Euro Truck Simulator News & Announcements
Exciting news! With the upcoming 1.56 update, we will introduce new cargoes from the company CZ LOKO, a renowned manufacturer of locomotives, both to the Euro Truck Simulator 2 base game and also as part of the Special Transport DLC!We are very excited that we can welcome CZ LOKO to the world of Euro Truck Simulator 2, and we'd like to thank them for allowing us to bring their impressive locomotives into the game, giving players the chance to haul them across Europe in true trucking style!In the base game, we will be adding the locomotives MUV 75 and EffiShunter 300. While these aren't the largest or heaviest machines you'll encounter, don't underestimate them - make sure your truck is well-prepared to handle the load. The MUV 75 tips the scales at over 14 tonnes, while the EffiShunter 300 weighs in at a hefty 36 tonnes.The Special Transport already features oversized cargoes such as the Articulated Hauler, Large Reservoir Tank, Giant Silo, and many more. Now, the roster is expanding with a true heavyweight - the EffiShunter 1000, a massive locomotive built by CZ LOKO.Truckers will haul this behemoth on a lowbed trailer. Just how big is it? The total height (including the trailer) reaches an impressive 5.3 metres, with a length of 16 metres and a width of 3.1 metres. Navigating corners with the EffiShunter 1000 in tow will demand precision and nerves of steel.Your truck will need a powerful engine for this job - the locomotive alone weighs 80 tonnes, plus another 10 tonnes for the trailer. That's 90 tonnes of pure challenge rolling behind you.You'll be able to deliver the EffiShunter 1000 along three routes: Berlin to Szczecin, Kassel to Hamburg, and Bremen to Travemünde. Each journey will be escorted by two escort vehicles to help ensure a safe trip from departure to delivery. Still, it's up to you to avoid any mishaps - and to keep this stunning locomotive free from so much as a scratch.Although the EffiShunter 300 and EffiShunter 1000 are inspired by real locomotive models, we recreated them based on CZ LOKO's design concept to reflect the company's vision for the future. This means you'll get to transport machines that haven’t even entered real-world production yet!Remember that if you want to haul this beauty of a cargo, you will need to own the Special Transport DLC. Don't have it yet? You can grab it anytime on Steam and gain access to a whole range of oversized loads. And when the 1.56 update rolls out, the EffiShunter 1000 will be added to the DLC for free. Don't forget to give our X/TwitterInstagramFacebookBluesky, and TikTok a follow as you'll receive updates about our games straight to your feed, or subscribe to our newsletter to stay informed! We look forward to sharing more with you in the future.
With the release of update 1.56, we are pleased to reveal an exciting addition to the Euro Truck Simulator 2Schmitz Cargobull Trailer Pack. Our collaboration with Schmitz Cargobull continues to grow, and this update introduces new trailer types and features that expand your hauling experience.The highlight of this update is the Schmitz S.CS High Capacity Transport (HCT). This configuration features two trailers connected with a dolly. Schmitz Cargobull now becomes the second brand in Euro Truck Simulator 2 to feature a 32 m HCT trailer setup.Also arriving in this update is the Schmitz S.KO City chassis, equipped with a steering axle, which provides greater manoeuvrability in tighter spaces. While this feature is primarily aimed at navigating urban environments, in Euro Truck Simulator 2, you are free to take it anywhere you like. Whether threading through narrow streets or tackling longer journeys, this new option adds variety and flexibility to your trailer fleet.In addition to these trailer configurations, we’re also introducing new lighting options across Schmitz Cargobull S.CS, S.KO, S.BO, and S.KI trailers. These lights proudly display the Schmitz Cargobull logo, adding an extra layer of authenticity to your setup.We’ve got plenty more to share as update 1.56 gets closer, so keep an eye out for the latest reveals. Make sure to follow us on X/TwitterInstagramFacebookBluesky, and TikTok, or subscribe to our newsletter for more behind-the-scenes content, updates, and announcements. Until next time, keep on truckin'!
Recently, we had the exciting opportunity to be a part of the Find Your Next Game online showcase, a digital event that runs alongside Gamescom which highlights upcoming titles and projects across the gaming industry. We imagine some of you may have caught our special feature there, but just in case you didn't, let us share with you more about it!
This year, we are proud to have our upcoming Nordic Horizons DLC for Euro Truck Simulator 2 selected to be part of this year’s FYNG lineup! One of the conditions on being part of this digital showcase is that all featured video content has to be exclusive to the show and not seen before on any other platforms. So, our talented video team got to work and created a fresh, extended trailer made especially for this showcase, offering viewers a glimpse of the stunning roads, cities, towns, landscapes, landmarks, and industries that await you in this upcoming expansion.Now that the show has concluded, we are happy to release the trailer publicly, which you can now watch on our official SCS Software YouTube channel. Take a watch of it below, and if you enjoyed it, make sure to leave a like, and comment! It really helps support our channel and future releases.

We’d like to thank the Find Your Next Game team for featuring us in this year’s event and for providing a platform where we could share this new content with a wider audience. We’re looking forward to showing you even more from Nordic Horizons in the near future. If you like what you see, be sure to add it to your Steam Wishlist. We'd like to thank you all for your support so far, and until next time, keep on truckin'! 

With the arrival of the upcoming 1.56 update for Euro Truck Simulator 2, we’d like to share some exciting news for all fans of customisation. Alongside the main game update, the HS-Schoch Tuning Pack is receiving a substantial refresh and expansion as well.Our teams have been working diligently to update this popular DLC, adding new features and addressing many of the community’s requests.Let’s take a closer look at what is coming your way!Accessory finishes:
  • Chrome
  • Paintable (can now be customised in any colour of your choice)
  • Matte paintable (also fully colour-selectable)
Grilles and Light Bars:
  • Roof bars will have new LED and non-LED versions
  • Front light bars will now feature LED, non-LED, and even strobe versions
  • Bottom grilles will also be updated, with slot-based options as well as an LED version
We are also bringing you two brand-new paint jobs. All of these new additions will give you more freedom to match (or otherwise) the tuning parts with your truck’s paint scheme and overall look!Since the release of the HS-Schoch Pack, several new trucks have been added to ETS2. With this update, we’ve made sure to include bars for all the vehicles that were not part of the game at the time of the DLC’s original launch.We’re also excited to announce that big auxiliary lights will be receiving improvements in version 1.56, and this will be available to everyone as part of the base game update.We truly appreciate your passion for customisation, and we’re happy to bring these improvements into the game. We spent a lot of time reviewing your feedback and implementing changes and additions that you’ve asked for. That's it for today!  Stay tuned for more news as we continue to reveal what’s coming in update 1.56. In the meantime, don’t forget to follow us on X/TwitterInstagramFacebookBluesky, and TikTok, or subscribe to our newsletter for more behind-the-scenes content, updates, and announcements. Until next time, keep on truckin'!
Did you catch our special announcement at the Future Games Show yesterday? Broadcasted shortly before Gamescom, FGS is a digital showcase that highlights some of the most exciting upcoming titles and projects in the gaming world. This year, we were thrilled to join the line-up with something very special to share.


During the show, we premiered a brand-new, exclusive teaser, which officially revealed something we've been working towards for quite a while now. If you missed it, you can re-watch the video on our official YouTube channel below.

That’s right, it’s official! Euro Truck Simulator 2 and American Truck Simulator are shifting gears and heading to PlayStation 5 and Xbox Series X|S! If you're excited about the road ahead, you can support this project by wish-listing the games on your console platform of choice at our dedicated micro-site, scssoft.com/consoles, and by following our official social media channels (X, BlueSky, Facebook, Instagram) and Newsletter to stay in the loop.Whether you’re a long-time fan who’s been waiting to hit the road on console, or someone discovering the world of truck sims for the first time, we’re thrilled to be bringing our most popular titles to entirely new platforms. We know many of you game exclusively on console, and we’re excited to finally open the door for you to experience ETS2 and ATS. We can’t wait to see fresh faces joining our #BestCommunityEver and hitting the road for the very first time!
Of course, this is just the beginning, and with quite a bit of work still ahead, we’ll be sharing much more about this project, what you can expect, and more about our plans when the time comes.
The road to consoles might be uncharted territory for us, but we’re ready to explore it! Whilst we’re not ready to share a specific release date yet, we look forward to reading your comments and reaction to this news, so be sure to let us know if you're excited about this upcoming release. We thank you for all your support over the years, and we look forward to the future of truckin' with you on console and PC! 
We hope you're all enjoying the summer roads, whether you’re cruising through Euro Truck Simulator 2 or exploring the great American highways in American Truck Simulator. August is already in full swing, and with so many exciting things happening behind the scenes, we wanted to take a moment to share what’s coming up for SCS Software this month. Spoiler alert: it’s shaping up to be a big one!GamescomThis August, we’ll be attending Gamescom in Cologne, Germany - one of the biggest events in the gaming calendar! We’re proud to be representing the Czech Republic as part of the Czech National Booth in the B2B (Business-to-Business) segment.Our mission? Meet, network, and explore new partnerships with a wide variety of companies. We're thrilled to have meetings lined up with representatives from major platforms, including Sony, Microsoft, and many more, across both the gaming and automotive industries. We're excited about the future and are actively working on ways to expand our presence and content offerings for both of our flagship titles. And while our presence at Gamescom is focused on the B2B segment this year, there's always a chance we’ll run into some of you. If you spot someone from the SCS team, don’t hesitate to say hi!Future Games ShowMake sure to keep one eye open for the upcoming Future Games Show this August, because we’ve got something special in the works! A brand-new exclusive teaser video will be making its debut there, and we can’t wait for you to see it. Find Your Next GameAlso on your watchlist this August should be the Find Your Next Game show, which runs alongside Gamescom, where we’ll also be dropping something cool and exclusive, this time related to the Nordic Horizons DLC. We’re incredibly proud of what’s coming and are thrilled to be part of this show’s lineup. We’re working hard to bring fresh new content and experiences to both Euro Truck Simulator 2 and American Truck Simulator. The journey is far from over, and exciting things are still to come! We’re truly thankful for the continued support and enthusiasm from all of you, the #BestCommunityEver. Whether you’ve been driving with us for years or just recently joined the road, we appreciate every single one of you!Until next time, keep on truckin’, and we’ll see you out there on the road!
Välkommen till Kiruna! In today's blog, we have another glimpse of what's coming for the Nordic Horizons DLC for Euro Truck Simulator 2. Get comfortable and enjoy this little preview of the city of Kiruna, before you head there yourself in this upcoming map expansion.Situated 200 kilometres north of the Arctic Circle, Kiruna is actually Sweden's northernmost town! This location is unique as people living there experience two months of midnight sun in the summer, and it's also an ideal place to watch the magical northern lights from the beginning of autumn to the end of winter. While the town is not the largest in terms of population, it has so much to offer. Not far from it, visitors can find the country's highest mountain, Kebnekaise. It's also home to the world's largest underground iron ore mine. And let's not forget about the stunning beauty of the nature surrounding Kiruna, with forests, tundra, rivers, and an uncountable number of lakes.The iron ore mine will be featured in our game as a massive depot where players can deliver cargo, both at ground level and deep underground. The Kiruna mine will become the largest custom depot in ETS2 and also the first to be located underground. It's a truly fascinating operation, with over 130 years of history. Each day, the mine produces enough iron ore to build six Eiffel Towers. The depot is complex, so players will need to rely on a full diagram of the area and custom signs placed throughout the mine.Mining lies at the heart of Kiruna's economy, and its impact is so significant that parts of the city are being relocated to ensure the safety of its residents. This includes the construction of a new city centre three kilometres east of the original one.This beautiful new city centre is being recreated by our asset and map teams through detailed landmark buildings. This includes the city's new town hall, featuring the original historic clock tower that has been carefully restored and relocated from its former site, along with several other notable buildings surrounding the new town centre.In addition, truckers will be able to deliver cargo to the local railway terminal, a construction site, a recycling depot, and various other industries located around the town. We hope we got you excited to visit this city when the Nordic Horizons DLC is released. If we did, make sure to add this map expansion to your Steam Wishlist! Remember to stay tuned for more updates from the world of Euro Truck Simulator 2 by following us on TwitterFacebookInstagramBluesky, and YouTube, or by signing up for our newsletter. Happy haulin'!
With the introduction of long-distance buses in Euro Truck Simulator 2, the Coaches DLC brings a fresh perspective to the game's world. We spoke with Vitalii, one of the vehicle artists behind this exciting update, to learn more about the creative process, technical challenges, and the immersive details players can look forward to when stepping into the driver’s seat of a coach.As a Senior 3D Artist on the Coaches project, Vitalii plays a central role in crafting the visual identity of the new long-distance buses being added to Euro Truck Simulator 2. “I'm essentially in charge of bringing these vehicles to life visually,” he explains, “handling everything from the 3D modeling of both their exteriors and interiors, to creating the detailed textures and materials that define their appearance.” His responsibilities also include developing all necessary animations and closely collaborating with production and research teams to ensure each coach is recreated as authentically as possible.When asked what his work on Coaches entails, Vitalii emphasizes the balance between technical artistry and realism: “It's about combining technical artistry with precision to deliver a realistic experience for our players.”On the topic of research and scanning, Vitalii shares that while he usually relies on reference material gathered by a dedicated team, the Coaches project was a unique opportunity. “I actually had the opportunity to go on a business trip myself to see the real coaches firsthand,” he says. “This was incredibly valuable, as it allowed me to personally observe and capture all the necessary details I needed to accurately recreate them in the game.” Speaking about what excites him most about the project, Vitalii reveals, “I'm most excited about seeing my work truly come to life within the game world.” Watching his models, textures, and animations in action, and more importantly, seeing how players respond, is what truly motivates him: “Knowing that my efforts contribute to fulfilling a long-standing community wish and providing them with a fresh, immersive experience is what really motivates me.”When asked how he feels about the overall addition of long-distance buses, Vitalii is enthusiastic: “This has been a top request from our community for many, many years, and seeing it finally come to fruition is incredibly exciting.” He believes it goes beyond adding a new vehicle – it's about expanding gameplay and deepening player immersion. “It's about showing our dedication to listening to what our passionate community wants.”In terms of the tools used, Vitalii describes a well-curated workflow. “I mainly use Blender for the modeling phase,” he shares, appreciating its flexibility and community support. “For creating my own custom tileable textures, I rely heavily on Substance Designer,” due to its procedural capabilities. Photoshop plays a role in editing textures, while Maya is used to integrate assets into the game engine through custom exporters. “I sometimes use Marmoset Toolbag to generate precise light maps,” he adds, which enhances the realism of coach lighting.Reflecting on similar projects, Vitalii mentions his past experience with major truck reworks, particularly interiors. However, Coaches presented a new level of complexity. “Coaches are significantly more spacious than trucks,” he says, “and inherently contain a lot more geometry and detail.” This posed a technical challenge: “figuring out how to optimize such a large and intricate space... while keeping the performance impact low.”Discussing what he’s enjoyed most, Vitalii highlights the novelty of the project. “It's always refreshing to tackle a new type of vehicle,” he notes. “Creating the various animations for the coaches presented a fun challenge,” one that pushed him creatively while being immensely satisfying. Addressing the challenges faced, Vitalii reiterates that optimization was a primary hurdle. “We really had to figure out new approaches to keep the visual quality high while ensuring polycounts remained low,” especially given the scale of coach interiors. Additionally, “implementing the animations required a different philosophy compared to trucks,” prompting the team to rethink their usual methods.When asked about interesting details players can expect, Vitalii hints at the depth of immersion. “We've paid close attention to the atmosphere inside the coaches,” he says. “Players might notice intricate details on the interiors and passenger areas that really bring the space to life.”Finally, in response to what players will enjoy most, Vitalii believes the shift in gameplay pace is key. “The core focus of this update is exploration,” he says. “Players shouldn't miss out on taking the time to appreciate the scenery and discover landmarks.” The Coaches experience, he explains, offers a new lens through which to enjoy the game's expansive world: “It encourages a slower pace, letting them see the game world from a new perspective, which I think will be very rewarding.” We're excited to reveal more about the upcoming Coaches DLC as the development continues! For the latest updates, be sure to follow us on our social media channels on X/TwitterInstagramFacebookBluesky, and TikTok, or sign up for our newsletter. If you're looking forward to hitting the road in style, don’t forget to add the Coaches DLC to your Steam Wishlist!
Are you looking forward to the upcoming Iceland DLC for Euro Truck Simulator 2? In today's blog, we'd like to put your knowledge to the test with a little geography quiz! Can you guess the real-world locations shown in these in-game screenshots from this work-in-progress map expansion?Whether you're from the Land of Fire and Ice, have visited Iceland, or just know your geography well, we think you might recognize some of the real-world locations featured in these screenshots. Our map designers are working hard to bring this expansion to life with a big attention to detail. Recognize any of these places? Let us know in the comments below!We hope we have gotten you a little more excited about Iceland with this sneak peek from this map expansion! Don't forget to support us by adding the Iceland DLC to your Steam wishlist.Remember to give our X/TwitterInstagramFacebookBluesky, and TikTok a follow as you'll receive updates about our games straight to your feed, or subscribe to our newsletter to stay informed! Until next time, keep on trucking.
We’re thrilled to share an exciting update on a project that has been growing steadily here at SCS Software. Today, we're officially introducing a brand-new DLC in development, KRONE Agriculture Equipment, coming to Euro Truck Simulator 2.This new DLC marks the next chapter in our ongoing collaboration with KRONE, the globally renowned manufacturer of high-performance agricultural machinery. Building on the success of the KRONE Trailer Pack for ETS2, we’re now expanding the scope to bring you a whole new line of authentic, officially licensed KRONE-branded farming equipment.As you travel across the scenic countryside of Europe, the KRONE Agriculture Equipment DLC will bring a range of real-world agricultural machinery that showcases the diversity and strength of modern farming logistics.This DLC will introduce new cargo types featuring large-scale agricultural machines used across Europe, from harvesters and balers to rakes and mowers, all meticulously modeled for high detail and realism. These machines will be transported on specialized trailers, offering new delivery challenges and fresh experiences for virtual haulers across the continent.New cargoes:
  • Disk Mower - Krone EasyCut B 880 CV
  • Forage Harvester - Krone BiG X 1180
  • Mower Conditioner - Krone BiG M 450
  • Rotary Rakes - Krone Swadro TC 1370
  • Round Baler - Krone Comprima V 190 XC
  • Square Baler - Krone BiG Pack 1290
  • Wagon - Krone GX 520
Along with that, we're also bringing some KRONE accessories you can use to decorate your cabin interior!While we're still finalizing the details, models, and gameplay integration, we wanted to bring our community in early because this is something we're genuinely excited about. The KRONE Agriculture Equipment DLC is shaping up to be a unique and immersive addition to the logistics landscape of ETS2. Just keep in mind that everything you see here is a work in progress and may not represent the final product.We’ll be sharing more screenshots and details as we get closer to release. Until then, rest assured that our teams are working hard to cultivate something special for all fans of heavy haulage and agricultural tech.So, are you ready to haul some serious machinery? Be sure to add Krone Agriculture to your Steam Wishlist and stay connected with us on XFacebookInstagramBluesky, TikTok, and YouTube, or by subscribing to our newsletter for all the latest updates. See you on the road!
In today’s special blog post, we’re excited to take you behind the scenes of the upcoming Nordic Horizons DLC for Euro Truck Simulator 2. We sat down with Ivo, our ETS Map Lead, to talk about the creative and technical process behind bringing the Nordic landscapes to life. From intricate road networks to iconic landmarks, Ivo shares how the team is crafting an immersive experience for players exploring the northern reaches of Europe.Ivo plays a key role in shaping both the big picture and the fine details of the project. When asked what his work involves, he explained, "As one of the Map Leads on Nordic Horizons, I’m responsible for both large and small components of the project — its overall shape as well as the day-to-day progress." His current focus is on monitoring progress and offering feedback, though his involvement has evolved over time: "Before that, I worked on the foundational layout of the urban and road networks, and earlier still I was involved with the research team, cooperating on time estimates, asset lists, and similar tasks." Reflecting on his experiences during development, Ivo shared that he had the opportunity to see the real-life inspirations firsthand. When asked whether he had visited Norway, Sweden, or Finland, he replied, "Yes, I was actually part of the research trip during the early stages of the project’s development. It was a fantastic experience, and I’m very glad I had the opportunity to visit many of the locations we’re recreating." The team ensured they covered all countries included in the DLC and took note of the diverse landscapes — a crucial step in capturing the spirit of the region.Describing the research process behind Nordic Horizons, Ivo emphasized its significance: "Research is a fundamental part of every project we do, and it starts well before any actual map creation begins." The team relied extensively on online resources to gather information about everything from road laws and industries to cultural and natural highlights, all of which, together with our internal rules, influenced the project’s scope and planning.When asked what stands out most in terms of map design or architecture, Ivo highlighted the sheer scale of the region: "The vast distances, without a doubt. We’re covering an ambitiously large area, rich in stunning natural scenery but — apart from parts of the coast — very sparsely populated." He noted that these realities required difficult choices, saying, "To make our in-game world work, we had to make some compromises. In some places, a few towns had to be cut, while in others, we added smaller but important settlements at strategic points to maintain the economic flow. Without them, some areas might not offer any jobs to players due to the sheer distances. Such compromises are sometimes necessary due to the scale of our game world."In response to what he’s most looking forward to seeing finished in the Nordic Horizons map, Ivo responded, "I’m lucky enough to be able to watch our talented Map Designers bring beautiful scenes to life, and although some of them still need a bit of polish, many of my personal 'wish list' locations have already come true, which is very satisfying. If I had to name one in particular, I’m especially happy that players will be able to drive all the way to Nordkapp — as far north as it’s possible to go in mainland Europe."Looking back at his career, Ivo explained how his role has changed compared to past projects. In response to a question about similar work he’s done, he said, "I used to work as a map designer, and Nordic Horizons is my first project in a Map Lead role. It’s a big shift." While he occasionally still contributes small scene designs, his focus is now broader: "My 'signature' is present in much of the city and road layout, even though the final visual result is a collaborative effort involving many talented people." As for the experience itself, Ivo shared what has brought him the most satisfaction: "I’ve enjoyed watching the map evolve and seeing our team’s hard work gradually take shape into an impressive expansion." He added that each development phase has its own hurdles but also its own rewards: "The scale of the project has exceeded my expectations in many ways, and every stage of development brings new challenges."When asked about the landmarks players can look forward to, Ivo offered a rich preview: "If we count natural scenery as landmarks, then there are countless ones! But in terms of man-made landmarks, we’ve included quite a few: the majestic Arctic Cathedral in Tromsø, picturesque town centres with churches, town halls, and train stations; industrial landmarks like the mines in Kiruna, and quirky tourist spots like Santa’s Village in Rovaniemi." Finally, when asked what he believes players will enjoy most in Nordic Horizons and what they shouldn't miss, his answer was clear: "Definitely the landscapes themselves, the distances and the solitude." He described the journey through the DLC as something transformative: "I’d suggest you travel from the south all the way up north, and you’ll experience a gradual transformation of vegetation, longer daylight hours, and vast stretches of beautiful, almost untouched wilderness." Says Ivo. We can’t wait to share more about this upcoming map expansion as development progresses. Stay connected with us for the latest news by following our social media channels on X/Twitter, Instagram, Facebook, Bluesky, and TikTok or subscribing to our newsletter. If you’re excited to explore the Nordic regions, be sure to add the Nordic Horizons DLC to your Steam Wishlist!
On your journey across the upcoming Nordic Horizons DLC for Euro Truck Simulator 2, you’ll encounter far more than iconic cities and majestic landscapes. Scattered throughout Norway, Sweden, and Finland are numerous smaller settlements, each with its own unique charm, history, and character. Today, we’d like to give you a closer look at some of the destinations that await you along the road.From quiet fishing villages nestled along the Norwegian coastline to peaceful inland communities in Sweden and Finland, our teams have worked hard to capture the atmosphere and natural beauty of these locations. Whether you're hauling cargo, taking a break, or simply passing through, we hope these places leave a lasting impression.NorwayLocated in the heart of a stunning southern fjord region lies Skei, welcoming drivers with its picturesque views and tranquil surroundings. This small settlement offers a restful pause before heading into the more mountainous terrain to the north.You’ll also come across Åndalsnes, a town surrounded by steep mountains. This settlement is known as the "Alpine village by the fjord." It marks the start of scenic routes and offers stunning views, making it a memorable stop for any driver passing through western Norway.In the wide-open tundra of Finnmark lies Kautokeino, a cultural heartland of the Sámi people. It’s a quiet stop on your journey, featuring traditional red wooden houses that offer a glimpse into the region’s distinctive character.Perched on Norway’s rugged western coast is Myre, a small fishing town surrounded by scattered islands and stormy seas. The winding road that leads here passes through breathtaking landscapes, rewarding drivers with views and a sense of isolation rarely found elsewhere.SwedenOur first stop in Sweden is Vittangi, tucked away deep within Swedish Lapland. Founded by Henrik Mickelsson Kyrö in 1674, the village sits amid boreal forests, offering peaceful drives through nature and glimpses of wooden cottages scattered across the landscape.Next is Dorotea, known as the “Southern Gateway to Lapland”. Though small, it is a proud community situated by lakes and surrounded by wilderness—an ideal resting point before venturing further north.Lastly, we highlight Ytterhogdal, a charming spot in central Sweden that invites drivers to slow down and take in the serenity of the countryside. With its pine forests, calm lakes, and peaceful village life, it offers a welcome contrast to busier roads.FinlandIn the heart of Finland lies Viitasaari, where quiet roads, expansive lakes, and a strong local identity come together. It’s a common stop for drivers travelling north or south, providing not only fuel but also a refreshing pause amid Finnish nature.Another Finnish destination to look forward to is Siilinjärvi, which offers a slower pace of life. Surrounded by forests and lakes, this town combines natural beauty with essential services for travellers. It’s the perfect spot to relax and enjoy the calm of central Finland.While these are just a handful of the settlements featured in this blog, rest assured that many more await discovery. Each has been carefully crafted by our map, asset, and art teams to reflect the spirit of its real-world counterpart, from architecture and layout to the surrounding nature and terrain.Alongside these communities, you’ll drive along countless scenic byways and rural landscapes that define the Nordic experience. We encourage every trucker to pause, pull over, and take in the breathtaking world that stretches far beyond the cities.Eager to hit the Nordic roads? Be sure to add Nordic Horizons to your Steam Wishlist! Stay connected with us on XFacebookInstagramBluesky, and YouTube, or by subscribing to our newsletter for all the latest updates. See you on the road!
It’s time to trade city skylines and highways for dusty roads and countryside! Today, we’re excited to announce the release of the Farm Machinery DLC, a new cargo pack for Euro Truck Simulator 2!
Agriculture plays a vital role in Europe’s landscape, economy, and culture. From small family farms to large industrial operations, farmers depend on a wide range of equipment to keep their fields productive, but none of it would arrive without you, the trucker, delivering it. Take on the challenge of hauling powerful tractors and other machinery built for the biggest jobs in modern farming. 


The Farm Machinery DLC for ETS2 features 9 cargo types to haul, represented by our in-game brands Owl and Greenler. After finding success in American Truck Simulator, these brands are now making their mark in the European market. Each machine has been designed with detail by our talented vehicles and art teams, offering drivers a fresh set of hauling challenges across the diverse road network of Euro Truck Simulator 2.


So what cargoes are included in this pack? Get ready to haul: 
  • Autonomous Tractor
  • Articulated Crawler Tractor
  • Forage Harvester
  • Grain Trailer
  • Square Baler
  • Disc Harrows
  • Fertilizer Spreader
  • Planter Sprayer
  • Seeding Combinations

But there’s more to this DLC than just what's behind your truck. We're also bringing the charm of farm life into your truck cabin with a set of delightful, agriculture-themed accessories. These decorations let you personalize your space and carry a piece of the countryside with you wherever you drive.


Included cabin accessories:
  •     Lunch Box
  •     Scarecrow
  •     Straw Hat
  •     Stuffed Autonomous Tractor
  •     Harvester Toy
We can’t wait to see you hit the road with these new loads! Be sure to share your screenshots and videos of your first job with Farm Machinery DLC using the hashtag #ETS2FarmMachinery when posting on social media! As always, thank you for your continued support, and until next time, keep on truckin'!

store.steampowered.com/app/1456860/Euro_Truck_Simulator_2__Farm_Machinery
A few weeks back, we officially announced that our teams are already working on the Coaches expansion for Euro Truck Simulator 2. Before we are ready to share more with you from this upcoming DLC, we would like you to meet the team behind it!The team consists of eight people, with some other members of our company contributing from time to time as well, from programmers, game designers, and 3D graphic designers, to testers. Let's meet them!Dominik - Producer"You may know me from Nordic Horizons - Meet The Team, where I wrote about my history in SCS and my current role. While working on Nordic Horizons, I started dedicating one day a week to the Coaches side-project, which had been running for a long time but had no production coverage. Gradually, I managed to build a team, collaborated to get licenses, and the small side-project became almost a full-time job. Even though it doesn't seem like it, the knowledge from running a map DLC is very useful now, because even in the Coaches project, there is a lot of map work; modified bus stations, bus stops, and border crossings. I'm very happy that an excellent, dedicated team has been assembled and that this project is moving forward at the speed it deserves." Petr - Senior Tester"When I started out as a bus driver, I never imagined that one day I would be testing buses for a computer game. As someone who has spent years behind the wheel of real buses, I know how an automatic transmission should behave, what a vehicle does under hard braking, or what a hill start looks like with a fully loaded machine. And it's this experience that I try to bring into testing to make the bus driving in ETS2 as close to reality as possible. But testing is also about checking all the functional details. Whether it's the behaviour of the vehicles, the controls, the sounds, or the graphical details. This connects my real world with the virtual one and gives me the opportunity to contribute to making the bus experience as authentic as possible for players around the world."Josef - Junior Researcher for Game Development"I have been working in the Research & Game Development department at SCS for a year and a quarter, and from the very beginning, I started participating in the Coaches project. For my colleagues, I prepare materials and references, for example, for building real-life bus terminals in our game, and I have also worked on redesigning those we already have in the game. Since I spent a lot of time playing our studio’s older game, "Bus Driver," I am really looking forward to the coaches in ETS2."Marek - Senior Programmer"I've been working as a programmer at SCS Software for nearly 12 years. My journey began with developing our map editor and various internal tools, supporting the core of our game development process. Over time, I transitioned into working on gameplay features, which allowed me to directly contribute to what players experience behind the wheel. Now, I'm excited to be part of something entirely new - bringing coaches into the game. This addition opens up fresh possibilities for gameplay, and I'm really happy to have the opportunity to help shape this new direction. Looking forward to seeing how players enjoy the new challenges coaches will bring."Vitalii - Senior 3D Graphic Designer - Vehicles"I started working at SCS almost 6 years ago, joining the Road Department as a 3D Artist. After two years, I transferred to the Vehicle team. I began by modeling AI vehicles, then worked on cargo, and gradually moved on to helping with trucks. Currently, I'm a Senior Vehicle Artist focusing on coaches. This is the first project where I'm not just helping out, but actually planning and executing both the exterior and interior myself, from start to finish. It's been a great challenge, and I'm working alongside an amazing team of specialists. I really hope you'll enjoy our upcoming DLC once it's ready."Vladimír - 3D Graphic Designer - Vehicles"I started working at SCS as a 3D graphic designer almost three years ago, in the outsourcing department, where I was responsible for the quality of 3D assets for map DLCs. About a year ago, I fulfilled my dream and joined the vehicles department. The first project within my new position was the MAN Lion's Coach model. I am very excited about this new direction of our game and the actual model I am working on. I hope the players will enjoy this DLC, and I am already looking forward to their first reactions."Vojta - Game Designer"My career started by teaching how to make games. Then, I began trying to create them in the evenings. After many evenings spent this way and several broken teams, I came to terms with the fact that I'd be working on someone else's games. I never expected to find such a wonderful company culture at SCS, nor a company so open to finding the best possible place for its talents. My suggestions were heard. So, I came up with new game features for the map, proposed innovations for our map editor, designed new gameplay features, significantly contributed to Driving Academy, and created UX and UI design features. Now, I have the opportunity to contribute to a "game within the game" - I'm designing game mechanics, UX, and UI for the coaches. We have great freedom, limited only by the constraints of our game itself, and once again, it's all very fresh and exciting." We hope you liked the insight view of the team that is currently working on this expansion for ETS2. Don't forget to add the Coaches DLC to your Steam wishlist to show this team your excitement! If you want to keep track of future updates, make sure to follow us on TwitterFacebookInstagramBluesky, and YouTube, or sign up for our newsletter. Until next time, we wish you safe travels!
On the western coast of Norway, you will find the city of Kristiansund. Let's take a look at how our map designers are recreating this beautiful town for the upcoming Nordic Horizons map expansion for Euro Truck Simulator 2!The landscape of this city is really unique as it is situated on four different islands, which makes it stand out. While it is not one of the largest metropolitan hubs in Scandinavia, with over 24,000 citizens, it has a lot to offer and should not be missed.Let's start with a bit of trivia. Kristiansund isn't just a feast for the eyes - it's also a hotspot for food lovers. The city's history is deeply tied to the sea, particularly through the production of klippfisk - split, salted cod traditionally dried on coastal rocks. This iconic dish is so important to the region that it has its own museum and even an annual festival in Kristiansund. But the culinary delights don't stop there - the city also boasts some award-winning cheeses, including a blue cheese that's been crowned the best in the world!Now, back to what you can expect while hauling cargo through the area.  As the city is located on an island, you can get there either from the west through the Atlanterhavstunnelen (Atlantic Ocean Tunnel), which is part of the Norwegian County Road 64, or from the south via the Omsundbrua (Omsund Bridge).When in Kristiansund, keep an eye out for the Kirkelandet Church, widely regarded as Norway's first truly modern church. Consecrated in 1964, it's often hailed as the country's most daring piece of church architecture. Naturally, our map and asset teams made sure to include this striking structure. The city is also full of colorful houses, typical of Scandinavian architecture.Regarding industries, there will be a number of depots that truckers can deliver cargo to or from, such as a car dealer, a warehouse, a waste transfer station, and the local airport, also faithfully recreated to represent its real-world counterpart.If you liked this preview, make sure to add this map expansion to your Steam Wishlist! Stay tuned for more updates from this map expansion by following us on TwitterFacebookInstagramBluesky, and YouTube, or by signing up for our newsletter. Safe travels!
We are excited to share with you that the 1.55 Update for Euro Truck Simulator 2 is now released and available on Steam! Let's take a look at all the features you will encounter in this update.First of all, we would like to thank everyone in our #BestCommunityEver who took part in the Open Beta phase and helped us by reporting bugs on our forums. It really made it much easier for us to fine-tune the update and make it ready for the full release. Driving Academy - Truck Driving Proficiency This new Driving Academy module, called Truck Driving Proficiency, will introduce a set of much more challenging scenarios, which will test even the most skilled drivers to the limit. For this new module and set of scenarios, we will also introduce a new reward system. The most important thing is still to precisely complete a scenario by driving along the designated path and avoiding any collisions. Players will also be able to achieve up to 3 collectable stars in this module, which can be earned by meeting additional conditions such as only using the interior camera, limiting gear shifts between drive and reverse, or completing the scenario in the set time. To really test your skills, you won't find any pre-recorded video tutorials, and you will have to use all the knowledge we taught you in our first module of Driving Academy. We've also prepared new, exciting rewards that players can use on the same profile in the base game! As you may know, finishing the first module grants a blue traffic cone cabin accessory and a customizable Driving Academy truck paint job. Completing all Truck Driving Proficiency scenarios unlocks an orange traffic cone accessory, while earning 3 stars in every scenario adds a matching trailer paint job and a golden traffic cone, giving your truck and trailer the full Driving Academy look.Asynchronous LoadingWe have been hard at work implementing a major overhaul in the way our game loads and processes data, a new system we call Asynchronous Loading. This system is designed to improve the loading process by ensuring that the game and loading screens remain uninterrupted while assets are loaded in the background. The primary benefit here is the mitigation of stuttering, resulting in a smoother experience overall. We'd like to extend a sincere thank you to everyone who shared their feedback during both the Experimental and Open Beta phases. Your input played a key role in helping us refine this system, and we're excited to share that Asynchronous Loading is now fully implemented with the release of the 1.55 update! FH Tuning Pack DLC UpdateThe FH Tuning Pack DLC will now be fully compatible with the Volvo FH Series 6 as well, so you'll be able to customize every Volvo FH truck with a wide range of tuning parts. But that's not all, as we are also improving several current components, introducing new customization options, along with paintable parts. You will be able to pick the front badge plate, rear fender top, front mask, and front grille bottom in chrome, while the decal, windshield frame, front badge plate, rear fender, rear fender top, and more are now paintable! Custom City Intros for the Vive la France ! DLC We have reworked all of the in-game intros for every city in France with an ownable garage, both in the base game and the Vive la France ! DLC. A total of 21 cities have received new or updated Custom City Intros.Mail UX Redesign The mail screen has been reworked to provide a cleaner layout and a smoother navigation experience. Messages are now displayed in a two-column format, with a scrollable list on the left and an enlarged message view on the right for better readability. Messages load from the top, and when the list gets longer, intuitive paging helps keep things tidy. Navigation has been improved across all input methods, and embedded links or actions can now be accessed directly from the message content.Options QoL Improvements In this update, we've added a small but useful quality-of-life improvement to the graphics settings menu. You'll now see example screenshots next to various settings, giving you a better idea of how each option affects the game's visuals. Whether you're tweaking things for smoother performance or aiming for the best possible look, these previews should make it easier to find the right balance for your setup. Map Improvements - "My Location" HotkeyWe are adding a "My Location" hotkey as part of our map improvements. When pressed, it instantly centers the game map on the player's current location. We hope you find this small addition useful on the road! Change of Steam AchievementsOur team is working around the clock on engine updates, many of which are not visible during regular gameplay. Some of these are visible instantly, such as new light systems, but we also need to work on changes that are not normally visible when you play. Updating the achievement system gives us foundations that will allow us to make different and new types of achievements, as well as manage existing ones that often rely on different DLCs and regions. As a part of that, we have a new system coming out in 1.55. Along with this new system, some small changes were made to existing achievements and their goals to prepare us for any changes future developments may bring. If you would like to share any feedback about this, you can do so on our forums. Changelog Gameplay
  • Driving Academy - Truck Driving Proficiency
  • Map improvements - "My Location" hotkey
Vehicles
  • FH Tuning Pack DLC Update for Volvo FH Series 6
Visual
  • Custom city intros for Vive la France ! DLC
  • Mail UX redesign
  • Options QoL Improvements - Graphics settings visualisation
Other
  • Steam achievements update with text and icon improvements
  • Save manager improvements
  • Asynchronous loading
Remember to stay tuned for more Euro Truck Simulator 2 updates by following us on TwitterFacebookInstagramBluesky, and YouTube. We would also really appreciate it if you could sign up for our newsletter. Until next time, keep on truckin'.
We're headed to the Home of Volvo! In our latest episode of our SCS On The Road series, we journey to Gothenburg, Sweden, to visit the impressive Volvo Experience Centre, and get hands-on with three iconic trucks from Volvo's modern lineup.

Join Oscar, our Director of Global Partnerships, along with members of the SCS Vehicle and Sound Teams, as they set out from our offices in Prague, Czechia, to Sweden. There, they had the opportunity to get up close, and even behind the wheel, of the Volvo FH Electric, Volvo FH16 780, and Volvo FH I-Save, capturing everything from detailed photographic references to sound recordings for use in our projects. We hope this episode offers an engaging behind-the-scenes look at how our team works to faithfully recreate these mighty machines in-game.

The team were also invited to explore the newly opened World of Volvo, a museum and experience space celebrating both Volvo Cars and Volvo Trucks. If you’d like a closer look at that visit, don’t miss our dedicated SCS On The Road: World of Volvo episode, which we released a little while ago.

We’d like to thank our friends at Volvo for their warm hospitality and support during this visit. Be sure to check out the full video below, and don’t forget to like, comment, and subscribe if you've enjoyed our SCS On The Road series! Until next time, keep on truckin’!
As part of the Project Scandinavia Refresh for Euro Truck Simulator 2, we’re excited to introduce a brand-new addition to the map: the city of Aarhus, Denmark’s second-largest city! Our talented teams have been hard at work bringing this fresh location to life, and today we're happy to share a look at their progress.


Known as the City of Smiles, Aarhus will be accessible to drivers travelling along the E45 motorway, with two major highway junctions leading into the city. Aarhus itself features a blend of modern infrastructure and thriving industry, making it a must-visit destination for truckers!


One of the major landmarks in our recreation of Aarhus is Dokk1, a striking multi-purpose library and cultural hub located on the harborfront. It is the largest public library in Scandinavia and was named Public Library of the Year in 2016. Nearby, you’ll also spot the Havnearbejdernes Klub Århus, a historic waterfront building that once served as a social space for dock workers.


An industry we couldn’t leave out is the Port of Aarhus, Denmark’s largest container port, responsible for handling more than 50% of the country’s container traffic. Consistently ranked among the most productive container terminals in Europe for crane moves per hour and overall berth efficiency, it plays a vital role in national logistics and supports a strong local economy. We're sure drivers will find plenty of job offers here!


Surrounding the port are numerous industrial sites, large and small, including a chemical factory, which players will be able to deliver to and from. Be sure to brush up on your ADR skills before heading in!

Our team has also included several cultural and architectural highlights to give the city a distinct identity. Drivers can come across sculptures such as “Historiske Spor” by Danish artist Jens Galschiøt, as well as two unique art murals that bring a splash of local character to the streets. While exploring, you might also catch glimpses of other distant landmarks such as the International Student Centre, Domen Aarhus, Aarhus City Hall (with its tower visible on the skyline), and even the spire of Aarhus Cathedral.


In the heart of the city, players will also find the Aarhus Bus Station. This central hub has been carefully recreated with attention to detail and will eventually play a role in the recently announced 'Project Coaches' module. Whether you're delivering goods or preparing to transport passengers, Aarhus should have something for everyone!


We’re happy to bring this much-requested addition to the Scandinavia DLC as part of the ongoing refresh project, and we look forward to sharing more from this development in the future. We always appreciate your support and feedback and until next time, keep on truckin’!

There's something uniquely captivating about the open roads of the north - the dramatic coastlines, winding mountain passes, and the quiet charm of remote towns. Today, we would like to show you some of the roads in development for the Nordic Horizons DLC, and where they will take you!The European route E6 begins in southern Sweden before crossing into Norway, where it becomes one of the country’s most important north–south highways. It runs the entire length of the Land of the Midnight Sun, all the way to North Cape, the northernmost point in Europe accessible by car.About halfway along the route, truckers will pass through the Nordlandsporten gate. Further north, the journey continues across the 300-meter-long Kåfjordbrua bridge.
Running like a spine along the eastern coast of Sweden, the European route E4 stretches from the south all the way up to the city of Haparanda on the Finnish border. It's one of the country's most vital routes, passing through bustling cities, dense forests, and long stretches of open countryside.Drivers will also cross the beautifully recreated Högakustenbron, one of Sweden's longest suspension bridges, standing high above the Ångerman River, and the Sundsvall Bridge, curving across the water just outside the city center.Cutting through the heart of Finland from south to north, the European route E75 begins in the capital, Helsinki, and winds its way deep into the Arctic. It takes drivers through ever-changing landscapes - from the forested hills around Jyväskylä, known for its lakes and lively university town atmosphere, to the quiet, rugged beauty of Ivalo, above the Arctic Circle.
We hope we got you excited to cruise along the Nordic Horizons' road network. If we did, make sure to add this map expansion to your Steam Wishlist! Remember to stay tuned for more updates from the world of Euro Truck Simulator 2 by following us on Twitter, Facebook, InstagramBluesky, and \YouTube, or by signing up for our newsletter. Safe travels!
After the release of Async Loading Experimental Beta in May, we are happy to announce the arrival of the 1.55 Open Beta for Euro Truck Simulator 2, which includes various improvements and new content.It will take a few weeks before the full 1.55 release, so please keep in mind that this is the first open beta iteration and it is still a work-in-progress build that will receive updates throughout the open beta period.If you want to take it for a spin, you can help contribute by reporting any bugs you may encounter in the appropriate section of our official forums. Your feedback and reports are extremely valuable for our team, and we thank you in advance for taking the time to help us out. So, what can you expect to find in the 1.55 Open Beta for ETS2? Let's take a closer look!
Driving Academy - Truck Driving ProficiencyThis new Driving Academy module, called Truck Driving Proficiency, will introduce a set of much more challenging scenarios, which will test even the most skilled drivers to the limit. For this new module and set of scenarios, we will also introduce a new reward system. The most important thing is still to precisely complete a scenario by driving along the designated path and avoiding any collisions. For proficiency level, there may be additional conditions you will have to meet to successfully pass the scenario.Players will be able to achieve up to 3 collectable stars in this module, which can be earned by meeting additional conditions such as only using the interior camera, limiting gear shifts between drive and reverse, or completing the scenario in the set time. You'll earn a reward for completing all the scenarios, and you can unlock additional rewards by collecting all 3 stars in each one.To really test your skills, you won't find any pre-recorded video tutorials, and you will have to use all the knowledge we taught you in our first module of Driving Academy.Asynchronous LoadingWe have been hard at work implementing a major overhaul in the way our game loads and processes data, a new system we call Asynchronous Loading. This system is designed to improve the loading process by ensuring that the game and loading screens remain uninterrupted while assets are loaded in the background. The primary benefit here is the mitigation of stuttering, resulting in a smoother experience overall.We'd like to thank everyone who contributed their feedback to the Experimental Beta in Euro Truck Simulator 2, which was centred around this new update. Your feedback was incredibly valuable to our team, and now we are happy to be able to continue to bring this new feature forward into the Open Beta. You can help us fine-tune this feature by reporting any unusual loading behaviour in the dedicated 1.55 forum section.FH Tuning Pack UpdateThis DLC will now be fully compatible with the Volvo FH Series 6 as well, so you'll be able to customize every Volvo FH truck with a wide range of tuning parts. But that's not all, as we are also improving several current components, introducing new customization options, along with paintable parts.You will be able to pick the front badge plate, rear fender top, front mask, and front grille bottom in chrome, while the decal, windshield frame, front badge plate, rear fender, rear fender top, and more are now paintable!Custom City Intros for the Vive la France ! DLCWe have reworked all of the in-game intros for every city in France with an ownable garage, both in the base game and the Vive la France ! DLC. A total of 21 cities have received new or updated Custom City Intros.Mail UX RedesignThe mail screen has been redesigned to enhance UI, UX, and controller navigation. It features two main sections: a mail list on the left and the mail content on the right, which is now larger for improved readability and easier to scroll through. Mails populate from the top, and when the list exceeds the screen, pagination is used. Users can navigate through emails using the arrow keys or the controller's D-pad, with emails opening instantly on selection. Mail content may include clickable or keybind-accessible embedded links.Options QoL ImprovementsIn this update, we've added a small but useful quality-of-life improvement to the graphics settings menu. You'll now see example screenshots next to various settings, giving you a better idea of how each option affects the game's visuals.Whether you're tweaking things for smoother performance or aiming for the best possible look, these previews should make it easier to find the right balance for your setup.Map Improvements - "My Location" HotkeyWe are adding a "My Location" hotkey as part of our map improvements. When pressed, it instantly centers the game map on the player's current location. We hope you find this small addition useful on the road!Change of Steam AchievementsOur team is working around the clock on engine updates, many of which are not visible during regular gameplay. Some of these are visible instantly, such as new light systems, but we also need to work on changes that are not normally visible when you play.Updating the achievement system gives us foundations that will allow us to make different and new types of achievements, as well as manage existing ones that often rely on different DLCs and regions. As a part of that, we have a new system coming out in 1.55, which we would like to test in open beta. To ensure that the new code is well tested before release, some small changes were made to existing achievements and their goals to let us see if the changes we make are working smoothly for all of our users.ChangelogGameplay
  • Driving Academy - Truck Driving Proficiency
  • Map improvements - "My Location" hotkey
Vehicles
  • FH Tuning Pack Update for Volvo FH Series 6
Visual
  • Custom city intros for Vive la France ! DLC
  • Mail UX redesign
  • Options QoL Improvements - Graphics settings visualisation
Other
  • Steam achievements update with text and icon improvements
  • Save manager improvements
  • Asynchronous loading
So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version, so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'd appreciate all of your feedback on our forum and your bug reports in the dedicated section.Please check our modding wiki to get details pertaining to mods for the game. If you wish to participate in this Open Beta, you can find this version in the Experimental Beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on Euro Truck Simulator 2  → Properties → Betas tab → Beta Participation drop-down menu → public_beta. No password is required. Sometimes you will have to restart your Steam client to see the correct branch name there.