Railroads Online News & Announcements


What an exciting day!

In the past (two) weeks, our latest update has been tested on the beta branch. Thanks a lot to everyone who gave feedback and reported bugs to us! With your help, we’re now finally ready for the next step:

The Anniversary Update is now available on the Main Branch!

Let’s dive right in and have a good look at all the new content and what we have adjusted in these past weeks:

The UI has gotten a fully new design! 🔄

Yep, it was about time! The User Interface has undergone various changes over the years, but it never felt cohesive. We've had a placeholder UI for a long time now, and it never really all fit together that well. Since the mood of a game can be strongly influenced by the UI, we have revamped the design that now matches flawlessly with the look and feel of the game world aesthetics!



So, how is it different now? Well… As you can see in the shots above and below, all the different menus, like the main menu and the construction menu have gotten a beautiful and much smoother design with more satisfying animations and transitions between screens. For further improvement of the UI usage, the new design comes with some useful feature changes, including better divisions and displays for more useful info on the spot and more intuitive interactions when constructing buildings, shopping for new engines or just getting around the settings in general.



You have always missed a preview of the different buildable items, so you don’t have to remember all the exact names and locations and scroll miles and miles down the lists to find anything? Yeeeah, we did too! The new construction menu gives a much better overview, being divided into four simple sections to easily find exactly what you’re looking for, while providing previews for each item and color option!

We could seriously go on and on about the new UI, like how there are beautiful changing wallpapers in the main menu now… But you better go see it all together for yourself!

We have finally added an Ingame Chat!💬



So, you’re playing a Multiplayer session with your friends and you’ve just read their minds for what they are planning on doing next.. Wait, you can’t read other people’s minds?? Don’t worry, we got something that will make you feel almost like a superhero😏

With the new ingame chat, you can finally chat with your fellow party members and tell them all about that crazy dream you had last night about a certain exciting Anniversary Update👀! No, but seriously. Railroads Online really needed a chat function and now it is finally up and running in the game! Communicating with each other and coordinating all your goals and tasks is now easier than ever and simply makes the game so much more alive! We hope you love this addition!

What happens when I click that “Prelaid” button? 🤔

Trying out all kinds of different builds can be fun and we all know how many possibilities there are. We also know how much fun starting over a game can be, especially with different friends, and you may just find yourself creating a new map every now and then. But let’s be real… Starting with nothing, over and over again and having to work your way up from 0 is not for everybody!



Now, what does happen when you click that button in the map selection screen? Prelaid maps provide you with an amazing base set of engines, logging cars and already placed industries and even some money to get you started into the actual game much faster! You’re not happy with the arrangement of the base build? Don’t worry, it’s not glued to the map, you can edit it anytime😉

To everyone new: If you feel a little overwhelmed when first opening the game, a prelaid map might be just the perfect choice to start off with and simply build up on! You will receive a great first impression on what to do and where to start, so you’re not getting lost right at the beginning.

Loading and Unloading made comfortable!

It’s annoying to get off the train every time you want to load or unload something from your logging cars? We get that! From now on, you don’t have to do that anymore! Loading and unloading can now be done from the comfort of the cars, without needing to ever get off! So much easier and of course faster!

Okay, great! But what else?



You really enjoy thunderstorms, but it takes ages until you finally get one naturally? Just get into the Gameplay Settings and select your desired weather and time of day! What that means? Jup, Dynamic Weather is back and fully customizable! You can even freeze the day or set a timer to change the weather condition after a certain time that you can also set yourself!

Going back to superheroes: Flying is now easier than ever, since the flight mode is now part of the radial menu! Finding everything in one place is just so much more convenient!



Bugfixes & what’s changed since the beta?

Okay, we have talked a lot about the new content that was tested on the beta branch these past weeks. Now, let’s see, what we changed in that time to get the update ready for today’s default release.

Within the last Hotfix we also implemented the new Multi Unit control system. That means you now can control several locomotives that are coupled together. Once you enter into your locomotive and work with the reverser, brake, regulator or whistle, it will control all other locomotives that are coupled in the same way. So now it is way easier, especially in Single Player mode, to haul long trains with several locomotives.

We also adjusted the level system and some prices:
Level 1 to Level 2: 0 - 1000 XP
Level 2 to Level 3: 1000 - 2500 XP
Level 3 to Level 4: 2500 - 5500 XP
Level 4 to Level 5: 5500 - 10000 XP
Level 5 to Level 6: 10000 - 20000 XP
Level 6 to Level 7: 20000 - 35000 XP
Level 7 to Level 8: 35000 - 50000 XP
Level 8 to Level 9: 50000 - 65000 XP
Level 9 to Level 10: 65000 - 80000 XP
Level 10 to Level 11: 80000 - 120000 XP
Level 11 to Level 12: 120000 - 155000 XP

The new prices and new XP you will gain for unloading a freight type can be found in the Ingame Wiki.

We also added a small notification for the Chat that pops up for some seconds if somebody writes a message to make sure you be aware of it. You can then open the chat as usual.

Bugs we fixed after the last Hotfix https://store.steampowered.com/news/app/1696810/view/4691153175743629180?l=english):

Fixed an issue where locomotives did not consume water
Fixed an issue where industries were not shown completely on the Maxi Map
Fixed an issue where the West Side Lumber Snow Plow appeared to have brakes after rerailing (added hand brake again)
Fixed an issue where pre-laid save files showed wrong XP and Money level in the save game list
Fixed an issue where the Montezuma derailed when choosing it as starter loco for Aurora Falls
Fixed an issue where 2 Water towers showed wrong preview pictures in the construction menu
Fixed an issue where sometimes you could click on "Back" in the menus and sometimes you couldn't
Fixed an issue where the unloading UI showed a wrong key binding (left mouse click instead of Enter)
Fixed an issue where the Oahu Water Tank car could not be deleted anymore
Fixed an issue where loading grain into the Boxcar with the new loading feature caused the boxcar to derail
Fixed an issue where clients could not control locomotives at long distances anymore.
Fixed an issue where looking at long distance caused a big FPS loss
Fixed an issue where opening the Maximap caused a big FPS loss in zoom level 0. This should also have solved the issue where clients got massive sync issues while the host opened the map.
Fixed an issue where crude oil loading didn't work correct with the new loading system (directly from the car)
Fixed an issue where iverted axis controls didnt work
Fixed several optical locomotive issues (missing doors, windows...)
Fixed an issue where Locomotive and Car header were switched in Purchase menu
Fixed an issue where facilities could not be placed on ground level
Fixed an issue where loading screens would not swap tips or facts while loading
Fixed an issue where the rotary snow plow was missing it’s stack and light options
Fixed an issue where the refinery and the water well were missing snap links
Fixed an issue where the water hose at the farming chains did not connect to the water cars
Fixed an issue gold ore on the gold mine did not drop into the car while loading

Also, check out our latest DevVlog, where you can get all the info in action and color! Or, you just get into the game right now and check it out for yourself! Probably more sufficient😉



You’re still reading? Get into the game and enjoy!

Your Railroads Online Team!💜

https://store.steampowered.com/app/1696810/Railroads_Online/


Dear Community,

We just released a hotfix on the beta branch for the Anniversary Update! With this update, we're fixing a bunch of issues that came up since release and were reported to us by the community – thank you ♥

This update will once again only be available on the beta branch – so if you want to try it out, make sure you're on the right version! Go to your library in Steam, right-click on Railroads Online, open Properties, go to Betas, and select "Beta" under "Beta Participation - an update will now be triggered.

The update isn't available for you yet? Please make sure to verify your game files after downloading the update: Go to your library in Steam, right-click on Railroads Online, open Properties, go to Installed files and click on "Verify integrity of game files".

Your Railroads Online Team

New Features

  • Added the ability to control multiple Units

    • To gain access to this feature simply couple your engines together then to the rest of the cars
    • This is an automatic feature for ease of use
    • It works for several locomotives coupled together, no matter which directions
    • You will always see the controls of the locomotive in which you entered
    • A single engine controls all connected engines

      • Brake
      • Throttle
      • Reverser
      • Whistle

    • Added the ability to see freight counts while in the unloading/loading camera

      • Added UI elements to show keybinds

    Bug Fixes

    • Fixed an issue where first person sliders would not change increments until the mouse button was let go
    • Fixed an Issue with brake not applying until higher values
    • Fixed an issue where cars would stop a train when trying to couple to them
    • Fixed an issue where language options were not saving properly

      • Note: some settings are global setting meaning, they are saved meaning settings are saved across all saves until the player changes them, weather, fuel, couplers, autosave, time of day, etc
    • Fixed an issue where auto-saving intervals were not being saved and applied properly
    • Fixed Spanish translation issues
    • Fixed an issue with the D&RG gondolas not coupling together
    • Fixed an issue where it was hard to select a car or train when it was derailed upside down
    • Fixed an issue where crossovers would derail trains
    • Fixed an issue where the camera would auto rotate while the train was moving in the unloading/loading cam
    • Fixed an issue where turning graphics settings to low caused the ground to disappear
    • Disabled right clicking in the construction menu

      • This caused some confusion with players on how to spawn items
      • To open sub menus
      • Left click on the 4 colored boxes in the upper right of the left menu
      • Once the sub menu opens Left click on the item you want
      • Right clicking no longer spawn objects or opens menus
    • Fixed an issue with Cooke 2-6-0 Coal

      • Removed a knuckle from the cook 2-6-0 on the rear of the cab

        • Tender now couple properly
        • Adjusted front knuckle coupler
        • Adjusted front marker lights
    • Fixed an issue with knuckle couplers

      • They should no longer fall out of the pockets when derailed
    • Fixed an issue where the sand house would refill sand slowly

      • Takes about 15 seconds to recover 1 sand
    • Fixed an issue where the D&RG water tower was not filling

      • Takes about 10 seconds to recover 1 water
    • Fixed an issue where the parallel track tool was not closing properly after switching to a new tool
    • Fixed an issue where the steam animations were not playing properly

      • Steam should now flow smoothly like it did pre-anniversary update
    • Fixed an issue where clients would not gain xp or money for the hosts while in a company
    • Fixed an issue where the game wouldn’t update server set FPS

      • FPS set by the host for the server will update for clients after a few seconds
    • Fixed an issue where the spawn tracks could be unintentionally deleted by the players
    • Fixed an issue with the multiplayer server list

      • Server list now shows correct ping
      • Removed player count, when joining a full server a prompt will be displayed
    • Fixed an issue with locomotives and cars

      • Locos and cars paints should match the colors as the host
      • Fixed an issue where locos were missing parts
      • Fixed an issue where the shay had no collider on the front of the cab
      • Fixed an issue where freight lost their hit boxes after being derailed
    • Fixed an issue where there were some missing props

      • Re Added the chair prop
      • Re Added the water tower prop
      • Re Added the rail rest prop
    • Fixed an issue where cars and engines would spawn on top of each other after being bought from the store
    • Fixed an issue where the camera could be turned upside down
    • Fixed an issue where the sandhouse and telegraph office did not have the grounds works option under them
    • Fixed several issues with the pre-laid maps

      • Fixed an issue where trees and rocks were in the tracks
      • Added an alternate route to Pine Valley for the iron ore mine to help with early game. About a 3% grade then the final stretch is a slow 6% climb.
    • Fixed an issue where tracks were sunk into the ground
    • Fixed an issue where facilities with foundation snapped to the ground
    • Fixed an issue where loading from the car at the refinery didn't work
    • Fixed an issue where 12 AM and 12 PM were flipped
    • Fixed an issue where some freight types showed the wrong sales price in their texts in Wiki
    • Fixed an issue where clients didnt see the correct in- and outputs on the Maximap of some industries
    • Fixed an issue where loading didn't work as intended (e.g. cordwood, beams, lumber...)




Happy 3rd Anniversary, everyone! 🎂

Three years ago today, we first released Railroads Online and the game has evolved quite a lot since then! It is so exciting to see how far we’ve come with the development and with you as a community, supporting us on every step of the way! Soon, we will even leave Early Access and finally release the full version of Railroads Online, for which we are beyond happy and thankful.

As already announced last week, we have worked for this special day on some very exciting additions and improvements that are now finally on the Beta Branch for all of you to try and review!

Making it official: The Anniversary Update is now uploaded on the Beta Branch!

You want to know what this update is all about? Stick with us to find out!

The UI has been completely redesigned!


The User Interface has gotten a whole new design that now matches effortlessly with the games' aesthetics for a smoothed out in-game look! The redesign also includes feature changes regarding several parts of the various game menus to improve their quality-of-use and broaden their potential.

Just to mention only a few examples: The new main menu – shown above – received cool, changing wallpapers, while the construction menu – shown below – is now divided into four sections and displays many more details to provide you with a better overview of everything available!

We have even added a new feature that can be used to undo and redo an unlimited amount of steps, while you are building or demolishing, as long as the menus are open!


Hurray! Multiplayer has an In-game Chat!🎉


It is finally here: The In-game Chat has been added to the game! Are you ready for some life-changing conversations in Railroads Online?

Loading and Unloading right from the car!


Loading and unloading has become much easier: You can now use this feature while remaining in the driving mode and switching effortlessly between the different cars!

Let’s get a headstart!


From now on, you can select the option to get a Prelaid Map when starting a new game! That will not only be very useful when you want to start over and don’t want to begin at zero amount of progress, but also when you are new to the game and need ideas on how to start. You will enter a map with a basic build fitted to the map that you’re choosing and even receive a couple of engines, a string of logging cars and your first money for the perfect headstart!

And so much more!🪶


The Flight Mode can now conveniently be accessed via the radial menu, the permissions systems has been reworked and Dynamic Weather is back and improved for more control and customizations!

Of course, we have also targeted several issues that were reported in the last weeks and integrated a bunch of Bug Fixes! 🫶 Check out the changelog down below to get a detailed list of everything new and adjusted!⬇️

The complete changelog - Build 0.10.0.0.0. / 50996:

Main Menu Overhaul:

  • Updated the start screen menu
  • Includes options for Single Player, Multiplayer, Tutorials and Options
  • The main menu will scroll through some cool screenshots
  • All menus can be closed with ESC key
Multiplayer Menu Overhaul:
  • Multiplayer menu has been overhauled
  • Finding servers has been cleaned up
  • Menu is no longer bunched up, server information no longer overlaps making it much easier to read server names, player count, and what map players are on.
  • Starting servers have been reworked, if you want to start a multiplayer session simply click on the multiplayer button on the main menu and you will be able to create your new save or load a previous save for a multiplayer session
Buy Menu Overhaul:

  • The buy menu has been completely reworked, there are now two tabs, one for rolling stock and one for locomotives
  • The buy menu can now be accessed by pressing the B key
  • Buy menu also includes buttons for customization, this will open a new window to allow you to put custom text and numbers on your desired car or locomotive
  • Buy menu now shows what cargo cars can hold
  • Buy menu shows what fuel type engines have
  • Buy menu will show locks for things that you are not the proper level for, each item will also have a level ID on them to indicate what levels they are unlocked at.
Construction Menu Overhaul:

  • Construction menu has been reworked it can now be open with the G key
  • Has tabs for:
    • Rails
    • Facilities
    • Industries- Hosts only
    • Props
  • Some items have a sub menu that will pop up by left clicking on the four colored boxes in the top left of the item.
  • This will give you the ability to see alternate options for some items, weather it be colors or different rail types
Added an Undo/Redo Functionality:

  • You now have the ability to Undo/Redo while demolishing and building. You can undo and redo as many steps as you want as long as the menus are open.
  • Can be used in build and demolish modes
Added in game chat:

  • Can be opened by using the “CTRL right” key
  • Added a chat filter to prevent inappropriate language
  • Hosts can clear the chat history by typing “/clear” and hitting enter
  • We also added the chat permission which can be set by the host in the player list (TAB)
Added new loading/unloading feature:

  • Loading and Unloading has now become easier for players
  • While in the driving UI use the up and down arrow keys to cycle between cars
  • Driving UI stays up so you can spot cars
  • Press enter to begin the unloading process
  • Press space bar to begin the loading process
  • Camera must be facing the side you want to load/unload. Make sure your car is aligned with the platform, crane, chute, spout or conveyor
  • Loading works on industries, water tower, coal tower and sandhouse
Added fly mode to radial menu:

  • Fly mode toggle has been added to the radial menu
  • Hold down middle mouse button to open the radial menu and select the icon for the fly mode to activate and deactivate it
  • Press space bar to switch between height stability and free fly mode
Dynamic weather is back and reworked:
  • Dynamic weather can be found by pressing Escape - Options - Gameplay
  • From there you can customize your weather options and time of day
  • There is an option for dynamic weather and custom weather
  • Dynamic weather can now be timer set to change every X minute
  • Added slider for time of day
  • You can pause time of day to freeze the day/night cycle
  • You can set time of day to run on X minutes
  • Only hosts can change weather and day/night cycles
Reworked permissions:
  • Permissions can now be accessed by pressing TAB
  • Tab for Player list and banned players
  • You can set individual player permissions here
  • Pressing F will pull up the steam friends list to allow you to invite players to your session
Added Pre-Laid maps options:
  • Added the ability to start a pre-laid map when starting a new game
  • When starting a new game there is a check box to get the pre-laid map
  • Each map starts you off with 2,000$ and 0XP
  • You are given a couple engines and a string of logging cars to get you started.
  • Maps can be edited if you want to make any changes
  • Maps have vanilla industries
Bug Fixes:
  • Fixed an issue where clients would crash saves when joining servers
  • Fixed an issue where splines would snap in the wrong direction
  • Fixed an issue where there was a hole in the Aurora Falls map that caused players to fall out of the playable bounds of the world
  • Fixed an issue where windows would have a mirror like reflection
  • Fixed an issue where the Class 47’s audio was too quiet
  • Fixed an issue with multiplayer
    • The issue known as “Desync” is now gone. Trains should now be properly in sync for the host and clients
    • The severe issue with rubber banding when running trains as a client and host (single player) are cleaned up.
    • We added a new option when creating servers: Hosts can set a server refresh rate. We recommend setting this value just under your average frame rate for the smoothest gameplay experience.

Check out the DevVlog for all the details!


We are so excited to hear back from you and receive your feedback on all these changes! If you spot any bugs or other issue, be sure to let us know under this post or via our social accounts 😊 See you soon!

Your Railroads Online Team!💜

https://store.steampowered.com/app/1696810/Railroads_Online/

Hello everyone!

It’s officially autumn and we’re slowly getting closer to the Full Release of Railroads Online. But before we get there, there is a very special date right ahead. Do you remember, what this is about? Yes, you’re right! Almost 3 years ago, we first released this game to the public and so much has happened since then! We are beyond thankful for these past years and can’t wait to reach this milestone! To celebrate, we will push an exciting update with loads of content and quality of life improvements!

Here is: The Anniversary Update, coming on October 1st!

You already got a little sneak peak of our plans a couple weeks ago, during the Railroads Online Showcase at this year’s gamescom. So now, let’s dive into the details of what this update has in hold for you!

Check out a completely new Interface!

The UI is getting a completely new look with smoothed out designs and animations! That includes all the different menus, like the main menu, which you can see above and the buy menu, shown below!


You don’t want to start at 0?

From this update on, you will be able to select Prelaid Maps and start with a base build, including tracks and buildings to give you a head start when starting a new session! As a beginner, you will also get an idea of what you can do in the game and where to start!

Load and unload directly from the car!

For the comfort and ease of it, we will integrate a feature that lets you load and unload from the cars directly and jump from one car to another, while looking from a new camera perspective!

A new flight mode!

You will be able to toggle the flight mode in the radial menu! Therefore, you can decide for yourself whether you want to use this mode for track construction, cutting trees, rerailing or simply to check out the map!

Ingame Chat

Best for last, right? The game will finally get an In-game Chat that lets you chat with your friends and communicate easily during your sessions!🎉

We hope, you’re all looking forward to this update! Don’t miss out on the DevVlog this weekend, which will be uploaded on our YouTube channel for all the details on the changes!

We’ll see you on our anniversary, October 1!

Your Railroads Online Team 💜

https://store.steampowered.com/app/1696810/Railroads_Online/

Hello everyone!

We had a great time and atmosphere today at our gamescom booth, where we showcased all the exciting plans we have for Railroads Online in the near future!

Let's have a little recap on the key points shown!

Multiplayer gets an Ingame Chat!

We’re adding an 𝐈𝐧𝐠𝐚𝐦𝐞 𝐂𝐡𝐚𝐭! This highly requested feature is finally coming to the game in the near future!

For the smoothest visuals!

New 𝐔𝐈 𝐞𝐥𝐞𝐦𝐞𝐧𝐭𝐬 and 𝐜𝐡𝐚𝐧𝐠𝐞𝐬 will also be introduced, to really round up the visuals. Also, there will be new Gameplay, Construction and Player Statistics Menus for a nicer handling of the game.

A desert themed map!

We really wanted to have another completely different map, so you can have several great options to from! Another beautiful Map will be released, which will feature a desert-like environment with a very high contrast to our latest released winter themed map "Aurora Falls". It's also much flatter! 🌇

An Early Access Free DLC!

Additionally, we will launch the 𝐏𝐢𝐨𝐧𝐞𝐞𝐫 𝐃𝐋𝐂, containing a new locomotive, the "Red Mountain Depot" and a new skin for the "Montezuma" tender locomotive!🚂

You will get more insights and info about release dates, and all the other details very soon, so stay tuned!

And there is even more we have talked about today!
In case you've missed the livestream, go watch the full showcase on our official YouTube channel!


Your Railroads Online Team
https://store.steampowered.com/app/1696810/Railroads_Online/

Hello everyone!

gamescom is almost here and we have some extra special content reveals and thrilling insights prepared for you:

Join us this Friday, on August 23, 3:15 PM CEST | 9:15 AM EDT | 6:15 AM PDT on our official astragon YouTube channel for a special showcase!

In the livestream we will reveal to you insights on new UI elements and a new way of communicating ingame… Do you have a guess? Additionally, we will give a first look at a brand new map and have some other great announcements ready!

Stream the showcase on the official astragon YouTube channel on August 21, 3:15 PM CEST | 9:15 AM EDT | 6:15 AM PDT to get all the info and insights you need! See you there!

Your Railroads Online Team

https://store.steampowered.com/app/1696810/Railroads_Online/
X

Hey y'all,
this is exciting. We're just mere weeks away from our third anniversary, and the last few years have definitely been quite a ride! From the release of new features and constant improvements to major upgrades like the launch of Unreal Engine 5, there hasn't been a single week where we haven't been incredibly busy. And now we're taking the next big step:

Later this year, we'll finally leave Early Access. And even launch on PlayStation 5 & Xbox Series X!

While we have a tentative timeline for fall, a precise release date is yet to be determined as we continue to work on our roadmap, further enhancements and community feedback. This wild journey just won't end! Without your support, all of this would not have been possible. Without your feedback and incredible engagement, we would never have gotten this far. Thank you sincerely from the bottom of our hearts.

Why are you leaving Early Access?

Since our initial release, we have added so much new content, shipped so many improvements and expanded the game to such an extent, that we now think the game is suitable for a full release.

Fun fact: Initially, we only planned to remain in Early Access for up to one year. Well, things changed, the ambition grew, and the scope broadened. Well, that's just how it is!

At the moment, we are fully focused on polishing Railroads Online even further to release it in the best state it has ever been – our plans for the period after leaving Early Access will be shared in time.

A gift to all our Early Access players ♥

We wish there were ways to properly show you how thankful we are for all your support in the last few years and everything you did for us. Seriously, we owe you a lot!

We wanted to make sure that we have at least something for our loyal community. That's why we put together the lovely Pioneer Pack – including a new placeable building, a new locomotive, and a new fresh skin for the Montezuma. The Pioneer Pack will be free to all Early Access owners who purchase the game until we leave Early Access and will be unlocked with the full release – and it will be yours to keep, forever. Thank you ♥

Of course, we don't want to make any kind of bonus content exclusive to one version and punish those who discover this wonderful game at a later stage. This is why we will also offer the Pioneer Pack as a separate purchase to all who join the valleys of Railroads Online in the future.

Please note that the price of Railroads Online on PC will also increase once we come out of Early Access to $34.99 / 34.99€. This only affects people who purchase the game in the future. Until then, the current price remains the same – so make sure to grab it for cheap while you still can: We're currently 30% off!

BTW: The console version will cost $39.99 / 39.99€.

One last time: Thank you for your support!

When we began developing this game, we did not anticipate reaching this milestone. Every day, we're absolutely happy about every single comment, every piece of feedback, and can't believe so many people play this game continuously.

Thank you so, so, so much for the incredible support and we can not wait for the months to come!

PlayStation 5, Xbox Series X, Leaving Early Access. All later this year. Crazy.

Yours dearly,

The entire Railroads Online Team

https://store.steampowered.com/app/1696810/Railroads_Online?snr=2___


Wonderful Monday, everyone!

Thank you all so much for testing the beta of the combined Loading Screen & Rights and Alerts Update – due to your feedback we were able to progress swiftly and make it available for everyone on the main branch. Happy Release!

You haven't had the time to try out the update yet? Well, no excuses anymore! Let's dive right into what it contains and what we did since the release of the beta.

A new loading screen experience 🕒



In our constant commitment to polish Railroads Online further, we wanted to finally tackle the always present topic of enhanced loading screens. Previously, they consisted of a black screen with... well, nothing more, really. Not anymore!

Starting with this update, they will be much more beautiful, useful, helpful – and set up the right mood for your duties in the valley. Each loading screen contains a wonderful scenic picture of the maps while also providing some interesting details about the game, be it a random funfact or a good tip. We hope you like them!

Multiplayer rights are finally here 🫡



The multiplayer experience of Railroads Online has kinda been like wild west in the past – no hierarchies at all! With today's update, we're providing all hosts of a game session a great set of different systems to set permissions.

As the host, you can define what your guests can do on your server and even set the permissions per player. Should Hank only be allowed to drive trains while Joe is mandated to build tracks? The choice is yours!

Enough of trolling? Understandable. You can therefore now kick or ban those who misbehave... or somehow sneaked into your company. It's time for law & order on the railroad.

Alerts in need ⚠️



Track building is honest, hard work. We understand how complex this might appear at times – and we want to help you out with that. Check out the brand-new Alert System that signals if something doesn't work out!

You will receive specific notifications regarding your industries, locomotives, and other parts of the game. This way, you won't have to be at 50 different places at the same time. Unless you can somehow split yourself up into 50 different people – in that case, disregard this message, you're a wizard.

What do these notifications contain, you may ask? This could for example concern an empty water tank, or the current state of production at an industry. If you don't want to constantly look out for alerts popping up left and right, you can also simply take a look at the map which will also contain this kind of information.

By the way: This feature is optional, you can turn it off in the settings, should you desire this path.

Anything else I should keep in mind?

Not really! We have fixed some of the most pressing issues since the release of the beta (more details here) to provide you with an experience that is as seemless as possible.

Enjoy!🚂

Your Railroads Online Team

https://store.steampowered.com/app/1696810/Railroads_Online/


Dear Community,

We just released the first hotfix on the beta branch for the Loading Screen & Rights and Alerts Update.

The update fixes a few issues that came up since release and were reported to us by the community – thank you ♥

The following issues have been resolved:


  • Fixed an issue where the permissions for Multiplayer could not be set
  • Fixed an issue where telegraph office with ballast transported a player underneath the map
  • Fixed an issue where the Key binding for the whistle was missing in the 3rd person driving menu


You have not spotted the update yet? Please make sure to verfiy your game files after downloading the update (go to your library in Steam, right-click on Railroads Online, open Properties, go to Installed files and click on "Verify integrity of game files").

You want to try out the update yourself? Simply switch to the beta branch and you're good to go (go to your library in Steam, right-click on Railroads Online, open Properties, go to Betas, and select "Beta" under "Beta Participation - an update will now be triggered).

Your Railroads Online Team

Hey there, everyone!

Today is the day! We have just released the newest update to the Beta Branch for you to try and test out:

𝐓𝐡𝐞 𝐋𝐨𝐚𝐝𝐢𝐧𝐠 𝐒𝐜𝐫𝐞𝐞𝐧 & 𝐑𝐢𝐠𝐡𝐭𝐬 𝐚𝐧𝐝 𝐀𝐥𝐞𝐫𝐭𝐬 𝐔𝐩𝐝𝐚𝐭𝐞 𝐢𝐬 𝐨𝐮𝐭 𝐧𝐨𝐰 𝐚𝐧𝐝 𝐩𝐥𝐚𝐲𝐚𝐛𝐥𝐞 𝐨𝐧 𝐭𝐡𝐞 𝐁𝐞𝐭𝐚 𝐁𝐫𝐚𝐧𝐜𝐡!

This update tackles above all the User Experience of the game and gives you useful tools and satisfying transitions to put up an overall smoother experience when playing the game!
Let's dive into the details:

Satisfying screen transitions!🎴


Are you tired of boring and plain loading screens?
With the Loading Screen Update we have added several new loading screens, each featuring a different beautiful picture of the maps. While waiting, you will be provided with interesting and funny information about the game, going from helpful tips to random funfacts. Enjoy a pleasant view and an effortless transition to the next screen!

The game is in your hands!


As a host, you set the rules for your session!
To give the host the possibility to organize the gamesession, we have added a permission system that allows the host of a session to set individual permissions for each player. This can be used to give each player an individual role, e.g. player 1 can build tracks while player 2 is allowed to drive trains.

Next to setting rights, the host can now also kick or ban any unpleasant players to ensure a fun athmosphere.

Your new most apprechiated supporter!⚠️


Supporter, who?
Check out the new Alert System we have added with this update to give you a helping hand on keeping your work on the railroad effectively in check. From now on you will get specific warnings, reminders and other information that concerns your industries, your locomotives and more, so you don't have to inconveniently check everything yourself! These alerts could e.g. include information about an empty water tank or the production state of an industry.

You want to know the best part? The maximap contains all the current information combined, so you always know what's going on on your map and where your input and work might be needed.

In case you prefer organising your railroad business yourself, you can deactivate this feature in the settings at any time.


On to the changelog! - Version: 0.9.0.0.0 /49324

New Content:

  • Added loading screens

    • Loading screens now have screenshots depending on what map you are on
    • Loading screens have some fun historical facts, game tips & information
    • They appear whenever you start/join a game or start a tutorial

  • Added Player permissions to Multiplayer

    • When you host a server, you can choose between 3 player permission presets:
    • Public: all permissions off
    • Private: all permissions on
    • Custom: create your own permission preset

    • This preset is active for all new players who join your game
  • Once the game has been started, you can adjust the permissions for each player.

    • Simply open the player list with the “Tab” key and check/uncheck the individual permissions.
    • The permissions are saved individually for each player when the game is saved.They are loaded with the save game.

  • You can kick/ban players from your server

    • KICK - If the Host kicks a player from a game, the player receives a message stating the player has been kicked. The player can rejoin the game.
    • BAN - If the Host bans a player from a game, the player receives a message stating the player has been banned. The player cannot rejoin any game of the Host. Banned players are shown in the players list under the tab “banned players” with their player name (open player menu with TAB) where the host can also unban the player again by clicking on “unban”.

  • Following permissions can be set individually:

    • BUILD - is the permission of laying all type of tracks, placing facilities, props and industries
    • DEMOLISH - is the permission to demolish everything that is possible with the demolish tool
    • INDUSTRIES & FACILITIES - is the permission to operate chutes and spouts at facilities and cranes at industries (loading)
    • PURCHASE - is the permission to purchase new locomotives and cars
    • SWITCHES - is the permission to operate switches in the game and on the mini- and maximap
    • VEHICLES - is the permission to drive a train in first or third person
    • REMOVE VEGETATION - is the permission to remove trees, cactus and stones with the saw
    • RERAIL - is the permission to rerail all types of cars, locomotives and tenders

  • Added Gameplay Alerts

    • During the gameplay the players are informed by „Gameplay alerts“ when something interesting or noteworthy happens.
    • Each time there is an alert a window will pop up with a description of the alert.
    • This window will fade out automatically after a short time.
    • The alerts refresh at the start of a game and then every 15 minutes in case the alert is still active.
    • They can be turned on or off in the gameplay settings.
    • The following alerts are displayed:

      • Industry has stopped producing because the storage is full.
      • Industry has stopped producing because the storage is empty
      • Freight car is full
      • Locomotive is low on fuel in the boiler. (when entering the vehicle)
      • Locomotive low on water in the boiler. (when entering the vehicle)
      • Locomotive low on steam. (when entering the vehicle)
      • Tender low on fuel. (when entering the vehicle)
      • Tender low on water. (when entering the vehicle)
  • The gameplay alerts are also displayed on the maximap for the industries.
    • Yellow icon → “Goods in” empty
    • Red icon → “Goods out” full
  • Improved gameplay performance

    • With the latest build we improved the gameplay performance. The performance optimization is an ongoing process we continue to work on. Please note performance may vary on what kind of hardware players are running in their pc’s.

New Features:

  • Added Key Bindings in 3rd person driving menu
    • Regulator: W/S
    • Brake: E/D
    • Reverser: Q/A
    • Compressor: T/G
    • Generator valve: U/J
    • Cylinder Cocks on/off: C
    • Bell on/off: B
    • Sander: X
    • You can adjust the Keybindings to your needs under Options - Controls - Locomotive Controls

  • Switches can now be toggled by only one mouse button (default - left mouse button), so no more right/left click needed
  • Several facilities have now the option to be placed with or without ballast

Bug fixes:
  • Fixed an issue where engines did not show the correct water consumption in the driving UI after their boiler being refilled in the roundhouse
  • Fixed an issue where all props were able to be snapped at track end points
  • Fixed an issue where cars would drift apart every time you loaded a save
  • Fixed an issue where backing into cars, engines and tenders would cause the engine to stop abruptly.
  • Fixed an issue where player could not turn track pieces before placing them (When spawning a new track piece and the first point is not set yet, the player can override the rotation with <--NUM4 / NUM6-->. The spline stays at this rotation unless further rotated or a new spline is spawned)
  • Fixed an issue where the moon was rising and setting in the wrong direction
  • Fixed an issue where toggling minimap was glitched when open and close the maximap
  • Fixed an issue where ETWNC 2-8-0 front coupler didn’t work
  • Fixed an terrain issue near the Iron works on Aurora Falls
  • Fixed an issue where Generators were shown in the driving menu although the locomotive had none
  • Fixed an issue where sand was consumed too fast


Check out the DevVlog for even more details!


We hope you're happy to try this new update and give us lots of feedback so we can resolve any major issues before the release on the Default Branch and improve the game more and more!

Enjoy!🚂
Your Railroads Online Team

https://store.steampowered.com/app/1696810/Railroads_Online/

Hey there, everyone!

How is your adventure on the railroad going? Have you been waiting for a breath of fresh air to level up your game? Well, here it is: The Loading Screen & Rights and Alerts Update is coming on July 08 to the Beta Branch!

Let's have a look at the details:

Beautiful new Loading Screens!


No boring loading screens in Railroads Online! Above you can see only one example of many different new loading screens, each featuring a different picture of the magnificant maps! Every screen will include helpful, funny and interesting infotexts to give you a nice and smooth transition to your next screen 😎

Let's bring some order to Multiplayer!


Your game. Your decision!
With the Rights Update, Multiplayer sessions will get a little level up. As a host you will have the ability to set rights for other players and also kick or ban players from your session. Set overall permissions for everyone and individual permissions for each player! This way you can also give a sort of individual role to each player, which is especially helpful in larger groups, as it can become quite chaotic, right?

Worry no more about the orga. Just relax and enjoy the game!

Are we running low on water?❗


Keeping everything in check will become super smooth!
Are my industries still producing? Are my cars fully loaded and are my locomotives running out of fuel or water? All of these questions will be answered with the new alerts system which will give you specific information and warnings about your industries, locomotives and more!

And the best thing: You will see everything combined on the maximap, so you will always know how everything is going and where your work is needed!


Are you exited for July 8 yet? We hope you're looking forward to the upcoming beta!

Your Railroads Online Team! 💫

https://store.steampowered.com/app/1696810/Railroads_Online/


The summer is burning up prices on Steam!☀️

What was that? This gaming summer has become so hot that it burned the price tags?🥵
Guess, we need to give out some discounts to freshen things up and cool down the locos: The Steam Summer Sale is returning, alongside some cooling fresh deals!🌊

This year's Steam Summer Sale ends on July 11, 7PM CEST!

Save 30% on Railroads Online and discover the world of remarkable locomotives at a freshly discounted price!🔥

https://store.steampowered.com/app/1696810/Railroads_Online/

The offers extend throughout a broad variety of games from the amazing astragon library! Check out these great discounts:

Check out the Summer Sale page for more details and a full overview!

Enjoy!🌊
Your Railroads Online Team 🚂


Hey everyone,

so many updates have been released on beta in the last few months – and now they've finally been crafted together in a wonderful composition. The Map & Spline Update is now finally available on the Main Branch!

A big thank you to all of you for reporting bugs and issues to us. Thanks to you and our passionate team we also have already resolved any major bugs that were reported in the past few days, which is why we're now ready to move the content of both updates out of the Beta Branch 🎉

Today's update contains lots of new content and improvements, like the new Driving UI and theodolites from the March Update, the new Mini- and Maximap from the Map Update and several improvements to the spline system from the Spline Update!

Let’s dive into the details of everything today's big update has in store for you!

The March Update 🔭

A fun new surveying tool!


Get useful and fun support with plotting out routes by using Theodolites, a surveying tool which displays the grades between one theodolite to another! Different colors indicate the height of the gradient, while you are in the construction mode. The tools start at 0% of a gradient with green and change their color to yellow and then red at a grade higher than 5%. Arrows additionally indicate the grade and direction between the theodolites. To remove them, you can always demolish the theodolites with the demolish tool!

Fly high!


Get up in the air with the newly added Flight Option and have a better view on things! The free fly mode is activated as soon as you activate rerailing or track laying.

Let’s go for a drive!


We also updated the Driving UI, making it visually more appealing and a better fit for the style of the game. There might still be some changes in future updates, though! 😉 In addition, automatic coupling is now finally here – and it will make your lifes much easier!

Also new to the game: The high speed Denver & Rio Grande Class 47 locomotive, the Pine Valley Engine House, the RGS #2 Rotary Snow Plow and more!

For more details on the added content with the March Update, have a look at the posting of the beta release:
https://store.steampowered.com/news/app/1696810/view/4107918632351663496?l=english

The Map Update🗺️

Geographic maps for maximised orientation!


Become ultimately organized with the new zoomable Maximap (M) which contains exact locations and a whole lot of useful information about facilities, industries, engines & vehicles, other players and more! On the right hand side of the map you will see a legend to help you extract the information you need in no time!


The new Minimap gives you an immediate overview by showing your geographic orientation and displaying the locations of objects and players in your close environment.

The Spline Update🪜

No mountain too high!

To enhance the fun and sufficiency in track laying, we have added several improvements around splines, including a new Spline System, which now lets you build tracks on hillsides much easier due to its new feature that automatically adjusts the grade of the track to the terrain you are building on.
Enhanced visual feedback!


You need more feedback about whether the track is usefully placeable in its current position? We have added a red and green color feedback feature to the splines you’re about to build to give a visual signal about the placeability of the track!

Perfect alignment!


Apart from that, you can now build parallel tracks by copying a track and placing the copy on its right or left side.


We have additionally added an arrow that shows the current alignment of the track preview, though if you want to build completely straight tracks, that is now possible by holding Ctrl. And yes, tracks now also snap to facilities, making it much easier to build a neat area!

If you want to learn more details about the content of the Map & Spline Update, you may want to check out the posting from its beta release on this past Monday:
https://store.steampowered.com/news/app/1696810/view/4159715736520232925?l=english
Go watch the latest DevVlog for even more details:


Have a look at our Prelaid maps!

If you want to start a new save game without starting on a blank map, starting with one of our Prelaid Maps could be a alternative for you. Get a headstart with preplaced facilities, industries, tracks and more! As a new player these may also give you a better orientation and first idea of how to start building your map.

Currently, these maps are not yet implemented into the game, which is why, for the time being, you can find them in This Folder which additionally contains graphical overviews of the industry chains!

In addition, we added two bug fixes compared to yesterday's beta build:

  • Fixed an issue where password was not accepted (when setting a password now it will automatically be converted to lower case)
  • Fixed an issue where client could not interact with certain couplers
Have fun with the new updates, now on the Main Branch!

Your Railroads Online Team💘

https://store.steampowered.com/app/1696810/Railroads_Online/


Dear Community,

We just released the first hotfix on the beta branch for the Spline and Map Update.

Please make sure to verfiy your game files after downloading the update (Go to your library in Steam, right click on Railroads Online, open Properties, go to Installed files and click on "Verify integrity of game files").


Following issues have been resolved:


  • Fixed an issue where the sun rised in wrong direction
  • Fixed an issue where splines continued in the wrong direction after snapping them to existing splines
  • Fixed an issue where help UI did not disappear anymore
  • Fixed an issue where Minimap did not display content anymore after changing maps
  • Fixed an issue where some cars and new vehicles were not shown immediately on the Minimap
  • Fixed an issue that the 3 color styles of the maximap looked different
  • Fixed an issue where parallel track did not copy different color types of bridges
  • Fixed an issue where snow plow acted like it had brakes on it - added also a handbrake now
  • Fixed an issue where client could not operate the knuckle couplers on the gregg cars
  • Fixed an issue where the client fell through the loading platform
  • Fixed an issue where clients didn’t see the correct information of industry in- and outputs on maximap
  • Fixed an issue where the grade readout was not displayed correctly while building track in precise mode
  • Fixed an issue where industry snap links were visible all the time. They will now only be displayed when you are in the track building mode
  • Fixed an issue where the wicker baskets had no hit boxes so they could not be deleted
  • Fixed an issue where having back to back switches caused them to be unswitchable in the maxi/minimap
  • Fixed an issue where you could be respawned if you were in the “Deep Valley” on Pine Valley
  • Fixed an issue where clients didn't see locos or tenders on the minimap
  • Fixed an issue where using a password with “S” didnt let the client join the game
  • Fixed an issue where some facilities did not have groundwork under them
  • Fixed an issue where some industries had incorrect icons for inputs/outputs
  • Fixed an issue where players could not save games with invalid windows file characters.
    Invalid characters are replaced with underscore and games will be saved.
  • Fixed an issue when you delete a track above the ground the engine and cars hang in the air
  • Fixed an issue where players were unable to close the maxi map if they clicked outside the maxi map bounds.


New Features:


  • Added a toggle button for the minimap. Press “Y” to toggle the minimap. The key binding can be changed in Options->Controls.


Your Railroads Online Team

Hey everyone!

It has been quite some time now, but we are finally here to release the next update to the Beta Branch of Railroads Online: The Map & Spline Update is out now on the Beta Branch!

Check out the new info packed Maximap!🗺️


When you hit the "M" key ingame, you will notice quite a lot of changes to the map that has been in the game until now. Different icons now show the locations of industries & facilities, vehicles, tracks and more, while having access to a legend on the right side of the map. By hovering over the different icons you can get closer information, e.g. on inputs and outputs of industries & facilities, loaded goods or the type of vehicles.


You can even zoom in and out on 5 levels and flip switches on the switch stand on the map!

Get better orientation with a mighty minimap!📍


You need help with orientation? The new minimap shows you all the different vehicles, tracks, buildings and player icons that are close to you, while displaying your geographic orientation!


Placing splines has just become sooo smooth! 💫

Lay perfect tracks with the new Spline System!
Have you ever had track build unfavourably into the ground? The new Spline System automatically adjusts the grades in freehand mode, based on the terrain you are placing the track on, which makes it much easier to lay a fine track on hillsides!

Color to the splines!


To give you better feedback on the placeability of the tracks you can now see the preview of the spline you are about to lay in either green or red. A green spline means that you are able to place the spline, while a red spline is not placeable in its current position, being either too high above or too low under the ground.
You can now even lay perfectly straight tracks by holding Ctrl while being in free mode!

Build parallel tracks!


When holding down your middle mouse button you now have the ability to select a track and make a copy of it that is placed parallel to the copied track either on its right or left side. This works for all track types (excluding turntables) and the system even adjusts the radius when a track with a curve or gradient is copied!


Besides that, while track laying an arrow will show you the current alignment of the track preview. This is again supported by colors that indicate the track inclination going from low with green to steep with red.

Prelaid maps!
You want to try out a new map without starting from scratch? Then have a look at our prelaid maps that we have equipped with prelaid industries, tracks and more to give you a headstart. These maps are also great when you're starting your first save game! At the moment they are not yet implemented into the game but until we do, you can get the maps from This Folder

This Folder also includes the graphics of the industry chains to give you a good overview!

The complete Changelog (Build 0.9.0.0.0 /48537)

Beside the new content, we have also worked on some bugfixes you can find at the end of the full changelog below:

MAP UPDATE:

Added Maximap

  • Maxi map can be opened with the “M” Key (old map was replaced by the new one)
  • Industries & Facilities show their inputs and outputs with a tooltip by hovering over the icons
  • Can teleport using the telegraph offices
  • Can flip switches by clicking on the switch stand on the map
  • Cars show their loaded goods with a tooltip by hovering over the icons
  • All vehicles show name and numbering and type of vehicle with a tooltip by hovering over the icons
  • Can be accessed while being in the 3rd person driving UI
  • Theodolites are displayed with the color information and tooltips showing the grades
  • A legend on the right side gives you the opportunity to turn on and off what you would like to see
  • 5 different zoom levels

    • Zoom level 0 shows the industries, tracks and telegraph offices
    • The zoom centers to where your mouse cursor is
    • The more you zoom in, the more detailed you can see the information
    • You can move on the map by holding the left mouse button and move the mouse
  • You can set a marker point to show a special spot to your friends you are playing with by clicking right mouse button
  • When being in Multiplayer you see the player icons on the map in different colors, hovering over it shows their names
  • Player icon is oriented in the direction where you are moving

Added Minimap

  • Minimap shows in the lower right of the screen and adjusts size and location when in the 3rd person driving UI

    • Switches can be hit when in the driving UI via the minimap
    • Shows the geographic orientation
    • Shows all your vehicles, tracks, buildings and player icons in your near radius


SPLINE UPDATE:

  • Added changes to the spline system

    • Freehand mode now automatically adjusts grades based on where you are putting the track
      • Example: Place track on a hillside in freehand mode and start to lay the spline observing that the spline will adjust to the terrain

  • Added an arrow to show which direction the splines are being placed

    • Color of arrow indicates the track inclination

      • Green - low
      • Orange - medium
      • Red - steep

  • Added colors on the splines

    • Green → you can place them
    • Red → you cannot place them as you are too high above the ground or you lay through a hill and the track would disappear underneath the ground. If you try to lay this track down an error message will pop up

  • Lay track in free mode straight by holding Ctrl

  • Precise mode is not changed, this mode is for players who want more control when laying tracks (switch in between free hand and precise mode with the default button “5” on your numpad)

    • Arrows and warning system are still applied to this mode

  • Added parallel track tool

    • Can be found by holding down middle mouse button
    • This allows you to select a track and copy it either left or right
    • Can also parallel curves and automatically adjust curve radius
    • Can be used on grades
    • Works for all track types, including bridges, embankments and switches (excluded turntables)

  • Added the ability to snap facilities to track side

    • When placing look at the track and the facility will snap to the trackside and be the correct distance away from the rails
    • You will now be teleported into flight mode when placing facilities, make sure you are close to the rails to make the snap function work when placing the facilities

  • Added links at industries for tracks

    • This allows you to link splines at the correct distance from the cranes and unload areas

  • Added a warning system for loading cars at industries

    • You will now get a feedback message when loading is not possible

      • The loading process cannot be started. The storage is empty.
      • The loading process cannot be started. There is no freight car available. The freight car might be too close or too far from the loading point.
      • The loading process cannot be started. The freight car can not carry this freight type.
      • The loading process cannot be started. The freight car is full.

  • Added a warning system and an arrow for rerailing

    • When rerailing now an arrow will show you whether you can place the vehicle there or not. When it is green


Bug Fixes:

  • Fixed an issue where splines were offset at endpoints
  • Fixed an issue where operating brakes caused fatal errors
  • Fixed the brakes again back to the normal usage
  • Fixed tutorial bugs
  • Fixed water refill bug in roundhouse - roundhouse now only refills boiler stats to maximum, no more fuel and tender water
  • Fixed an issue where snow plow acted like it has brakes on it
  • Fixed an issue where cars were floating while derailing
  • Fixed some coupling issues, where some locomotives did not couple with tenders or cars


For more details, check out the DevVlog from Friday:


We hope you are excited for the new additions and changes!
Your Railroads Online Team🚂

https://store.steampowered.com/app/1696810/Railroads_Online/


Hey everyone!

We want to share some news with you concerning necessary changes in the timeline.

As we're making good progress on the next updates, we realized that we need to adjust the development pipeline a little bit. That is why, instead of releasing the March Update to the Main Branch on its own, we will release it together with the Map & Spline Update as one huge content update at the end of May! Well, it's not really March anymore, anyway.

The ingame map, or also known as maxi map has been heavily upgraded and in addition we also implemented a minimap. It now shows the different locations of tracks, vehicles, buildings, and more - so much more information! BTW, switches are also now managable right from the map. No need to exit your locos any longer :)

It also introduces an improved track-laying – and it's certainly very snappy. What you see here is just a small part of the full update, the full set of features will be shown in detail in the upcoming devlog.

What will the second half of 2024 look like for Railroads Online?

Q3 of 2024: In the third quarter of this year, besides several substantial quality-of-life updates all over the game, we also plan to improve the current loading screen and add a system to improve the management of players rights in multiplayer sessions. Furthermore, we'll ship some big improvements for the multiplayer, especially in terms of desync issues and performance! An overhauled UI is also planned to be released within that timeframe, plus other surprises.

Q4 of 2024: At the end of this year there will be some further additions – like a few secret locomotives, buildings and cars! And more. Hehehe. What that might look like... you may imagine for yourself in the time being! 😉

Check out our updated Trello Roadmap!📍

The Map & Spline Update is currently scheduled to be released in beta on May 27, 2024.

Your Railroads Online Team🚂


Dear Community,

We just released the first 2. hotfix on the beta branch for the March Update.

Please make sure to verfiy your game files after downloading the update (Go to your library in Steam, right click on Railroads Online, open Properties, go to Installed files and click on "Verify integrity of game files").

We had to adjust the braking system as a workaround for now to avoid the crashing bug when operating the brakes. Brakes will now react abruptly when set to 100%. This is a temporary workaround and will be changed again.
We were not yet able to fix all the crashing bugs, some fatal errors still might occur. For this reason we will not release this build on the Main branch yet. We keep on working on the fix but most likely we will only be able to release it with the next bigger update.

Following issues have been resolved:


  • Fixed an issue with fatal errors when applying handbrakes
  • Fixed an issue where clients would get kicked out of the 3rd person driving UI.
  • Fixed several coupling issues
  • Fixed an issue where the wiki had incorrect description for the logging flat car.
  • Fixed an issue where the sander button on the driving UI did not activate the sand animation on locomotives
  • Fixed an issue where locomotives had missing parts after buying them
  • Fixed an issue where the class 125 had light from its fire appearing outside of the boiler
  • Fixed an issue where the roundhouse doors would not automatically open when a loco was near.
  • Fixed an issue where the roundhouse was not automatically refueling locomotives.
  • Fixed an issue with the Tweetsie rear knuckle (duplicate)
  • Fixed an issue where you could still fly after entering the driving UI
  • Fixed an issue with the rotary snow plow not working for clients (flanger and buffle only work in first person for client at the moment)




Your Railroads Online Team


Dear Community,

We just released the first hotfix on the beta branch for the March Update.

Please make sure to verfiy your game files after downloading the update (Go to your library in Steam, right click on Railroads Online, open Properties, go to Installed files and click on "Verify integrity of game files").

We also had to change the handling of the switches. Now they will move by only clicking on them (left and right mouse button), not by pulling them anymore.

Following issues have been resolved:


  • Fixed an issue with fatal errors for certain interactions
  • Fixed and issue where the roundhouse would duplicate wood in the tenders of engines when entering
  • Fixed an issue where the logging camp was not auto regenerating logs or cordwood
  • Fixed an issue where industries would stop producing goods if a second output was at max. capacity.
    If one output is at max. capacity and the other output is not, the industry will create items at a x1 output until at max capacity.
  • Fixed an issue with soft locking inside of the buy menu
  • Fixed an issue with knuckles vanishing after derailing or rotating out of the pockets
    Should stay in place now when derailments occur
  • Fixed an issue where the water tank car had no knuckles in automatic coupling mode.
  • Fixed an issue where Oahu water tank car can not be deleted
  • Fixed an issue when track laying splines would lay at micro decimals
  • Fixed an issue that caused cars to recouple after being uncoupled in automatic coupling mode
  • Fixed an issue where the Class47 didn’t couple to anything
  • Fixed an issue where the camera in driving mode moved around when you drove into a curve
  • Fixed an issue where the sandhouse didn’t refill anymore
  • Fixed an issue where clients got softlocked in the buy menu and didn’t see anything
  • Fixed an issue with the passenger car not being in the buy menu




Your Railroads Online Team


Hello everyone!

It’s time again to make some improvements to the game and to give you new content to play with:

The March Update is out now in the Beta Branch!

This update mainly focuses on the new D&RG Class 47, the new Driving UI, more content additions and quality of life improvements! Let’s get into the details!

A new grade of track laying with theodolites! 🔭


Are you struggling with plotting your routes from time to time? With the new theodolites, this part of the game becomes much more intuitive! Laying the perfect track can be quite challenging as we are always working with different gradients of the ground. Theodolites are a surveying tool which helps you with plotting routes by displaying the grades between one theodolite to another. Different colors indicate the height of the gradient, while you are in the construction mode. The tools start at 0% of a gradient with green and change their color to yellow and then red at a grade higher than 5%. Arrows additionally indicate the grade and direction between the theodolites. To remove them, you can always demolish the theodolites with the demolish tool!


Let’s go flying with the new Flight Option! 🥏


In order to get a better view of things, we have added a Flight Option! This feature allows you to get a more practical option to manage rerail situations and navigate yourself when working on tracks and routes! From now on, you have the ability to rerail your locos and cars from anywhere to everywhere, even on bridges! The free fly mode is activated, as soon as you activate rerailing or track laying. With the Spline Update, we plan to implement even more improvements to track laying!


Replacing the placeholder with the new Driving UI!


In order to create a better fit for the style of the game and to give you a more visually pleasing experience while driving your favorite locomotives, we are finally replacing the placeholder with a new 3rd person Driving UI! Although we see a great improvement in the visuals of this UI, there still might be some changes in future updates. Of course, your feedback also plays an important role in that!


Time to speed things up with the new D&RG Class 47!


The high speed Denver & Rio Grande Class 47 locomotive with its 4-6-0 wheel arrangement was originally built by Baldwin Locomotive Works in 1883 for passenger traffic on the narrow gauge. As the successor of the Class 45.5 locomotives, the Class 47s were created with larger boilers, cabs and tenders, resolving in a tractive effort of 9,628 lbs to rectify the issues of the Class 45.5 of insufficient streaming capabilities.

In subsequent developments, the Class 47 locomotives were reclassified in 1924 as T-12s, gaining additional weight and tractive effort. The last T-12s were still in use until the mid of the 20th century! The T-12 168 can still be found today in operation in Antonito , Colorado, while the T-12 169 sits on display next to the city hall of Alamosa, C olorado!
With that, we are excited to introduce the Class 47 to the game, perfect for transporting any freight quickly from one place to another! The ten-wheeler also comes with many different customizations with the ability to choose between 9 smokestack options, 8 different headlights and 4 different paint schemes!


The Pine Valley Engine House!


We are finally here to present our first four stall roundhouse: The Pine Valley Engine House! As this has been often requested, we added a roundhouse with four slots for locomotives, equipped with lights that turn on automatically at night! With each slot, there is an inspection pit, where you can take a look under your locomotive! When entering the service pit your locomotive will automatically be replenished with fuel and water. With this bigger sized roundhouse, we have also built a larger turntable to even fit our currently largest locomotive, the D&RG Class 125!


A perfect couple! 💘


Check out the new Automated Coupling feature, which makes the handling of cars and engines much easier! Cars and locos will now couple together automatically when they are being pushed together, leaving the player only needing to open and close the knuckles . This feature is optional and can be turned off in the menu for everyone who prefers manual handling!
Additionally, we have adjusted the system, so that cars and engines will now spawn closer to the player, either on empty track or on the ground. Especially on bigger maps, this adjustment makes everything a bit clearer and easier to work with!


Snow on the tracks? No problem! ❄️


Over the last few months, we have created a massive new snow plow! Originally, it was built by Cooke Locomotive Works in 1890. It is equipped with a rotating blade powered by a steam engine. Scooping snow has never been more powerful in Railroads Online than with the new RGS #2 Rotary Snow Plow! Although it’s huge in size, it is not self-propelled and requires an engine to move.

Additionally, it comes with 4 different paint schemes, 8 different headlights and 2 smokestack options to choose from for your personal customization!


One password for multiplayer!

Up until now, for one multiplayer session you needed to use 2 passwords to secure your server. A bit confusing, we know! That is why we have adjusted the system to only require one password from now on, since that is a lot easier and time saving for everyone and avoids further confusion!


Watch the DevVlog for more insights!

For even more details, historical backgrounds, explanations and further visual insights, you’re welcome to watch the DevVlog from two days ago!



Check out the complete changelog:

With this update, we are adding many different Quality of Life improvements to provide a better playing experience for all of you. Some of these changes are optional and can be changed in the gameplay menu, these options are explained below. Please note that some features are work in progress and will very likely change again in the future. Let's have a look at the changelog for this update:

New content:

  • Added D&RGW class 47

    • Our first 4-6-0 aka a “Ten wheeler”
    • Has 9,628 lbs of tractive effort
    • Has 4 paint options

  • Added RGS #2 Rotary Snow Plow

    • Built by Cooke Locomotive works in 1890
    • RGS had two rotary plows #1 & #2

  • Added a 4 stall roundhouse

    • Can be found under facilities tab
    • Doors automatically open when a loco is around
    • Roundhouse has lights at night
    • If an engine is low on any sort of fuel weather it be water/coal/wood/water upon entering the roundhouse the engines will be restocked with fuel.

  • Added a larger gallose turntable

    • Can turn the class 125
    • Looks great on the roundhouse

Quality of Life:

  • Added Knuckle coupling

    • Added an option in the gameplay settings for automatic coupling
    • This will add a generic knuckle to everything in the game.
    • If turned off the game will default to all link and pin, there is no option to mix and match at this time, this is still a work in progress feature and may become more refined when we get closer to 1.0.
    • Right now this was meant for an ease of use option for our players. More things related to knuckles will come later.
    • You can push cars into each other and they will couple together automatically
    • Right click to open knuckles
    • Added sounds for coupling and uncoupling knuckles

  • Added an new object called the Theodolite

    • A surveying tool to help in plotting out your routes
    • For example: place one down on a flat surface, then another at the top of a hill, the Theodolite will show you the grade from point a to point b. This also works downgrade.
    • Can be deleted with the props delete tool

  • Added a fly mode to rerailing

    • This replaces the telegraph teleport exploit.
    • Not a toggle option, fly is on all the time when rerailing

  • Added fly mode to track building

    • Not a toggleable option fly is always on
    • Helps with plotting routes and an ease of use for players

  • Hid the helper UI that sits in the upper right corner of the screen
  • Removed the double password system

    • Single Password is secure
    • Removed due too much confusion within the community
    • Passwords can now be more secure with symbols

  • Added amount of sand to the sander lids

    • This works like water, shows how much sand you have without going into 3rd person driving UI

Bug Fixes:

  • Fixed an issue with industries/props/buildings having inaccurate angles
  • Fixed an issue where track laying does not save angels and or curve radius
  • Fixed an issue where gold ore from the gold mine would spawn and bounce out of cars
  • Fixed an issue where water hoses did not show up at the farming chains when water cars are near the basin
  • Fixed an issue when building tracks would show micro decimal changes on the UI
  • Fixed an issue where players could not connect to the coal tower
  • Fixed an issue where dropping coal at a coal tower would not register to fill the tower
  • Fixed an issue where industries would consume inputs to create one item, this applies to everything including the wood depot
  • Fixed an issue where sound of Lima whistle was too loud
  • Fixed an issue at where Tutorial 1 could not be finished
  • Fixed an issue where the sand wasn’t filling correctly
  • Fixed an issue where you didn’t see the percentage of e.g. a brake counting up while operating it
  • Fixed an issue where the class 125 whistle was too quiet
  • Fixed an issue where clients could not see the rear light being lit up on the class 125
  • Fixed an issue where the delete tool would not delete certain cars/tenders/locos
  • Fixed an issue when having the “P” Menu open while unloading did not update in real time
  • Fixed and issue where on Aurora Falls big branches did not have collisions and could not be cut down
  • Fixed boiler water temperature

    • Previously the water temp was limited at 100°C in the boiler, which is technically incorrect. With the update the water temperature follows the saturated steam curve when pressure builds up. The temperature values are now also shown correctly in °F


https://store.steampowered.com/app/1696810/Railroads_Online/


We hope you enjoy all the new content and adjustments of this update!

Your Railroads Online Team 💜

Hello everyone,
as already mentioned a few days ago, we had a little change of plans concerning the next update. In exchange for the Map Update, which will be postponed by a few weeks, we will release a smaller intermediate update this month:

The March Update is coming on March 25 to the Beta Branch of Railroads Online!

This update will mainly focus on a new locomotive, the new Driving UI, some useful content additions and quality of life improvements! Let’s dive into it!

A new 3rd person Driving UI!


We know, you have all been waiting for this ! We are finally replacing the placeholder with a new Driving UI to better fit the style of the game and to give a visually more pleasing experience while playing! Still, there might be some adjustments to the design in the future. We’ll see 😉

Revolutionizing track laying with Theodolites! 🔭


Laying the perfect track can be quite challenging as we are always working with different gradients of the ground. That is why we are introducing theodolites to the game! This new surveying tool will help you with plotting routes by showing the grades between one theodolite to another. Different colors will symbolize the height of the gradient, going from green for smaller gradients to red for higher gradients.

Let’s pick up the pace with the new D&RG Class 47!


With this update we are introducing the new Denver & Rio Grande Class 47 locomotive! Originally built by Baldwin Locomotive Works for passenger traffic, this high speed locomotive with a 4-6-0 wheel arrangement is perfect for transporting any freight quickly from one place to another!

How do I turn this locomotive around? 🛞


Since it has been often requested by you, we have worked on a bigger engine house that can fit four engines at ones! Check out our first four stall roundhouse, which will come together with a new turntable to even fit our currently largest locomotive, the Class 125!

Even more feature additions and improvements!


Let’s get a better view! To give you a more practical option to navigate yourself during rerailing situations or when working on tracks and routes, we will add a Flight Option for a better perspective on things!

Furthermore, for easier handling of cars and engines, an Automated Coupling feature will be added, which can also be turned off again by players, who like the manual coupling more. In addition to that, locomotives and cars will, from this update on, always be spawning close to the player, either on an empty track or on the ground, as that makes life easier on bigger maps.

There might even be more coming with this update, including content, quality of life improvements and bug fixes 💜 So, stay tuned and watch the DevVlog on March 23 to get all the info in detail!


We hope you are excited for this March Update coming next Monday!

Your Railroads Online Team🚂

https://store.steampowered.com/app/1696810/Railroads_Online/