Valheim News & Announcements
Welcome back, vikings! Spring is well under way, and we’ve put Easter behind us. If you keep up with our social media, you might have noticed that we shared a little special something during the holiday – a speed modelling video of the hare creature we showed a concept artwork of a while back, now complete with a glimpse at how it will look when it moves around in the world! If you haven’t seen it yet, you can watch it here:



Don’t worry though, the hare will be in the Mistlands all year round, not just during Easter! Aside from the hare, we’ve also been working on creating another kind of inhabitants for the Mistlands, though we’d like to keep them a surprise for you for a little longer. What we can say, however, is that we think they’ll be something many of you have been curious about!

Just like the other areas of Valheim, the Mistlands were once a place where civilisations of old built homes and strongholds alike. In the past month we have been finalising the designs of these structures and we quite like how they fit in the world! They might change somewhat as they still need to be weathered and turned into ruins to show just how long they’ve been standing, but here are a couple of screenshots for you:





On a more technical note, we’ve also been looking into a solution for a cloud sync issue where players have gotten their saves overwritten and replaced with earlier versions. Losing progress is always very unfortunate, so getting this fixed is something we’ve been keen on and really want to get right! Just like with other updates to the game lately, this patch will come to the Public Test branch before we push it to the Default version of the game, so keep an eye out for that if you want to help testing it!


Build of the Month
And for the Build of the Month, it was a tough choice but we have decided on this creation by Vainotheviking! Great work! If you would like your own building to be shared in the next blog post, simply use the hashtag #ValheimBotM when posting on Twitter, Facebook or Instagram.



That’s all for now!

The Iron Gate team


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For this patch we’ve gone over some bugs and issues to simply make your gameplay experience a bit smoother! This for example includes automatically stacking your items when you reclaim your tombstone, and reminding the trolls that they should in fact get staggered. Not so fun for them, but fun for you!


PATCH NOTES

* Fixed a bug where trolls would not get staggered correctly sometimes
* Map key legend fixes and remove map icon gamepad mapping set to LB
* Various small fixes to Frost Cave rooms
* Fixed a bug related to pausing after being in debugmode and changing server
* Upgrade function will now remember the selected object when upgrading
* Fixed a bug where the split stack number sometimes would not be visible on high resolutions
* Fixed a bug where sometimes smelters would not always use the correct amount of coal
* Fixed some items not being covered in snow
* Hotbar selection marker now more visible on light backgrounds when using gamepad
* The ‘resetsharedmap’ console command added and various devcommands improvements
* Buying items from the trader on gamepad no longer buys twice, plus some interface tweaks
* Keyboard & gamepad hints for inventory screen
* Picking up your tombstone will now try to stack items
* Fixed an issue where tombstones sometimes would be unreachable in Swamp trees
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum here on Steam.
As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
As the password indicates, please make sure to make backups of your save files before playing.



For this patch we’ve gone over some bugs and issues to simply make your gameplay experience a bit smoother! This for example includes automatically stacking your items when you reclaim your tombstone, and reminding the trolls that they should in fact get staggered. Not so fun for them, but fun for you!


PATCH NOTES

* Fixed a bug where trolls would not get staggered correctly sometimes
* Map key legend fixes and remove map icon gamepad mapping set to LB
* Various small fixes to Frost Cave rooms
* Fixed a bug related to pausing after being in debugmode and changing server
* Upgrade function will now remember the selected object when upgrading
* Fixed a bug where the split stack number sometimes would not be visible on high resolutions
* Fixed a bug where sometimes smelters would not always use the correct amount of coal
* Fixed some items not being covered in snow
* Hotbar selection marker now more visible on light backgrounds when using gamepad
* The ‘resetsharedmap’ console command added and various devcommands improvements
* Buying items from the trader on gamepad no longer buys twice, plus some interface tweaks
* Keyboard & gamepad hints for inventory screen
* Picking up your tombstone will now try to stack items
* Fixed an issue where tombstones sometimes would be unreachable in Swamp trees
First of all, thank you so much to everyone who voted for Valheim in the GDCA Audience Awards! We managed to win both that and the Best Debut category, which we found out just this week. It’s such an honour, and it really means a lot to us.

But now, on to the blog:

Spring is finally beginning to make itself known in our part of the world, which is always a welcome sight after the long and dark winter. If you can’t get enough of the cold however, you can always venture into the Frost Caves of Valheim, which we released a couple of weeks ago. It’s been an absolute joy for us to read the stories you have shared of your adventures in these new parts of the game!

In the beginning of March the Steam Decks also began to roll out to players. By now, we’re happy to say that Valheim has gotten a full compatibility verification:



Aside from that, the team is fully focused on creating the Mistlands. New creatures are given life, dungeons are being planned out, and weapons are being crafted. Designing a new biome is a large undertaking, with many pieces that need to slot together before it can become the complete experience it needs to be, and it will require a lot of iterations and testing before it’s done. The biome is quite some time away still, but we are excited for it and we believe the result will be well worth the wait! Until then, here’s a piece of concept art we’d like to share with you:



Some things in the Mistlands will also definitely be useful in other biomes, as you might have guessed when Richard teased a new weapon on Twitter a few weeks ago. Today we present a clearer image:



We also posted a speed modelling video where we showed off the creation of a bow which will also be part of the new arsenal. Can you guess what it will be called?



Keep in mind that these things might look a bit different when the update comes out, as these are not the final versions.

Build of the Month
This month, we have chosen a build created by Versaugh as our Build of the Month! Isn’t it nice? If you want to have the chance to have your building skills displayed in our next blog post, simply use the hashtag #ValheimBotM when posting on Twitter, Facebook or Instagram.



Until next time, skål!

The Iron Gate team

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The fenrings stalking the Mountains at night had to come from somewhere. Now you can finally discover the strange frozen caves where their brethren reside – if you’re brave enough to face them. Maybe you’ll even be able to learn a thing or two from how they fight?

For this patch, we have also optimised the game for the Steam Deck. This also includes full controller support for PC as well, and a pause feature in singleplayer. That’s right, if you’re playing alone you’ll now be able to step away from the game for a moment without having to worry about being found by a troll!

Please note that this update forces a fresh location generation of your worlds. This will cause slightly longer loading times the first time you open them, and it might slightly move some boss locations. The Frost Caves will also only appear in previously unexplored areas.


GENERAL PATCH NOTES

New Content:
* Suddenly… Frost Caves!
* Anniversary drinking horn added. Skål!

Fixes & Improvements:
* Pause function in singleplayer
* Full controller support! (Gamepad legend and alternative glyphs)
* Gamepad text input when running through in steam big picture mode
* UI, settings and Steam Deck fixes
* FPS Limiter and reduced background performance
* Split dialog can take numeric input
* Signs can now be built without a workbench
* Bug fixes and quality of life improvements
* Armour stand now supports atgeirs and shield styles
* Nomap mode tweaks



DETAILED PATCH NOTES

New Content:
* Frost Caves added as a new dungeon (Will only appear in unexplored areas)
* New enemies: Ulv, Cultist, Bat
* New crafting materials: Red jute, Fenring hair, Fenring claw
* New armour set: Fenris Coat, Fenris Leggings, Fenris Hood (equip all at once for an extra bonus!)
* New weapon: Flesh Rippers (Fists)
* New build pieces: Red jute carpet, Red jute curtain, Standing brazier
* New event: “You stirred the cauldron”


Fixes & Improvements:
* FPS limiter setting and option to reduce GPU usage when minimised, menu FPS capped to 60
* Various console command improvements and additions, see console ‘help’
* Fixed some dungeon parts not being fully deterministic (ends)
* Nomap mode improvements (vegvisr alternative, nomap is server setting, max distance for shouting, random build/spawn rotation, ‘noportals’ command)
* Resolution now only shows refresh rate when forcing exclusive fullscreen
* Various UI fixes
* Changed name of Unarmed skill to Fists
* Helmets covering the player character’s face should now hide beard
* “Reduce background performance” is available as a setting
* Recipes for Jack-o-turnip + Yule stuff disabled

Quality of Life:
* Building marker is more subtle and indicates piece rotation
* Corpse run gives carry weight bonus to compensate for unequipped belt
* Crafting stackable items while having full inventory now possible if there are are available stack slots
* Fixed a bug where sometimes stackable items won’t be taken when having full inventory and pressing ‘Take All’ in a chest
* Chat can now be closed using esc, mouse or gamepad B

Gamepad support:
* Full controller support!
* Controller legend visible in pause menu and settings
* Controller text input when running in Steam big picture mode. Chat, characters, signs, pets etc can now be named using the controller.
* Controller mapping of all game features
* Context menus will now always show controller buttons when using controller
* Alternative controller glyph style option
* Skills window scrollable with gamepad
* Crafting can be cancelled if pressing the button again (like with mouse)
* Fixed some missing/misplaced gamepad tooltips

Steam Deck:
* Steam Deck controller layout shows when playing on Steam Deck
* Loads default settings catered to the Steam Deck

Localisation:
* Improvements for several community translated languages
Vikings!

This blogpost wraps up Valheim’s anniversary month, and we want to summarise it for those who might have missed it.

Earlier this month we released a fireside chat where CEO/lead designer Richard, lead artist Robin, and community manager Josefin discuss the past, present and future of Valheim. They talk a bit about the process of Hearth & Home, the possibilities that come with more hands on deck, and how the work on the Mistlands is going. If you haven’t watched it already (or want to watch it again) you can do so here:


We also hosted our first stream on our Twitch Channel where Robin gave you an insight into how the process of designing an item might look, by creating an anniversary tankard from scratch. The tankard was just added to the game, and is available for everyone! You can find and watch a recording of the stream here.

Last but not least: the Frost Caves have finally arrived! Are you brave enough to venture into their depths, and will you find your way out before the inhabitants get you? This update also comes with a brand new event involving one of the new creatures – how will you defend yourself and your base from these fiends?


This update also includes full controller support, the option to pause in single-player and further optimisation settings!

When Valheim was released into early access little over a year ago, we also released a roadmap which we sadly had to cancel in May. On that cancelled roadmap we had an update called “Cult of the Wolf”. While we’re no longer calling it that, these frost caves are essentially that update.

We love the feeling of exploration and surprise that Valheim can give. We’ve been cautious with spoilers and only allowed a small group to try our content updates before release. With the release of the Mountain update, we wanted to try a different approach. The Mountain update was available on our public test branch before going live for everyone, and we want to thank everyone who gave feedback and found bugs that might otherwise have made it into the update's release. If you want to participate in future public testing, please head over to our Discord server or to our forum here on Steam for more information. But keep in mind that the public test is for testing, so don’t be surprised if you find bugs or less balanced things.

Of course, we can’t have a blogpost without a teaser of what’s to come ;)
Last time we showed you a piece of concept art of an enemy that you’ll meet in Mistlands, and we thought that we would follow the theme of “flora and fauna”, and show you something else that will inhabit the lands of mist:


We also want to share this other lovely piece of concept art made by our concept artist, which greatly captures the feeling we want to achieve in these strange lands. What do you think you’ll find in the mists?


Build of the Month
In our last blogpost we mentioned that we were gonna introduce “Build of the Month”, and the time has come for us to present the build we chose for this month! This was made by Kittheviking, and really stood out to us!


If you want to partake for a chance to put your building skills on display, head on over to Twitter, Instagram or Facebook, post a picture and use the hashtag #ValheimBotM.

We want to once again thank you for this fantastic year and for all of your support and feedback, and we’re excited to see what our second year will bring!

The Iron Gate team
Discord
Twitter
Facebook
Instagram
Reddit
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum here on Steam.
As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
Please also note that this update forces a fresh location generation of your worlds. This will cause slightly longer loading times the first time you open them, and it might slightly move some boss locations. The Frost Caves will also only appear in previously unexplored areas. Also note that the new content in this branch will not be fully backwards compatible with the Default branch. As the password indicates, please make sure to make backups of your save files before playing.



The fenrings stalking the Mountains at night had to come from somewhere. Now you can finally discover the strange frozen caves where their brethren reside – if you’re brave enough to face them. Maybe you’ll even be able to learn a thing or two from how they fight?

For this patch, we have also optimised the game for the Steam Deck. This also includes full controller support for PC as well, and a pause feature in singleplayer. That’s right, if you’re playing alone you’ll now be able to step away from the game for a moment without having to worry about being found by a troll!


GENERAL PATCH NOTES

New Content:
* Suddenly… Frost Caves!

Fixes & Improvements:
* Pause function in singleplayer
* Full controller support! (Gamepad legend and alternative glyphs)
* Gamepad text input when running through in steam big picture mode
* UI, settings and Steam Deck fixes
* FPS Limiter and reduced background performance
* Split dialog can take numeric input
* Signs can now be built without a workbench
* Bug fixes and quality of life improvements
* Armour stand now supports atgeirs and shield styles
* Nomap mode tweaks



DETAILED PATCH NOTES

New Content:
* Frost Caves added as a new dungeon (Will only appear in unexplored areas)
* New enemies: Ulv, Cultist, Bat
* New crafting materials: Red jute, Fenring hair, Fenring claw
* New armour set: Fenris Coat, Fenris Leggings, Fenris Hood (equip all at once for an extra bonus!)
* New weapon: Flesh Rippers (Unarmed)
* New build pieces: Red jute carpet, Red jute curtain, Standing brazier
* New event: “You stirred the cauldron”


Fixes & Improvements:
* FPS limiter setting and option to reduce GPU usage when minimised, menu FPS capped to 60
* Various console command improvements and additions, see console ‘help’
* Fixed some dungeon parts not being fully deterministic (ends)
* Nomap mode improvements (vegvisr alternative, nomap is server setting, max distance for shouting, random build/spawn rotation, ‘noportals’ command)
* Resolution now only shows refresh rate when forcing exclusive fullscreen
* Various UI fixes
* Recipes for Jack-o-turnip + Yule stuff disabled

Quality of Life:
* Building marker is more subtle and indicates piece rotation
* Corpse run gives carry weight bonus to compensate for unequipped belt
* Crafting stackable items while having full inventory now possible if there are are available stack slots
* Fixed a bug where sometimes stackable items won’t be taken when having full inventory and pressing ‘Take All’ in a chest
* Chat can now be closed using esc, mouse or gamepad B

Gamepad support:
* Full controller support!
* Controller legend visible in pause menu and settings
* Controller text input when running in Steam big picture mode. Chat, characters, signs, pets etc can now be named using the controller.
* Controller mapping of all game features
* Context menus will now always show controller buttons when using controller
* Alternative controller glyph style option
* Skills window scrollable with gamepad
* Crafting can be cancelled if pressing the button again (like with mouse)
* Fixed some missing/misplaced gamepad tooltips

Steam Deck:
* Steam Deck controller layout shows when playing on Steam Deck
* Loads default settings catered to the Steam Deck

Localisation:
* Improvements for several community translated languages
It’s a new year and we’re back with new energy and even more creative ideas! We’re all definitely looking forward to sharing some more Valheim stuff with you, and we hope you’re just as excited to explore it.

2022 also means that it’s time for our first anniversary! Today, February 2nd, marks an entire year since Valheim first launched, and what a year it’s been! We never could have imagined that Valheim would get as big as it did, and it’s all thanks to you players. We’re going to celebrate throughout the whole month of February, and we’ve got some fun stuff planned for you – keep an eye on our social media pages to make sure you don’t miss anything!

In case you haven’t seen it, Valheim is also discounted during the Lunar New Year Sale! Because of how this lines up with the anniversary today, we’re extending the discount over the weekend as well, so tell your friends!

With 2021 coming to a close, we were also named Game of the Year by PC Gamer! It’s an honour to receive such an award in Early Access, and we will work hard to live up to that title all the way to the 1.0 release and beyond.

Over the winter holidays we’ve also hosted our first ever building competion on Twitter. We got so many cool entries, but in the end we managed to settle on a few winners. Since our community is so talented when it comes to building, we would really like to share more of your creations. To do so, we’ll be keeping an eye on the hashtag #ValheimBotM on social media, and going forward we’ll share some of our favourite Builds of the Month! For now though, turn your eyes once more to the build by Zugzuglife, the winner of the Build for Baldr competition:


Additionally, Steam Deck is also planned to launch in February! We would of course like to have Valheim running smoothly on it from the start, so that’s something we’re working on at the moment. Wouldn’t it be great to be able to bring Valheim with you on the train, or maybe even out into the woods? (If the greydwarfs give you their wifi password, that is.)

Aside from the Steam Deck, we’re also putting the finishing touches to the Mountain update that we’ve teased in our previous Steam posts. We’re really excited to share it with you, and we hope that this can get you in the right mood for it as well:



Alongside the Mountain update, we’ve also been ramping up work on Mistlands. The phase of nailing down the core concept is done, and we know what kind of inhabitants we want the biome to have. This means we’re now working on a bunch of new build pieces and enemies, as well as defining more of the new mechanics we will be introducing (though we’d like to keep those secret for a while longer). Here’s a little piece of concept art to get a feeling of where we’re heading:


Thank you all again for having been with us this past year, and we’re looking forward to many more adventures to come!

The Iron Gate team

Discord
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Reddit
You did it! Not only did you manage to nominate Valheim for a Steam Award in the Better with Friends category, but also for Game of the Year!

We're incredibly thankful for this, and now we hope we can also get your votes in the final round of the awards. Thank you so much for your support, we wouldn't be here without all of you! ❤
Time moves fast and we’ve already reached the end of 2021. It’s been an incredible year, and we’re excited to keep on working towards making Valheim the best game it can be!

Along with our last blog here on Steam we also released a smaller content patch featuring a brand new creature, and it was so much fun to see all of your reactions to that little surprise! We really hope you’ll be just as excited about the upcoming update for the Mountains when that launches!

Speaking of that content, it’s getting more and more complete. We aim to be able to release it early next year, but until then we thought we’d give you yet another sneak peek:


As the development of the caves is gradually progressing, that means more and more energy can be focused on the Mistlands update. There’s a lot to be done in order to bring you a whole biome, as we need to establish everything from resources and new things to craft, to enemies and the big bad boss, but we’re really liking what we have so far!

In case you missed it, last week it was finally time for the Game Awards! The competition was strong and we unfortunately didn’t win anything, but it was an honor to just be nominated in the first place, and we’d like to thank every single one of you who gave us your vote!

Since it’s now December, some of you may have a little bit of downtime given the holidays of first Yuletide and then New Years. If you’re planning on playing Valheim a lot during that period, you might even have some extra incentive to do so, as there will be a little bit of a competition coming up… Keep an eye out on our socials next week to find out more! And even if you’re not inclined towards competitions, we hope you’ll have a grand time in Valheim anyway with the seasonal Yule tree and Yuleklapp building items! We were also able to finish a little holiday gift for you all in the form of an armor stand the other day, so that you can finally display the gear you’re no longer using. We hope you like it!


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Reddit

We’ve concluded that you’ve all been on good behavior, so we have some holiday gifts for you all! This includes some seasonal decorative items, as well as a brand new armor stand that you can use to display your armor sets. To let you all get some peaceful rest, we have also taught tamed wolves to stop howling.


Fixes:
* Location music tweaks
* Abomination drop & spawn tweaks
* Localization updates
* Enabled clipping check when placing thrones

Improvements:
* Troll animations overhauled
* Tamed animals are no longer afraid of fire
* Peace and quiet (Tamed wolves no longer howl)
* Serverlist profanity filter

News:
* Building item: Armor stand (Display your gear)
* Merry Yule
Welcome back!

Today we don’t only have a blog post to share with you – we’re also releasing a smaller content patch. We will be showing some spoilers from it, so if you’d prefer to discover everything yourself we recommend you proceed with caution!

This particular patch features something we hope you’ll enjoy.
We have heard something strange is stirring in the Swamps, and brave vikings who dare to investigate will be rewarded with materials to craft something brand new:


Aside from today’s patch, we have our course set for the big Mistlands update. Last time we showed you a first glimpse of what the terrain texture will look like, and quite a lot has happened since then. The landscape is starting to take shape and the mist itself has begun to roll in, but what hides there still remains unknown…


Last month we also showed you some concept art of another future update. As many of you have guessed,
we’re working on caves for the Mountain biome, and they may or may not have some lupine inhabitants…
Just like with the Mistlands, these are still in development and what you see is not a final version, but we wanted to offer a little sneak peek nonetheless:

At the end of October we released the Valheim soundtrack here on Steam as well as on Spotify! It’s something that we’ve wanted to do for a long time, and it’s been great to see that so many of you appreciated it. By now it’s also available on Deezer, YouTube Music and TikTok, with Apple Music coming shortly as well, so there should be a platform that works for most of you. If you haven’t checked it out yet, you definitely should! It’ll bring that Valheim feeling of adventure into your daily life.

Additionally, we hosted another AMA over on our subreddit, and you asked some very interesting questions! We weren’t able to answer every single one of them due to the sheer amount, but we hope we’ve sated at least some of your curiosity. The questions ranged anywhere from “Could we get bears in the Black Forest?” to “Would you rather fight 20 Neck-sized Bonemasses or one Bonemass-sized Neck?”, so be sure to head over to the AMA post here if you want to know what we replied!

And last but not least: It’s currently award season in the video game world! We’ve been nominated for some awards already, including the Game Awards themselves! It truly is such an honor, and we hope you’ll vote for us for Best Multiplayer as well as Best Debut Indie. A huge thank you for all your support, as every single vote means a lot to all of us!

May your swords stay sharp until next time!

The Iron Gate team
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Reddit



We noticed that some items tended to auto-stack and disappear in multiplayer, and we’re happy to say that the responsible fulings have finally been caught and dealt with. For this patch we’ve also adjusted the music volume in the Swamps, which was a bit lower than the rest. And just in time too, since we think some of you will spend a bit more time there in the near future...

0.205.5

Bug fixes:
* Fixed network issue when picking up items that just auto-stacked
* Location music transition fixes
* Swamps music volume tweak
* Some player animation transition fixes
* Monsters wakes up if hit by a ranged attack
* Jump animation issue fixed

Improvements:
* Console command auto complete help

News:
* Added new armor set
* Something stirs in the swamps
It’s been a crazy year and we’re truly happy that so many people have been enjoying Valheim! Now it’s finally time for the Steam Awards, and we would be both honored and grateful if you would like to nominate us for Game of the Year! It’s ambitious, we know, but that only means every single nomination will mean even more to us. Thank you for this amazing year so far, we wouldn’t be here without you players! ːsteamhearteyesː
This patch features some various improvements and fixes, including a long-awaited update of the engine version. Have fun playing!

0.204.4

Bugfixes:
* Jack-o-turnip cover offset fixed
* Spirit damage no longer affected by wet
* HP regen on mobs & bosses fix (They were previously regenerating HP faster than intended)
* Tar pits spawn fix (In some edge cases they spawned on the edge between two biomes)

Improvements:
* Unity engine updated (Fixes some random crashes related to pathfinding)
* Comfort calculation performance optimized
* Mead bases show status effect on tooltip
* Localization updated, build menu overlapping fixes & added missing localization strings

News:
* Some locations in Black Forest now have discovery music (still needs some work though)
* Removed clutter from spawning in Mistlands (It's now...very empty)
Hello everyone!

Time flies and it’s already been a little over a month since we released Hearth & Home. It’s been very inspiring to see how everyone is using the new building pieces to make even more creative things than before, and your reactions upon discovering the new stuff have been so much fun – especially the things we made into a bit of a surprise, like the
lox riding
.

Releasing Hearth & Home was a big milestone for us as it was our first big update, and it feels really nice to have finally gotten to share that with you. There are always more bug fixes and balance adjustments that can (and will) be made, but we have also begun looking at things for future updates, this time focusing more on adventure and exploration than on building.

Those of you who follow Richard on Twitter might have noticed that he’s experimenting with the terrain and textures for the Mistlands, which will be our next big biome update! However, please keep in mind that this is not a final version, and that the landscape will likely change quite a bit before we figure out just exactly what the Mistlands will look like. It’s also still too early to say what the implementation of the Mistlands will mean for your existing worlds, but we will keep you updated once we know more.


While the groundwork for the Mistlands is being done, some of us are having a look at smaller updates. A biome update takes quite a while to develop, and like we’ve mentioned before we also want to offer you some smaller updates before that. Currently, our dungeon master Erik is teaming up with the art department to work on something to make the Mountains a bit more interesting, especially for those of you who love to explore new places. There is no final version of what this will look like yet either, but we thought we’d show you some concept art to convey the general feeling:



We hope you haven’t missed that you’re now able to craft Jack-o-turnips in the game! The vikings didn’t exactly celebrate halloween, but it’s still nice to have something to brighten up the homestead when the days are getting shorter and the nights are getting darker… At least in our part of the world


Back in June we had an AMA over on our subreddit, and we’re looking into organizing another one pretty soon. Keep an eye out for announcements about this.

We hope you’re just as excited as we are for what’s in store!
Until next time!

The Iron Gate team
Discord: https://discord.gg/valheim
Twitter: https://twitter.com/Valheimgame
Facebook: https://www.facebook.com/valheimgame
Instagram: https://www.instagram.com/valheim_official/
Reddit: https://www.reddit.com/r/valheim/
A quick fix for the resolution setting in the settings screen. Sorry about that =)

0.203.11
* Fixed issue with resolution setting in settings gui
Further post-Hearth & Home-tweaks
This time we’ve made some more adjustments to make everything feel more balanced. Some food stats have been changed, but more importantly all melee weapons will now cost less stamina to use. We also taught the Fulings some new battle tactics and told night-spawning monsters to go to bed once the sun is up. And since fall is properly setting in, you can now make your home even cozier (or spookier) with a Jack-o-turnip!

0.203.10
* Oven & cookingstation drop food items when destroyed
* Gamepad sensitivity save fix
* Acorn & Birch seed drop rate increased
* Onion seed icon tweak
* Player number difficulty scale tweaks
* Removed comfort from Crystal wall
* Atgeir, Blackmetal axe, Bronze spear tweaks
* Lower melee weapon stamina drain
* Knives have more durability
* Tweaked some food stats based on effort to craft (blood pudding, boar jerky, bread, deer stew, mincemeat sauce, wolf jerky)
* Night-spawning monsters despawn faster in the morning
* Parry ranged attacks staggers caster again (illogical but fun)
* Fuling AI tweaks (Spreads out & circles more)
* Longer Lox attack cooldowns
* Frost damage slowdown fix
* Shield tutorial trigger fix for wood shields
* Wood log 26° & 45° stability fix
* Jack-o-turnip enabled
* Torch + weapon jog animation fix
* Rebalanced hp/stamina on most foods ( more stamina on hp foods and more hp on stamina foods etc )
* Fixed tar-pit not spawning on dedicated-server worlds
* Slightly lower hp on Fulings & Fuling shamans
* Slightly easier to stagger Fulings
* Fixed issue with pressing I in server list while trying to filter servers
* Lower bow stamina use
* Cage wall 1x1 physics fix ( Already placed pieces will probably need to be repositioned )
* Boars now also eat blueberries, raspberries & mushrooms
* Chinese translation fix
Where the grass grows underfoot,
And the sky is blue overhead.
There will always be a
Hearth & Home.


(Spoilers ahead! If you want to discover the rest of the content yourself, you might not want to read this post just yet.)

Another month has passed since we spoke to you last, and what a month it’s been. First of all, the feedback from our cinematic trailer was incredible, and it has been great to see so many excited comments ahead of the update!

But now the wait is finally over, Vikings – Hearth & Home releases today. We’re incredibly excited to bring our first major update to you all, as well as a new video to show off some new gameplay!



As many of you will now know from the series of short spotlight videos, the Hearth & Home update brings plenty of new content to Valheim, expanding your gameplay options by introducing new mechanics, furniture, building pieces, food, weapons, optimizations and more.

The name of the update is Hearth & Home, which means that the cooking and the building got a bit of extra attention. For all the builders out there we have added a whole bunch of new build pieces and furniture, ranging everywhere from sturdy shingle roofs to a mighty stone throne.


We’ve also done our best to listen to community feedback, and several highly-requested features have made their way into this update. You’ll now be able to share map data with other vikings in your world, find seeds to plant more types of trees, and finally destroy your unwanted items with the new obliterator.


If taming animals is your thing, you’ll now find that you can name your favorite pets. We also suggest that you spend some extra time with your Lox...


While many features introduced in Hearth & Home have already been revealed, not even Odin has spied some of the new features being added with the update, including something dark and mysterious that seems to spread across the plains… Brave vikings should go and find out for themselves!

We hope you all enjoy the new content and want to thank you all again for your continued support as we continue our journey through Early Access together.

Skål!

The Iron Gate Team


Discord: https://discord.com/invite/valheim
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Reddit: https://www.reddit.com/r/valheim/

Patch 0.202.14 (HEARTH & HOME)
General improvements
* Weapons rebalanced (All weapons have been rebalanced to be more viable as main weapon and also have more unique playstyles)
* Blocking system overhauled (Current maximum hp now greatly affects your ability to block attacks, stagger bar gui added)
* Naming tamed creatures
* Gamepad sensitivity settings
* Auto-pickup toggle button added
* Graphics settings (Active point lights & Active point light shadows)
* Tamed creatures affected by friendly fire setting (i.e you can’t hurt a tamed creature unless you enable friendly fire or use the new Butcher knife item)
* Various other improvements and bugfixes

Food
* Food rebalance (Most food items now give mainly stamina or mainly health to make food choices more interesting)
* Food GUI overhauled to work better with the rebalanced food
* Over 10 new things to eat (Actually 12)

World
* Tamed Lox now have a purpose
* Slimy locations & creatures added to plains
* New plantable seeds: Birch, Oak & Onions

Items
* New weapons: Crystal battleaxe, Silver knife
* New shields: Bone tower shield, Iron buckler
* Butcher knife (Special weapon for butchering tamed animals)
* Thunder stone (Sold by trader)
* Lox accessory

Building
* New Darkwood building pieces like shingle roofs, beams, decorations and more
* New types of furniture, including but not limited to a mighty stone throne and a steamy viking hot tub
* Crystal walls
* New types of stacks to show off your treasure and resources
* Cauldron improvements: Spice rack, Butcher’s table, Pots and pans
* Cartography table (For sharing map-data with other players)
* Oven added (For baking bread and pie)
* Obliterator added (Items be gone)
* Iron cooking station (Required to cook some types of meat)
... and more!