FROM:
Vertexmacht
TO: Arma 3 Creator DLC Users
UNIT: Global Mobilization - Cold War Germany
ACTIVITY: Update 1.6
SIZE: ~36 GB
https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/
Changelog
ADDED
ADDED: GC Army 2B11 120mm Mortar
ADDED: GC Army BMP-1P
ADDED: GC Army BRDM2 ATGM SF 9P133
ADDED: GE Army TPz 1 VHF Jammer
ADDED: GE Army RakJPz 2
ADDED: GE Army KPz 1A4
ADDED: GE Army M113A1G 120mm Mortar Carrier
ADDED: GE Army M120 120mm Mortar
ADDED: GE Army PzBtl 293 Insignia added
ADDED: GE Army TPz 1 Fuchs Medic
ADDED: DK Army KPz1A5DK1
ADDED: DK Army KPz1A5DK1 with dozer blade
ADDED: PL Army BRDM-2RS (pl version of the BRDM-2RCH)
ADDED: PL Army BRDM2 ATGM 9P133
ADDED: Red Hornet paint variant of Bo105 PAH
ADDED: DK Smokegrenade M/77
ADDED: DK Handgrenade M/56
ADDED: GC Army 40x47mm ammunition
ADDED: DE Army 40x46mm ammunition
ADDED: 40 Round Magazines for AKM Rifles
ADDED: SS.11 atgm weapon (RakJPz2)
ADDED: GC 90 Infantry
ADDED: GC 90 Motorized Infantry Groups (BMP-1P, SPW-60, Truck gel. 5 Transport)
ADDED: GC BESPA UTV Vest (Belt)
ADDED: GC BESPA UTV Vest (Leader)
ADDED: GC BESPA UTV Vest (Machinegunner)
ADDED: GC BESPA UTV Vest (Officer)
ADDED: GC BESPA UTV Vest (Rifleman)
ADDED: GC BESPA UTV Vest (Specialist)
ADDED: GC BESPA UTV Vest (Winter, Belt)
ADDED: GC BESPA UTV Vest (Winter, Leader)
ADDED: GC BESPA UTV Vest (Winter, Machinegunner)
ADDED: GC BESPA UTV Vest (Winter, Officer)
ADDED: GC BESPA UTV Vest (Winter, Rifleman)
ADDED: GC BESPA UTV Vest (Winter, Specialist)
ADDED: GC BESPA Vest
ADDED: GC BESPA Vest (Belt)
ADDED: GC BESPA Vest (Leader)
ADDED: GC BESPA Vest (Machinegunner)
ADDED: GC BESPA Vest (Rifleman)
ADDED: GC BESPA Vest (Specialist)
ADDED: GC M86 Helmet
ADDED: GC M86 Helmet (Blue)
ADDED: GC M86 Helmet (Mesh)
ADDED: GC M86 Helmet (Strichtarn)
ADDED: GC M86 Helmet (Winter)
ADDED: GC UTV Hat (Beige)
ADDED: GC UTV Hat (Strichtarn)
ADDED: GC UTV Hat (Strichtarn-Green)
ADDED: GC UTV Rank Insignia
ADDED: GC UTV Rig (Belt)
ADDED: GC UTV Rig (Leader)
ADDED: GC UTV Rig (Machinegunner)
ADDED: GC UTV Rig (Officer)
ADDED: GC UTV Rig (Rifleman)
ADDED: GC UTV Rig (Specialist)
ADDED: GC UTV Uniform (Strichtarn)
ADDED: GC UTV Uniform (Strichtarn, Rolled Sleeve)
ADDED: GC UTV Uniform (Strichtarn-Green)
ADDED: GC UTV Uniform (Strichtarn-Green, Rolled Sleeve)
ADDED: PL Vest Ochra AKM (Winter)
ADDED: PL Vest Ochra AKM (5 color variants)
ADDED: GE Dust Glasses (Relaxed) variant
ADDED: Ability for commanders to override Turret control (take full control of the turret)
ADDED: Ability to cycle between light modes, Normal Lights, Blackout Lights, IR Lights, Marker Lights, Convoy Lights (where available)
ADDED: Ability to raise and lower Dozer Blades via key input
ADDED: Ability to toggle beacon lights via key toggle
ADDED: Ability for Do-28D2 to take off doors, enables FFV door gunner position
ADDED: Ability for L-410T to take off doors, enables FFV door gunner position
ADDED: 100mm Ammo Boxes
ADDED: 100mm Shell models
ADDED: 100mm Static ammo objects added
ADDED: 105mm Ammo Boxes
ADDED: 105mm DM512 HESH-T
ADDED: 105mm Shell models
ADDED: 105mm Static ammo objects added
ADDED: 122mm Ammo Boxes
ADDED: Additional 122x447mm shell models
ADDED: Additional Ammo pallets added
ADDED: Ammobox Type 8 (122mm, 100mm)
ADDED: Box pallet
ADDED: Fuel Canister Pallet Object
ADDED: Static 120mm Mortar round objects
ADDED: Wooden Ammo Box Type 7 (DM1202 120mm Mortar Round Ammo Box)
CHANGED CHANGED: Library entries for all Binocular-type weapons added
CHANGED: 20x139 AP ammo muzzle velocity decreased from 1175 to 1100 and HE ammo from 1175 to 1040
CHANGED: 20x139 AP DM43 penetration capabilities reduced
CHANGED: Adding illuminated reticle to c79 optic
CHANGED: illuminated reticles now have a glowing “Aura”
CHANGED: AI precision multipliers adjusted for all weapons (handheld and mounted)
CHANGED: Ammoboxes converted to MCA texture layer method
CHANGED: armorStructural of all vehicles lowered, to lower the threshold of ammo that can cause damage on vehicles
CHANGED: Artillery Ammunition setup adjusted to cause more direct damage for direct vehicle hits
CHANGED: Beacon useraction unified and beacon icon added
CHANGED: BPz2 dozer blade animation added
CHANGED: BRDM2, BTR60, 0.5t truck, Truck 5t gl,Truck 7t gl,Truck 10t gl, SpPz2 Adding towing points
CHANGED: Cost and threat value adjustment
CHANGED: Danish M2 renamed to TMG M/50
CHANGED: DK soldiers now use danish M\77 smoke grenade
CHANGED: DK soldiers now use danish M\56 hand grenade
CHANGED: Fuel trucks fuelexplosionpower increased to 3, ammo truck fuelexplosionpower increased to 5, base value set to 1
CHANGED: HK69 reload animation adjusted to support longer grenades
CHANGED: Increased deflection potential for AP ammunition
CHANGED: M113 customization option to remove side skirts added
CHANGED: PNMK customization option to remove side skirts added
CHANGED: SG series rifles cartridge ejection improved
CHANGED: SPz1 Shot deflectors added to fire geometry
CHANGED: T55AM2, SPz1, M113 side skirt armor simulation added
CHANGED: 2 single round Bastion missile magazines on T55AM2B switched to a single 2 round magazine to make ammo UI counter consistent
CHANGED: Explosion shielding set to 1 on all vehicles
CHANGED: Turret override functionality added to SPz1
CHANGED: Turret override functionality added to SpPz2
CHANGED: Turret override functionality added to FlkPz1
CHANGED: 762x54mmR AP 7n1 indirectHit damage removed
CHANGED: AI dispersion coefficients adjusted
CHANGED: all characters to armorStructural = 3; as they have always had the short-rod Geometry lod collider. This should make people generally a bit more resilient.
CHANGED: all GM Characters to new View Geometry LOD mesh
CHANGED: BMP1 driver no longer uses PIP periscopes
CHANGED: GM's street lamps now are visible at any distance in the night, creating unique visuals.
CHANGED: gm_core_fnc_buildGroupTemplate to allow blacklisting of items (per individual item)
CHANGED: Increased Plane door animation speed for faster entering as pilot
CHANGED: LATGM missile emissive material on rear end increased in size for better visibility beyond 1000m range
CHANGED: Plane door opening/closing sounds
CHANGED: SKOT now able to set license plate and tactical signs
CHANGED: T55 and variants now able to set tactical signs
CHANGED: T55 floating geometry bugs fixes
CHANGED: Dshkm tripod can be disassembled
CHANGED: SPG9 tripod can be loaded on vehicles
CHANGED: PL Special forces now use Ochra AKM Vest
CHANGED: RakJPz2 added to MP Mission Missile Safari
CHANGED: KPz 1A1A1 replaced by KPz 1A4 in MP Mission Fat Cats
FIXED
FIXED: Fixed: 0.5t truck LATGM tubes textures fixed
FIXED: 4x20 scope and RV scope now properly use the scope mode as primary and the ironsight as secondary optics mode
FIXED: BMP1 and PT76 now engage armoured targets with their main gun
FIXED: BrPz1 fire geometry Fixed
FIXED: Dshkm tripod garage icon had wrong proportions
FIXED: Fero Z-24 - reticle clips outside scope
FIXED: Fero51 optic model naming
FIXED: GE Airforce white rank insignias were not preloaded
FIXED: Rank insignia now adapt to the current uniform class, not soldier class.
FIXED: LockSystems and LockDetection systems removed from all vehicles except Pah1A1, CH53GS, T55AM2
FIXED: M113 driver position now has night and day vision
FIXED: Missing warheads name added to ammo
FIXED: Penetration capabilities of 14.5 mm ammo reduced,
FIXED: Script error when adding MG3 to tripod
FIXED: Shilka wreck gun UVs
FIXED: Smoke grenades no longer reignite on JIP
FIXED: SPz1A+ and SPz1A1 searchlight not following turret rotation
FIXED: Static weapon assembly was causing popups in certain situations
FIXED: T55 Base armor thickness increased (Hull front from 90mm to 100mm, Turret from 75mm all around to front 200mm ,side 150mm, back 75mm)
FIXED: T55 front armor fire geometry fixed
FIXED: Typ 1200 - LOD mesh glitch (https://gitlab-public.bistudio.com/publishing/global-mobilization/-/issues/458)
FIXED: Typ247,251,253 siren light effect was too low
FIXED: Ural Reammo truck was using wrong wreck proxy
FIXED: Ural Refuel wreck material was using wrong textures
FIXED: KAT1 Library entry
FIXED: Typ 1 Siren was not working
FIXED: misaligned 122mm shell
FIXED: Arsenal now offers Empty versions of East German Backpacks
FIXED: BRDM-2 had BRDM2CH arm mounts visible in lower lods
FIXED: BTR60PB gun selection in lower lods
FIXED: Coffee Mug hit FX
FIXED: Dshkm and M2 weaponclasses now set to "hardmounted"
FIXED: FlkPz 1 proxy positions for all crew members was too low
FIXED: Ghost doors in gm_euro_barracks_02_destruct (and winter)
FIXED: gm_ge_ff_u1300l_medic not zeusable
FIXED: Gunners of M109, 2S1, and T55 would get stuck in the ground when they exit the vehicle without a weapon
FIXED: K125 texturesource inheritance
FIXED: LAW M72 and RPG18 AI was engaging at over 3000m
FIXED: Mi2 fueltank shadow bug
FIXED: Misaligned chairs in pub insets
FIXED: Occluders for gm_euro_office_01 could hide too much in certain angles
FIXED: RPK uses wrong flashlight attachment type
FIXED: RPK74 bipod visible inside of barrel
FIXED: Screw on suppressors no longer make make regular ammo go sub sonic
FIXED: SG551 SWAT Optic attachment proxy is 9mm too low
FIXED: Some Weapon baseclasses were missing Display Names
FIXED: Some wooden shelves were bulletproof.
FIXED: U1300L Cfg Patches Units array
FIXED: FlkPz1 driver Lod visibility bug fixed