Arma 3 News & Announcements


Publisher Bohemia Interactive and third-party developer Tiny Gecko Studios have released a content update for Arma 3 Creator DLC: Expeditionary Forces just in time for its one year anniversary!

Update 1.1 brings new vehicles, weapons, equipment, features, as well as various fixes and improvements.



UPDATE HIGHLIGHTS

New content:

  • Gyra Armored Fighting Vehicle with Unarmed, IFV, AA, HMG, and Mortar variants
  • Diplomat 9mm SMG with suppressor attachment
  • CSAT Guard Motorized Infantry groups
  • Camo liveries for the AH-99, CH-67, F/A-181, UH-80, and V-44X
  • AAF and Grey LCC-1 liveries
  • Support Provider Cruise Missile module
  • Animated Intro and Outro for the Resolute Cyclone campaign

Various fixes and quality-of-life improvements



You can read the full changelog for Update 1.1 here.



The CDLC is available for purchase on the Steam Store.

https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces/

We hope you enjoy this free update!

Bohemia Interactive & Tiny Gecko Studios

Creator DLC is a label for original Arma 3 projects made by third-party developers and published by Bohemia Interactive. This program enables external talent to earn a financial reward for their work, while players get to enjoy more quality content. For more information, please visit the Arma 3 website.
FROM: Tiny Gecko Studios
TO: Arma 3 Creator DLC Users
UNIT: Expeditionary Forces
ACTIVITY: Update 1.1
SIZE: ~3.6 GB

https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces
Changelog
ADDED
ADDED: Gyra Armored Fighting Vehicle (including Unarmed, IFV, AA, HMG and Mortar variants)
ADDED: Diplomat 9mm SMG
ADDED: Diplomat 9mm SMG Silencer
ADDED: Animated Intro/Outro for Resolute Cyclone campaign
ADDED: CSAT Guard Motorized Infantry groups
ADDED: TGS team to main Credits ORBAT
ADDED: Field Manual entries for Gyra and Diplomat
ADDED: Gyra AFV to Western Sahara CDLC Compatibility Data (SFIA and UNA units)
ADDED: Protecta Headset in facewear too
ADDED: AAF and Grey LCC-1 liveries
ADDED: Camo liveries for AH-99, CH-67, F/A-181, UH-80, V-44X
ADDED: Amphibious Assault Vest Diver variant without rebreather
ADDED: Support Provider: Cruise Missile module
ADDED: Grey livery for Combat Boat
ADDED: Dark Grey livery for Spartan SAM launcher (virtual garage texture only)
ADDED: Ammo Bearer to MJTF
ADDED: New units to Warlords presets
ADDED: Missing static weapons (Autonomous Mk30/Mk32, Raised GMG)
ADDED: MJTF textures for new vanilla UH-80 with stub wings
ADDED: Crewman for CSAT (Urban)

KNOWN ISSUES
Some of the Picture-in-Picture functionality of the Gyra may show a black image due to a platform issue (fix will be deployed in game update 2.22, and is available on Profiling Branch already)

CHANGED
CHANGED: Updated CfgMods page with Gyra and Diplomat
CHANGED: AH-99J Python radar signature increased to match vanilla Blackfoot with stub wings
CHANGED: Updated Credits
CHANGED: Updated Warlords presets with Gyra for OPFOR factions (both standard and Western Sahara CDLC compatibility)
CHANGED: Tweaked LCC-1 platform animation, now uses a custom scripted controller instead of being tied to speed alone
CHANGED: Drone Radar will give warning about Data Link Receive required in debug
CHANGED: Toned down dirt on MBS/Microsight glass lenses
CHANGED: Drone Radar now supports angleRangeHorizontal config value for directional radars
CHANGED: LCC-1 can now load vehicles from the rear ramp too (unload is still hardcoded from the front only)
CHANGED: Players now have a useraction to return to the LPD when they are stuck in an animation loop on the rear ramp
CHANGED: LPD and other static ships from base game are now available in Zeus interface
CHANGED: Simplified and optimized NVG filter code
CHANGED: MJTF Autorifleman now has a bipod equipped on his rifle by default
CHANGED: Shores of Kavala now starts at 6:01 AM to better fit in with existing Arma lore
CHANGED: Titan NLOS now reloads automatically once the magazine is finished
CHANGED: Credits titles are now translated
CHANGED: Added brief explanation on how to use the Combat Boat Cradle Teleporter module
CHANGED: Renamed LPD from "Amphibious Warfare Ship " to "USS Takmyr "
CHANGED: AAV9A1 50mm autocannon now uses red tracers
CHANGED: Lowered armor value on AAV9 and AAV9A1
CHANGED: Replaced Grenadiers with Riflemen in MJTF Rifle Squads and Mechanized Rifle Squads
CHANGED: Improved Combat Boat handling and steering
CHANGED: Commando Mortar carried by MJTF units now displays the correct name (requires Reaction Forces CDLC)
CHANGED: Increased radius for Load Vehicle action detection on LCC-1
CHANGED: Increased reverse speed on LCC-1
CHANGED: Improved Combat Boat reverse speed
CHANGED: M02, do not check if commander camera is hit if AI commands

FIXED
FIXED: AH-99J Python MFDs showing wrong data
FIXED: MXAR shadowvolume 10 being incorrectly numbered
FIXED: AAV9 passengers not disembarking when receiving a transport unload command/waypoint, crewman station will still remain occupied due to technical limitations
FIXED: LPD custom name attribute now has correct tooltip
FIXED: MXAR now has the correct rate of fire for AI firemodes too
FIXED: Compatibility configs now have correct addonRootClass entries
FIXED: Missing fire/view geometry components on Hunters
FIXED: Anti-drone radar MP compatibility
FIXED: Modified MFD string for Sidearm missile to fit better in the UI
FIXED: Diver Engineer traits
FIXED: NVG filter not working in mounted vehicle weapon iron sights
FIXED: Static Titan launchers for MJTF now display the correct coyote textures like the man-portable variants
FIXED: Removed DLC icon from Game Master module
FIXED: Combat Boat miniguns now have splash damage on Independent and Opfor variants like Blufor ones
FIXED: Shadows on LCC-1 clipping through the hull below the cockpit
FIXED: M01 add auto save after tank platoon is destroyed
FIXED: M02 uses stringtable entry for RV Dallas in briefing
FIXED: M01 use stringtable entries for LZ and RP markers
FIXED: Radome on AH-99J not hiding when the main rotor was destroyed after a collision
FIXED: Hunter vehicles now shoot missiles from the correct positions
FIXED: A typo in translations that would cause a script error during RC Mission 1 briefing
FIXED: Added proper localization to Combat Boat Cradle Teleporter module
FIXED: Removed antislip coating from AH99J wings
FIXED: Changed identity of officer during Resolute Cyclone briefings to be consistent across missions
FIXED: Normal and ambient occlusion issues on MCH helmet
FIXED: Changed PremiumContent class from EF_Premium to PremiumEF to fix licensing issues in main menu
FIXED: All MJTF units now carry pistols in the appropriate coyote camo
FIXED: MX sound suppressors now have proper muzzle flashes when firing
FIXED: Resolute Cyclone campaign missions and COOP mission now display the correct dates (7th and 8th August instead of 8th and 9th)
FIXED: LPD helper object cannot be loaded into other vehicles with VIV anymore
FIXED: LPD doors can now be locked individually
FIXED: LCC-1 can now stop correctly at given waypoints
FIXED: Combat Boat can now stop correctly at given waypoints
FIXED: LPD hangar door used wrong stringtable entry
FIXED: Some LPD actions not working in multiplayer
FIXED: Missing MFD elements for Titan NLOS and SideArm when used on AH-99J Python
FIXED: Tweaked min/maxMove values on AAV9 to prevent driver and commander from clipping their heads outside the turret's interiors
FIXED: AAV-9 AP autocannon rounds now use red tracers


The Bohemia Interactive Store Black Friday Sale is here!
Get select Bohemia Interactive merch and products for up to 80% off during the sale.
The sale ends November 30th! ⏳


Our Steam Back Catalogue Sale has begun!

Pick up Arma 3 for yourself or a friend at 75% off or its DLCs and CDLCs for up to 67% off!


Arma Reforger, with vast island maps, meticulously recreated Cold War assets, and stunning graphics and performance is also on sale for 25% off!


The sale runs from October 25 - November 1. ⏳
Arma 3 base game - 75% off


Arma 3 DLC and Expansions - up to 67% off
Reinforce your Arma 3 game with additional terrains, factions, weapons, vehicles, gear, campaigns, scenarios, and more.












Arma 3 Creator DLC - up to 60% off
Expand your Arma 3 experience even further with Creator DLC packs made by external third-party developers.










For even more in-game assets, scenarios, mods, and other types of content, visit the Arma 3 Steam Workshop, Here you'll find 160,000+ free Workshop items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit and Bohemia forums, or join one of thousands of community groups via Arma 3 Units.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!


We've run some recon and discovered an entire cache of community content for you to enjoy!

Full COMRAD


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Pick up Arma 3 for yourself or a friend at 80% off or its DLCs and CDLCs for up to 67% off!


Arma Reforger, with vast island maps, meticulously recreated Cold War assets, and stunning graphics and performance is also on sale for 25% off!


The sale runs from September 29 - October 6. ⏳
Arma 3 base game - 80% off


Arma 3 DLC and Expansions - up to 67% off
Reinforce your Arma 3 game with additional terrains, factions, weapons, vehicles, gear, campaigns, scenarios, and more.












Arma 3 Creator DLC - up to 60% off
Expand your Arma 3 experience even further with Creator DLC packs made by external third-party developers.










For even more in-game assets, scenarios, mods, and other types of content, visit the Arma 3 Steam Workshop, Here you'll find 160,000+ free Workshop items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit and Bohemia forums, or join one of thousands of community groups via Arma 3 Units.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!


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https://store.steampowered.com/app/798390/Arma_3_Tanks/
https://store.steampowered.com/app/571710/Arma_3_Laws_of_War/
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https://store.steampowered.com/app/249860/Arma_3_Soundtrack/

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Expand your Arma 3 experience even further with Creator DLC packs made by external third-party developers.

https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces/
https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/
https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/
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https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/

For even more in-game assets, scenarios, mods, and other types of content, visit the Arma 3 Steam Workshop, Here you'll find 160,000+ free Workshop items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit and Bohemia forums, or join one of thousands of community groups via Arma 3 Units.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!


A new Arma 3 Community Radar has arrived!

Check out some stellar community content in our latest issue!

Full COMRAD
FROM: Heavy Ordnance Works
TO: Arma 3 Creator DLC Users
UNIT: Spearhead 1944
ACTIVITY: Update 1.1.3 Hotfix
SIZE: ~2.5 GB

https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/

Changelog
NEW FILES
none

CONTENT CHANGES
VEHICLES
UPDATED: Grunge textures for Sherman wheels

CHARACTERS
ADDED: Additional suitpack textures for pilot uniforms

CONTENT FIXES
VEHICLES
FIXED: Removed unneeded selection from gun LOD of M8 LAC
FIXED: Sherman wheel AO issue

WEAPONS
FIXED: Deployment animations would get stuck in some instances. (Ie. Deployed prone, moving to standing)

CHARACTERS
FIXED: German smock uniforms had incorrectly assigned hidden selections

OTHER
ADDED: CN translation for Osttruppen
ADDED: Localization for Zeus paradrop module feedback/errors
IMPROVED: Localization
CHANGED: Non-permanent RU translation
CHANGED: Replaced further instances of Osttruppen in CN translation with 東方軍團
CHANGED: Translated Flak-Korp for RU translation
FIXED: CN Translation for Cossack/Osttruppen
FIXED: CN Translation of US Jungle Officer webgear
FIXED: CN Web gear translations
FIXED: RU Mk. 2 translation
FIXED: CN/RU Gunner (.303 LMG) translation
FIXED: G503 RU translation
FIXED: Jagdpanther RU/CN translation
FIXED: Remaining 'Ost' translations for CN
FIXED: RU translation for Milice vests
FIXED: RU translation for Osttruppen
FIXED: RU/CN Translation for Milice berets
FIXED: RU/CN translation for Milice uniforms

MISSIONS

Campaign
ADDED: Ten seconds vote timer value as option in mission parameters
ADDED: RPT Logging for Timeline functions.
CHANGED: Prevent client from pausing AB timeline if the server has already finished.
FIXED: Timeline Skip function now correctly waits the first client to reach the end of a skip
FIXED: Prevent timeline from progressing time during a skip event. Now waits for all clients/server to be ready
FIXED: Missing "attach explosive" action for StuH and Panther.
FIXED: Missing marker reference in classic briefing.
FIXED: Function execution till SPE_fnc_VoiceOver_VehicleRespawn is defined.
FIXED: Dummy able units to copy loadout from were not always cleaned-up.
FIXED: Dummy dog and fox units to copy loadout from were not always cleaned-up.
FIXED: Missing marker reference in classic briefing.
FIXED: One could not attach explosives to all types of enemy tanks.
FIXED: Faulty format index in flare logging.
FIXED: Trigger inProtectedAreaWarning only for players (not AI) and only those players in the area.

SCENARIOS

Combat Patrol
IMPROVED: coding - made sure "BIS_CP_detected" variable is always defined
FIXED: BIS_CP_detected variable was not synced over net

Escape
IMPROVED: Coding - handle no group selection in the menu properly
IMPROVED: Coding - SPE_GroupConfigs and SPE_UnitList fallback setup
IMPROVED: First group is selected by default now in the group selection menu
FIXED: Delay populating specific locations until BIS_MissionInitDone is true

Warlords
IMPROVED: Re-added ability to customize available assets for both sides per scenario. Needs in description.ext or addon config.cpp a 'class CfgWLRequisitionPresets_SPE' definition as with the Vanilla Warlords setup (only extra _SPE tag in the root class) and 'SPE_WL_shoppingList = {"A3DefaultAll"};' to set the desired set

Fixed
IMPROVED: God mode setting wasn't applied properly and thus no unlimited asset placement possible

ARSENAL
FIXED: Undefined VRHitparts_hitdamage variable in a corner case
FIXED: VRHitparts_hitdamage array reset was done wrong

HUNTER SQUADS
FIXED: Hunter squads only spawned one unit per group

CDA
FIXED: SPE_CDA_Difficulty_Adjustment_Active was set to true by default (should be false/disabled by default) if CDA settings menu was opened

VEHICLE CUSTOMIZATION
CHANGED: Increased width of UI to prevent longer texts from being cut off


The Arma 3 Encore Sale is here!

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Arma 3 base game - 85% off

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Arma 3 DLC and Expansions - up to 60% off

Reinforce your Arma 3 game with additional terrains, factions, weapons, vehicles, gear, campaigns, scenarios, and more.

https://store.steampowered.com/app/288520/Arma_3_Karts/
https://store.steampowered.com/app/304380/Arma_3_Helicopters/
https://store.steampowered.com/app/332350/Arma_3_Marksmen/
https://store.steampowered.com/app/395180/Arma_3_Apex/
https://store.steampowered.com/app/601670/Arma_3_Jets/
https://store.steampowered.com/app/798390/Arma_3_Tanks/
https://store.steampowered.com/app/571710/Arma_3_Laws_of_War/
https://store.steampowered.com/app/744950/Arma_3_TacOps_Mission_Pack/
https://store.steampowered.com/app/1021790/Arma_3_Contact/
https://store.steampowered.com/app/249860/Arma_3_Soundtrack/

Arma 3 Creator DLC - up to 60% off

Expand your Arma 3 experience even further with Creator DLC packs made by external third-party developers.

https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces/
https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/
https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/
https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/
https://store.steampowered.com/app/1294440/Arma_3_Creator_DLC_CSLA_Iron_Curtain/
https://store.steampowered.com/app/1227700/Arma_3_Creator_DLC_SOG_Prairie_Fire/
https://store.steampowered.com/app/1616620/Arma_3_Creator_DLC_SOG_Prairie_Fire_Soundtrack/
https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/

For even more in-game assets, scenarios, mods, and other types of content, visit the Arma 3 Steam Workshop, Here you'll find 160,000+ free Workshop items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit and Bohemia forums, or join one of thousands of community groups via Arma 3 Units.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!
FROM: Heavy Ordnance Works
TO: Arma 3 Creator DLC Users
UNIT: Spearhead 1944
ACTIVITY: Update 1.1.2
SIZE: ~32 GB

https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/

Changelog
NEW FILES
none

CONTENT CHANGES
VEHICLES
ADDED: Unique variable name for USAAF squadron codes
ADDED: New squadron decal definitions to P-47
ADDED: New decal setup for USAAF squadron codes allowing for numbers and letters on plane fuselage
ADDED: French CCKW and G503 variants
ADDED: M45 can be crewed while being towed
ADDED: Ability to set default randomisation format for vehicle numbers
ADDED: Historically correct number prefixes for US ground vehicle numbers
ADDED: Alternate wheel model for early M4 and M4A1 Shermans

CHARACTERS
ADDED: German Rifle grenadier vests
ADDED: Camo variant of German pioneer gear
ADDED: Officer shoulder rank selection for US uniforms
ADDED: Low-blouse US uniform variants
ADDED: Cows will now Moo
ADDED: m43 airborne uniforms with gloves configs
ADDED: Officer field US uniform variants
UPDATED: Improved German pioneer vest models and textures
UPDATED: US officer rank insignia textures

CONTENT FIXES
VEHICLES
ADDED: Config definitions for ViV for G503_MB variants
ADDED: Config definitions for ViV for 105mm M3 Howitzer
ADDED: Towing: added config variable to allow units to stay inside towed vehicles
UPDATED: Nashorn shell texture/rvmat to be more shiny
UPDATED: M18 and M10 shell materials to be more shiny
UPDATED: M18 appearance adjusted to more closely match the Shermans
UPDATED: M10 appearance adjusted to more closely match the Shermans
IMPROVED: elevation indicator for artillery sights better aligned on non-16:9 aspect ratios
IMPROVED: M18 model geometry on front glacis and driver side plates
CHANGED: Improved commander unit detection for vehicle HUD commander view cone
CHANGED: Improved mainTurret detection for vehicle hud so it no longer filters FFV capable turrets
CHANGED: Vehicle number decal system: SPE_US_Decals_Air_LettersAndNumbers variable back to 'SPE_Letters' as it was breaking backwards compatibility
CHANGED: M3 halftrack textures to better match tank olive colours
CHANGED: Sherman wheels dirt to match better with hull
FIXED: M4 Sherman. Drivers hands no longer clip with the direct vision port on the early Sherman when turned out and the armour is hidden
FIXED: Panzer 3. Driver's feet no longer clip with the vehicle floor
FIXED: Panzer 3. Optimized shadow LOD
FIXED: Jeep. Clipping windshield decal edges
FIXED: M8/M20 top speed corrected to 89 km/h
FIXED: ghosting around rivets etc on the M18 and M20
FIXED: Towing: main turret would always be locked forward when towed, added config variable to allow for movement
FIXED: Number/Letter decal system wasn't allowing custom input on US letters
FIXED: AT gun pushing/towing asphalt wheel sound effects
FIXED: Typo in R200 hitpoint armorComponents
FIXED: G503 and R200 had invalid selection names for rear wheel hitpoints
FIXED: Pilot proxy was inside P47 damageHide selection causing the camera to move inside geometry when killed
FIXED: French M4 and M4A3 Shermans were using the incorrect vehicle number decals
FIXED: Vehicles using old SCALAR number set up would cause an onscreen error.
FIXED: Corrected damage material assignments for m4a3 stowage

WEAPONS
CHANGED: No.3 Mk.I strings to use roman numerals instead of Arabic numerals
CHANGED: Lowered M9A1 AT grenade penetration values to be more accurate to historical values
CHANGED: fuseDistance on all rocket ammunition to 0 meters - wasn’t working correctly till 2.20
CHANGED: illumination flares descent rate to match 2.20 illumination flares
FIXED: STG44. Removed visible recoil spring
FIXED: Incremental loading on an empty magazine (like sniper rifles) would remove a bullet from a magazine
FIXED: M1 Garand not-empty reload animation had incorrect left hand IK setup

CHARACTERS
ADDED: CanFitUnderADoor property to rats so they can't flex their door opening abilities
UPDATED: M42 hiddenselections config
UPDATED: Improved German canvas suspenders models and textures
UPDATED: Bayonet selection on haversack
UPDATED: US wool trouser boot appearance
UPDATED: Added new textures for German pioneer gear
UPDATED: German grenadier units now use grenadier webgear
FIXED: Broken weights on m43 gloves
FIXED: Broken weights on US wool uniform officer variants
FIXED: Incorrect _as in German canvas suspenders material
FIXED: M43 airborne uniform gloves variants rigging issues
FIXED: US uniform variants missing LODs on certain parts
FIXED: inconsistent naming/translation for German painted equipment
FIXED: missing medic text for several uniform variants in Chinese, Russian, and Spanish localisations
FIXED: some haversack models missing camo selections
FIXED: us captain uniform having 1LT insignia assigned
FIXED: Broken animation when switching from unarmed to pistol
FIXED: Editing loadout on Milice units would break belt hiding function
FIXED: US Ranger groups were missing faction definition
FIXED: Corrected German translation for FSJ jump smock (Knochensack instead of Sprungkittel)
FIXED: Duplicated belt geometry in fsj mk3 offizier gloves variant
FIXED: Missing belt buckle part in fsj mk1 offizier glove variant model
FIXED: Incorrect mass for LW painted grenadier webgear config

OBJECTS
FIXED: disabled faulty inheritance definition in SPE_building_base class

OTHER
ADDED: Dedicated strings for the marker light modules
ADDED: SPE_System_fnc_remoteSetShotParents function to CfgRemoteExec whitelist
ADDED: Dedicated strings for the marker light modules
CHANGED: barrage and ordnance module no longer side chat "incoming" warning message. Can be re-enabled with 'SPE_ModuleBarrage_showRadioChatMessage/SPE_ModuleOrdnance_showRadioChatMessage = true;'
FIXED: Incorrect number of parameters for lockTurret in alterHeight static weapon function
FIXED: Artillery barrage module would create a script error if placed in the editor and made editable by Zeus
FIXED: Deployment animation would break reloads if you moved after reloading when deployed
FIXED: AT Gun turning functions would incorrectly turn counter clockwise/clockwise for some angles
FIXED: Flashlight 'killed' function was running whenever a HMD item was equipped instead of only flashlights
FIXED: Missing Mortain terrain tag for steam workshop.
FIXED: AT Gun turning function wasn't running on dedicated servers
FIXED: Lamp Type A-1 incorrectly having tag
FIXED: Watch animations were broken
FIXED: Added missing binarised radio UI models
FIXED: I_G_Soldier_base_F and C_man_1 were missing SPE eventhandlers
FIXED: Empty reloads with M37 shotgun lead to duplicate magazines
FIXED: Incorrect number of parameters for lockTurret in disassemble_weapon static weapon function
FIXED: various missing geometry lods in proxies, causing 'no geometry or visual shape' rpt error
Removed: obsolete chat logging.

MISSIONS

Campaign
FIXED: Missing doneKeys definition

M7
ADDED: Reinforcements arrival hint
FIXED: small voice over cutting problem in outro narration

SCENARIOS
FIXED: Missing doneKeys definition

Attack on Mortain
FIXED: Convoy script error when convoy vehicle gets deleted/removed

Panzerkampfwagen
FIXED: German car at spawn being underground

Prizefighter
FIXED: Faulty crew killed voice over setup (message duplication)

Combat Patrol
FIXED: Missing doneKeys definition

Escape
FIXED: Missing doneKeys definition


ARSENAL
FIXED: Weapon attachments, flashlights and other items not available when faction/side filter active

REVIVE
IMPROVED: Optimized HandleDamage EventHandler

HUNTER SQUADS
IMPROVED: Coding - units should not get created at

CDA
ADDED: CDA info dialog menu entry in ESC menu
ADDED: SPE_CDA_DisableEndMissionInterruptMenuEntries variable
IMPROVED: Coding - handle undefined mission parameter text

IFS
ADDED: SPE_IFS_ReducedInvalidDurationForMissingFO variable to customize/shorten delay till next target attempt is done by mortars/heavy artillery if no FO available for any reason (per side and difficulty level) - default is 15 seconds
ADDED: SPE_IFS_TemporarilyInvalidTargetDuration variable to customize wait delay till next target attempt is done by mortars/heavy artillery if no FO available or the current target became invalid for any reason (per side and difficulty level) - default is 60 seconds
IMPROVED: All functions to use SPE_fnc_IFS_isAACapable
IMPROVED: Specific advanced hint only to be shown when the respective type is available currently
IMPROVED: Coding - optimized SPE_IFS_myEmergencyCallReadiness to be only sent over network when changed and reduced precision to seconds
FIXED: Automated indirect fire support calls by AI (Missing parameters from refactoring to call SPE_fnc_IFS_KnownTargetsManager directly from EH)
FIXED: Automated indirect fire support calls by AI (Missing parameter handover to SPE_fnc_IFS_KnownTargetsManager by SPE_fnc_IFS_artilleryInit)
FIXED: Missing class to AA assets detection.

RFS
FIXED: Property naming from "SPE_CleanUp_Distances_Panicked" to "SPE_CleanUp_Distances_POW"

ADD EXPLOSION ACTION
FIXED: Add Explosive Action module does not display action to remote clients in multiplayer

FUNCTIONS
IMPROVED: Performance of frontline preview when having an excessive amount of control points
FIXED: Frontline data UI showing if preview quality was selected
FROM: Rotators Collective
TO: Arma 3 Creator DLC Users
UNIT: Western Sahara
ACTIVITY: Update 1.1.6
SIZE: ~ 4.5 GB

https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/

Changelog
DATA
FIXED: Camouflage net scenery object was missing from Zeus game mode
FIXED: The Mk17 Holosight (Snake) SMG variant had the wrong name string in 3den
FIXED: Various headgear was not available to place manually in 3den and Zeus
FIXED: Wrong materials on the Velko R5 GL base variant
FIXED: Restored the emblem function on the Beret (Headset) model
TWEAKED: Desert/Sand friction values in Sefrou-Ramal terrain
TWEAKED: Various 3den editor icons have been updated

MISSIONS
EXTRACTION
ADDED: New (bruised) face for Michael Sully
ADDED: Prevention for exceeding group spawn limit
TWEAKED: Various minor script improvements
FROM: Rotators Collective
TO: Arma 3 Creator DLC Users
UNIT: Reaction Forces
ACTIVITY: Update 1.0.4
SIZE: ~ 3.3 GB

https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/

Changelog
DATA
ADDED: Astra-themed livery for the pickup
FIXED: FIA repair pickup variant would not actually repair
FIXED: Pickup damage model improvements (engine could only get damaged by high caliber weapons)
FIXED: Pickup (RCWS) would spawn an error message when selecting the white livery
FIXED: Wildfire/Hit Marker Zeus module could cause synchronization issues in multiplayer
FIXED: Protector Helmet (Shape Breaker, Urban) was missing in 3den editor
FIXED: Mk26 .50 AE (Stripes) was missing in 3den editor
FIXED: Tactical Vest (Olive) had a wrong string in 3den editor
FIXED: The VRCO optics glass material would cause issues with certain weapons
FIXED: The zoom level of the 2D map inside the H235C Transport cockpit would vary depending on the current terrain size
FIXED: DAGR x19 missiles pods are now available on the UH-80 Ghost Hawk (Stub Wings) variant
FIXED: Wound materials on the hands of the leather jacket uniforms wouldn't show correctly

MISSIONS
AIR CONTROL
ADDED: UH-80 Ghost Hawk (Stub Wings) and AH-99 Blackfoot (Stub Wings) are now available in the Motor Pool
ADDED: Various smaller QoL improvements
FIXED: Various potential script errors
FIXED: Wrong predefined attack points were selected, causing vehicles to spawn in the middle of the map
FIXED: When losing the fight over an enemy base and being ordered to retreat, hostile tanks would spawn instantly in the players vicinity
FIXED: Occasional script error when Nightmare-1 delivered supplies
FIXED: Nightmare-1 speed is a little reduced now when doing supply runs, to prevent collisions with slingloaded cargo
FIXED: Script error when Nightmare-1 was tasked to do a supply run and supplies were already loaded by a player
FIXED: Prevention of calling Nightmare-1 functions multiple times
FIXED: Position of hospital landing spot, to prevent clipping with nearby buildings

QRF
FIXED: Completing QRF in singleplayer would not mark it as completed in the scenario list


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The sale runs from June 26 - July 10. ⏳

Arma 3 base game - 90% off

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Arma 3 Creator DLC - up to 60% off

Expand your Arma 3 experience even further with Creator DLC packs made by external third-party developers.

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https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/
https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/
https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/
https://store.steampowered.com/app/1294440/Arma_3_Creator_DLC_CSLA_Iron_Curtain/
https://store.steampowered.com/app/1227700/Arma_3_Creator_DLC_SOG_Prairie_Fire/
https://store.steampowered.com/app/1616620/Arma_3_Creator_DLC_SOG_Prairie_Fire_Soundtrack/
https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/

For even more in-game assets, scenarios, mods, and other types of content, visit the Arma 3 Steam Workshop, Here you'll find 150,000+ free Workshop items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit and Bohemia forums, or join one of thousands of community groups via Arma 3 Units.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!


A new Community Radar is in your sights! 🎯

Check out some of the latest awesome community content:

Full COMRAD
FROM: High Command
TO: Arma 3 Users
UNIT: Main Branch (Windows)
ACTIVITY: Hotfix 2.20 (Miscellaneous Fixes)
SIZE: ~62 MB / ~24 MB



More in the full changelog and SPOTREP


UNIT: Dedmen, Programmer, Programming
TO: Arma 3 Users
OPSUM: An analysis of recent multithreading improvements for a smoother game experience

EVALUATION

Welcome to this technical deep dive into Arma 3's performance optimizations in update 2.20!

Full Report
FROM: High Command
TO: Arma 3 Users
UNIT: Main Branch (Windows)
ACTIVITY: Game Update 2.20 (Performance Optimizations, Steam Game Recording, UH-80 / AH-99 Stub Wings, Illumination Flares)
SIZE: ~127 MB / ~57 MB (depends on Arma 3: Contact ownership)



More in the full changelog and SPOTREP


UNIT: Vertexmacht
TO: Arma 3 Creator DLC Users
OPSUM: A review of the Global Mobilization 1.6 Update

EVALUATION

Hello Arma 3 Community!

Today we are introducing the 1.6 update for Global Mobilization - Cold War Germany. A lot has changed under the hood of GM, besides new content, new gameplay features have also been introduced, as well as some fundamental adjustments to how GM plays overall. Let's dive right in:


Full Report

https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/


Third-party Arma 3 developer Vertexmacht along with Publisher Bohemia Interactive have released a sixth content update for Arma 3 Creator DLC: Global Mobilization - Cold War Germany.

Update 1.6 delivers new vehicles and vehicle variants, new weapons and equipment, and various fixes and improvements.



Update 1.6 highlights include:

New vehicles and vehicle variants:

  • 2B11 120mm mortar
  • BMP-1P
  • BRDM2 ATGM 9P133
  • BRDM2 ATGM SF 9P133
  • BRDM-2RS (Polish version of the BRDM-2RCH)
  • TPz 1 VHF jammer
  • TPz 1 Fuchs Medic
  • RakJPz 2
  • KPz 1A4
  • M113A1G 120mm mortar carrier
  • M120 120mm mortar
  • PzBtl 293 insignia added
  • KPz1A5DK1
  • KPz1A5DK1 with dozer blade
  • "Red Hornet" paint variant of Bo105 PAH




New weapons and munitions:

  • M/77 smoke grenade
  • M/56 hand grenade
  • GC Army 40x47mm ammunition
  • DE Army 40x46mm ammunition
  • 40 round magazines for AKM rifles
  • SS.11 ATGM weapon (RakJPz2)




New equipment:

  • BESPA UTV vest with variants
  • BESPA vest with variants
  • M86 helmet with variants
  • UTV rig with variants
  • UTV hat with variants
  • UTV uniform (Strichtarn) with variants
  • UTV uniform (Strichtarn-Green) with variants
  • UTV rank insignia
  • Ochra AKM vest with variants




New units:

  • DDR '90 Infantry
  • DDR '90 Motorized Infantry groups (BMP-1P, SPW-60, Truck gel. 5 Transport)




New objects:

  • 100mm ammo boxes
  • 100mm shell models
  • 100mm static ammo objects
  • 105mm ammo boxes
  • 105mm DM512 HESH-T
  • 105mm shell models
  • 105mm static ammo objects
  • 122mm ammo boxes
  • Additional 122x447mm shell models
  • Additional ammo pallets
  • Ammobox Type 8 (122mm, 100mm)
  • Box pallet
  • Fuel canister pallet
  • Static 120mm mortar round objects
  • Wooden ammo box Type 7 (DM1202 120mm mortar round ammo box)




New features and modules:

  • Ability for tank commanders to override turret control (take full control of the turret)
  • Ability to cycle between light modes, Normal Lights, Blackout Lights, IR Lights, Marker Lights, Convoy Lights (where available)
  • Ability to toggle beacon lights via key toggle
  • Ability to raise and lower dozer blades via key input
  • Ability for Do-28D2 to take off doors, enables FFV door gunner position
  • Ability for L-410T to take off doors, enables FFV door gunner position




Various fixes and quality-of-life improvements

You can find the full changelog for Update 1.6 here. For an in-depth introduction to the update's new content, you can read the latest OPREP blog post by developer Vertexmacht.



The CDLC is available for purchase at the Steam Store.

https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/

We hope you'll enjoy this free update and thank you for your support!

Bohemia Interactive & Vertexmacht

Creator DLC is a label for original Arma 3 projects made by third-party developers and published by Bohemia Interactive. This program enables external talent to earn a financial reward for their work, while players get to enjoy more quality content. For more information, please visit the Arma 3 website.