Valheim News & Announcements
⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “
    yesimadebackups
    ”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.

Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.



Further tweaks and bug fixes are incoming! For this round we have made some adjustments to enemy spawning, such as giving the shield generator the same anti-spawning properties as a workbench. There are also some tweaks to the new Drakkar ship to make it easier to get back onto should you fall overboard, as well as some terrain changes to make it a bit easier to sail into the Ashlands.

In addition to the fixes, we have also added two new build pieces, and these you will be able to place directly in the lava if you so desire!

Abbreviated Patch Notes:

* Balancing tweaks in Ashlands
* 2 new build pieces
* Minor bug fixes

Detailed Patch Notes:

* New build pieces: Flametal Pillar and Flametal Beam
* Enemies will no longer spawn close to the bigger Ashlands ruins
* Decreased chance of flametal pillars to start to sink and reduced how fast they sink
* Lava rock eruptions will no longer happen close to your base, but can happen close to the players
* Shield generator will now also block enemies and lava rocks from spawning
* Minor balancing tweaks to the new weapons
* Lightning and primal special effect chances increased
* Lightning effect tooltip added
* Basalt platforms will now remain longer before sinking
* Slightly reduced the number of rocks when sailing into the Ashlands (for unexplored areas)
* Drakkar can now take a small amount of damage from fire
* It should now be easier to reach the ladder of a Drakkar from the water
* Enemies are now less likely to spawn where you can see them
* Asksvin bite attack range slightly reduced
* Charred will avoid lava slightly more
* Ashwood beams and poles no longer flicker when placed in a right angle
* Ashwood 26° wall should now line up properly with other Ashwood walls
* Grausten stairs no longer flicker when placed next to each other
* Walls of Charred Fortresses go even further down beneath the ground
* Ashen Cape physics tweaks
* Fixed a bug that could cause FPS to drop after a lot of things have been burning

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “
    yesimadebackups
    ”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.

Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.



Hello vikings!

First of all, we'd just like to thank everyone who has played the Ashlands update thus far, and we hope you're having a good time! That being said though, we have gotten a whole bunch of feedback already, and we have some tweaks for you today.

One of the main issues was that the new ship would get stuck against rocks and other surfaces, but with some material fixes it should be smooth sailing (hehe) from here on out. We have also solved an issue where portals wouldn't connect properly, as well an issue where even your cooking station would catch fire, along with various other bugs.

Last, but absolutely not least, we have also hopefully solved the issue where you would be far too overwhelmed by enemies. As it was, the enemies were drawn to you whenever you stood near a tree that fell, or a tree that was taking damage from a fire caused by cinders. Now, enemies should only react to the sound of falling trees, and the sound from when you/enemies are damaging the environment, and not the fire from cinders.

Please do continue to report bugs and leave feedback!

Abbreviated Patch Notes:
* Multiple balancing tweaks in the Ashlands
* Multiple bug fixes & optimization

Detailed Patch Notes:
* Fixed issues which could cause Drakkar ship to get stuck
* Fixed a balancing issue that could attract too many nearby enemies because of trees catching fire
* Charred Warriors no longer spawn under the sea
* Balancing tweaks to some of Fader’s attacks
* Portals should no longer have a problem reconnecting after changing name
* Tweaked collider to prevent rugs from clipping into the Grausten floor pieces
* Ashwood walls with 26 and 45 degree angle now align better with the other Ashwood wall pieces
* Cooking stations can no longer catch on fire
* Building pieces will no longer start burning before being placed
* Recipes for multiple armours and weapons in Ashlands has been updated to use correct workbench levels
* Summoned Trolls now have a small chance to spawn cinders
* Summoned Trolls are now immune to fire damage
* Visual tweaks to Dyrnwyn
* Visual tweaks to Bone Fragments
* Tweaks to Ashen Cape visual behaviour
* Corrected missing text strings
* Compiler optimizations for Xbox
* Sulfur now makes correct sound when picked up
* Fixed a performance issue related to many damage numbers
* Fixed an issue causing the download size to be unnecessarily large
* Modding: IMonoUpdater no longer requires to be inherited from and error messages removed

⚠️ Note: This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Public Test branch on Steam by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.

To access with Microsoft / PC Game Pass, launch the Xbox Insider Hub app. Navigate to ‘Previews’, and then find ‘Valheim Public Test’. Select ‘Join’. Wait for the registration to be complete to be directed to the Store and then install ‘Valheim Public Test’.

Be aware that there might be some minor offsets between the versions, but that we are aiming to keep the two as consistent as possible.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the appropriate form on the support page on our website. 

As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


The world is heating up and in the south something is stirring... The creatures of the Ashlands come to life as the biome update is here at last!

Please keep in mind that this is still the Public Test version, and that there will possibly be several patches to fix bugs and improve the balance of the game before this update is released to the Live version of the game. Your feedback during this testing period is highly appreciated, so please tell us what you think! Feedback and bugs are best sent in via the support page on our website.

Before you dive into the game, please do take a look at our preparation guide. This guide touches important matters such as world generation and mods.

You will find the abbreviated patch notes further down, and the detailed patch notes (full of spoilers) below those. Please respect those who don't want to see spoilers before they play.

Without further ado, we would just like to show you the brand new gameplay trailer (also full of spoilers), and then we're off towards the Ashlands!



Abbreviated Patch Notes:

New content:
New Biome – Ashlands:
* 30+ New weapons
* New bombs and ammunitions
* 3 New armour sets
* 2 New capes
* 10+ New creatures
* 70+ New buildable items
* 5 New crafting station upgrades
* 30+ New crafting materials
* 15+ New food items and potions
* New locations
* New music
* New events
* New mechanics

Fixes & Improvements:
* Fixed Mead materials
* Standardised texts throughout the game

Detailed Patch Notes:
New content:
Mechanics:
* Beware the skies! Cinders rain down from above in the Ashlands, causing damage to those who are unprotected
* Wooden build pieces can now catch fire in the Ashlands – and the fire spreads!
* A new world modifier that allows fire to spread outside of the Ashlands as well (part of the immersive preset)
* Deadly lava takes up large parts of the landscape; traverse it with your very own platforms
* Lay claim to Charred Fortresses with two new Siege Machines
* New plantable Ashvines will grow on the walls of your base
* Combine your Flametal weapons with gems (Bloodstone, Iolite & Jade) in order to upgrade them to magical weapons (giving them blood, storm and nature based effects respectively)
* The waters in and around the Ashlands are boiling hot, and only the sturdiest of ships can sail them

Creatures:
* Enemy: Fallen Valkyrie
* Enemy: Charred Warrior
* Enemy: Charred Archer
* Enemy: Charred Warlock
* Enemy: Charred Twitcher
* Enemy Turret: Skugg
* Enemy: Morgen
* Enemy: Bonemaw Serpent
* Enemy/creature: Asksvin (tameable & rideable)
* Creature: Asksvin Calf
* Enemy: Volture
* Enemy: Lava Blob
* NPC/Enemy: Redbeard Dvergr
* Boss: Fader
* Miniboss: Lord Reto
* Spawner: Monument of Torment
* Spawner: Effigy of Malice

Crafting:
* Material: Majestic Carapace (previously Queen Drop)
* Material: Fader Relic (placeholder item)
* Material: Asksvin Hide
* Material: Asksvin Bladder
* Material: Asksvin Tail
* Material: Morgen Heart
* Material: Morgen Sinew
* Material: Celestial Feather
* Material: Bonemaw Scale
* Material: Bonemaw Meat
* Material: Bonemaw Tooth
* Material: Volture Meat
* Material: Volture Egg
* Material: Charred Skull
* Material: Charred Bone
* Material: Pot Shard
* Material: Bell Shard
* Material: Dyrnwyn Fragments x3
* Material: Bloodstone
* Material: Jade
* Material: Iolite
* Material: Flametal Ore (previous Flametal is now obsolete)
* Material/craftable: Flametal (previous Flametal is now obsolete)
* Material: Sulfur
* Material: Ashwood
* Material: Grausten
* Material: Charcoal Resin
* Material: Proustite Powder
* Material: Asksvin Neck
* Material: Asksvin Skull
* Material: Asksvin Ribcage
* Material: Asksvin Pelvis
* Material: Charred Cogwheel
* Material: Molten Core
* Material/craftable: Ceramic Plate
* Materia/craftable: Shield Core
* Plantable: Ashvine Seeds
* Artisan Table extension: Artisan Press
* Galdr Table extension: Feathery Wreath
* Cauldron extension: Rolling Pins and Cutting Boards
* Black Forge extension: Metal Cutter
* Black Forge extension: Gem Cutter
* Craftable: Bell
* Resource location: Lavaiathans
* Misc: Asksvin Egg

Craftable Items:
* Weapon: Dyrnwyn (sword)
* Weapon: Slayer (greatsword)
* Weapon: Brutal Slayer (greatsword)
* Weapon: Scourging Slayer (greatsword)
* Weapon: Primal Slayer (greatsword)
* Weapon: Nidhögg (sword)
* Weapon: Nidhögg the Bleeding (sword)
* Weapon: Nidhögg the Thundering (sword)
* Weapon: Nidhögg the Primal (sword)
* Weapon: Flametal Mace
* Weapon: Bloodgeon (mace)
* Weapon: Storm Star (mace)
* Weapon: Klossen (mace)
* Weapon: Berserkir Axes
* Weapon: Bleeding Berserkir Axes
* Weapon: Thundering Berserkir Axes
* Weapon: Primal Berserkir Axes
* Weapon: Ash Fang (bow)
* Weapon: Blood Fang (bow)
* Weapon: Storm Fang (bow)
* Weapon: Root Fang (bow)
* Weapon: Ripper (crossbow)
* Weapon: Wound Ripper (crossbow)
* Weapon: Storm Ripper (crossbow)
* Weapon: Root Ripper (crossbow)
* Weapon: Splitnir (spear)
* Weapon: Splitnir the Bleeding (spear)
* Weapon: Splitnir the Storming (spear)
* Weapon: Splitnir the Primal (spear)
* Shield: Flametal Shield (with multiple styles!)
* Shield: Flametal Tower Shield (with multiple styles!)
* Weapon: Trollstav (blood magic)
* Weapon: Staff of the Wild (elemental magic)
* Weapon: Dundr (elemental magic)
* Weapon: Staff of Fracturing (elemental magic)
* Armour Set: Flametal Breastplate, Flametal Greaves, Flametal Helmet
* Armour Set: Robes of Embla, Trousers of Embla, Hood of Embla
* Armour Set: Breastplate of Ask, Trousers of Ask, Hood of Ask
* Cape: Asksvin Cloak
* Cape: Ashen Cape
* Misc: Asksvin Saddle
* Bomb: Basalt Bomb
* Bomb: Smoke Bomb
* Ammunition: Grausten Payload
* Ammunition: Explosive Payload
* Ammunition: Charred Arrow
* Ammunition: Charred Bolt
* Ammunition: Flametal Missile

Build pieces & furniture:
* Building Pieces: 25 Ashwood Pieces (Ashwood Wall, Ashwood Half Wall, Ashwood Quarter Wall, Ashwood Arched Wall, Ashwood Decorative Wall, Ashwood Decorative Window, Ashwood Divider, Ashwood Floor 2x2, Ashwood Floor 1x1, Ashwood Decorative Floor, Ashwood Arch, Ashwood Beam 1m, Ashwood Beam 2m, Ashwood Pole 1m, Ashwood Pole 2m, Ashwood Beam 26°, Ashwood Roof Cross 26°, Ashwood Beam 45°, Ashwood Roof Cross 45°, Ashwood Wall 26°, Ashwood Wall 26° Inverted, Ashwood Wall 45°, Ashwood Wall 45° Inverted, Ashwood Stair, Ashwood Door)
* Building Pieces: 26 Grausten Pieces (Grausten Steep Stairs, Grausten Stairs, Grausten Floor 1x1, Grausten Floor 2x2, Grausten Floor 4x4, Grausten Small Pillar, Grausten Medium Pillar, Grausten Tapered Pillar, Grausten Tapered Pillar Inverted, Grausten Small Beam, Grausten Medium Beam, Grausten Small Arch, Grausten Medium Arch, Grausten Wall Arch, Grausten Wall Arch Inverted, Grausten Wall 1x2, Grausten Wall 2x2, Grausten Wall 4x2, Grausten Window 2x2, Grausten Window 4x2, Grausten Roof, Grausten Roof Corner, Grausten Arched Roof (2), Grausten Arched Roof, Grausten Arched Roof Corner (2))
* Building Piece: Flametal Gate
* Defence: Ashwood Stakewall
* Stack: Ashwood Stack
* Stack: Grausten Pile
* Stack: Pile of Skulls
* Stack: Bone Stack
* Furniture: Ashwood Bed
* Furniture: Bone Throne
* Furniture: Lava Lantern
* Furniture: Asksvin Rug
* Furniture: Straw
* Furniture: Small Green Pot
* Furniture: Medium Green Pot
* Furniture: Large Green Pot
* Furniture: Ashwood Bench
* Furniture: Asksvin Skeleton
* Siege Machine: Catapult
* Siege Machine: Battering Ram
* Ship: Drakkar
* Misc: Shield Generator
* Misc: Portal – Stone

Food & Potions:
* Food: Cooked Volture Meat
* Food: Cooked Bonemaw Meat
* Food: Cooked Asksvin Tail
* Food: Fiddlehead
* Food: Fiery Svinstew
* Food: Marinated Greens
* Food: Mashed Meat
* Food: Piquant Pie (cooked/uncooked)
* Food: Roasted Crust Pie (cooked/uncooked)
* Food: Scorching Medley
* Food: Sizzling Berry Broth
* Food: Smoke Puff
* Food: Sparkling Shroomshake
* Food: Spicy Marmalade
* Food: Vineberry Cluster
* Mead: Lingering Healing Mead
* Mead: Lingering Eitr Mead

Misc:
* Location: Ruins (multiple)
* Location: Redbeard Dvergr Outposts
* Location: Putrid Hole
* Location: Charred Fortress
* Event: “The undead army marches”
* Event: “The dead have been summoned”
* Lore: New stones
* Lore: New dreams
* Lore: New Munin dialogue
* New music
* New forsaken power
* Terrain changes for Ashlands (Ashlands is now cut off from other biomes, only accessible by sea)



Fixes & Improvements:
* Fixed Major Healing Mead material
* Fixed Minor Eitr Mead Material
* Standardised texts throughout the game
* Updated names for old Flametal items
* The popup for unlocking new things is displayed longer

Once more, please do remember to check out the preparation guide before you set sail towards the Ashlands, it contains important information!
Hello vikings! We've got a bunch of fixes and improvements for you today, to smooth out the game and to prepare everything for the upcoming Ashlands update. This patch touches on everything from enemy spawning and build pieces to language issues and memory leaks. Most notably though, it features an upgrade of Unity and a significant change to how the game loads assets such as dungeons. If you mod the game, please see the FAQ linked further below as it will most likely affect yours.

Important note if you have played the PTB patch 0.217.43:
If you have removed a world and then created a new world with the same name, you will need to remove the following files from your worlds folder:
_forestMaskTexture
_heightTexture
_mapTexture


Abbreviated Patch Notes:
* Unity engine upgraded
* Major changes how locations/dungeons are loaded to improve performance
* Multiple bug fixes

Detailed Patch Notes:
Fixes & improvements:
* Upgraded Unity engine to 2022.3.17f
* Changes to how locations/dungeons/rooms are loaded and unloaded. For more information regarding this change, please see the FAQ
* Fixed issue where Seasonal groups that extended over a year change wouldn't work in the new year
* Fixed terrain modifications around locations not getting applied properly
* Fixed bug where old pre-Mistlands terrain modification did not blend with newer modifications
* Fixed issue with the point emote not orienting the player properly
* Fixed multiple bugs related to the blocklist
* Fixed a bug where menu navigation via keyboard arrows keys stopped working after the setting menu was exited via ESC or back button
* Fixed some UI elements to no longer flicker when the game is running at low FPS
* Naturally spawned beds can now be removed using the hammer
* Fixed a bug where Geirrhafa and Brenna would respawn after game restart
* Turnip inventory stacking fixed to match other vegetables
* Fixed missing text for Fermenter without a roof
* Fixed hardcoded text for Kiln
* Fixed a bug where weight for many items is not displayed for Turkish language
* Fixed text in some languages not being centered vertically in the manage saves menu
* Fixed items in merchants' stores not being centered
* Fixed Sun shafts and Soft particles graphic settings not toggling properly
* Low disk space warning improvements
* Fixed a memory leak when highlighting building objects
* Improve time to validate IP addresses which speeds up loading
* Players can now find friends on Xbox/MS Store via friends tab in server browser
* Fixed missing text when trying to use an item on a cartography table and windmill
* Fixed an issue with Linux dedicated servers
* Fixed window resizing when exiting settings
* Elder no longer spawns on his altar
* Optimised minimap to reduce FPS drops when having a lot of map markers
* Fixed an issue with cloud saves on Microsoft Store
* Weight text in UI Tooltips now show both individual weight and total weight for stacked items
* Fixed a bug that caused 2 days to be skipped instead of 1 when only Xbox clients were connected to a dedicated server
* Tweaked how camera rotation on gamepads behave
* Fixed inconsistent support calculations for “Cage floor” 1x1 piece
* Fixed gap when placing banners
* Fix items to no longer move in the inventory UI when upgrading them
* Fixed creature position not updating properly when transferring ownership
* Fixed an issue where blocklist would allocate 2GB of RAM, now it only allocates what is necessary
* Fixed issues with boat ownership when a client gets disconnected
* Boats no longer suddenly stop when ownership is transferred or a player is accessing the boat storage
* Sails are now blowing in the correct direction compared to winds
* Dealing knockback to an enemy in a slope no longer affects the player dealing the knockback
* Gamepad and mouse now both behave in the same way
* Added caching for minimap creation to make startup time faster
* Portals are no longer connected after the connected portal is destroyed
* Fixed an issue with loading threading to decrease load times
* Show a warning if dependencies are not installed

Xbox and Microsoft Store only:
* Fixed an issue where friends tab on server browser did not display friend's servers at all
⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!


Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.


  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “
    yesimadebackups
    ”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.


  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the PTB form on our website.


Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.



This patch contains several fixes to the minimap, as well as fixes to dungeon generation and to portals.

Important note if you have played the PTB patch 0.217.43:
If you have removed a world and then created a new world with the same name, you will need to remove the following files from your worlds folder:
_forestMaskTexture
_heightTexture
_mapTexture

Detailed Patch Notes:

* Mountains above 200 in height should no longer be cut of on minimap
* Changed names of minimap cache files to include “Cache”
* Fixed an issue where dungeons are much smaller and has worse loot when generated
* Portals are no longer connected after the connected portal is destroyed
* Fixed an issue with loading threading to decrease load times
* Fixed asset loading system's "operation to loader" dictionaries being reassigned multiple times
*Updated Asset Bundle naming
* Fixed issue with cartography table not working when reading your own pins
* Fixed issue where the minimap would show the map for a previous world with the same name
* Fixed issue where minimap flickers with the names of pins
* Fixed issue where the files start_headless_server and steam_appid.txt were missing from the dedicated server builds
* Fixed a bug that caused dungeons to be generated differently than before
* Fixed worlds_local not being created correctly for cloud file sources.
* Show a warning if dependencies are not installed

Steam only:
* Start menu scene is no longer reloaded if the client fails to determine the backend of a dedicated server.

Xbox and Microsoft Store only:
* Fixed a freeze when entering suspend mode
* Fixed a bug that caused the game to no longer return to the start scene when entering suspend mode while hosting or being joined to a multiplayer game
* Fixed an issue where friends tab on server browser did not display friend's servers at all

Hello vikings!

March is nearing its end and we’re quite busy here at Iron Gate. Some of us were at GDC in San Francisco last week, and were even able to meet some of you! Unity had a booth where you could try out a bunch of games made with their engine and that included a Valheim setup – if you were there we hope you had a great time!

Otherwise we’re currently spending most of our time ironing out a lot of wrinkles. Just like any biome, the Ashlands will feature several new mechanics, new materials, building pieces and enemies, and it’s important to get all of that working smoothly. Right now we’re solving as many bugs and issues as we can in order to give you the best experience possible!

That being said, the Ashlands update really isn’t far away now, and in order to make sure you’re sufficiently prepared, we have put together this article for you, so that you know what to expect in terms of world generation, difficulty, and so on.

But as always, onto the teasers! You might have noticed that we’ve promised that the Ashlands update will feature over 50 new build pieces (there were just over 35 for the Mistlands update, for comparison), and today we’d like to show you a decorative window in the new wooden material which will be accessible in the biome. Here it’s built together with regular wooden walls and black marble pieces:



We also want to show you a new floor piece that will be featured in the Ashlands. Can we interest you in some diagonal boards?



Build pieces won’t be the only way to customise your home though – the Ashlands update will also feature vines that you can plant yourself and have grow onto your house! They will grow wherever they are able to, however, so make sure they don’t cover the door…

Something people were wondering was whether the vines would only be vines, or whether there would be something to harvest from them. To that, we’d like to reply with this little picture:



Finally, in case you missed it, we have plushies in our merch store! There’s a lox and a neck, and a small troll head keychain. Aren’t they just the cutest? These are available for purchase right now, in case you need something to squeeze tight when the Ashlands update arrives…



Build of the Month

This month we’re highlighting this island base by DetailNew37. Look at all those details! If you want your creation to be featured in this section, use the hashtag #ValheimBotM on social media. If you post anywhere other than Twitter, please also send us a DM with a link to your post, to make sure that we see it. You can view previous builds in this thread on Steam.



Sharpen your axes!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!
⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!


Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.


  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “
    yesimadebackups
    ”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.


  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the PTB form on our website.


Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.



Hello vikings! We've got a bunch of fixes and improvements for you today, to smooth out the game and to prepare everything for the upcoming Ashlands update. This patch touches on everything from enemy spawning and build pieces to language issues and memory leaks. Most notably though, it features an upgrade of Unity and a significant change to how the game loads assets such as dungeons. If you mod the game, please see the FAQ linked further below as it will affect many mods!

Abbreviated Patch Notes:
* Unity engine upgraded
* Major changes how locations/dungeons are loaded to improve performance
* Multiple bug fixes

Detailed Patch Notes:
Fixes & improvements:
* Upgraded Unity engine to 2022.3.17f
* Changes to how locations/dungeons/rooms are loaded and unloaded. For more information regarding this change, please see the FAQ
* Fixed issue where Seasonal groups that extended over a year change wouldn't work in the new year
* Fixed terrain modifications around locations not getting applied properly
* Fixed bug where old pre-Mistlands terrain modification did not blend with newer modifications
* Fixed issue with the point emote not orienting the player properly
* Fixed multiple bugs related to the blocklist
* Fixed a bug where menu navigation via keyboard arrows keys stopped working after the setting menu was exited via ESC or back button
* Fixed some UI elements to no longer flicker when the game is running at low FPS
* Naturally spawned beds can now be removed using the hammer
* Fixed a bug where Geirrhafa and Brenna would respawn after game restart
* Turnip inventory stacking fixed to match other vegetables
* Fixed missing text for Fermenter without a roof
* Fixed hardcoded text for Kiln
* Fixed a bug where weight for many items is not displayed for Turkish language
* Fixed text in some languages not being centered vertically in the manage saves menu
* Fixed items in merchants' stores not being centered
* Fixed Sun shafts and Soft particles graphic settings not toggling properly
* Low disk space warning improvements
* Fixed a memory leak when highlighting building objects
* Improve time to validate IP addresses which speeds up loading
* Players can now find friends on Xbox/MS Store via friends tab in server browser
* Fixed missing text when trying to use an item on a cartography table and windmill
* Fixed an issue with Linux dedicated servers
* Fixed window resizing when exiting settings
* Elder no longer spawns on his altar
* Optimised minimap to reduce FPS drops when having a lot of map markers
* Fixed an issue with cloud saves on Microsoft Store
* Weight text in UI Tooltips now show both individual weight and total weight for stacked items
* Fixed a bug that caused 2 days to be skipped instead of 1 when only Xbox clients were connected to a dedicated server
* Tweaked how camera rotation on gamepads behave
* Fixed inconsistent support calculations for “Cage floor” 1x1 piece
* Fixed gap when placing banners
* Fix items to no longer move in the inventory UI when upgrading them
* Fixed creature position not updating properly when transferring ownership
* Fixed an issue where blocklist would allocate 2GB of RAM, now it only allocates what is necessary
* Fixed issues with boat ownership when a client gets disconnected
* Boats no longer suddenly stop when ownership is transferred or a player is accessing the boat storage
* Sails are now blowing in the correct direction compared to winds
* Dealing knockback to an enemy in a slope no longer affects the player dealing the knockback
* Gamepad and mouse now both behave in the same way
* Added caching for minimap creation to make startup time faster
Greetings!

We had quite a bit of a tumultuous end to January here at Iron Gate, with our Discord server unfortunately getting hacked. The server has been built back up again and we once more invite you to join us there, though we’re sad to say that most of the chat history is now gone due to the hackers deleting almost all of the channels. Still, so many of you reached out to us to offer your support and well-wishes, and it means a lot to us to have such a caring community. You’re the best!

But now on to the fun stuff: In case you’ve missed it, we are currently collaborating with Heroic Replicas! They have created some incredible Valheim replicas, both large and small, which you can now get your hands on. Check out their Kickstarter campaign, which is live for another couple of days. Book your items before February 26th while you have the chance!

The best part about the Kickstarter is that it’s run entirely by Heroic Replicas, so it hasn’t impacted the Ashlands development at all! We’d of course like to continue to give you some sneak peeks of what we’re working on, and for that we’d like to start off with the third and final Walk & Talk episode. We hope you’ve appreciated the series!



But of course we have some good old fashioned still images for you as well! The Ashlands is a hostile place, even for the creatures that live there. You’ll be able to stumble upon the corpses of some of them on your travels. Just be careful of whatever killed them in the first place…



The skulls of the very same creatures can also be used to create this fancy-looking wreath, which is both decorative and useful. Can you guess what for?



We also want to give you a clearer view of something from the Walk & Talk episode. We go into a bit of detail about the weapon customisation you’ll be able to experiment with in the Ashlands, and how you’ll use gems to give special properties to your items. This sword, for example, is the same sword that we’ve already shown you a lightning version of, but this is what it will look like if you upgrade it with a bloodstone instead:



Build of the Month

Even though we’re yearning for spring, we couldn’t resist this dreamy winter castle by Chicken_Phobia. Well done! If you want your creation to be featured in this section, use the hashtag #ValheimBotM on Twitter, Instagram or Facebook. Due to changes in the tagging system on Facebook and Instagram, please also send us a DM with a link to your entry as well as using the hashtag if you post there! You can view previous builds in this thread on Steam.



Ready your swords!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!
Hello 2024!

We hope you’ve all had a lovely yuletide and that you’re ready for another year in the tenth world, because we sure are! As we mentioned last time, we are aiming to release the Ashlands update sometime during the first half of this year, and we’re already hard at work to ensure that it happens.

We want to kick off the year right away with another episode of our Walk & Talk series; it seemed like a lot of you really appreciated episode one, and we hope you’ll enjoy listening to us chat once again:



Just like last time, this episode shows off some things we haven’t revealed previously. One such thing is a twitcher spawner, which you will encounter a lot of in the Ashlands. You’ll have to check out the video to hear what we have to say about them, but we’ll give you a peek of what they look like right here:



Something else we want to show you is an updated visual of the fallen valkyrie. She really has come a long way from where we started out with her, and you’d better keep an eye on the sky if you want to avoid a swift death!



While most things in the Ashlands are indeed out to get you, there are still places where you might find some rest and refuge (at least for a precious moment or two). This temple is one such place, though you still need to be on your guard in case the charred dead decide to return to their place of worship…



Build of the Month

For the first Build of the Month this year we want to highlight this lakehouse by JosephMavridis! It was a very hard choice this month, so we suspect many of you have had some extra time to build over the holidays! If you want your creation to be featured in this section, use the hashtag #ValheimBotM on Twitter, Instagram or Facebook. Due to changes in the tagging system on Facebook and Instagram, please also send us a DM with a link to your entry as well as using the hashtag if you post there! You can view previous builds in this thread on Steam.



May your new year be prosperous!

/The Iron Gate Team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!
Well met, vikings!

The year is drawing to a close and we have reached the final dev blog for 2023. We know that a lot of you have been asking about when the Ashlands update is due to be released, and we now want to officially confirm that it will be released sometime during the first half of 2024! Like with all our updates, it will hit the PTB first and then the live version a short while after that.

But for now we want to leave you with a little something over the holidays, so we’re going to share with you the first of a short series of “Walk & Talk” videos, in which community manager Josefin, artist/generalist Robin and programmer Jonathan chat about some Valheim and Ashlands topics. It’s not unlike the Fireside Chat videos we have previously made, but in a slightly different packaging:



Just in case you missed it, we have also shared another interview with one of our freelancers. This time it was Lee Williams, the writer behind a lot of Valheim’s lore, who got to introduce himself and his creative process!

And now, as usual, over to the teasers!

Since it’s almost yuletide, we wanted to show you some of the tasty-looking dishes we have cooked up in the Ashlands kitchens. May we tempt you with some Mashed Meat, a Piquant Pie, or perhaps a Spicy Marmalade?



Of course, you can’t cook without ingredients. Not much can grow in the hot and arid landscape of the Ashlands, but some plants are resilient enough to still thrive there. We thought we’d give you a glimpse of what they will look like:



And last, but the very opposite of least, we want to show you a hint of how absolutely badass you’ll be able to look in the Ashlands:



Build of the Month

The final Build of the Month for 2023 we would like to award to paddy_fr for this base in the snowy Mountains! If you want your creation to be featured in this section, use the hashtag #ValheimBotM on Twitter, Instagram or Facebook. Due to changes in the tagging system on Facebook and Instagram, please also send us a DM with a link to your entry as well as using the hashtag if you post there! You can view previous builds in this thread on Steam.



A merry yuletide and a happy new year to you all!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!
Aside from some regular fixes and tweaks, this patch features two special things that we really hope you will appreciate! Firstly we have changed the seasonal items to be set to activate depending on the date. Since we're in December, that means the yuletide items will be available right now! And the second highly requested feature is that we have added keyboard/mouse support for Xbox, so that you can play the game however you prefer!

Happy holidays!


Abbreviated patch notes:
* Settings menu revamped
* Added automatic toggling of seasonal items
* Multiple bug fixes

Detailed patch notes:
Fixes & improvements:
* Fixed blurry item counters in inventory
* Fixed issue where player profile link in Player List would open multiple times
* Fixed problem where text "None" was hard coded in the build HUD to instead use localized string
* Enabled auto-size on BuildHUD amount text objects as they need to be sized down for some translations to fit
* Alleviated issue with music stuttering when playing with low FPS
* Added automatic toggling of seasonal items
* Fixed issue where the skill value UI text wouldn't update properly for bonus levels
* Added proper support for IME-input
* Added NumPad support for the Hotbar
* Fixed bug where key hints wouldn't display correctly on non-QWERTY keyboard layouts
* Implemented a system to detect low local disk space when saving
* Fixed an issue where admins couldn’t kick players via the player list UI on dedicated servers
* Tweaked boss-spawning to prevent bosses from getting stuck
* Fixed an issue where signs would be flashing with anti-aliasing on
* Fixed a bug that could cause boats to take damage due to low FPS
* Fixed bug where D-pad input was unresponsive in menus on Steam Deck
* Localization updated

Settings menu revamped:
* Split "Controls" tab into two: "Controller" and "Keyboard & Mouse"
* New tabs "Gameplay" and "Accessibility" for PC and Linux version with according settings
* Some settings can be found on multiple tabs so they can be found more easily
* Reordered some settings into other tabs
* Tool-tips for some settings to clarify their functionality
* Predefined graphic modes for PC and Linux: "Performance", "Quality", "Balanced" and "Very low"
* Added a "Keyboard & Mouse" tab for Xbox
* More graphic customization for Xbox versions
* Separate settings to invert the camera for controller and mouse
* Fixed overlapping of controller button labels

Xbox:
* Added Keyboard/Mouse support for Xbox
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the appropriate forum on our website.
As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
As the password indicates, please make sure to make backups of your save files before playing.


This patch features some further fixes and tweaks, but hopefully it should be ready to be moved to the live branch soon!

Detailed Patch Notes:
Fixes & improvements:
* Fixed bug where all mouse input was reset to "Mouse Back".
* Added fix for IME-input not working for first chat message.
* Fixed bug where the player can't reset keybindings if left mouse is set to switch tabs in settings
* Fixed overlapping graphic texts in settings
* Localization updated

Xbox:
* Removed render scale from all graphic presets
* Reset render scale for users on Xbox that have altered the render scale was done because the render scale is now disabled on Xbox
* Fixed issue where input wasn't validated properly on Xbox when using Keyboard/mouse input
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the appropriate forum on our website.
As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
As the password indicates, please make sure to make backups of your save files before playing.


Some tweaks and fixes to the PBT today!

Detailed Patch Notes:
Fixes & improvements:
* Fixed overlapping labels in the settings menu
* Fixed multiple issues connected to input and input fields
* Fixed not being able to bind keyboard keys to tab
* Removed NumPad support for hotbar

Xbox:
* Removed render scale setting on Xbox due to flickering issues
* Fixed a bug that could cause the Xbox to hang
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the appropriate forum on our website.
As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
As the password indicates, please make sure to make backups of your save files before playing.


Aside from some regular fixes and tweaks, this patch features two special things that we really hope you will appreciate! Firstly we have changed the seasonal items to be set to activate depending on the date. Since we're in December, that means the yuletide items will be available right now! And the second highly requested feature is that we have added keyboard/mouse support for Xbox, so that you can play the game however you prefer!

Abbreviated Patch Notes:
* Settings menu revamped
* Added automatic toggling of seasonal items
* Multiple bug fixes
* Xbox keyboard/mouse support added

Detailed Patch Notes:
Fixes & improvements:
* Fixed blurry item counters in inventory
* Fixed issue where player profile link in Player List would open multiple times
* Fixed problem where text "None" was hard coded in the build HUD to instead use localized string
* Enabled auto-size on BuildHUD amount text objects as they need to be sized down for some translations to fit
* Alleviated issue with music stuttering when playing with low FPS
* Added automatic toggling of seasonal items
* Fixed issue where the skill value UI text wouldn't update properly for bonus levels
* Added proper support for IME-input
* Added NumPad support for the Hotbar
* Fixed bug where key hints wouldn't display correctly on non-QWERTY keyboard layouts
* Implemented a system to detect low local disk space when saving
* Fixed an issue where admins couldn’t kick players via the player list UI on dedicated servers
* Tweaked boss-spawning to prevent bosses from getting stuck
* Fixed an issue where signs would be flashing with anti-aliasing on
* Fixed a bug that could cause boats to take damage due to low FPS
* Fixed bug where D-pad input was unresponsive in menus on Steam Deck

Settings menu revamped:
* Split "Controls" tab into two: "Controller" and "Keyboard & Mouse"
* New tabs "Gameplay" and "Accessibility" for PC and Linux version with according settings
* some settings can be found on multiple tabs so they can be found more easily
* Reordered some settings into other tabs
* Tool-tips for some settings to clarify their functionality
* Predefined graphic modes for PC and Linux: "Performance", "Quality", "Balanced" and "Very low"
* Added a "Keyboard & Mouse" tab for Xbox
* More graphic customization for Xbox versions
* Separate settings to invert the camera for controller and mouse
* Fixed overlapping of controller button labels

Xbox:
* Added Keyboard/Mouse support for Xbox
Greetings, vikings!

November is pretty dark and dreary, but we hope to brighten the darkness with this blog post!

As you may have noticed, we released a patch earlier this month which both featured a Unity upgrade as well as some seasonal items for autumn. Unfortunately it was released from the Public Test Branch a bit later than we had hoped, which meant that you didn’t get the jack-o-turnip and the pointy hat until after Halloween was over. We’re sorry about this, but we will make sure to switch this system to an automatic one in the future, so that you will always have the seasonal content available during certain times of the year!

But as always, on to the teasers!

We want to start off this post by showing off one of the new armour designs for the Ashlands, now fully modelled and textured. Since fire is not only a symbol of destruction, but also of rebirth and new beginnings, we have named this set after one of the two first humans in Norse mythology: Embla.



And as you may recall, we have said that Fortress time! will be a central part of the Ashlands. This is still the case, and we wanted to show you a current peek of one of the eponymous fortresses. Of course, it will not just be the wall on its own that you have to get past…



Last time we showed you some weapons that will be added to the game with the Ashlands update. Many of you pointed out that they didn’t look particularly magical or special compared to the earlier concept art, and you are correct. We won’t tell you just yet how you will be achieving the extra power boosts for these weapons, but we wanted to show you one of them in a more final form:



Build of the month

For this month, we want to show off this massive castle by aGurkis1! It was technically posted in October, but after we had already made our selection for that month. Since it was so impressive, we wanted to show it off now instead! If you want your creation to be featured in this section, use the hashtag #ValheimBotM on Twitter, Instagram or Facebook. Due to changes in the tagging system on Facebook and Instagram, please also send us a DM with a link to your entry as well as using the hashtag if you post there! You can view previous builds in this thread on Steam.



May your swords be sharp!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!
Some small, but still very much important, fixes for this patch!

Patch Notes:
* Fixed a loading order issue for ObjectTypes, so now items/creatures won’t load before terrain is finished
* 'Use item' hints on objects for the hotbar are now visible again when playing with a controller
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the appropriate forum on our website.
As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
As the password indicates, please make sure to make backups of your save files before playing.


Some small, but still very much important, fixes for this patch!

Patch Notes:
* Fixed a loading order issue for ObjectTypes, so now items/creatures won’t load before terrain is finished
* 'Use item' hints on objects for the hotbar are now visible again when playing with a controller
We have a further list of hotfixes for you today!

Patch notes:
* Fixed an issue where text would not load correctly if computer name uses non-english characters
* Fixed and issue where the character orientation does not update when interacting with objects
* Fixed an issue where the touchpad on PS controllers sometimes opens pause and map menu at the same time
* Fixed an issue with custom keybinds for build menu can’t close the build menu
* Fixed an issue where the Steam Deck D-pad/left trackpad does not not always registering input in GUI
* Fixed an issue when exiting pause menu, characters may jump depending on controller layout
* Fixed an issue where merchant shield stops functioning after re-logging
We have just a small hotfix for you today!

Patch notes:
* Fixed an issue where text would not load correctly if computer name uses non-english characters
* Fixed an issue with the player list having no background graphic
* Fixed an issue with click sounds in the build menu
* Fixed an issue with sleeping Ulvs would fill the player log with warnings
We know it's a bit late, but this patch finally brings the Jack-o-turnip and the new pointy hat to the default branch of the game! Hopefully we will be able to change our system for this fairly soon, so that the seasonal content can simply be tied to specific dates in the future, instead of having to pass through the Public Test Branch before being released.

Aside from the autumn items, this patch also entails an engine upgrade to Unity 2022. Because of this Unity upgrade, please note that worlds used in this update will not be backwards compatible with earlier versions of the game.

Patch notes:

Fixes & Improvements:
* Jack-o-turnip enabled. Spooky season!
* New seasonal item: Pointy hat
* Added a new “Render scale” graphics setting that enables the main camera to be rendered at a lower resolution than the viewport and UI
* Improved automatic input switching so that connected gamepads with stick drift no longer take over control when playing with keyboard and mouse
* Optimized code that determines which objects in the world to instantiate, lowering the baseline CPU time by up to 5%
* Optimized structural integrity calculations, massively decreasing CPU time in areas with large builds
* Optimized enemy AI
* Optimized underwater logic
* Re-enabled objects to have more than 255 KVPs of arbitrary data of the same value type (important for some mods)
* Fixed a bug that could cause traps to trigger multiple times in multiplayer depending on how many players were near it
* Engine upgraded to Unity 2022
* Upgraded Steamworks.NET and PlayFab Party libraries to newer versions
* Engine-side optimizations for dedicated servers
* Tweaked boss spawning to prevent them from occasionally getting stuck when spawning
* Fixed bug that caused clicking sounds when selecting building pieces via controller
* Localization updated