Farming Simulator 25 News & Announcements
Farming Simulator 25 – Sit Back, and Relax

We are nominated for the Steam-Awards in the category “Sit back, and relax”.
This is a big honor for us and we would like to thank everyone
who took the time to nominate us for this great award.

Your support is appreciated. steamthumbsup:


- Bugfixes & Changes:
Allow starting the game with some GPUs again that only support DirectX 12 feature level 11 (e.g. Geforce 700series). Note that this is below the offical minimum specifications and performance and stability might not be ideal
Disabled poplar being destructed when driving over it
Fixed "Gone but not for cotton" achievement (sell 40 cotton bales) not saving progress properly
Fixed "Trailer fill limit reached" icon for trailers not relibably showing for clients
Fixed beetroots displayed on belt systems
Fixed clipDistance mismatch on the large windmill
Fixed color selection on geringhoff headers
Fixed cut ravaged trees (created by twister) not being saved properly
Fixed deletion of weeds with dynamic husbandries
Fixed effect particles being displayed too dark in certain scenarios
Fixed guidance steering working width on Agrio Dino II
Fixed landscaping delay
Fixed mission "deadwood" trees being sometimes outside the map border
Fixed mission "planting soybeans" spawning with incompatible machinery
Fixed missions for fieldwork not progressing in some cases
Fixed mod filter for crossplay refreshing in the mods overview
Fixed terrain paint brush not having option to switch to round shape
Fixed texture flickering issue on the sunflower silo
Fixed various placeables with configurable solar panels not having an income
Fixed various weeders wheels destroying crops
Fixed winch sync with more than 3 trees attached
Improved advanced graphic settings menu
Improved check to fill water trailers on smaller water sources
Improved forestry mulchers removing stumps
Improved guidance steering line visualization
Improved wave simulation on rice fields
Increased fill speed from the larger water tank
Increased height of sawmill unloading triggers to support higher trailers
Removed limestation pipe collision to support higher trailers
Tweaked steering sensitivity for gamepads introduced with 1.3.0.0 and increased available settings range
Limited amount of straw buffered in combines to avoid large heaps when leaving blocked area

Improved performance for various foliage types
Various improvements for Field AI workers
Various improvements for Go-To AI workers
Various localization fixes and improvements
Various visual adjustments on several machines

Hutan Pantai: fixed inability to place buildings on farmland 60
Riverbend Springs: Disabled bee sounds while in vehicle
Zielonka: added additional splines for Go-To AI workers

Major improvements towards game stability


- New additions:
Massey Ferguson Prime Twine & Netwrap+ are now available as branded consumables
JD wheel weight support to groundking & TM1000 wheels
Graphic setting control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much
Visible checkmark to downloaded mods in the mods overview


- Modding
Added "shallowWaterSimulation" placeable specialization to allow for simulated water in placeables
With new crops, animals, buildings, and factories, there will also be new products. When the work in the fields is done, and you decide to make more of your harvest (because you are not just a farmer, but a businessman), there are plenty of opportunities to do so.




Greenhouses
Grow more on your farm

Greenhouses are back, and there's so much more you can grow. That's, of course, in addition to the 25 regular field crops of Farming Simulator 25. You can also grow garlic, chilies, or spring onions, in addition to tomatoes, lettuce, strawberries, and other fine greenhouse vegetables. Choose which crops to grow, provide water, and wait for the results to be put out in pallets.




If you're a fungi friend, there are even special greenhouses and warehouses in addition to the regular glass greenhouses, so you can grow mushrooms. Since the spongy species of shrooms we have in Farming Simulator 25 prefer darkness, this type of greenhouse is completely shielded from sunlight.





There are several ways to distribute or sell your greenhouse produce. Sell them directly, ship them to factories for further processing, or distribute them to local farm shops. Let's take a look at farm shops!


Farm Shops
Lovely extensions of your farm

Whether they're built via the construction menu and are owned by you or already exist in town, farm shops can only make profits if they have stuff to sell.



That's, of course, up to the local farmer - meaning you. Otherwise, their baskets and boxes remain empty.



Build your farm shops where you see fit. A small farm shop at the side of the road, like you see them so often driving around the countryside, or even a bigger one directly at your farm. It's always nice to put the fruits of your labor on display.




Farmer's Markets
Supplying the town with produce

Farm shops are charming, but the townsfolk needs more to eat than just some roadside tomatoes. In Riverbend Springs and Hutan Pantai, there are Farmer's Markets at the center of town.



Local vendors require you to supply them with even more goods to feed the people. Delivering higher quantities is more profitable, of course.



While other businesses in Riverbend Springs don't count on their local farmer alone, the stores in Hutan Pantai insist on locally grown crops.



Which is why stores remain fully closed if you don't deliver in time.





Are the farmer's markets supplied with fresh produce? Good! Let's not stop there. People want their canned goods, too. And when they're fed, humans start to build things which they require other resources as well. You can help. And further increase profits.


Factories & Productions
Why stop at supplying the small ones?

Factories and production buildings, whether they're owned and built by you or already exist in the city, will offer to buy and process your goods and resources. That's not limited to crops, but also wood and other resources.

There's now a cement factory, for example, as this valuable commodity is required in various construction projects. Let's check out some new factories and production buildings.

Paper Factory



Cement Factory



Cooper



Rope Maker



Dairy



Canning Factory



Need more to do?
Constructions & Community Projects
Just before launch of Farming Simulator 25, we thought some more cuteness would be appropriate. Let's start with a GIF you can basically hear:



We even had a chat with our Senior Animator Rahul Narode about the adorable animations of newborn and juvenile creatures on four legs. And two legs... because chickens. Check out the interview below. There will be more baby GIFs to hold your attention.



There's more! We got some information on the animal types and the customization of animalistic living spaces - as you can create custom fences for animal pens. That means more individual farms that focus on animal husbandry. Isn't that nice?


Make your own pens & pastures
Full-on fence fun for fauna fostering




To provide animal farmers more control over the pens, you can customize them by changing colors, adding solar panels, and, more importantly, draw the fences yourself. Customize the layout to create any shape you want, and build pastures around obstacles or occupied space!




We continue after this short baby animal break:


Awww...


Animal Variety
Colorful barns and pens...

Thanks to the animalistic offspring as well as Water Buffalos and Goats joining with Farming Simulator 25, you can expect your animal farm to get way more lively and colorful.

Animals start their life as tiny newborns, then become juvenile, and ultimately productive adults. Let's take a look at what each animal provides and what you can do with it.



Chicken



Pigs







Sheep & Goats










Cows & Water Buffalos


https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNG42bjFnYXB3b2syZ2NtZ2h6cGw1ajB3cGR3bTVwOXUyemkzZWMxayZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/rE7odUSTFEy8645oXF/giphy.gif



Horses




So who's responsible for all this animated adorableness? It's this guy!



First, tell us a bit about you and what you do in general!
I am a Senior Animator at GIANTS Software. I did various animations for Farming Simulator 25, reviewed animations and developed them up to the mark, so they’re up to our required standards, before I integrated them in the game.

When you begin to animate, how do you start, what are the steps?
Before starting animation, I always take time to think about what needs to be done specifically for an animal or what output is required. That means thinking about the characteristics of animals, studying their movements, gathering proper references.

I try to look for video references that show the real animals and their behavior. It requires a thorough study of the animal's characteristics to achieve every little detail.

When I spot interesting movements to showcase in the game and when I am happy with the collected references, I will start to create the actual animations, followed by multiple stages of revision until they’re up to our standards.


What unique behavior will baby animals exhibit, and what was challenging about it?
Unique behavior would be that they are realistic according to their respective species, but also fast and cute at the same time.

Tiny animals are very quick and tricky to animate, because they are so swift in their behavior. So to catch their every movement or every action is a challenging task, especially in key frame animation.


Do you personally have a favorite type of (baby) animal - and why?
My favorite in Farming Simulator 25 would be the baby goats because they hop and jump around, which is adorable - I love that playful energy. But in reality, rabbits are my favorite animal. They are so small yet so fast. I love their quick jerks like they are scared but adorable at the same time. And I find their ear movements quite fascinating.

Anything else you’d like to tell our fans or let them know?
We have created a unique game with Farming Simulator 25, and I hope our fans and players will have a lot of fun with it. The whole team has put a lot of effort into making it special!

https://store.steampowered.com/app/2300320/Farming_Simulator_25/
Welcome to Hutan Pantai, where the harmony of the East Asian countryside meets the vibrancy of modern cities - a symbiotic relationship, as Associate Producer and Technical Artist Horia Serban calls it. Learn more in our interview as he explains what he and his team of environmental artists envisioned when creating the map.



Farming Simulator 25 releases November 12th. There's still some time to pre-order which gets you the MacDon Pack! Or go for the fancy Collector's Edition, including a USB Ignition Lock to start your in-game tractors.



Horia, tell us a bit about you and your position!

I'm an Associate Producer for the Environment Department here at GIANTS Software, and I also work as a Technical Artist. I've been in the gaming industry for about 20 years now, and for the past 8, I've had the pleasure of working at GIANTS. My journey here started with Farming Simulator 17 back in 2016, and I immediately connected with the unique aspects of the game. Before joining, I worked on a variety of titles, like Call of Duty: Ghosts, Dead Rising 3, and Test Drive Unlimited 2, mostly in outsourcing.

But it was with Farming Simulator that I found a new passion – this game is special to me, and being part of its growth and evolution has been truly exciting. Watching the franchise expand over the years and knowing I've played a role in that journey brings me so much happiness and pride. I'm thrilled to help bring this world to life for our players, season after season.





Inspiration & Atmosphere

What kind of atmosphere were you aiming for?

With the Hutan Pantai map, we wanted to create an authentic East Asian atmosphere that embodies the harmony between countryside landscapes and the vibrant, modern cities typical of this region. This symbiotic relationship—where the bustling cities are sustained by the hard work and dedication of the rural areas—is central to the map’s vision. The contrast and connection between these two areas were essential elements for us to capture.

We also wanted to integrate specific elements unique to the region, showcasing how the modernization of cities has facilitated the movement of goods. Through features like elevated highways and suspended train bridges, we connect the fields to the urban centers, creating a seamless flow that mirrors real-world infrastructure. Our goal was to present a world that feels both familiar and rich with the unique cultural blend of East Asia.

In addition, we made it a priority to preserve the heritage and culture of the region by designing a traditional village and a temple area, both with architectural styles that have been in use for hundreds of years. These elements honor the historical and cultural richness of the area, ensuring authenticity and a sense of legacy.







Where did the inspiration come from?

Our inspiration came from a variety of sources, each helping to shape a different aspect of the Hutan Pantai map. For the traditional village area, we drew heavily from Studio Ghibli films, especially 'From Up on Poppy Hill', one of my favorite animated films. Ghibli’s art captures the soul of these small, timeless villages, and that’s the feel we wanted for this area.

For the industrialized town area, we looked to the vibrant, neon-lit streets of bustling cities like Seoul and Tokyo. Those lively, illuminated scenes bring an energy that reflects the rapid pace of modern life, something we aimed to recreate with our urban spaces through bright lights and dynamic structures.

The inspiration for the temple area came from multiple sources, including several K-dramas and close-up visual references that beautifully showcase the intricate architecture of these structures. By drawing from these detailed depictions, we were able to create a space that feels authentic and respectful of the cultural heritage it represents.

For the farming areas, we explored both traditional and modern agricultural practices unique to East Asia. We wanted a blend that showcased the roots of farming life alongside its evolving practices, creating an experience that honors the past while embracing the future. Drawing from such a wide variety of sources allowed us to bring a diverse and immersive world to life, filled with elements that feel true to the essence of East Asia.







Creation & Challenges

When starting to work on a new map - how do you approach it?

Every new map starts with extensive research focused on the specific area or theme we're aiming to recreate. We dive deep into the culture and unique characteristics of that region to bring the most authentic experience to our players. Our approach involves splitting up tasks within the environment department to ensure we gather as much relevant information as possible.

Some of our team members focus on researching the local architecture, while others concentrate on understanding the vegetation, farming practices, and community-specific elements we need to capture. We also pay close attention to details that we should avoid to ensure the map is respectful and enjoyable for our community.

Once the research phase is complete, we move into the prototyping or pre-production stage. Here, we experiment by gray-boxing, creating basic 3D models to establish the layout of the map. This stage allows us to test and adjust the positioning of essential elements like production buildings and landmarks. It’s an exciting process of turning research into a tangible environment, and it helps us set a strong foundation for the final map.






How did you approach the environmental design and landscape?

Our approach to Hutan Pantai’s environmental design started with a clear vision focused on symmetry and balance. This map stands apart from others by emphasizing the unique contrast between tradition and modernization, a recurring theme in the region's landscapes. We concentrated the industrial area near the city, where a port serves as the endpoint for the farming process, symbolizing the export of goods beyond the map’s boundaries. While this is just a metaphor rather than a gameplay feature, it reinforces the flow and purpose of the farming life cycle.

Our goal was to capture the essence of East Asia as accurately as possible, blending the charm of the countryside with the dynamism of industrial progress. The flow of farming processes on this map moves from the southwest to the northeast, guiding players through this journey of production and transportation. It’s all about balance—maintaining an equilibrium between heritage and technology, old and new. This balance is not only in the physical layout but also in the map’s character, creating an experience that feels true to the cultural and geographical realities of East Asia.






What were some of the challenges in the creation of the map?

Creating the Hutan Pantai map brought its own set of challenges, especially with the complexity of the city. This was beyond anything we’d done before, so we had to carefully balance authenticity with performance. We wanted the city to feel real and dynamic without taking up too much of the map’s surface area or impacting performance on consoles and PCs. Achieving that balance was a significant technical and creative challenge.

Another major challenge was designing the infrastructure to connect the city with the rural areas. Building a highway that seamlessly links the main city to the rest of the map required meticulous planning, and adding tunnels to the route brought another layer of complexity. Ensuring this infrastructure was both functional and visually integrated into the landscape was a true test of our design and engineering skills.







Team Efforts

What aspects are you the most proud of/what’s your favorite part of the map?

I’m proud of every part of this map and what we achieved with Hutan Pantai, pushing the boundaries a bit further. But what I’m most proud of is the incredible work of our Environment Team. Their talent and dedication truly brought this vision to life.

Our technical artist, Evgen, played a huge role in the technical breakthroughs we needed. Kevin, who has an amazing eye for detail, meticulously refined every element with a patience and precision that brought out the best in each piece of the map. Our vegetation team, Vanessa and Kenan, created the rich, immersive plant life that adds so much depth. Gabriel poured countless hours into bringing the neon-lit cityscape to life, making it pulse with energy. And Anton, who had the patience and dedication to elevate every element, always pushed to make everything just a bit better.

It’s a team effort through and through, and seeing each of their contributions come together in this map is what I’m most proud of.





https://store.steampowered.com/app/2300320/Farming_Simulator_25/
Need helping hands on the fields? Or, let's say, assistance. Not only have we reworked the AI helpers to be more precise and reliable, every vehicle can now use a GPS-driven steering assistant to farm smarter, not harder. Unless you want to be old-school. The choice is yours.

https://store.steampowered.com/app/2300320/Farming_Simulator_25/

Farming Simulator 25 is only days away! There's still time to pre-order which gets you the MacDon Pack! The game will be available for PC, PS5, and Xbox Series X/S on November 12th.


Smarter Helpers

Pressing the key to activate an AI worker will instantly let a hired hand take over, as before. Holding the button will offer you some additional settings, however.



The first of two modes, "AI worker", is dedicated to the functionality of your virtual helper. The ideal settings are already preselected and depending on the size and shape of the field, you can preview how exactly he will operate.

  • Working Width is based on the tool of the respective action that should be performed. If multiple tools are attached, you can customize the width to take overlaps into account.
  • Number of Headlands is set based on the machine and action, but can be changed, too.
  • Work the Headlands tells your helping hand if the defined area should be handled like the rest of the field (therefore cultivated, harvested, etc.) or just defined as lanes to turn vehicles, for example.
  • Start with defines if the worker will start with creating the headland first (e.g. when harvesting to not unnecessarily destroy crops, or last when cultivating or plowing).
  • Skip lines orders the helper to leave some more room between the lines, which gives you some room to operate your own machines in between, for example.





When the AI worker starts, he will choose the best direction of operating his machines in addition to the settings. He will always prioritize working within the borders of a field.


Assisted Steering

Want to operate the machines yourself instead of paying an AI worker to do the job for you? You can do that - with every tractor in the game, as it's possible to just retrofit older models with GPS functionality. Convenient, isn't it?



Switching from the AI Worker tab to the Steering Assist, a few other settings become available that allow you to customize how the field is handled by the steering assistant.

  • Working Width is again set in accordance with the tools used.
  • Number of Headlands is also customizable and automatically set to the selected tool.
  • Work Direction can be changed in degrees. In case you want to operate in a direction where you don't look at the sun at noon or something like that.
  • Side Offset can be changed in case you have tools attached with an offset, like certain mowers, for example.
  • Show Lines enables or disables the 3D lines you can see live on the field, whether you operate in third-person view or look onto the soil from within the cabin.






With the live display of the lines, you can always see what's happening when operating the machine. The HUD will display a "ready" indicator as part of the dashboard when you have aligned the machine to a line and can start.




A selected line is displayed in orange and will turn green as soon as you begin to drive. Meanwhile, the working width of your machine is depicted in blue lines. All lines still to do are displayed in white. They're greyed out as soon as they're done.




https://store.steampowered.com/app/2300320/Farming_Simulator_25/

It's not a secret anymore, that the ground in Farming Simulator 25 will deform. But you want some details, don't you? Well, go and get some!

Alongside new screenshots visualizing how the ground will deform, Senior Software Engineer Eddie Edwards from GIANTS Software will go further into detail on how it actually works.



Eddie, tell us about you and your position first - what’s your role?

I’m one of the Senior Engine Programmers for Farming Simulator. I’ve been at GIANTS since the early days of FS13. I created the original PlayStation 3 port, and I have been responsible for other ports of the GIANTS Engine to PS4, PS5, Switch and iOS. I’m very much “the PlayStation guy” at the company, but I also work on cross-platform engine technology such as Density Maps, rendering, shader compiler, some physics, audio, etc.  

There’s not much in the GIANTS Engine that I haven’t worked on to some extent over the last 12 years! And in particular, of course, I created the new technologies that bring us ground deformation for FS25 - the improved Density Map system, the new terrain geometry system, and the terrain virtual texturing system.

 Firmness & Viscosity
How the Ground Deforms


Depending on the ground type, the deformation and compression of the soil is dependent on multiple factors. Take a look!






Which factors define how the ground deforms?

Eddie: A number of factors affect this. Firstly, every ground type has a different level of “firmness” and “viscosity”. Tarmac cannot be deformed at all, for instance, while mud can be deformed a lot (due to different “firmness”), and driving on snow instantly crushes it, while driving on mud causes it to compress over a longer time (due to different “viscosity”).  Also, if the ground is wet, this affects the deformation as well.

Which vehicle you are driving also affects the deformation - the weight of the tractor and the width of its tires both affect the reaction of the terrain. And a slower-moving vehicle will sink faster than a fast-moving vehicle.





How does ground deformation affect gameplay? What will players “feel”? 

For the first time, FS25 gives a real physical response from the terrain - you will feel the tractor bumping over the ground, and you will see it creating ruts and tracks, and if you go back and drive over those ruts and tracks you will feel the effect from them as well. 

It is also harder to steer if you have dug into the ground, just as it is in real life. Driving in rain will be more difficult than driving when it is sunny. Your tire configuration now has a greater effect, too, and you may need to consider which tires are best to use for different seasons and different types of field work.







 The Fun of Plowing
Plowing on another level


While the deformation on the soil is individual to the machines, their weight and other conditions, one field activity in particular will probably feel a whole lot different in Farming Simulator 25.

What kind of machines/equipment will showcase ground deformation best? 

Plowing is a new experience now - the plow creates real physical furrows which can not only be seen more clearly on screen but also affects the tractor when driving over them.  Also, machines with caterpillar tracks come into their own now, as they can handle uneven ground so well.







 
Want to know more?
Let's talk performance, visuals & challenges!




What were the technical challenges in implementing ground deformation?

The ground deformation works on a grid size of 12.5cm which works out to 16K x 16K for a 2km map (that’s 256 megapixels - the map itself is only 4 megapixels). There were various technical challenges with storing this data efficiently, and also with processing the data efficiently, for instance when tools like cultivators or plows work on the fields, and when vehicles drive over the fields and react to these fine-scale bumps and ridges.

There is also a “procedural” level of ground deformation, which is mapped with geometry in a similar way to how the terrain is texture-mapped with images, except it runs on the CPU instead of on the faster GPU, so we had to heavily optimize this code.


How is ground deformation data stored and managed?

Since ground deformation works at a higher resolution than we’ve dealt with before we wanted to save memory in areas which are not deformed (e.g. on rocky mountains, or in places where the player has not yet been), so we created a “sparse” version of the Density Maps.  This stores tiles of data only in regions where deformation actually exists. Furthermore, to reduce memory footprint even more, the tiles are all compressed, using a more advanced version of the existing Density Map compression that we’ve used in the past.

Additionally, to support fast operations on this high-resolution data we created a Density Map Processing Unit (DPU) which is like a little GPU emulator that runs on the CPU, and is capable of performing operations on Density Maps at much higher speeds than previously.  It can actually be programmed using our in-house shader language, although this feature is not used in FS25 yet.

For speed, the whole system (data compression, DPU operations, and procedural generation) is written using native SIMD instructions (SSE4.1 or AVX2 on PC and consoles, and NEON on ARM-based Macs).  There is far more SIMD-optimized code in this version of Farming Simulator than we’ve ever had before.


Tell us about how you optimized deformation physics for performance.

In previous versions of Farming Simulator the custom vehicle physics was dealing with terrain at a resolution of 0.5m. With terrain deformation and displacement, the resolution is now 0.125m - 4x greater in each direction, or 16x as many triangles.  This made our wheel vs terrain collision detection 16x slower, so we wrote a custom implementation of this for FS25 which is approximately thirty times faster than the old code, so overall our vehicle physics is now about twice as fast as before, even with all the new features.

The new physics code involved some quite heavy math and numerical analysis - fortunately I have a Master’s Degree in Mathematics, which helped me a lot on this task!


How does the game handle visual transitions for ground deformation?

Another new feature for FS25 is the terrain quadtree mesh, which enables high resolution triangle rendering near the player but uses a lower resolution further away - there is no need to render the deformed geometry when it is hundreds of meters away. 

The geometry smoothly morphs from deformed to not-deformed some distance from the player.  However, this transition is quite well hidden because of another new technology in FS25, which is the terrain virtual texture system. 

Although deformation is not rendered in the distance using triangles, it is still shaded and rendered into the terrain texture (using a graphics technique called normal mapping). So the deformation is still clearly visible, even on distant areas where the rendered triangle count is very low, and you can see the tracks left by the AI vehicles even if you are watching them from half a kilometer away!


What do you personally like most about ground deformation in the game?

It was a very rewarding experience to implement all these new technologies, and I love the fact that the result is not only a better visual experience for the player, but also that it interacts with physics and gameplay in such interesting ways, making FS25 a much more interesting and realistic “simulator” than ever before!





https://store.steampowered.com/app/2300320/Farming_Simulator_25/


By pre-ordering Farming Simulator 25 (all versions), you get the MacDon Pack with five highlight machines on top!


Want More FS25? 


Want to know more about Farming Simulator 25? We bet you do. There are still a lot of things we have yet to reveal - so stay tuned for more in the weeks leading up to its release on November 12th. Check out our FarmCon presentations for more details!
Farming Simulator 25 features a small ensemble of characters to talk to - NPCs. If you decide to talk to them. Let's learn more about them and how they work.


Adding Characters & Guidance


We wanted to make the towns a bit more lively, so you can meet a handful of virtual people, brought to life by real voice actors. Each character has their own personality and area of expertise. Because we were able to create the characters without drawing developer resources from other game features, we added them as a side bonus.

To provide especially new virtual farmers some touching points in the form of guidance, they offer some advice and help for the farming basics. If you want to know more about them, you can just casually talk to them and see what spontaneously comes to their mind. Sometimes they might ask what you think.

They may also need a helping hand and offer you some contract when there's something to be done in the neighborhood.


Grandpa Walter


As is traditional in farming, the farm is passed down from generation to generation. In this case, however, Grandpa Walter isn't passing the farm on to his son, who would normally be next in line, but wanted to explore another life away from the countryside.

Walter will share some of his experience and tell you more about the history of the family farm, and send you to his trusted, old friend and helper if you require assistance for modern agriculture.



I’m doin’ this for a while now. Despite all the modernization, there are still farmers sitting on tractors, right? My own grandfather, yes I had one too, he was old-school. And I mean it in the actual definition.

He did everything on horseback. Plowing, sowing, getting to town and delivering his produce to the market. As did most of the others. Horses were the backbone of it all.

Back then, a significant portion of his farm was about horse breeding and selling strong, healthy mares and stallions to other farmers.

Then, tractors became a thing. Slowly, at first. Then, more and more horses were retired from plowing duty.



Helper Ben


Having been the trusted friend of Walter's for more than 30 years, Ben can tell beginners more about the farming basics. How to sow and harvest crops, operate the machines for the various field working steps, and more. He's always near at the starting farm.



Well, since your grandfather slowed down, he didn't really bother with the latest machines and did a lot of stuff... well, in an "old school" kind of way.

That's probably why he sent you to me. I'm an avid reader of all those agricultural magazines, you know. Old, but still learning…

If you come to me, I can help you make sure everything grows well in the fields.



Neighbor David


Neighbor David is not a farmer, but tries to be. He's a beginner. He made some mistakes on the way and will warn others not to repeat them. In return, you may tell him, that it would be better for him to learn operating a baler instead of opening a hotel with wellness treatments, offering people to sleep on fresh hay - which he heard from others is a thing.

Additionally, being from the city, he can explain his perspective on both city life and living in the country and how he learned to really appreciate farming when he put his hands into the soil himself.



Sure, there are reasons for that. Growing practices so we can feed the population with huge amounts of food, for example.

I then learned that produce for mass markets is often harvested before it is fully ripe to withstand transportation and storage, for example.

Refrigeration, humidity control, long periods of storage, and so on. That all of these can affect the flavor and what you can taste and smell.

Never thought about that when I was still your common city boy. But I know now. And I appreciate what I harvest with my own hands even more now.



Animal Farmer Katie


After traveling the world, Katie came home and took over the animal farm from her family. She is a hands-on person and can explain the basics of livestock farming. If you want to know more about her, she can share some personal stories and anecdotes from her travels.

Most of her anecdotes include animals in some way, and some of her stories are just myths she collected here and there. She's not always serious.



Aren’t you a curious one!

When I was reading about medieval farming, I was reminded that I really loved our farm, and the country life surrounded by nature, animals and livestock.

So I changed my major to agricultural sciences and only minored in history. Can’t escape your families' legacy sometimes, huh?

When I finished college, I traveled the world and worked on farms to see how they were doing things in other countries and cultures.



Lumberjack Noah


Noah is the local forester and lumberjack. His main profession is taking care of the forest, making sure it's handled with respect. If needed, he can explain the forestry basics.

But he prefers to talk more about woodcarving, even though his well-crafted objects are usually not as practical as he thinks, and you are free to point out flaws in his designs.

Since he also likes detective stories, he will pursue anyone who leaves an empty can of Fizzy Sprizz lemonade in the forest. Prepare to get a preventative lesson on how to behave in the woods.



This is what some people think of me and my profession, and it fills me with emotions on the negative side. It is important to handle any forest with care and respect to leave its overall structure intact.

I just wanted to make sure that you know that my job is not to eliminate all the trees around here.

We take what we need, we replace it, and we are respectful of the forest and its inhabitants. It also helps David so he can meditate in one of its clearings.

He already got a lesson on littering in the woods. I am a bit skeptical, but I believe him when he says that it fell out of his pocket. He stays under surveillance nonetheless.


https://store.steampowered.com/app/2300320/Farming_Simulator_25/
Farmers who are particularly dedicated and involved in their town's community will find a wealth of new building opportunities in Farming Simulator 25.

Whether you just want to start a profitable side business or want to make a lasting mark on the region. Let's take a look at some new construction projects!


Make Nice Things


In addition to production chains where you produce bread or cakes in the bakery, flour in the grain mill, or canned goods in the soup factory, there are some very special repeatable constructions. Do you remember the piano maker in Zielonka?




Not only will the artisan workshop for finely crafted pianos make a comeback and open branches outside its hometown in Riverbend Springs or Hutan Pantai - if you want to invest in their expansion to new territories. But there are other new businesses waiting for your involvement.


Historic Wagon Builder


Established in Riverbend Springs in 1904, Silver Shaft Wagons still produces some very fancy horse-drawn carriages. Requiring wooden boards as well as fabrics and rope to build one wagon. The final product is one a love letter to craftsmanship - and profitable for you.







Playground Maker


What's a town without a playground, and a playground without toys? Think of the kids! Then help to construct some wooden toy tractors for the local playground in Riverbend Springs by delivering planks and boards.







Make Monuments!


Riverbend Springs and Hutan Pantai feature even bigger construction projects. Let's call them community projects - big plans of the respective town to build something monumental.

This requires way more time and effort. If your farming operation is not enough for you, and you as a farmer want to shape not only fields but an entire town, this might be your endgame.


Riverbend Springs: Playground Project


There's a rather big project by an absent toy maker, who doesn't tend to finish his big projects himself, but needs some help. He doesn't stop at toy tractors, but his architectural magnum opus is something else. Grandpa Walter and Noah can tell you more about the actual intention of the project.


Under construction - nothing to see here yet!

Emotionally prepare yourself to deliver a whole range of resources over multiple stages until this one is finished. We don't reveal it here just yet.


Hutan Pantai: Temple Grounds


To add to the Asian flair, Hutan Pantai wants to rebuild some of the old temple grounds, keeping the aesthetics of what their ancestors once built here.






By the way, there are some collectibles to be found all around the region. They will be displayed in the temples as soon as they are built. We call them Crop Orbs. Because they're orbs - with crops inside.





Riverbend Springs: Grain Elevator Museum


Since Riverbend Springs used to be a place full of good old wooden grain elevators, there's even one left. Unfortunately, it's in pretty rough shape because it hasn't been used in a long time.






As historic as the grain elevator itself, there are various objects of agricultural significance tucked away around Riverbend Springs. How did they get there? Well, there's a history to it. Maybe Walter can clear it up if you decide to talk to him and he happens to bring it up.




As if all this old stuff belongs in a museum - guess what! The old grain elevator, when renovated, will become a museum for these interesting remnants of times gone by.


Build Your House, Too!


If you are looking for a new home, build one! There are some new additional farmhouses and barns available. But you cannot just buy them and place them - you have to supply the resources first.





You want to go in? Go ahead. When the construction site is cleaned up, you can enter your new home. Maybe your multiplayer friends will want to check it out when you are brainstorming the next steps on the fields for the day.











Coming Soon on the Blog
Maybe Production Chains? Or GPS? Or Ground Deformation? We'll see.

Stay tuned!
With Farming Simulator 22, we created some buzz by bringing you bees to improve yield through the advantages of good, old pollinating. For Farming Simulator 25, we really went back to the drawing board in front of the animal pen. Which animals are missing? Worms? Bears? Dragons?

Sadly, those didn't make the cut - neither did Pink River Dolphins, Echidnas, and Leprechauns. But we went through your as well as our own wish list and instantly thought 'okay, we goat this, GIANTS Software! Let’s take the chance by its horns and create something goatally awesome. Water buffalos!'



But let’s not bleat around the bush. You know about the water buffalo already. Check out the Water Buffalo Preview if you don't.

Click for Water Buffalo + Dev Interview

In addition to this mighty animal of South(east) Asian descent, we wanted to give livestock owners another option to choose from. We goat your back, farmers!




The Road to Goat
Good Goats Take Time




You want to get goats right and the most complex thing are their legs and rectangular pupils. First, we almost created a Dahu by accident - a mythical creature. You can learn more about it from Katie. Right, you don't know who she is, do you? You'll find out soon enough.

One wrong slider and shorter legs on one side and you have a fantastical beast! Once the legs were up to snuff and we banished the Dahu back to its folkloric existence (or did we?), we had a squad of 2D & 3D artists working non-stop on the pupils. All so these beautiful animals could do what they do best - stare.






Then our artists and programmers build other parts of an anatomically correct goat in different stages from newborn to adult, so you can enjoy one of the most anticipated farm animals! Before we show you the mini goats, here are some real facts about real goats:


Why Goats Are Awesome
Goats? Great!






  • Goats are incredible climbers. They're known for their agility, even scaling steep cliffs and trees. If you think you're good at bouldering, look at goats!
  • Rectangular pupils give them nearly 360-degree panoramic vision, helping them spot predators and navigate challenging terrain.
  • They're curious and intelligent. They can learn how to open gates or manipulate objects. Good to have an eye on them.
  • Goats are highly social and form close bonds within their herds, or even humans and other animals.
  • Each goat has a unique voice. Just look at all those screaming goat videos. So not only mother goats could recognize individual goats go by their bleat.


Best Goats: Baby Goats
What more do you want?









Best Cheese: Goat Cheese
New Productions & Products




Goat milk is not everyone's cup of milk, but those who like it, love it. Its distinct, slightly tangy flavor is not as sweet and mild as your regular milk from a cow, but that's why it's so unique in taste and profitable in production!






While keeping goats for the sake of it is awesome enough, new productions allow you to process their milk and go for fine goat cheese! It's worth it, you goat to believe it!



Want to try goat cheese for real? Try it with fruits, nuts, honey, and herbs like thyme, rosemary and basil. You can put it in almost every dish just like regular cheese. From salad and stuffed in peppers to pasta and pizza.


Bonus Interview
The Man Who Stares at Goats




What inspired the decision to add goats to the game?
Goats have been a popular request from our players, especially in certain regions where they play an important role in animal husbandry. They also work well with our production chains and new products that players can craft, making them more interesting for everyone.

What unique behavior will goats exhibit compared to other livestock?
You will notice many new animations from our Character & Animation team, who have done a great job bringing the animals to life. As goats are particularly lively and looking at our improved animation system, we thought Farming Simulator 25 would be incomplete without them. Especially the kids are jumping around like you would expect young goats to behave which is quite nice to watch.

How did you research real goat behavior to design their in-game actions?
One of the benefits of having a lot of people working on Farming Simulator who already had a lot of experience with real-life farming is that it is easier to bring those elements into the game. There's already an underlying sense of what's authentic, and that includes animals like goats when we digitize them.

But to really bring their virtual counterparts to life, we also look at a lot of videos of goats in various environments and discussed their behavior together. In the end, artists, animators, and programmers had to be in sync.

What challenges did you face when creating goats in general?
Goats are active, excited and playful creatures when you follow them around. So, the challenging part here was of course to make their movements look realistic and animate them properly. I think, our team did a good job here and goats add to the liveliness of the farms.

Why do you think goats are impressive farm animals?
Goats in particular like to let you know that they have distinct personalities. As I said before, they are playful. Because they are also incredibly curious and intelligent, always exploring their surroundings, they can be quite challenging livestock to keep. But they make up for it in providing valuable resources like milk, and they’re known for their hardiness in different environments.

Thank you for reading this preview. Goat day.

https://store.steampowered.com/app/2300320/Farming_Simulator_25/
Here’s the thing about rice in Farming Simulator 25: Not all rice is the same. There are two different types - long grain rice and what we just call “rice”. How about we take a closer look at the differences between them?


Rice Types





Rice and long grain rice need different water levels, machines to sow and harvest, and seeds, of course. Long grain rice isn’t sown in water like the other one. Instead, the rice paddy for long grain rice gets flooded AFTER the sowing, not before. But let's start at the beginning!


Rice Paddies




Both types of rice are planted or sown in rice fields (also called rice paddies) - that’s a special type of field deepened to allow for water retention. That's why you require open space on your land.

Via the build menu, you start the creation process. Instead of just placing down a field, you can shape it in any size or form.





Rice Greenhouses




This one is optional - you can buy saplings at the dealership. Or you build a special greenhouse dedicated to cultivating rice saplings. If your agricultural ambitions rely on increased rice production, you should look at growing them yourself.





Planting & Harvesting Rice


Here's the equipment you need to plant and harvest rice: You need a tractor, a cultivator, a specialized rice planter as well as a harvester, and a trailer. Some lime should also be in storage - but for the end of the whole process. Rice fields are pre-limed when you build them, which is why you don't need to apply it in the beginning.




Activate the water pump to flood the field, then plant the saplings. Since the rice planter will take care of fertilization, you don’t need an additional fertilizer spreader like with other crops.

The pump will automatically provide the correct amount of water. Just check your water pump daily to maintain the proper level, or you will lose seedlings and yield. All the water will be soaked up by the thirsty plants by the end of the growth cycle.




When the rice is mature, harvest it and decide whether to sell it, store it, or process it into products. To grow another batch of rice, apply lime to the field and cultivate the paddy after harvesting. Lime is only needed after a few harvests. Check the field info to see if it is needed!


Sowing & Harvesting Long Grain Rice


With long grain rice, you don’t need any water to sow your plant just yet. Long grain rice is sown dry. Just fill your seeder with seeds and start sowing one row after another until the whole paddy is covered.




After that, you flood the rice field and need to maintain different water levels at different growth stages. Don’t worry, the pump will only allow just the right amount of water. Check your water pump daily to maintain the proper level. If you don’t, you will lose some of your rice saplings.




Once the plant is ready to harvest and has consumed all the fresh, yummy water, just head over to your harvester and hop in! Your standard combine with a grain header will do the job.




Sell it, store it, or process it further at select production plants. But we’re not done yet! To cultivate another batch of rice, apply lime to the field and cultivate the paddy with a cultivator.

Growth Stages


Rice







Long Grain Rice







Coming Soon on the Blog: Maybe Goats
Stay tuned!

https://store.steampowered.com/app/2300320/Farming_Simulator_25/
Green beans are delicious and nutritious. The pods, the seeds, everything is edible, if prepared correctly. Steamed, boiled, fried, baked, roasted - you name it. Throw them in a soup, roll'em up in bacon, or add them to your favorite fried rice recipe.

Because green beans are awesome, we add them to Farming Simulator 25. Starting November 12th, you can plant and harvest them on your virtual fields. Take a look!


Let's spill the beans




Between April and June, it's green bean seeding time. With 280 liters of seed per hectare when spilling the beans on the field, you can expect a yield of up to 13,950 liters in return four months later.



Depending on economic difficulty, an average selling price of $2160 per thousand liters is offered after harvesting between August and November.

Of course, you can not only sell the beans, but deliver them to factories to process them. We'll take a look at new products and production chains another time.


... and harvest'em!


When summer draws to a close and Fall begins, your green beans will be ready to harvest. Using a specialized harvester, you bring the crop in. Oh, and look at that, OXBO offers just the right machine to do that - the BP2140e:








Growth Stages


To identify which state your green beans are in, either take a look at the overview in the menu - or learn how to visually check them out. You know, like a real farmer. Here are the different stages of growth...









Do you know about spinach in FS25?

More info in our spinach preview and the video below!




Coming Soon on the Blog: A trip to Asia
Stay tuned!

https://store.steampowered.com/app/2300320/Farming_Simulator_25/
Peas are a symbol of their season, as they are among the first crops you can plant in Spring. That's why they represent renewal and growth in some cultures.

Also representing renewal and growth: Farming Simulator 25. So why not combine the both? Here's an open secret for you: Peas are coming to the game when it launches November 12th!


Pea Time!




In March or April, you take your seeder and put out about 250 liters of seed per hectare to look forward to a yield of about 9,600 liters in return.

With an average selling price of $3119 per thousand liters (depending on difficulty), you need to be ready to harvest in July and September at the latest.







When You Need to Pea Harvest


Mind, that you need a specialized harvester for our green little friends - the OXBO EPD540E. It's a self-propelled pea harvester and fun to operate.






Of course you can not only sell the peas directly, but deliver them to select factories to start a production chain. Stay tuned for more information on new productions in the future!


Growth Stages


See how the peas on your fields look. Spoiler: if it looks like the last one, it's game over for the season and your peas have withered.








Coming Soon on the Blog: Green Beans!
To be continued...


https://store.steampowered.com/app/2300320/Farming_Simulator_25/
You like hoofed, ruminant mammals? Nice. We add water buffalos to the ensemble of farm animals. You've already seen them in past trailers and screenshots, but let's take another look at one of the new animal types for Farming Simulator 25. We also chat with Roman Pelypenko, our Lead Character Artist. Check the interview below. And don't forget to preorder!


Why Water Buffalos are Awesome
Strong, But Low-Maintenance








  • Water Buffaloes adapt to harsher environments: Hot and humid? No problem. That's why they feel at home in South/East Asia, for example. Ideal creatures to keep on our new, Asian map! In many cultures, they're also significant symbols for prosperity.
  • They're high-performance lawn mowers: Grass-eating animals? Not that special. Un-bull-ievable, but true: in Farming Simulator 25, your fields of grass will be cut by grazing livestock. Not just the water buffaloes.
  • They're valuable milk producers: Water buffalo milk is especially rich in fat, protein, and minerals, making it ideal for producing dairy products. Which you can, too.
  • They're social, gentle, and smart: Despite their size and strength, water buffaloes are generally gentle and social animals. They form strong bonds with their herd and handlers and often show a calm and docile temperament.



New Products & Productions
Make Some Mozzarella!







Water buffaloes are mainly used to produce milk. You can of course also keep them for breeding and selling for a profit when dairy production is either not your thing.

But, as buffalo milk and mozzarella are in high demand, you might want to go for it and deliver the fresh milk to new production sites for processing.


Ba-Ba-Baby Buffalos
How Cute





By the age of 18 months, water buffalos are matured. That's when they start producing milk. And offspring. They also start reproducing, and tiny baby buffaloes will soon appear in your pastures. Look at how cute they are!




When you buy them from the local animal farmer, you can either get some fresh and cute water buffalos or strong and mighty ones. She can also give you some more information on how water buffalos are properly handled on your farm.


Bonus from Behind the Scenes
Talking to Roman, Lead Character Artist





Roman, walk us through your creative process when designing a new animal. How do you start? What are the key steps?
Roman: The process begins with creating a comprehensive reference list from real-life animals to study their anatomy, behavior, and movement patterns in detail. Once this research phase is complete, we move on to crafting high-poly models using sculpting software like ZBrush.




The next step involves preparing a low-poly model with accurate topology, making it ready for the texturing phase.



In Substance Painter, we bake the intricate details from the high-poly model onto the low-poly version and begin painting the textures. At this stage, the model is complete, but the next phase involves bringing it to life through animation.



What kind of research do you do before starting to model an animal? What is important to keep in mind?
Roman: Before we begin modeling an animal, it’s important to find good reference, and have a good understanding of the animal's anatomy. Since the sculpting is done by hand, it's easy to make small errors in such complex structures.

That's why we do multiple iterations of checking at each stage. To ensure accuracy, we carefully study every aspect, from the bone structure and muscle alignment and even the tiniest details, like the pores on the nose.




What challenges do you face when animating animals, especially when it comes to creating realistic movements?
Roman: Animation is a challenging process because it involves bringing a static model to life. The real test is making sure the animal's character shines through in the animation, allowing viewers to feel its personality and natural movements.



How do you ensure that the animal interacts correctly with other game elements, such as the environment or other animals?
Roman: The game features a system developed to ensure animals interact correctly by keeping them within a defined space where they're aware of each other's positions.

What is an aspect that you are particularly proud of? What was unique or challenging about it?

Roman: I'm particularly proud of the final integration of the animals into the game. It's incredibly rewarding to see them evolve from initial concepts into living creatures with their own unique personalities.



https://store.steampowered.com/app/2300320/Farming_Simulator_25/
In Riverbend Springs and multiple other locations around the world, the weather is predicted to change more often. As we look at darkening clouds in the sky, listening to the wind, the farmers closing in, one can notice clear signs that some weather is on the way.






An August summer night, local farmers and residents are encouraged to take general precautions. But first, learn more in the following weather report and don’t forget to pre-order Farming Simulator 25 - coming November 12th!

https://store.steampowered.com/app/2300320/Farming_Simulator_25/

 
A Twister’s In The AirFarmers Feel It Everywhere



On a glory night, where the children of tomorrow dream away, farmers might notice the winds changing. We're expecting a light twister to touch down in a few areas. It shouldn't be anything too severe, but it’s always wise to take precautions and secure any unroofed bales, just in case.






 
Hail Is Coming DownBales Are Closing In

Some hail is also predicted to hit. The good news is, after these brief disturbances, the skies will clear up, and we’ll see the sun shining brightly once again. This weather event will pass, and we’ll be back to calm and sunny conditions before you know it.




Watch The CropsThe Trees & The Bales

Once the storm passes, local farmers are advised to inspect their fields for any destruction and assess the impact on their crops. While twister fans may observe the weather spectacle from a safe distance, farmers cannot afford to be careless as all weather events bear the potential to destroy a portion of crops. 





In Riverbend Springs, we caught up with new-found farmer David, 36: “When all the other farmers were running around doing stuff to prepare, I did not think very much of it. I’m pretty new to all this, you know”. 

Having learned his lesson, the former white-collar worker lost about half of his crops on a rather tiny plot and all of his bales left out in the open. "Even my shed got damaged", he added, looking rather sad while proclaiming that mother nature added insult to injury. Relative to way bigger field sizes, other farmers got off lightly in comparison.



Meanwhile, the local lumberjack and forester of Riverbend Springs was not available for comment while tending to dead trees that were affected by the storm. "Some of us carry out essential duties. I must insist you grant me solitude while I tend to my fallen companions", he said in a grumpy tone, before adding: "I observed your cameraman indulging in refreshments. I strongly suggest you refrain from littering in the forest as you depart."


Watch The Sun RiseFor Peace of Mind

Instead, we got hold of retired farmer Walter, who shared his perspective on the recent weather changes. “Good weather always follows bad weather sooner or later,” says the 72-year-old farmer, reflecting on the shifting conditions. “Don’t know where all that thick fog suddenly comes from, though. Probably brought in with the Wind of Change.




When asked if he had any more farming wisdom to impart about the weather, Walter had a classic reply: “Let’s take a rain check.” We’ll be revisiting Riverbend Springs in November to see how the weather has impacted the local farming community. Maybe you want to visit yourself and ask the locals some questions.



https://store.steampowered.com/app/2300320/Farming_Simulator_25/

Want More FS25? 

Want to know more about Farming Simulator 25? We bet you do. There are still a lot of things we have yet to reveal - so stay tuned for more in the weeks leading up to its release on November 12th. Check out our FarmCon presentations for more details!
Full of nutrients, presumably of ancient Persian origin, the subject of a culinary myth for its (actually not-so-high) iron content, and Popeye's favorite: Spinach!

It's also coming to Farming Simulator 25. Let's take a look at the leafy green crop, as it does offer some unique things to keep in mind on your virtual fields.

 
Time for Spinach





Spring and Summer are spinach seasons. In March or April, you take your seeder and put out about 10 liters of seed per hectare to look forward to a yield of about 23100 liters in return.

With an average selling price of $660 per thousand liters, you need to be ready to harvest in June. Mind, that you need a specialized harvester here - the OXBO MKB-4TR. 



 

Sow Once, Harvest Twice



If you're not wasting any time, you can actually harvest spinach twice a season. To do that, you got to sow it right in March, wait for it to mature, harvest it right away in June and watch it grow again. Don't forget to apply your usual yield improvement, like you do with other crops. 




Doing everything right and in time, you'll see the those growth stages that slightly differ in the second cycle. As it is common among crops like spinach, the first growth stage after harvesting it the first time, appears a bit more bushy. Helps to easier keep track of all your spinach fields visually. 






And remember the words of one of our favorite sailors: You’re strong to the finich 'cause you eats your spinach. Well, harvest it at least and sell it before it withers, will you? 


Choose & Pre-Order!

https://store.steampowered.com/app/2300320/Farming_Simulator_25/



By pre-ordering Farming Simulator 25 (all versions), you get the MacDon Pack with five highlight machines on top!




Want More FS25? 



Want to know more about Farming Simulator 25? We bet you do. There are still a lot of things we have yet to reveal - so stay tuned for more in the weeks leading up to its release on November 12th. Check out our FarmCon presentations for more details!
Want to play Farming Simulator 25? Sure you do. But if you don't want to wait until November 12th, you have to get yourself to gamescom this year! From August 21st to 25th, you can play a special preview version of the game in Cologne, Germany, at the world's biggest gaming fair.

Put Your Hands on FS25!



While we (obviously) don't bring the complete and final game, you can already get a glimpse of what to expect. Take a look at Riverbend Springs and a careful selection of machines. We have plenty gaming stations prepared.

Put a Hat on in Hall 6!



If you want to find us, just walk up to a giant, unmistakable tractor in hall six. We're at the booth with the CLAAS XERION 12.650 TT and its 650 units of horsepower standing beside it. If you’re quick, you can score one of the popular straw hats that hover through the crowd every year.

Entertaining Stage Program



There's more: A stage program led by an energetic host and renowned content creators invites all Farming Simulator fans and other fair attendants to visit. Virtual bale stacking competitions and cool prizes included.

Be Safe & Pre-Order!
https://store.steampowered.com/app/2300320/Farming_Simulator_25/

Want Even More?



The Year 1 Bundle contains Farming Simulator 25 + Year 1 Season Pass (3 content packs & 1 expansion) to extend to your game as soon as the additional content releases. By pre-ordering (all versions), you also get the MacDon Pack with five highlight machines on top!

Are you ready to build a new farm in Riverbend Springs? After we first presented this new map for Farming Simulator 25 at this year's FarmCon, here's another preview with brand-new impressions!



Remember, Farming Simulator 25 releases November 12th. Pre-order to get the MacDon Pack! Or go for the fancy Collector's Edition, including a USB Ignition Lock to start your in-game tractors. You know you want it. It goes great with the beacon light (available separately). Just saying. 


Celebrating Water



You don't have to ask where the name comes from when you look at the map of Riverbend Springs. A huge, winding river, lots of water, and many little creeks and streams in between. A ferry, too. If you're wondering, how to get across the river - crossing it with a ferry fit for your machine is an option! 



"It's all about water and we wanted to celebrate that", commented Senior Level Designer Florian Busse at FarmCon. That's why you'll find piers, jetties, houseboats, restaurants floating on the river, and many more elements in Riverbend Springs to go along with the theme of the map. Perfect fit for adding rice and water physics, right?












History of Lands & Farms



In Riverbend Springs, you'll come across some historic buildings and other elements of times gone by. The old grain elevator, a paper mill at the river or brick buildings how they were built a hundred years ago, for example. 














Places to Visit



There are many nice spots in Riverbend Springs you might want to visit. Who knows what (or who) you'll get to see when exploring.

There are construction sites, businesses buying your goods, and more. If you're one to enjoy forests and nature, you might want to walk through the woods.


















Choose & Pre-Order!

https://store.steampowered.com/app/2300320/Farming_Simulator_25/

By pre-ordering Farming Simulator 25 (all versions), you get the MacDon Pack with five highlight machines on top!


Want More FS25? 



Want to know more about Farming Simulator 25? We bet you do. There are still a lot of things we have yet to reveal - so stay tuned for more in the weeks leading up to its release on November 12th. Check out our FarmCon presentations for more details!
Thank you for an amazing FarmCon! This year, shortly after the long-awaited announcement of Farming Simulator 25, we celebrated the biggest FarmCon in the history of our series. 

Thanks to 3,500 Attendees! 




Presentations from FarmCon 24

Watch the presentations from FarmCon in our recordings (German with English subtitles) if you want to know exactly what the GIANTS team had to show and tell on stage.

Please note: We haven't shown you everything at this point. There's more to announce down the road until Farming Simulator 25 releases on November 12th!











After Stefan Geiger (CTO) laid the foundation with a detailed look at the new GIANTS Engine 10, Senior Level Designer Florian Busse captivated the audience with an emotional look at the new map Riverbend Springs. Manuel Leithner (Lead Gameplay Programmer) and Stefan Maurus (Gameplay Programmer & Lead Integrator) presented machines and gameplay as a dynamic duo.


Available Now: Free FarmCon Fendt Pack!

Revealed on stage by CSO & Head of Publishing Boris Stefan, we released a free content pack for Farming Simulator 22: the FarmCon Fendt Pack! Head over to the ModHub and download it directly in-game! Here's what's included in the free pack: 
  • Fendt 380 GTA Turbo
  • Fendt Xylon 524
  • Fendt GTA
  • Fendt Xylon
  • Rau Spridoport
  • Rau Fronttank GTA
  • Rau Fronttank Xylon



More Impressions from FarmCon 24







https://store.steampowered.com/app/2300320/Farming_Simulator_25/

By pre-ordering Farming Simulator 25 (all versions), you get the MacDon Pack with five highlight machines on top!



We'll flood the fields with fresh water to grow rice, unleash new machines, and create more depth - in more ways than one. While you may have many questions, how about we give you the answer for 'FS25 when' first?



https://store.steampowered.com/app/2300320/Farming_Simulator_25/







You Want Even More?



Year 1 Bundle contains Farming Simulator 25 + Year 1 Season Pass (3 content packs & 1 expansion) to extend to your game as soon as the additional content releases. 
By pre-ordering (all versions), you get the MacDon Pack with five highlight machines on top!



Farm In Asia!
There are Buffalos, too...




Want to embark on a new farming challenge in a lush East Asian landscape filled with rice paddies? Do that! Build an agricultural empire in a North American environment with plenty of open space? Go ahead! Enjoy a scenic Central European location with green fields between ponds and rivers? Build your dream farm right there! Farming Simulator 25 features three diverse environments for your farming venture.

 
Grow Rice! 
And Flood the Fields with Water...




Grow two types of rice, spinach, and other new crops - choosing from well over 20 overall. Mighty buffalos and other animals join cows, sheep, pigs, chickens, horses, and other livestock, while new production chains and construction missions extend your business opportunities. 

 
More Machines
From Your Favorite Brands




Over 400 authentic machines & items from more than 150 international top brands like Case IH, CLAAS, Fendt, John Deere, Kubota, Massey Ferguson, New Holland, Valtra, and many more allow you to engage in agriculture, forestry, and animal husbandry. Whether you build your legacy single-handedly or cooperatively in multiplayer - you decide!

 
Upgrading Fields & Visuals
GIANTS Engine 10




Feel a deeper connection to your fields and nature thanks to a general tech upgrade with improved graphics and physics based on the latest and modding-friendly GIANTS Engine 10. Including distance fog, enhanced shadows, dynamic weather effects, ground deformation, and more. The romantic life of virtual farming gets more immersive and atmospheric!



More reveals & details coming soon!









How about visiting FarmCon?



On July 6th & 7th, we invite you to our annual community convention at the Fendt Forum in the Bavarian town Marktoberdorf (Germany). You might want to be there and learn more about Farming Simulator 25! We have an exciting stage program and more planned for you.
Need more information about FarmCon 24?



https://store.steampowered.com/app/2300320/Farming_Simulator_25/