FROM:
Vertexmacht
TO: Arma 3 Creator DLC Users
UNIT: Global Mobilization - Cold War Germany
ACTIVITY: Update 1.6
SIZE: ~36 GB
https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/
Changelog
ADDED
ADDED: GC Army 2B11 120mm Mortar
ADDED: GC Army BMP-1P
ADDED: GC Army BRDM2 ATGM SF 9P133
ADDED: GE Army TPz 1 VHF Jammer
ADDED: GE Army RakJPz 2
ADDED: GE Army KPz 1A4
ADDED: GE Army M113A1G 120mm Mortar Carrier
ADDED: GE Army M120 120mm Mortar
ADDED: GE Army PzBtl 293 Insignia added
ADDED: GE Army TPz 1 Fuchs Medic
ADDED: DK Army KPz1A5DK1
ADDED: DK Army KPz1A5DK1 with dozer blade
ADDED: PL Army BRDM-2RS (pl version of the BRDM-2RCH)
ADDED: PL Army BRDM2 ATGM 9P133
ADDED: Red Hornet paint variant of PAH
ADDED: DK Smokegrenade M/77
ADDED: DK Handgrenade M/56
ADDED: GC Army 40x47mm ammunition
ADDED: DE Army 40x46mm ammunition
ADDED: 40 Round Magazines for AKM Rifles
ADDED: SS.11 atgm weapon (RakJPz2)
ADDED: GC 90 Infantry
ADDED: GC 90 Motorized Infantry Groups (BMP-1P, SPW-60, Truck gel. 5 Transport)
ADDED: GC BESPA UTV Vest (Belt)
ADDED: GC BESPA UTV Vest (Leader)
ADDED: GC BESPA UTV Vest (Machinegunner)
ADDED: GC BESPA UTV Vest (Officer)
ADDED: GC BESPA UTV Vest (Rifleman)
ADDED: GC BESPA UTV Vest (Specialist)
ADDED: GC BESPA UTV Vest (Winter, Belt)
ADDED: GC BESPA UTV Vest (Winter, Leader)
ADDED: GC BESPA UTV Vest (Winter, Machinegunner)
ADDED: GC BESPA UTV Vest (Winter, Officer)
ADDED: GC BESPA UTV Vest (Winter, Rifleman)
ADDED: GC BESPA UTV Vest (Winter, Specialist)
ADDED: GC BESPA Vest
ADDED: GC BESPA Vest (Belt)
ADDED: GC BESPA Vest (Leader)
ADDED: GC BESPA Vest (Machinegunner)
ADDED: GC BESPA Vest (Rifleman)
ADDED: GC BESPA Vest (Specialist)
ADDED: GC M86 Helmet
ADDED: GC M86 Helmet (Blue)
ADDED: GC M86 Helmet (Mesh)
ADDED: GC M86 Helmet (Strichtarn)
ADDED: GC M86 Helmet (Winter)
ADDED: GC UTV Hat (Beige)
ADDED: GC UTV Hat (Strichtarn)
ADDED: GC UTV Hat (Strichtarn-Green)
ADDED: GC UTV Rank Insignia
ADDED: GC UTV Rig (Belt)
ADDED: GC UTV Rig (Leader)
ADDED: GC UTV Rig (Machinegunner)
ADDED: GC UTV Rig (Officer)
ADDED: GC UTV Rig (Rifleman)
ADDED: GC UTV Rig (Specialist)
ADDED: GC UTV Uniform (Strichtarn)
ADDED: GC UTV Uniform (Strichtarn, Rolled Sleeve)
ADDED: GC UTV Uniform (Strichtarn-Green)
ADDED: GC UTV Uniform (Strichtarn-Green, Rolled Sleeve)
ADDED: PL Vest Ochra AKM (Winter)
ADDED: PL Vest Ochra AKM (5 color variants)
ADDED: GE Dust Glasses (Relaxed) variant
ADDED: Ability for commanders to override Turret control (take full control of the turret)
ADDED: Ability to cycle between light modes, Normal Lights, Blackout Lights, IR Lights, Marker Lights, Convoy Lights (where available).
ADDED: Ability to raise and lower Dozer Blades via key input
ADDED: Ability to toggle beacon lights via key toggle
ADDED: Ability for Do-28D2 to take off doors, enables FFV door gunner position.
ADDED: Ability for L-410T to take off doors, enables FFV door gunner position.
ADDED: 100mm Ammo Boxes
ADDED: 100mm Shell models
ADDED: 100mm Static ammo objects added
ADDED: 105mm Ammo Boxes
ADDED: 105mm DM512 HESH-T
ADDED: 105mm Shell models
ADDED: 105mm Static ammo objects added
ADDED: 122mm Ammo Boxes
ADDED: Additional 122x447mm shell models
ADDED: Additional Ammo pallets added
ADDED: Ammobox Type 8 (122mm, 100mm)
ADDED: Boxpallet
ADDED: FuelCanister Pallet Object
ADDED: Static 120mm Mortar round objects
ADDED: Wooden Ammo Box Type 7 (DM1202 120mm Mortar Round Ammo Box)
CHANGED
CHANGED: Library entries for all Binocular-type weapons added
CHANGED: 20x139 AP ammo muzzle velocity decreased from 1175 to 1100 and HE ammo from 1175 to 1040
CHANGED: 20x139 AP DM43 penetration capabilities reduced
CHANGED: Adding illuminated reticle to c79 optic
CHANGED: illuminated reticles now have a glowing “Aura”
CHANGED: AI precision multipliers adjusted for all weapons (handheld and mounted)
CHANGED: Ammoboxes converted to MCA texture layer method
CHANGED: armorStructural of all vehicles lowered, to lower the threshold of ammo that can cause damage on vehicles
CHANGED: Artillery Ammunition setup adjusted to cause more direct damage for direct vehicle hits
CHANGED: Beacon useraction unified and beacon icon added
CHANGED: BPz2 dozer blade animation added
CHANGED: BRDM2, BTR60, 0.5t truck, Truck 5t gl,Truck 7t gl,Truck 10t gl, SpPz2 Adding towing points
CHANGED: Cost and threat value adjustment
CHANGED: Danish M2 renamed to TMG M/50
CHANGED: DK soldiers now use danish M\77 smoke grenade
CHANGED: DK soldiers now use danish M\56 hand grenade
CHANGED: Fuel trucks fuelexplosionpower increased to 3, ammo truck fuelexplosionpower increased to 5, base value set to 1
CHANGED: HK69 reload animation adjusted to support longer grenades
CHANGED: Increased deflection potential for AP ammunition
CHANGED: M113 customization option to remove side skirts added
CHANGED: PNMK customization option to remove side skirts added
CHANGED: SG series rifles cartridge ejection improved
CHANGED: SPz1 Shot deflectors added to fire geometry
CHANGED: T55AM2, SPz1, M113 side skirt armor simulation added
CHANGED: 2 single round Bastion missile magazines on T55AM2B switched to a single 2 round magazine to make ammo UI counter consistent
CHANGED: Explosion shielding set to 1 on all vehicles
CHANGED: Turret override functionality added to SPz1
CHANGED: Turret override functionality added to SpPz2
CHANGED: Turret override functionality added to FlkPz1
CHANGED: 762x54mmR AP 7n1 indirectHit damage removed
CHANGED: AI dispersion coefficients adjusted
CHANGED: all characters to armorStructural = 3; as they have always had the short-rod Geometry lod collider. This should make people generally a bit more resilient.
CHANGED: all GM Characters to new View Geometry LOD mesh
CHANGED: BMP1 driver no longer uses PIP periscopes
CHANGED: GM's street lamps now are visible at any distance in the night, creating unique visuals.
CHANGED: gm_core_fnc_buildGroupTemplate to allow blacklisting of items (per individual item)
CHANGED: Increased Plane door animation speed for faster entering as pilot
CHANGED: LATGM missile emissive material on rear end increased in size for better visibility beyond 1000m range
CHANGED: Plane door opening/closing sounds
CHANGED: SKOT now able to set license plate and tactical signs
CHANGED: T55 and variants now able to set tactical signs
CHANGED: T55 floating geometry bugs fixes
CHANGED: Dshkm tripod can be disassembled
CHANGED: SPG9 tripod can be loaded on vehicles
CHANGED: PL Special forces now use Ochra AKM Vest
CHANGED: RakJPz2 added to MP Mission Missile Safari
CHANGED: KPz 1A1A1 replaced by KPz 1A4 in MP Mission Fat Cats
CHANGED: EMES18 day reticle adjusted to better represent a red illuminated reticle
CHANGED: NV and TI vehicle reticles overhaul
CHANGED: Static weapons can now be loaded into vehicles
CHANGED: UAZ wreck can now be entered
CHANGED: Ural375 and 4320 cargo variants now support ViV
CHANGED: Containers now have a ViV user action
CHANGED: FIM43 dummy rocket was visible in the arsenal
CHANGED: Increased magazine and weapon transport capabilities of all helicopters
CHANGED: Increased magazine and weapon transport capabilities of L410 and Do28d
CHANGED: MP Coop "Magnetized" added some enemies with body armor
CHANGED: MP Coop "Missile Safari" added RakJpz2
CHANGED: MP Coop "Resistance" Adjusted some player loadouts to not carry useless magazines
CHANGED: MP Coop "Scrap Drive" players now are DDR '90s Special Forces
CHANGED: MP Coop Missions with Revive now end when everyone is unconscious
CHANGED: MP PvP: "Fashion Police" Added some additional new distinct clothing items into the rotation
CHANGED: Plane door opening/closing sounds
CHANGED: Polish Army Uniform Boot Color to a darker brown
CHANGED: All Character editor preview pictures.
CHANGED: All Character gear icons are now of uniform orientation and scale.
CHANGED: GM Bolt Cutter Feature now allows for custom bolt cutters
CHANGED: GM Bolt Cutter Feature now allows for custom code to run as the action (config values: gm_boltcutAction = "custom";gm_boltcutActionStatement = "systemchat str _this";)
CHANGED: GM Simple Revive now takes into account possible team switch slots before failing the scenario. (GM MP Coop missions now let you team switch to AI before ending)
FIXED
FIXED: 0.5t truck LATGM tubes textures fixed
FIXED: 4x20 scope and RV scope now properly use the scope mode as primary and the ironsight as secondary optics mode
FIXED: BMP1 and PT76 now engage armoured targets with their main gun
FIXED: BrPz1 fire geometry Fixed
FIXED: Dshkm tripod garage icon had wrong proportions
FIXED: Fero Z-24 - reticle clips outside scope
FIXED: Fero51 optic model naming
FIXED: GE Airforce white rank insignias were not preloaded
FIXED: Rank insignia now adapt to the current uniform class, not soldier class.
FIXED: LockSystems and LockDetection systems removed from all vehicles except Pah1A1, CH53GS, T55AM2
FIXED: M113 driver position now has night and day vision
FIXED: Missing warheads name added to ammo
FIXED: Penetration capabilities of 14.5 mm ammo reduced,
FIXED: Script error when adding MG3 to tripod
FIXED: Shilka wreck gun UVs
FIXED: Smoke grenades no longer reignite on JIP
FIXED: SPz1A+ and SPz1A1 searchlight not following turret rotation
FIXED: Static weapon assembly was causing popups in certain situations
FIXED: T55 Base armor thickness increased (Hull front from 90mm to 100mm, Turret from 75mm all around to front 200mm ,side 150mm, back 75mm)
FIXED: T55 front armor fire geometry fixed
FIXED: Typ 1200 - LOD mesh glitch
FIXED: Typ247,251,253 siren light effect was too low
FIXED: Ural Reammo truck was using wrong wreck proxy
FIXED: Ural Refuel wreck material was using wrong textures
FIXED: KAT1 Library entry
FIXED: Typ 1 Siren was not working
FIXED: misaligned 122mm shell
FIXED: Arsenal now offers Empty versions of East German Backpacks
FIXED: BRDM-2 had BRDM2CH arm mounts visible in lower lods
FIXED: BTR60PB gun selection in lower lods
FIXED: Coffee Mug hit FX
FIXED: Dshkm and M2 weaponclasses now set to "hardmounted"
FIXED: FlkPz 1 proxy positions for all crew members was too low
FIXED: Ghost doors in gm_euro_barracks_02_destruct (and winter)
FIXED: gm_ge_ff_u1300l_medic not zeusable
FIXED: Gunners of M109, 2S1, and T55 would get stuck in the ground when they exit the vehicle without a weapon
FIXED: K125 texturesource inheritance
FIXED: LAW M72 and RPG18 AI was engaging at over 3000m
FIXED: Mi2 fueltank shadow bug
FIXED: Misaligned chairs in pub insets
FIXED: Occluders for gm_euro_office_01 could hide too much in certain angles
FIXED: RPK uses wrong flashlight attachment type
FIXED: RPK74 bipod visible inside of barrel
FIXED: Screw on suppressors no longer make make regular ammo go subsonic
FIXED: SG551 SWAT Optic attachment proxy is 9mm too low
FIXED: Some Weapon baseclasses were missing Display Names
FIXED: Some wooden shelves were bulletproof.
FIXED: U1300L Cfg Patches Units array
FIXED: FlkPz1 driver Lod visibility bug fixed
FIXED: 50M - Error is present as 50m bill does not have icon
FIXED: Assault Rifle magazine had tracer rounds in cases where they shouldn't
FIXED: Black version of C79 was missing illuminated backup sight
FIXED: BMP1 FLoating parts on mesh when turret rotates
FIXED: BMP1 left and right FFV positions right behind the turret had their turn angles adjusted to not clip into the turret
FIXED: BPz2 cable roller missing in first lod
FIXED: BRDM-2 CBRN variant - Missing damage material on back flags and components
FIXED: BrPz1 fire geometry Fixed
FIXED: BrPz1 was missing damage materials on tools
FIXED: CH53 wreck had missing damage texture for interior of wreck
FIXED: Crate Pile 1 was not blocking the AI view
FIXED: Helicopters were missing crash/explosion effect
FIXED: Kpz1A5 was missing damage materials on Turret
FIXED: L-410S - Missing destroyed texture
FIXED: LH105 has doors closed by default, and only open if the "outside" positions are occupied
FIXED: M109G/M109 - Missing Damaged material
FIXED: McLight 2D had open mesh when placed on the ground
FIXED: MG3 muzzle flash was not randomized
FIXED: Missing warheads name added to ammo
FIXED: Pallets now have damage visualization
FIXED: Shells and ammo have a sand VFX on hit
FIXED: Some Cars have incorrect smdi stage in damage materials
FIXED: Truck 10t mil gl/Truck 5t gl - Damaged window is not rendered inside vehicle
FIXED: Truck 2t gl - Glitched shadow on the wreck
FIXED: UAZ floating mesh parts removed
FIXED: W123 had gap in rearview mirror
FIXED: 122mm ammo pile had wrong hit effects for shells
FIXED: East German SchM41 and Dust Goggles were unintentionally placeable in editor. They were now hidden from the editor to be in line with baseline A3 that does not offer facewear as placeable.
FIXED: Republikflucht Mission - Enemy units could spawn too close
FIXED: Republikflucht Mission - Enemy units will now spawn closer when player is in forest (previously they would spawn farther away if player in forest)
FIXED: Shelter ACE I and ACE II - Missing damaged and destroyed material
FIXED: Shelter LAK - Missing damaged and destroyed material
FIXED: ZSU234 floating pieces of mesh when turret is rotating
FIXED: SKot 2 invasion stripes present on the inside