Valheim News & Announcements
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum here on Steam.
As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
As the password indicates, please make sure to make backups of your save files before playing.


One more small patch before the weekend!

Patch notes:
Fixes & Improvements:
* Localization updated
* Gjall event now works (for real)
* Dungeon cull fix
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum here on Steam.
As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
As the password indicates, please make sure to make backups of your save files before playing.


A huge thanks to everyone who has participated in the Public Test so far! We have fixed a bunch of the bugs and issues discovered over the past week and a half, and would like to invite you to test some more before we can release this update to the Live game.

One of the big things we have fixed is the fishing, where you couldn’t properly pick up fish when they were on land. Now you should be able to embrace your inner fisher properly! Some building related things have also been adjusted, such as the resource cost for building many of the new pieces. Additionally, the ballista has gotten some tweaks done to it, and some mobs have gotten a stern talking-to about how to behave.

Another thing we think you’ll enjoy is that we’ve enabled the Yule items again, seeing as it’s that time of the year! The old Yule tree and Yuleklapp are there of course, as well as some new items…

Patch notes:
Fixes & Improvements:
* Fixed a missing Mistlands dream text
* Fish are no longer as slippery and you can now pick them up again by pressing the "use" button
* Applied a fix to fish so they should no longer float in the air
* Lowered Pufferfish poison radius
* Fishing bait recipes now give more bait
* Dungeon doors are excluded from Guardstones and should no longer be able to be “locked”
* Added more interesting items to chests found inside Mistlands dungeons
* Functioning Wisplights are now only still intact at dungeons and not at Dvergr ruins (for easier findability)
* Tweaked the resource cost of building items (most Black marble pieces, Copper wall, Dvergr stairs and Ballista)
* Wisplight torch sound fixed
* Fixed wrong SFX & VFX on Black marble bench and table
* Armor stands now has arm support for Mistlands armor sets
* Ballista bolts can no longer be equipped
* Ballistas no longer go ballistic at low health
* Ballista aim angle slightly increased
* Correct message is now displayed if players try to load the ballista when they don’t have any ammo in their inventory
* Newly added events in Mistlands now spawn mobs correctly
* Mobs that only spawn during the night now successfully despawn again at day
* Tick detach system tweaked
* Simplified Seeker egg destruction VFX to reduce FPS drops
* Fixed wrong SFX & VFX on chickens and hens
* Hugin/Munin should no longer be able to float in the air when they spawn
* Localization updated
* Crow talk added to Compendium
* Lower radiation rate on Refined Eitr
* Tweaked positions for attach on some prefabs
* Minor performance tweaks

New content:
* Enabled Yule seasonal items (Yule tree, Yuleklapp, Yule wreath, Yule garland and Mistletoe)
It's once again time for the Steam Awards!

Valheim is eligible for the "Labor of Love" category this year, so if you've had a chance to try out the Mistlands update in the Public Test Branch and think we've done a good job with it, we would be honored if you would give us your nomination!

And regardless of whether or not you're going to nominate us, we still hope you're having a good (though dangerous) time in the Mistlands!

/The Iron Gate Team

This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Be aware that there might be some minor offsets between the Steam version and the Game Pass version, but that we are aiming to keep the two as consistent as possible.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum here on Steam.
As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
As the password indicates, please make sure to make backups of your save files before playing.




At long last it’s finally here – the voyage to the Mistlands! We have worked hard on this update for the past nine months now, and we’re so happy to finally be able to share it with all of you.

Please keep in mind that this is still the Public Test version, and that there will possibly be several patches to fix bugs and improve the balance of the game before this update is released to the Live version of the game. Your feedback during this testing period is highly appreciated, so please tell us what you think!

An important thing to note is that the Mistlands biome will only generate in areas you have not yet discovered. Therefore, if you have explored a lot of your world, you might be better off starting a new one in order to actually be able to travel to the Mistlands. As per usual, mods will also most likely cause the game not to launch, as they are only compatible with the Live version of the game. If you have mods, you will either need to remove them or wait for the mod to be updated before you can play.

We’re guessing you want to dive straight into the game now, so we won’t make this post any longer. You’ll find the full patch notes behind the spoiler marker further down in this post, below the abbreviated version. Please be extra mindful of flagging your spoilers this time, for the sake of those who haven’t had the chance to play yet and want to discover things on their own. Other than that, we just want to give you this gameplay trailer to show you what you can expect – lots of spoilers ahead, obviously:



Abbreviated Patch Notes:
New content:
New biome – Mistlands:
* New mechanics
* 9 new creatures + Mistlands boss
* More than 20 new crafting materials
* 2 new crafting stations, 3 crafting station extensions, and 3 other resource/crafting constructions
* 15 new food items
* 3 new potions
* More than 25 new craftable items (weapons, armours & tools)
* More than 35 new building/furniture pieces for building, decorating and defending your base
* New type of dungeon
* New lore stones
* New dreams
* New music

Misc:
* Fishing update
* 12 new emotes
* 9 new hairstyles and 7 new beard styles

Fixes & Improvements:
* Various console command improvements
* Multiple animations have been updated and improved
* Multiple VFX have been updated and improved
* Various other tweaks


Detailed Patch Notes:
New content:
New mechanics:
* Wisplight (Move the mist out of your way using stationary wisplights or one that follows you wherever you go)
* Magic! (Eat foods with Eitr in order to use magic staves, and develop the new skills Elemental Magic and Blood Magic)
* Mushroom farming (The new Mistlands mushrooms can be grown from the comfort of your own home)
* Poultry (Get eggs, hatch and raise chickens, take care of your hens and get more eggs!)
* Friendly/unfriendly NPCs (They’re on your side as long as you don’t upset them!)

New creatures:
* Enemy: Seeker
* Enemy: Seeker Brood
* Enemy: Seeker Brute
* Enemy: Gjall
* Enemy: Tick
* Creature: Hare
* Creature: Hen (and Chick)
* NPC/Enemy: Dvergr (Rogue and Mage)
* NPC: Munin – raven of lore
* Boss: The Queen

Crafting:
* Material: Black marble
* Material: Yggdrasil wood
* Material: Blood clot
* Material: Soft tissue
* Material: Refined eitr
* Material: Sap
* Material: Royal jelly
* Material: Magecap
* Material: Jotun puffs
* Material: Egg (can be purchased from Haldor, or lain by hens)
* Material: Raw chicken meat
* Material: Raw seeker meat
* Material: Raw hare meat
* Material: Scale hide
* Material: Carapace
* Material: Mandible
* Material: Bilebag
* Material: Mechanical spring
* Material: Black core
* Material: Dvergr extractor
* Material: Wisp
* Material: Sealbreaker fragment
* Workstation: Black forge
* Black forge extension: Black forge cooler
* Workstation: Galdr table
* Galdr table extension: Rune table
* Cauldron extension: Mortar and pestle
* Crafting construction: Eitr refinery
* Misc: Wisp fountain
* Misc: Sap extractor
* Resource location: Giant Remains
* Resource location: Ancient roots
* Tree type: Yggdrasil shoot


New food items and potions:
* Food: Cooked egg
* Food: Cooked chicken meat
* Food: Cooked seeker meat
* Food: Cooked hare meat
* Food: Magecap
* Food: Jotun puffs
* Food: Misthare supreme
* Food: Meat platter
* Food: Mushroom omelette
* Food: Yggdrasil porridge
* Food: Seeker aspic
* Food: Salad
* Food: Fish n’ bread
* Food: Honey glazed chicken
* Food: Stuffed mushroom
* Potion: Major health mead
* Potion: Lingering stamina mead
* Potion: Minor eitr mead

New craftable items:
* Tool: Wisplight
* Tool: Black metal pickaxe
* Tool: Dvergr lantern
* Key: Sealbreaker
* Weapon: Mistwalker (sword)
* Weapon: Jotun bane (axe)
* Weapon: Demolisher (sledge)
* Weapon: Carapace spear
* Weapon: Himmin afl (atgeir)
* Weapon: Spine snap (bow)
* Arrows: Carapace arrow
* Weapon: Krom (two-handed sword)
* Weapon: Skoll and Hati (dual-wielded knives)
* Weapon: Arbalest (crossbow – new skill!)
* Bolts: Iron Bolt, Bone Bolt, Black Metal Bolt, Carapace Bolt
* Weapon: Staff of frost (elemental magic – new skill!)
* Weapon: Staff of protection (blood magic – new skill!)
* Weapon: Dead raiser (blood magic – new skill!)
* Weapon: Staff of embers (elemental magic – new skill!)
* Bomb: Bile bomb
* Ballista ammunition: Black metal missile, Wooden missile
* Shield: Carapace shield
* Shield: Carapace buckler
* Armour set: Carapace breastplate, Carapace greaves, Carapace helmet
* Armour set: Eitr-weave robe, Eitr-weave trousers, Eitr-weave hood
* Cape: Feather cape (New status effect: Feather fall)

New building and furniture pieces:
* Building pieces: 14 Black marble pieces (1m square block, 2m square block, 2m rectangle, arch, plinth, plinth corner, wide column, small column, floor, triangle floor, cornice, cornice corner, stairs & quarter spire)
* Building pieces: 2 Angled Darkwood beams (26o & 45o)
* Building pieces: 2 Angled Iron beams (26o & 45o)
* Building piece: 2 Spiral stairs (left & right)
* Building piece: Dvergr metal wall
* Furniture: Hare rug
* Furniture: Black marble bench
* Furniture: Black marble throne
* Furniture: Black marble table
* Furniture: Wisp torch
* Furniture: Blue jute drapes
* Furniture: Blue jute curtain
* Furniture: Blue jute carpet
* Furniture: Dvergr wall lantern
* Furniture: Dvergr lantern pole
* Stack: Yggdrasil wood
* Stack: Black marble
* Defence: Dvergr stake wall
* Defence: Dvergr sharp stakes
* Defence: Ballista
* Defence: Trap

Misc:
* New music (Mistlands, Mistlands boss, Mistlands locations, other locations & Haldor)
* New dreams
* New lore stones
* New locations (Various Dvergr outposts, Dvergr ruins and more)
* New dungeons (Infested mines)
* New hair styles (Curls 1, Curls 2, Gathered braids, Neat braids, Pulled back curls, Royal braids, Short curls, Single bun & Twin buns) and beard styles (Braided 4, Braided 5, Royal 1, Royal 2, Short 4, Stonedweller & Thick 2)
* New emotes (Blow kiss, Bow, Cower, Cry, Dance, Despair, Flex, Come here, Headbang, Kneel, Roar & Shrug)
* New events (“What’s up gjall?” & “They sought you out”)
* yagluth_thing is now Torn Spirit
* New Forsaken power
* Haldor’s stock will update depending on boss progression
* Terrain generation change, to increase the amount of Mistlands on the map

Fishing:
* New fish types (Trollfish, Giant herring, Tetra, Grouper, Anglerfish, Pufferfish, Magmafish, Northern salmon & Coral cod) and craftable baits for each biome (Mossy, Sticky, Cold, Stingy, Misty, Hot, Frosty & Heavy)
* Fishing is now a skill that improves stamina use and pull speed
* Fish can now be picked up and mounted on item stands, or can be made into raw fish at the cooking station instead
* Fish can now be different sizes that give more raw fish
* Fish now follow the waves’ movement
* Fish can now jump over the water, and flop around on land
* Fish now appear in ice caves
* Correct key hints will be shown when fishing

Fixes & Improvements:
Console command improvements:
* There will now be a proper error message if commands aren’t entered correctly
* ‘nocost’, ‘god’ and ‘ghost’ can optionally be specified to on or off
* ‘location’ can now optionally specify ‘save’ to not disable world save
* ‘spawn’ can now specify ‘i’ to only spawn an object if it’s not already in your inventory
* ‘recall’ (makes a server wide recall of all or named players, to your position)
* ‘aggravate’ (aggravates all nearby neutrals)
* ‘restartparty’ (resets PlayFab network when on crossplay, can be used by both host and client)
* ‘killall’ replaced with ‘killenemies’ and ‘killtamed’

Misc:
* Multiple animations have been updated and improved
* Multiple VFX have been updated and improved
* Stamina level is now saved on logout
* Removed stamina usage multiplier when running uphill
* Reorganised building GUI
* Rugs no longer flicker when placed on top of each other
* Reworked knockback mechanics
* Map icons can no longer be deleted or crossed when hidden
* Holstering while dodging will no longer lock the weapon holstered
* The durability should now always be shown correctly
* Biome music will now be played correctly when continuous music is disabled
* Deadspeak fixed for Bonemass, Moder and Yagluth
* Disabled Jack-o-turnip seasonal item


Once again, please remember that you need to visit unexplored areas in order to actually find the new Mistlands content. If you have already discovered an area, it will not generate the updated biome. If you cannot find any unexplored Mistlands, you might need to start a new world. If your game doesn’t start, please make sure you don’t have any mods installed.
One more bug fixing patch to some PlayFab related issues. And the Jack-o-turnip is buildable now too, to brighten up those dark autumn nights…

Patch Notes:

Fixes & Improvements:

* Fixed a Linux-specific bug that deleted characters/worlds when moving them back and forth between Local and Cloud
* Prevent joining servers from the main menu if incompatible server version right away (instead of loading and then kicking you back out)
* More PlayFab tweaks
* Enabled Jack-o-turnip seasonal decoration item


If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum here on Steam.
As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
As the password indicates, please make sure to make backups of your save files before playing.


One more bug fixing patch to some PlayFab related issues. And the Jack-o-turnip is buildable now too, to brighten up those dark autumn nights…

Fixes & Improvements:

* Fixed a Linux-specific bug that deleted characters/worlds when moving them back and forth between Local and Cloud
* Prevent joining servers from the main menu if incompatible server version right away (instead of loading and then kicking you back out)
* More PlayFab tweaks
* Enabled Jack-o-turnip seasonal decoration item


If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!
Another round of bug fixing for the crossplay function. There are some further known issues still, but we're working on having them solved as soon as possible!

* This patch features multiple changes from the PlayFab backend. The majority of these changes include stabilising connection issues, as well as fixing send/receive limitations in multiplayer.


If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!
This is just a small bugfix patch to correct some issues that arose after the crossplay patch.

* Removed maypole & midsummer crown (sorry)
* Multiple server instances on the same computer is now allowed
* The game launches with vulkan by default on Linux
* Profanity filter fixes
* Server DOCKER launch script added (see server manual pdf for details)


If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!
Hello and welcome to the Crossplay patch!

This patch includes full crossplay support, which means that you will be able to play with any other Valheim player, no matter where they’re playing from. If your friends get the game through a different platform, you’ll be able to join their game and show them the ropes. Or why not invite them over to your world and show them all your cool buildings?

Our friends at Piktiv have worked hard to make sure the game looks and feels the same regardless of what platform you’re using, but the patch does entail a minor change to the GUI in the starting menu in order to make other people’s worlds as smooth as possible. If you’re playing as a Steam player with other Steam players, it will work just the same as before (with the addition of now being able to mark a server as favourite). If one or more players are playing from a different platform, there will instead be a join code that you can use in order to enter the game.

Dedicated server hosts will need to enable crossplay if they want non-Steam players to be able to join, and the dedicated servers will then be joinable both with the regular IP address, and with the new join codes.

As always, make sure your game has the same patch version as your friends’, or else connecting to each other might not work. You’ll find the version number in the bottom right corner of your main menu screen.


Detailed patch notes:

* Crossplay support added
* ‘Manage saves’ GUI added so that it’s easier for players to restore/remove saves & backups
* Minor network optimization for in-game hosting (Less demanding for the host when other players are in the game at the same time)
* ‘Join Game’ tab has been updated. Players can now add favourite servers, and see if a server is running, and if they support crossplay or not.**
* Players can now use the parameter ‘-crossplay’ while running Dedicated servers to support crossplay. When using this parameter, the backend will be running Playfab instead of Steamworks. (A ‘Join code’ will appear when you join a Dedicated server supporting crossplay. Players can use this code to join the server. This Join code is regenerated whenever the server is restarted.)
* A new branch, "default_old", has been added, where you can play on the previous Steam version of the game in case your server hasn't been updated yet (Steam might need a restart for the branch to show up)

**A question mark indicates that a server status is uncertain, while a red X indicates that the server is down. If there is a “shuffle” icon next to the server status, that means the server supports crossplay.

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum here on Steam.
As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
As the password indicates, please make sure to make backups of your save files before playing.


This patch entails a couple of changes to prepare the game for the upcoming crossplay feature! This will be necessary in order for you to be able to play Valheim with your friends who might get the game via other platforms – because we suspect you might want to show them your cool buildings, or that you might want to join them to help them find a tombstone.

Our friends at Piktiv have worked hard to make sure the game looks and feels the same regardless of what platform you’re using, and if you’re playing as a Steam player with other Steam players, nothing will be different. You will only notice a change if you’re running a dedicated server, where you can choose for it to support crossplay. If you enable this, players will be able to join the server both by using the regular IP address, or by using a join code specific to the server.

As always, make sure your game has the same patch version as your friends’, or else connecting to each other might not work. You’ll find the version number in the bottom right corner of your main menu screen.


Detailed patch notes:

* Crossplay support added
* ‘Manage saves’ GUI added so that it’s easier for players to restore/remove saves & backups
* Minor network optimization for in-game hosting (Less demanding for the host when other players are in the game at the same time)
* ‘Join Game’ tab has been updated. Players can now add favourite servers, and see if a server is running, and if they support crossplay or not.**
* Players can now use the parameter ‘-crossplay’ while running Dedicated servers to support crossplay. When using this parameter, the backend will be running Playfab instead of Steamworks. (A ‘Join code’ will appear when you join a Dedicated server supporting crossplay. Players can use this code to join the server)

**A question mark indicates that a server status is uncertain, while a red X indicates that the server is down. If there is a “shuffle” icon next to the server status, that means the server supports crossplay.
Greetings!

We’d like to start off with the good news that the patch we mentioned last time, which fixes an issue causing crashes and world resets, is live and working well. A big thank you to everyone who helped test it – if you also want to be part of our Public Test group, you can read more about it here.

Now though, on to those development updates! If you follow us on Twitter, you might have heard the whispers that we’ve been working on boss related stuff. This is still in progress, and while we want the boss to be a surprise for you when you first play, we can safely say that it will be something you haven’t seen in Valheim before!

You might have read that we came to the conclusion that some of the steps in the Mistlands progression weren’t quite in the right order. We have put in a lot of work to create nice (and creepy) dungeons for the biome, but we realised they didn’t serve as much of a progression purpose, nor feel as rewarding, as we wanted them to. So after some discussion we added a special extractor item used for processing and a new Core; the Black Core. We’d love to read your guesses on what they’ll be used for!



Another thing we can show you is something you’ll notice straight away if you decide to make a new character when going into the Mistlands. Vikings were known for their fancy hairstyles, so we wanted to add a couple of more options for you – is there any particular hairstyle you would like to see?



Fancy hair also needs fancy clothes! If you’ve got a lot of feathers lying around you’ll be able to use them to craft a cape luxurious enough to make Hugin jealous. Is this going to be a new favourite garment, perhaps?



We know many of you are looking forward to the Mistlands, and we are grateful for your continued patience. Although we are not quite ready to set a date, we promise it is coming, and that we’re working hard to make sure it’ll be worth the wait!

Build of the Month

As per usual, you players keep being incredibly creative with the building in Valheim. This week we’d like to show off this epic castle that JJTheBuilder89 made! If you’d like a chance to have your building featured here, just use the hashtag #ValheimBotM on Twitter, Facebook or Instagram. You can check out previous winners in this Steam thread.



Skål!

The Iron Gate team


If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!
This patch consists of an important fix to a bug which would cause the game to crash, often with a reset of the game world in the process. Both the crashing and the resulting reset have now been solved, and we have also added a function to let you automatically backup your saves.

If you have lost a world due to this issue prior to this patch, you can follow this guide to restore your progress.

If you’re playing on a dedicated server, make sure that the server host has updated the game before you play, in order to avoid unforeseen issues.

Fixes & Improvements:

* Autobackup system added that will keep one 2-hour and one 12-hour backup by default and can be customised in misc settings. Default setting on dedicated servers is 4, which can be customised with new parameters (-backups -backupshort -backuplong).
* The game will now save after you sleep, or at 30 minute intervals, and the timer is reset when using the manual save console command. The save interval can be customised on dedicated servers using the new parameter (-saveinterval).
* Using the console save command now also saves the character file
* The dedicated server manual PDF has been updated with the new parameters.
* World save gets disabled if it’s a corrupted world file or if it’s an incompatible world version and the game will return to the main menu. Dedicated servers will shut down if the world is corrupt.
* A change to Steam Cloud saves to avoid a particular crash during saves that could corrupt the world save.
* The game returns to a pause state if a multiplayer host is alone in a multiplayer session if all players leave (like it was previously).
* Players can no longer create a world with the same name when Steam Cloud saves are enabled.
* Characters with duplicate filenames will now be hidden.
* Characters with different names from the filename will be displayed to differentiate between renamed files
* Local and legacy characters will now be deleted properly if Steam Cloud is enabled
* Beehive VFX on-hit fix
* Removed the ability to craft/build the Midsummer items
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum here on Steam.
As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
As the password indicates, please make sure to make backups of your save files before playing.


This patch consists of an important fix to a bug which would cause the game to crash, often with a reset of the game world in the process. Both the crashing and the resulting reset have now been solved, and we have also added a function to let you automatically backup your saves.

If you have lost a world due to this issue prior to this patch, you can follow this guide to restore your progress.

If you’re playing on a dedicated server, make sure that the server host has updated the game before you play, in order to avoid unforeseen issues.

Fixes & Improvements:

* Autobackup system added that will keep one 2-hour and one 12-hour backup by default and can be customised in misc settings. Default setting on dedicated servers is 4, which can be customised with new parameters (-backups -backupshort -backuplong).
* The game will now save after you sleep, or at 30 minute intervals, and the timer is reset when using the manual save console command. The save interval can be customised on dedicated servers using the new parameter (-saveinterval).
* The dedicated server manual PDF has been updated with the new parameters.
* World save gets disabled if it’s a corrupted world file or if it’s an incompatible world version and the game will return to the main menu. Dedicated servers will shut down if the world is corrupt.
* A change to Steam Cloud saves to avoid a particular crash during saves that could corrupt the world save.
* The game returns to a pause state if a multiplayer host is alone in a multiplayer session if all players leave (like it was previously).
* Players can no longer create a world with the same name when Steam Cloud saves are enabled.
* Characters with duplicate filenames will now be hidden.
* Characters with different names from the filename will be displayed to differentiate between renamed files
* Local and legacy characters will now be deleted properly if Steam Cloud is enabled
* Beehive VFX on-hit fix
Hello again vikings!

We hope you’ve all had a wonderful summer thus far, even with the heatwaves rolling in all over the world. The Iron Gate team has taken some time off to get some new energy, as is customary here in Sweden, but now we’re back at our desks and are already hard at work to bring you the next Valheim update.

We are aware that there has been an unfortunate issue with crashing over the past month. A fix for this is underway and is currently being tested, and we hope to have the solution done soon. In the meantime, if you should have your game crash and your save reset as a result, you can follow this guide in order to restore your progress.

We are also working on the Mistlands! It’s going to be quite a chunky update, with a lot of things we haven’t shown yet. Naturally it will have new resources, which also means new recipes. The other week, for example, one of our 3D artists did a lot of work on the food for the biome. The balancing still needs some work, but the menu is mostly set. Any guesses as to what the various meals could be?



Earlier in the summer we showed you a little teaser of the things you can build with the new Black Marble material which you’ll be able to find around the Mistlands. A lot of you seemed pretty excited about that, so we thought we’d show you a bit more! We’re really looking forward to seeing your creations once you get your hands on these build pieces!



Build of the Month

Even though you don’t have the Black Marble building pieces just yet, you all still impress us with your building skills! This time we want to highlight this work by TheFr1endlygamr. Well done! If you’d like a chance to have your building featured here, just use the hashtag #ValheimBotM on Twitter, Facebook or Instagram. You can check out previous winners in this thread here on Steam.



May your axes stay sharp!

The Iron Gate team


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Greetings vikings!

This week it’s time for both Midsummer and the summer solstice, which has long since been a cause for celebration here in the north! Just like last year, you can celebrate in Valheim by building your own Maypole (or Midsummer pole, as we call them in Sweden). This year we’ve also added a flower crown, and some more colourful banners, to make the summer even more festive. We hope you’ll have some fun with it!



As we added the new items, we also updated the game with the Steam Cloud save fix that we have mentioned in previous blog posts. Hopefully this should mean a smoother game experience for all of you, and we want to thank everyone who helped test the update in the Public Test branch!

Last week we revealed that Valheim will be coming to the Microsoft store as well as Xbox and will feature full crossplay support with Steam players. These ports are being handled by two external teams, while we here at Iron Gate keep focusing on the Mistlands update.

And speaking of the Mistlands! For the teasers this week, we thought we’d share something that’s also a bit summer themed. We don’t want the Mistlands update to only be about the Mistlands – we also want there to be some new content in the earlier gameplay leading up to the new biome. A significant such addition will be an upgrade to the fish; there will be new types, they’ll come in different sizes, and you’ll be able to mount your most impressive catches on item stands! While they’re still swimming the fish will also jump above the surface, to give it all an even more atmospheric touch.



Last time we showed some concept art of the forge which will be a part of the Mistlands update. Many speculated about what it might be made of, and what you might create with it, and it’s a lot of fun to read your theories! Just to get you to speculate a bit further, we thought we’d share a screenshot of how the model looks now that it’s implemented into the game:



And last, but certainly not least, we would like to show you one of the creatures you can encounter in the Mistlands.
Ticks are quite a common summer occurrence in Sweden, after all, though thankfully they don’t quite reach this size…




Build of the Month
This month, we have chosen a creation made by Gamerrockz22. Sometimes smaller buildings can be just as impressive as grand castles! If you’d like a chance to have your building featured here, just use the hashtag #ValheimBotM on Twitter, Facebook or Instagram. You can check out previous winners in this thread here on Steam.



Have a wonderful summer!

The Iron Gate team

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Yet another hotfix, fixes issue with world creation caused by the steam cloud-save overhaul.

Again, sorry if this caused issues for some of you.
Dedicated-server world loading fix.

This patch fixes the world load issue introduced in 0.209.8, causing dedicated servers to fail to load worlds saved in the now legacy “worlds/” directory (and instead creating a new empty world)

Unfortunately if you already got a world-reset caused by this, try removing the broken world from "worlds_local/" (but don’t touch “worlds/” ). This will make the server load the original working world from “worlds/” instead.

We're really sorry about this, thank you for being understanding!
This patch features a couple of new things, but most importantly it fixes some issues regarding Steam Cloud saves. You as a player should not need to do anything, and the saves should be moved automatically. However, for this patch we do advise people to make backups of your saves, just in case.

The bug with Steam Cloud saves would cause players to lose progress if they were playing on multiple accounts on the same PC. To solve this, we have done some changes to how the game saves:

From now on cloud saves are saved under the Steam userdata folder. Local save files for dedicated servers and multi account machines will be stored in a new “_local” folder next to the old save file location, and the old save file location will still be there but nothing new will be saved there. You will be able to see which characters and worlds are located on the Cloud and which ones are locally stored or not yet moved out of the old folders. When starting a local save with Cloud saves enabled in Steam, the file will be moved to the Steam Cloud and a local backup will be kept. Dedicated servers will still only use the local folder though, as this can be started outside of your steam login.

If you have any issues or questions regarding this change, please see our FAQ on the topic, and don't hesitate to contact us on Discord.

Since it’s almost Midsummer, we’ve also added some festive new content for you!


Patch Notes

New Content:
* Maypole now enabled in the building menu
* Flower crowns!
* New banner colours (Orange, white, yellow and purple)

Fixes & Improvements:
* Unity updated to version 2020.3.33 (should reduce crashes!)
* Tamed animals now follow the player into Haldor’s forcefield
* Tweaks to Yagluth’s hair so it no longer flies around in the air
* Console command exclusivefullscreen is now toggleable
* Mods can now set an isModded flag to let players and our support know the game is modded
* Inventory keyboard UI hint fixed
* Console server command 'recall’ added (teleports other players to your position)

Steam Cloud:
* Cloud save files will now be stored in Steam//892970 instead of AppData
* Local files will now be stored in “worlds_local” and “characters_local” under AppData and no longer be synced to cloud to avoid sync conflicts and dataloss when using multiple accounts on the same machine, and when using dedicated servers.
* Files still in the old file structure will be moved to the Steam Cloud or new local folder when used and a backup will be kept
* Worlds’ save files can now be renamed and will load correctly
* Large worlds (300mb or bigger) should now sync correctly
* Maximum Cloud storage for Valheim has increased greatly, thanks Valve!
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum here on Steam.
As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
As the password indicates, please make sure to make backups of your save files before playing.


This patch features a couple of new things, but most importantly it fixes some issues regarding Steam Cloud saves. You as a player should not need to do anything, and the saves should be moved automatically. However, for this patch we do advise people to make backups of your saves, just in case.

The bug with Steam Cloud saves would cause players to lose progress if they were playing on multiple accounts on the same PC. To solve this, we have done some changes to how the game saves:

From now on cloud saves are saved under the Steam userdata folder. Local save files for dedicated servers and multi account machines will be stored in a new “_local” folder next to the old save file location, and the old save file location will still be there but nothing new will be saved there. You will be able to see which characters and worlds are located on the Cloud and which ones are locally stored or not yet moved out of the old folders. When starting a local save with Cloud saves enabled in Steam, the file will be moved to the Steam Cloud and a local backup will be kept. Dedicated servers will still only use the local folder though, as this can be started outside of your steam login.

If you have any issues or questions regarding this change, please see our FAQ on the topic, and don't hesitate to contact us on Discord.

Since it’s almost Midsummer, we’ve also added some festive new content for you!


Patch Notes

New Content:
* Maypole now enabled in the building menu
* Flower crowns!
* New banner colours (Orange, white, yellow and purple)

Fixes & Improvements:
* Unity updated to version 2020.3.33 (should reduce crashes!)
* Tamed animals now follow the player into Haldor’s forcefield
* Tweaks to Yagluth’s hair so it no longer flies around in the air
* Console command exclusivefullscreen is now toggleable
* Mods can now set an isModded flag to let players and our support know the game is modded

Steam Cloud:
* Cloud save files will now be stored in Steam//892970 instead of AppData
* Local files will now be stored in “worlds_local” and “characters_local” under AppData and no longer be synced to cloud to avoid sync conflicts and dataloss when using multiple accounts on the same machine, and when using dedicated servers.
* Files still in the old file structure will be moved to the Steam Cloud or new local folder when used and a backup will be kept
* Worlds’ save files can now be renamed and will load correctly
* Large worlds (300mb or bigger) should now sync correctly
* Maximum Cloud storage for Valheim has increased greatly, thanks Valve!
Hello vikings!

It was a lot of fun to see your response to the constructions we showed off last time – it seems many of you are looking forward to seeing them in the game! If you’ve been paying attention to Twitter in the past few weeks you might have also seen a couple of additional teasers, some more revealing than others, as individual developers have hinted at what they’re working with. Something you definitely don’t want to miss is the big trap that Jonathan showed some work-in-progress footage of last week, which will also feature in the Mistlands update. It’ll be great for catching enemies, but you’d best be careful and watch where you’re stepping too!



Meanwhile in the office, we have acquired some weapon and shield props (the shields being the real deal, but the weapons not so much) to have both as general inspiration but also to help us with making even cooler attack animations in the future. And most importantly, they make Valheim creator Richard feel like a badass:



But on to the teasers we know you are all waiting for! This month we’d like to share with you a piece of concept art of a new crafting station which you will need to craft many of the Mistlands tier weapons. After all, a regular forge can only get you so far, and to battle what you’ll find in the Mistlands you’ll need something with…a little extra.



It has also been far too long since there were any new fungi for you to discover! Other than the regular red mushrooms in the Meadows and the glowing Yellow mushrooms found in the Black Forest, you will soon be able to cook with a couple of Mistlands variants as well. Exactly what recipes they will be used for we’ll keep to ourselves for a bit longer, but here you have a first look at what shape and colours the mushrooms themselves might have:



Last time we mentioned a patch which will resolve some issues with the cloud sync. This is still in the works, though we also want to include an update of the game engine before we invite you all to test it. We feel this is an important thing to get done before releasing the Mistlands, as it should result in a smoother experience for everyone. Rest assured though, that this technical patch is not taking any significant development time away from the biome!

Build of the Month
This month it was exceptionally hard to select a build to share here, as there were just so many good ones! Finally we managed to settle on this longhouse that Eriandhor posted, and we hope that you can agree that it was a worthy choice! If you would like your own building to be shared in the next blog post, simply use the hashtag #ValheimBotM when posting on Twitter, Facebook or Instagram.



May your axes stay sharp!

The Iron Gate team


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