Railroads Online News & Announcements
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Hey y'all,
this is exciting. We're just mere weeks away from our third anniversary, and the last few years have definitely been quite a ride! From the release of new features and constant improvements to major upgrades like the launch of Unreal Engine 5, there hasn't been a single week where we haven't been incredibly busy. And now we're taking the next big step:

Later this year, we'll finally leave Early Access. And even launch on PlayStation 5 & Xbox Series X!

While we have a tentative timeline for fall, a precise release date is yet to be determined as we continue to work on our roadmap, further enhancements and community feedback. This wild journey just won't end! Without your support, all of this would not have been possible. Without your feedback and incredible engagement, we would never have gotten this far. Thank you sincerely from the bottom of our hearts.

Why are you leaving Early Access?

Since our initial release, we have added so much new content, shipped so many improvements and expanded the game to such an extent, that we now think the game is suitable for a full release.

Fun fact: Initially, we only planned to remain in Early Access for up to one year. Well, things changed, the ambition grew, and the scope broadened. Well, that's just how it is!

At the moment, we are fully focused on polishing Railroads Online even further to release it in the best state it has ever been – our plans for the period after leaving Early Access will be shared in time.

A gift to all our Early Access players ♥

We wish there were ways to properly show you how thankful we are for all your support in the last few years and everything you did for us. Seriously, we owe you a lot!

We wanted to make sure that we have at least something for our loyal community. That's why we put together the lovely Pioneer Pack – including a new placeable building, a new locomotive, and a new fresh skin for the Montezuma. The Pioneer Pack will be free to all Early Access owners who purchase the game until we leave Early Access and will be unlocked with the full release – and it will be yours to keep, forever. Thank you ♥

Of course, we don't want to make any kind of bonus content exclusive to one version and punish those who discover this wonderful game at a later stage. This is why we will also offer the Pioneer Pack as a separate purchase to all who join the valleys of Railroads Online in the future.

Please note that the price of Railroads Online on PC will also increase once we come out of Early Access to $34.99 / 34.99€. This only affects people who purchase the game in the future. Until then, the current price remains the same – so make sure to grab it for cheap while you still can: We're currently 30% off!

BTW: The console version will cost $39.99 / 39.99€.

One last time: Thank you for your support!

When we began developing this game, we did not anticipate reaching this milestone. Every day, we're absolutely happy about every single comment, every piece of feedback, and can't believe so many people play this game continuously.

Thank you so, so, so much for the incredible support and we can not wait for the months to come!

PlayStation 5, Xbox Series X, Leaving Early Access. All later this year. Crazy.

Yours dearly,

The entire Railroads Online Team

https://store.steampowered.com/app/1696810/Railroads_Online?snr=2___


Wonderful Monday, everyone!

Thank you all so much for testing the beta of the combined Loading Screen & Rights and Alerts Update – due to your feedback we were able to progress swiftly and make it available for everyone on the main branch. Happy Release!

You haven't had the time to try out the update yet? Well, no excuses anymore! Let's dive right into what it contains and what we did since the release of the beta.

A new loading screen experience 🕒



In our constant commitment to polish Railroads Online further, we wanted to finally tackle the always present topic of enhanced loading screens. Previously, they consisted of a black screen with... well, nothing more, really. Not anymore!

Starting with this update, they will be much more beautiful, useful, helpful – and set up the right mood for your duties in the valley. Each loading screen contains a wonderful scenic picture of the maps while also providing some interesting details about the game, be it a random funfact or a good tip. We hope you like them!

Multiplayer rights are finally here 🫡



The multiplayer experience of Railroads Online has kinda been like wild west in the past – no hierarchies at all! With today's update, we're providing all hosts of a game session a great set of different systems to set permissions.

As the host, you can define what your guests can do on your server and even set the permissions per player. Should Hank only be allowed to drive trains while Joe is mandated to build tracks? The choice is yours!

Enough of trolling? Understandable. You can therefore now kick or ban those who misbehave... or somehow sneaked into your company. It's time for law & order on the railroad.

Alerts in need ⚠️



Track building is honest, hard work. We understand how complex this might appear at times – and we want to help you out with that. Check out the brand-new Alert System that signals if something doesn't work out!

You will receive specific notifications regarding your industries, locomotives, and other parts of the game. This way, you won't have to be at 50 different places at the same time. Unless you can somehow split yourself up into 50 different people – in that case, disregard this message, you're a wizard.

What do these notifications contain, you may ask? This could for example concern an empty water tank, or the current state of production at an industry. If you don't want to constantly look out for alerts popping up left and right, you can also simply take a look at the map which will also contain this kind of information.

By the way: This feature is optional, you can turn it off in the settings, should you desire this path.

Anything else I should keep in mind?

Not really! We have fixed some of the most pressing issues since the release of the beta (more details here) to provide you with an experience that is as seemless as possible.

Enjoy!🚂

Your Railroads Online Team

https://store.steampowered.com/app/1696810/Railroads_Online/


Dear Community,

We just released the first hotfix on the beta branch for the Loading Screen & Rights and Alerts Update.

The update fixes a few issues that came up since release and were reported to us by the community – thank you ♥

The following issues have been resolved:


  • Fixed an issue where the permissions for Multiplayer could not be set
  • Fixed an issue where telegraph office with ballast transported a player underneath the map
  • Fixed an issue where the Key binding for the whistle was missing in the 3rd person driving menu


You have not spotted the update yet? Please make sure to verfiy your game files after downloading the update (go to your library in Steam, right-click on Railroads Online, open Properties, go to Installed files and click on "Verify integrity of game files").

You want to try out the update yourself? Simply switch to the beta branch and you're good to go (go to your library in Steam, right-click on Railroads Online, open Properties, go to Betas, and select "Beta" under "Beta Participation - an update will now be triggered).

Your Railroads Online Team

Hey there, everyone!

Today is the day! We have just released the newest update to the Beta Branch for you to try and test out:

𝐓𝐡𝐞 𝐋𝐨𝐚𝐝𝐢𝐧𝐠 𝐒𝐜𝐫𝐞𝐞𝐧 & 𝐑𝐢𝐠𝐡𝐭𝐬 𝐚𝐧𝐝 𝐀𝐥𝐞𝐫𝐭𝐬 𝐔𝐩𝐝𝐚𝐭𝐞 𝐢𝐬 𝐨𝐮𝐭 𝐧𝐨𝐰 𝐚𝐧𝐝 𝐩𝐥𝐚𝐲𝐚𝐛𝐥𝐞 𝐨𝐧 𝐭𝐡𝐞 𝐁𝐞𝐭𝐚 𝐁𝐫𝐚𝐧𝐜𝐡!

This update tackles above all the User Experience of the game and gives you useful tools and satisfying transitions to put up an overall smoother experience when playing the game!
Let's dive into the details:

Satisfying screen transitions!🎴


Are you tired of boring and plain loading screens?
With the Loading Screen Update we have added several new loading screens, each featuring a different beautiful picture of the maps. While waiting, you will be provided with interesting and funny information about the game, going from helpful tips to random funfacts. Enjoy a pleasant view and an effortless transition to the next screen!

The game is in your hands!


As a host, you set the rules for your session!
To give the host the possibility to organize the gamesession, we have added a permission system that allows the host of a session to set individual permissions for each player. This can be used to give each player an individual role, e.g. player 1 can build tracks while player 2 is allowed to drive trains.

Next to setting rights, the host can now also kick or ban any unpleasant players to ensure a fun athmosphere.

Your new most apprechiated supporter!⚠️


Supporter, who?
Check out the new Alert System we have added with this update to give you a helping hand on keeping your work on the railroad effectively in check. From now on you will get specific warnings, reminders and other information that concerns your industries, your locomotives and more, so you don't have to inconveniently check everything yourself! These alerts could e.g. include information about an empty water tank or the production state of an industry.

You want to know the best part? The maximap contains all the current information combined, so you always know what's going on on your map and where your input and work might be needed.

In case you prefer organising your railroad business yourself, you can deactivate this feature in the settings at any time.


On to the changelog! - Version: 0.9.0.0.0 /49324

New Content:

  • Added loading screens

    • Loading screens now have screenshots depending on what map you are on
    • Loading screens have some fun historical facts, game tips & information
    • They appear whenever you start/join a game or start a tutorial

  • Added Player permissions to Multiplayer

    • When you host a server, you can choose between 3 player permission presets:
    • Public: all permissions off
    • Private: all permissions on
    • Custom: create your own permission preset

    • This preset is active for all new players who join your game
  • Once the game has been started, you can adjust the permissions for each player.

    • Simply open the player list with the “Tab” key and check/uncheck the individual permissions.
    • The permissions are saved individually for each player when the game is saved.They are loaded with the save game.

  • You can kick/ban players from your server

    • KICK - If the Host kicks a player from a game, the player receives a message stating the player has been kicked. The player can rejoin the game.
    • BAN - If the Host bans a player from a game, the player receives a message stating the player has been banned. The player cannot rejoin any game of the Host. Banned players are shown in the players list under the tab “banned players” with their player name (open player menu with TAB) where the host can also unban the player again by clicking on “unban”.

  • Following permissions can be set individually:

    • BUILD - is the permission of laying all type of tracks, placing facilities, props and industries
    • DEMOLISH - is the permission to demolish everything that is possible with the demolish tool
    • INDUSTRIES & FACILITIES - is the permission to operate chutes and spouts at facilities and cranes at industries (loading)
    • PURCHASE - is the permission to purchase new locomotives and cars
    • SWITCHES - is the permission to operate switches in the game and on the mini- and maximap
    • VEHICLES - is the permission to drive a train in first or third person
    • REMOVE VEGETATION - is the permission to remove trees, cactus and stones with the saw
    • RERAIL - is the permission to rerail all types of cars, locomotives and tenders

  • Added Gameplay Alerts

    • During the gameplay the players are informed by „Gameplay alerts“ when something interesting or noteworthy happens.
    • Each time there is an alert a window will pop up with a description of the alert.
    • This window will fade out automatically after a short time.
    • The alerts refresh at the start of a game and then every 15 minutes in case the alert is still active.
    • They can be turned on or off in the gameplay settings.
    • The following alerts are displayed:

      • Industry has stopped producing because the storage is full.
      • Industry has stopped producing because the storage is empty
      • Freight car is full
      • Locomotive is low on fuel in the boiler. (when entering the vehicle)
      • Locomotive low on water in the boiler. (when entering the vehicle)
      • Locomotive low on steam. (when entering the vehicle)
      • Tender low on fuel. (when entering the vehicle)
      • Tender low on water. (when entering the vehicle)
  • The gameplay alerts are also displayed on the maximap for the industries.
    • Yellow icon → “Goods in” empty
    • Red icon → “Goods out” full
  • Improved gameplay performance

    • With the latest build we improved the gameplay performance. The performance optimization is an ongoing process we continue to work on. Please note performance may vary on what kind of hardware players are running in their pc’s.

New Features:

  • Added Key Bindings in 3rd person driving menu
    • Regulator: W/S
    • Brake: E/D
    • Reverser: Q/A
    • Compressor: T/G
    • Generator valve: U/J
    • Cylinder Cocks on/off: C
    • Bell on/off: B
    • Sander: X
    • You can adjust the Keybindings to your needs under Options - Controls - Locomotive Controls

  • Switches can now be toggled by only one mouse button (default - left mouse button), so no more right/left click needed
  • Several facilities have now the option to be placed with or without ballast

Bug fixes:
  • Fixed an issue where engines did not show the correct water consumption in the driving UI after their boiler being refilled in the roundhouse
  • Fixed an issue where all props were able to be snapped at track end points
  • Fixed an issue where cars would drift apart every time you loaded a save
  • Fixed an issue where backing into cars, engines and tenders would cause the engine to stop abruptly.
  • Fixed an issue where player could not turn track pieces before placing them (When spawning a new track piece and the first point is not set yet, the player can override the rotation with <--NUM4 / NUM6-->. The spline stays at this rotation unless further rotated or a new spline is spawned)
  • Fixed an issue where the moon was rising and setting in the wrong direction
  • Fixed an issue where toggling minimap was glitched when open and close the maximap
  • Fixed an issue where ETWNC 2-8-0 front coupler didn’t work
  • Fixed an terrain issue near the Iron works on Aurora Falls
  • Fixed an issue where Generators were shown in the driving menu although the locomotive had none
  • Fixed an issue where sand was consumed too fast


Check out the DevVlog for even more details!


We hope you're happy to try this new update and give us lots of feedback so we can resolve any major issues before the release on the Default Branch and improve the game more and more!

Enjoy!🚂
Your Railroads Online Team

https://store.steampowered.com/app/1696810/Railroads_Online/

Hey there, everyone!

How is your adventure on the railroad going? Have you been waiting for a breath of fresh air to level up your game? Well, here it is: The Loading Screen & Rights and Alerts Update is coming on July 08 to the Beta Branch!

Let's have a look at the details:

Beautiful new Loading Screens!


No boring loading screens in Railroads Online! Above you can see only one example of many different new loading screens, each featuring a different picture of the magnificant maps! Every screen will include helpful, funny and interesting infotexts to give you a nice and smooth transition to your next screen 😎

Let's bring some order to Multiplayer!


Your game. Your decision!
With the Rights Update, Multiplayer sessions will get a little level up. As a host you will have the ability to set rights for other players and also kick or ban players from your session. Set overall permissions for everyone and individual permissions for each player! This way you can also give a sort of individual role to each player, which is especially helpful in larger groups, as it can become quite chaotic, right?

Worry no more about the orga. Just relax and enjoy the game!

Are we running low on water?❗


Keeping everything in check will become super smooth!
Are my industries still producing? Are my cars fully loaded and are my locomotives running out of fuel or water? All of these questions will be answered with the new alerts system which will give you specific information and warnings about your industries, locomotives and more!

And the best thing: You will see everything combined on the maximap, so you will always know how everything is going and where your work is needed!


Are you exited for July 8 yet? We hope you're looking forward to the upcoming beta!

Your Railroads Online Team! 💫

https://store.steampowered.com/app/1696810/Railroads_Online/


The summer is burning up prices on Steam!☀️

What was that? This gaming summer has become so hot that it burned the price tags?🥵
Guess, we need to give out some discounts to freshen things up and cool down the locos: The Steam Summer Sale is returning, alongside some cooling fresh deals!🌊

This year's Steam Summer Sale ends on July 11, 7PM CEST!

Save 30% on Railroads Online and discover the world of remarkable locomotives at a freshly discounted price!🔥

https://store.steampowered.com/app/1696810/Railroads_Online/

The offers extend throughout a broad variety of games from the amazing astragon library! Check out these great discounts:

Check out the Summer Sale page for more details and a full overview!

Enjoy!🌊
Your Railroads Online Team 🚂


Hey everyone,

so many updates have been released on beta in the last few months – and now they've finally been crafted together in a wonderful composition. The Map & Spline Update is now finally available on the Main Branch!

A big thank you to all of you for reporting bugs and issues to us. Thanks to you and our passionate team we also have already resolved any major bugs that were reported in the past few days, which is why we're now ready to move the content of both updates out of the Beta Branch 🎉

Today's update contains lots of new content and improvements, like the new Driving UI and theodolites from the March Update, the new Mini- and Maximap from the Map Update and several improvements to the spline system from the Spline Update!

Let’s dive into the details of everything today's big update has in store for you!

The March Update 🔭

A fun new surveying tool!


Get useful and fun support with plotting out routes by using Theodolites, a surveying tool which displays the grades between one theodolite to another! Different colors indicate the height of the gradient, while you are in the construction mode. The tools start at 0% of a gradient with green and change their color to yellow and then red at a grade higher than 5%. Arrows additionally indicate the grade and direction between the theodolites. To remove them, you can always demolish the theodolites with the demolish tool!

Fly high!


Get up in the air with the newly added Flight Option and have a better view on things! The free fly mode is activated as soon as you activate rerailing or track laying.

Let’s go for a drive!


We also updated the Driving UI, making it visually more appealing and a better fit for the style of the game. There might still be some changes in future updates, though! 😉 In addition, automatic coupling is now finally here – and it will make your lifes much easier!

Also new to the game: The high speed Denver & Rio Grande Class 47 locomotive, the Pine Valley Engine House, the RGS #2 Rotary Snow Plow and more!

For more details on the added content with the March Update, have a look at the posting of the beta release:
https://store.steampowered.com/news/app/1696810/view/4107918632351663496?l=english

The Map Update🗺️

Geographic maps for maximised orientation!


Become ultimately organized with the new zoomable Maximap (M) which contains exact locations and a whole lot of useful information about facilities, industries, engines & vehicles, other players and more! On the right hand side of the map you will see a legend to help you extract the information you need in no time!


The new Minimap gives you an immediate overview by showing your geographic orientation and displaying the locations of objects and players in your close environment.

The Spline Update🪜

No mountain too high!

To enhance the fun and sufficiency in track laying, we have added several improvements around splines, including a new Spline System, which now lets you build tracks on hillsides much easier due to its new feature that automatically adjusts the grade of the track to the terrain you are building on.
Enhanced visual feedback!


You need more feedback about whether the track is usefully placeable in its current position? We have added a red and green color feedback feature to the splines you’re about to build to give a visual signal about the placeability of the track!

Perfect alignment!


Apart from that, you can now build parallel tracks by copying a track and placing the copy on its right or left side.


We have additionally added an arrow that shows the current alignment of the track preview, though if you want to build completely straight tracks, that is now possible by holding Ctrl. And yes, tracks now also snap to facilities, making it much easier to build a neat area!

If you want to learn more details about the content of the Map & Spline Update, you may want to check out the posting from its beta release on this past Monday:
https://store.steampowered.com/news/app/1696810/view/4159715736520232925?l=english
Go watch the latest DevVlog for even more details:


Have a look at our Prelaid maps!

If you want to start a new save game without starting on a blank map, starting with one of our Prelaid Maps could be a alternative for you. Get a headstart with preplaced facilities, industries, tracks and more! As a new player these may also give you a better orientation and first idea of how to start building your map.

Currently, these maps are not yet implemented into the game, which is why, for the time being, you can find them in This Folder which additionally contains graphical overviews of the industry chains!

In addition, we added two bug fixes compared to yesterday's beta build:

  • Fixed an issue where password was not accepted (when setting a password now it will automatically be converted to lower case)
  • Fixed an issue where client could not interact with certain couplers
Have fun with the new updates, now on the Main Branch!

Your Railroads Online Team💘

https://store.steampowered.com/app/1696810/Railroads_Online/


Dear Community,

We just released the first hotfix on the beta branch for the Spline and Map Update.

Please make sure to verfiy your game files after downloading the update (Go to your library in Steam, right click on Railroads Online, open Properties, go to Installed files and click on "Verify integrity of game files").


Following issues have been resolved:


  • Fixed an issue where the sun rised in wrong direction
  • Fixed an issue where splines continued in the wrong direction after snapping them to existing splines
  • Fixed an issue where help UI did not disappear anymore
  • Fixed an issue where Minimap did not display content anymore after changing maps
  • Fixed an issue where some cars and new vehicles were not shown immediately on the Minimap
  • Fixed an issue that the 3 color styles of the maximap looked different
  • Fixed an issue where parallel track did not copy different color types of bridges
  • Fixed an issue where snow plow acted like it had brakes on it - added also a handbrake now
  • Fixed an issue where client could not operate the knuckle couplers on the gregg cars
  • Fixed an issue where the client fell through the loading platform
  • Fixed an issue where clients didn’t see the correct information of industry in- and outputs on maximap
  • Fixed an issue where the grade readout was not displayed correctly while building track in precise mode
  • Fixed an issue where industry snap links were visible all the time. They will now only be displayed when you are in the track building mode
  • Fixed an issue where the wicker baskets had no hit boxes so they could not be deleted
  • Fixed an issue where having back to back switches caused them to be unswitchable in the maxi/minimap
  • Fixed an issue where you could be respawned if you were in the “Deep Valley” on Pine Valley
  • Fixed an issue where clients didn't see locos or tenders on the minimap
  • Fixed an issue where using a password with “S” didnt let the client join the game
  • Fixed an issue where some facilities did not have groundwork under them
  • Fixed an issue where some industries had incorrect icons for inputs/outputs
  • Fixed an issue where players could not save games with invalid windows file characters.
    Invalid characters are replaced with underscore and games will be saved.
  • Fixed an issue when you delete a track above the ground the engine and cars hang in the air
  • Fixed an issue where players were unable to close the maxi map if they clicked outside the maxi map bounds.


New Features:


  • Added a toggle button for the minimap. Press “Y” to toggle the minimap. The key binding can be changed in Options->Controls.


Your Railroads Online Team

Hey everyone!

It has been quite some time now, but we are finally here to release the next update to the Beta Branch of Railroads Online: The Map & Spline Update is out now on the Beta Branch!

Check out the new info packed Maximap!🗺️


When you hit the "M" key ingame, you will notice quite a lot of changes to the map that has been in the game until now. Different icons now show the locations of industries & facilities, vehicles, tracks and more, while having access to a legend on the right side of the map. By hovering over the different icons you can get closer information, e.g. on inputs and outputs of industries & facilities, loaded goods or the type of vehicles.


You can even zoom in and out on 5 levels and flip switches on the switch stand on the map!

Get better orientation with a mighty minimap!📍


You need help with orientation? The new minimap shows you all the different vehicles, tracks, buildings and player icons that are close to you, while displaying your geographic orientation!


Placing splines has just become sooo smooth! 💫

Lay perfect tracks with the new Spline System!
Have you ever had track build unfavourably into the ground? The new Spline System automatically adjusts the grades in freehand mode, based on the terrain you are placing the track on, which makes it much easier to lay a fine track on hillsides!

Color to the splines!


To give you better feedback on the placeability of the tracks you can now see the preview of the spline you are about to lay in either green or red. A green spline means that you are able to place the spline, while a red spline is not placeable in its current position, being either too high above or too low under the ground.
You can now even lay perfectly straight tracks by holding Ctrl while being in free mode!

Build parallel tracks!


When holding down your middle mouse button you now have the ability to select a track and make a copy of it that is placed parallel to the copied track either on its right or left side. This works for all track types (excluding turntables) and the system even adjusts the radius when a track with a curve or gradient is copied!


Besides that, while track laying an arrow will show you the current alignment of the track preview. This is again supported by colors that indicate the track inclination going from low with green to steep with red.

Prelaid maps!
You want to try out a new map without starting from scratch? Then have a look at our prelaid maps that we have equipped with prelaid industries, tracks and more to give you a headstart. These maps are also great when you're starting your first save game! At the moment they are not yet implemented into the game but until we do, you can get the maps from This Folder

This Folder also includes the graphics of the industry chains to give you a good overview!

The complete Changelog (Build 0.9.0.0.0 /48537)

Beside the new content, we have also worked on some bugfixes you can find at the end of the full changelog below:

MAP UPDATE:

Added Maximap

  • Maxi map can be opened with the “M” Key (old map was replaced by the new one)
  • Industries & Facilities show their inputs and outputs with a tooltip by hovering over the icons
  • Can teleport using the telegraph offices
  • Can flip switches by clicking on the switch stand on the map
  • Cars show their loaded goods with a tooltip by hovering over the icons
  • All vehicles show name and numbering and type of vehicle with a tooltip by hovering over the icons
  • Can be accessed while being in the 3rd person driving UI
  • Theodolites are displayed with the color information and tooltips showing the grades
  • A legend on the right side gives you the opportunity to turn on and off what you would like to see
  • 5 different zoom levels

    • Zoom level 0 shows the industries, tracks and telegraph offices
    • The zoom centers to where your mouse cursor is
    • The more you zoom in, the more detailed you can see the information
    • You can move on the map by holding the left mouse button and move the mouse
  • You can set a marker point to show a special spot to your friends you are playing with by clicking right mouse button
  • When being in Multiplayer you see the player icons on the map in different colors, hovering over it shows their names
  • Player icon is oriented in the direction where you are moving

Added Minimap

  • Minimap shows in the lower right of the screen and adjusts size and location when in the 3rd person driving UI

    • Switches can be hit when in the driving UI via the minimap
    • Shows the geographic orientation
    • Shows all your vehicles, tracks, buildings and player icons in your near radius


SPLINE UPDATE:

  • Added changes to the spline system

    • Freehand mode now automatically adjusts grades based on where you are putting the track
      • Example: Place track on a hillside in freehand mode and start to lay the spline observing that the spline will adjust to the terrain

  • Added an arrow to show which direction the splines are being placed

    • Color of arrow indicates the track inclination

      • Green - low
      • Orange - medium
      • Red - steep

  • Added colors on the splines

    • Green → you can place them
    • Red → you cannot place them as you are too high above the ground or you lay through a hill and the track would disappear underneath the ground. If you try to lay this track down an error message will pop up

  • Lay track in free mode straight by holding Ctrl

  • Precise mode is not changed, this mode is for players who want more control when laying tracks (switch in between free hand and precise mode with the default button “5” on your numpad)

    • Arrows and warning system are still applied to this mode

  • Added parallel track tool

    • Can be found by holding down middle mouse button
    • This allows you to select a track and copy it either left or right
    • Can also parallel curves and automatically adjust curve radius
    • Can be used on grades
    • Works for all track types, including bridges, embankments and switches (excluded turntables)

  • Added the ability to snap facilities to track side

    • When placing look at the track and the facility will snap to the trackside and be the correct distance away from the rails
    • You will now be teleported into flight mode when placing facilities, make sure you are close to the rails to make the snap function work when placing the facilities

  • Added links at industries for tracks

    • This allows you to link splines at the correct distance from the cranes and unload areas

  • Added a warning system for loading cars at industries

    • You will now get a feedback message when loading is not possible

      • The loading process cannot be started. The storage is empty.
      • The loading process cannot be started. There is no freight car available. The freight car might be too close or too far from the loading point.
      • The loading process cannot be started. The freight car can not carry this freight type.
      • The loading process cannot be started. The freight car is full.

  • Added a warning system and an arrow for rerailing

    • When rerailing now an arrow will show you whether you can place the vehicle there or not. When it is green


Bug Fixes:

  • Fixed an issue where splines were offset at endpoints
  • Fixed an issue where operating brakes caused fatal errors
  • Fixed the brakes again back to the normal usage
  • Fixed tutorial bugs
  • Fixed water refill bug in roundhouse - roundhouse now only refills boiler stats to maximum, no more fuel and tender water
  • Fixed an issue where snow plow acted like it has brakes on it
  • Fixed an issue where cars were floating while derailing
  • Fixed some coupling issues, where some locomotives did not couple with tenders or cars


For more details, check out the DevVlog from Friday:


We hope you are excited for the new additions and changes!
Your Railroads Online Team🚂

https://store.steampowered.com/app/1696810/Railroads_Online/


Hey everyone!

We want to share some news with you concerning necessary changes in the timeline.

As we're making good progress on the next updates, we realized that we need to adjust the development pipeline a little bit. That is why, instead of releasing the March Update to the Main Branch on its own, we will release it together with the Map & Spline Update as one huge content update at the end of May! Well, it's not really March anymore, anyway.

The ingame map, or also known as maxi map has been heavily upgraded and in addition we also implemented a minimap. It now shows the different locations of tracks, vehicles, buildings, and more - so much more information! BTW, switches are also now managable right from the map. No need to exit your locos any longer :)

It also introduces an improved track-laying – and it's certainly very snappy. What you see here is just a small part of the full update, the full set of features will be shown in detail in the upcoming devlog.

What will the second half of 2024 look like for Railroads Online?

Q3 of 2024: In the third quarter of this year, besides several substantial quality-of-life updates all over the game, we also plan to improve the current loading screen and add a system to improve the management of players rights in multiplayer sessions. Furthermore, we'll ship some big improvements for the multiplayer, especially in terms of desync issues and performance! An overhauled UI is also planned to be released within that timeframe, plus other surprises.

Q4 of 2024: At the end of this year there will be some further additions – like a few secret locomotives, buildings and cars! And more. Hehehe. What that might look like... you may imagine for yourself in the time being! 😉

Check out our updated Trello Roadmap!📍

The Map & Spline Update is currently scheduled to be released in beta on May 27, 2024.

Your Railroads Online Team🚂


Dear Community,

We just released the first 2. hotfix on the beta branch for the March Update.

Please make sure to verfiy your game files after downloading the update (Go to your library in Steam, right click on Railroads Online, open Properties, go to Installed files and click on "Verify integrity of game files").

We had to adjust the braking system as a workaround for now to avoid the crashing bug when operating the brakes. Brakes will now react abruptly when set to 100%. This is a temporary workaround and will be changed again.
We were not yet able to fix all the crashing bugs, some fatal errors still might occur. For this reason we will not release this build on the Main branch yet. We keep on working on the fix but most likely we will only be able to release it with the next bigger update.

Following issues have been resolved:


  • Fixed an issue with fatal errors when applying handbrakes
  • Fixed an issue where clients would get kicked out of the 3rd person driving UI.
  • Fixed several coupling issues
  • Fixed an issue where the wiki had incorrect description for the logging flat car.
  • Fixed an issue where the sander button on the driving UI did not activate the sand animation on locomotives
  • Fixed an issue where locomotives had missing parts after buying them
  • Fixed an issue where the class 125 had light from its fire appearing outside of the boiler
  • Fixed an issue where the roundhouse doors would not automatically open when a loco was near.
  • Fixed an issue where the roundhouse was not automatically refueling locomotives.
  • Fixed an issue with the Tweetsie rear knuckle (duplicate)
  • Fixed an issue where you could still fly after entering the driving UI
  • Fixed an issue with the rotary snow plow not working for clients (flanger and buffle only work in first person for client at the moment)




Your Railroads Online Team


Dear Community,

We just released the first hotfix on the beta branch for the March Update.

Please make sure to verfiy your game files after downloading the update (Go to your library in Steam, right click on Railroads Online, open Properties, go to Installed files and click on "Verify integrity of game files").

We also had to change the handling of the switches. Now they will move by only clicking on them (left and right mouse button), not by pulling them anymore.

Following issues have been resolved:


  • Fixed an issue with fatal errors for certain interactions
  • Fixed and issue where the roundhouse would duplicate wood in the tenders of engines when entering
  • Fixed an issue where the logging camp was not auto regenerating logs or cordwood
  • Fixed an issue where industries would stop producing goods if a second output was at max. capacity.
    If one output is at max. capacity and the other output is not, the industry will create items at a x1 output until at max capacity.
  • Fixed an issue with soft locking inside of the buy menu
  • Fixed an issue with knuckles vanishing after derailing or rotating out of the pockets
    Should stay in place now when derailments occur
  • Fixed an issue where the water tank car had no knuckles in automatic coupling mode.
  • Fixed an issue where Oahu water tank car can not be deleted
  • Fixed an issue when track laying splines would lay at micro decimals
  • Fixed an issue that caused cars to recouple after being uncoupled in automatic coupling mode
  • Fixed an issue where the Class47 didn’t couple to anything
  • Fixed an issue where the camera in driving mode moved around when you drove into a curve
  • Fixed an issue where the sandhouse didn’t refill anymore
  • Fixed an issue where clients got softlocked in the buy menu and didn’t see anything
  • Fixed an issue with the passenger car not being in the buy menu




Your Railroads Online Team


Hello everyone!

It’s time again to make some improvements to the game and to give you new content to play with:

The March Update is out now in the Beta Branch!

This update mainly focuses on the new D&RG Class 47, the new Driving UI, more content additions and quality of life improvements! Let’s get into the details!

A new grade of track laying with theodolites! 🔭


Are you struggling with plotting your routes from time to time? With the new theodolites, this part of the game becomes much more intuitive! Laying the perfect track can be quite challenging as we are always working with different gradients of the ground. Theodolites are a surveying tool which helps you with plotting routes by displaying the grades between one theodolite to another. Different colors indicate the height of the gradient, while you are in the construction mode. The tools start at 0% of a gradient with green and change their color to yellow and then red at a grade higher than 5%. Arrows additionally indicate the grade and direction between the theodolites. To remove them, you can always demolish the theodolites with the demolish tool!


Let’s go flying with the new Flight Option! 🥏


In order to get a better view of things, we have added a Flight Option! This feature allows you to get a more practical option to manage rerail situations and navigate yourself when working on tracks and routes! From now on, you have the ability to rerail your locos and cars from anywhere to everywhere, even on bridges! The free fly mode is activated, as soon as you activate rerailing or track laying. With the Spline Update, we plan to implement even more improvements to track laying!


Replacing the placeholder with the new Driving UI!


In order to create a better fit for the style of the game and to give you a more visually pleasing experience while driving your favorite locomotives, we are finally replacing the placeholder with a new 3rd person Driving UI! Although we see a great improvement in the visuals of this UI, there still might be some changes in future updates. Of course, your feedback also plays an important role in that!


Time to speed things up with the new D&RG Class 47!


The high speed Denver & Rio Grande Class 47 locomotive with its 4-6-0 wheel arrangement was originally built by Baldwin Locomotive Works in 1883 for passenger traffic on the narrow gauge. As the successor of the Class 45.5 locomotives, the Class 47s were created with larger boilers, cabs and tenders, resolving in a tractive effort of 9,628 lbs to rectify the issues of the Class 45.5 of insufficient streaming capabilities.

In subsequent developments, the Class 47 locomotives were reclassified in 1924 as T-12s, gaining additional weight and tractive effort. The last T-12s were still in use until the mid of the 20th century! The T-12 168 can still be found today in operation in Antonito , Colorado, while the T-12 169 sits on display next to the city hall of Alamosa, C olorado!
With that, we are excited to introduce the Class 47 to the game, perfect for transporting any freight quickly from one place to another! The ten-wheeler also comes with many different customizations with the ability to choose between 9 smokestack options, 8 different headlights and 4 different paint schemes!


The Pine Valley Engine House!


We are finally here to present our first four stall roundhouse: The Pine Valley Engine House! As this has been often requested, we added a roundhouse with four slots for locomotives, equipped with lights that turn on automatically at night! With each slot, there is an inspection pit, where you can take a look under your locomotive! When entering the service pit your locomotive will automatically be replenished with fuel and water. With this bigger sized roundhouse, we have also built a larger turntable to even fit our currently largest locomotive, the D&RG Class 125!


A perfect couple! 💘


Check out the new Automated Coupling feature, which makes the handling of cars and engines much easier! Cars and locos will now couple together automatically when they are being pushed together, leaving the player only needing to open and close the knuckles . This feature is optional and can be turned off in the menu for everyone who prefers manual handling!
Additionally, we have adjusted the system, so that cars and engines will now spawn closer to the player, either on empty track or on the ground. Especially on bigger maps, this adjustment makes everything a bit clearer and easier to work with!


Snow on the tracks? No problem! ❄️


Over the last few months, we have created a massive new snow plow! Originally, it was built by Cooke Locomotive Works in 1890. It is equipped with a rotating blade powered by a steam engine. Scooping snow has never been more powerful in Railroads Online than with the new RGS #2 Rotary Snow Plow! Although it’s huge in size, it is not self-propelled and requires an engine to move.

Additionally, it comes with 4 different paint schemes, 8 different headlights and 2 smokestack options to choose from for your personal customization!


One password for multiplayer!

Up until now, for one multiplayer session you needed to use 2 passwords to secure your server. A bit confusing, we know! That is why we have adjusted the system to only require one password from now on, since that is a lot easier and time saving for everyone and avoids further confusion!


Watch the DevVlog for more insights!

For even more details, historical backgrounds, explanations and further visual insights, you’re welcome to watch the DevVlog from two days ago!



Check out the complete changelog:

With this update, we are adding many different Quality of Life improvements to provide a better playing experience for all of you. Some of these changes are optional and can be changed in the gameplay menu, these options are explained below. Please note that some features are work in progress and will very likely change again in the future. Let's have a look at the changelog for this update:

New content:

  • Added D&RGW class 47

    • Our first 4-6-0 aka a “Ten wheeler”
    • Has 9,628 lbs of tractive effort
    • Has 4 paint options

  • Added RGS #2 Rotary Snow Plow

    • Built by Cooke Locomotive works in 1890
    • RGS had two rotary plows #1 & #2

  • Added a 4 stall roundhouse

    • Can be found under facilities tab
    • Doors automatically open when a loco is around
    • Roundhouse has lights at night
    • If an engine is low on any sort of fuel weather it be water/coal/wood/water upon entering the roundhouse the engines will be restocked with fuel.

  • Added a larger gallose turntable

    • Can turn the class 125
    • Looks great on the roundhouse

Quality of Life:

  • Added Knuckle coupling

    • Added an option in the gameplay settings for automatic coupling
    • This will add a generic knuckle to everything in the game.
    • If turned off the game will default to all link and pin, there is no option to mix and match at this time, this is still a work in progress feature and may become more refined when we get closer to 1.0.
    • Right now this was meant for an ease of use option for our players. More things related to knuckles will come later.
    • You can push cars into each other and they will couple together automatically
    • Right click to open knuckles
    • Added sounds for coupling and uncoupling knuckles

  • Added an new object called the Theodolite

    • A surveying tool to help in plotting out your routes
    • For example: place one down on a flat surface, then another at the top of a hill, the Theodolite will show you the grade from point a to point b. This also works downgrade.
    • Can be deleted with the props delete tool

  • Added a fly mode to rerailing

    • This replaces the telegraph teleport exploit.
    • Not a toggle option, fly is on all the time when rerailing

  • Added fly mode to track building

    • Not a toggleable option fly is always on
    • Helps with plotting routes and an ease of use for players

  • Hid the helper UI that sits in the upper right corner of the screen
  • Removed the double password system

    • Single Password is secure
    • Removed due too much confusion within the community
    • Passwords can now be more secure with symbols

  • Added amount of sand to the sander lids

    • This works like water, shows how much sand you have without going into 3rd person driving UI

Bug Fixes:

  • Fixed an issue with industries/props/buildings having inaccurate angles
  • Fixed an issue where track laying does not save angels and or curve radius
  • Fixed an issue where gold ore from the gold mine would spawn and bounce out of cars
  • Fixed an issue where water hoses did not show up at the farming chains when water cars are near the basin
  • Fixed an issue when building tracks would show micro decimal changes on the UI
  • Fixed an issue where players could not connect to the coal tower
  • Fixed an issue where dropping coal at a coal tower would not register to fill the tower
  • Fixed an issue where industries would consume inputs to create one item, this applies to everything including the wood depot
  • Fixed an issue where sound of Lima whistle was too loud
  • Fixed an issue at where Tutorial 1 could not be finished
  • Fixed an issue where the sand wasn’t filling correctly
  • Fixed an issue where you didn’t see the percentage of e.g. a brake counting up while operating it
  • Fixed an issue where the class 125 whistle was too quiet
  • Fixed an issue where clients could not see the rear light being lit up on the class 125
  • Fixed an issue where the delete tool would not delete certain cars/tenders/locos
  • Fixed an issue when having the “P” Menu open while unloading did not update in real time
  • Fixed and issue where on Aurora Falls big branches did not have collisions and could not be cut down
  • Fixed boiler water temperature

    • Previously the water temp was limited at 100°C in the boiler, which is technically incorrect. With the update the water temperature follows the saturated steam curve when pressure builds up. The temperature values are now also shown correctly in °F


https://store.steampowered.com/app/1696810/Railroads_Online/


We hope you enjoy all the new content and adjustments of this update!

Your Railroads Online Team 💜

Hello everyone,
as already mentioned a few days ago, we had a little change of plans concerning the next update. In exchange for the Map Update, which will be postponed by a few weeks, we will release a smaller intermediate update this month:

The March Update is coming on March 25 to the Beta Branch of Railroads Online!

This update will mainly focus on a new locomotive, the new Driving UI, some useful content additions and quality of life improvements! Let’s dive into it!

A new 3rd person Driving UI!


We know, you have all been waiting for this ! We are finally replacing the placeholder with a new Driving UI to better fit the style of the game and to give a visually more pleasing experience while playing! Still, there might be some adjustments to the design in the future. We’ll see 😉

Revolutionizing track laying with Theodolites! 🔭


Laying the perfect track can be quite challenging as we are always working with different gradients of the ground. That is why we are introducing theodolites to the game! This new surveying tool will help you with plotting routes by showing the grades between one theodolite to another. Different colors will symbolize the height of the gradient, going from green for smaller gradients to red for higher gradients.

Let’s pick up the pace with the new D&RG Class 47!


With this update we are introducing the new Denver & Rio Grande Class 47 locomotive! Originally built by Baldwin Locomotive Works for passenger traffic, this high speed locomotive with a 4-6-0 wheel arrangement is perfect for transporting any freight quickly from one place to another!

How do I turn this locomotive around? 🛞


Since it has been often requested by you, we have worked on a bigger engine house that can fit four engines at ones! Check out our first four stall roundhouse, which will come together with a new turntable to even fit our currently largest locomotive, the Class 125!

Even more feature additions and improvements!


Let’s get a better view! To give you a more practical option to navigate yourself during rerailing situations or when working on tracks and routes, we will add a Flight Option for a better perspective on things!

Furthermore, for easier handling of cars and engines, an Automated Coupling feature will be added, which can also be turned off again by players, who like the manual coupling more. In addition to that, locomotives and cars will, from this update on, always be spawning close to the player, either on an empty track or on the ground, as that makes life easier on bigger maps.

There might even be more coming with this update, including content, quality of life improvements and bug fixes 💜 So, stay tuned and watch the DevVlog on March 23 to get all the info in detail!


We hope you are excited for this March Update coming next Monday!

Your Railroads Online Team🚂

https://store.steampowered.com/app/1696810/Railroads_Online/

Let us bloom!🌺

The first buds have already fought their way through the ground and start to bloom, revealing a very special gift for passionate gamers: The Steam Spring Sale is returning, alongside some fantastic deals! Reach for the colorfully fresh discounts!

Even though the Steam Spring Sale officially ends on March 21, we will extend the sale for this game until March 24, 6PM CET, as it's presented at the PAX East this year!

Save 30% on Railroads Online and discover the world of locomotives at a discounted price!🔥

https://store.steampowered.com/app/1696810/Railroads_Online/

The offers extend throughout a broad variety of games from the amazing astragon library! Check out these great discounts:
Check out the Spring Sale page for more details and a full overview!

Your Railroads Online Team 🚂


Dear Community,

We just released an update on both the main and the beta branch. It contains important fixes related to the recent release of the Winter Update.

We will continue to work on further improvements, including the "glass floor issue". Should you encounter this problem, please watch this very short video to find out how to resolve it for yourself in the meantime.

Today's update stays at 0.8.0.0.0 but will move up to version number 46883. That said, here are the patchnotes:


  • Fixed an issue where invert controls didn't work anymore
  • Fixed an issue where coal tower didn't accept coal anymore
  • Fixed an issue where loading didn't work correctly when FPS is low
  • Fixed some texture issues on the map
  • Made loading of grain possible in Gregg Boxcar (accepts 4 loadings)



Your Railroads Online Team


Hello everyone,

it’s been a week now since the release of the Winter Update on the Beta Branch. In the past days our team has worked tirelessly on resolving any major issue that came up in the game! A huge thank you to everyone who reported bugs to our team and helped us to get more information about the issues! Today we have good news:

The Winter Update is now officially released on the Main Branch!

https://youtu.be/aSgW6hnkmNc

What’s changed?

Since the release of the Winter Update on the Beta Branch, we have made some changes to the game in terms of bug-resolving and quality of life improvements.

Let’s have a look at all the changes since the Beta Release, version 0.8.0.0.0, build 46783:

Bug Fixes:


  • Bridges now save color types when being placed
  • Fixed an issue when you buy engines

    • They no longer overhang on the spawn tracks

  • Fixed an issue where it would snow inside of the telegraph office & the Silverton Depot
  • Fixed an issue when build ground works at a really high level caused them to lose their hitboxes

    • This resulted in the players being pushed outside of the map and softlocking

  • Fixed an issue with the buy menu not charging you money if you opened the store fast enough

    • You are now charged as soon as you buy something

  • Fixed an issue with birch trees not despawning after cutting them down on Aurora Falls
  • Fixed an issue where you could not open doors on the Railway Express Agency
  • Fixed localization issues on the REA

  • Removed the graphic’s presets Low, Medium and High as this was causing the “Glass floor effect”

    • Note: This did not affect everyone, just folks on the low and medium preset.

      • Low preset had 3D resolution at ~50%
      • Medium preset had 3D resolution at ~70%

  • Fixed an issue where the dredge was not placeable on the lake in Lake Valley
  • Wood rick produces firewood automatically again


Quality of life improvements:


  • Increased the size of the delete tool

    • This returns the delete tool to its former function pre 0.8.0.0.0

  • Handcar now has a speed limit of 16mph

    • Can carry firewood in the box on the car

  • Added information to Wiki about needed input in industries and about reward for goods in the freight types (Gold ingots are 6,400 USD/each, not 7,000 USD as mentioned in the DevVlog)

  • Added snow effect also on Lake Valley



Still existing issues

We have worked on an issue that was causing a “Glass Floor Effect” on the maps and had to remove the graphic’s presets Low, Medium and High. This bug only effected the players on the low and medium presets. Should you experience this issue even after the update, you can follow these steps to fix it:

  • Set graphics to Overall Quality “Epic” (The only preset left)
  • Then select the individual settings
  • You will no longer see the glass floor

Watch this short video for a visualized guide: https://youtu.be/WiyAJO2d_nE

We are also currently still working on other reported issues, especially concerning the new UI and hope we can resolve them soon!

By the way: We also updated the "Previous Build Branch" with the content from the Cattle Update plus fairly recent hotfixes. It now contains version 0.7.0.0.0.

A Little Recap


Let’s summarize all the content that has been added to the game with the Winter Update!

We have got the magical new winter map “Aurora Falls” with great snowy mountains, grassy plains, lakes and rivers, waterfalls and even polar lights, you can watch at night! This new map definitely promises great views and is even bigger than the other already existing maps in Railroads Online, so you can fit all the buildings and great builds you always wanted to create.


The Gold Industry has also been a great addition to the game with 5 new buildings, from which you can even enter 2, including our first railway station! With this new industry also comes new rolling stock for transporting the gold! The new D&RG High Side Gondola, DSP&P Mail-Baggage car #110-112, and Side Dump Ore Car go very well with the new locomotive, and all have different customizations to personalize them with.


What else?

Well, we’ve released the currently largest and most powerful locomotive of the game, the Denver & Rio Grande Class 125! Designed by Baldwin, this new engine by far surpasses all other locomotives in terms of strength with a possible tractive effort of 28,000 lbf and revolutionizes the drive on the narrow gauge with a 2-8-2 wheel arrangement, its vauclain compound cylinders and an outside framing for its drive wheels! This earlier version of the most famous narrow gauge locomotives K-27 even comes with a ton of different customizations to choose from, including 5 different paints!


Get more details on the Winter Update!

For more details on the added content, have a look at the posting from last week, when we released the update on the Beta Branch: https://store.steampowered.com/news/app/1696810/view/4033605438039467374


https://store.steampowered.com/app/1696810/Railroads_Online/


We hope you all enjoy the winter update! See you soon!

Your Railroads Online Team


Dear Community,

We just released the first hotfix for the winter update.
Following issues have been resolved:


  • Added player collision for Class125 cylinders
  • Fixed unloading bug at Railways Express Agency
  • Adjusted Wiki
  • Gregg Sugar Cane Flat Car can load seed pallets again


Your Railroads Online Team

Hello gold miners!

We have all waited patiently for this… It is time to grab your mining equipment, locomotives and rolling stock because we have just released the new industry chain, the new community-requested locomotive, and a few other awesome changes for you all to enjoy.

The Winter Update is now officially released on the Beta Branch! 🥳

Let’s go through the snow! ❄️


Ride your first locomotive through the snowy landscape of the new winter map, “Aurora Falls”! Discover the environment with its great white mountains and expansive grassy plains, which offer stunning views while riding your favorite locomotive. You can find lakes, rivers and waterfalls scattered across the entire map and even experience illuminating polar lights at night!

I’m here to sell some gold! 🪙


The Gold Industry consists of 5 buildings. The Gold Mine and the Dredge form the first step in the chain, providing gold ore that can be processed into refined gold at the Stamp Mill. At the Gold Smelter, the refined gold gets cast into gold ingots, which you can sell at the Railway Express Agency for some good money.

Make yourself at home!


Come in and see the beautiful interiors we have created for the Stamp Mill and for the Railway Express Agency, aka our first station ever! ✌️

How will I transport all these ingots?


New rolling stock has been added to the game, designed to meet the transportational needs of the new Gold Industry! This includes our new D&RG High Side Gondola, Side Dump Ore Car and the DSP&P Mail-Baggage car, which complement the new locomotive perfectly. Additionally, they come with different customization options, so that you can make them all your own!

How strong do you want to be? D&RG Class 125 ➔ 😎


Did someone ask for a strong locomotive? Check out the new Denver & Rio Grande Class 125, which is currently the largest and most powerful locomotive in the game! It surpasses the other engines by far in terms of tractive effort by having over 28,000 lbf, while also weighing in at more than 125,000 lbs! It was designed by Baldwin in 1903 and revolutionized narrow-gauge railroading, being an earlier version of the famous narrow-gauge locomotives K-27. It especially stands out with its vauclain compound cylinders, an outside framing for its drive wheels and a 2-8-2 wheel arrangement, which is also the first of its kind in Railroads Online!

Still not convinced?

If you’re into customization, this engine is also a very good choice. The Class 125 comes with 5 different paints, 7 different smokestacks and 10 different headlights to choose from! It is quite expensive though, so you might need to save some bucks.

Ready to step up your game with this loco?

Your quality of life is improving!


We are excited to announce some changes coming to multiplayer this patch. Our partners at BlackSheep have fixed the long running issue that is popcorning! This effect made it look like cars and engines were popping off the rails and it only got worse the larger the server was. We also did some other bugfixes, which you can find listed in the change log at the end of this posting.

To ensure that no potential major issues will occur on the Main Branch, we have decided to release the update on the Beta Branch initially, where you can try everything out and give us your feedback! Until we release the final version to the Main Branch, our team will work on resolving any significant bugs that may arise, based on your feedback.

You can support us in this time by reporting any bugs you can find! Check out our “support-center” on the Railroads Online Discord for details!

We are on the road to delivering a better experience for you as players! That's why we will push more multiplayer fixes as well as fixes for performance issues over the next several months, so stay tuned for that! We are aware also of some current desync and stuttering issues when running trains as a client and we are working on providing a fix.

The complete change log for version 0.8.0.0.0

New Content:

  • Added new map Aurora Falls

    • Alaska-themed map
    • Partially snow covered
    • Added sound reverb to map

      • Sounds the best in valleys and by mountains

  • Added snow accumulation effect

    • When selecting the snow weather

      • Light snow
      • Snow
      • Heavy snow
      • Blizzard

    • You will see the snow start to take over the map, different snow settings will allow for slower/faster accumulations.

      • Snow will melt once you change off of a snow effect.
      • Use the West Side Lumber plow to clean your rails
      • We plan on added more plow types in the near future
      • Snow is removable in both single player and multiplayer
      • The effect is available on Pine Valley and Aurora Falls

  • Added new rail types

    • All existing rail types now have a snow ballast and snow covered rails
    • You can pick these when you start construction of new rails
    • Alternatively the regular dirt ballast will change over snow covered once you change the weather
    • Perma snow covered looks the best on Aurora FAlls

  • Added the D&RG Class 125 Locomotive

    • Built by Baldwin Locomotive Works in 1903
    • Is a 2-8-2 Mikado
    • Has 28,246 Lbs of tractive effort
    • Has 5 paint choices

  • Added D&RG High Side Gondola

    • Built by American Car & Foundry Co in 1898-1906
    • Can Hold Iron Ore, gold ore and Coal 22 units of each
    • Has 4 paint choices

  • Added Side Dump Ore Car

    • Built by Pacific Car & Foundry
    • Can hold Iron ore, Coal and Gold ore 6 of each type
    • Has 5 paint choices

  • Added DSP&P Mail-Baggage car #110-112

    • Built by Union Pacific in 1880
    • Can hold 16 refined gold and can hold 5 gold safes
    • Has 2 color choices

  • Added new industry chain gold

    • Gold Mine
    • Dredge
    • Stamp Mill
    • Gold Smelter
    • Railway Express Agency (Not a prop)

      • For unloading Gold Ingots

Quality of Life:
  • Added new construction UI

    • Added a Radial Menu that can be accessed with middle mouse button
    • New UI is streamlined and cleaned up from the big box in the upper right corner of the screen
    • Removed orange background box around the driving UI (it is still a placeholder and will be replaced with the UI Update)

      • More UI changes will arrive soon

Bug Fixes:

  • Fixed the popcorning effect that was happening in multiplayer

    • Thanks to our partners at BlackSheep we are able to deliver very early fixes to stabilize the game. Over the next months we will slowly add in fixes and performance changes.

      • Note: there is some slight desync issues going on still in multiplayer and some stuttering when running trains as clients, we are aware of this and are working hard with BlackSheep to fix the issues

  • Fixed the engine shed doors displaying water level

  • Fixed an issue where you couldn’t use W and S to operate a locomotive while in the 3rd person UI

  • Fixed an issue with re-railing carrying momentum when trying to re-rail

  • Fixed an issue when having a controller plugged in, it would override mouse controls

  • Fixed missing water tower animation
  • Fixed an issue with the telegraph poles

    • They no longer double up on save loads
    • They also no longer have gaps after save loads

  • Fixed an issue with the sand house having inverted spout movement

    • Also fixed the ladder on the sand house

A new devlog has arrived!


You want to see everything in action first and get additional details about the update? Then check out the devlog that was released just yesterday!

https://store.steampowered.com/app/1696810/Railroads_Online/

Enjoy the new update! We’re so excited to read your feedback!

Your Railroads Online Team

Dear Players!

Hit the brake for a second, it’s finally time: On February 12, we will release the Winter Update on the Beta Branch of Railroads Online!

Welcome to Aurora Falls!🌌


Look forward to the beautiful new winter map “Aurora Falls”, which forms the heart of this update with its majestic snowy mountains and wide, calming grass plains. Lakes, waterfalls and rivers adorn the vast landscape, in which you might even experience magical polar lights illuminating the night sky.

Did you say Gold?✨


As you can already see in the info graphic above, the new industry in the game is all about shiny gold! Receive gold ore from either the Gold Mine or the Dredge, both of which form the first step in the industry chain. The Stamp Mill is a processing plant which produces gold dust from gold ore and gives out bags of refined gold. The final products, the gold ingots, are cast in the Gold Smelter from the refined gold and can be sold at the Railway Express Agency (yeaaah, we have a station!).

What a nice interior!


For the Railway Express Agency and the Stamp Mill we have not only built an exterior to look at, but a whole interior. These are therefore going to be another two buildings you can check out from the inside!

Let’s not forget about rolling stock!


With the Gold Industry there will also be new rolling stock coming to the game to transport the gold and assist you in all steps of the chain! These include a high-sided gondola, a side dump ore car and a baggage car, coming with different customization options (of course ;) ).

Ready for a game-changing locomotive?🚂


Presenting the new D&RG Class 125! This new engine will not only be the heaviest in the game with more than 125,000 lbs, it will also be the strongest engine, by far surpassing all other locos in terms of tractive effort with over 28,000 lbf!

Do we need to say more?

Additionally, it introduces the new-to-the-game 2-8-2 wheel arrangement and will be customizable with 10 different headlights, 7 smokestacks and 5 unique paints!

The D&RG Class 125 will certainly be the perfect engine to step up your game in terms of motive power! Are you excited yet?

Quality of life improvements


When it comes to the performance of the game, the update will come with the removal of the popcorning effect in multiplayer and some bugfixes to improve the quality of your playing experience.

From this update forward, we will release new updates on the Beta Branch initially, as we have done in the past, in order to prevent any potential major issues on the Main Branch. Until the final release on the Main Branch, our team will work on addressing and resolving any significant bugs that may arise.
We would love you supporting us on that by reporting all the bugs you can find!


https://store.steampowered.com/app/1696810


Thanks a lot for your enthusiasm! See you next week!

Your Railroads Online Team