Railroads Online News & Announcements


Hey everyone,

so many updates have been released on beta in the last few months – and now they've finally been crafted together in a wonderful composition. The Map & Spline Update is now finally available on the Main Branch!

A big thank you to all of you for reporting bugs and issues to us. Thanks to you and our passionate team we also have already resolved any major bugs that were reported in the past few days, which is why we're now ready to move the content of both updates out of the Beta Branch 🎉

Today's update contains lots of new content and improvements, like the new Driving UI and theodolites from the March Update, the new Mini- and Maximap from the Map Update and several improvements to the spline system from the Spline Update!

Let’s dive into the details of everything today's big update has in store for you!

The March Update 🔭

A fun new surveying tool!


Get useful and fun support with plotting out routes by using Theodolites, a surveying tool which displays the grades between one theodolite to another! Different colors indicate the height of the gradient, while you are in the construction mode. The tools start at 0% of a gradient with green and change their color to yellow and then red at a grade higher than 5%. Arrows additionally indicate the grade and direction between the theodolites. To remove them, you can always demolish the theodolites with the demolish tool!

Fly high!


Get up in the air with the newly added Flight Option and have a better view on things! The free fly mode is activated as soon as you activate rerailing or track laying.

Let’s go for a drive!


We also updated the Driving UI, making it visually more appealing and a better fit for the style of the game. There might still be some changes in future updates, though! 😉 In addition, automatic coupling is now finally here – and it will make your lifes much easier!

Also new to the game: The high speed Denver & Rio Grande Class 47 locomotive, the Pine Valley Engine House, the RGS #2 Rotary Snow Plow and more!

For more details on the added content with the March Update, have a look at the posting of the beta release:
https://store.steampowered.com/news/app/1696810/view/4107918632351663496?l=english

The Map Update🗺️

Geographic maps for maximised orientation!


Become ultimately organized with the new zoomable Maximap (M) which contains exact locations and a whole lot of useful information about facilities, industries, engines & vehicles, other players and more! On the right hand side of the map you will see a legend to help you extract the information you need in no time!


The new Minimap gives you an immediate overview by showing your geographic orientation and displaying the locations of objects and players in your close environment.

The Spline Update🪜

No mountain too high!

To enhance the fun and sufficiency in track laying, we have added several improvements around splines, including a new Spline System, which now lets you build tracks on hillsides much easier due to its new feature that automatically adjusts the grade of the track to the terrain you are building on.
Enhanced visual feedback!


You need more feedback about whether the track is usefully placeable in its current position? We have added a red and green color feedback feature to the splines you’re about to build to give a visual signal about the placeability of the track!

Perfect alignment!


Apart from that, you can now build parallel tracks by copying a track and placing the copy on its right or left side.


We have additionally added an arrow that shows the current alignment of the track preview, though if you want to build completely straight tracks, that is now possible by holding Ctrl. And yes, tracks now also snap to facilities, making it much easier to build a neat area!

If you want to learn more details about the content of the Map & Spline Update, you may want to check out the posting from its beta release on this past Monday:
https://store.steampowered.com/news/app/1696810/view/4159715736520232925?l=english
Go watch the latest DevVlog for even more details:


Have a look at our Prelaid maps!

If you want to start a new save game without starting on a blank map, starting with one of our Prelaid Maps could be a alternative for you. Get a headstart with preplaced facilities, industries, tracks and more! As a new player these may also give you a better orientation and first idea of how to start building your map.

Currently, these maps are not yet implemented into the game, which is why, for the time being, you can find them in This Folder which additionally contains graphical overviews of the industry chains!

In addition, we added two bug fixes compared to yesterday's beta build:

  • Fixed an issue where password was not accepted (when setting a password now it will automatically be converted to lower case)
  • Fixed an issue where client could not interact with certain couplers
Have fun with the new updates, now on the Main Branch!

Your Railroads Online Team💘

https://store.steampowered.com/app/1696810/Railroads_Online/


Dear Community,

We just released the first hotfix on the beta branch for the Spline and Map Update.

Please make sure to verfiy your game files after downloading the update (Go to your library in Steam, right click on Railroads Online, open Properties, go to Installed files and click on "Verify integrity of game files").


Following issues have been resolved:


  • Fixed an issue where the sun rised in wrong direction
  • Fixed an issue where splines continued in the wrong direction after snapping them to existing splines
  • Fixed an issue where help UI did not disappear anymore
  • Fixed an issue where Minimap did not display content anymore after changing maps
  • Fixed an issue where some cars and new vehicles were not shown immediately on the Minimap
  • Fixed an issue that the 3 color styles of the maximap looked different
  • Fixed an issue where parallel track did not copy different color types of bridges
  • Fixed an issue where snow plow acted like it had brakes on it - added also a handbrake now
  • Fixed an issue where client could not operate the knuckle couplers on the gregg cars
  • Fixed an issue where the client fell through the loading platform
  • Fixed an issue where clients didn’t see the correct information of industry in- and outputs on maximap
  • Fixed an issue where the grade readout was not displayed correctly while building track in precise mode
  • Fixed an issue where industry snap links were visible all the time. They will now only be displayed when you are in the track building mode
  • Fixed an issue where the wicker baskets had no hit boxes so they could not be deleted
  • Fixed an issue where having back to back switches caused them to be unswitchable in the maxi/minimap
  • Fixed an issue where you could be respawned if you were in the “Deep Valley” on Pine Valley
  • Fixed an issue where clients didn't see locos or tenders on the minimap
  • Fixed an issue where using a password with “S” didnt let the client join the game
  • Fixed an issue where some facilities did not have groundwork under them
  • Fixed an issue where some industries had incorrect icons for inputs/outputs
  • Fixed an issue where players could not save games with invalid windows file characters.
    Invalid characters are replaced with underscore and games will be saved.
  • Fixed an issue when you delete a track above the ground the engine and cars hang in the air
  • Fixed an issue where players were unable to close the maxi map if they clicked outside the maxi map bounds.


New Features:


  • Added a toggle button for the minimap. Press “Y” to toggle the minimap. The key binding can be changed in Options->Controls.


Your Railroads Online Team

Hey everyone!

It has been quite some time now, but we are finally here to release the next update to the Beta Branch of Railroads Online: The Map & Spline Update is out now on the Beta Branch!

Check out the new info packed Maximap!🗺️


When you hit the "M" key ingame, you will notice quite a lot of changes to the map that has been in the game until now. Different icons now show the locations of industries & facilities, vehicles, tracks and more, while having access to a legend on the right side of the map. By hovering over the different icons you can get closer information, e.g. on inputs and outputs of industries & facilities, loaded goods or the type of vehicles.


You can even zoom in and out on 5 levels and flip switches on the switch stand on the map!

Get better orientation with a mighty minimap!📍


You need help with orientation? The new minimap shows you all the different vehicles, tracks, buildings and player icons that are close to you, while displaying your geographic orientation!


Placing splines has just become sooo smooth! 💫

Lay perfect tracks with the new Spline System!
Have you ever had track build unfavourably into the ground? The new Spline System automatically adjusts the grades in freehand mode, based on the terrain you are placing the track on, which makes it much easier to lay a fine track on hillsides!

Color to the splines!


To give you better feedback on the placeability of the tracks you can now see the preview of the spline you are about to lay in either green or red. A green spline means that you are able to place the spline, while a red spline is not placeable in its current position, being either too high above or too low under the ground.
You can now even lay perfectly straight tracks by holding Ctrl while being in free mode!

Build parallel tracks!


When holding down your middle mouse button you now have the ability to select a track and make a copy of it that is placed parallel to the copied track either on its right or left side. This works for all track types (excluding turntables) and the system even adjusts the radius when a track with a curve or gradient is copied!


Besides that, while track laying an arrow will show you the current alignment of the track preview. This is again supported by colors that indicate the track inclination going from low with green to steep with red.

Prelaid maps!
You want to try out a new map without starting from scratch? Then have a look at our prelaid maps that we have equipped with prelaid industries, tracks and more to give you a headstart. These maps are also great when you're starting your first save game! At the moment they are not yet implemented into the game but until we do, you can get the maps from This Folder

This Folder also includes the graphics of the industry chains to give you a good overview!

The complete Changelog (Build 0.9.0.0.0 /48537)

Beside the new content, we have also worked on some bugfixes you can find at the end of the full changelog below:

MAP UPDATE:

Added Maximap

  • Maxi map can be opened with the “M” Key (old map was replaced by the new one)
  • Industries & Facilities show their inputs and outputs with a tooltip by hovering over the icons
  • Can teleport using the telegraph offices
  • Can flip switches by clicking on the switch stand on the map
  • Cars show their loaded goods with a tooltip by hovering over the icons
  • All vehicles show name and numbering and type of vehicle with a tooltip by hovering over the icons
  • Can be accessed while being in the 3rd person driving UI
  • Theodolites are displayed with the color information and tooltips showing the grades
  • A legend on the right side gives you the opportunity to turn on and off what you would like to see
  • 5 different zoom levels

    • Zoom level 0 shows the industries, tracks and telegraph offices
    • The zoom centers to where your mouse cursor is
    • The more you zoom in, the more detailed you can see the information
    • You can move on the map by holding the left mouse button and move the mouse
  • You can set a marker point to show a special spot to your friends you are playing with by clicking right mouse button
  • When being in Multiplayer you see the player icons on the map in different colors, hovering over it shows their names
  • Player icon is oriented in the direction where you are moving

Added Minimap

  • Minimap shows in the lower right of the screen and adjusts size and location when in the 3rd person driving UI

    • Switches can be hit when in the driving UI via the minimap
    • Shows the geographic orientation
    • Shows all your vehicles, tracks, buildings and player icons in your near radius


SPLINE UPDATE:

  • Added changes to the spline system

    • Freehand mode now automatically adjusts grades based on where you are putting the track
      • Example: Place track on a hillside in freehand mode and start to lay the spline observing that the spline will adjust to the terrain

  • Added an arrow to show which direction the splines are being placed

    • Color of arrow indicates the track inclination

      • Green - low
      • Orange - medium
      • Red - steep

  • Added colors on the splines

    • Green → you can place them
    • Red → you cannot place them as you are too high above the ground or you lay through a hill and the track would disappear underneath the ground. If you try to lay this track down an error message will pop up

  • Lay track in free mode straight by holding Ctrl

  • Precise mode is not changed, this mode is for players who want more control when laying tracks (switch in between free hand and precise mode with the default button “5” on your numpad)

    • Arrows and warning system are still applied to this mode

  • Added parallel track tool

    • Can be found by holding down middle mouse button
    • This allows you to select a track and copy it either left or right
    • Can also parallel curves and automatically adjust curve radius
    • Can be used on grades
    • Works for all track types, including bridges, embankments and switches (excluded turntables)

  • Added the ability to snap facilities to track side

    • When placing look at the track and the facility will snap to the trackside and be the correct distance away from the rails
    • You will now be teleported into flight mode when placing facilities, make sure you are close to the rails to make the snap function work when placing the facilities

  • Added links at industries for tracks

    • This allows you to link splines at the correct distance from the cranes and unload areas

  • Added a warning system for loading cars at industries

    • You will now get a feedback message when loading is not possible

      • The loading process cannot be started. The storage is empty.
      • The loading process cannot be started. There is no freight car available. The freight car might be too close or too far from the loading point.
      • The loading process cannot be started. The freight car can not carry this freight type.
      • The loading process cannot be started. The freight car is full.

  • Added a warning system and an arrow for rerailing

    • When rerailing now an arrow will show you whether you can place the vehicle there or not. When it is green


Bug Fixes:

  • Fixed an issue where splines were offset at endpoints
  • Fixed an issue where operating brakes caused fatal errors
  • Fixed the brakes again back to the normal usage
  • Fixed tutorial bugs
  • Fixed water refill bug in roundhouse - roundhouse now only refills boiler stats to maximum, no more fuel and tender water
  • Fixed an issue where snow plow acted like it has brakes on it
  • Fixed an issue where cars were floating while derailing
  • Fixed some coupling issues, where some locomotives did not couple with tenders or cars


For more details, check out the DevVlog from Friday:


We hope you are excited for the new additions and changes!
Your Railroads Online Team🚂

https://store.steampowered.com/app/1696810/Railroads_Online/


Hey everyone!

We want to share some news with you concerning necessary changes in the timeline.

As we're making good progress on the next updates, we realized that we need to adjust the development pipeline a little bit. That is why, instead of releasing the March Update to the Main Branch on its own, we will release it together with the Map & Spline Update as one huge content update at the end of May! Well, it's not really March anymore, anyway.

The ingame map, or also known as maxi map has been heavily upgraded and in addition we also implemented a minimap. It now shows the different locations of tracks, vehicles, buildings, and more - so much more information! BTW, switches are also now managable right from the map. No need to exit your locos any longer :)

It also introduces an improved track-laying – and it's certainly very snappy. What you see here is just a small part of the full update, the full set of features will be shown in detail in the upcoming devlog.

What will the second half of 2024 look like for Railroads Online?

Q3 of 2024: In the third quarter of this year, besides several substantial quality-of-life updates all over the game, we also plan to improve the current loading screen and add a system to improve the management of players rights in multiplayer sessions. Furthermore, we'll ship some big improvements for the multiplayer, especially in terms of desync issues and performance! An overhauled UI is also planned to be released within that timeframe, plus other surprises.

Q4 of 2024: At the end of this year there will be some further additions – like a few secret locomotives, buildings and cars! And more. Hehehe. What that might look like... you may imagine for yourself in the time being! 😉

Check out our updated Trello Roadmap!📍

The Map & Spline Update is currently scheduled to be released in beta on May 27, 2024.

Your Railroads Online Team🚂


Dear Community,

We just released the first 2. hotfix on the beta branch for the March Update.

Please make sure to verfiy your game files after downloading the update (Go to your library in Steam, right click on Railroads Online, open Properties, go to Installed files and click on "Verify integrity of game files").

We had to adjust the braking system as a workaround for now to avoid the crashing bug when operating the brakes. Brakes will now react abruptly when set to 100%. This is a temporary workaround and will be changed again.
We were not yet able to fix all the crashing bugs, some fatal errors still might occur. For this reason we will not release this build on the Main branch yet. We keep on working on the fix but most likely we will only be able to release it with the next bigger update.

Following issues have been resolved:


  • Fixed an issue with fatal errors when applying handbrakes
  • Fixed an issue where clients would get kicked out of the 3rd person driving UI.
  • Fixed several coupling issues
  • Fixed an issue where the wiki had incorrect description for the logging flat car.
  • Fixed an issue where the sander button on the driving UI did not activate the sand animation on locomotives
  • Fixed an issue where locomotives had missing parts after buying them
  • Fixed an issue where the class 125 had light from its fire appearing outside of the boiler
  • Fixed an issue where the roundhouse doors would not automatically open when a loco was near.
  • Fixed an issue where the roundhouse was not automatically refueling locomotives.
  • Fixed an issue with the Tweetsie rear knuckle (duplicate)
  • Fixed an issue where you could still fly after entering the driving UI
  • Fixed an issue with the rotary snow plow not working for clients (flanger and buffle only work in first person for client at the moment)




Your Railroads Online Team


Dear Community,

We just released the first hotfix on the beta branch for the March Update.

Please make sure to verfiy your game files after downloading the update (Go to your library in Steam, right click on Railroads Online, open Properties, go to Installed files and click on "Verify integrity of game files").

We also had to change the handling of the switches. Now they will move by only clicking on them (left and right mouse button), not by pulling them anymore.

Following issues have been resolved:


  • Fixed an issue with fatal errors for certain interactions
  • Fixed and issue where the roundhouse would duplicate wood in the tenders of engines when entering
  • Fixed an issue where the logging camp was not auto regenerating logs or cordwood
  • Fixed an issue where industries would stop producing goods if a second output was at max. capacity.
    If one output is at max. capacity and the other output is not, the industry will create items at a x1 output until at max capacity.
  • Fixed an issue with soft locking inside of the buy menu
  • Fixed an issue with knuckles vanishing after derailing or rotating out of the pockets
    Should stay in place now when derailments occur
  • Fixed an issue where the water tank car had no knuckles in automatic coupling mode.
  • Fixed an issue where Oahu water tank car can not be deleted
  • Fixed an issue when track laying splines would lay at micro decimals
  • Fixed an issue that caused cars to recouple after being uncoupled in automatic coupling mode
  • Fixed an issue where the Class47 didn’t couple to anything
  • Fixed an issue where the camera in driving mode moved around when you drove into a curve
  • Fixed an issue where the sandhouse didn’t refill anymore
  • Fixed an issue where clients got softlocked in the buy menu and didn’t see anything
  • Fixed an issue with the passenger car not being in the buy menu




Your Railroads Online Team


Hello everyone!

It’s time again to make some improvements to the game and to give you new content to play with:

The March Update is out now in the Beta Branch!

This update mainly focuses on the new D&RG Class 47, the new Driving UI, more content additions and quality of life improvements! Let’s get into the details!

A new grade of track laying with theodolites! 🔭


Are you struggling with plotting your routes from time to time? With the new theodolites, this part of the game becomes much more intuitive! Laying the perfect track can be quite challenging as we are always working with different gradients of the ground. Theodolites are a surveying tool which helps you with plotting routes by displaying the grades between one theodolite to another. Different colors indicate the height of the gradient, while you are in the construction mode. The tools start at 0% of a gradient with green and change their color to yellow and then red at a grade higher than 5%. Arrows additionally indicate the grade and direction between the theodolites. To remove them, you can always demolish the theodolites with the demolish tool!


Let’s go flying with the new Flight Option! 🥏


In order to get a better view of things, we have added a Flight Option! This feature allows you to get a more practical option to manage rerail situations and navigate yourself when working on tracks and routes! From now on, you have the ability to rerail your locos and cars from anywhere to everywhere, even on bridges! The free fly mode is activated, as soon as you activate rerailing or track laying. With the Spline Update, we plan to implement even more improvements to track laying!


Replacing the placeholder with the new Driving UI!


In order to create a better fit for the style of the game and to give you a more visually pleasing experience while driving your favorite locomotives, we are finally replacing the placeholder with a new 3rd person Driving UI! Although we see a great improvement in the visuals of this UI, there still might be some changes in future updates. Of course, your feedback also plays an important role in that!


Time to speed things up with the new D&RG Class 47!


The high speed Denver & Rio Grande Class 47 locomotive with its 4-6-0 wheel arrangement was originally built by Baldwin Locomotive Works in 1883 for passenger traffic on the narrow gauge. As the successor of the Class 45.5 locomotives, the Class 47s were created with larger boilers, cabs and tenders, resolving in a tractive effort of 9,628 lbs to rectify the issues of the Class 45.5 of insufficient streaming capabilities.

In subsequent developments, the Class 47 locomotives were reclassified in 1924 as T-12s, gaining additional weight and tractive effort. The last T-12s were still in use until the mid of the 20th century! The T-12 168 can still be found today in operation in Antonito , Colorado, while the T-12 169 sits on display next to the city hall of Alamosa, C olorado!
With that, we are excited to introduce the Class 47 to the game, perfect for transporting any freight quickly from one place to another! The ten-wheeler also comes with many different customizations with the ability to choose between 9 smokestack options, 8 different headlights and 4 different paint schemes!


The Pine Valley Engine House!


We are finally here to present our first four stall roundhouse: The Pine Valley Engine House! As this has been often requested, we added a roundhouse with four slots for locomotives, equipped with lights that turn on automatically at night! With each slot, there is an inspection pit, where you can take a look under your locomotive! When entering the service pit your locomotive will automatically be replenished with fuel and water. With this bigger sized roundhouse, we have also built a larger turntable to even fit our currently largest locomotive, the D&RG Class 125!


A perfect couple! 💘


Check out the new Automated Coupling feature, which makes the handling of cars and engines much easier! Cars and locos will now couple together automatically when they are being pushed together, leaving the player only needing to open and close the knuckles . This feature is optional and can be turned off in the menu for everyone who prefers manual handling!
Additionally, we have adjusted the system, so that cars and engines will now spawn closer to the player, either on empty track or on the ground. Especially on bigger maps, this adjustment makes everything a bit clearer and easier to work with!


Snow on the tracks? No problem! ❄️


Over the last few months, we have created a massive new snow plow! Originally, it was built by Cooke Locomotive Works in 1890. It is equipped with a rotating blade powered by a steam engine. Scooping snow has never been more powerful in Railroads Online than with the new RGS #2 Rotary Snow Plow! Although it’s huge in size, it is not self-propelled and requires an engine to move.

Additionally, it comes with 4 different paint schemes, 8 different headlights and 2 smokestack options to choose from for your personal customization!


One password for multiplayer!

Up until now, for one multiplayer session you needed to use 2 passwords to secure your server. A bit confusing, we know! That is why we have adjusted the system to only require one password from now on, since that is a lot easier and time saving for everyone and avoids further confusion!


Watch the DevVlog for more insights!

For even more details, historical backgrounds, explanations and further visual insights, you’re welcome to watch the DevVlog from two days ago!



Check out the complete changelog:

With this update, we are adding many different Quality of Life improvements to provide a better playing experience for all of you. Some of these changes are optional and can be changed in the gameplay menu, these options are explained below. Please note that some features are work in progress and will very likely change again in the future. Let's have a look at the changelog for this update:

New content:

  • Added D&RGW class 47

    • Our first 4-6-0 aka a “Ten wheeler”
    • Has 9,628 lbs of tractive effort
    • Has 4 paint options

  • Added RGS #2 Rotary Snow Plow

    • Built by Cooke Locomotive works in 1890
    • RGS had two rotary plows #1 & #2

  • Added a 4 stall roundhouse

    • Can be found under facilities tab
    • Doors automatically open when a loco is around
    • Roundhouse has lights at night
    • If an engine is low on any sort of fuel weather it be water/coal/wood/water upon entering the roundhouse the engines will be restocked with fuel.

  • Added a larger gallose turntable

    • Can turn the class 125
    • Looks great on the roundhouse

Quality of Life:

  • Added Knuckle coupling

    • Added an option in the gameplay settings for automatic coupling
    • This will add a generic knuckle to everything in the game.
    • If turned off the game will default to all link and pin, there is no option to mix and match at this time, this is still a work in progress feature and may become more refined when we get closer to 1.0.
    • Right now this was meant for an ease of use option for our players. More things related to knuckles will come later.
    • You can push cars into each other and they will couple together automatically
    • Right click to open knuckles
    • Added sounds for coupling and uncoupling knuckles

  • Added an new object called the Theodolite

    • A surveying tool to help in plotting out your routes
    • For example: place one down on a flat surface, then another at the top of a hill, the Theodolite will show you the grade from point a to point b. This also works downgrade.
    • Can be deleted with the props delete tool

  • Added a fly mode to rerailing

    • This replaces the telegraph teleport exploit.
    • Not a toggle option, fly is on all the time when rerailing

  • Added fly mode to track building

    • Not a toggleable option fly is always on
    • Helps with plotting routes and an ease of use for players

  • Hid the helper UI that sits in the upper right corner of the screen
  • Removed the double password system

    • Single Password is secure
    • Removed due too much confusion within the community
    • Passwords can now be more secure with symbols

  • Added amount of sand to the sander lids

    • This works like water, shows how much sand you have without going into 3rd person driving UI

Bug Fixes:

  • Fixed an issue with industries/props/buildings having inaccurate angles
  • Fixed an issue where track laying does not save angels and or curve radius
  • Fixed an issue where gold ore from the gold mine would spawn and bounce out of cars
  • Fixed an issue where water hoses did not show up at the farming chains when water cars are near the basin
  • Fixed an issue when building tracks would show micro decimal changes on the UI
  • Fixed an issue where players could not connect to the coal tower
  • Fixed an issue where dropping coal at a coal tower would not register to fill the tower
  • Fixed an issue where industries would consume inputs to create one item, this applies to everything including the wood depot
  • Fixed an issue where sound of Lima whistle was too loud
  • Fixed an issue at where Tutorial 1 could not be finished
  • Fixed an issue where the sand wasn’t filling correctly
  • Fixed an issue where you didn’t see the percentage of e.g. a brake counting up while operating it
  • Fixed an issue where the class 125 whistle was too quiet
  • Fixed an issue where clients could not see the rear light being lit up on the class 125
  • Fixed an issue where the delete tool would not delete certain cars/tenders/locos
  • Fixed an issue when having the “P” Menu open while unloading did not update in real time
  • Fixed and issue where on Aurora Falls big branches did not have collisions and could not be cut down
  • Fixed boiler water temperature

    • Previously the water temp was limited at 100°C in the boiler, which is technically incorrect. With the update the water temperature follows the saturated steam curve when pressure builds up. The temperature values are now also shown correctly in °F


https://store.steampowered.com/app/1696810/Railroads_Online/


We hope you enjoy all the new content and adjustments of this update!

Your Railroads Online Team 💜

Hello everyone,
as already mentioned a few days ago, we had a little change of plans concerning the next update. In exchange for the Map Update, which will be postponed by a few weeks, we will release a smaller intermediate update this month:

The March Update is coming on March 25 to the Beta Branch of Railroads Online!

This update will mainly focus on a new locomotive, the new Driving UI, some useful content additions and quality of life improvements! Let’s dive into it!

A new 3rd person Driving UI!


We know, you have all been waiting for this ! We are finally replacing the placeholder with a new Driving UI to better fit the style of the game and to give a visually more pleasing experience while playing! Still, there might be some adjustments to the design in the future. We’ll see 😉

Revolutionizing track laying with Theodolites! 🔭


Laying the perfect track can be quite challenging as we are always working with different gradients of the ground. That is why we are introducing theodolites to the game! This new surveying tool will help you with plotting routes by showing the grades between one theodolite to another. Different colors will symbolize the height of the gradient, going from green for smaller gradients to red for higher gradients.

Let’s pick up the pace with the new D&RG Class 47!


With this update we are introducing the new Denver & Rio Grande Class 47 locomotive! Originally built by Baldwin Locomotive Works for passenger traffic, this high speed locomotive with a 4-6-0 wheel arrangement is perfect for transporting any freight quickly from one place to another!

How do I turn this locomotive around? 🛞


Since it has been often requested by you, we have worked on a bigger engine house that can fit four engines at ones! Check out our first four stall roundhouse, which will come together with a new turntable to even fit our currently largest locomotive, the Class 125!

Even more feature additions and improvements!


Let’s get a better view! To give you a more practical option to navigate yourself during rerailing situations or when working on tracks and routes, we will add a Flight Option for a better perspective on things!

Furthermore, for easier handling of cars and engines, an Automated Coupling feature will be added, which can also be turned off again by players, who like the manual coupling more. In addition to that, locomotives and cars will, from this update on, always be spawning close to the player, either on an empty track or on the ground, as that makes life easier on bigger maps.

There might even be more coming with this update, including content, quality of life improvements and bug fixes 💜 So, stay tuned and watch the DevVlog on March 23 to get all the info in detail!


We hope you are excited for this March Update coming next Monday!

Your Railroads Online Team🚂

https://store.steampowered.com/app/1696810/Railroads_Online/

Let us bloom!🌺

The first buds have already fought their way through the ground and start to bloom, revealing a very special gift for passionate gamers: The Steam Spring Sale is returning, alongside some fantastic deals! Reach for the colorfully fresh discounts!

Even though the Steam Spring Sale officially ends on March 21, we will extend the sale for this game until March 24, 6PM CET, as it's presented at the PAX East this year!

Save 30% on Railroads Online and discover the world of locomotives at a discounted price!🔥

https://store.steampowered.com/app/1696810/Railroads_Online/

The offers extend throughout a broad variety of games from the amazing astragon library! Check out these great discounts:
Check out the Spring Sale page for more details and a full overview!

Your Railroads Online Team 🚂


Dear Community,

We just released an update on both the main and the beta branch. It contains important fixes related to the recent release of the Winter Update.

We will continue to work on further improvements, including the "glass floor issue". Should you encounter this problem, please watch this very short video to find out how to resolve it for yourself in the meantime.

Today's update stays at 0.8.0.0.0 but will move up to version number 46883. That said, here are the patchnotes:


  • Fixed an issue where invert controls didn't work anymore
  • Fixed an issue where coal tower didn't accept coal anymore
  • Fixed an issue where loading didn't work correctly when FPS is low
  • Fixed some texture issues on the map
  • Made loading of grain possible in Gregg Boxcar (accepts 4 loadings)



Your Railroads Online Team


Hello everyone,

it’s been a week now since the release of the Winter Update on the Beta Branch. In the past days our team has worked tirelessly on resolving any major issue that came up in the game! A huge thank you to everyone who reported bugs to our team and helped us to get more information about the issues! Today we have good news:

The Winter Update is now officially released on the Main Branch!

https://youtu.be/aSgW6hnkmNc

What’s changed?

Since the release of the Winter Update on the Beta Branch, we have made some changes to the game in terms of bug-resolving and quality of life improvements.

Let’s have a look at all the changes since the Beta Release, version 0.8.0.0.0, build 46783:

Bug Fixes:


  • Bridges now save color types when being placed
  • Fixed an issue when you buy engines

    • They no longer overhang on the spawn tracks

  • Fixed an issue where it would snow inside of the telegraph office & the Silverton Depot
  • Fixed an issue when build ground works at a really high level caused them to lose their hitboxes

    • This resulted in the players being pushed outside of the map and softlocking

  • Fixed an issue with the buy menu not charging you money if you opened the store fast enough

    • You are now charged as soon as you buy something

  • Fixed an issue with birch trees not despawning after cutting them down on Aurora Falls
  • Fixed an issue where you could not open doors on the Railway Express Agency
  • Fixed localization issues on the REA

  • Removed the graphic’s presets Low, Medium and High as this was causing the “Glass floor effect”

    • Note: This did not affect everyone, just folks on the low and medium preset.

      • Low preset had 3D resolution at ~50%
      • Medium preset had 3D resolution at ~70%

  • Fixed an issue where the dredge was not placeable on the lake in Lake Valley
  • Wood rick produces firewood automatically again


Quality of life improvements:


  • Increased the size of the delete tool

    • This returns the delete tool to its former function pre 0.8.0.0.0

  • Handcar now has a speed limit of 16mph

    • Can carry firewood in the box on the car

  • Added information to Wiki about needed input in industries and about reward for goods in the freight types (Gold ingots are 6,400 USD/each, not 7,000 USD as mentioned in the DevVlog)

  • Added snow effect also on Lake Valley



Still existing issues

We have worked on an issue that was causing a “Glass Floor Effect” on the maps and had to remove the graphic’s presets Low, Medium and High. This bug only effected the players on the low and medium presets. Should you experience this issue even after the update, you can follow these steps to fix it:

  • Set graphics to Overall Quality “Epic” (The only preset left)
  • Then select the individual settings
  • You will no longer see the glass floor

Watch this short video for a visualized guide: https://youtu.be/WiyAJO2d_nE

We are also currently still working on other reported issues, especially concerning the new UI and hope we can resolve them soon!

By the way: We also updated the "Previous Build Branch" with the content from the Cattle Update plus fairly recent hotfixes. It now contains version 0.7.0.0.0.

A Little Recap


Let’s summarize all the content that has been added to the game with the Winter Update!

We have got the magical new winter map “Aurora Falls” with great snowy mountains, grassy plains, lakes and rivers, waterfalls and even polar lights, you can watch at night! This new map definitely promises great views and is even bigger than the other already existing maps in Railroads Online, so you can fit all the buildings and great builds you always wanted to create.


The Gold Industry has also been a great addition to the game with 5 new buildings, from which you can even enter 2, including our first railway station! With this new industry also comes new rolling stock for transporting the gold! The new D&RG High Side Gondola, DSP&P Mail-Baggage car #110-112, and Side Dump Ore Car go very well with the new locomotive, and all have different customizations to personalize them with.


What else?

Well, we’ve released the currently largest and most powerful locomotive of the game, the Denver & Rio Grande Class 125! Designed by Baldwin, this new engine by far surpasses all other locomotives in terms of strength with a possible tractive effort of 28,000 lbf and revolutionizes the drive on the narrow gauge with a 2-8-2 wheel arrangement, its vauclain compound cylinders and an outside framing for its drive wheels! This earlier version of the most famous narrow gauge locomotives K-27 even comes with a ton of different customizations to choose from, including 5 different paints!


Get more details on the Winter Update!

For more details on the added content, have a look at the posting from last week, when we released the update on the Beta Branch: https://store.steampowered.com/news/app/1696810/view/4033605438039467374


https://store.steampowered.com/app/1696810/Railroads_Online/


We hope you all enjoy the winter update! See you soon!

Your Railroads Online Team


Dear Community,

We just released the first hotfix for the winter update.
Following issues have been resolved:


  • Added player collision for Class125 cylinders
  • Fixed unloading bug at Railways Express Agency
  • Adjusted Wiki
  • Gregg Sugar Cane Flat Car can load seed pallets again


Your Railroads Online Team

Hello gold miners!

We have all waited patiently for this… It is time to grab your mining equipment, locomotives and rolling stock because we have just released the new industry chain, the new community-requested locomotive, and a few other awesome changes for you all to enjoy.

The Winter Update is now officially released on the Beta Branch! 🥳

Let’s go through the snow! ❄️


Ride your first locomotive through the snowy landscape of the new winter map, “Aurora Falls”! Discover the environment with its great white mountains and expansive grassy plains, which offer stunning views while riding your favorite locomotive. You can find lakes, rivers and waterfalls scattered across the entire map and even experience illuminating polar lights at night!

I’m here to sell some gold! 🪙


The Gold Industry consists of 5 buildings. The Gold Mine and the Dredge form the first step in the chain, providing gold ore that can be processed into refined gold at the Stamp Mill. At the Gold Smelter, the refined gold gets cast into gold ingots, which you can sell at the Railway Express Agency for some good money.

Make yourself at home!


Come in and see the beautiful interiors we have created for the Stamp Mill and for the Railway Express Agency, aka our first station ever! ✌️

How will I transport all these ingots?


New rolling stock has been added to the game, designed to meet the transportational needs of the new Gold Industry! This includes our new D&RG High Side Gondola, Side Dump Ore Car and the DSP&P Mail-Baggage car, which complement the new locomotive perfectly. Additionally, they come with different customization options, so that you can make them all your own!

How strong do you want to be? D&RG Class 125 ➔ 😎


Did someone ask for a strong locomotive? Check out the new Denver & Rio Grande Class 125, which is currently the largest and most powerful locomotive in the game! It surpasses the other engines by far in terms of tractive effort by having over 28,000 lbf, while also weighing in at more than 125,000 lbs! It was designed by Baldwin in 1903 and revolutionized narrow-gauge railroading, being an earlier version of the famous narrow-gauge locomotives K-27. It especially stands out with its vauclain compound cylinders, an outside framing for its drive wheels and a 2-8-2 wheel arrangement, which is also the first of its kind in Railroads Online!

Still not convinced?

If you’re into customization, this engine is also a very good choice. The Class 125 comes with 5 different paints, 7 different smokestacks and 10 different headlights to choose from! It is quite expensive though, so you might need to save some bucks.

Ready to step up your game with this loco?

Your quality of life is improving!


We are excited to announce some changes coming to multiplayer this patch. Our partners at BlackSheep have fixed the long running issue that is popcorning! This effect made it look like cars and engines were popping off the rails and it only got worse the larger the server was. We also did some other bugfixes, which you can find listed in the change log at the end of this posting.

To ensure that no potential major issues will occur on the Main Branch, we have decided to release the update on the Beta Branch initially, where you can try everything out and give us your feedback! Until we release the final version to the Main Branch, our team will work on resolving any significant bugs that may arise, based on your feedback.

You can support us in this time by reporting any bugs you can find! Check out our “support-center” on the Railroads Online Discord for details!

We are on the road to delivering a better experience for you as players! That's why we will push more multiplayer fixes as well as fixes for performance issues over the next several months, so stay tuned for that! We are aware also of some current desync and stuttering issues when running trains as a client and we are working on providing a fix.

The complete change log for version 0.8.0.0.0

New Content:

  • Added new map Aurora Falls

    • Alaska-themed map
    • Partially snow covered
    • Added sound reverb to map

      • Sounds the best in valleys and by mountains

  • Added snow accumulation effect

    • When selecting the snow weather

      • Light snow
      • Snow
      • Heavy snow
      • Blizzard

    • You will see the snow start to take over the map, different snow settings will allow for slower/faster accumulations.

      • Snow will melt once you change off of a snow effect.
      • Use the West Side Lumber plow to clean your rails
      • We plan on added more plow types in the near future
      • Snow is removable in both single player and multiplayer
      • The effect is available on Pine Valley and Aurora Falls

  • Added new rail types

    • All existing rail types now have a snow ballast and snow covered rails
    • You can pick these when you start construction of new rails
    • Alternatively the regular dirt ballast will change over snow covered once you change the weather
    • Perma snow covered looks the best on Aurora FAlls

  • Added the D&RG Class 125 Locomotive

    • Built by Baldwin Locomotive Works in 1903
    • Is a 2-8-2 Mikado
    • Has 28,246 Lbs of tractive effort
    • Has 5 paint choices

  • Added D&RG High Side Gondola

    • Built by American Car & Foundry Co in 1898-1906
    • Can Hold Iron Ore, gold ore and Coal 22 units of each
    • Has 4 paint choices

  • Added Side Dump Ore Car

    • Built by Pacific Car & Foundry
    • Can hold Iron ore, Coal and Gold ore 6 of each type
    • Has 5 paint choices

  • Added DSP&P Mail-Baggage car #110-112

    • Built by Union Pacific in 1880
    • Can hold 16 refined gold and can hold 5 gold safes
    • Has 2 color choices

  • Added new industry chain gold

    • Gold Mine
    • Dredge
    • Stamp Mill
    • Gold Smelter
    • Railway Express Agency (Not a prop)

      • For unloading Gold Ingots

Quality of Life:
  • Added new construction UI

    • Added a Radial Menu that can be accessed with middle mouse button
    • New UI is streamlined and cleaned up from the big box in the upper right corner of the screen
    • Removed orange background box around the driving UI (it is still a placeholder and will be replaced with the UI Update)

      • More UI changes will arrive soon

Bug Fixes:

  • Fixed the popcorning effect that was happening in multiplayer

    • Thanks to our partners at BlackSheep we are able to deliver very early fixes to stabilize the game. Over the next months we will slowly add in fixes and performance changes.

      • Note: there is some slight desync issues going on still in multiplayer and some stuttering when running trains as clients, we are aware of this and are working hard with BlackSheep to fix the issues

  • Fixed the engine shed doors displaying water level

  • Fixed an issue where you couldn’t use W and S to operate a locomotive while in the 3rd person UI

  • Fixed an issue with re-railing carrying momentum when trying to re-rail

  • Fixed an issue when having a controller plugged in, it would override mouse controls

  • Fixed missing water tower animation
  • Fixed an issue with the telegraph poles

    • They no longer double up on save loads
    • They also no longer have gaps after save loads

  • Fixed an issue with the sand house having inverted spout movement

    • Also fixed the ladder on the sand house

A new devlog has arrived!


You want to see everything in action first and get additional details about the update? Then check out the devlog that was released just yesterday!

https://store.steampowered.com/app/1696810/Railroads_Online/

Enjoy the new update! We’re so excited to read your feedback!

Your Railroads Online Team

Dear Players!

Hit the brake for a second, it’s finally time: On February 12, we will release the Winter Update on the Beta Branch of Railroads Online!

Welcome to Aurora Falls!🌌


Look forward to the beautiful new winter map “Aurora Falls”, which forms the heart of this update with its majestic snowy mountains and wide, calming grass plains. Lakes, waterfalls and rivers adorn the vast landscape, in which you might even experience magical polar lights illuminating the night sky.

Did you say Gold?✨


As you can already see in the info graphic above, the new industry in the game is all about shiny gold! Receive gold ore from either the Gold Mine or the Dredge, both of which form the first step in the industry chain. The Stamp Mill is a processing plant which produces gold dust from gold ore and gives out bags of refined gold. The final products, the gold ingots, are cast in the Gold Smelter from the refined gold and can be sold at the Railway Express Agency (yeaaah, we have a station!).

What a nice interior!


For the Railway Express Agency and the Stamp Mill we have not only built an exterior to look at, but a whole interior. These are therefore going to be another two buildings you can check out from the inside!

Let’s not forget about rolling stock!


With the Gold Industry there will also be new rolling stock coming to the game to transport the gold and assist you in all steps of the chain! These include a high-sided gondola, a side dump ore car and a baggage car, coming with different customization options (of course ;) ).

Ready for a game-changing locomotive?🚂


Presenting the new D&RG Class 125! This new engine will not only be the heaviest in the game with more than 125,000 lbs, it will also be the strongest engine, by far surpassing all other locos in terms of tractive effort with over 28,000 lbf!

Do we need to say more?

Additionally, it introduces the new-to-the-game 2-8-2 wheel arrangement and will be customizable with 10 different headlights, 7 smokestacks and 5 unique paints!

The D&RG Class 125 will certainly be the perfect engine to step up your game in terms of motive power! Are you excited yet?

Quality of life improvements


When it comes to the performance of the game, the update will come with the removal of the popcorning effect in multiplayer and some bugfixes to improve the quality of your playing experience.

From this update forward, we will release new updates on the Beta Branch initially, as we have done in the past, in order to prevent any potential major issues on the Main Branch. Until the final release on the Main Branch, our team will work on addressing and resolving any significant bugs that may arise.
We would love you supporting us on that by reporting all the bugs you can find!


https://store.steampowered.com/app/1696810


Thanks a lot for your enthusiasm! See you next week!

Your Railroads Online Team


Hello everyone,

and a belated happy new year! We hope that all of you had a wonderful start to 2024 and are looking forward to everything that is ahead of us, as it currently promises to become a truly exciting year – especially for Railroads Online.

Today, we want to look at what’s next for the game, which updates you can already get very excited about, introduce changes to our update strategy, and outline a few more changes in our priorities.

Let’s dive right in!

Coming soon: The Winter Update



We took our time to establish some wonderful winter festivities for the current season – but in the end, we think it was worth the wait!

In February, we will release The Winter Update, introducing a brand-new map that is based on areas in the state of Alaska with both huge snowy mountains and calming grass plains. While the mountains will create a large and magnificent natural border, the rest of the map will feature a bunch of other unique pieces like lakes, waterfalls and rivers. As if the beauty of the snow weren’t enough already, you can also discover polar lights once the sun sets and the world pitches into darkness, creating an unprecedented backdrop for your next ride.



That’s not all, however: A new industry chain awaits you, and it’s just as shiny as this entire update! The Gold Industry Chain will require the attention of all railroaders. No need to rush things, you’ll have plenty of time to get familiar with the material! Enjoy the gold rush but be careful not to catch the gold fever.

BTW, we’re also shipping cargo in a new set of rolling stock and a brand-new locomotive with The Winter Update which can handle the snowy tracks through the mountains with ease. More details will follow very soon!

What’s next?



If you’re following our official Trello Roadmap (which you totally should!), you might have seen a few of
our upcoming updates listed already. These updates will all ship within the next few months and focus on numerous areas where we’ve received a lot of feedback, indicating the need for both general but also quality-of-life improvements. We want to take the opportunity to quickly summarize them in more detail:


  • The Map Update: In very close cooperation with our co-development team at Black Sheep Studio, we will overhaul the entire way the 2D map works. It will feature an overhauled HUD, greatly improved readability and visibility, comfort tools like a zoom option, and easy-to-understand icons. In addition, there will finally be a mini map so that you won’t have to open the full map every time you just want to know where you currently are, making life as a rail worker so much easier!
  • The UI Update: This update will be released alongside The Map Update as they just fit so well together. The UI artists at Black Sheep are overhauling the entire UI, from the main menu to singular buttons, creating a completely new experience. The UI will appear less technical and more stylized, therefore improving readability and visibility. We’ll share the first footage as soon as possible!
  • The Spline Update: The spline system is an ongoing topic that requires additional improvements. We plan to upgrade it, making it easier to create splines and align facilities by enabling them to conveniently snap to splines and rails. Plus, we’ll make the spline system much more understandable: Their placing behavior will be simplified and explained in-game in a more coherent fashion, while also displaying easy-to-grasp error messages and feedback should something not work out. We’re also making re-railing much easier, yay!

We'll reveal even more details about each update the closer we get to them!

Multiplayer Improvements



One of the most frequently mentioned areas in need of improvement is the entire online component, and we’ve heard your feedback about that. Our team and the great people at Black Sheep have put a lot of work into improving it greatly and minimizing pain points as much as possible.

Over the course of all the next updates, starting with The Winter Update, we’ll therefore gradually introduce several multiplayer improvements. Our internal tests are very promising, indicating the elimination of issues like popcorning for example. We also want to generally reduce desync issues and minimize stuttering, but as mentioned, it’s a process that will take some time.

Even more great things are planned!



From new props and buildings, over to new quality-of-life features like an undo button and a greater experience for new players, a lot of other things are planned for this year. We also plan to introduce another new map, new rolling stock, overhauled loading screens, and much, much more. Something that will follow later this year will be the introduction of a Player Rights Management System, allowing for server hosts to have greater control about what other players can do and what they can’t.

That’s not all, however. Our team is working on so many other things in parallel which we can’t reveal quite yet (too early atm!), but the sooner we get there, the more we can finally spill.

Changes to our update release strategy



One last thing: We took your feedback to heart and have decided to change our strategy for releasing updates.

Right now, it appears to be fairly random if we put an update into the beta branch prior to its release or not. Despite extensive testing efforts prior to each and every release, releasing an update to a huge playerbase with different hardware and software environments always comes with risks. Issues could pop up which we couldn’t possibly have anticipated.

Based on all your feedback, we'll make the beta branch now the first destination for every new update. Once an update is released, it will first be available on the public beta branch – and that will start with The Winter Update in February. Once we are sure that the beta build is stable, it will be moved to the default branch.

And that's it for today! Have a good time in the valley and never stop shaping the world of Railroads Online.

Your Railroads Online Team

Celebrate the season! 🎄

Snow covers the ground, hot chocolate has been prepared and our PC shines as bright as a decorated Christmas tree: The Steam Winter Sale is returning, alongside some fantastic deals!

The Steam Winter Sale ends on the 4th of January at 7PM CET.

Save 30% on Railroads Online and enjoy building your tracks now on a discount!

https://store.steampowered.com/app/1696810/Railroads_Online/

The offers extend throughout a broad variety of games from the amazing astragon library! Check out these great discounts:


Check out the Winter Sale page for more details and a full overview!

Your Railroads Online Team


Dear Community,

Christmas is near but this hotfix, oh, it's already here! Check out the full patch notes below for details.

We are still working on the fix with the mouse issue. Workaround until it is fixed is to unplug other devices like driving wheel, gear shifter, controller, joystick or something similar.

Patch notes for build: 0.7.0.0.0


  • Fixed an issue with the cranes not loading cars
  • Fixed an issue with the skeleton flats not loading
  • Adjusted the gregg cars to have larger hit boxes
  • Fixed an issue where Gregg Stake Flat were not accepting raw iron
  • Fixed an issue where players were not getting a payout at the refinery
  • Fixed an issue with the wheat farm not using water
  • Fixed an issue where Ohau Water cars would stack when ordered from the buy menu
  • Fixed an issue where Montezuma was not at the correct max speeds
  • Fixed an issue where the logging camp had unintentional hit boxes around the log loading side
  • Fixed an issue with the coaling towers not accepting coal correctly
  • Fixed an issue where you could not attach tracks to the coaling tower
  • Fixed an issue where the driving UI would not shut off the sanders
  • Fixed some issues with the Wiki

    • Added difficulty texts
    • Adjusted Montezuma top speed
    • Fixed Straw cargo limits
  • Fixed an issue where players could not start the game and would get fatal errors.

    • Game is now defaulted to start in DX11 mode
  • Fixed an issue where players would get a fatal error on the Shay couplers and brakes
  • Fixed an issue where clients and hosts would clip through certain freight types
  • Fixed an issue where the helper menu would stay on in the 3rd person driving UI
  • Fixed an issue where clients would see an empty boiler in the 3rd person driving UI
  • Fixed an issue where turning heavy snow on would start the blizzard weather setting
  • Adjusted coal firing

    • Engines will now have more coal in their tenders resulting in longer run times before refueling tenders/bunkers
    • “Low” setting still feels the best for a casual play style
  • Tutorial 5 works properly again
  • Construction menu - "red" was available in the switches and bridges dropdown but had no function
  • Fixed an issue where “overall quality” settings in graphic menu did not save


Your Railroads Online Team
Dear Community,

we are sorry to hear that our latest update caused trouble to some of our players and made the game unplayable for them. Although we put a lot of effort into testing the update it seems that the switch to
UE 5.3 causes our game to have problems with certain hardware combinations.
We are currently working on a solution with high priority.

To give the players who are currently affected by this the chance to continue their game, we created the "previousbuild" branch, which features the last main branch build.

To switch to this branch go to your steam settings, open "Betas" and choose the "previousbuild- Railroads Online previous build branch".
Please be aware that new content is not available there.

We will keep you updated about the progress.
Thank you for your understanding.

Your Railroads Online Team
X

Dear Community,

Farmers, grab your straw hats: It is now time to expand our wheat industry. The Cattle Update is now available!

In this update you will find some new and exciting additions to Railroads Online. We will keep this short and sweet so you can get into the patch notes. If you want to have a great overview, we recommend to check out our latest devlog where we go through all new content in much detail:



Say hello to the cattle!

A new industry is here, and it certainly adds another layer of complexity! To make sure you know how it all works, we've prepared a handy little graphic:



Other than that, we fixed a lot of bugs, introduce some new locomotives and cars, provide some cute little decoration, among much more things! Check out the full patch notes below!

One last note, I know you guys were anticipating snow on Pine Valley and parts of Lake Valley. For this year we decided to not add snow. However, you will still get some snow in a future bigger update... stay tuned for that in the coming months!

Patch notes for The Cattle Update

New Content


  • Upgraded the game to now run on Unreal Engine 5.3

    • With the addition of 5.3, the variable brake bug has now been resolved.
    • Brakes now work as intended from 0%-100%
  • Added water well

    • This is used to transport water from the well to the wheat farm and cattle farm
    • Please note that the water from the water well is a new freight type
  • Added cattle farm

    • You take grain, water and straw here to produce cows
  • Added Meat packing plant

    • Bring coal and cattle here to produce meat product
    • Can be sold at the freight depot
  • Added the new industries to new lake valley maps

    • If playing on an already built map you will have to place the new industries.
  • Added Ferries and Cliff House Locomotive

    • 2-4-2 coal burning tank engine
    • Built by Baldwin Locomotive Works in 1887
    • Has 4,311 Pounds of tractive effort
    • Top speed 30mph
  • Added water tank car

    • Built by Central Pacific Railroad in 1875
    • Holds 12 water from the water well
    • Has 9 color options
    • NOTE: water cars do not fill with water towers, please use the water well in order to fill the cars.
    • Water for tenders is a fuel type and water from a water well is a cargo type. Please use accordingly
  • Added ventilated box car

    • Built by Virginia & Truckee in 1881
    • Holds 36 meat
    • Has 6 colors
  • Added Oahu Sugar Co Water Tank car

    • Built by Oahu Sugar Co in 1920
    • Has 7 colors
  • Added 2 new paints to the class 48
  • Added 1 new paint to the Ruby Basin
  • Added 1 new paint to the Cooke 2-6-0 Coal
  • Changed the stock car to now hold cattle

    • Still holds tools
  • Added New Props

    • Can be found under decorations
    • Look for SM_
  • Updated speeds

    • Class 70 now goes 23mph
    • Both Cooke 2-6-0’s go 25mph
  • Updated Reverser - Added Cut Off Simulation

    • At 100% reverser you are compromising max speed for max tractive effort
    • The closer to center you get with the reverser the faster you will go
    • However when going at max speed with the reverser towards the center you will compromise tractive effort.
    • In short, full reverser equals max pulling power, anything less than full reverser equals speed.


Bug Fixes

  • Fixed brake bug
  • Fixed some translation issues

    • Let us know if these issues are resolved as we do not speak every language
    • Post on steam or discord with any issues
  • Fixed Fps loss when cutting down trees on Pine Valley
  • Fixed the lima and the class 48 not having cut outs for water

    • You can now see water level in the saddle tank and the tender
  • Fixed an issue where locomotives and cars would be derailed when buying them from the store
  • Fixed an issue where there was a text under the cooke 2-6-0 Coal
  • Fixed an issue where the Gregg Stake Flat no longer held raw iron

    • You can now haul raw iron with the stake flats
  • Fixed an issue with the collisions at the sawmill
  • Removed an unintentional wall at the oil refinery
  • Clients no longer see seed pallets when loading grain into box cars
  • Fixed an issue where some freight would bounce off of the freight depot and land back in the cars
  • Host draw distance setting now saves values after closing the menu

    • Also is now saved after closing the game
  • Fix volume’s resetting after exiting the game

    • Praise the sun, you no longer go deaf when starting the game
  • Fixed rocks in desert

    • They now have collisions, inspect your rails before operations


Quality of life improvements


  • Tender water level is now shown when looking at the lid of tenders and saddle tanks.
  • Wiki displays everything properly in imperial units (unit option setting planned)
  • Reduced the player character size

    • The smaller player character size allows for the character to not clip through the cabs of the engines
  • Increased the player character running speed

    • When running with default button Shift, the character runs faster now
  • Crouch is now not as low as before

    • The new crouch lowers the character enough that it is possible to see out the front windows of the engines
  • Adjusted the firebox hit boxes to account for the changes to crouching
  • Fixed collisions with the wood trestle bridge
  • Added a new 3rd person driving UI - Functional placeholder

    • functional placeholder to settle for a good UI LAYOUT
    • NOT FINAL DESIGN!, the design will get an extra update
    • You can turn off the driving UI with the default button Y
  • Added DirectX11 and DirectX12 modes in the graphics settings

    • Swapping between the two will require a game restart
  • Cranes and cow ramp now load 3 freight with each loading cycle

    • This is applied to all industries to help speed up loading process
  • Added a gameplay setting for WATER and COAL consumption aka rebalance

    • Off, no consumption
    • Low, x1 usage
    • Medium x2 usage (best option)
    • Hard, x4 usage (For those who want an extreme setting)

Your Railroads Online Team

https://store.steampowered.com/app/1696810/Railroads_Online/

Dear Community,

we love to see this game come together, especially with the support of your enthusiastic feedback! As we want to provide you with more content now and in the future, we are very happy to announce that new stuff is coming to this game very soon:

The new update will officially be released on December 11th, 2023!

Mysterious industry business


Considering the development of the game you might already be able to assume what will be launching next week. To provide you with an additional hint, we have included some mysterious screenshots.


Any ideas yet? We are eagerly anticipating reading your wild guesses, because for now this is as far as we will go to maintain the excitement leading up to the release! 😈

Oh, and there might just be a new locomotive coming with a wheel-arrangement that hasn’t been in the game yet… 🙈

https://store.steampowered.com/app/1696810/Railroads_Online/

So, with that said, stay tuned for the release on December 11th! We hope you’re thrilled!

Your Railroads Online Team