viewpoint in mind and therefore they give players the option to explore the place beyond the road. There was simply not enough place on the map for such huge mountains, so we had to pull out all the tricks up our sleeves to make it possible. I really hope it will be fun to drive through the Alps and you will happily return to Switzerland to discover all its secrets.

Tomáš


I have been working in SCS for over three years now. My first tasks consisted of reworking German landscapes with fields and small towns around the highway, but I wanted to focus on something more urban and complex. My map lead supported my idea of adding a new airport to Stuttgart and there I found my main passion for cities. In the Switzerland Rework project, I was assigned to work on the beautiful city of Bern. It was quite challenging because Bern is a breathtaking historic city with many landmarks and I wanted to recreate its essence for our players. I have put a lot of effort into details and its historic parts, some of which may not be seen at first sight, as they wait to be discovered.

Eliška


After a brief introduction to SCS on the Austria rework, I was given an amazing opportunity to work on Switzerland's biggest city - Zurich. It was a real challenge, but I enjoyed it a lot and I hope you will like the layout I made. I also got out of town and did some landscaping on roads heading towards Bern, Stansstadt and Basel. But my favourite parts are the really complicated areas like weigh stations, border crossings and truckstops. I had a lot of fun planning the borders in Basel or Oftringen's gas stations. I love my job and I hope you will enjoy my work.

Pavel


Cruising through nature to observe beautiful sceneries, tiny villages or large cities with highrise buildings and landmarks can be fun, especially with a mission and from the cabin of a powerful truck. I have been working on designing environments in ETS2 for four years. My first DLC was Iberia which was very challenging. Then I showed my love for mountains in the Austria rework, creating beautiful alpine regions which were challenging for me, as well as for any driver. Then it smoothly transferred to the Swiss Alps. I hope you'll enjoy my creations.

Jana


Having dedicated four years to my role at SCS, the beauty of certain projects continues to captivate me. An early highlight was the Austria rework, where my fascination with the Alps and nature took root. It was during this assignment that I fell in love with the breathtaking Alps and working with nature in general. That is why I was excited to work on Switzerland and its beautiful landscapes. I sincerely hope that you, too, will find enjoyment in the end result, as this project holds a special place in my heart.

The highly anticipated Switzerland Rework is set to make its debut with the upcoming 1.50 update. To give you a taste of what's coming, check out our brief video trailer below. We hope you enjoy the sneak peek and get ready for thrilling trucking adventures in the beautiful Swiss landscapes!


We hope you've enjoyed meeting the team reworking Switzerland. Remember to follow us on our social media (X/TwitterInstagramFacebookTikTok) so you won't miss out on any news coming in the future. We'll see you on the reworked Switzerland roads!

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
Join us as we celebrate Valentines day by taking part in our latest World of Trucks event – Haulin’ Hearts!


Since the 14th Century Valentine’s Day has been recognised as a time to embrace the chance to give something special to those we hold dear in our hearts, whether it be a letter of love, a heartfelt poem or gift, and today is no different. With all the love on offer, there is plenty miles to cover and loads of Valentines Presents to deliver this year, and every bit helps.

Today I’m Haulin’ Hearts afar,
With nothing else in mind.
And to this task I pledge my word
For everyone in kind.

And while I’m on the road out there
With fourteen loads ahead,
I’ll stop at nothing ‘til I’m done,
Then rest my weary head.

But not before I’m in your arms
Oh darling love of mine.
For one and all and all for one,
And you my Valentine.



So we invite you, our #BestCommunityEver, whether you have a special sweetheart of your own or simply want to help others connect during this romantic time, to complete the community goal of 600,000 deliveries of Valentines Presents to loved ones around the world! Our special Valentines themed event trailers are all loaded up and ready to roll for you!



This is, once again, a great chance for you to create a romantic matching paint job with your truck if you happen to own the Valentine's Paint Jobs Pack DLC for ATS!

Your personal goal requires 14 deliveries of Valentines Presents cargo, and as our thank you we are offering great rewards including a special World of Trucks Achievement. So, come along and join the fun!

Rules

Using External Contracts, with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the community goal is to achieve 600,000 deliveries of Valentine Presents cargo, from any city in any trucking territory.

When a player completes 14 deliveries of Valentine Presents cargo across any trucking territories in either game, it will complete their personal goal.

Rewards


  • Personal: Players that complete 14 or more deliveries of Valentine Presents cargo will gain a unique World of Trucks Achievement as well as a Winged Heart cabin item as a Steam inventory item for Euro Truck Simulator 2 and American Truck Simulator.



  • Community: When the community goal of achieving 600,000 deliveries of Valentine Presents cargo from any city is met and if the player has also achieved their personal goal, then they will receive a Trucker's Rose hanging item as a Steam inventory item for their cabin.


Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward in the Events page on your World of Trucks profile.

The event will be concluded on Sunday the 18th of February at 23:59 UTC.



In celebration of this event, we are introducing the Haulin' Hearts Bundle on Steam! If you are an owner of only American Truck Simulator or Euro Truck Simulator 2, this bundle will offer you a chance to fall in love with the title you are missing out on along with exploring the roads in special Valentine-themed paint jobs. Or perhaps, in case you are already having a good time in both of the games and you’re starting to feel a bit lonely, you can always gift the bundle to the special someone and set out on a journey together in the multiplayer Convoy mode.

https://store.steampowered.com/bundle/30356/Haulin_Hearts_Bundle/
We hope this message finds you well and filled with excitement for all the incredible things happening in the world of SCS Software! Recently, we've noticed a significant increase in discussions across various platforms – social media, forums, YouTube, and more – speculating on our current and future projects as well as updates in development.


First and foremost, we are grateful for the enthusiasm and genuine interest our community displays in everything we do. Your passion is what makes our community the #BestCommunityEver, and we're truly grateful for your unwavering support!

However, we'd like to take a moment to address a small concern. With the growing amount of content circulating online, it's becoming increasingly important to distinguish between official information and speculation. We understand that excitement often leads to curiosity, and we love that! But to ensure you get the most accurate and reliable news, we encourage you to follow our official communication channels (Our blogSCS Software Facebook, ETS2 Facebook, ATS FacebookX/Twitter, Instagram, YouTube, Threads, and TikTok).

In this era of advanced technology, AI and voice-over applications, where creating believable fake news is becoming easier, we want to be proactive in ensuring that our community is well-informed. We may not always be able to react to every piece of misinformation or wild speculation. Following our verified communication channels is your guarantee to receive genuine information.

Your trust means the world to us, and we want to make sure you have the facts. So, join us on this journey – follow our official channels, be a part of the conversation, and let's continue making our community the #BestCommunityEver! Thank you for being amazing, and here's to the exciting adventures ahead!